diff --git a/Data/QuadTree.hs b/Data/QuadTree.hs
new file mode 100644
--- /dev/null
+++ b/Data/QuadTree.hs
@@ -0,0 +1,479 @@
+{-# OPTIONS_HADDOCK show-extensions #-}
+
+{-# LANGUAGE Safe #-}
+
+{-# LANGUAGE Rank2Types #-}
+{-# LANGUAGE ScopedTypeVariables #-}
+
+{-|
+Module      : QuadTree
+Description : Region quadtrees with Lens support.
+Copyright   : (c) Ashley Moni, 2014
+License     : GPL-3
+Maintainer  : Ashley Moni <y30099923@gmail.com>
+Stability   : Experimental
+Portability : Rank 2 Types, Scoped Type Variables
+
+The purpose of this module is to provide discrete region quadtrees
+that can be used as simple functional alternatives to 2D arrays,
+with lens support.
+
+@
+test = set ('atLocation' (0,0)) \'d\' $
+       set ('atLocation' (5,5)) \'c\' $
+       set ('atLocation' (3,2)) \'b\' $
+       set ('atLocation' (2,4)) \'a\' $
+       'makeTree' (6,6) \'.\'
+@
+
+>>> printTree id test
+d.....
+......
+...b..
+......
+..a...
+.....c
+-}
+
+module Data.QuadTree (
+  -- * Data Type & Constructor
+  QuadTree, makeTree,
+  -- * Index access
+  -- $locations
+  Location, getLocation, setLocation, atLocation,
+  -- * Functor
+  fuseTree, tmap,
+  -- * Foldable
+  -- $foldables
+  filterTree, sortTreeBy,
+  -- ** Tiles
+  -- $tiles
+  Region, Tile,
+  -- ** Tile functions
+  -- $tileuse
+  tile, expand, foldTiles,
+  filterTiles, sortTilesBy,
+  -- * Printers
+  showTree, printTree,
+  -- * Miscellaneous helpers
+  outOfBounds, treeDimensions, regionArea, inRegion ) where
+
+import Control.Lens.Type (Lens')
+import Control.Lens.Lens (lens)
+-- import Control.Lens.Setter (set)
+
+import Data.List (find, sortBy)
+import Data.Maybe (fromJust)
+import Data.Function (on)
+import Data.Composition ((.:))
+
+-- Foldable:
+import Data.Foldable (Foldable, foldr)
+import Prelude hiding (foldr)
+
+---- Structures:
+
+-- |Tuple corresponds to (X, Y) co-ordinates.
+
+type Location = (Int, Int)
+
+-- |The eponymous data type.
+--
+-- 'QuadTree' is itself a wrapper around an internal tree structure
+-- along with spatial metadata about the boundaries and depth of the
+-- 2D area it maps to.
+
+data QuadTree a = Wrapper { wrappedTree :: Quadrant a
+                          , treeLength :: Int
+                          , treeWidth  :: Int
+                          , treeDepth :: Int }
+  deriving (Show, Read)
+
+instance Functor QuadTree where
+  fmap fn = onQuads $ fmap fn
+
+instance Foldable QuadTree where
+  foldr = foldTree
+
+--
+
+data Quadrant a = Leaf a
+                | Node (Quadrant a)
+                       (Quadrant a)
+                       (Quadrant a)
+                       (Quadrant a)
+  deriving (Show, Read)
+
+instance Functor Quadrant where
+  fmap fn (Leaf x)       = Leaf (fn x)
+  fmap fn (Node a b c d) = Node (fmap fn a)
+                                (fmap fn b)
+                                (fmap fn c)
+                                (fmap fn d)
+
+---- Index access:
+
+-- $locations
+-- This provides an array-style interface to the 'QuadTree', albeit
+-- with an O(log n) lookup and insertion speed. This is both faster
+-- and slower than an actual array (O(1) lookup and O(n) insertion
+-- respectively).
+--
+-- The user can imagine a two dimensional grid that can be modified
+-- or queried via co-ordinate pair indices.
+
+
+-- |Lens for accessing and manipulating data at a specific
+-- location.
+--
+-- This is simply 'getLocation' and 'setLocation' wrapped into a lens.
