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OpenGLRaw 1.0.0.0 → 1.0.1.0

raw patch · 19 files changed

+1250/−2 lines, 19 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

+ Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor: gl_DEPTH_STENCIL_TO_BGRA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor: gl_DEPTH_STENCIL_TO_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.DepthClamp: gl_DEPTH_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glDeleteFences :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glFinishFence :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glGenFences :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glGetFenceiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glIsFence :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glSetFence :: GLuint -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: glTestFence :: GLuint -> IO GLboolean
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: gl_ALL_COMPLETED :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: gl_FENCE_CONDITION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.Fence: gl_FENCE_STATUS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FogDistance: gl_EYE_PLANE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FogDistance: gl_EYE_PLANE_ABSOLUTE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FogDistance: gl_EYE_RADIAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.FogDistance: gl_FOG_DISTANCE_MODE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent: gl_MAX_SHININESS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent: gl_MAX_SPOT_EXPONENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint: gl_MULTISAMPLE_FILTER_HINT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glBeginOcclusionQuery :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glDeleteOcclusionQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glEndOcclusionQuery :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glGenOcclusionQueries :: GLsizei -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glGetOcclusionQueryiv :: GLuint -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glGetOcclusionQueryuiv :: GLuint -> GLenum -> Ptr GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: glIsOcclusionQuery :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: gl_OCCLUSION_TEST :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: gl_OCCLUSION_TEST_RESULT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: gl_PIXEL_COUNT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: gl_PIXEL_COUNTER_BITS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery: gl_PIXEL_COUNT_AVAILABLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart: glPrimitiveRestart :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart: glPrimitiveRestartIndexNV :: GLuint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart: gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart: gl_PRIMITIVE_RESTART_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glCombinerInput :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glCombinerOutput :: GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glCombinerParameterf :: GLenum -> GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glCombinerParameterfv :: GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glCombinerParameteri :: GLenum -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glCombinerParameteriv :: GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glFinalCombinerInput :: GLenum -> GLenum -> GLenum -> GLenum -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glGetCombinerInputParameterfv :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glGetCombinerInputParameteriv :: GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glGetCombinerOutputParameterfv :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glGetCombinerOutputParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glGetFinalCombinerInputParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: glGetFinalCombinerInputParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COLOR_SUM_CLAMP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_AB_DOT_PRODUCT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_AB_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_CD_DOT_PRODUCT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_CD_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_COMPONENT_USAGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_MAPPING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_MUX_SUM :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_COMBINER_SUM_OUTPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_CONSTANT_COLOR0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_CONSTANT_COLOR1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_DISCARD :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_EXPAND_NEGATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_EXPAND_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_E_TIMES_F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_FOG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_HALF_BIAS_NEGATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_HALF_BIAS_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_MAX_GENERAL_COMBINERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_NUM_GENERAL_COMBINERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_PRIMARY_COLOR_NV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_REGISTER_COMBINERS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SCALE_BY_FOUR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SCALE_BY_ONE_HALF :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SCALE_BY_TWO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SIGNED_IDENTITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SIGNED_NEGATE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SPARE0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_SPARE1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_UNSIGNED_IDENTITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_UNSIGNED_INVERT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_A :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_B :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_C :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_E :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_F :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners: gl_VARIABLE_G :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: glCombinerStageParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: glGetCombinerStageParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER2 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER6 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_COMBINER7 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_CONSTANT_COLOR0 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_CONSTANT_COLOR1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2: gl_PER_STAGE_CONSTANTS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss: gl_EMBOSS_CONSTANT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss: gl_EMBOSS_LIGHT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss: gl_EMBOSS_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc: gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4: gl_COMBINE4 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4: gl_OPERAND3_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4: gl_OPERAND3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4: gl_SOURCE3_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4: gl_SOURCE3_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_CONST_EYE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_CULL_FRAGMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_CULL_MODES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DEPENDENT_AR_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DEPENDENT_GB_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT8_MAG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT8_MAG8_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT_MAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT_MAG_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DSDT_MAG_VIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DS_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DS_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DT_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_DT_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_EXPAND_NORMAL :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_HILO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_HILO16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_HI_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_HI_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_LO_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_LO_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_MAGNITUDE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_MAGNITUDE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_2D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_2D_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_MATRIX :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_RECTANGLE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_OFFSET_TEXTURE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_PASS_THROUGH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_PREVIOUS_TEXTURE_INPUT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SHADER_CONSISTENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SHADER_OPERATION :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_HILO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_HILO16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_BORDER_VALUES :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_DS_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_DT_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_HI_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_LO_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_MAG_SIZE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_TEXTURE_SHADER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_UNSIGNED_IDENTITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_VIBRANCE_BIAS :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader: gl_VIBRANCE_SCALE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DOT_PRODUCT_TEXTURE_3D :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT8_MAG8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT8_MAG8_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT_MAG :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT_MAG_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_DSDT_MAG_VIB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_HILO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_HILO16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_HILO :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_HILO16 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_INTENSITY :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_INTENSITY8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_LUMINANCE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_LUMINANCE8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_LUMINANCE_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_RGB :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_RGB8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_RGBA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_RGBA8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.TextureShader2: gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: glFlushVertexArrayRange :: IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: glVertexArrayRange :: GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: gl_VERTEX_ARRAY_RANGE :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange: gl_VERTEX_ARRAY_RANGE_VALID :: GLenum
+ Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2: gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum

Files

OpenGLRaw.cabal view
@@ -1,5 +1,5 @@ name: OpenGLRaw-version: 1.0.0.0+version: 1.0.1.0 license: BSD3 license-file: LICENSE maintainer: Sven Panne <sven.panne@aedion.de>@@ -105,7 +105,25 @@       Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,       Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,       Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,-      Graphics.Rendering.OpenGL.Raw.GetProcAddress+      Graphics.Rendering.OpenGL.Raw.GetProcAddress,+      Graphics.Rendering.OpenGL.Raw.NV,+      Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,+      Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,+      Graphics.Rendering.OpenGL.Raw.NV.Fence,+      Graphics.Rendering.OpenGL.Raw.NV.FogDistance,+      Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,+      Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,+      Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,+      Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,+      Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,+      Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,+      Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,+      Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,+      Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,+      Graphics.Rendering.OpenGL.Raw.NV.TextureShader,+      Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,+      Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,+      Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2    other-modules:       Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,       Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,
+ src/Graphics/Rendering/OpenGL/Raw/NV.hs view
@@ -0,0 +1,51 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing NV extensions.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV (+   module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,+   module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,+   module Graphics.Rendering.OpenGL.Raw.NV.Fence,+   module Graphics.Rendering.OpenGL.Raw.NV.FogDistance,+   module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,+   module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,+   module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,+   module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,+   module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,+   module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,+   module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,+   module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,+   module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,+   module Graphics.Rendering.OpenGL.Raw.NV.TextureShader,+   module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,+   module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,+   module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+) where++import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+import Graphics.Rendering.OpenGL.Raw.NV.Fence+import Graphics.Rendering.OpenGL.Raw.NV.FogDistance+import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent+import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss+import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc+import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2+import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange+import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2
