QuadTree (empty) → 0.10.0
raw patch · 4 files changed
+1215/−0 lines, 4 filesdep +basedep +compositiondep +lenssetup-changed
Dependencies added: base, composition, lens
Files
- Data/QuadTree.hs +479/−0
- LICENSE +675/−0
- QuadTree.cabal +59/−0
- Setup.hs +2/−0
+ Data/QuadTree.hs view
@@ -0,0 +1,479 @@+{-# OPTIONS_HADDOCK show-extensions #-}++{-# LANGUAGE Safe #-}++{-# LANGUAGE Rank2Types #-}+{-# LANGUAGE ScopedTypeVariables #-}++{-|+Module : QuadTree+Description : Region quadtrees with Lens support.+Copyright : (c) Ashley Moni, 2014+License : GPL-3+Maintainer : Ashley Moni <y30099923@gmail.com>+Stability : Experimental+Portability : Rank 2 Types, Scoped Type Variables++The purpose of this module is to provide discrete region quadtrees+that can be used as simple functional alternatives to 2D arrays,+with lens support.++@+test = set ('atLocation' (0,0)) \'d\' $+ set ('atLocation' (5,5)) \'c\' $+ set ('atLocation' (3,2)) \'b\' $+ set ('atLocation' (2,4)) \'a\' $+ 'makeTree' (6,6) \'.\'+@++>>> printTree id test+d.....+......+...b..+......+..a...+.....c+-}++module Data.QuadTree (+ -- * Data Type & Constructor+ QuadTree, makeTree,+ -- * Index access+ -- $locations+ Location, getLocation, setLocation, atLocation,+ -- * Functor+ fuseTree, tmap,+ -- * Foldable+ -- $foldables+ filterTree, sortTreeBy,+ -- ** Tiles+ -- $tiles+ Region, Tile,+ -- ** Tile functions+ -- $tileuse+ tile, expand, foldTiles,+ filterTiles, sortTilesBy,+ -- * Printers+ showTree, printTree,+ -- * Miscellaneous helpers+ outOfBounds, treeDimensions, regionArea, inRegion ) where++import Control.Lens.Type (Lens')+import Control.Lens.Lens (lens)+-- import Control.Lens.Setter (set)++import Data.List (find, sortBy)+import Data.Maybe (fromJust)+import Data.Function (on)+import Data.Composition ((.:))++-- Foldable:+import Data.Foldable (Foldable, foldr)+import Prelude hiding (foldr)++---- Structures:++-- |Tuple corresponds to (X, Y) co-ordinates.++type Location = (Int, Int)++-- |The eponymous data type.+--+-- 'QuadTree' is itself a wrapper around an internal tree structure+-- along with spatial metadata about the boundaries and depth of the+-- 2D area it maps to.++data QuadTree a = Wrapper { wrappedTree :: Quadrant a+ , treeLength :: Int+ , treeWidth :: Int+ , treeDepth :: Int }+ deriving (Show, Read)++instance Functor QuadTree where+ fmap fn = onQuads $ fmap fn++instance Foldable QuadTree where+ foldr = foldTree++--++data Quadrant a = Leaf a+ | Node (Quadrant a)+ (Quadrant a)+ (Quadrant a)+ (Quadrant a)+ deriving (Show, Read)++instance Functor Quadrant where+ fmap fn (Leaf x) = Leaf (fn x)+ fmap fn (Node a b c d) = Node (fmap fn a)+ (fmap fn b)+ (fmap fn c)+ (fmap fn d)++---- Index access:++-- $locations+-- This provides an array-style interface to the 'QuadTree', albeit+-- with an O(log n) lookup and insertion speed. This is both faster+-- and slower than an actual array (O(1) lookup and O(n) insertion+-- respectively).+--+-- The user can imagine a two dimensional grid that can be modified+-- or queried via co-ordinate pair indices.+++-- |Lens for accessing and manipulating data at a specific+-- location.+--+-- This is simply 'getLocation' and 'setLocation' wrapped into a lens.+atLocation :: Eq a => Location -> Lens' (QuadTree a) a+atLocation index = lens (getLocation index) (setLocation index)++-- |Getter for the value at a given location for a 'QuadTree'.+getLocation :: Location -> QuadTree a -> a+getLocation index tree+ | outOfBounds tree index =+ error "Location index out of QuadTree bounds."+ | otherwise =+ go (offsetIndex tree index) (treeDepth tree) (wrappedTree tree)+ where+ go :: Location -> Int -> Quadrant a -> a+ go _ _ (Leaf x) = x+ go _ 0 _ = error "Wrapped tree is deeper than tree depth."+ go (x,y) n (Node a b c d) =+ go (x `mod` mid, y `mod` mid) (n - 1) node+ where mid = 2 ^ (n - 1)+ node | y < mid = if x < mid then a+ else b+ | otherwise = if x < mid then c+ else d++-- |Setter for the value at a given location for a 'QuadTree'.