+atLocation :: Eq a => Location -> Lens' (QuadTree a) a
+atLocation index = lens (getLocation index) (setLocation index)
+
+-- |Getter for the value at a given location for a 'QuadTree'.
+getLocation :: Location -> QuadTree a -> a
+getLocation index tree
+  | outOfBounds tree index =
+      error "Location index out of QuadTree bounds."
+  | otherwise =
+      go (offsetIndex tree index) (treeDepth tree) (wrappedTree tree)
+  where
+    go :: Location -> Int -> Quadrant a -> a
+    go _ _ (Leaf x) = x
+    go _ 0 _        = error "Wrapped tree is deeper than tree depth."
+    go (x,y) n (Node a b c d) =
+      go (x `mod` mid, y `mod` mid) (n - 1) node
+      where mid = 2 ^ (n - 1)
+            node | y < mid   = if x < mid then a
+                                          else b
+                 | otherwise = if x < mid then c
+                                          else d
+
+-- |Setter for the value at a given location for a 'QuadTree'.
+--
+-- This automatically compresses the 'QuadTree' nodes if possible with
+-- the new value.
+setLocation :: forall a. Eq a => Location -> QuadTree a -> a -> QuadTree a
+setLocation index tree new
+  | outOfBounds tree index =
+      error "Location index out of QuadTree bounds."
+  | otherwise =
+      onQuads (go (offsetIndex tree index) (treeDepth tree)) tree
+  where
+    go :: Eq a => Location -> Int -> Quadrant a -> Quadrant a
+    go (x,y) n (Leaf old)
+      | old == new  = Leaf old
+      |   n == 0    = Leaf new
+      | otherwise   = go (x,y) n (Node l l l l)
+      where l = Leaf old
+    go _     0 _    = error "Wrapped tree is deeper than tree depth."
+    go (x,y) n (Node a b c d) = fusedNode
+      where fusedNode = fuse newNode
+            newNode
+              | y < mid   = if x < mid then Node (recurse a) b c d
+                                       else Node a (recurse b) c d
+              | otherwise = if x < mid then Node a b (recurse c) d
+                                       else Node a b c (recurse d)
+            recurse = go (x `mod` mid, y `mod` mid) (n - 1)
+            mid = 2 ^ (n - 1)
+
+---- Helpers:
+
+-- |Checks if a 'Location' is outside the boundaries of a 'QuadTree'.
+
+outOfBounds :: QuadTree a -> Location -> Bool
+outOfBounds tree (x,y) = x < 0 || y < 0
+                         || x >= treeLength tree
+                         || y >= treeWidth  tree
+
+-- |Dimensions of a 'QuadTree', as an Int pair.
+
+treeDimensions :: QuadTree a
+               -> (Int, Int) -- ^ (Length, Width)
+treeDimensions tree = (treeLength tree, treeWidth tree)
+
+offsetIndex :: QuadTree a -> Location -> Location
+offsetIndex tree (x,y) = (x + xOffset, y + yOffset)
+  where (xOffset, yOffset) = offsets tree
+
+offsets :: QuadTree a -> (Int, Int)
+offsets tree = (xOffset, yOffset)
+  where xOffset = (dimension - treeLength tree) `div` 2
+        yOffset = (dimension - treeWidth  tree) `div` 2
+        dimension = 2 ^ treeDepth tree
+
+fuse :: Eq a => Quadrant a -> Quadrant a
+fuse (Node (Leaf a) (Leaf b) (Leaf c) (Leaf d))
+  | a == b && b == c && c == d = Leaf a
+fuse oldNode                   = oldNode
+
+---- Functor:
+
+onQuads :: (Quadrant a -> Quadrant b) -> QuadTree a -> QuadTree b
+onQuads fn tree = tree {wrappedTree = fn (wrappedTree tree)}
+
+-- |Cleanup function for use after any 'Control.Monad.fmap'.
+--
+-- When elements of a 'QuadTree' are modified by 'setLocation' (or 
+-- the 'atLocation' lens), it automatically compresses identical
+-- adjacent nodes into larger ones. This keeps the 'QuadTree' from
+-- bloating over constant use.
