OpenGLRaw 1.0.1.0 → 1.1.0.0
raw patch · 181 files changed
+5803/−724 lines, 181 filesdep +ghc-primPVP ok
version bump matches the API change (PVP)
Dependencies added: ghc-prim
API changes (from Hackage documentation)
- Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
- Graphics.Rendering.OpenGL.Raw.Core31: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.Core31: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_COPY_READ_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_COPY_WRITE_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_INVALID_INDEX :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_SAMPLER_2D_RECT :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BINDING_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_BUFFER_FORMAT :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_TEXTURE_RECTANGLE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_ARRAY_STRIDE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_BINDING :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_INDEX :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_BINDING :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_BUFFER_START :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_MATRIX_STRIDE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_NAME_LENGTH :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_OFFSET :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_SIZE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: gl_UNIFORM_TYPE :: GLenum
- Graphics.Rendering.OpenGL.Raw.Core31: type GLbitfield = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31: type GLboolean = CUChar
- Graphics.Rendering.OpenGL.Raw.Core31: type GLbyte = CSChar
- Graphics.Rendering.OpenGL.Raw.Core31: type GLchar = CChar
- Graphics.Rendering.OpenGL.Raw.Core31: type GLclampd = CDouble
- Graphics.Rendering.OpenGL.Raw.Core31: type GLclampf = CFloat
- Graphics.Rendering.OpenGL.Raw.Core31: type GLdouble = CDouble
- Graphics.Rendering.OpenGL.Raw.Core31: type GLenum = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31: type GLfloat = CFloat
- Graphics.Rendering.OpenGL.Raw.Core31: type GLhalf = CUShort
- Graphics.Rendering.OpenGL.Raw.Core31: type GLint = CInt
- Graphics.Rendering.OpenGL.Raw.Core31: type GLintptr = CPtrdiff
- Graphics.Rendering.OpenGL.Raw.Core31: type GLshort = CShort
- Graphics.Rendering.OpenGL.Raw.Core31: type GLsizei = CInt
- Graphics.Rendering.OpenGL.Raw.Core31: type GLsizeiptr = CPtrdiff
- Graphics.Rendering.OpenGL.Raw.Core31: type GLubyte = CUChar
- Graphics.Rendering.OpenGL.Raw.Core31: type GLuint = CUInt
- Graphics.Rendering.OpenGL.Raw.Core31: type GLushort = CUShort
- Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLE_MASK :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLE_MASK_VALUE :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal: glTextureNormal :: GLenum -> IO ()
- Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal: gl_PERTURB :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal: gl_TEXTURE_NORMAL :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.PointParameters: gl_POINT_DISTANCE_ATTENUATION :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine: gl_ADD :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine: gl_ALPHA_SCALE :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine: gl_MODULATE :: GLenum
- Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery: type GLint64 = CLLong
- Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery: type GLuint64 = CULLong
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: glArrayElement :: GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat: gl_CLAMP_FRAGMENT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat: gl_CLAMP_READ_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat: gl_CLAMP_VERTEX_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat: gl_FIXED_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat: gl_RGBA_FLOAT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer: glCopyBufferSubData :: GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer: gl_COPY_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer: gl_COPY_WRITE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_CORE_PROFILE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile: gl_CONTEXT_PROFILE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture: gl_DEPTH_COMPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture: gl_DEPTH_COMPONENT16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture: gl_DEPTH_COMPONENT24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture: gl_DEPTH_COMPONENT32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture: gl_DEPTH_TEXTURE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture: gl_TEXTURE_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: glDrawBuffers :: GLsizei -> Ptr GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_DRAW_BUFFER9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers: gl_MAX_DRAW_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend: glBlendEquationSeparatei :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend: glBlendEquationi :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend: glBlendFuncSeparatei :: GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend: glBlendFunci :: GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex: glDrawElementsBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex: glDrawElementsInstancedBaseVertex :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex: glDrawRangeElementsBaseVertex :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex: glMultiDrawElementsBaseVertex :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced: glDrawArraysInstanced :: GLenum -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced: glDrawElementsInstanced :: GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader: gl_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader: gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader: gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glBindFramebuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glBindRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glCheckFramebufferStatus :: GLenum -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glGenerateMipmap :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glIsFramebuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glIsRenderbuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_COLOR_ATTACHMENT9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_DEPTH24_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_DEPTH_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_DRAW_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_DEFAULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_UNDEFINED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_MAX_COLOR_ATTACHMENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_MAX_RENDERBUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_MAX_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_READ_FRAMEBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_READ_FRAMEBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_RENDERBUFFER_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_STENCIL_ATTACHMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_STENCIL_INDEX1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_STENCIL_INDEX16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_STENCIL_INDEX4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_STENCIL_INDEX8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_TEXTURE_STENCIL_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB: gl_FRAMEBUFFER_SRGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: glFlushMappedBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: glMapBufferRange :: GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_INVALIDATE_RANGE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_READ_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_UNSYNCHRONIZED_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange: gl_MAP_WRITE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: glSampleCoverage :: GLclampf -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_MULTISAMPLE_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLE_COVERAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLE_COVERAGE_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample: gl_SAMPLE_COVERAGE_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glClientActiveTexture :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1d :: GLenum -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1f :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1i :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1s :: GLenum -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord1sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2d :: GLenum -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2f :: GLenum -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2i :: GLenum -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2s :: GLenum -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord2sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3i :: GLenum -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3s :: GLenum -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord3sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4d :: GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4dv :: GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4f :: GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4fv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4i :: GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4iv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4s :: GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: glMultiTexCoord4sv :: GLenum -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_CLIENT_ACTIVE_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_MAX_TEXTURE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glBeginQuery :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glDeleteQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glEndQuery :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glGenQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glGetQueryObjectiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glGetQueryObjectuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: glIsQuery :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: gl_CURRENT_QUERY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: gl_QUERY_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: gl_QUERY_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: gl_QUERY_RESULT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery: gl_SAMPLES_PASSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject: gl_PIXEL_PACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject: gl_PIXEL_PACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject: gl_PIXEL_UNPACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject: gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters: gl_POINT_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters: gl_POINT_SIZE_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters: gl_POINT_SIZE_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PointSprite: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.PointSprite: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex: glProvokingVertex :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex: gl_FIRST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex: gl_LAST_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex: gl_PROVOKING_VERTEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex: gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading: glMinSampleShading :: GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading: gl_MIN_SAMPLE_SHADING_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading: gl_SAMPLE_SHADING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap: gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: data GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glAttachObject :: GLhandle -> GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCompileShader :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCreateProgramObject :: IO GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glCreateShaderObject :: GLenum -> IO GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glDeleteObject :: GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glDetachObject :: GLhandle -> GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetAttachedObjects :: GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetHandle :: GLenum -> IO GLhandle
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetInfoLog :: GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetObjectParameterfv :: GLhandle -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetObjectParameteriv :: GLhandle -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glLinkProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform1f :: GLint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform1i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform2f :: GLint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform2i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniformMatrix2fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniformMatrix3fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUniformMatrix4fv :: GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glUseProgramObject :: GLhandle -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: glValidateProgram :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_BOOL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_BOOL_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_BOOL_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_BOOL_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_INT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_ATTACHED_OBJECTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_COMPILE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_DELETE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_INFO_LOG_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_LINK_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_SUBTYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_TYPE_ARB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_OBJECT_VALIDATE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_PROGRAM_OBJECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_1D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_2D_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SAMPLER_CUBE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects: gl_SHADER_OBJECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100: gl_SHADING_LANGUAGE_VERSION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Shadow: gl_COMPARE_R_TO_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Shadow: gl_TEXTURE_COMPARE_FUNC :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Shadow: gl_TEXTURE_COMPARE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: data GLint64
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: data GLsync
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: data GLuint64
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glClientWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glDeleteSync :: GLsync -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glFenceSync :: GLenum -> GLbitfield -> IO GLsync
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glGetInteger64v :: GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glGetSynciv :: GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glIsSync :: GLsync -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: glWaitSync :: GLsync -> GLbitfield -> GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_ALREADY_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_CONDITION_SATISFIED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_OBJECT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_FENCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_FLUSH_COMMANDS_BIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_SYNC_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_TIMEOUT_EXPIRED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_TIMEOUT_IGNORED :: GLuint64
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_UNSIGNALED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.Sync: gl_WAIT_FAILED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp: gl_CLAMP_TO_BORDER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject: glTexBuffer :: GLenum -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject: gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject: gl_TEXTURE_BINDING_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject: gl_TEXTURE_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject: gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject: gl_TEXTURE_BUFFER_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_TEXTURE_COMPRESSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression: gl_TEXTURE_COMPRESSION_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC: gl_COMPRESSED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC: gl_COMPRESSED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC: gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC: gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_BINDING_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap: gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray: gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_ADD_SIGNED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_COMBINE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_COMBINE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_COMBINE_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_INTERPOLATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_MODULATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_ONE_MINUS_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_ONE_MINUS_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_OPERAND0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_OPERAND0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_OPERAND1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_OPERAND1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_OPERAND2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_OPERAND2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_PREVIOUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_RGB_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SOURCE0_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SOURCE0_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SOURCE1_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SOURCE1_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SOURCE2_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SOURCE2_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SRC_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine: gl_TEXTURE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE17 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE18 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE19 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE20 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE21 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE22 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE23 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE24 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE25 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE26 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE27 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE28 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE29 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE30 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE31 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar: gl_TEXTURE9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3: gl_DOT3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3: gl_DOT3_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_ALPHA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_ALPHA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_INTENSITY16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_INTENSITY32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_LUMINANCE16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_LUMINANCE32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_LUMINANCE_ALPHA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_LUMINANCE_ALPHA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_RGB16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_RGB32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_RGBA16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_RGBA32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_ALPHA_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_BLUE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_DEPTH_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_GREEN_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_INTENSITY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_LUMINANCE_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_TEXTURE_RED_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat: gl_UNSIGNED_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureGather: gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureGather: gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureGather: gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat: gl_MIRRORED_REPEAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glSampleMaski :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glTexImage2DMultisample :: GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: glTexImage3DMultisample :: GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_MAX_INTEGER_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_TEXTURE_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_TEXTURE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample: gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_COMPRESSED_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_COMPRESSED_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_R8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG16F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG16I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG16UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG32I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG32UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG8I :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG8UI :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG: gl_RG_INTEGER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle: gl_SAMPLER_2D_RECT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle: gl_SAMPLER_2D_RECT_SHADOW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: glLoadTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: glLoadTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: glMultTransposeMatrixd :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: glMultTransposeMatrixf :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: gl_TRANSPOSE_COLOR_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix: gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetActiveUniformBlockName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetActiveUniformBlockiv :: GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetActiveUniformName :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetActiveUniformsiv :: GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetIntegeri_v :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetUniformBlockIndex :: GLuint -> Ptr GLchar -> IO GLuint
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glGetUniformIndices :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: glUniformBlockBinding :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_ACTIVE_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_INVALID_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_INDEX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_IS_ROW_MAJOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_MATRIX_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_NAME_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject: gl_UNIFORM_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject: glBindVertexArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject: glDeleteVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject: glGenVertexArrays :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject: glIsVertexArray :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject: gl_VERTEX_ARRAY_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glBindBuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glGenBuffers :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glIsBuffer :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glMapBuffer :: GLenum -> GLenum -> IO (Ptr a)
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: glUnmapBuffer :: GLenum -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_BUFFER_ACCESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_BUFFER_MAPPED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_BUFFER_MAP_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_BUFFER_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_DYNAMIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_DYNAMIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_DYNAMIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_ELEMENT_ARRAY_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_READ_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_READ_WRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_STATIC_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_STATIC_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_STATIC_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_STREAM_COPY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_STREAM_DRAW :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_STREAM_READ :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject: gl_WRITE_ONLY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glIsProgram :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_COLOR_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glDisableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glEnableVertexAttribArray :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glGetVertexAttribdv :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib1d :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib1dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib1f :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib1s :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib1sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib2d :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib2dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib2s :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib2sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib3d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib3dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib3s :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib3sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Nbv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Niv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Nsv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Nub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Nubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Nuiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4Nusv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4d :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4dv :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4s :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttrib4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_CURRENT_VERTEX_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT_MAT2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT_MAT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT_MAT4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_FLOAT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_VARYING_FLOATS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_VERTEX_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2d :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2f :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2i :: GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2s :: GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos2sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3d :: GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3dv :: Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3f :: GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3fv :: Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3i :: GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3iv :: Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3s :: GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos: glWindowPos3sv :: Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLbitfield
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLboolean
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLbyte
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLchar
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLclampd
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLclampf
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLdouble
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLfloat
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLhalf
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLint
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLintptr
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLshort
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLsizei
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLsizeiptr
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLubyte
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLuint
+ Graphics.Rendering.OpenGL.Raw.Core31: data GLushort