+--+-- This automatically compresses the 'QuadTree' nodes if possible with+-- the new value.+setLocation :: forall a. Eq a => Location -> QuadTree a -> a -> QuadTree a+setLocation index tree new+ | outOfBounds tree index =+ error "Location index out of QuadTree bounds."+ | otherwise =+ onQuads (go (offsetIndex tree index) (treeDepth tree)) tree+ where+ go :: Eq a => Location -> Int -> Quadrant a -> Quadrant a+ go (x,y) n (Leaf old)+ | old == new = Leaf old+ | n == 0 = Leaf new+ | otherwise = go (x,y) n (Node l l l l)+ where l = Leaf old+ go _ 0 _ = error "Wrapped tree is deeper than tree depth."+ go (x,y) n (Node a b c d) = fusedNode+ where fusedNode = fuse newNode+ newNode+ | y < mid = if x < mid then Node (recurse a) b c d+ else Node a (recurse b) c d+ | otherwise = if x < mid then Node a b (recurse c) d+ else Node a b c (recurse d)+ recurse = go (x `mod` mid, y `mod` mid) (n - 1)+ mid = 2 ^ (n - 1)++---- Helpers:++-- |Checks if a 'Location' is outside the boundaries of a 'QuadTree'.++outOfBounds :: QuadTree a -> Location -> Bool+outOfBounds tree (x,y) = x < 0 || y < 0+ || x >= treeLength tree+ || y >= treeWidth tree++-- |Dimensions of a 'QuadTree', as an Int pair.++treeDimensions :: QuadTree a+ -> (Int, Int) -- ^ (Length, Width)+treeDimensions tree = (treeLength tree, treeWidth tree)++offsetIndex :: QuadTree a -> Location -> Location+offsetIndex tree (x,y) = (x + xOffset, y + yOffset)+ where (xOffset, yOffset) = offsets tree++offsets :: QuadTree a -> (Int, Int)+offsets tree = (xOffset, yOffset)+ where xOffset = (dimension - treeLength tree) `div` 2+ yOffset = (dimension - treeWidth tree) `div` 2+ dimension = 2 ^ treeDepth tree++fuse :: Eq a => Quadrant a -> Quadrant a+fuse (Node (Leaf a) (Leaf b) (Leaf c) (Leaf d))+ | a == b && b == c && c == d = Leaf a+fuse oldNode = oldNode++---- Functor:++onQuads :: (Quadrant a -> Quadrant b) -> QuadTree a -> QuadTree b+onQuads fn tree = tree {wrappedTree = fn (wrappedTree tree)}++-- |Cleanup function for use after any 'Control.Monad.fmap'.+--+-- When elements of a 'QuadTree' are modified by 'setLocation' (or +-- the 'atLocation' lens), it automatically compresses identical+-- adjacent nodes into larger ones. This keeps the 'QuadTree' from+-- bloating over constant use.+--+-- 'Control.Monad.fmap' does not do this. If you wish to treat the+-- 'QuadTree' as a 'Control.Monad.Functor', you should compose this+-- function after to collapse it down to its minimum size.+--+-- Example:+-- @+-- 'fuseTree' $ 'Control.Monad.fmap' fn tree+-- @+-- This particular example is reified in the function below.++fuseTree :: Eq a => QuadTree a -> QuadTree a+fuseTree = onQuads fuseQuads++fuseQuads :: Eq a => Quadrant a -> Quadrant a+fuseQuads (Node a b c d) = fuse $ Node (fuseQuads a)+ (fuseQuads b)+ (fuseQuads c)+ (fuseQuads d)+fuseQuads leaf = leaf++-- |tmap is simply 'Control.Monad.fmap' with 'fuseTree' applied after.+--+-- prop> tmap fn tree == fuseTree $ fmap fn tree+tmap :: Eq b => (a -> b) -> QuadTree a -> QuadTree b+tmap = fuseTree .: fmap++---- Foldable:++-- $foldables+-- 'QuadTree's can be folded just like lists. If you simply replace+-- the "Prelude" fold functions with "Data.Foldable" ones...+--+-- @+-- import "Data.Foldable"+-- import "Prelude" hiding (foldr, foldl, any, sum, find...)+-- @+--+-- ... Then you can directly call then on 'QuadTree's without+-- qualification. No list functionality will be lost since the+-- "Data.Foldable" functions also work exactly like the "Prelude"+-- folds for list processing.+--+-- In addition you also get some extras like 'Data.Foldable.toList'.+++-- $tiles+-- Directly folding a 'QuadTree' will expand it into a sequence of+-- elements that are then folded over. For some types of operations+-- this can be incredibly inefficient; it may be faster to simply+-- manipulate a sequence of leaves and then later decompose the+-- results into a list of elements.