+ src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_copy_depth_to_color extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor (+   -- * Tokens+   gl_DEPTH_STENCIL_TO_RGBA,+   gl_DEPTH_STENCIL_TO_BGRA+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_DEPTH_STENCIL_TO_RGBA :: GLenum+gl_DEPTH_STENCIL_TO_RGBA = 0x886E++gl_DEPTH_STENCIL_TO_BGRA :: GLenum+gl_DEPTH_STENCIL_TO_BGRA = 0x886F
+ src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.DepthClamp+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_depth_clamp extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp (+   -- * Tokens+   gl_DEPTH_CLAMP+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_DEPTH_CLAMP :: GLenum+gl_DEPTH_CLAMP = 0x864F
+ src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs view
@@ -0,0 +1,56 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.Fence+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_fence not already in the OpenGL 3.1+-- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.Fence (+   -- * Functions+   glGenFences,+   glDeleteFences,+   glSetFence,+   glTestFence,+   glFinishFence,+   glIsFence,+   glGetFenceiv,+   -- * Tokens+   gl_ALL_COMPLETED,+   gl_FENCE_STATUS,+   gl_FENCE_CONDITION+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_fence"++EXTENSION_ENTRY(glGenFences,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteFences,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glSetFence,GLuint -> GLenum -> IO ())+EXTENSION_ENTRY(glTestFence,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glFinishFence,GLuint -> IO ())+EXTENSION_ENTRY(glIsFence,GLuint -> IO GLboolean)+EXTENSION_ENTRY(glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ())++gl_ALL_COMPLETED :: GLenum+gl_ALL_COMPLETED = 0x84F2++gl_FENCE_STATUS :: GLenum+gl_FENCE_STATUS = 0x84F3++gl_FENCE_CONDITION :: GLenum+gl_FENCE_CONDITION = 0x84F4
+ src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs view
@@ -0,0 +1,35 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FogDistance+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_fog_distance extension not already+-- in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/fog_distance.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.FogDistance (+   -- * Tokens+   gl_FOG_DISTANCE_MODE,+   gl_EYE_RADIAL,+   gl_EYE_PLANE,+   gl_EYE_PLANE_ABSOLUTE+) where++import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31++gl_FOG_DISTANCE_MODE :: GLenum+gl_FOG_DISTANCE_MODE = 0x855A++gl_EYE_RADIAL :: GLenum+gl_EYE_RADIAL = 0x855B++gl_EYE_PLANE_ABSOLUTE :: GLenum+gl_EYE_PLANE_ABSOLUTE = 0x855C
+ src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_light_max_exponent extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent (+   -- * Tokens+   gl_MAX_SHININESS,+   gl_MAX_SPOT_EXPONENT+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_MAX_SHININESS :: GLenum+gl_MAX_SHININESS = 0x8504++gl_MAX_SPOT_EXPONENT :: GLenum+gl_MAX_SPOT_EXPONENT = 0x8505
+ src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_multisample_filter_hint extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint (+   -- * Tokens+   gl_MULTISAMPLE_FILTER_HINT+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_MULTISAMPLE_FILTER_HINT :: GLenum+gl_MULTISAMPLE_FILTER_HINT = 0x8534
+ src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs view
@@ -0,0 +1,69 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_occlusion_query not already in the+-- OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/occlusion_query.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery (+   -- * Functions+   glGenOcclusionQueries,+   glDeleteOcclusionQueries,+   glIsOcclusionQuery,+   glBeginOcclusionQuery,+   glEndOcclusionQuery,+   glGetOcclusionQueryiv,+   glGetOcclusionQueryuiv,+   -- * Tokens+   gl_OCCLUSION_TEST,+   gl_OCCLUSION_TEST_RESULT,+   gl_PIXEL_COUNTER_BITS,+   gl_CURRENT_OCCLUSION_QUERY_ID,+   gl_PIXEL_COUNT,+   gl_PIXEL_COUNT_AVAILABLE+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_occlusion_query"++EXTENSION_ENTRY(glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())+EXTENSION_ENTRY(glIsOcclusionQuery,GLuint -> IO ())+EXTENSION_ENTRY(glBeginOcclusionQuery,GLuint -> IO ())+EXTENSION_ENTRY(glEndOcclusionQuery,IO ())+EXTENSION_ENTRY(glGetOcclusionQueryiv,GLuint -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetOcclusionQueryuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())++gl_OCCLUSION_TEST :: GLenum+gl_OCCLUSION_TEST = 0x8165++gl_OCCLUSION_TEST_RESULT :: GLenum+gl_OCCLUSION_TEST_RESULT = 0x8166++gl_PIXEL_COUNTER_BITS :: GLenum+gl_PIXEL_COUNTER_BITS = 0x8864++gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum+gl_CURRENT_OCCLUSION_QUERY_ID = 0x8865++gl_PIXEL_COUNT :: GLenum+gl_PIXEL_COUNT = 0x8866++gl_PIXEL_COUNT_AVAILABLE :: GLenum+gl_PIXEL_COUNT_AVAILABLE = 0x8867
+ src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_primitive_restart extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/primitive_restart.txt>.+-- NOTE: The OpenGL 3.1 core has some functions and tokens with the same names,+-- but with different semantics and values, so we use a suffix in those cases.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart (+   -- * Functions+   glPrimitiveRestart,+   glPrimitiveRestartIndexNV,+   -- * Tokens+   gl_PRIMITIVE_RESTART_NV,+   gl_PRIMITIVE_RESTART_INDEX_NV+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_primitive_restart"++EXTENSION_ENTRY(glPrimitiveRestart, IO ())+EXTENSION_ENTRY(glPrimitiveRestartIndexNV,GLuint -> IO ())++gl_PRIMITIVE_RESTART_NV :: GLenum+gl_PRIMITIVE_RESTART_NV = 0x8558++gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum+gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559
+ src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs view
@@ -0,0 +1,265 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_register_combiners extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/register_combiners.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners (+   -- * Functions+   glCombinerParameterfv,+   glCombinerParameteriv,+   glCombinerParameterf,+   glCombinerParameteri,+   glCombinerInput,+   glCombinerOutput,+   glFinalCombinerInput,+   glGetCombinerInputParameterfv,+   glGetCombinerInputParameteriv,+   glGetCombinerOutputParameterfv,+   glGetCombinerOutputParameteriv,+   glGetFinalCombinerInputParameterfv,+   glGetFinalCombinerInputParameteriv,+   -- * Tokens+   gl_REGISTER_COMBINERS,+   gl_COMBINER0,+   gl_COMBINER1,+   gl_COMBINER2,+   gl_COMBINER3,+   gl_COMBINER4,+   gl_COMBINER5,+   gl_COMBINER6,+   gl_COMBINER7,+   gl_VARIABLE_A,+   gl_VARIABLE_B,+   gl_VARIABLE_C,+   gl_VARIABLE_D,+   gl_VARIABLE_E,+   gl_VARIABLE_F,+   gl_VARIABLE_G,+   gl_CONSTANT_COLOR0,+   gl_CONSTANT_COLOR1,+   gl_FOG,+   gl_PRIMARY_COLOR_NV,+   gl_SECONDARY_COLOR,+   gl_SPARE0,+   gl_SPARE1,+   gl_UNSIGNED_IDENTITY,+   gl_UNSIGNED_INVERT,+   gl_EXPAND_NORMAL,+   gl_EXPAND_NEGATE,+   gl_HALF_BIAS_NORMAL,+   gl_HALF_BIAS_NEGATE,+   gl_SIGNED_IDENTITY,+   gl_SIGNED_NEGATE,+   gl_E_TIMES_F,+   gl_SPARE0_PLUS_SECONDARY_COLOR,+   gl_SCALE_BY_TWO,+   gl_SCALE_BY_FOUR,+   gl_SCALE_BY_ONE_HALF,+   gl_BIAS_BY_NEGATIVE_ONE_HALF,+   gl_DISCARD,+   gl_COMBINER_INPUT,+   gl_COMBINER_MAPPING,+   gl_COMBINER_COMPONENT_USAGE,+   gl_COMBINER_AB_DOT_PRODUCT,+   gl_COMBINER_CD_DOT_PRODUCT,+   gl_COMBINER_MUX_SUM,+   gl_COMBINER_SCALE,+   gl_COMBINER_BIAS,+   gl_COMBINER_AB_OUTPUT,+   gl_COMBINER_CD_OUTPUT,+   gl_COMBINER_SUM_OUTPUT,+   gl_NUM_GENERAL_COMBINERS,+   gl_COLOR_SUM_CLAMP,+   gl_MAX_GENERAL_COMBINERS+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_register_combiners"++EXTENSION_ENTRY(glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glCombinerParameteriv,GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glCombinerParameterf,GLenum -> GLfloat -> IO ())+EXTENSION_ENTRY(glCombinerParameteri,GLenum -> GLint -> IO ())+EXTENSION_ENTRY(glCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glCombinerOutput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())+EXTENSION_ENTRY(glFinalCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+EXTENSION_ENTRY(glGetCombinerInputParameterfv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetCombinerInputParameteriv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetCombinerOutputParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetCombinerOutputParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+EXTENSION_ENTRY(glGetFinalCombinerInputParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetFinalCombinerInputParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())++gl_REGISTER_COMBINERS :: GLenum+gl_REGISTER_COMBINERS = 0x8522++gl_COMBINER0 :: GLenum+gl_COMBINER0 = 0x8550++gl_COMBINER1 :: GLenum+gl_COMBINER1 = 0x8551++gl_COMBINER2 :: GLenum+gl_COMBINER2 = 0x8552++gl_COMBINER3 :: GLenum+gl_COMBINER3 = 0x8553++gl_COMBINER4 :: GLenum+gl_COMBINER4 = 0x8554++gl_COMBINER5 :: GLenum+gl_COMBINER5 = 0x8555++gl_COMBINER6 :: GLenum+gl_COMBINER6 = 0x8556++gl_COMBINER7 :: GLenum+gl_COMBINER7 = 0x8557++gl_VARIABLE_A :: GLenum+gl_VARIABLE_A = 0x8523++gl_VARIABLE_B :: GLenum+gl_VARIABLE_B = 0x8524++gl_VARIABLE_C :: GLenum+gl_VARIABLE_C = 0x8525++gl_VARIABLE_D :: GLenum+gl_VARIABLE_D = 0x8526++gl_VARIABLE_E :: GLenum+gl_VARIABLE_E = 0x8527++gl_VARIABLE_F :: GLenum+gl_VARIABLE_F = 0x8528++gl_VARIABLE_G :: GLenum+gl_VARIABLE_G = 0x8529++gl_CONSTANT_COLOR0 :: GLenum+gl_CONSTANT_COLOR0 = 0x852A++gl_CONSTANT_COLOR1 :: GLenum+gl_CONSTANT_COLOR1 = 0x852B++-- | NOTE: ARB_compatibility has the same token with a different value, so we+-- use a suffix here.