+--
+-- 'Control.Monad.fmap' does not do this. If you wish to treat the
+-- 'QuadTree' as a 'Control.Monad.Functor', you should compose this
+-- function after to collapse it down to its minimum size.
+--
+-- Example:
+-- @
+-- 'fuseTree' $ 'Control.Monad.fmap' fn tree
+-- @
+-- This particular example is reified in the function below.
+
+fuseTree :: Eq a => QuadTree a -> QuadTree a
+fuseTree = onQuads fuseQuads
+
+fuseQuads :: Eq a => Quadrant a -> Quadrant a
+fuseQuads (Node a b c d) = fuse $ Node (fuseQuads a)
+                                       (fuseQuads b)
+                                       (fuseQuads c)
+                                       (fuseQuads d)
+fuseQuads leaf           = leaf
+
+-- |tmap is simply 'Control.Monad.fmap' with 'fuseTree' applied after.
+--
+-- prop> tmap fn tree == fuseTree $ fmap fn tree
+tmap :: Eq b => (a -> b) -> QuadTree a -> QuadTree b
+tmap = fuseTree .: fmap
+
+---- Foldable:
+
+-- $foldables
+-- 'QuadTree's can be folded just like lists. If you simply replace
+-- the "Prelude" fold functions with "Data.Foldable" ones...
+--
+-- @
+-- import "Data.Foldable"
+-- import "Prelude" hiding (foldr, foldl, any, sum, find...)
+-- @
+--
+-- ... Then you can directly call then on 'QuadTree's without
+-- qualification. No list functionality will be lost since the
+-- "Data.Foldable" functions also work exactly like the "Prelude"
+-- folds for list processing.
+--
+-- In addition you also get some extras like 'Data.Foldable.toList'.
+
+
+-- $tiles
+-- Directly folding a 'QuadTree' will expand it into a sequence of
+-- elements that are then folded over. For some types of operations
+-- this can be incredibly inefficient; it may be faster to simply
+-- manipulate a sequence of leaves and then later decompose the
+-- results into a list of elements.
+--
+-- For these operations, we can use 'Tile's. 'Tile's are simply
+-- blocks of elements, represented by a tuple of the leaf data and
+-- some information on the spatial location and dimensions of the
+-- block.
+
+
+-- $tileuse
+-- The bread and butter method of manipulating 'Tile's is to first
+-- decompose a 'QuadTree' with 'tile', process the intermediate
+-- representation, and then decompose it into a final list of elements
+-- with 'expand'.
+--
+-- @
+-- 'expand' . fn . 'tile' $ tree
+-- @
+
+-- |Rectangular area, represented by a tuple of four Ints.
+--
+-- They correspond to (X floor, Y floor, X ceiling, Y ceiling).
+--
+-- The co-ordinates are inclusive of all the rows and columns in all
+-- four Ints.
+--
+-- prop> regionArea (x, y, x, y) == 1
+
+type Region = (Int, Int, Int, Int)
+
+-- |Each 'Tile' is a tuple of an element from a 'QuadTree' and the
+-- 'Region' it subtends.
+
+type Tile a = (a, Region)
+
+foldTree :: (a -> b -> b) -> b -> QuadTree a -> b
+foldTree fn z = foldr fn z . expand . tile
+
+-- |Takes a list of 'Tile's and then decomposes them into a list of
+-- all their elements, properly weighted by 'Tile' size.
+
+expand :: [Tile a] -> [a]
+expand = concatMap decompose
+  where decompose :: Tile a -> [a]
+        decompose (a, r) = replicate (regionArea r) a
+
+-- |Returns a list of 'Tile's. The block equivalent of
+-- 'Data.Foldable.toList'.
+
+tile :: QuadTree a -> [Tile a]
+tile = foldTiles (:) []
+
+-- |Decomposes a 'QuadTree' into its constituent 'Tile's, before
+-- folding a 'Tile' consuming function over all of them.
+
+foldTiles :: forall a b. (Tile a -> b -> b) -> b -> QuadTree a -> b
+foldTiles fn z tree = go (treeRegion tree) (wrappedTree tree) z
+  where go :: Region -> Quadrant a -> b -> b
+        go r (Leaf a) = fn (a, normalizedIntersection)
+          where normalizedIntersection =
+                  (interXl - xOffset, interYt - yOffset,
+                   interXr - xOffset, interYb - yOffset)
+                (interXl, interYt, interXr, interYb) = 
+                  treeIntersection r
+        go (xl, yt, xr, yb) (Node a b c d) =
+          go (xl,       yt,       midx, midy) a .
+          go (midx + 1, yt,       xr,   midy) b .
+          go (xl,       midy + 1, midx, yb)   c .
+          go (midx + 1, midy + 1, xr,   yb)   d
+          where midx = (xr + xl) `div` 2
+                midy = (yt + yb) `div` 2
+
+        (xOffset, yOffset) = offsets tree
+        treeIntersection   = regionIntersection $ boundaries tree
+
+treeRegion :: QuadTree a -> Region
+treeRegion tree = (0, 0, limit, limit)
+  where limit = (2 ^ treeDepth tree) - 1
+
+boundaries :: QuadTree a -> Region
+boundaries tree = (left, top, right, bottom)
+  where (left,  top)    = offsetIndex tree (0,0)
+        (right, bottom) = offsetIndex tree (treeLength tree - 1,
+                                            treeWidth  tree - 1)
+
+regionIntersection :: Region -> Region -> Region
+regionIntersection (xl , yt , xr , yb )
+                   (xl', yt', xr', yb') =
+  (max xl xl', max yt yt',
+   min xr xr', min yb yb')
+
+-- |Simple helper function that lets you calculate the area of a
+-- 'Region', usually for 'Data.List.replicate' purposes.
+
+regionArea :: Region -> Int
+regionArea (xl,yt,xr,yb) = (xr + 1 - xl) * (yb + 1 - yt)
+
+-- |Does the region contain this location?
+
+inRegion :: Location -> Region -> Bool
+inRegion (x,y) (xl,yt,xr,yb) = xl <= x && x <= xr &&
+                               yt <= y && y <= yb
+
+---- Foldable extras:
+
+-- |'Data.List.filter's a list of the 'QuadTree' 's elements.
+
+filterTree :: (a -> Bool) -> QuadTree a -> [a]
+filterTree fn = expand . filterTiles fn . tile
+
+-- |'Data.List.sortBy's a list of the 'QuadTree' 's elements.
+
+sortTreeBy :: (a -> a -> Ordering) -> QuadTree a -> [a]
+sortTreeBy fn = expand . sortTilesBy fn . tile
+
+-- |'Data.List.filter's a list of the 'Tile's of a 'QuadTree'.
+
+filterTiles :: (a -> Bool) -> [Tile a] -> [Tile a]
+filterTiles _  [] = []
+filterTiles fn ((a,r) : rs)
+  | fn a      = (a,r) : filterTiles fn rs
+  | otherwise =         filterTiles fn rs
+
+-- |'Data.List.sortBy's a list of the 'Tile's of a 'QuadTree'.
+
+sortTilesBy :: (a -> a -> Ordering) -> [Tile a] -> [Tile a]
+sortTilesBy fn = sortBy (fn `on` fst)
+
+---- Constructor:
+
+-- |Constructor that generates a 'QuadTree' of the given dimensions,
+-- with all cells filled with a default value.
+
+makeTree :: (Int, Int) -- ^ (Length, Width)
+                  -> a -- ^ Initial element to fill
+                  -> QuadTree a
+makeTree (x,y) a
+  | x <= 0 || y <= 0 = error "Invalid dimensions for tree."
+  | otherwise = Wrapper { wrappedTree = Leaf a
+                        , treeLength = x
+                        , treeWidth  = y
+                        , treeDepth = fst . fromJust $
+                            find ((>= max x y) . snd) $
+                              zip [0..] (iterate (*2) 1) }
+
+
+---- Sample Printers:
+
+-- |Generates a newline delimited string representing a 'QuadTree' as
+-- a 2D block of characters.
+--
+-- Note that despite the word 'show' in the function name, this does
+-- not 'Text.show' the 'QuadTree'. It pretty prints it. The name
+-- is simply a mnemonic for its @'QuadTree' -> String@ behaviour.
+
+showTree :: (a -> Char) -- ^ Function to generate characters for each
+                        -- 'QuadTree' element.
+         -> QuadTree a -> String
+showTree printer tree = breakString (treeLength tree) string
+  where string   = map printer grid
+        grid = [getLocation (x,y) tree |
+                y <- [0 .. treeWidth  tree - 1],
+                x <- [0 .. treeLength tree - 1]]
+        breakString :: Int -> String -> String
+        breakString _ [] = []
+        breakString n xs = a ++ "\n" ++ breakString n b
+          where (a,b) = splitAt n xs
+
+-- |As 'showTree' above, but also prints it.
+
+printTree :: (a -> Char) -- ^ Function to generate characters for each
+                         -- 'QuadTree' element.
+          -> QuadTree a -> IO ()
+printTree = putStr .: showTree
+
+
+--------- Test:
+
+-- x' :: QuadTree Int
+-- x' = Wrapper { treeLength = 6
+--             , treeWidth = 5
+--             , treeDepth = 3
+--             , wrappedTree = y' }
+
+-- y' :: Quadrant Int
+-- y' = Node (Leaf 0)
+--           (Node (Leaf 2)
+--                 (Leaf 3)
+--                 (Leaf 4)
+--                 (Leaf 5))
+--           (Leaf 1)
+--           (Leaf 9)
+
+-- basic :: QuadTree Int
+-- basic = Wrapper {treeLength = 4, treeWidth = 5, treeDepth = 3,
+--                  wrappedTree = Node (Leaf 0)
+--                                     (Leaf 1)
+--                                     (Leaf 2)
+--                                     (Leaf 3)}
+
+-- x5 = set (atLocation (2,3)) 1 (makeTree (5,7) 0)
+-- x6 = set (atLocation (2,3)) 1 (makeTree (6,7) 0)
+-- p n = printTree (head . show) n
+
+-- test = set (atLocation (0,0)) 'd' $
+--        set (atLocation (5,5)) 'c' $
+--        set (atLocation (3,2)) 'b' $
+--        set (atLocation (2,4)) 'a' $
+--        makeTree (6,6) '.'
diff --git a/LICENSE b/LICENSE
new file mode 100644
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,675 @@
+              GNU GENERAL PUBLIC LICENSE
+                Version 3, 29 June 2007
+
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+
diff --git a/QuadTree.cabal b/QuadTree.cabal
new file mode 100644
--- /dev/null
+++ b/QuadTree.cabal
@@ -0,0 +1,59 @@
+-- Initial QuadTree.cabal generated by cabal init.  For further
+-- documentation, see http://haskell.org/cabal/users-guide/
+
+-- The name of the package.
+name:                QuadTree
+
+-- The package version.  See the Haskell package versioning policy (PVP)
+-- for standards guiding when and how versions should be incremented.
+-- http://www.haskell.org/haskellwiki/Package_versioning_policy
+-- PVP summary:      +-+------- breaking API changes
+--                   | | +----- non-breaking API additions
+--                   | | | +--- code changes with no API change
+version:             0.10.0
+
+-- A short (one-line) description of the package.
+synopsis:            QuadTree library for Haskell, with lens support.
+
+-- A longer description of the package.
+-- description:
+description:         The purpose of this package is to provide discrete region quadtrees that can be used as effective functional alternatives to 2D arrays, with lens support.
+
+-- The license under which the package is released.
+license:             GPL-3
+
+-- The file containing the license text.
+license-file:        LICENSE
+
+-- The package author(s).
+author:              Ashley Moni
+
+-- An email address to which users can send suggestions, bug reports, and
+-- patches.
+maintainer:          y30099923@gmail.com
+
+-- A copyright notice.
+-- copyright:
+
+category:            Data
+
+build-type:          Simple
+
+-- Constraint on the version of Cabal needed to build this package.
+cabal-version:       >=1.8
+
+
+library
+  -- Modules exported by the library.
+  exposed-modules:     Data.QuadTree
+
+  -- Modules included in this library but not exported.
+  -- other-modules:
+
+  -- Other library packages from which modules are imported.
+  build-depends:       base ==4.6.*, lens ==4.0.*, composition ==1.0.*
+
+
+source-repository head
+  type: git
+  location: git@github.com:AshleyMoni/QuadTree.git
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