+--+-- For these operations, we can use 'Tile's. 'Tile's are simply+-- blocks of elements, represented by a tuple of the leaf data and+-- some information on the spatial location and dimensions of the+-- block.+++-- $tileuse+-- The bread and butter method of manipulating 'Tile's is to first+-- decompose a 'QuadTree' with 'tile', process the intermediate+-- representation, and then decompose it into a final list of elements+-- with 'expand'.+--+-- @+-- 'expand' . fn . 'tile' $ tree+-- @++-- |Rectangular area, represented by a tuple of four Ints.+--+-- They correspond to (X floor, Y floor, X ceiling, Y ceiling).+--+-- The co-ordinates are inclusive of all the rows and columns in all+-- four Ints.+--+-- prop> regionArea (x, y, x, y) == 1++type Region = (Int, Int, Int, Int)++-- |Each 'Tile' is a tuple of an element from a 'QuadTree' and the+-- 'Region' it subtends.++type Tile a = (a, Region)++foldTree :: (a -> b -> b) -> b -> QuadTree a -> b+foldTree fn z = foldr fn z . expand . tile++-- |Takes a list of 'Tile's and then decomposes them into a list of+-- all their elements, properly weighted by 'Tile' size.++expand :: [Tile a] -> [a]+expand = concatMap decompose+ where decompose :: Tile a -> [a]+ decompose (a, r) = replicate (regionArea r) a++-- |Returns a list of 'Tile's. The block equivalent of+-- 'Data.Foldable.toList'.++tile :: QuadTree a -> [Tile a]+tile = foldTiles (:) []++-- |Decomposes a 'QuadTree' into its constituent 'Tile's, before+-- folding a 'Tile' consuming function over all of them.++foldTiles :: forall a b. (Tile a -> b -> b) -> b -> QuadTree a -> b+foldTiles fn z tree = go (treeRegion tree) (wrappedTree tree) z+ where go :: Region -> Quadrant a -> b -> b+ go r (Leaf a) = fn (a, normalizedIntersection)+ where normalizedIntersection =+ (interXl - xOffset, interYt - yOffset,+ interXr - xOffset, interYb - yOffset)+ (interXl, interYt, interXr, interYb) = + treeIntersection r+ go (xl, yt, xr, yb) (Node a b c d) =+ go (xl, yt, midx, midy) a .+ go (midx + 1, yt, xr, midy) b .+ go (xl, midy + 1, midx, yb) c .+ go (midx + 1, midy + 1, xr, yb) d+ where midx = (xr + xl) `div` 2+ midy = (yt + yb) `div` 2++ (xOffset, yOffset) = offsets tree+ treeIntersection = regionIntersection $ boundaries tree++treeRegion :: QuadTree a -> Region+treeRegion tree = (0, 0, limit, limit)+ where limit = (2 ^ treeDepth tree) - 1++boundaries :: QuadTree a -> Region+boundaries tree = (left, top, right, bottom)+ where (left, top) = offsetIndex tree (0,0)+ (right, bottom) = offsetIndex tree (treeLength tree - 1,+ treeWidth tree - 1)++regionIntersection :: Region -> Region -> Region+regionIntersection (xl , yt , xr , yb )+ (xl', yt', xr', yb') =+ (max xl xl', max yt yt',+ min xr xr', min yb yb')++-- |Simple helper function that lets you calculate the area of a+-- 'Region', usually for 'Data.List.replicate' purposes.++regionArea :: Region -> Int+regionArea (xl,yt,xr,yb) = (xr + 1 - xl) * (yb + 1 - yt)++-- |Does the region contain this location?++inRegion :: Location -> Region -> Bool+inRegion (x,y) (xl,yt,xr,yb) = xl <= x && x <= xr &&+ yt <= y && y <= yb++---- Foldable extras:++-- |'Data.List.filter's a list of the 'QuadTree' 's elements.++filterTree :: (a -> Bool) -> QuadTree a -> [a]+filterTree fn = expand . filterTiles fn . tile++-- |'Data.List.sortBy's a list of the 'QuadTree' 's elements.++sortTreeBy :: (a -> a -> Ordering) -> QuadTree a -> [a]+sortTreeBy fn = expand . sortTilesBy fn . tile++-- |'Data.List.filter's a list of the 'Tile's of a 'QuadTree'.++filterTiles :: (a -> Bool) -> [Tile a] -> [Tile a]+filterTiles _ [] = []+filterTiles fn ((a,r) : rs)+ | fn a = (a,r) : filterTiles fn rs+ | otherwise = filterTiles fn rs++-- |'Data.List.sortBy's a list of the 'Tile's of a 'QuadTree'.++sortTilesBy :: (a -> a -> Ordering) -> [Tile a] -> [Tile a]+sortTilesBy fn = sortBy (fn `on` fst)++---- Constructor:++-- |Constructor that generates a 'QuadTree' of the given dimensions,+-- with all cells filled with a default value.