+gl_PRIMARY_COLOR_NV :: GLenum+gl_PRIMARY_COLOR_NV = 0x852C++gl_SECONDARY_COLOR :: GLenum+gl_SECONDARY_COLOR = 0x852D++gl_SPARE0 :: GLenum+gl_SPARE0 = 0x852E++gl_SPARE1 :: GLenum+gl_SPARE1 = 0x852F++gl_UNSIGNED_IDENTITY :: GLenum+gl_UNSIGNED_IDENTITY = 0x8536++gl_UNSIGNED_INVERT :: GLenum+gl_UNSIGNED_INVERT = 0x8537++gl_EXPAND_NORMAL :: GLenum+gl_EXPAND_NORMAL = 0x8538++gl_EXPAND_NEGATE :: GLenum+gl_EXPAND_NEGATE = 0x8539++gl_HALF_BIAS_NORMAL :: GLenum+gl_HALF_BIAS_NORMAL = 0x853A++gl_HALF_BIAS_NEGATE :: GLenum+gl_HALF_BIAS_NEGATE = 0x853B++gl_SIGNED_IDENTITY :: GLenum+gl_SIGNED_IDENTITY = 0x853C++gl_SIGNED_NEGATE :: GLenum+gl_SIGNED_NEGATE = 0x853D++gl_E_TIMES_F :: GLenum+gl_E_TIMES_F = 0x8531++gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum+gl_SPARE0_PLUS_SECONDARY_COLOR = 0x8532++gl_SCALE_BY_TWO :: GLenum+gl_SCALE_BY_TWO = 0x853E++gl_SCALE_BY_FOUR :: GLenum+gl_SCALE_BY_FOUR = 0x853F++gl_SCALE_BY_ONE_HALF :: GLenum+gl_SCALE_BY_ONE_HALF = 0x8540++gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum+gl_BIAS_BY_NEGATIVE_ONE_HALF = 0x8541++gl_DISCARD :: GLenum+gl_DISCARD = 0x8530++gl_COMBINER_INPUT :: GLenum+gl_COMBINER_INPUT = 0x8542++gl_COMBINER_MAPPING :: GLenum+gl_COMBINER_MAPPING = 0x8543++gl_COMBINER_COMPONENT_USAGE :: GLenum+gl_COMBINER_COMPONENT_USAGE = 0x8544++gl_COMBINER_AB_DOT_PRODUCT :: GLenum+gl_COMBINER_AB_DOT_PRODUCT = 0x8545++gl_COMBINER_CD_DOT_PRODUCT :: GLenum+gl_COMBINER_CD_DOT_PRODUCT = 0x8546++gl_COMBINER_MUX_SUM :: GLenum+gl_COMBINER_MUX_SUM = 0x8547++gl_COMBINER_SCALE :: GLenum+gl_COMBINER_SCALE = 0x8548++gl_COMBINER_BIAS :: GLenum+gl_COMBINER_BIAS = 0x8549++gl_COMBINER_AB_OUTPUT :: GLenum+gl_COMBINER_AB_OUTPUT = 0x854A++gl_COMBINER_CD_OUTPUT :: GLenum+gl_COMBINER_CD_OUTPUT = 0x854B++gl_COMBINER_SUM_OUTPUT :: GLenum+gl_COMBINER_SUM_OUTPUT = 0x854C++gl_NUM_GENERAL_COMBINERS :: GLenum+gl_NUM_GENERAL_COMBINERS = 0x854E++gl_COLOR_SUM_CLAMP :: GLenum+gl_COLOR_SUM_CLAMP = 0x854F++gl_MAX_GENERAL_COMBINERS :: GLenum+gl_MAX_GENERAL_COMBINERS = 0x854D
+ src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs view
@@ -0,0 +1,50 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_register_combiners2 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/register_combiners2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 (+   -- * Functions+   glCombinerStageParameterfv,+   glGetCombinerStageParameterfv,+   -- * Tokens+   gl_PER_STAGE_CONSTANTS,+   gl_CONSTANT_COLOR0,+   gl_CONSTANT_COLOR1,+   gl_COMBINER0,+   gl_COMBINER1,+   gl_COMBINER2,+   gl_COMBINER3,+   gl_COMBINER4,+   gl_COMBINER5,+   gl_COMBINER6,+   gl_COMBINER7+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_register_combiners2"++EXTENSION_ENTRY(glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())+EXTENSION_ENTRY(glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())++gl_PER_STAGE_CONSTANTS :: GLenum+gl_PER_STAGE_CONSTANTS = 0x8535
+ src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs view
@@ -0,0 +1,33 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_texgen_emboss not already in the+-- OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texgen_emboss.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss (+   -- * Tokens+   gl_EMBOSS_MAP,+   gl_EMBOSS_LIGHT,+   gl_EMBOSS_CONSTANT+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_EMBOSS_MAP :: GLenum+gl_EMBOSS_MAP = 0x855F++gl_EMBOSS_LIGHT :: GLenum+gl_EMBOSS_LIGHT = 0x855D++gl_EMBOSS_CONSTANT :: GLenum+gl_EMBOSS_CONSTANT = 0x855E
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_light_max_exponent extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc (+   -- * Tokens+   gl_COMPRESSED_RGB_S3TC_DXT1,+   gl_COMPRESSED_RGBA_S3TC_DXT1,+   gl_COMPRESSED_RGBA_S3TC_DXT3,+   gl_COMPRESSED_RGBA_S3TC_DXT5+) where++import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs view
@@ -0,0 +1,41 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_texture_env_combine4 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 (+   -- * Tokens+   gl_COMBINE4,+   gl_SOURCE3_RGB,+   gl_SOURCE3_ALPHA,+   gl_OPERAND3_RGB,+   gl_OPERAND3_ALPHA+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_COMBINE4 :: GLenum+gl_COMBINE4 = 0x8503++gl_SOURCE3_RGB :: GLenum+gl_SOURCE3_RGB = 0x8583++gl_SOURCE3_ALPHA :: GLenum+gl_SOURCE3_ALPHA = 0x858B++gl_OPERAND3_RGB :: GLenum+gl_OPERAND3_RGB = 0x8593++gl_OPERAND3_ALPHA :: GLenum+gl_OPERAND3_ALPHA = 0x859B
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs view
@@ -0,0 +1,320 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_texture_shader extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texture_shader.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureShader (+   -- * Tokens+   gl_TEXTURE_SHADER,+   gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING,+   gl_SHADER_OPERATION,+   gl_OFFSET_TEXTURE_SCALE,+   gl_OFFSET_TEXTURE_BIAS,+   gl_OFFSET_TEXTURE_2D_SCALE,+   gl_OFFSET_TEXTURE_2D_BIAS,+   gl_PREVIOUS_TEXTURE_INPUT,+   gl_CULL_MODES,+   gl_OFFSET_TEXTURE_MATRIX,+   gl_OFFSET_TEXTURE_2D_MATRIX,+   gl_CONST_EYE,+   gl_SHADER_CONSISTENT,+   gl_PASS_THROUGH,+   gl_CULL_FRAGMENT,+   gl_OFFSET_TEXTURE_2D,+   gl_OFFSET_TEXTURE_2D_SCALE,+   gl_OFFSET_TEXTURE_RECTANGLE,+   gl_OFFSET_TEXTURE_RECTANGLE_SCALE,+   gl_DEPENDENT_AR_TEXTURE_2D,+   gl_DEPENDENT_GB_TEXTURE_2D,+   gl_DOT_PRODUCT,+   gl_DOT_PRODUCT_DEPTH_REPLACE,+   gl_DOT_PRODUCT_TEXTURE_2D,+   gl_DOT_PRODUCT_TEXTURE_RECTANGLE,+   gl_DOT_PRODUCT_TEXTURE_CUBE_MAP,+   gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP,+   gl_DOT_PRODUCT_REFLECT_CUBE_MAP,+   gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP,+   gl_UNSIGNED_IDENTITY,+   gl_EXPAND_NORMAL,+   gl_HILO,+   gl_DSDT,+   gl_DSDT_MAG,+   gl_DSDT_MAG_VIB,+   gl_UNSIGNED_INT_S8_S8_8_8,+   gl_UNSIGNED_INT_8_8_S8_S8_REV,+   gl_SIGNED_RGBA,+   gl_SIGNED_RGBA8,+   gl_SIGNED_RGB,+   gl_SIGNED_RGB8,+   gl_SIGNED_LUMINANCE,+   gl_SIGNED_LUMINANCE8,+   gl_SIGNED_LUMINANCE_ALPHA,+   gl_SIGNED_LUMINANCE8_ALPHA8,+   gl_SIGNED_ALPHA,+   gl_SIGNED_ALPHA8,+   gl_SIGNED_INTENSITY,+   gl_SIGNED_INTENSITY8,+   gl_SIGNED_RGB_UNSIGNED_ALPHA,+   gl_SIGNED_RGB8_UNSIGNED_ALPHA8,+   gl_HILO,+   gl_HILO16,+   gl_SIGNED_HILO,+   gl_SIGNED_HILO16,+   gl_DSDT,+   gl_DSDT8,+   gl_DSDT_MAG,+   gl_DSDT8_MAG8,+   gl_DSDT_MAG_INTENSITY,+   gl_DSDT8_MAG8_INTENSITY8,+   gl_HI_SCALE,+   gl_LO_SCALE,+   gl_DS_SCALE,+   gl_DT_SCALE,+   gl_MAGNITUDE_SCALE,+   gl_VIBRANCE_SCALE,+   gl_HI_BIAS,+   gl_LO_BIAS,+   gl_DS_BIAS,+   gl_DT_BIAS,+   gl_MAGNITUDE_BIAS,+   gl_VIBRANCE_BIAS,+   gl_TEXTURE_BORDER_VALUES,+   gl_TEXTURE_HI_SIZE,+   gl_TEXTURE_LO_SIZE,+   gl_TEXTURE_DS_SIZE,+   gl_TEXTURE_DT_SIZE,+   gl_TEXTURE_MAG_SIZE+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners++gl_TEXTURE_SHADER :: GLenum+gl_TEXTURE_SHADER = 0x86DE++gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum+gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9++gl_SHADER_OPERATION :: GLenum+gl_SHADER_OPERATION = 0x86DF++gl_OFFSET_TEXTURE_SCALE :: GLenum+gl_OFFSET_TEXTURE_SCALE = 0x86E2++gl_OFFSET_TEXTURE_BIAS :: GLenum+gl_OFFSET_TEXTURE_BIAS = 0x86E3++gl_OFFSET_TEXTURE_2D_SCALE :: GLenum+gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE++gl_OFFSET_TEXTURE_2D_BIAS :: GLenum+gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS++gl_PREVIOUS_TEXTURE_INPUT :: GLenum+gl_PREVIOUS_TEXTURE_INPUT = 0x86E4++gl_CULL_MODES :: GLenum+gl_CULL_MODES = 0x86E0++gl_OFFSET_TEXTURE_MATRIX :: GLenum+gl_OFFSET_TEXTURE_MATRIX = 0x86E1++gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum+gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX++gl_CONST_EYE :: GLenum+gl_CONST_EYE = 0x86E5++gl_SHADER_CONSISTENT :: GLenum+gl_SHADER_CONSISTENT = 0x86DD++gl_PASS_THROUGH :: GLenum+gl_PASS_THROUGH = 0x86E6++gl_CULL_FRAGMENT :: GLenum+gl_CULL_FRAGMENT = 0x86E7++gl_OFFSET_TEXTURE_2D :: GLenum+gl_OFFSET_TEXTURE_2D = 0x86E8++gl_OFFSET_TEXTURE_RECTANGLE :: GLenum+gl_OFFSET_TEXTURE_RECTANGLE = 0x864C++gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum+gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D++gl_DEPENDENT_AR_TEXTURE_2D :: GLenum+gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9++gl_DEPENDENT_GB_TEXTURE_2D :: GLenum+gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA++gl_DOT_PRODUCT :: GLenum+gl_DOT_PRODUCT = 0x86EC++gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum+gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED++gl_DOT_PRODUCT_TEXTURE_2D :: GLenum+gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE++gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum+gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E++gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0++gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1++gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2++gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum+gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3++gl_HILO :: GLenum+gl_HILO = 0x86F4++gl_DSDT :: GLenum+gl_DSDT = 0x86F5++gl_DSDT_MAG :: GLenum+gl_DSDT_MAG = 0x86F6++gl_DSDT_MAG_VIB :: GLenum+gl_DSDT_MAG_VIB = 0x86F7++gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum+gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA ++gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum+gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB ++gl_SIGNED_RGBA :: GLenum+gl_SIGNED_RGBA = 0x86FB++gl_SIGNED_RGBA8 :: GLenum+gl_SIGNED_RGBA8 = 0x86FC++gl_SIGNED_RGB :: GLenum+gl_SIGNED_RGB = 0x86FE++gl_SIGNED_RGB8 :: GLenum+gl_SIGNED_RGB8 = 0x86FF++gl_SIGNED_LUMINANCE :: GLenum+gl_SIGNED_LUMINANCE = 0x8701++gl_SIGNED_LUMINANCE8 :: GLenum+gl_SIGNED_LUMINANCE8 = 0x8702++gl_SIGNED_LUMINANCE_ALPHA :: GLenum+gl_SIGNED_LUMINANCE_ALPHA = 0x8703++gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum+gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704++gl_SIGNED_ALPHA :: GLenum+gl_SIGNED_ALPHA = 0x8705++gl_SIGNED_ALPHA8 :: GLenum+gl_SIGNED_ALPHA8 = 0x8706++gl_SIGNED_INTENSITY :: GLenum+gl_SIGNED_INTENSITY = 0x8707++gl_SIGNED_INTENSITY8 :: GLenum+gl_SIGNED_INTENSITY8 = 0x8708++gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum+gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C++gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum+gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D++gl_HILO16 :: GLenum+gl_HILO16 = 0x86F8++gl_SIGNED_HILO :: GLenum+gl_SIGNED_HILO = 0x86F9++gl_SIGNED_HILO16 :: GLenum+gl_SIGNED_HILO16 = 0x86FA++gl_DSDT8 :: GLenum+gl_DSDT8 = 0x8709++gl_DSDT8_MAG8 :: GLenum+gl_DSDT8_MAG8 = 0x870A++gl_DSDT_MAG_INTENSITY :: GLenum+gl_DSDT_MAG_INTENSITY = 0x86DC++gl_DSDT8_MAG8_INTENSITY8 :: GLenum+gl_DSDT8_MAG8_INTENSITY8 = 0x870B++gl_HI_SCALE :: GLenum+gl_HI_SCALE = 0x870E++gl_LO_SCALE :: GLenum+gl_LO_SCALE = 0x870F++gl_DS_SCALE :: GLenum+gl_DS_SCALE = 0x8710++gl_DT_SCALE :: GLenum+gl_DT_SCALE = 0x8711++gl_MAGNITUDE_SCALE :: GLenum+gl_MAGNITUDE_SCALE = 0x8712++gl_VIBRANCE_SCALE :: GLenum+gl_VIBRANCE_SCALE = 0x8713++gl_HI_BIAS :: GLenum+gl_HI_BIAS = 0x8714++gl_LO_BIAS :: GLenum+gl_LO_BIAS = 0x8715++gl_DS_BIAS :: GLenum+gl_DS_BIAS = 0x8716++gl_DT_BIAS :: GLenum+gl_DT_BIAS = 0x8717++gl_MAGNITUDE_BIAS :: GLenum+gl_MAGNITUDE_BIAS = 0x8718++gl_VIBRANCE_BIAS :: GLenum+gl_VIBRANCE_BIAS = 0x8719++gl_TEXTURE_BORDER_VALUES :: GLenum+gl_TEXTURE_BORDER_VALUES = 0x871A++gl_TEXTURE_HI_SIZE :: GLenum+gl_TEXTURE_HI_SIZE = 0x871B++gl_TEXTURE_LO_SIZE :: GLenum+gl_TEXTURE_LO_SIZE = 0x871C++gl_TEXTURE_DS_SIZE :: GLenum+gl_TEXTURE_DS_SIZE = 0x871D++gl_TEXTURE_DT_SIZE :: GLenum+gl_TEXTURE_DT_SIZE = 0x871E++gl_TEXTURE_MAG_SIZE :: GLenum+gl_TEXTURE_MAG_SIZE = 0x871F
+ src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs view
@@ -0,0 +1,53 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader2+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_texture_shader2 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 (+   -- * Tokens+   gl_DOT_PRODUCT_TEXTURE_3D,+   gl_HILO,+   gl_DSDT,+   gl_DSDT_MAG,+   gl_DSDT_MAG_VIB,+   gl_UNSIGNED_INT_S8_S8_8_8,+   gl_UNSIGNED_INT_8_8_S8_S8_REV,+   gl_SIGNED_RGBA,+   gl_SIGNED_RGBA8,+   gl_SIGNED_RGB,+   gl_SIGNED_RGB8,+   gl_SIGNED_LUMINANCE,+   gl_SIGNED_LUMINANCE8,+   gl_SIGNED_LUMINANCE_ALPHA,+   gl_SIGNED_LUMINANCE8_ALPHA8,+   gl_SIGNED_ALPHA,+   gl_SIGNED_ALPHA8,+   gl_SIGNED_INTENSITY,+   gl_SIGNED_INTENSITY8,+   gl_SIGNED_RGB_UNSIGNED_ALPHA,+   gl_SIGNED_RGB8_UNSIGNED_ALPHA8,+   gl_HILO16,+   gl_SIGNED_HILO,+   gl_SIGNED_HILO16,+   gl_DSDT8,+   gl_DSDT8_MAG8,+   gl_DSDT_MAG_INTENSITY,+   gl_DSDT8_MAG8_INTENSITY8+) where++import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.NV.TextureShader++gl_DOT_PRODUCT_TEXTURE_3D :: GLenum+gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF
+ src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs view
@@ -0,0 +1,55 @@+{-# LANGUAGE ForeignFunctionInterface, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_vertex_array_range extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/vertex_array_range.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange (+   -- * Functions+   glVertexArrayRange,+   glFlushVertexArrayRange,+   -- * Tokens+   gl_VERTEX_ARRAY_RANGE,+   gl_VERTEX_ARRAY_RANGE_LENGTH,+   gl_VERTEX_ARRAY_RANGE_VALID,+   gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT,+   gl_VERTEX_ARRAY_RANGE_POINTER+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.Extensions++#include "HsOpenGLRaw.h"++extensionNameString :: String+extensionNameString = "GL_NV_vertex_array_range"++EXTENSION_ENTRY(glVertexArrayRange,GLsizei -> Ptr a -> IO ())+EXTENSION_ENTRY(glFlushVertexArrayRange,IO ())++gl_VERTEX_ARRAY_RANGE :: GLenum+gl_VERTEX_ARRAY_RANGE = 0x851D++gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum+gl_VERTEX_ARRAY_RANGE_LENGTH = 0x851E++gl_VERTEX_ARRAY_RANGE_VALID :: GLenum+gl_VERTEX_ARRAY_RANGE_VALID = 0x851F++gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum+gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT = 0x8520++gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum+gl_VERTEX_ARRAY_RANGE_POINTER = 0x8521
+ src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2+-- Copyright   :  (c) Sven Panne 2009+-- License     :  BSD-style (see the file LICENSE)+--+-- Maintainer  :  sven.panne@aedion.de+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions and tokens from the NV_vertex_array_range2 extension not+-- already in the OpenGL 3.1 core, see+-- <http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt>.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 (+   -- * Tokens+   gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH+) where++import Graphics.Rendering.OpenGL.Raw.Core31++gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum+gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533