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BUFFER_ACCESS_FLAGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BUFFER_MAP_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_BUFFER_MAP_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_DISTANCE6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.Core31: gl_CLIP_DISTANCE7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Bgra: gl_BGR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Bgra: gl_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: glBlendColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: gl_BLEND_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: gl_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: gl_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor: gl_ONE_MINUS_CONSTANT_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate: glBlendEquationSeparate :: GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate: gl_BLEND_EQUATION_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate: gl_BLEND_EQUATION_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate: glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate: gl_BLEND_DST_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate: gl_BLEND_DST_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate: gl_BLEND_SRC_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate: gl_BLEND_SRC_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax: glBlendEquation :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax: gl_BLEND_EQUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax: gl_FUNC_ADD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax: gl_MAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax: gl_MIN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract: gl_FUNC_REVERSE_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract: gl_FUNC_SUBTRACT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glConvolutionFilter1D :: GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glConvolutionFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glConvolutionParameterf :: GLenum -> GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glConvolutionParameteri :: GLenum -> GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glCopyConvolutionFilter1D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glCopyConvolutionFilter2D :: GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glGetConvolutionFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glGetConvolutionParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glGetConvolutionParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glGetSeparableFilter :: GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: glSeparableFilter2D :: GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_BORDER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_FILTER_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_FILTER_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_CONVOLUTION_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_MAX_CONVOLUTION_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_MAX_CONVOLUTION_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_RED_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_POST_CONVOLUTION_RED_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_REDUCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution: gl_SEPARABLE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture: glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture: glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture: glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture: glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture: glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements: glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements: gl_MAX_ELEMENTS_INDICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements: gl_MAX_ELEMENTS_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glGetHistogram :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glGetHistogramParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glGetHistogramParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glGetMinmax :: GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glGetMinmaxParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glGetMinmaxParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glHistogram :: GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glMinmax :: GLenum -> GLenum -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glResetHistogram :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: glResetMinmax :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_SINK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_HISTOGRAM_WIDTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_MINMAX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_MINMAX_FORMAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_MINMAX_SINK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram: gl_PROXY_HISTOGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays: glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays: glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_MULTISAMPLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLE_ALPHA_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLE_BUFFERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLE_MASK_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Multisample: gl_SAMPLE_MASK_VALUE_EXT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels: gl_UNSIGNED_BYTE_3_3_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels: gl_UNSIGNED_INT_10_10_10_2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels: gl_UNSIGNED_INT_8_8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels: gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels: gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_PROXY_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture: gl_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters: glPointParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters: glPointParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters: gl_DISTANCE_ATTENUATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PointParameters: gl_POINT_FADE_THRESHOLD_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset: glPolygonOffset :: GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker: glBeginScene :: IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker: glEndScene :: IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap: gl_DECR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap: gl_INCR_WRAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Subtexture: glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Subtexture: glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Subtexture: glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_PROXY_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_PROXY_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB10_A2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB5_A1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGBA12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGBA2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGBA4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_TEXTURE_ALPHA_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_TEXTURE_BLUE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_TEXTURE_GREEN_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_TEXTURE_RED_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture: gl_TEXTURE_TOO_LARGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_MAX_3D_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_PACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_PACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_PROXY_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_TEXTURE_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_TEXTURE_WRAP_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_UNPACK_IMAGE_HEIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D: gl_UNPACK_SKIP_IMAGES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias: gl_MAX_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias: gl_TEXTURE_LOD_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: glBindTexture :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: glGenTextures :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: glIsTexture :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: gl_TEXTURE_1D_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: gl_TEXTURE_2D_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TextureObject: gl_TEXTURE_3D_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal: glTextureNormal :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal: gl_PERTURB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal: gl_TEXTURE_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery: data GLint64
+ Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery: data GLuint64
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: glDrawArrays :: GLenum -> GLint -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: glGetPointerv :: GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexArray: gl_DOUBLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: gl_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: gl_VERTEX_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.EXT.VertexShader: gl_ZERO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender: glBeginConditionalRender :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender: glEndConditionalRender :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender: gl_QUERY_BY_REGION_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender: gl_QUERY_BY_REGION_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender: gl_QUERY_NO_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender: gl_QUERY_WAIT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: glClearDepthd :: GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: glDepthBoundsd :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: glDepthRanged :: GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: gl_DEPTH32F_STENCIL8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: gl_DEPTH_COMPONENT32F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat: gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: glGetBooleanIndexedv :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: glGetIntegerIndexedv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: glGetMultisamplefv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: glSampleMaskIndexed :: GLuint -> GLbitfield -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: glTexRenderbuffer :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_INT_SAMPLER_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_MAX_SAMPLE_MASK_WORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_SAMPLER_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_SAMPLE_MASK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_SAMPLE_MASK_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_SAMPLE_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_TEXTURE_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample: gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_R :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_R16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_R32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RG16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RG32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGB16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGB32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGBA16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGBA32 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_FLOAT_RGBA_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer: gl_TEXTURE_FLOAT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glGetProgramLocalParameterdv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glGetProgramLocalParameterfv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glGetProgramNamedParameterdv :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glGetProgramNamedParameterfv :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramLocalParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramLocalParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramLocalParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramLocalParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramNamedParameter4d :: GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramNamedParameter4dv :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramNamedParameter4f :: GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: glProgramNamedParameter4fv :: GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: gl_FRAGMENT_PROGRAM_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: gl_FRAGMENT_PROGRAM_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: gl_MAX_TEXTURE_COORDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram: gl_PROGRAM_ERROR_STRING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2: gl_MAX_PROGRAM_CALL_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2: gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2: gl_MAX_PROGRAM_IF_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2: gl_MAX_PROGRAM_LOOP_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2: gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage: glRenderbufferStorageMultisampleCoverage :: GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage: gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage: gl_MULTISAMPLE_COVERAGE_MODES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage: gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage: gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: glProgramVertexLimit :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_GEOMETRY_INPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_GEOMETRY_OUTPUT_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_GEOMETRY_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_GEOMETRY_VERTICES_OUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_LINES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_LINE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_TRIANGLES_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4: gl_TRIANGLE_STRIP_ADJACENCY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramEnvParameterIiv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramEnvParameterIuiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramLocalParameterIiv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glGetProgramLocalParameterIuiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4i :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4iv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4ui :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParameterI4uiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParametersI4iv :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramEnvParametersI4uiv :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4i :: GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4iv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4ui :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParameterI4uiv :: GLenum -> GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParametersI4iv :: GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: glProgramLocalParametersI4uiv :: GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4: gl_PROGRAM_RESULT_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: data GLhalf
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glColor3h :: GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glColor3hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glColor4h :: GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glColor4hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glFogCoordh :: GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glFogCoordhv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord1h :: GLenum -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord1hv :: GLenum -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord2h :: GLenum -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord2hv :: GLenum -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord3h :: GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord3hv :: GLenum -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord4h :: GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glMultiTexCoord4hv :: GLenum -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glNormal3h :: GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glNormal3hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glSecondaryColor3h :: GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glSecondaryColor3hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord1h :: GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord1hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord2h :: GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord2hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord3h :: GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord3hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord4h :: GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glTexCoord4hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertex2h :: GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertex2hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertex3h :: GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertex3hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertex4h :: GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertex4hv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib1h :: GLuint -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib1hv :: GLuint -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib2h :: GLuint -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib2hv :: GLuint -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib3h :: GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib3hv :: GLuint -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib4h :: GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttrib4hv :: GLuint -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttribs1hv :: GLuint -> GLsizei -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttribs2hv :: GLuint -> GLsizei -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttribs3hv :: GLuint -> GLsizei -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexAttribs4hv :: GLuint -> GLsizei -> Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexWeighth :: GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: glVertexWeighthv :: Ptr GLhalf -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat: gl_HALF_FLOAT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil: gl_DEPTH_STENCIL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil: gl_UNSIGNED_INT_24_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glBindBufferOffset :: GLenum -> GLuint -> GLuint -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glGetIntegerIndexedv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glProgramBufferParametersIiv :: GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glProgramBufferParametersIuiv :: GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: glProgramBufferParametersfv :: GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject: gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange: gl_READ_PIXEL_DATA_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange: gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange: gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange: gl_WRITE_PIXEL_DATA_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange: gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange: gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PointSprite: gl_COORD_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PointSprite: gl_POINT_SPRITE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PointSprite: gl_POINT_SPRITE_R_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: glGetVideoi64v :: GLuint -> GLenum -> Ptr GLint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: glGetVideoiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: glGetVideoui64v :: GLuint -> GLenum -> Ptr GLuint64 -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: glGetVideouiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: glPresentFrameDualFill :: GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: glPresentFrameKeyed :: GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: gl_CURRENT_TIME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: gl_FIELDS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: gl_FRAME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: gl_NUM_FILL_STREAMS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: gl_PRESENT_DURATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo: gl_PRESENT_TIME :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection: gl_NORMAL_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection: gl_REFLECTION_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal: gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle: gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle: gl_PROXY_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle: gl_TEXTURE_BINDING_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle: gl_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_DOT_PRODUCT_PASS_THROUGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_DOT_PRODUCT_TEXTURE_1D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_FORCE_BLUE_TO_ONE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_HILO8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_HILO_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3: gl_SIGNED_HILO8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glActiveVarying :: GLuint -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glBeginTransformFeedback :: GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glBindBufferBase :: GLenum -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glBindBufferOffset :: GLenum -> GLuint -> GLuint -> GLintptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glBindBufferRange :: GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glEndTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glGetActiveVarying :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glGetBooleanIndexedv :: GLenum -> GLuint -> Ptr GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glGetIntegerIndexedv :: GLenum -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glGetTransformFeedbackVaryingNV :: GLuint -> GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glGetVaryingLocation :: GLuint -> Ptr GLchar -> IO GLint
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glTransformFeedbackAttribs :: GLsizei -> Ptr GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: glTransformFeedbackVaryingsNV :: GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_ACTIVE_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_BACK_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_BACK_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_CLIP_DISTANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_FOG_COORDINATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_GENERIC_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_INTERLEAVED_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_LAYER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_PRIMARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_PRIMITIVES_GENERATED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_PRIMITIVE_ID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_RASTERIZER_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_SEPARATE_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TEXTURE_COORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_RECORD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_UNSIGNED_INT_VEC2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_UNSIGNED_INT_VEC3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_UNSIGNED_INT_VEC4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback: gl_VERTEX_ID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glBindTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glDeleteTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glDrawTransformFeedback :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glGenTransformFeedbacks :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glIsTransformFeedback :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glPauseTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: glResumeTransformFeedback :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: gl_TRANSFORM_FEEDBACK :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: gl_TRANSFORM_FEEDBACK_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2: gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glAreProgramsResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glBindProgramNV :: GLenum -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glDeleteProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glExecuteProgram :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGenProgramsNV :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetProgramParameterdv :: GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetProgramParameterfv :: GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetProgramStringNV :: GLuint -> GLenum -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetProgramivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetTrackMatrixiv :: GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetVertexAttribPointervNV :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetVertexAttribdvNV :: GLuint -> GLenum -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetVertexAttribfvNV :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glGetVertexAttribivNV :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glIsProgramNV :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glLoadProgram :: GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glProgramParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glProgramParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glProgramParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glProgramParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glProgramParameters4dv :: GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glProgramParameters4fv :: GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glRequestResidentPrograms :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glTrackMatrix :: GLenum -> GLuint -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib1dNV :: GLuint -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib1dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib1fNV :: GLuint -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib1fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib1sNV :: GLuint -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib1svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib2dNV :: GLuint -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib2dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib2fNV :: GLuint -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib2fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib2sNV :: GLuint -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib2svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib3dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib3dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib3fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib3fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib3sNV :: GLuint -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib3svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4dNV :: GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4dvNV :: GLuint -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4fNV :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4fvNV :: GLuint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4sNV :: GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4svNV :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4ub :: GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttrib4ubvNV :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribPointerNV :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs1dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs1fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs1sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs2dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs2fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs2sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs3dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs3fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs3sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs4dv :: GLuint -> GLsizei -> Ptr GLdouble -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs4fv :: GLuint -> GLsizei -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs4sv :: GLuint -> GLsizei -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: glVertexAttribs4ubv :: GLuint -> GLsizei -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_ATTRIB_ARRAY_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_ATTRIB_ARRAY_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_ATTRIB_ARRAY_STRIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_ATTRIB_ARRAY_TYPE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_CURRENT_ATTRIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_CURRENT_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_IDENTITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_INVERSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_INVERSE_TRANSPOSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX0_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX1_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX2_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX3_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX4_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX5_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX6_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MATRIX7_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAX_TRACK_MATRICES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_MODELVIEW_PROJECTION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_PROGRAM_ERROR_POSITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_PROGRAM_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_PROGRAM_PARAMETER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_PROGRAM_RESIDENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_PROGRAM_STRING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_PROGRAM_TARGET :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_TRACK_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_TRACK_MATRIX_TRANSFORM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_TRANSPOSE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY10 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY11 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY12 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY13 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY14 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY15 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_ATTRIB_ARRAY9 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_PROGRAM_BINDING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram: gl_VERTEX_STATE_PROGRAM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option: gl_MAX_PROGRAM_CALL_DEPTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option: gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3: gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glGetVertexAttribIiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glGetVertexAttribIuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI1i :: GLuint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI1iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI1ui :: GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI1uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI2i :: GLuint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI2iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI2ui :: GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI2uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI3i :: GLuint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI3iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI3ui :: GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI3uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4bv :: GLuint -> Ptr GLbyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4i :: GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4iv :: GLuint -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4sv :: GLuint -> Ptr GLshort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4ubv :: GLuint -> Ptr GLubyte -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4ui :: GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4uiv :: GLuint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribI4usv :: GLuint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: glVertexAttribIPointer :: GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4: gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPixelMapfv :: GLenum -> GLint -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPixelMapfv :: GLenum -> GLsizei -> Ptr GLfloat -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPixelMapuiv :: GLenum -> GLint -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPixelMapuiv :: GLenum -> GLsizei -> Ptr GLuint -> IO ()
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPixelMapusv :: GLenum -> GLint -> Ptr GLushort -> IO ()
+ Graphics.Rendering.OpenGL.Raw.ARB.Compatibility: glPixelMapusv :: GLenum -> GLsizei -> Ptr GLushort -> IO ()
Files
- OpenGLRaw.cabal +108/−11
- include/CTypes.h +212/−0
- src/Graphics/Rendering/OpenGL/Raw.hs +4/−2
- src/Graphics/Rendering/OpenGL/Raw/ARB.hs +123/−9
- src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs +29/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs +1/−2
- src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs +3/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs +32/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs +27/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs +39/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs +37/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs +33/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs +5/−9
- src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs +26/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs +117/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs +76/−18
- src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs +29/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs +32/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs +91/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs +34/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs +28/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs +47/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs +39/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs +159/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs +108/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs +51/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs +33/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs +49/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs +54/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs +52/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs +65/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs +32/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs +123/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs +50/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs +44/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs +29/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs +182/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs +26/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs +64/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs +80/−108
- src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs +101/−0
- src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs +36/−0
- src/Graphics/Rendering/OpenGL/Raw/Core31.hs +16/−1
- src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs +0/−28
- src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs +15/−129
- src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs +23/−21
- src/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.hs +61/−0
- src/Graphics/Rendering/OpenGL/Raw/Core32.hs +43/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT.hs +150/−78
- src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs +3/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs +27/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs +26/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs +26/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs +3/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs +1/−2
- src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs +3/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs +54/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs +3/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs +1/−2
- src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs +1/−57
- src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs +44/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs +14/−9
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs +25/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs +11/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/PerturbNormal.hs +0/−40
- src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs +10/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs +4/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs +2/−24
- src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs +1/−2
- src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs +31/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs +1/−2
- src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs +23/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs +27/−4
- src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs +31/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs +1/−2
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs +0/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs +5/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs +19/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs +39/−0
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs +3/−7
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs +5/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs +5/−3
- src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs +2/−3
- src/Graphics/Rendering/OpenGL/Raw/NV.hs +85/−21
- src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs +27/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs +43/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs +2/−6
- src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs +65/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs +80/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs +64/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs +40/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs +48/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs +58/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs +89/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs +125/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs +63/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs +44/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs +28/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs +66/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs +24/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs +88/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs +123/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs +61/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs +1/−1
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs +475/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs +22/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs +21/−0
- src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs +45/−0
OpenGLRaw.cabal view
@@ -1,5 +1,5 @@ name: OpenGLRaw-version: 1.0.1.0+version: 1.1.0.0 license: BSD3 license-file: LICENSE maintainer: Sven Panne <sven.panne@aedion.de>@@ -8,7 +8,7 @@ category: Graphics synopsis: A raw binding for the OpenGL graphics system description:- OpenGLRaw is a raw Haskell binding for the OpenGL 3.1 graphics system and+ OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading@@ -27,6 +27,7 @@ build-type: Simple cabal-version: >= 1.2 extra-source-files:+ include/CTypes.h include/HsOpenGLRaw.h flag UseNativeWindowsLibraries@@ -42,26 +43,87 @@ exposed-modules: Graphics.Rendering.OpenGL.Raw, Graphics.Rendering.OpenGL.Raw.ARB,+ Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,+ Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,+ Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,+ Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,+ Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,+ Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,+ Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,+ Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,+ Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,+ Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,+ Graphics.Rendering.OpenGL.Raw.ARB.Multisample,+ Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,+ Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,+ Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,+ Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,+ Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,+ Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,+ Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,+ Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,+ Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,+ Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,+ Graphics.Rendering.OpenGL.Raw.ARB.Sync,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,+ Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,+ Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,+ Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,+ Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,+ Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.Core31,+ Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.EXT.Abgr,+ Graphics.Rendering.OpenGL.Raw.EXT.Bgra, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,+ Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT.Cmyka, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,+ Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,+ Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,+ Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,@@ -69,25 +131,31 @@ Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,+ Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,+ Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,+ Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,- Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,+ Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,+ Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,+ Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT.Texture,+ Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,@@ -99,6 +167,7 @@ Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,@@ -107,29 +176,55 @@ Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw.NV,+ Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,+ Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,+ Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV.Fence,+ Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV.FogDistance,+ Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,+ Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,+ Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,+ Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4,+ Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,+ Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,+ Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,+ Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,+ Graphics.Rendering.OpenGL.Raw.NV.PointSprite,+ Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,+ Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,+ Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,+ Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,+ Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,+ Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 other-modules: Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens, Graphics.Rendering.OpenGL.Raw.Core31.Functions, Graphics.Rendering.OpenGL.Raw.Core31.Tokens, Graphics.Rendering.OpenGL.Raw.Core31.Types,+ Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal, Graphics.Rendering.OpenGL.Raw.Extensions c-sources: cbits/HsOpenGLRaw.c@@ -137,17 +232,19 @@ include-dirs: include build-depends: base >= 3 && < 5 ghc-options: -Wall -fno-warn-duplicate-exports+ if impl(ghc)+ build-depends: ghc-prim if os(windows) && flag(UseNativeWindowsLibraries) cpp-options: "-DCALLCONV=stdcall"- extra-libraries: opengl32 cc-options: "-DUSE_WGLGETPROCADDRESS"+ extra-libraries: opengl32 else cpp-options: "-DCALLCONV=ccall"- extra-libraries: GL+ if !os(darwin) && flag(UseGlXGetProcAddress)+ cc-options: "-DUSE_GLXGETPROCADDRESS"+ else+ cc-options: "-DUSE_DLSYM" if os(darwin)- cc-options: "-DUSE_NSADDRESSOFSYMBOL"+ frameworks: OpenGL else- if flag(UseGlXGetProcAddress)- cc-options: "-DUSE_GLXGETPROCADDRESS"- else- cc-options: "-DUSE_DLSYM"+ extra-libraries: GL
+ include/CTypes.h view
@@ -0,0 +1,212 @@+/* -----------------------------------------------------------------------------+ *+ * Module : Dirty CPP hackery for OpenGL's basic types+ * Copyright : (c) Sven Panne 2009 + the FFI task force+ * License : BSD-style (see the file LICENSE)+ * + * Maintainer : sven.panne@aedion.de+ * Stability : stable+ * Portability : portable+ *+ * This header should only define preprocessor macros! It is basically a+ * slightly modified version of CTypes.h and Typeable.h from GHC's base package.+ *+ * -------------------------------------------------------------------------- */++#ifndef CTYPES_H+#define CTYPES_H++#define INSTANCE_TYPEABLE0(tycon,tcname,str) \+tcname :: TyCon; \+tcname = mkTyCon str; \+instance Typeable tycon where { typeOf _ = mkTyConApp tcname [] }++-- // A hacked version for GHC follows the Haskell 98 version...+#ifndef __GLASGOW_HASKELL__++#define ARITHMETIC_TYPE(T,C,S,B) \+newtype T = T B deriving (Eq, Ord) ; \+INSTANCE_NUM(T) ; \+INSTANCE_REAL(T) ; \+INSTANCE_READ(T,B) ; \+INSTANCE_SHOW(T,B) ; \+INSTANCE_ENUM(T) ; \+INSTANCE_STORABLE(T) ; \+INSTANCE_TYPEABLE0(T,C,S) ;++#define INTEGRAL_TYPE(T,C,S,B) \+ARITHMETIC_TYPE(T,C,S,B) ; \+INSTANCE_BOUNDED(T) ; \+INSTANCE_INTEGRAL(T) ; \+INSTANCE_BITS(T)++#define FLOATING_TYPE(T,C,S,B) \+ARITHMETIC_TYPE(T,C,S,B) ; \+INSTANCE_FRACTIONAL(T) ; \+INSTANCE_FLOATING(T) ; \+INSTANCE_REALFRAC(T) ; \+INSTANCE_REALFLOAT(T)++#define INSTANCE_READ(T,B) \+instance Read T where { \+ readsPrec p s = map (\(x, t) -> (T x, t)) (readsPrec p s) }++#define INSTANCE_SHOW(T,B) \+instance Show T where { \+ showsPrec p (T x) = showsPrec p x }++#define INSTANCE_NUM(T) \+instance Num T where { \+ (T i) + (T j) = T (i + j) ; \+ (T i) - (T j) = T (i - j) ; \+ (T i) * (T j) = T (i * j) ; \+ negate (T i) = T (negate i) ; \+ abs (T i) = T (abs i) ; \+ signum (T i) = T (signum i) ; \+ fromInteger x = T (fromInteger x) }++#define INSTANCE_BOUNDED(T) \+instance Bounded T where { \+ minBound = T minBound ; \+ maxBound = T maxBound }++#define INSTANCE_ENUM(T) \+instance Enum T where { \+ succ (T i) = T (succ i) ; \+ pred (T i) = T (pred i) ; \+ toEnum x = T (toEnum x) ; \+ fromEnum (T i) = fromEnum i ; \+ enumFrom (T i) = map T (enumFrom i) ; \+ enumFromThen (T i) (T j) = map T (enumFromThen i j) ; \+ enumFromTo (T i) (T j) = map T (enumFromTo i j) ; \+ enumFromThenTo (T i) (T j) (T k) = map T (enumFromThenTo i j k) }++#define INSTANCE_REAL(T) \+instance Real T where { \+ toRational (T i) = toRational i }++#define INSTANCE_INTEGRAL(T) \+instance Integral T where { \+ (T i) `quot` (T j) = T (i `quot` j) ; \+ (T i) `rem` (T j) = T (i `rem` j) ; \+ (T i) `div` (T j) = T (i `div` j) ; \+ (T i) `mod` (T j) = T (i `mod` j) ; \+ (T i) `quotRem` (T j) = let (q,r) = i `quotRem` j in (T q, T r) ; \+ (T i) `divMod` (T j) = let (d,m) = i `divMod` j in (T d, T m) ; \+ toInteger (T i) = toInteger i }++#define INSTANCE_BITS(T) \+instance Bits T where { \+ (T x) .&. (T y) = T (x .&. y) ; \+ (T x) .|. (T y) = T (x .|. y) ; \+ (T x) `xor` (T y) = T (x `xor` y) ; \+ complement (T x) = T (complement x) ; \+ shift (T x) n = T (shift x n) ; \+ rotate (T x) n = T (rotate x n) ; \+ bit n = T (bit n) ; \+ setBit (T x) n = T (setBit x n) ; \+ clearBit (T x) n = T (clearBit x n) ; \+ complementBit (T x) n = T (complementBit x n) ; \+ testBit (T x) n = testBit x n ; \+ bitSize (T x) = bitSize x ; \+ isSigned (T x) = isSigned x }++#define INSTANCE_FRACTIONAL(T) \+instance Fractional T where { \+ (T x) / (T y) = T (x / y) ; \+ recip (T x) = T (recip x) ; \+ fromRational r = T (fromRational r) }++#define INSTANCE_FLOATING(T) \+instance Floating T where { \+ pi = pi ; \+ exp (T x) = T (exp x) ; \+ log (T x) = T (log x) ; \+ sqrt (T x) = T (sqrt x) ; \+ (T x) ** (T y) = T (x ** y) ; \+ (T x) `logBase` (T y) = T (x `logBase` y) ; \+ sin (T x) = T (sin x) ; \+ cos (T x) = T (cos x) ; \+ tan (T x) = T (tan x) ; \+ asin (T x) = T (asin x) ; \+ acos (T x) = T (acos x) ; \+ atan (T x) = T (atan x) ; \+ sinh (T x) = T (sinh x) ; \+ cosh (T x) = T (cosh x) ; \+ tanh (T x) = T (tanh x) ; \+ asinh (T x) = T (asinh x) ; \+ acosh (T x) = T (acosh x) ; \+ atanh (T x) = T (atanh x) }++#define INSTANCE_REALFRAC(T) \+instance RealFrac T where { \+ properFraction (T x) = let (m,y) = properFraction x in (m, T y) ; \+ truncate (T x) = truncate x ; \+ round (T x) = round x ; \+ ceiling (T x) = ceiling x ; \+ floor (T x) = floor x }++#define INSTANCE_REALFLOAT(T) \+instance RealFloat T where { \+ floatRadix (T x) = floatRadix x ; \+ floatDigits (T x) = floatDigits x ; \+ floatRange (T x) = floatRange x ; \+ decodeFloat (T x) = decodeFloat x ; \+ encodeFloat m n = T (encodeFloat m n) ; \+ exponent (T x) = exponent x ; \+ significand (T x) = T (significand x) ; \+ scaleFloat n (T x) = T (scaleFloat n x) ; \+ isNaN (T x) = isNaN x ; \+ isInfinite (T x) = isInfinite x ; \+ isDenormalized (T x) = isDenormalized x ; \+ isNegativeZero (T x) = isNegativeZero x ; \+ isIEEE (T x) = isIEEE x ; \+ (T x) `atan2` (T y) = T (x `atan2` y) }++#define INSTANCE_STORABLE(T) \+instance Storable T where { \+ sizeOf (T x) = sizeOf x ; \+ alignment (T x) = alignment x ; \+ peekElemOff a i = liftM T (peekElemOff (castPtr a) i) ; \+ pokeElemOff a i (T x) = pokeElemOff (castPtr a) i x }++#else /* __GLASGOW_HASKELL__ */++-- // GHC can derive any class for a newtype, so we make use of that here...++#define ARITHMETIC_CLASSES Eq,Ord,Num,Enum,Storable,Real+#define INTEGRAL_CLASSES Bounded,Integral,Bits+#define FLOATING_CLASSES Fractional,Floating,RealFrac,RealFloat++#define ARITHMETIC_TYPE(T,C,S,B) \+newtype T = T B deriving (ARITHMETIC_CLASSES); \+INSTANCE_READ(T,B); \+INSTANCE_SHOW(T,B); \+INSTANCE_TYPEABLE0(T,C,S) ;++#define INTEGRAL_TYPE(T,C,S,B) \+newtype T = T B deriving (ARITHMETIC_CLASSES, INTEGRAL_CLASSES); \+INSTANCE_READ(T,B); \+INSTANCE_SHOW(T,B); \+INSTANCE_TYPEABLE0(T,C,S) ;++#define FLOATING_TYPE(T,C,S,B) \+newtype T = T B deriving (ARITHMETIC_CLASSES, FLOATING_CLASSES); \+INSTANCE_READ(T,B); \+INSTANCE_SHOW(T,B); \+INSTANCE_TYPEABLE0(T,C,S) ;++#define INSTANCE_READ(T,B) \+instance Read T where { \+ readsPrec = unsafeCoerce# (readsPrec :: Int -> ReadS B); \+ readList = unsafeCoerce# (readList :: ReadS [B]); }++#define INSTANCE_SHOW(T,B) \+instance Show T where { \+ showsPrec = unsafeCoerce# (showsPrec :: Int -> B -> ShowS); \+ show = unsafeCoerce# (show :: B -> String); \+ showList = unsafeCoerce# (showList :: [B] -> ShowS); }++#endif /* __GLASGOW_HASKELL__ */++#endif
src/Graphics/Rendering/OpenGL/Raw.hs view
@@ -14,12 +14,14 @@ module Graphics.Rendering.OpenGL.Raw ( module Graphics.Rendering.OpenGL.Raw.ARB,- module Graphics.Rendering.OpenGL.Raw.Core31,+ module Graphics.Rendering.OpenGL.Raw.Core32, module Graphics.Rendering.OpenGL.Raw.EXT,+ module Graphics.Rendering.OpenGL.Raw.NV, module Graphics.Rendering.OpenGL.Raw.GetProcAddress ) where import Graphics.Rendering.OpenGL.Raw.ARB-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.EXT+import Graphics.Rendering.OpenGL.Raw.NV import Graphics.Rendering.OpenGL.Raw.GetProcAddress
src/Graphics/Rendering/OpenGL/Raw/ARB.hs view
@@ -13,21 +13,135 @@ -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB (- module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,+ module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,+ module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,+ module Graphics.Rendering.OpenGL.Raw.ARB.Multisample,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,+ module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,+ module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,+ module Graphics.Rendering.OpenGL.Raw.ARB.Shadow,+ module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,+ module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,+ module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,+ module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,+ module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo,+ module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,+ -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow,+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,+ module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,+ module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,+ module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,+ module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,- module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,- module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,- module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+ module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,+ module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,+ module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,+ -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod,+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,+ -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions,+ module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,+ module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,+ module Graphics.Rendering.OpenGL.Raw.ARB.Sync,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,+ -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra,+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,+ module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,+ -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod,+ module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile ) where -import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+import Graphics.Rendering.OpenGL.Raw.ARB.Multitexture+import Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix+import Graphics.Rendering.OpenGL.Raw.ARB.Multisample+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression+import Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp+import Graphics.Rendering.OpenGL.Raw.ARB.PointParameters+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar+import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3+import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat+import Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture+import Graphics.Rendering.OpenGL.Raw.ARB.Shadow import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend+import Graphics.Rendering.OpenGL.Raw.ARB.WindowPos import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery+import Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects+import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader+import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo+import Graphics.Rendering.OpenGL.Raw.ARB.PointSprite+-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow+import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+import Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat+import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel+import Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat+import Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat+import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex+import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays+import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRG+import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+-- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod+import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+-- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions+import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+import Graphics.Rendering.OpenGL.Raw.ARB.Sync+import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+-- import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra+import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend+import Graphics.Rendering.OpenGL.Raw.ARB.SampleShading+import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray+import Graphics.Rendering.OpenGL.Raw.ARB.TextureGather+-- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod+import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_color_buffer_float extension, see+-- <http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat (+ -- * Tokens+ gl_RGBA_FLOAT_MODE,+ gl_CLAMP_VERTEX_COLOR,+ gl_CLAMP_FRAGMENT_COLOR,+ gl_CLAMP_READ_COLOR,+ gl_FIXED_ONLY+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_RGBA_FLOAT_MODE :: GLenum+gl_RGBA_FLOAT_MODE = 0x8820
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_compatibility extension not already--- in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_compatibility extension, see -- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>. -- --------------------------------------------------------------------------------
src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs view
@@ -629,9 +629,9 @@ EXTENSION_ENTRY(glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) EXTENSION_ENTRY(glPassThrough,GLfloat -> IO ())-EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLint -> Ptr GLushort -> IO ())+EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLsizei -> Ptr GLushort -> IO ()) EXTENSION_ENTRY(glPixelTransferf,GLenum -> GLfloat -> IO ()) EXTENSION_ENTRY(glPixelTransferi,GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glPixelZoom,GLfloat -> GLfloat -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_copy_buffer extension, see+-- <http://www.opengl.org/registry/specs/ARB/copy_buffer.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer (+ -- * Functions+ glCopyBufferSubData,+ -- * Tokens+ gl_COPY_READ_BUFFER,+ gl_COPY_WRITE_BUFFER++) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_copy_buffer"++EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())++gl_COPY_READ_BUFFER :: GLenum+gl_COPY_READ_BUFFER = 0x8F36++gl_COPY_WRITE_BUFFER :: GLenum+gl_COPY_WRITE_BUFFER = 0x8F37
+ src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs view
@@ -0,0 +1,32 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_create_context_profile extension, see+-- <http://www.opengl.org/registry/specs/ARB/create_context_profile.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile (+ -- * Tokens+ gl_CONTEXT_CORE_PROFILE_BIT,+ gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,+ gl_CONTEXT_PROFILE_MASK+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_CONTEXT_CORE_PROFILE_BIT :: GLenum+gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001++gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLenum+gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002++gl_CONTEXT_PROFILE_MASK :: GLenum+gl_CONTEXT_PROFILE_MASK = 0x9126
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_depth_buffer_float extension, see+-- <http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat (+ -- * Tokens+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH32F_STENCIL8,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_depth_clamp extension, see+-- <http://www.opengl.org/registry/specs/ARB/depth_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp (+ -- * Tokens+ gl_DEPTH_CLAMP+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_DEPTH_CLAMP :: GLenum+gl_DEPTH_CLAMP = 0x864F
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_depth_texture extension extension, see+-- <http://www.opengl.org/registry/specs/ARB/depth_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture (+ -- * Tokens+ gl_DEPTH_COMPONENT,+ gl_DEPTH_COMPONENT16,+ gl_DEPTH_COMPONENT24,+ gl_DEPTH_COMPONENT32,+ gl_TEXTURE_DEPTH_SIZE,+ gl_DEPTH_TEXTURE_MODE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs view
@@ -0,0 +1,39 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_point_sprite extension, see+-- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers (+ -- * Functions+ glDrawBuffers,+ -- * Tokens+ gl_MAX_DRAW_BUFFERS,+ gl_DRAW_BUFFER0,+ gl_DRAW_BUFFER1,+ gl_DRAW_BUFFER2,+ gl_DRAW_BUFFER3,+ gl_DRAW_BUFFER4,+ gl_DRAW_BUFFER5,+ gl_DRAW_BUFFER6,+ gl_DRAW_BUFFER7,+ gl_DRAW_BUFFER8,+ gl_DRAW_BUFFER9,+ gl_DRAW_BUFFER10,+ gl_DRAW_BUFFER11,+ gl_DRAW_BUFFER12,+ gl_DRAW_BUFFER13,+ gl_DRAW_BUFFER14,+ gl_DRAW_BUFFER15+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_draw_buffers_blend extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend (+ -- * Functions+ glBlendEquationi,+ glBlendEquationSeparatei,+ glBlendFunci,+ glBlendFuncSeparatei+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_buffers_blend"++EXTENSION_ENTRY(glBlendEquationi,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glBlendFunci,GLuint -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_draw_elements_base_vertex extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex (+ -- * Functions+ glDrawElementsBaseVertex,+ glDrawRangeElementsBaseVertex,+ glDrawElementsInstancedBaseVertex,+ glMultiDrawElementsBaseVertex+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_elements_base_vertex"++EXTENSION_ENTRY(glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+EXTENSION_ENTRY(glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+EXTENSION_ENTRY(glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())+EXTENSION_ENTRY(glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())
+ src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_draw_instanced extension, see+-- <http://www.opengl.org/registry/specs/ARB/draw_instanced.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced (+ -- * Functions+ glDrawArraysInstanced,+ glDrawElementsInstanced+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_draw_instanced"++EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())
src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_fragment_program extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_fragment_program extension, see -- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>. -- --------------------------------------------------------------------------------@@ -32,7 +31,9 @@ glGetProgramEnvParameterfv, glGetProgramLocalParameterdv, glGetProgramLocalParameterfv,+ glGetProgramiv, glGetProgramString,+ glIsProgram, -- * Tokens gl_FRAGMENT_PROGRAM, gl_PROGRAM_FORMAT_ASCII,@@ -78,6 +79,7 @@ gl_MAX_PROGRAM_MATRICES, gl_MAX_PROGRAM_MATRIX_STACK_DEPTH, gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS, gl_PROGRAM_ERROR_STRING, gl_MATRIX0, gl_MATRIX1,@@ -115,13 +117,7 @@ import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Core31---- functions/tokens already in the OpenGL 3.1 core:------ glGetProgramiv--- glIsProgram--- gl_MAX_TEXTURE_IMAGE_UNITS+import Graphics.Rendering.OpenGL.Raw.Core32 gl_FRAGMENT_PROGRAM :: GLenum gl_FRAGMENT_PROGRAM = 0x8804
+ src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_fragment_shader extension, see+-- <http://www.opengl.org/registry/specs/ARB/fragment_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader (+ -- * Tokens+ gl_FRAGMENT_SHADER,+ gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_FRAGMENT_SHADER_DERIVATIVE_HINT+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs view
@@ -0,0 +1,117 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_framebuffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject (+ -- * Functions+ glIsRenderbuffer,+ glBindRenderbuffer,+ glDeleteRenderbuffers,+ glGenRenderbuffers,+ glRenderbufferStorage,+ glRenderbufferStorageMultisample,+ glGetRenderbufferParameteriv,+ glIsFramebuffer,+ glBindFramebuffer,+ glDeleteFramebuffers,+ glGenFramebuffers,+ glCheckFramebufferStatus,+ glFramebufferTexture1D,+ glFramebufferTexture2D,+ glFramebufferTexture3D,+ glFramebufferTextureLayer,+ glFramebufferRenderbuffer,+ glGetFramebufferAttachmentParameteriv,+ glBlitFramebuffer,+ glGenerateMipmap,+ -- * Tokens+ gl_FRAMEBUFFER,+ gl_READ_FRAMEBUFFER,+ gl_DRAW_FRAMEBUFFER,+ gl_RENDERBUFFER,+ gl_STENCIL_INDEX1,+ gl_STENCIL_INDEX4,+ gl_STENCIL_INDEX8,+ gl_STENCIL_INDEX16,+ gl_RENDERBUFFER_WIDTH,+ gl_RENDERBUFFER_HEIGHT,+ gl_RENDERBUFFER_INTERNAL_FORMAT,+ gl_RENDERBUFFER_RED_SIZE,+ gl_RENDERBUFFER_GREEN_SIZE,+ gl_RENDERBUFFER_BLUE_SIZE,+ gl_RENDERBUFFER_ALPHA_SIZE,+ gl_RENDERBUFFER_DEPTH_SIZE,+ gl_RENDERBUFFER_STENCIL_SIZE,+ gl_RENDERBUFFER_SAMPLES,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+ gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+ gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+ gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+ gl_SRGB,+ gl_UNSIGNED_NORMALIZED,+ gl_FRAMEBUFFER_DEFAULT,+ gl_INDEX,+ gl_COLOR_ATTACHMENT0,+ gl_COLOR_ATTACHMENT1,+ gl_COLOR_ATTACHMENT2,+ gl_COLOR_ATTACHMENT3,+ gl_COLOR_ATTACHMENT4,+ gl_COLOR_ATTACHMENT5,+ gl_COLOR_ATTACHMENT6,+ gl_COLOR_ATTACHMENT7,+ gl_COLOR_ATTACHMENT8,+ gl_COLOR_ATTACHMENT9,+ gl_COLOR_ATTACHMENT10,+ gl_COLOR_ATTACHMENT11,+ gl_COLOR_ATTACHMENT12,+ gl_COLOR_ATTACHMENT13,+ gl_COLOR_ATTACHMENT14,+ gl_COLOR_ATTACHMENT15,+ gl_DEPTH_ATTACHMENT,+ gl_STENCIL_ATTACHMENT,+ gl_DEPTH_STENCIL_ATTACHMENT,+ gl_MAX_SAMPLES,+ gl_FRAMEBUFFER_COMPLETE,+ gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+ gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+ gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+ gl_FRAMEBUFFER_UNSUPPORTED,+ gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+ gl_FRAMEBUFFER_UNDEFINED,+ gl_FRAMEBUFFER_BINDING,+ gl_DRAW_FRAMEBUFFER_BINDING,+ gl_READ_FRAMEBUFFER_BINDING,+ gl_RENDERBUFFER_BINDING,+ gl_MAX_COLOR_ATTACHMENTS,+ gl_MAX_RENDERBUFFER_SIZE,+ gl_INVALID_FRAMEBUFFER_OPERATION,+ gl_DEPTH_STENCIL,+ gl_UNSIGNED_INT_24_8,+ gl_DEPTH24_STENCIL8,+ gl_TEXTURE_STENCIL_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31.Functions+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
+ src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_framebuffer_sRGB extension, see+-- <http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB (+ -- * Tokens+ gl_FRAMEBUFFER_SRGB++) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_geometry_shader4 extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_geometry_shader4 extension, see -- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>. -- --------------------------------------------------------------------------------@@ -19,14 +18,34 @@ -- * Functions glProgramParameteri, glFramebufferTexture,+ glFramebufferTextureLayer, glFramebufferTextureFace, -- * Tokens- gl_MAX_GEOMETRY_UNIFORM_BLOCKS,- gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,- gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER+ gl_GEOMETRY_SHADER,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_MAX_GEOMETRY_VARYING_COMPONENTS,+ gl_MAX_VERTEX_VARYING_COMPONENTS,+ gl_MAX_VARYING_COMPONENTS,+ gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_GEOMETRY_OUTPUT_VERTICES,+ gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+ gl_LINES_ADJACENCY,+ gl_LINE_STRIP_ADJACENCY,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_PROGRAM_POINT_SIZE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core31.Functions ( glFramebufferTextureLayer )+import Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( gl_MAX_VARYING_COMPONENTS, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER )+import Graphics.Rendering.OpenGL.Raw.Core31.Types import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"@@ -34,21 +53,60 @@ extensionNameString :: String extensionNameString = "GL_ARB_geometry_shader4" --- functions/tokens already in the OpenGL 3.1 core:------ glFramebufferTextureLayer--- gl_MAX_VARYING_COMPONENTS--- gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ()) EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ()) EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()) -gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C+gl_GEOMETRY_SHADER :: GLenum+gl_GEOMETRY_SHADER = 0x8DD9 -gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32+gl_GEOMETRY_VERTICES_OUT :: GLenum+gl_GEOMETRY_VERTICES_OUT = 0x8DDA -gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45+gl_GEOMETRY_INPUT_TYPE :: GLenum+gl_GEOMETRY_INPUT_TYPE = 0x8DDB++gl_GEOMETRY_OUTPUT_TYPE :: GLenum+gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC++gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum+gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29++gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD++gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum+gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE++gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF++gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum+gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0++gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1++gl_LINES_ADJACENCY :: GLenum+gl_LINES_ADJACENCY = 0xA++gl_LINE_STRIP_ADJACENCY :: GLenum+gl_LINE_STRIP_ADJACENCY = 0xB++gl_TRIANGLES_ADJACENCY :: GLenum+gl_TRIANGLES_ADJACENCY = 0xC++gl_TRIANGLE_STRIP_ADJACENCY :: GLenum+gl_TRIANGLE_STRIP_ADJACENCY = 0xD++gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8++gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum+gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9++gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum+gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7++gl_PROGRAM_POINT_SIZE :: GLenum+gl_PROGRAM_POINT_SIZE = 0x8642
+ src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_half_float_pixel extension, see+-- <http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel (+ -- * Tokens+ gl_HALF_FLOAT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_half_float_vertex extension, see+-- <http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex (+ -- * Tokens+ gl_HALF_FLOAT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_instanced_arrays extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_instanced_arrays extension, see -- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>. -- --------------------------------------------------------------------------------@@ -22,7 +21,7 @@ gl_VERTEX_ATTRIB_ARRAY_DIVISOR ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_map_buffer_range extension, see+-- <http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange (+ -- * Functions+ glMapBufferRange,+ glFlushMappedBufferRange,+ -- * Tokens+ gl_MAP_READ_BIT,+ gl_MAP_WRITE_BIT,+ gl_MAP_INVALIDATE_RANGE_BIT,+ gl_MAP_INVALIDATE_BUFFER_BIT,+ gl_MAP_FLUSH_EXPLICIT_BIT,+ gl_MAP_UNSYNCHRONIZED_BIT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_matrix_palette extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_matrix_palette extension, see -- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>. -- --------------------------------------------------------------------------------@@ -36,7 +35,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs view
@@ -0,0 +1,32 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multisample+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_multisample extension, see+-- <http://www.opengl.org/registry/specs/ARB/multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Multisample (+ -- * Functions+ glSampleCoverage,+ -- * Tokens+ gl_MULTISAMPLE,+ gl_SAMPLE_ALPHA_TO_COVERAGE,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_COVERAGE,+ gl_MULTISAMPLE_BIT,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLES,+ gl_SAMPLE_COVERAGE_VALUE,+ gl_SAMPLE_COVERAGE_INVERT+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs view
@@ -0,0 +1,91 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Multitexture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_multitexture extension, see+-- <http://www.opengl.org/registry/specs/ARB/multitexture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture (+ -- * Functions+ glActiveTexture,+ glClientActiveTexture,+ glMultiTexCoord1d,+ glMultiTexCoord1dv,+ glMultiTexCoord1f,+ glMultiTexCoord1fv,+ glMultiTexCoord1i,+ glMultiTexCoord1iv,+ glMultiTexCoord1s,+ glMultiTexCoord1sv,+ glMultiTexCoord2d,+ glMultiTexCoord2dv,+ glMultiTexCoord2f,+ glMultiTexCoord2fv,+ glMultiTexCoord2i,+ glMultiTexCoord2iv,+ glMultiTexCoord2s,+ glMultiTexCoord2sv,+ glMultiTexCoord3d,+ glMultiTexCoord3dv,+ glMultiTexCoord3f,+ glMultiTexCoord3fv,+ glMultiTexCoord3i,+ glMultiTexCoord3iv,+ glMultiTexCoord3s,+ glMultiTexCoord3sv,+ glMultiTexCoord4d,+ glMultiTexCoord4dv,+ glMultiTexCoord4f,+ glMultiTexCoord4fv,+ glMultiTexCoord4i,+ glMultiTexCoord4iv,+ glMultiTexCoord4s,+ glMultiTexCoord4sv,+ -- * Tokens+ gl_ACTIVE_TEXTURE,+ gl_CLIENT_ACTIVE_TEXTURE,+ gl_MAX_TEXTURE_UNITS,+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs view
@@ -0,0 +1,34 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_occlusion_query extension, see+-- <http://www.opengl.org/registry/specs/ARB/occlusion_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery (+ -- * Functions+ glGenQueries,+ glDeleteQueries,+ glIsQuery,+ glBeginQuery,+ glEndQuery,+ glGetQueryiv,+ glGetQueryObjectiv,+ glGetQueryObjectuiv,+ -- * Tokens+ gl_SAMPLES_PASSED,+ gl_QUERY_COUNTER_BITS,+ gl_CURRENT_QUERY,+ gl_QUERY_RESULT,+ gl_QUERY_RESULT_AVAILABLE+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_pixel_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject (+ -- * Tokens+ gl_PIXEL_PACK_BUFFER,+ gl_PIXEL_UNPACK_BUFFER,+ gl_PIXEL_PACK_BUFFER_BINDING,+ gl_PIXEL_UNPACK_BUFFER_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs view
@@ -0,0 +1,28 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointParameters+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_point_parameters extension, see+-- <http://www.opengl.org/registry/specs/ARB/point_parameters.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters (+ -- * Functions+ glPointParameterf,+ glPointParameterfv,+ -- * Tokens+ gl_POINT_SIZE_MIN,+ gl_POINT_SIZE_MAX,+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_POINT_DISTANCE_ATTENUATION,+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.PointSprite+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_point_sprite extension, see+-- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite (+ -- * Tokens+ gl_POINT_SPRITE,+ gl_COORD_REPLACE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_provoking_vertex extension, see+-- <http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex (+ -- * Functions+ glProvokingVertex,+ -- * Tokens+ gl_FIRST_VERTEX_CONVENTION,+ gl_LAST_VERTEX_CONVENTION,+ gl_PROVOKING_VERTEX,+ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_provoking_vertex"++EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ())++gl_FIRST_VERTEX_CONVENTION :: GLenum+gl_FIRST_VERTEX_CONVENTION = 0x8E4D++gl_LAST_VERTEX_CONVENTION :: GLenum+gl_LAST_VERTEX_CONVENTION = 0x8E4E++gl_PROVOKING_VERTEX :: GLenum+gl_PROVOKING_VERTEX = 0x8E4F++gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum+gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
+ src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs view
@@ -0,0 +1,39 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SampleShading+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_sample_shading extension, see+-- <http://www.opengl.org/registry/specs/ARB/sample_shading.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading (+ -- * Functions+ glMinSampleShading,+ -- * Tokens+ gl_SAMPLE_SHADING,+ gl_MIN_SAMPLE_SHADING_VALUE+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_sample_shading"++EXTENSION_ENTRY(glMinSampleShading,GLclampf -> IO ())++gl_SAMPLE_SHADING :: GLenum+gl_SAMPLE_SHADING = 0x8C36++gl_MIN_SAMPLE_SHADING_VALUE :: GLenum+gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37
+ src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_seamless_cube_map extension, see+-- <http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap (+ -- * Tokens+ gl_TEXTURE_CUBE_MAP_SEAMLESS+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum+gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs view
@@ -0,0 +1,159 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_shader_objects extension, see+-- <http://www.opengl.org/registry/specs/ARB/shader_objects.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects (+ -- * Functions+ glDeleteObject,+ glGetHandle,+ glDetachObject,+ glCreateShaderObject,+ glShaderSource,+ glCompileShader,+ glCreateProgramObject,+ glAttachObject,+ glLinkProgram,+ glUseProgramObject,+ glValidateProgram,+ glUniform1f,+ glUniform2f,+ glUniform3f,+ glUniform4f,+ glUniform1i,+ glUniform2i,+ glUniform3i,+ glUniform4i,+ glUniform1fv,+ glUniform2fv,+ glUniform3fv,+ glUniform4fv,+ glUniform1iv,+ glUniform2iv,+ glUniform3iv,+ glUniform4iv,+ glUniformMatrix2fv,+ glUniformMatrix3fv,+ glUniformMatrix4fv,+ glGetObjectParameterfv,+ glGetObjectParameteriv,+ glGetInfoLog,+ glGetAttachedObjects,+ glGetUniformLocation,+ glGetActiveUniform,+ glGetUniformfv,+ glGetUniformiv,+ glGetShaderSource,+ -- * Tokens+ gl_PROGRAM_OBJECT,+ gl_OBJECT_TYPE_ARB,+ gl_OBJECT_SUBTYPE,+ gl_OBJECT_DELETE_STATUS,+ gl_OBJECT_COMPILE_STATUS,+ gl_OBJECT_LINK_STATUS,+ gl_OBJECT_VALIDATE_STATUS,+ gl_OBJECT_INFO_LOG_LENGTH,+ gl_OBJECT_ATTACHED_OBJECTS,+ gl_OBJECT_ACTIVE_UNIFORMS,+ gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH,+ gl_OBJECT_SHADER_SOURCE_LENGTH,+ gl_SHADER_OBJECT,+ gl_FLOAT,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_INT,+ gl_INT_VEC2,+ gl_INT_VEC3,+ gl_INT_VEC4,+ gl_BOOL,+ gl_BOOL_VEC2,+ gl_BOOL_VEC3,+ gl_BOOL_VEC4,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT4,+ gl_SAMPLER_1D,+ gl_SAMPLER_2D,+ gl_SAMPLER_3D,+ gl_SAMPLER_CUBE,+ gl_SAMPLER_1D_SHADOW,+ gl_SAMPLER_2D_SHADOW,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW,+ -- * Types+ GLhandle+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_shader_objects"++EXTENSION_ENTRY(glDeleteObject,GLhandle -> IO ())+EXTENSION_ENTRY(glGetHandle,GLenum -> IO GLhandle)+EXTENSION_ENTRY(glDetachObject,GLhandle -> GLhandle -> IO ())+EXTENSION_ENTRY(glCreateShaderObject,GLenum -> IO GLhandle)+EXTENSION_ENTRY(glCreateProgramObject,IO GLhandle)+EXTENSION_ENTRY(glAttachObject,GLhandle -> GLhandle -> IO ())+EXTENSION_ENTRY(glUseProgramObject,GLhandle -> IO ())+EXTENSION_ENTRY(glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ())++gl_PROGRAM_OBJECT :: GLenum+gl_PROGRAM_OBJECT = 0x8B40++-- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension.+gl_OBJECT_TYPE_ARB :: GLenum+gl_OBJECT_TYPE_ARB = 0x8B4E++gl_OBJECT_SUBTYPE :: GLenum+gl_OBJECT_SUBTYPE = 0x8B4F++gl_OBJECT_DELETE_STATUS :: GLenum+gl_OBJECT_DELETE_STATUS = 0x8B80++gl_OBJECT_COMPILE_STATUS :: GLenum+gl_OBJECT_COMPILE_STATUS = 0x8B81++gl_OBJECT_LINK_STATUS :: GLenum+gl_OBJECT_LINK_STATUS = 0x8B82++gl_OBJECT_VALIDATE_STATUS :: GLenum+gl_OBJECT_VALIDATE_STATUS = 0x8B83++gl_OBJECT_INFO_LOG_LENGTH :: GLenum+gl_OBJECT_INFO_LOG_LENGTH = 0x8B84++gl_OBJECT_ATTACHED_OBJECTS :: GLenum+gl_OBJECT_ATTACHED_OBJECTS = 0x8B85++gl_OBJECT_ACTIVE_UNIFORMS :: GLenum+gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86++gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum+gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87++gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum+gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88++gl_SHADER_OBJECT :: GLenum+gl_SHADER_OBJECT = 0x8B48
+ src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_shading_language_100 extension, see+-- <http://www.opengl.org/registry/specs/ARB/shading_language_100.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 (+ -- * Tokens+ gl_SHADING_LANGUAGE_VERSION+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Shadow+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_shadow extension, see+-- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Shadow (+ -- * Tokens+ gl_TEXTURE_COMPARE_MODE,+ gl_TEXTURE_COMPARE_FUNC,+ gl_COMPARE_R_TO_TEXTURE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_shadow_ambient extension not--- already in the OpenGL 3.1 core, see+-- All tokens from the ARB_shadow_ambient extension, see -- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>. -- --------------------------------------------------------------------------------@@ -19,7 +18,7 @@ gl_TEXTURE_COMPARE_FAIL_VALUE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
+ src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs view
@@ -0,0 +1,108 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.Sync+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the ARB_sync extension, see+-- <http://www.opengl.org/registry/specs/ARB/sync.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.Sync (+ -- * Functions+ glFenceSync,+ glIsSync,+ glDeleteSync,+ glClientWaitSync,+ glWaitSync,+ glGetInteger64v,+ glGetSynciv,+ -- * Tokens+ gl_MAX_SERVER_WAIT_TIMEOUT,+ gl_OBJECT_TYPE,+ gl_SYNC_CONDITION,+ gl_SYNC_STATUS,+ gl_SYNC_FLAGS,+ gl_SYNC_FENCE,+ gl_SYNC_GPU_COMMANDS_COMPLETE,+ gl_UNSIGNALED,+ gl_SIGNALED,+ gl_SYNC_FLUSH_COMMANDS_BIT,+ gl_TIMEOUT_IGNORED,+ gl_ALREADY_SIGNALED,+ gl_TIMEOUT_EXPIRED,+ gl_CONDITION_SATISFIED,+ gl_WAIT_FAILED,+ -- * Types+ GLint64,+ GLuint64,+ GLsync+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_sync"++EXTENSION_ENTRY(glFenceSync,GLenum -> GLbitfield -> IO GLsync)+EXTENSION_ENTRY(glIsSync,GLsync -> IO GLboolean)+EXTENSION_ENTRY(glDeleteSync,GLsync -> IO ())+EXTENSION_ENTRY(glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum)+EXTENSION_ENTRY(glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ())+EXTENSION_ENTRY(glGetInteger64v,GLenum -> Ptr GLint64 -> IO ())+EXTENSION_ENTRY(glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())++gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum+gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111++gl_OBJECT_TYPE :: GLenum+gl_OBJECT_TYPE = 0x9112++gl_SYNC_CONDITION :: GLenum+gl_SYNC_CONDITION = 0x9113++gl_SYNC_STATUS :: GLenum+gl_SYNC_STATUS = 0x9114++gl_SYNC_FLAGS :: GLenum+gl_SYNC_FLAGS = 0x9115++gl_SYNC_FENCE :: GLenum+gl_SYNC_FENCE = 0x9116++gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum+gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117++gl_UNSIGNALED :: GLenum+gl_UNSIGNALED = 0x9118++gl_SIGNALED :: GLenum+gl_SIGNALED = 0x9119++gl_SYNC_FLUSH_COMMANDS_BIT :: GLenum+gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001++gl_TIMEOUT_IGNORED :: GLuint64+gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF++gl_ALREADY_SIGNALED :: GLenum+gl_ALREADY_SIGNALED = 0x911A++gl_TIMEOUT_EXPIRED :: GLenum+gl_TIMEOUT_EXPIRED = 0x911B++gl_CONDITION_SATISFIED :: GLenum+gl_CONDITION_SATISFIED = 0x911C++gl_WAIT_FAILED :: GLenum+gl_WAIT_FAILED = 0x911D
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_border_clamp extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp (+ -- * Tokens+ gl_CLAMP_TO_BORDER+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs view
@@ -0,0 +1,51 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_buffer_object, see+-- <http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject (+ -- * Functions+ glTexBuffer,+ -- * Tokens+ gl_TEXTURE_BUFFER,+ gl_MAX_TEXTURE_BUFFER_SIZE,+ gl_TEXTURE_BINDING_BUFFER,+ gl_TEXTURE_BUFFER_DATA_STORE_BINDING,+ gl_TEXTURE_BUFFER_FORMAT+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_texture_buffer_object"++EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())++gl_TEXTURE_BUFFER :: GLenum+gl_TEXTURE_BUFFER = 0x8C2A++gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum+gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B++gl_TEXTURE_BINDING_BUFFER :: GLenum+gl_TEXTURE_BINDING_BUFFER = 0x8C2C++gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum+gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D++gl_TEXTURE_BUFFER_FORMAT :: GLenum+gl_TEXTURE_BUFFER_FORMAT = 0x8C2E
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs view
@@ -0,0 +1,40 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_compression extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_compression.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression (+ -- * Functions+ glCompressedTexImage3D,+ glCompressedTexImage2D,+ glCompressedTexImage1D,+ glCompressedTexSubImage3D,+ glCompressedTexSubImage2D,+ glCompressedTexSubImage1D,+ glGetCompressedTexImage,+ -- * Tokens+ gl_COMPRESSED_ALPHA,+ gl_COMPRESSED_LUMINANCE,+ gl_COMPRESSED_LUMINANCE_ALPHA,+ gl_COMPRESSED_INTENSITY,+ gl_COMPRESSED_RGB,+ gl_COMPRESSED_RGBA,+ gl_TEXTURE_COMPRESSION_HINT,+ gl_TEXTURE_COMPRESSED_IMAGE_SIZE,+ gl_TEXTURE_COMPRESSED,+ gl_NUM_COMPRESSED_TEXTURE_FORMATS,+ gl_COMPRESSED_TEXTURE_FORMATS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_compression_rgtc extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC (+ -- * Tokens+ gl_COMPRESSED_RED_RGTC1,+ gl_COMPRESSED_SIGNED_RED_RGTC1,+ gl_COMPRESSED_RG_RGTC2,+ gl_COMPRESSED_SIGNED_RG_RGTC2+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs view
@@ -0,0 +1,33 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_cube_map extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap (+ -- * Tokens+ gl_NORMAL_MAP,+ gl_REFLECTION_MAP,+ gl_TEXTURE_CUBE_MAP,+ gl_TEXTURE_BINDING_CUBE_MAP,+ gl_TEXTURE_CUBE_MAP_POSITIVE_X,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_X,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Y,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,+ gl_TEXTURE_CUBE_MAP_POSITIVE_Z,+ gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,+ gl_PROXY_TEXTURE_CUBE_MAP,+ gl_MAX_CUBE_MAP_TEXTURE_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs view
@@ -0,0 +1,49 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_cube_map_array extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray (+ -- * Tokens+ gl_TEXTURE_CUBE_MAP_ARRAY,+ gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,+ gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY,+ gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+ gl_INT_SAMPLER_CUBE_MAP_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum+gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009++gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum+gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A++gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum+gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B++gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C++gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum+gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D++gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E++gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F+
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_add extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_add.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd (+ -- * Tokens+ gl_ADD+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs view
@@ -0,0 +1,54 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_combine extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine (+ -- * Tokens+ gl_COMBINE,+ gl_COMBINE_RGB,+ gl_COMBINE_ALPHA,+ gl_SOURCE0_RGB,+ gl_SOURCE1_RGB,+ gl_SOURCE2_RGB,+ gl_SOURCE0_ALPHA,+ gl_SOURCE1_ALPHA,+ gl_SOURCE2_ALPHA,+ gl_OPERAND0_RGB,+ gl_OPERAND1_RGB,+ gl_OPERAND2_RGB,+ gl_OPERAND0_ALPHA,+ gl_OPERAND1_ALPHA,+ gl_OPERAND2_ALPHA,+ gl_RGB_SCALE,+ gl_ALPHA_SCALE,+ gl_REPLACE,+ gl_MODULATE,+ gl_ADD,+ gl_ADD_SIGNED,+ gl_INTERPOLATE,+ gl_SUBTRACT,+ gl_TEXTURE,+ gl_CONSTANT,+ gl_PRIMARY_COLOR,+ gl_PREVIOUS,+ gl_SRC_COLOR,+ gl_ONE_MINUS_SRC_COLOR,+ gl_SRC_ALPHA,+ gl_ONE_MINUS_SRC_ALPHA,+ gl_SRC_ALPHA,+ gl_ONE_MINUS_SRC_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs view
@@ -0,0 +1,52 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_crossbar extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar (+ -- * Tokens+ gl_TEXTURE0,+ gl_TEXTURE1,+ gl_TEXTURE10,+ gl_TEXTURE11,+ gl_TEXTURE12,+ gl_TEXTURE13,+ gl_TEXTURE14,+ gl_TEXTURE15,+ gl_TEXTURE16,+ gl_TEXTURE17,+ gl_TEXTURE18,+ gl_TEXTURE19,+ gl_TEXTURE2,+ gl_TEXTURE20,+ gl_TEXTURE21,+ gl_TEXTURE22,+ gl_TEXTURE23,+ gl_TEXTURE24,+ gl_TEXTURE25,+ gl_TEXTURE26,+ gl_TEXTURE27,+ gl_TEXTURE28,+ gl_TEXTURE29,+ gl_TEXTURE3,+ gl_TEXTURE30,+ gl_TEXTURE31,+ gl_TEXTURE4,+ gl_TEXTURE5,+ gl_TEXTURE6,+ gl_TEXTURE7,+ gl_TEXTURE8,+ gl_TEXTURE9+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_env_dot3 extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 (+ -- * Tokens+ gl_DOT3_RGB,+ gl_DOT3_RGBA+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs view
@@ -0,0 +1,65 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_float extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (+ -- * Tokens+ gl_TEXTURE_RED_TYPE,+ gl_TEXTURE_GREEN_TYPE,+ gl_TEXTURE_BLUE_TYPE,+ gl_TEXTURE_ALPHA_TYPE,+ gl_TEXTURE_LUMINANCE_TYPE,+ gl_TEXTURE_INTENSITY_TYPE,+ gl_TEXTURE_DEPTH_TYPE,+ gl_UNSIGNED_NORMALIZED,+ gl_RGBA32F,+ gl_RGB32F,+ gl_ALPHA32F,+ gl_INTENSITY32F,+ gl_LUMINANCE32F,+ gl_LUMINANCE_ALPHA32F,+ gl_RGBA16F,+ gl_RGB16F,+ gl_ALPHA16F,+ gl_INTENSITY16F,+ gl_LUMINANCE16F,+ gl_LUMINANCE_ALPHA16F+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_ALPHA32F :: GLenum+gl_ALPHA32F = 0x8816++gl_INTENSITY32F :: GLenum+gl_INTENSITY32F = 0x8817++gl_LUMINANCE32F :: GLenum+gl_LUMINANCE32F = 0x8818++gl_LUMINANCE_ALPHA32F :: GLenum+gl_LUMINANCE_ALPHA32F = 0x8819++gl_ALPHA16F :: GLenum+gl_ALPHA16F = 0x881C++gl_INTENSITY16F :: GLenum+gl_INTENSITY16F = 0x881D++gl_LUMINANCE16F :: GLenum+gl_LUMINANCE16F = 0x881E++gl_LUMINANCE_ALPHA16F :: GLenum+gl_LUMINANCE_ALPHA16F = 0x881F
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs view
@@ -0,0 +1,32 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureGather+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_gather extension, see+-- <http://www.opengl.org/registry/specs/ARB/.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather (+ -- * Tokens+ gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+ gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum+gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E++gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F++gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum+gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_mirrored_repeat extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat (+ -- * Tokens+ gl_MIRRORED_REPEAT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs view
@@ -0,0 +1,123 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_texture_multisample extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample (+ -- * Functions+ glTexImage2DMultisample,+ glTexImage3DMultisample,+ glGetMultisamplefv,+ glSampleMaski,+ -- * Tokens+ gl_SAMPLE_POSITION,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_TEXTURE_2D_MULTISAMPLE,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE,+ gl_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_MAX_COLOR_TEXTURE_SAMPLES,+ gl_MAX_DEPTH_TEXTURE_SAMPLES,+ gl_MAX_INTEGER_SAMPLES,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE,+ gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+ gl_TEXTURE_SAMPLES,+ gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,+ gl_SAMPLER_2D_MULTISAMPLE,+ gl_INT_SAMPLER_2D_MULTISAMPLE,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+ gl_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+ gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_texture_multisample"++EXTENSION_ENTRY(glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+EXTENSION_ENTRY(glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+EXTENSION_ENTRY(glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glSampleMaski,GLuint -> GLbitfield -> IO ())+++gl_SAMPLE_POSITION :: GLenum+gl_SAMPLE_POSITION = 0x8E50++gl_SAMPLE_MASK :: GLenum+gl_SAMPLE_MASK = 0x8E51++gl_SAMPLE_MASK_VALUE :: GLenum+gl_SAMPLE_MASK_VALUE = 0x8E52++gl_TEXTURE_2D_MULTISAMPLE :: GLenum+gl_TEXTURE_2D_MULTISAMPLE = 0x9100++gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum+gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101++gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102++gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum+gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103++gl_MAX_SAMPLE_MASK_WORDS :: GLenum+gl_MAX_SAMPLE_MASK_WORDS = 0x8E59++gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum+gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E++gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum+gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F++gl_MAX_INTEGER_SAMPLES :: GLenum+gl_MAX_INTEGER_SAMPLES = 0x9110++gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104++gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum+gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105++gl_TEXTURE_SAMPLES :: GLenum+gl_TEXTURE_SAMPLES = 0x9106++gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum+gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107++gl_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_SAMPLER_2D_MULTISAMPLE = 0x9108++gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A++gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B++gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C++gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum+gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs view
@@ -0,0 +1,50 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRG+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_rg extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_rg.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG (+ -- * Tokens+ gl_R8,+ gl_R16,+ gl_RG8,+ gl_RG16,+ gl_R16F,+ gl_R32F,+ gl_RG16F,+ gl_RG32F,+ gl_R8I,+ gl_R8UI,+ gl_R16I,+ gl_R16UI,+ gl_R32I,+ gl_R32UI,+ gl_RG8I,+ gl_RG8UI,+ gl_RG16I,+ gl_RG16UI,+ gl_RG32I,+ gl_RG32UI,+ gl_RED,+ gl_RG,+ gl_COMPRESSED_RED,+ gl_COMPRESSED_RG,+ gl_RG,+ gl_RG_INTEGER,+ gl_RG,+ gl_RED,+ gl_RG,+ gl_RG_INTEGER+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs view
@@ -0,0 +1,44 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the ARB_texture_rectangle extension, see+-- <http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle (+ -- * Tokens+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_PROXY_TEXTURE_RECTANGLE,+ gl_MAX_RECTANGLE_TEXTURE_SIZE,+ gl_SAMPLER_2D_RECT,+ gl_SAMPLER_2D_RECT_SHADOW+) where++import Graphics.Rendering.OpenGL.Raw.Core31.Types++gl_TEXTURE_RECTANGLE :: GLenum+gl_TEXTURE_RECTANGLE = 0x84F5++gl_TEXTURE_BINDING_RECTANGLE :: GLenum+gl_TEXTURE_BINDING_RECTANGLE = 0x84F6++gl_PROXY_TEXTURE_RECTANGLE :: GLenum+gl_PROXY_TEXTURE_RECTANGLE = 0x84F7++gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum+gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8++gl_SAMPLER_2D_RECT :: GLenum+gl_SAMPLER_2D_RECT = 0x8B63++gl_SAMPLER_2D_RECT_SHADOW :: GLenum+gl_SAMPLER_2D_RECT_SHADOW = 0x8B64
+ src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_transpose_matrix extension, see+-- <http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix (+ -- * Functions+ glLoadTransposeMatrixf,+ glLoadTransposeMatrixd,+ glMultTransposeMatrixf,+ glMultTransposeMatrixd,+ -- * Tokens+ gl_TRANSPOSE_MODELVIEW_MATRIX,+ gl_TRANSPOSE_PROJECTION_MATRIX,+ gl_TRANSPOSE_TEXTURE_MATRIX,+ gl_TRANSPOSE_COLOR_MATRIX+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
+ src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs view
@@ -0,0 +1,182 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_uniform_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject (+ -- * Functions+ glGetUniformIndices,+ glGetActiveUniformsiv,+ glGetActiveUniformName,+ glGetUniformBlockIndex,+ glGetActiveUniformBlockiv,+ glGetActiveUniformBlockName,+ glBindBufferRange,+ glBindBufferBase,+ glGetIntegeri_v,+ glUniformBlockBinding,+ -- * Tokens+ gl_UNIFORM_BUFFER,+ gl_UNIFORM_BUFFER_BINDING,+ gl_UNIFORM_BUFFER_START,+ gl_UNIFORM_BUFFER_SIZE,+ gl_MAX_VERTEX_UNIFORM_BLOCKS,+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_FRAGMENT_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_UNIFORM_BLOCKS,+ gl_MAX_UNIFORM_BUFFER_BINDINGS,+ gl_MAX_UNIFORM_BLOCK_SIZE,+ gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+ gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+ gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+ gl_ACTIVE_UNIFORM_BLOCKS,+ gl_UNIFORM_TYPE,+ gl_UNIFORM_SIZE,+ gl_UNIFORM_NAME_LENGTH,+ gl_UNIFORM_BLOCK_INDEX,+ gl_UNIFORM_OFFSET,+ gl_UNIFORM_ARRAY_STRIDE,+ gl_UNIFORM_MATRIX_STRIDE,+ gl_UNIFORM_IS_ROW_MAJOR,+ gl_UNIFORM_BLOCK_BINDING,+ gl_UNIFORM_BLOCK_DATA_SIZE,+ gl_UNIFORM_BLOCK_NAME_LENGTH,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+ gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+ gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+ gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+ gl_INVALID_INDEX+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31.Types+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_ARB_uniform_buffer_object"++EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)+EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())++gl_UNIFORM_BUFFER :: GLenum+gl_UNIFORM_BUFFER = 0x8A11++gl_UNIFORM_BUFFER_BINDING :: GLenum+gl_UNIFORM_BUFFER_BINDING = 0x8A28++gl_UNIFORM_BUFFER_START :: GLenum+gl_UNIFORM_BUFFER_START = 0x8A29++gl_UNIFORM_BUFFER_SIZE :: GLenum+gl_UNIFORM_BUFFER_SIZE = 0x8A2A++gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum+gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B++gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum+gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C++gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum+gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D++gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum+gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E++gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum+gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F++gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum+gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30++gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31++gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32++gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum+gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33++gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum+gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34++gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum+gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35++gl_ACTIVE_UNIFORM_BLOCKS :: GLenum+gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36++gl_UNIFORM_TYPE :: GLenum+gl_UNIFORM_TYPE = 0x8A37++gl_UNIFORM_SIZE :: GLenum+gl_UNIFORM_SIZE = 0x8A38++gl_UNIFORM_NAME_LENGTH :: GLenum+gl_UNIFORM_NAME_LENGTH = 0x8A39++gl_UNIFORM_BLOCK_INDEX :: GLenum+gl_UNIFORM_BLOCK_INDEX = 0x8A3A++gl_UNIFORM_OFFSET :: GLenum+gl_UNIFORM_OFFSET = 0x8A3B++gl_UNIFORM_ARRAY_STRIDE :: GLenum+gl_UNIFORM_ARRAY_STRIDE = 0x8A3C++gl_UNIFORM_MATRIX_STRIDE :: GLenum+gl_UNIFORM_MATRIX_STRIDE = 0x8A3D++gl_UNIFORM_IS_ROW_MAJOR :: GLenum+gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E++gl_UNIFORM_BLOCK_BINDING :: GLenum+gl_UNIFORM_BLOCK_BINDING = 0x8A3F++gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum+gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40++gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum+gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41++gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42++gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum+gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43++gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44++gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45++gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum+gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46++gl_INVALID_INDEX :: GLenum+gl_INVALID_INDEX = 0xFFFFFFFF
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_array_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject (+ -- * Functions+ glBindVertexArray,+ glDeleteVertexArrays,+ glGenVertexArrays,+ glIsVertexArray,+ -- * Tokens+ gl_VERTEX_ARRAY_BINDING+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_vertex_blend extension not already--- in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_vertex_blend extension, see -- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>. -- --------------------------------------------------------------------------------@@ -73,7 +72,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs view
@@ -0,0 +1,64 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject (+ -- * Functions+ glBindBuffer,+ glDeleteBuffers,+ glGenBuffers,+ glIsBuffer,+ glBufferData,+ glBufferSubData,+ glGetBufferSubData,+ glMapBuffer,+ glUnmapBuffer,+ glGetBufferParameteriv,+ glGetBufferPointerv,+ -- * Tokens+ gl_ARRAY_BUFFER,+ gl_ELEMENT_ARRAY_BUFFER,+ gl_ARRAY_BUFFER_BINDING,+ gl_ELEMENT_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ARRAY_BUFFER_BINDING,+ gl_NORMAL_ARRAY_BUFFER_BINDING,+ gl_COLOR_ARRAY_BUFFER_BINDING,+ gl_INDEX_ARRAY_BUFFER_BINDING,+ gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+ gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,+ gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+ gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+ gl_WEIGHT_ARRAY_BUFFER_BINDING,+ gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+ gl_STREAM_DRAW,+ gl_STREAM_READ,+ gl_STREAM_COPY,+ gl_STATIC_DRAW,+ gl_STATIC_READ,+ gl_STATIC_COPY,+ gl_DYNAMIC_DRAW,+ gl_DYNAMIC_READ,+ gl_DYNAMIC_COPY,+ gl_READ_ONLY,+ gl_WRITE_ONLY,+ gl_READ_WRITE,+ gl_BUFFER_SIZE,+ gl_BUFFER_USAGE,+ gl_BUFFER_ACCESS,+ gl_BUFFER_MAPPED,+ gl_BUFFER_MAP_POINTER+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs view
@@ -9,14 +9,52 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the ARB_vertex_program extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the ARB_vertex_program extension, see -- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( -- * Functions+ glVertexAttrib1s,+ glVertexAttrib1f,+ glVertexAttrib1d,+ glVertexAttrib2s,+ glVertexAttrib2f,+ glVertexAttrib2d,+ glVertexAttrib3s,+ glVertexAttrib3f,+ glVertexAttrib3d,+ glVertexAttrib4s,+ glVertexAttrib4f,+ glVertexAttrib4d,+ glVertexAttrib4Nub,+ glVertexAttrib1sv,+ glVertexAttrib1fv,+ glVertexAttrib1dv,+ glVertexAttrib2sv,+ glVertexAttrib2fv,+ glVertexAttrib2dv,+ glVertexAttrib3sv,+ glVertexAttrib3fv,+ glVertexAttrib3dv,+ glVertexAttrib4bv,+ glVertexAttrib4sv,+ glVertexAttrib4iv,+ glVertexAttrib4ubv,+ glVertexAttrib4usv,+ glVertexAttrib4uiv,+ glVertexAttrib4fv,+ glVertexAttrib4dv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nusv,+ glVertexAttrib4Nuiv,+ glVertexAttribPointer,+ glEnableVertexAttribArray,+ glDisableVertexAttribArray, glProgramString, glBindProgram, glDeletePrograms,@@ -33,10 +71,26 @@ glGetProgramEnvParameterfv, glGetProgramLocalParameterdv, glGetProgramLocalParameterfv,+ glGetProgramiv, glGetProgramString,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glGetVertexAttribPointerv,+ glIsProgram, -- * Tokens gl_VERTEX_PROGRAM,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_COLOR_SUM, gl_PROGRAM_FORMAT_ASCII,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_VERTEX_ATTRIB_ARRAY_POINTER, gl_PROGRAM_LENGTH, gl_PROGRAM_FORMAT, gl_PROGRAM_BINDING,@@ -68,6 +122,7 @@ gl_CURRENT_MATRIX, gl_TRANSPOSE_CURRENT_MATRIX, gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_MAX_VERTEX_ATTRIBS, gl_MAX_PROGRAM_MATRICES, gl_MAX_PROGRAM_MATRIX_STACK_DEPTH, gl_PROGRAM_ERROR_STRING,@@ -106,115 +161,32 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31---- functions/tokens already in the OpenGL 3.1 core:------ glVertexAttrib1s--- glVertexAttrib1f--- glVertexAttrib1d--- glVertexAttrib2s--- glVertexAttrib2f--- glVertexAttrib2d--- glVertexAttrib3s--- glVertexAttrib3f--- glVertexAttrib3d--- glVertexAttrib4s--- glVertexAttrib4f--- glVertexAttrib4d--- glVertexAttrib4Nub--- glVertexAttrib1sv--- glVertexAttrib1fv--- glVertexAttrib1dv--- glVertexAttrib2sv--- glVertexAttrib2fv--- glVertexAttrib2dv--- glVertexAttrib3sv--- glVertexAttrib3fv--- glVertexAttrib3dv--- glVertexAttrib4bv--- glVertexAttrib4sv--- glVertexAttrib4iv--- glVertexAttrib4ubv--- glVertexAttrib4usv--- glVertexAttrib4uiv--- glVertexAttrib4fv--- glVertexAttrib4dv--- glVertexAttrib4Nbv--- glVertexAttrib4Nsv--- glVertexAttrib4Niv--- glVertexAttrib4Nubv--- glVertexAttrib4Nusv--- glVertexAttrib4Nuiv--- glVertexAttribPointer--- glEnableVertexAttribArray--- glDisableVertexAttribArray--- glGetProgramiv--- glGetVertexAttribdv--- glGetVertexAttribfv--- glGetVertexAttribiv--- glGetVertexAttribPointerv--- glIsProgram--- gl_VERTEX_PROGRAM_POINT_SIZE--- gl_VERTEX_ATTRIB_ARRAY_ENABLED--- gl_VERTEX_ATTRIB_ARRAY_SIZE--- gl_VERTEX_ATTRIB_ARRAY_STRIDE--- gl_VERTEX_ATTRIB_ARRAY_TYPE--- gl_VERTEX_ATTRIB_ARRAY_NORMALIZED--- gl_CURRENT_VERTEX_ATTRIB--- gl_VERTEX_ATTRIB_ARRAY_POINTER--- gl_MAX_VERTEX_ATTRIBS--glProgramString :: GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()-glProgramString = undefined--glBindProgram :: GLenum -> GLuint -> IO ()-glBindProgram = undefined--glDeletePrograms :: GLsizei -> Ptr GLuint -> IO ()-glDeletePrograms = undefined--glGenPrograms :: GLsizei -> Ptr GLuint -> IO ()-glGenPrograms = undefined--glProgramEnvParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()-glProgramEnvParameter4d = undefined--glProgramEnvParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()-glProgramEnvParameter4dv = undefined--glProgramEnvParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()-glProgramEnvParameter4f = undefined--glProgramEnvParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()-glProgramEnvParameter4fv = undefined--glProgramLocalParameter4d :: GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()-glProgramLocalParameter4d = undefined--glProgramLocalParameter4dv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()-glProgramLocalParameter4dv = undefined--glProgramLocalParameter4f :: GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()-glProgramLocalParameter4f = undefined--glProgramLocalParameter4fv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()-glProgramLocalParameter4fv = undefined--glGetProgramEnvParameterdv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()-glGetProgramEnvParameterdv = undefined--glGetProgramEnvParameterfv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()-glGetProgramEnvParameterfv = undefined+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions -glGetProgramLocalParameterdv :: GLenum -> GLuint -> Ptr GLdouble -> IO ()-glGetProgramLocalParameterdv = undefined+#include "HsOpenGLRaw.h" -glGetProgramLocalParameterfv :: GLenum -> GLuint -> Ptr GLfloat -> IO ()-glGetProgramLocalParameterfv = undefined+extensionNameString :: String+extensionNameString = "GL_ARB_vertex_program" -glGetProgramString :: GLenum -> GLenum -> Ptr a -> IO ()-glGetProgramString = undefined+EXTENSION_ENTRY(glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glBindProgram,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glDeletePrograms,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenPrograms,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ()) gl_VERTEX_PROGRAM :: GLenum gl_VERTEX_PROGRAM = 0x8620
+ src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs view
@@ -0,0 +1,101 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.VertexShader+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the ARB_vertex_shader extension, see+-- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader (+ -- * Functions+ glVertexAttrib1f,+ glVertexAttrib1s,+ glVertexAttrib1d,+ glVertexAttrib2f,+ glVertexAttrib2s,+ glVertexAttrib2d,+ glVertexAttrib3f,+ glVertexAttrib3s,+ glVertexAttrib3d,+ glVertexAttrib4f,+ glVertexAttrib4s,+ glVertexAttrib4d,+ glVertexAttrib4Nub,+ glVertexAttrib1fv,+ glVertexAttrib1sv,+ glVertexAttrib1dv,+ glVertexAttrib2fv,+ glVertexAttrib2sv,+ glVertexAttrib2dv,+ glVertexAttrib3fv,+ glVertexAttrib3sv,+ glVertexAttrib3dv,+ glVertexAttrib4fv,+ glVertexAttrib4sv,+ glVertexAttrib4dv,+ glVertexAttrib4iv,+ glVertexAttrib4bv,+ glVertexAttrib4ubv,+ glVertexAttrib4usv,+ glVertexAttrib4uiv,+ glVertexAttrib4Nbv,+ glVertexAttrib4Nsv,+ glVertexAttrib4Niv,+ glVertexAttrib4Nubv,+ glVertexAttrib4Nusv,+ glVertexAttrib4Nuiv,+ glVertexAttribPointer,+ glEnableVertexAttribArray,+ glDisableVertexAttribArray,+ glBindAttribLocation,+ glGetActiveAttrib,+ glGetAttribLocation,+ glGetVertexAttribdv,+ glGetVertexAttribfv,+ glGetVertexAttribiv,+ glGetVertexAttribPointerv,+ -- * Tokens+ gl_VERTEX_SHADER,+ gl_MAX_VERTEX_UNIFORM_COMPONENTS,+ gl_MAX_VARYING_FLOATS,+ gl_MAX_VERTEX_ATTRIBS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+ gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+ gl_MAX_TEXTURE_COORDS,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_OBJECT_ACTIVE_ATTRIBUTES,+ gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH,+ gl_VERTEX_ATTRIB_ARRAY_ENABLED,+ gl_VERTEX_ATTRIB_ARRAY_SIZE,+ gl_VERTEX_ATTRIB_ARRAY_STRIDE,+ gl_VERTEX_ATTRIB_ARRAY_TYPE,+ gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,+ gl_CURRENT_VERTEX_ATTRIB,+ gl_VERTEX_ATTRIB_ARRAY_POINTER,+ gl_FLOAT,+ gl_FLOAT_VEC2,+ gl_FLOAT_VEC3,+ gl_FLOAT_VEC4,+ gl_FLOAT_MAT2,+ gl_FLOAT_MAT3,+ gl_FLOAT_MAT4+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum+gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89++gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum+gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A+
+ src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs view
@@ -0,0 +1,36 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.ARB.WindowPos+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the ARB_shadow extension, see+-- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos (+ -- * Functions+ glWindowPos2d,+ glWindowPos2f,+ glWindowPos2i,+ glWindowPos2s,+ glWindowPos2dv,+ glWindowPos2fv,+ glWindowPos2iv,+ glWindowPos2sv,+ glWindowPos3d,+ glWindowPos3f,+ glWindowPos3i,+ glWindowPos3s,+ glWindowPos3dv,+ glWindowPos3fv,+ glWindowPos3iv,+ glWindowPos3sv+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/Core31.hs view
@@ -19,9 +19,24 @@ -- * Tokens module Graphics.Rendering.OpenGL.Raw.Core31.Tokens, -- * Types- module Graphics.Rendering.OpenGL.Raw.Core31.Types+ module Graphics.Rendering.OpenGL.Raw.Core31.Types,+ -- * Extensions promoted to OpenGL 3.1 core+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,+ module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,+ module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ) where import Graphics.Rendering.OpenGL.Raw.Core31.Functions import Graphics.Rendering.OpenGL.Raw.Core31.Tokens import Graphics.Rendering.OpenGL.Raw.Core31.Types++import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced+import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer+import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject+import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle+import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding (+ gl_MAX_GEOMETRY_UNIFORM_BLOCKS,+ gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+ gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )
src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs view
@@ -23,8 +23,6 @@ glBeginTransformFeedback, glBindAttribLocation, glBindBuffer,- glBindBufferBase,- glBindBufferRange, glBindFragDataLocation, glBindFramebuffer, glBindRenderbuffer,@@ -57,7 +55,6 @@ glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D,- glCopyBufferSubData, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,@@ -82,11 +79,9 @@ glDisableVertexAttribArray, glDisablei, glDrawArrays,- glDrawArraysInstanced, glDrawBuffer, glDrawBuffers, glDrawElements,- glDrawElementsInstanced, glDrawRangeElements, glEnable, glEnableVertexAttribArray,@@ -112,10 +107,6 @@ glGenerateMipmap, glGetActiveAttrib, glGetActiveUniform,- glGetActiveUniformBlockName,- glGetActiveUniformBlockiv,- glGetActiveUniformName,- glGetActiveUniformsiv, glGetAttachedShaders, glGetAttribLocation, glGetBooleani_v,@@ -129,7 +120,6 @@ glGetFloatv, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv,- glGetIntegeri_v, glGetIntegerv, glGetPointerv, glGetProgramInfoLog,@@ -151,8 +141,6 @@ glGetTexParameterfv, glGetTexParameteriv, glGetTransformFeedbackVarying,- glGetUniformBlockIndex,- glGetUniformIndices, glGetUniformLocation, glGetUniformfv, glGetUniformiv,@@ -204,7 +192,6 @@ glStencilMaskSeparate, glStencilOp, glStencilOpSeparate,- glTexBuffer, glTexImage1D, glTexImage2D, glTexImage3D,@@ -242,7 +229,6 @@ glUniform4iv, glUniform4ui, glUniform4uiv,- glUniformBlockBinding, glUniformMatrix2fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv,@@ -332,8 +318,6 @@ EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ()) EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()) EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ())@@ -366,7 +350,6 @@ EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()) EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()) EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()) EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())@@ -391,11 +374,9 @@ EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ()) EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ()) EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ()) EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ()) EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()) EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glEnable,GLenum -> IO ()) EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ())@@ -421,10 +402,6 @@ EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ()) EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()) EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint) EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ())@@ -438,7 +415,6 @@ EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint) EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ()) EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())@@ -460,8 +436,6 @@ EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)-EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()) EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint) EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ())@@ -513,7 +487,6 @@ EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ()) EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ()) EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()) EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())@@ -551,7 +524,6 @@ EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ()) EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ()) EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs view
@@ -29,12 +29,6 @@ gl_ACTIVE_UNIFORMS :: GLenum gl_ACTIVE_UNIFORMS = 0x8B86 -gl_ACTIVE_UNIFORM_BLOCKS :: GLenum-gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36--gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35- gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 @@ -140,9 +134,18 @@ gl_BUFFER_ACCESS :: GLenum gl_BUFFER_ACCESS = 0x88BB +gl_BUFFER_ACCESS_FLAGS :: GLenum+gl_BUFFER_ACCESS_FLAGS = 0x911F+ gl_BUFFER_MAPPED :: GLenum gl_BUFFER_MAPPED = 0x88BC +gl_BUFFER_MAP_LENGTH :: GLenum+gl_BUFFER_MAP_LENGTH = 0x9120++gl_BUFFER_MAP_OFFSET :: GLenum+gl_BUFFER_MAP_OFFSET = 0x9121+ gl_BUFFER_MAP_POINTER :: GLenum gl_BUFFER_MAP_POINTER = 0x88BD @@ -188,6 +191,12 @@ gl_CLIP_DISTANCE5 :: GLenum gl_CLIP_DISTANCE5 = 0x3005 +gl_CLIP_DISTANCE6 :: GLenum+gl_CLIP_DISTANCE6 = 0x3006++gl_CLIP_DISTANCE7 :: GLenum+gl_CLIP_DISTANCE7 = 0x3007+ gl_COLOR :: GLenum gl_COLOR = 0x1800 @@ -308,12 +317,6 @@ gl_COPY_INVERTED :: GLenum gl_COPY_INVERTED = 0x150C -gl_COPY_READ_BUFFER :: GLenum-gl_COPY_READ_BUFFER = 0x8F36--gl_COPY_WRITE_BUFFER :: GLenum-gl_COPY_WRITE_BUFFER = 0x8F37- gl_CULL_FACE :: GLenum gl_CULL_FACE = 0x0B44 @@ -722,9 +725,6 @@ gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506 -gl_INVALID_INDEX :: GLenum-gl_INVALID_INDEX = 0xFFFFFFFF- gl_INVALID_OPERATION :: GLenum gl_INVALID_OPERATION = 0x0502 @@ -827,18 +827,9 @@ gl_MAX_COLOR_ATTACHMENTS :: GLenum gl_MAX_COLOR_ATTACHMENTS = 0x8CDF -gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33- gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D -gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum-gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E--gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31- gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C @@ -851,27 +842,18 @@ gl_MAX_ELEMENTS_VERTICES :: GLenum gl_MAX_ELEMENTS_VERTICES = 0x80E8 -gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D- gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 -gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum-gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8- gl_MAX_RENDERBUFFER_SIZE :: GLenum gl_MAX_RENDERBUFFER_SIZE = 0x84E8 gl_MAX_SAMPLES :: GLenum gl_MAX_SAMPLES = 0x8D57 -gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum-gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B- gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872 @@ -890,12 +872,6 @@ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 -gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum-gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30--gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum-gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F- gl_MAX_VARYING_COMPONENTS :: GLenum gl_MAX_VARYING_COMPONENTS = 0x8B4B @@ -908,9 +884,6 @@ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C -gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum-gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B- gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A @@ -1109,9 +1082,6 @@ gl_PROXY_TEXTURE_CUBE_MAP :: GLenum gl_PROXY_TEXTURE_CUBE_MAP = 0x851B -gl_PROXY_TEXTURE_RECTANGLE :: GLenum-gl_PROXY_TEXTURE_RECTANGLE = 0x84F7- gl_QUERY_BY_REGION_NO_WAIT :: GLenum gl_QUERY_BY_REGION_NO_WAIT = 0x8E16 @@ -1436,12 +1406,6 @@ gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 -gl_SAMPLER_2D_RECT :: GLenum-gl_SAMPLER_2D_RECT = 0x8B63--gl_SAMPLER_2D_RECT_SHADOW :: GLenum-gl_SAMPLER_2D_RECT_SHADOW = 0x8B64- gl_SAMPLER_2D_SHADOW :: GLenum gl_SAMPLER_2D_SHADOW = 0x8B62 @@ -1778,15 +1742,9 @@ gl_TEXTURE_BINDING_3D :: GLenum gl_TEXTURE_BINDING_3D = 0x806A -gl_TEXTURE_BINDING_BUFFER :: GLenum-gl_TEXTURE_BINDING_BUFFER = 0x8C2C- gl_TEXTURE_BINDING_CUBE_MAP :: GLenum gl_TEXTURE_BINDING_CUBE_MAP = 0x8514 -gl_TEXTURE_BINDING_RECTANGLE :: GLenum-gl_TEXTURE_BINDING_RECTANGLE = 0x84F6- gl_TEXTURE_BLUE_SIZE :: GLenum gl_TEXTURE_BLUE_SIZE = 0x805E @@ -1799,15 +1757,6 @@ gl_TEXTURE_BORDER_COLOR :: GLenum gl_TEXTURE_BORDER_COLOR = 0x1004 -gl_TEXTURE_BUFFER :: GLenum-gl_TEXTURE_BUFFER = 0x8C2A--gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum-gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D--gl_TEXTURE_BUFFER_FORMAT :: GLenum-gl_TEXTURE_BUFFER_FORMAT = 0x8C2E- gl_TEXTURE_COMPARE_FUNC :: GLenum gl_TEXTURE_COMPARE_FUNC = 0x884D @@ -1883,9 +1832,6 @@ gl_TEXTURE_MIN_LOD :: GLenum gl_TEXTURE_MIN_LOD = 0x813A -gl_TEXTURE_RECTANGLE :: GLenum-gl_TEXTURE_RECTANGLE = 0x84F5- gl_TEXTURE_RED_SIZE :: GLenum gl_TEXTURE_RED_SIZE = 0x805C @@ -1945,66 +1891,6 @@ gl_TRUE :: GLenum gl_TRUE = 1--gl_UNIFORM_ARRAY_STRIDE :: GLenum-gl_UNIFORM_ARRAY_STRIDE = 0x8A3C--gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42--gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43--gl_UNIFORM_BLOCK_BINDING :: GLenum-gl_UNIFORM_BLOCK_BINDING = 0x8A3F--gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum-gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40--gl_UNIFORM_BLOCK_INDEX :: GLenum-gl_UNIFORM_BLOCK_INDEX = 0x8A3A--gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum-gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41--gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46--gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44--gl_UNIFORM_BUFFER :: GLenum-gl_UNIFORM_BUFFER = 0x8A11--gl_UNIFORM_BUFFER_BINDING :: GLenum-gl_UNIFORM_BUFFER_BINDING = 0x8A28--gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum-gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34--gl_UNIFORM_BUFFER_SIZE :: GLenum-gl_UNIFORM_BUFFER_SIZE = 0x8A2A--gl_UNIFORM_BUFFER_START :: GLenum-gl_UNIFORM_BUFFER_START = 0x8A29--gl_UNIFORM_IS_ROW_MAJOR :: GLenum-gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E--gl_UNIFORM_MATRIX_STRIDE :: GLenum-gl_UNIFORM_MATRIX_STRIDE = 0x8A3D--gl_UNIFORM_NAME_LENGTH :: GLenum-gl_UNIFORM_NAME_LENGTH = 0x8A39--gl_UNIFORM_OFFSET :: GLenum-gl_UNIFORM_OFFSET = 0x8A3B--gl_UNIFORM_SIZE :: GLenum-gl_UNIFORM_SIZE = 0x8A38--gl_UNIFORM_TYPE :: GLenum-gl_UNIFORM_TYPE = 0x8A37 gl_UNPACK_ALIGNMENT :: GLenum gl_UNPACK_ALIGNMENT = 0x0CF5
src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs view
@@ -13,25 +13,27 @@ -- -------------------------------------------------------------------------------- -module Graphics.Rendering.OpenGL.Raw.Core31.Types where--import Foreign.C.Types+module Graphics.Rendering.OpenGL.Raw.Core31.Types (+ GLbitfield,+ GLboolean,+ GLbyte,+ GLchar,+ GLclampd,+ GLclampf,+ GLdouble,+ GLenum,+ GLfloat,+ GLhalf,+ GLint,+ GLintptr,+ GLshort,+ GLsizei,+ GLsizeiptr,+ GLubyte,+ GLuint,+ GLushort+) where -type GLbitfield = CUInt-type GLboolean = CUChar-type GLbyte = CSChar-type GLchar = CChar-type GLclampd = CDouble-type GLclampf = CFloat-type GLdouble = CDouble-type GLenum = CUInt-type GLfloat = CFloat-type GLhalf = CUShort-type GLint = CInt-type GLintptr = CPtrdiff-type GLshort = CShort-type GLsizei = CInt-type GLsizeiptr = CPtrdiff-type GLubyte = CUChar-type GLuint = CUInt-type GLushort = CUShort+-- Just re-export the types in an opaque way, without introducing any warnings+-- about unused constructors.+import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal
+ src/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.hs view
@@ -0,0 +1,61 @@+{-# LANGUAGE CPP #-}+{-# OPTIONS_GHC -XMagicHash -XGeneralizedNewtypeDeriving #-}+-- #hide+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All types from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal where++import Data.Bits+import Data.Int+import Data.Word+import Data.Typeable+import Foreign.C.Types+import Foreign.Ptr+import Foreign.Storable++#ifdef __GLASGOW_HASKELL__+import GHC.Prim+#else+import Control.Monad+import Foreign.Ptr+#endif++#include "CTypes.h"++INTEGRAL_TYPE(GLbitfield,tyConGLbitfield,"GLbitfield",CUInt)+INTEGRAL_TYPE(GLboolean,tyConGLboolean,"GLboolean",CUChar)+INTEGRAL_TYPE(GLbyte,tyConGLbyte,"GLbyte",CSChar)+INTEGRAL_TYPE(GLchar,tyConGLchar,"GLchar",CChar)+FLOATING_TYPE(GLclampd,tyConGLclampd,"GLclampd",CDouble)+FLOATING_TYPE(GLclampf,tyConGLclampf,"GLclampf",CFloat)+FLOATING_TYPE(GLdouble,tyConGLdouble,"GLdouble",CDouble)+INTEGRAL_TYPE(GLenum,tyConGLenum,"GLenum",CUInt)+FLOATING_TYPE(GLfloat,tyConGLfloat,"GLfloat",CFloat)+INTEGRAL_TYPE(GLhalf,tyConGLhalf,"GLhalf",CUShort)+INTEGRAL_TYPE(GLint,tyConGLint,"GLint",CInt)+INTEGRAL_TYPE(GLintptr,tyConGLintptr,"GLintptr",CPtrdiff)+INTEGRAL_TYPE(GLshort,tyConGLshort,"GLshort",CShort)+INTEGRAL_TYPE(GLsizei,tyConGLsizei,"GLsizei",CInt)+INTEGRAL_TYPE(GLsizeiptr,tyConGLsizeiptr,"GLsizeiptr",CPtrdiff)+INTEGRAL_TYPE(GLubyte,tyConGLubyte,"GLubyte",CUChar)+INTEGRAL_TYPE(GLuint,tyConGLuint,"GLuint",CUInt)+INTEGRAL_TYPE(GLushort,tyConGLushort,"GLushort",CUShort)+INTEGRAL_TYPE(GLint64,tyConGLint64,"GLint64",Int64)+INTEGRAL_TYPE(GLuint64,tyConGLuint64,"GLuint64",Word64)++newtype GLsync = GLSync (Ptr GLsync)++-- Not part of the core, but it is very handy to define this here+INTEGRAL_TYPE(GLhandle,tyConGLhandle,"GLhandle",CUInt)
+ src/Graphics/Rendering/OpenGL/Raw/Core32.hs view
@@ -0,0 +1,43 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.Core32+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the OpenGL 3.2 core, see+-- <http://www.opengl.org/registry/>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.Core32 (+ -- * OpenGL 3.1 core+ module Graphics.Rendering.OpenGL.Raw.Core31,+ -- * Extensions which had some hidden entitites in OpenGL 3.1 core+ module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,+ -- * Extensions promoted to OpenGL 3.2 core+ module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,+ module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,+ module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,+ module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,+ module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,+ module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,+ module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.ARB.Sync+) where++import Graphics.Rendering.OpenGL.Raw.Core31++import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject++import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile+import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex+import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex+import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap+import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample+import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.ARB.Sync
src/Graphics/Rendering/OpenGL/Raw/EXT.hs view
@@ -14,110 +14,182 @@ module Graphics.Rendering.OpenGL.Raw.EXT ( module Graphics.Rendering.OpenGL.Raw.EXT.Abgr,- module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,- module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,+ module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,+ module Graphics.Rendering.OpenGL.Raw.EXT.Texture,+ module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,+ module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.Histogram,+ module Graphics.Rendering.OpenGL.Raw.EXT.Convolution, module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,+ module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp,+ module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,+ module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,+ module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,- module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,- module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,- module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,- module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,- module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,- module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,- module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,- module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,- module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,- module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,+ module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,- module Graphics.Rendering.OpenGL.Raw.EXT.Multisample,- module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,- module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,- module Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,+ module Graphics.Rendering.OpenGL.Raw.EXT.Bgra, module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,- module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,- module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,- module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,- module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,- module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,- module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable, module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,- module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,- module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,- module Graphics.Rendering.OpenGL.Raw.EXT.Texture,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,+ module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,+ module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv,+ module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,+ module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,+ module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,+ module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,+ module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd, module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,+ module Graphics.Rendering.OpenGL.Raw.EXT.Multisample,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,+ module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,+ module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,+ module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,- module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,- module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+ module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,+ module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced,+ module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,+ module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,+ module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,+ module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,+ -- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra,+ module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,+ module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+ -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm ) where import Graphics.Rendering.OpenGL.Raw.EXT.Abgr-import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform-import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+import Graphics.Rendering.OpenGL.Raw.EXT.BlendColor+import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset+import Graphics.Rendering.OpenGL.Raw.EXT.Texture+import Graphics.Rendering.OpenGL.Raw.EXT.Texture3D+import Graphics.Rendering.OpenGL.Raw.EXT.Subtexture+import Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture+import Graphics.Rendering.OpenGL.Raw.EXT.Histogram+import Graphics.Rendering.OpenGL.Raw.EXT.Convolution import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka+import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+import Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels+import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal+import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray+-- import Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute+import Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax+import Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract+-- import Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp+import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable+import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture+import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint+-- import Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture+import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc+import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray-import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex-import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord-import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting-import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject-import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB-import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters-import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats-import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc-import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial+import Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture-import Graphics.Rendering.OpenGL.Raw.EXT.Multisample-import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat-import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture-import Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal+import Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker+import Graphics.Rendering.OpenGL.Raw.EXT.Bgra import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform-import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters-import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset-import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex-import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal-import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor-import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+-- import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette-import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag-import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide-import Graphics.Rendering.OpenGL.Raw.EXT.Texture-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd+import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor+import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv+import Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal+import Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays+import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord+import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3-import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic-import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+import Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate+import Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap+import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd import Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias+import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic+import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc+import Graphics.Rendering.OpenGL.Raw.EXT.Multisample+import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3+import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader+-- import Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs+import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide+import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp-import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject+import Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate+-- import Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject+-- import Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil+import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB-import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+-- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit+-- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery-import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray-import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader-import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting+import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters+import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4+-- import Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4+-- import Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced+import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureArray+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject+import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent+import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB+-- import Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2+import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform+import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger+-- import Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+-- import Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra+import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle+import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex+-- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm
src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs view
@@ -8,8 +8,8 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_abgr extension not already in the--- OpenGL 3.1 core, see <http://www.opengl.org/registry/specs/EXT/abgr.txt>.+-- All tokens from the EXT_abgr extension, see+-- <http://www.opengl.org/registry/specs/EXT/abgr.txt>. -- -------------------------------------------------------------------------------- @@ -18,7 +18,7 @@ gl_ABGR ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_ABGR :: GLenum gl_ABGR = 0x8000
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Bgra+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_bgra extension, see+-- <http://www.opengl.org/registry/specs/EXT/bgra.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Bgra (+ -- * Tokens+ gl_BGR,+ gl_BGRA+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs view
@@ -29,7 +29,7 @@ gl_UNIFORM_BUFFER_EXT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendColor+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_color extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor (+ -- * Functions+ glBlendColor,+ -- * Tokens+ gl_CONSTANT_COLOR,+ gl_ONE_MINUS_CONSTANT_COLOR,+ gl_CONSTANT_ALPHA,+ gl_ONE_MINUS_CONSTANT_ALPHA,+ gl_BLEND_COLOR+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_equation_separate extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate (+ -- * Functions+ glBlendEquationSeparate,+ -- * Tokens+ gl_BLEND_EQUATION_RGB,+ gl_BLEND_EQUATION_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_func_separate extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate (+ -- * Functions+ glBlendFuncSeparate,+ -- * Tokens+ gl_BLEND_DST_RGB,+ gl_BLEND_SRC_RGB,+ gl_BLEND_DST_ALPHA,+ gl_BLEND_SRC_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_blend_minmax extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_minmax.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax (+ -- * Functions+ glBlendEquation,+ -- * Tokens+ gl_FUNC_ADD,+ gl_MIN,+ gl_MAX,+ gl_BLEND_EQUATION+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_blend_subtract extension, see+-- <http://www.opengl.org/registry/specs/EXT/blend_subtract.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract (+ -- * Tokens+ gl_FUNC_SUBTRACT,+ gl_FUNC_REVERSE_SUBTRACT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_clip_volume_hint extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_clip_volume_hint extension, see -- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>. -- --------------------------------------------------------------------------------@@ -19,7 +18,7 @@ gl_CLIP_VOLUME_CLIPPING_HINT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0
src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs view
@@ -8,8 +8,8 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_cmyka extension not already in the--- OpenGL 3.1 core, see <http://www.opengl.org/registry/specs/EXT/cmyka.txt>.+-- All tokens from the EXT_cmyka extension, see+-- <http://www.opengl.org/registry/specs/EXT/cmyka.txt>. -- -------------------------------------------------------------------------------- @@ -21,7 +21,7 @@ gl_UNPACK_CMYK_HINT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_CMYK :: GLenum gl_CMYK = 0x800C
src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_color_subtable extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_color_subtable extension, see -- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>. -- --------------------------------------------------------------------------------
src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs view
@@ -9,8 +9,8 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_compiled_vertex_array extension--- not already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_compiled_vertex_array extension,+-- see -- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>. -- --------------------------------------------------------------------------------@@ -24,7 +24,7 @@ gl_ARRAY_ELEMENT_LOCK_COUNT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs view
@@ -0,0 +1,54 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Convolution+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_convolution extension, see+-- <http://www.opengl.org/registry/specs/EXT/convolution.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Convolution (+ -- * Functions+ glConvolutionFilter1D,+ glConvolutionFilter2D,+ glCopyConvolutionFilter1D,+ glCopyConvolutionFilter2D,+ glGetConvolutionFilter,+ glSeparableFilter2D,+ glGetSeparableFilter,+ glConvolutionParameteri,+ glConvolutionParameteriv,+ glConvolutionParameterf,+ glConvolutionParameterfv,+ glGetConvolutionParameteriv,+ glGetConvolutionParameterfv,+ -- * Tokens+ gl_CONVOLUTION_1D,+ gl_CONVOLUTION_2D,+ gl_SEPARABLE_2D,+ gl_CONVOLUTION_BORDER_MODE,+ gl_CONVOLUTION_FILTER_SCALE,+ gl_CONVOLUTION_FILTER_BIAS,+ gl_REDUCE,+ gl_CONVOLUTION_FORMAT,+ gl_CONVOLUTION_WIDTH,+ gl_CONVOLUTION_HEIGHT,+ gl_MAX_CONVOLUTION_WIDTH,+ gl_MAX_CONVOLUTION_HEIGHT,+ gl_POST_CONVOLUTION_RED_SCALE,+ gl_POST_CONVOLUTION_GREEN_SCALE,+ gl_POST_CONVOLUTION_BLUE_SCALE,+ gl_POST_CONVOLUTION_ALPHA_SCALE,+ gl_POST_CONVOLUTION_RED_BIAS,+ gl_POST_CONVOLUTION_GREEN_BIAS,+ gl_POST_CONVOLUTION_BLUE_BIAS,+ gl_POST_CONVOLUTION_ALPHA_BIAS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_coordinate_frame extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_coordinate_frame extension, see -- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>. -- --------------------------------------------------------------------------------@@ -34,8 +33,8 @@ glBinormal3s, glBinormal3bv, glBinormal3dv,- glBinormal3iv, glBinormal3fv,+ glBinormal3iv, glBinormal3sv, glTangentPointer, glBinormalPointer,@@ -57,7 +56,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_copy_texture extension, see+-- <http://www.opengl.org/registry/specs/EXT/copy_texture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture (+ -- * Functions+ glCopyTexImage1D,+ glCopyTexImage2D,+ glCopyTexSubImage1D,+ glCopyTexSubImage2D,+ glCopyTexSubImage3D,+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_cull_vertex extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_cull_vertex extension, see -- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>. -- --------------------------------------------------------------------------------@@ -26,7 +25,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_depth_bounds_test extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_depth_bounds_test extension, see -- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>. -- --------------------------------------------------------------------------------@@ -23,7 +22,7 @@ gl_DEPTH_BOUNDS ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs view
@@ -215,7 +215,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_draw_range_elements extension, see+-- <http://www.opengl.org/registry/specs/EXT/draw_range_elements.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements (+ -- * Functions+ glDrawRangeElements,+ -- * Tokens+ gl_MAX_ELEMENTS_VERTICES,+ gl_MAX_ELEMENTS_INDICES+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_fog_coord extension not already--- in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_fog_coord extension, see -- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>. -- --------------------------------------------------------------------------------
src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_422_pixels extension not already in--- the OpenGL 3.1 core, see+-- All tokens from the EXT_422_pixels extension, see -- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>. -- --------------------------------------------------------------------------------@@ -22,7 +21,7 @@ gl_422_REV_AVERAGE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_422 :: GLenum gl_422 = 0x80CC
src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_fragment_lighting extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_fragment_lighting extension, see -- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>. -- --------------------------------------------------------------------------------@@ -59,7 +58,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs view
@@ -20,7 +20,7 @@ gl_FRAMEBUFFER_INCOMPLETE_FORMATS ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs view
@@ -19,7 +19,7 @@ gl_FRAMEBUFFER_SRGB_CAPABLE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA
src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_geometry_shader4 extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_geometry_shader4 extension, see -- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>. -- --------------------------------------------------------------------------------@@ -41,58 +40,3 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.Core31--gl_GEOMETRY_SHADER :: GLenum-gl_GEOMETRY_SHADER = 0x8DD9--gl_GEOMETRY_VERTICES_OUT :: GLenum-gl_GEOMETRY_VERTICES_OUT = 0x8DDA--gl_GEOMETRY_INPUT_TYPE :: GLenum-gl_GEOMETRY_INPUT_TYPE = 0x8DDB--gl_GEOMETRY_OUTPUT_TYPE :: GLenum-gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC--gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD--gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum-gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE--gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF--gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum-gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0--gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1--gl_LINES_ADJACENCY :: GLenum-gl_LINES_ADJACENCY = 0xA--gl_LINE_STRIP_ADJACENCY :: GLenum-gl_LINE_STRIP_ADJACENCY = 0xB--gl_TRIANGLES_ADJACENCY :: GLenum-gl_TRIANGLES_ADJACENCY = 0xC--gl_TRIANGLE_STRIP_ADJACENCY :: GLenum-gl_TRIANGLE_STRIP_ADJACENCY = 0xD--gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9--gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--gl_PROGRAM_POINT_SIZE :: GLenum-gl_PROGRAM_POINT_SIZE = 0x8642
src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs view
@@ -22,7 +22,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs view
@@ -0,0 +1,44 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Histogram+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_histogram extension, see+-- <http://www.opengl.org/registry/specs/EXT/histogram.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Histogram (+ -- * Functions+ glHistogram,+ glResetHistogram,+ glGetHistogram,+ glGetHistogramParameteriv,+ glGetHistogramParameterfv,+ glMinmax,+ glResetMinmax,+ glGetMinmax,+ glGetMinmaxParameteriv,+ glGetMinmaxParameterfv,+ -- * Tokens+ gl_HISTOGRAM,+ gl_PROXY_HISTOGRAM,+ gl_HISTOGRAM_WIDTH,+ gl_HISTOGRAM_FORMAT,+ gl_HISTOGRAM_RED_SIZE,+ gl_HISTOGRAM_GREEN_SIZE,+ gl_HISTOGRAM_BLUE_SIZE,+ gl_HISTOGRAM_ALPHA_SIZE,+ gl_HISTOGRAM_LUMINANCE_SIZE,+ gl_HISTOGRAM_SINK,+ gl_MINMAX,+ gl_MINMAX_FORMAT,+ gl_MINMAX_SINK+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_index_array_formats extension not--- already in the OpenGL 3.1 core, see+-- All tokens from the EXT_index_array_formats extension, see -- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>. -- --------------------------------------------------------------------------------@@ -26,7 +25,7 @@ gl_T2F_IUI_N3F_V3F ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_IUI_V2F :: GLenum gl_IUI_V2F = 0x81AD
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_index_func extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_index_func extension, see -- <http://www.opengl.org/registry/specs/EXT/index_func.txt>. -- --------------------------------------------------------------------------------@@ -24,7 +23,7 @@ gl_INDEX_TEST_REF ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_index_material extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_index_material extension, see -- <http://www.opengl.org/registry/specs/EXT/index_material.txt>. -- --------------------------------------------------------------------------------@@ -24,7 +23,7 @@ gl_INDEX_MATERIAL_FACE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_light_texture extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_light_texture extension, see -- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>. -- --------------------------------------------------------------------------------@@ -34,7 +33,7 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_multi_draw_arrays extension, see+-- <http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays (+ -- * Functions+ glMultiDrawArrays,+ glMultiDrawElements+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_multisample extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_multisample extension, see -- <http://www.opengl.org/registry/specs/EXT/multisample.txt>. -- --------------------------------------------------------------------------------@@ -20,8 +19,10 @@ glSampleMask, glSamplePattern, -- * Tokens+ gl_MULTISAMPLE, gl_SAMPLE_ALPHA_TO_MASK,- gl_SAMPLE_MASK,+ gl_SAMPLE_ALPHA_TO_ONE,+ gl_SAMPLE_MASK_EXT, gl_MULTISAMPLE_BIT, gl_1PASS, gl_2PASS_0,@@ -30,13 +31,15 @@ gl_4PASS_1, gl_4PASS_2, gl_4PASS_3,- gl_SAMPLE_MASK_VALUE,+ gl_SAMPLE_BUFFERS,+ gl_SAMPLES,+ gl_SAMPLE_MASK_VALUE_EXT, gl_SAMPLE_MASK_INVERT, gl_SAMPLE_PATTERN ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"@@ -50,8 +53,9 @@ gl_SAMPLE_ALPHA_TO_MASK :: GLenum gl_SAMPLE_ALPHA_TO_MASK = 0x809E -gl_SAMPLE_MASK :: GLenum-gl_SAMPLE_MASK = 0x80A0+-- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.+gl_SAMPLE_MASK_EXT :: GLenum+gl_SAMPLE_MASK_EXT = 0x80A0 gl_1PASS :: GLenum gl_1PASS = 0x80A1@@ -74,8 +78,9 @@ gl_4PASS_3 :: GLenum gl_4PASS_3 = 0x80A7 -gl_SAMPLE_MASK_VALUE :: GLenum-gl_SAMPLE_MASK_VALUE = 0x80AA+-- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.+gl_SAMPLE_MASK_VALUE_EXT :: GLenum+gl_SAMPLE_MASK_VALUE_EXT = 0x80AA gl_SAMPLE_MASK_INVERT :: GLenum gl_SAMPLE_MASK_INVERT = 0x80AB
src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs view
@@ -19,7 +19,7 @@ gl_RGBA_SIGNED_COMPONENTS ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_RGBA_SIGNED_COMPONENTS :: GLenum gl_RGBA_SIGNED_COMPONENTS = 0x8C3C
+ src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_packed_pixel extension, see+-- <http://www.opengl.org/registry/specs/EXT/packed_pixel.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels (+ -- * Tokens+ gl_UNSIGNED_BYTE_3_3_2,+ gl_UNSIGNED_SHORT_4_4_4_4,+ gl_UNSIGNED_SHORT_5_5_5_1,+ gl_UNSIGNED_INT_8_8_8_8,+ gl_UNSIGNED_INT_10_10_10_2+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_paletted_texture extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_paletted_texture extension, see -- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>. -- --------------------------------------------------------------------------------@@ -36,11 +35,19 @@ gl_COLOR_TABLE_ALPHA_SIZE, gl_COLOR_TABLE_LUMINANCE_SIZE, gl_COLOR_TABLE_INTENSITY_SIZE,- gl_TEXTURE_INDEX_SIZE+ gl_TEXTURE_INDEX_SIZE,+ gl_TEXTURE_1D,+ gl_TEXTURE_2D,+ gl_TEXTURE_3D,+ gl_TEXTURE_CUBE_MAP,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_PROXY_TEXTURE_3D,+ gl_PROXY_TEXTURE_CUBE_MAP ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_COLOR_INDEX1 :: GLenum gl_COLOR_INDEX1 = 0x80E2
− src/Graphics/Rendering/OpenGL/Raw/EXT/PerturbNormal.hs
@@ -1,40 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal--- Copyright : (c) Sven Panne 2009--- License : BSD-style (see the file LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ All raw functions and tokens from the EXT_perturb_normal extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PerturbNormal (- -- * Functions- glTextureNormal,- -- * Tokens- gl_PERTURB,- gl_TEXTURE_NORMAL-) where--import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_perturb_normal"--EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ())--gl_PERTURB :: GLenum-gl_PERTURB = 0x85AE--gl_TEXTURE_NORMAL :: GLenum-gl_TEXTURE_NORMAL = 0x85AF
src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_pixel_transform extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_pixel_transform extension, see -- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>. -- --------------------------------------------------------------------------------@@ -36,7 +35,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs view
@@ -8,17 +8,24 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_point_parameters extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_point_parameters extension, see -- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters (+ -- * Functions+ glPointParameterf,+ glPointParameterfv, -- * Tokens gl_POINT_SIZE_MIN, gl_POINT_SIZE_MAX,- gl_POINT_DISTANCE_ATTENUATION+ gl_POINT_FADE_THRESHOLD_SIZE,+ gl_DISTANCE_ATTENUATION ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_DISTANCE_ATTENUATION :: GLenum+gl_DISTANCE_ATTENUATION = gl_POINT_DISTANCE_ATTENUATION
src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs view
@@ -8,18 +8,19 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_polygon_offset extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_polygon_offset extension, see -- <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset (+ -- * Functions+ glPolygonOffset, -- * Tokens gl_POLYGON_OFFSET_BIAS ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_POLYGON_OFFSET_BIAS :: GLenum gl_POLYGON_OFFSET_BIAS = 0x8039
src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs view
@@ -1,4 +1,3 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex@@ -9,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_provoking_vertex extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_provoking_vertex, see -- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>. -- --------------------------------------------------------------------------------@@ -25,24 +23,4 @@ gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION ) where -import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_provoking_vertex"--EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ())--gl_FIRST_VERTEX_CONVENTION :: GLenum-gl_FIRST_VERTEX_CONVENTION = 0x8E4D--gl_LAST_VERTEX_CONVENTION :: GLenum-gl_LAST_VERTEX_CONVENTION = 0x8E4E--gl_PROVOKING_VERTEX :: GLenum-gl_PROVOKING_VERTEX = 0x8E4F--gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum-gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C+import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_rescale_normal extension not--- already in the OpenGL 3.1 core, see+-- All tokens from the EXT_rescale_normal extension, see -- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>. -- --------------------------------------------------------------------------------
+ src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_scene_marker extension, see+-- <http://www.opengl.org/registry/specs/EXT/scene_marker.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker (+ -- * Functions+ glBeginScene,+ glEndScene+) where++import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_scene_marker"++EXTENSION_ENTRY(glBeginScene,IO ())+EXTENSION_ENTRY(glEndScene,IO ())
src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs view
@@ -8,14 +8,13 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_secondary_color extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_secondary_color extension, see -- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor (- -- * Tokens+ -- * Functions glSecondaryColor3b, glSecondaryColor3s, glSecondaryColor3i,
src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_separate_specular_color extension--- not already in the OpenGL 3.1 core, see+-- All tokens from the EXT_separate_specular_color extension, see -- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>. -- --------------------------------------------------------------------------------
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_shared_texture_palette extension--- not already in the OpenGL 3.1 core, see+-- All tokens from the EXT_shared_texture_palette extension, see -- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>. -- --------------------------------------------------------------------------------@@ -19,7 +18,7 @@ gl_SHARED_TEXTURE_PALETTE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_SHARED_TEXTURE_PALETTE :: GLenum gl_SHARED_TEXTURE_PALETTE = 0x81FB
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs view
@@ -23,7 +23,7 @@ gl_STENCIL_CLEAR_TAG_VALUE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_stencil_two_side extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_stencil_two_side extension, see -- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>. -- --------------------------------------------------------------------------------@@ -23,7 +22,7 @@ gl_ACTIVE_STENCIL_FACE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the EXT_stencil_wrap extension, see+-- <http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap (+ -- * Tokens+ gl_INCR_WRAP,+ gl_DECR_WRAP++) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Subtexture+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions from the EXT_subtexture extension, see+-- <http://www.opengl.org/registry/specs/EXT/subtexture.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture (+ -- * Functions+ glTexSubImage1D,+ glTexSubImage2D,+ glTexSubImage3D+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture extension not already in--- the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_texture extension, see -- <http://www.opengl.org/registry/specs/EXT/texture.txt>. -- --------------------------------------------------------------------------------@@ -36,12 +35,36 @@ gl_INTENSITY12, gl_INTENSITY16, gl_RGB2,+ gl_RGB4,+ gl_RGB5,+ gl_RGB8,+ gl_RGB10,+ gl_RGB12,+ gl_RGB16,+ gl_RGBA2,+ gl_RGBA4,+ gl_RGB5_A1,+ gl_RGBA8,+ gl_RGB10_A2,+ gl_RGBA12,+ gl_RGBA16,+ gl_TEXTURE_RED_SIZE,+ gl_TEXTURE_GREEN_SIZE,+ gl_TEXTURE_BLUE_SIZE,+ gl_TEXTURE_ALPHA_SIZE, gl_TEXTURE_LUMINANCE_SIZE,- gl_TEXTURE_INTENSITY_SIZE+ gl_TEXTURE_INTENSITY_SIZE,+ gl_REPLACE,+ gl_PROXY_TEXTURE_1D,+ gl_PROXY_TEXTURE_2D,+ gl_TEXTURE_TOO_LARGE ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_RGB2 :: GLenum gl_RGB2 = 0x804E++gl_TEXTURE_TOO_LARGE :: GLenum+gl_TEXTURE_TOO_LARGE = 0x8065
+ src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs view
@@ -0,0 +1,31 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.Texture3D+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture3d extension, see+-- <http://www.opengl.org/registry/specs/EXT/texture3d.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D (+ -- * Functions+ glTexImage3D,+ -- * Tokens+ gl_PACK_SKIP_IMAGES,+ gl_PACK_IMAGE_HEIGHT,+ gl_UNPACK_SKIP_IMAGES,+ gl_UNPACK_IMAGE_HEIGHT,+ gl_TEXTURE_3D,+ gl_PROXY_TEXTURE_3D,+ gl_TEXTURE_DEPTH,+ gl_TEXTURE_WRAP_R,+ gl_MAX_3D_TEXTURE_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs view
@@ -22,7 +22,7 @@ gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture_compression_s3tc extension--- not already in the OpenGL 3.1 core, see+-- All tokens from the EXT_texture_compression_s3tc extension, see -- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>. -- --------------------------------------------------------------------------------@@ -22,7 +21,7 @@ gl_COMPRESSED_RGBA_S3TC_DXT5 ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture_env_add extension not--- already in the OpenGL 3.1 core, see+-- All tokens from the EXT_texture_env_add extension, see -- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>. -- --------------------------------------------------------------------------------
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs view
@@ -32,9 +32,6 @@ gl_OPERAND1_ALPHA, gl_OPERAND2_ALPHA, gl_RGB_SCALE,- gl_ALPHA_SCALE,- gl_MODULATE,- gl_ADD, gl_ADD_SIGNED, gl_INTERPOLATE, gl_CONSTANT,
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture_filter_anisotropic--- extension not already in the OpenGL 3.1 core, see+-- All tokens from the EXT_texture_filter_anisotropic, see -- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>. -- --------------------------------------------------------------------------------@@ -20,7 +19,7 @@ gl_MAX_TEXTURE_MAX_ANISOTROPY ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_TEXTURE_MAX_ANISOTROPY :: GLenum gl_TEXTURE_MAX_ANISOTROPY = 0x84FE
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs view
@@ -50,7 +50,7 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs view
@@ -8,15 +8,17 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture_lod_bias extension not--- already in the OpenGL 3.1 core, see+-- All tokens from the EXT_texture_lod_bias extension, see -- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias ( -- * Tokens- gl_TEXTURE_FILTER_CONTROL+ gl_TEXTURE_FILTER_CONTROL,+ gl_TEXTURE_LOD_BIAS,+ gl_MAX_TEXTURE_LOD_BIAS ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture_mirror_clamp extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_texture_mirror_clamp extension, see -- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>. -- --------------------------------------------------------------------------------@@ -21,7 +20,7 @@ gl_MIRROR_CLAMP_TO_BORDER ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_MIRROR_CLAMP :: GLenum gl_MIRROR_CLAMP = 0x8742
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs view
@@ -8,19 +8,35 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_texture_object extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_texture_object extension, see -- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject ( -- * Functions+ glGenTextures,+ glDeleteTextures,+ glBindTexture, glPrioritizeTextures, glAreTexturesResident,+ glIsTexture, -- * Tokens gl_TEXTURE_PRIORITY,- gl_TEXTURE_RESIDENT+ gl_TEXTURE_RESIDENT,+ gl_TEXTURE_1D_BINDING,+ gl_TEXTURE_2D_BINDING,+ gl_TEXTURE_3D_BINDING ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_1D_BINDING :: GLenum+gl_TEXTURE_1D_BINDING = gl_TEXTURE_BINDING_1D++gl_TEXTURE_2D_BINDING :: GLenum+gl_TEXTURE_2D_BINDING = gl_TEXTURE_BINDING_2D++gl_TEXTURE_3D_BINDING :: GLenum+gl_TEXTURE_3D_BINDING = gl_TEXTURE_BINDING_3D
+ src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs view
@@ -0,0 +1,39 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the EXT_texture_perturb_normal, see+-- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal (+ -- * Functions+ glTextureNormal,+ -- * Tokens+ gl_PERTURB,+ gl_TEXTURE_NORMAL+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_EXT_texture_perturb_normal"++EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ())++gl_PERTURB :: GLenum+gl_PERTURB = 0x85AE++gl_TEXTURE_NORMAL :: GLenum+gl_TEXTURE_NORMAL = 0x85AF
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs view
@@ -29,7 +29,7 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C
src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs view
@@ -22,7 +22,7 @@ gl_TEXTURE_SWIZZLE_A ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_TEXTURE_SWIZZLE_R :: GLenum gl_TEXTURE_SWIZZLE_R = 0x8E42
src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_timer_query extension not--- already in the OpenGL 3.1 core, see+-- All raw functions, tokens and type from the EXT_timer_query extension, see -- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>. -- --------------------------------------------------------------------------------@@ -26,9 +25,9 @@ GLuint64 ) where -import Foreign.C.Types import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.ARB.Sync+import Graphics.Rendering.OpenGL.Raw.Core31.Types import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"@@ -41,6 +40,3 @@ gl_TIME_ELAPSED :: GLenum gl_TIME_ELAPSED = 0x88BF--type GLint64 = CLLong-type GLuint64 = CULLong
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs view
@@ -8,21 +8,21 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_vertex_array extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_vertex_array extension, see -- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>. -- -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray ( -- * Functions- glArrayElement,+ glDrawArrays, glVertexPointer, glNormalPointer, glColorPointer, glIndexPointer, glTexCoordPointer, glEdgeFlagPointer,+ glGetPointerv, -- * Tokens gl_VERTEX_ARRAY, gl_NORMAL_ARRAY,@@ -30,6 +30,7 @@ gl_INDEX_ARRAY, gl_TEXTURE_COORD_ARRAY, gl_EDGE_FLAG_ARRAY,+ gl_DOUBLE, gl_VERTEX_ARRAY_SIZE, gl_VERTEX_ARRAY_TYPE, gl_VERTEX_ARRAY_STRIDE,@@ -59,3 +60,4 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_vertex_shader extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_vertex_shader extension, see -- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>. -- --------------------------------------------------------------------------------@@ -60,6 +59,7 @@ glGetLocalConstantIntegerv, glGetLocalConstantFloatv, -- * Tokens+ gl_VERTEX_SHADER, gl_VARIANT_VALUE, gl_VARIANT_DATATYPE, gl_VARIANT_ARRAY_STRIDE,@@ -162,6 +162,8 @@ gl_NEGATIVE_Y, gl_NEGATIVE_Z, gl_NEGATIVE_W,+ gl_ZERO,+ gl_ONE, gl_NEGATIVE_ONE, gl_NORMALIZED_RANGE, gl_FULL_RANGE,@@ -170,7 +172,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs view
@@ -9,8 +9,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the EXT_vertex_weighting extension not--- already in the OpenGL 3.1 core, see+-- All raw functions and tokens from the EXT_vertex_weighting extension, see -- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>. -- --------------------------------------------------------------------------------@@ -38,7 +37,7 @@ import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/NV.hs view
@@ -13,39 +13,103 @@ -------------------------------------------------------------------------------- module Graphics.Rendering.OpenGL.Raw.NV (- module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,- module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,- module Graphics.Rendering.OpenGL.Raw.NV.Fence,- module Graphics.Rendering.OpenGL.Raw.NV.FogDistance,+ module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,- module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,- module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,- module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,- module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,+ module Graphics.Rendering.OpenGL.Raw.NV.FogDistance, module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,- module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,+ -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare, module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,+ module Graphics.Rendering.OpenGL.Raw.NV.Fence,+ -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators,+ module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,+ module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader, module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,- module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,- module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+ module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,+ module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,+ module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,+ module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,+ module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,+ module Graphics.Rendering.OpenGL.Raw.NV.PointSprite,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,+ -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11,+ module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,+ module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,+ module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,+ module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,+ module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,+ module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,+ -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2,+ -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption,+ module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,+ module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,+ -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4,+ module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,+ -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4,+ module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,+ module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,+ module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,+ module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,+ module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,+ module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ) where -import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor-import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp-import Graphics.Rendering.OpenGL.Raw.NV.Fence-import Graphics.Rendering.OpenGL.Raw.NV.FogDistance+import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent-import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint-import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery-import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+import Graphics.Rendering.OpenGL.Raw.NV.FogDistance import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss-import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc+-- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+import Graphics.Rendering.OpenGL.Raw.NV.Fence+-- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators+import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc+import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle import Graphics.Rendering.OpenGL.Raw.NV.TextureShader import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2-import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram+import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+import Graphics.Rendering.OpenGL.Raw.NV.PointSprite+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3+-- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11+import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer+import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram+import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat+import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange+import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal+-- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2+-- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption+import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3+import Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4+import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4+import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat+-- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4+import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage+-- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback+import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender+import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo+import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample+import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2
+ src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_conditional_render extension, see+-- <http://www.opengl.org/registry/specs/NV/conditional_render.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender (+ -- * Functions+ glBeginConditionalRender,+ glEndConditionalRender,+ -- * Tokens+ gl_QUERY_WAIT,+ gl_QUERY_NO_WAIT,+ gl_QUERY_BY_REGION_WAIT,+ gl_QUERY_BY_REGION_NO_WAIT+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs view
@@ -20,7 +20,7 @@ gl_DEPTH_STENCIL_TO_BGRA ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_DEPTH_STENCIL_TO_RGBA :: GLenum gl_DEPTH_STENCIL_TO_RGBA = 0x886E
+ src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs view
@@ -0,0 +1,43 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_depth_buffer_float extension, see+-- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat (+ -- * Functions+ glDepthRanged,+ glClearDepthd,+ glDepthBoundsd,+ -- * Tokens+ gl_DEPTH_COMPONENT32F,+ gl_DEPTH32F_STENCIL8,+ gl_FLOAT_32_UNSIGNED_INT_24_8_REV,+ gl_DEPTH_BUFFER_FLOAT_MODE+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_depth_buffer_float"++EXTENSION_ENTRY(glDepthRanged,GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glClearDepthd,GLdouble -> IO ())+EXTENSION_ENTRY(glDepthBoundsd,GLdouble -> GLdouble -> IO ())++gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum+gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF
src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs view
@@ -8,8 +8,7 @@ -- Stability : stable -- Portability : portable ----- All raw functions and tokens from the NV_depth_clamp extension not--- already in the OpenGL 3.1 core, see+-- All tokens from the NV_depth_clamp extension, see -- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>. -- --------------------------------------------------------------------------------@@ -19,7 +18,4 @@ gl_DEPTH_CLAMP ) where -import Graphics.Rendering.OpenGL.Raw.Core31--gl_DEPTH_CLAMP :: GLenum-gl_DEPTH_CLAMP = 0x864F+import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp
+ src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs view
@@ -0,0 +1,65 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_explicit_multisample extension, see+-- <http://www.opengl.org/registry/specs/NV/explicit_multisample.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample (+ -- * Functions+ glGetBooleanIndexedv,+ glGetIntegerIndexedv,+ glGetMultisamplefv,+ glSampleMaskIndexed,+ glTexRenderbuffer,+ -- * Tokens+ gl_SAMPLE_POSITION,+ gl_SAMPLE_MASK,+ gl_SAMPLE_MASK_VALUE,+ gl_TEXTURE_BINDING_RENDERBUFFER,+ gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING,+ gl_MAX_SAMPLE_MASK_WORDS,+ gl_TEXTURE_RENDERBUFFER,+ gl_SAMPLER_RENDERBUFFER,+ gl_INT_SAMPLER_RENDERBUFFER,+ gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER+) where++import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_explicit_multisample"++EXTENSION_ENTRY(glSampleMaskIndexed,GLuint -> GLbitfield -> IO ())+EXTENSION_ENTRY(glTexRenderbuffer,GLenum -> GLuint -> IO ())++gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum+gl_TEXTURE_BINDING_RENDERBUFFER = 0x8E53++gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum+gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING = 0x8E54++gl_TEXTURE_RENDERBUFFER :: GLenum+gl_TEXTURE_RENDERBUFFER = 0x8E55++gl_SAMPLER_RENDERBUFFER :: GLenum+gl_SAMPLER_RENDERBUFFER = 0x8E56++gl_INT_SAMPLER_RENDERBUFFER :: GLenum+gl_INT_SAMPLER_RENDERBUFFER = 0x8E57++gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum+gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER = 0x8E58
src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -30,7 +30,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs view
@@ -0,0 +1,80 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_float_buffer extension, see+-- <http://www.opengl.org/registry/specs/NV/float_buffer.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer (+ -- * Tokens+ gl_FLOAT_R,+ gl_FLOAT_RG,+ gl_FLOAT_RGB,+ gl_FLOAT_RGBA,+ gl_FLOAT_R16,+ gl_FLOAT_R32,+ gl_FLOAT_RG16,+ gl_FLOAT_RG32,+ gl_FLOAT_RGB16,+ gl_FLOAT_RGB32,+ gl_FLOAT_RGBA16,+ gl_FLOAT_RGBA32,+ gl_TEXTURE_FLOAT_COMPONENTS,+ gl_FLOAT_CLEAR_COLOR_VALUE,+ gl_FLOAT_RGBA_MODE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_FLOAT_R :: GLenum+gl_FLOAT_R = 0x8880++gl_FLOAT_RG :: GLenum+gl_FLOAT_RG = 0x8881++gl_FLOAT_RGB :: GLenum+gl_FLOAT_RGB = 0x8882++gl_FLOAT_RGBA :: GLenum+gl_FLOAT_RGBA = 0x8883++gl_FLOAT_R16 :: GLenum+gl_FLOAT_R16 = 0x8884++gl_FLOAT_R32 :: GLenum+gl_FLOAT_R32 = 0x8885++gl_FLOAT_RG16 :: GLenum+gl_FLOAT_RG16 = 0x8886++gl_FLOAT_RG32 :: GLenum+gl_FLOAT_RG32 = 0x8887++gl_FLOAT_RGB16 :: GLenum+gl_FLOAT_RGB16 = 0x8888++gl_FLOAT_RGB32 :: GLenum+gl_FLOAT_RGB32 = 0x8889++gl_FLOAT_RGBA16 :: GLenum+gl_FLOAT_RGBA16 = 0x888A++gl_FLOAT_RGBA32 :: GLenum+gl_FLOAT_RGBA32 = 0x888B++gl_TEXTURE_FLOAT_COMPONENTS :: GLenum+gl_TEXTURE_FLOAT_COMPONENTS = 0x888C++gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum+gl_FLOAT_CLEAR_COLOR_VALUE = 0x888D++gl_FLOAT_RGBA_MODE :: GLenum+gl_FLOAT_RGBA_MODE = 0x888E
src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs view
@@ -23,7 +23,7 @@ ) where import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_FOG_DISTANCE_MODE :: GLenum gl_FOG_DISTANCE_MODE = 0x855A
+ src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs view
@@ -0,0 +1,64 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_fragment_program extension, see+-- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram (+ -- * Functions+ glProgramNamedParameter4f,+ glProgramNamedParameter4d,+ glProgramNamedParameter4fv,+ glProgramNamedParameter4dv,+ glGetProgramNamedParameterfv,+ glGetProgramNamedParameterdv,+ glProgramLocalParameter4d,+ glProgramLocalParameter4dv,+ glProgramLocalParameter4f,+ glProgramLocalParameter4fv,+ glGetProgramLocalParameterdv,+ glGetProgramLocalParameterfv,+ -- * Tokens+ gl_FRAGMENT_PROGRAM_NV,+ gl_MAX_TEXTURE_COORDS,+ gl_MAX_TEXTURE_IMAGE_UNITS,+ gl_FRAGMENT_PROGRAM_BINDING,+ gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS,+ gl_PROGRAM_ERROR_STRING+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_fragment_program"++EXTENSION_ENTRY(glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glProgramNamedParameter4fv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramNamedParameter4dv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetProgramNamedParameterfv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetProgramNamedParameterdv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())++gl_FRAGMENT_PROGRAM_NV :: GLenum+gl_FRAGMENT_PROGRAM_NV = 0x8870++gl_FRAGMENT_PROGRAM_BINDING :: GLenum+gl_FRAGMENT_PROGRAM_BINDING = 0x8873++gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum+gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS = 0x8868
+ src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs view
@@ -0,0 +1,40 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_fragment_program, see+-- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 (+ -- * Tokens+ gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,+ gl_MAX_PROGRAM_CALL_DEPTH,+ gl_MAX_PROGRAM_IF_DEPTH,+ gl_MAX_PROGRAM_LOOP_DEPTH,+ gl_MAX_PROGRAM_LOOP_COUNT+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum+gl_MAX_PROGRAM_EXEC_INSTRUCTIONS = 0x88F4++gl_MAX_PROGRAM_CALL_DEPTH :: GLenum+gl_MAX_PROGRAM_CALL_DEPTH = 0x88F5++gl_MAX_PROGRAM_IF_DEPTH :: GLenum+gl_MAX_PROGRAM_IF_DEPTH = 0x88F6++gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum+gl_MAX_PROGRAM_LOOP_DEPTH = 0x88F7++gl_MAX_PROGRAM_LOOP_COUNT :: GLenum+gl_MAX_PROGRAM_LOOP_COUNT = 0x88F8
+ src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_framebuffer_multisample_coverage+-- extension, see+-- <http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage (+ -- * Functions+ glRenderbufferStorageMultisampleCoverage,+ -- * Tokens+ gl_RENDERBUFFER_COVERAGE_SAMPLES,+ gl_RENDERBUFFER_COLOR_SAMPLES,+ gl_MAX_MULTISAMPLE_COVERAGE_MODES,+ gl_MULTISAMPLE_COVERAGE_MODES+) where++import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_framebuffer_multisample_coverage"++EXTENSION_ENTRY(glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())++gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum+gl_RENDERBUFFER_COVERAGE_SAMPLES = 0x8CAB++gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum+gl_RENDERBUFFER_COLOR_SAMPLES = 0x8E10++gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum+gl_MAX_MULTISAMPLE_COVERAGE_MODES = 0x8E11++gl_MULTISAMPLE_COVERAGE_MODES :: GLenum+gl_MULTISAMPLE_COVERAGE_MODES = 0x8E12
+ src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs view
@@ -0,0 +1,58 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_geometry_program4 extension, see+-- <http://www.opengl.org/registry/specs/NV/geometry_program4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 (+ -- * Functions+ glProgramVertexLimit,+ -- * Tokens+ gl_GEOMETRY_PROGRAM,+ gl_MAX_PROGRAM_OUTPUT_VERTICES,+ gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS,+ gl_GEOMETRY_VERTICES_OUT,+ gl_GEOMETRY_INPUT_TYPE,+ gl_GEOMETRY_OUTPUT_TYPE,+ gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+ gl_LINES_ADJACENCY,+ gl_LINE_STRIP_ADJACENCY,+ gl_TRIANGLES_ADJACENCY,+ gl_TRIANGLE_STRIP_ADJACENCY,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+ gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,+ gl_FRAMEBUFFER_ATTACHMENT_LAYERED,+ gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+ gl_PROGRAM_POINT_SIZE+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_geometry_program4"++EXTENSION_ENTRY(glProgramVertexLimit,GLenum -> GLint -> IO ())++gl_GEOMETRY_PROGRAM :: GLenum+gl_GEOMETRY_PROGRAM = 0x8C26++gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum+gl_MAX_PROGRAM_OUTPUT_VERTICES = 0x8C27++gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum+gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS = 0x8C28
+ src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs view
@@ -0,0 +1,89 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_gpu_program4 extension, see+-- <http://www.opengl.org/registry/specs/NV/gpu_program4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 (+ -- * Functions+ glProgramLocalParameterI4i,+ glProgramLocalParameterI4iv,+ glProgramLocalParametersI4iv,+ glProgramLocalParameterI4ui,+ glProgramLocalParameterI4uiv,+ glProgramLocalParametersI4uiv,+ glProgramEnvParameterI4i,+ glProgramEnvParameterI4iv,+ glProgramEnvParametersI4iv,+ glProgramEnvParameterI4ui,+ glProgramEnvParameterI4uiv,+ glProgramEnvParametersI4uiv,+ glGetProgramLocalParameterIiv,+ glGetProgramLocalParameterIuiv,+ glGetProgramEnvParameterIiv,+ glGetProgramEnvParameterIuiv,+ -- * Tokens+ gl_MIN_PROGRAM_TEXEL_OFFSET,+ gl_MAX_PROGRAM_TEXEL_OFFSET,+ gl_PROGRAM_ATTRIB_COMPONENTS,+ gl_PROGRAM_RESULT_COMPONENTS,+ gl_MAX_PROGRAM_ATTRIB_COMPONENTS,+ gl_MAX_PROGRAM_RESULT_COMPONENTS,+ gl_MAX_PROGRAM_GENERIC_ATTRIBS,+ gl_MAX_PROGRAM_GENERIC_RESULTS+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_gpu_program4"++EXTENSION_ENTRY(glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramLocalParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramLocalParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glProgramLocalParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramLocalParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramEnvParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+EXTENSION_ENTRY(glProgramEnvParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramEnvParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramEnvParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glProgramEnvParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glProgramEnvParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetProgramLocalParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetProgramLocalParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetProgramEnvParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetProgramEnvParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())++gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum+gl_PROGRAM_ATTRIB_COMPONENTS = 0x8906++gl_PROGRAM_RESULT_COMPONENTS :: GLenum+gl_PROGRAM_RESULT_COMPONENTS = 0x8907++gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum+gl_MAX_PROGRAM_ATTRIB_COMPONENTS = 0x8908++gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum+gl_MAX_PROGRAM_RESULT_COMPONENTS = 0x8909++gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum+gl_MAX_PROGRAM_GENERIC_ATTRIBS = 0x8DA5++gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum+gl_MAX_PROGRAM_GENERIC_RESULTS = 0x8DA6+
+ src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs view
@@ -0,0 +1,125 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.HalfFloat+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions, tokens and types from the NV_fragment_program extension,+-- see <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat (+ -- * Functions+ glVertex2h,+ glVertex2hv,+ glVertex3h,+ glVertex3hv,+ glVertex4h,+ glVertex4hv,+ glNormal3h,+ glNormal3hv,+ glColor3h,+ glColor3hv,+ glColor4h,+ glColor4hv,+ glTexCoord1h,+ glTexCoord1hv,+ glTexCoord2h,+ glTexCoord2hv,+ glTexCoord3h,+ glTexCoord3hv,+ glTexCoord4h,+ glTexCoord4hv,+ glMultiTexCoord1h,+ glMultiTexCoord1hv,+ glMultiTexCoord2h,+ glMultiTexCoord2hv,+ glMultiTexCoord3h,+ glMultiTexCoord3hv,+ glMultiTexCoord4h,+ glMultiTexCoord4hv,+ glFogCoordh,+ glFogCoordhv,+ glSecondaryColor3h,+ glSecondaryColor3hv,+ glVertexWeighth,+ glVertexWeighthv,+ glVertexAttrib1h,+ glVertexAttrib1hv,+ glVertexAttrib2h,+ glVertexAttrib2hv,+ glVertexAttrib3h,+ glVertexAttrib3hv,+ glVertexAttrib4h,+ glVertexAttrib4hv,+ glVertexAttribs1hv,+ glVertexAttribs2hv,+ glVertexAttribs3hv,+ glVertexAttribs4hv,+ -- * Tokens+ gl_HALF_FLOAT,+ -- * Types+ GLhalf+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_half_float"++EXTENSION_ENTRY(glVertex2h,GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertex2hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertex3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertex3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertex4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertex4hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glNormal3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glNormal3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glColor3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glColor4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glColor4hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord1h,GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord1hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord2h,GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord2hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glTexCoord4hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1h,GLenum -> GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord1hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2h,GLenum -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord2hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3h,GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord3hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4h,GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glMultiTexCoord4hv,GLenum -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glFogCoordh,GLhalf -> IO ())+EXTENSION_ENTRY(glFogCoordhv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glSecondaryColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glSecondaryColor3hv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexWeighth,GLhalf -> IO ())+EXTENSION_ENTRY(glVertexWeighthv,Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib1h,GLuint -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib1hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib2h,GLuint -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib2hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib3h,GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib3hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib4h,GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttrib4hv,GLuint -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttribs1hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttribs2hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttribs3hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())+EXTENSION_ENTRY(glVertexAttribs4hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())
src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs view
@@ -20,7 +20,7 @@ gl_MAX_SPOT_EXPONENT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_MAX_SHININESS :: GLenum gl_MAX_SHININESS = 0x8504
src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs view
@@ -19,7 +19,7 @@ gl_MULTISAMPLE_FILTER_HINT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_MULTISAMPLE_FILTER_HINT :: GLenum gl_MULTISAMPLE_FILTER_HINT = 0x8534
src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -34,7 +34,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
+ src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_packed_depth_stencil extension, see+-- <http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil (+ -- * Tokens+ gl_DEPTH_STENCIL,+ gl_UNSIGNED_INT_24_8+) where++import Graphics.Rendering.OpenGL.Raw.Core32
+ src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs view
@@ -0,0 +1,63 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All functions and tokens from the NV_parameter_buffer_object extension, see+-- <http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject (+ -- * Functions+ glBindBufferRange,+ glBindBufferOffset,+ glBindBufferBase,+ glProgramBufferParametersfv,+ glProgramBufferParametersIiv,+ glProgramBufferParametersIuiv,+ glGetIntegerIndexedv,+ -- * Tokens+ gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS,+ gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE,+ gl_VERTEX_PROGRAM_PARAMETER_BUFFER,+ gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER,+ gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_parameter_buffer_object"++EXTENSION_ENTRY(glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ())+EXTENSION_ENTRY(glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramBufferParametersIiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glProgramBufferParametersIuiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ())++gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum+gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS = 0x8DA0++gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum+gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE = 0x8DA1++gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum+gl_VERTEX_PROGRAM_PARAMETER_BUFFER = 0x8DA2++gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum+gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER = 0x8DA3++gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum+gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER = 0x8DA4+
+ src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs view
@@ -0,0 +1,44 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_pixel_data_range extension, see+-- <http://www.opengl.org/registry/specs/NV/pixel_data_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange (+ -- * Tokens+ gl_WRITE_PIXEL_DATA_RANGE,+ gl_READ_PIXEL_DATA_RANGE,+ gl_WRITE_PIXEL_DATA_RANGE_LENGTH,+ gl_READ_PIXEL_DATA_RANGE_LENGTH,+ gl_WRITE_PIXEL_DATA_RANGE_POINTER,+ gl_READ_PIXEL_DATA_RANGE_POINTER+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_WRITE_PIXEL_DATA_RANGE :: GLenum+gl_WRITE_PIXEL_DATA_RANGE = 0x8878++gl_READ_PIXEL_DATA_RANGE :: GLenum+gl_READ_PIXEL_DATA_RANGE = 0x8879++gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_LENGTH = 0x887A++gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum+gl_READ_PIXEL_DATA_RANGE_LENGTH = 0x887B++gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum+gl_WRITE_PIXEL_DATA_RANGE_POINTER = 0x887C++gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum+gl_READ_PIXEL_DATA_RANGE_POINTER = 0x887D
+ src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs view
@@ -0,0 +1,28 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PointSprite+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_point_sprite, see+-- <http://www.opengl.org/registry/specs/NV/point_sprite.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PointSprite (+ -- * Tokens+ gl_POINT_SPRITE,+ gl_COORD_REPLACE,+ gl_POINT_SPRITE_R_MODE++) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32++gl_POINT_SPRITE_R_MODE :: GLenum+gl_POINT_SPRITE_R_MODE = 0x8863
+ src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs view
@@ -0,0 +1,66 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.PresentVideo+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_present_video extension, see+-- <http://www.opengl.org/registry/specs/NV/present_video.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo (+ -- * Functions+ glPresentFrameKeyed,+ glPresentFrameDualFill,+ glGetVideoiv,+ glGetVideouiv,+ glGetVideoi64v,+ glGetVideoui64v,+ -- * Tokens+ gl_FRAME,+ gl_FIELDS,+ gl_CURRENT_TIME,+ gl_NUM_FILL_STREAMS,+ gl_PRESENT_TIME,+ gl_PRESENT_DURATION+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_present_video"++EXTENSION_ENTRY(glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ())+EXTENSION_ENTRY(glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glGetVideoiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetVideouiv,GLuint -> GLenum -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetVideoi64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())+EXTENSION_ENTRY(glGetVideoui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())++gl_FRAME :: GLenum+gl_FRAME = 0x8E26++gl_FIELDS :: GLenum+gl_FIELDS = 0x8E27++gl_CURRENT_TIME :: GLenum+gl_CURRENT_TIME = 0x8E28++gl_NUM_FILL_STREAMS :: GLenum+gl_NUM_FILL_STREAMS = 0x8E29++gl_PRESENT_TIME :: GLenum+gl_PRESENT_TIME = 0x8E2A++gl_PRESENT_DURATION :: GLenum+gl_PRESENT_DURATION = 0x8E2B
src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -26,7 +26,7 @@ gl_PRIMITIVE_RESTART_INDEX_NV ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -87,7 +87,7 @@ import Foreign.Ptr import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -34,7 +34,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners
src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs view
@@ -21,7 +21,7 @@ gl_EMBOSS_CONSTANT ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_EMBOSS_MAP :: GLenum gl_EMBOSS_MAP = 0x855F
+ src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_texgen_reflection, see+-- <http://www.opengl.org/registry/specs/NV/texgen_reflection.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection (+ -- * Tokens+ gl_NORMAL_MAP,+ gl_REFLECTION_MAP+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs view
@@ -23,7 +23,7 @@ gl_OPERAND3_ALPHA ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_COMBINE4 :: GLenum gl_COMBINE4 = 0x8503
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_texture_expand_normal, see+-- <http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal (+ -- * Tokens+ gl_TEXTURE_UNSIGNED_REMAP_MODE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum+gl_TEXTURE_UNSIGNED_REMAP_MODE = 0x888F
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_texture_rectangle extension, see+-- <http://www.opengl.org/registry/specs/NV/texture_rectangle.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle (+ -- * Tokens+ gl_TEXTURE_RECTANGLE,+ gl_TEXTURE_BINDING_RECTANGLE,+ gl_PROXY_TEXTURE_RECTANGLE, + gl_MAX_RECTANGLE_TEXTURE_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core32
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs view
@@ -97,7 +97,7 @@ gl_TEXTURE_MAG_SIZE ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners gl_TEXTURE_SHADER :: GLenum
src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs view
@@ -46,7 +46,7 @@ gl_DSDT8_MAG8_INTENSITY8 ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.NV.TextureShader gl_DOT_PRODUCT_TEXTURE_3D :: GLenum
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs view
@@ -0,0 +1,88 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TextureShader3+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_texture_shader3 extension, see+-- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (+ -- * Tokens+ gl_OFFSET_PROJECTIVE_TEXTURE_2D,+ gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE,+ gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE,+ gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE,+ gl_OFFSET_HILO_TEXTURE_2D,+ gl_OFFSET_HILO_TEXTURE_RECTANGLE,+ gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D,+ gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE,+ gl_DEPENDENT_HILO_TEXTURE_2D,+ gl_DEPENDENT_RGB_TEXTURE_3D,+ gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP,+ gl_DOT_PRODUCT_PASS_THROUGH,+ gl_DOT_PRODUCT_TEXTURE_1D,+ gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE,+ gl_HILO8,+ gl_SIGNED_HILO8,+ gl_FORCE_BLUE_TO_ONE+) where++import Graphics.Rendering.OpenGL.Raw.Core32++gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850++gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851++gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852++gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum+gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853++gl_OFFSET_HILO_TEXTURE_2D :: GLenum+gl_OFFSET_HILO_TEXTURE_2D = 0x8854++gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855++gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum+gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856++gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857++gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum+gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858++gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum+gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859++gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum+gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A++gl_DOT_PRODUCT_PASS_THROUGH :: GLenum+gl_DOT_PRODUCT_PASS_THROUGH = 0x885B++gl_DOT_PRODUCT_TEXTURE_1D :: GLenum+gl_DOT_PRODUCT_TEXTURE_1D = 0x885C++gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum+gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D++gl_HILO8 :: GLenum+gl_HILO8 = 0x885E++gl_SIGNED_HILO8 :: GLenum+gl_SIGNED_HILO8 = 0x885F++gl_FORCE_BLUE_TO_ONE :: GLenum+gl_FORCE_BLUE_TO_ONE = 0x8860
+ src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs view
@@ -0,0 +1,123 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_transform_feedback extension, see+-- <http://www.opengl.org/registry/specs/NV/transform_feedback.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback (+ -- * Functions+ glBindBufferRange,+ glBindBufferOffset,+ glBindBufferBase,+ glTransformFeedbackAttribs,+ glTransformFeedbackVaryingsNV,+ glBeginTransformFeedback,+ glEndTransformFeedback,+ glGetVaryingLocation,+ glGetActiveVarying,+ glActiveVarying,+ glGetTransformFeedbackVaryingNV,+ glGetIntegerIndexedv,+ glGetBooleanIndexedv,+ -- * Tokens+ gl_TRANSFORM_FEEDBACK_BUFFER,+ gl_TRANSFORM_FEEDBACK_BUFFER_START,+ gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,+ gl_TRANSFORM_FEEDBACK_RECORD,+ gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,+ gl_INTERLEAVED_ATTRIBS,+ gl_SEPARATE_ATTRIBS,+ gl_PRIMITIVES_GENERATED,+ gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+ gl_RASTERIZER_DISCARD,+ gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+ gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+ gl_TRANSFORM_FEEDBACK_ATTRIBS,+ gl_ACTIVE_VARYINGS,+ gl_ACTIVE_VARYING_MAX_LENGTH,+ gl_TRANSFORM_FEEDBACK_VARYINGS,+ gl_TRANSFORM_FEEDBACK_BUFFER_MODE,+ gl_BACK_PRIMARY_COLOR,+ gl_BACK_SECONDARY_COLOR,+ gl_TEXTURE_COORD,+ gl_CLIP_DISTANCE,+ gl_VERTEX_ID,+ gl_PRIMITIVE_ID,+ gl_GENERIC_ATTRIB,+ gl_POINT_SIZE,+ gl_FOG_COORDINATE,+ gl_SECONDARY_COLOR,+ gl_PRIMARY_COLOR,+ gl_POSITION,+ gl_LAYER,+ gl_UNSIGNED_INT_VEC2,+ gl_UNSIGNED_INT_VEC3,+ gl_UNSIGNED_INT_VEC4+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_transform_feedback"++EXTENSION_ENTRY(glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ())+EXTENSION_ENTRY(glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())+EXTENSION_ENTRY(glGetVaryingLocation,GLuint -> Ptr GLchar -> IO GLint)+EXTENSION_ENTRY(glGetActiveVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glActiveVarying,GLuint -> Ptr GLchar -> IO ())+EXTENSION_ENTRY(glGetTransformFeedbackVaryingNV,GLuint -> GLuint -> Ptr GLint -> IO ())++gl_TRANSFORM_FEEDBACK_RECORD :: GLenum+gl_TRANSFORM_FEEDBACK_RECORD = 0x8C86++gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum+gl_TRANSFORM_FEEDBACK_ATTRIBS = 0x8C7E++gl_ACTIVE_VARYINGS :: GLenum+gl_ACTIVE_VARYINGS = 0x8C81++gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum+gl_ACTIVE_VARYING_MAX_LENGTH = 0x8C82++gl_BACK_PRIMARY_COLOR :: GLenum+gl_BACK_PRIMARY_COLOR = 0x8C77++gl_BACK_SECONDARY_COLOR :: GLenum+gl_BACK_SECONDARY_COLOR = 0x8C78++gl_TEXTURE_COORD :: GLenum+gl_TEXTURE_COORD = 0x8C79++gl_CLIP_DISTANCE :: GLenum+gl_CLIP_DISTANCE = 0x8C7A++gl_VERTEX_ID :: GLenum+gl_VERTEX_ID = 0x8C7B++gl_PRIMITIVE_ID :: GLenum+gl_PRIMITIVE_ID = 0x8C7C++gl_GENERIC_ATTRIB :: GLenum+gl_GENERIC_ATTRIB = 0x8C7D++gl_LAYER :: GLenum+gl_LAYER = 0x8DAA
+ src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs view
@@ -0,0 +1,61 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_transform_feedback2 extension, see+-- <http://www.opengl.org/registry/specs/NV/transform_feedback2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 (+ -- * Functions+ glBindTransformFeedback,+ glDeleteTransformFeedbacks,+ glGenTransformFeedbacks,+ glIsTransformFeedback,+ glPauseTransformFeedback,+ glResumeTransformFeedback,+ glDrawTransformFeedback,+ -- * Tokens+ gl_TRANSFORM_FEEDBACK,+ gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+ gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+ gl_TRANSFORM_FEEDBACK_BINDING+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_transform_feedback2"++EXTENSION_ENTRY(glBindTransformFeedback,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glIsTransformFeedback,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glPauseTransformFeedback,IO ())+EXTENSION_ENTRY(glResumeTransformFeedback,IO ())+EXTENSION_ENTRY(glDrawTransformFeedback,GLenum -> GLuint -> IO ())++gl_TRANSFORM_FEEDBACK :: GLenum+gl_TRANSFORM_FEEDBACK = 0x8E22++gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23++gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum+gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24++gl_TRANSFORM_FEEDBACK_BINDING :: GLenum+gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25+
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -28,7 +28,7 @@ ) where import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 import Graphics.Rendering.OpenGL.Raw.Extensions #include "HsOpenGLRaw.h"
src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs view
@@ -19,7 +19,7 @@ gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH ) where -import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Core32 gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533
+ src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs view
@@ -0,0 +1,475 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All raw functions and tokens from the NV_vertex_program extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram (+ -- * Functions+ glBindProgramNV,+ glDeleteProgramsNV,+ glExecuteProgram,+ glGenProgramsNV,+ glAreProgramsResident,+ glRequestResidentPrograms,+ glGetProgramParameterfv,+ glGetProgramParameterdv,+ glGetProgramivNV,+ glGetProgramStringNV,+ glGetTrackMatrixiv,+ glGetVertexAttribdvNV,+ glGetVertexAttribfvNV,+ glGetVertexAttribivNV,+ glGetVertexAttribPointervNV,+ glIsProgramNV,+ glLoadProgram,+ glProgramParameter4f,+ glProgramParameter4d,+ glProgramParameter4dv,+ glProgramParameter4fv,+ glProgramParameters4dv,+ glProgramParameters4fv,+ glTrackMatrix,+ glVertexAttribPointerNV,+ glVertexAttrib1sNV,+ glVertexAttrib1fNV,+ glVertexAttrib1dNV,+ glVertexAttrib2sNV,+ glVertexAttrib2fNV,+ glVertexAttrib2dNV,+ glVertexAttrib3sNV,+ glVertexAttrib3fNV,+ glVertexAttrib3dNV,+ glVertexAttrib4sNV,+ glVertexAttrib4fNV,+ glVertexAttrib4dNV,+ glVertexAttrib4ub,+ glVertexAttrib1svNV,+ glVertexAttrib1fvNV,+ glVertexAttrib1dvNV,+ glVertexAttrib2svNV,+ glVertexAttrib2fvNV,+ glVertexAttrib2dvNV,+ glVertexAttrib3svNV,+ glVertexAttrib3fvNV,+ glVertexAttrib3dvNV,+ glVertexAttrib4svNV,+ glVertexAttrib4fvNV,+ glVertexAttrib4dvNV,+ glVertexAttrib4ubvNV,+ glVertexAttribs1sv,+ glVertexAttribs1fv,+ glVertexAttribs1dv,+ glVertexAttribs2sv,+ glVertexAttribs2fv,+ glVertexAttribs2dv,+ glVertexAttribs3sv,+ glVertexAttribs3fv,+ glVertexAttribs3dv,+ glVertexAttribs4sv,+ glVertexAttribs4fv,+ glVertexAttribs4dv,+ glVertexAttribs4ubv,+ -- * Tokens+ gl_VERTEX_PROGRAM,+ gl_VERTEX_PROGRAM_POINT_SIZE,+ gl_VERTEX_PROGRAM_TWO_SIDE,+ gl_VERTEX_STATE_PROGRAM,+ gl_ATTRIB_ARRAY_SIZE,+ gl_ATTRIB_ARRAY_STRIDE,+ gl_ATTRIB_ARRAY_TYPE,+ gl_CURRENT_ATTRIB,+ gl_PROGRAM_PARAMETER,+ gl_ATTRIB_ARRAY_POINTER,+ gl_PROGRAM_TARGET,+ gl_PROGRAM_LENGTH,+ gl_PROGRAM_RESIDENT,+ gl_PROGRAM_STRING,+ gl_TRACK_MATRIX,+ gl_TRACK_MATRIX_TRANSFORM,+ gl_MAX_TRACK_MATRIX_STACK_DEPTH,+ gl_MAX_TRACK_MATRICES,+ gl_CURRENT_MATRIX_STACK_DEPTH,+ gl_CURRENT_MATRIX,+ gl_VERTEX_PROGRAM_BINDING,+ gl_PROGRAM_ERROR_POSITION,+ gl_MODELVIEW_PROJECTION,+ gl_MATRIX0_NV,+ gl_MATRIX1_NV,+ gl_MATRIX2_NV,+ gl_MATRIX3_NV,+ gl_MATRIX4_NV,+ gl_MATRIX5_NV,+ gl_MATRIX6_NV,+ gl_MATRIX7_NV,+ gl_IDENTITY,+ gl_INVERSE,+ gl_TRANSPOSE,+ gl_INVERSE_TRANSPOSE,+ gl_VERTEX_ATTRIB_ARRAY0,+ gl_VERTEX_ATTRIB_ARRAY1,+ gl_VERTEX_ATTRIB_ARRAY2,+ gl_VERTEX_ATTRIB_ARRAY3,+ gl_VERTEX_ATTRIB_ARRAY4,+ gl_VERTEX_ATTRIB_ARRAY5,+ gl_VERTEX_ATTRIB_ARRAY6,+ gl_VERTEX_ATTRIB_ARRAY7,+ gl_VERTEX_ATTRIB_ARRAY8,+ gl_VERTEX_ATTRIB_ARRAY9,+ gl_VERTEX_ATTRIB_ARRAY10,+ gl_VERTEX_ATTRIB_ARRAY11,+ gl_VERTEX_ATTRIB_ARRAY12,+ gl_VERTEX_ATTRIB_ARRAY13,+ gl_VERTEX_ATTRIB_ARRAY14,+ gl_VERTEX_ATTRIB_ARRAY15,+ gl_MAP1_VERTEX_ATTRIB0_4,+ gl_MAP1_VERTEX_ATTRIB1_4,+ gl_MAP1_VERTEX_ATTRIB2_4,+ gl_MAP1_VERTEX_ATTRIB3_4,+ gl_MAP1_VERTEX_ATTRIB4_4,+ gl_MAP1_VERTEX_ATTRIB5_4,+ gl_MAP1_VERTEX_ATTRIB6_4,+ gl_MAP1_VERTEX_ATTRIB7_4,+ gl_MAP1_VERTEX_ATTRIB8_4,+ gl_MAP1_VERTEX_ATTRIB9_4,+ gl_MAP1_VERTEX_ATTRIB10_4,+ gl_MAP1_VERTEX_ATTRIB11_4,+ gl_MAP1_VERTEX_ATTRIB12_4,+ gl_MAP1_VERTEX_ATTRIB13_4,+ gl_MAP1_VERTEX_ATTRIB14_4,+ gl_MAP1_VERTEX_ATTRIB15_4,+ gl_MAP2_VERTEX_ATTRIB0_4,+ gl_MAP2_VERTEX_ATTRIB1_4,+ gl_MAP2_VERTEX_ATTRIB2_4,+ gl_MAP2_VERTEX_ATTRIB3_4,+ gl_MAP2_VERTEX_ATTRIB4_4,+ gl_MAP2_VERTEX_ATTRIB5_4,+ gl_MAP2_VERTEX_ATTRIB6_4,+ gl_MAP2_VERTEX_ATTRIB7_4,+ gl_MAP2_VERTEX_ATTRIB8_4,+ gl_MAP2_VERTEX_ATTRIB9_4,+ gl_MAP2_VERTEX_ATTRIB10_4,+ gl_MAP2_VERTEX_ATTRIB11_4,+ gl_MAP2_VERTEX_ATTRIB12_4,+ gl_MAP2_VERTEX_ATTRIB13_4,+ gl_MAP2_VERTEX_ATTRIB14_4,+ gl_MAP2_VERTEX_ATTRIB15_4+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram+import Graphics.Rendering.OpenGL.Raw.Core32+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_vertex_program"++EXTENSION_ENTRY(glBindProgramNV,GLenum -> GLuint -> IO ())+EXTENSION_ENTRY(glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+EXTENSION_ENTRY(glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+EXTENSION_ENTRY(glIsProgramNV,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glVertexAttrib1sNV,GLuint -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib1fNV,GLuint -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib1dNV,GLuint -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+EXTENSION_ENTRY(glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ())+EXTENSION_ENTRY(glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())+EXTENSION_ENTRY(glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())+EXTENSION_ENTRY(glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ())++gl_VERTEX_STATE_PROGRAM :: GLenum+gl_VERTEX_STATE_PROGRAM = 0x8621++gl_ATTRIB_ARRAY_SIZE :: GLenum+gl_ATTRIB_ARRAY_SIZE = 0x8623++gl_ATTRIB_ARRAY_STRIDE :: GLenum+gl_ATTRIB_ARRAY_STRIDE = 0x8624++gl_ATTRIB_ARRAY_TYPE :: GLenum+gl_ATTRIB_ARRAY_TYPE = 0x8625++gl_CURRENT_ATTRIB :: GLenum+gl_CURRENT_ATTRIB = 0x8626++gl_PROGRAM_PARAMETER :: GLenum+gl_PROGRAM_PARAMETER = 0x8644++gl_ATTRIB_ARRAY_POINTER :: GLenum+gl_ATTRIB_ARRAY_POINTER = 0x8645++gl_PROGRAM_TARGET :: GLenum+gl_PROGRAM_TARGET = 0x8646++gl_PROGRAM_RESIDENT :: GLenum+gl_PROGRAM_RESIDENT = 0x8647++gl_TRACK_MATRIX :: GLenum+gl_TRACK_MATRIX = 0x8648++gl_TRACK_MATRIX_TRANSFORM :: GLenum+gl_TRACK_MATRIX_TRANSFORM = 0x8649++gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum+gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E++gl_MAX_TRACK_MATRICES :: GLenum+gl_MAX_TRACK_MATRICES = 0x862F++gl_VERTEX_PROGRAM_BINDING :: GLenum+gl_VERTEX_PROGRAM_BINDING = 0x864A++gl_MODELVIEW_PROJECTION :: GLenum+gl_MODELVIEW_PROJECTION = 0x8629++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX0_NV :: GLenum+gl_MATRIX0_NV = 0x8630++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX1_NV :: GLenum+gl_MATRIX1_NV = 0x8631++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX2_NV :: GLenum+gl_MATRIX2_NV = 0x8632++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX3_NV :: GLenum+gl_MATRIX3_NV = 0x8633++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX4_NV :: GLenum+gl_MATRIX4_NV = 0x8634++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX5_NV :: GLenum+gl_MATRIX5_NV = 0x8635++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX6_NV :: GLenum+gl_MATRIX6_NV = 0x8636++-- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.+gl_MATRIX7_NV :: GLenum+gl_MATRIX7_NV = 0x8637++gl_IDENTITY :: GLenum+gl_IDENTITY = 0x862A++gl_INVERSE :: GLenum+gl_INVERSE = 0x862B++gl_TRANSPOSE :: GLenum+gl_TRANSPOSE = 0x862C++gl_INVERSE_TRANSPOSE :: GLenum+gl_INVERSE_TRANSPOSE = 0x862D++gl_VERTEX_ATTRIB_ARRAY0 :: GLenum+gl_VERTEX_ATTRIB_ARRAY0 = 0x8650++gl_VERTEX_ATTRIB_ARRAY1 :: GLenum+gl_VERTEX_ATTRIB_ARRAY1 = 0x8651++gl_VERTEX_ATTRIB_ARRAY2 :: GLenum+gl_VERTEX_ATTRIB_ARRAY2 = 0x8652++gl_VERTEX_ATTRIB_ARRAY3 :: GLenum+gl_VERTEX_ATTRIB_ARRAY3 = 0x8653++gl_VERTEX_ATTRIB_ARRAY4 :: GLenum+gl_VERTEX_ATTRIB_ARRAY4 = 0x8654++gl_VERTEX_ATTRIB_ARRAY5 :: GLenum+gl_VERTEX_ATTRIB_ARRAY5 = 0x8655++gl_VERTEX_ATTRIB_ARRAY6 :: GLenum+gl_VERTEX_ATTRIB_ARRAY6 = 0x8656++gl_VERTEX_ATTRIB_ARRAY7 :: GLenum+gl_VERTEX_ATTRIB_ARRAY7 = 0x8657++gl_VERTEX_ATTRIB_ARRAY8 :: GLenum+gl_VERTEX_ATTRIB_ARRAY8 = 0x8658++gl_VERTEX_ATTRIB_ARRAY9 :: GLenum+gl_VERTEX_ATTRIB_ARRAY9 = 0x8659++gl_VERTEX_ATTRIB_ARRAY10 :: GLenum+gl_VERTEX_ATTRIB_ARRAY10 = 0x865A++gl_VERTEX_ATTRIB_ARRAY11 :: GLenum+gl_VERTEX_ATTRIB_ARRAY11 = 0x865B++gl_VERTEX_ATTRIB_ARRAY12 :: GLenum+gl_VERTEX_ATTRIB_ARRAY12 = 0x865C++gl_VERTEX_ATTRIB_ARRAY13 :: GLenum+gl_VERTEX_ATTRIB_ARRAY13 = 0x865D++gl_VERTEX_ATTRIB_ARRAY14 :: GLenum+gl_VERTEX_ATTRIB_ARRAY14 = 0x865E++gl_VERTEX_ATTRIB_ARRAY15 :: GLenum+gl_VERTEX_ATTRIB_ARRAY15 = 0x865F++gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660++gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661++gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662++gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663++gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664++gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665++gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666++gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667++gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668++gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669++gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A++gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B++gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C++gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D++gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E++gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum+gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F++gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670++gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671++gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672++gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673++gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674++gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675++gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676++gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677++gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678++gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679++gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A++gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B++gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C++gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D++gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E++gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum+gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F
+ src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_vertex_program2_option extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option (+ -- * Tokens+ gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,+ gl_MAX_PROGRAM_CALL_DEPTH+) where++import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2
+ src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_vertex_program3 extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program3.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 (+ -- * Tokens+ gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS+) where++import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
+ src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs view
@@ -0,0 +1,45 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4+-- Copyright : (c) Sven Panne 2009+-- License : BSD-style (see the file LICENSE)+--+-- Maintainer : sven.panne@aedion.de+-- Stability : stable+-- Portability : portable+--+-- All tokens from the NV_vertex_program4 extension, see+-- <http://www.opengl.org/registry/specs/NV/vertex_program4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 (+ -- * Functions+ glVertexAttribI1i,+ glVertexAttribI2i,+ glVertexAttribI3i,+ glVertexAttribI4i,+ glVertexAttribI1ui,+ glVertexAttribI2ui,+ glVertexAttribI3ui,+ glVertexAttribI4ui,+ glVertexAttribI1iv,+ glVertexAttribI2iv,+ glVertexAttribI3iv,+ glVertexAttribI4iv,+ glVertexAttribI1uiv,+ glVertexAttribI2uiv,+ glVertexAttribI3uiv,+ glVertexAttribI4uiv,+ glVertexAttribI4bv,+ glVertexAttribI4sv,+ glVertexAttribI4ubv,+ glVertexAttribI4usv,+ glVertexAttribIPointer,+ glGetVertexAttribIiv,+ glGetVertexAttribIuiv,+ -- * Tokens+ gl_VERTEX_ATTRIB_ARRAY_INTEGER+) where++import Graphics.Rendering.OpenGL.Raw.Core32