++makeTree :: (Int, Int) -- ^ (Length, Width)+ -> a -- ^ Initial element to fill+ -> QuadTree a+makeTree (x,y) a+ | x <= 0 || y <= 0 = error "Invalid dimensions for tree."+ | otherwise = Wrapper { wrappedTree = Leaf a+ , treeLength = x+ , treeWidth = y+ , treeDepth = fst . fromJust $+ find ((>= max x y) . snd) $+ zip [0..] (iterate (*2) 1) }+++---- Sample Printers:++-- |Generates a newline delimited string representing a 'QuadTree' as+-- a 2D block of characters.+--+-- Note that despite the word 'show' in the function name, this does+-- not 'Text.show' the 'QuadTree'. It pretty prints it. The name+-- is simply a mnemonic for its @'QuadTree' -> String@ behaviour.++showTree :: (a -> Char) -- ^ Function to generate characters for each+ -- 'QuadTree' element.+ -> QuadTree a -> String+showTree printer tree = breakString (treeLength tree) string+ where string = map printer grid+ grid = [getLocation (x,y) tree |+ y <- [0 .. treeWidth tree - 1],+ x <- [0 .. treeLength tree - 1]]+ breakString :: Int -> String -> String+ breakString _ [] = []+ breakString n xs = a ++ "\n" ++ breakString n b+ where (a,b) = splitAt n xs++-- |As 'showTree' above, but also prints it.++printTree :: (a -> Char) -- ^ Function to generate characters for each+ -- 'QuadTree' element.+ -> QuadTree a -> IO ()+printTree = putStr .: showTree+++--------- Test:++-- x' :: QuadTree Int+-- x' = Wrapper { treeLength = 6+-- , treeWidth = 5+-- , treeDepth = 3+-- , wrappedTree = y' }++-- y' :: Quadrant Int+-- y' = Node (Leaf 0)+-- (Node (Leaf 2)+-- (Leaf 3)+-- (Leaf 4)+-- (Leaf 5))+-- (Leaf 1)+-- (Leaf 9)++-- basic :: QuadTree Int+-- basic = Wrapper {treeLength = 4, treeWidth = 5, treeDepth = 3,+-- wrappedTree = Node (Leaf 0)+-- (Leaf 1)+-- (Leaf 2)+-- (Leaf 3)}++-- x5 = set (atLocation (2,3)) 1 (makeTree (5,7) 0)+-- x6 = set (atLocation (2,3)) 1 (makeTree (6,7) 0)+-- p n = printTree (head . show) n++-- test = set (atLocation (0,0)) 'd' $+-- set (atLocation (5,5)) 'c' $+-- set (atLocation (3,2)) 'b' $+-- set (atLocation (2,4)) 'a' $+-- makeTree (6,6) '.'
+ LICENSE view
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+ QuadTree.cabal view
@@ -0,0 +1,59 @@+-- Initial QuadTree.cabal generated by cabal init. For further+-- documentation, see http://haskell.org/cabal/users-guide/++-- The name of the package.+name: QuadTree++-- The package version. See the Haskell package versioning policy (PVP)+-- for standards guiding when and how versions should be incremented.+-- http://www.haskell.org/haskellwiki/Package_versioning_policy+-- PVP summary: +-+------- breaking API changes+-- | | +----- non-breaking API additions+-- | | | +--- code changes with no API change+version: 0.10.0++-- A short (one-line) description of the package.+synopsis: QuadTree library for Haskell, with lens support.++-- A longer description of the package.+-- description:+description: The purpose of this package is to provide discrete region quadtrees that can be used as effective functional alternatives to 2D arrays, with lens support.++-- The license under which the package is released.+license: GPL-3++-- The file containing the license text.+license-file: LICENSE++-- The package author(s).+author: Ashley Moni++-- An email address to which users can send suggestions, bug reports, and+-- patches.+maintainer: y30099923@gmail.com++-- A copyright notice.+-- copyright:++category: Data++build-type: Simple++-- Constraint on the version of Cabal needed to build this package.+cabal-version: >=1.8+++library+ -- Modules exported by the library.+ exposed-modules: Data.QuadTree++ -- Modules included in this library but not exported.+ -- other-modules:++ -- Other library packages from which modules are imported.+ build-depends: base ==4.6.*, lens ==4.0.*, composition ==1.0.*+++source-repository head+ type: git+ location: git@github.com:AshleyMoni/QuadTree.git
+ Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain