OpenGL 2.5.0.0 → 3.0.3.0
raw patch · 203 files changed
Files
- CHANGELOG.md +62/−0
- Graphics/Rendering/OpenGL.hs +0/−138
- Graphics/Rendering/OpenGL/GL.hs +0/−100
- Graphics/Rendering/OpenGL/GL/Antialiasing.hs +0/−40
- Graphics/Rendering/OpenGL/GL/BeginEnd.hs +0/−130
- Graphics/Rendering/OpenGL/GL/Bitmaps.hs +0/−29
- Graphics/Rendering/OpenGL/GL/BlendingFactor.hs +0/−77
- Graphics/Rendering/OpenGL/GL/BufferMode.hs +0/−97
- Graphics/Rendering/OpenGL/GL/BufferObjects.hs +0/−293
- Graphics/Rendering/OpenGL/GL/Capability.hs +0/−289
- Graphics/Rendering/OpenGL/GL/Clipping.hs +0/−54
- Graphics/Rendering/OpenGL/GL/ColorSum.hs +0/−25
- Graphics/Rendering/OpenGL/GL/Colors.hs +0/−468
- Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs +0/−57
- Graphics/Rendering/OpenGL/GL/ControlPoint.hs +0/−169
- Graphics/Rendering/OpenGL/GL/CoordTrans.hs +0/−530
- Graphics/Rendering/OpenGL/GL/DataType.hs +0/−132
- Graphics/Rendering/OpenGL/GL/DisplayLists.hs +0/−158
- Graphics/Rendering/OpenGL/GL/Domain.hs +0/−71
- Graphics/Rendering/OpenGL/GL/EdgeFlag.hs +0/−36
- Graphics/Rendering/OpenGL/GL/Evaluators.hs +0/−369
- Graphics/Rendering/OpenGL/GL/Exception.hs +0/−55
- Graphics/Rendering/OpenGL/GL/Face.hs +0/−41
- Graphics/Rendering/OpenGL/GL/Feedback.hs +0/−201
- Graphics/Rendering/OpenGL/GL/FlushFinish.hs +0/−50
- Graphics/Rendering/OpenGL/GL/Fog.hs +0/−207
- Graphics/Rendering/OpenGL/GL/Framebuffer.hs +0/−410
- Graphics/Rendering/OpenGL/GL/GLboolean.hs +0/−30
- Graphics/Rendering/OpenGL/GL/Hints.hs +0/−93
- Graphics/Rendering/OpenGL/GL/IOState.hs +0/−56
- Graphics/Rendering/OpenGL/GL/LineSegments.hs +0/−151
- Graphics/Rendering/OpenGL/GL/PeekPoke.hs +0/−107
- Graphics/Rendering/OpenGL/GL/PerFragment.hs +0/−468
- Graphics/Rendering/OpenGL/GL/PixelData.hs +0/−32
- Graphics/Rendering/OpenGL/GL/PixelFormat.hs +0/−106
- Graphics/Rendering/OpenGL/GL/PixelRectangles.hs +0/−34
- Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs +0/−262
- Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs +0/−292
- Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs +0/−138
- Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs +0/−92
- Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs +0/−212
- Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs +0/−118
- Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs +0/−246
- Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs +0/−41
- Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs +0/−31
- Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs +0/−34
- Graphics/Rendering/OpenGL/GL/PointParameter.hs +0/−46
- Graphics/Rendering/OpenGL/GL/Points.hs +0/−217
- Graphics/Rendering/OpenGL/GL/PolygonMode.hs +0/−41
- Graphics/Rendering/OpenGL/GL/Polygons.hs +0/−139
- Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs +0/−98
- Graphics/Rendering/OpenGL/GL/QueryUtils.hs +0/−1178
- Graphics/Rendering/OpenGL/GL/RasterPos.hs +0/−194
- Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs +0/−65
- Graphics/Rendering/OpenGL/GL/Rectangles.hs +0/−65
- Graphics/Rendering/OpenGL/GL/RenderMode.hs +0/−62
- Graphics/Rendering/OpenGL/GL/SavingState.hs +0/−114
- Graphics/Rendering/OpenGL/GL/Selection.hs +0/−90
- Graphics/Rendering/OpenGL/GL/Shaders.hs +0/−703
- Graphics/Rendering/OpenGL/GL/StringQueries.hs +0/−88
- Graphics/Rendering/OpenGL/GL/Texturing.hs +0/−29
- Graphics/Rendering/OpenGL/GL/Texturing/Application.hs +0/−36
- Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs +0/−366
- Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs +0/−104
- Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs +0/−254
- Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs +0/−257
- Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs +0/−162
- Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs +0/−258
- Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs +0/−164
- Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs +0/−69
- Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs +0/−34
- Graphics/Rendering/OpenGL/GL/VertexArrays.hs +0/−502
- Graphics/Rendering/OpenGL/GL/VertexAttributes.hs +0/−332
- Graphics/Rendering/OpenGL/GL/VertexSpec.hs +0/−1075
- Graphics/Rendering/OpenGL/GLU.hs +0/−31
- Graphics/Rendering/OpenGL/GLU/Errors.hs +0/−34
- Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs +0/−171
- Graphics/Rendering/OpenGL/GLU/Initialization.hs +0/−36
- Graphics/Rendering/OpenGL/GLU/Matrix.hs +0/−135
- Graphics/Rendering/OpenGL/GLU/Mipmapping.hs +0/−66
- Graphics/Rendering/OpenGL/GLU/NURBS.hs +0/−310
- Graphics/Rendering/OpenGL/GLU/Quadrics.hs +0/−155
- Graphics/Rendering/OpenGL/GLU/Tessellation.hs +0/−521
- OpenGL.cabal +175/−101
- README.md +4/−0
- src/Graphics/Rendering/OpenGL.hs +138/−0
- src/Graphics/Rendering/OpenGL/GL.hs +126/−0
- src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs +40/−0
- src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs +129/−0
- src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs +28/−0
- src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs +77/−0
- src/Graphics/Rendering/OpenGL/GL/BufferMode.hs +116/−0
- src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs +447/−0
- src/Graphics/Rendering/OpenGL/GL/ByteString.hs +70/−0
- src/Graphics/Rendering/OpenGL/GL/Capability.hs +310/−0
- src/Graphics/Rendering/OpenGL/GL/Clipping.hs +57/−0
- src/Graphics/Rendering/OpenGL/GL/ColorSum.hs +25/−0
- src/Graphics/Rendering/OpenGL/GL/Colors.hs +510/−0
- src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs +57/−0
- src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs +52/−0
- src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs +162/−0
- src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs +484/−0
- src/Graphics/Rendering/OpenGL/GL/DataType.hs +145/−0
- src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs +327/−0
- src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs +131/−0
- src/Graphics/Rendering/OpenGL/GL/Domain.hs +68/−0
- src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs +36/−0
- src/Graphics/Rendering/OpenGL/GL/Evaluators.hs +367/−0
- src/Graphics/Rendering/OpenGL/GL/Exception.hs +55/−0
- src/Graphics/Rendering/OpenGL/GL/Face.hs +41/−0
- src/Graphics/Rendering/OpenGL/GL/Feedback.hs +196/−0
- src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs +50/−0
- src/Graphics/Rendering/OpenGL/GL/Fog.hs +198/−0
- src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs +557/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs +25/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs +67/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs +48/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs +105/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs +81/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs +34/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs +232/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs +49/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs +72/−0
- src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs +43/−0
- src/Graphics/Rendering/OpenGL/GL/GLboolean.hs +30/−0
- src/Graphics/Rendering/OpenGL/GL/Hints.hs +88/−0
- src/Graphics/Rendering/OpenGL/GL/IOState.hs +68/−0
- src/Graphics/Rendering/OpenGL/GL/LineSegments.hs +150/−0
- src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs +61/−0
- src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs +107/−0
- src/Graphics/Rendering/OpenGL/GL/PerFragment.hs +400/−0
- src/Graphics/Rendering/OpenGL/GL/PixelData.hs +32/−0
- src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs +128/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs +34/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs +247/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs +281/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs +132/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs +89/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs +209/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs +118/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs +233/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs +39/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs +31/−0
- src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs +34/−0
- src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs +82/−0
- src/Graphics/Rendering/OpenGL/GL/PointParameter.hs +44/−0
- src/Graphics/Rendering/OpenGL/GL/Points.hs +217/−0
- src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs +41/−0
- src/Graphics/Rendering/OpenGL/GL/Polygons.hs +139/−0
- src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs +123/−0
- src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs +52/−0
- src/Graphics/Rendering/OpenGL/GL/QueryObject.hs +52/−0
- src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs +175/−0
- src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs +106/−0
- src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs +1278/−0
- src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs +98/−0
- src/Graphics/Rendering/OpenGL/GL/RasterPos.hs +187/−0
- src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs +103/−0
- src/Graphics/Rendering/OpenGL/GL/Rectangles.hs +65/−0
- src/Graphics/Rendering/OpenGL/GL/RenderMode.hs +60/−0
- src/Graphics/Rendering/OpenGL/GL/SavingState.hs +105/−0
- src/Graphics/Rendering/OpenGL/GL/Selection.hs +88/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders.hs +32/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs +61/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs +80/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs +120/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs +63/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs +163/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs +37/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs +47/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs +196/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs +278/−0
- src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs +163/−0
- src/Graphics/Rendering/OpenGL/GL/StringQueries.hs +115/−0
- src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs +118/−0
- src/Graphics/Rendering/OpenGL/GL/Tensor.hs +302/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing.hs +29/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs +27/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs +354/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs +67/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs +86/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs +234/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs +437/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs +200/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs +352/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs +132/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs +49/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs +297/−0
- src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs +50/−0
- src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs +128/−0
- src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs +60/−0
- src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs +484/−0
- src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs +334/−0
- src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs +992/−0
- src/Graphics/Rendering/OpenGL/GLU.hs +31/−0
- src/Graphics/Rendering/OpenGL/GLU/Errors.hs +34/−0
- src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs +234/−0
- src/Graphics/Rendering/OpenGL/GLU/Initialization.hs +33/−0
- src/Graphics/Rendering/OpenGL/GLU/Matrix.hs +135/−0
- src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs +64/−0
- src/Graphics/Rendering/OpenGL/GLU/NURBS.hs +311/−0
- src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs +155/−0
- src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs +521/−0
+ CHANGELOG.md view
@@ -0,0 +1,62 @@+3.0.3.0+-------+* Handle MonadFail proposal.++3.0.2.2+-------+* Relaxed upper version bound for `containers`.++3.0.2.1+-------+* Relaxed upper version bound for `OpenGLRaw`.++3.0.2.0+-------+* Added support for S3_s3tc, EXT_texture_compression_s3tc, ARB_texture_float, and EXT_packed_depth_stencil extensions.++3.0.1.0+-------+* Added `Uniform` instances for `GLmatrix`, `Vertex1`, `Vector1`, `Vector2`, `Vector3`, and `Vector4`.+* Unbreak `Uniform` instances for `GLint`, `GLuint` and `Gldouble`.+* Relaxed upper version bound for `OpenGLRaw`.++3.0.0.2+-------+* Removed redundant constraints.++3.0.0.1+-------+* Relaxed upper version bound for `OpenGLRaw`.++3.0.0.0+-------+* Depend on new `OpenGLRaw` and `GLURaw` packages.++2.13.2.1+--------+* Relaxed upper version bound for `transformers`.++2.13.2.0+--------+* Implement Uniform instances for `GLint`, `GLuint`, `GLfloat`, and `GLdouble`.++2.13.1.1+--------+* Aftermath for the `glClearNamedFramebufferfi` chaos in the OpenGL registry,+ see the corresponding+ [issue](https://www.khronos.org/bugzilla/show_bug.cgi?id=1394) on Khronos.++2.13.1.0+--------+* Added `extensionSupported`.+* Relaxed upper version bound for OpenGLRaw.+* Added CHANGELOG.md to distribution.++2.13.0.0+--------+* Added missing drawing commands using vertex arrays and some related types.+* Added missing whole framebuffer operations.+* Added getters for `stencilMaskSeparate`, `stencilFuncSeparate`, and `stencilOpSeparate`, making them full-blown `StateVar`s.+* Added `patchDefaultInnerLevel` and `patchDefaultOuterLevel` to control the default tessellation levels.+* Added `ContextLost` constructor to `ErrorCategory` type.+* Added `SeparateAttribs` and deprecated `SeperateAttribs`, fixing a spelling mistake.
− Graphics/Rendering/OpenGL.hs
@@ -1,138 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A convenience module, combining the Haskell bindings for GL and GLU.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL (- -- * Supported Extensions-- -- $SupportedExtensions-- -- * Legal stuff-- -- $LegalStuff-- module Graphics.Rendering.OpenGL.GL- , module Graphics.Rendering.OpenGL.GLU-) where--import Graphics.Rendering.OpenGL.GL-import Graphics.Rendering.OpenGL.GLU------------------------------------------------------------------------------------- $SupportedExtensions--- There is support for full OpenGL 2.1, including the imaging subset, plus some--- extensions:------ @--- extension | core since--- -------------------------------+--------------- GL_APPLE_packed_pixels | 1.2--- GL_APPLE_ycbcr_422 |--- GL_ARB_copy_buffer | 3.1--- GL_ARB_depth_buffer_float | 3.0--- GL_ARB_depth_texture | 1.4--- GL_ARB_half_float_pixel | 3.0--- GL_ARB_imaging |--- GL_ARB_multisample | 1.3--- GL_ARB_multitexture | 1.3--- GL_ARB_occlusion_query | 1.5--- GL_ARB_point_parameters | 1.4--- GL_ARB_point_sprite |--- GL_ARB_shadow | 1.4--- GL_ARB_texture_border_clamp | 1.3--- GL_ARB_texture_compression | 1.3--- GL_ARB_texture_cube_map | 1.3--- GL_ARB_texture_env_add | 1.3--- GL_ARB_texture_env_combine | 1.3--- GL_ARB_texture_env_crossbar | 1.4--- GL_ARB_texture_env_dot3 | 1.3--- GL_ARB_texture_mirrored_repeat | 1.4--- GL_ARB_texture_rectangle | 3.1--- GL_ARB_transpose_matrix | 1.3--- GL_ARB_vertex_buffer_object | 1.5--- GL_ARB_vertex_shader | 2.0--- GL_ARB_window_pos | 1.4--- GL_EXT_abgr |--- GL_EXT_bgra | 1.2--- GL_EXT_blend_color | 1.4--- GL_EXT_blend_func_separate | 1.4--- GL_EXT_blend_logic_op | 1.1--- GL_EXT_blend_minmax | 1.4--- GL_EXT_blend_subtract | 1.4--- GL_EXT_color_subtable |--- GL_EXT_compiled_vertex_array |--- GL_EXT_convolution |--- GL_EXT_copy_texture | 1.1--- GL_EXT_depth_bounds_test |--- GL_EXT_draw_range_elements | 1.2--- GL_EXT_fog_coord | 1.4--- GL_EXT_histogram |--- GL_EXT_multi_draw_arrays | 1.4--- GL_EXT_packed_float | 3.0--- GL_EXT_packed_pixels | 1.2--- GL_EXT_polygon_offset | 1.1--- GL_EXT_rescale_normal | 1.2--- GL_EXT_secondary_color | 1.4--- GL_EXT_separate_specular_color | 1.2--- GL_EXT_shadow_funcs | 1.5--- GL_EXT_stencil_two_side |--- GL_EXT_stencil_wrap | 1.4--- GL_EXT_subtexture | 1.1--- GL_EXT_texture | 1.1--- GL_EXT_texture3D | 1.2--- GL_EXT_texture_lod_bias | 1.4--- GL_EXT_texture_shared_exponent | 3.0--- GL_EXT_texture_object | 1.1--- GL_EXT_vertex_array | 1.1--- GL_HP_convolution_border_modes |--- GL_IBM_rasterpos_clip |--- GL_MESA_ycbcr_texture |--- GL_NV_blend_square | 1.4--- GL_NV_depth_clamp |--- GL_NV_fog_distance |--- GL_NV_light_max_exponent |--- GL_NV_packed_depth_stencil |--- GL_NV_primitive_restart |--- GL_SGIS_generate_mipmap | 1.4--- GL_SGIS_texture_edge_clamp |--- GL_SGIS_texture_lod |--- GL_SGI_color_matrix |--- GL_SGI_color_table |--- @------------------------------------------------------------------------------------- $LegalStuff--- The documentation is loosely based on the man pages of the OpenGL Sample--- Implemenation from SGI, see: <http://oss.sgi.com/projects/ogl-sample/>. It is--- used under the SGI Free Software License B. This license requires the--- following notice:------ /License Applicability/. Except to the extent portions of this file are made--- subject to an alternative license as permitted in the SGI Free Software--- License B, Version 1.1 (the \"License\"), the contents of this file are--- subject only to the provisions of the License. You may not use this file--- except in compliance with the License. You may obtain a copy of the License--- at Silicon Graphics, Inc., attn: Legal Services, 1600 Amphitheatre Parkway,--- Mountain View, CA 94043-1351, or at: <http://oss.sgi.com/projects/FreeB/>.--- --- Note that, as provided in the License, the Software is distributed on an \"AS--- IS\" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS--- DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND--- CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR--- PURPOSE, AND NON-INFRINGEMENT.------ /Original Code/. The Original Code is: OpenGL Sample Implementation, Version--- 1.2.1, released January 26, 2000, developed by Silicon Graphics, Inc. The--- Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc. Copyright in--- any portions created by third parties is as indicated elsewhere herein. All--- Rights Reserved.
− Graphics/Rendering/OpenGL/GL.hs
@@ -1,100 +0,0 @@--------------------------------------------------------------------------------- |--- Module : Graphics.Rendering.OpenGL.GL--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A Haskell binding for OpenGL, the industry\'s most widely used and--- supported 2D and 3D graphics API.-----------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL (- -- * OpenGL Operation- module Graphics.Rendering.OpenGL.Raw.Core31,- module Graphics.Rendering.OpenGL.GL.BeginEnd,- module Graphics.Rendering.OpenGL.GL.VertexSpec,- module Graphics.Rendering.OpenGL.GL.VertexArrays,- module Graphics.Rendering.OpenGL.GL.BufferObjects,- module Graphics.Rendering.OpenGL.GL.Rectangles,- module Graphics.Rendering.OpenGL.GL.CoordTrans,- module Graphics.Rendering.OpenGL.GL.Clipping,- module Graphics.Rendering.OpenGL.GL.RasterPos,- module Graphics.Rendering.OpenGL.GL.Colors,- module Graphics.Rendering.OpenGL.GL.Shaders,-- -- * Rasterization- module Graphics.Rendering.OpenGL.GL.Antialiasing,- module Graphics.Rendering.OpenGL.GL.Points,- module Graphics.Rendering.OpenGL.GL.LineSegments,- module Graphics.Rendering.OpenGL.GL.Polygons,- module Graphics.Rendering.OpenGL.GL.PixelRectangles,- module Graphics.Rendering.OpenGL.GL.Bitmaps,- module Graphics.Rendering.OpenGL.GL.Texturing,- module Graphics.Rendering.OpenGL.GL.ColorSum,- module Graphics.Rendering.OpenGL.GL.Fog,-- -- * Per-Fragment Operations and the Framebuffer- module Graphics.Rendering.OpenGL.GL.PerFragment,- module Graphics.Rendering.OpenGL.GL.Framebuffer,- module Graphics.Rendering.OpenGL.GL.ReadCopyPixels,-- -- * Special Functions- module Graphics.Rendering.OpenGL.GL.Evaluators,- module Graphics.Rendering.OpenGL.GL.Selection,- module Graphics.Rendering.OpenGL.GL.Feedback,- module Graphics.Rendering.OpenGL.GL.DisplayLists,- module Graphics.Rendering.OpenGL.GL.FlushFinish,- module Graphics.Rendering.OpenGL.GL.Hints,-- -- * State and State Requests- module Data.StateVar,- module Data.Tensor,- module Graphics.Rendering.OpenGL.GL.StringQueries,- module Graphics.Rendering.OpenGL.GL.SavingState-) where--import Graphics.Rendering.OpenGL.Raw.Core31 (- GLbitfield, GLboolean, GLbyte, GLchar, GLclampd, GLclampf, GLdouble,- GLenum, GLfloat, GLhalf, GLint, GLintptr, GLshort, GLsizei,- GLsizeiptr, GLubyte, GLuint, GLushort )-import Graphics.Rendering.OpenGL.GL.BeginEnd-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GL.VertexArrays-import Graphics.Rendering.OpenGL.GL.BufferObjects-import Graphics.Rendering.OpenGL.GL.Rectangles-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.Clipping-import Graphics.Rendering.OpenGL.GL.RasterPos-import Graphics.Rendering.OpenGL.GL.Colors-import Graphics.Rendering.OpenGL.GL.Shaders--import Graphics.Rendering.OpenGL.GL.Antialiasing-import Graphics.Rendering.OpenGL.GL.Points-import Graphics.Rendering.OpenGL.GL.LineSegments-import Graphics.Rendering.OpenGL.GL.Polygons-import Graphics.Rendering.OpenGL.GL.PixelRectangles-import Graphics.Rendering.OpenGL.GL.Bitmaps-import Graphics.Rendering.OpenGL.GL.Texturing-import Graphics.Rendering.OpenGL.GL.ColorSum-import Graphics.Rendering.OpenGL.GL.Fog--import Graphics.Rendering.OpenGL.GL.PerFragment-import Graphics.Rendering.OpenGL.GL.Framebuffer-import Graphics.Rendering.OpenGL.GL.ReadCopyPixels--import Graphics.Rendering.OpenGL.GL.Evaluators-import Graphics.Rendering.OpenGL.GL.Selection-import Graphics.Rendering.OpenGL.GL.Feedback-import Graphics.Rendering.OpenGL.GL.DisplayLists-import Graphics.Rendering.OpenGL.GL.FlushFinish-import Graphics.Rendering.OpenGL.GL.Hints--import Data.StateVar-import Data.Tensor-import Graphics.Rendering.OpenGL.GL.StringQueries-import Graphics.Rendering.OpenGL.GL.SavingState
− Graphics/Rendering/OpenGL/GL/Antialiasing.hs
@@ -1,40 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Antialiasing--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.2 (Antialiasing) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Antialiasing (- sampleBuffers, samples, multisample, subpixelBits-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------sampleBuffers :: GettableStateVar GLsizei-sampleBuffers = antialiasingInfo GetSampleBuffers--samples :: GettableStateVar GLsizei-samples = antialiasingInfo GetSamples--multisample :: StateVar Capability-multisample = makeCapability CapMultisample--subpixelBits :: GettableStateVar GLsizei-subpixelBits = antialiasingInfo GetSubpixelBits--antialiasingInfo :: GetPName -> GettableStateVar GLsizei-antialiasingInfo = makeGettableStateVar . getSizei1 id
− Graphics/Rendering/OpenGL/GL/BeginEnd.hs
@@ -1,130 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.BeginEnd--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.6 (Begin\/End Paradigm) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.BeginEnd (- -- * Begin and End Objects- PrimitiveMode(..),- renderPrimitive, unsafeRenderPrimitive, primitiveRestart,-- -- * Polygon Edges- EdgeFlag(..),- edgeFlag-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.EdgeFlag-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.PrimitiveMode-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glBegin, glEnd, glEdgeFlag )-import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart-------------------------------------------------------------------------------------- | Delimit the vertices that define a primitive or a group of like primitives.------ Only a subset of GL commands can be used in the delimited action:--- Those for specifying vertex coordinates--- ('Graphics.Rendering.OpenGL.GL.VertexSpec.vertex',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertexv'),--- vertex colors--- ('Graphics.Rendering.OpenGL.GL.VertexSpec.color',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.colorv',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColorv',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.index',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.indexv'),--- normal--- ('Graphics.Rendering.OpenGL.GL.VertexSpec.normal',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normalv'),--- texture coordinates--- ('Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.texCoordv',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoordv'),--- and fog coordinates--- ('Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord',--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoordv').--- Additionally,--- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalPoint1',--- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalPoint2',--- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord1',--- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord1v',--- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord2',--- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord2v',--- 'Graphics.Rendering.OpenGL.GL.Colors.materialAmbient',--- 'Graphics.Rendering.OpenGL.GL.Colors.materialDiffuse',--- 'Graphics.Rendering.OpenGL.GL.Colors.materialAmbientAndDiffuse',--- 'Graphics.Rendering.OpenGL.GL.Colors.materialSpecular',--- 'Graphics.Rendering.OpenGL.GL.Colors.materialEmission',--- 'Graphics.Rendering.OpenGL.GL.Colors.materialShininess',--- 'Graphics.Rendering.OpenGL.GL.DisplayLists.callList',--- 'Graphics.Rendering.OpenGL.GL.DisplayLists.callLists',--- and setting 'edgeFlag' are allowed. Writing the respective state variables--- is allowed in the delimited action, too.------ Regardless of the chosen 'PrimitiveMode', there is no limit to the number of--- vertices that can be defined during a single 'renderPrimitive'. Lines,--- triangles, quadrilaterals, and polygons that are incompletely specified are--- not drawn. Incomplete specification results when either too few vertices are--- provided to specify even a single primitive or when an incorrect multiple of--- vertices is specified. The incomplete primitive is ignored; the rest are--- drawn.------ The minimum specification of vertices for each primitive is as follows: 1--- for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for--- a polygon. Modes that require a certain multiple of vertices are 'Lines' (2),--- 'Triangles' (3), 'Quads' (4), and 'QuadStrip' (2).--renderPrimitive :: PrimitiveMode -> IO a -> IO a-renderPrimitive = renderPrim bracket_---- | A more efficient, but potentially dangerous version of 'renderPrimitive':--- The given action is not allowed to throw an exception.--unsafeRenderPrimitive :: PrimitiveMode -> IO a -> IO a-unsafeRenderPrimitive = renderPrim unsafeBracket_--{-# INLINE renderPrim #-}-renderPrim :: (IO () -> IO () -> IO a -> IO a) -> PrimitiveMode -> IO a -> IO a-renderPrim brack_ beginMode =- brack_ (glBegin (marshalPrimitiveMode beginMode)) glEnd------------------------------------------------------------------------------------primitiveRestart :: IO ()-primitiveRestart = glPrimitiveRestart-------------------------------------------------------------------------------------- | Each vertex of a polygon, separate triangle, or separate quadrilateral--- specified during 'renderPrimitive' is marked as the start of either a boundary--- or nonboundary (interior) edge.------ The vertices of connected triangles and connected quadrilaterals are always--- marked as boundary, regardless of the value of the edge flag.------ Boundary and nonboundary edge flags on vertices are significant only if--- 'Graphics.Rendering.OpenGL.GL.Polygons.polygonMode' is set to--- 'Graphics.Rendering.OpenGL.GL.Polygons.Point' or--- 'Graphics.Rendering.OpenGL.GL.Polygons.Line'.------ Note that the current edge flag can be updated at any time, in particular--- during 'renderPrimitive'.--edgeFlag :: StateVar EdgeFlag-edgeFlag =- makeStateVar (getBoolean1 unmarshalEdgeFlag GetEdgeFlag)- (glEdgeFlag . marshalEdgeFlag)
− Graphics/Rendering/OpenGL/GL/Bitmaps.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Bitmaps--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.7 (Bitmaps) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Bitmaps (- bitmap-) where--import Data.Tensor-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glBitmap )-import Graphics.Rendering.OpenGL.GL.CoordTrans------------------------------------------------------------------------------------bitmap :: Size -> (Vertex2 GLfloat) -> (Vector2 GLfloat) -> Ptr GLubyte -> IO ()-bitmap (Size w h) (Vertex2 xbo ybo) (Vector2 xbi ybi) =- glBitmap w h xbo ybo xbi ybi
− Graphics/Rendering/OpenGL/GL/BlendingFactor.hs
@@ -1,77 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.BlendingFactor--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling BlendingFactor.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.BlendingFactor (- BlendingFactor(..), marshalBlendingFactor, unmarshalBlendingFactor-) where--import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data BlendingFactor =- Zero- | One- | SrcColor- | OneMinusSrcColor- | DstColor- | OneMinusDstColor- | SrcAlpha- | OneMinusSrcAlpha- | DstAlpha- | OneMinusDstAlpha- | ConstantColor- | OneMinusConstantColor- | ConstantAlpha- | OneMinusConstantAlpha- | SrcAlphaSaturate- deriving ( Eq, Ord, Show )--marshalBlendingFactor :: BlendingFactor -> GLenum-marshalBlendingFactor x = case x of- Zero -> gl_ZERO- One -> gl_ONE- SrcColor -> gl_SRC_COLOR- OneMinusSrcColor -> gl_ONE_MINUS_SRC_COLOR- DstColor -> gl_DST_COLOR- OneMinusDstColor -> gl_ONE_MINUS_DST_COLOR- SrcAlpha -> gl_SRC_ALPHA- OneMinusSrcAlpha -> gl_ONE_MINUS_SRC_ALPHA- DstAlpha -> gl_DST_ALPHA- OneMinusDstAlpha -> gl_ONE_MINUS_DST_ALPHA- ConstantColor -> gl_CONSTANT_COLOR- OneMinusConstantColor -> gl_ONE_MINUS_CONSTANT_COLOR- ConstantAlpha -> gl_CONSTANT_ALPHA- OneMinusConstantAlpha -> gl_ONE_MINUS_CONSTANT_ALPHA- SrcAlphaSaturate -> gl_SRC_ALPHA_SATURATE--unmarshalBlendingFactor :: GLenum -> BlendingFactor-unmarshalBlendingFactor x- | x == gl_ZERO = Zero- | x == gl_ONE = One- | x == gl_SRC_COLOR = SrcColor- | x == gl_ONE_MINUS_SRC_COLOR = OneMinusSrcColor- | x == gl_DST_COLOR = DstColor- | x == gl_ONE_MINUS_DST_COLOR = OneMinusDstColor- | x == gl_SRC_ALPHA = SrcAlpha- | x == gl_ONE_MINUS_SRC_ALPHA = OneMinusSrcAlpha- | x == gl_DST_ALPHA = DstAlpha- | x == gl_ONE_MINUS_DST_ALPHA = OneMinusDstAlpha- | x == gl_CONSTANT_COLOR = ConstantColor- | x == gl_ONE_MINUS_CONSTANT_COLOR = OneMinusConstantColor- | x == gl_CONSTANT_ALPHA = ConstantAlpha- | x == gl_ONE_MINUS_CONSTANT_ALPHA = OneMinusConstantAlpha- | x == gl_SRC_ALPHA_SATURATE = SrcAlphaSaturate- | otherwise = error ("unmarshalBlendingFactor: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/BufferMode.hs
@@ -1,97 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.BufferMode--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling BufferMode.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.BufferMode (- BufferMode(..), marshalBufferMode, unmarshalBufferMode-) where--import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( gl_AUX0 )-------------------------------------------------------------------------------------- | The set of color buffers which are selected for reading and writing.--data BufferMode =- NoBuffers- -- ^ No color buffers are selected.- | FrontLeftBuffer- -- ^ Only the front left color buffer is selected.- | FrontRightBuffer- -- ^ Only the front right color buffer is selected.- | BackLeftBuffer- -- ^ Only the back left color buffer is selected.- | BackRightBuffer- -- ^ Only the back right color buffer is selected.- | FrontBuffers- -- ^ Only the front left and front right color buffers are selected. If- -- there is no front right color buffer, only the front left color buffer- -- is selected.- | BackBuffers- -- ^ Only the back left and back right color buffers are selected. If there- -- is no back right color buffer, only the back left color buffer is- -- selected.- | LeftBuffers- -- ^ Only the front left and back left color buffers are selected. If there- -- is no back left color buffer, only the front left color buffer is- -- selected.- | RightBuffers- -- ^ Only the front right and back right color buffers are selected. If- -- there is no back right color buffer, only the front right color buffer- -- is selected.- | FrontAndBackBuffers- -- ^ All the front and back color buffers (front left, front right, back- -- left, back right) are selected. If there are no back color buffers, only- -- the front left and front right color buffers are selected. If there are- -- no right color buffers, only the front left and back left color buffers- -- are selected. If there are no right or back color buffers, only the- -- front left color buffer is selected.- | AuxBuffer GLsizei- -- ^ Only the given auxiliary color buffer no. /i/ is selected.- deriving ( Eq, Ord, Show )--marshalBufferMode :: BufferMode -> Maybe GLenum-marshalBufferMode x = case x of- NoBuffers -> Just gl_NONE- FrontLeftBuffer -> Just gl_FRONT_LEFT- FrontRightBuffer -> Just gl_FRONT_RIGHT- BackLeftBuffer -> Just gl_BACK_LEFT- BackRightBuffer -> Just gl_BACK_RIGHT- FrontBuffers -> Just gl_FRONT- BackBuffers -> Just gl_BACK- LeftBuffers -> Just gl_LEFT- RightBuffers -> Just gl_RIGHT- FrontAndBackBuffers -> Just gl_FRONT_AND_BACK- AuxBuffer i- | fromIntegral i <= maxAuxBuffer -> Just (gl_AUX0 + fromIntegral i)- | otherwise -> Nothing--unmarshalBufferMode :: GLenum -> BufferMode-unmarshalBufferMode x- | x == gl_NONE = NoBuffers- | x == gl_FRONT_LEFT = FrontLeftBuffer- | x == gl_FRONT_RIGHT = FrontRightBuffer- | x == gl_BACK_LEFT = BackLeftBuffer- | x == gl_BACK_RIGHT = BackRightBuffer- | x == gl_FRONT = FrontBuffers- | x == gl_BACK = BackBuffers- | x == gl_LEFT = LeftBuffers- | x == gl_RIGHT = RightBuffers- | x == gl_FRONT_AND_BACK = FrontAndBackBuffers- | gl_AUX0 <= x && x <= gl_AUX0 + maxAuxBuffer = AuxBuffer (fromIntegral (x - gl_AUX0))- | otherwise = error ("unmarshalBufferMode: illegal value " ++ show x)--maxAuxBuffer :: GLenum-maxAuxBuffer = 246
− Graphics/Rendering/OpenGL/GL/BufferObjects.hs
@@ -1,293 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.BufferObjects--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.9 (Buffer Objects) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.BufferObjects (- -- * Object Names- module Data.ObjectName,-- -- * Buffer Objects- BufferObject(BufferObject),-- -- * Binding Buffer Objects- BufferTarget(..), bindBuffer, arrayBufferBinding,- vertexAttribArrayBufferBinding,-- -- * Handling Buffer Data- BufferUsage(..), bufferData, TransferDirection(..), bufferSubData,-- -- * Mapping Buffer Objects- BufferAccess(..), MappingFailure(..), withMappedBuffer,- mapBuffer, unmapBuffer,- bufferAccess, bufferMapped-) where--import Data.ObjectName-import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexArrays-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------newtype BufferObject = BufferObject { bufferID :: GLuint }- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------instance ObjectName BufferObject where- genObjectNames n =- allocaArray n $ \buf -> do- glGenBuffers (fromIntegral n) buf- fmap (map BufferObject) $ peekArray n buf-- deleteObjectNames bufferObjects =- withArrayLen (map bufferID bufferObjects) $- glDeleteBuffers . fromIntegral-- isObjectName = fmap unmarshalGLboolean . glIsBuffer . bufferID------------------------------------------------------------------------------------data BufferTarget =- ArrayBuffer- | CopyReadBuffer- | CopyWriteBuffer- | ElementArrayBuffer- | PixelPackBuffer- | PixelUnpackBuffer- deriving ( Eq, Ord, Show )--marshalBufferTarget :: BufferTarget -> GLenum-marshalBufferTarget x = case x of- ArrayBuffer -> gl_ARRAY_BUFFER- CopyReadBuffer -> gl_COPY_READ_BUFFER- CopyWriteBuffer -> gl_COPY_WRITE_BUFFER- ElementArrayBuffer -> gl_ELEMENT_ARRAY_BUFFER- PixelPackBuffer -> gl_PIXEL_PACK_BUFFER- PixelUnpackBuffer -> gl_PIXEL_UNPACK_BUFFER--bufferTargetToGetPName :: BufferTarget -> GetPName-bufferTargetToGetPName x = case x of- ArrayBuffer -> GetArrayBufferBinding- ElementArrayBuffer -> GetElementArrayBufferBinding- CopyReadBuffer -> GetCopyReadBuffer- CopyWriteBuffer -> GetCopyWriteBuffer- PixelPackBuffer -> GetPixelPackBufferBinding- PixelUnpackBuffer -> GetPixelUnpackBufferBinding------------------------------------------------------------------------------------data BufferUsage =- StreamDraw- | StreamRead- | StreamCopy- | StaticDraw- | StaticRead- | StaticCopy- | DynamicDraw- | DynamicRead- | DynamicCopy- deriving ( Eq, Ord, Show )--marshalBufferUsage :: BufferUsage -> GLenum-marshalBufferUsage x = case x of- StreamDraw -> gl_STREAM_DRAW- StreamRead -> gl_STREAM_READ- StreamCopy -> gl_STREAM_COPY- StaticDraw -> gl_STATIC_DRAW- StaticRead -> gl_STATIC_READ- StaticCopy -> gl_STATIC_COPY- DynamicDraw -> gl_DYNAMIC_DRAW- DynamicRead -> gl_DYNAMIC_READ- DynamicCopy -> gl_DYNAMIC_COPY--unmarshalBufferUsage :: GLenum -> BufferUsage-unmarshalBufferUsage x- | x == gl_STREAM_DRAW = StreamDraw- | x == gl_STREAM_READ = StreamRead- | x == gl_STREAM_COPY = StreamCopy- | x == gl_STATIC_DRAW = StaticDraw- | x == gl_STATIC_READ = StaticRead- | x == gl_STATIC_COPY = StaticCopy- | x == gl_DYNAMIC_DRAW = DynamicDraw- | x == gl_DYNAMIC_READ = DynamicRead- | x == gl_DYNAMIC_COPY = DynamicCopy- | otherwise = error ("unmarshalBufferUsage: illegal value " ++ show x)------------------------------------------------------------------------------------data BufferAccess =- ReadOnly- | WriteOnly- | ReadWrite- deriving ( Eq, Ord, Show )--marshalBufferAccess :: BufferAccess -> GLenum-marshalBufferAccess x = case x of- ReadOnly -> gl_READ_ONLY- WriteOnly -> gl_WRITE_ONLY- ReadWrite -> gl_READ_WRITE--unmarshalBufferAccess :: GLenum -> BufferAccess-unmarshalBufferAccess x- | x == gl_READ_ONLY = ReadOnly- | x == gl_WRITE_ONLY = WriteOnly- | x == gl_READ_WRITE = ReadWrite- | otherwise = error ("unmarshalBufferAccess: illegal value " ++ show x)------------------------------------------------------------------------------------bindBuffer :: BufferTarget -> StateVar (Maybe BufferObject)-bindBuffer t = makeStateVar (getBindBuffer t) (setBindBuffer t)--getBindBuffer :: BufferTarget -> IO (Maybe BufferObject)-getBindBuffer = bufferQuery bufferTargetToGetPName--bufferQuery :: (a -> GetPName) -> a -> IO (Maybe BufferObject)-bufferQuery func t = do- buf <- getInteger1 (BufferObject . fromIntegral) (func t)- return $ if buf == noBufferObject then Nothing else Just buf--noBufferObject :: BufferObject-noBufferObject = BufferObject 0--setBindBuffer :: BufferTarget -> Maybe BufferObject -> IO ()-setBindBuffer t =- glBindBuffer (marshalBufferTarget t) . bufferID . maybe noBufferObject id--clientArrayTypeToGetPName :: ClientArrayType -> GetPName-clientArrayTypeToGetPName x = case x of- VertexArray -> GetVertexArrayBufferBinding- NormalArray -> GetNormalArrayBufferBinding- ColorArray -> GetColorArrayBufferBinding- IndexArray -> GetIndexArrayBufferBinding- TextureCoordArray -> GetTextureCoordArrayBufferBinding- EdgeFlagArray -> GetEdgeFlagArrayBufferBinding- FogCoordArray -> GetFogCoordArrayBufferBinding- SecondaryColorArray -> GetSecondaryColorArrayBufferBinding- MatrixIndexArray -> error "clientArrayTypeToGetPName: impossible"--arrayBufferBinding :: ClientArrayType -> GettableStateVar (Maybe BufferObject)-arrayBufferBinding t =- makeGettableStateVar $ case t of- MatrixIndexArray -> do recordInvalidEnum ; return Nothing- _ -> bufferQuery clientArrayTypeToGetPName t---vertexAttribArrayBufferBinding :: AttribLocation -> GettableStateVar (Maybe BufferObject)-vertexAttribArrayBufferBinding location =- makeGettableStateVar $ do- buf <- getVertexAttribInteger1 (BufferObject . fromIntegral) location GetVertexAttribArrayBufferBinding- return $ if buf == noBufferObject then Nothing else Just buf------------------------------------------------------------------------------------bufferData :: BufferTarget -> StateVar (GLsizeiptr, Ptr a, BufferUsage)-bufferData t = makeStateVar (getBufferData t) (setBufferData t)--getBufferData :: BufferTarget -> IO (GLsizeiptr, Ptr a, BufferUsage)-getBufferData t = do- s <- getBufferParameter t fromIntegral GetBufferSize- p <- getBufferPointer t- u <- getBufferParameter t unmarshalBufferUsage GetBufferUsage- return (s, p, u)--setBufferData :: BufferTarget -> (GLsizeiptr, Ptr a, BufferUsage) -> IO ()-setBufferData t (s, p, u) =- glBufferData (marshalBufferTarget t) s p (marshalBufferUsage u)------------------------------------------------------------------------------------data TransferDirection =- ReadFromBuffer- | WriteToBuffer- deriving ( Eq, Ord, Show )--bufferSubData ::- BufferTarget -> TransferDirection -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()-bufferSubData t WriteToBuffer = glBufferSubData (marshalBufferTarget t)-bufferSubData t ReadFromBuffer = glGetBufferSubData (marshalBufferTarget t)------------------------------------------------------------------------------------data GetBufferPName =- GetBufferSize- | GetBufferUsage- | GetBufferAccess- | GetBufferMapped--marshalGetBufferPName :: GetBufferPName -> GLenum-marshalGetBufferPName x = case x of- GetBufferSize -> gl_BUFFER_SIZE- GetBufferUsage -> gl_BUFFER_USAGE- GetBufferAccess -> gl_BUFFER_ACCESS- GetBufferMapped -> gl_BUFFER_MAPPED--getBufferParameter :: BufferTarget -> (GLenum -> a) -> GetBufferPName -> IO a-getBufferParameter t f p = alloca $ \buf -> do- glGetBufferParameteriv (marshalBufferTarget t)- (marshalGetBufferPName p) buf- peek1 (f . fromIntegral) buf------------------------------------------------------------------------------------getBufferPointer :: BufferTarget -> IO (Ptr a)-getBufferPointer t = alloca $ \buf -> do- glGetBufferPointerv (marshalBufferTarget t) gl_BUFFER_MAP_POINTER buf- peek buf------------------------------------------------------------------------------------data MappingFailure =- MappingFailed- | UnmappingFailed- deriving ( Eq, Ord, Show )---- | Convenience function for an exception-safe combination of 'mapBuffer' and--- 'unmapBuffer'.-withMappedBuffer :: BufferTarget -> BufferAccess -> (Ptr a -> IO b) -> (MappingFailure -> IO b) -> IO b-withMappedBuffer t a action err = do- maybeBuf <- mapBuffer t a- case maybeBuf of- Nothing -> err MappingFailed- Just buf -> do (ret, ok) <- action buf `finallyRet` unmapBuffer t- if ok- then return ret- else err UnmappingFailed--mapBuffer :: BufferTarget -> BufferAccess -> IO (Maybe (Ptr a))-mapBuffer t = fmap (maybeNullPtr Nothing Just) . mapBuffer_ t--mapBuffer_ :: BufferTarget -> BufferAccess -> IO (Ptr a)-mapBuffer_ t = glMapBuffer (marshalBufferTarget t) . marshalBufferAccess--unmapBuffer :: BufferTarget -> IO Bool-unmapBuffer = fmap unmarshalGLboolean . glUnmapBuffer . marshalBufferTarget--bufferAccess :: BufferTarget -> GettableStateVar BufferAccess-bufferAccess t = makeGettableStateVar $- getBufferParameter t unmarshalBufferAccess GetBufferAccess--bufferMapped :: BufferTarget -> GettableStateVar Bool-bufferMapped t = makeGettableStateVar $- getBufferParameter t unmarshalGLboolean GetBufferMapped
− Graphics/Rendering/OpenGL/GL/Capability.hs
@@ -1,289 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Capability--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for handling OpenGL capabilities, i.e.--- boolean state variables.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Capability (- Capability(..), marshalCapability, unmarshalCapability,- EnableCap(..), makeCapability, makeStateVarMaybe-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_ALPHA_TEST, gl_AUTO_NORMAL, gl_COLOR_ARRAY, gl_COLOR_MATERIAL,- gl_COLOR_SUM, gl_COLOR_TABLE, gl_CONVOLUTION_1D, gl_CONVOLUTION_2D,- gl_EDGE_FLAG_ARRAY, gl_FOG, gl_FOG_COORD_ARRAY, gl_HISTOGRAM, gl_INDEX_ARRAY,- gl_INDEX_LOGIC_OP, gl_LIGHTING, gl_LINE_STIPPLE, gl_MAP1_COLOR_4,- gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1,- gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4,- gl_MAP1_VERTEX_3, gl_MAP1_VERTEX_4, gl_MAP2_COLOR_4, gl_MAP2_INDEX,- gl_MAP2_NORMAL, gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2,- gl_MAP2_TEXTURE_COORD_3, gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3,- gl_MAP2_VERTEX_4, gl_MINMAX, gl_NORMALIZE, gl_NORMAL_ARRAY, gl_POINT_SMOOTH,- gl_POINT_SPRITE, gl_POLYGON_STIPPLE, gl_POST_COLOR_MATRIX_COLOR_TABLE,- gl_POST_CONVOLUTION_COLOR_TABLE, gl_RESCALE_NORMAL, gl_SECONDARY_COLOR_ARRAY,- gl_SEPARABLE_2D, gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_GEN_Q, gl_TEXTURE_GEN_R,- gl_TEXTURE_GEN_S, gl_TEXTURE_GEN_T, gl_VERTEX_ARRAY,- gl_VERTEX_PROGRAM_TWO_SIDE )-import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( gl_MATRIX_INDEX_ARRAY, gl_MATRIX_PALETTE )-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( gl_WEIGHT_SUM_UNITY, gl_VERTEX_BLEND, gl_WEIGHT_ARRAY )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( gl_DEPTH_BOUNDS_TEST )-import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( gl_SHARED_TEXTURE_PALETTE )-import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( gl_STENCIL_TEST_TWO_SIDE )-import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( gl_DEPTH_CLAMP )------------------------------------------------------------------------------------data Capability =- Disabled- | Enabled- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------marshalCapability :: Capability -> GLboolean-marshalCapability = marshalGLboolean . (Enabled ==)--unmarshalCapability :: GLboolean -> Capability-unmarshalCapability x = if unmarshalGLboolean x then Enabled else Disabled------------------------------------------------------------------------------------data EnableCap =- CapFog- | CapLighting- | CapTexture1D- | CapTexture2D- | CapTextureRectangle- | CapLineStipple- | CapPolygonStipple- | CapCullFace- | CapAlphaTest- | CapBlend- | CapIndexLogicOp- | CapColorLogicOp- | CapDither- | CapStencilTest- | CapDepthTest- | CapClipPlane GLsizei- | CapLight GLsizei- | CapTextureGenS- | CapTextureGenT- | CapTextureGenR- | CapTextureGenQ- | CapMap1Vertex3- | CapMap1Vertex4- | CapMap1Color4- | CapMap1Index- | CapMap1Normal- | CapMap1TextureCoord1- | CapMap1TextureCoord2- | CapMap1TextureCoord3- | CapMap1TextureCoord4- | CapMap2Vertex3- | CapMap2Vertex4- | CapMap2Color4- | CapMap2Index- | CapMap2Normal- | CapMap2TextureCoord1- | CapMap2TextureCoord2- | CapMap2TextureCoord3- | CapMap2TextureCoord4- | CapPointSmooth- | CapLineSmooth- | CapPolygonSmooth- | CapScissorTest- | CapColorMaterial- | CapNormalize- | CapAutoNormal- | CapPolygonOffsetPoint- | CapPolygonOffsetLine- | CapPolygonOffsetFill- | CapVertexArray- | CapNormalArray- | CapColorArray- | CapIndexArray- | CapTextureCoordArray- | CapEdgeFlagArray- | CapFogCoordArray- | CapSecondaryColorArray- | CapMatrixIndexArray- | CapConvolution1D- | CapConvolution2D- | CapSeparable2D- | CapHistogram- | CapMinmax- | CapRescaleNormal- | CapSharedTexturePalette- | CapTexture3D- | CapMultisample- | CapSampleAlphaToCoverage- | CapSampleAlphaToOne- | CapSampleCoverage- | CapColorTable- | CapPostConvolutionColorTable- | CapPostColorMatrixColorTable- | CapColorSum- | CapTextureCubeMap- | CapWeightSumUnity- | CapVertexBlend- | CapWeightArray- | CapMatrixPalette- | CapDepthClamp- | CapDepthBoundsTest- | CapPrimitiveRestart- | CapPointSprite- | CapStencilTestTwoSide- | CapRasterPositionUnclipped- | CapTextureColorTable- | CapVertexProgramPointSize- | CapVertexProgramTwoSide--marshalEnableCap :: EnableCap -> Maybe GLenum-marshalEnableCap x = case x of- CapFog -> Just gl_FOG- CapLighting -> Just gl_LIGHTING- CapTexture1D -> Just gl_TEXTURE_1D- CapTexture2D -> Just gl_TEXTURE_2D- CapTextureRectangle -> Just gl_TEXTURE_RECTANGLE- CapLineStipple -> Just gl_LINE_STIPPLE- CapPolygonStipple -> Just gl_POLYGON_STIPPLE- CapCullFace -> Just gl_CULL_FACE- CapAlphaTest -> Just gl_ALPHA_TEST- CapBlend -> Just gl_BLEND- CapIndexLogicOp -> Just gl_INDEX_LOGIC_OP- CapColorLogicOp -> Just gl_COLOR_LOGIC_OP- CapDither -> Just gl_DITHER- CapStencilTest -> Just gl_STENCIL_TEST- CapDepthTest -> Just gl_DEPTH_TEST- CapClipPlane i -> clipPlaneIndexToEnum i- CapLight i -> lightIndexToEnum i- CapTextureGenS -> Just gl_TEXTURE_GEN_S- CapTextureGenT -> Just gl_TEXTURE_GEN_T- CapTextureGenR -> Just gl_TEXTURE_GEN_R- CapTextureGenQ -> Just gl_TEXTURE_GEN_Q- CapMap1Vertex3 -> Just gl_MAP1_VERTEX_3- CapMap1Vertex4 -> Just gl_MAP1_VERTEX_4- CapMap1Color4 -> Just gl_MAP1_COLOR_4- CapMap1Index -> Just gl_MAP1_INDEX- CapMap1Normal -> Just gl_MAP1_NORMAL- CapMap1TextureCoord1 -> Just gl_MAP1_TEXTURE_COORD_1- CapMap1TextureCoord2 -> Just gl_MAP1_TEXTURE_COORD_2- CapMap1TextureCoord3 -> Just gl_MAP1_TEXTURE_COORD_3- CapMap1TextureCoord4 -> Just gl_MAP1_TEXTURE_COORD_4- CapMap2Vertex3 -> Just gl_MAP2_VERTEX_3- CapMap2Vertex4 -> Just gl_MAP2_VERTEX_4- CapMap2Color4 -> Just gl_MAP2_COLOR_4- CapMap2Index -> Just gl_MAP2_INDEX- CapMap2Normal -> Just gl_MAP2_NORMAL- CapMap2TextureCoord1 -> Just gl_MAP2_TEXTURE_COORD_1- CapMap2TextureCoord2 -> Just gl_MAP2_TEXTURE_COORD_2- CapMap2TextureCoord3 -> Just gl_MAP2_TEXTURE_COORD_3- CapMap2TextureCoord4 -> Just gl_MAP2_TEXTURE_COORD_4- CapPointSmooth -> Just gl_POINT_SMOOTH- CapLineSmooth -> Just gl_LINE_SMOOTH- CapPolygonSmooth -> Just gl_POLYGON_SMOOTH- CapScissorTest -> Just gl_SCISSOR_TEST- CapColorMaterial -> Just gl_COLOR_MATERIAL- CapNormalize -> Just gl_NORMALIZE- CapAutoNormal -> Just gl_AUTO_NORMAL- CapPolygonOffsetPoint -> Just gl_POLYGON_OFFSET_POINT- CapPolygonOffsetLine -> Just gl_POLYGON_OFFSET_LINE- CapPolygonOffsetFill -> Just gl_POLYGON_OFFSET_FILL- CapVertexArray -> Just gl_VERTEX_ARRAY- CapNormalArray -> Just gl_NORMAL_ARRAY- CapColorArray -> Just gl_COLOR_ARRAY- CapIndexArray -> Just gl_INDEX_ARRAY- CapTextureCoordArray -> Just gl_TEXTURE_COORD_ARRAY- CapEdgeFlagArray -> Just gl_EDGE_FLAG_ARRAY- CapFogCoordArray -> Just gl_FOG_COORD_ARRAY- CapSecondaryColorArray -> Just gl_SECONDARY_COLOR_ARRAY- CapMatrixIndexArray -> Just gl_MATRIX_INDEX_ARRAY- CapConvolution1D -> Just gl_CONVOLUTION_1D- CapConvolution2D -> Just gl_CONVOLUTION_2D- CapSeparable2D -> Just gl_SEPARABLE_2D- CapHistogram -> Just gl_HISTOGRAM- CapMinmax -> Just gl_MINMAX- CapRescaleNormal -> Just gl_RESCALE_NORMAL- CapSharedTexturePalette -> Just gl_SHARED_TEXTURE_PALETTE- CapTexture3D -> Just gl_TEXTURE_3D- CapMultisample -> Just gl_MULTISAMPLE- CapSampleAlphaToCoverage -> Just gl_SAMPLE_ALPHA_TO_COVERAGE- CapSampleAlphaToOne -> Just gl_SAMPLE_ALPHA_TO_ONE- CapSampleCoverage -> Just gl_SAMPLE_COVERAGE- CapColorTable -> Just gl_COLOR_TABLE- CapPostConvolutionColorTable -> Just gl_POST_CONVOLUTION_COLOR_TABLE- CapPostColorMatrixColorTable -> Just gl_POST_COLOR_MATRIX_COLOR_TABLE- CapColorSum -> Just gl_COLOR_SUM- CapTextureCubeMap -> Just gl_TEXTURE_CUBE_MAP- CapWeightSumUnity -> Just gl_WEIGHT_SUM_UNITY- CapVertexBlend -> Just gl_VERTEX_BLEND- CapWeightArray -> Just gl_WEIGHT_ARRAY- CapMatrixPalette -> Just gl_MATRIX_PALETTE- CapDepthClamp -> Just gl_DEPTH_CLAMP- CapDepthBoundsTest -> Just gl_DEPTH_BOUNDS_TEST- CapPrimitiveRestart -> Just gl_PRIMITIVE_RESTART- CapPointSprite -> Just gl_POINT_SPRITE- CapStencilTestTwoSide -> Just gl_STENCIL_TEST_TWO_SIDE- -- TODO: use RASTER_POSITION_UNCLIPPED_IBM from IBM_rasterpos_clip extension- CapRasterPositionUnclipped -> Just 0x19262- -- TODO: use TEXTURE_COLOR_TABLE_SGI from SGI_texture_color_table extension- CapTextureColorTable -> Just 0x80bc- CapVertexProgramPointSize -> Just gl_VERTEX_PROGRAM_POINT_SIZE- CapVertexProgramTwoSide -> Just gl_VERTEX_PROGRAM_TWO_SIDE------------------------------------------------------------------------------------makeCapability :: EnableCap -> StateVar Capability-makeCapability cap = makeStateVar (isEnabled cap) (enable cap)------------------------------------------------------------------------------------isEnabled :: EnableCap -> IO Capability-isEnabled =- maybe (do recordInvalidEnum; return Disabled)- (fmap unmarshalCapability . glIsEnabled) .- marshalEnableCap------------------------------------------------------------------------------------enable :: EnableCap -> Capability -> IO ()-enable cap state = maybe recordInvalidEnum (f state) (marshalEnableCap cap)- where f Disabled = glDisable- f Enabled = glEnable------------------------------------------------------------------------------------makeStateVarMaybe :: IO EnableCap -> IO a -> (a -> IO ()) -> StateVar (Maybe a)-makeStateVarMaybe getCap getAct setAct =- makeStateVar- (getStateVarMaybe getCap getAct)- (setStateVarMaybe getCap setAct)--getStateVarMaybe :: IO EnableCap -> IO a -> IO (Maybe a)-getStateVarMaybe getCap act = do- capability <- fmap makeCapability getCap- state <- get capability- if state == Enabled- then fmap Just act- else return Nothing--setStateVarMaybe :: IO EnableCap -> (a -> IO ()) -> Maybe a -> IO ()-setStateVarMaybe getCap act val = do- capability <- fmap makeCapability getCap- maybe (capability $= Disabled) (\x -> act x >> capability $= Enabled) val
− Graphics/Rendering/OpenGL/GL/Clipping.hs
@@ -1,54 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Clipping--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.12 (Clipping) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Clipping (- ClipPlaneName(..), clipPlane, maxClipPlanes-) where--import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Utils-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glClipPlane )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------newtype ClipPlaneName = ClipPlaneName GLsizei- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------clipPlane :: ClipPlaneName -> StateVar (Maybe (Plane GLdouble))-clipPlane (ClipPlaneName i) =- makeStateVarMaybe- (return (CapClipPlane i))- (alloca $ \buf -> do- getDoublev (GetClipPlane i) (castPtr buf)- peek1 id (buf :: Ptr (Plane GLdouble)))- (\plane -> maybe recordInvalidEnum (with plane . glClipPlane_)- (clipPlaneIndexToEnum i))--glClipPlane_ :: GLenum -> Ptr (Plane GLdouble) -> IO ()-glClipPlane_ plane ptr = glClipPlane plane (castPtr ptr)------------------------------------------------------------------------------------maxClipPlanes :: GettableStateVar GLsizei-maxClipPlanes = makeGettableStateVar (getSizei1 id GetMaxClipPlanes)
− Graphics/Rendering/OpenGL/GL/ColorSum.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.ColorSum--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.9 (Color Sum) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.ColorSum (- colorSum-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Capability------------------------------------------------------------------------------------colorSum :: StateVar Capability-colorSum = makeCapability CapColorSum
− Graphics/Rendering/OpenGL/GL/Colors.hs
@@ -1,468 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Colors--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.14 (Colors and Coloring) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Colors (- -- * Lighting- lighting, Light(..), light, maxLights,- FrontFaceDirection(..), frontFace,-- -- * Lighting Parameter Specification- Face(..),- materialAmbient, materialDiffuse, materialAmbientAndDiffuse,- materialSpecular, materialEmission, materialShininess, maxShininess,- materialColorIndexes,-- ambient, diffuse, specular,- position, spotDirection, spotExponent, maxSpotExponent, spotCutoff,- attenuation,-- lightModelAmbient, lightModelLocalViewer, lightModelTwoSide,- vertexProgramTwoSide,- LightModelColorControl(..), lightModelColorControl,-- -- * ColorMaterial- ColorMaterialParameter(..), colorMaterial,-- -- * Flatshading- ShadingModel(..), shadeModel-) where--import Control.Monad-import Data.StateVar-import Data.Tensor-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.Face-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glColorMaterial, glGetLightfv, glGetMaterialfv, glGetMaterialiv,- glLightModelfv, glLightModeli, glLightfv, glMaterialfv, glMaterialiv,- glShadeModel, gl_AMBIENT, gl_AMBIENT_AND_DIFFUSE, gl_COLOR_INDEXES,- gl_CONSTANT_ATTENUATION, gl_DIFFUSE, gl_EMISSION, gl_FLAT,- gl_LIGHT_MODEL_AMBIENT, gl_LIGHT_MODEL_COLOR_CONTROL,- gl_LIGHT_MODEL_LOCAL_VIEWER, gl_LIGHT_MODEL_TWO_SIDE, gl_LINEAR_ATTENUATION,- gl_POSITION, gl_QUADRATIC_ATTENUATION, gl_SEPARATE_SPECULAR_COLOR,- gl_SHININESS, gl_SINGLE_COLOR, gl_SMOOTH, gl_SPECULAR, gl_SPOT_CUTOFF,- gl_SPOT_DIRECTION, gl_SPOT_EXPONENT )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------lighting :: StateVar Capability-lighting = makeCapability CapLighting------------------------------------------------------------------------------------newtype Light = Light GLsizei- deriving ( Eq, Ord, Show )--marshalLight :: Light -> Maybe GLenum-marshalLight (Light l) = lightIndexToEnum l------------------------------------------------------------------------------------light :: Light -> StateVar Capability-light (Light l) = makeCapability (CapLight l)--maxLights :: GettableStateVar GLsizei-maxLights = makeGettableStateVar (getSizei1 id GetMaxLights)------------------------------------------------------------------------------------data FrontFaceDirection =- CW- | CCW- deriving ( Eq, Ord, Show )--marshalFrontFaceDirection :: FrontFaceDirection -> GLenum-marshalFrontFaceDirection x = case x of- CW -> gl_CW- CCW -> gl_CCW--unmarshalFrontFaceDirection :: GLenum -> FrontFaceDirection-unmarshalFrontFaceDirection x- | x == gl_CW = CW- | x == gl_CCW = CCW- | otherwise = error ("unmarshalFrontFaceDirection: illegal value " ++ show x)------------------------------------------------------------------------------------frontFace :: StateVar FrontFaceDirection-frontFace =- makeStateVar- (getEnum1 unmarshalFrontFaceDirection GetFrontFace)- (glFrontFace . marshalFrontFaceDirection)------------------------------------------------------------------------------------data MaterialParameter =- MaterialEmission- | MaterialShininess- | MaterialAmbientAndDiffuse- | MaterialColorIndexes- | MaterialAmbient- | MaterialDiffuse- | MaterialSpecular--marshalMaterialParameter :: MaterialParameter -> GLenum-marshalMaterialParameter x = case x of- MaterialEmission -> gl_EMISSION- MaterialShininess -> gl_SHININESS- MaterialAmbientAndDiffuse -> gl_AMBIENT_AND_DIFFUSE- MaterialColorIndexes -> gl_COLOR_INDEXES- MaterialAmbient -> gl_AMBIENT- MaterialDiffuse -> gl_DIFFUSE- MaterialSpecular -> gl_SPECULAR------------------------------------------------------------------------------------materialAmbient :: Face -> StateVar (Color4 GLfloat)-materialAmbient =- makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialAmbient--materialDiffuse :: Face -> StateVar (Color4 GLfloat)-materialDiffuse =- makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialDiffuse--materialAmbientAndDiffuse :: Face -> StateVar (Color4 GLfloat)-materialAmbientAndDiffuse =- makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialAmbientAndDiffuse--materialSpecular :: Face -> StateVar (Color4 GLfloat)-materialSpecular =- makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialSpecular--materialEmission :: Face -> StateVar (Color4 GLfloat)-materialEmission =- makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialEmission--makeMaterialVar :: Storable a- => (GLenum -> GLenum -> Ptr a -> IO ())- -> (GLenum -> GLenum -> Ptr a -> IO ())- -> MaterialParameter -> Face -> StateVar a-makeMaterialVar getter setter materialParameter face =- makeStateVar (alloca $ \buf -> do getter f mp buf ; peek buf)- (\val -> with val $ setter f mp)- where mp = marshalMaterialParameter materialParameter- f = marshalFace face--glGetMaterialfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glGetMaterialfvc face pname ptr = glGetMaterialfv face pname (castPtr ptr)--glMaterialfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glMaterialfvc face pname ptr = glMaterialfv face pname (castPtr ptr)------------------------------------------------------------------------------------materialShininess :: Face -> StateVar GLfloat-materialShininess =- makeMaterialVar glGetMaterialfvf glMaterialff MaterialShininess--glGetMaterialfvf :: GLenum -> GLenum -> Ptr GLfloat -> IO ()-glGetMaterialfvf face pname ptr = glGetMaterialfv face pname (castPtr ptr)--glMaterialff :: GLenum -> GLenum -> Ptr GLfloat -> IO ()-glMaterialff face pname ptr = glMaterialfv face pname (castPtr ptr)--maxShininess :: GettableStateVar GLfloat-maxShininess = makeGettableStateVar $ getFloat1 id GetMaxShininess-------------------------------------------------------------------------------------- Alas, (Index1 GLint, Index1 GLint, Index1 GLint) is not an instance of--- Storable...--materialColorIndexes ::- Face -> StateVar (Index1 GLint, Index1 GLint, Index1 GLint)-materialColorIndexes face =- makeStateVar (getMaterialColorIndexes face) (setMaterialColorIndexes face)--getMaterialColorIndexes :: Face -> IO (Index1 GLint, Index1 GLint, Index1 GLint)-getMaterialColorIndexes face =- allocaArray 3 $ \buf -> do- glGetMaterialiv (marshalFace face)- (marshalMaterialParameter MaterialColorIndexes)- buf- peek3 (\a d s -> (Index1 a, Index1 d, Index1 s)) buf--setMaterialColorIndexes ::- Face -> (Index1 GLint, Index1 GLint, Index1 GLint) -> IO ()-setMaterialColorIndexes face (Index1 a, Index1 d, Index1 s) =- withArray [a, d, s] $- glMaterialiv (marshalFace face)- (marshalMaterialParameter MaterialColorIndexes)------------------------------------------------------------------------------------data LightParameter =- Ambient'- | Diffuse'- | Specular'- | Position- | SpotDirection- | SpotExponent- | SpotCutoff- | ConstantAttenuation- | LinearAttenuation- | QuadraticAttenuation--marshalLightParameter :: LightParameter -> GLenum-marshalLightParameter x = case x of- Ambient' -> gl_AMBIENT- Diffuse' -> gl_DIFFUSE- Specular' -> gl_SPECULAR- Position -> gl_POSITION- SpotDirection -> gl_SPOT_DIRECTION- SpotExponent -> gl_SPOT_EXPONENT- SpotCutoff -> gl_SPOT_CUTOFF- ConstantAttenuation -> gl_CONSTANT_ATTENUATION- LinearAttenuation -> gl_LINEAR_ATTENUATION- QuadraticAttenuation -> gl_QUADRATIC_ATTENUATION------------------------------------------------------------------------------------ambient :: Light -> StateVar (Color4 GLfloat)-ambient = makeLightVar glGetLightfvc glLightfvc Ambient' black--black :: Color4 GLfloat-black = Color4 0 0 0 0--diffuse :: Light -> StateVar (Color4 GLfloat)-diffuse = makeLightVar glGetLightfvc glLightfvc Diffuse' black--specular :: Light -> StateVar (Color4 GLfloat)-specular = makeLightVar glGetLightfvc glLightfvc Specular' black--makeLightVar :: Storable a- => (GLenum -> GLenum -> Ptr a -> IO ())- -> (GLenum -> GLenum -> Ptr a -> IO ())- -> LightParameter -> a -> Light -> StateVar a-makeLightVar getter setter lightParameter defaultValue theLight =- makeStateVar (maybe (return defaultValue) getLightVar ml)- (\val -> maybe recordInvalidEnum (setLightVar val) ml)- where lp = marshalLightParameter lightParameter- ml = marshalLight theLight- getLightVar = \l -> alloca $ \buf -> do getter l lp buf ; peek buf- setLightVar = \val l -> with val $ setter l lp--glGetLightfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glGetLightfvc l pname ptr = glGetLightfv l pname (castPtr ptr)--glLightfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glLightfvc l pname ptr = glLightfv l pname (castPtr ptr)------------------------------------------------------------------------------------position :: Light -> StateVar (Vertex4 GLfloat)-position = makeLightVar glGetLightfvv glLightfvv Position (Vertex4 0 0 0 0)--glLightfvv :: GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()-glLightfvv l pname ptr = glLightfv l pname (castPtr ptr)--glGetLightfvv :: GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()-glGetLightfvv l pname ptr = glGetLightfv l pname (castPtr ptr)------------------------------------------------------------------------------------spotDirection :: Light -> StateVar (Normal3 GLfloat)-spotDirection =- makeLightVar glGetLightfvn glLightfvn SpotDirection (Normal3 0 0 0)--glLightfvn :: GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()-glLightfvn l pname ptr = glLightfv l pname (castPtr ptr)--glGetLightfvn :: GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()-glGetLightfvn l pname ptr = glGetLightfv l pname (castPtr ptr)------------------------------------------------------------------------------------spotExponent :: Light -> StateVar GLfloat-spotExponent = makeLightVar glGetLightfv glLightfv SpotExponent 0--maxSpotExponent :: GettableStateVar GLfloat-maxSpotExponent = makeGettableStateVar $ getFloat1 id GetMaxSpotExponent------------------------------------------------------------------------------------spotCutoff :: Light -> StateVar GLfloat-spotCutoff = makeLightVar glGetLightfv glLightfv SpotCutoff 0------------------------------------------------------------------------------------attenuation :: Light -> StateVar (GLfloat, GLfloat, GLfloat)-attenuation theLight =- makeStateVar- (liftM3 (,,) (get (constantAttenuation theLight))- (get (linearAttenuation theLight))- (get (quadraticAttenuation theLight)))- (\(constant, linear, quadratic) -> do- constantAttenuation theLight $= constant- linearAttenuation theLight $= linear- quadraticAttenuation theLight $= quadratic)--constantAttenuation :: Light -> StateVar GLfloat-constantAttenuation = makeLightVar glGetLightfv glLightfv ConstantAttenuation 0--linearAttenuation :: Light -> StateVar GLfloat-linearAttenuation = makeLightVar glGetLightfv glLightfv LinearAttenuation 0--quadraticAttenuation :: Light -> StateVar GLfloat-quadraticAttenuation =- makeLightVar glGetLightfv glLightfv QuadraticAttenuation 0------------------------------------------------------------------------------------data LightModelParameter =- LightModelAmbient- | LightModelLocalViewer- | LightModelTwoSide- | LightModelColorControl--marshalLightModelParameter :: LightModelParameter -> GLenum-marshalLightModelParameter x = case x of- LightModelAmbient -> gl_LIGHT_MODEL_AMBIENT- LightModelLocalViewer -> gl_LIGHT_MODEL_LOCAL_VIEWER- LightModelTwoSide -> gl_LIGHT_MODEL_TWO_SIDE- LightModelColorControl -> gl_LIGHT_MODEL_COLOR_CONTROL------------------------------------------------------------------------------------lightModelAmbient :: StateVar (Color4 GLfloat)-lightModelAmbient =- makeStateVar- (getFloat4 Color4 GetLightModelAmbient)- (\c -> with c $- glLightModelfv (marshalLightModelParameter LightModelAmbient) . castPtr)------------------------------------------------------------------------------------lightModelLocalViewer :: StateVar Capability-lightModelLocalViewer =- makeLightModelCapVar GetLightModelLocalViewer LightModelLocalViewer--makeLightModelCapVar :: GetPName -> LightModelParameter -> StateVar Capability-makeLightModelCapVar pname lightModelParameter =- makeStateVar- (getBoolean1 unmarshalCapability pname)- (glLightModeli (marshalLightModelParameter lightModelParameter) .- fromIntegral . marshalCapability)------------------------------------------------------------------------------------lightModelTwoSide :: StateVar Capability-lightModelTwoSide = makeLightModelCapVar GetLightModelTwoSide LightModelTwoSide--vertexProgramTwoSide :: StateVar Capability-vertexProgramTwoSide = makeCapability CapVertexProgramTwoSide------------------------------------------------------------------------------------data LightModelColorControl =- SingleColor- | SeparateSpecularColor- deriving ( Eq, Ord, Show )--marshalLightModelColorControl :: LightModelColorControl -> GLenum-marshalLightModelColorControl x = case x of- SingleColor -> gl_SINGLE_COLOR- SeparateSpecularColor -> gl_SEPARATE_SPECULAR_COLOR--unmarshalLightModelColorControl :: GLenum -> LightModelColorControl-unmarshalLightModelColorControl x- | x == gl_SINGLE_COLOR = SingleColor- | x == gl_SEPARATE_SPECULAR_COLOR = SeparateSpecularColor- | otherwise = error ("unmarshalLightModelColorControl: illegal value " ++ show x)------------------------------------------------------------------------------------lightModelColorControl :: StateVar LightModelColorControl-lightModelColorControl =- makeStateVar- (getEnum1 unmarshalLightModelColorControl GetLightModelColorControl)- (glLightModeli (marshalLightModelParameter LightModelColorControl) .- fromIntegral . marshalLightModelColorControl)------------------------------------------------------------------------------------data ColorMaterialParameter =- Ambient- | Diffuse- | Specular- | Emission- | AmbientAndDiffuse- deriving ( Eq, Ord, Show )--marshalColorMaterialParameter :: ColorMaterialParameter -> GLenum-marshalColorMaterialParameter x = case x of- Ambient -> gl_AMBIENT- Diffuse -> gl_DIFFUSE- Specular -> gl_SPECULAR- Emission -> gl_EMISSION- AmbientAndDiffuse -> gl_AMBIENT_AND_DIFFUSE--unmarshalColorMaterialParameter :: GLenum -> ColorMaterialParameter-unmarshalColorMaterialParameter x- | x == gl_AMBIENT = Ambient- | x == gl_DIFFUSE = Diffuse- | x == gl_SPECULAR = Specular- | x == gl_EMISSION = Emission- | x == gl_AMBIENT_AND_DIFFUSE = AmbientAndDiffuse- | otherwise = error ("unmarshalColorMaterialParameter: illegal value " ++ show x)------------------------------------------------------------------------------------colorMaterial :: StateVar (Maybe (Face, ColorMaterialParameter))-colorMaterial =- makeStateVarMaybe- (return CapColorMaterial)- (liftM2- (,)- (getEnum1 unmarshalFace GetColorMaterialFace)- (getEnum1 unmarshalColorMaterialParameter GetColorMaterialParameter))- (\(face, param) -> glColorMaterial (marshalFace face)- (marshalColorMaterialParameter param))------------------------------------------------------------------------------------data ShadingModel =- Flat- | Smooth- deriving ( Eq, Ord, Show )--marshalShadingModel :: ShadingModel -> GLenum-marshalShadingModel x = case x of- Flat -> gl_FLAT- Smooth -> gl_SMOOTH--unmarshalShadingModel :: GLenum -> ShadingModel-unmarshalShadingModel x- | x == gl_FLAT = Flat- | x == gl_SMOOTH = Smooth- | otherwise = error ("unmarshalShadingModel: illegal value " ++ show x)------------------------------------------------------------------------------------shadeModel :: StateVar ShadingModel-shadeModel =- makeStateVar- (getEnum1 unmarshalShadingModel GetShadeModel)- (glShadeModel . marshalShadingModel)
− Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs
@@ -1,57 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.ComparisonFunction--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling ComparisonFunction.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.ComparisonFunction (- ComparisonFunction(..), marshalComparisonFunction,- unmarshalComparisonFunction-) where--import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data ComparisonFunction =- Never- | Less- | Equal- | Lequal- | Greater- | Notequal- | Gequal- | Always- deriving ( Eq, Ord, Show )--marshalComparisonFunction :: ComparisonFunction -> GLenum-marshalComparisonFunction x = case x of- Never -> gl_NEVER- Less -> gl_LESS- Equal -> gl_EQUAL- Lequal -> gl_LEQUAL- Greater -> gl_GREATER- Notequal -> gl_NOTEQUAL- Gequal -> gl_GEQUAL- Always -> gl_ALWAYS--unmarshalComparisonFunction :: GLenum -> ComparisonFunction-unmarshalComparisonFunction x- | x == gl_NEVER = Never- | x == gl_LESS = Less- | x == gl_EQUAL = Equal- | x == gl_LEQUAL = Lequal- | x == gl_GREATER = Greater- | x == gl_NOTEQUAL = Notequal- | x == gl_GEQUAL = Gequal- | x == gl_ALWAYS = Always- | otherwise = error ("unmarshalComparisonFunction: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/ControlPoint.hs
@@ -1,169 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.ControlPoint--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for handling control points.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.ControlPoint (- ControlPoint(..)-) where--import Data.Tensor-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.Domain-import Graphics.Rendering.OpenGL.GL.VertexArrays-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_MAP1_COLOR_4, gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1,- gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4,- gl_MAP1_VERTEX_3, gl_MAP2_COLOR_4, gl_MAP2_INDEX, gl_MAP2_NORMAL,- gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2, gl_MAP2_TEXTURE_COORD_3,- gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3, gl_MAP2_VERTEX_4,- gl_MAP1_VERTEX_4 )------------------------------------------------------------------------------------class ControlPoint c where- map1Target :: Domain d => c d -> GLenum- map2Target :: Domain d => c d -> GLenum- enableCap1 :: Domain d => c d -> EnableCap- enableCap2 :: Domain d => c d -> EnableCap- numComponents :: Domain d => c d -> Stride- peekControlPoint :: Domain d => Ptr (c d) -> IO (c d)- pokeControlPoint :: Domain d => Ptr (c d) -> (c d) -> IO ()--instance ControlPoint Vertex3 where- map1Target = marshalMapTarget . const Map1Vertex3- map2Target = marshalMapTarget . const Map2Vertex3- enableCap1 = const CapMap1Vertex3- enableCap2 = const CapMap2Vertex3- numComponents = const 3- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint Vertex4 where- map1Target = marshalMapTarget . const Map1Vertex4- map2Target = marshalMapTarget . const Map2Vertex4- enableCap1 = const CapMap1Vertex4- enableCap2 = const CapMap2Vertex4- numComponents = const 4- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint Index1 where- map1Target = marshalMapTarget . const Map1Index- map2Target = marshalMapTarget . const Map2Index- enableCap1 = const CapMap1Index- enableCap2 = const CapMap2Index- numComponents = const 1- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint Color4 where- map1Target = marshalMapTarget . const Map1Color4- map2Target = marshalMapTarget . const Map2Color4- enableCap1 = const CapMap1Color4- enableCap2 = const CapMap2Color4- numComponents = const 4- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint Normal3 where- map1Target = marshalMapTarget . const Map1Normal- map2Target = marshalMapTarget . const Map2Normal- enableCap1 = const CapMap1Normal- enableCap2 = const CapMap2Normal- numComponents = const 3- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint TexCoord1 where- map1Target = marshalMapTarget . const Map1TextureCoord1- map2Target = marshalMapTarget . const Map2TextureCoord1- enableCap1 = const CapMap1TextureCoord1- enableCap2 = const CapMap2TextureCoord1- numComponents = const 1- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint TexCoord2 where- map1Target = marshalMapTarget . const Map1TextureCoord2- map2Target = marshalMapTarget . const Map2TextureCoord2- enableCap1 = const CapMap1TextureCoord2- enableCap2 = const CapMap2TextureCoord2- numComponents = const 2- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint TexCoord3 where- map1Target = marshalMapTarget . const Map1TextureCoord3- map2Target = marshalMapTarget . const Map2TextureCoord3- enableCap1 = const CapMap1TextureCoord3- enableCap2 = const CapMap2TextureCoord3- numComponents = const 3- peekControlPoint = peek- pokeControlPoint = poke--instance ControlPoint TexCoord4 where- map1Target = marshalMapTarget . const Map1TextureCoord4- map2Target = marshalMapTarget . const Map2TextureCoord4- enableCap1 = const CapMap1TextureCoord4- enableCap2 = const CapMap2TextureCoord4- numComponents = const 4- peekControlPoint = peek- pokeControlPoint = poke------------------------------------------------------------------------------------data MapTarget =- Map1Color4- | Map1Index- | Map1Normal- | Map1TextureCoord1- | Map1TextureCoord2- | Map1TextureCoord3- | Map1TextureCoord4- | Map1Vertex3- | Map1Vertex4- | Map2Color4- | Map2Index- | Map2Normal- | Map2TextureCoord1- | Map2TextureCoord2- | Map2TextureCoord3- | Map2TextureCoord4- | Map2Vertex3- | Map2Vertex4--marshalMapTarget :: MapTarget -> GLenum-marshalMapTarget x = case x of- Map1Color4 -> gl_MAP1_COLOR_4- Map1Index -> gl_MAP1_INDEX- Map1Normal -> gl_MAP1_NORMAL- Map1TextureCoord1 -> gl_MAP1_TEXTURE_COORD_1- Map1TextureCoord2 -> gl_MAP1_TEXTURE_COORD_2- Map1TextureCoord3 -> gl_MAP1_TEXTURE_COORD_3- Map1TextureCoord4 -> gl_MAP1_TEXTURE_COORD_4- Map1Vertex3 -> gl_MAP1_VERTEX_3- Map1Vertex4 -> gl_MAP1_VERTEX_4- Map2Color4 -> gl_MAP2_COLOR_4- Map2Index -> gl_MAP2_INDEX- Map2Normal -> gl_MAP2_NORMAL- Map2TextureCoord1 -> gl_MAP2_TEXTURE_COORD_1- Map2TextureCoord2 -> gl_MAP2_TEXTURE_COORD_2- Map2TextureCoord3 -> gl_MAP2_TEXTURE_COORD_3- Map2TextureCoord4 -> gl_MAP2_TEXTURE_COORD_4- Map2Vertex3 -> gl_MAP2_VERTEX_3- Map2Vertex4 -> gl_MAP2_VERTEX_4
− Graphics/Rendering/OpenGL/GL/CoordTrans.hs
@@ -1,530 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.CoordTrans--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.11 (Coordinate Transformations) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.CoordTrans (- -- * Controlling the Viewport- depthRange,- Position(..), Size(..), viewport, maxViewportDims,-- -- * Matrices- MatrixMode(..), matrixMode,- MatrixOrder(..), MatrixComponent(rotate,translate,scale), Matrix(..),- currentMatrix, matrix, multMatrix, GLmatrix, loadIdentity,- ortho, frustum, depthClamp,- activeTexture,- preservingMatrix, unsafePreservingMatrix,- stackDepth, maxStackDepth,-- -- * Normal Transformation- rescaleNormal, normalize,-- -- * Generating Texture Coordinates- Plane(..), TextureCoordName(..), TextureGenMode(..), textureGenMode-) where--import Data.StateVar-import Data.Tensor-import Foreign.ForeignPtr-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glFrustum, glGetTexGendv, glGetTexGeniv, glLoadIdentity, glLoadMatrixd,- glLoadMatrixf, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glMatrixMode,- glMultMatrixd, glMultMatrixf, glMultTransposeMatrixd, glMultTransposeMatrixf,- glOrtho, glPopMatrix, glPushMatrix, glRotated, glRotatef, glScaled, glScalef,- glTexGendv, glTexGeni, glTranslated, glTranslatef, gl_EYE_LINEAR,- gl_EYE_PLANE, gl_NORMAL_MAP, gl_OBJECT_LINEAR, gl_OBJECT_PLANE,- gl_PROJECTION, gl_Q, gl_R, gl_REFLECTION_MAP, gl_S, gl_SPHERE_MAP, gl_T,- gl_TEXTURE_GEN_MODE )-import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( gl_MATRIX_PALETTE )-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | After clipping and division by /w/, depth coordinates range from -1 to 1,--- corresponding to the near and far clipping planes. 'depthRange' specifies a--- linear mapping of the normalized depth coordinates in this range to window--- depth coordinates. Regardless of the actual depth buffer implementation,--- window coordinate depth values are treated as though they range from 0--- through 1 (like color components). Thus, the values accepted by 'depthRange'--- are both clamped to this range before they are accepted.------ The initial setting of (0, 1) maps the near plane to 0 and the far plane to--- 1. With this mapping, the depth buffer range is fully utilized.------ It is not necessary that the near value be less than the far value. Reverse--- mappings such as (1, 0) are acceptable.--depthRange :: StateVar (GLclampd, GLclampd)-depthRange = makeStateVar (getClampd2 (,) GetDepthRange) (uncurry glDepthRange)-------------------------------------------------------------------------------------- | A 2-dimensional position, measured in pixels.-data Position = Position !GLint !GLint- deriving ( Eq, Ord, Show )---- | A 2-dimensional size, measured in pixels.-data Size = Size !GLsizei !GLsizei- deriving ( Eq, Ord, Show )---- | Controls the affine transformation from normalized device coordinates to--- window coordinates. The viewport state variable consists of the coordinates--- (/x/, /y/) of the lower left corner of the viewport rectangle, (in pixels,--- initial value (0,0)), and the size (/width/, /height/) of the viewport. When--- a GL context is first attached to a window, /width/ and /height/ are set to--- the dimensions of that window.------ Let (/xnd/, /ynd/) be normalized device coordinates. Then the window--- coordinates (/xw/, /yw/) are computed as follows:------ /xw/ = (/xnd/ + 1) (/width/ \/ 2) + /x/------ /yw/ = (/ynd/ + 1) (/heigth/ \/ 2) + /y/------ Viewport width and height are silently clamped to a range that depends on the--- implementation, see 'maxViewportDims'.--viewport :: StateVar (Position, Size)-viewport = makeStateVar (getInteger4 makeVp GetViewport)- (\(Position x y, Size w h) -> glViewport x y w h)- where makeVp x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))---- | The implementation-dependent maximum viewport width and height.--maxViewportDims :: GettableStateVar Size-maxViewportDims = makeGettableStateVar (getSizei2 Size GetMaxViewportDims)-------------------------------------------------------------------------------------- | A matrix stack.--data MatrixMode =- Modelview GLsizei -- ^ The modelview matrix stack of the specified vertex unit.- | Projection -- ^ The projection matrix stack.- | Texture -- ^ The texture matrix stack.- | Color -- ^ The color matrix stack.- | MatrixPalette -- ^ The matrix palette stack.- deriving ( Eq, Ord, Show )--marshalMatrixMode :: MatrixMode -> Maybe GLenum-marshalMatrixMode x = case x of- Modelview i -> modelviewIndexToEnum i- Projection -> Just gl_PROJECTION- Texture -> Just gl_TEXTURE- Color -> Just gl_COLOR- MatrixPalette -> Just gl_MATRIX_PALETTE--unmarshalMatrixMode :: GLenum -> MatrixMode-unmarshalMatrixMode x- | x == gl_PROJECTION = Projection- | x == gl_TEXTURE = Texture- | x == gl_COLOR = Color- | x == gl_MATRIX_PALETTE = MatrixPalette- | otherwise =- case modelviewEnumToIndex x of- Just i -> Modelview i- Nothing -> error ("unmarshalMatrixMode: illegal value " ++ show x)--matrixModeToGetMatrix :: MatrixMode -> GetPName-matrixModeToGetMatrix x = case x of- Modelview _ -> GetModelviewMatrix -- ???- Projection -> GetProjectionMatrix- Texture -> GetTextureMatrix- Color -> GetColorMatrix- MatrixPalette -> GetMatrixPalette--matrixModeToGetStackDepth :: MatrixMode -> GetPName-matrixModeToGetStackDepth x = case x of- Modelview _ -> GetModelviewStackDepth- Projection -> GetProjectionStackDepth- Texture -> GetTextureStackDepth- Color -> GetColorMatrixStackDepth- MatrixPalette -> error "matrixModeToGetStackDepth: impossible"--matrixModeToGetMaxStackDepth :: MatrixMode -> GetPName-matrixModeToGetMaxStackDepth x = case x of- Modelview _ -> GetMaxModelviewStackDepth- Projection -> GetMaxProjectionStackDepth- Texture -> GetMaxTextureStackDepth- Color -> GetMaxColorMatrixStackDepth- MatrixPalette -> GetMaxMatrixPaletteStackDepth-------------------------------------------------------------------------------------- | Controls which matrix stack is the target for subsequent matrix operations.--- The initial value is ('Modelview' 0).--matrixMode :: StateVar MatrixMode-matrixMode =- makeStateVar (getEnum1 unmarshalMatrixMode GetMatrixMode)- (maybe recordInvalidValue glMatrixMode . marshalMatrixMode)------------------------------------------------------------------------------------data MatrixOrder = ColumnMajor | RowMajor- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------class Storable c => MatrixComponent c where- getMatrix :: GetPName -> Ptr c -> IO ()- loadMatrix :: Ptr c -> IO ()- loadTransposeMatrix :: Ptr c -> IO ()- multMatrix_ :: Ptr c -> IO ()- multTransposeMatrix :: Ptr c -> IO ()- rotate :: c -> Vector3 c -> IO ()- translate :: Vector3 c -> IO ()- scale :: c -> c -> c -> IO ()--instance MatrixComponent GLfloat where- getMatrix = getFloatv- loadMatrix = glLoadMatrixf- loadTransposeMatrix = glLoadTransposeMatrixf- multMatrix_ = glMultMatrixf- multTransposeMatrix = glMultTransposeMatrixf- rotate a (Vector3 x y z) = glRotatef a x y z- translate (Vector3 x y z) = glTranslatef x y z- scale = glScalef--instance MatrixComponent GLdouble where- getMatrix = getDoublev- loadMatrix = glLoadMatrixd- loadTransposeMatrix = glLoadTransposeMatrixd- multMatrix_ = glMultMatrixd- multTransposeMatrix = glMultTransposeMatrixd- rotate a (Vector3 x y z) = glRotated a x y z- translate (Vector3 x y z) = glTranslated x y z- scale = glScaled------------------------------------------------------------------------------------class Matrix m where- -- | Create a new matrix of the given order (containing undefined elements)- -- and call the action to fill it with 4x4 elements.- withNewMatrix ::- MatrixComponent c => MatrixOrder -> (Ptr c -> IO ()) -> IO (m c)-- -- | Call the action with the given matrix. /Note:/ The action is /not/- -- allowed to modify the matrix elements!- withMatrix ::- MatrixComponent c => m c -> (MatrixOrder -> Ptr c -> IO a) -> IO a-- newMatrix :: MatrixComponent c => MatrixOrder -> [c] -> IO (m c)- getMatrixComponents :: MatrixComponent c => MatrixOrder -> m c -> IO [c]-- withNewMatrix order act =- allocaArray 16 $ \p -> do- act p- components <- peekArray 16 p- newMatrix order components-- withMatrix mat act = do- components <- getMatrixComponents ColumnMajor mat- withArray components $ act ColumnMajor-- newMatrix order components =- withNewMatrix order $ flip pokeArray (take 16 components)-- getMatrixComponents desiredOrder mat =- withMatrix mat $ \order p ->- if desiredOrder == order- then peekArray 16 p- else mapM (peekElemOff p) [ 0, 4, 8, 12,- 1, 5, 9, 13,- 2, 6, 10, 14,- 3, 7, 11, 15 ]------------------------------------------------------------------------------------{-# DEPRECATED currentMatrix "use `matrix' instead" #-}-currentMatrix :: (Matrix m, MatrixComponent c) => StateVar (m c)-currentMatrix = matrix Nothing--matrix :: (Matrix m, MatrixComponent c) => Maybe MatrixMode -> StateVar (m c)-matrix maybeMode =- makeStateVar- (maybe (get matrixMode) return maybeMode >>= (getMatrix' . matrixModeToGetMatrix))- (maybe id withMatrixMode maybeMode . setMatrix)--withMatrixMode :: MatrixMode -> IO a -> IO a-withMatrixMode mode act =- preservingMatrixMode $ do- matrixMode $= mode- act--getMatrix' :: (Matrix m, MatrixComponent c) => GetPName -> IO (m c)-getMatrix' = withNewMatrix ColumnMajor . getMatrix--setMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()-setMatrix mat =- withMatrix mat $ \order ->- case order of- ColumnMajor -> loadMatrix- RowMajor -> loadTransposeMatrix--multMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()-multMatrix mat =- withMatrix mat $ \order ->- case order of- ColumnMajor -> multMatrix_- RowMajor -> multTransposeMatrix------------------------------------------------------------------------------------data GLmatrix a = GLmatrix MatrixOrder (ForeignPtr a)- deriving ( Eq, Ord, Show )--instance Matrix GLmatrix where- withNewMatrix order f = do- fp <- mallocForeignPtrArray 16- withForeignPtr fp f- return $ GLmatrix order fp-- withMatrix (GLmatrix order fp) f = withForeignPtr fp (f order)------------------------------------------------------------------------------------loadIdentity :: IO ()-loadIdentity = glLoadIdentity------------------------------------------------------------------------------------ortho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()-ortho = glOrtho--frustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()-frustum = glFrustum------------------------------------------------------------------------------------depthClamp :: StateVar Capability-depthClamp = makeCapability CapDepthClamp------------------------------------------------------------------------------------activeTexture :: StateVar TextureUnit-activeTexture = makeStateVar (getEnum1 unmarshalTextureUnit GetActiveTexture)- (glActiveTexture . marshalTextureUnit)-------------------------------------------------------------------------------------- | Push the current matrix stack down by one, duplicating the current matrix,--- excute the given action, and pop the current matrix stack, replacing the--- current matrix with the one below it on the stack (i.e. restoring it to its--- previous state). The returned value is that of the given action. Note that--- a round-trip to the server is probably required. For a more efficient--- version, see 'unsafePreservingMatrix'.--preservingMatrix :: IO a -> IO a-preservingMatrix = unsafePreservingMatrix . preservingMatrixMode---- performance paranoia: No (un-)marshaling by avoiding matrixMode-preservingMatrixMode :: IO a -> IO a-preservingMatrixMode = bracket (getEnum1 id GetMatrixMode) glMatrixMode . const---- | A more efficient, but potentially dangerous version of 'preservingMatrix':--- The given action is not allowed to throw an exception or change the--- current matrix mode permanently.--unsafePreservingMatrix :: IO a -> IO a-unsafePreservingMatrix = unsafeBracket_ glPushMatrix glPopMatrix------------------------------------------------------------------------------------stackDepth :: Maybe MatrixMode -> GettableStateVar GLsizei-stackDepth maybeMode =- makeGettableStateVar $- case maybeMode of- Nothing -> getSizei1 id GetCurrentMatrixStackDepth -- only with ARB_fragment_program- Just MatrixPalette -> do recordInvalidEnum ; return 0- Just mode -> getSizei1 id (matrixModeToGetStackDepth mode)--maxStackDepth :: MatrixMode -> GettableStateVar GLsizei-maxStackDepth =- makeGettableStateVar . getSizei1 id . matrixModeToGetMaxStackDepth-------------------------------------------------------------------------------------- | If 'rescaleNormal' contains 'Enabled', normal vectors specified with--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normal' are scaled by a scaling--- factor derived from the modelview matrix. 'rescaleNormal' requires that the--- originally specified normals were of unit length, and that the modelview--- matrix contains only uniform scales for proper results. The initial value of--- 'rescaleNormal' is 'Disabled'.--rescaleNormal :: StateVar Capability-rescaleNormal = makeCapability CapRescaleNormal---- | If 'normalize' contains 'Enabled', normal vectors specified with--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normal' are scaled to unit length--- after transformation. The initial value of 'normalize' is 'Disabled'.--normalize :: StateVar Capability-normalize = makeCapability CapNormalize------------------------------------------------------------------------------------data Plane a = Plane !a !a !a !a- deriving ( Eq, Ord, Show )--instance Storable a => Storable (Plane a) where- sizeOf ~(Plane a _ _ _) = 4 * sizeOf a- alignment ~(Plane a _ _ _) = alignment a- peek = peek4 Plane . castPtr- poke ptr (Plane a b c d) = poke4 (castPtr ptr) a b c d------------------------------------------------------------------------------------data TextureCoordName =- S- | T- | R- | Q- deriving ( Eq, Ord, Show )--marshalTextureCoordName :: TextureCoordName -> GLenum-marshalTextureCoordName x = case x of- S -> gl_S- T -> gl_T- R -> gl_R- Q -> gl_Q------------------------------------------------------------------------------------data TextureGenParameter =- TextureGenMode- | ObjectPlane- | EyePlane--marshalTextureGenParameter :: TextureGenParameter -> GLenum-marshalTextureGenParameter x = case x of- TextureGenMode -> gl_TEXTURE_GEN_MODE- ObjectPlane -> gl_OBJECT_PLANE- EyePlane -> gl_EYE_PLANE------------------------------------------------------------------------------------data TextureGenMode' =- EyeLinear'- | ObjectLinear'- | SphereMap'- | NormalMap'- | ReflectionMap'--marshalTextureGenMode' :: TextureGenMode' -> GLint-marshalTextureGenMode' x = fromIntegral $ case x of- EyeLinear' -> gl_EYE_LINEAR- ObjectLinear' -> gl_OBJECT_LINEAR- SphereMap' -> gl_SPHERE_MAP- NormalMap' -> gl_NORMAL_MAP- ReflectionMap' -> gl_REFLECTION_MAP--unmarshalTextureGenMode' :: GLint -> TextureGenMode'-unmarshalTextureGenMode' x- | y == gl_EYE_LINEAR = EyeLinear'- | y == gl_OBJECT_LINEAR = ObjectLinear'- | y == gl_SPHERE_MAP = SphereMap'- | y == gl_NORMAL_MAP = NormalMap'- | y == gl_REFLECTION_MAP = ReflectionMap'- | otherwise = error ("unmarshalTextureGenMode': illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------data TextureGenMode =- EyeLinear (Plane GLdouble)- | ObjectLinear (Plane GLdouble)- | SphereMap- | NormalMap- | ReflectionMap- deriving ( Eq, Ord, Show )--marshalTextureGenMode :: TextureGenMode -> GLint-marshalTextureGenMode = marshalTextureGenMode' . convertMode- where convertMode (EyeLinear _) = EyeLinear'- convertMode (ObjectLinear _) = ObjectLinear'- convertMode SphereMap = SphereMap'- convertMode NormalMap = NormalMap'- convertMode ReflectionMap = ReflectionMap'------------------------------------------------------------------------------------textureGenMode :: TextureCoordName -> StateVar (Maybe TextureGenMode)-textureGenMode coord =- makeStateVarMaybe- (return $ textureCoordNameToEnableCap coord)- (do mode <- getMode coord- case mode of- EyeLinear' -> fmap EyeLinear $ getPlane coord EyePlane- ObjectLinear' -> fmap ObjectLinear $ getPlane coord ObjectPlane- SphereMap' -> return SphereMap- NormalMap' -> return NormalMap- ReflectionMap' -> return ReflectionMap)- (\mode -> do- setMode coord mode- case mode of- EyeLinear plane -> setPlane coord EyePlane plane- ObjectLinear plane -> setPlane coord ObjectPlane plane- _ -> return ())------------------------------------------------------------------------------------textureCoordNameToEnableCap :: TextureCoordName -> EnableCap-textureCoordNameToEnableCap coord = case coord of- S -> CapTextureGenS- T -> CapTextureGenT- R -> CapTextureGenR- Q -> CapTextureGenQ------------------------------------------------------------------------------------getMode :: TextureCoordName -> IO TextureGenMode'-getMode coord = alloca $ \buf -> do- glGetTexGeniv (marshalTextureCoordName coord)- (marshalTextureGenParameter TextureGenMode)- buf- peek1 unmarshalTextureGenMode' buf--setMode :: TextureCoordName -> TextureGenMode -> IO ()-setMode coord mode =- glTexGeni (marshalTextureCoordName coord)- (marshalTextureGenParameter TextureGenMode)- (marshalTextureGenMode mode)------------------------------------------------------------------------------------getPlane :: TextureCoordName -> TextureGenParameter -> IO (Plane GLdouble)-getPlane coord param = alloca $ \planeBuffer -> do- glGetTexGendv (marshalTextureCoordName coord)- (marshalTextureGenParameter param)- (castPtr planeBuffer)- peek planeBuffer--setPlane :: TextureCoordName -> TextureGenParameter -> Plane GLdouble -> IO ()-setPlane coord param plane =- with plane $ \planeBuffer ->- glTexGendv (marshalTextureCoordName coord)- (marshalTextureGenParameter param)- (castPtr planeBuffer)
− Graphics/Rendering/OpenGL/GL/DataType.hs
@@ -1,132 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.DataType--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling DataType.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.DataType (- DataType(..), marshalDataType, unmarshalDataType-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_2_BYTES, gl_3_BYTES, gl_4_BYTES, gl_BITMAP )-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- basically table 3.2 (pixel data type parameter) plus a few additions-data DataType =- UnsignedByte- | Byte- | UnsignedShort- | Short- | UnsignedInt- | Int- | HalfFloat- | Float- | UnsignedByte332- | UnsignedByte233Rev- | UnsignedShort565- | UnsignedShort565Rev- | UnsignedShort4444- | UnsignedShort4444Rev- | UnsignedShort5551- | UnsignedShort1555Rev- | UnsignedInt8888- | UnsignedInt8888Rev- | UnsignedInt1010102- | UnsignedInt2101010Rev- | UnsignedInt248- | UnsignedInt10f11f11fRev- | UnsignedInt5999Rev- | Float32UnsignedInt248Rev- | Bitmap -- pixel data, deprecated in 3.1- | UnsignedShort88 -- MESA_ycbcr_texture/APPLE_ycbcr_422- | UnsignedShort88Rev -- MESA_ycbcr_texture/APPLE_ycbcr_422- | Double -- vertex arrays (EXT_vertex_array, now core)- | TwoBytes -- CallLists- | ThreeBytes -- CallLists- | FourBytes -- CallLists- deriving ( Eq, Ord, Show )--marshalDataType :: DataType -> GLenum-marshalDataType x = case x of- UnsignedByte -> gl_UNSIGNED_BYTE- Byte -> gl_BYTE- UnsignedShort -> gl_UNSIGNED_SHORT- Short -> gl_SHORT- UnsignedInt -> gl_UNSIGNED_INT- Int -> gl_INT- HalfFloat -> gl_HALF_FLOAT- Float -> gl_FLOAT- UnsignedByte332 -> gl_UNSIGNED_BYTE_3_3_2- UnsignedByte233Rev -> gl_UNSIGNED_BYTE_2_3_3_REV- UnsignedShort565 -> gl_UNSIGNED_SHORT_5_6_5- UnsignedShort565Rev -> gl_UNSIGNED_SHORT_5_6_5_REV- UnsignedShort4444 -> gl_UNSIGNED_SHORT_4_4_4_4- UnsignedShort4444Rev -> gl_UNSIGNED_SHORT_4_4_4_4_REV- UnsignedShort5551 -> gl_UNSIGNED_SHORT_5_5_5_1- UnsignedShort1555Rev -> gl_UNSIGNED_SHORT_1_5_5_5_REV- UnsignedInt8888 -> gl_UNSIGNED_INT_8_8_8_8- UnsignedInt8888Rev -> gl_UNSIGNED_INT_8_8_8_8_REV- UnsignedInt1010102 -> gl_UNSIGNED_INT_10_10_10_2- UnsignedInt2101010Rev -> gl_UNSIGNED_INT_2_10_10_10_REV- UnsignedInt248 -> gl_UNSIGNED_INT_24_8- UnsignedInt10f11f11fRev -> gl_UNSIGNED_INT_10F_11F_11F_REV- UnsignedInt5999Rev -> gl_UNSIGNED_INT_5_9_9_9_REV- Float32UnsignedInt248Rev -> gl_FLOAT_32_UNSIGNED_INT_24_8_REV- Bitmap -> gl_BITMAP- -- TODO: Use UNSIGNED_SHORT_8_8_APPLE from APPLE_ycbcr_422 extension- UnsignedShort88 -> 0x85ba- -- TODO: Use UNSIGNED_SHORT_8_8_REV_APPLE from APPLE_ycbcr_422 extension- UnsignedShort88Rev -> 0x85bb- Double -> gl_DOUBLE- TwoBytes -> gl_2_BYTES- ThreeBytes -> gl_3_BYTES- FourBytes -> gl_4_BYTES--unmarshalDataType :: GLenum -> DataType-unmarshalDataType x- | x == gl_UNSIGNED_BYTE = UnsignedByte- | x == gl_BYTE = Byte- | x == gl_UNSIGNED_SHORT = UnsignedShort- | x == gl_SHORT = Short- | x == gl_UNSIGNED_INT = UnsignedInt- | x == gl_INT = Int- | x == gl_HALF_FLOAT = HalfFloat- | x == gl_FLOAT = Float- | x == gl_UNSIGNED_BYTE_3_3_2 = UnsignedByte332- | x == gl_UNSIGNED_BYTE_2_3_3_REV = UnsignedByte233Rev- | x == gl_UNSIGNED_SHORT_5_6_5 = UnsignedShort565- | x == gl_UNSIGNED_SHORT_5_6_5_REV = UnsignedShort565Rev- | x == gl_UNSIGNED_SHORT_4_4_4_4 = UnsignedShort4444- | x == gl_UNSIGNED_SHORT_4_4_4_4_REV = UnsignedShort4444Rev- | x == gl_UNSIGNED_SHORT_5_5_5_1 = UnsignedShort5551- | x == gl_UNSIGNED_SHORT_1_5_5_5_REV = UnsignedShort1555Rev- | x == gl_UNSIGNED_INT_8_8_8_8 = UnsignedInt8888- | x == gl_UNSIGNED_INT_8_8_8_8_REV = UnsignedInt8888Rev- | x == gl_UNSIGNED_INT_10_10_10_2 = UnsignedInt1010102- | x == gl_UNSIGNED_INT_2_10_10_10_REV = UnsignedInt2101010Rev- | x == gl_UNSIGNED_INT_24_8 = UnsignedInt248- | x == gl_UNSIGNED_INT_10F_11F_11F_REV = UnsignedInt10f11f11fRev- | x == gl_UNSIGNED_INT_5_9_9_9_REV = UnsignedInt5999Rev- | x == gl_FLOAT_32_UNSIGNED_INT_24_8_REV = Float32UnsignedInt248Rev- | x == gl_BITMAP = Bitmap- -- TODO: Use UNSIGNED_SHORT_8_8_APPLE from APPLE_ycbcr_422 extension- | x == 0x85ba = UnsignedShort88- -- TODO: Use UNSIGNED_SHORT_8_8_REV_APPLE from APPLE_ycbcr_422 extension- | x == 0x85bb = UnsignedShort88Rev- | x == gl_DOUBLE = Double- | x == gl_2_BYTES = TwoBytes- | x == gl_3_BYTES = ThreeBytes- | x == gl_4_BYTES = FourBytes- | otherwise = error ("unmarshalDataType: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/DisplayLists.hs
@@ -1,158 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.DisplayLists--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 5.4 (Display Lists) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.DisplayLists (- -- * Defining Display Lists- DisplayList(..), ListMode(..), defineList, defineNewList, listIndex,- listMode, maxListNesting,-- -- * Calling Display Lists- callList, callLists, listBase,-- -- * Deprecated Functions- genLists, deleteLists, isList,-) where--import Data.ObjectName-import Data.StateVar-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.DataType-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glCallList, glCallLists, glDeleteLists, glEndList, glGenLists, glIsList,- glListBase, glNewList, gl_COMPILE, gl_COMPILE_AND_EXECUTE )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------newtype DisplayList = DisplayList GLuint- deriving ( Eq, Ord, Show )--instance ObjectName DisplayList where- genObjectNames = genLists_- deleteObjectNames = deleteLists_- isObjectName = isList_------------------------------------------------------------------------------------{-# DEPRECATED genLists "use `genObjectNames' instead" #-}-genLists :: GLsizei -> IO [DisplayList]-genLists = genLists_ . fromIntegral--genLists_ :: Int -> IO [DisplayList]-genLists_ n = do- first <- glGenLists (fromIntegral n)- if DisplayList first == noDisplayList- then do recordOutOfMemory- return []- else return [ DisplayList l | l <- [ first .. first + fromIntegral n - 1 ] ]------------------------------------------------------------------------------------{-# DEPRECATED deleteLists "use `deleteObjectNames' instead" #-}-deleteLists :: [DisplayList] -> IO ()-deleteLists = deleteLists_--deleteLists_ :: [DisplayList] -> IO ()-deleteLists_ = mapM_ (uncurry glDeleteLists) . combineConsecutive--combineConsecutive :: [DisplayList] -> [(GLuint, GLsizei)]-combineConsecutive [] = []-combineConsecutive (z@(DisplayList dl) :zs) = (dl, len) : combineConsecutive rest- where (len, rest) = run (0 :: GLsizei) z zs- run n x xs = case n + 1 of- m -> case xs of- [] -> (m, [])- (y:ys) | x `isFollowedBy` y -> run m y ys- | otherwise -> (m, xs)- DisplayList x `isFollowedBy` DisplayList y = x + 1 == y------------------------------------------------------------------------------------{-# DEPRECATED isList "use `isObjectName' instead" #-}-isList :: DisplayList -> IO Bool-isList = isList_--isList_ :: DisplayList -> IO Bool-isList_ (DisplayList dl) = fmap unmarshalGLboolean (glIsList dl)------------------------------------------------------------------------------------data ListMode =- Compile- | CompileAndExecute- deriving ( Eq, Ord, Show )--marshalListMode :: ListMode -> GLenum-marshalListMode x = case x of- Compile -> gl_COMPILE- CompileAndExecute -> gl_COMPILE_AND_EXECUTE--unmarshalListMode :: GLenum -> ListMode-unmarshalListMode x- | x == gl_COMPILE = Compile- | x == gl_COMPILE_AND_EXECUTE = CompileAndExecute- | otherwise = error ("unmarshalListMode: illegal value " ++ show x)------------------------------------------------------------------------------------defineList :: DisplayList -> ListMode -> IO a -> IO a-defineList (DisplayList dl) mode = bracket_ (glNewList dl (marshalListMode mode)) glEndList--defineNewList :: ListMode -> IO a -> IO DisplayList-defineNewList mode action = do- lists <- genLists 1- if null lists- then do recordOutOfMemory- return noDisplayList- else do let lst = head lists- _ <- defineList lst mode action- return lst------------------------------------------------------------------------------------listIndex :: GettableStateVar (Maybe DisplayList)-listIndex =- makeGettableStateVar- (do l <- getEnum1 (DisplayList . fromIntegral) GetListIndex- return $ if l == noDisplayList then Nothing else Just l)--noDisplayList :: DisplayList-noDisplayList = DisplayList 0--listMode :: GettableStateVar ListMode-listMode = makeGettableStateVar (getEnum1 unmarshalListMode GetListMode)--maxListNesting :: GettableStateVar GLsizei-maxListNesting = makeGettableStateVar (getSizei1 id GetMaxListNesting)------------------------------------------------------------------------------------callList :: DisplayList -> IO ()-callList (DisplayList dl) = glCallList dl--callLists :: GLsizei -> DataType -> Ptr a -> IO ()-callLists n = glCallLists n . marshalDataType------------------------------------------------------------------------------------listBase :: StateVar DisplayList-listBase =- makeStateVar- (getEnum1 (DisplayList . fromIntegral) GetListBase)- (\(DisplayList dl) -> glListBase dl)
− Graphics/Rendering/OpenGL/GL/Domain.hs
@@ -1,71 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Domain--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for handling evaluator domains.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Domain (- Domain(..)-) where--import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glEvalCoord1d, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord2d,- glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glGetMapdv, glGetMapfv,- glMap1d, glMap1f, glMap2d, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d,- glMapGrid2f )------------------------------------------------------------------------------------class Storable d => Domain d where- glMap1 :: GLenum -> d -> d -> GLint -> GLint -> Ptr d -> IO ()- glMap2 :: GLenum -> d -> d -> GLint -> GLint -> d -> d -> GLint -> GLint -> Ptr d -> IO ()- glGetMapv :: GLenum -> GLenum -> Ptr d -> IO ()- evalCoord1 :: d -> IO ()- evalCoord1v :: Ptr d -> IO ()- evalCoord2 :: (d, d) -> IO ()- evalCoord2v :: Ptr d -> IO ()- glMapGrid1 :: GLint -> d -> d -> IO ()- glMapGrid2 :: GLint -> d -> d -> GLint -> d -> d -> IO ()- get2 :: (d -> d -> a) -> GetPName -> IO a- get4 :: (d -> d -> d -> d -> a) -> GetPName -> IO a------------------------------------------------------------------------------------instance Domain GLfloat where- glMap1 = glMap1f- glMap2 = glMap2f- glGetMapv = glGetMapfv- evalCoord1 = glEvalCoord1f- evalCoord1v = glEvalCoord1fv- evalCoord2 = uncurry glEvalCoord2f- evalCoord2v = glEvalCoord2fv- glMapGrid1 = glMapGrid1f- glMapGrid2 = glMapGrid2f- get2 = getFloat2- get4 = getFloat4--instance Domain GLdouble where- glMap1 = glMap1d- glMap2 = glMap2d- glGetMapv = glGetMapdv- evalCoord1 = glEvalCoord1d- evalCoord1v = glEvalCoord1dv- evalCoord2 = uncurry glEvalCoord2d- evalCoord2v = glEvalCoord2dv- glMapGrid1 = glMapGrid1d- glMapGrid2 = glMapGrid2d- get2 = getDouble2- get4 = getDouble4
− Graphics/Rendering/OpenGL/GL/EdgeFlag.hs
@@ -1,36 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.EdgeFlag--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling EdgeFlag.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.EdgeFlag (- EdgeFlag(..), marshalEdgeFlag, unmarshalEdgeFlag-) where--import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.GL.GLboolean-------------------------------------------------------------------------------------- | A vertex can begin an edge which lies in the interior of its polygon or on--- the polygon\'s boundary.--data EdgeFlag = BeginsInteriorEdge | BeginsBoundaryEdge- deriving ( Eq, Ord, Show )--marshalEdgeFlag :: EdgeFlag -> GLboolean-marshalEdgeFlag = marshalGLboolean . (BeginsBoundaryEdge ==)--unmarshalEdgeFlag :: GLboolean -> EdgeFlag-unmarshalEdgeFlag f =- if unmarshalGLboolean f then BeginsBoundaryEdge else BeginsBoundaryEdge
− Graphics/Rendering/OpenGL/GL/Evaluators.hs
@@ -1,369 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Evaluators--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 5.1 (Evaluators) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Evaluators (- -- * Evaluator-related Types- Order, maxOrder, Domain, MapDescriptor(..), ControlPoint,-- -- * Defining Evaluator Maps- -- ** One-dimensional Evaluator Maps- Map1(..), GLmap1, map1,-- -- ** Two-dimensional Evaluator Maps- Map2(..), GLmap2, map2,-- -- * Using Evaluator Maps-- -- ** Evaluating an Arbitrary Coordinate Value- evalCoord1, evalCoord1v, evalCoord2, evalCoord2v,-- -- ** Using Evenly Spaced Coordinate Values-- -- *** Defining a Grid- mapGrid1, mapGrid2,-- -- *** Evaluating a Whole Mesh- evalMesh1, evalMesh2,-- -- *** Evaluating a Single Point on a Mesh- evalPoint1, evalPoint2,-- -- * Normal Generation- autoNormal-) where--import Control.Monad-import Data.List-import Data.StateVar-import Foreign.ForeignPtr-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.ControlPoint-import Graphics.Rendering.OpenGL.GL.Domain-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.PolygonMode-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexArrays-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glGetMapiv, gl_COEFF,- gl_DOMAIN, gl_ORDER )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------type Order = GLint--maxOrder :: GettableStateVar Order-maxOrder = makeGettableStateVar (getInteger1 id GetMaxEvalOrder)------------------------------------------------------------------------------------data MapDescriptor d =- MapDescriptor (d, d) Stride Order NumComponents- deriving ( Eq, Ord, Show )--totalComponents1 :: Domain d => MapDescriptor d -> Int-totalComponents1 (MapDescriptor _ stride order numComp) =- fromIntegral stride * (fromIntegral order - 1) + fromIntegral numComp--totalComponents2 :: Domain d => MapDescriptor d -> MapDescriptor d -> Int-totalComponents2 uDescriptor vDescriptor@(MapDescriptor _ _ _ numComp) =- totalComponents1 uDescriptor + totalComponents1 vDescriptor - fromIntegral numComp------------------------------------------------------------------------------------peekControlPoints1 ::- (ControlPoint c, Domain d) => MapDescriptor d -> Ptr d -> IO [c d]-peekControlPoints1 descriptor ptr =- mapM peekControlPoint (controlPointPtrs1 descriptor ptr)--peekControlPoints2 ::- (ControlPoint c, Domain d)- => MapDescriptor d -> MapDescriptor d -> Ptr d -> IO [[c d]]-peekControlPoints2 uDescriptor vDescriptor ptr =- mapM (mapM peekControlPoint) (controlPointPtrs2 uDescriptor vDescriptor ptr)--pokeControlPoints1 ::- (ControlPoint c, Domain d) => MapDescriptor d -> Ptr d -> [c d] -> IO ()-pokeControlPoints1 descriptor ptr =- zipWithM_ pokeControlPoint (controlPointPtrs1 descriptor ptr)--pokeControlPoints2 ::- (ControlPoint c, Domain d)- => MapDescriptor d -> MapDescriptor d -> Ptr d -> [[c d]] -> IO ()-pokeControlPoints2 uDescriptor vDescriptor ptr =- zipWithM_ (zipWithM_ pokeControlPoint)- (controlPointPtrs2 uDescriptor vDescriptor ptr)--controlPointPtrs1 :: Domain d => MapDescriptor d -> Ptr d -> [Ptr a]-controlPointPtrs1 (MapDescriptor _ stride order _) ptr =- [ ptr `plusPtr` (o * s) | o <- [ 0 .. fromIntegral order - 1 ] ]- where s = sizeOfPtr ptr * fromIntegral stride--controlPointPtrs2 ::- Domain d => MapDescriptor d -> MapDescriptor d -> Ptr d -> [[Ptr a]]-controlPointPtrs2 uDescriptor vDescriptor ptr =- [ controlPointPtrs1 vDescriptor p | p <- controlPointPtrs1 uDescriptor ptr ]--sizeOfPtr :: Storable a => Ptr a -> Int-sizeOfPtr = sizeOf . (const undefined :: Ptr a -> a)------------------------------------------------------------------------------------class Map1 m where- withNewMap1 :: (ControlPoint c, Domain d)- => MapDescriptor d -> (Ptr d -> IO ()) -> IO (m c d)-- withMap1 :: (ControlPoint c, Domain d)- => m c d -> (MapDescriptor d -> Ptr d -> IO a) -> IO a-- newMap1 :: (ControlPoint c, Domain d)- => (d, d) -> [c d] -> IO (m c d)-- getMap1Components :: (ControlPoint c, Domain d)- => m c d -> IO ((d, d), [c d])-- withNewMap1 descriptor@(MapDescriptor domain _ _ _) act = do- allocaArray (totalComponents1 descriptor) $ \ptr -> do- act ptr- controlPoints <- peekControlPoints1 descriptor ptr- newMap1 domain controlPoints-- withMap1 m act = do- (domain, controlPoints) <- getMap1Components m- let stride = numComponents (head controlPoints)- order = genericLength controlPoints- descriptor = MapDescriptor domain stride order (fromIntegral stride)- allocaArray (totalComponents1 descriptor) $ \ptr -> do- pokeControlPoints1 descriptor ptr controlPoints- act descriptor ptr-- newMap1 domain controlPoints = do- let stride = numComponents (head controlPoints)- order = genericLength controlPoints- descriptor = MapDescriptor domain stride order (fromIntegral stride)- withNewMap1 descriptor $ \ptr ->- pokeControlPoints1 descriptor ptr controlPoints-- getMap1Components m =- withMap1 m $ \descriptor@(MapDescriptor domain _ _ _) ptr -> do- controlPoints <- peekControlPoints1 descriptor ptr- return (domain, controlPoints)------------------------------------------------------------------------------------data (ControlPoint c, Domain d) => GLmap1 c d =- GLmap1 (MapDescriptor d) (ForeignPtr d)- deriving ( Eq, Ord, Show )--instance Map1 GLmap1 where- withNewMap1 descriptor act = do- fp <- mallocForeignPtrArray (totalComponents1 descriptor)- withForeignPtr fp act- return $ GLmap1 descriptor fp-- withMap1 (GLmap1 descriptor fp) act =- withForeignPtr fp $ act descriptor------------------------------------------------------------------------------------map1 :: (Map1 m, ControlPoint c, Domain d) => StateVar (Maybe (m c d))-map1 = makeMap1StateVar enableCap1 getMap1 setMap1--makeMap1StateVar ::- (c d -> EnableCap) -> (c d -> IO (m c d)) -> (c d -> m c d -> IO ())- -> StateVar (Maybe (m c d))-makeMap1StateVar getCap getAct setAct =- makeStateVarMaybe- (return (getCap undefined))- (getAct undefined)- (setAct undefined)--getMap1 :: (Map1 m, ControlPoint c, Domain d) => c d -> IO (m c d)-getMap1 dummyControlPoint = do- let target = map1Target dummyControlPoint- numComp = fromIntegral (numComponents dummyControlPoint)- domain <- allocaArray 2 $ \ptr -> do- glGetMapv target (marshalGetMapQuery Domain) ptr- peek2 (,) ptr- order <- alloca $ \ptr -> do- glGetMapiv target (marshalGetMapQuery Order) ptr- fmap fromIntegral $ peek ptr- withNewMap1 (MapDescriptor domain (numComponents dummyControlPoint) order numComp) $- glGetMapv target (marshalGetMapQuery Coeff)--setMap1 :: (Map1 m, ControlPoint c, Domain d) => c d -> m c d -> IO ()-setMap1 dummyControlPoint m =- withMap1 m $ \(MapDescriptor (u1, u2) stride order _) ->- glMap1 (map1Target dummyControlPoint) u1 u2- (fromIntegral stride) (fromIntegral order)------------------------------------------------------------------------------------class Map2 m where- withNewMap2 :: (ControlPoint c, Domain d)- => MapDescriptor d -> MapDescriptor d -> (Ptr d -> IO ()) -> IO (m c d)-- withMap2 :: (ControlPoint c, Domain d)- => m c d -> (MapDescriptor d -> MapDescriptor d -> Ptr d -> IO a) -> IO a-- newMap2 :: (ControlPoint c, Domain d)- => (d, d) -> (d, d) -> [[c d]] -> IO (m c d)-- getMap2Components :: (ControlPoint c, Domain d)- => m c d -> IO ((d, d), (d, d), [[c d]])-- withNewMap2 uDescriptor@(MapDescriptor uDomain _ _ _)- vDescriptor@(MapDescriptor vDomain _ _ _) act =- allocaArray (totalComponents2 uDescriptor vDescriptor) $ \ptr -> do- act ptr- controlPoints <- peekControlPoints2 uDescriptor vDescriptor ptr- newMap2 uDomain vDomain controlPoints-- withMap2 m act = do- (uDomain, vDomain, controlPoints) <- getMap2Components m- let vStride = numComponents (head (head controlPoints))- vOrder = genericLength (head controlPoints)- uStride = vStride * fromIntegral vOrder- uOrder = genericLength controlPoints- numComp = fromIntegral vStride- uDescriptor = MapDescriptor uDomain uStride uOrder numComp- vDescriptor = MapDescriptor vDomain vStride vOrder numComp- allocaArray (totalComponents2 uDescriptor vDescriptor) $ \ptr -> do- pokeControlPoints2 uDescriptor vDescriptor ptr controlPoints- act uDescriptor vDescriptor ptr-- newMap2 uDomain vDomain controlPoints = do- let vStride = numComponents (head (head controlPoints))- vOrder = genericLength (head controlPoints)- uStride = vStride * fromIntegral vOrder- uOrder = genericLength controlPoints- numComp = fromIntegral vStride- uDescriptor = MapDescriptor uDomain uStride uOrder numComp- vDescriptor = MapDescriptor vDomain vStride vOrder numComp- withNewMap2 uDescriptor vDescriptor $ \ptr ->- pokeControlPoints2 uDescriptor vDescriptor ptr controlPoints-- getMap2Components m =- withMap2 m $ \uDescriptor@(MapDescriptor uDomain _ _ _)- vDescriptor@(MapDescriptor vDomain _ _ _) ptr -> do- controlPoints <- peekControlPoints2 uDescriptor vDescriptor ptr- return (uDomain, vDomain, controlPoints)------------------------------------------------------------------------------------data (ControlPoint c, Domain d) => GLmap2 c d =- GLmap2 (MapDescriptor d) (MapDescriptor d) (ForeignPtr d)- deriving ( Eq, Ord, Show )--instance Map2 GLmap2 where- withNewMap2 uDescriptor vDescriptor act = do- fp <- mallocForeignPtrArray (totalComponents2 uDescriptor vDescriptor)- withForeignPtr fp act- return $ GLmap2 uDescriptor vDescriptor fp-- withMap2 (GLmap2 uDescriptor vDescriptor fp) act =- withForeignPtr fp $ act uDescriptor vDescriptor------------------------------------------------------------------------------------map2 :: (Map2 m, ControlPoint c, Domain d) => StateVar (Maybe (m c d))-map2 = makeMap2StateVar enableCap2 getMap2 setMap2--makeMap2StateVar ::- (c d -> EnableCap) -> (c d -> IO (m c d)) -> (c d -> m c d -> IO ())- -> StateVar (Maybe (m c d))-makeMap2StateVar getCap getAct setAct =- makeStateVarMaybe- (return (getCap undefined))- (getAct undefined)- (setAct undefined)--getMap2 :: (Map2 m, ControlPoint c, Domain d) => c d -> IO (m c d)-getMap2 dummyControlPoint = do- let target = map2Target dummyControlPoint- (uDomain, vDomain) <- allocaArray 4 $ \ptr -> do- glGetMapv target (marshalGetMapQuery Domain) ptr- peek4 (\u1 u2 v1 v2 -> ((u1, u2), (v1, v2))) ptr- (uOrder, vOrder) <- allocaArray 2 $ \ptr -> do- glGetMapiv target (marshalGetMapQuery Order) ptr- peek2 (,) ptr- let vStride = numComponents dummyControlPoint- uStride = vStride * fromIntegral vOrder- withNewMap2 (MapDescriptor uDomain uStride uOrder (fromIntegral vStride))- (MapDescriptor vDomain vStride vOrder (fromIntegral vStride)) $- glGetMapv target (marshalGetMapQuery Coeff)--setMap2 :: (Map2 m, ControlPoint c, Domain d) => c d -> m c d -> IO ()-setMap2 dummyControlPoint m =- withMap2 m $ \(MapDescriptor (u1, u2) uStride uOrder _)- (MapDescriptor (v1, v2) vStride vOrder _) ->- glMap2 (map2Target dummyControlPoint)- u1 u2 (fromIntegral uStride) (fromIntegral uOrder)- v1 v2 (fromIntegral vStride) (fromIntegral vOrder)------------------------------------------------------------------------------------data GetMapQuery =- Coeff- | Order- | Domain--marshalGetMapQuery :: GetMapQuery -> GLenum-marshalGetMapQuery x = case x of- Coeff -> gl_COEFF- Order -> gl_ORDER- Domain -> gl_DOMAIN------------------------------------------------------------------------------------mapGrid1 :: Domain d => StateVar (GLint, (d, d))-mapGrid1 =- makeStateVar- (do n <- getInteger1 id GetMap1GridSegments- domain <- get2 (,) GetMap1GridDomain- return (n, domain))- (\(n, (u1, u2)) -> glMapGrid1 n u1 u2)--mapGrid2 :: Domain d => StateVar ((GLint, (d, d)), (GLint, (d, d)))-mapGrid2 =- makeStateVar- (do (un, vn) <- getInteger2 (,) GetMap2GridSegments- (u1, u2, v1, v2) <- get4 (,,,) GetMap2GridDomain- return ((un, (u1, u2)), (vn, (v1, v2))))- (\((un, (u1, u2)), (vn, (v1, v2))) -> glMapGrid2 un u1 u2 vn v1 v2)------------------------------------------------------------------------------------evalMesh1 :: PolygonMode -> (GLint, GLint) -> IO ()-evalMesh1 m (p1, p2) = glEvalMesh1 (marshalPolygonMode m) p1 p2--evalMesh2 :: PolygonMode -> (GLint, GLint) -> (GLint, GLint) -> IO ()-evalMesh2 m (p1, p2) (q1, q2) = glEvalMesh2 (marshalPolygonMode m) p1 p2 q1 q2------------------------------------------------------------------------------------evalPoint1 :: GLint -> IO ()-evalPoint1 = glEvalPoint1--evalPoint2 :: (GLint, GLint) -> IO ()-evalPoint2 = uncurry glEvalPoint2------------------------------------------------------------------------------------autoNormal :: StateVar Capability-autoNormal = makeCapability CapAutoNormal
− Graphics/Rendering/OpenGL/GL/Exception.hs
@@ -1,55 +0,0 @@-{-# LANGUAGE CPP #-}--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Exception--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module to compensate for differences between--- Haskell implementations.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Exception (- bracket, bracket_, unsafeBracket_, finallyRet-) where--import Data.IORef ( newIORef, readIORef, writeIORef )--#ifdef __NHC__-import qualified IO ( bracket, bracket_ )--{-# INLINE bracket #-}-bracket :: IO a -> (a -> IO b) -> (a -> IO c) -> IO c-bracket = IO.bracket--{-# INLINE bracket_ #-}-bracket_ :: IO a -> IO b -> IO c -> IO c-bracket_ before = IO.bracket_ before . const--finally :: IO a -> IO b -> IO a-finally = flip . bracket_ . return $ undefined-#else-import Control.Exception ( bracket, bracket_, finally )-#endif--{-# INLINE unsafeBracket_ #-}-unsafeBracket_ :: IO a -> IO b -> IO c -> IO c-unsafeBracket_ before after thing = do- _ <- before- r <- thing- _ <- after- return r--{-# INLINE finallyRet #-}-finallyRet :: IO a -> IO b -> IO (a, b)-a `finallyRet` sequel = do- r2Ref <- newIORef undefined- r1 <- a `finally` (sequel >>= writeIORef r2Ref)- r2 <- readIORef r2Ref- return (r1, r2)
− Graphics/Rendering/OpenGL/GL/Face.hs
@@ -1,41 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Face--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling Face.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Face (- Face(..), marshalFace, unmarshalFace-) where--import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data Face =- Front- | Back- | FrontAndBack- deriving ( Eq, Ord, Show )--marshalFace :: Face -> GLenum-marshalFace x = case x of- Front -> gl_FRONT- Back -> gl_BACK- FrontAndBack -> gl_FRONT_AND_BACK--unmarshalFace :: GLenum -> Face-unmarshalFace x- | x == gl_FRONT = Front- | x == gl_BACK = Back- | x == gl_FRONT_AND_BACK = FrontAndBack- | otherwise = error ("unmarshalFace: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/Feedback.hs
@@ -1,201 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Feedback--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 5.3 (Feedback) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Feedback (- FeedbackToken(..), VertexInfo(..), ColorInfo, FeedbackType(..),- getFeedbackTokens, PassThroughValue(..), passThrough-) where--import Control.Monad-import Data.StateVar-import Data.Tensor-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.IOState-import Graphics.Rendering.OpenGL.GL.RenderMode-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glFeedbackBuffer, glPassThrough, gl_2D, gl_3D, gl_3D_COLOR,- gl_3D_COLOR_TEXTURE, gl_4D_COLOR_TEXTURE, gl_BITMAP_TOKEN,- gl_COPY_PIXEL_TOKEN, gl_DRAW_PIXEL_TOKEN, gl_LINE_RESET_TOKEN, gl_LINE_TOKEN,- gl_PASS_THROUGH_TOKEN, gl_POINT_TOKEN, gl_POLYGON_TOKEN )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data FeedbackToken =- PointToken VertexInfo- | LineToken VertexInfo VertexInfo- | LineResetToken VertexInfo VertexInfo- | PolygonToken [VertexInfo]- | BitmapToken VertexInfo- | DrawPixelToken VertexInfo- | CopyPixelToken VertexInfo- | PassThroughToken PassThroughValue- deriving ( Eq, Ord, Show )--data VertexInfo =- Vertex2D (Vertex2 GLfloat)- | Vertex3D (Vertex3 GLfloat)- | Vertex3DColor (Vertex3 GLfloat) ColorInfo- | Vertex3DColorTexture (Vertex3 GLfloat) ColorInfo (TexCoord4 GLfloat)- | Vertex4DColorTexture (Vertex4 GLfloat) ColorInfo (TexCoord4 GLfloat)- deriving ( Eq, Ord, Show )--type ColorInfo = Either (Index1 GLint) (Color4 GLfloat)------------------------------------------------------------------------------------data FeedbackTag =- PointTag- | LineTag- | LineResetTag- | PolygonTag- | BitmapTag- | DrawPixelTag- | CopyPixelTag- | PassThroughTag--unmarshalFeedbackTag :: GLenum -> FeedbackTag-unmarshalFeedbackTag x- | x == gl_POINT_TOKEN = PointTag- | x == gl_LINE_TOKEN = LineTag- | x == gl_LINE_RESET_TOKEN = LineResetTag- | x == gl_POLYGON_TOKEN = PolygonTag- | x == gl_BITMAP_TOKEN = BitmapTag- | x == gl_DRAW_PIXEL_TOKEN = DrawPixelTag- | x == gl_COPY_PIXEL_TOKEN = CopyPixelTag- | x == gl_PASS_THROUGH_TOKEN = PassThroughTag- | otherwise = error ("unmarshalFeedbackTag: illegal value " ++ show x)------------------------------------------------------------------------------------data FeedbackType =- TwoD- | ThreeD- | ThreeDColor- | ThreeDColorTexture- | FourDColorTexture- deriving ( Eq, Ord, Show )--marshalFeedbackType :: FeedbackType -> GLenum-marshalFeedbackType x = case x of- TwoD -> gl_2D- ThreeD -> gl_3D- ThreeDColor -> gl_3D_COLOR- ThreeDColorTexture -> gl_3D_COLOR_TEXTURE- FourDColorTexture -> gl_4D_COLOR_TEXTURE------------------------------------------------------------------------------------getFeedbackTokens ::- GLsizei -> FeedbackType -> IO a -> IO (a, Maybe [FeedbackToken])-getFeedbackTokens bufSize feedbackType action =- allocaArray (fromIntegral bufSize) $ \buf -> do- glFeedbackBuffer bufSize (marshalFeedbackType feedbackType) buf- (value, numValues) <- withRenderMode Feedback action- tokens <- parseFeedbackBuffer numValues buf feedbackType- return (value, tokens)------------------------------------------------------------------------------------parseFeedbackBuffer ::- GLint -> Ptr GLfloat -> FeedbackType -> IO (Maybe [FeedbackToken])-parseFeedbackBuffer numValues buf feedbackType- | numValues < 0 = return Nothing- | otherwise = do- rgba <- get rgbaMode- let end = buf `plusPtr`- (sizeOf (undefined :: GLfloat) * fromIntegral numValues)- infoParser = calcInfoParser feedbackType (calcColorParser rgba)- loop tokens = do- ptr <- getIOState- if ptr == end- then return (reverse tokens)- else do token <- tokenParser infoParser- loop (token : tokens)- fmap Just $ evalIOState (loop []) buf--type Parser a = IOState GLfloat a--tokenParser :: Parser VertexInfo -> Parser FeedbackToken-tokenParser infoParser = do- tag <- parseGLenum- case unmarshalFeedbackTag tag of- PointTag -> fmap PointToken infoParser- LineTag -> liftM2 LineToken infoParser infoParser- LineResetTag -> liftM2 LineResetToken infoParser infoParser- PolygonTag -> do n <- parseGLint; fmap PolygonToken (nTimes n infoParser)- BitmapTag -> fmap BitmapToken infoParser- DrawPixelTag -> fmap DrawPixelToken infoParser- CopyPixelTag -> fmap CopyPixelToken infoParser- PassThroughTag -> fmap PassThroughToken parsePassThroughValue--calcInfoParser :: FeedbackType -> Parser ColorInfo -> Parser VertexInfo-calcInfoParser feedbackType colorParser = case feedbackType of- TwoD ->- fmap Vertex2D parseVertex2- ThreeD ->- fmap Vertex3D parseVertex3- ThreeDColor ->- liftM2 Vertex3DColor parseVertex3 colorParser- ThreeDColorTexture ->- liftM3 Vertex3DColorTexture parseVertex3 colorParser parseTexCoord4- FourDColorTexture ->- liftM3 Vertex4DColorTexture parseVertex4 colorParser parseTexCoord4--parseVertex2 :: Parser (Vertex2 GLfloat)-parseVertex2 = liftM2 Vertex2 parseGLfloat parseGLfloat--parseVertex3 :: Parser (Vertex3 GLfloat)-parseVertex3 = liftM3 Vertex3 parseGLfloat parseGLfloat parseGLfloat--parseVertex4 :: Parser (Vertex4 GLfloat)-parseVertex4 =- liftM4 Vertex4 parseGLfloat parseGLfloat parseGLfloat parseGLfloat--calcColorParser :: Bool -> Parser ColorInfo-calcColorParser False = fmap Left parseIndex1-calcColorParser True = fmap Right parseColor4--parseIndex1 :: Parser (Index1 GLint)-parseIndex1 = fmap Index1 parseGLint--parseColor4 :: Parser (Color4 GLfloat)-parseColor4 = liftM4 Color4 parseGLfloat parseGLfloat parseGLfloat parseGLfloat--parseTexCoord4 :: Parser (TexCoord4 GLfloat)-parseTexCoord4 =- liftM4 TexCoord4 parseGLfloat parseGLfloat parseGLfloat parseGLfloat--parsePassThroughValue :: Parser PassThroughValue-parsePassThroughValue = fmap PassThroughValue parseGLfloat--parseGLenum :: Parser GLenum-parseGLenum = fmap round parseGLfloat--parseGLint :: Parser GLint-parseGLint = fmap round parseGLfloat--parseGLfloat :: Parser GLfloat-parseGLfloat = peekIOState------------------------------------------------------------------------------------newtype PassThroughValue = PassThroughValue GLfloat- deriving ( Eq, Ord, Show )--passThrough :: PassThroughValue -> IO ()-passThrough (PassThroughValue ptv) = glPassThrough ptv
− Graphics/Rendering/OpenGL/GL/FlushFinish.hs
@@ -1,50 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.FlushFinish--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 5.5 (Flush and Finish) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.FlushFinish (- flush, finish -) where--import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | Different GL implementations buffer commands in several different--- locations, including network buffers and the graphics accelerator itself.--- 'flush' empties all of these buffers, causing all issued commands to be--- executed as quickly as they are accepted by the actual rendering engine.--- Though this execution may not be completed in any particular time period, it--- does complete in finite time.--- --- Because any GL program might be executed over a network, or on an accelerator--- that buffers commands, all programs should call 'flush' whenever they count--- on having all of their previously issued commands completed. For example,--- call 'flush' before waiting for user input that depends on the generated--- image.--- --- Note that 'flush' can return at any time. It does not wait until the--- execution of all previously issued GL commands is complete.--flush :: IO ()-flush = glFlush---- | 'finish' does not return until the effects of all previously called GL--- commands are complete. Such effects include all changes to GL state, all--- changes to connection state, and all changes to the frame buffer contents.--- --- Note that 'finish' requires a round trip to the server.--finish :: IO ()-finish = glFinish
− Graphics/Rendering/OpenGL/GL/Fog.hs
@@ -1,207 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Fog--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.10 (Fog) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Fog (- fog,- FogMode(..), fogMode,- fogColor, fogIndex,- FogCoordSrc(..), fogCoordSrc,- FogDistanceMode(..), fogDistanceMode-) where--import Data.StateVar-import Foreign.Marshal.Utils-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glFogf, glFogfv, glFogi, gl_EXP, gl_EXP2, gl_EYE_PLANE, gl_FOG_COLOR,- gl_FOG_COORD, gl_FOG_COORD_SRC, gl_FOG_DENSITY, gl_FOG_END, gl_FOG_INDEX,- gl_FOG_MODE, gl_FOG_START, gl_FRAGMENT_DEPTH )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------fog :: StateVar Capability-fog = makeCapability CapFog------------------------------------------------------------------------------------data FogParameter =- FogIndex- | FogDensity- | FogStart- | FogEnd- | FogMode- | FogColor- | FogCoordSrc- | FogDistanceMode--marshalFogParameter :: FogParameter -> GLenum-marshalFogParameter x = case x of- FogIndex -> gl_FOG_INDEX- FogDensity -> gl_FOG_DENSITY- FogStart -> gl_FOG_START- FogEnd -> gl_FOG_END- FogMode -> gl_FOG_MODE- FogColor -> gl_FOG_COLOR- FogCoordSrc -> gl_FOG_COORD_SRC- -- TODO: Use FOG_DISTANCE_MODE_NV from NV_fog_distance extension- FogDistanceMode -> 0x855a------------------------------------------------------------------------------------data FogMode' =- Linear'- | Exp'- | Exp2'--marshalFogMode' :: FogMode' -> GLint-marshalFogMode' x = fromIntegral $ case x of- Linear' -> gl_LINEAR- Exp' -> gl_EXP- Exp2' -> gl_EXP2--unmarshalFogMode' :: GLint -> FogMode'-unmarshalFogMode' x- | y == gl_LINEAR = Linear'- | y == gl_EXP = Exp'- | y == gl_EXP2 = Exp2'- | otherwise = error ("unmarshalFogMode': illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------data FogMode =- Linear GLfloat GLfloat- | Exp GLfloat- | Exp2 GLfloat- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------fogMode :: StateVar FogMode-fogMode = makeStateVar getFogMode setFogMode--getFogMode :: IO FogMode-getFogMode = do- mode <- getInteger1 unmarshalFogMode' GetFogMode- case mode of- Linear' -> do- start <- getFloat1 id GetFogStart- end <- getFloat1 id GetFogEnd- return $ Linear start end- Exp' -> getFloat1 Exp GetFogDensity- Exp2' -> getFloat1 Exp2 GetFogDensity--setFogMode :: FogMode -> IO ()-setFogMode (Linear start end) = do- fogi FogMode (marshalFogMode' Linear')- fogf FogStart start- fogf FogEnd end-setFogMode (Exp density) = do- fogi FogMode (marshalFogMode' Exp')- fogf FogDensity density-setFogMode (Exp2 density) = do- fogi FogMode (marshalFogMode' Exp2')- fogf FogDensity density------------------------------------------------------------------------------------fogi :: FogParameter -> GLint -> IO ()-fogi = glFogi . marshalFogParameter--fogf :: FogParameter -> GLfloat -> IO ()-fogf = glFogf . marshalFogParameter--fogfv :: FogParameter -> Ptr (Color4 GLfloat) -> IO ()-fogfv param ptr = glFogfv (marshalFogParameter param) (castPtr ptr)------------------------------------------------------------------------------------fogColor :: StateVar (Color4 GLclampf)-fogColor =- makeStateVar- (getClampf4 Color4 GetFogColor)- (\c -> with c $ (fogfv FogColor . castPtr))------------------------------------------------------------------------------------fogIndex :: StateVar (Index1 GLint)-fogIndex =- makeStateVar- (getInteger1 Index1 GetFogIndex)- (\(Index1 i) -> fogi FogIndex i)------------------------------------------------------------------------------------data FogCoordSrc =- FogCoord- | FragmentDepth- deriving ( Eq, Ord, Show )--marshalFogCoordSrc :: FogCoordSrc -> GLint-marshalFogCoordSrc x = fromIntegral $ case x of- FogCoord -> gl_FOG_COORD- FragmentDepth -> gl_FRAGMENT_DEPTH--unmarshalFogCoordSrc :: GLint -> FogCoordSrc-unmarshalFogCoordSrc x- | y == gl_FOG_COORD = FogCoord- | y == gl_FRAGMENT_DEPTH = FragmentDepth- | otherwise = error ("unmarshalFogCoordSrc: illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------fogCoordSrc :: StateVar FogCoordSrc-fogCoordSrc =- makeStateVar- (getInteger1 unmarshalFogCoordSrc GetFogCoordSrc)- (fogi FogCoordSrc . marshalFogCoordSrc)------------------------------------------------------------------------------------data FogDistanceMode =- EyeRadial- | EyePlaneSigned- | EyePlaneAbsolute- deriving ( Eq, Ord, Show )--marshalFogDistanceMode :: FogDistanceMode -> GLint-marshalFogDistanceMode x = fromIntegral $ case x of- -- TODO: Use EYE_RADIAL_NV from NV_fog_distance extension- EyeRadial -> 0x855b- EyePlaneSigned ->gl_EYE_PLANE- -- TODO: Use EYE_PLANE_ABSOLUTE_NV from NV_fog_distance extension- EyePlaneAbsolute -> 0x855c--unmarshalFogDistanceMode :: GLint -> FogDistanceMode-unmarshalFogDistanceMode x- -- TODO: Use EYE_RADIAL_NV from NV_fog_distance extension- | y == 0x855b = EyeRadial- | y == gl_EYE_PLANE = EyePlaneSigned- -- TODO: Use EYE_PLANE_ABSOLUTE_NV from NV_fog_distance extension- | y == 0x855c = EyePlaneAbsolute- | otherwise = error ("unmarshalFogDistanceMode: illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------fogDistanceMode :: StateVar FogDistanceMode-fogDistanceMode =- makeStateVar- (getInteger1 unmarshalFogDistanceMode GetFogDistanceMode)- (fogi FogDistanceMode . marshalFogDistanceMode)
− Graphics/Rendering/OpenGL/GL/Framebuffer.hs
@@ -1,410 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Framebuffer--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 4.2 (Whole Framebuffer Operations) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Framebuffer (- -- * Querying the Buffer Configuration- auxBuffers, doubleBuffer, stereoBuffer,- rgbaBits, stencilBits, depthBits, accumBits, rgbaSignedComponents,-- -- * Selecting a Buffer for Writing- BufferMode(..), drawBuffer, drawBuffers, maxDrawBuffers,-- -- * Fine Control of Buffer Updates- indexMask, colorMask, stencilMask, stencilMaskSeparate, depthMask,-- -- * Clearing the Buffers- ClearBuffer(..), clear,- clearColor, clearIndex, clearStencil, clearDepth, clearAccum,-- -- * The Accumulation Buffer- AccumOp(..), accum-) where--import Control.Monad-import Data.List-import Data.Maybe-import Data.StateVar-import Foreign.Marshal.Array-import Graphics.Rendering.OpenGL.GL.BufferMode-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.Face-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glAccum, glClearAccum, glClearIndex, glIndexMask, gl_ACCUM,- gl_ACCUM_BUFFER_BIT, gl_ADD, gl_LOAD, gl_MULT, gl_RETURN )-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | The implementation and context dependent number of auxiliary buffers.--auxBuffers :: GettableStateVar GLsizei-auxBuffers = makeGettableStateVar $ getSizei1 id GetAuxBuffers---- | 'True' if front and back buffers exist.--doubleBuffer :: GettableStateVar Bool-doubleBuffer =- makeGettableStateVar $ getBoolean1 unmarshalGLboolean GetDoublebuffer---- | 'True' if left and right buffers exist.--stereoBuffer :: GettableStateVar Bool-stereoBuffer =- makeGettableStateVar $ getBoolean1 unmarshalGLboolean GetStereo--rgbaBits :: GettableStateVar (Color4 GLsizei)-rgbaBits =- makeGettableStateVar $- liftM4 Color4 (getSizei1 id GetRedBits)- (getSizei1 id GetGreenBits)- (getSizei1 id GetBlueBits)- (getSizei1 id GetAlphaBits)--stencilBits :: GettableStateVar GLsizei-stencilBits = makeGettableStateVar $ getSizei1 id GetStencilBits--depthBits :: GettableStateVar GLsizei-depthBits = makeGettableStateVar $ getSizei1 id GetDepthBits--accumBits :: GettableStateVar (Color4 GLsizei)-accumBits =- makeGettableStateVar $- liftM4 Color4 (getSizei1 id GetAccumRedBits)- (getSizei1 id GetAccumGreenBits)- (getSizei1 id GetAccumBlueBits)- (getSizei1 id GetAccumAlphaBits)--rgbaSignedComponents :: GettableStateVar (Color4 Bool)-rgbaSignedComponents =- makeGettableStateVar $- getInteger4 (\r g b a -> Color4 (unmarshalGLboolean r)- (unmarshalGLboolean g)- (unmarshalGLboolean b)- (unmarshalGLboolean a))- GetRGBASignedComponents-------------------------------------------------------------------------------------- | When colors are written to the framebuffer, they are written into the color--- buffers specified by 'drawBuffer'.--- --- If more than one color buffer is selected for drawing, then blending or--- logical operations are computed and applied independently for each color--- buffer and can produce different results in each buffer.------ Monoscopic contexts include only left buffers, and stereoscopic contexts--- include both left and right buffers. Likewise, single-buffered contexts--- include only front buffers, and double-buffered contexts include both front--- and back buffers. The context is selected at GL initialization.------ The initial value is 'FrontBuffers' for single-buffered contexts, and--- 'BackBuffers' for double-buffered contexts.--drawBuffer :: StateVar BufferMode-drawBuffer =- makeStateVar- (getEnum1 unmarshalBufferMode GetDrawBuffer)- (maybe recordInvalidValue glDrawBuffer . marshalBufferMode)-------------------------------------------------------------------------------------- | 'drawBuffers' defines the draw buffers to which all fragment colors are--- written. The draw buffers being defined correspond in order to the respective--- fragment colors. The draw buffer for fragment colors beyond those specified--- is set to 'NoBuffers'.------ Except for 'NoBuffers', a buffer may not appear more then once in the given--- list. Specifying a buffer more then once will result in an--- 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation'.------ If fixed-function fragment shading is being performed, 'drawBuffers'--- specifies a set of draw buffers into which the fragment color is written.------ If a fragment shader writes to @gl_FragColor@, 'drawBuffers' specifies a set--- of draw buffers into which the single fragment color defined by--- @gl_FragColor@ is written. If a fragment shader writes to @gl_FragData@,--- 'drawBuffers' specifies a set of draw buffers into which each of the multiple--- fragment colors defined by @gl_FragData@ are separately written. If a--- fragment shader writes to neither @gl_FragColor@ nor @gl_FragData@, the--- values of the fragment colors following shader execution are undefined, and--- may differ for each fragment color.--drawBuffers :: StateVar [BufferMode]-drawBuffers = makeStateVar getDrawBuffers setDrawBuffers--getDrawBuffers :: IO [BufferMode]-getDrawBuffers = do- n <- get maxDrawBuffers- mapM (getEnum1 unmarshalBufferMode . GetDrawBufferN) [ 0 .. n ]--setDrawBuffers :: [BufferMode] -> IO ()-setDrawBuffers modes = do- let ms = map marshalBufferMode modes- if all isJust ms- then withArray (map fromJust ms) $- glDrawBuffers (genericLength ms)- else recordInvalidValue-------------------------------------------------------------------------------------- | Contains the maximum number of buffers that can activated via 'drawBuffers'--- or which can be simultaneously written into from within a fragment shader--- using the special output variable array @gl_FragData@. This constant--- effectively defines the size of the @gl_FragData@ array. The minimum legal--- value is 1.--maxDrawBuffers :: GettableStateVar GLsizei-maxDrawBuffers = makeGettableStateVar $ getSizei1 id GetMaxDrawBuffers-------------------------------------------------------------------------------------- | Controls the writing of individual bits in the color index buffers. The--- least significant /n/ bits of its value, where /n/ is the number of bits in a--- color index buffer, specify a mask. Where a 1 appears in the mask, it is--- possible to write to the corresponding bit in the color index buffer (or--- buffers). Where a 0 appears, the corresponding bit is write-protected.------ This mask is used only in color index mode, and it affects only the buffers--- currently selected for writing (see 'drawBuffer'). Initially, all bits are--- enabled for writing.--indexMask :: StateVar GLuint-indexMask =- makeStateVar (getInteger1 fromIntegral GetIndexWritemask) glIndexMask-------------------------------------------------------------------------------------- | Controls whether the individual color components in the framebuffer can or--- cannot be written. If the red flag is 'Disabled', for example, no change is--- made to the red component of any pixel in any of the color buffers,--- regardless of the drawing operation attempted. Initially, all color--- components can be written.------ Changes to individual bits of components cannot be controlled. Rather,--- changes are either enabled or disabled for entire color components.--- Furthermore, this mask is used only in RGBA mode.--colorMask :: StateVar (Color4 Capability)-colorMask =- makeStateVar- (getBoolean4 (\r g b a -> Color4 (unmarshalCapability r)- (unmarshalCapability g)- (unmarshalCapability b)- (unmarshalCapability a))- GetColorWritemask)- (\(Color4 r g b a) -> glColorMask (marshalCapability r)- (marshalCapability g)- (marshalCapability b)- (marshalCapability a))-------------------------------------------------------------------------------------- | Controls whether the depth buffer is enabled for writing. The initial state--- is 'Enabled'.--depthMask :: StateVar Capability-depthMask = makeStateVar (getBoolean1 unmarshalCapability GetDepthWritemask)- (glDepthMask . marshalCapability)-------------------------------------------------------------------------------------- | Controls the writing of individual bits in the stencil planes. The least--- significant /n/ bits of its value, where /n/ is the number of bits in the--- stencil buffer, specify a mask. Where a 1 appears in the mask, it is--- possible to write to the corresponding bit in the stencil buffer. Where a 0--- appears, the corresponding bit is write-protected.--- Initially, all bits are enabled for writing.--stencilMask :: StateVar GLuint-stencilMask =- makeStateVar (getInteger1 fromIntegral GetStencilWritemask) glStencilMask--stencilMaskSeparate :: Face -> SettableStateVar GLuint-stencilMaskSeparate face =- makeSettableStateVar $- glStencilMaskSeparate (marshalFace face)-------------------------------------------------------------------------------------- | The buffers which can be cleared with 'clear'.--data ClearBuffer =- ColorBuffer -- ^ The buffers currently enabled for color writing.- | AccumBuffer -- ^ The accumulation buffer.- | StencilBuffer -- ^ The stencil buffer.- | DepthBuffer -- ^ The depth buffer.- deriving ( Eq, Ord, Show )--marshalClearBuffer :: ClearBuffer -> GLbitfield-marshalClearBuffer x = fromIntegral $ case x of- ColorBuffer -> gl_COLOR_BUFFER_BIT- AccumBuffer -> gl_ACCUM_BUFFER_BIT- StencilBuffer -> gl_STENCIL_BUFFER_BIT- DepthBuffer -> gl_DEPTH_BUFFER_BIT-------------------------------------------------------------------------------------- | Set the bitplane area of the window to values previously selected by--- 'clearColor', 'clearIndex', 'clearDepth', 'clearStencil', and 'clearAccum'.--- Multiple color buffers can be cleared simultaneously by selecting more than--- one buffer at a time using 'drawBuffer'.------ The pixel ownership test, the scissor test, dithering, and the buffer--- writemasks affect the operation of 'clear'. The scissor box bounds the--- cleared region. Alpha function, blend function, logical operation,--- stenciling, texure mapping, and depth-buffering are ignored by 'clear'.------ 'clear' takes a list of buffers, indicating which buffers are to be cleared.--- If a buffer is not present, then a 'clear' directed at that buffer has no--- effect.------ The value to which each buffer is cleared depends on the setting of the clear--- value for that buffer.--clear :: [ClearBuffer] -> IO ()-clear = glClear . sum . map marshalClearBuffer-------------------------------------------------------------------------------------- | Controls the red, green, blue, and alpha values used by 'clear' to clear--- the color buffers. Values written into 'clearColor' are clamped to the range--- [0, 1]. Initially, all values are 0.--clearColor :: StateVar (Color4 GLclampf)-clearColor = makeStateVar (getClampf4 Color4 GetColorClearValue)- (\(Color4 r g b a) -> glClearColor r g b a)-------------------------------------------------------------------------------------- | Controls the index /c/ used by 'clear' to clear the color index buffers.--- /c/ is not clamped. Rather, /c/ is converted to a fixed-point value with--- unspecified precision to the right of the binary point. The integer part of--- this value is then masked with 2^/m/-1, where /m/ is the number of bits in a--- color index stored in the framebuffer. Initially, the value is 0.--clearIndex :: StateVar (Index1 GLfloat)-clearIndex = makeStateVar (getFloat1 Index1 GetIndexClearValue)- (\(Index1 i) -> glClearIndex i)-------------------------------------------------------------------------------------- | Controls the depth value used by 'clear' to clear the depth buffer. Values--- written into 'clearDepth' are clamped to the range [0, 1]. The initial value--- is 1.--clearDepth :: StateVar GLclampd-clearDepth = makeStateVar (getClampd1 id GetDepthClearValue) glClearDepth-------------------------------------------------------------------------------------- | Controls the value /s/ used by 'clear' to clear the stencil buffer. /s/ is--- masked with 2^/m/-1, where /m/ is the number of bits in the stencil buffer.--- Initially, the value is 0.--clearStencil :: StateVar GLint-clearStencil = makeStateVar (getInteger1 id GetStencilClearValue) glClearStencil-------------------------------------------------------------------------------------- | Controls the red, green, blue, and alpha values used by 'clear' to clear--- the accumulation buffer. Values written into 'clearAccum' are clamped to the--- range [-1, 1]. The initial values are all 0.--clearAccum :: StateVar (Color4 GLfloat)-clearAccum =- makeStateVar (getFloat4 Color4 GetAccumClearValue)- (\(Color4 r g b a) -> glClearAccum r g b a)-------------------------------------------------------------------------------------- | An operation on the accumulation buffer.--data AccumOp =- Accum- -- ^ Obtains /R/, /G/, /B/, and /A/ values from the buffer currently- -- selected for reading (see- -- 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels.readBuffer'). Each- -- component value is divided by 2^/n/-1, where /n/ is the number of bits- -- allocated to each color component in the currently selected buffer. The- -- result is a floating-point value in the range [0, 1], which is- -- multiplied by the value given to 'accum' and added to the corresponding- -- pixel component in the accumulation buffer, thereby updating the- -- accumulation buffer.- | Load- -- ^ Similar to 'Accum', except that the current value in the accumulation- -- buffer is not used in the calculation of the new value. That is, the- -- /R/, /G/, /B/, and /A/ values from the currently selected buffer are- -- divided by 2^/n/-1, multiplied by the value given to 'accum', and then- -- stored in the corresponding accumulation buffer cell, overwriting the- -- current value.- | Return- -- ^ Transfers accumulation buffer values to the color buffer or buffers- -- currently selected for writing. Each /R/, /G/, /B/, and /A/ component- -- is multiplied by the value given to 'accum', then multiplied by 2^/n/-1,- -- clamped to the range [0, 2^/n/-1], and stored in the corresponding- -- display buffer cell. The only fragment operations that are applied to- -- this transfer are pixel ownership, scissor, dithering, and color- -- writemasks.- | Mult- -- ^ Multiplies each /R/, /G/, /B/, and /A/ in the accumulation buffer by- -- the value given to 'accum' and returns the scaled component to its- -- corresponding accumulation buffer location.- | Add- -- ^ Adds the value given to 'accum' to each /R/, /G/, /B/, and /A/ in the- -- accumulation buffer.- deriving ( Eq, Ord, Show )--marshalAccumOp :: AccumOp -> GLenum-marshalAccumOp x = case x of- Accum -> gl_ACCUM- Load -> gl_LOAD- Return -> gl_RETURN- Mult -> gl_MULT- Add -> gl_ADD-------------------------------------------------------------------------------------- | The accumulation buffer is an extended-range color buffer. Images are not--- rendered into it. Rather, images rendered into one of the color buffers are--- added to the contents of the accumulation buffer after rendering. Effects--- such as antialiasing (of points, lines, and polygons), motion blur, and--- depth of field can be created by accumulating images generated with different--- transformation matrices.------ Each pixel in the accumulation buffer consists of red, green, blue, and alpha--- values. The number of bits per component in the accumulation buffer depends--- on the implementation (see 'accumBits'). Regardless of the number of bits per--- component, the range of values stored by each component is [-1, 1]. The--- accumulation buffer pixels are mapped one-to-one with frame buffer pixels.------ 'accum' operates on the accumulation buffer. The first argument selects an--- accumulation buffer operation. The second argument, is a floating-point value--- to be used in that operation, see 'AccumOp'.------ All accumulation buffer operations are limited to the area of the current--- scissor box and applied identically to the red, green, blue, and alpha--- components of each pixel. If an 'accum' operation results in a value outside--- the range [-1, 1], the contents of an accumulation buffer pixel component--- are undefined.------ To clear the accumulation buffer, use 'clearAccum' to specify the clear--- value, then call 'clear' with the accumulation buffer enabled.--accum :: AccumOp -> GLfloat -> IO ()-accum = glAccum . marshalAccumOp
− Graphics/Rendering/OpenGL/GL/GLboolean.hs
@@ -1,30 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.GLboolean--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling GLboolean.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.GLboolean (- marshalGLboolean, unmarshalGLboolean-) where--import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------marshalGLboolean :: Num a => Bool -> a-marshalGLboolean x = fromIntegral $ case x of- False -> gl_FALSE- True -> gl_TRUE--unmarshalGLboolean :: (Eq a, Num a) => a -> Bool-unmarshalGLboolean = (/= fromIntegral gl_FALSE)
− Graphics/Rendering/OpenGL/GL/Hints.hs
@@ -1,93 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Hints--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 5.6 (Hints) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Hints (- HintTarget(..), HintMode(..), hint-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_FOG_HINT, gl_GENERATE_MIPMAP_HINT, gl_PERSPECTIVE_CORRECTION_HINT,- gl_POINT_SMOOTH_HINT )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka (- gl_PACK_CMYK_HINT, gl_UNPACK_CMYK_HINT )------------------------------------------------------------------------------------data HintTarget =- PerspectiveCorrection- | PointSmooth- | LineSmooth- | PolygonSmooth- | Fog- | GenerateMipmap- | TextureCompression- | PackCMYK- | UnpackCMYK- deriving ( Eq, Ord, Show )--marshalHintTarget :: HintTarget -> GLenum-marshalHintTarget x = case x of- PerspectiveCorrection -> gl_PERSPECTIVE_CORRECTION_HINT- PointSmooth -> gl_POINT_SMOOTH_HINT- LineSmooth -> gl_LINE_SMOOTH_HINT- PolygonSmooth -> gl_POLYGON_SMOOTH_HINT- Fog -> gl_FOG_HINT- GenerateMipmap -> gl_GENERATE_MIPMAP_HINT- TextureCompression -> gl_TEXTURE_COMPRESSION_HINT- PackCMYK -> gl_PACK_CMYK_HINT- UnpackCMYK -> gl_UNPACK_CMYK_HINT--hintTargetToGetPName :: HintTarget -> GetPName-hintTargetToGetPName x = case x of- PerspectiveCorrection -> GetPerspectiveCorrectionHint- PointSmooth -> GetPointSmoothHint- LineSmooth -> GetLineSmoothHint- PolygonSmooth -> GetPolygonSmoothHint- Fog -> GetFogHint- GenerateMipmap -> GetGenerateMipmapHint- TextureCompression -> GetTextureCompressionHint- PackCMYK -> GetPackCMYKHint- UnpackCMYK -> GetUnpackCMYKHint------------------------------------------------------------------------------------data HintMode =- DontCare- | Fastest- | Nicest- deriving ( Eq, Ord, Show )--marshalHintMode :: HintMode -> GLenum-marshalHintMode x = case x of- DontCare -> gl_DONT_CARE- Fastest -> gl_FASTEST- Nicest -> gl_NICEST--unmarshalHintMode :: GLenum -> HintMode-unmarshalHintMode x- | x == gl_DONT_CARE = DontCare- | x == gl_FASTEST = Fastest- | x == gl_NICEST = Nicest- | otherwise = error ("unmarshalHintMode: illegal value " ++ show x)------------------------------------------------------------------------------------hint :: HintTarget -> StateVar HintMode-hint t =- makeStateVar- (getEnum1 unmarshalHintMode (hintTargetToGetPName t))- (glHint (marshalHintTarget t) . marshalHintMode)
− Graphics/Rendering/OpenGL/GL/IOState.hs
@@ -1,56 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.IOState--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for an IO monad with a pointer as an--- additional state, basically a /StateT (Ptr s) IO a/.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.IOState (- IOState(..), getIOState, peekIOState, evalIOState, nTimes-) where--import Foreign.Ptr ( Ptr, plusPtr )-import Foreign.Storable ( Storable(sizeOf,peek) )------------------------------------------------------------------------------------newtype IOState s a = IOState { runIOState :: Ptr s -> IO (a, Ptr s) }--instance Functor (IOState s) where- fmap f m = IOState $ \s -> do (x, s') <- runIOState m s ; return (f x, s')--instance Monad (IOState s) where- return a = IOState $ \s -> return (a, s)- m >>= k = IOState $ \s -> do (a, s') <- runIOState m s ; runIOState (k a) s'- fail str = IOState $ \_ -> fail str--getIOState :: IOState s (Ptr s)-getIOState = IOState $ \s -> return (s, s)--putIOState :: Ptr s -> IOState s ()-putIOState s = IOState $ \_ -> return ((), s)--peekIOState :: Storable a => IOState a a-peekIOState = do- ptr <- getIOState- x <- liftIOState $ peek ptr- putIOState (ptr `plusPtr` sizeOf x)- return x--liftIOState :: IO a -> IOState s a-liftIOState m = IOState $ \s -> do a <- m ; return (a, s)--evalIOState :: IOState s a -> Ptr s -> IO a-evalIOState m s = do (a, _) <- runIOState m s ; return a--nTimes :: Integral a => a -> IOState b c -> IOState b [c]-nTimes n = sequence . replicate (fromIntegral n)
− Graphics/Rendering/OpenGL/GL/LineSegments.hs
@@ -1,151 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.LineSegments--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.4 (Line Segments) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.LineSegments (- -- * Line Rasterization- lineWidth,-- -- * Line Stipple- lineStipple,-- -- * Line Antialiasing- lineSmooth,-- -- * Implementation-Dependent Limits- aliasedLineWidthRange, smoothLineWidthRange, smoothLineWidthGranularity-) where--import Control.Monad-import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glLineStipple )-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | 'lineWidth' contains the rasterized width of both aliased and antialiased--- lines. The initial value is 1. Using a line width other than 1 has different--- effects, depending on whether line antialiasing is enabled (see--- 'lineSmooth'). Line antialiasing is initially disabled.------ If line antialiasing is disabled, the actual width is determined by rounding--- the supplied width to the nearest integer. (If the rounding results in the--- value 0, it is as if the line width were 1.) If /delta x/ >= /delta y/, /i/--- pixels are filled in each column that is rasterized, where /i/ is the--- rounded value of 'lineWidth'. Otherwise, /i/ pixels are filled in each row--- that is rasterized.------ If antialiasing is enabled, line rasterization produces a fragment for each--- pixel square that intersects the region lying within the rectangle having--- width equal to the current line width, length equal to the actual length of--- the line, and centered on the mathematical line segment. The coverage value--- for each fragment is the window coordinate area of the intersection of the--- rectangular region with the corresponding pixel square. This value is saved--- and used in the final rasterization step.------ Not all widths can be supported when line antialiasing is enabled. If an--- unsupported width is requested, the nearest supported width is used. Only--- width 1 is guaranteed to be supported; others depend on the implementation.--- Likewise, there is a range for aliased line widths as well. To query the--- range of supported widths of antialiased lines and the size difference--- between supported widths within the range, query 'smoothLineWidthRange' and--- 'smoothLineWidthGranularity', respectively. For aliased lines, query the--- supported range with 'aliasedLineWidthRange'.------ The line width specified when 'lineWidth' is set is always returned when it--- is queried. Clamping and rounding for aliased and antialiased lines have no--- effect on the specified value.------ A non-antialiased line width may be clamped to an implementation-dependent--- maximum. Query 'aliasedLineWidthRange' to determine the maximum width.------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if--- 'lineWidth' is set to a value less than or equal to zero.------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation' is generated if--- 'lineWidth' is set during--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive'.--lineWidth :: StateVar GLfloat-lineWidth = makeStateVar (getFloat1 id GetLineWidth) glLineWidth-------------------------------------------------------------------------------------- | Line stippling masks out certain fragments produced by rasterization; those--- fragments will not be drawn. The masking is achieved by using three--- parameters: the repeat count (1st element of the 'lineStipple' pair, clamped--- to the range [ 1 .. 256 ]), the 16-bit line stipple pattern (2nd element),--- and an integer stipple counter /s/.------ The counter /s/ is reset to 0 at before the first action during--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' is called and before--- each line segment during--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' is generated. It is--- incremented after each fragment of a unit width aliased line segment is--- generated or after each /i/ fragments of an /i/ width line segment are--- generated. The /i/ fragments associated with count /s/ are masked out if--- @'Data.Bits.testBit' /pattern/ (( /s/ \/ /factor/ ) /mod/ 16)@ is 'False',--- otherwise these fragments are sent to the frame buffer. Bit zero of the--- pattern is the least significant bit, i.e. it is used first.------ Antialiased lines are treated as a sequence of rectangles of height 1 for--- purposes of stippling. Whether rectangle /s/ is rasterized or not depends on--- the fragment rule described for aliased lines, counting rectangles rather--- than groups of fragments.------ The initial value of 'lineStipple' is 'Nothing', i.e. line stippling is--- disabled.------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation' is generated if--- 'lineStipple' is set during--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive'.--lineStipple :: StateVar (Maybe (GLint, GLushort))-lineStipple =- makeStateVarMaybe- (return CapLineStipple)- (liftM2 (,) (getInteger1 id GetLineStippleRepeat)- (getInteger1 fromIntegral GetLineStipplePattern))- (uncurry glLineStipple)-------------------------------------------------------------------------------------- | Controls whether line antialiasing is enabled. The initial state is--- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'.--lineSmooth :: StateVar Capability-lineSmooth = makeCapability CapLineSmooth-------------------------------------------------------------------------------------- | The smallest and largest supported width of aliased lines.--aliasedLineWidthRange :: GettableStateVar (GLfloat, GLfloat)-aliasedLineWidthRange =- makeGettableStateVar $ getFloat2 (,) GetAliasedLineWidthRange---- | The smallest and largest supported width of antialiased lines.--smoothLineWidthRange :: GettableStateVar (GLfloat, GLfloat)-smoothLineWidthRange =- makeGettableStateVar $ getFloat2 (,) GetSmoothLineWidthRange---- | The antialiased line width granularity, i.e. the size difference between--- supported widths.--smoothLineWidthGranularity :: GettableStateVar GLfloat-smoothLineWidthGranularity =- makeGettableStateVar $ getFloat1 id GetSmoothLineWidthGranularity
− Graphics/Rendering/OpenGL/GL/PeekPoke.hs
@@ -1,107 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PeekPoke--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module with peek- and poke-related utilities.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PeekPoke (- poke1, poke2, poke3, poke4,- peek1, peek2, peek3, peek4,- peek1M, peek2M, peek3M, peek4M-) where--import Foreign.Ptr-import Foreign.Storable------------------------------------------------------------------------------------- The implementation is little bit verbose/redundant, but seems to generate--- better code than mapM/zipWithM_.------------------------------------------------------------------------------------{-# INLINE poke1 #-}-poke1 :: Storable a => Ptr a -> a -> IO ()-poke1 ptr x =- pokeElemOff ptr 0 x--{-# INLINE poke2 #-}-poke2 :: Storable a => Ptr a -> a -> a -> IO ()-poke2 ptr x y = do- pokeElemOff ptr 0 x- pokeElemOff ptr 1 y--{-# INLINE poke3 #-}-poke3 :: Storable a => Ptr a -> a -> a -> a -> IO ()-poke3 ptr x y z = do- pokeElemOff ptr 0 x- pokeElemOff ptr 1 y- pokeElemOff ptr 2 z--{-# INLINE poke4 #-}-poke4 :: Storable a => Ptr a -> a -> a -> a -> a -> IO ()-poke4 ptr x y z w = do- pokeElemOff ptr 0 x- pokeElemOff ptr 1 y- pokeElemOff ptr 2 z- pokeElemOff ptr 3 w------------------------------------------------------------------------------------{-# INLINE peek1 #-}-peek1 :: Storable a => (a -> b) -> Ptr a -> IO b-peek1 f ptr = do- x <- peekElemOff ptr 0- return $ f x--{-# INLINE peek2 #-}-peek2 :: Storable a => (a -> a -> b) -> Ptr a -> IO b-peek2 f = peek2M $ \x y -> return (f x y)--{-# INLINE peek3 #-}-peek3 :: Storable a => (a -> a -> a -> b) -> Ptr a -> IO b-peek3 f = peek3M $ \x y z -> return (f x y z)--{-# INLINE peek4 #-}-peek4 :: Storable a => (a -> a -> a -> a -> b) -> Ptr a -> IO b-peek4 f = peek4M $ \x y z w -> return (f x y z w)------------------------------------------------------------------------------------{-# INLINE peek1M #-}-peek1M :: Storable a => (a -> IO b) -> Ptr a -> IO b-peek1M f ptr = do- x <- peekElemOff ptr 0- f x--{-# INLINE peek2M #-}-peek2M :: Storable a => (a -> a -> IO b) -> Ptr a -> IO b-peek2M f ptr = do- x <- peekElemOff ptr 0- y <- peekElemOff ptr 1- f x y--{-# INLINE peek3M #-}-peek3M :: Storable a => (a -> a -> a -> IO b) -> Ptr a -> IO b-peek3M f ptr = do- x <- peekElemOff ptr 0- y <- peekElemOff ptr 1- z <- peekElemOff ptr 2- f x y z--{-# INLINE peek4M #-}-peek4M :: Storable a => (a -> a -> a -> a -> IO b) -> Ptr a -> IO b-peek4M f ptr = do- x <- peekElemOff ptr 0- y <- peekElemOff ptr 1- z <- peekElemOff ptr 2- w <- peekElemOff ptr 3- f x y z w
− Graphics/Rendering/OpenGL/GL/PerFragment.hs
@@ -1,468 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PerFragment--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 4.1 (Per-Fragment Operations) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PerFragment (- -- * Scissor Test- scissor,-- -- * Multisample Fragment Operations- sampleAlphaToCoverage, sampleAlphaToOne, sampleCoverage,-- -- * Depth Bounds Test- depthBounds,-- -- * Alpha Test- ComparisonFunction(..), alphaFunc,-- -- * Stencil Test- stencilTest, stencilFunc, stencilFuncSeparate, StencilOp(..), stencilOp,- stencilOpSeparate, activeStencilFace,-- -- * Depth Buffer Test- depthFunc,-- -- * Occlusion Queries- QueryObject(QueryObject), QueryTarget(..), withQuery,- beginQuery, endQuery,- queryCounterBits, currentQuery,- queryResult, queryResultAvailable,-- -- * Blending- blend, BlendEquation(..), blendEquation, blendEquationSeparate,- BlendingFactor(..), blendFuncSeparate, blendFunc, blendColor,-- -- * Dithering- dither,-- -- * Logical Operation- LogicOp(..), logicOp-) where--import Control.Monad-import Data.ObjectName-import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Graphics.Rendering.OpenGL.GL.BlendingFactor-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.ComparisonFunction-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.Face-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glAlphaFunc, gl_INDEX_LOGIC_OP )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( glDepthBounds )-import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( glActiveStencilFace )------------------------------------------------------------------------------------scissor :: StateVar (Maybe (Position, Size))-scissor =- makeStateVarMaybe- (return CapScissorTest)- (getInteger4 makeSB GetScissorBox)- (\(Position x y, Size w h) -> glScissor x y w h)- where makeSB x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))------------------------------------------------------------------------------------sampleAlphaToCoverage :: StateVar Capability-sampleAlphaToCoverage = makeCapability CapSampleAlphaToCoverage--sampleAlphaToOne :: StateVar Capability-sampleAlphaToOne = makeCapability CapSampleAlphaToOne--sampleCoverage :: StateVar (Maybe (GLclampf, Bool))-sampleCoverage =- makeStateVarMaybe- (return CapSampleCoverage)- (liftM2 (,) (getClampf1 id GetSampleCoverageValue)- (getBoolean1 unmarshalGLboolean GetSampleCoverageInvert))- (\(value, invert) -> glSampleCoverage value (marshalGLboolean invert))------------------------------------------------------------------------------------depthBounds :: StateVar (Maybe (GLclampd, GLclampd))-depthBounds =- makeStateVarMaybe- (return CapDepthBoundsTest)- (getClampd2 (,) GetDepthBounds)- (uncurry glDepthBounds)------------------------------------------------------------------------------------alphaFunc :: StateVar (Maybe (ComparisonFunction, GLclampf))-alphaFunc =- makeStateVarMaybe- (return CapAlphaTest)- (liftM2 (,) (getEnum1 unmarshalComparisonFunction GetAlphaTestFunc)- (getClampf1 id GetAlphaTestRef))- (uncurry (glAlphaFunc . marshalComparisonFunction))------------------------------------------------------------------------------------stencilTest :: StateVar Capability-stencilTest = makeCapability CapStencilTest------------------------------------------------------------------------------------stencilFunc :: StateVar (ComparisonFunction, GLint, GLuint)-stencilFunc =- makeStateVar- (liftM3 (,,) (getEnum1 unmarshalComparisonFunction GetStencilFunc)- (getInteger1 id GetStencilRef)- (getInteger1 fromIntegral GetStencilValueMask))- (\(func, ref, mask) ->- glStencilFunc (marshalComparisonFunction func) ref mask)--stencilFuncSeparate :: Face -> SettableStateVar (ComparisonFunction, GLint, GLuint)-stencilFuncSeparate face =- makeSettableStateVar $ \(func, ref, mask) ->- glStencilFuncSeparate (marshalFace face) (marshalComparisonFunction func) ref mask------------------------------------------------------------------------------------data StencilOp =- OpZero- | OpKeep- | OpReplace- | OpIncr- | OpIncrWrap- | OpDecr- | OpDecrWrap- | OpInvert- deriving ( Eq, Ord, Show )--marshalStencilOp :: StencilOp -> GLenum-marshalStencilOp x = case x of- OpZero -> gl_ZERO- OpKeep -> gl_KEEP- OpReplace -> gl_REPLACE- OpIncr -> gl_INCR- OpIncrWrap -> gl_INCR_WRAP- OpDecr -> gl_DECR- OpDecrWrap -> gl_DECR_WRAP- OpInvert -> gl_INVERT--unmarshalStencilOp :: GLenum -> StencilOp-unmarshalStencilOp x- | x == gl_ZERO = OpZero- | x == gl_KEEP = OpKeep- | x == gl_REPLACE = OpReplace- | x == gl_INCR = OpIncr- | x == gl_INCR_WRAP = OpIncrWrap- | x == gl_DECR = OpDecr- | x == gl_DECR_WRAP = OpDecrWrap- | x == gl_INVERT = OpInvert- | otherwise = error ("unmarshalStencilOp: illegal value " ++ show x)------------------------------------------------------------------------------------stencilOp :: StateVar (StencilOp, StencilOp, StencilOp)-stencilOp =- makeStateVar- (liftM3 (,,) (getEnum1 unmarshalStencilOp GetStencilFail)- (getEnum1 unmarshalStencilOp GetStencilPassDepthFail)- (getEnum1 unmarshalStencilOp GetStencilPassDepthPass))- (\(sf, spdf, spdp) -> glStencilOp (marshalStencilOp sf)- (marshalStencilOp spdf)- (marshalStencilOp spdp))--stencilOpSeparate :: Face -> SettableStateVar (StencilOp, StencilOp, StencilOp)-stencilOpSeparate face =- makeSettableStateVar $ \(sf, spdf, spdp) ->- glStencilOpSeparate (marshalFace face)- (marshalStencilOp sf)- (marshalStencilOp spdf)- (marshalStencilOp spdp)------------------------------------------------------------------------------------activeStencilFace :: StateVar (Maybe Face)-activeStencilFace =- makeStateVarMaybe- (return CapStencilTestTwoSide)- (getEnum1 unmarshalFace GetActiveStencilFace)- (glActiveStencilFace . marshalFace)------------------------------------------------------------------------------------depthFunc :: StateVar (Maybe ComparisonFunction)-depthFunc =- makeStateVarMaybe- (return CapDepthTest)- (getEnum1 unmarshalComparisonFunction GetDepthFunc)- (glDepthFunc . marshalComparisonFunction)------------------------------------------------------------------------------------newtype QueryObject = QueryObject { queryID :: GLuint }- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------instance ObjectName QueryObject where- genObjectNames n =- allocaArray n $ \buf -> do- glGenQueries (fromIntegral n) buf- fmap (map QueryObject) $ peekArray n buf-- deleteObjectNames queryObjects =- withArrayLen (map queryID queryObjects) $- glDeleteQueries . fromIntegral-- isObjectName = fmap unmarshalGLboolean . glIsQuery . queryID------------------------------------------------------------------------------------data QueryTarget =- SamplesPassed- deriving ( Eq, Ord, Show )--marshalQueryTarget :: QueryTarget -> GLenum-marshalQueryTarget x = case x of- SamplesPassed -> gl_SAMPLES_PASSED------------------------------------------------------------------------------------beginQuery :: QueryTarget -> QueryObject -> IO ()-beginQuery t = glBeginQuery (marshalQueryTarget t) . queryID--endQuery :: QueryTarget -> IO ()-endQuery = glEndQuery . marshalQueryTarget---- | Convenience function for an exception-safe combination of 'beginQuery' and--- 'endQuery'.-withQuery :: QueryTarget -> QueryObject -> IO a -> IO a-withQuery t q = bracket_ (beginQuery t q) (endQuery t)------------------------------------------------------------------------------------data GetQueryPName =- QueryCounterBits- | CurrentQuery--marshalGetQueryPName :: GetQueryPName -> GLenum-marshalGetQueryPName x = case x of- QueryCounterBits -> gl_QUERY_COUNTER_BITS- CurrentQuery -> gl_CURRENT_QUERY------------------------------------------------------------------------------------queryCounterBits :: QueryTarget -> GettableStateVar GLsizei-queryCounterBits = getQueryi fromIntegral QueryCounterBits--currentQuery :: QueryTarget -> GettableStateVar (Maybe QueryObject)-currentQuery =- getQueryi- (\q -> if q == 0 then Nothing else Just (QueryObject (fromIntegral q)))- CurrentQuery--getQueryi :: (GLint -> a) -> GetQueryPName -> QueryTarget -> GettableStateVar a-getQueryi f p t =- makeGettableStateVar $- alloca $ \buf -> do- glGetQueryiv (marshalQueryTarget t) (marshalGetQueryPName p) buf- peek1 f buf------------------------------------------------------------------------------------data GetQueryObjectPName =- QueryResult- | QueryResultAvailable--marshalGetQueryObjectPName :: GetQueryObjectPName -> GLenum-marshalGetQueryObjectPName x = case x of- QueryResult -> gl_QUERY_RESULT- QueryResultAvailable -> gl_QUERY_RESULT_AVAILABLE------------------------------------------------------------------------------------queryResult :: QueryObject -> GettableStateVar GLuint-queryResult = getQueryObjectui id QueryResult--queryResultAvailable :: QueryObject -> GettableStateVar Bool-queryResultAvailable = getQueryObjectui unmarshalGLboolean QueryResultAvailable--getQueryObjectui ::- (GLuint -> a) -> GetQueryObjectPName -> QueryObject -> GettableStateVar a-getQueryObjectui f p q =- makeGettableStateVar $- alloca $ \buf -> do- glGetQueryObjectuiv (queryID q) (marshalGetQueryObjectPName p) buf- peek1 f buf------------------------------------------------------------------------------------blend :: StateVar Capability-blend = makeCapability CapBlend------------------------------------------------------------------------------------data BlendEquation =- FuncAdd- | FuncSubtract- | FuncReverseSubtract- | Min- | Max- | LogicOp- deriving ( Eq, Ord, Show )--marshalBlendEquation :: BlendEquation -> GLenum-marshalBlendEquation x = case x of- FuncAdd -> gl_FUNC_ADD- FuncSubtract -> gl_FUNC_SUBTRACT- FuncReverseSubtract -> gl_FUNC_REVERSE_SUBTRACT- Min -> gl_MIN- Max -> gl_MAX- LogicOp -> gl_INDEX_LOGIC_OP--unmarshalBlendEquation :: GLenum -> BlendEquation-unmarshalBlendEquation x- | x == gl_FUNC_ADD = FuncAdd- | x == gl_FUNC_SUBTRACT = FuncSubtract- | x == gl_FUNC_REVERSE_SUBTRACT = FuncReverseSubtract- | x == gl_MIN = Min- | x == gl_MAX = Max- | x == gl_INDEX_LOGIC_OP = LogicOp- | otherwise = error ("unmarshalBlendEquation: illegal value " ++ show x)------------------------------------------------------------------------------------blendEquation :: StateVar BlendEquation-blendEquation =- makeStateVar- (getEnum1 unmarshalBlendEquation GetBlendEquation)- (glBlendEquation . marshalBlendEquation)--blendEquationSeparate :: StateVar (BlendEquation,BlendEquation)-blendEquationSeparate =- makeStateVar- (liftM2 (,) (getEnum1 unmarshalBlendEquation GetBlendEquation)- (getEnum1 unmarshalBlendEquation GetBlendEquationAlpha))- (\(funcRGB, funcAlpha) ->- glBlendEquationSeparate (marshalBlendEquation funcRGB)- (marshalBlendEquation funcAlpha))------------------------------------------------------------------------------------blendFuncSeparate ::- StateVar ((BlendingFactor, BlendingFactor), (BlendingFactor, BlendingFactor))-blendFuncSeparate =- makeStateVar- (do srcRGB <- getEnum1 unmarshalBlendingFactor GetBlendSrcRGB- srcAlpha <- getEnum1 unmarshalBlendingFactor GetBlendSrcAlpha- dstRGB <- getEnum1 unmarshalBlendingFactor GetBlendDstRGB- dstAlpha <- getEnum1 unmarshalBlendingFactor GetBlendDstAlpha- return ((srcRGB, srcAlpha), (dstRGB, dstAlpha)))- (\((srcRGB, srcAlpha), (dstRGB, dstAlpha)) ->- glBlendFuncSeparate (marshalBlendingFactor srcRGB)- (marshalBlendingFactor srcAlpha)- (marshalBlendingFactor dstRGB)- (marshalBlendingFactor dstAlpha))--blendFunc :: StateVar (BlendingFactor, BlendingFactor)-blendFunc =- makeStateVar- (liftM2 (,) (getEnum1 unmarshalBlendingFactor GetBlendSrc)- (getEnum1 unmarshalBlendingFactor GetBlendDst))- (\(s, d) ->- glBlendFunc (marshalBlendingFactor s) (marshalBlendingFactor d))--blendColor :: StateVar (Color4 GLclampf)-blendColor =- makeStateVar- (getClampf4 Color4 GetBlendColor)- (\(Color4 r g b a) -> glBlendColor r g b a)------------------------------------------------------------------------------------dither :: StateVar Capability-dither = makeCapability CapDither------------------------------------------------------------------------------------data LogicOp =- Clear- | And- | AndReverse- | Copy- | AndInverted- | Noop- | Xor- | Or- | Nor- | Equiv- | Invert- | OrReverse- | CopyInverted- | OrInverted- | Nand- | Set- deriving ( Eq, Ord, Show )--marshalLogicOp :: LogicOp -> GLenum-marshalLogicOp x = case x of- Clear -> gl_CLEAR- And -> gl_AND- AndReverse -> gl_AND_REVERSE- Copy -> gl_COPY- AndInverted -> gl_AND_INVERTED- Noop -> gl_NOOP- Xor -> gl_XOR- Or -> gl_OR- Nor -> gl_NOR- Equiv -> gl_EQUIV- Invert -> gl_INVERT- OrReverse -> gl_OR_REVERSE- CopyInverted -> gl_COPY_INVERTED- OrInverted -> gl_OR_INVERTED- Nand -> gl_NAND- Set -> gl_SET--unmarshalLogicOp :: GLenum -> LogicOp-unmarshalLogicOp x- | x == gl_CLEAR = Clear- | x == gl_AND = And- | x == gl_AND_REVERSE = AndReverse- | x == gl_COPY = Copy- | x == gl_AND_INVERTED = AndInverted- | x == gl_NOOP = Noop- | x == gl_XOR = Xor- | x == gl_OR = Or- | x == gl_NOR = Nor- | x == gl_EQUIV = Equiv- | x == gl_INVERT = Invert- | x == gl_OR_REVERSE = OrReverse- | x == gl_COPY_INVERTED = CopyInverted- | x == gl_OR_INVERTED = OrInverted- | x == gl_NAND = Nand- | x == gl_SET = Set- | otherwise = error ("unmarshalLogicOp: illegal value " ++ show x)------------------------------------------------------------------------------------logicOp :: StateVar (Maybe LogicOp)-logicOp =- makeStateVarMaybe- (do rgba <- get rgbaMode- return $ if rgba then CapColorLogicOp else CapIndexLogicOp)- (getEnum1 unmarshalLogicOp GetLogicOpMode)- (glLogicOp . marshalLogicOp)
− Graphics/Rendering/OpenGL/GL/PixelData.hs
@@ -1,32 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelData--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal helper module.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelData (- PixelData(..), withPixelData-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.DataType-import Graphics.Rendering.OpenGL.GL.PixelFormat-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PixelData a = PixelData PixelFormat DataType (Ptr a)- deriving ( Eq, Ord, Show )--withPixelData :: PixelData a -> (GLenum -> GLenum -> Ptr a -> b) -> b-withPixelData (PixelData pixelFormat dataType ptr) f =- f (marshalPixelFormat pixelFormat) (marshalDataType dataType) ptr
− Graphics/Rendering/OpenGL/GL/PixelFormat.hs
@@ -1,106 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelFormat--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling PixelFormat.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelFormat (- PixelFormat(..), marshalPixelFormat, unmarshalPixelFormat-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_COLOR_INDEX, gl_LUMINANCE, gl_LUMINANCE_ALPHA )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( gl_ABGR )-import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( gl_CMYK, gl_CMYKA )-import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels (- gl_422, gl_422_AVERAGE, gl_422_REV, gl_422_REV_AVERAGE )------------------------------------------------------------------------------------data PixelFormat =- ColorIndex- | StencilIndex- | DepthComponent- | Red- | Green- | Blue- | Alpha- | RGB- | RGBA- | Luminance- | LuminanceAlpha- | ABGR- | BGR- | BGRA- | CMYK- | CMYKA- | FourTwoTwo- | FourTwoTwoRev- | FourTwoTwoAverage- | FourTwoTwoRevAverage- | YCBCR422- | DepthStencil- deriving ( Eq, Ord, Show )--marshalPixelFormat :: PixelFormat -> GLenum-marshalPixelFormat x = case x of- ColorIndex -> gl_COLOR_INDEX- StencilIndex -> gl_STENCIL_INDEX- DepthComponent -> gl_DEPTH_COMPONENT- Red -> gl_RED- Green -> gl_GREEN- Blue -> gl_BLUE- Alpha -> gl_ALPHA- RGB -> gl_RGB- RGBA -> gl_RGBA- Luminance -> gl_LUMINANCE- LuminanceAlpha -> gl_LUMINANCE_ALPHA- ABGR -> gl_ABGR- BGR -> gl_BGR- BGRA -> gl_BGRA- CMYK -> gl_CMYK- CMYKA -> gl_CMYKA- FourTwoTwo -> gl_422- FourTwoTwoRev -> gl_422_REV- FourTwoTwoAverage -> gl_422_AVERAGE- FourTwoTwoRevAverage -> gl_422_REV_AVERAGE- -- TODO: Use YCBCR_422_APPLE from APPLE_ycbcr_422 extension- YCBCR422 -> 0x85B9- DepthStencil -> gl_DEPTH_STENCIL--unmarshalPixelFormat :: GLenum -> PixelFormat-unmarshalPixelFormat x- | x == gl_COLOR_INDEX = ColorIndex- | x == gl_STENCIL_INDEX = StencilIndex- | x == gl_DEPTH_COMPONENT = DepthComponent- | x == gl_RED = Red- | x == gl_GREEN = Green- | x == gl_BLUE = Blue- | x == gl_ALPHA = Alpha- | x == gl_RGB = RGB- | x == gl_RGBA = RGBA- | x == gl_LUMINANCE = Luminance- | x == gl_LUMINANCE_ALPHA = LuminanceAlpha- | x == gl_ABGR = ABGR- | x == gl_BGR = BGR- | x == gl_BGRA = BGRA- | x == gl_CMYK = CMYK- | x == gl_CMYKA = CMYKA- | x == gl_422 = FourTwoTwo- | x == gl_422_REV = FourTwoTwoRev- | x == gl_422_AVERAGE = FourTwoTwoAverage- | x == gl_422_REV_AVERAGE = FourTwoTwoRevAverage- -- TODO: Use YCBCR_422_APPLE from APPLE_ycbcr_422 extension- | x == 0x85B9 = YCBCR422- | x == gl_DEPTH_STENCIL = DepthStencil- | otherwise = error ("unmarshalPixelFormat: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/PixelRectangles.hs
@@ -1,34 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.6 (Pixel Rectangles) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles (- module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,- module Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization-) where--import Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage-import Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer-import Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap-import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization
− Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs
@@ -1,262 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of--- the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable (- ColorTableStage(..), colorTableStage,- Proxy(..), ColorTable(..), PixelInternalFormat(..),- colorTable, getColorTable, copyColorTable, colorSubTable, copyColorSubTable,- colorTableScale, colorTableBias, colorTableFormat, colorTableWidth,- colorTableRGBASizes, colorTableLuminanceSize, colorTableIntesitySize,-) where--import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glColorSubTable, glColorTable, glColorTableParameterfv, glCopyColorSubTable,- glCopyColorTable, glGetColorTable, glGetColorTableParameterfv,- glGetColorTableParameteriv, gl_COLOR_TABLE, gl_COLOR_TABLE_ALPHA_SIZE,- gl_COLOR_TABLE_BIAS, gl_COLOR_TABLE_BLUE_SIZE, gl_COLOR_TABLE_FORMAT,- gl_COLOR_TABLE_GREEN_SIZE, gl_COLOR_TABLE_INTENSITY_SIZE,- gl_COLOR_TABLE_LUMINANCE_SIZE, gl_COLOR_TABLE_RED_SIZE, gl_COLOR_TABLE_SCALE,- gl_COLOR_TABLE_WIDTH, gl_POST_COLOR_MATRIX_COLOR_TABLE,- gl_POST_CONVOLUTION_COLOR_TABLE, gl_PROXY_COLOR_TABLE,- gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE,- gl_PROXY_POST_CONVOLUTION_COLOR_TABLE )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette (- gl_SHARED_TEXTURE_PALETTE )------------------------------------------------------------------------------------data ColorTableStage =- ColorTableStage- | PostConvolutionColorTableStage- | PostColorMatrixColorTableStage- | TextureColorTableStage- deriving ( Eq, Ord, Show )--colorTableStageToColorTable :: ColorTableStage -> ColorTable-colorTableStageToColorTable x = case x of- ColorTableStage -> ColorTable- PostConvolutionColorTableStage -> PostConvolutionColorTable- PostColorMatrixColorTableStage -> PostColorMatrixColorTable- TextureColorTableStage -> TextureColorTable--colorTableStageToEnableCap :: ColorTableStage -> EnableCap-colorTableStageToEnableCap x = case x of- ColorTableStage -> CapColorTable- PostConvolutionColorTableStage -> CapPostConvolutionColorTable- PostColorMatrixColorTableStage -> CapPostColorMatrixColorTable- TextureColorTableStage -> CapTextureColorTable------------------------------------------------------------------------------------colorTableStage :: ColorTableStage -> StateVar Capability-colorTableStage = makeCapability . colorTableStageToEnableCap------------------------------------------------------------------------------------data ColorTable =- ColorTable- | PostConvolutionColorTable- | PostColorMatrixColorTable- | Texture1DColorTable- | Texture2DColorTable- | Texture3DColorTable- | TextureCubeMapColorTable- | TextureColorTable- | SharedTexturePalette- deriving ( Eq, Ord, Show )--marshalColorTable :: ColorTable -> GLenum-marshalColorTable x = case x of- ColorTable -> gl_COLOR_TABLE- PostConvolutionColorTable -> gl_POST_CONVOLUTION_COLOR_TABLE- PostColorMatrixColorTable -> gl_POST_COLOR_MATRIX_COLOR_TABLE- Texture1DColorTable -> gl_TEXTURE_1D- Texture2DColorTable -> gl_TEXTURE_2D- Texture3DColorTable -> gl_TEXTURE_3D- TextureCubeMapColorTable -> gl_TEXTURE_CUBE_MAP- -- TODO: Use TEXTURE_COLOR_TABLE_SGI from SGI_texture_color_table extension- TextureColorTable -> 0x80bc- SharedTexturePalette -> gl_SHARED_TEXTURE_PALETTE------------------------------------------------------------------------------------data Proxy =- NoProxy- | Proxy- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------marshalProxyColorTable :: Proxy -> ColorTable -> Maybe GLenum-marshalProxyColorTable NoProxy x = Just (marshalColorTable x)-marshalProxyColorTable Proxy x = case x of- ColorTable -> Just gl_PROXY_COLOR_TABLE- PostConvolutionColorTable -> Just gl_PROXY_POST_CONVOLUTION_COLOR_TABLE- PostColorMatrixColorTable -> Just gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE- Texture1DColorTable -> Just gl_PROXY_TEXTURE_1D- Texture2DColorTable -> Just gl_PROXY_TEXTURE_2D- Texture3DColorTable -> Just gl_PROXY_TEXTURE_3D- TextureCubeMapColorTable -> Just gl_PROXY_TEXTURE_CUBE_MAP- -- TODO: Use PROXY_TEXTURE_COLOR_TABLE_SGI from SGI_texture_color_table extension- TextureColorTable -> Just 0x80bd- SharedTexturePalette -> Nothing------------------------------------------------------------------------------------colorTable ::- Proxy -> ColorTable -> PixelInternalFormat -> GLsizei -> PixelData a -> IO ()-colorTable proxy ct int w pd =- maybe recordInvalidEnum- (\target -> withPixelData pd $- glColorTable target (marshalPixelInternalFormat' int) w)- (marshalProxyColorTable proxy ct)------------------------------------------------------------------------------------getColorTable :: ColorTable -> PixelData a -> IO ()-getColorTable ct pd =- withPixelData pd $ glGetColorTable (marshalColorTable ct)------------------------------------------------------------------------------------copyColorTable :: ColorTable -> PixelInternalFormat -> Position -> GLsizei -> IO ()-copyColorTable ct int (Position x y) =- glCopyColorTable (marshalColorTable ct) (marshalPixelInternalFormat' int) x y------------------------------------------------------------------------------------colorSubTable :: ColorTable -> GLsizei -> GLsizei -> PixelData a -> IO ()-colorSubTable ct start count pd =- withPixelData pd $ glColorSubTable (marshalColorTable ct) start count------------------------------------------------------------------------------------copyColorSubTable :: ColorTable -> GLsizei -> Position -> GLsizei -> IO ()-copyColorSubTable ct start (Position x y) =- glCopyColorSubTable (marshalColorTable ct) start x y------------------------------------------------------------------------------------data ColorTablePName =- ColorTableScale- | ColorTableBias- | ColorTableFormat- | ColorTableWidth- | ColorTableRedSize- | ColorTableGreenSize- | ColorTableBlueSize- | ColorTableAlphaSize- | ColorTableLuminanceSize- | ColorTableIntensitySize--marshalColorTablePName :: ColorTablePName -> GLenum-marshalColorTablePName x = case x of- ColorTableScale -> gl_COLOR_TABLE_SCALE- ColorTableBias -> gl_COLOR_TABLE_BIAS- ColorTableFormat -> gl_COLOR_TABLE_FORMAT- ColorTableWidth -> gl_COLOR_TABLE_WIDTH- ColorTableRedSize -> gl_COLOR_TABLE_RED_SIZE- ColorTableGreenSize -> gl_COLOR_TABLE_GREEN_SIZE- ColorTableBlueSize -> gl_COLOR_TABLE_BLUE_SIZE- ColorTableAlphaSize -> gl_COLOR_TABLE_ALPHA_SIZE- ColorTableLuminanceSize -> gl_COLOR_TABLE_LUMINANCE_SIZE- ColorTableIntensitySize -> gl_COLOR_TABLE_INTENSITY_SIZE------------------------------------------------------------------------------------colorTableScale :: ColorTableStage -> StateVar (Color4 GLfloat)-colorTableScale = colorTableScaleBias ColorTableScale--colorTableBias :: ColorTableStage -> StateVar (Color4 GLfloat)-colorTableBias = colorTableScaleBias ColorTableBias--colorTableScaleBias ::- ColorTablePName -> ColorTableStage -> StateVar (Color4 GLfloat)-colorTableScaleBias p s =- makeStateVar (getColorTableParameterC4f ct p) (colorTableParameterC4f ct p)- where ct = colorTableStageToColorTable s--getColorTableParameterC4f ::- ColorTable -> ColorTablePName -> IO (Color4 GLfloat)-getColorTableParameterC4f ct p =- alloca $ \buf -> do- glGetColorTableParameterfv- (marshalColorTable ct)- (marshalColorTablePName p)- (castPtr buf)- peek buf--colorTableParameterC4f ::- ColorTable -> ColorTablePName -> Color4 GLfloat -> IO ()-colorTableParameterC4f ct p c =- with c $ \ptr ->- glColorTableParameterfv (marshalColorTable ct) (marshalColorTablePName p) (castPtr ptr)------------------------------------------------------------------------------------colorTableFormat :: ColorTable -> GettableStateVar PixelInternalFormat-colorTableFormat ct =- makeGettableStateVar $- getColorTableParameteri unmarshalPixelInternalFormat ct ColorTableFormat--getColorTableParameteri :: (GLint -> a) -> ColorTable -> ColorTablePName -> IO a-getColorTableParameteri f ct p =- alloca $ \buf -> do- glGetColorTableParameteriv- (marshalColorTable ct)- (marshalColorTablePName p)- buf- peek1 f buf------------------------------------------------------------------------------------colorTableWidth :: ColorTable -> GettableStateVar GLsizei-colorTableWidth ct =- makeGettableStateVar $- getColorTableParameteri fromIntegral ct ColorTableWidth------------------------------------------------------------------------------------colorTableRGBASizes :: ColorTable -> GettableStateVar (Color4 GLsizei)-colorTableRGBASizes ct =- makeGettableStateVar $ do- r <- getColorTableParameteri fromIntegral ct ColorTableRedSize- g <- getColorTableParameteri fromIntegral ct ColorTableGreenSize- b <- getColorTableParameteri fromIntegral ct ColorTableBlueSize- a <- getColorTableParameteri fromIntegral ct ColorTableAlphaSize- return $ Color4 r g b a--colorTableLuminanceSize :: ColorTable -> GettableStateVar GLsizei-colorTableLuminanceSize ct =- makeGettableStateVar $- getColorTableParameteri fromIntegral ct ColorTableLuminanceSize--colorTableIntesitySize :: ColorTable -> GettableStateVar GLsizei-colorTableIntesitySize ct =- makeGettableStateVar $- getColorTableParameteri fromIntegral ct ColorTableIntensitySize
− Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs
@@ -1,292 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of--- the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution (- ConvolutionTarget(..), convolution,- convolutionFilter1D, getConvolutionFilter1D,- convolutionFilter2D, getConvolutionFilter2D,- separableFilter2D, getSeparableFilter2D,- copyConvolutionFilter1D, copyConvolutionFilter2D,- convolutionWidth, convolutionHeight,- maxConvolutionWidth, maxConvolutionHeight,- ConvolutionBorderMode(..), convolutionBorderMode,- convolutionFilterScale, convolutionFilterBias,-) where--import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glConvolutionFilter1D, glConvolutionFilter2D, glConvolutionParameterfv,- glConvolutionParameteri, glCopyConvolutionFilter1D,- glCopyConvolutionFilter2D, glGetConvolutionFilter,- glGetConvolutionParameterfv, glGetConvolutionParameteriv,- glGetSeparableFilter, glSeparableFilter2D, gl_CONSTANT_BORDER,- gl_CONVOLUTION_1D, gl_CONVOLUTION_2D, gl_CONVOLUTION_BORDER_COLOR,- gl_CONVOLUTION_BORDER_MODE, gl_CONVOLUTION_FILTER_BIAS,- gl_CONVOLUTION_FILTER_SCALE, gl_CONVOLUTION_FORMAT, gl_CONVOLUTION_HEIGHT,- gl_CONVOLUTION_WIDTH, gl_MAX_CONVOLUTION_HEIGHT, gl_MAX_CONVOLUTION_WIDTH,- gl_REDUCE, gl_REPLICATE_BORDER, gl_SEPARABLE_2D )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data ConvolutionTarget =- Convolution1D- | Convolution2D- | Separable2D- deriving ( Eq, Ord, Show )--marshalConvolutionTarget :: ConvolutionTarget -> GLenum-marshalConvolutionTarget x = case x of- Convolution1D -> gl_CONVOLUTION_1D- Convolution2D -> gl_CONVOLUTION_2D- Separable2D -> gl_SEPARABLE_2D--convolutionTargetToEnableCap :: ConvolutionTarget -> EnableCap-convolutionTargetToEnableCap x = case x of- Convolution1D -> CapConvolution1D- Convolution2D -> CapConvolution2D- Separable2D -> CapSeparable2D------------------------------------------------------------------------------------convolution :: ConvolutionTarget -> StateVar Capability-convolution = makeCapability . convolutionTargetToEnableCap------------------------------------------------------------------------------------convolutionFilter1D :: PixelInternalFormat -> GLsizei -> PixelData a -> IO ()-convolutionFilter1D int w pd =- withPixelData pd $- glConvolutionFilter1D- (marshalConvolutionTarget Convolution1D)- (marshalPixelInternalFormat' int) w------------------------------------------------------------------------------------getConvolutionFilter1D :: PixelData a -> IO ()-getConvolutionFilter1D = getConvolutionFilter Convolution1D--getConvolutionFilter :: ConvolutionTarget -> PixelData a -> IO ()-getConvolutionFilter t pd =- withPixelData pd $ glGetConvolutionFilter (marshalConvolutionTarget t)------------------------------------------------------------------------------------convolutionFilter2D :: PixelInternalFormat -> Size -> PixelData a -> IO ()-convolutionFilter2D int (Size w h) pd =- withPixelData pd $- glConvolutionFilter2D- (marshalConvolutionTarget Convolution2D)- (marshalPixelInternalFormat' int) w h------------------------------------------------------------------------------------getConvolutionFilter2D :: PixelData a -> IO ()-getConvolutionFilter2D = getConvolutionFilter Convolution2D------------------------------------------------------------------------------------separableFilter2D ::- PixelInternalFormat -> Size -> PixelData a -> PixelData a -> IO ()-separableFilter2D int (Size w h) pdRow pdCol =- withPixelData pdRow $ \f1 d1 p1 ->- withPixelData pdCol $ \f2 d2 p2 ->- if f1 == f2 && d1 == d2- then glSeparableFilter2D- (marshalConvolutionTarget Separable2D)- (marshalPixelInternalFormat' int) w h f1 d1 p1 p2- else recordInvalidValue------------------------------------------------------------------------------------getSeparableFilter2D :: PixelData a -> PixelData a -> IO ()-getSeparableFilter2D pdRow pdCol =- withPixelData pdRow $ \f1 d1 p1 ->- withPixelData pdCol $ \f2 d2 p2 ->- if f1 == f2 && d1 == d2- then glGetSeparableFilter- (marshalConvolutionTarget Separable2D) f1 d1 p1 p2 nullPtr- else recordInvalidValue------------------------------------------------------------------------------------copyConvolutionFilter1D :: PixelInternalFormat -> Position -> GLsizei -> IO ()-copyConvolutionFilter1D int (Position x y) =- glCopyConvolutionFilter1D- (marshalConvolutionTarget Convolution1D) (marshalPixelInternalFormat' int)- x y------------------------------------------------------------------------------------copyConvolutionFilter2D :: PixelInternalFormat -> Position -> Size -> IO ()-copyConvolutionFilter2D int (Position x y) (Size w h) =- glCopyConvolutionFilter2D- (marshalConvolutionTarget Convolution2D) (marshalPixelInternalFormat' int)- x y w h------------------------------------------------------------------------------------data ConvolutionParameter =- ConvolutionBorderColor- | ConvolutionBorderMode- | ConvolutionFilterScale- | ConvolutionFilterBias- | ConvolutionFormat- | ConvolutionWidth- | ConvolutionHeight- | MaxConvolutionWidth- | MaxConvolutionHeight- deriving ( Eq, Ord, Show )--marshalConvolutionParameter :: ConvolutionParameter -> GLenum-marshalConvolutionParameter x = case x of- ConvolutionBorderColor -> gl_CONVOLUTION_BORDER_COLOR- ConvolutionBorderMode -> gl_CONVOLUTION_BORDER_MODE- ConvolutionFilterScale -> gl_CONVOLUTION_FILTER_SCALE- ConvolutionFilterBias -> gl_CONVOLUTION_FILTER_BIAS- ConvolutionFormat -> gl_CONVOLUTION_FORMAT- ConvolutionWidth -> gl_CONVOLUTION_WIDTH- ConvolutionHeight -> gl_CONVOLUTION_HEIGHT- MaxConvolutionWidth -> gl_MAX_CONVOLUTION_WIDTH- MaxConvolutionHeight -> gl_MAX_CONVOLUTION_HEIGHT------------------------------------------------------------------------------------convolutionWidth :: ConvolutionTarget -> GettableStateVar GLsizei-convolutionWidth t = convolutionParameteri t ConvolutionWidth--convolutionHeight :: ConvolutionTarget -> GettableStateVar GLsizei-convolutionHeight t = convolutionParameteri t ConvolutionHeight--maxConvolutionWidth :: ConvolutionTarget -> GettableStateVar GLsizei-maxConvolutionWidth t = convolutionParameteri t MaxConvolutionWidth--maxConvolutionHeight :: ConvolutionTarget -> GettableStateVar GLsizei-maxConvolutionHeight t = convolutionParameteri t MaxConvolutionHeight--convolutionParameteri ::- ConvolutionTarget -> ConvolutionParameter -> GettableStateVar GLsizei-convolutionParameteri t p =- makeGettableStateVar (getConvolutionParameteri fromIntegral t p)--getConvolutionParameteri ::- (GLint -> a) -> ConvolutionTarget -> ConvolutionParameter -> IO a-getConvolutionParameteri f t p =- alloca $ \buf -> do- glGetConvolutionParameteriv- (marshalConvolutionTarget t) (marshalConvolutionParameter p) buf- peek1 f buf------------------------------------------------------------------------------------data ConvolutionBorderMode' =- Reduce'- | ConstantBorder'- | ReplicateBorder'--marshalConvolutionBorderMode' :: ConvolutionBorderMode' -> GLint-marshalConvolutionBorderMode' x = fromIntegral $ case x of- Reduce' -> gl_REDUCE- ConstantBorder' -> gl_CONSTANT_BORDER- ReplicateBorder' -> gl_REPLICATE_BORDER--unmarshalConvolutionBorderMode' :: GLint -> ConvolutionBorderMode'-unmarshalConvolutionBorderMode' x- | y == gl_REDUCE = Reduce'- | y == gl_CONSTANT_BORDER = ConstantBorder'- | y == gl_REPLICATE_BORDER = ReplicateBorder'- | otherwise = error ("unmarshalConvolutionBorderMode': illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------data ConvolutionBorderMode =- Reduce- | ConstantBorder (Color4 GLfloat)- | ReplicateBorder- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------convolutionBorderMode :: ConvolutionTarget -> StateVar ConvolutionBorderMode-convolutionBorderMode t =- makeStateVar (getConvolutionBorderMode t) (setConvolutionBorderMode t)--getConvolutionBorderMode :: ConvolutionTarget -> IO ConvolutionBorderMode-getConvolutionBorderMode t = do- mode <- getConvolutionParameteri- unmarshalConvolutionBorderMode' t ConvolutionBorderMode- case mode of- Reduce' -> return Reduce- ConstantBorder' -> do- c <- getConvolutionParameterC4f t ConvolutionBorderColor- return $ ConstantBorder c- ReplicateBorder' -> return ReplicateBorder--setConvolutionBorderMode :: ConvolutionTarget -> ConvolutionBorderMode -> IO ()-setConvolutionBorderMode t mode = do- let setBM = setConvolutionParameteri- marshalConvolutionBorderMode' t ConvolutionBorderMode- case mode of- Reduce -> setBM Reduce'- ConstantBorder c -> do- setBM ConstantBorder'- convolutionParameterC4f t ConvolutionBorderColor c- ReplicateBorder -> setBM ReplicateBorder'--setConvolutionParameteri ::- (a -> GLint) -> ConvolutionTarget -> ConvolutionParameter -> a -> IO ()-setConvolutionParameteri f t p x =- glConvolutionParameteri- (marshalConvolutionTarget t) (marshalConvolutionParameter p) (f x)------------------------------------------------------------------------------------convolutionFilterScale :: ConvolutionTarget -> StateVar (Color4 GLfloat)-convolutionFilterScale = convolutionC4f ConvolutionFilterScale--convolutionFilterBias :: ConvolutionTarget -> StateVar (Color4 GLfloat)-convolutionFilterBias = convolutionC4f ConvolutionFilterBias--convolutionC4f ::- ConvolutionParameter -> ConvolutionTarget -> StateVar (Color4 GLfloat)-convolutionC4f p t =- makeStateVar (getConvolutionParameterC4f t p) (convolutionParameterC4f t p)--getConvolutionParameterC4f ::- ConvolutionTarget -> ConvolutionParameter -> IO (Color4 GLfloat)-getConvolutionParameterC4f t p =- alloca $ \buf -> do- glGetConvolutionParameterfv- (marshalConvolutionTarget t) (marshalConvolutionParameter p) (castPtr buf)- peek buf--convolutionParameterC4f ::- ConvolutionTarget -> ConvolutionParameter -> Color4 GLfloat -> IO ()-convolutionParameterC4f t p c =- with c $ \ptr ->- glConvolutionParameterfv- (marshalConvolutionTarget t) (marshalConvolutionParameter p) (castPtr ptr)
− Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs
@@ -1,138 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of--- the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram (- Sink(..), histogram, Reset(..), getHistogram, resetHistogram,- histogramRGBASizes, histogramLuminanceSize-) where--import Data.StateVar-import Foreign.Marshal.Alloc-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glGetHistogram, glGetHistogramParameteriv, glHistogram, glResetHistogram,- gl_HISTOGRAM, gl_HISTOGRAM_ALPHA_SIZE, gl_HISTOGRAM_BLUE_SIZE,- gl_HISTOGRAM_FORMAT, gl_HISTOGRAM_GREEN_SIZE, gl_HISTOGRAM_LUMINANCE_SIZE,- gl_HISTOGRAM_RED_SIZE, gl_HISTOGRAM_SINK, gl_HISTOGRAM_WIDTH,- gl_PROXY_HISTOGRAM )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data HistogramTarget =- Histogram- | ProxyHistogram--marshalHistogramTarget :: HistogramTarget -> GLenum-marshalHistogramTarget x = case x of- Histogram -> gl_HISTOGRAM- ProxyHistogram -> gl_PROXY_HISTOGRAM--proxyToHistogramTarget :: Proxy -> HistogramTarget-proxyToHistogramTarget x = case x of- NoProxy -> Histogram- Proxy -> ProxyHistogram------------------------------------------------------------------------------------histogram :: Proxy -> StateVar (Maybe (GLsizei, PixelInternalFormat, Sink))-histogram proxy =- makeStateVarMaybe- (return CapHistogram) (getHistogram' proxy) (setHistogram proxy)--getHistogram' :: Proxy -> IO (GLsizei, PixelInternalFormat, Sink)-getHistogram' proxy = do- w <- getHistogramParameteri fromIntegral proxy HistogramWidth- f <- getHistogramParameteri unmarshalPixelInternalFormat proxy HistogramFormat- s <- getHistogramParameteri unmarshalSink proxy HistogramSink- return (w, f, s)--getHistogramParameteri ::- (GLint -> a) -> Proxy -> GetHistogramParameterPName -> IO a-getHistogramParameteri f proxy p =- alloca $ \buf -> do- glGetHistogramParameteriv- (marshalHistogramTarget (proxyToHistogramTarget proxy))- (marshalGetHistogramParameterPName p)- buf- peek1 f buf--setHistogram :: Proxy -> (GLsizei, PixelInternalFormat, Sink) -> IO ()-setHistogram proxy (w, int, sink) =- glHistogram- (marshalHistogramTarget (proxyToHistogramTarget proxy))- w- (marshalPixelInternalFormat' int)- (marshalSink sink)------------------------------------------------------------------------------------getHistogram :: Reset -> PixelData a -> IO ()-getHistogram reset pd =- withPixelData pd $- glGetHistogram- (marshalHistogramTarget Histogram)- (marshalReset reset)------------------------------------------------------------------------------------resetHistogram :: IO ()-resetHistogram = glResetHistogram (marshalHistogramTarget Histogram)------------------------------------------------------------------------------------data GetHistogramParameterPName =- HistogramWidth- | HistogramFormat- | HistogramRedSize- | HistogramGreenSize- | HistogramBlueSize- | HistogramAlphaSize- | HistogramLuminanceSize- | HistogramSink--marshalGetHistogramParameterPName :: GetHistogramParameterPName -> GLenum-marshalGetHistogramParameterPName x = case x of- HistogramWidth -> gl_HISTOGRAM_WIDTH- HistogramFormat -> gl_HISTOGRAM_FORMAT- HistogramRedSize -> gl_HISTOGRAM_RED_SIZE- HistogramGreenSize -> gl_HISTOGRAM_GREEN_SIZE- HistogramBlueSize -> gl_HISTOGRAM_BLUE_SIZE- HistogramAlphaSize -> gl_HISTOGRAM_ALPHA_SIZE- HistogramLuminanceSize -> gl_HISTOGRAM_LUMINANCE_SIZE- HistogramSink -> gl_HISTOGRAM_SINK------------------------------------------------------------------------------------histogramRGBASizes :: Proxy -> GettableStateVar (Color4 GLsizei)-histogramRGBASizes proxy =- makeGettableStateVar $ do- r <- getHistogramParameteri fromIntegral proxy HistogramRedSize- g <- getHistogramParameteri fromIntegral proxy HistogramGreenSize- b <- getHistogramParameteri fromIntegral proxy HistogramBlueSize- a <- getHistogramParameteri fromIntegral proxy HistogramAlphaSize- return $ Color4 r g b a--histogramLuminanceSize :: Proxy -> GettableStateVar GLsizei-histogramLuminanceSize proxy =- makeGettableStateVar $- getHistogramParameteri fromIntegral proxy HistogramLuminanceSize
− Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs
@@ -1,92 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of--- the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax (- minmax, getMinmax, resetMinmax-) where--import Data.StateVar-import Foreign.Marshal.Alloc-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glGetMinmax, glGetMinmaxParameteriv, glMinmax, glResetMinmax, gl_MINMAX,- gl_MINMAX_FORMAT, gl_MINMAX_SINK )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data MinmaxTarget =- Minmax--marshalMinmaxTarget :: MinmaxTarget -> GLenum-marshalMinmaxTarget x = case x of- Minmax -> gl_MINMAX------------------------------------------------------------------------------------minmax :: StateVar (Maybe (PixelInternalFormat, Sink))-minmax = makeStateVarMaybe (return CapMinmax) getMinmax' setMinmax--getMinmax' :: IO (PixelInternalFormat, Sink)-getMinmax' = do- f <- getMinmaxParameteri unmarshalPixelInternalFormat MinmaxFormat- s <- getMinmaxParameteri unmarshalSink MinmaxSink- return (f, s)--setMinmax :: (PixelInternalFormat, Sink) -> IO ()-setMinmax (int, sink) =- glMinmax- (marshalMinmaxTarget Minmax)- (marshalPixelInternalFormat' int)- (marshalSink sink)------------------------------------------------------------------------------------getMinmax :: Reset -> PixelData a -> IO ()-getMinmax reset pd =- withPixelData pd $- glGetMinmax (marshalMinmaxTarget Minmax) (marshalReset reset)------------------------------------------------------------------------------------resetMinmax :: IO ()-resetMinmax = glResetMinmax (marshalMinmaxTarget Minmax)------------------------------------------------------------------------------------data GetMinmaxParameterPName =- MinmaxFormat- | MinmaxSink--marshalGetMinmaxParameterPName :: GetMinmaxParameterPName -> GLenum-marshalGetMinmaxParameterPName x = case x of- MinmaxFormat -> gl_MINMAX_FORMAT- MinmaxSink -> gl_MINMAX_SINK------------------------------------------------------------------------------------getMinmaxParameteri :: (GLint -> a) -> GetMinmaxParameterPName -> IO a-getMinmaxParameteri f p =- alloca $ \buf -> do- glGetMinmaxParameteriv- (marshalMinmaxTarget Minmax)- (marshalGetMinmaxParameterPName p)- buf- peek1 f buf
− Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs
@@ -1,212 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of--- the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap (- PixelMapTarget(..), PixelMapComponent, PixelMap(..), GLpixelmap,- maxPixelMapTable, pixelMap, pixelMapIToRGBA, pixelMapRGBAToRGBA,-) where--import Data.List-import Data.StateVar-import Foreign.ForeignPtr-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv, glPixelMapfv,- glPixelMapuiv, glPixelMapusv, gl_PIXEL_MAP_A_TO_A, gl_PIXEL_MAP_B_TO_B,- gl_PIXEL_MAP_G_TO_G, gl_PIXEL_MAP_I_TO_A, gl_PIXEL_MAP_I_TO_B,- gl_PIXEL_MAP_I_TO_G, gl_PIXEL_MAP_I_TO_I, gl_PIXEL_MAP_I_TO_R,- gl_PIXEL_MAP_R_TO_R, gl_PIXEL_MAP_S_TO_S )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PixelMapTarget =- IToI- | SToS- | IToR- | IToG- | IToB- | IToA- | RToR- | GToG- | BToB- | AToA--marshalPixelMapTarget :: PixelMapTarget -> GLenum-marshalPixelMapTarget x = case x of- IToI -> gl_PIXEL_MAP_I_TO_I- SToS -> gl_PIXEL_MAP_S_TO_S- IToR -> gl_PIXEL_MAP_I_TO_R- IToG -> gl_PIXEL_MAP_I_TO_G- IToB -> gl_PIXEL_MAP_I_TO_B- IToA -> gl_PIXEL_MAP_I_TO_A- RToR -> gl_PIXEL_MAP_R_TO_R- GToG -> gl_PIXEL_MAP_G_TO_G- BToB -> gl_PIXEL_MAP_B_TO_B- AToA -> gl_PIXEL_MAP_A_TO_A--pixelMapTargetToGetPName :: PixelMapTarget -> GetPName-pixelMapTargetToGetPName x = case x of- IToI -> GetPixelMapIToISize- SToS -> GetPixelMapSToSSize- IToR -> GetPixelMapIToRSize- IToG -> GetPixelMapIToGSize- IToB -> GetPixelMapIToBSize- IToA -> GetPixelMapIToASize- RToR -> GetPixelMapRToRSize- GToG -> GetPixelMapGToGSize- BToB -> GetPixelMapBToBSize- AToA -> GetPixelMapAToASize------------------------------------------------------------------------------------maxPixelMapTable :: GettableStateVar GLsizei-maxPixelMapTable = makeGettableStateVar $ getSizei1 id GetMaxPixelMapTable------------------------------------------------------------------------------------class Storable c => PixelMapComponent c where- getPixelMapv :: GLenum -> Ptr c -> IO ()- pixelMapv :: GLenum -> GLsizei -> Ptr c -> IO ()--instance PixelMapComponent GLushort where- getPixelMapv = glGetPixelMapusv- pixelMapv = glPixelMapusv--instance PixelMapComponent GLuint where- getPixelMapv = glGetPixelMapuiv- pixelMapv = glPixelMapuiv--instance PixelMapComponent GLfloat where- getPixelMapv = glGetPixelMapfv- pixelMapv = glPixelMapfv------------------------------------------------------------------------------------class PixelMap m where- withNewPixelMap ::- PixelMapComponent c => Int -> (Ptr c -> IO ()) -> IO (m c)- withPixelMap ::- PixelMapComponent c => m c -> (Int -> Ptr c -> IO a) -> IO a- newPixelMap :: PixelMapComponent c => [c] -> IO (m c)- getPixelMapComponents :: PixelMapComponent c => m c -> IO [c]-- withNewPixelMap size act =- allocaArray size $ \p -> do- act p- components <- peekArray size p- newPixelMap components-- withPixelMap m act = do- components <- getPixelMapComponents m- withArrayLen components act-- newPixelMap elements =- withNewPixelMap (length elements) $ flip pokeArray elements-- getPixelMapComponents m =- withPixelMap m peekArray------------------------------------------------------------------------------------data GLpixelmap a = GLpixelmap Int (ForeignPtr a)- deriving ( Eq, Ord, Show )--instance PixelMap GLpixelmap where- withNewPixelMap size f = do- fp <- mallocForeignPtrArray size- withForeignPtr fp f- return $ GLpixelmap size fp-- withPixelMap (GLpixelmap size fp) f = withForeignPtr fp (f size)------------------------------------------------------------------------------------pixelMap :: (PixelMap m, PixelMapComponent c) => PixelMapTarget -> StateVar (m c)-pixelMap pm =- makeStateVar- (do size <- pixelMapSize pm- withNewPixelMap size $ getPixelMapv (marshalPixelMapTarget pm))- (\theMap -> withPixelMap theMap $ pixelMapv (marshalPixelMapTarget pm) . fromIntegral)--pixelMapSize :: PixelMapTarget -> IO Int-pixelMapSize = getInteger1 fromIntegral . pixelMapTargetToGetPName-------------------------------------------------------------------------------------- | Convenience state variable--pixelMapIToRGBA :: PixelMapComponent c => StateVar [Color4 c]-pixelMapIToRGBA = pixelMapXToY (IToR, IToG, IToB, IToA)---- | Convenience state variable--pixelMapRGBAToRGBA :: PixelMapComponent c => StateVar [Color4 c]-pixelMapRGBAToRGBA = pixelMapXToY (RToR, GToG, BToB, AToA)--pixelMapXToY :: PixelMapComponent c =>- (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)- -> StateVar [Color4 c]-pixelMapXToY targets =- makeStateVar (getPixelMapXToY targets) (setPixelMapXToY targets)--getPixelMapXToY :: PixelMapComponent c- => (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)- -> IO [Color4 c]-getPixelMapXToY (toR, toG, toB, toA) = do- withPixelMapFor toR $ \sizeR bufR ->- withPixelMapFor toG $ \sizeG bufG ->- withPixelMapFor toB $ \sizeB bufB ->- withPixelMapFor toA $ \sizeA bufA -> do- let maxSize = sizeR `max` sizeG `max` sizeB `max` sizeA- r <- sample sizeR bufR maxSize- g <- sample sizeR bufG maxSize- b <- sample sizeR bufB maxSize- a <- sample sizeR bufA maxSize- return $ zipWith4 Color4 r g b a--withPixelMapFor ::- PixelMapComponent c => PixelMapTarget -> (Int -> Ptr c -> IO a) -> IO a-withPixelMapFor target f = do- theMap <- get (pixelMap target)- withGLpixelmap theMap f--withGLpixelmap :: PixelMapComponent c- => GLpixelmap c -> (Int -> Ptr c -> IO a) -> IO a-withGLpixelmap = withPixelMap--sample :: Storable a => Int -> Ptr a -> Int -> IO [a]-sample len ptr newLen = f (fromIntegral (newLen - 1)) []- where scale :: Float- scale = fromIntegral len / fromIntegral newLen- f l acc | l < 0 = return acc- | otherwise = do e <- peekElemOff ptr (truncate (l * scale))- f (l - 1) (e : acc)--setPixelMapXToY :: PixelMapComponent c- => (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)- -> [Color4 c] -> IO ()-setPixelMapXToY (toR, toG, toB, toA) colors = do- (pixelMap toR $=) =<< newGLpixelmap [ r | Color4 r _ _ _ <- colors ]- (pixelMap toG $=) =<< newGLpixelmap [ g | Color4 _ g _ _ <- colors ]- (pixelMap toB $=) =<< newGLpixelmap [ b | Color4 _ _ b _ <- colors ]- (pixelMap toA $=) =<< newGLpixelmap [ a | Color4 _ _ _ a <- colors ]--newGLpixelmap :: PixelMapComponent c => [c] -> IO (GLpixelmap c)-newGLpixelmap = newPixelMap
− Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs
@@ -1,118 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.6.1 (Pixel Storage Modes) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage (- PixelStoreDirection(..), swapBytes, lsbFirst, rowLength, skipRows,- skipPixels, rowAlignment, imageHeight, skipImages-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PixelStoreDirection =- Pack- | Unpack- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------data PixelStore =- UnpackSwapBytes- | UnpackLSBFirst- | UnpackRowLength- | UnpackSkipRows- | UnpackSkipPixels- | UnpackAlignment- | PackSwapBytes- | PackLSBFirst- | PackRowLength- | PackSkipRows- | PackSkipPixels- | PackAlignment- | PackSkipImages- | PackImageHeight- | UnpackSkipImages- | UnpackImageHeight--marshalPixelStore :: PixelStore -> GLenum-marshalPixelStore x = case x of- UnpackSwapBytes -> gl_UNPACK_SWAP_BYTES- UnpackLSBFirst -> gl_UNPACK_LSB_FIRST- UnpackRowLength -> gl_UNPACK_ROW_LENGTH- UnpackSkipRows -> gl_UNPACK_SKIP_ROWS- UnpackSkipPixels -> gl_UNPACK_SKIP_PIXELS- UnpackAlignment -> gl_UNPACK_ALIGNMENT- PackSwapBytes -> gl_PACK_SWAP_BYTES- PackLSBFirst -> gl_PACK_LSB_FIRST- PackRowLength -> gl_PACK_ROW_LENGTH- PackSkipRows -> gl_PACK_SKIP_ROWS- PackSkipPixels -> gl_PACK_SKIP_PIXELS- PackAlignment -> gl_PACK_ALIGNMENT- PackSkipImages -> gl_PACK_SKIP_IMAGES- PackImageHeight -> gl_PACK_IMAGE_HEIGHT- UnpackSkipImages -> gl_UNPACK_SKIP_IMAGES- UnpackImageHeight -> gl_UNPACK_IMAGE_HEIGHT------------------------------------------------------------------------------------swapBytes :: PixelStoreDirection -> StateVar Bool-swapBytes Pack = pixelStoreb GetPackSwapBytes PackSwapBytes-swapBytes Unpack = pixelStoreb GetUnpackSwapBytes UnpackSwapBytes--lsbFirst :: PixelStoreDirection -> StateVar Bool-lsbFirst Pack = pixelStoreb GetPackLSBFirst PackLSBFirst-lsbFirst Unpack = pixelStoreb GetUnpackLSBFirst UnpackLSBFirst--rowLength :: PixelStoreDirection -> StateVar GLint-rowLength Pack = pixelStorei GetPackRowLength PackRowLength-rowLength Unpack = pixelStorei GetUnpackRowLength UnpackRowLength--skipRows :: PixelStoreDirection -> StateVar GLint-skipRows Pack = pixelStorei GetPackSkipRows PackSkipRows-skipRows Unpack = pixelStorei GetUnpackSkipRows UnpackSkipRows--skipPixels :: PixelStoreDirection -> StateVar GLint-skipPixels Pack = pixelStorei GetPackSkipPixels PackSkipPixels-skipPixels Unpack = pixelStorei GetUnpackSkipPixels UnpackSkipPixels--rowAlignment :: PixelStoreDirection -> StateVar GLint-rowAlignment Pack = pixelStorei GetPackAlignment PackAlignment-rowAlignment Unpack = pixelStorei GetUnpackAlignment UnpackAlignment--imageHeight :: PixelStoreDirection -> StateVar GLint-imageHeight Pack = pixelStorei GetPackImageHeight PackImageHeight-imageHeight Unpack = pixelStorei GetUnpackImageHeight UnpackImageHeight--skipImages :: PixelStoreDirection -> StateVar GLint-skipImages Pack = pixelStorei GetPackSkipImages PackSkipImages-skipImages Unpack = pixelStorei GetUnpackSkipImages UnpackSkipImages------------------------------------------------------------------------------------pixelStoreb :: GetPName -> PixelStore -> StateVar Bool-pixelStoreb pn ps =- makeStateVar- (getBoolean1 unmarshalGLboolean pn)- (glPixelStorei (marshalPixelStore ps) . marshalGLboolean)--pixelStorei :: GetPName -> PixelStore -> StateVar GLint-pixelStorei pn ps =- makeStateVar- (getInteger1 id pn)- (glPixelStorei (marshalPixelStore ps))
− Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs
@@ -1,246 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of--- the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer (- PixelTransferStage(..),- mapColor, mapStencil, indexShift, indexOffset, depthScale, depthBias,- rgbaScale, rgbaBias-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glPixelTransferf, glPixelTransferi, gl_ALPHA_BIAS, gl_ALPHA_SCALE,- gl_BLUE_BIAS, gl_BLUE_SCALE, gl_DEPTH_BIAS, gl_DEPTH_SCALE, gl_GREEN_BIAS,- gl_GREEN_SCALE, gl_INDEX_OFFSET, gl_INDEX_SHIFT, gl_MAP_COLOR,- gl_MAP_STENCIL, gl_POST_COLOR_MATRIX_ALPHA_BIAS,- gl_POST_COLOR_MATRIX_ALPHA_SCALE, gl_POST_COLOR_MATRIX_BLUE_BIAS,- gl_POST_COLOR_MATRIX_BLUE_SCALE, gl_POST_COLOR_MATRIX_GREEN_BIAS,- gl_POST_COLOR_MATRIX_GREEN_SCALE, gl_POST_COLOR_MATRIX_RED_BIAS,- gl_POST_COLOR_MATRIX_RED_SCALE, gl_POST_CONVOLUTION_ALPHA_BIAS,- gl_POST_CONVOLUTION_ALPHA_SCALE, gl_POST_CONVOLUTION_BLUE_BIAS,- gl_POST_CONVOLUTION_BLUE_SCALE, gl_POST_CONVOLUTION_GREEN_BIAS,- gl_POST_CONVOLUTION_GREEN_SCALE, gl_POST_CONVOLUTION_RED_BIAS,- gl_POST_CONVOLUTION_RED_SCALE, gl_RED_BIAS, gl_RED_SCALE )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PixelTransfer =- MapColor- | MapStencil- | IndexShift- | IndexOffset- | RedScale- | RedBias- | GreenScale- | GreenBias- | BlueScale- | BlueBias- | AlphaScale- | AlphaBias- | DepthScale- | DepthBias- | PostConvolutionRedScale- | PostConvolutionGreenScale- | PostConvolutionBlueScale- | PostConvolutionAlphaScale- | PostConvolutionRedBias- | PostConvolutionGreenBias- | PostConvolutionBlueBias- | PostConvolutionAlphaBias- | PostColorMatrixRedScale- | PostColorMatrixGreenScale- | PostColorMatrixBlueScale- | PostColorMatrixAlphaScale- | PostColorMatrixRedBias- | PostColorMatrixGreenBias- | PostColorMatrixBlueBias- | PostColorMatrixAlphaBias--marshalPixelTransfer :: PixelTransfer -> GLenum-marshalPixelTransfer x = case x of- MapColor -> gl_MAP_COLOR- MapStencil -> gl_MAP_STENCIL- IndexShift -> gl_INDEX_SHIFT- IndexOffset -> gl_INDEX_OFFSET- RedScale -> gl_RED_SCALE- RedBias -> gl_RED_BIAS- GreenScale -> gl_GREEN_SCALE- GreenBias -> gl_GREEN_BIAS- BlueScale -> gl_BLUE_SCALE- BlueBias -> gl_BLUE_BIAS- AlphaScale -> gl_ALPHA_SCALE- AlphaBias -> gl_ALPHA_BIAS- DepthScale -> gl_DEPTH_SCALE- DepthBias -> gl_DEPTH_BIAS- PostConvolutionRedScale -> gl_POST_CONVOLUTION_RED_SCALE- PostConvolutionGreenScale -> gl_POST_CONVOLUTION_GREEN_SCALE- PostConvolutionBlueScale -> gl_POST_CONVOLUTION_BLUE_SCALE- PostConvolutionAlphaScale -> gl_POST_CONVOLUTION_ALPHA_SCALE- PostConvolutionRedBias -> gl_POST_CONVOLUTION_RED_BIAS- PostConvolutionGreenBias -> gl_POST_CONVOLUTION_GREEN_BIAS- PostConvolutionBlueBias -> gl_POST_CONVOLUTION_BLUE_BIAS- PostConvolutionAlphaBias -> gl_POST_CONVOLUTION_ALPHA_BIAS- PostColorMatrixRedScale -> gl_POST_COLOR_MATRIX_RED_SCALE- PostColorMatrixGreenScale -> gl_POST_COLOR_MATRIX_GREEN_SCALE- PostColorMatrixBlueScale -> gl_POST_COLOR_MATRIX_BLUE_SCALE- PostColorMatrixAlphaScale -> gl_POST_COLOR_MATRIX_ALPHA_SCALE- PostColorMatrixRedBias -> gl_POST_COLOR_MATRIX_RED_BIAS- PostColorMatrixGreenBias -> gl_POST_COLOR_MATRIX_GREEN_BIAS- PostColorMatrixBlueBias -> gl_POST_COLOR_MATRIX_BLUE_BIAS- PostColorMatrixAlphaBias -> gl_POST_COLOR_MATRIX_ALPHA_BIAS------------------------------------------------------------------------------------data PixelTransferStage =- PreConvolution- | PostConvolution- | PostColorMatrix- deriving ( Eq, Ord, Show )--stageToGetScales ::- PixelTransferStage- -> (GetPName, GetPName, GetPName, GetPName)-stageToGetScales s = case s of- PreConvolution -> (GetRedScale,- GetGreenScale,- GetBlueScale,- GetAlphaScale)- PostConvolution -> (GetPostConvolutionRedScale,- GetPostConvolutionGreenScale,- GetPostConvolutionBlueScale,- GetPostConvolutionAlphaScale)- PostColorMatrix -> (GetPostColorMatrixRedScale,- GetPostColorMatrixGreenScale,- GetPostColorMatrixBlueScale,- GetPostColorMatrixAlphaScale)--stageToSetScales ::- PixelTransferStage- -> (PixelTransfer, PixelTransfer, PixelTransfer, PixelTransfer)-stageToSetScales s = case s of- PreConvolution -> (RedScale,- GreenScale,- BlueScale,- AlphaScale)- PostConvolution -> (PostConvolutionRedScale,- PostConvolutionGreenScale,- PostConvolutionBlueScale,- PostConvolutionAlphaScale)- PostColorMatrix -> (PostColorMatrixRedScale,- PostColorMatrixGreenScale,- PostColorMatrixBlueScale,- PostColorMatrixAlphaScale)--stageToGetBiases ::- PixelTransferStage- -> (GetPName, GetPName, GetPName, GetPName)-stageToGetBiases s = case s of- PreConvolution -> (GetRedBias,- GetGreenBias,- GetBlueBias,- GetAlphaBias)- PostConvolution -> (GetPostConvolutionRedBias,- GetPostConvolutionGreenBias,- GetPostConvolutionBlueBias,- GetPostConvolutionAlphaBias)- PostColorMatrix -> (GetPostColorMatrixRedBias,- GetPostColorMatrixGreenBias,- GetPostColorMatrixBlueBias,- GetPostColorMatrixAlphaBias)--stageToSetBiases ::- PixelTransferStage- -> (PixelTransfer, PixelTransfer, PixelTransfer, PixelTransfer)-stageToSetBiases s = case s of- PreConvolution -> (RedBias,- GreenBias,- BlueBias,- AlphaBias)- PostConvolution -> (PostConvolutionRedBias,- PostConvolutionGreenBias,- PostConvolutionBlueBias,- PostConvolutionAlphaBias)- PostColorMatrix -> (PostColorMatrixRedBias,- PostColorMatrixGreenBias,- PostColorMatrixBlueBias,- PostColorMatrixAlphaBias)------------------------------------------------------------------------------------mapColor :: StateVar Capability-mapColor = pixelTransferb GetMapColor MapColor--mapStencil :: StateVar Capability-mapStencil = pixelTransferb GetMapStencil MapStencil--indexShift :: StateVar GLint-indexShift = pixelTransferi GetIndexShift IndexShift--indexOffset :: StateVar GLint-indexOffset = pixelTransferi GetIndexOffset IndexOffset--depthScale :: StateVar GLfloat-depthScale = pixelTransferf GetDepthScale DepthScale--depthBias :: StateVar GLfloat-depthBias = pixelTransferf GetDepthBias DepthBias--rgbaScale :: PixelTransferStage -> StateVar (Color4 GLfloat)-rgbaScale s = pixelTransfer4f (stageToGetScales s) (stageToSetScales s)--rgbaBias :: PixelTransferStage -> StateVar (Color4 GLfloat)-rgbaBias s = pixelTransfer4f (stageToGetBiases s) (stageToSetBiases s)------------------------------------------------------------------------------------pixelTransferb :: GetPName -> PixelTransfer -> StateVar Capability-pixelTransferb pn pt =- makeStateVar- (getBoolean1 unmarshalCapability pn)- (glPixelTransferi (marshalPixelTransfer pt) .- fromIntegral . marshalCapability)--pixelTransferi :: GetPName -> PixelTransfer -> StateVar GLint-pixelTransferi pn pt =- makeStateVar- (getInteger1 id pn)- (glPixelTransferi (marshalPixelTransfer pt))--pixelTransferf :: GetPName -> PixelTransfer -> StateVar GLfloat-pixelTransferf pn pt =- makeStateVar- (getFloat1 id pn)- (glPixelTransferf (marshalPixelTransfer pt))--pixelTransfer4f ::- (GetPName, GetPName, GetPName, GetPName)- -> (PixelTransfer, PixelTransfer, PixelTransfer, PixelTransfer)- -> StateVar (Color4 GLfloat)-pixelTransfer4f (pr, pg, pb, pa) (tr, tg, tb, ta) = makeStateVar get4f set4f- where get4f = do- r <- getFloat1 id pr- g <- getFloat1 id pg- b <- getFloat1 id pb- a <- getFloat1 id pa- return $ Color4 r g b a- set4f (Color4 r g b a) = do- glPixelTransferf (marshalPixelTransfer tr) r- glPixelTransferf (marshalPixelTransfer tg) g- glPixelTransferf (marshalPixelTransfer tb) b- glPixelTransferf (marshalPixelTransfer ta) a
− Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs
@@ -1,41 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to a part of section 3.6.4 (Rasterization of Pixel--- Rectangles) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization (- PixelData(..), PixelFormat(..), drawPixels, pixelZoom-) where--import Control.Monad-import Data.StateVar-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.PixelFormat-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glDrawPixels, glPixelZoom )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------drawPixels :: Size -> PixelData a -> IO ()-drawPixels (Size w h) pd = withPixelData pd $ glDrawPixels w h------------------------------------------------------------------------------------pixelZoom :: StateVar (GLfloat, GLfloat)-pixelZoom =- makeStateVar- (liftM2 (,) (getFloat1 id GetZoomX) (getFloat1 id GetZoomY))- (uncurry glPixelZoom)
− Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs
@@ -1,31 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling Reset.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset (- Reset(..), marshalReset-) where--import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data Reset =- NoReset- | Reset- deriving ( Eq, Ord, Show )--marshalReset :: Reset -> GLboolean-marshalReset x = marshalGLboolean (x == Reset)
− Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs
@@ -1,34 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling Sink.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink (- Sink(..), marshalSink, unmarshalSink-) where--import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data Sink =- PassThrough- | Sink- deriving ( Eq, Ord, Show )--marshalSink :: Sink -> GLboolean-marshalSink x = marshalGLboolean (x == Sink)--unmarshalSink :: GLint -> Sink-unmarshalSink s = if unmarshalGLboolean s then Sink else PassThrough
− Graphics/Rendering/OpenGL/GL/PointParameter.hs
@@ -1,46 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PointParameter--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for setting point parameters.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PointParameter (- PointParameter(..), pointParameterf, pointParameterfv-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_POINT_DISTANCE_ATTENUATION, gl_POINT_SIZE_MAX, gl_POINT_SIZE_MIN )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PointParameter =- PointSizeMin- | PointSizeMax- | PointFadeThresholdSize- | PointDistanceAttenuation--marshalPointParameter :: PointParameter -> GLenum-marshalPointParameter x = case x of- PointSizeMin -> gl_POINT_SIZE_MIN- PointSizeMax -> gl_POINT_SIZE_MAX- PointFadeThresholdSize -> gl_POINT_FADE_THRESHOLD_SIZE- PointDistanceAttenuation -> gl_POINT_DISTANCE_ATTENUATION------------------------------------------------------------------------------------pointParameterf :: PointParameter -> GLfloat -> IO ()-pointParameterf = glPointParameterf . marshalPointParameter--pointParameterfv :: PointParameter -> Ptr GLfloat -> IO ()-pointParameterfv = glPointParameterfv . marshalPointParameter
− Graphics/Rendering/OpenGL/GL/Points.hs
@@ -1,217 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Points--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.3 (Points) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Points (- -- * Point Rasterization- pointSize, vertexProgramPointSize,-- -- * Controlling the Derived Size- pointSizeRange, pointDistanceAttenuation,-- -- * Fading Points- pointFadeThresholdSize,-- -- * Point Antialiasing- pointSmooth,-- -- * Point Sprites- pointSprite,-- -- * Implementation-Dependent Limits- aliasedPointSizeRange, smoothPointSizeRange, smoothPointSizeGranularity-) where--import Control.Monad-import Data.StateVar-import Foreign.Marshal.Array-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.PointParameter-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | 'pointSize' contains the rasterized diameter of both aliased and--- antialiased points. The initial value is 1. Using a point size other than 1--- has different effects, depending on whether point antialiasing is enabled--- (see 'pointSmooth') or point sprites are enabled (see 'pointSprite'). Both--- are initially disabled.------ The specified point size is multiplied with a distance attenuation factor--- and clamped to the specified 'pointSizeRange', and further clamped to the--- implementation-dependent point size range to produce the derived point size--- using------ @ /derivedSize/ = /clamp/ (/size/ * /sqrt/ (1 \/ (/a/ + /b/ * /d/ + /c/ * /d/^2)))@------ where /d/ is the eye-coordinate distance from the eye to the vertex, and /a/,--- /b/, and /c/ are the distance attenuation coefficients (see--- 'pointDistanceAttenuation').------ If multisampling is disabled, the computed point size is used as the point\'s--- width.------ If multisampling is enabled, the point may be faded by modifying the point--- alpha value (see 'Graphics.Rendering.OpenGL.GL.PerFragment.sampleCoverage')--- instead of allowing the point width to go below a given--- 'pointFadeThresholdSize'. In this case, the width is further modified in--- the following manner:------ @ /width/ = if /derivedSize/ >= /threshold/ then /derivedSize/ else /threshold/@------ The point alpha value is modified by computing:------ @ /alpha/ = if /derivedSize/ >= /threshold/ then 1 else (/derivedSize/ \/ /threshold/)^2@------ If point antialiasing is disabled, the actual size is determined by rounding--- the supplied size to the nearest integer. (If the rounding results in the--- value 0, it is as if the point size were 1.) If the rounded size is odd,--- then the center point (/x/, /y/) of the pixel fragment that represents--- the point is computed as------ @ (/x/, /y/) = (/floor/ /xw/ + 0.5, /floor/ /yw/ + 0.5)@------ where /xw/ and /yw/ indicate window coordinates. All pixels that lie within--- the square grid of the rounded size centered at (/x/, /y/) make up the--- fragment. If the size is even, the center point is------ @ (/x/, /y/) = (/floor/ (/xw/ + 0.5), /floor/ (/yw/ + 0.5))@------ and the rasterized fragment\'s centers are the half-integer window--- coordinates within the square of the rounded size centered at (/x/, /y/). All--- pixel fragments produced in rasterizing a nonantialiased point are assigned--- the same associated data, that of the vertex corresponding to the point.------ If antialiasing is enabled, then point rasterization produces a fragment for--- each pixel square that intersects the region lying within the circle having--- diameter equal to the current point size and centered at the point\'s--- (/xw/, /yw/). The coverage value for each fragment is the window coordinate--- area of the intersection of the circular region with the corresponding pixel--- square. This value is saved and used in the final rasterization step. The--- data associated with each fragment is the data associated with the point--- being rasterized.------ Not all sizes are supported when point antialiasing is enabled. If an--- unsupported size is requested, the nearest supported size is used. Only size--- 1 is guaranteed to be supported; others depend on the implementation. To--- query the range of supported sizes for antialiased points and the size--- difference between supported sizes within the range, query--- 'smoothPointSizeRange' and 'smoothPointSizeGranularity', respectively. For--- aliased points, query the supported range with 'aliasedPointSizeRange'.------ The point size specified when 'pointSize' is set is always returned when it--- is queried. Clamping and rounding for aliased and antialiased points have no--- effect on the specified value.------ A non-antialiased point size may be clamped to an implementation-dependent--- maximum. Although this maximum cannot be queried, it must be no less than the--- maximum value for antialiased points, rounded to the nearest integer value.------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if--- 'pointSize' is set to a value less than or equal to zero.------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation' is generated if--- 'pointSize' is set during--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive'.--pointSize :: StateVar GLfloat-pointSize = makeStateVar (getFloat1 id GetPointSize) glPointSize------------------------------------------------------------------------------------vertexProgramPointSize :: StateVar Capability-vertexProgramPointSize = makeCapability CapVertexProgramPointSize-------------------------------------------------------------------------------------- | The range to which the derived point size is clamped, see 'pointSize'. Note--- that the size is further clamped to the implementation-dependent limits, see--- 'aliasedPointSizeRange' and 'smoothPointSizeRange'. The initial range is--- (0, 1).------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if the--- lower or upper bound of the range is set to a value less than zero. If the--- lower bound is greater than the upper bound, the point size after clamping is--- undefined, but no error is generated.--pointSizeRange :: StateVar (GLfloat, GLfloat)-pointSizeRange =- makeStateVar- (liftM2 (,) (getFloat1 id GetPointSizeMin) (getFloat1 id GetPointSizeMax))- (\(sizeMin, sizeMax) -> do pointParameterf PointSizeMin sizeMin- pointParameterf PointSizeMax sizeMax)-------------------------------------------------------------------------------------- | The constant, linear, and quadratic distance attenuation coefficients, see--- 'pointSize'. The initial coefficients are (1, 0, 0).--pointDistanceAttenuation :: StateVar (GLfloat, GLfloat, GLfloat)-pointDistanceAttenuation =- makeStateVar- (getFloat3 (,,) GetPointDistanceAttenuation)- (\(a, b, c) -> withArray [a, b, c] $- pointParameterfv PointDistanceAttenuation)-------------------------------------------------------------------------------------- | The threshold for alpha attenuation of points when multisampling is used,--- see 'pointSize'. The initial threshold is 1.------ An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if the--- threshold is set to a value less than zero.--pointFadeThresholdSize :: StateVar GLfloat-pointFadeThresholdSize =- makeStateVar- (getFloat1 id GetPointFadeThresholdSize)- (pointParameterf PointFadeThresholdSize)-------------------------------------------------------------------------------------- | Controls whether point antialiasing is enabled. The initial state is--- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'.--pointSmooth :: StateVar Capability-pointSmooth = makeCapability CapPointSmooth-------------------------------------------------------------------------------------- | Controls whether point sprites are enabled. The initial state is--- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'. When point sprites are--- enabled, the state of point antialiasing (i.e. 'pointSmooth') is ignored.--pointSprite :: StateVar Capability-pointSprite = makeCapability CapPointSprite-------------------------------------------------------------------------------------- | The smallest and largest supported size of aliased points.--aliasedPointSizeRange :: GettableStateVar (GLfloat, GLfloat)-aliasedPointSizeRange =- makeGettableStateVar $ getFloat2 (,) GetAliasedPointSizeRange---- | The smallest and largest supported size of antialiased points.--smoothPointSizeRange :: GettableStateVar (GLfloat, GLfloat)-smoothPointSizeRange =- makeGettableStateVar $ getFloat2 (,) GetSmoothPointSizeRange---- | The antialiased point size granularity, i.e. the size difference between--- supported sizes.--smoothPointSizeGranularity :: GettableStateVar GLfloat-smoothPointSizeGranularity =- makeGettableStateVar $ getFloat1 id GetSmoothPointSizeGranularity
− Graphics/Rendering/OpenGL/GL/PolygonMode.hs
@@ -1,41 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PolygonMode--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling PolygonMode.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PolygonMode (- PolygonMode(..), marshalPolygonMode, unmarshalPolygonMode-) where--import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PolygonMode =- Point- | Line- | Fill- deriving ( Eq, Ord, Show )--marshalPolygonMode :: PolygonMode -> GLenum-marshalPolygonMode x = case x of- Point -> gl_POINT- Line -> gl_LINE- Fill -> gl_FILL--unmarshalPolygonMode :: GLenum -> PolygonMode-unmarshalPolygonMode x- | x == gl_POINT = Point- | x == gl_LINE = Line- | x == gl_FILL = Fill- | otherwise = error ("unmarshalPolygonMode: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/Polygons.hs
@@ -1,139 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Polygons--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.5 (Polygons) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Polygons (- polygonSmooth, cullFace,- PolygonStipple(..), GLpolygonstipple, polygonStipple,- PolygonMode(..), polygonMode, polygonOffset,- polygonOffsetPoint, polygonOffsetLine, polygonOffsetFill-) where--import Control.Monad-import Data.StateVar-import Foreign.ForeignPtr-import Foreign.Marshal.Array-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.Face-import Graphics.Rendering.OpenGL.GL.PixelRectangles-import Graphics.Rendering.OpenGL.GL.PolygonMode-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.SavingState-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glPolygonStipple, glGetPolygonStipple )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------polygonSmooth :: StateVar Capability-polygonSmooth = makeCapability CapPolygonSmooth------------------------------------------------------------------------------------cullFace :: StateVar (Maybe Face)-cullFace = makeStateVarMaybe (return CapCullFace)- (getEnum1 unmarshalFace GetCullFaceMode)- (glCullFace . marshalFace)------------------------------------------------------------------------------------numPolygonStippleBytes :: Int-numPolygonStippleBytes = 128 -- 32x32 bits divided into GLubytes--class PolygonStipple s where- withNewPolygonStipple :: (Ptr GLubyte -> IO ()) -> IO s- withPolygonStipple :: s -> (Ptr GLubyte -> IO a) -> IO a- newPolygonStipple :: [GLubyte] -> IO s- getPolygonStippleComponents :: s -> IO [GLubyte]-- withNewPolygonStipple act =- allocaArray numPolygonStippleBytes $ \p -> do- act p- components <- peekArray numPolygonStippleBytes p- newPolygonStipple components-- withPolygonStipple s act = do- components <- getPolygonStippleComponents s- withArray components act-- newPolygonStipple components =- withNewPolygonStipple $- flip pokeArray (take numPolygonStippleBytes components)-- getPolygonStippleComponents s =- withPolygonStipple s $ peekArray numPolygonStippleBytes------------------------------------------------------------------------------------data GLpolygonstipple = GLpolygonstipple (ForeignPtr GLubyte)- deriving ( Eq, Ord, Show )--instance PolygonStipple GLpolygonstipple where- withNewPolygonStipple f = do- fp <- mallocForeignPtrArray numPolygonStippleBytes- withForeignPtr fp f- return $ GLpolygonstipple fp-- withPolygonStipple (GLpolygonstipple fp) = withForeignPtr fp------------------------------------------------------------------------------------polygonStipple :: PolygonStipple s => StateVar (Maybe s)-polygonStipple =- makeStateVarMaybe (return CapPolygonStipple)- (withoutGaps Pack $ withNewPolygonStipple glGetPolygonStipple)- (\s -> withoutGaps Unpack $ withPolygonStipple s glPolygonStipple)---- Note: No need to set rowAlignment, our memory allocator always returns a--- region which is at least 8-byte aligned (the maximum)-withoutGaps :: PixelStoreDirection -> IO a -> IO a-withoutGaps direction action =- preservingClientAttrib [ PixelStoreAttributes ] $ do- rowLength direction $= 0- skipRows direction $= 0- skipPixels direction $= 0- action------------------------------------------------------------------------------------polygonMode :: StateVar (PolygonMode, PolygonMode)-polygonMode = makeStateVar getPolygonMode setPolygonMode--getPolygonMode :: IO (PolygonMode, PolygonMode)-getPolygonMode = getInteger2 (\front back -> (un front, un back)) GetPolygonMode- where un = unmarshalPolygonMode . fromIntegral--setPolygonMode :: (PolygonMode, PolygonMode) -> IO ()-setPolygonMode (front, back) = do- glPolygonMode (marshalFace Front) (marshalPolygonMode front)- glPolygonMode (marshalFace Back ) (marshalPolygonMode back )------------------------------------------------------------------------------------polygonOffset :: StateVar (GLfloat, GLfloat)-polygonOffset =- makeStateVar (liftM2 (,) (getFloat1 id GetPolygonOffsetFactor)- (getFloat1 id GetPolygonOffsetUnits))- (uncurry glPolygonOffset)------------------------------------------------------------------------------------polygonOffsetPoint :: StateVar Capability-polygonOffsetPoint = makeCapability CapPolygonOffsetPoint--polygonOffsetLine :: StateVar Capability-polygonOffsetLine = makeCapability CapPolygonOffsetLine--polygonOffsetFill :: StateVar Capability-polygonOffsetFill = makeCapability CapPolygonOffsetFill
− Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs
@@ -1,98 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.PrimitiveMode--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling PrimitiveMode.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.PrimitiveMode (- PrimitiveMode(..), marshalPrimitiveMode, unmarshalPrimitiveMode-) where--import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_QUADS, gl_QUAD_STRIP, gl_POLYGON )-------------------------------------------------------------------------------------- | Specification of the way the vertices given during 'renderPrimitive' are--- interpreted. In the description of the constructors, /n/ is an integer count--- starting at one, and /N/ is the total number of vertices specified.--data PrimitiveMode =- Points- -- ^ Treats each vertex as a single point. Vertex /n/ defines point /n/.- -- /N/ points are drawn.- | Lines- -- ^ Treats each pair of vertices as an independent line segment. Vertices- -- 2/n/-1 and 2/n/ define line /n/. /N/\/2 lines are drawn.- | LineLoop- -- ^ Draws a connected group of line segments from the first vertex to the- -- last, then back to the first. Vertices /n/ and /n/+1 define line /n/.- -- The last line, however, is defined by vertices /N/ and 1. /N/ lines- -- are drawn.- | LineStrip- -- ^ Draws a connected group of line segments from the first vertex to the- -- last. Vertices /n/ and /n/+1 define line /n/. /N/-1 lines are drawn.- | Triangles- -- ^ Treats each triplet of vertices as an independent triangle. Vertices- -- /3n-2/, /3n-1/, and /3n/ define triangle /n/. /N\/3/ triangles are drawn.- | TriangleStrip- -- ^ Draws a connected group of triangles. One triangle is defined for each- -- vertex presented after the first two vertices. For odd /n/, vertices- -- /n/, /n/+1, and /n/+2 define triangle /n/. For even /n/, vertices /n/+1,- -- /n/, and /n/+2 define triangle /n/. /N/-2 triangles are drawn.- | TriangleFan- -- ^ Draws a connected group of triangles. One triangle is defined for each- -- vertex presented after the first two vertices. Vertices 1, /n/+1, and- -- /n/+2 define triangle /n/. /N/-2 triangles are drawn.- | Quads- -- ^ Treats each group of four vertices as an independent quadrilateral.- -- Vertices 4/n/-3, 4/n/-2, 4/n/-1, and 4/n/ define quadrilateral /n/.- -- /N/\/4 quadrilaterals are drawn.- | QuadStrip- -- ^ Draws a connected group of quadrilaterals. One quadrilateral is- --defined for each pair of vertices presented after the first pair.- -- Vertices 2/n/-1, 2/n/, 2/n/+2, and 2/n/+1 define quadrilateral /n/.- -- /N/\/2-1 quadrilaterals are drawn. Note that the order in which vertices- -- are used to construct a quadrilateral from strip data is different from- -- that used with independent data.- | Polygon- -- ^ Draws a single, convex polygon. Vertices 1 through /N/ define this- -- polygon.- deriving ( Eq, Ord, Show )--marshalPrimitiveMode :: PrimitiveMode -> GLenum-marshalPrimitiveMode x = case x of- Points -> gl_POINTS- Lines -> gl_LINES- LineLoop -> gl_LINE_LOOP- LineStrip -> gl_LINE_STRIP- Triangles -> gl_TRIANGLES- TriangleStrip -> gl_TRIANGLE_STRIP- TriangleFan -> gl_TRIANGLE_FAN- Quads -> gl_QUADS- QuadStrip -> gl_QUAD_STRIP- Polygon -> gl_POLYGON--unmarshalPrimitiveMode :: GLenum -> PrimitiveMode-unmarshalPrimitiveMode x- | x == gl_POINTS = Points- | x == gl_LINES = Lines- | x == gl_LINE_LOOP = LineLoop- | x == gl_LINE_STRIP = LineStrip- | x == gl_TRIANGLES = Triangles- | x == gl_TRIANGLE_STRIP = TriangleStrip- | x == gl_TRIANGLE_FAN = TriangleFan- | x == gl_QUADS = Quads- | x == gl_QUAD_STRIP = QuadStrip- | x == gl_POLYGON = Polygon- | otherwise = error ("unmarshalPrimitiveMode: illegal value " ++ show x)
− Graphics/Rendering/OpenGL/GL/QueryUtils.hs
@@ -1,1178 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.QueryUtils--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module with utilities to query OpenGL state.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.QueryUtils (- GetPName(..),- clipPlaneIndexToEnum, lightIndexToEnum,- modelviewIndexToEnum, modelviewEnumToIndex,- getBoolean1, getBoolean4,- getInteger1, getInteger2, getInteger4, getIntegerv,- getEnum1,- getSizei1, getSizei2,- getFloat1, getFloat2, getFloat3, getFloat4, getFloatv,- getClampf1, getClampf4,- getDouble1, getDouble2, getDouble4, getDoublev,- getClampd1, getClampd2,- maybeNullPtr,- AttribLocation(..), GetVertexAttribPName(..),- getVertexAttribInteger1, getVertexAttribEnum1, getVertexAttribBoolean1,- getVertexAttribFloat4, getVertexAttribIInteger4, getVertexAttribIuInteger4, - GetVertexAttribPointerPName(..), getVertexAttribPointer-) where--import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_ACCUM_ALPHA_BITS, gl_ACCUM_BLUE_BITS, gl_ACCUM_CLEAR_VALUE,- gl_ACCUM_GREEN_BITS, gl_ACCUM_RED_BITS, gl_ALIASED_POINT_SIZE_RANGE,- gl_ALPHA_BIAS, gl_ALPHA_BITS, gl_ALPHA_SCALE, gl_ALPHA_TEST,- gl_ALPHA_TEST_FUNC, gl_ALPHA_TEST_REF, gl_ATTRIB_STACK_DEPTH, gl_AUTO_NORMAL,- gl_AUX_BUFFERS, gl_BLUE_BIAS, gl_BLUE_BITS, gl_BLUE_SCALE,- gl_CLIENT_ACTIVE_TEXTURE, gl_CLIENT_ATTRIB_STACK_DEPTH, gl_COLOR_ARRAY,- gl_COLOR_ARRAY_BUFFER_BINDING, gl_COLOR_ARRAY_SIZE, gl_COLOR_ARRAY_STRIDE,- gl_COLOR_ARRAY_TYPE, gl_COLOR_MATERIAL, gl_COLOR_MATERIAL_FACE,- gl_COLOR_MATERIAL_PARAMETER, gl_COLOR_MATRIX, gl_COLOR_MATRIX_STACK_DEPTH,- gl_COLOR_SUM, gl_COLOR_TABLE, gl_CONVOLUTION_1D, gl_CONVOLUTION_2D,- gl_CURRENT_COLOR, gl_CURRENT_FOG_COORD, gl_CURRENT_INDEX, gl_CURRENT_NORMAL,- gl_CURRENT_RASTER_COLOR, gl_CURRENT_RASTER_DISTANCE, gl_CURRENT_RASTER_INDEX,- gl_CURRENT_RASTER_POSITION, gl_CURRENT_RASTER_POSITION_VALID,- gl_CURRENT_RASTER_SECONDARY_COLOR, gl_CURRENT_RASTER_TEXTURE_COORDS,- gl_CURRENT_SECONDARY_COLOR, gl_CURRENT_TEXTURE_COORDS, gl_DEPTH_BIAS,- gl_DEPTH_BITS, gl_DEPTH_SCALE, gl_EDGE_FLAG, gl_EDGE_FLAG_ARRAY,- gl_EDGE_FLAG_ARRAY_BUFFER_BINDING, gl_EDGE_FLAG_ARRAY_STRIDE,- gl_FEEDBACK_BUFFER_SIZE, gl_FEEDBACK_BUFFER_TYPE, gl_FOG, gl_FOG_COLOR,- gl_FOG_COORD_ARRAY, gl_FOG_COORD_ARRAY_BUFFER_BINDING,- gl_FOG_COORD_ARRAY_STRIDE, gl_FOG_COORD_ARRAY_TYPE, gl_FOG_COORD_SRC,- gl_FOG_DENSITY, gl_FOG_END, gl_FOG_HINT, gl_FOG_INDEX, gl_FOG_MODE,- gl_FOG_START, gl_GENERATE_MIPMAP_HINT, gl_GREEN_BIAS, gl_GREEN_BITS,- gl_GREEN_SCALE, gl_HISTOGRAM, gl_INDEX_ARRAY, gl_INDEX_ARRAY_BUFFER_BINDING,- gl_INDEX_ARRAY_STRIDE, gl_INDEX_ARRAY_TYPE, gl_INDEX_BITS,- gl_INDEX_CLEAR_VALUE, gl_INDEX_LOGIC_OP, gl_INDEX_MODE, gl_INDEX_OFFSET,- gl_INDEX_SHIFT, gl_INDEX_WRITEMASK, gl_LIGHT0, gl_LIGHTING,- gl_LIGHT_MODEL_AMBIENT, gl_LIGHT_MODEL_COLOR_CONTROL,- gl_LIGHT_MODEL_LOCAL_VIEWER, gl_LIGHT_MODEL_TWO_SIDE, gl_LINE_STIPPLE,- gl_LINE_STIPPLE_PATTERN, gl_LINE_STIPPLE_REPEAT, gl_LIST_BASE, gl_LIST_INDEX,- gl_LIST_MODE, gl_MAP1_COLOR_4, gl_MAP1_GRID_DOMAIN, gl_MAP1_GRID_SEGMENTS,- gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1,- gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4,- gl_MAP1_VERTEX_3, gl_MAP1_VERTEX_4, gl_MAP2_COLOR_4, gl_MAP2_GRID_DOMAIN,- gl_MAP2_GRID_SEGMENTS, gl_MAP2_INDEX, gl_MAP2_NORMAL,- gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2, gl_MAP2_TEXTURE_COORD_3,- gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3, gl_MAP2_VERTEX_4, gl_MAP_COLOR,- gl_MAP_STENCIL, gl_MATRIX_MODE, gl_MAX_ATTRIB_STACK_DEPTH,- gl_MAX_CLIENT_ATTRIB_STACK_DEPTH, gl_MAX_COLOR_MATRIX_STACK_DEPTH,- gl_MAX_CONVOLUTION_HEIGHT, gl_MAX_CONVOLUTION_WIDTH, gl_MAX_EVAL_ORDER,- gl_MAX_LIGHTS, gl_MAX_LIST_NESTING, gl_MAX_MODELVIEW_STACK_DEPTH,- gl_MAX_NAME_STACK_DEPTH, gl_MAX_PIXEL_MAP_TABLE,- gl_MAX_PROJECTION_STACK_DEPTH, gl_MAX_TEXTURE_COORDS,- gl_MAX_TEXTURE_STACK_DEPTH, gl_MAX_TEXTURE_UNITS, gl_MINMAX, gl_MODELVIEW,- gl_MODELVIEW_MATRIX, gl_MODELVIEW_STACK_DEPTH, gl_NAME_STACK_DEPTH,- gl_NORMALIZE, gl_NORMAL_ARRAY, gl_NORMAL_ARRAY_BUFFER_BINDING,- gl_NORMAL_ARRAY_STRIDE, gl_NORMAL_ARRAY_TYPE, gl_PERSPECTIVE_CORRECTION_HINT,- gl_PIXEL_MAP_A_TO_A_SIZE, gl_PIXEL_MAP_B_TO_B_SIZE, gl_PIXEL_MAP_G_TO_G_SIZE,- gl_PIXEL_MAP_I_TO_A_SIZE, gl_PIXEL_MAP_I_TO_B_SIZE, gl_PIXEL_MAP_I_TO_G_SIZE,- gl_PIXEL_MAP_I_TO_I_SIZE, gl_PIXEL_MAP_I_TO_R_SIZE, gl_PIXEL_MAP_R_TO_R_SIZE,- gl_PIXEL_MAP_S_TO_S_SIZE, gl_POINT_DISTANCE_ATTENUATION, gl_POINT_SIZE_MAX,- gl_POINT_SIZE_MIN, gl_POINT_SMOOTH, gl_POINT_SMOOTH_HINT, gl_POLYGON_MODE,- gl_POLYGON_STIPPLE, gl_POST_COLOR_MATRIX_ALPHA_BIAS,- gl_POST_COLOR_MATRIX_ALPHA_SCALE, gl_POST_COLOR_MATRIX_BLUE_BIAS,- gl_POST_COLOR_MATRIX_BLUE_SCALE, gl_POST_COLOR_MATRIX_COLOR_TABLE,- gl_POST_COLOR_MATRIX_GREEN_BIAS, gl_POST_COLOR_MATRIX_GREEN_SCALE,- gl_POST_COLOR_MATRIX_RED_BIAS, gl_POST_COLOR_MATRIX_RED_SCALE,- gl_POST_CONVOLUTION_ALPHA_BIAS, gl_POST_CONVOLUTION_ALPHA_SCALE,- gl_POST_CONVOLUTION_BLUE_BIAS, gl_POST_CONVOLUTION_BLUE_SCALE,- gl_POST_CONVOLUTION_COLOR_TABLE, gl_POST_CONVOLUTION_GREEN_BIAS,- gl_POST_CONVOLUTION_GREEN_SCALE, gl_POST_CONVOLUTION_RED_BIAS,- gl_POST_CONVOLUTION_RED_SCALE, gl_PROJECTION_MATRIX,- gl_PROJECTION_STACK_DEPTH, gl_RED_BIAS, gl_RED_BITS, gl_RED_SCALE,- gl_RENDER_MODE, gl_RESCALE_NORMAL, gl_RGBA_MODE, gl_SECONDARY_COLOR_ARRAY,- gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, gl_SECONDARY_COLOR_ARRAY_SIZE,- gl_SECONDARY_COLOR_ARRAY_STRIDE, gl_SECONDARY_COLOR_ARRAY_TYPE,- gl_SELECTION_BUFFER_SIZE, gl_SEPARABLE_2D, gl_SHADE_MODEL, gl_STENCIL_BITS,- gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,- gl_TEXTURE_COORD_ARRAY_SIZE, gl_TEXTURE_COORD_ARRAY_STRIDE,- gl_TEXTURE_COORD_ARRAY_TYPE, gl_TEXTURE_GEN_Q, gl_TEXTURE_GEN_R,- gl_TEXTURE_GEN_S, gl_TEXTURE_GEN_T, gl_TEXTURE_MATRIX,- gl_TEXTURE_STACK_DEPTH, gl_TRANSPOSE_COLOR_MATRIX,- gl_TRANSPOSE_MODELVIEW_MATRIX, gl_TRANSPOSE_PROJECTION_MATRIX,- gl_TRANSPOSE_TEXTURE_MATRIX, gl_VERTEX_ARRAY, gl_VERTEX_ARRAY_BUFFER_BINDING,- gl_VERTEX_ARRAY_SIZE, gl_VERTEX_ARRAY_STRIDE, gl_VERTEX_ARRAY_TYPE,- gl_ZOOM_X, gl_ZOOM_Y )-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram (- gl_CURRENT_MATRIX, gl_CURRENT_MATRIX_STACK_DEPTH )-import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (- gl_CURRENT_MATRIX_INDEX, gl_CURRENT_PALETTE_MATRIX, gl_MATRIX_INDEX_ARRAY,- gl_MATRIX_INDEX_ARRAY_SIZE, gl_MATRIX_INDEX_ARRAY_STRIDE,- gl_MATRIX_INDEX_ARRAY_TYPE, gl_MATRIX_PALETTE,- gl_MAX_MATRIX_PALETTE_STACK_DEPTH, gl_MAX_PALETTE_MATRICES )-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend (- gl_ACTIVE_VERTEX_UNITS, gl_CURRENT_WEIGHT, gl_MAX_VERTEX_UNITS,- gl_MODELVIEW1, gl_MODELVIEW2, gl_MODELVIEW31, gl_VERTEX_BLEND,- gl_WEIGHT_ARRAY, gl_WEIGHT_ARRAY_SIZE, gl_WEIGHT_ARRAY_STRIDE,- gl_WEIGHT_ARRAY_TYPE, gl_WEIGHT_SUM_UNITY )-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.EXT ( gl_RGBA_SIGNED_COMPONENTS )-import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( gl_PACK_CMYK_HINT, gl_UNPACK_CMYK_HINT )-import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( gl_ARRAY_ELEMENT_LOCK_FIRST, gl_ARRAY_ELEMENT_LOCK_COUNT )-import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( gl_DEPTH_BOUNDS, )-import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( gl_SHARED_TEXTURE_PALETTE )-import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( gl_ACTIVE_STENCIL_FACE )-import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( gl_MAX_TEXTURE_MAX_ANISOTROPY )-import Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( gl_FOG_DISTANCE_MODE )-import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( gl_MAX_SHININESS, gl_MAX_SPOT_EXPONENT )-import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( gl_PRIMITIVE_RESTART_INDEX_NV, gl_PRIMITIVE_RESTART_NV )------------------------------------------------------------------------------------data GetPName =- GetCurrentColor- | GetCurrentIndex- | GetCurrentNormal- | GetCurrentTextureCoords- | GetCurrentRasterColor- | GetCurrentRasterSecondaryColor- | GetCurrentRasterIndex- | GetCurrentRasterTextureCoords- | GetCurrentRasterPosition- | GetCurrentRasterPositionValid- | GetCurrentRasterDistance- | GetCurrentMatrixIndex- | GetPointSmooth- | GetPointSize- | GetPointSizeRange- | GetPointSizeGranularity- | GetLineSmooth- | GetLineWidth- | GetLineWidthRange- | GetLineWidthGranularity- | GetLineStipple- | GetLineStipplePattern- | GetLineStippleRepeat- | GetSmoothPointSizeRange- | GetSmoothPointSizeGranularity- | GetSmoothLineWidthRange- | GetSmoothLineWidthGranularity- | GetAliasedPointSizeRange- | GetAliasedLineWidthRange- | GetListMode- | GetMaxListNesting- | GetListBase- | GetListIndex- | GetPolygonMode- | GetPolygonSmooth- | GetPolygonStipple- | GetEdgeFlag- | GetCullFace- | GetCullFaceMode- | GetFrontFace- | GetLighting- | GetLightModelLocalViewer- | GetLightModelTwoSide- | GetLightModelAmbient- | GetShadeModel- | GetColorMaterialFace- | GetColorMaterialParameter- | GetColorMaterial- | GetFog- | GetFogIndex- | GetFogDensity- | GetFogStart- | GetFogEnd- | GetFogMode- | GetFogColor- | GetFogCoordSrc- | GetCurrentFogCoord- | GetDepthRange- | GetDepthTest- | GetDepthWritemask- | GetDepthClearValue- | GetDepthFunc- | GetAccumClearValue- | GetStencilTest- | GetStencilClearValue- | GetStencilFunc- | GetStencilValueMask- | GetStencilFail- | GetStencilPassDepthFail- | GetStencilPassDepthPass- | GetStencilRef- | GetStencilWritemask- | GetMatrixMode- | GetNormalize- | GetViewport- | GetModelviewStackDepth- | GetProjectionStackDepth- | GetTextureStackDepth- | GetModelviewMatrix- | GetProjectionMatrix- | GetTextureMatrix- | GetAttribStackDepth- | GetClientAttribStackDepth- | GetAlphaTest- | GetAlphaTestFunc- | GetAlphaTestRef- | GetDither- | GetBlendDst- | GetBlendSrc- | GetBlend- | GetLogicOpMode- | GetIndexLogicOp- | GetLogicOp- | GetColorLogicOp- | GetAuxBuffers- | GetDrawBuffer- | GetReadBuffer- | GetScissorBox- | GetScissorTest- | GetIndexClearValue- | GetIndexWritemask- | GetColorClearValue- | GetColorWritemask- | GetIndexMode- | GetRGBAMode- | GetDoublebuffer- | GetStereo- | GetRenderMode- | GetPerspectiveCorrectionHint- | GetPointSmoothHint- | GetLineSmoothHint- | GetPolygonSmoothHint- | GetFogHint- | GetGenerateMipmapHint- | GetTextureCompressionHint- | GetTextureGenS- | GetTextureGenT- | GetTextureGenR- | GetTextureGenQ- | GetPixelMapIToISize- | GetPixelMapSToSSize- | GetPixelMapIToRSize- | GetPixelMapIToGSize- | GetPixelMapIToBSize- | GetPixelMapIToASize- | GetPixelMapRToRSize- | GetPixelMapGToGSize- | GetPixelMapBToBSize- | GetPixelMapAToASize- | GetUnpackSwapBytes- | GetUnpackLSBFirst- | GetUnpackRowLength- | GetUnpackSkipRows- | GetUnpackSkipPixels- | GetUnpackAlignment- | GetPackSwapBytes- | GetPackLSBFirst- | GetPackRowLength- | GetPackSkipRows- | GetPackSkipPixels- | GetPackAlignment- | GetMapColor- | GetMapStencil- | GetIndexShift- | GetIndexOffset- | GetRedScale- | GetRedBias- | GetZoomX- | GetZoomY- | GetGreenScale- | GetGreenBias- | GetBlueScale- | GetBlueBias- | GetAlphaScale- | GetAlphaBias- | GetDepthScale- | GetDepthBias- | GetMaxEvalOrder- | GetMaxLights- | GetMaxClipPlanes- | GetMaxTextureSize- | GetMaxPixelMapTable- | GetMaxAttribStackDepth- | GetMaxModelviewStackDepth- | GetMaxNameStackDepth- | GetMaxProjectionStackDepth- | GetMaxTextureStackDepth- | GetMaxViewportDims- | GetMaxClientAttribStackDepth- | GetSubpixelBits- | GetIndexBits- | GetRedBits- | GetGreenBits- | GetBlueBits- | GetAlphaBits- | GetDepthBits- | GetStencilBits- | GetAccumRedBits- | GetAccumGreenBits- | GetAccumBlueBits- | GetAccumAlphaBits- | GetNameStackDepth- | GetAutoNormal- | GetMap1Color4- | GetMap1Index- | GetMap1Normal- | GetMap1TextureCoord1- | GetMap1TextureCoord2- | GetMap1TextureCoord3- | GetMap1TextureCoord4- | GetMap1Vertex3- | GetMap1Vertex4- | GetMap2Color4- | GetMap2Index- | GetMap2Normal- | GetMap2TextureCoord1- | GetMap2TextureCoord2- | GetMap2TextureCoord3- | GetMap2TextureCoord4- | GetMap2Vertex3- | GetMap2Vertex4- | GetMap1GridDomain- | GetMap1GridSegments- | GetMap2GridDomain- | GetMap2GridSegments- | GetTexture1D- | GetTexture2D- | GetFeedbackBufferSize- | GetFeedbackBufferType- | GetSelectionBufferSize- | GetPolygonOffsetUnits- | GetPolygonOffsetPoint- | GetPolygonOffsetLine- | GetPolygonOffsetFill- | GetPolygonOffsetFactor- | GetTextureBinding1D- | GetTextureBinding2D- | GetTextureBinding3D- | GetVertexArray- | GetNormalArray- | GetColorArray- | GetIndexArray- | GetTextureCoordArray- | GetEdgeFlagArray- | GetFogCoordArray- | GetSecondaryColorArray- | GetMatrixIndexArray- | GetVertexArraySize- | GetVertexArrayType- | GetVertexArrayStride- | GetNormalArrayType- | GetNormalArrayStride- | GetColorArraySize- | GetColorArrayType- | GetColorArrayStride- | GetIndexArrayType- | GetIndexArrayStride- | GetTextureCoordArraySize- | GetTextureCoordArrayType- | GetTextureCoordArrayStride- | GetEdgeFlagArrayStride- | GetFogCoordArrayType- | GetFogCoordArrayStride- | GetSecondaryColorArraySize- | GetSecondaryColorArrayType- | GetSecondaryColorArrayStride- | GetMatrixIndexArraySize- | GetMatrixIndexArrayType- | GetMatrixIndexArrayStride- | GetClipPlane GLsizei- | GetLight GLsizei- | GetTransposeModelviewMatrix- | GetTransposeProjectionMatrix- | GetTransposeTextureMatrix- | GetTransposeColorMatrix- | GetLightModelColorControl- | GetBlendColor- | GetBlendEquation- | GetBlendEquationAlpha- | GetColorTable- | GetPostConvolutionColorTable- | GetPostColorMatrixColorTable- | GetConvolution1D- | GetConvolution2D- | GetSeparable2D- | GetMaxConvolutionWidth- | GetMaxConvolutionHeight- | GetPostConvolutionRedScale- | GetPostConvolutionGreenScale- | GetPostConvolutionBlueScale- | GetPostConvolutionAlphaScale- | GetPostConvolutionRedBias- | GetPostConvolutionGreenBias- | GetPostConvolutionBlueBias- | GetPostConvolutionAlphaBias- | GetHistogram- | GetMinmax- | GetColorSum- | GetCurrentSecondaryColor- | GetRescaleNormal- | GetSharedTexturePalette- | GetTexture3DBinding- | GetPackSkipImages- | GetPackImageHeight- | GetUnpackSkipImages- | GetUnpackImageHeight- | GetTexture3D- | GetMax3DTextureSize- | GetMaxTextureLODBias- | GetMaxTextureMaxAnisotropy- | GetMultisample- | GetSampleAlphaToCoverage- | GetSampleAlphaToOne- | GetSampleCoverage- | GetSampleBuffers- | GetSamples- | GetSampleCoverageValue- | GetSampleCoverageInvert- | GetPointSizeMin- | GetPointSizeMax- | GetPointFadeThresholdSize- | GetPointDistanceAttenuation- | GetColorMatrix- | GetColorMatrixStackDepth- | GetMaxColorMatrixStackDepth- | GetPostColorMatrixRedScale- | GetPostColorMatrixGreenScale- | GetPostColorMatrixBlueScale- | GetPostColorMatrixAlphaScale- | GetPostColorMatrixRedBias- | GetPostColorMatrixGreenBias- | GetPostColorMatrixBlueBias- | GetPostColorMatrixAlphaBias- | GetMaxElementsVertices- | GetMaxElementsIndices- | GetActiveTexture- | GetClientActiveTexture- | GetMaxTextureUnits- | GetTextureCubeMap- | GetMaxCubeMapTextureSize- | GetMaxRectangleTextureSize- | GetNumCompressedTextureFormats- | GetCompressedTextureFormats- | GetMaxVertexUnits- | GetActiveVertexUnits- | GetWeightSumUnity- | GetVertexBlend- | GetModelview GLsizei- | GetCurrentWeight- | GetWeightArrayType- | GetWeightArrayStride- | GetWeightArraySize- | GetWeightArray- | GetMatrixPalette- | GetMaxMatrixPaletteStackDepth- | GetMaxPaletteMatrices- | GetCurrentPaletteMatrix- | GetBlendDstRGB- | GetBlendSrcRGB- | GetBlendDstAlpha- | GetBlendSrcAlpha- | GetPackCMYKHint- | GetUnpackCMYKHint- | GetArrayElementLockFirst- | GetArrayElementLockCount- | GetMaxShininess- | GetMaxSpotExponent- | GetFogDistanceMode- | GetDepthBounds- | GetPrimitiveRestartIndex- | GetPrimitiveRestartNV- | GetPrimitiveRestartIndexNV- | GetActiveStencilFace- | GetArrayBufferBinding- | GetElementArrayBufferBinding- | GetVertexArrayBufferBinding- | GetNormalArrayBufferBinding- | GetColorArrayBufferBinding- | GetIndexArrayBufferBinding- | GetTextureCoordArrayBufferBinding- | GetEdgeFlagArrayBufferBinding- | GetSecondaryColorArrayBufferBinding- | GetFogCoordArrayBufferBinding- | GetTextureBindingCubeMap- | GetTextureBindingRectangle- | GetCurrentMatrix- | GetCurrentMatrixStackDepth- | GetMaxCombinedTextureImageUnits- | GetMaxDrawBuffers- | GetMaxFragmentUniformComponents- | GetMaxTextureCoords- | GetMaxTextureImageUnits- | GetMaxVaryingFloats- | GetMaxVertexAttribs- | GetMaxVertexTextureImageUnits- | GetMaxVertexUniformComponents- | GetCurrentProgram- | GetPixelPackBufferBinding- | GetPixelUnpackBufferBinding- | GetDrawBufferN GLsizei- | GetRGBASignedComponents- | GetCopyReadBuffer- | GetCopyWriteBuffer- -- GetWeightArrayBufferBinding- | GetContextProfileMask--marshalGetPName :: GetPName -> Maybe GLenum-marshalGetPName x = case x of- GetCurrentColor -> Just gl_CURRENT_COLOR- GetCurrentIndex -> Just gl_CURRENT_INDEX- GetCurrentNormal -> Just gl_CURRENT_NORMAL- GetCurrentTextureCoords -> Just gl_CURRENT_TEXTURE_COORDS- GetCurrentRasterColor -> Just gl_CURRENT_RASTER_COLOR- GetCurrentRasterSecondaryColor -> Just gl_CURRENT_RASTER_SECONDARY_COLOR- GetCurrentRasterIndex -> Just gl_CURRENT_RASTER_INDEX- GetCurrentRasterTextureCoords -> Just gl_CURRENT_RASTER_TEXTURE_COORDS- GetCurrentRasterPosition -> Just gl_CURRENT_RASTER_POSITION- GetCurrentRasterPositionValid -> Just gl_CURRENT_RASTER_POSITION_VALID- GetCurrentRasterDistance -> Just gl_CURRENT_RASTER_DISTANCE- GetCurrentMatrixIndex -> Just gl_CURRENT_MATRIX_INDEX- GetPointSmooth -> Just gl_POINT_SMOOTH- GetPointSize -> Just gl_POINT_SIZE- GetPointSizeRange -> Just gl_POINT_SIZE_RANGE- GetPointSizeGranularity -> Just gl_POINT_SIZE_GRANULARITY- GetLineSmooth -> Just gl_LINE_SMOOTH- GetLineWidth -> Just gl_LINE_WIDTH- GetLineWidthRange -> Just gl_SMOOTH_LINE_WIDTH_RANGE- GetLineWidthGranularity -> Just gl_SMOOTH_LINE_WIDTH_GRANULARITY- GetLineStipple -> Just gl_LINE_STIPPLE- GetLineStipplePattern -> Just gl_LINE_STIPPLE_PATTERN- GetLineStippleRepeat -> Just gl_LINE_STIPPLE_REPEAT- GetSmoothPointSizeRange -> Just gl_POINT_SIZE_RANGE- GetSmoothPointSizeGranularity -> Just gl_POINT_SIZE_GRANULARITY- GetSmoothLineWidthRange -> Just gl_SMOOTH_LINE_WIDTH_RANGE- GetSmoothLineWidthGranularity -> Just gl_SMOOTH_LINE_WIDTH_GRANULARITY- GetAliasedPointSizeRange -> Just gl_ALIASED_POINT_SIZE_RANGE- GetAliasedLineWidthRange -> Just gl_ALIASED_LINE_WIDTH_RANGE- GetListMode -> Just gl_LIST_MODE- GetMaxListNesting -> Just gl_MAX_LIST_NESTING- GetListBase -> Just gl_LIST_BASE- GetListIndex -> Just gl_LIST_INDEX- GetPolygonMode -> Just gl_POLYGON_MODE- GetPolygonSmooth -> Just gl_POLYGON_SMOOTH- GetPolygonStipple -> Just gl_POLYGON_STIPPLE- GetEdgeFlag -> Just gl_EDGE_FLAG- GetCullFace -> Just gl_CULL_FACE- GetCullFaceMode -> Just gl_CULL_FACE_MODE- GetFrontFace -> Just gl_FRONT_FACE- GetLighting -> Just gl_LIGHTING- GetLightModelLocalViewer -> Just gl_LIGHT_MODEL_LOCAL_VIEWER- GetLightModelTwoSide -> Just gl_LIGHT_MODEL_TWO_SIDE- GetLightModelAmbient -> Just gl_LIGHT_MODEL_AMBIENT- GetShadeModel -> Just gl_SHADE_MODEL- GetColorMaterialFace -> Just gl_COLOR_MATERIAL_FACE- GetColorMaterialParameter -> Just gl_COLOR_MATERIAL_PARAMETER- GetColorMaterial -> Just gl_COLOR_MATERIAL- GetFog -> Just gl_FOG- GetFogIndex -> Just gl_FOG_INDEX- GetFogDensity -> Just gl_FOG_DENSITY- GetFogStart -> Just gl_FOG_START- GetFogEnd -> Just gl_FOG_END- GetFogMode -> Just gl_FOG_MODE- GetFogColor -> Just gl_FOG_COLOR- GetFogCoordSrc -> Just gl_FOG_COORD_SRC- GetCurrentFogCoord -> Just gl_CURRENT_FOG_COORD- GetDepthRange -> Just gl_DEPTH_RANGE- GetDepthTest -> Just gl_DEPTH_TEST- GetDepthWritemask -> Just gl_DEPTH_WRITEMASK- GetDepthClearValue -> Just gl_DEPTH_CLEAR_VALUE- GetDepthFunc -> Just gl_DEPTH_FUNC- GetAccumClearValue -> Just gl_ACCUM_CLEAR_VALUE- GetStencilTest -> Just gl_STENCIL_TEST- GetStencilClearValue -> Just gl_STENCIL_CLEAR_VALUE- GetStencilFunc -> Just gl_STENCIL_FUNC- GetStencilValueMask -> Just gl_STENCIL_VALUE_MASK- GetStencilFail -> Just gl_STENCIL_FAIL- GetStencilPassDepthFail -> Just gl_STENCIL_PASS_DEPTH_FAIL- GetStencilPassDepthPass -> Just gl_STENCIL_PASS_DEPTH_PASS- GetStencilRef -> Just gl_STENCIL_REF- GetStencilWritemask -> Just gl_STENCIL_WRITEMASK- GetMatrixMode -> Just gl_MATRIX_MODE- GetNormalize -> Just gl_NORMALIZE- GetViewport -> Just gl_VIEWPORT- GetModelviewStackDepth -> Just gl_MODELVIEW_STACK_DEPTH- GetProjectionStackDepth -> Just gl_PROJECTION_STACK_DEPTH- GetTextureStackDepth -> Just gl_TEXTURE_STACK_DEPTH- GetModelviewMatrix -> Just gl_MODELVIEW_MATRIX- GetProjectionMatrix -> Just gl_PROJECTION_MATRIX- GetTextureMatrix -> Just gl_TEXTURE_MATRIX- GetAttribStackDepth -> Just gl_ATTRIB_STACK_DEPTH- GetClientAttribStackDepth -> Just gl_CLIENT_ATTRIB_STACK_DEPTH- GetAlphaTest -> Just gl_ALPHA_TEST- GetAlphaTestFunc -> Just gl_ALPHA_TEST_FUNC- GetAlphaTestRef -> Just gl_ALPHA_TEST_REF- GetDither -> Just gl_DITHER- GetBlendDst -> Just gl_BLEND_DST- GetBlendSrc -> Just gl_BLEND_SRC- GetBlend -> Just gl_BLEND- GetLogicOpMode -> Just gl_LOGIC_OP_MODE- GetIndexLogicOp -> Just gl_INDEX_LOGIC_OP- GetLogicOp -> Just gl_INDEX_LOGIC_OP- GetColorLogicOp -> Just gl_COLOR_LOGIC_OP- GetAuxBuffers -> Just gl_AUX_BUFFERS- GetDrawBuffer -> Just gl_DRAW_BUFFER- GetReadBuffer -> Just gl_READ_BUFFER- GetScissorBox -> Just gl_SCISSOR_BOX- GetScissorTest -> Just gl_SCISSOR_TEST- GetIndexClearValue -> Just gl_INDEX_CLEAR_VALUE- GetIndexWritemask -> Just gl_INDEX_WRITEMASK- GetColorClearValue -> Just gl_COLOR_CLEAR_VALUE- GetColorWritemask -> Just gl_COLOR_WRITEMASK- GetIndexMode -> Just gl_INDEX_MODE- GetRGBAMode -> Just gl_RGBA_MODE- GetDoublebuffer -> Just gl_DOUBLEBUFFER- GetStereo -> Just gl_STEREO- GetRenderMode -> Just gl_RENDER_MODE- GetPerspectiveCorrectionHint -> Just gl_PERSPECTIVE_CORRECTION_HINT- GetPointSmoothHint -> Just gl_POINT_SMOOTH_HINT- GetLineSmoothHint -> Just gl_LINE_SMOOTH_HINT- GetPolygonSmoothHint -> Just gl_POLYGON_SMOOTH_HINT- GetFogHint -> Just gl_FOG_HINT- GetGenerateMipmapHint -> Just gl_GENERATE_MIPMAP_HINT- GetTextureCompressionHint -> Just gl_TEXTURE_COMPRESSION_HINT- GetTextureGenS -> Just gl_TEXTURE_GEN_S- GetTextureGenT -> Just gl_TEXTURE_GEN_T- GetTextureGenR -> Just gl_TEXTURE_GEN_R- GetTextureGenQ -> Just gl_TEXTURE_GEN_Q- GetPixelMapIToISize -> Just gl_PIXEL_MAP_I_TO_I_SIZE- GetPixelMapSToSSize -> Just gl_PIXEL_MAP_S_TO_S_SIZE- GetPixelMapIToRSize -> Just gl_PIXEL_MAP_I_TO_R_SIZE- GetPixelMapIToGSize -> Just gl_PIXEL_MAP_I_TO_G_SIZE- GetPixelMapIToBSize -> Just gl_PIXEL_MAP_I_TO_B_SIZE- GetPixelMapIToASize -> Just gl_PIXEL_MAP_I_TO_A_SIZE- GetPixelMapRToRSize -> Just gl_PIXEL_MAP_R_TO_R_SIZE- GetPixelMapGToGSize -> Just gl_PIXEL_MAP_G_TO_G_SIZE- GetPixelMapBToBSize -> Just gl_PIXEL_MAP_B_TO_B_SIZE- GetPixelMapAToASize -> Just gl_PIXEL_MAP_A_TO_A_SIZE- GetUnpackSwapBytes -> Just gl_UNPACK_SWAP_BYTES- GetUnpackLSBFirst -> Just gl_UNPACK_LSB_FIRST- GetUnpackRowLength -> Just gl_UNPACK_ROW_LENGTH- GetUnpackSkipRows -> Just gl_UNPACK_SKIP_ROWS- GetUnpackSkipPixels -> Just gl_UNPACK_SKIP_PIXELS- GetUnpackAlignment -> Just gl_UNPACK_ALIGNMENT- GetPackSwapBytes -> Just gl_PACK_SWAP_BYTES- GetPackLSBFirst -> Just gl_PACK_LSB_FIRST- GetPackRowLength -> Just gl_PACK_ROW_LENGTH- GetPackSkipRows -> Just gl_PACK_SKIP_ROWS- GetPackSkipPixels -> Just gl_PACK_SKIP_PIXELS- GetPackAlignment -> Just gl_PACK_ALIGNMENT- GetMapColor -> Just gl_MAP_COLOR- GetMapStencil -> Just gl_MAP_STENCIL- GetIndexShift -> Just gl_INDEX_SHIFT- GetIndexOffset -> Just gl_INDEX_OFFSET- GetRedScale -> Just gl_RED_SCALE- GetRedBias -> Just gl_RED_BIAS- GetZoomX -> Just gl_ZOOM_X- GetZoomY -> Just gl_ZOOM_Y- GetGreenScale -> Just gl_GREEN_SCALE- GetGreenBias -> Just gl_GREEN_BIAS- GetBlueScale -> Just gl_BLUE_SCALE- GetBlueBias -> Just gl_BLUE_BIAS- GetAlphaScale -> Just gl_ALPHA_SCALE- GetAlphaBias -> Just gl_ALPHA_BIAS- GetDepthScale -> Just gl_DEPTH_SCALE- GetDepthBias -> Just gl_DEPTH_BIAS- GetMaxEvalOrder -> Just gl_MAX_EVAL_ORDER- GetMaxLights -> Just gl_MAX_LIGHTS- GetMaxClipPlanes -> Just gl_MAX_CLIP_DISTANCES- GetMaxTextureSize -> Just gl_MAX_TEXTURE_SIZE- GetMaxPixelMapTable -> Just gl_MAX_PIXEL_MAP_TABLE- GetMaxAttribStackDepth -> Just gl_MAX_ATTRIB_STACK_DEPTH- GetMaxModelviewStackDepth -> Just gl_MAX_MODELVIEW_STACK_DEPTH- GetMaxNameStackDepth -> Just gl_MAX_NAME_STACK_DEPTH- GetMaxProjectionStackDepth -> Just gl_MAX_PROJECTION_STACK_DEPTH- GetMaxTextureStackDepth -> Just gl_MAX_TEXTURE_STACK_DEPTH- GetMaxViewportDims -> Just gl_MAX_VIEWPORT_DIMS- GetMaxClientAttribStackDepth -> Just gl_MAX_CLIENT_ATTRIB_STACK_DEPTH- GetSubpixelBits -> Just gl_SUBPIXEL_BITS- GetIndexBits -> Just gl_INDEX_BITS- GetRedBits -> Just gl_RED_BITS- GetGreenBits -> Just gl_GREEN_BITS- GetBlueBits -> Just gl_BLUE_BITS- GetAlphaBits -> Just gl_ALPHA_BITS- GetDepthBits -> Just gl_DEPTH_BITS- GetStencilBits -> Just gl_STENCIL_BITS- GetAccumRedBits -> Just gl_ACCUM_RED_BITS- GetAccumGreenBits -> Just gl_ACCUM_GREEN_BITS- GetAccumBlueBits -> Just gl_ACCUM_BLUE_BITS- GetAccumAlphaBits -> Just gl_ACCUM_ALPHA_BITS- GetNameStackDepth -> Just gl_NAME_STACK_DEPTH- GetAutoNormal -> Just gl_AUTO_NORMAL- GetMap1Color4 -> Just gl_MAP1_COLOR_4- GetMap1Index -> Just gl_MAP1_INDEX- GetMap1Normal -> Just gl_MAP1_NORMAL- GetMap1TextureCoord1 -> Just gl_MAP1_TEXTURE_COORD_1- GetMap1TextureCoord2 -> Just gl_MAP1_TEXTURE_COORD_2- GetMap1TextureCoord3 -> Just gl_MAP1_TEXTURE_COORD_3- GetMap1TextureCoord4 -> Just gl_MAP1_TEXTURE_COORD_4- GetMap1Vertex3 -> Just gl_MAP1_VERTEX_3- GetMap1Vertex4 -> Just gl_MAP1_VERTEX_4- GetMap2Color4 -> Just gl_MAP2_COLOR_4- GetMap2Index -> Just gl_MAP2_INDEX- GetMap2Normal -> Just gl_MAP2_NORMAL- GetMap2TextureCoord1 -> Just gl_MAP2_TEXTURE_COORD_1- GetMap2TextureCoord2 -> Just gl_MAP2_TEXTURE_COORD_2- GetMap2TextureCoord3 -> Just gl_MAP2_TEXTURE_COORD_3- GetMap2TextureCoord4 -> Just gl_MAP2_TEXTURE_COORD_4- GetMap2Vertex3 -> Just gl_MAP2_VERTEX_3- GetMap2Vertex4 -> Just gl_MAP2_VERTEX_4- GetMap1GridDomain -> Just gl_MAP1_GRID_DOMAIN- GetMap1GridSegments -> Just gl_MAP1_GRID_SEGMENTS- GetMap2GridDomain -> Just gl_MAP2_GRID_DOMAIN- GetMap2GridSegments -> Just gl_MAP2_GRID_SEGMENTS- GetTexture1D -> Just gl_TEXTURE_1D- GetTexture2D -> Just gl_TEXTURE_2D- GetFeedbackBufferSize -> Just gl_FEEDBACK_BUFFER_SIZE- GetFeedbackBufferType -> Just gl_FEEDBACK_BUFFER_TYPE- GetSelectionBufferSize -> Just gl_SELECTION_BUFFER_SIZE- GetPolygonOffsetUnits -> Just gl_POLYGON_OFFSET_UNITS- GetPolygonOffsetPoint -> Just gl_POLYGON_OFFSET_POINT- GetPolygonOffsetLine -> Just gl_POLYGON_OFFSET_LINE- GetPolygonOffsetFill -> Just gl_POLYGON_OFFSET_FILL- GetPolygonOffsetFactor -> Just gl_POLYGON_OFFSET_FACTOR- GetTextureBinding1D -> Just gl_TEXTURE_BINDING_1D- GetTextureBinding2D -> Just gl_TEXTURE_BINDING_2D- GetTextureBinding3D -> Just gl_TEXTURE_BINDING_3D- GetVertexArray -> Just gl_VERTEX_ARRAY- GetNormalArray -> Just gl_NORMAL_ARRAY- GetColorArray -> Just gl_COLOR_ARRAY- GetIndexArray -> Just gl_INDEX_ARRAY- GetTextureCoordArray -> Just gl_TEXTURE_COORD_ARRAY- GetEdgeFlagArray -> Just gl_EDGE_FLAG_ARRAY- GetFogCoordArray -> Just gl_FOG_COORD_ARRAY- GetSecondaryColorArray -> Just gl_SECONDARY_COLOR_ARRAY- GetMatrixIndexArray -> Just gl_MATRIX_INDEX_ARRAY- GetVertexArraySize -> Just gl_VERTEX_ARRAY_SIZE- GetVertexArrayType -> Just gl_VERTEX_ARRAY_TYPE- GetVertexArrayStride -> Just gl_VERTEX_ARRAY_STRIDE- GetNormalArrayType -> Just gl_NORMAL_ARRAY_TYPE- GetNormalArrayStride -> Just gl_NORMAL_ARRAY_STRIDE- GetColorArraySize -> Just gl_COLOR_ARRAY_SIZE- GetColorArrayType -> Just gl_COLOR_ARRAY_TYPE- GetColorArrayStride -> Just gl_COLOR_ARRAY_STRIDE- GetIndexArrayType -> Just gl_INDEX_ARRAY_TYPE- GetIndexArrayStride -> Just gl_INDEX_ARRAY_STRIDE- GetTextureCoordArraySize -> Just gl_TEXTURE_COORD_ARRAY_SIZE- GetTextureCoordArrayType -> Just gl_TEXTURE_COORD_ARRAY_TYPE- GetTextureCoordArrayStride -> Just gl_TEXTURE_COORD_ARRAY_STRIDE- GetEdgeFlagArrayStride -> Just gl_EDGE_FLAG_ARRAY_STRIDE- GetFogCoordArrayType -> Just gl_FOG_COORD_ARRAY_TYPE- GetFogCoordArrayStride -> Just gl_FOG_COORD_ARRAY_STRIDE- GetSecondaryColorArraySize -> Just gl_SECONDARY_COLOR_ARRAY_SIZE- GetSecondaryColorArrayType -> Just gl_SECONDARY_COLOR_ARRAY_TYPE- GetSecondaryColorArrayStride -> Just gl_SECONDARY_COLOR_ARRAY_STRIDE- GetMatrixIndexArraySize -> Just gl_MATRIX_INDEX_ARRAY_SIZE- GetMatrixIndexArrayType -> Just gl_MATRIX_INDEX_ARRAY_TYPE- GetMatrixIndexArrayStride -> Just gl_MATRIX_INDEX_ARRAY_STRIDE- GetClipPlane i -> clipPlaneIndexToEnum i- GetLight i -> lightIndexToEnum i- GetTransposeModelviewMatrix -> Just gl_TRANSPOSE_MODELVIEW_MATRIX- GetTransposeProjectionMatrix -> Just gl_TRANSPOSE_PROJECTION_MATRIX- GetTransposeTextureMatrix -> Just gl_TRANSPOSE_TEXTURE_MATRIX- GetTransposeColorMatrix -> Just gl_TRANSPOSE_COLOR_MATRIX- GetLightModelColorControl -> Just gl_LIGHT_MODEL_COLOR_CONTROL- GetBlendColor -> Just gl_BLEND_COLOR- GetBlendEquation -> Just gl_BLEND_EQUATION_RGB- GetBlendEquationAlpha -> Just gl_BLEND_EQUATION_ALPHA- GetColorTable -> Just gl_COLOR_TABLE- GetPostConvolutionColorTable -> Just gl_POST_CONVOLUTION_COLOR_TABLE- GetPostColorMatrixColorTable -> Just gl_POST_COLOR_MATRIX_COLOR_TABLE- GetConvolution1D -> Just gl_CONVOLUTION_1D- GetConvolution2D -> Just gl_CONVOLUTION_2D- GetSeparable2D -> Just gl_SEPARABLE_2D- GetMaxConvolutionWidth -> Just gl_MAX_CONVOLUTION_WIDTH- GetMaxConvolutionHeight -> Just gl_MAX_CONVOLUTION_HEIGHT- GetPostConvolutionRedScale -> Just gl_POST_CONVOLUTION_RED_SCALE- GetPostConvolutionGreenScale -> Just gl_POST_CONVOLUTION_GREEN_SCALE- GetPostConvolutionBlueScale -> Just gl_POST_CONVOLUTION_BLUE_SCALE- GetPostConvolutionAlphaScale -> Just gl_POST_CONVOLUTION_ALPHA_SCALE- GetPostConvolutionRedBias -> Just gl_POST_CONVOLUTION_RED_BIAS- GetPostConvolutionGreenBias -> Just gl_POST_CONVOLUTION_GREEN_BIAS- GetPostConvolutionBlueBias -> Just gl_POST_CONVOLUTION_BLUE_BIAS- GetPostConvolutionAlphaBias -> Just gl_POST_CONVOLUTION_ALPHA_BIAS- GetHistogram -> Just gl_HISTOGRAM- GetMinmax -> Just gl_MINMAX- GetColorSum -> Just gl_COLOR_SUM- GetCurrentSecondaryColor -> Just gl_CURRENT_SECONDARY_COLOR- GetRescaleNormal -> Just gl_RESCALE_NORMAL- GetSharedTexturePalette -> Just gl_SHARED_TEXTURE_PALETTE- GetTexture3DBinding -> Just gl_TEXTURE_BINDING_3D- GetPackSkipImages -> Just gl_PACK_SKIP_IMAGES- GetPackImageHeight -> Just gl_PACK_IMAGE_HEIGHT- GetUnpackSkipImages -> Just gl_UNPACK_SKIP_IMAGES- GetUnpackImageHeight -> Just gl_UNPACK_IMAGE_HEIGHT- GetTexture3D -> Just gl_TEXTURE_3D- GetMax3DTextureSize -> Just gl_MAX_3D_TEXTURE_SIZE- GetMaxTextureLODBias -> Just gl_MAX_TEXTURE_LOD_BIAS- GetMaxTextureMaxAnisotropy -> Just gl_MAX_TEXTURE_MAX_ANISOTROPY- GetMultisample -> Just gl_MULTISAMPLE- GetSampleAlphaToCoverage -> Just gl_SAMPLE_ALPHA_TO_COVERAGE- GetSampleAlphaToOne -> Just gl_SAMPLE_ALPHA_TO_ONE- GetSampleCoverage -> Just gl_SAMPLE_COVERAGE- GetSampleBuffers -> Just gl_SAMPLE_BUFFERS- GetSamples -> Just gl_SAMPLES- GetSampleCoverageValue -> Just gl_SAMPLE_COVERAGE_VALUE- GetSampleCoverageInvert -> Just gl_SAMPLE_COVERAGE_INVERT- GetPointSizeMin -> Just gl_POINT_SIZE_MIN- GetPointSizeMax -> Just gl_POINT_SIZE_MAX- GetPointFadeThresholdSize -> Just gl_POINT_FADE_THRESHOLD_SIZE- GetPointDistanceAttenuation -> Just gl_POINT_DISTANCE_ATTENUATION- GetColorMatrix -> Just gl_COLOR_MATRIX- GetColorMatrixStackDepth -> Just gl_COLOR_MATRIX_STACK_DEPTH- GetMaxColorMatrixStackDepth -> Just gl_MAX_COLOR_MATRIX_STACK_DEPTH- GetPostColorMatrixRedScale -> Just gl_POST_COLOR_MATRIX_RED_SCALE- GetPostColorMatrixGreenScale -> Just gl_POST_COLOR_MATRIX_GREEN_SCALE- GetPostColorMatrixBlueScale -> Just gl_POST_COLOR_MATRIX_BLUE_SCALE- GetPostColorMatrixAlphaScale -> Just gl_POST_COLOR_MATRIX_ALPHA_SCALE- GetPostColorMatrixRedBias -> Just gl_POST_COLOR_MATRIX_RED_BIAS- GetPostColorMatrixGreenBias -> Just gl_POST_COLOR_MATRIX_GREEN_BIAS- GetPostColorMatrixBlueBias -> Just gl_POST_COLOR_MATRIX_BLUE_BIAS- GetPostColorMatrixAlphaBias -> Just gl_POST_COLOR_MATRIX_ALPHA_BIAS- GetMaxElementsVertices -> Just gl_MAX_ELEMENTS_VERTICES- GetMaxElementsIndices -> Just gl_MAX_ELEMENTS_INDICES- GetActiveTexture -> Just gl_ACTIVE_TEXTURE- GetClientActiveTexture -> Just gl_CLIENT_ACTIVE_TEXTURE- GetMaxTextureUnits -> Just gl_MAX_TEXTURE_UNITS- GetTextureCubeMap -> Just gl_TEXTURE_CUBE_MAP- GetMaxCubeMapTextureSize -> Just gl_MAX_CUBE_MAP_TEXTURE_SIZE- GetMaxRectangleTextureSize -> Just gl_MAX_RECTANGLE_TEXTURE_SIZE- GetNumCompressedTextureFormats -> Just gl_NUM_COMPRESSED_TEXTURE_FORMATS- GetCompressedTextureFormats -> Just gl_COMPRESSED_TEXTURE_FORMATS- GetMaxVertexUnits -> Just gl_MAX_VERTEX_UNITS- GetActiveVertexUnits -> Just gl_ACTIVE_VERTEX_UNITS- GetWeightSumUnity -> Just gl_WEIGHT_SUM_UNITY- GetVertexBlend -> Just gl_VERTEX_BLEND- GetModelview i -> modelviewIndexToEnum i- GetCurrentWeight -> Just gl_CURRENT_WEIGHT- GetWeightArrayType -> Just gl_WEIGHT_ARRAY_TYPE- GetWeightArrayStride -> Just gl_WEIGHT_ARRAY_STRIDE- GetWeightArraySize -> Just gl_WEIGHT_ARRAY_SIZE- GetWeightArray -> Just gl_WEIGHT_ARRAY- GetMatrixPalette -> Just gl_MATRIX_PALETTE- GetMaxMatrixPaletteStackDepth -> Just gl_MAX_MATRIX_PALETTE_STACK_DEPTH- GetMaxPaletteMatrices -> Just gl_MAX_PALETTE_MATRICES- GetCurrentPaletteMatrix -> Just gl_CURRENT_PALETTE_MATRIX- GetBlendDstRGB -> Just gl_BLEND_DST_RGB- GetBlendSrcRGB -> Just gl_BLEND_SRC_RGB- GetBlendDstAlpha -> Just gl_BLEND_DST_ALPHA- GetBlendSrcAlpha -> Just gl_BLEND_SRC_ALPHA- GetPackCMYKHint -> Just gl_PACK_CMYK_HINT- GetUnpackCMYKHint -> Just gl_UNPACK_CMYK_HINT- GetArrayElementLockFirst -> Just gl_ARRAY_ELEMENT_LOCK_FIRST- GetArrayElementLockCount -> Just gl_ARRAY_ELEMENT_LOCK_COUNT- GetMaxShininess -> Just gl_MAX_SHININESS- GetMaxSpotExponent -> Just gl_MAX_SPOT_EXPONENT- GetFogDistanceMode -> Just gl_FOG_DISTANCE_MODE- GetDepthBounds -> Just gl_DEPTH_BOUNDS- GetPrimitiveRestartIndex -> Just gl_PRIMITIVE_RESTART_INDEX- GetPrimitiveRestartNV -> Just gl_PRIMITIVE_RESTART_NV- GetPrimitiveRestartIndexNV -> Just gl_PRIMITIVE_RESTART_INDEX_NV- GetActiveStencilFace -> Just gl_ACTIVE_STENCIL_FACE- GetArrayBufferBinding -> Just gl_ARRAY_BUFFER_BINDING- GetElementArrayBufferBinding -> Just gl_ELEMENT_ARRAY_BUFFER_BINDING- GetVertexArrayBufferBinding -> Just gl_VERTEX_ARRAY_BUFFER_BINDING- GetNormalArrayBufferBinding -> Just gl_NORMAL_ARRAY_BUFFER_BINDING- GetColorArrayBufferBinding -> Just gl_COLOR_ARRAY_BUFFER_BINDING- GetIndexArrayBufferBinding -> Just gl_INDEX_ARRAY_BUFFER_BINDING- GetTextureCoordArrayBufferBinding -> Just gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING- GetEdgeFlagArrayBufferBinding -> Just gl_EDGE_FLAG_ARRAY_BUFFER_BINDING- GetSecondaryColorArrayBufferBinding -> Just gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING- GetFogCoordArrayBufferBinding -> Just gl_FOG_COORD_ARRAY_BUFFER_BINDING- GetTextureBindingCubeMap -> Just gl_TEXTURE_BINDING_CUBE_MAP- GetTextureBindingRectangle -> Just gl_TEXTURE_BINDING_RECTANGLE- GetCurrentMatrix -> Just gl_CURRENT_MATRIX- GetCurrentMatrixStackDepth -> Just gl_CURRENT_MATRIX_STACK_DEPTH- GetMaxCombinedTextureImageUnits -> Just gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS- GetMaxDrawBuffers -> Just gl_MAX_DRAW_BUFFERS- GetMaxFragmentUniformComponents -> Just gl_MAX_FRAGMENT_UNIFORM_COMPONENTS- GetMaxTextureCoords -> Just gl_MAX_TEXTURE_COORDS- GetMaxTextureImageUnits -> Just gl_MAX_TEXTURE_IMAGE_UNITS- GetMaxVaryingFloats -> Just gl_MAX_VARYING_COMPONENTS- GetMaxVertexAttribs -> Just gl_MAX_VERTEX_ATTRIBS- GetMaxVertexTextureImageUnits -> Just gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS- GetMaxVertexUniformComponents -> Just gl_MAX_VERTEX_UNIFORM_COMPONENTS- GetCurrentProgram -> Just gl_CURRENT_PROGRAM- GetPixelPackBufferBinding -> Just gl_PIXEL_PACK_BUFFER_BINDING- GetPixelUnpackBufferBinding -> Just gl_PIXEL_UNPACK_BUFFER_BINDING- GetDrawBufferN i -> drawBufferIndexToEnum i- GetRGBASignedComponents -> Just gl_RGBA_SIGNED_COMPONENTS- GetCopyReadBuffer -> Just gl_COPY_READ_BUFFER- GetCopyWriteBuffer -> Just gl_COPY_WRITE_BUFFER- -- GetWeightArrayBufferBinding -> Just gl_WEIGHT_ARRAY_BUFFER_BINDING- GetContextProfileMask -> Just gl_CONTEXT_PROFILE_MASK-------------------------------------------------------------------------------------- 0x3000 through 0x3FFF are reserved for clip planes--clipPlaneIndexToEnum :: GLsizei -> Maybe GLenum-clipPlaneIndexToEnum i- | 0 <= i && i <= maxClipPlaneIndex = Just (gl_CLIP_DISTANCE0 + fromIntegral i)- | otherwise = Nothing--maxClipPlaneIndex :: GLsizei-maxClipPlaneIndex = 0xFFF-------------------------------------------------------------------------------------- 0x4000 through 0x4FFF are reserved for light numbers--lightIndexToEnum :: GLsizei -> Maybe GLenum-lightIndexToEnum i- | 0 <= i && i <= maxLightIndex = Just (gl_LIGHT0 + fromIntegral i)- | otherwise = Nothing--maxLightIndex :: GLsizei-maxLightIndex = 0xFFF-------------------------------------------------------------------------------------- 0x1700, 0x850a, and 0x8722 through 0x873f are reserved for modelview matrices--modelviewIndexToEnum :: GLsizei -> Maybe GLenum-modelviewIndexToEnum 0 = Just gl_MODELVIEW-modelviewIndexToEnum 1 = Just gl_MODELVIEW1-modelviewIndexToEnum i- | 2 <= i && i <= 31 = Just (gl_MODELVIEW2 - 2 + fromIntegral i)- | otherwise = Nothing--modelviewEnumToIndex :: GLenum -> Maybe GLsizei-modelviewEnumToIndex x- | x == gl_MODELVIEW = Just 0- | x == gl_MODELVIEW1 = Just 1- | gl_MODELVIEW2 <= x && x <= gl_MODELVIEW31 = Just (fromIntegral (x - (gl_MODELVIEW2 - 2)))- | otherwise = Nothing-------------------------------------------------------------------------------------- 0x8825 through 0x8834 are reserved for draw buffers--drawBufferIndexToEnum :: GLsizei -> Maybe GLenum-drawBufferIndexToEnum i- | 0 <= i && i <= maxDrawBufferIndex = Just (gl_DRAW_BUFFER0 + fromIntegral i)- | otherwise = Nothing--maxDrawBufferIndex :: GLsizei-maxDrawBufferIndex = fromIntegral (gl_DRAW_BUFFER15 - gl_DRAW_BUFFER0)------------------------------------------------------------------------------------getBoolean1 :: (GLboolean -> a) -> GetPName -> IO a-getBoolean1 f n = alloca $ \buf -> do- getBooleanv n buf- peek1 f buf--getBoolean4 :: (GLboolean -> GLboolean -> GLboolean -> GLboolean -> a)- -> GetPName -> IO a-getBoolean4 f n = allocaArray 4 $ \buf -> do- getBooleanv n buf- peek4 f buf--getBooleanv :: GetPName -> Ptr GLboolean -> IO ()-getBooleanv = makeGetter glGetBooleanv--{-# INLINE makeGetter #-}-makeGetter :: (GLenum -> Ptr a -> IO ()) -> GetPName -> Ptr a -> IO ()-makeGetter f = maybe (const recordInvalidEnum) f . marshalGetPName------------------------------------------------------------------------------------getInteger1 :: (GLint -> a) -> GetPName -> IO a-getInteger1 f n = alloca $ \buf -> do- getIntegerv n buf- peek1 f buf--getInteger2 :: (GLint -> GLint -> a) -> GetPName -> IO a-getInteger2 f n = allocaArray 2 $ \buf -> do- getIntegerv n buf- peek2 f buf--getInteger4 :: (GLint -> GLint -> GLint -> GLint -> a) -> GetPName -> IO a-getInteger4 f n = allocaArray 4 $ \buf -> do- getIntegerv n buf- peek4 f buf--getIntegerv :: GetPName -> Ptr GLint -> IO ()-getIntegerv = maybe (const recordInvalidEnum) glGetIntegerv . marshalGetPName------------------------------------------------------------------------------------getEnum1 :: (GLenum -> a) -> GetPName -> IO a-getEnum1 f n = alloca $ \buf -> do- getIntegerv n buf- peek1 f (castPtr buf)------------------------------------------------------------------------------------getSizei1 :: (GLsizei -> a) -> GetPName -> IO a-getSizei1 f n = alloca $ \buf -> do- getIntegerv n buf- peek1 f (castPtr buf)--getSizei2 :: (GLsizei -> GLsizei -> a) -> GetPName -> IO a-getSizei2 f n = allocaArray 2 $ \buf -> do- getIntegerv n buf- peek2 f (castPtr buf)------------------------------------------------------------------------------------getFloat1 :: (GLfloat -> a) -> GetPName -> IO a-getFloat1 f n = alloca $ \buf -> do- getFloatv n buf- peek1 f buf--getFloat2 :: (GLfloat -> GLfloat -> a) -> GetPName -> IO a-getFloat2 f n = allocaArray 2 $ \buf -> do- getFloatv n buf- peek2 f buf--getFloat3 :: (GLfloat -> GLfloat -> GLfloat -> a) -> GetPName -> IO a-getFloat3 f n = allocaArray 3 $ \buf -> do- getFloatv n buf- peek3 f buf--getFloat4 ::- (GLfloat -> GLfloat -> GLfloat -> GLfloat -> a) -> GetPName -> IO a-getFloat4 f n = allocaArray 4 $ \buf -> do- getFloatv n buf- peek4 f buf--getFloatv :: GetPName -> Ptr GLfloat -> IO ()-getFloatv = maybe (const recordInvalidEnum) glGetFloatv . marshalGetPName------------------------------------------------------------------------------------getClampf1 :: (GLclampf -> a) -> GetPName -> IO a-getClampf1 f n = alloca $ \buf -> do- getFloatv n buf- peek1 f (castPtr buf)--getClampf4 ::- (GLclampf -> GLclampf -> GLclampf -> GLclampf -> a) -> GetPName -> IO a-getClampf4 f n = allocaArray 4 $ \buf -> do- getFloatv n buf- peek4 f (castPtr buf)------------------------------------------------------------------------------------getDouble1 :: (GLdouble -> a) -> GetPName -> IO a-getDouble1 f n = alloca $ \buf -> do- getDoublev n buf- peek1 f buf--getDouble2 :: (GLdouble -> GLdouble -> a) -> GetPName -> IO a-getDouble2 f n = allocaArray 2 $ \buf -> do- getDoublev n buf- peek2 f buf--getDouble4 ::- (GLdouble -> GLdouble -> GLdouble -> GLdouble -> a) -> GetPName -> IO a-getDouble4 f n = allocaArray 4 $ \buf -> do- getDoublev n buf- peek4 f buf--getDoublev :: GetPName -> Ptr GLdouble -> IO ()-getDoublev = maybe (const recordInvalidEnum) glGetDoublev . marshalGetPName------------------------------------------------------------------------------------getClampd1 :: (GLclampd -> a) -> GetPName -> IO a-getClampd1 f n = alloca $ \buf -> do- getDoublev n buf- peek1 f (castPtr buf)--getClampd2 :: (GLclampd -> GLclampd -> a) -> GetPName -> IO a-getClampd2 f n = allocaArray 2 $ \buf -> do- getDoublev n buf- peek2 f (castPtr buf)------------------------------------------------------------------------------------maybeNullPtr :: b -> (Ptr a -> b) -> Ptr a -> b-maybeNullPtr n f ptr | ptr == nullPtr = n- | otherwise = f ptr-----------------------------------------------------------------------------------newtype AttribLocation = AttribLocation GLuint- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------data GetVertexAttribPName =- GetVertexAttribArrayEnabled- | GetVertexAttribArraySize- | GetVertexAttribArrayStride- | GetVertexAttribArrayType- | GetVertexAttribArrayNormalized- | GetCurrentVertexAttrib- | GetVertexAttribArrayBufferBinding- | GetVertexAttribArrayInteger--marshalGetVertexAttribPName :: GetVertexAttribPName -> GLenum-marshalGetVertexAttribPName x = case x of- GetVertexAttribArrayEnabled -> gl_VERTEX_ATTRIB_ARRAY_ENABLED- GetVertexAttribArraySize -> gl_VERTEX_ATTRIB_ARRAY_SIZE- GetVertexAttribArrayStride -> gl_VERTEX_ATTRIB_ARRAY_STRIDE- GetVertexAttribArrayType -> gl_VERTEX_ATTRIB_ARRAY_TYPE- GetVertexAttribArrayNormalized -> gl_VERTEX_ATTRIB_ARRAY_NORMALIZED- GetCurrentVertexAttrib -> gl_CURRENT_VERTEX_ATTRIB- GetVertexAttribArrayBufferBinding -> gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING- GetVertexAttribArrayInteger -> gl_VERTEX_ATTRIB_ARRAY_INTEGER------------------------------------------------------------------------------------getVertexAttribInteger1 :: (GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribInteger1 f (AttribLocation location) n = alloca $ \buf -> do- glGetVertexAttribiv location (marshalGetVertexAttribPName n) buf- peek1 f buf--getVertexAttribEnum1 :: (GLenum -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribEnum1 f = getVertexAttribInteger1 (f . fromIntegral)--getVertexAttribBoolean1 :: (GLboolean -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribBoolean1 f = getVertexAttribInteger1 (f . fromIntegral)--getVertexAttribFloat4 :: (GLfloat -> GLfloat -> GLfloat -> GLfloat -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribFloat4 f (AttribLocation location) n = alloca $ \buf -> do- glGetVertexAttribfv location (marshalGetVertexAttribPName n) buf- peek4 f buf--getVertexAttribIInteger4 :: (GLint -> GLint -> GLint -> GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribIInteger4 f (AttribLocation location) n = alloca $ \buf -> do- glGetVertexAttribIiv location (marshalGetVertexAttribPName n) buf- peek4 f buf--getVertexAttribIuInteger4 :: (GLuint -> GLuint -> GLuint -> GLuint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribIuInteger4 f (AttribLocation location) n = alloca $ \buf -> do- glGetVertexAttribIuiv location (marshalGetVertexAttribPName n) buf- peek4 f buf------------------------------------------------------------------------------------data GetVertexAttribPointerPName =- VertexAttribArrayPointer--marshalGetVertexAttribPointerPName :: GetVertexAttribPointerPName -> GLenum-marshalGetVertexAttribPointerPName x = case x of- VertexAttribArrayPointer -> gl_VERTEX_ATTRIB_ARRAY_POINTER------------------------------------------------------------------------------------getVertexAttribPointer :: AttribLocation -> GetVertexAttribPointerPName -> IO (Ptr a)-getVertexAttribPointer (AttribLocation location) n = alloca $ \buf -> do- glGetVertexAttribPointerv location (marshalGetVertexAttribPointerPName n) buf- peek buf
− Graphics/Rendering/OpenGL/GL/RasterPos.hs
@@ -1,194 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.RasterPos--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.13 (Current Raster Position) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.RasterPos (- currentRasterPosition, RasterPosComponent, RasterPos(..),- WindowPosComponent, WindowPos(..),- currentRasterDistance, currentRasterColor, currentRasterSecondaryColor,- currentRasterIndex, currentRasterTexCoords, currentRasterPositionValid,- rasterPositionUnclipped-) where--import Data.StateVar-import Data.Tensor-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glRasterPos2d, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2i,- glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos3d, glRasterPos3dv,- glRasterPos3f, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3s,- glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4f, glRasterPos4fv,- glRasterPos4i, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glWindowPos2d,- glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2i, glWindowPos2iv,- glWindowPos2s, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3f,- glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3s, glWindowPos3sv )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------currentRasterPosition :: StateVar (Vertex4 GLfloat)-currentRasterPosition =- makeStateVar (getFloat4 Vertex4 GetCurrentRasterPosition) rasterPos------------------------------------------------------------------------------------class RasterPosComponent a where- rasterPos2 :: a -> a -> IO ()- rasterPos3 :: a -> a -> a -> IO ()- rasterPos4 :: a -> a -> a -> a -> IO ()-- rasterPos2v :: Ptr a -> IO ()- rasterPos3v :: Ptr a -> IO ()- rasterPos4v :: Ptr a -> IO ()--instance RasterPosComponent GLshort where- rasterPos2 = glRasterPos2s- rasterPos3 = glRasterPos3s- rasterPos4 = glRasterPos4s-- rasterPos2v = glRasterPos2sv- rasterPos3v = glRasterPos3sv- rasterPos4v = glRasterPos4sv--instance RasterPosComponent GLint where- rasterPos2 = glRasterPos2i- rasterPos3 = glRasterPos3i- rasterPos4 = glRasterPos4i-- rasterPos2v = glRasterPos2iv- rasterPos3v = glRasterPos3iv- rasterPos4v = glRasterPos4iv--instance RasterPosComponent GLfloat where- rasterPos2 = glRasterPos2f- rasterPos3 = glRasterPos3f- rasterPos4 = glRasterPos4f-- rasterPos2v = glRasterPos2fv- rasterPos3v = glRasterPos3fv- rasterPos4v = glRasterPos4fv--instance RasterPosComponent GLdouble where- rasterPos2 = glRasterPos2d- rasterPos3 = glRasterPos3d- rasterPos4 = glRasterPos4d-- rasterPos2v = glRasterPos2dv- rasterPos3v = glRasterPos3dv- rasterPos4v = glRasterPos4dv------------------------------------------------------------------------------------class RasterPos a where- rasterPos :: a -> IO ()- rasterPosv :: Ptr a -> IO ()--instance RasterPosComponent a => RasterPos (Vertex2 a) where- rasterPos (Vertex2 x y) = rasterPos2 x y- rasterPosv = rasterPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)--instance RasterPosComponent a => RasterPos (Vertex3 a) where- rasterPos (Vertex3 x y z) = rasterPos3 x y z- rasterPosv = rasterPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)--instance RasterPosComponent a => RasterPos (Vertex4 a) where- rasterPos (Vertex4 x y z w) = rasterPos4 x y z w- rasterPosv = rasterPos4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)------------------------------------------------------------------------------------class WindowPosComponent a where- windowPos2 :: a -> a -> IO ()- windowPos3 :: a -> a -> a -> IO ()-- windowPos2v :: Ptr a -> IO ()- windowPos3v :: Ptr a -> IO ()--instance WindowPosComponent GLshort where- windowPos2 = glWindowPos2s- windowPos3 = glWindowPos3s-- windowPos2v = glWindowPos2sv- windowPos3v = glWindowPos3sv--instance WindowPosComponent GLint where- windowPos2 = glWindowPos2i- windowPos3 = glWindowPos3i-- windowPos2v = glWindowPos2iv- windowPos3v = glWindowPos3iv--instance WindowPosComponent GLfloat where- windowPos2 = glWindowPos2f- windowPos3 = glWindowPos3f-- windowPos2v = glWindowPos2fv- windowPos3v = glWindowPos3fv--instance WindowPosComponent GLdouble where- windowPos2 = glWindowPos2d- windowPos3 = glWindowPos3d-- windowPos2v = glWindowPos2dv- windowPos3v = glWindowPos3dv------------------------------------------------------------------------------------class WindowPos a where- windowPos :: a -> IO ()- windowPosv :: Ptr a -> IO ()--instance WindowPosComponent a => WindowPos (Vertex2 a) where- windowPos (Vertex2 x y) = windowPos2 x y- windowPosv = windowPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)--instance WindowPosComponent a => WindowPos (Vertex3 a) where- windowPos (Vertex3 x y z) = windowPos3 x y z- windowPosv = windowPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)------------------------------------------------------------------------------------currentRasterDistance :: GettableStateVar GLfloat-currentRasterDistance =- makeGettableStateVar (getFloat1 id GetCurrentRasterDistance)--currentRasterColor :: GettableStateVar (Color4 GLfloat)-currentRasterColor =- makeGettableStateVar (getFloat4 Color4 GetCurrentRasterColor)--currentRasterSecondaryColor :: GettableStateVar (Color4 GLfloat)-currentRasterSecondaryColor =- makeGettableStateVar (getFloat4 Color4 GetCurrentRasterSecondaryColor)--currentRasterIndex :: GettableStateVar (Index1 GLint)-currentRasterIndex =- makeGettableStateVar (getInteger1 Index1 GetCurrentRasterIndex)--currentRasterTexCoords :: GettableStateVar (TexCoord4 GLfloat)-currentRasterTexCoords =- makeGettableStateVar (getFloat4 TexCoord4 GetCurrentRasterTextureCoords)--currentRasterPositionValid :: GettableStateVar Bool-currentRasterPositionValid =- makeGettableStateVar- (getBoolean1 unmarshalGLboolean GetCurrentRasterPositionValid)------------------------------------------------------------------------------------rasterPositionUnclipped :: StateVar Capability-rasterPositionUnclipped = makeCapability CapRasterPositionUnclipped
− Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs
@@ -1,65 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.ReadCopyPixels--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 4.3 (Drawing, Reading, and Copying Pixels)--- of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.ReadCopyPixels (- -- * Reading Pixels- readPixels, readBuffer,-- -- * Copying Pixels- PixelCopyType(..), copyPixels-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.BufferMode-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glCopyPixels )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------readPixels :: Position -> Size -> PixelData a -> IO ()-readPixels (Position x y) (Size w h) pd =- withPixelData pd $ glReadPixels x y w h------------------------------------------------------------------------------------readBuffer :: StateVar BufferMode-readBuffer =- makeStateVar- (getEnum1 unmarshalBufferMode GetReadBuffer)- (maybe recordInvalidValue glReadBuffer . marshalBufferMode)------------------------------------------------------------------------------------data PixelCopyType =- CopyColor- | CopyDepth- | CopyStencil- deriving ( Eq, Ord, Show )--marshalPixelCopyType :: PixelCopyType -> GLenum-marshalPixelCopyType x = case x of- CopyColor -> gl_COLOR- CopyDepth -> gl_DEPTH- CopyStencil -> gl_STENCIL------------------------------------------------------------------------------------copyPixels :: Position -> Size -> PixelCopyType -> IO ()-copyPixels (Position x y) (Size w h) t =- glCopyPixels x y w h (marshalPixelCopyType t)
− Graphics/Rendering/OpenGL/GL/Rectangles.hs
@@ -1,65 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Rectangles--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.10 (Rectangles) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Rectangles (- Rect(..)-) where--import Data.Tensor-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glRectd, glRectdv, glRectf, glRectfv, glRecti, glRectiv, glRects, glRectsv )-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | 'rect' and 'rectv' support efficient specification of rectangles as two--- corner points. Each rectangle command takes four arguments, organized either--- as two consecutive pairs of (/x/, /y/) coordinates, or as two pointers to--- arrays, each containing an (/x/, /y/) pair. The resulting rectangle is--- defined in the /z/ = 0 plane.------ @'rect' ('Vertex2' x1 y1) ('Vertex2' x2, y2)@ is exactly equivalent to the--- following sequence:------ @--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' 'Graphics.Rendering.OpenGL.GL.BeginEnd.Polygon' $ do--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x1 y1)--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x2 y1)--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x2 y2)--- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x1 y2)--- @------ Note that if the second vertex is above and to the right of the first vertex,--- the rectangle is constructed with a counterclockwise winding.--class Rect a where- rect :: Vertex2 a -> Vertex2 a -> IO ()- rectv :: Ptr a -> Ptr a -> IO ()--instance Rect GLshort where- rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRects x1 y1 x2 y2- rectv ptr1 ptr2 = glRectsv ptr1 ptr2--instance Rect GLint where- rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRecti x1 y1 x2 y2- rectv ptr1 ptr2 = glRectiv ptr1 ptr2--instance Rect GLfloat where- rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectf x1 y1 x2 y2- rectv ptr1 ptr2 = glRectfv ptr1 ptr2--instance Rect GLdouble where- rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectd x1 y1 x2 y2- rectv ptr1 ptr2 = glRectdv ptr1 ptr2
− Graphics/Rendering/OpenGL/GL/RenderMode.hs
@@ -1,62 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.RenderMode--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module related to the current render mode.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.RenderMode (- RenderMode(..), withRenderMode, renderMode-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glRenderMode, gl_FEEDBACK, gl_RENDER, gl_SELECT )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data RenderMode =- Render- | Feedback- | Select- deriving ( Eq, Ord, Show )--marshalRenderMode :: RenderMode -> GLenum-marshalRenderMode x = case x of- Render -> gl_RENDER- Feedback -> gl_FEEDBACK- Select -> gl_SELECT--unmarshalRenderMode :: GLenum -> RenderMode-unmarshalRenderMode x- | x == gl_RENDER = Render- | x == gl_FEEDBACK = Feedback- | x == gl_SELECT = Select- | otherwise = error ("unmarshalRenderMode: illegal value " ++ show x)------------------------------------------------------------------------------------withRenderMode :: RenderMode -> IO a -> IO (a, GLint)-withRenderMode newMode action = do- oldMode <- get renderMode- _ <- setRenderMode newMode- action `finallyRet` setRenderMode oldMode--setRenderMode :: RenderMode -> IO GLint-setRenderMode = glRenderMode . marshalRenderMode------------------------------------------------------------------------------------renderMode :: GettableStateVar RenderMode-renderMode = makeGettableStateVar $ getEnum1 unmarshalRenderMode GetRenderMode
− Graphics/Rendering/OpenGL/GL/SavingState.hs
@@ -1,114 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.SavingState--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 6.1.14 (Saving and Restoring State) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.SavingState (- ServerAttributeGroup(..), preservingAttrib,- ClientAttributeGroup(..), preservingClientAttrib-) where--import Graphics.Rendering.OpenGL.GL.Exception ( bracket_ )-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glPopAttrib, glPopClientAttrib, glPushAttrib, glPushClientAttrib,- gl_ACCUM_BUFFER_BIT, gl_ALL_ATTRIB_BITS, gl_CLIENT_ALL_ATTRIB_BITS,- gl_CLIENT_PIXEL_STORE_BIT, gl_CLIENT_VERTEX_ARRAY_BIT,- gl_CURRENT_BIT, gl_ENABLE_BIT, gl_EVAL_BIT, gl_FOG_BIT,- gl_HINT_BIT, gl_LIGHTING_BIT, gl_LINE_BIT, gl_LIST_BIT,- gl_MULTISAMPLE_BIT, gl_PIXEL_MODE_BIT, gl_POINT_BIT,- gl_POLYGON_BIT, gl_POLYGON_STIPPLE_BIT, gl_SCISSOR_BIT,- gl_TEXTURE_BIT, gl_TRANSFORM_BIT, gl_VIEWPORT_BIT )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data ServerAttributeGroup =- CurrentAttributes- | PointAttributes- | LineAttributes- | PolygonAttributes- | PolygonStippleAttributes- | PixelModeAttributes- | LightingAttributes- | FogAttributes- | DepthBufferAttributes- | AccumBufferAttributes- | StencilBufferAttributes- | ViewportAttributes- | TransformAttributes- | EnableAttributes- | ColorBufferAttributes- | HintAttributes- | EvalAttributes- | ListAttributes- | TextureAttributes- | ScissorAttributes- | MultisampleAttributes- | AllServerAttributes- deriving ( Eq, Ord, Show )--marshalServerAttributeGroup :: ServerAttributeGroup -> GLbitfield-marshalServerAttributeGroup x = fromIntegral $ case x of- CurrentAttributes -> gl_CURRENT_BIT- PointAttributes -> gl_POINT_BIT- LineAttributes -> gl_LINE_BIT- PolygonAttributes -> gl_POLYGON_BIT- PolygonStippleAttributes -> gl_POLYGON_STIPPLE_BIT- PixelModeAttributes -> gl_PIXEL_MODE_BIT- LightingAttributes -> gl_LIGHTING_BIT- FogAttributes -> gl_FOG_BIT- DepthBufferAttributes -> gl_DEPTH_BUFFER_BIT- AccumBufferAttributes -> gl_ACCUM_BUFFER_BIT- StencilBufferAttributes -> gl_STENCIL_BUFFER_BIT- ViewportAttributes -> gl_VIEWPORT_BIT- TransformAttributes -> gl_TRANSFORM_BIT- EnableAttributes -> gl_ENABLE_BIT- ColorBufferAttributes -> gl_COLOR_BUFFER_BIT- HintAttributes -> gl_HINT_BIT- EvalAttributes -> gl_EVAL_BIT- ListAttributes -> gl_LIST_BIT- TextureAttributes -> gl_TEXTURE_BIT- ScissorAttributes -> gl_SCISSOR_BIT- MultisampleAttributes -> gl_MULTISAMPLE_BIT- AllServerAttributes -> gl_ALL_ATTRIB_BITS------------------------------------------------------------------------------------preservingAttrib :: [ServerAttributeGroup] -> IO a -> IO a-preservingAttrib groups = bracket_ (pushAttrib groups) glPopAttrib--pushAttrib :: [ServerAttributeGroup] -> IO ()-pushAttrib = glPushAttrib . sum . map marshalServerAttributeGroup------------------------------------------------------------------------------------data ClientAttributeGroup =- PixelStoreAttributes- | VertexArrayAttributes- | AllClientAttributes- deriving ( Eq, Ord, Show )--marshalClientAttributeGroup :: ClientAttributeGroup -> GLbitfield-marshalClientAttributeGroup x = fromIntegral $ case x of- PixelStoreAttributes -> gl_CLIENT_PIXEL_STORE_BIT- VertexArrayAttributes -> gl_CLIENT_VERTEX_ARRAY_BIT- AllClientAttributes -> gl_CLIENT_ALL_ATTRIB_BITS------------------------------------------------------------------------------------preservingClientAttrib :: [ClientAttributeGroup] -> IO a -> IO a-preservingClientAttrib groups =- bracket_ (pushClientAttrib groups) glPopClientAttrib--pushClientAttrib :: [ClientAttributeGroup] -> IO ()-pushClientAttrib = glPushClientAttrib . sum . map marshalClientAttributeGroup
− Graphics/Rendering/OpenGL/GL/Selection.hs
@@ -1,90 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Selection--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 5.2 (Selection) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Selection (- HitRecord(..), getHitRecords,- Name(..), withName, loadName, maxNameStackDepth, nameStackDepth,- RenderMode(..), renderMode-) where--import Data.StateVar-import Foreign.Marshal.Array-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.IOState-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.RenderMode-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glSelectBuffer, glInitNames, glPushName, glPopName, glLoadName )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data HitRecord = HitRecord GLfloat GLfloat [Name]- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------getHitRecords :: GLsizei -> IO a -> IO (a, Maybe [HitRecord])-getHitRecords bufSize action =- allocaArray (fromIntegral bufSize) $ \buf -> do- glSelectBuffer bufSize buf- (value, numHits) <- withRenderMode Select $ do- glInitNames- action- hits <- parseSelectionBuffer numHits buf- return (value, hits)------------------------------------------------------------------------------------parseSelectionBuffer :: GLint -> Ptr GLuint -> IO (Maybe [HitRecord])-parseSelectionBuffer numHits buf- | numHits < 0 = return Nothing- | otherwise = fmap Just $ evalIOState (nTimes numHits parseSelectionHit) buf--type Parser a = IOState GLuint a--parseSelectionHit :: Parser HitRecord-parseSelectionHit = do- numNames <- parseGLuint- minZ <- parseGLfloat- maxZ <- parseGLfloat- nameStack <- nTimes numNames parseName- return $ HitRecord minZ maxZ nameStack--parseGLuint :: Parser GLuint-parseGLuint = peekIOState--parseGLfloat :: Parser GLfloat-parseGLfloat = fmap (\x -> fromIntegral x / 0xffffffff) parseGLuint--parseName :: Parser Name-parseName = fmap Name parseGLuint------------------------------------------------------------------------------------newtype Name = Name GLuint- deriving ( Eq, Ord, Show )--withName :: Name -> IO a -> IO a-withName (Name name) = bracket_ (glPushName name) glPopName--loadName :: Name -> IO ()-loadName (Name n) = glLoadName n--maxNameStackDepth :: GettableStateVar GLsizei-maxNameStackDepth = makeGettableStateVar (getSizei1 id GetMaxNameStackDepth)--nameStackDepth :: GettableStateVar GLsizei-nameStackDepth = makeGettableStateVar (getSizei1 id GetNameStackDepth)
− Graphics/Rendering/OpenGL/GL/Shaders.hs
@@ -1,703 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Shaders--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to sections 2.15 (Vertex Shaders) and section 3.11--- (Fragment Shaders) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Shaders (- -- * Shader Objects- Shader, VertexShader, FragmentShader, shaderDeleteStatus, shaderSource,- compileShader, compileStatus, shaderInfoLog,-- -- * Program Objects- Program, programDeleteStatus, attachedShaders, linkProgram, linkStatus,- programInfoLog, validateProgram, validateStatus, currentProgram,-- -- * Vertex attributes- attribLocation, VariableType(..), activeAttribs,-- -- * Uniform variables- UniformLocation, uniformLocation, activeUniforms, Uniform(..),- UniformComponent,-- -- * Implementation limits related to GLSL- maxVertexTextureImageUnits, maxTextureImageUnits,- maxCombinedTextureImageUnits, maxTextureCoords, maxVertexUniformComponents,- maxFragmentUniformComponents, maxVertexAttribs, maxVaryingFloats-) where--import Control.Monad-import Control.Monad.Fix-import Data.List-import Data.ObjectName-import Data.StateVar-import Data.Tensor-import Foreign.C.String-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------type GLStringLen = (Ptr GLchar, GLsizei)--peekGLstringLen :: GLStringLen -> IO String-peekGLstringLen (p,l) = peekCAStringLen (castPtr p, fromIntegral l)--withGLStringLen :: String -> (GLStringLen -> IO a) -> IO a-withGLStringLen s act =- withCAStringLen s $ \(p,len) ->- act (castPtr p, fromIntegral len)--withGLString :: String -> (Ptr GLchar -> IO a) -> IO a-withGLString s act = withCAString s $ act . castPtr------------------------------------------------------------------------------------newtype VertexShader = VertexShader { vertexShaderID :: GLuint }- deriving ( Eq, Ord, Show )--newtype FragmentShader = FragmentShader { fragmentShaderID :: GLuint }- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------class (Eq s, Ord s, Show s, ObjectName s) => Shader s where- shaderID :: s -> GLuint- makeShader :: GLuint -> s- shaderType :: s -> GLenum--instance Shader VertexShader where- makeShader = VertexShader- shaderID = vertexShaderID- shaderType = const gl_VERTEX_SHADER--instance Shader FragmentShader where- makeShader = FragmentShader- shaderID = fragmentShaderID- shaderType = const gl_FRAGMENT_SHADER------------------------------------------------------------------------------------instance ObjectName VertexShader where- genObjectNames = genShaderNames- deleteObjectNames = deleteShaderNames- isObjectName = isShaderName--instance ObjectName FragmentShader where- genObjectNames = genShaderNames- deleteObjectNames = deleteShaderNames- isObjectName = isShaderName--genShaderNames :: Shader s => Int -> IO [s]-genShaderNames n = replicateM n createShader--createShader :: Shader s => IO s-createShader = mfix (fmap makeShader . glCreateShader . shaderType)--deleteShaderNames :: Shader s => [s] -> IO ()-deleteShaderNames = mapM_ (glDeleteShader . shaderID)--isShaderName :: Shader s => s -> IO Bool-isShaderName = fmap unmarshalGLboolean . glIsShader . shaderID------------------------------------------------------------------------------------compileShader :: Shader s => s -> IO ()-compileShader = glCompileShader . shaderID------------------------------------------------------------------------------------shaderSource :: Shader s => s -> StateVar [String]-shaderSource shader =- makeStateVar (getShaderSource shader) (setShaderSource shader)--setShaderSource :: Shader s => s -> [String] -> IO ()-setShaderSource shader srcs = do- let len = genericLength srcs- withMany withGLStringLen srcs $ \charBufsAndLengths -> do- let (charBufs, lengths) = unzip charBufsAndLengths- withArray charBufs $ \charBufsBuf ->- withArray (map fromIntegral lengths) $ \lengthsBuf ->- glShaderSource (shaderID shader) len charBufsBuf lengthsBuf--getShaderSource :: Shader s => s -> IO [String]-getShaderSource shader = do- src <- get (stringQuery (shaderSourceLength shader)- (glGetShaderSource (shaderID shader)))- return [src]--stringQuery :: GettableStateVar GLsizei -> (GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -> GettableStateVar String-stringQuery lengthVar getStr =- makeGettableStateVar $ do- len <- get lengthVar -- Note: This includes the NUL character!- if len == 0- then return ""- else allocaArray (fromIntegral len) $ \buf -> do- getStr len nullPtr buf- peekGLstringLen (buf, len-1)------------------------------------------------------------------------------------shaderInfoLog :: Shader s => s -> GettableStateVar String-shaderInfoLog shader =- stringQuery (shaderInfoLogLength shader) (glGetShaderInfoLog (shaderID shader))------------------------------------------------------------------------------------shaderDeleteStatus :: Shader s => s -> GettableStateVar Bool-shaderDeleteStatus = shaderVar unmarshalGLboolean ShaderDeleteStatus--compileStatus :: Shader s => s -> GettableStateVar Bool-compileStatus = shaderVar unmarshalGLboolean CompileStatus--shaderInfoLogLength :: Shader s => s -> GettableStateVar GLsizei-shaderInfoLogLength = shaderVar fromIntegral ShaderInfoLogLength--shaderSourceLength :: Shader s => s -> GettableStateVar GLsizei-shaderSourceLength = shaderVar fromIntegral ShaderSourceLength--shaderTypeEnum :: Shader s => s -> GettableStateVar GLenum-shaderTypeEnum = shaderVar fromIntegral ShaderType------------------------------------------------------------------------------------data GetShaderPName =- ShaderDeleteStatus- | CompileStatus- | ShaderInfoLogLength- | ShaderSourceLength- | ShaderType--marshalGetShaderPName :: GetShaderPName -> GLenum-marshalGetShaderPName x = case x of- ShaderDeleteStatus -> gl_DELETE_STATUS- CompileStatus -> gl_COMPILE_STATUS- ShaderInfoLogLength -> gl_INFO_LOG_LENGTH- ShaderSourceLength -> gl_SHADER_SOURCE_LENGTH- ShaderType -> gl_SHADER_TYPE--shaderVar :: Shader s => (GLint -> a) -> GetShaderPName -> s -> GettableStateVar a-shaderVar f p shader =- makeGettableStateVar $- alloca $ \buf -> do- glGetShaderiv (shaderID shader) (marshalGetShaderPName p) buf- peek1 f buf------------------------------------------------------------------------------------newtype Program = Program { programID :: GLuint }- deriving ( Eq, Ord, Show )--instance ObjectName Program where- genObjectNames n = replicateM n $ fmap Program glCreateProgram- deleteObjectNames = mapM_ (glDeleteProgram . programID)- isObjectName = fmap unmarshalGLboolean . glIsProgram . programID------------------------------------------------------------------------------------attachedShaders :: Program -> StateVar ([VertexShader],[FragmentShader])-attachedShaders program =- makeStateVar (getAttachedShaders program) (setAttachedShaders program)--getAttachedShaders :: Program -> IO ([VertexShader],[FragmentShader])-getAttachedShaders program = getAttachedShaderIDs program >>= splitShaderIDs--getAttachedShaderIDs :: Program -> IO [GLuint]-getAttachedShaderIDs program = do- numShaders <- get (numAttachedShaders program)- allocaArray (fromIntegral numShaders) $ \buf -> do- glGetAttachedShaders (programID program) numShaders nullPtr buf- peekArray (fromIntegral numShaders) buf--splitShaderIDs :: [GLuint] -> IO ([VertexShader],[FragmentShader])-splitShaderIDs ids = do- (vs, fs) <- partitionM isVertexShaderID ids- return (map VertexShader vs, map FragmentShader fs)--isVertexShaderID :: GLuint -> IO Bool-isVertexShaderID x = do- t <- get (shaderTypeEnum (VertexShader x))- return $ t == shaderType (undefined :: VertexShader)--partitionM :: (a -> IO Bool) -> [a] -> IO ([a],[a])-partitionM p = foldM select ([],[])- where select (ts, fs) x = do- b <- p x- return $ if b then (x:ts, fs) else (ts, x:fs)--setAttachedShaders :: Program -> ([VertexShader],[FragmentShader]) -> IO ()-setAttachedShaders p@(Program program) (vs, fs) = do- currentIDs <- getAttachedShaderIDs p- let newIDs = map shaderID vs ++ map shaderID fs- mapM_ (glAttachShader program) (newIDs \\ currentIDs)- mapM_ (glDetachShader program) (currentIDs \\ newIDs)------------------------------------------------------------------------------------linkProgram :: Program -> IO ()-linkProgram (Program program) = glLinkProgram program--currentProgram :: StateVar (Maybe Program)-currentProgram =- makeStateVar- (do p <- getCurrentProgram- return $ if p == noProgram then Nothing else Just p)- ((\(Program p) -> glUseProgram p) . maybe noProgram id)--getCurrentProgram :: IO Program-getCurrentProgram = fmap Program $ getInteger1 fromIntegral GetCurrentProgram--noProgram :: Program-noProgram = Program 0--validateProgram :: Program -> IO ()-validateProgram (Program program) = glValidateProgram program--programInfoLog :: Program -> GettableStateVar String-programInfoLog p =- stringQuery (programInfoLogLength p) (glGetProgramInfoLog (programID p))------------------------------------------------------------------------------------programDeleteStatus :: Program -> GettableStateVar Bool-programDeleteStatus = programVar unmarshalGLboolean ProgramDeleteStatus--linkStatus :: Program -> GettableStateVar Bool-linkStatus = programVar unmarshalGLboolean LinkStatus--validateStatus :: Program -> GettableStateVar Bool-validateStatus = programVar unmarshalGLboolean ValidateStatus--programInfoLogLength :: Program -> GettableStateVar GLsizei-programInfoLogLength = programVar fromIntegral ProgramInfoLogLength--numAttachedShaders :: Program -> GettableStateVar GLsizei-numAttachedShaders = programVar fromIntegral AttachedShaders--activeAttributes :: Program -> GettableStateVar GLuint-activeAttributes = programVar fromIntegral ActiveAttributes--activeAttributeMaxLength :: Program -> GettableStateVar GLsizei-activeAttributeMaxLength = programVar fromIntegral ActiveAttributeMaxLength--numActiveUniforms :: Program -> GettableStateVar GLuint-numActiveUniforms = programVar fromIntegral ActiveUniforms--activeUniformMaxLength :: Program -> GettableStateVar GLsizei-activeUniformMaxLength = programVar fromIntegral ActiveUniformMaxLength------------------------------------------------------------------------------------data GetProgramPName =- ProgramDeleteStatus- | LinkStatus- | ValidateStatus- | ProgramInfoLogLength- | AttachedShaders- | ActiveAttributes- | ActiveAttributeMaxLength- | ActiveUniforms- | ActiveUniformMaxLength--marshalGetProgramPName :: GetProgramPName -> GLenum-marshalGetProgramPName x = case x of- ProgramDeleteStatus -> gl_DELETE_STATUS- LinkStatus -> gl_LINK_STATUS- ValidateStatus -> gl_VALIDATE_STATUS- ProgramInfoLogLength -> gl_INFO_LOG_LENGTH- AttachedShaders -> gl_ATTACHED_SHADERS- ActiveAttributes -> gl_ACTIVE_ATTRIBUTES- ActiveAttributeMaxLength -> gl_ACTIVE_ATTRIBUTE_MAX_LENGTH- ActiveUniforms -> gl_ACTIVE_UNIFORMS- ActiveUniformMaxLength -> gl_ACTIVE_UNIFORM_MAX_LENGTH--programVar :: (GLint -> a) -> GetProgramPName -> Program -> GettableStateVar a-programVar f p program =- makeGettableStateVar $- alloca $ \buf -> do- glGetProgramiv (programID program) (marshalGetProgramPName p) buf- peek1 f buf------------------------------------------------------------------------------------attribLocation :: Program -> String -> StateVar AttribLocation-attribLocation program name =- makeStateVar (getAttribLocation program name)- (\location -> bindAttribLocation program location name)--getAttribLocation :: Program -> String -> IO AttribLocation-getAttribLocation (Program program) name =- fmap (AttribLocation . fromIntegral) $- withGLString name $- glGetAttribLocation program--bindAttribLocation :: Program -> AttribLocation -> String -> IO ()-bindAttribLocation (Program program) (AttribLocation location) name =- withGLString name $- glBindAttribLocation program location-------------------------------------------------------------------------------------- Table 2.9 of the OpenGL 3.1 spec: OpenGL Shading Language type tokens-data VariableType =- Float'- | FloatVec2- | FloatVec3- | FloatVec4- | Int'- | IntVec2- | IntVec3- | IntVec4- | UnsignedInt'- | UnsignedIntVec2- | UnsignedIntVec3- | UnsignedIntVec4- | Bool- | BoolVec2- | BoolVec3- | BoolVec4- | FloatMat2- | FloatMat3- | FloatMat4- | FloatMat2x3- | FloatMat2x4- | FloatMat3x2- | FloatMat3x4- | FloatMat4x2- | FloatMat4x3- | Sampler1D- | Sampler2D- | Sampler3D- | SamplerCube- | Sampler1DShadow- | Sampler2DShadow- | Sampler1DArray- | Sampler2DArray- | Sampler1DArrayShadow- | Sampler2DArrayShadow- | SamplerCubeShadow- | Sampler2DRect- | Sampler2DRectShadow- | IntSampler1D- | IntSampler2D- | IntSampler3D- | IntSamplerCube- | IntSampler1DArray- | IntSampler2DArray- | UnsignedIntSampler1D- | UnsignedIntSampler2D- | UnsignedIntSampler3D- | UnsignedIntSamplerCube- | UnsignedIntSampler1DArray- | UnsignedIntSampler2DArray- deriving ( Eq, Ord, Show )--unmarshalVariableType :: GLenum -> VariableType-unmarshalVariableType x- | x == gl_FLOAT = Float'- | x == gl_FLOAT_VEC2 = FloatVec2- | x == gl_FLOAT_VEC3 = FloatVec3- | x == gl_FLOAT_VEC4 = FloatVec4- | x == gl_INT = Int'- | x == gl_INT_VEC2 = IntVec2- | x == gl_INT_VEC3 = IntVec3- | x == gl_INT_VEC4 = IntVec4- | x == gl_UNSIGNED_INT = UnsignedInt'- | x == gl_UNSIGNED_INT_VEC2 = UnsignedIntVec2- | x == gl_UNSIGNED_INT_VEC3 = UnsignedIntVec3- | x == gl_UNSIGNED_INT_VEC4 = UnsignedIntVec4- | x == gl_BOOL = Bool- | x == gl_BOOL_VEC2 = BoolVec2- | x == gl_BOOL_VEC3 = BoolVec3- | x == gl_BOOL_VEC4 = BoolVec4- | x == gl_FLOAT_MAT2 = FloatMat2- | x == gl_FLOAT_MAT3 = FloatMat3- | x == gl_FLOAT_MAT4 = FloatMat4- | x == gl_FLOAT_MAT2x3 = FloatMat2x3- | x == gl_FLOAT_MAT2x4 = FloatMat2x4- | x == gl_FLOAT_MAT3x2 = FloatMat3x2- | x == gl_FLOAT_MAT3x4 = FloatMat3x4- | x == gl_FLOAT_MAT4x2 = FloatMat4x2- | x == gl_FLOAT_MAT4x3 = FloatMat4x3- | x == gl_SAMPLER_1D = Sampler1D- | x == gl_SAMPLER_2D = Sampler2D- | x == gl_SAMPLER_3D = Sampler3D- | x == gl_SAMPLER_CUBE = SamplerCube- | x == gl_SAMPLER_1D_SHADOW = Sampler1DShadow- | x == gl_SAMPLER_2D_SHADOW = Sampler2DShadow- | x == gl_SAMPLER_1D_ARRAY = Sampler1DArray- | x == gl_SAMPLER_2D_ARRAY = Sampler2DArray- | x == gl_SAMPLER_1D_ARRAY_SHADOW = Sampler1DArrayShadow- | x == gl_SAMPLER_2D_ARRAY_SHADOW = Sampler2DArrayShadow- | x == gl_SAMPLER_CUBE_SHADOW = SamplerCubeShadow- | x == gl_SAMPLER_2D_RECT = Sampler2DRect- | x == gl_SAMPLER_2D_RECT_SHADOW = Sampler2DRectShadow- | x == gl_INT_SAMPLER_1D = IntSampler1D- | x == gl_INT_SAMPLER_2D = IntSampler2D- | x == gl_INT_SAMPLER_3D = IntSampler3D- | x == gl_INT_SAMPLER_CUBE = IntSamplerCube- | x == gl_INT_SAMPLER_1D_ARRAY = IntSampler1DArray- | x == gl_INT_SAMPLER_2D_ARRAY = IntSampler2DArray- | x == gl_UNSIGNED_INT_SAMPLER_1D = UnsignedIntSampler1D- | x == gl_UNSIGNED_INT_SAMPLER_2D = UnsignedIntSampler2D- | x == gl_UNSIGNED_INT_SAMPLER_3D = UnsignedIntSampler3D- | x == gl_UNSIGNED_INT_SAMPLER_CUBE = UnsignedIntSamplerCube- | x == gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = UnsignedIntSampler1DArray- | x == gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = UnsignedIntSampler2DArray- | otherwise = error ("unmarshalVariableType: illegal value " ++ show x)------------------------------------------------------------------------------------activeVars :: (Program -> GettableStateVar GLuint)- -> (Program -> GettableStateVar GLsizei)- -> (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())- -> Program -> GettableStateVar [(GLint,VariableType,String)]-activeVars numVars maxLength getter p@(Program program) =- makeGettableStateVar $ do- numActiveVars <- get (numVars p)- maxLen <- get (maxLength p)- allocaArray (fromIntegral maxLen) $ \nameBuf ->- alloca $ \nameLengthBuf ->- alloca $ \sizeBuf ->- alloca $ \typeBuf ->- flip mapM [0 .. numActiveVars - 1] $ \i -> do- getter program i maxLen nameLengthBuf sizeBuf typeBuf nameBuf- l <- peek nameLengthBuf- s <- peek sizeBuf- t <- peek typeBuf- n <- peekGLstringLen (nameBuf, l)- return (s, unmarshalVariableType t, n)--activeAttribs :: Program -> GettableStateVar [(GLint,VariableType,String)]-activeAttribs = activeVars activeAttributes activeAttributeMaxLength glGetActiveAttrib------------------------------------------------------------------------------------newtype UniformLocation = UniformLocation GLint- deriving ( Eq, Ord, Show )--uniformLocation :: Program -> String -> GettableStateVar UniformLocation-uniformLocation (Program program) name =- makeGettableStateVar $- fmap UniformLocation $- withGLString name $- glGetUniformLocation program------------------------------------------------------------------------------------activeUniforms :: Program -> GettableStateVar [(GLint,VariableType,String)]-activeUniforms = activeVars numActiveUniforms activeUniformMaxLength glGetActiveUniform------------------------------------------------------------------------------------class Storable a => UniformComponent a where- uniform1 :: UniformLocation -> a -> IO ()- uniform2 :: UniformLocation -> a -> a -> IO ()- uniform3 :: UniformLocation -> a -> a -> a -> IO ()- uniform4 :: UniformLocation -> a -> a -> a -> a -> IO ()-- getUniform :: Storable (b a) => Program -> UniformLocation -> Ptr (b a) -> IO ()-- uniform1v :: UniformLocation -> GLsizei -> Ptr a -> IO ()- uniform2v :: UniformLocation -> GLsizei -> Ptr a -> IO ()- uniform3v :: UniformLocation -> GLsizei -> Ptr a -> IO ()- uniform4v :: UniformLocation -> GLsizei -> Ptr a -> IO ()--instance UniformComponent GLint where- uniform1 (UniformLocation ul) = glUniform1i ul- uniform2 (UniformLocation ul) = glUniform2i ul- uniform3 (UniformLocation ul) = glUniform3i ul- uniform4 (UniformLocation ul) = glUniform4i ul-- getUniform (Program p) (UniformLocation ul) = glGetUniformiv p ul . castPtr-- uniform1v (UniformLocation ul) = glUniform1iv ul- uniform2v (UniformLocation ul) = glUniform2iv ul- uniform3v (UniformLocation ul) = glUniform3iv ul- uniform4v (UniformLocation ul) = glUniform4iv ul--instance UniformComponent GLuint where- uniform1 (UniformLocation ul) = glUniform1ui ul- uniform2 (UniformLocation ul) = glUniform2ui ul- uniform3 (UniformLocation ul) = glUniform3ui ul- uniform4 (UniformLocation ul) = glUniform4ui ul-- getUniform (Program p) (UniformLocation ul) = glGetUniformuiv p ul . castPtr-- uniform1v (UniformLocation ul) = glUniform1uiv ul- uniform2v (UniformLocation ul) = glUniform2uiv ul- uniform3v (UniformLocation ul) = glUniform3uiv ul- uniform4v (UniformLocation ul) = glUniform4uiv ul--instance UniformComponent GLfloat where- uniform1 (UniformLocation ul) = glUniform1f ul- uniform2 (UniformLocation ul) = glUniform2f ul- uniform3 (UniformLocation ul) = glUniform3f ul- uniform4 (UniformLocation ul) = glUniform4f ul-- getUniform (Program p) (UniformLocation ul) = glGetUniformfv p ul . castPtr-- uniform1v (UniformLocation ul) = glUniform1fv ul- uniform2v (UniformLocation ul) = glUniform2fv ul- uniform3v (UniformLocation ul) = glUniform3fv ul- uniform4v (UniformLocation ul) = glUniform4fv ul--instance UniformComponent GLclampf where- uniform1 (UniformLocation ul) x = glUniform1f ul (realToFrac x)- uniform2 (UniformLocation ul) x y = glUniform2f ul (realToFrac x) (realToFrac y)- uniform3 (UniformLocation ul) x y z = glUniform3f ul (realToFrac x) (realToFrac y) (realToFrac z)- uniform4 (UniformLocation ul) x y z w = glUniform4f ul (realToFrac x) (realToFrac y) (realToFrac z) (realToFrac w)-- getUniform (Program p) (UniformLocation ul) = glGetUniformfv p ul . castPtr-- uniform1v (UniformLocation ul) n = glUniform1fv ul n . castPtr- uniform2v (UniformLocation ul) n = glUniform2fv ul n . castPtr- uniform3v (UniformLocation ul) n = glUniform3fv ul n . castPtr- uniform4v (UniformLocation ul) n = glUniform4fv ul n . castPtr------------------------------------------------------------------------------------class Uniform a where- uniform :: UniformLocation -> StateVar a- uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO ()--maxComponentSize :: Int-maxComponentSize = sizeOf (undefined :: GLint) `max` sizeOf (undefined :: GLfloat)--maxNumComponents :: Int-maxNumComponents = 16--maxUniformBufferSize :: Int-maxUniformBufferSize = maxComponentSize * maxNumComponents--makeUniformVar :: (UniformComponent a, Storable (b a))- => (UniformLocation -> b a -> IO ())- -> UniformLocation -> StateVar (b a)-makeUniformVar setter location = makeStateVar getter (setter location)- where getter = do- program <- getCurrentProgram- allocaBytes maxUniformBufferSize $ \buf -> do- getUniform program location buf- peek buf--instance UniformComponent a => Uniform (Vertex2 a) where- uniform = makeUniformVar $ \location (Vertex2 x y) -> uniform2 location x y- uniformv location count = uniform2v location count . (castPtr :: Ptr (Vertex2 b) -> Ptr b)--instance UniformComponent a => Uniform (Vertex3 a) where- uniform = makeUniformVar $ \location (Vertex3 x y z) -> uniform3 location x y z- uniformv location count = uniform3v location count . (castPtr :: Ptr (Vertex3 b) -> Ptr b)--instance UniformComponent a => Uniform (Vertex4 a) where- uniform = makeUniformVar $ \location (Vertex4 x y z w) -> uniform4 location x y z w- uniformv location count = uniform4v location count . (castPtr :: Ptr (Vertex4 b) -> Ptr b)--instance UniformComponent a => Uniform (TexCoord1 a) where- uniform = makeUniformVar $ \location (TexCoord1 s) -> uniform1 location s- uniformv location count = uniform1v location count . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)--instance UniformComponent a => Uniform (TexCoord2 a) where- uniform = makeUniformVar $ \location (TexCoord2 s t) -> uniform2 location s t- uniformv location count = uniform2v location count . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)--instance UniformComponent a => Uniform (TexCoord3 a) where- uniform = makeUniformVar $ \location (TexCoord3 s t r) -> uniform3 location s t r- uniformv location count = uniform3v location count . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)--instance UniformComponent a => Uniform (TexCoord4 a) where- uniform = makeUniformVar $ \location (TexCoord4 s t r q) -> uniform4 location s t r q- uniformv location count = uniform4v location count . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)--instance UniformComponent a => Uniform (Normal3 a) where- uniform = makeUniformVar $ \location (Normal3 x y z) -> uniform3 location x y z- uniformv location count = uniform3v location count . (castPtr :: Ptr (Normal3 b) -> Ptr b)--instance UniformComponent a => Uniform (FogCoord1 a) where- uniform = makeUniformVar $ \location (FogCoord1 c) -> uniform1 location c- uniformv location count = uniform1v location count . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)--instance UniformComponent a => Uniform (Color3 a) where- uniform = makeUniformVar $ \location (Color3 r g b) -> uniform3 location r g b- uniformv location count = uniform3v location count . (castPtr :: Ptr (Color3 b) -> Ptr b)--instance UniformComponent a => Uniform (Color4 a) where- uniform = makeUniformVar $ \location (Color4 r g b a) -> uniform4 location r g b a- uniformv location count = uniform4v location count . (castPtr :: Ptr (Color4 b) -> Ptr b)--instance UniformComponent a => Uniform (Index1 a) where- uniform = makeUniformVar $ \location (Index1 i) -> uniform1 location i- uniformv location count = uniform1v location count . (castPtr :: Ptr (Index1 b) -> Ptr b)-------------------------------------------------------------------------------------- | Contains the number of hardware units that can be used to access texture--- maps from the vertex processor. The minimum legal value is 0.--maxVertexTextureImageUnits :: GettableStateVar GLsizei-maxVertexTextureImageUnits = getLimit GetMaxVertexTextureImageUnits---- | Contains the total number of hardware units that can be used to access--- texture maps from the fragment processor. The minimum legal value is 2.--maxTextureImageUnits :: GettableStateVar GLsizei-maxTextureImageUnits = getLimit GetMaxTextureImageUnits---- | Contains the total number of hardware units that can be used to access--- texture maps from the vertex processor and the fragment processor combined.--- Note: If the vertex shader and the fragment processing stage access the same--- texture image unit, then that counts as using two texture image units. The--- minimum legal value is 2.--maxCombinedTextureImageUnits :: GettableStateVar GLsizei-maxCombinedTextureImageUnits = getLimit GetMaxCombinedTextureImageUnits---- | Contains the number of texture coordinate sets that are available. The--- minimum legal value is 2.--maxTextureCoords :: GettableStateVar GLsizei-maxTextureCoords = getLimit GetMaxTextureCoords---- | Contains the number of individual components (i.e., floating-point, integer--- or boolean values) that are available for vertex shader uniform variables.--- The minimum legal value is 512.-maxVertexUniformComponents :: GettableStateVar GLsizei-maxVertexUniformComponents = getLimit GetMaxVertexUniformComponents---- | Contains the number of individual components (i.e., floating-point, integer--- or boolean values) that are available for fragment shader uniform variables.--- The minimum legal value is 64.--maxFragmentUniformComponents :: GettableStateVar GLsizei-maxFragmentUniformComponents = getLimit GetMaxFragmentUniformComponents---- | Contains the number of active vertex attributes that are available. The--- minimum legal value is 16.--maxVertexAttribs :: GettableStateVar GLsizei-maxVertexAttribs = getLimit GetMaxVertexAttribs---- | Contains the number of individual floating-point values available for--- varying variables. The minimum legal value is 32.--maxVaryingFloats :: GettableStateVar GLsizei-maxVaryingFloats = getLimit GetMaxVaryingFloats--getLimit :: GetPName -> GettableStateVar GLsizei-getLimit = makeGettableStateVar . getSizei1 id
− Graphics/Rendering/OpenGL/GL/StringQueries.hs
@@ -1,88 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.StringQueries--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to parts of section 6.1.5 (String Queries) of the--- OpenGL 3.2 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.StringQueries (- vendor, renderer, glVersion, glExtensions, shadingLanguageVersion,- majorMinor, contextProfile-) where--import Data.Bits-import Data.Char-import Data.StateVar-import Foreign.C.String-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.Core32------------------------------------------------------------------------------------vendor :: GettableStateVar String-vendor = makeGettableStateVar (getString gl_VENDOR)--renderer :: GettableStateVar String-renderer = makeGettableStateVar (getString gl_RENDERER)--glVersion :: GettableStateVar String-glVersion = makeGettableStateVar (getString gl_VERSION)--glExtensions :: GettableStateVar [String]-glExtensions = makeGettableStateVar (fmap words $ getString gl_EXTENSIONS)--shadingLanguageVersion :: GettableStateVar String-shadingLanguageVersion = makeGettableStateVar (getString gl_SHADING_LANGUAGE_VERSION)------------------------------------------------------------------------------------data ContextProfile'- = CoreProfile'- | CompatibilityProfile'- deriving ( Eq, Ord, Show )--marshalContextProfile' :: ContextProfile' -> GLenum-marshalContextProfile' x = case x of- CoreProfile' -> gl_CONTEXT_CORE_PROFILE_BIT- CompatibilityProfile' -> gl_CONTEXT_COMPATIBILITY_PROFILE_BIT--contextProfile :: GettableStateVar [ContextProfile']-contextProfile = makeGettableStateVar (getEnum1 i2cps GetContextProfileMask)--i2cps :: GLenum -> [ContextProfile']-i2cps bitfield =- [ c | c <- [ CoreProfile', CompatibilityProfile' ]- , (bitfield .&. marshalContextProfile' c) /= 0 ]------------------------------------------------------------------------------------getString :: GLenum -> IO String-getString n = glGetString n >>= maybeNullPtr (return "") (peekCString . castPtr)-------------------------------------------------------------------------------------- | A utility function to be used with e.g. 'glVersion' or--- 'shadingLanguageVersion', transforming a variable containing a string of the--- form /major.minor[optional rest]/ into a variable containing a numeric--- major\/minor version. If the string is malformed, which should never happen--- with a sane OpenGL implementation, it is transformed to @(-1,-1)@.--majorMinor :: GettableStateVar String -> GettableStateVar (Int, Int)-majorMinor = makeGettableStateVar . fmap parse . get- where defaultVersion = (-1, -1)- parse str =- case span isDigit str of- (major@(_:_), '.':rest) ->- case span isDigit rest of- (minor@(_:_), _) -> (read major, read minor)- _ -> defaultVersion- _ -> defaultVersion
− Graphics/Rendering/OpenGL/GL/Texturing.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.8 (Texturing) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing (- module Graphics.Rendering.OpenGL.GL.Texturing.Specification,- module Graphics.Rendering.OpenGL.GL.Texturing.Parameters,- module Graphics.Rendering.OpenGL.GL.Texturing.Objects,- module Graphics.Rendering.OpenGL.GL.Texturing.Environments,- module Graphics.Rendering.OpenGL.GL.Texturing.Application,- module Graphics.Rendering.OpenGL.GL.Texturing.Queries-) where--import Graphics.Rendering.OpenGL.GL.Texturing.Specification-import Graphics.Rendering.OpenGL.GL.Texturing.Parameters-import Graphics.Rendering.OpenGL.GL.Texturing.Objects-import Graphics.Rendering.OpenGL.GL.Texturing.Environments-import Graphics.Rendering.OpenGL.GL.Texturing.Application-import Graphics.Rendering.OpenGL.GL.Texturing.Queries
− Graphics/Rendering/OpenGL/GL/Texturing/Application.hs
@@ -1,36 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.Application--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.8.15 (Texture Application) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.Application (- texture-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.Texturing.Specification-------------------------------------------------------------------------------------- ToDo: cube maps-texture :: TextureTarget -> StateVar Capability-texture = makeCapability . textureTargetToEnableCap--textureTargetToEnableCap :: TextureTarget -> EnableCap-textureTargetToEnableCap x = case x of- Texture1D -> CapTexture1D- Texture2D -> CapTexture2D- Texture3D -> CapTexture3D- TextureCubeMap -> CapTextureCubeMap- TextureRectangle -> CapTextureRectangle
− Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs
@@ -1,366 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.Environments--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.8.13 (Texture Environments and Texture--- Functions) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.Environments (- TextureFunction(..), textureFunction,- TextureCombineFunction(..), combineRGB, combineAlpha,- ArgNum(..), Arg(..), Src(..), argRGB, argAlpha,- rgbScale, alphaScale,- constantColor, textureUnitLODBias-) where--import Control.Monad-import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.BlendingFactor-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.Texturing.Parameters-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glGetTexEnvfv, glGetTexEnviv, glTexEnvf, glTexEnvfv, glTexEnvi, gl_ADD,- gl_ADD_SIGNED, gl_ALPHA_SCALE, gl_COMBINE, gl_COMBINE_ALPHA, gl_COMBINE_RGB,- gl_CONSTANT, gl_DECAL, gl_DOT3_RGB, gl_DOT3_RGBA, gl_INTERPOLATE,- gl_MODULATE, gl_OPERAND0_ALPHA, gl_OPERAND0_RGB, gl_OPERAND1_ALPHA,- gl_OPERAND1_RGB, gl_OPERAND2_ALPHA, gl_OPERAND2_RGB, gl_POINT_SPRITE,- gl_PREVIOUS, gl_PRIMARY_COLOR, gl_RGB_SCALE, gl_SRC0_ALPHA, gl_SRC0_RGB,- gl_SRC1_ALPHA, gl_SRC1_RGB, gl_SRC2_ALPHA, gl_SRC2_RGB, gl_SUBTRACT,- gl_TEXTURE_ENV, gl_TEXTURE_ENV_COLOR, gl_TEXTURE_ENV_MODE,- gl_TEXTURE_FILTER_CONTROL )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 (- gl_COMBINE4, gl_OPERAND3_ALPHA, gl_OPERAND3_RGB, gl_SOURCE3_ALPHA,- gl_SOURCE3_RGB )------------------------------------------------------------------------------------data TextureEnvTarget =- TextureEnv- | TextureFilterControl -- GL_TEXTURE_LOD_BIAS_EXT- | PointSprite -- GL_COORD_REPLACE_NV--marshalTextureEnvTarget :: TextureEnvTarget -> GLenum-marshalTextureEnvTarget x = case x of- TextureEnv -> gl_TEXTURE_ENV- TextureFilterControl -> gl_TEXTURE_FILTER_CONTROL- PointSprite -> gl_POINT_SPRITE------------------------------------------------------------------------------------data TextureEnvParameter =- TexEnvParamTextureEnvMode- | TexEnvParamTextureEnvColor- | TexEnvParamCombineRGB- | TexEnvParamCombineAlpha- | TexEnvParamSrc0RGB- | TexEnvParamSrc1RGB- | TexEnvParamSrc2RGB- | TexEnvParamSrc3RGB- | TexEnvParamSrc0Alpha- | TexEnvParamSrc1Alpha- | TexEnvParamSrc2Alpha- | TexEnvParamSrc3Alpha- | TexEnvParamOperand0RGB- | TexEnvParamOperand1RGB- | TexEnvParamOperand2RGB- | TexEnvParamOperand3RGB- | TexEnvParamOperand0Alpha- | TexEnvParamOperand1Alpha- | TexEnvParamOperand2Alpha- | TexEnvParamOperand3Alpha- | TexEnvParamRGBScale- | TexEnvParamAlphaScale- | TexEnvParamLODBias--marshalTextureEnvParameter :: TextureEnvParameter -> GLenum-marshalTextureEnvParameter x = case x of- TexEnvParamTextureEnvMode -> gl_TEXTURE_ENV_MODE- TexEnvParamTextureEnvColor -> gl_TEXTURE_ENV_COLOR- TexEnvParamCombineRGB -> gl_COMBINE_RGB- TexEnvParamCombineAlpha -> gl_COMBINE_ALPHA- TexEnvParamSrc0RGB -> gl_SRC0_RGB- TexEnvParamSrc1RGB -> gl_SRC1_RGB- TexEnvParamSrc2RGB -> gl_SRC2_RGB- TexEnvParamSrc3RGB -> gl_SOURCE3_RGB- TexEnvParamSrc0Alpha -> gl_SRC0_ALPHA- TexEnvParamSrc1Alpha -> gl_SRC1_ALPHA- TexEnvParamSrc2Alpha -> gl_SRC2_ALPHA- TexEnvParamSrc3Alpha -> gl_SOURCE3_ALPHA- TexEnvParamOperand0RGB -> gl_OPERAND0_RGB- TexEnvParamOperand1RGB -> gl_OPERAND1_RGB- TexEnvParamOperand2RGB -> gl_OPERAND2_RGB- TexEnvParamOperand3RGB -> gl_OPERAND3_RGB- TexEnvParamOperand0Alpha -> gl_OPERAND0_ALPHA- TexEnvParamOperand1Alpha -> gl_OPERAND1_ALPHA- TexEnvParamOperand2Alpha -> gl_OPERAND2_ALPHA- TexEnvParamOperand3Alpha -> gl_OPERAND3_ALPHA- TexEnvParamRGBScale -> gl_RGB_SCALE- TexEnvParamAlphaScale -> gl_ALPHA_SCALE- TexEnvParamLODBias -> gl_TEXTURE_LOD_BIAS------------------------------------------------------------------------------------texEnv :: (GLenum -> GLenum -> b -> IO ())- -> (a -> (b -> IO ()) -> IO ())- -> TextureEnvTarget -> TextureEnvParameter -> a -> IO ()-texEnv glTexEnv marshalAct t p x =- marshalAct x $- glTexEnv (marshalTextureEnvTarget t) (marshalTextureEnvParameter p)--glTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glTexEnvC4f t p ptr = glTexEnvfv t p (castPtr ptr)-------------------------------------------------------------------------------------getTexEnv :: Storable b- => (GLenum -> GLenum -> Ptr b -> IO ())- -> (b -> a)- -> TextureEnvTarget -> TextureEnvParameter -> IO a-getTexEnv glGetTexEnv unmarshal t p =- alloca $ \buf -> do- glGetTexEnv (marshalTextureEnvTarget t) (marshalTextureEnvParameter p) buf- peek1 unmarshal buf--glGetTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glGetTexEnvC4f t p ptr = glGetTexEnvfv t p (castPtr ptr)------------------------------------------------------------------------------------m2a :: (a -> b) -> a -> (b -> IO ()) -> IO ()-m2a marshal x act = act (marshal x)--texEnvi ::- (GLint -> a) -> (a -> GLint) -> TextureEnvTarget -> TextureEnvParameter -> StateVar a-texEnvi unmarshal marshal t p =- makeStateVar- (getTexEnv glGetTexEnviv unmarshal t p)- (texEnv glTexEnvi (m2a marshal) t p)--texEnvf ::- (GLfloat -> a) -> (a -> GLfloat) -> TextureEnvTarget -> TextureEnvParameter -> StateVar a-texEnvf unmarshal marshal t p =- makeStateVar- (getTexEnv glGetTexEnvfv unmarshal t p)- (texEnv glTexEnvf (m2a marshal) t p)--texEnvC4f :: TextureEnvTarget -> TextureEnvParameter -> StateVar (Color4 GLfloat)-texEnvC4f t p =- makeStateVar- (getTexEnv glGetTexEnvC4f id t p)- (texEnv glTexEnvC4f with t p)------------------------------------------------------------------------------------data TextureFunction =- Modulate- | Decal- | Blend- | Replace- | AddUnsigned- | Combine- | Combine4- deriving ( Eq, Ord, Show )--marshalTextureFunction :: TextureFunction -> GLint-marshalTextureFunction x = fromIntegral $ case x of- Modulate -> gl_MODULATE- Decal -> gl_DECAL- Blend -> gl_BLEND- Replace -> gl_REPLACE- AddUnsigned -> gl_ADD- Combine -> gl_COMBINE- Combine4 -> gl_COMBINE4--unmarshalTextureFunction :: GLint -> TextureFunction-unmarshalTextureFunction x- | y == gl_MODULATE = Modulate- | y == gl_DECAL = Decal- | y == gl_BLEND = Blend- | y == gl_REPLACE = Replace- | y == gl_ADD = AddUnsigned- | y == gl_COMBINE = Combine- | y == gl_COMBINE4 = Combine4- | otherwise = error ("unmarshalTextureFunction: illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------textureFunction :: StateVar TextureFunction-textureFunction =- texEnvi unmarshalTextureFunction marshalTextureFunction TextureEnv TexEnvParamTextureEnvMode------------------------------------------------------------------------------------data TextureCombineFunction =- Replace'- | Modulate'- | AddUnsigned'- | AddSigned- | Interpolate- | Subtract- | Dot3RGB- | Dot3RGBA- deriving ( Eq, Ord, Show )--marshalTextureCombineFunction :: TextureCombineFunction -> GLint-marshalTextureCombineFunction x = fromIntegral $ case x of- Replace' -> gl_REPLACE- Modulate' -> gl_MODULATE- AddUnsigned' -> gl_ADD- AddSigned -> gl_ADD_SIGNED- Interpolate -> gl_INTERPOLATE- Subtract -> gl_SUBTRACT- Dot3RGB -> gl_DOT3_RGB- Dot3RGBA -> gl_DOT3_RGBA--unmarshalTextureCombineFunction :: GLint -> TextureCombineFunction-unmarshalTextureCombineFunction x- | y == gl_REPLACE = Replace'- | y == gl_MODULATE = Modulate'- | y == gl_ADD = AddUnsigned'- | y == gl_ADD_SIGNED = AddSigned- | y == gl_INTERPOLATE = Interpolate- | y == gl_SUBTRACT = Subtract- | y == gl_DOT3_RGB = Dot3RGB- | y == gl_DOT3_RGBA = Dot3RGBA- | otherwise = error ("unmarshalTextureCombineFunction: illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------combineRGB :: StateVar TextureCombineFunction-combineRGB = combine TexEnvParamCombineRGB--combineAlpha :: StateVar TextureCombineFunction-combineAlpha = combine TexEnvParamCombineAlpha--combine :: TextureEnvParameter -> StateVar TextureCombineFunction-combine =- texEnvi unmarshalTextureCombineFunction marshalTextureCombineFunction TextureEnv------------------------------------------------------------------------------------data ArgNum =- Arg0- | Arg1- | Arg2- | Arg3- deriving ( Eq, Ord, Show )--argNumToOperandRGB :: ArgNum -> TextureEnvParameter-argNumToOperandRGB x = case x of- Arg0 -> TexEnvParamOperand0RGB- Arg1 -> TexEnvParamOperand1RGB- Arg2 -> TexEnvParamOperand2RGB- Arg3 -> TexEnvParamOperand3RGB--argNumToOperandAlpha :: ArgNum -> TextureEnvParameter-argNumToOperandAlpha x = case x of- Arg0 -> TexEnvParamOperand0Alpha- Arg1 -> TexEnvParamOperand1Alpha- Arg2 -> TexEnvParamOperand2Alpha- Arg3 -> TexEnvParamOperand3Alpha--argNumToSrcRGB :: ArgNum -> TextureEnvParameter-argNumToSrcRGB x = case x of- Arg0 -> TexEnvParamSrc0RGB- Arg1 -> TexEnvParamSrc1RGB- Arg2 -> TexEnvParamSrc2RGB- Arg3 -> TexEnvParamSrc3RGB--argNumToSrcAlpha :: ArgNum -> TextureEnvParameter-argNumToSrcAlpha x = case x of- Arg0 -> TexEnvParamSrc0Alpha- Arg1 -> TexEnvParamSrc1Alpha- Arg2 -> TexEnvParamSrc2Alpha- Arg3 -> TexEnvParamSrc3Alpha------------------------------------------------------------------------------------data Arg = Arg BlendingFactor Src- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------data Src =- CurrentUnit- | Previous- | Crossbar TextureUnit- | Constant- | PrimaryColor- deriving ( Eq, Ord, Show )--marshalSrc :: Src -> GLint-marshalSrc x = fromIntegral $ case x of- CurrentUnit -> gl_TEXTURE- Previous -> gl_PREVIOUS- Crossbar u -> fromIntegral (marshalTextureUnit u)- Constant -> gl_CONSTANT- PrimaryColor -> gl_PRIMARY_COLOR--unmarshalSrc :: GLint -> Src-unmarshalSrc x- | y == gl_TEXTURE = CurrentUnit- | y == gl_PREVIOUS = Previous- | y == gl_CONSTANT = Constant- | y == gl_PRIMARY_COLOR = PrimaryColor- | otherwise = Crossbar (unmarshalTextureUnit (fromIntegral x))- where y = fromIntegral x------------------------------------------------------------------------------------argRGB :: ArgNum -> StateVar Arg-argRGB n = arg (argNumToOperandRGB n) (argNumToSrcRGB n)--argAlpha :: ArgNum -> StateVar Arg-argAlpha n = arg (argNumToOperandAlpha n) (argNumToSrcAlpha n)--arg :: TextureEnvParameter -> TextureEnvParameter -> StateVar Arg-arg op src = combineArg (textureEnvOperand op) (textureEnvSrc src)- where combineArg v w = makeStateVar- (liftM2 Arg (get v) (get w))- (\(Arg x y) -> do v $= x; w $= y)--textureEnvOperand :: TextureEnvParameter -> StateVar BlendingFactor-textureEnvOperand =- texEnvi (unmarshalBlendingFactor . fromIntegral) (fromIntegral . marshalBlendingFactor) TextureEnv--textureEnvSrc :: TextureEnvParameter -> StateVar Src-textureEnvSrc = texEnvi unmarshalSrc marshalSrc TextureEnv------------------------------------------------------------------------------------rgbScale :: StateVar GLfloat-rgbScale = scale TexEnvParamRGBScale--alphaScale :: StateVar GLfloat-alphaScale = scale TexEnvParamAlphaScale--scale :: TextureEnvParameter -> StateVar GLfloat-scale = texEnvf id id TextureEnv------------------------------------------------------------------------------------constantColor :: StateVar (Color4 GLfloat)-constantColor = texEnvC4f TextureEnv TexEnvParamTextureEnvColor------------------------------------------------------------------------------------textureUnitLODBias :: StateVar LOD-textureUnitLODBias = texEnvf id id TextureFilterControl TexEnvParamLODBias
− Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs
@@ -1,104 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.Objects--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.8.12 (Texture Objects) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.Objects (- TextureObject(TextureObject), textureBinding,- textureResident, areTexturesResident,- TexturePriority, texturePriority, prioritizeTextures-) where--import Data.List-import Data.ObjectName-import Data.StateVar-import Foreign.Marshal.Array-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glAreTexturesResident, glPrioritizeTextures )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------newtype TextureObject = TextureObject { textureID :: GLuint }- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------instance ObjectName TextureObject where- genObjectNames n =- allocaArray n $ \buf -> do- glGenTextures (fromIntegral n) buf- fmap (map TextureObject) $ peekArray n buf-- deleteObjectNames textureObjects =- withArrayLen (map textureID textureObjects) $- glDeleteTextures . fromIntegral-- isObjectName = fmap unmarshalGLboolean . glIsTexture . textureID------------------------------------------------------------------------------------textureBinding :: TextureTarget -> StateVar (Maybe TextureObject)-textureBinding t =- makeStateVar- (do o <- getEnum1 (TextureObject . fromIntegral) (textureTargetToGetPName t)- return $ if o == defaultTextureObject then Nothing else Just o)- (glBindTexture (marshalTextureTarget t) . textureID . (maybe defaultTextureObject id))--defaultTextureObject :: TextureObject-defaultTextureObject = TextureObject 0--textureTargetToGetPName :: TextureTarget -> GetPName-textureTargetToGetPName x = case x of- Texture1D -> GetTextureBinding1D- Texture2D -> GetTextureBinding2D- Texture3D -> GetTextureBinding3D- TextureCubeMap -> GetTextureBindingCubeMap- TextureRectangle -> GetTextureBindingRectangle------------------------------------------------------------------------------------textureResident :: TextureTarget -> GettableStateVar Bool-textureResident t =- makeGettableStateVar $- getTexParameteri unmarshalGLboolean t TextureResident--areTexturesResident :: [TextureObject] -> IO ([TextureObject],[TextureObject])-areTexturesResident texObjs = do- withArrayLen (map textureID texObjs) $ \len texObjsBuf ->- allocaArray len $ \residentBuf -> do- allResident <-- glAreTexturesResident (fromIntegral len) texObjsBuf residentBuf- if unmarshalGLboolean allResident- then return (texObjs, [])- else do- tr <- fmap (zip texObjs) $ peekArray len residentBuf- let (resident, nonResident) = partition (unmarshalGLboolean . snd) tr- return (map fst resident, map fst nonResident)------------------------------------------------------------------------------------type TexturePriority = GLclampf--texturePriority :: TextureTarget -> StateVar TexturePriority-texturePriority = texParamf realToFrac realToFrac TexturePriority--prioritizeTextures :: [(TextureObject,TexturePriority)] -> IO ()-prioritizeTextures tps =- withArrayLen (map (textureID . fst) tps) $ \len texObjsBuf ->- withArray (map snd tps) $- glPrioritizeTextures (fromIntegral len) texObjsBuf
− Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs
@@ -1,254 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.Parameters--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.8.4 (Texture Parameters), section 3.8.7--- (Texture Wrap Mode), section 3.8.8 (Texture Minification), and section 3.8.9--- (Texture Magnification) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.Parameters (- TextureFilter(..), MinificationFilter, MagnificationFilter, textureFilter,- Repetition(..), Clamping(..), textureWrapMode,- textureBorderColor, LOD, textureObjectLODBias, maxTextureLODBias,- textureLODRange, textureMaxAnisotropy, maxTextureMaxAnisotropy,- textureLevelRange, generateMipmap, depthTextureMode, textureCompareMode,- textureCompareFailValue, TextureCompareOperator(..), textureCompareOperator-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.ComparisonFunction-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.GL.Texturing.Specification-import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( gl_CLAMP )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp (- gl_MIRROR_CLAMP, gl_MIRROR_CLAMP_TO_BORDER, gl_MIRROR_CLAMP_TO_EDGE )------------------------------------------------------------------------------------data TextureFilter =- Nearest- | Linear'- deriving ( Eq, Ord, Show )--type MinificationFilter = (TextureFilter, Maybe TextureFilter)--type MagnificationFilter = TextureFilter---- We treat MagnificationFilter as a degenerated case of MinificationFilter-magToMin :: MagnificationFilter -> MinificationFilter-magToMin magFilter = (magFilter, Nothing)--minToMag :: MinificationFilter -> MagnificationFilter-minToMag (magFilter, Nothing) = magFilter-minToMag minFilter = error ("minToMag: illegal value " ++ show minFilter)--marshalMinificationFilter :: MinificationFilter -> GLint-marshalMinificationFilter x = fromIntegral $ case x of- (Nearest, Nothing ) -> gl_NEAREST- (Linear', Nothing ) -> gl_LINEAR- (Nearest, Just Nearest) -> gl_NEAREST_MIPMAP_NEAREST- (Linear', Just Nearest) -> gl_LINEAR_MIPMAP_NEAREST- (Nearest, Just Linear') -> gl_NEAREST_MIPMAP_LINEAR- (Linear', Just Linear') -> gl_LINEAR_MIPMAP_LINEAR--marshalMagnificationFilter :: MagnificationFilter -> GLint-marshalMagnificationFilter = marshalMinificationFilter . magToMin--unmarshalMinificationFilter :: GLint -> MinificationFilter-unmarshalMinificationFilter x- | y == gl_NEAREST = (Nearest, Nothing)- | y == gl_LINEAR = (Linear', Nothing)- | y == gl_NEAREST_MIPMAP_NEAREST = (Nearest, Just Nearest)- | y == gl_LINEAR_MIPMAP_NEAREST = (Linear', Just Nearest)- | y == gl_NEAREST_MIPMAP_LINEAR = (Nearest, Just Linear')- | y == gl_LINEAR_MIPMAP_LINEAR = (Linear', Just Linear')- | otherwise = error ("unmarshalMinificationFilter: illegal value " ++ show x)- where y = fromIntegral x--unmarshalMagnificationFilter :: GLint -> MagnificationFilter-unmarshalMagnificationFilter = minToMag . unmarshalMinificationFilter------------------------------------------------------------------------------------textureFilter :: TextureTarget -> StateVar (MinificationFilter, MagnificationFilter)-textureFilter =- combineTexParams- (texParami unmarshalMinificationFilter marshalMinificationFilter TextureMinFilter)- (texParami unmarshalMagnificationFilter marshalMagnificationFilter TextureMagFilter)------------------------------------------------------------------------------------data Repetition =- Repeated- | Mirrored- deriving ( Eq, Ord, Show )--data Clamping =- Clamp- | Repeat- | ClampToEdge- | ClampToBorder- deriving ( Eq, Ord, Show )--marshalTextureWrapMode :: (Repetition, Clamping) -> GLint-marshalTextureWrapMode x = fromIntegral $ case x of- (Repeated, Clamp) -> gl_CLAMP- (Repeated, Repeat) -> gl_REPEAT- (Repeated, ClampToEdge) -> gl_CLAMP_TO_EDGE- (Repeated, ClampToBorder) -> gl_CLAMP_TO_BORDER- (Mirrored, Clamp) -> gl_MIRROR_CLAMP- (Mirrored, Repeat) -> gl_MIRRORED_REPEAT- (Mirrored, ClampToEdge) -> gl_MIRROR_CLAMP_TO_EDGE- (Mirrored, ClampToBorder) -> gl_MIRROR_CLAMP_TO_BORDER--unmarshalTextureWrapMode :: GLint -> (Repetition, Clamping)-unmarshalTextureWrapMode x- | y == gl_CLAMP = (Repeated, Clamp)- | y == gl_REPEAT = (Repeated, Repeat)- | y == gl_CLAMP_TO_EDGE = (Repeated, ClampToEdge)- | y == gl_CLAMP_TO_BORDER = (Repeated, ClampToBorder)- | y == gl_MIRROR_CLAMP = (Mirrored, Clamp)- | y == gl_MIRRORED_REPEAT = (Mirrored, Repeat)- | y == gl_MIRROR_CLAMP_TO_EDGE = (Mirrored, ClampToEdge)- | y == gl_MIRROR_CLAMP_TO_BORDER = (Mirrored, ClampToBorder)- | otherwise = error ("unmarshalTextureWrapMode: illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------textureWrapMode :: TextureTarget -> TextureCoordName -> StateVar (Repetition,Clamping)-textureWrapMode t coord = case coord of- S -> wrap TextureWrapS- T -> wrap TextureWrapT- R -> wrap TextureWrapR- Q -> invalidTextureCoord- where wrap c = texParami unmarshalTextureWrapMode marshalTextureWrapMode c t--invalidTextureCoord :: StateVar (Repetition,Clamping)-invalidTextureCoord =- makeStateVar- (do recordInvalidEnum; return (Repeated, Repeat))- (const recordInvalidEnum)------------------------------------------------------------------------------------textureBorderColor :: TextureTarget -> StateVar (Color4 GLfloat)-textureBorderColor = texParamC4f TextureBorderColor------------------------------------------------------------------------------------type LOD = GLfloat--textureObjectLODBias :: TextureTarget -> StateVar LOD-textureObjectLODBias = texParamf id id TextureLODBias--maxTextureLODBias :: GettableStateVar LOD-maxTextureLODBias =- makeGettableStateVar (getFloat1 id GetMaxTextureLODBias)--textureLODRange :: TextureTarget -> StateVar (LOD,LOD)-textureLODRange =- combineTexParams- (texParamf id id TextureMinLOD)- (texParamf id id TextureMaxLOD)------------------------------------------------------------------------------------textureMaxAnisotropy :: TextureTarget -> StateVar GLfloat-textureMaxAnisotropy = texParamf id id TextureMaxAnisotropy--maxTextureMaxAnisotropy :: GettableStateVar GLfloat-maxTextureMaxAnisotropy =- makeGettableStateVar (getFloat1 id GetMaxTextureMaxAnisotropy)------------------------------------------------------------------------------------textureLevelRange :: TextureTarget -> StateVar (Level,Level)-textureLevelRange =- combineTexParams- (texParami id id TextureBaseLevel)- (texParami id id TextureMaxLevel)------------------------------------------------------------------------------------generateMipmap :: TextureTarget -> StateVar Capability-generateMipmap = texParami unmarshal marshal GenerateMipmap- where unmarshal = unmarshalCapability . fromIntegral- marshal = fromIntegral . marshalCapability-------------------------------------------------------------------------------------- Only Luminance', Intensity, and Alpha' allowed-depthTextureMode :: TextureTarget -> StateVar PixelInternalFormat-depthTextureMode =- texParami unmarshalPixelInternalFormat marshalPixelInternalFormat DepthTextureMode------------------------------------------------------------------------------------marshalTextureCompareMode :: Capability -> GLint-marshalTextureCompareMode x = fromIntegral $ case x of- Disabled -> gl_NONE- Enabled -> gl_COMPARE_REF_TO_TEXTURE--unmarshalTextureCompareMode :: GLint -> Capability-unmarshalTextureCompareMode x- | y == gl_NONE = Disabled- | y == gl_COMPARE_REF_TO_TEXTURE = Enabled- | otherwise = error ("unmarshalTextureCompareMode: illegal value " ++ show x)- where y = fromIntegral x------------------------------------------------------------------------------------textureCompareMode :: TextureTarget -> StateVar (Maybe ComparisonFunction)-textureCompareMode =- combineTexParamsMaybe- (texParami unmarshalTextureCompareMode marshalTextureCompareMode TextureCompareMode)- (texParami unmarshal marshal TextureCompareFunc)- where unmarshal = unmarshalComparisonFunction . fromIntegral- marshal = fromIntegral . marshalComparisonFunction------------------------------------------------------------------------------------textureCompareFailValue :: TextureTarget -> StateVar GLclampf-textureCompareFailValue = texParamf realToFrac realToFrac TextureCompareFailValue------------------------------------------------------------------------------------data TextureCompareOperator =- LequalR- | GequalR- deriving ( Eq, Ord, Show )--marshalTextureCompareOperator :: TextureCompareOperator -> GLint-marshalTextureCompareOperator x = case x of- LequalR -> 0x819c- GequalR -> 0x819d--unmarshalTextureCompareOperator :: GLint -> TextureCompareOperator-unmarshalTextureCompareOperator x- | x == 0x819c = LequalR- | x == 0x819d = GequalR- | otherwise = error ("unmarshalTextureCompareOperator: illegal value " ++ show x)------------------------------------------------------------------------------------textureCompareOperator :: TextureTarget -> StateVar (Maybe TextureCompareOperator)-textureCompareOperator =- combineTexParamsMaybe- (texParami (unmarshalCapability . fromIntegral) (fromIntegral. marshalCapability) TextureCompare)- (texParami unmarshalTextureCompareOperator marshalTextureCompareOperator TextureCompareOperator)
− Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs
@@ -1,257 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling PixelInternalFormat.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (- PixelInternalFormat(..), marshalPixelInternalFormat,- marshalPixelInternalFormat', unmarshalPixelInternalFormat,-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_ALPHA12, gl_ALPHA16, gl_ALPHA4, gl_ALPHA8, gl_COMPRESSED_ALPHA,- gl_COMPRESSED_INTENSITY, gl_COMPRESSED_LUMINANCE,- gl_COMPRESSED_LUMINANCE_ALPHA, gl_COMPRESSED_SLUMINANCE,- gl_COMPRESSED_SLUMINANCE_ALPHA, gl_INTENSITY, gl_INTENSITY12, gl_INTENSITY16,- gl_INTENSITY4, gl_INTENSITY8, gl_LUMINANCE, gl_LUMINANCE12,- gl_LUMINANCE12_ALPHA12, gl_LUMINANCE12_ALPHA4, gl_LUMINANCE16,- gl_LUMINANCE16_ALPHA16, gl_LUMINANCE4, gl_LUMINANCE4_ALPHA4,- gl_LUMINANCE6_ALPHA2, gl_LUMINANCE8, gl_LUMINANCE8_ALPHA8,- gl_LUMINANCE_ALPHA, gl_SLUMINANCE, gl_SLUMINANCE8, gl_SLUMINANCE8_ALPHA8,- gl_SLUMINANCE_ALPHA )-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data PixelInternalFormat =- Alpha'- | DepthComponent'- | Luminance'- | LuminanceAlpha'- | Intensity- | RGB'- | RGBA'- | SRGB- | SRGBAlpha- | SLuminance- | SLuminanceAlpha- | Alpha4- | Alpha8- | Alpha12- | Alpha16- | DepthComponent16- | DepthComponent24- | DepthComponent32- | Luminance4- | Luminance8- | Luminance12- | Luminance16- | Luminance4Alpha4- | Luminance6Alpha2- | Luminance8Alpha8- | Luminance12Alpha4- | Luminance12Alpha12- | Luminance16Alpha16- | Intensity4- | Intensity8- | Intensity12- | Intensity16- | R3G3B2- | RGB4- | RGB5- | RGB8- | RGB10- | RGB12- | RGB16- | RGBA2- | RGBA4- | RGB5A1- | RGBA8- | RGB10A2- | RGBA12- | RGBA16- | SRGB8- | SRGB8Alpha8- | SLuminance8- | SLuminance8Alpha8- | CompressedAlpha- | CompressedLuminance- | CompressedLuminanceAlpha- | CompressedIntensity- | CompressedRGB- | CompressedRGBA- | CompressedSRGB- | CompressedSRGBAlpha- | CompressedSLuminance- | CompressedSLuminanceAlpha- | DepthComponent32f- | Depth32fStencil8- | RGB9E5- | R11fG11fB10f- deriving ( Eq, Ord, Show )--marshalPixelInternalFormat :: PixelInternalFormat -> GLint-marshalPixelInternalFormat x = fromIntegral $ case x of- Alpha' -> gl_ALPHA- DepthComponent' -> gl_DEPTH_COMPONENT- Luminance' -> gl_LUMINANCE- LuminanceAlpha' -> gl_LUMINANCE_ALPHA- RGB' -> gl_RGB- RGBA' -> gl_RGBA- SRGB -> gl_SRGB- SRGBAlpha -> gl_SRGB_ALPHA- SLuminance -> gl_SLUMINANCE- SLuminanceAlpha -> gl_SLUMINANCE_ALPHA- Alpha4 -> gl_ALPHA4- Alpha8 -> gl_ALPHA8- Alpha12 -> gl_ALPHA12- Alpha16 -> gl_ALPHA16- DepthComponent16 -> gl_DEPTH_COMPONENT16- DepthComponent24 -> gl_DEPTH_COMPONENT24- DepthComponent32 -> gl_DEPTH_COMPONENT32- Luminance4 -> gl_LUMINANCE4- Luminance8 -> gl_LUMINANCE8- Luminance12 -> gl_LUMINANCE12- Luminance16 -> gl_LUMINANCE16- Luminance4Alpha4 -> gl_LUMINANCE4_ALPHA4- Luminance6Alpha2 -> gl_LUMINANCE6_ALPHA2- Luminance8Alpha8 -> gl_LUMINANCE8_ALPHA8- Luminance12Alpha4 -> gl_LUMINANCE12_ALPHA4- Luminance12Alpha12 -> gl_LUMINANCE12_ALPHA12- Luminance16Alpha16 -> gl_LUMINANCE16_ALPHA16- Intensity -> gl_INTENSITY- Intensity4 -> gl_INTENSITY4- Intensity8 -> gl_INTENSITY8- Intensity12 -> gl_INTENSITY12- Intensity16 -> gl_INTENSITY16- R3G3B2 -> gl_R3_G3_B2- RGB4 -> gl_RGB4- RGB5 -> gl_RGB5- RGB8 -> gl_RGB8- RGB10 -> gl_RGB10- RGB12 -> gl_RGB12- RGB16 -> gl_RGB16- RGBA2 -> gl_RGBA2- RGBA4 -> gl_RGBA4- RGB5A1 -> gl_RGB5_A1- RGBA8 -> gl_RGBA8- RGB10A2 -> gl_RGB10_A2- RGBA12 -> gl_RGBA12- RGBA16 -> gl_RGBA16- SRGB8 -> gl_SRGB8- SRGB8Alpha8 -> gl_SRGB8_ALPHA8- SLuminance8 -> gl_SLUMINANCE8- SLuminance8Alpha8 -> gl_SLUMINANCE8_ALPHA8- CompressedAlpha -> gl_COMPRESSED_ALPHA- CompressedLuminance -> gl_COMPRESSED_LUMINANCE- CompressedLuminanceAlpha -> gl_COMPRESSED_LUMINANCE_ALPHA- CompressedIntensity -> gl_COMPRESSED_INTENSITY- CompressedRGB -> gl_COMPRESSED_RGB- CompressedRGBA -> gl_COMPRESSED_RGBA- CompressedSRGB -> gl_COMPRESSED_SRGB- CompressedSRGBAlpha -> gl_COMPRESSED_SRGB_ALPHA- CompressedSLuminance -> gl_COMPRESSED_SLUMINANCE- CompressedSLuminanceAlpha -> gl_COMPRESSED_SLUMINANCE_ALPHA- DepthComponent32f -> gl_DEPTH_COMPONENT32F- Depth32fStencil8 -> gl_DEPTH32F_STENCIL8- RGB9E5 -> gl_RGB9_E5- R11fG11fB10f -> gl_R11F_G11F_B10F---- *sigh* The OpenGL API is sometimes a bit creative in its usage of types...-marshalPixelInternalFormat' :: PixelInternalFormat -> GLenum-marshalPixelInternalFormat' = fromIntegral . marshalPixelInternalFormat--unmarshalPixelInternalFormat :: GLint -> PixelInternalFormat-unmarshalPixelInternalFormat x- | y == gl_ALPHA = Alpha'- | y == gl_DEPTH_COMPONENT = DepthComponent'- | y == gl_LUMINANCE = Luminance'- | y == gl_LUMINANCE_ALPHA = LuminanceAlpha'- | y == gl_RGB = RGB'- | y == gl_RGBA = RGBA'- | y == gl_SRGB = SRGB- | y == gl_SRGB_ALPHA = SRGBAlpha- | y == gl_SLUMINANCE = SLuminance- | y == gl_SLUMINANCE_ALPHA = SLuminanceAlpha- | y == gl_ALPHA4 = Alpha4- | y == gl_ALPHA8 = Alpha8- | y == gl_ALPHA12 = Alpha12- | y == gl_ALPHA16 = Alpha16- | y == gl_DEPTH_COMPONENT16 = DepthComponent16- | y == gl_DEPTH_COMPONENT24 = DepthComponent24- | y == gl_DEPTH_COMPONENT32 = DepthComponent32- | y == gl_LUMINANCE4 = Luminance4- | y == gl_LUMINANCE8 = Luminance8- | y == gl_LUMINANCE12 = Luminance12- | y == gl_LUMINANCE16 = Luminance16- | y == gl_LUMINANCE4_ALPHA4 = Luminance4Alpha4- | y == gl_LUMINANCE6_ALPHA2 = Luminance6Alpha2- | y == gl_LUMINANCE8_ALPHA8 = Luminance8Alpha8- | y == gl_LUMINANCE12_ALPHA4 = Luminance12Alpha4- | y == gl_LUMINANCE12_ALPHA12 = Luminance12Alpha12- | y == gl_LUMINANCE16_ALPHA16 = Luminance16Alpha16- | y == gl_INTENSITY = Intensity- | y == gl_INTENSITY4 = Intensity4- | y == gl_INTENSITY8 = Intensity8- | y == gl_INTENSITY12 = Intensity12- | y == gl_INTENSITY16 = Intensity16- | y == gl_R3_G3_B2 = R3G3B2- | y == gl_RGB4 = RGB4- | y == gl_RGB5 = RGB5- | y == gl_RGB8 = RGB8- | y == gl_RGB10 = RGB10- | y == gl_RGB12 = RGB12- | y == gl_RGB16 = RGB16- | y == gl_RGBA2 = RGBA2- | y == gl_RGBA4 = RGBA4- | y == gl_RGB5_A1 = RGB5A1- | y == gl_RGBA8 = RGBA8- | y == gl_RGB10_A2 = RGB10A2- | y == gl_RGBA12 = RGBA12- | y == gl_RGBA16 = RGBA16- | y == gl_SRGB8 = SRGB8- | y == gl_SRGB8_ALPHA8 = SRGB8Alpha8- | y == gl_SLUMINANCE8 = SLuminance8- | y == gl_SLUMINANCE8_ALPHA8 = SLuminance8Alpha8- | y == gl_COMPRESSED_ALPHA = CompressedAlpha- | y == gl_COMPRESSED_LUMINANCE = CompressedLuminance- | y == gl_COMPRESSED_LUMINANCE_ALPHA = CompressedLuminanceAlpha- | y == gl_COMPRESSED_INTENSITY = CompressedIntensity- | y == gl_COMPRESSED_RGB = CompressedRGB- | y == gl_COMPRESSED_RGBA = CompressedRGBA- | y == gl_COMPRESSED_SRGB = CompressedSRGB- | y == gl_COMPRESSED_SRGB_ALPHA = CompressedSRGBAlpha- | y == gl_COMPRESSED_SLUMINANCE = CompressedSLuminance- | y == gl_COMPRESSED_SLUMINANCE_ALPHA = CompressedSLuminanceAlpha- | y == gl_DEPTH_COMPONENT32F = DepthComponent32f- | y == gl_DEPTH32F_STENCIL8 = Depth32fStencil8- | y == gl_RGB9_E5 = RGB9E5- -- legacy values- | y == 1 = Luminance'- | y == 2 = LuminanceAlpha'- | y == 3 = RGB'- | y == 4 = RGBA'- | otherwise = error ("unmarshalPixelInternalFormat: illegal value " ++ show x)- where y = fromIntegral x---- Note: The following formats are still missing, it's a bit unclear how to--- handle these nicely. From the EXT_texture_sRGB spec:------ Accepted by the <internalformat> parameter of TexImage2D, CopyTexImage2D,--- and CompressedTexImage2DARB and the <format> parameter of--- CompressedTexSubImage2DARB:------ COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C--- COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D--- COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E--- COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
− Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs
@@ -1,162 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.Queries--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module offers various texture queries.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.Queries (- TextureQuery, textureInternalFormat, textureSize1D, textureSize2D,- textureSize3D, textureBorder, textureRGBASizes, textureSharedSize,- textureIntensitySize, textureLuminanceSize, textureIndexSize,- textureDepthBits, textureCompressedImageSize, textureProxyOK-) where--import Control.Monad-import Data.StateVar-import Foreign.Marshal.Alloc-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.PixelRectangles-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.GL.Texturing.Specification-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_TEXTURE_INTENSITY_SIZE, gl_TEXTURE_LUMINANCE_SIZE, gl_DEPTH_BITS )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture (- gl_TEXTURE_INDEX_SIZE )------------------------------------------------------------------------------------data TexLevelParameter =- TextureInternalFormat- | TextureWidth- | TextureHeight- | TextureDepth- | TextureBorder- | TextureRedSize- | TextureGreenSize- | TextureBlueSize- | TextureAlphaSize- | TextureIntensitySize- | TextureLuminanceSize- | TextureIndexSize- | DepthBits- | TextureCompressedImageSize- | TextureCompressed- | TextureSharedSize--marshalTexLevelParameter :: TexLevelParameter -> GLenum-marshalTexLevelParameter x = case x of- TextureInternalFormat -> gl_TEXTURE_INTERNAL_FORMAT- TextureWidth -> gl_TEXTURE_WIDTH- TextureHeight -> gl_TEXTURE_HEIGHT- TextureDepth -> gl_TEXTURE_DEPTH- TextureBorder -> gl_TEXTURE_BORDER- TextureRedSize -> gl_TEXTURE_RED_SIZE- TextureGreenSize -> gl_TEXTURE_GREEN_SIZE- TextureBlueSize -> gl_TEXTURE_BLUE_SIZE- TextureAlphaSize -> gl_TEXTURE_ALPHA_SIZE- TextureIntensitySize -> gl_TEXTURE_INTENSITY_SIZE- TextureLuminanceSize -> gl_TEXTURE_LUMINANCE_SIZE- TextureIndexSize -> gl_TEXTURE_INDEX_SIZE- DepthBits -> gl_DEPTH_BITS- TextureCompressedImageSize -> gl_TEXTURE_COMPRESSED_IMAGE_SIZE- TextureCompressed -> gl_TEXTURE_COMPRESSED- TextureSharedSize -> gl_TEXTURE_SHARED_SIZE------------------------------------------------------------------------------------type TextureQuery a = Either TextureTarget CubeMapTarget -> Level -> GettableStateVar a--textureInternalFormat :: TextureQuery PixelInternalFormat-textureInternalFormat t level =- makeGettableStateVar $- getTexLevelParameteri unmarshalPixelInternalFormat NoProxy t level TextureInternalFormat--textureSize1D :: TextureQuery TextureSize1D-textureSize1D t level =- makeGettableStateVar $- getTexLevelParameteri (TextureSize1D . fromIntegral) NoProxy t level TextureWidth--textureSize2D :: TextureQuery TextureSize2D-textureSize2D t level =- makeGettableStateVar $- liftM2 TextureSize2D- (getTexLevelParameteri fromIntegral NoProxy t level TextureWidth )- (getTexLevelParameteri fromIntegral NoProxy t level TextureHeight)--textureSize3D :: TextureQuery TextureSize3D-textureSize3D t level =- makeGettableStateVar $- liftM3 TextureSize3D- (getTexLevelParameteri fromIntegral NoProxy t level TextureWidth )- (getTexLevelParameteri fromIntegral NoProxy t level TextureHeight)- (getTexLevelParameteri fromIntegral NoProxy t level TextureDepth )--textureBorder :: TextureQuery Border-textureBorder t level =- makeGettableStateVar $- getTexLevelParameteri fromIntegral NoProxy t level TextureBorder--textureRGBASizes :: TextureQuery (Color4 GLsizei)-textureRGBASizes t level =- makeGettableStateVar $- liftM4 Color4- (getTexLevelParameteri fromIntegral NoProxy t level TextureRedSize )- (getTexLevelParameteri fromIntegral NoProxy t level TextureGreenSize)- (getTexLevelParameteri fromIntegral NoProxy t level TextureBlueSize )- (getTexLevelParameteri fromIntegral NoProxy t level TextureAlphaSize)--textureSharedSize :: TextureQuery GLsizei-textureSharedSize t level =- makeGettableStateVar $- getTexLevelParameteri fromIntegral NoProxy t level TextureSharedSize--textureIntensitySize :: TextureQuery GLsizei-textureIntensitySize t level =- makeGettableStateVar $- getTexLevelParameteri fromIntegral NoProxy t level TextureIntensitySize--textureLuminanceSize :: TextureQuery GLsizei-textureLuminanceSize t level =- makeGettableStateVar $- getTexLevelParameteri fromIntegral NoProxy t level TextureLuminanceSize--textureIndexSize :: TextureQuery GLsizei-textureIndexSize t level =- makeGettableStateVar $- getTexLevelParameteri fromIntegral NoProxy t level TextureIndexSize--textureDepthBits :: TextureQuery GLsizei-textureDepthBits t level =- makeGettableStateVar $- getTexLevelParameteri fromIntegral NoProxy t level DepthBits--textureCompressedImageSize :: TextureQuery (Maybe GLsizei)-textureCompressedImageSize t level =- makeGettableStateVar $ do- isCompressed <- getTexLevelParameteri unmarshalGLboolean NoProxy t level TextureCompressed- if isCompressed- then getTexLevelParameteri (Just . fromIntegral) NoProxy t level TextureCompressedImageSize- else return Nothing--textureProxyOK :: TextureQuery Bool-textureProxyOK t level =- makeGettableStateVar $- getTexLevelParameteri unmarshalGLboolean Proxy t level TextureWidth--getTexLevelParameteri :: (GLint -> a) -> Proxy -> Either TextureTarget CubeMapTarget -> Level -> TexLevelParameter -> IO a-getTexLevelParameteri f proxy t level p =- alloca $ \buf -> do- glGetTexLevelParameteriv (either (marshalProxyTextureTarget proxy) (\c -> if proxy == Proxy then marshalProxyTextureTarget Proxy TextureCubeMap else marshalCubeMapTarget c) t) level (marshalTexLevelParameter p) buf- peek1 f buf
− Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs
@@ -1,258 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.Specification--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 3.8.1 (Texture Image Specification),--- section 3.8.2 (Alternate Texture Image Specification Commands), and section--- 3.8.3 (Compressed Texture Images) of the OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.Specification (- -- * Texture-related Data Types- TextureTarget(..), CubeMapTarget(..), Level, Border,- TexturePosition1D(..), TexturePosition2D(..), TexturePosition3D(..),- TextureSize1D(..), TextureSize2D(..), TextureSize3D(..),-- -- * Texture Image Specification- texImage1D, texImage2D, texImage3D,- copyTexImage1D, copyTexImage2D,- texSubImage1D, texSubImage2D, texSubImage3D,- getTexImage,-- -- * Alternate Texture Image Specification Commands- copyTexSubImage1D, copyTexSubImage2D, copyTexSubImage3D,-- -- * Compressed Texture Images- CompressedTextureFormat(..), compressedTextureFormats,- CompressedPixelData(..),- compressedTexImage1D, compressedTexImage2D, compressedTexImage3D,- compressedTexSubImage1D, compressedTexSubImage2D, compressedTexSubImage3D,- getCompressedTexImage,-- -- * Implementation-Dependent Limits- maxTextureSize-) where--import Data.StateVar-import Foreign.Marshal.Array-import Foreign.Ptr-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.PixelData-import Graphics.Rendering.OpenGL.GL.PixelRectangles-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------type Level = GLint--type Border = GLint--newtype TexturePosition1D = TexturePosition1D GLint- deriving ( Eq, Ord, Show )--data TexturePosition2D = TexturePosition2D !GLint !GLint- deriving ( Eq, Ord, Show )--data TexturePosition3D = TexturePosition3D !GLint !GLint !GLint- deriving ( Eq, Ord, Show )--newtype TextureSize1D = TextureSize1D GLsizei- deriving ( Eq, Ord, Show )--data TextureSize2D = TextureSize2D !GLsizei !GLsizei- deriving ( Eq, Ord, Show )--data TextureSize3D = TextureSize3D !GLsizei !GLsizei !GLsizei- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------texImage1D :: Proxy -> Level -> PixelInternalFormat -> TextureSize1D -> Border -> PixelData a -> IO ()-texImage1D proxy level int (TextureSize1D w) border pd =- withPixelData pd $- glTexImage1D- (marshalProxyTextureTarget proxy Texture1D)- level (marshalPixelInternalFormat int) w border------------------------------------------------------------------------------------texImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> PixelInternalFormat -> TextureSize2D -> Border -> PixelData a -> IO ()-texImage2D mbCubeMap proxy level int (TextureSize2D w h) border pd =- withPixelData pd $- glTexImage2D- (maybe (marshalProxyTextureTarget proxy Texture2D)- (\c -> if proxy == Proxy then marshalProxyTextureTarget Proxy TextureCubeMap else marshalCubeMapTarget c)- mbCubeMap)- level (marshalPixelInternalFormat int) w h border------------------------------------------------------------------------------------texImage3D :: Proxy -> Level -> PixelInternalFormat -> TextureSize3D -> Border -> PixelData a -> IO ()-texImage3D proxy level int (TextureSize3D w h d) border pd =- withPixelData pd $- glTexImage3D- (marshalProxyTextureTarget proxy Texture3D)- level (marshalPixelInternalFormat int) w h d border------------------------------------------------------------------------------------getTexImage :: Either TextureTarget CubeMapTarget -> Level -> PixelData a -> IO ()-getTexImage t level pd =- withPixelData pd $- glGetTexImage (either marshalTextureTarget marshalCubeMapTarget t) level------------------------------------------------------------------------------------copyTexImage1D :: Level -> PixelInternalFormat -> Position -> TextureSize1D -> Border -> IO ()-copyTexImage1D level int (Position x y) (TextureSize1D w) border =- glCopyTexImage1D- (marshalTextureTarget Texture1D) level- (marshalPixelInternalFormat' int) x y w border------------------------------------------------------------------------------------copyTexImage2D :: Maybe CubeMapTarget -> Level -> PixelInternalFormat -> Position -> TextureSize2D -> Border -> IO ()-copyTexImage2D mbCubeMap level int (Position x y) (TextureSize2D w h) border =- glCopyTexImage2D- (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level- (marshalPixelInternalFormat' int) x y w h border------------------------------------------------------------------------------------texSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> PixelData a -> IO ()-texSubImage1D level (TexturePosition1D xOff) (TextureSize1D w) pd =- withPixelData pd $- glTexSubImage1D (marshalTextureTarget Texture1D) level xOff w------------------------------------------------------------------------------------texSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> PixelData a -> IO ()-texSubImage2D mbCubeMap level (TexturePosition2D xOff yOff) (TextureSize2D w h) pd =- withPixelData pd $- glTexSubImage2D (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff w h------------------------------------------------------------------------------------texSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> PixelData a -> IO ()-texSubImage3D level (TexturePosition3D xOff yOff zOff) (TextureSize3D w h d) pd =- withPixelData pd $- glTexSubImage3D (marshalTextureTarget Texture3D) level xOff yOff zOff w h d------------------------------------------------------------------------------------copyTexSubImage1D :: Level -> TexturePosition1D -> Position -> TextureSize1D -> IO ()-copyTexSubImage1D level (TexturePosition1D xOff) (Position x y) (TextureSize1D w) =- glCopyTexSubImage1D (marshalTextureTarget Texture1D) level xOff x y w------------------------------------------------------------------------------------copyTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> Position -> TextureSize2D -> IO ()-copyTexSubImage2D mbCubeMap level (TexturePosition2D xOff yOff) (Position x y) (TextureSize2D w h) =- glCopyTexSubImage2D (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff x y w h------------------------------------------------------------------------------------copyTexSubImage3D :: Level -> TexturePosition3D -> Position -> TextureSize2D -> IO ()-copyTexSubImage3D level (TexturePosition3D xOff yOff zOff) (Position x y) (TextureSize2D w h) =- glCopyTexSubImage3D (marshalTextureTarget Texture3D) level xOff yOff zOff x y w h------------------------------------------------------------------------------------newtype CompressedTextureFormat = CompressedTextureFormat GLenum- deriving ( Eq, Ord, Show )--compressedTextureFormats :: GettableStateVar [CompressedTextureFormat]-compressedTextureFormats =- makeGettableStateVar $ do- n <- getInteger1 fromIntegral GetNumCompressedTextureFormats- allocaArray n $ \buf -> do- getIntegerv GetCompressedTextureFormats buf- fmap (map (CompressedTextureFormat . fromIntegral)) $ peekArray n buf------------------------------------------------------------------------------------data CompressedPixelData a =- CompressedPixelData !CompressedTextureFormat GLsizei (Ptr a)- deriving ( Eq, Ord, Show )--withCompressedPixelData ::- CompressedPixelData a -> (GLenum -> GLsizei -> Ptr a -> b) -> b-withCompressedPixelData- (CompressedPixelData (CompressedTextureFormat fmt) size ptr) f =- f fmt size ptr------------------------------------------------------------------------------------compressedTexImage1D :: Proxy -> Level -> TextureSize1D -> Border -> CompressedPixelData a -> IO ()-compressedTexImage1D proxy level (TextureSize1D w) border cpd =- withCompressedPixelData cpd $ \fmt ->- glCompressedTexImage1D- (marshalProxyTextureTarget proxy Texture1D) level fmt w border------------------------------------------------------------------------------------compressedTexImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> TextureSize2D -> Border -> CompressedPixelData a -> IO ()-compressedTexImage2D mbCubeMap proxy level (TextureSize2D w h) border cpd =- withCompressedPixelData cpd $ \fmt ->- glCompressedTexImage2D- (maybe (marshalProxyTextureTarget proxy Texture2D)- (\c -> if proxy == Proxy then marshalProxyTextureTarget Proxy TextureCubeMap else marshalCubeMapTarget c)- mbCubeMap)- level fmt w h border------------------------------------------------------------------------------------compressedTexImage3D :: Proxy -> Level -> TextureSize3D -> Border -> CompressedPixelData a -> IO ()-compressedTexImage3D proxy level (TextureSize3D w h d) border cpd =- withCompressedPixelData cpd $ \fmt ->- glCompressedTexImage3D- (marshalProxyTextureTarget proxy Texture3D) level fmt w h d border------------------------------------------------------------------------------------getCompressedTexImage :: Either TextureTarget CubeMapTarget -> Level -> Ptr a -> IO ()-getCompressedTexImage = glGetCompressedTexImage . either marshalTextureTarget marshalCubeMapTarget------------------------------------------------------------------------------------compressedTexSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> CompressedPixelData a -> IO ()-compressedTexSubImage1D level (TexturePosition1D xOff) (TextureSize1D w) cpd =- withCompressedPixelData cpd $- glCompressedTexSubImage1D (marshalTextureTarget Texture1D) level xOff w------------------------------------------------------------------------------------compressedTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> CompressedPixelData a -> IO ()-compressedTexSubImage2D mbCubeMap level (TexturePosition2D xOff yOff) (TextureSize2D w h) cpd =- withCompressedPixelData cpd $- glCompressedTexSubImage2D (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff w h------------------------------------------------------------------------------------compressedTexSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> CompressedPixelData a -> IO ()-compressedTexSubImage3D level (TexturePosition3D xOff yOff zOff) (TextureSize3D w h d) cpd =- withCompressedPixelData cpd $- glCompressedTexSubImage3D (marshalTextureTarget Texture3D) level xOff yOff zOff w h d------------------------------------------------------------------------------------maxTextureSize :: TextureTarget -> GettableStateVar GLsizei-maxTextureSize = makeGettableStateVar . getInteger1 fromIntegral . textureTargetToMaxQuery--textureTargetToMaxQuery :: TextureTarget -> GetPName-textureTargetToMaxQuery x = case x of- Texture1D -> GetMaxTextureSize- Texture2D -> GetMaxTextureSize- Texture3D -> GetMax3DTextureSize- TextureCubeMap -> GetMaxCubeMapTextureSize- TextureRectangle -> GetMaxRectangleTextureSize
− Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs
@@ -1,164 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.TexParameter--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for getting\/setting texture parameters.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.TexParameter (- TexParameter(..), texParami, texParamf, texParamC4f, getTexParameteri,- combineTexParams, combineTexParamsMaybe-) where--import Control.Monad-import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Marshal.Utils-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- gl_DEPTH_TEXTURE_MODE, gl_GENERATE_MIPMAP, gl_TEXTURE_PRIORITY,- gl_TEXTURE_RESIDENT )-import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (- gl_TEXTURE_COMPARE_FAIL_VALUE )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (- gl_TEXTURE_MAX_ANISOTROPY )------------------------------------------------------------------------------------data TexParameter =- TextureMinFilter- | TextureMagFilter- | TextureWrapS- | TextureWrapT- | TextureWrapR- | TextureBorderColor- | TextureMinLOD- | TextureMaxLOD- | TextureBaseLevel- | TextureMaxLevel- | TexturePriority- | TextureMaxAnisotropy- | TextureCompare- | TextureCompareOperator- | TextureCompareFailValue- | GenerateMipmap- | TextureCompareMode- | TextureCompareFunc- | DepthTextureMode- | TextureLODBias- | TextureResident--marshalTexParameter :: TexParameter -> GLenum-marshalTexParameter x = case x of- TextureMinFilter -> gl_TEXTURE_MIN_FILTER- TextureMagFilter -> gl_TEXTURE_MAG_FILTER- TextureWrapS -> gl_TEXTURE_WRAP_S- TextureWrapT -> gl_TEXTURE_WRAP_T- TextureWrapR -> gl_TEXTURE_WRAP_R- TextureBorderColor -> gl_TEXTURE_BORDER_COLOR- TextureMinLOD -> gl_TEXTURE_MIN_LOD- TextureMaxLOD -> gl_TEXTURE_MAX_LOD- TextureBaseLevel -> gl_TEXTURE_BASE_LEVEL- TextureMaxLevel -> gl_TEXTURE_MAX_LEVEL- TexturePriority -> gl_TEXTURE_PRIORITY- TextureMaxAnisotropy -> gl_TEXTURE_MAX_ANISOTROPY- TextureCompare -> 0x819A- TextureCompareOperator -> 0x819B- TextureCompareFailValue -> gl_TEXTURE_COMPARE_FAIL_VALUE- GenerateMipmap -> gl_GENERATE_MIPMAP- TextureCompareMode -> gl_TEXTURE_COMPARE_MODE- TextureCompareFunc -> gl_TEXTURE_COMPARE_FUNC- DepthTextureMode -> gl_DEPTH_TEXTURE_MODE- TextureLODBias -> gl_TEXTURE_LOD_BIAS- TextureResident -> gl_TEXTURE_RESIDENT------------------------------------------------------------------------------------texParameter :: (GLenum -> GLenum -> b -> IO ())- -> (a -> (b -> IO ()) -> IO ())- -> TextureTarget -> TexParameter -> a -> IO ()-texParameter glTexParameter marshalAct t p x =- marshalAct x $- glTexParameter (marshalTextureTarget t) (marshalTexParameter p)------------------------------------------------------------------------------------getTexParameter :: Storable b- => (GLenum -> GLenum -> Ptr b -> IO ())- -> (b -> a)- -> TextureTarget -> TexParameter -> IO a-getTexParameter glGetTexParameter unmarshal t p =- alloca $ \buf -> do- glGetTexParameter (marshalTextureTarget t) (marshalTexParameter p) buf- peek1 unmarshal buf------------------------------------------------------------------------------------m2a :: (a -> b) -> a -> (b -> IO ()) -> IO ()-m2a marshal x act = act (marshal x)--texParami ::- (GLint -> a) -> (a -> GLint) -> TexParameter -> TextureTarget -> StateVar a-texParami unmarshal marshal p t =- makeStateVar- (getTexParameter glGetTexParameteriv unmarshal t p)- (texParameter glTexParameteri (m2a marshal) t p)--texParamf ::- (GLfloat -> a) -> (a -> GLfloat) -> TexParameter -> TextureTarget -> StateVar a-texParamf unmarshal marshal p t =- makeStateVar- (getTexParameter glGetTexParameterfv unmarshal t p)- (texParameter glTexParameterf (m2a marshal) t p)--texParamC4f :: TexParameter -> TextureTarget -> StateVar (Color4 GLfloat)-texParamC4f p t =- makeStateVar- (getTexParameter glGetTexParameterC4f id t p)- (texParameter glTexParameterC4f with t p)--glTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glTexParameterC4f target pname ptr = glTexParameterfv target pname (castPtr ptr)--glGetTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()-glGetTexParameterC4f target pname ptr = glGetTexParameterfv target pname (castPtr ptr)--getTexParameteri :: (GLint -> a) -> TextureTarget -> TexParameter -> IO a-getTexParameteri = getTexParameter glGetTexParameteriv------------------------------------------------------------------------------------combineTexParams :: (TextureTarget -> StateVar a)- -> (TextureTarget -> StateVar b)- -> (TextureTarget -> StateVar (a,b))-combineTexParams v w t =- makeStateVar- (liftM2 (,) (get (v t)) (get (w t)))- (\(x,y) -> do v t $= x; w t $= y)--combineTexParamsMaybe :: (TextureTarget -> StateVar Capability)- -> (TextureTarget -> StateVar a)- -> (TextureTarget -> StateVar (Maybe a))-combineTexParamsMaybe enab val t =- makeStateVar- (do tcm <- get (enab t)- case tcm of- Disabled -> return Nothing- Enabled -> fmap Just $ get (val t))- (maybe (enab t $= Disabled)- (\tcf -> do val t $= tcf- enab t $= Enabled))
− Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs
@@ -1,69 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for marshaling texture targets.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (- TextureTarget(..), marshalTextureTarget, marshalProxyTextureTarget,- CubeMapTarget(..), marshalCubeMapTarget-) where--import Graphics.Rendering.OpenGL.GL.PixelRectangles-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------data TextureTarget =- Texture1D- | Texture2D- | Texture3D- | TextureCubeMap- | TextureRectangle- deriving ( Eq, Ord, Show )--marshalTextureTarget :: TextureTarget -> GLenum-marshalTextureTarget x = case x of- Texture1D -> gl_TEXTURE_1D- Texture2D -> gl_TEXTURE_2D- Texture3D -> gl_TEXTURE_3D- TextureCubeMap -> gl_TEXTURE_CUBE_MAP- TextureRectangle -> gl_TEXTURE_RECTANGLE--marshalProxyTextureTarget :: Proxy -> TextureTarget -> GLenum-marshalProxyTextureTarget NoProxy x = marshalTextureTarget x-marshalProxyTextureTarget Proxy x = case x of- Texture1D -> gl_PROXY_TEXTURE_1D- Texture2D -> gl_PROXY_TEXTURE_2D- Texture3D -> gl_PROXY_TEXTURE_3D- TextureCubeMap -> gl_PROXY_TEXTURE_CUBE_MAP- TextureRectangle -> gl_PROXY_TEXTURE_RECTANGLE------------------------------------------------------------------------------------data CubeMapTarget =- TextureCubeMapPositiveX- | TextureCubeMapNegativeX- | TextureCubeMapPositiveY- | TextureCubeMapNegativeY- | TextureCubeMapPositiveZ- | TextureCubeMapNegativeZ- deriving ( Eq, Ord, Show )--marshalCubeMapTarget :: CubeMapTarget -> GLenum-marshalCubeMapTarget x = case x of- TextureCubeMapPositiveX -> gl_TEXTURE_CUBE_MAP_POSITIVE_X- TextureCubeMapNegativeX -> gl_TEXTURE_CUBE_MAP_NEGATIVE_X- TextureCubeMapPositiveY -> gl_TEXTURE_CUBE_MAP_POSITIVE_Y- TextureCubeMapNegativeY -> gl_TEXTURE_CUBE_MAP_NEGATIVE_Y- TextureCubeMapPositiveZ -> gl_TEXTURE_CUBE_MAP_POSITIVE_Z- TextureCubeMapNegativeZ -> gl_TEXTURE_CUBE_MAP_NEGATIVE_Z
− Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs
@@ -1,34 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for (un-)marshaling TextureUnit.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (- TextureUnit(..), marshalTextureUnit, unmarshalTextureUnit-) where--import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | Identifies a texture unit via its number, which must be in the range of--- (0 .. 'maxTextureUnit').--newtype TextureUnit = TextureUnit GLuint- deriving ( Eq, Ord, Show )--marshalTextureUnit :: TextureUnit -> GLenum-marshalTextureUnit (TextureUnit x) = gl_TEXTURE0 + fromIntegral x--unmarshalTextureUnit :: GLenum -> TextureUnit-unmarshalTextureUnit x = TextureUnit (fromIntegral (x - gl_TEXTURE0))
− Graphics/Rendering/OpenGL/GL/VertexArrays.hs
@@ -1,502 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.VertexArrays--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.8 (Vertex Arrays) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.VertexArrays (- -- * Describing Data for the Arrays- NumComponents, DataType(..), Stride, VertexArrayDescriptor(..),-- -- * Specifying Data for the Arrays- Capability(..),- ClientArrayType(..), arrayPointer,- InterleavedArrays(..), interleavedArrays,-- -- * Enabling Arrays- clientState, clientActiveTexture,-- -- * Dereferencing and Rendering- ArrayIndex, NumArrayIndices, NumIndexBlocks,- arrayElement, drawArrays, multiDrawArrays, drawElements, multiDrawElements,- drawRangeElements, maxElementsVertices, maxElementsIndices, lockArrays,- primitiveRestartIndex, primitiveRestartIndexNV,-- -- * Generic Vertex Attribute Arrays- vertexAttribPointer, vertexAttribArray-) where--import Data.StateVar-import Foreign.Marshal.Alloc-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.DataType-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PrimitiveMode-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glArrayElement, glClientActiveTexture, glColorPointer, glDisableClientState,- glEdgeFlagPointer, glEnableClientState, glFogCoordPointer, glIndexPointer,- glInterleavedArrays, glNormalPointer, glSecondaryColorPointer,- glTexCoordPointer, glVertexPointer, gl_C3F_V3F, gl_C4F_N3F_V3F, gl_C4UB_V2F,- gl_C4UB_V3F, gl_COLOR_ARRAY, gl_COLOR_ARRAY_POINTER, gl_EDGE_FLAG_ARRAY,- gl_EDGE_FLAG_ARRAY_POINTER, gl_FEEDBACK_BUFFER_POINTER, gl_FOG_COORD_ARRAY,- gl_FOG_COORD_ARRAY_POINTER, gl_INDEX_ARRAY, gl_INDEX_ARRAY_POINTER,- gl_N3F_V3F, gl_NORMAL_ARRAY, gl_NORMAL_ARRAY_POINTER,- gl_SECONDARY_COLOR_ARRAY, gl_SECONDARY_COLOR_ARRAY_POINTER,- gl_SELECTION_BUFFER_POINTER, gl_T2F_C3F_V3F, gl_T2F_C4F_N3F_V3F,- gl_T2F_C4UB_V3F, gl_T2F_N3F_V3F, gl_T2F_V3F, gl_T4F_C4F_N3F_V4F, gl_T4F_V4F,- gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_COORD_ARRAY_POINTER, gl_V2F, gl_V3F,- gl_VERTEX_ARRAY, gl_VERTEX_ARRAY_POINTER )-import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (- gl_MATRIX_INDEX_ARRAY, gl_MATRIX_INDEX_ARRAY_POINTER )-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( gl_WEIGHT_ARRAY_POINTER )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray-import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart------------------------------------------------------------------------------------type NumComponents = GLint--type Stride = GLsizei--data VertexArrayDescriptor a =- VertexArrayDescriptor !NumComponents !DataType !Stride !(Ptr a)- deriving ( Eq, Ord, Show )--noVertexArrayDescriptor :: VertexArrayDescriptor a-noVertexArrayDescriptor = VertexArrayDescriptor 0 Byte 0 nullPtr------------------------------------------------------------------------------------data ClientArrayType =- VertexArray- | NormalArray- | ColorArray- | IndexArray- | TextureCoordArray- | EdgeFlagArray- | FogCoordArray- | SecondaryColorArray- | MatrixIndexArray- deriving ( Eq, Ord, Show )--marshalClientArrayType :: ClientArrayType -> GLenum-marshalClientArrayType x = case x of- VertexArray -> gl_VERTEX_ARRAY- NormalArray -> gl_NORMAL_ARRAY- ColorArray -> gl_COLOR_ARRAY- IndexArray -> gl_INDEX_ARRAY- TextureCoordArray -> gl_TEXTURE_COORD_ARRAY- EdgeFlagArray -> gl_EDGE_FLAG_ARRAY- FogCoordArray -> gl_FOG_COORD_ARRAY- SecondaryColorArray -> gl_SECONDARY_COLOR_ARRAY- MatrixIndexArray -> gl_MATRIX_INDEX_ARRAY---- Hmmm...-clientArrayTypeToEnableCap :: ClientArrayType -> EnableCap-clientArrayTypeToEnableCap x = case x of- VertexArray -> CapVertexArray- NormalArray -> CapNormalArray- ColorArray -> CapColorArray- IndexArray -> CapIndexArray- TextureCoordArray -> CapTextureCoordArray- EdgeFlagArray -> CapEdgeFlagArray- FogCoordArray -> CapFogCoordArray- SecondaryColorArray -> CapSecondaryColorArray- MatrixIndexArray -> CapMatrixIndexArray------------------------------------------------------------------------------------arrayPointer :: ClientArrayType -> StateVar (VertexArrayDescriptor a)-arrayPointer t = case t of- VertexArray -> vertexPointer- NormalArray -> normalPointer- ColorArray -> colorPointer- IndexArray -> indexPointer- TextureCoordArray -> texCoordPointer- EdgeFlagArray -> edgeFlagPointer- FogCoordArray -> fogCoordPointer- SecondaryColorArray -> secondaryColorPointer- MatrixIndexArray ->- makeStateVar- (do recordInvalidEnum ; return noVertexArrayDescriptor)- (const recordInvalidEnum)--check :: Bool -> IO () -> IO ()-check flag val = if flag then val else recordInvalidValue------------------------------------------------------------------------------------vertexPointer :: StateVar (VertexArrayDescriptor a)-vertexPointer = makeStateVar getVertexPointer setVertexPointer--getVertexPointer :: IO (VertexArrayDescriptor a)-getVertexPointer = do- n <- getInteger1 id GetVertexArraySize- d <- getEnum1 unmarshalDataType GetVertexArrayType- s <- getInteger1 fromIntegral GetVertexArrayStride- p <- getPointer VertexArrayPointer- return $ VertexArrayDescriptor n d s p--setVertexPointer :: VertexArrayDescriptor a -> IO ()-setVertexPointer (VertexArrayDescriptor n d s p) =- glVertexPointer n (marshalDataType d) s p------------------------------------------------------------------------------------normalPointer :: StateVar (VertexArrayDescriptor a)-normalPointer = makeStateVar getNormalPointer setNormalPointer--getNormalPointer :: IO (VertexArrayDescriptor a)-getNormalPointer = do- d <- getEnum1 unmarshalDataType GetNormalArrayType- s <- getInteger1 fromIntegral GetNormalArrayStride- p <- getPointer NormalArrayPointer- return $ VertexArrayDescriptor 3 d s p--setNormalPointer :: VertexArrayDescriptor a -> IO ()-setNormalPointer (VertexArrayDescriptor n d s p) =- check (n == 3) $ glNormalPointer (marshalDataType d) s p------------------------------------------------------------------------------------colorPointer :: StateVar (VertexArrayDescriptor a)-colorPointer = makeStateVar getColorPointer setColorPointer--getColorPointer :: IO (VertexArrayDescriptor a)-getColorPointer = do- n <- getInteger1 id GetColorArraySize- d <- getEnum1 unmarshalDataType GetColorArrayType- s <- getInteger1 fromIntegral GetColorArrayStride- p <- getPointer ColorArrayPointer- return $ VertexArrayDescriptor n d s p--setColorPointer :: VertexArrayDescriptor a -> IO ()-setColorPointer (VertexArrayDescriptor n d s p) =- check (n == 3 || n == 4) $ glColorPointer n (marshalDataType d) s p------------------------------------------------------------------------------------indexPointer :: StateVar (VertexArrayDescriptor a)-indexPointer = makeStateVar getIndexPointer setIndexPointer--getIndexPointer :: IO (VertexArrayDescriptor a)-getIndexPointer = do- d <- getEnum1 unmarshalDataType GetIndexArrayType- s <- getInteger1 fromIntegral GetIndexArrayStride- p <- getPointer IndexArrayPointer- return $ VertexArrayDescriptor 1 d s p--setIndexPointer :: VertexArrayDescriptor a -> IO ()-setIndexPointer (VertexArrayDescriptor n d s p) =- check (n == 1) $ glIndexPointer (marshalDataType d) s p------------------------------------------------------------------------------------texCoordPointer :: StateVar (VertexArrayDescriptor a)-texCoordPointer = makeStateVar getTexCoordPointer setTexCoordPointer--getTexCoordPointer :: IO (VertexArrayDescriptor a)-getTexCoordPointer = do- n <- getInteger1 id GetTextureCoordArraySize- d <- getEnum1 unmarshalDataType GetTextureCoordArrayType- s <- getInteger1 fromIntegral GetTextureCoordArrayStride- p <- getPointer TextureCoordArrayPointer- return $ VertexArrayDescriptor n d s p--setTexCoordPointer :: VertexArrayDescriptor a -> IO ()-setTexCoordPointer (VertexArrayDescriptor n d s p) =- glTexCoordPointer n (marshalDataType d) s p------------------------------------------------------------------------------------edgeFlagPointer :: StateVar (VertexArrayDescriptor a)-edgeFlagPointer = makeStateVar getEdgeFlagPointer setEdgeFlagPointer--getEdgeFlagPointer :: IO (VertexArrayDescriptor a)-getEdgeFlagPointer = do- s <- getInteger1 fromIntegral GetEdgeFlagArrayStride- p <- getPointer EdgeFlagArrayPointer- return $ VertexArrayDescriptor 1 UnsignedByte s p--setEdgeFlagPointer :: VertexArrayDescriptor a -> IO ()-setEdgeFlagPointer (VertexArrayDescriptor n d s p) =- check (n == 1 && d == UnsignedByte) $ glEdgeFlagPointer s p------------------------------------------------------------------------------------fogCoordPointer :: StateVar (VertexArrayDescriptor a)-fogCoordPointer = makeStateVar getFogCoordPointer setFogCoordPointer--getFogCoordPointer :: IO (VertexArrayDescriptor a)-getFogCoordPointer = do- d <- getEnum1 unmarshalDataType GetFogCoordArrayType- s <- getInteger1 fromIntegral GetFogCoordArrayStride- p <- getPointer FogCoordArrayPointer- return $ VertexArrayDescriptor 1 d s p--setFogCoordPointer :: VertexArrayDescriptor a -> IO ()-setFogCoordPointer (VertexArrayDescriptor n d s p) =- check (n == 1) $ glFogCoordPointer (marshalDataType d) s p------------------------------------------------------------------------------------secondaryColorPointer :: StateVar (VertexArrayDescriptor a)-secondaryColorPointer =- makeStateVar getSecondaryColorPointer setSecondaryColorPointer--getSecondaryColorPointer :: IO (VertexArrayDescriptor a)-getSecondaryColorPointer = do- n <- getInteger1 id GetSecondaryColorArraySize- d <- getEnum1 unmarshalDataType GetSecondaryColorArrayType- s <- getInteger1 fromIntegral GetSecondaryColorArrayStride- p <- getPointer SecondaryColorArrayPointer- return $ VertexArrayDescriptor n d s p--setSecondaryColorPointer :: (VertexArrayDescriptor a) -> IO ()-setSecondaryColorPointer (VertexArrayDescriptor n d s p) =- glSecondaryColorPointer n (marshalDataType d) s p------------------------------------------------------------------------------------data InterleavedArrays =- V2f- | V3f- | C4ubV2f- | C4ubV3f- | C3fV3f- | N3fV3f- | C4fN3fV3f- | T2fV3f- | T4fV4f- | T2fC4ubV3f- | T2fC3fV3f- | T2fN3fV3f- | T2fC4fN3fV3f- | T4fC4fN3fV4f- deriving ( Eq, Ord, Show )--marshalInterleavedArrays :: InterleavedArrays -> GLenum-marshalInterleavedArrays x = case x of- V2f -> gl_V2F- V3f -> gl_V3F- C4ubV2f -> gl_C4UB_V2F- C4ubV3f -> gl_C4UB_V3F- C3fV3f -> gl_C3F_V3F- N3fV3f -> gl_N3F_V3F- C4fN3fV3f -> gl_C4F_N3F_V3F- T2fV3f -> gl_T2F_V3F- T4fV4f -> gl_T4F_V4F- T2fC4ubV3f -> gl_T2F_C4UB_V3F- T2fC3fV3f -> gl_T2F_C3F_V3F- T2fN3fV3f -> gl_T2F_N3F_V3F- T2fC4fN3fV3f -> gl_T2F_C4F_N3F_V3F- T4fC4fN3fV4f -> gl_T4F_C4F_N3F_V4F------------------------------------------------------------------------------------interleavedArrays :: InterleavedArrays -> Stride -> Ptr a -> IO ()-interleavedArrays = glInterleavedArrays . marshalInterleavedArrays------------------------------------------------------------------------------------clientState :: ClientArrayType -> StateVar Capability-clientState arrayType =- makeStateVar (getClientState arrayType) (setClientState arrayType)--getClientState :: ClientArrayType -> IO Capability-getClientState arrayType = get . makeCapability . clientArrayTypeToEnableCap $ arrayType--setClientState :: ClientArrayType -> Capability -> IO ()-setClientState arrayType val =- (if val == Enabled then glEnableClientState else glDisableClientState)- (marshalClientArrayType arrayType)------------------------------------------------------------------------------------clientActiveTexture :: StateVar TextureUnit-clientActiveTexture =- makeStateVar (getEnum1 unmarshalTextureUnit GetClientActiveTexture)- (glClientActiveTexture . marshalTextureUnit)------------------------------------------------------------------------------------type ArrayIndex = GLint--type NumArrayIndices = GLsizei--type NumIndexBlocks = GLsizei------------------------------------------------------------------------------------arrayElement :: ArrayIndex -> IO ()-arrayElement = glArrayElement--drawArrays :: PrimitiveMode -> ArrayIndex -> NumArrayIndices -> IO ()-drawArrays = glDrawArrays . marshalPrimitiveMode--multiDrawArrays ::- PrimitiveMode -> Ptr ArrayIndex -> Ptr NumArrayIndices -> NumIndexBlocks- -> IO ()-multiDrawArrays = glMultiDrawArrays . marshalPrimitiveMode--drawElements :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> IO ()-drawElements m c = glDrawElements (marshalPrimitiveMode m) c . marshalDataType--multiDrawElements ::- PrimitiveMode -> Ptr NumArrayIndices -> DataType -> Ptr (Ptr a)- -> NumIndexBlocks -> IO ()-multiDrawElements m c =- glMultiDrawElements (marshalPrimitiveMode m) c . marshalDataType--drawRangeElements ::- PrimitiveMode -> (ArrayIndex, ArrayIndex) -> NumArrayIndices -> DataType- -> Ptr a -> IO ()-drawRangeElements m (s, e) c =- glDrawRangeElements (marshalPrimitiveMode m) (fromIntegral s)- (fromIntegral e) c . marshalDataType--maxElementsVertices :: GettableStateVar NumArrayIndices-maxElementsVertices = makeGettableStateVar (getSizei1 id GetMaxElementsVertices)--maxElementsIndices :: GettableStateVar NumArrayIndices-maxElementsIndices = makeGettableStateVar (getSizei1 id GetMaxElementsIndices)------------------------------------------------------------------------------------lockArrays :: StateVar (Maybe (ArrayIndex, NumArrayIndices))-lockArrays = makeStateVar getLockArrays setLockArrays--getLockArrays :: IO (Maybe (ArrayIndex, NumArrayIndices))-getLockArrays = do- count <- getInteger1 fromIntegral GetArrayElementLockCount- if count > 0- then do first <- getInteger1 id GetArrayElementLockFirst- return $ Just (first, count)- else return Nothing--setLockArrays :: Maybe (ArrayIndex, NumArrayIndices) -> IO ()-setLockArrays = maybe glUnlockArrays (uncurry glLockArrays)------------------------------------------------------------------------------------primitiveRestartIndex :: StateVar (Maybe ArrayIndex)-primitiveRestartIndex =- makeStateVarMaybe- (return CapPrimitiveRestart)- (getInteger1 id GetPrimitiveRestartIndex)- (glPrimitiveRestartIndex . fromIntegral)-------------------------------------------------------------------------------------- We almost could use makeStateVarMaybe below, but, alas, this is client state.--primitiveRestartIndexNV :: StateVar (Maybe ArrayIndex)-primitiveRestartIndexNV =- makeStateVar getPrimitiveRestartIndexNV setPrimitiveRestartIndexNV--getPrimitiveRestartIndexNV :: IO (Maybe ArrayIndex)-getPrimitiveRestartIndexNV = do- on <- getBoolean1 unmarshalGLboolean GetPrimitiveRestartNV- if on- then fmap Just $ getInteger1 fromIntegral GetPrimitiveRestartIndexNV- else return Nothing--setPrimitiveRestartIndexNV :: Maybe ArrayIndex -> IO ()-setPrimitiveRestartIndexNV maybeIdx = case maybeIdx of- Nothing -> glDisableClientState gl_PRIMITIVE_RESTART_NV- Just idx -> do glEnableClientState gl_PRIMITIVE_RESTART_NV- glPrimitiveRestartIndexNV (fromIntegral idx)------------------------------------------------------------------------------------data GetPointervPName =- VertexArrayPointer- | NormalArrayPointer- | ColorArrayPointer- | IndexArrayPointer- | TextureCoordArrayPointer- | EdgeFlagArrayPointer- | FogCoordArrayPointer- | SecondaryColorArrayPointer- | FeedbackBufferPointer- | SelectionBufferPointer- | WeightArrayPointer- | MatrixIndexArrayPointer--marshalGetPointervPName :: GetPointervPName -> GLenum-marshalGetPointervPName x = case x of- VertexArrayPointer -> gl_VERTEX_ARRAY_POINTER- NormalArrayPointer -> gl_NORMAL_ARRAY_POINTER- ColorArrayPointer -> gl_COLOR_ARRAY_POINTER- IndexArrayPointer -> gl_INDEX_ARRAY_POINTER- TextureCoordArrayPointer -> gl_TEXTURE_COORD_ARRAY_POINTER- EdgeFlagArrayPointer -> gl_EDGE_FLAG_ARRAY_POINTER- FogCoordArrayPointer -> gl_FOG_COORD_ARRAY_POINTER- SecondaryColorArrayPointer -> gl_SECONDARY_COLOR_ARRAY_POINTER- FeedbackBufferPointer -> gl_FEEDBACK_BUFFER_POINTER- SelectionBufferPointer -> gl_SELECTION_BUFFER_POINTER- WeightArrayPointer -> gl_WEIGHT_ARRAY_POINTER- MatrixIndexArrayPointer -> gl_MATRIX_INDEX_ARRAY_POINTER------------------------------------------------------------------------------------getPointer :: GetPointervPName -> IO (Ptr a)-getPointer n = alloca $ \buf -> do- glGetPointerv (marshalGetPointervPName n) buf- peek buf------------------------------------------------------------------------------------vertexAttribPointer :: AttribLocation -> StateVar (IntegerHandling, VertexArrayDescriptor a)-vertexAttribPointer location =- makeStateVar (getVertexAttribPointer_ location) (setVertexAttribPointer location)--getVertexAttribPointer_ :: AttribLocation -> IO (IntegerHandling, VertexArrayDescriptor a)-getVertexAttribPointer_ location = do- i <- getVertexAttribBoolean1 unmarshalGLboolean location GetVertexAttribArrayInteger- h <- if i- then return KeepIntegral- else do f <- getVertexAttribBoolean1 unmarshalGLboolean location GetVertexAttribArrayNormalized- return $ if f then ToNormalizedFloat else ToFloat- n <- getVertexAttribInteger1 id location GetVertexAttribArraySize- d <- getVertexAttribEnum1 unmarshalDataType location GetVertexAttribArrayType- s <- getVertexAttribInteger1 fromIntegral location GetVertexAttribArrayStride- p <- getVertexAttribPointer location VertexAttribArrayPointer- return (h, VertexArrayDescriptor n d s p)--setVertexAttribPointer :: AttribLocation -> (IntegerHandling, VertexArrayDescriptor a) -> IO ()-setVertexAttribPointer (AttribLocation location) (h, VertexArrayDescriptor n d s p) = case h of- ToFloat -> glVertexAttribPointer location n md (marshalGLboolean False) s p- ToNormalizedFloat -> glVertexAttribPointer location n md (marshalGLboolean True) s p- KeepIntegral -> glVertexAttribIPointer location n md s p- where md = marshalDataType d------------------------------------------------------------------------------------vertexAttribArray :: AttribLocation -> StateVar Capability-vertexAttribArray location =- makeStateVar (getVertexAttribArray location) (flip setVertexAttribArray location)--getVertexAttribArray :: AttribLocation -> IO Capability-getVertexAttribArray location =- getVertexAttribBoolean1 unmarshalCapability location GetVertexAttribArrayEnabled--setVertexAttribArray :: Capability -> AttribLocation -> IO ()-setVertexAttribArray Disabled (AttribLocation location) = glDisableVertexAttribArray location-setVertexAttribArray Enabled (AttribLocation location) = glEnableVertexAttribArray location
− Graphics/Rendering/OpenGL/GL/VertexAttributes.hs
@@ -1,332 +0,0 @@-{-# LANGUAGE DeriveDataTypeable #-}--- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.VertexAttributes--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module for auxiliary vertex attributes.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.VertexAttributes (- TexCoord1(..), TexCoord2(..), TexCoord3(..), TexCoord4(..),- Normal3(..),- FogCoord1(..),- Color3(..), Color4(..),- Index1(..)-) where--import Control.Applicative-import Control.Monad-import Data.Foldable-import Data.Ix-import Data.Traversable-import Data.Typeable-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-------------------------------------------------------------------------------------- | Texture coordinates with /t/=0, /r/=0, and /q/=1.-newtype TexCoord1 a = TexCoord1 a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor TexCoord1 where- fmap f (TexCoord1 x) = TexCoord1 (f x)--instance Applicative TexCoord1 where- pure a = TexCoord1 a- TexCoord1 f <*> TexCoord1 x = TexCoord1 (f x)--instance Foldable TexCoord1 where- foldr f a (TexCoord1 x) = x `f ` a- foldl f a (TexCoord1 x) = a `f` x- foldr1 _ (TexCoord1 x) = x- foldl1 _ (TexCoord1 x) = x--instance Traversable TexCoord1 where- traverse f (TexCoord1 x) = pure TexCoord1 <*> f x- sequenceA (TexCoord1 x) = pure TexCoord1 <*> x- mapM f (TexCoord1 x) = return TexCoord1 `ap` f x- sequence (TexCoord1 x) = return TexCoord1 `ap` x--instance Storable a => Storable (TexCoord1 a) where- sizeOf ~(TexCoord1 s) = sizeOf s- alignment ~(TexCoord1 s) = alignment s- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- | Texture coordinates with /r/=0 and /q/=1.-data TexCoord2 a = TexCoord2 !a !a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor TexCoord2 where- fmap f (TexCoord2 x y) = TexCoord2 (f x) (f y)--instance Applicative TexCoord2 where- pure a = TexCoord2 a a- TexCoord2 f g <*> TexCoord2 x y = TexCoord2 (f x) (g y)--instance Foldable TexCoord2 where- foldr f a (TexCoord2 x y) = x `f ` (y `f` a)- foldl f a (TexCoord2 x y) = (a `f` x) `f` y- foldr1 f (TexCoord2 x y) = x `f` y- foldl1 f (TexCoord2 x y) = x `f` y--instance Traversable TexCoord2 where- traverse f (TexCoord2 x y) = pure TexCoord2 <*> f x <*> f y- sequenceA (TexCoord2 x y) = pure TexCoord2 <*> x <*> y- mapM f (TexCoord2 x y) = return TexCoord2 `ap` f x `ap` f y- sequence (TexCoord2 x y) = return TexCoord2 `ap` x `ap` y--instance Storable a => Storable (TexCoord2 a) where- sizeOf ~(TexCoord2 x _) = 2 * sizeOf x- alignment ~(TexCoord2 x _) = alignment x- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- | Texture coordinates with /q/=1.-data TexCoord3 a = TexCoord3 !a !a !a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor TexCoord3 where- fmap f (TexCoord3 x y z) = TexCoord3 (f x) (f y) (f z)--instance Applicative TexCoord3 where- pure a = TexCoord3 a a a- TexCoord3 f g h <*> TexCoord3 x y z = TexCoord3 (f x) (g y) (h z)--instance Foldable TexCoord3 where- foldr f a (TexCoord3 x y z) = x `f ` (y `f` (z `f` a))- foldl f a (TexCoord3 x y z) = ((a `f` x) `f` y) `f` z- foldr1 f (TexCoord3 x y z) = x `f` (y `f` z)- foldl1 f (TexCoord3 x y z) = (x `f` y) `f` z--instance Traversable TexCoord3 where- traverse f (TexCoord3 x y z) = pure TexCoord3 <*> f x <*> f y <*> f z- sequenceA (TexCoord3 x y z) = pure TexCoord3 <*> x <*> y <*> z- mapM f (TexCoord3 x y z) = return TexCoord3 `ap` f x `ap` f y `ap` f z- sequence (TexCoord3 x y z) = return TexCoord3 `ap` x `ap` y `ap` z--instance Storable a => Storable (TexCoord3 a) where- sizeOf ~(TexCoord3 x _ _) = 3 * sizeOf x- alignment ~(TexCoord3 x _ _) = alignment x- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- | Fully-fledged four-dimensional texture coordinates.-data TexCoord4 a = TexCoord4 !a !a !a !a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor TexCoord4 where- fmap f (TexCoord4 x y z w) = TexCoord4 (f x) (f y) (f z) (f w)--instance Applicative TexCoord4 where- pure a = TexCoord4 a a a a- TexCoord4 f g h i <*> TexCoord4 x y z w = TexCoord4 (f x) (g y) (h z) (i w)--instance Foldable TexCoord4 where- foldr f a (TexCoord4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))- foldl f a (TexCoord4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w- foldr1 f (TexCoord4 x y z w) = x `f` (y `f` (z `f` w))- foldl1 f (TexCoord4 x y z w) = ((x `f` y) `f` z) `f` w--instance Traversable TexCoord4 where- traverse f (TexCoord4 x y z w) = pure TexCoord4 <*> f x <*> f y <*> f z <*> f w- sequenceA (TexCoord4 x y z w) = pure TexCoord4 <*> x <*> y <*> z <*> w- mapM f (TexCoord4 x y z w) = return TexCoord4 `ap` f x `ap` f y `ap` f z `ap` f w- sequence (TexCoord4 x y z w) = return TexCoord4 `ap` x `ap` y `ap` z `ap` w--instance Storable a => Storable (TexCoord4 a) where- sizeOf ~(TexCoord4 x _ _ _) = 4 * sizeOf x- alignment ~(TexCoord4 x _ _ _) = alignment x- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- A three-dimensional normal.-data Normal3 a = Normal3 !a !a !a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable) -instance Functor Normal3 where- fmap f (Normal3 x y z) = Normal3 (f x) (f y) (f z)--instance Applicative Normal3 where- pure a = Normal3 a a a- Normal3 f g h <*> Normal3 x y z = Normal3 (f x) (g y) (h z)--instance Foldable Normal3 where- foldr f a (Normal3 x y z) = x `f ` (y `f` (z `f` a))- foldl f a (Normal3 x y z) = ((a `f` x) `f` y) `f` z- foldr1 f (Normal3 x y z) = x `f` (y `f` z)- foldl1 f (Normal3 x y z) = (x `f` y) `f` z--instance Traversable Normal3 where- traverse f (Normal3 x y z) = pure Normal3 <*> f x <*> f y <*> f z- sequenceA (Normal3 x y z) = pure Normal3 <*> x <*> y <*> z- mapM f (Normal3 x y z) = return Normal3 `ap` f x `ap` f y `ap` f z- sequence (Normal3 x y z) = return Normal3 `ap` x `ap` y `ap` z--instance Storable a => Storable (Normal3 a) where- sizeOf ~(Normal3 x _ _) = 3 * sizeOf x- alignment ~(Normal3 x _ _) = alignment x- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- | A fog coordinate.-newtype FogCoord1 a = FogCoord1 a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor FogCoord1 where- fmap f (FogCoord1 x) = FogCoord1 (f x)--instance Applicative FogCoord1 where- pure a = FogCoord1 a- FogCoord1 f <*> FogCoord1 x = FogCoord1 (f x)--instance Foldable FogCoord1 where- foldr f a (FogCoord1 x) = x `f ` a- foldl f a (FogCoord1 x) = a `f` x- foldr1 _ (FogCoord1 x) = x- foldl1 _ (FogCoord1 x) = x--instance Traversable FogCoord1 where- traverse f (FogCoord1 x) = pure FogCoord1 <*> f x- sequenceA (FogCoord1 x) = pure FogCoord1 <*> x- mapM f (FogCoord1 x) = return FogCoord1 `ap` f x- sequence (FogCoord1 x) = return FogCoord1 `ap` x--instance Storable a => Storable (FogCoord1 a) where- sizeOf ~(FogCoord1 s) = sizeOf s- alignment ~(FogCoord1 s) = alignment s- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- An RGBA color with /A/=1.-data Color3 a = Color3 !a !a !a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor Color3 where- fmap f (Color3 x y z) = Color3 (f x) (f y) (f z)--instance Applicative Color3 where- pure a = Color3 a a a- Color3 f g h <*> Color3 x y z = Color3 (f x) (g y) (h z)--instance Foldable Color3 where- foldr f a (Color3 x y z) = x `f ` (y `f` (z `f` a))- foldl f a (Color3 x y z) = ((a `f` x) `f` y) `f` z- foldr1 f (Color3 x y z) = x `f` (y `f` z)- foldl1 f (Color3 x y z) = (x `f` y) `f` z--instance Traversable Color3 where- traverse f (Color3 x y z) = pure Color3 <*> f x <*> f y <*> f z- sequenceA (Color3 x y z) = pure Color3 <*> x <*> y <*> z- mapM f (Color3 x y z) = return Color3 `ap` f x `ap` f y `ap` f z- sequence (Color3 x y z) = return Color3 `ap` x `ap` y `ap` z--instance Storable a => Storable (Color3 a) where- sizeOf ~(Color3 x _ _) = 3 * sizeOf x- alignment ~(Color3 x _ _) = alignment x- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- | A fully-fledged RGBA color.-data Color4 a = Color4 !a !a !a !a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor Color4 where- fmap f (Color4 x y z w) = Color4 (f x) (f y) (f z) (f w)--instance Applicative Color4 where- pure a = Color4 a a a a- Color4 f g h i <*> Color4 x y z w = Color4 (f x) (g y) (h z) (i w)--instance Foldable Color4 where- foldr f a (Color4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))- foldl f a (Color4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w- foldr1 f (Color4 x y z w) = x `f` (y `f` (z `f` w))- foldl1 f (Color4 x y z w) = ((x `f` y) `f` z) `f` w--instance Traversable Color4 where- traverse f (Color4 x y z w) = pure Color4 <*> f x <*> f y <*> f z <*> f w- sequenceA (Color4 x y z w) = pure Color4 <*> x <*> y <*> z <*> w- mapM f (Color4 x y z w) = return Color4 `ap` f x `ap` f y `ap` f z `ap` f w- sequence (Color4 x y z w) = return Color4 `ap` x `ap` y `ap` z `ap` w--instance Storable a => Storable (Color4 a) where- sizeOf ~(Color4 x _ _ _) = 4 * sizeOf x- alignment ~(Color4 x _ _ _) = alignment x- peek = peekApplicativeTraversable- poke = pokeFoldable-------------------------------------------------------------------------------------- | A color index.-newtype Index1 a = Index1 a- deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)--instance Functor Index1 where- fmap f (Index1 x) = Index1 (f x)--instance Applicative Index1 where- pure a = Index1 a- Index1 f <*> Index1 x = Index1 (f x)--instance Foldable Index1 where- foldr f a (Index1 x) = x `f ` a- foldl f a (Index1 x) = a `f` x- foldr1 _ (Index1 x) = x- foldl1 _ (Index1 x) = x--instance Traversable Index1 where- traverse f (Index1 x) = pure Index1 <*> f x- sequenceA (Index1 x) = pure Index1 <*> x- mapM f (Index1 x) = return Index1 `ap` f x- sequence (Index1 x) = return Index1 `ap` x--instance Storable a => Storable (Index1 a) where- sizeOf ~(Index1 s) = sizeOf s- alignment ~(Index1 s) = alignment s- peek = peekApplicativeTraversable- poke = pokeFoldable------------------------------------------------------------------------------------peekApplicativeTraversable :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> IO (t a)-peekApplicativeTraversable = Data.Traversable.mapM peek . addresses--addresses :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> t (Ptr a)-addresses = snd . mapAccumL nextPtr 0 . pure . castPtr--nextPtr :: Storable a => Int -> Ptr a -> (Int, Ptr a)-nextPtr offset ptr = (offset + 1, advancePtr ptr offset)------------------------------------------------------------------------------------pokeFoldable :: (Foldable t, Storable a) => Ptr (t a) -> t a -> IO ()-pokeFoldable ptr xs = foldlM pokeAndAdvance (castPtr ptr) xs >> return ()--pokeAndAdvance :: Storable a => Ptr a -> a -> IO (Ptr a)-pokeAndAdvance ptr value = do- poke ptr value- return $ ptr `plusPtr` sizeOf value
− Graphics/Rendering/OpenGL/GL/VertexSpec.hs
@@ -1,1075 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GL.VertexSpec--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.7 (Vertex Specification) of the--- OpenGL 2.1 specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.VertexSpec (- -- * Vertex Coordinates- Vertex(..),- VertexComponent,-- -- * Auxiliary Vertex Attributes- -- $AuxiliaryVertexAttributes-- -- ** Texture Coordinates- currentTextureCoords, TexCoord(..),- TexCoordComponent,- TexCoord1(..), TexCoord2(..), TexCoord3(..), TexCoord4(..),-- -- ** Normal- currentNormal, Normal(..),- NormalComponent,- Normal3(..),-- -- ** Fog Coordinate- currentFogCoord, FogCoord(..),- FogCoordComponent,- FogCoord1(..),-- -- ** Color and Secondary Color- rgbaMode,- currentColor, Color(..),- currentSecondaryColor, SecondaryColor(..),- ColorComponent,- Color3(..), Color4(..),-- currentIndex, Index(..),- IndexComponent,- Index1(..),-- -- * Generic Vertex Attributes- IntegerHandling(..), AttribLocation(..),- currentVertexAttrib, currentVertexAttribI, currentVertexAttribIu,- VertexAttrib(..), VertexAttribComponent(..),-- -- * Texture Units- TextureUnit(..), maxTextureUnit-) where--import Data.StateVar-import Data.Tensor-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PeekPoke-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit-import Graphics.Rendering.OpenGL.GL.VertexAttributes-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (- glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3f, glColor3fv,- glColor3i, glColor3iv, glColor3s, glColor3sv, glColor3ub, glColor3ubv,- glColor3ui, glColor3uiv, glColor3us, glColor3usv, glColor4b, glColor4bv,- glColor4d, glColor4dv, glColor4f, glColor4fv, glColor4i, glColor4iv,- glColor4s, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv,- glColor4us, glColor4usv, glFogCoordd, glFogCoorddv, glFogCoordf,- glFogCoordfv, glIndexd, glIndexdv, glIndexf, glIndexfv, glIndexi, glIndexiv,- glIndexs, glIndexsv, glIndexub, glIndexubv, glMultiTexCoord1d,- glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1i,- glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord2d,- glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2i,- glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord3d,- glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3i,- glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord4d,- glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4i,- glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glNormal3b,- glNormal3bv, glNormal3d, glNormal3dv, glNormal3f, glNormal3fv, glNormal3i,- glNormal3iv, glNormal3s, glNormal3sv, glSecondaryColor3b,- glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv,- glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3i,- glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv,- glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui,- glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv,- glTexCoord1d, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1i,- glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord2d, glTexCoord2dv,- glTexCoord2f, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2s,- glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3f, glTexCoord3fv,- glTexCoord3i, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord4d,- glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4i, glTexCoord4iv,- glTexCoord4s, glTexCoord4sv, glVertex2d, glVertex2dv, glVertex2f,- glVertex2fv, glVertex2i, glVertex2iv, glVertex2s, glVertex2sv, glVertex3d,- glVertex3dv, glVertex3f, glVertex3fv, glVertex3i, glVertex3iv, glVertex3s,- glVertex3sv, glVertex4d, glVertex4dv, glVertex4f, glVertex4fv, glVertex4i,- glVertex4iv, glVertex4s, glVertex4sv )-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | The class of all types which can be used as a vertex coordinate.--class VertexComponent a where- vertex2 :: a -> a -> IO ()- vertex3 :: a -> a -> a -> IO ()- vertex4 :: a -> a -> a -> a -> IO ()-- vertex2v :: Ptr a -> IO ()- vertex3v :: Ptr a -> IO ()- vertex4v :: Ptr a -> IO ()--instance VertexComponent GLshort where- vertex2 = glVertex2s- vertex3 = glVertex3s- vertex4 = glVertex4s-- vertex2v = glVertex2sv- vertex3v = glVertex3sv- vertex4v = glVertex4sv--instance VertexComponent GLint where- vertex2 = glVertex2i- vertex3 = glVertex3i- vertex4 = glVertex4i-- vertex2v = glVertex2iv- vertex3v = glVertex3iv- vertex4v = glVertex4iv--instance VertexComponent GLfloat where- vertex2 = glVertex2f- vertex3 = glVertex3f- vertex4 = glVertex4f-- vertex2v = glVertex2fv- vertex3v = glVertex3fv- vertex4v = glVertex4fv--instance VertexComponent GLdouble where- vertex2 = glVertex2d- vertex3 = glVertex3d- vertex4 = glVertex4d-- vertex2v = glVertex2dv- vertex3v = glVertex3dv- vertex4v = glVertex4dv-------------------------------------------------------------------------------------- | Specify the (/x/, /y/, /z/, /w/) coordinates of a four-dimensional vertex.--- This must only be done during--- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive', otherwise the--- behaviour is unspecified. The current values of the auxiliary vertex--- attributes are associated with the vertex.--- --- Note that there is no such thing as a \"current vertex\" which could be--- retrieved.--class Vertex a where- vertex :: a -> IO ()- vertexv :: Ptr a -> IO ()--instance VertexComponent a => Vertex (Vertex2 a) where- vertex (Vertex2 x y) = vertex2 x y- vertexv = vertex2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)--instance VertexComponent a => Vertex (Vertex3 a) where- vertex (Vertex3 x y z) = vertex3 x y z- vertexv = vertex3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)--instance VertexComponent a => Vertex (Vertex4 a) where- vertex (Vertex4 x y z w) = vertex4 x y z w- vertexv = vertex4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)------------------------------------------------------------------------------------- $AuxiliaryVertexAttributes--- Apart from its coordinates in four-dimensional space, every vertex has--- associated /auxiliary attributes/: Its texture coordinates, a normal, a--- fog coordinate, and a color plus a secondary color. For every attribute, the--- OpenGL state contains its current value, which can be changed at any time.------ Every attribute has a \"natural\" format via which it can be manipulated--- directly as part of the OpenGL state, e.g. the current texture coordinates--- are internally handled as @'TexCoord4' 'GLfloat'@. Different formats are--- converted to this format, e.g. the /s/, /r/, and /t/ coordinates of a--- @'TexCoord3' 'GLint'@ are converted to floating point values and a /q/--- coordinate of 1.0 is implicitly assumed.------ Consequently, the vast majority of classes, functions, and data types in this--- module are for convenience only and offer no additional functionality.-------------------------------------------------------------------------------------- | The current texture coordinates (/s/, /t/, /r/, /q/) for the current--- texture unit (see 'Graphics.Rendering.OpenGL.GL.CoordTrans.activeTexture').--- The initial value is (0,0,0,1) for all texture units.--currentTextureCoords :: StateVar (TexCoord4 GLfloat)-currentTextureCoords =- makeStateVar (getFloat4 TexCoord4 GetCurrentTextureCoords) texCoord-------------------------------------------------------------------------------------- | The class of all types which can be used as a texture coordinate.--class TexCoordComponent a where- texCoord1 :: a -> IO ()- texCoord2 :: a -> a -> IO ()- texCoord3 :: a -> a -> a -> IO ()- texCoord4 :: a -> a -> a -> a -> IO ()-- texCoord1v :: Ptr a -> IO ()- texCoord2v :: Ptr a -> IO ()- texCoord3v :: Ptr a -> IO ()- texCoord4v :: Ptr a -> IO ()-- multiTexCoord1 :: GLenum -> a -> IO ()- multiTexCoord2 :: GLenum -> a -> a -> IO ()- multiTexCoord3 :: GLenum -> a -> a -> a -> IO ()- multiTexCoord4 :: GLenum -> a -> a -> a -> a -> IO ()-- multiTexCoord1v :: GLenum -> Ptr a -> IO ()- multiTexCoord2v :: GLenum -> Ptr a -> IO ()- multiTexCoord3v :: GLenum -> Ptr a -> IO ()- multiTexCoord4v :: GLenum -> Ptr a -> IO ()--instance TexCoordComponent GLshort where- texCoord1 = glTexCoord1s- texCoord2 = glTexCoord2s- texCoord3 = glTexCoord3s- texCoord4 = glTexCoord4s-- texCoord1v = glTexCoord1sv- texCoord2v = glTexCoord2sv- texCoord3v = glTexCoord3sv- texCoord4v = glTexCoord4sv-- multiTexCoord1 = glMultiTexCoord1s- multiTexCoord2 = glMultiTexCoord2s- multiTexCoord3 = glMultiTexCoord3s- multiTexCoord4 = glMultiTexCoord4s-- multiTexCoord1v = glMultiTexCoord1sv- multiTexCoord2v = glMultiTexCoord2sv- multiTexCoord3v = glMultiTexCoord3sv- multiTexCoord4v = glMultiTexCoord4sv--instance TexCoordComponent GLint where- texCoord1 = glTexCoord1i- texCoord2 = glTexCoord2i- texCoord3 = glTexCoord3i- texCoord4 = glTexCoord4i-- texCoord1v = glTexCoord1iv- texCoord2v = glTexCoord2iv- texCoord3v = glTexCoord3iv- texCoord4v = glTexCoord4iv-- multiTexCoord1 = glMultiTexCoord1i- multiTexCoord2 = glMultiTexCoord2i- multiTexCoord3 = glMultiTexCoord3i- multiTexCoord4 = glMultiTexCoord4i-- multiTexCoord1v = glMultiTexCoord1iv- multiTexCoord2v = glMultiTexCoord2iv- multiTexCoord3v = glMultiTexCoord3iv- multiTexCoord4v = glMultiTexCoord4iv--instance TexCoordComponent GLfloat where- texCoord1 = glTexCoord1f- texCoord2 = glTexCoord2f- texCoord3 = glTexCoord3f- texCoord4 = glTexCoord4f-- texCoord1v = glTexCoord1fv- texCoord2v = glTexCoord2fv- texCoord3v = glTexCoord3fv- texCoord4v = glTexCoord4fv-- multiTexCoord1 = glMultiTexCoord1f- multiTexCoord2 = glMultiTexCoord2f- multiTexCoord3 = glMultiTexCoord3f- multiTexCoord4 = glMultiTexCoord4f-- multiTexCoord1v = glMultiTexCoord1fv- multiTexCoord2v = glMultiTexCoord2fv- multiTexCoord3v = glMultiTexCoord3fv- multiTexCoord4v = glMultiTexCoord4fv--instance TexCoordComponent GLdouble where- texCoord1 = glTexCoord1d- texCoord2 = glTexCoord2d- texCoord3 = glTexCoord3d- texCoord4 = glTexCoord4d-- texCoord1v = glTexCoord1dv- texCoord2v = glTexCoord2dv- texCoord3v = glTexCoord3dv- texCoord4v = glTexCoord4dv-- multiTexCoord1 = glMultiTexCoord1d- multiTexCoord2 = glMultiTexCoord2d- multiTexCoord3 = glMultiTexCoord3d- multiTexCoord4 = glMultiTexCoord4d-- multiTexCoord1v = glMultiTexCoord1dv- multiTexCoord2v = glMultiTexCoord2dv- multiTexCoord3v = glMultiTexCoord3dv- multiTexCoord4v = glMultiTexCoord4dv-------------------------------------------------------------------------------------- | Change the current texture coordinates of the current or given texture--- unit.--class TexCoord a where- texCoord :: a -> IO ()- texCoordv :: Ptr a -> IO ()- multiTexCoord :: TextureUnit -> a -> IO ()- multiTexCoordv :: TextureUnit -> Ptr a -> IO ()--instance TexCoordComponent a => TexCoord (TexCoord1 a) where- texCoord (TexCoord1 s) = texCoord1 s- texCoordv = texCoord1v . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)- multiTexCoord u (TexCoord1 s) =- multiTexCoord1 (marshalTextureUnit u) s- multiTexCoordv u =- multiTexCoord1v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)--instance TexCoordComponent a => TexCoord (TexCoord2 a) where- texCoord (TexCoord2 s t) = texCoord2 s t- texCoordv = texCoord2v . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)- multiTexCoord u (TexCoord2 s t) =- multiTexCoord2 (marshalTextureUnit u) s t- multiTexCoordv u =- multiTexCoord2v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)--instance TexCoordComponent a => TexCoord (TexCoord3 a) where- texCoord (TexCoord3 s t r) = texCoord3 s t r- texCoordv = texCoord3v . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)- multiTexCoord u (TexCoord3 s t r) =- multiTexCoord3 (marshalTextureUnit u) s t r- multiTexCoordv u =- multiTexCoord3v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)--instance TexCoordComponent a => TexCoord (TexCoord4 a) where- texCoord (TexCoord4 s t r q) = texCoord4 s t r q- texCoordv = texCoord4v . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)- multiTexCoord u (TexCoord4 s t r q) =- multiTexCoord4 (marshalTextureUnit u) s t r q- multiTexCoordv u =- multiTexCoord4v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)-------------------------------------------------------------------------------------- | The current normal (/x/, /y/, /z/). The initial value is the unit vector--- (0, 0, 1).--currentNormal :: StateVar (Normal3 GLfloat)-currentNormal = makeStateVar (getFloat3 Normal3 GetCurrentNormal) normal-------------------------------------------------------------------------------------- | The class of all types which can be used as a component of a normal.--class NormalComponent a where- normal3 :: a -> a -> a -> IO ()- normal3v :: Ptr a -> IO ()--instance NormalComponent GLbyte where- normal3 = glNormal3b- normal3v = glNormal3bv--instance NormalComponent GLshort where- normal3 = glNormal3s- normal3v = glNormal3sv--instance NormalComponent GLint where- normal3 = glNormal3i- normal3v = glNormal3iv--instance NormalComponent GLfloat where- normal3 = glNormal3f- normal3v = glNormal3fv--instance NormalComponent GLdouble where- normal3 = glNormal3d- normal3v = glNormal3dv-------------------------------------------------------------------------------------- | Change the current normal. Integral arguments are converted to--- floating-point with a linear mapping that maps the most positive--- representable integer value to 1.0, and the most negative representable--- integer value to -1.0.------ Normals specified with 'normal' or 'normalv' need not have unit length.--- If 'Graphics.Rendering.OpenGL.GL.CoordTrans.normalize' is enabled, then--- normals of any length specified with 'normal' or 'normalv' are normalized--- after transformation. If--- 'Graphics.Rendering.OpenGL.GL.CoordTrans.rescaleNormal' is enabled, normals--- are scaled by a scaling factor derived from the modelview matrix.--- 'Graphics.Rendering.OpenGL.GL.CoordTrans.rescaleNormal' requires that the--- originally specified normals were of unit length, and that the modelview--- matrix contains only uniform scales for proper results. Normalization is --- initially disabled.--class Normal a where- normal :: a -> IO ()- normalv :: Ptr a -> IO ()--instance NormalComponent a => Normal (Normal3 a) where- normal (Normal3 x y z) = normal3 x y z- normalv = normal3v . (castPtr :: Ptr (Normal3 b) -> Ptr b)-------------------------------------------------------------------------------------- | The current fog coordinate. The initial value is 0.--currentFogCoord :: StateVar (FogCoord1 GLfloat)-currentFogCoord =- makeStateVar (getFloat1 FogCoord1 GetCurrentFogCoord) fogCoord-------------------------------------------------------------------------------------- | The class of all types which can be used as the fog coordinate.--class FogCoordComponent a where- fogCoord1 :: a -> IO ()- fogCoord1v :: Ptr a -> IO ()--instance FogCoordComponent GLfloat where- fogCoord1 = glFogCoordf- fogCoord1v = glFogCoordfv--instance FogCoordComponent GLdouble where- fogCoord1 = glFogCoordd- fogCoord1v = glFogCoorddv-------------------------------------------------------------------------------------- | Change the current fog coordinate.--class FogCoord a where- fogCoord :: a -> IO ()- fogCoordv :: Ptr a -> IO ()--instance FogCoordComponent a => FogCoord (FogCoord1 a) where- fogCoord (FogCoord1 c) = fogCoord1 c- fogCoordv = fogCoord1v . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)-------------------------------------------------------------------------------------- | If 'rgbaMode' contains 'True', the color buffers store RGBA value. If--- color indexes are stored, it contains 'False'.--rgbaMode :: GettableStateVar Bool-rgbaMode = makeGettableStateVar (getBoolean1 unmarshalGLboolean GetRGBAMode)-------------------------------------------------------------------------------------- The current color (/R/, /G/, /B/, /A/). The initial value is (1, 1, 1, 1).--- Note that this state variable is significant only when the GL is in RGBA--- mode.--currentColor :: StateVar (Color4 GLfloat)-currentColor =- makeStateVar (getFloat4 Color4 GetCurrentColor) color---- The current secondary color (/R/, /G/, /B/). The initial value is (0, 0, 0).--- Note that this state variable is significant only when the GL is in RGBA--- mode.--currentSecondaryColor :: StateVar (Color3 GLfloat)-currentSecondaryColor =- makeStateVar- (do Color4 r g b _ <- getFloat4 Color4 GetCurrentSecondaryColor- return $ Color3 r g b)- secondaryColor-------------------------------------------------------------------------------------- | The class of all types which can be used as a color component.--class ColorComponent a where- color3 :: a -> a -> a -> IO ()- color4 :: a -> a -> a -> a -> IO ()-- color3v :: Ptr a -> IO ()- color4v :: Ptr a -> IO ()-- secondaryColor3 :: a -> a -> a -> IO ()- secondaryColor3v :: Ptr a -> IO ()--instance ColorComponent GLbyte where- color3 = glColor3b- color4 = glColor4b-- color3v = glColor3bv- color4v = glColor4bv-- secondaryColor3 = glSecondaryColor3b- secondaryColor3v = glSecondaryColor3bv--instance ColorComponent GLshort where- color3 = glColor3s- color4 = glColor4s-- color3v = glColor3sv- color4v = glColor4sv-- secondaryColor3 = glSecondaryColor3s- secondaryColor3v = glSecondaryColor3sv--instance ColorComponent GLint where- color3 = glColor3i- color4 = glColor4i-- color3v = glColor3iv- color4v = glColor4iv-- secondaryColor3 = glSecondaryColor3i- secondaryColor3v = glSecondaryColor3iv--instance ColorComponent GLfloat where- color3 = glColor3f- color4 = glColor4f-- color3v = glColor3fv- color4v = glColor4fv-- secondaryColor3 = glSecondaryColor3f- secondaryColor3v = glSecondaryColor3fv--instance ColorComponent GLclampf where- color3 r g b = glColor3f (realToFrac r) (realToFrac g) (realToFrac b)- color4 r g b a = glColor4f (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)-- color3v = glColor3fv . castPtr- color4v = glColor4fv . castPtr-- secondaryColor3 r g b = glSecondaryColor3f (realToFrac r) (realToFrac g) (realToFrac b)- secondaryColor3v = glSecondaryColor3fv . castPtr--instance ColorComponent GLdouble where- color3 = glColor3d- color4 = glColor4d-- color3v = glColor3dv- color4v = glColor4dv-- secondaryColor3 = glSecondaryColor3d- secondaryColor3v = glSecondaryColor3dv--instance ColorComponent GLclampd where- color3 r g b = glColor3d (realToFrac r) (realToFrac g) (realToFrac b)- color4 r g b a = glColor4d (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a)-- color3v = glColor3dv . castPtr- color4v = glColor4dv . castPtr-- secondaryColor3 r g b = glSecondaryColor3d (realToFrac r) (realToFrac g) (realToFrac b)- secondaryColor3v = glSecondaryColor3dv . castPtr--instance ColorComponent GLubyte where- color3 = glColor3ub- color4 = glColor4ub-- color3v = glColor3ubv- color4v = glColor4ubv-- secondaryColor3 = glSecondaryColor3ub- secondaryColor3v = glSecondaryColor3ubv--instance ColorComponent GLushort where- color3 = glColor3us- color4 = glColor4us-- color3v = glColor3usv- color4v = glColor4usv-- secondaryColor3 = glSecondaryColor3us- secondaryColor3v = glSecondaryColor3usv--instance ColorComponent GLuint where- color3 = glColor3ui- color4 = glColor4ui-- color3v = glColor3uiv- color4v = glColor4uiv-- secondaryColor3 = glSecondaryColor3ui- secondaryColor3v = glSecondaryColor3uiv-------------------------------------------------------------------------------------- | Change the current color.--class Color a where- color :: a -> IO ()- colorv :: Ptr a -> IO ()--instance ColorComponent a => Color (Color3 a) where- color (Color3 r g b) = color3 r g b- colorv = color3v . (castPtr :: Ptr (Color3 b) -> Ptr b)--instance ColorComponent a => Color (Color4 a) where- color (Color4 r g b a) = color4 r g b a- colorv = color4v . (castPtr :: Ptr (Color4 b) -> Ptr b)-------------------------------------------------------------------------------------- | Change the current secondary color.--class SecondaryColor a where- secondaryColor :: a -> IO ()- secondaryColorv :: Ptr a -> IO ()--instance ColorComponent a => SecondaryColor (Color3 a) where- secondaryColor (Color3 r g b) = secondaryColor3 r g b- secondaryColorv = secondaryColor3v . (castPtr :: Ptr (Color3 b) -> Ptr b)-------------------------------------------------------------------------------------- The current color index. The initial value is 1. Note that this state--- variable is significant only when the GL is in color index mode.--currentIndex :: StateVar (Index1 GLint)-currentIndex = makeStateVar (getInteger1 Index1 GetCurrentIndex) index-------------------------------------------------------------------------------------- | The class of all types which can be used as a color index.--class IndexComponent a where- index1 :: a -> IO ()- index1v :: Ptr a -> IO ()--instance IndexComponent GLshort where- index1 = glIndexs- index1v = glIndexsv--instance IndexComponent GLint where- index1 = glIndexi- index1v = glIndexiv--instance IndexComponent GLfloat where- index1 = glIndexf- index1v = glIndexfv--instance IndexComponent GLdouble where- index1 = glIndexd- index1v = glIndexdv--instance IndexComponent GLubyte where- index1 = glIndexub- index1v = glIndexubv-------------------------------------------------------------------------------------- | Change the current color index.--class Index a where- index :: a -> IO () -- Collision with Prelude.index- indexv :: Ptr a -> IO ()--instance IndexComponent a => Index (Index1 a) where- index (Index1 i) = index1 i- indexv = index1v . (castPtr :: Ptr (Index1 b) -> Ptr b)------------------------------------------------------------------------------------data IntegerHandling =- ToFloat- | ToNormalizedFloat- | KeepIntegral- deriving ( Eq, Ord, Show )------------------------------------------------------------------------------------currentVertexAttrib :: AttribLocation -> StateVar (Vertex4 GLfloat)-currentVertexAttrib location =- makeStateVar- (getVertexAttribFloat4 Vertex4 location GetCurrentVertexAttrib)- (vertexAttrib ToFloat location)--currentVertexAttribI :: AttribLocation -> StateVar (Vertex4 GLint)-currentVertexAttribI location =- makeStateVar- (getVertexAttribIInteger4 Vertex4 location GetCurrentVertexAttrib)- (vertexAttrib ToNormalizedFloat location)--currentVertexAttribIu :: AttribLocation -> StateVar (Vertex4 GLuint)-currentVertexAttribIu location =- makeStateVar- (getVertexAttribIuInteger4 Vertex4 location GetCurrentVertexAttrib)- (vertexAttrib KeepIntegral location)------------------------------------------------------------------------------------- The generic vertex attribute API is not as orthogonal as we would like.--- Minimal methods: vertexAttrib4v and vertexAttrib4Nv and vertexAttrib4Iv---- | The class of all types which can be used as a generic vertex attribute.--- NOTE: Do not use the methods of this class directly, they were only exported--- by accident and will be hidden in future versions of this package.--class (Storable a, Num a) => VertexAttribComponent a where- vertexAttrib1 :: AttribLocation -> a -> IO ()- vertexAttrib2 :: AttribLocation -> a -> a -> IO ()- vertexAttrib3 :: AttribLocation -> a -> a -> a -> IO ()- vertexAttrib4 :: AttribLocation -> a -> a -> a -> a -> IO ()-- vertexAttrib1N :: AttribLocation -> a -> IO ()- vertexAttrib2N :: AttribLocation -> a -> a -> IO ()- vertexAttrib3N :: AttribLocation -> a -> a -> a -> IO ()- vertexAttrib4N :: AttribLocation -> a -> a -> a -> a -> IO ()-- vertexAttrib1I :: AttribLocation -> a -> IO ()- vertexAttrib2I :: AttribLocation -> a -> a -> IO ()- vertexAttrib3I :: AttribLocation -> a -> a -> a -> IO ()- vertexAttrib4I :: AttribLocation -> a -> a -> a -> a -> IO ()-- vertexAttrib1v :: AttribLocation -> Ptr a -> IO ()- vertexAttrib2v :: AttribLocation -> Ptr a -> IO ()- vertexAttrib3v :: AttribLocation -> Ptr a -> IO ()- vertexAttrib4v :: AttribLocation -> Ptr a -> IO ()-- vertexAttrib1Nv :: AttribLocation -> Ptr a -> IO ()- vertexAttrib2Nv :: AttribLocation -> Ptr a -> IO ()- vertexAttrib3Nv :: AttribLocation -> Ptr a -> IO ()- vertexAttrib4Nv :: AttribLocation -> Ptr a -> IO ()-- vertexAttrib1Iv :: AttribLocation -> Ptr a -> IO ()- vertexAttrib2Iv :: AttribLocation -> Ptr a -> IO ()- vertexAttrib3Iv :: AttribLocation -> Ptr a -> IO ()- vertexAttrib4Iv :: AttribLocation -> Ptr a -> IO ()-- vertexAttrib1 location x = vertexAttrib4 location x 0 0 1- vertexAttrib2 location x y = vertexAttrib4 location x y 0 1- vertexAttrib3 location x y z = vertexAttrib4 location x y z 1- vertexAttrib4 location x y z w = allocaArray 4 $ \buf -> do- poke4 buf x y z w- vertexAttrib4v location buf-- vertexAttrib1N location x = vertexAttrib4N location x 0 0 1- vertexAttrib2N location x y = vertexAttrib4N location x y 0 1- vertexAttrib3N location x y z = vertexAttrib4N location x y z 1- vertexAttrib4N location x y z w = allocaArray 4 $ \buf -> do- poke4 buf x y z w- vertexAttrib4Nv location buf-- vertexAttrib1I location x = vertexAttrib4I location x 0 0 1- vertexAttrib2I location x y = vertexAttrib4I location x y 0 1- vertexAttrib3I location x y z = vertexAttrib4I location x y z 1- vertexAttrib4I location x y z w = allocaArray 4 $ \buf -> do- poke4 buf x y z w- vertexAttrib4Iv location buf-- vertexAttrib1v location = peek1M $ vertexAttrib1 location- vertexAttrib2v location = peek2M $ vertexAttrib2 location- vertexAttrib3v location = peek3M $ vertexAttrib3 location-- vertexAttrib1Nv location = peek1M $ vertexAttrib1N location- vertexAttrib2Nv location = peek2M $ vertexAttrib2N location- vertexAttrib3Nv location = peek3M $ vertexAttrib3N location-- vertexAttrib1Iv location = peek1M $ vertexAttrib1I location- vertexAttrib2Iv location = peek2M $ vertexAttrib2I location- vertexAttrib3Iv location = peek3M $ vertexAttrib3I location--instance VertexAttribComponent GLbyte where- vertexAttrib4v (AttribLocation al) = glVertexAttrib4bv al- vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nbv al- vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4bv al--instance VertexAttribComponent GLubyte where- vertexAttrib4N (AttribLocation al) = glVertexAttrib4Nub al- vertexAttrib4v (AttribLocation al) = glVertexAttrib4ubv al- vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nubv al- vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4ubv al--instance VertexAttribComponent GLshort where- vertexAttrib1 (AttribLocation al) = glVertexAttrib1s al- vertexAttrib2 (AttribLocation al) = glVertexAttrib2s al- vertexAttrib3 (AttribLocation al) = glVertexAttrib3s al- vertexAttrib4 (AttribLocation al) = glVertexAttrib4s al-- vertexAttrib1v (AttribLocation al) = glVertexAttrib1sv al- vertexAttrib2v (AttribLocation al) = glVertexAttrib2sv al- vertexAttrib3v (AttribLocation al) = glVertexAttrib3sv al- vertexAttrib4v (AttribLocation al) = glVertexAttrib4sv al-- vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nsv al-- vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4sv al--instance VertexAttribComponent GLushort where- vertexAttrib4v (AttribLocation al) = glVertexAttrib4usv al- vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nusv al- vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4usv al--instance VertexAttribComponent GLint where- vertexAttrib1I (AttribLocation al) = glVertexAttribI1i al- vertexAttrib2I (AttribLocation al) = glVertexAttribI2i al- vertexAttrib3I (AttribLocation al) = glVertexAttribI3i al- vertexAttrib4I (AttribLocation al) = glVertexAttribI4i al-- vertexAttrib4v (AttribLocation al) = glVertexAttrib4iv al-- vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Niv al-- vertexAttrib1Iv (AttribLocation al) = glVertexAttribI1iv al- vertexAttrib2Iv (AttribLocation al) = glVertexAttribI2iv al- vertexAttrib3Iv (AttribLocation al) = glVertexAttribI3iv al- vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4iv al--instance VertexAttribComponent GLuint where- vertexAttrib1I (AttribLocation al) = glVertexAttribI1ui al- vertexAttrib2I (AttribLocation al) = glVertexAttribI2ui al- vertexAttrib3I (AttribLocation al) = glVertexAttribI3ui al- vertexAttrib4I (AttribLocation al) = glVertexAttribI4ui al-- vertexAttrib4v (AttribLocation al) = glVertexAttrib4uiv al-- vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nuiv al-- vertexAttrib1Iv (AttribLocation al) = glVertexAttribI1uiv al- vertexAttrib2Iv (AttribLocation al) = glVertexAttribI2uiv al- vertexAttrib3Iv (AttribLocation al) = glVertexAttribI3uiv al- vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4uiv al--instance VertexAttribComponent GLfloat where- vertexAttrib1 (AttribLocation al) = glVertexAttrib1f al- vertexAttrib2 (AttribLocation al) = glVertexAttrib2f al- vertexAttrib3 (AttribLocation al) = glVertexAttrib3f al- vertexAttrib4 (AttribLocation al) = glVertexAttrib4f al-- vertexAttrib1v (AttribLocation al) = glVertexAttrib1fv al- vertexAttrib2v (AttribLocation al) = glVertexAttrib2fv al- vertexAttrib3v (AttribLocation al) = glVertexAttrib3fv al- vertexAttrib4v (AttribLocation al) = glVertexAttrib4fv al-- vertexAttrib4Nv = vertexAttrib4v-- vertexAttrib4Iv = vertexAttrib4IvRealFrac--instance VertexAttribComponent GLclampf where- vertexAttrib1 (AttribLocation al) x = glVertexAttrib1f al (realToFrac x)- vertexAttrib2 (AttribLocation al) x y = glVertexAttrib2f al (realToFrac x) (realToFrac y)- vertexAttrib3 (AttribLocation al) x y z = glVertexAttrib3f al (realToFrac x) (realToFrac y) (realToFrac z)- vertexAttrib4 (AttribLocation al) x y z w = glVertexAttrib4f al (realToFrac x) (realToFrac y) (realToFrac z) (realToFrac w)-- vertexAttrib1v (AttribLocation al) = glVertexAttrib1fv al . castPtr- vertexAttrib2v (AttribLocation al) = glVertexAttrib2fv al . castPtr- vertexAttrib3v (AttribLocation al) = glVertexAttrib3fv al . castPtr- vertexAttrib4v (AttribLocation al) = glVertexAttrib4fv al . castPtr-- vertexAttrib4Nv = vertexAttrib4v-- vertexAttrib4Iv = vertexAttrib4IvRealFrac--vertexAttrib4IvRealFrac :: (Storable a, RealFrac a) => AttribLocation -> Ptr a -> IO ()-vertexAttrib4IvRealFrac location = peek4M $ \x y z w ->- vertexAttrib4I location (toGLint x) (toGLint y) (toGLint z) (toGLint w)---- formula 2.6 from the OpenGL 3.1 spec-toGLint :: RealFrac a => a -> GLint-toGLint = truncate . (fromIntegral (maxBound :: GLint) *). clamp- where clamp = max (-1.0) . min 1.0--instance VertexAttribComponent GLdouble where- vertexAttrib1 (AttribLocation al) = glVertexAttrib1d al- vertexAttrib2 (AttribLocation al) = glVertexAttrib2d al- vertexAttrib3 (AttribLocation al) = glVertexAttrib3d al- vertexAttrib4 (AttribLocation al) = glVertexAttrib4d al-- vertexAttrib1v (AttribLocation al) = glVertexAttrib1dv al- vertexAttrib2v (AttribLocation al) = glVertexAttrib2dv al- vertexAttrib3v (AttribLocation al) = glVertexAttrib3dv al- vertexAttrib4v (AttribLocation al) = glVertexAttrib4dv al-- vertexAttrib4Nv = vertexAttrib4v-- vertexAttrib4Iv = vertexAttrib4IvRealFrac--instance VertexAttribComponent GLclampd where- vertexAttrib1 (AttribLocation al) x = glVertexAttrib1d al (realToFrac x)- vertexAttrib2 (AttribLocation al) x y = glVertexAttrib2d al (realToFrac x) (realToFrac y)- vertexAttrib3 (AttribLocation al) x y z = glVertexAttrib3d al (realToFrac x) (realToFrac y) (realToFrac z)- vertexAttrib4 (AttribLocation al) x y z w = glVertexAttrib4d al (realToFrac x) (realToFrac y) (realToFrac z) (realToFrac w)-- vertexAttrib1v (AttribLocation al) = glVertexAttrib1dv al . castPtr- vertexAttrib2v (AttribLocation al) = glVertexAttrib2dv al . castPtr- vertexAttrib3v (AttribLocation al) = glVertexAttrib3dv al . castPtr- vertexAttrib4v (AttribLocation al) = glVertexAttrib4dv al . castPtr-- vertexAttrib4Nv = vertexAttrib4v-- vertexAttrib4Iv = vertexAttrib4IvRealFrac------------------------------------------------------------------------------------class VertexAttrib a where- vertexAttrib :: IntegerHandling -> AttribLocation -> a -> IO ()- vertexAttribv :: IntegerHandling -> AttribLocation -> Ptr a -> IO ()--instance VertexAttribComponent a => VertexAttrib (Vertex1 a) where- vertexAttrib ToFloat location (Vertex1 i) = vertexAttrib1 location i- vertexAttrib ToNormalizedFloat location (Vertex1 i) = vertexAttrib1N location i- vertexAttrib KeepIntegral location (Vertex1 i) = vertexAttrib1I location i-- vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (Vertex1 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (Vertex1 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (Vertex1 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vertex2 a) where- vertexAttrib ToFloat location (Vertex2 x y) = vertexAttrib2 location x y- vertexAttrib ToNormalizedFloat location (Vertex2 x y) = vertexAttrib2N location x y- vertexAttrib KeepIntegral location (Vertex2 x y) = vertexAttrib2I location x y-- vertexAttribv ToFloat location = vertexAttrib2v location . (castPtr :: Ptr (Vertex2 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib2Nv location . (castPtr :: Ptr (Vertex2 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib2Iv location . (castPtr :: Ptr (Vertex2 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vertex3 a) where- vertexAttrib ToFloat location (Vertex3 x y z) = vertexAttrib3 location x y z- vertexAttrib ToNormalizedFloat location (Vertex3 x y z) = vertexAttrib3N location x y z- vertexAttrib KeepIntegral location (Vertex3 x y z) = vertexAttrib3I location x y z-- vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Vertex3 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Vertex3 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Vertex3 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vertex4 a) where- vertexAttrib ToFloat location (Vertex4 x y z w) = vertexAttrib4 location x y z w- vertexAttrib ToNormalizedFloat location (Vertex4 x y z w) = vertexAttrib4N location x y z w- vertexAttrib KeepIntegral location (Vertex4 x y z w) = vertexAttrib4I location x y z w-- vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (Vertex4 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (Vertex4 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (Vertex4 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vector1 a) where- vertexAttrib ToFloat location (Vector1 i) = vertexAttrib1 location i- vertexAttrib ToNormalizedFloat location (Vector1 i) = vertexAttrib1N location i- vertexAttrib KeepIntegral location (Vector1 i) = vertexAttrib1I location i-- vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (Vector1 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (Vector1 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (Vector1 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vector2 a) where- vertexAttrib ToFloat location (Vector2 x y) = vertexAttrib2 location x y- vertexAttrib ToNormalizedFloat location (Vector2 x y) = vertexAttrib2N location x y- vertexAttrib KeepIntegral location (Vector2 x y) = vertexAttrib2I location x y-- vertexAttribv ToFloat location = vertexAttrib2v location . (castPtr :: Ptr (Vector2 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib2Nv location . (castPtr :: Ptr (Vector2 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib2Iv location . (castPtr :: Ptr (Vector2 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vector3 a) where- vertexAttrib ToFloat location (Vector3 x y z) = vertexAttrib3 location x y z- vertexAttrib ToNormalizedFloat location (Vector3 x y z) = vertexAttrib3N location x y z- vertexAttrib KeepIntegral location (Vector3 x y z) = vertexAttrib3I location x y z-- vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Vector3 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Vector3 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Vector3 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Vector4 a) where- vertexAttrib ToFloat location (Vector4 x y z w) = vertexAttrib4 location x y z w- vertexAttrib ToNormalizedFloat location (Vector4 x y z w) = vertexAttrib4N location x y z w- vertexAttrib KeepIntegral location (Vector4 x y z w) = vertexAttrib4I location x y z w-- vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (Vector4 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (Vector4 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (Vector4 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (TexCoord1 a) where- vertexAttrib ToFloat location (TexCoord1 s) = vertexAttrib1 location s- vertexAttrib ToNormalizedFloat location (TexCoord1 s) = vertexAttrib1N location s- vertexAttrib KeepIntegral location (TexCoord1 s) = vertexAttrib1I location s-- vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (TexCoord2 a) where- vertexAttrib ToFloat location (TexCoord2 s t) = vertexAttrib2 location s t- vertexAttrib ToNormalizedFloat location (TexCoord2 s t) = vertexAttrib2N location s t- vertexAttrib KeepIntegral location (TexCoord2 s t) = vertexAttrib2I location s t-- vertexAttribv ToFloat location = vertexAttrib2v location . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib2Nv location . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib2Iv location . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (TexCoord3 a) where- vertexAttrib ToFloat location (TexCoord3 s t u) = vertexAttrib3 location s t u- vertexAttrib ToNormalizedFloat location (TexCoord3 s t u) = vertexAttrib3N location s t u- vertexAttrib KeepIntegral location (TexCoord3 s t u) = vertexAttrib3I location s t u-- vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (TexCoord4 a) where- vertexAttrib ToFloat location (TexCoord4 s t u v) = vertexAttrib4 location s t u v- vertexAttrib ToNormalizedFloat location (TexCoord4 s t u v) = vertexAttrib4N location s t u v- vertexAttrib KeepIntegral location (TexCoord4 s t u v) = vertexAttrib4I location s t u v-- vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Normal3 a) where- vertexAttrib ToFloat location (Normal3 x y z) = vertexAttrib3 location x y z- vertexAttrib ToNormalizedFloat location (Normal3 x y z) = vertexAttrib3N location x y z- vertexAttrib KeepIntegral location (Normal3 x y z) = vertexAttrib3I location x y z-- vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Normal3 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Normal3 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Normal3 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (FogCoord1 a) where- vertexAttrib ToFloat location (FogCoord1 c) = vertexAttrib1 location c- vertexAttrib ToNormalizedFloat location (FogCoord1 c) = vertexAttrib1N location c- vertexAttrib KeepIntegral location (FogCoord1 c) = vertexAttrib1I location c-- vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Color3 a) where- vertexAttrib ToFloat location (Color3 r g b) = vertexAttrib3 location r g b- vertexAttrib ToNormalizedFloat location (Color3 r g b) = vertexAttrib3N location r g b- vertexAttrib KeepIntegral location (Color3 r g b) = vertexAttrib3I location r g b-- vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Color3 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Color3 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Color3 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Color4 a) where- vertexAttrib ToFloat location (Color4 r g b a) = vertexAttrib4 location r g b a- vertexAttrib ToNormalizedFloat location (Color4 r g b a) = vertexAttrib4N location r g b a- vertexAttrib KeepIntegral location (Color4 r g b a) = vertexAttrib4I location r g b a-- vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (Color4 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (Color4 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (Color4 b) -> Ptr b)--instance VertexAttribComponent a => VertexAttrib (Index1 a) where- vertexAttrib ToFloat location (Index1 i) = vertexAttrib1 location i- vertexAttrib ToNormalizedFloat location (Index1 i) = vertexAttrib1N location i- vertexAttrib KeepIntegral location (Index1 i) = vertexAttrib1I location i-- vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (Index1 b) -> Ptr b)- vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (Index1 b) -> Ptr b)- vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (Index1 b) -> Ptr b)-------------------------------------------------------------------------------------- | An implementation must support at least 2 texture units, but it may--- support up to 32 ones. This state variable can be used to query the actual--- implementation limit.--maxTextureUnit :: GettableStateVar TextureUnit-maxTextureUnit =- makeGettableStateVar (getEnum1 (TextureUnit . fromIntegral) GetMaxTextureUnits)
− Graphics/Rendering/OpenGL/GLU.hs
@@ -1,31 +0,0 @@--------------------------------------------------------------------------------- |--- Module : Graphics.Rendering.OpenGL.GLU--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ A Haskell binding for GLU, OpenGL\'s accompanying utility library.-----------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU (- module Graphics.Rendering.OpenGL.GLU.Initialization,- module Graphics.Rendering.OpenGL.GLU.Mipmapping,- module Graphics.Rendering.OpenGL.GLU.Matrix,- module Graphics.Rendering.OpenGL.GLU.Tessellation,- module Graphics.Rendering.OpenGL.GLU.Quadrics,- module Graphics.Rendering.OpenGL.GLU.NURBS,- module Graphics.Rendering.OpenGL.GLU.Errors-) where--import Graphics.Rendering.OpenGL.GLU.Initialization-import Graphics.Rendering.OpenGL.GLU.Mipmapping-import Graphics.Rendering.OpenGL.GLU.Matrix-import Graphics.Rendering.OpenGL.GLU.Tessellation-import Graphics.Rendering.OpenGL.GLU.Quadrics-import Graphics.Rendering.OpenGL.GLU.NURBS-import Graphics.Rendering.OpenGL.GLU.Errors
− Graphics/Rendering/OpenGL/GLU/Errors.hs
@@ -1,34 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.Errors--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to section 2.5 (GL Errors) of the OpenGL 2.1 specs--- and chapter 8 (Errors) of the GLU specs, offering a generalized view of--- errors in GL and GLU.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.Errors (- Error(..), ErrorCategory(..), errors-) where--import Data.StateVar-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-------------------------------------------------------------------------------------- | When an error occurs, it is recorded in this state variable and no further--- errors are recorded. Reading 'errors' returns the currently recorded errors--- (there may be more than one due to a possibly distributed implementation) and--- resets the state variable to @[]@, re-enabling the recording of future--- errors. The value @[]@ means that there has been no detectable error since--- the last time 'errors' was read, or since the GL was initialized.--errors :: GettableStateVar [Error]-errors = makeGettableStateVar getErrors
− Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs
@@ -1,171 +0,0 @@-{-# OPTIONS_GHC -fno-cse #-}---- #hide------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.ErrorsInternal--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This is a purely internal module corresponding to some parts of section 2.5--- (GL Errors) of the OpenGL 2.1 specs and chapter 8 (Errors) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.ErrorsInternal (- Error(..), ErrorCategory(..), getErrors,- recordErrorCode, recordInvalidEnum, recordInvalidValue, recordOutOfMemory-) where--import Foreign.Ptr ( castPtr )-import Foreign.C.String ( peekCString )-import Data.IORef ( IORef, newIORef, readIORef, writeIORef )-import System.IO.Unsafe ( unsafePerformIO )-import Graphics.Rendering.GLU.Raw-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31-------------------------------------------------------------------------------------- | GL\/GLU errors consist of a general error category and a description of--- what went wrong.--data Error = Error ErrorCategory String- deriving ( Eq, Ord, Show )-------------------------------------------------------------------------------------- | General GL\/GLU error categories--data ErrorCategory- = InvalidEnum- | InvalidValue- | InvalidOperation- | InvalidFramebufferOperation- | OutOfMemory- | StackOverflow- | StackUnderflow- | TableTooLarge- | TesselatorError- | NURBSError- deriving ( Eq, Ord, Show )--unmarshalErrorCategory :: GLenum -> ErrorCategory-unmarshalErrorCategory c- | isInvalidEnum c = InvalidEnum- | isInvalidValue c = InvalidValue- | isInvalidOperation c = InvalidOperation- | isInvalidFramebufferOperation c = InvalidFramebufferOperation - | isOutOfMemory c = OutOfMemory- | isStackOverflow c = StackOverflow- | isStackUnderflow c = StackUnderflow- | isTableTooLarge c = TableTooLarge- | isTesselatorError c = TesselatorError- | isNURBSError c = NURBSError- | otherwise = error "unmarshalErrorCategory"--isInvalidEnum :: GLenum -> Bool-isInvalidEnum c = c == gl_INVALID_ENUM || c == glu_INVALID_ENUM--isInvalidValue :: GLenum -> Bool-isInvalidValue c = c == gl_INVALID_VALUE || c == glu_INVALID_VALUE--isInvalidOperation :: GLenum -> Bool-isInvalidOperation c = c == gl_INVALID_OPERATION || c == glu_INVALID_OPERATION--isInvalidFramebufferOperation :: GLenum -> Bool-isInvalidFramebufferOperation c = c == gl_INVALID_FRAMEBUFFER_OPERATION--isOutOfMemory :: GLenum -> Bool-isOutOfMemory c = c == gl_OUT_OF_MEMORY || c == glu_OUT_OF_MEMORY--isStackOverflow :: GLenum -> Bool-isStackOverflow c = c == gl_STACK_OVERFLOW--isStackUnderflow :: GLenum -> Bool-isStackUnderflow c = c == gl_STACK_UNDERFLOW--isTableTooLarge :: GLenum -> Bool-isTableTooLarge c = c == gl_TABLE_TOO_LARGE--isTesselatorError :: GLenum -> Bool-isTesselatorError c = glu_TESS_ERROR1 <= c && c <= glu_TESS_ERROR8--isNURBSError :: GLenum -> Bool-isNURBSError c = glu_NURBS_ERROR1 <= c && c <= glu_NURBS_ERROR37-------------------------------------------------------------------------------------- The returned error string is statically allocated, so peekCString--- does the right thing here. No malloc/free necessary here.--makeError :: GLenum -> IO Error-makeError e = do- let category = unmarshalErrorCategory e- ptr <- gluErrorString e- description <- peekCString (castPtr ptr)- return $ Error category description-------------------------------------------------------------------------------------- This seems to be a common Haskell hack nowadays: A plain old global variable--- with an associated getter and mutator. Perhaps some language/library support--- is needed?--{-# NOINLINE theRecordedErrors #-}-theRecordedErrors :: IORef ([GLenum],Bool)-theRecordedErrors = unsafePerformIO (newIORef ([], True))--getRecordedErrors :: IO ([GLenum],Bool)-getRecordedErrors = readIORef theRecordedErrors--setRecordedErrors :: ([GLenum],Bool) -> IO ()-setRecordedErrors = writeIORef theRecordedErrors------------------------------------------------------------------------------------getGLErrors :: IO [GLenum]-getGLErrors = getGLErrorsAux []- where getGLErrorsAux acc = do- errorCode <- glGetError- if isError errorCode- then getGLErrorsAux (errorCode : acc)- else return $ reverse acc--isError :: GLenum -> Bool-isError = (/= gl_NO_ERROR)------------------------------------------------------------------------------------getErrors :: IO [Error]-getErrors = do- es <- getErrorCodesAux (const ([], True))- mapM makeError es--recordErrorCode :: GLenum -> IO ()-recordErrorCode e = do- -- We don't need the return value because this calls setRecordedErrors- _ <- getErrorCodesAux (\es -> (if null es then [e] else [], False))- return ()--recordInvalidEnum :: IO ()-recordInvalidEnum = recordErrorCode gl_INVALID_ENUM--recordInvalidValue :: IO ()-recordInvalidValue = recordErrorCode gl_INVALID_VALUE--recordOutOfMemory :: IO ()-recordOutOfMemory = recordErrorCode gl_OUT_OF_MEMORY---- ToDo: Make this thread-safe-getErrorCodesAux :: ([GLenum] -> ([GLenum],Bool)) -> IO [GLenum]-getErrorCodesAux f = do- (recordedErrors, useGLErrors) <- getRecordedErrors- glErrors <- getGLErrors- let es = if useGLErrors then recordedErrors ++ glErrors else recordedErrors- setRecordedErrors (f es)- return es
− Graphics/Rendering/OpenGL/GLU/Initialization.hs
@@ -1,36 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.Initialization--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to chapter 2 (Initialization) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.Initialization (- gluVersion, gluExtensions-) where--import Data.StateVar-import Foreign.C.String-import Foreign.Ptr-import Graphics.Rendering.GLU.Raw-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------gluVersion :: GettableStateVar String-gluVersion = makeGettableStateVar (getString glu_VERSION)--gluExtensions :: GettableStateVar [String]-gluExtensions = makeGettableStateVar (fmap words $ getString glu_EXTENSIONS)--getString :: GLenum -> IO String-getString n = gluGetString n >>=- maybeNullPtr (return "") (peekCString . castPtr)
− Graphics/Rendering/OpenGL/GLU/Matrix.hs
@@ -1,135 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.Matrix--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to chapter 4 (Matrix Manipulation) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.Matrix (- ortho2D, perspective, lookAt, pickMatrix,- project, unProject, unProject4-) where--import Data.Tensor-import Foreign.Marshal.Alloc-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.GLU.Raw-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal-import Graphics.Rendering.OpenGL.Raw.Core31------------------------------------------------------------------------------------- matrix setup--ortho2D :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()-ortho2D = gluOrtho2D---perspective :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()-perspective = gluPerspective--lookAt :: Vertex3 GLdouble -> Vertex3 GLdouble -> Vector3 GLdouble -> IO ()-lookAt (Vertex3 eyeX eyeY eyeZ)- (Vertex3 centerX centerY centerZ)- (Vector3 upX upY upZ) =- gluLookAt eyeX eyeY eyeZ centerX centerY centerZ upX upY upZ--pickMatrix ::- (GLdouble, GLdouble) -> (GLdouble, GLdouble) -> (Position, Size) -> IO ()-pickMatrix (x, y) (w, h) viewPort =- withViewport viewPort $ gluPickMatrix x y w h------------------------------------------------------------------------------------- coordinate projection--project ::- Matrix m- => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)- -> IO (Vertex3 GLdouble)-project (Vertex3 objX objY objZ) model proj viewPort =- withColumnMajor model $ \modelBuf ->- withColumnMajor proj $ \projBuf ->- withViewport viewPort $ \viewBuf ->- getVertex3 $ gluProject objX objY objZ modelBuf projBuf viewBuf--unProject ::- Matrix m- => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)- -> IO (Vertex3 GLdouble)-unProject (Vertex3 objX objY objZ) model proj viewPort =- withColumnMajor model $ \modelBuf ->- withColumnMajor proj $ \projBuf ->- withViewport viewPort $ \viewBuf ->- getVertex3 $ gluUnProject objX objY objZ modelBuf projBuf viewBuf--unProject4 ::- Matrix m- => Vertex4 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)- -> GLclampd -> GLclampd- -> IO (Vertex4 GLdouble)-unProject4 (Vertex4 objX objY objZ clipW) model proj viewPort near far =- withColumnMajor model $ \modelBuf ->- withColumnMajor proj $ \projBuf ->- withViewport viewPort $ \viewBuf ->- getVertex4 $- gluUnProject4 objX objY objZ clipW modelBuf projBuf viewBuf near far------------------------------------------------------------------------------------withViewport :: (Position, Size) -> (Ptr GLint -> IO a ) -> IO a-withViewport (Position x y, Size w h) =- withArray [ x, y, fromIntegral w, fromIntegral h ]--withColumnMajor :: (Matrix m, MatrixComponent c) => m c -> (Ptr c -> IO b) -> IO b-withColumnMajor mat act = withMatrix mat juggle- where juggle ColumnMajor p = act p- juggle RowMajor p = do- transposedElems <- mapM (peekElemOff p) [ 0, 4, 8, 12,- 1, 5, 9, 13,- 2, 6, 10, 14,- 3, 7, 11, 15 ]- withArray transposedElems act--getVertex3 ::- (Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)- -> IO (Vertex3 GLdouble)-getVertex3 act =- alloca $ \xBuf ->- alloca $ \yBuf ->- alloca $ \zBuf -> do- ok <- act xBuf yBuf zBuf- if unmarshalGLboolean ok- then do x <- peek xBuf- y <- peek yBuf- z <- peek zBuf- return $ Vertex3 x y z- else do recordInvalidValue- return $ Vertex3 0 0 0--getVertex4 ::- (Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)- -> IO (Vertex4 GLdouble)-getVertex4 act =- alloca $ \xBuf ->- alloca $ \yBuf ->- alloca $ \zBuf ->- alloca $ \wBuf -> do- ok <- act xBuf yBuf zBuf wBuf- if unmarshalGLboolean ok- then do x <- peek xBuf- y <- peek yBuf- z <- peek zBuf- w <- peek wBuf- return $ Vertex4 x y z w- else do recordInvalidValue- return $ Vertex4 0 0 0 0
− Graphics/Rendering/OpenGL/GLU/Mipmapping.hs
@@ -1,66 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.Mipmapping--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to chapter 3 (Mipmapping) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.Mipmapping (- scaleImage, build1DMipmaps, build2DMipmaps-) where--import Graphics.Rendering.GLU.Raw-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Size(..) )-import Graphics.Rendering.OpenGL.GL.PixelData ( PixelData, withPixelData )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (- PixelInternalFormat, marshalPixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (- TextureTarget, marshalTextureTarget )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidValue )------------------------------------------------------------------------------------- Section 3.1 (Image Scaling)--scaleImage :: Size -> PixelData a -> Size -> PixelData b -> IO ()-scaleImage (Size widthIn heightIn) pdIn (Size widthOut heightOut) pdOut =- withPixelData pdIn $ \fIn dIn pIn ->- withPixelData pdOut $ \fOut dOut pOut ->- if fIn == fOut- then do _ <- gluScaleImage- fIn widthIn heightIn dIn pIn widthOut heightOut dOut pOut- return () -- TODO: Should we use the return value?- else recordInvalidValue------------------------------------------------------------------------------------- Section 3.2 (Automatic Mipmapping)--- Missing for GLU 1.3: gluBuild3DMipmaps, gluBuild{1,2,3}DMipmapLevels--build1DMipmaps ::- TextureTarget -> PixelInternalFormat -> GLsizei -> PixelData a -> IO ()-build1DMipmaps target internalFormat height pd = do- _ <- withPixelData pd $- gluBuild1DMipmaps- (marshalTextureTarget target)- (marshalPixelInternalFormat internalFormat)- height- return () -- TODO: Should we use the return value?------------------------------------------------------------------------------------build2DMipmaps :: TextureTarget -> PixelInternalFormat -> GLsizei -> GLsizei- -> PixelData a -> IO ()-build2DMipmaps target internalFormat width height pd = do- _ <- withPixelData pd $- gluBuild2DMipmaps- (marshalTextureTarget target)- (marshalPixelInternalFormat internalFormat)- width height- return () -- TODO: Should we use the return value?
− Graphics/Rendering/OpenGL/GLU/NURBS.hs
@@ -1,310 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.NURBS--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)------ Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to chapter 7 (NURBS) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.NURBS (- NURBSObj, withNURBSObj,- NURBSBeginCallback, withNURBSBeginCallback,- NURBSVertexCallback, withNURBSVertexCallback,- NURBSNormalCallback, withNURBSNormalCallback,- NURBSColorCallback, withNURBSColorCallback,- NURBSEndCallback, withNURBSEndCallback,- checkForNURBSError,- nurbsBeginEndCurve, nurbsCurve,- nurbsBeginEndSurface, nurbsSurface,- TrimmingPoint, nurbsBeginEndTrim, pwlCurve, trimmingCurve,- NURBSMode(..), setNURBSMode,- setNURBSCulling,- SamplingMethod(..), setSamplingMethod,- loadSamplingMatrices,- DisplayMode'(..), setDisplayMode'-) where--import Control.Monad-import Data.Tensor-import Foreign.Marshal.Array-import Foreign.Ptr-import Foreign.Storable-import Graphics.Rendering.GLU.Raw hiding (- NURBSBeginCallback, NURBSVertexCallback, NURBSNormalCallback,- NURBSColorCallback, NURBSEndCallback )-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.GL.Capability-import Graphics.Rendering.OpenGL.GL.ControlPoint-import Graphics.Rendering.OpenGL.GL.CoordTrans-import Graphics.Rendering.OpenGL.GL.Exception-import Graphics.Rendering.OpenGL.GL.GLboolean-import Graphics.Rendering.OpenGL.GL.PrimitiveMode-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal------------------------------------------------------------------------------------- chapter 7.1: The NURBS Object---- an opaque pointer to a NURBS object-type NURBSObj = Ptr GLUnurbs--isNullNURBSObj :: NURBSObj -> Bool-isNullNURBSObj = (nullPtr ==)--withNURBSObj :: a -> (NURBSObj -> IO a) -> IO a-withNURBSObj failureValue action =- bracket gluNewNurbsRenderer safeDeleteNurbsRenderer- (\nurbsObj -> if isNullNURBSObj nurbsObj- then do recordOutOfMemory- return failureValue- else action nurbsObj)--safeDeleteNurbsRenderer :: NURBSObj -> IO ()-safeDeleteNurbsRenderer nurbsObj =- unless (isNullNURBSObj nurbsObj) $ gluDeleteNurbsRenderer nurbsObj------------------------------------------------------------------------------------- chapter 7.2: Callbacks (begin)--type NURBSBeginCallback = PrimitiveMode -> IO ()--withNURBSBeginCallback :: NURBSObj -> NURBSBeginCallback -> IO a -> IO a-withNURBSBeginCallback nurbsObj beginCallback action =- bracket (makeNURBSBeginCallback (beginCallback . unmarshalPrimitiveMode))- freeHaskellFunPtr $ \callbackPtr -> do- gluNurbsCallback nurbsObj glu_NURBS_BEGIN callbackPtr- action------------------------------------------------------------------------------------- chapter 7.2: Callbacks (vertex)--type NURBSVertexCallback = Vertex3 GLfloat -> IO ()--withNURBSVertexCallback :: NURBSObj -> NURBSVertexCallback -> IO a -> IO a-withNURBSVertexCallback nurbsObj vertexCallback action =- bracket (makeNURBSVertexCallback (\p -> peek (castPtr p) >>= vertexCallback))- freeHaskellFunPtr $ \callbackPtr -> do- gluNurbsCallback nurbsObj glu_NURBS_VERTEX callbackPtr- action------------------------------------------------------------------------------------- chapter 7.2: Callbacks (normal)--type NURBSNormalCallback = Normal3 GLfloat -> IO ()--withNURBSNormalCallback :: NURBSObj -> NURBSNormalCallback -> IO a -> IO a-withNURBSNormalCallback nurbsObj normalCallback action =- bracket (makeNURBSNormalCallback (\p -> peek (castPtr p) >>= normalCallback))- freeHaskellFunPtr $ \callbackPtr -> do- gluNurbsCallback nurbsObj glu_NURBS_NORMAL callbackPtr- action------------------------------------------------------------------------------------- chapter 7.2: Callbacks (color)--type NURBSColorCallback = Color4 GLfloat -> IO ()--withNURBSColorCallback :: NURBSObj -> NURBSColorCallback -> IO a -> IO a-withNURBSColorCallback nurbsObj colorCallback action =- bracket (makeNURBSColorCallback (\p -> peek (castPtr p) >>= colorCallback))- freeHaskellFunPtr $ \callbackPtr -> do- gluNurbsCallback nurbsObj glu_NURBS_COLOR callbackPtr- action------------------------------------------------------------------------------------- chapter 7.2: Callbacks (end)--type NURBSEndCallback = IO ()--withNURBSEndCallback :: NURBSObj -> NURBSEndCallback -> IO a -> IO a-withNURBSEndCallback nurbsObj endCallback action =- bracket (makeNURBSEndCallback endCallback)- freeHaskellFunPtr $ \callbackPtr -> do- gluNurbsCallback nurbsObj glu_NURBS_END callbackPtr- action------------------------------------------------------------------------------------- chapter 7.2: Callbacks (error)--type ErrorCallback = GLenum -> IO ()--withErrorCallback :: NURBSObj -> ErrorCallback -> IO a -> IO a-withErrorCallback nurbsObj errorCallback action =- bracket (makeNURBSErrorCallback errorCallback)- freeHaskellFunPtr $ \callbackPtr -> do- gluNurbsCallback nurbsObj glu_NURBS_ERROR callbackPtr- action--checkForNURBSError :: NURBSObj -> IO a -> IO a-checkForNURBSError nurbsObj = withErrorCallback nurbsObj recordErrorCode------------------------------------------------------------------------------------- chapter 7.3: NURBS Curves--nurbsBeginEndCurve :: NURBSObj -> IO a -> IO a-nurbsBeginEndCurve nurbsObj =- bracket_ (gluBeginCurve nurbsObj) (gluEndCurve nurbsObj)---nurbsCurve :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()-nurbsCurve nurbsObj knotCount knots stride control order =- gluNurbsCurve nurbsObj knotCount knots stride (castPtr control) order (map1Target (pseudoPeek control))--pseudoPeek :: Ptr (c GLfloat) -> c GLfloat-pseudoPeek _ = undefined------------------------------------------------------------------------------------- chapter 7.4: NURBS Surfaces--nurbsBeginEndSurface :: NURBSObj -> IO a -> IO a-nurbsBeginEndSurface nurbsObj =- bracket_ (gluBeginSurface nurbsObj) (gluEndSurface nurbsObj)---nurbsSurface :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr (c GLfloat) -> GLint -> GLint -> IO ()-nurbsSurface nurbsObj sKnotCount sKnots tKnotCount tKnots sStride tStride control sOrder tOrder =- gluNurbsSurface nurbsObj sKnotCount sKnots tKnotCount tKnots sStride tStride (castPtr control) sOrder tOrder (map2Target (pseudoPeek control))------------------------------------------------------------------------------------- chapter 7.5: Trimming--class TrimmingPoint p where- trimmingTarget :: p GLfloat -> GLenum--instance TrimmingPoint Vertex2 where- trimmingTarget = const glu_MAP1_TRIM_2--instance TrimmingPoint Vertex3 where- trimmingTarget = const glu_MAP1_TRIM_3--nurbsBeginEndTrim :: NURBSObj -> IO a -> IO a-nurbsBeginEndTrim nurbsObj =- bracket_ (gluBeginTrim nurbsObj) (gluEndTrim nurbsObj)--pwlCurve :: TrimmingPoint p => NURBSObj -> GLint -> Ptr (p GLfloat) -> GLint -> IO ()-pwlCurve nurbsObj count points stride =- gluPwlCurve nurbsObj count (castPtr points) stride (trimmingTarget (pseudoPeek points))--trimmingCurve :: TrimmingPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()-trimmingCurve nurbsObj knotCount knots stride control order =- gluNurbsCurve nurbsObj knotCount knots stride (castPtr control) order (trimmingTarget (pseudoPeek control))------------------------------------------------------------------------------------data NURBSMode =- NURBSTessellator- | NURBSRenderer- deriving ( Eq, Ord, Show )--marshalNURBSMode :: NURBSMode -> GLfloat-marshalNURBSMode x = fromIntegral $ case x of- NURBSTessellator -> glu_NURBS_TESSELLATOR- NURBSRenderer -> glu_NURBS_RENDERER--setNURBSMode :: NURBSObj -> NURBSMode -> IO ()-setNURBSMode nurbsObj = gluNurbsProperty nurbsObj glu_NURBS_MODE . marshalNURBSMode------------------------------------------------------------------------------------setNURBSCulling :: NURBSObj -> Capability -> IO ()-setNURBSCulling nurbsObj = gluNurbsProperty nurbsObj glu_CULLING . fromIntegral . marshalCapability------------------------------------------------------------------------------------data SamplingMethod' =- PathLength'- | ParametricError'- | DomainDistance'- | ObjectPathLength'- | ObjectParametricError'--marshalSamplingMethod' :: SamplingMethod' -> GLfloat-marshalSamplingMethod' x = fromIntegral $ case x of- PathLength' -> glu_PATH_LENGTH- ParametricError' -> glu_PARAMETRIC_TOLERANCE- DomainDistance' -> glu_DOMAIN_DISTANCE- ObjectPathLength' -> glu_OBJECT_PATH_LENGTH- ObjectParametricError' -> glu_OBJECT_PARAMETRIC_ERROR--setSamplingMethod' :: NURBSObj -> SamplingMethod' -> IO ()-setSamplingMethod' nurbsObj = gluNurbsProperty nurbsObj glu_SAMPLING_METHOD . marshalSamplingMethod'------------------------------------------------------------------------------------data SamplingMethod =- PathLength GLfloat- | ParametricError GLfloat- | DomainDistance GLfloat GLfloat- | ObjectPathLength GLfloat- | ObjectParametricError GLfloat- deriving ( Eq, Ord, Show )--setSamplingMethod :: NURBSObj -> SamplingMethod -> IO ()-setSamplingMethod nurbsObj x = case x of- PathLength s -> do- gluNurbsProperty nurbsObj glu_SAMPLING_TOLERANCE s- setSamplingMethod' nurbsObj PathLength'- ParametricError p -> do- gluNurbsProperty nurbsObj glu_PARAMETRIC_TOLERANCE p- setSamplingMethod' nurbsObj ParametricError'- DomainDistance u v -> do- gluNurbsProperty nurbsObj glu_U_STEP u- gluNurbsProperty nurbsObj glu_V_STEP v- setSamplingMethod' nurbsObj DomainDistance'- ObjectPathLength s -> do- gluNurbsProperty nurbsObj glu_SAMPLING_TOLERANCE s- setSamplingMethod' nurbsObj ObjectPathLength'- ObjectParametricError p -> do- gluNurbsProperty nurbsObj glu_PARAMETRIC_TOLERANCE p- setSamplingMethod' nurbsObj ObjectParametricError'------------------------------------------------------------------------------------setAutoLoadMatrix :: NURBSObj -> Bool -> IO ()-setAutoLoadMatrix nurbsObj = gluNurbsProperty nurbsObj glu_AUTO_LOAD_MATRIX . marshalGLboolean--loadSamplingMatrices :: (Matrix m1, Matrix m2) => NURBSObj -> Maybe (m1 GLfloat, m2 GLfloat, (Position, Size)) -> IO ()-loadSamplingMatrices nurbsObj =- maybe- (setAutoLoadMatrix nurbsObj True)- (\(mv, proj, (Position x y, Size w h)) -> do- withMatrixColumnMajor mv $ \mvBuf ->- withMatrixColumnMajor proj $ \projBuf ->- withArray [x, y, fromIntegral w, fromIntegral h] $ \viewportBuf ->- gluLoadSamplingMatrices nurbsObj mvBuf projBuf viewportBuf- setAutoLoadMatrix nurbsObj False)--withMatrixColumnMajor :: (Matrix m, MatrixComponent c) => m c -> (Ptr c -> IO a) -> IO a-withMatrixColumnMajor mat act =- withMatrix mat $ \order p ->- if order == ColumnMajor- then act p- else do- elems <- mapM (peekElemOff p) [ 0, 4, 8, 12,- 1, 5, 9, 13,- 2, 6, 10, 14,- 3, 7, 11, 15 ]- withArray elems act------------------------------------------------------------------------------------data DisplayMode' =- Fill'- | OutlinePolygon- | OutlinePatch- deriving ( Eq, Ord, Show )--marshalDisplayMode' :: DisplayMode' -> GLfloat-marshalDisplayMode' x = fromIntegral $ case x of- Fill' -> glu_FILL- OutlinePolygon -> glu_OUTLINE_POLYGON- OutlinePatch -> glu_OUTLINE_PATCH--setDisplayMode' :: NURBSObj -> DisplayMode' -> IO ()-setDisplayMode' nurbsObj = gluNurbsProperty nurbsObj glu_DISPLAY_MODE . marshalDisplayMode'
− Graphics/Rendering/OpenGL/GLU/Quadrics.hs
@@ -1,155 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.Quadrics--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to chapter 6 (Quadrics) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.Quadrics (- QuadricNormal, QuadricTexture(..), QuadricOrientation(..),- QuadricDrawStyle(..), QuadricStyle(..),- Radius, Height, Angle, Slices, Stacks, Loops, QuadricPrimitive(..),- renderQuadric-) where--import Control.Monad ( unless )-import Foreign.Ptr ( Ptr, nullPtr, freeHaskellFunPtr )-import Graphics.Rendering.GLU.Raw-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.GL.Colors ( ShadingModel(Smooth,Flat) )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket )-import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (- recordErrorCode, recordOutOfMemory )------------------------------------------------------------------------------------data QuadricDrawStyle =- PointStyle- | LineStyle- | FillStyle- | SilhouetteStyle- deriving ( Eq, Ord, Show )--marshalQuadricDrawStyle :: QuadricDrawStyle -> GLenum-marshalQuadricDrawStyle x = case x of- PointStyle -> glu_POINT- LineStyle -> glu_LINE- FillStyle -> glu_FILL- SilhouetteStyle -> glu_SILHOUETTE------------------------------------------------------------------------------------type QuadricNormal = Maybe ShadingModel--marshalQuadricNormal :: QuadricNormal -> GLenum-marshalQuadricNormal (Just Smooth) = glu_SMOOTH-marshalQuadricNormal (Just Flat ) = glu_FLAT-marshalQuadricNormal Nothing = glu_NONE------------------------------------------------------------------------------------data QuadricOrientation =- Outside- | Inside- deriving ( Eq, Ord, Show )--marshalQuadricOrientation :: QuadricOrientation -> GLenum-marshalQuadricOrientation x = case x of- Outside -> glu_OUTSIDE- Inside -> glu_INSIDE------------------------------------------------------------------------------------data QuadricTexture- = NoTextureCoordinates- | GenerateTextureCoordinates- deriving ( Eq,Ord )--marshalQuadricTexture :: QuadricTexture -> GLboolean-marshalQuadricTexture NoTextureCoordinates = marshalGLboolean False-marshalQuadricTexture GenerateTextureCoordinates = marshalGLboolean True------------------------------------------------------------------------------------data QuadricStyle- = QuadricStyle QuadricNormal- QuadricTexture- QuadricOrientation- QuadricDrawStyle- deriving ( Eq,Ord )------------------------------------------------------------------------------------type Radius = GLdouble-type Height = GLdouble-type Angle = GLdouble-type Slices = GLint-type Stacks = GLint-type Loops = GLint------------------------------------------------------------------------------------data QuadricPrimitive- = Sphere Radius Slices Stacks- | Cylinder Radius Radius Height Slices Stacks- | Disk Radius Radius Slices Loops- | PartialDisk Radius Radius Slices Loops Angle Angle- deriving ( Eq, Ord )------------------------------------------------------------------------------------renderQuadric :: QuadricStyle -> QuadricPrimitive -> IO ()-renderQuadric style prim = do- withQuadricObj recordOutOfMemory $ \quadricObj ->- withErrorCallback quadricObj recordErrorCode $ do- setStyle quadricObj style- renderPrimitive quadricObj prim--withQuadricObj :: IO a -> (QuadricObj -> IO a) -> IO a-withQuadricObj failure success =- bracket gluNewQuadric safeDeleteQuadric- (\quadricObj -> if isNullQuadricObj quadricObj- then failure- else success quadricObj)--safeDeleteQuadric :: QuadricObj -> IO ()-safeDeleteQuadric quadricObj =- unless (isNullQuadricObj quadricObj) $ gluDeleteQuadric quadricObj--withErrorCallback :: QuadricObj -> QuadricCallback -> IO a -> IO a-withErrorCallback quadricObj callback action =- bracket (makeQuadricCallback callback) freeHaskellFunPtr $ \callbackPtr -> do- gluQuadricCallback quadricObj glu_ERROR callbackPtr- action--setStyle :: QuadricObj -> QuadricStyle -> IO ()-setStyle quadricObj (QuadricStyle n t o d) = do- gluQuadricNormals quadricObj (marshalQuadricNormal n)- gluQuadricTexture quadricObj (marshalQuadricTexture t)- gluQuadricOrientation quadricObj (marshalQuadricOrientation o)- gluQuadricDrawStyle quadricObj (marshalQuadricDrawStyle d)--renderPrimitive :: QuadricObj -> QuadricPrimitive -> IO ()-renderPrimitive quadricObj (Sphere r s n) =- gluSphere quadricObj r s n-renderPrimitive quadricObj (Cylinder b t h s n) =- gluCylinder quadricObj b t h s n-renderPrimitive quadricObj (Disk i o s l) =- gluDisk quadricObj i o s l-renderPrimitive quadricObj (PartialDisk i o s l a w) =- gluPartialDisk quadricObj i o s l a w------------------------------------------------------------------------------------type QuadricObj = Ptr GLUquadric--isNullQuadricObj :: QuadricObj -> Bool-isNullQuadricObj = (nullPtr ==)
− Graphics/Rendering/OpenGL/GLU/Tessellation.hs
@@ -1,521 +0,0 @@------------------------------------------------------------------------------------ |--- Module : Graphics.Rendering.OpenGL.GLU.Tessellation--- Copyright : (c) Sven Panne 2002-2009--- License : BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer : sven.panne@aedion.de--- Stability : stable--- Portability : portable------ This module corresponds to chapter 5 (Polygon Tessellation) of the GLU specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GLU.Tessellation (- -- * Polygon description- AnnotatedVertex(..), ComplexContour(..), ComplexPolygon(..),-- -- * Combining vertices- WeightedProperties(..), Combiner,-- -- * Tessellation parameters- TessWinding(..), Tolerance,-- -- * Tessellator type- Tessellator,-- -- * Contour extraction- SimpleContour(..), PolygonContours(..), extractContours,-- -- * Triangulation- TriangleVertex, Triangle(..), Triangulation(..), triangulate,-- -- * Tessellation into primitives- Primitive(..), SimplePolygon(..), tessellate-) where--import Control.Monad ( foldM, unless )-import Data.IORef ( newIORef, readIORef, writeIORef, modifyIORef )-import Data.Maybe ( fromJust )-import Data.Tensor-import Foreign.Marshal.Alloc ( allocaBytes )-import Foreign.Marshal.Array ( peekArray, pokeArray )-import Foreign.Marshal.Pool ( Pool, withPool, pooledNew )-import Foreign.Ptr ( Ptr, nullPtr, plusPtr, castPtr, freeHaskellFunPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.GLU.Raw-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.GL.EdgeFlag ( unmarshalEdgeFlag )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket )-import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( unmarshalPrimitiveMode )-import Graphics.Rendering.OpenGL.GL.BeginEnd (- PrimitiveMode, EdgeFlag(BeginsInteriorEdge) )-import Graphics.Rendering.OpenGL.GL.VertexSpec-import Graphics.Rendering.OpenGL.GL.QueryUtils-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal------------------------------------------------------------------------------------data TessWinding =- TessWindingOdd- | TessWindingNonzero- | TessWindingPositive- | TessWindingNegative- | TessWindingAbsGeqTwo- deriving ( Eq, Ord, Show )--marshalTessWinding :: TessWinding -> GLenum-marshalTessWinding x = case x of- TessWindingOdd -> glu_TESS_WINDING_ODD- TessWindingNonzero -> glu_TESS_WINDING_NONZERO- TessWindingPositive -> glu_TESS_WINDING_POSITIVE- TessWindingNegative -> glu_TESS_WINDING_NEGATIVE- TessWindingAbsGeqTwo -> glu_TESS_WINDING_ABS_GEQ_TWO-------------------------------------------------------------------------------------- | The basic building block in tessellation is a 3D vertex with an associated--- property, e.g. color, texture coordinates, etc.--data AnnotatedVertex v = AnnotatedVertex (Vertex3 GLdouble) v- deriving ( Eq, Ord )--offsetOfProperty :: Storable v => v -> Int-offsetOfProperty v = alignOffset v (3 * sizeOf x)- where AnnotatedVertex (Vertex3 x _ _) _ = undefined--alignOffset :: Storable a => a -> Int -> Int-alignOffset x offset = n - (n `mod` a)- where a = alignment x- n = a + offset - 1--instance Storable v => Storable (AnnotatedVertex v) where-- sizeOf ~(AnnotatedVertex (Vertex3 x _ _) v) =- alignOffset x (sizeOf v + offsetOfProperty v)-- alignment ~(AnnotatedVertex (Vertex3 x _ _) _) =- alignment x-- peek ptr = do- x <- peekElemOff (castPtr ptr) 0- y <- peekElemOff (castPtr ptr) 1- z <- peekElemOff (castPtr ptr) 2- let dummyElement :: Ptr (AnnotatedVertex v) -> v- dummyElement = undefined- v <- peekByteOff (castPtr ptr) (offsetOfProperty (dummyElement ptr))- return $ AnnotatedVertex (Vertex3 x y z) v-- poke ptr (AnnotatedVertex (Vertex3 x y z) v) = do- pokeElemOff (castPtr ptr) 0 x- pokeElemOff (castPtr ptr) 1 y- pokeElemOff (castPtr ptr) 2 z- pokeByteOff (castPtr ptr) (offsetOfProperty v) v-------------------------------------------------------------------------------------- | A complex contour, which can be self-intersecting and\/or concave.--newtype ComplexContour v = ComplexContour [AnnotatedVertex v]- deriving ( Eq, Ord )--sizeOfComplexContour :: Storable v => ComplexContour v -> Int-sizeOfComplexContour (ComplexContour vs) =- length vs * sizeOf (head vs)--pokeComplexContour ::- Storable v => Ptr (ComplexContour v) -> ComplexContour v -> IO ()-pokeComplexContour ptr (ComplexContour vs) =- pokeArray (castPtr ptr) vs-------------------------------------------------------------------------------------- | A complex (possibly concave) polygon, represented by one or more complex--- and possibly intersecting contours.--newtype ComplexPolygon v = ComplexPolygon [ComplexContour v]- deriving ( Eq, Ord )--sizeOfComplexPolygon :: Storable v => ComplexPolygon v -> Int-sizeOfComplexPolygon (ComplexPolygon complexContours) =- sum (map sizeOfComplexContour complexContours)--pokeComplexPolygon ::- Storable v => Ptr (ComplexPolygon v) -> ComplexPolygon v -> IO ()-pokeComplexPolygon ptr (ComplexPolygon complexContours) =- foldM pokeAndAdvance (castPtr ptr) complexContours >> return ()- where pokeAndAdvance p complexContour = do- pokeComplexContour p complexContour- return $ p `plusPtr` sizeOfComplexContour complexContour--withComplexPolygon ::- Storable v => ComplexPolygon v -> (Ptr (ComplexPolygon v) -> IO a) -> IO a-withComplexPolygon complexPolygon f =- allocaBytes (sizeOfComplexPolygon complexPolygon) $ \ptr -> do- pokeComplexPolygon ptr complexPolygon- f ptr-------------------------------------------------------------------------------------- | Four vertex properties (cf. 'AnnotatedVertex') with associated weigths--- summing up to 1.0.--data WeightedProperties v- = WeightedProperties (GLfloat, v)- (GLfloat, v)- (GLfloat, v)- (GLfloat, v)- deriving ( Eq, Ord )---- | A function combining given vertex properties into a property for a newly--- generated vertex--type Combiner v- = Vertex3 GLdouble- -> WeightedProperties v- -> v-------------------------------------------------------------------------------------- | The relative tolerance under which two vertices can be combined (see--- 'Combiner'). Multiplication with the largest coordinate magnitude of all--- polygon vertices yields the maximum distance between two mergeable vertices.------ Note that merging is optional and the tolerance is only a hint.--type Tolerance = GLdouble-------------------------------------------------------------------------------------- | A general tessellator type.------ Before tessellation of a complex polygon, all its vertices are projected into--- a plane perpendicular to the given normal. If the given normal is--- @Normal3 0 0 0@, a fitting plane of all vertices is used.--type Tessellator p v- = TessWinding- -> Tolerance- -> Normal3 GLdouble- -> Combiner v- -> ComplexPolygon v- -> IO (p v)-------------------------------------------------------------------------------------- | A simple, non-self-intersecting contour--newtype SimpleContour v = SimpleContour [AnnotatedVertex v]- deriving ( Eq, Ord )---- | The contours of a complex polygon, represented by one or more--- non-intersecting simple contours--newtype PolygonContours v = PolygonContours [SimpleContour v]- deriving ( Eq, Ord )--extractContours :: Storable v => Tessellator PolygonContours v-extractContours windingRule tolerance theNormal combiner complexPoly = do-- vertices <- newIORef []- let addVertex v = modifyIORef vertices (v:)-- contours <- newIORef []- let finishContour = do- vs <- readIORef vertices- writeIORef vertices []- modifyIORef contours (SimpleContour (reverse vs) :)-- getContours = fmap (PolygonContours . reverse) (readIORef contours)-- withTessellatorObj (PolygonContours [])$ \tessObj -> do- setTessellatorProperties tessObj windingRule tolerance theNormal True- withVertexCallback tessObj addVertex $- withEndCallback tessObj finishContour $- checkForError tessObj $- withCombineCallback tessObj combiner $ do- defineComplexPolygon tessObj complexPoly- getContours-------------------------------------------------------------------------------------- | A triangle vertex with additional information about the edge it begins--type TriangleVertex v = AnnotatedVertex (v,EdgeFlag)---- | A triangle, represented by three triangle vertices--data Triangle v- = Triangle (TriangleVertex v) (TriangleVertex v) (TriangleVertex v)- deriving ( Eq, Ord )---- | A triangulation of a complex polygon--newtype Triangulation v = Triangulation [Triangle v]- deriving ( Eq, Ord )--triangulate :: Storable v => Tessellator Triangulation v-triangulate windingRule tolerance theNormal combiner complexPoly = do-- edgeFlagState <- newIORef BeginsInteriorEdge- let registerEdgeFlag = writeIORef edgeFlagState-- vertices <- newIORef []- let addVertex (AnnotatedVertex xyz v) = do- ef <- readIORef edgeFlagState- modifyIORef vertices (AnnotatedVertex xyz (v,ef) :)-- getTriangulation = do- vs <- readIORef vertices- return $ Triangulation (collectTriangles (reverse vs))-- withTessellatorObj (Triangulation []) $ \tessObj -> do- setTessellatorProperties tessObj windingRule tolerance theNormal False- withEdgeFlagCallback tessObj registerEdgeFlag $- withVertexCallback tessObj addVertex $- checkForError tessObj $- withCombineCallback tessObj combiner $ do- defineComplexPolygon tessObj complexPoly- getTriangulation--collectTriangles :: [TriangleVertex v] -> [Triangle v]-collectTriangles [] = []-collectTriangles (a:b:c:rest) = Triangle a b c : collectTriangles rest-collectTriangles _ = error "triangles left"------------------------------------------------------------------------------------data Primitive v = Primitive PrimitiveMode [AnnotatedVertex v]- deriving ( Eq, Ord )--newtype SimplePolygon v = SimplePolygon [Primitive v]- deriving ( Eq, Ord )--tessellate :: Storable v => Tessellator SimplePolygon v-tessellate windingRule tolerance theNormal combiner complexPoly = do-- beginModeState <- newIORef undefined- let setPrimitiveMode = writeIORef beginModeState-- vertices <- newIORef []- let addVertex v = modifyIORef vertices (v:)-- primitives <- newIORef []- let finishPrimitive = do- beginMode <- readIORef beginModeState- vs <- readIORef vertices- writeIORef vertices []- modifyIORef primitives (Primitive beginMode (reverse vs) :)-- getSimplePolygon = fmap (SimplePolygon . reverse) (readIORef primitives)-- withTessellatorObj (SimplePolygon []) $ \tessObj -> do- setTessellatorProperties tessObj windingRule tolerance theNormal False- withBeginCallback tessObj setPrimitiveMode $- withVertexCallback tessObj addVertex $- withEndCallback tessObj finishPrimitive $- checkForError tessObj $- withCombineCallback tessObj combiner $ do- defineComplexPolygon tessObj complexPoly- getSimplePolygon------------------------------------------------------------------------------------- chapter 5.1: The Tessellation Object---- an opaque pointer to a tessellator object-type TessellatorObj = Ptr GLUtesselator--isNullTesselatorObj :: TessellatorObj -> Bool-isNullTesselatorObj = (nullPtr ==)--withTessellatorObj :: a -> (TessellatorObj -> IO a) -> IO a-withTessellatorObj failureValue action =- bracket gluNewTess safeDeleteTess- (\tessObj -> if isNullTesselatorObj tessObj- then do recordOutOfMemory- return failureValue- else action tessObj)--safeDeleteTess :: TessellatorObj -> IO ()-safeDeleteTess tessObj =- unless (isNullTesselatorObj tessObj) $ gluDeleteTess tessObj------------------------------------------------------------------------------------- chapter 5.2: Polygon Definition (polygons)--defineComplexPolygon ::- Storable v => TessellatorObj -> ComplexPolygon v -> IO ()-defineComplexPolygon tessObj cp@(ComplexPolygon complexContours) =- withComplexPolygon cp $ \ptr ->- tessBeginEndPolygon tessObj nullPtr $- let loop _ [] = return ()- loop p (c:cs) = do defineComplexContour tessObj (castPtr p) c- loop (p `plusPtr` sizeOfComplexContour c) cs- in loop ptr complexContours--tessBeginEndPolygon :: TessellatorObj -> Ptr p -> IO a -> IO a-tessBeginEndPolygon tessObj ptr f = do- gluTessBeginPolygon tessObj ptr- res <- f- gluTessEndPolygon tessObj- return res------------------------------------------------------------------------------------- chapter 5.2: Polygon Definition (contours)--defineComplexContour ::- Storable v =>- TessellatorObj -> Ptr (ComplexContour v) -> ComplexContour v -> IO ()-defineComplexContour tessObj ptr (ComplexContour annotatedVertices) =- tessBeginEndContour tessObj $- let loop _ [] = return ()- loop p (v:vs) = do defineVertex tessObj (castPtr p)- loop (p `plusPtr` sizeOf v) vs- in loop ptr annotatedVertices--tessBeginEndContour :: TessellatorObj -> IO a -> IO a-tessBeginEndContour tessObj f = do- gluTessBeginContour tessObj- res <- f- gluTessEndContour tessObj- return res------------------------------------------------------------------------------------- chapter 5.2: Polygon Definition (vertices)--defineVertex :: TessellatorObj -> Ptr (AnnotatedVertex v) -> IO ()-defineVertex tessObj ptr = gluTessVertex tessObj (castPtr ptr) ptr------------------------------------------------------------------------------------- chapter 5.3: Callbacks (begin)--type BeginCallback = PrimitiveMode -> IO ()--withBeginCallback :: TessellatorObj -> BeginCallback -> IO a -> IO a-withBeginCallback tessObj beginCallback action =- bracket (makeTessBeginCallback (beginCallback . unmarshalPrimitiveMode))- freeHaskellFunPtr $ \callbackPtr -> do- gluTessCallback tessObj glu_TESS_BEGIN callbackPtr- action------------------------------------------------------------------------------------- chapter 5.3: Callbacks (edgeFlag)--type EdgeFlagCallback = EdgeFlag -> IO ()--withEdgeFlagCallback :: TessellatorObj -> EdgeFlagCallback -> IO a -> IO a-withEdgeFlagCallback tessObj edgeFlagCallback action =- bracket (makeTessEdgeFlagCallback (edgeFlagCallback . unmarshalEdgeFlag))- freeHaskellFunPtr $ \callbackPtr -> do- gluTessCallback tessObj glu_TESS_EDGE_FLAG callbackPtr- action------------------------------------------------------------------------------------- chapter 5.3: Callbacks (vertex)--type VertexCallback v = AnnotatedVertex v -> IO ()--withVertexCallback ::- Storable v => TessellatorObj -> VertexCallback v -> IO a -> IO a-withVertexCallback tessObj vertexCallback action =- bracket (makeTessVertexCallback (\p -> peek p >>= vertexCallback))- freeHaskellFunPtr $ \callbackPtr -> do- gluTessCallback tessObj glu_TESS_VERTEX callbackPtr- action------------------------------------------------------------------------------------- chapter 5.3: Callbacks (end)--type EndCallback = IO ()--withEndCallback :: TessellatorObj -> EndCallback -> IO a -> IO a-withEndCallback tessObj endCallback action =- bracket (makeTessEndCallback endCallback) freeHaskellFunPtr $ \callbackPtr -> do- gluTessCallback tessObj glu_TESS_END callbackPtr- action------------------------------------------------------------------------------------- chapter 5.3: Callbacks (error)--type ErrorCallback = GLenum -> IO ()--withErrorCallback :: TessellatorObj -> ErrorCallback -> IO a -> IO a-withErrorCallback tessObj errorCallback action =- bracket (makeTessErrorCallback errorCallback)- freeHaskellFunPtr $ \callbackPtr -> do- gluTessCallback tessObj glu_TESS_ERROR callbackPtr- action--checkForError :: TessellatorObj -> IO a -> IO a-checkForError tessObj = withErrorCallback tessObj recordErrorCode------------------------------------------------------------------------------------- chapter 5.3: Callbacks (combine)--type CombineCallback v =- Ptr GLdouble- -> Ptr (Ptr (AnnotatedVertex v))- -> Ptr GLfloat- -> Ptr (Ptr (AnnotatedVertex v))- -> IO ()--withCombineCallback ::- Storable v => TessellatorObj -> Combiner v -> IO a -> IO a-withCombineCallback tessObj combiner action =- withPool $ \vertexPool ->- bracket (makeTessCombineCallback (combineProperties vertexPool combiner))- freeHaskellFunPtr $ \callbackPtr -> do- gluTessCallback tessObj glu_TESS_COMBINE callbackPtr- action ---- NOTE: SGI's tesselator has a bug, sometimes passing NULL for the last two--- vertices instead of valid vertex data, so we have to work around this. We--- just pass the first vertex in these cases, which is OK, because the--- corresponding weight is 0.-combineProperties :: Storable v => Pool -> Combiner v -> CombineCallback v-combineProperties pool combiner newVertexPtr propertyPtrs weights result = do- newVertex <- peek (castPtr newVertexPtr :: Ptr (Vertex3 GLdouble))- [v0, v1, v2, v3] <- mapM (getProperty propertyPtrs) [0..3]- [w0, w1, w2, w3] <- peekArray 4 weights- let defaultProperty = fromJust v0- f = maybe defaultProperty id- wp = WeightedProperties (w0, f v0) (w1, f v1) (w2, f v2) (w3, f v3)- av = AnnotatedVertex newVertex (combiner newVertex wp)- poke result =<< pooledNew pool av--getProperty :: Storable v => Ptr (Ptr (AnnotatedVertex v)) -> Int -> IO (Maybe v)-getProperty propertyPtrs n = peekElemOff propertyPtrs n >>=- maybeNullPtr (return Nothing) peekProperty--peekProperty :: Storable v => Ptr (AnnotatedVertex v) -> IO (Maybe v)-peekProperty ptr = do- AnnotatedVertex _ v <- peek ptr- return (Just v)------------------------------------------------------------------------------------- chapter 5.4: Control over Tessellation--setTessellatorProperties ::- TessellatorObj -> TessWinding -> Tolerance -> Normal3 GLdouble -> Bool- -> IO ()-setTessellatorProperties tessObj windingRule tolerance theNormal boundaryOnly = do- setWindingRule tessObj windingRule- setTolerance tessObj tolerance- setNormal tessObj theNormal- setBoundaryOnly tessObj boundaryOnly--setWindingRule :: TessellatorObj -> TessWinding -> IO ()-setWindingRule tessObj =- gluTessProperty tessObj glu_TESS_WINDING_RULE . fromIntegral . marshalTessWinding--setBoundaryOnly :: TessellatorObj -> Bool -> IO ()-setBoundaryOnly tessObj =- gluTessProperty tessObj glu_TESS_BOUNDARY_ONLY . marshalGLboolean--setTolerance :: TessellatorObj -> Tolerance -> IO ()-setTolerance tessObj = gluTessProperty tessObj glu_TESS_TOLERANCE--setNormal :: TessellatorObj -> Normal3 GLdouble -> IO ()-setNormal tessObj (Normal3 x y z) = gluTessNormal tessObj x y z
OpenGL.cabal view
@@ -1,113 +1,187 @@ name: OpenGL-version: 2.5.0.0+version: 3.0.3.0+synopsis: A binding for the OpenGL graphics system+description:+ A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its+ accompanying utility library (GLU, version 1.3).+ .+ OpenGL is the industry's most widely used and supported 2D and 3D graphics+ application programming interface (API), incorporating a broad set of+ rendering, texture mapping, special effects, and other powerful visualization+ functions. For more information about OpenGL and its various extensions,+ please see <http://www.opengl.org/>+ and <http://www.opengl.org/registry/>.+homepage: https://wiki.haskell.org/OpenGL+bug-reports: https://github.com/haskell-opengl/OpenGL/issues+copyright: Copyright (C) 2002-2019 Sven Panne license: BSD3 license-file: LICENSE-maintainer: Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>-bug-reports: https://github.com/haskell-opengl/OpenGL/issues-homepage: http://www.haskell.org/haskellwiki/Opengl+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> category: Graphics-synopsis: A binding for the OpenGL graphics system-description:- A Haskell binding for the OpenGL graphics system (GL, version 3.2) and its- accompanying utility library (GLU, version 1.3).- .- OpenGL is the industry's most widely used and supported 2D and 3D graphics- application programming interface (API), incorporating a broad set of- rendering, texture mapping, special effects, and other powerful visualization- functions. For more information about OpenGL and its various extensions,- please see <http://www.opengl.org/>- and <http://www.opengl.org/registry/>. build-type: Simple-cabal-version: >= 1.6+tested-with:+ GHC == 7.8.4+ GHC == 7.10.3+ GHC == 8.0.2+ GHC == 8.2.2+ GHC == 8.4.3+ GHC == 8.6.5+ GHC == 8.8.1+cabal-version: >= 1.10+extra-source-files:+ CHANGELOG.md+ README.md+ library exposed-modules:- Graphics.Rendering.OpenGL.GL.Antialiasing,- Graphics.Rendering.OpenGL.GL.BeginEnd,- Graphics.Rendering.OpenGL.GL.Bitmaps,- Graphics.Rendering.OpenGL.GL.BufferObjects,- Graphics.Rendering.OpenGL.GL.Clipping,- Graphics.Rendering.OpenGL.GL.Colors,- Graphics.Rendering.OpenGL.GL.ColorSum,- Graphics.Rendering.OpenGL.GL.CoordTrans,- Graphics.Rendering.OpenGL.GL.DisplayLists,- Graphics.Rendering.OpenGL.GL.Evaluators,- Graphics.Rendering.OpenGL.GL.Feedback,- Graphics.Rendering.OpenGL.GL.FlushFinish,- Graphics.Rendering.OpenGL.GL.Fog,- Graphics.Rendering.OpenGL.GL.Framebuffer,- Graphics.Rendering.OpenGL.GL.Hints,- Graphics.Rendering.OpenGL.GL,- Graphics.Rendering.OpenGL.GL.LineSegments,- Graphics.Rendering.OpenGL.GL.PerFragment,- Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,- Graphics.Rendering.OpenGL.GL.PixelRectangles,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization,- Graphics.Rendering.OpenGL.GL.Points,- Graphics.Rendering.OpenGL.GL.Polygons,- Graphics.Rendering.OpenGL.GL.RasterPos,- Graphics.Rendering.OpenGL.GL.ReadCopyPixels,- Graphics.Rendering.OpenGL.GL.Rectangles,- Graphics.Rendering.OpenGL.GL.SavingState,- Graphics.Rendering.OpenGL.GL.Selection,- Graphics.Rendering.OpenGL.GL.Shaders,- Graphics.Rendering.OpenGL.GL.StringQueries,- Graphics.Rendering.OpenGL.GL.Texturing.Application,- Graphics.Rendering.OpenGL.GL.Texturing.Environments,- Graphics.Rendering.OpenGL.GL.Texturing,- Graphics.Rendering.OpenGL.GL.Texturing.Objects,- Graphics.Rendering.OpenGL.GL.Texturing.Parameters,- Graphics.Rendering.OpenGL.GL.Texturing.Queries,- Graphics.Rendering.OpenGL.GL.Texturing.Specification,- Graphics.Rendering.OpenGL.GLU.Errors,- Graphics.Rendering.OpenGL.GLU,- Graphics.Rendering.OpenGL.GLU.Initialization,- Graphics.Rendering.OpenGL.GLU.Matrix,- Graphics.Rendering.OpenGL.GLU.Mipmapping,- Graphics.Rendering.OpenGL.GLU.NURBS,- Graphics.Rendering.OpenGL.GLU.Quadrics,- Graphics.Rendering.OpenGL.GLU.Tessellation,- Graphics.Rendering.OpenGL.GL.VertexArrays,- Graphics.Rendering.OpenGL.GL.VertexSpec,- Graphics.Rendering.OpenGL+ Graphics.Rendering.OpenGL+ Graphics.Rendering.OpenGL.GL+ Graphics.Rendering.OpenGL.GL.Antialiasing+ Graphics.Rendering.OpenGL.GL.BeginEnd+ Graphics.Rendering.OpenGL.GL.Bitmaps+ Graphics.Rendering.OpenGL.GL.BufferObjects+ Graphics.Rendering.OpenGL.GL.Clipping+ Graphics.Rendering.OpenGL.GL.ColorSum+ Graphics.Rendering.OpenGL.GL.Colors+ Graphics.Rendering.OpenGL.GL.ConditionalRendering+ Graphics.Rendering.OpenGL.GL.CoordTrans+ Graphics.Rendering.OpenGL.GL.DebugOutput+ Graphics.Rendering.OpenGL.GL.DisplayLists+ Graphics.Rendering.OpenGL.GL.Evaluators+ Graphics.Rendering.OpenGL.GL.Feedback+ Graphics.Rendering.OpenGL.GL.FlushFinish+ Graphics.Rendering.OpenGL.GL.Fog+ Graphics.Rendering.OpenGL.GL.Framebuffer+ Graphics.Rendering.OpenGL.GL.FramebufferObjects+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects+ Graphics.Rendering.OpenGL.GL.Hints+ Graphics.Rendering.OpenGL.GL.LineSegments+ Graphics.Rendering.OpenGL.GL.PerFragment+ Graphics.Rendering.OpenGL.GL.PixelRectangles+ Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+ Graphics.Rendering.OpenGL.GL.PixellikeObject+ Graphics.Rendering.OpenGL.GL.Points+ Graphics.Rendering.OpenGL.GL.Polygons+ Graphics.Rendering.OpenGL.GL.PrimitiveMode+ Graphics.Rendering.OpenGL.GL.QueryObjects+ Graphics.Rendering.OpenGL.GL.RasterPos+ Graphics.Rendering.OpenGL.GL.ReadCopyPixels+ Graphics.Rendering.OpenGL.GL.Rectangles+ Graphics.Rendering.OpenGL.GL.SavingState+ Graphics.Rendering.OpenGL.GL.Selection+ Graphics.Rendering.OpenGL.GL.Shaders+ Graphics.Rendering.OpenGL.GL.Shaders.Attribs+ Graphics.Rendering.OpenGL.GL.Shaders.Limits+ Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries+ Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects+ Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries+ Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects+ Graphics.Rendering.OpenGL.GL.Shaders.Uniform+ Graphics.Rendering.OpenGL.GL.StringQueries+ Graphics.Rendering.OpenGL.GL.SyncObjects+ Graphics.Rendering.OpenGL.GL.Tensor+ Graphics.Rendering.OpenGL.GL.Texturing+ Graphics.Rendering.OpenGL.GL.Texturing.Application+ Graphics.Rendering.OpenGL.GL.Texturing.Environments+ Graphics.Rendering.OpenGL.GL.Texturing.Objects+ Graphics.Rendering.OpenGL.GL.Texturing.Parameters+ Graphics.Rendering.OpenGL.GL.Texturing.Queries+ Graphics.Rendering.OpenGL.GL.Texturing.Specification+ Graphics.Rendering.OpenGL.GL.TransformFeedback+ Graphics.Rendering.OpenGL.GL.VertexArrayObjects+ Graphics.Rendering.OpenGL.GL.VertexArrays+ Graphics.Rendering.OpenGL.GL.VertexSpec+ Graphics.Rendering.OpenGL.GLU+ Graphics.Rendering.OpenGL.GLU.Errors+ Graphics.Rendering.OpenGL.GLU.Initialization+ Graphics.Rendering.OpenGL.GLU.Matrix+ Graphics.Rendering.OpenGL.GLU.Mipmapping+ Graphics.Rendering.OpenGL.GLU.NURBS+ Graphics.Rendering.OpenGL.GLU.Quadrics+ Graphics.Rendering.OpenGL.GLU.Tessellation other-modules:- Graphics.Rendering.OpenGL.GL.BlendingFactor,- Graphics.Rendering.OpenGL.GL.BufferMode,- Graphics.Rendering.OpenGL.GL.Capability,- Graphics.Rendering.OpenGL.GL.ComparisonFunction,- Graphics.Rendering.OpenGL.GL.ControlPoint,- Graphics.Rendering.OpenGL.GL.DataType,- Graphics.Rendering.OpenGL.GL.Domain,- Graphics.Rendering.OpenGL.GL.EdgeFlag,- Graphics.Rendering.OpenGL.GL.Exception,- Graphics.Rendering.OpenGL.GL.Face,- Graphics.Rendering.OpenGL.GL.GLboolean,- Graphics.Rendering.OpenGL.GL.IOState,- Graphics.Rendering.OpenGL.GL.PeekPoke,- Graphics.Rendering.OpenGL.GL.PixelData,- Graphics.Rendering.OpenGL.GL.PixelFormat,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,- Graphics.Rendering.OpenGL.GL.PointParameter,- Graphics.Rendering.OpenGL.GL.PolygonMode,- Graphics.Rendering.OpenGL.GL.PrimitiveMode,- Graphics.Rendering.OpenGL.GL.QueryUtils,- Graphics.Rendering.OpenGL.GL.RenderMode,- Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat,- Graphics.Rendering.OpenGL.GL.Texturing.TexParameter,- Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,- Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit,- Graphics.Rendering.OpenGL.GL.VertexAttributes,- Graphics.Rendering.OpenGL.GLU.ErrorsInternal+ Graphics.Rendering.OpenGL.GL.BlendingFactor+ Graphics.Rendering.OpenGL.GL.BufferMode+ Graphics.Rendering.OpenGL.GL.ByteString+ Graphics.Rendering.OpenGL.GL.Capability+ Graphics.Rendering.OpenGL.GL.ComparisonFunction+ Graphics.Rendering.OpenGL.GL.ControlPoint+ Graphics.Rendering.OpenGL.GL.DataType+ Graphics.Rendering.OpenGL.GL.Domain+ Graphics.Rendering.OpenGL.GL.EdgeFlag+ Graphics.Rendering.OpenGL.GL.Exception+ Graphics.Rendering.OpenGL.GL.Face+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+ Graphics.Rendering.OpenGL.GL.GLboolean+ Graphics.Rendering.OpenGL.GL.IOState+ Graphics.Rendering.OpenGL.GL.MatrixComponent+ Graphics.Rendering.OpenGL.GL.PeekPoke+ Graphics.Rendering.OpenGL.GL.PixelData+ Graphics.Rendering.OpenGL.GL.PixelFormat+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+ Graphics.Rendering.OpenGL.GL.PointParameter+ Graphics.Rendering.OpenGL.GL.PolygonMode+ Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+ Graphics.Rendering.OpenGL.GL.QueryObject+ Graphics.Rendering.OpenGL.GL.QueryUtils+ Graphics.Rendering.OpenGL.GL.QueryUtils.PName+ Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib+ Graphics.Rendering.OpenGL.GL.RenderMode+ Graphics.Rendering.OpenGL.GL.Shaders.Program+ Graphics.Rendering.OpenGL.GL.Shaders.Shader+ Graphics.Rendering.OpenGL.GL.Shaders.Variables+ Graphics.Rendering.OpenGL.GL.Texturing.Filter+ Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+ Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+ Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+ Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+ Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+ Graphics.Rendering.OpenGL.GL.VertexAttributes+ Graphics.Rendering.OpenGL.GLU.ErrorsInternal+ hs-source-dirs: src ghc-options: -Wall+ if impl(ghc > 8)+ ghc-options: -Wcompat build-depends:- base >= 3 && < 5, OpenGLRaw >= 1.1.0.0, GLURaw >= 1.1.0.0, StateVar == 1.0.*, ObjectName == 1.0.*, Tensor == 1.0.*+ base >= 3 && < 5,+ bytestring >= 0.9 && < 0.11,+ containers >= 0.3 && < 0.7,+ text >= 0.1 && < 1.3,+ transformers >= 0.2 && < 0.6,+ ObjectName >= 1.1 && < 1.2,+ StateVar >= 1.1 && < 1.2,+ OpenGLRaw >= 3.0 && < 3.4,+ GLURaw >= 2.0 && < 2.1+ default-language: Haskell2010+ other-extensions:+ CPP+ DeriveDataTypeable+ KindSignatures+ TypeSynonymInstances+ if os(windows)+ if arch(i386)+ cpp-options: "-DCALLCONV=stdcall"+ else+ cpp-options: "-DCALLCONV=ccall"+ else+ cpp-options: "-DCALLCONV=ccall" source-repository head- type: git- location: https://github.com/haskell-opengl/OpenGL+ type: git+ location: https://github.com/haskell-opengl/OpenGL.git
+ README.md view
@@ -0,0 +1,4 @@+[](https://hackage.haskell.org/package/OpenGL)+[](https://www.stackage.org/lts/package/OpenGL)+[](https://www.stackage.org/nightly/package/OpenGL)+[](https://travis-ci.org/haskell-opengl/OpenGL)
+ src/Graphics/Rendering/OpenGL.hs view
@@ -0,0 +1,138 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A convenience module, combining the Haskell bindings for GL and GLU.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL (+ -- * Supported Extensions++ -- $SupportedExtensions++ -- * Legal stuff++ -- $LegalStuff++ module Graphics.Rendering.OpenGL.GL+ , module Graphics.Rendering.OpenGL.GLU+) where++import Graphics.Rendering.OpenGL.GL+import Graphics.Rendering.OpenGL.GLU++--------------------------------------------------------------------------------+-- $SupportedExtensions+-- There is support for full OpenGL 4.4 (compatibility profile), plus some+-- extensions:+--+-- @+-- extension | core since+-- -------------------------------+------------+-- GL_APPLE_packed_pixels | 1.2+-- GL_APPLE_ycbcr_422 |+-- GL_ARB_copy_buffer | 3.1+-- GL_ARB_depth_buffer_float | 3.0+-- GL_ARB_depth_texture | 1.4+-- GL_ARB_half_float_pixel | 3.0+-- GL_ARB_imaging |+-- GL_ARB_multisample | 1.3+-- GL_ARB_multitexture | 1.3+-- GL_ARB_occlusion_query | 1.5+-- GL_ARB_point_parameters | 1.4+-- GL_ARB_point_sprite |+-- GL_ARB_shadow | 1.4+-- GL_ARB_texture_border_clamp | 1.3+-- GL_ARB_texture_compression | 1.3+-- GL_ARB_texture_cube_map | 1.3+-- GL_ARB_texture_env_add | 1.3+-- GL_ARB_texture_env_combine | 1.3+-- GL_ARB_texture_env_crossbar | 1.4+-- GL_ARB_texture_env_dot3 | 1.3+-- GL_ARB_texture_mirrored_repeat | 1.4+-- GL_ARB_texture_rectangle | 3.1+-- GL_ARB_transpose_matrix | 1.3+-- GL_ARB_vertex_buffer_object | 1.5+-- GL_ARB_vertex_shader | 2.0+-- GL_ARB_window_pos | 1.4+-- GL_EXT_abgr |+-- GL_EXT_bgra | 1.2+-- GL_EXT_blend_color | 1.4+-- GL_EXT_blend_func_separate | 1.4+-- GL_EXT_blend_logic_op | 1.1+-- GL_EXT_blend_minmax | 1.4+-- GL_EXT_blend_subtract | 1.4+-- GL_EXT_color_subtable |+-- GL_EXT_compiled_vertex_array |+-- GL_EXT_convolution |+-- GL_EXT_copy_texture | 1.1+-- GL_EXT_depth_bounds_test |+-- GL_EXT_draw_range_elements | 1.2+-- GL_EXT_fog_coord | 1.4+-- GL_EXT_histogram |+-- GL_EXT_multi_draw_arrays | 1.4+-- GL_EXT_packed_float | 3.0+-- GL_EXT_packed_pixels | 1.2+-- GL_EXT_polygon_offset | 1.1+-- GL_EXT_rescale_normal | 1.2+-- GL_EXT_secondary_color | 1.4+-- GL_EXT_separate_specular_color | 1.2+-- GL_EXT_shadow_funcs | 1.5+-- GL_EXT_stencil_two_side |+-- GL_EXT_stencil_wrap | 1.4+-- GL_EXT_subtexture | 1.1+-- GL_EXT_texture | 1.1+-- GL_EXT_texture3D | 1.2+-- GL_EXT_texture_lod_bias | 1.4+-- GL_EXT_texture_shared_exponent | 3.0+-- GL_EXT_texture_object | 1.1+-- GL_EXT_vertex_array | 1.1+-- GL_HP_convolution_border_modes |+-- GL_IBM_rasterpos_clip |+-- GL_MESA_ycbcr_texture |+-- GL_NV_blend_square | 1.4+-- GL_NV_depth_clamp |+-- GL_NV_fog_distance |+-- GL_NV_light_max_exponent |+-- GL_NV_packed_depth_stencil |+-- GL_NV_primitive_restart |+-- GL_SGIS_generate_mipmap | 1.4+-- GL_SGIS_texture_edge_clamp |+-- GL_SGIS_texture_lod |+-- GL_SGI_color_matrix |+-- GL_SGI_color_table |+-- @++--------------------------------------------------------------------------------+-- $LegalStuff+-- The documentation is loosely based on the man pages of the OpenGL Sample+-- Implemenation from SGI, see: <http://oss.sgi.com/projects/ogl-sample/>. It is+-- used under the SGI Free Software License B. This license requires the+-- following notice:+--+-- /License Applicability/. Except to the extent portions of this file are made+-- subject to an alternative license as permitted in the SGI Free Software+-- License B, Version 1.1 (the \"License\"), the contents of this file are+-- subject only to the provisions of the License. You may not use this file+-- except in compliance with the License. You may obtain a copy of the License+-- at Silicon Graphics, Inc., attn: Legal Services, 1600 Amphitheatre Parkway,+-- Mountain View, CA 94043-1351, or at: <http://oss.sgi.com/projects/FreeB/>.+-- +-- Note that, as provided in the License, the Software is distributed on an \"AS+-- IS\" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS+-- DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND+-- CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR+-- PURPOSE, AND NON-INFRINGEMENT.+--+-- /Original Code/. The Original Code is: OpenGL Sample Implementation, Version+-- 1.2.1, released January 26, 2000, developed by Silicon Graphics, Inc. The+-- Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc. Copyright in+-- any portions created by third parties is as indicated elsewhere herein. All+-- Rights Reserved.
+ src/Graphics/Rendering/OpenGL/GL.hs view
@@ -0,0 +1,126 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A Haskell binding for OpenGL, the industry\'s most widely used and+-- supported 2D and 3D graphics API.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL (+ -- * OpenGL Fundamentals+ module Graphics.GL.Types,+ module Graphics.Rendering.OpenGL.GL.FlushFinish,+ module Data.ObjectName,++ -- * Event Model+ module Graphics.Rendering.OpenGL.GL.SyncObjects,+ module Graphics.Rendering.OpenGL.GL.QueryObjects,++ -- * Vertex Specification and Drawing Commands+ module Graphics.Rendering.OpenGL.GL.PrimitiveMode,+ module Graphics.Rendering.OpenGL.GL.BeginEnd,+ module Graphics.Rendering.OpenGL.GL.Rectangles,+ module Graphics.Rendering.OpenGL.GL.ConditionalRendering,++ -- * OpenGL Operation+ module Graphics.Rendering.OpenGL.GL.VertexSpec,+ module Graphics.Rendering.OpenGL.GL.VertexArrays,+ module Graphics.Rendering.OpenGL.GL.VertexArrayObjects,+ module Graphics.Rendering.OpenGL.GL.BufferObjects,+ module Graphics.Rendering.OpenGL.GL.CoordTrans,+ module Graphics.Rendering.OpenGL.GL.Clipping,+ module Graphics.Rendering.OpenGL.GL.RasterPos,+ module Graphics.Rendering.OpenGL.GL.Colors,+ module Graphics.Rendering.OpenGL.GL.Shaders,++ -- * Rasterization+ module Graphics.Rendering.OpenGL.GL.Antialiasing,+ module Graphics.Rendering.OpenGL.GL.FramebufferObjects,+ module Graphics.Rendering.OpenGL.GL.Points,+ module Graphics.Rendering.OpenGL.GL.LineSegments,+ module Graphics.Rendering.OpenGL.GL.Polygons,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles,+ module Graphics.Rendering.OpenGL.GL.Bitmaps,+ module Graphics.Rendering.OpenGL.GL.Texturing,+ module Graphics.Rendering.OpenGL.GL.ColorSum,+ module Graphics.Rendering.OpenGL.GL.Fog,++ -- * Per-Fragment Operations and the Framebuffer+ module Graphics.Rendering.OpenGL.GL.PerFragment,+ module Graphics.Rendering.OpenGL.GL.Framebuffer,+ module Graphics.Rendering.OpenGL.GL.ReadCopyPixels,++ -- * Special Functions+ module Graphics.Rendering.OpenGL.GL.Evaluators,+ module Graphics.Rendering.OpenGL.GL.Selection,+ module Graphics.Rendering.OpenGL.GL.Feedback,+ module Graphics.Rendering.OpenGL.GL.DisplayLists,+ module Graphics.Rendering.OpenGL.GL.Hints,+ module Graphics.Rendering.OpenGL.GL.PixellikeObject,+ module Graphics.Rendering.OpenGL.GL.TransformFeedback,+ module Graphics.Rendering.OpenGL.GL.DebugOutput,++ -- * State and State Requests+ module Data.StateVar,+ module Graphics.Rendering.OpenGL.GL.Tensor,+ module Graphics.Rendering.OpenGL.GL.StringQueries,+ module Graphics.Rendering.OpenGL.GL.SavingState+) where++import Graphics.GL.Types+import Graphics.Rendering.OpenGL.GL.FlushFinish+import Data.ObjectName+import Data.StateVar++import Graphics.Rendering.OpenGL.GL.SyncObjects+import Graphics.Rendering.OpenGL.GL.QueryObjects++import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.BeginEnd+import Graphics.Rendering.OpenGL.GL.Rectangles+import Graphics.Rendering.OpenGL.GL.ConditionalRendering++import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.GL.VertexArrayObjects+import Graphics.Rendering.OpenGL.GL.BufferObjects+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Clipping+import Graphics.Rendering.OpenGL.GL.RasterPos+import Graphics.Rendering.OpenGL.GL.Colors+import Graphics.Rendering.OpenGL.GL.Shaders++import Graphics.Rendering.OpenGL.GL.Antialiasing+import Graphics.Rendering.OpenGL.GL.FramebufferObjects+import Graphics.Rendering.OpenGL.GL.Points+import Graphics.Rendering.OpenGL.GL.LineSegments+import Graphics.Rendering.OpenGL.GL.Polygons+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.Bitmaps+import Graphics.Rendering.OpenGL.GL.Texturing+import Graphics.Rendering.OpenGL.GL.ColorSum+import Graphics.Rendering.OpenGL.GL.Fog++import Graphics.Rendering.OpenGL.GL.PerFragment+import Graphics.Rendering.OpenGL.GL.Framebuffer+import Graphics.Rendering.OpenGL.GL.ReadCopyPixels++import Graphics.Rendering.OpenGL.GL.Evaluators+import Graphics.Rendering.OpenGL.GL.Selection+import Graphics.Rendering.OpenGL.GL.Feedback+import Graphics.Rendering.OpenGL.GL.DisplayLists+import Graphics.Rendering.OpenGL.GL.Hints+import Graphics.Rendering.OpenGL.GL.PixellikeObject+import Graphics.Rendering.OpenGL.GL.TransformFeedback+import Graphics.Rendering.OpenGL.GL.DebugOutput++import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.StringQueries+import Graphics.Rendering.OpenGL.GL.SavingState
+ src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs view
@@ -0,0 +1,40 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Antialiasing+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.2 (Antialiasing) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Antialiasing (+ sampleBuffers, samples, multisample, subpixelBits+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++sampleBuffers :: GettableStateVar GLsizei+sampleBuffers = antialiasingInfo GetSampleBuffers++samples :: GettableStateVar GLsizei+samples = antialiasingInfo GetSamples++multisample :: StateVar Capability+multisample = makeCapability CapMultisample++subpixelBits :: GettableStateVar GLsizei+subpixelBits = antialiasingInfo GetSubpixelBits++antialiasingInfo :: GetPName1I p => p -> GettableStateVar GLsizei+antialiasingInfo = makeGettableStateVar . getSizei1 id
+ src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs view
@@ -0,0 +1,129 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.BeginEnd+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 10.8 (Drawing Commands Using Begin and+-- End) of the OpenGL 4.4 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.BeginEnd (+ -- * Begin and End Objects+ renderPrimitive, unsafeRenderPrimitive, primitiveRestart,++ -- * Polygon Edges+ EdgeFlag(..),+ edgeFlag+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.EdgeFlag+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++-- | Delimit the vertices that define a primitive or a group of like primitives.+--+-- Only a subset of GL commands can be used in the delimited action:+-- Those for specifying vertex coordinates+-- ('Graphics.Rendering.OpenGL.GL.VertexSpec.vertex',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertexv'),+-- vertex colors+-- ('Graphics.Rendering.OpenGL.GL.VertexSpec.color',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.colorv',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColorv',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.index',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.indexv'),+-- normal+-- ('Graphics.Rendering.OpenGL.GL.VertexSpec.normal',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normalv'),+-- texture coordinates+-- ('Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.texCoordv',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoordv'),+-- and fog coordinates+-- ('Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord',+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoordv').+-- Additionally,+-- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalPoint1',+-- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalPoint2',+-- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord1',+-- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord1v',+-- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord2',+-- 'Graphics.Rendering.OpenGL.GL.Evaluators.evalCoord2v',+-- 'Graphics.Rendering.OpenGL.GL.Colors.materialAmbient',+-- 'Graphics.Rendering.OpenGL.GL.Colors.materialDiffuse',+-- 'Graphics.Rendering.OpenGL.GL.Colors.materialAmbientAndDiffuse',+-- 'Graphics.Rendering.OpenGL.GL.Colors.materialSpecular',+-- 'Graphics.Rendering.OpenGL.GL.Colors.materialEmission',+-- 'Graphics.Rendering.OpenGL.GL.Colors.materialShininess',+-- 'Graphics.Rendering.OpenGL.GL.DisplayLists.callList',+-- 'Graphics.Rendering.OpenGL.GL.DisplayLists.callLists',+-- and setting 'edgeFlag' are allowed. Writing the respective state variables+-- is allowed in the delimited action, too.+--+-- Regardless of the chosen 'PrimitiveMode', there is no limit to the number of+-- vertices that can be defined during a single 'renderPrimitive'. Lines,+-- triangles, quadrilaterals, and polygons that are incompletely specified are+-- not drawn. Incomplete specification results when either too few vertices are+-- provided to specify even a single primitive or when an incorrect multiple of+-- vertices is specified. The incomplete primitive is ignored; the rest are+-- drawn.+--+-- The minimum specification of vertices for each primitive is as follows: 1+-- for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for+-- a polygon. Modes that require a certain multiple of vertices are 'Lines' (2),+-- 'Triangles' (3), 'Quads' (4), and 'QuadStrip' (2).++renderPrimitive :: PrimitiveMode -> IO a -> IO a+renderPrimitive = renderPrim bracket_++-- | A more efficient, but potentially dangerous version of 'renderPrimitive':+-- The given action is not allowed to throw an exception.++unsafeRenderPrimitive :: PrimitiveMode -> IO a -> IO a+unsafeRenderPrimitive = renderPrim unsafeBracket_++{-# INLINE renderPrim #-}+renderPrim :: (IO () -> IO () -> IO a -> IO a) -> PrimitiveMode -> IO a -> IO a+renderPrim brack_ beginMode =+ brack_ (glBegin (marshalPrimitiveMode beginMode)) glEnd++--------------------------------------------------------------------------------++primitiveRestart :: IO ()+primitiveRestart = glPrimitiveRestartNV++--------------------------------------------------------------------------------++-- | Each vertex of a polygon, separate triangle, or separate quadrilateral+-- specified during 'renderPrimitive' is marked as the start of either a boundary+-- or nonboundary (interior) edge.+--+-- The vertices of connected triangles and connected quadrilaterals are always+-- marked as boundary, regardless of the value of the edge flag.+--+-- Boundary and nonboundary edge flags on vertices are significant only if+-- 'Graphics.Rendering.OpenGL.GL.Polygons.polygonMode' is set to+-- 'Graphics.Rendering.OpenGL.GL.Polygons.Point' or+-- 'Graphics.Rendering.OpenGL.GL.Polygons.Line'.+--+-- Note that the current edge flag can be updated at any time, in particular+-- during 'renderPrimitive'.++edgeFlag :: StateVar EdgeFlag+edgeFlag =+ makeStateVar (getBoolean1 unmarshalEdgeFlag GetEdgeFlag)+ (glEdgeFlag . marshalEdgeFlag)
+ src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs view
@@ -0,0 +1,28 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Bitmaps+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.7 (Bitmaps) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Bitmaps (+ bitmap+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.GL++--------------------------------------------------------------------------------++bitmap :: Size -> (Vertex2 GLfloat) -> (Vector2 GLfloat) -> Ptr GLubyte -> IO ()+bitmap (Size w h) (Vertex2 xbo ybo) (Vector2 xbi ybi) =+ glBitmap w h xbo ybo xbi ybi
+ src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs view
@@ -0,0 +1,77 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.BlendingFactor+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling BlendingFactor.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.BlendingFactor (+ BlendingFactor(..), marshalBlendingFactor, unmarshalBlendingFactor+) where++import Graphics.GL++--------------------------------------------------------------------------------++data BlendingFactor =+ Zero+ | One+ | SrcColor+ | OneMinusSrcColor+ | DstColor+ | OneMinusDstColor+ | SrcAlpha+ | OneMinusSrcAlpha+ | DstAlpha+ | OneMinusDstAlpha+ | ConstantColor+ | OneMinusConstantColor+ | ConstantAlpha+ | OneMinusConstantAlpha+ | SrcAlphaSaturate+ deriving ( Eq, Ord, Show )++marshalBlendingFactor :: BlendingFactor -> GLenum+marshalBlendingFactor x = case x of+ Zero -> GL_ZERO+ One -> GL_ONE+ SrcColor -> GL_SRC_COLOR+ OneMinusSrcColor -> GL_ONE_MINUS_SRC_COLOR+ DstColor -> GL_DST_COLOR+ OneMinusDstColor -> GL_ONE_MINUS_DST_COLOR+ SrcAlpha -> GL_SRC_ALPHA+ OneMinusSrcAlpha -> GL_ONE_MINUS_SRC_ALPHA+ DstAlpha -> GL_DST_ALPHA+ OneMinusDstAlpha -> GL_ONE_MINUS_DST_ALPHA+ ConstantColor -> GL_CONSTANT_COLOR+ OneMinusConstantColor -> GL_ONE_MINUS_CONSTANT_COLOR+ ConstantAlpha -> GL_CONSTANT_ALPHA+ OneMinusConstantAlpha -> GL_ONE_MINUS_CONSTANT_ALPHA+ SrcAlphaSaturate -> GL_SRC_ALPHA_SATURATE++unmarshalBlendingFactor :: GLenum -> BlendingFactor+unmarshalBlendingFactor x+ | x == GL_ZERO = Zero+ | x == GL_ONE = One+ | x == GL_SRC_COLOR = SrcColor+ | x == GL_ONE_MINUS_SRC_COLOR = OneMinusSrcColor+ | x == GL_DST_COLOR = DstColor+ | x == GL_ONE_MINUS_DST_COLOR = OneMinusDstColor+ | x == GL_SRC_ALPHA = SrcAlpha+ | x == GL_ONE_MINUS_SRC_ALPHA = OneMinusSrcAlpha+ | x == GL_DST_ALPHA = DstAlpha+ | x == GL_ONE_MINUS_DST_ALPHA = OneMinusDstAlpha+ | x == GL_CONSTANT_COLOR = ConstantColor+ | x == GL_ONE_MINUS_CONSTANT_COLOR = OneMinusConstantColor+ | x == GL_CONSTANT_ALPHA = ConstantAlpha+ | x == GL_ONE_MINUS_CONSTANT_ALPHA = OneMinusConstantAlpha+ | x == GL_SRC_ALPHA_SATURATE = SrcAlphaSaturate+ | otherwise = error ("unmarshalBlendingFactor: illegal value " ++ show x)
+ src/Graphics/Rendering/OpenGL/GL/BufferMode.hs view
@@ -0,0 +1,116 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.BufferMode+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling BufferMode.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.BufferMode (+ BufferMode(..), marshalBufferMode, unmarshalBufferMode,+ unmarshalBufferModeSafe,+ maxColorAttachments,+) where++import Graphics.GL++--------------------------------------------------------------------------------++-- | The set of color buffers which are selected for reading and writing. Note+-- that 'FBOColorAttachment' can only be used with framebuffer objects, while+-- the rest can only be used with the default framebuffer. Furthermore, OpenGL+-- 3.0 deprecated auxiliary buffers, so avoid 'AuxBuffer' in modern code.++data BufferMode =+ NoBuffers+ -- ^ No color buffers are selected.+ | FrontLeftBuffer+ -- ^ Only the front left color buffer is selected.+ | FrontRightBuffer+ -- ^ Only the front right color buffer is selected.+ | BackLeftBuffer+ -- ^ Only the back left color buffer is selected.+ | BackRightBuffer+ -- ^ Only the back right color buffer is selected.+ | FrontBuffers+ -- ^ Only the front left and front right color buffers are selected. If+ -- there is no front right color buffer, only the front left color buffer+ -- is selected.+ | BackBuffers+ -- ^ Only the back left and back right color buffers are selected. If there+ -- is no back right color buffer, only the back left color buffer is+ -- selected.+ | LeftBuffers+ -- ^ Only the front left and back left color buffers are selected. If there+ -- is no back left color buffer, only the front left color buffer is+ -- selected.+ | RightBuffers+ -- ^ Only the front right and back right color buffers are selected. If+ -- there is no back right color buffer, only the front right color buffer+ -- is selected.+ | FrontAndBackBuffers+ -- ^ All the front and back color buffers (front left, front right, back+ -- left, back right) are selected. If there are no back color buffers, only+ -- the front left and front right color buffers are selected. If there are+ -- no right color buffers, only the front left and back left color buffers+ -- are selected. If there are no right or back color buffers, only the+ -- front left color buffer is selected.+ | AuxBuffer GLsizei+ -- ^ Only the given auxiliary color buffer no. /i/ is selected.+ | FBOColorAttachment GLsizei+ -- ^ Only the given color attachment of the bound framebufferobject is selected for reading+ -- or writing.+ deriving ( Eq, Ord, Show )++marshalBufferMode :: BufferMode -> Maybe GLenum+marshalBufferMode x = case x of+ NoBuffers -> Just GL_NONE+ FrontLeftBuffer -> Just GL_FRONT_LEFT+ FrontRightBuffer -> Just GL_FRONT_RIGHT+ BackLeftBuffer -> Just GL_BACK_LEFT+ BackRightBuffer -> Just GL_BACK_RIGHT+ FrontBuffers -> Just GL_FRONT+ BackBuffers -> Just GL_BACK+ LeftBuffers -> Just GL_LEFT+ RightBuffers -> Just GL_RIGHT+ FrontAndBackBuffers -> Just GL_FRONT_AND_BACK+ AuxBuffer i+ | fromIntegral i <= maxAuxBuffer -> Just (GL_AUX0 + fromIntegral i)+ | otherwise -> Nothing+ FBOColorAttachment i+ | fromIntegral i <= maxColorAttachments -> Just (GL_COLOR_ATTACHMENT0 + fromIntegral i)+ | otherwise -> Nothing++unmarshalBufferMode :: GLenum -> BufferMode+unmarshalBufferMode x = maybe+ (error ("unmarshalBufferMode: illegal value " ++ show x)) id $ unmarshalBufferModeSafe x++unmarshalBufferModeSafe :: GLenum -> Maybe BufferMode+unmarshalBufferModeSafe x+ | x == GL_NONE = Just NoBuffers+ | x == GL_FRONT_LEFT = Just FrontLeftBuffer+ | x == GL_FRONT_RIGHT = Just FrontRightBuffer+ | x == GL_BACK_LEFT = Just BackLeftBuffer+ | x == GL_BACK_RIGHT = Just BackRightBuffer+ | x == GL_FRONT = Just FrontBuffers+ | x == GL_BACK = Just BackBuffers+ | x == GL_LEFT = Just LeftBuffers+ | x == GL_RIGHT = Just RightBuffers+ | x == GL_FRONT_AND_BACK = Just FrontAndBackBuffers+ | GL_AUX0 <= x && x <= GL_AUX0 + maxAuxBuffer = Just . AuxBuffer . fromIntegral $ x - GL_AUX0+ | GL_COLOR_ATTACHMENT0 <= x && x <= GL_COLOR_ATTACHMENT0 + maxColorAttachments+ = Just . FBOColorAttachment . fromIntegral $ x - GL_COLOR_ATTACHMENT0+ | otherwise = Nothing++maxAuxBuffer :: GLenum+maxAuxBuffer = 246++maxColorAttachments :: GLenum+maxColorAttachments = 16
+ src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs view
@@ -0,0 +1,447 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.BufferObjects+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.9 (Buffer Objects) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.BufferObjects (+ -- * Buffer Objects+ BufferObject,++ -- * Binding Buffer Objects+ BufferTarget(..), bindBuffer, arrayBufferBinding,+ vertexAttribArrayBufferBinding,++ -- * Handling Buffer Data+ BufferUsage(..), bufferData, TransferDirection(..), bufferSubData,++ -- * Mapping Buffer Objects+ BufferAccess(..), MappingFailure(..), withMappedBuffer,+ mapBuffer, unmapBuffer,+ bufferAccess, bufferMapped,++ MapBufferUsage(..), Offset, Length,+ mapBufferRange, flushMappedBufferRange,++ -- * Indexed Buffer manipulation+ BufferIndex,+ RangeStartIndex, RangeSize,+ BufferRange,+ IndexedBufferTarget(..),+ bindBufferBase, bindBufferRange,+ indexedBufferStart, indexedBufferSize+) where++import Control.Monad.IO.Class+import Data.Maybe ( fromMaybe )+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )+import Foreign.Marshal.Utils ( with )+import Foreign.Ptr ( Ptr, nullPtr )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++newtype BufferObject = BufferObject { bufferID :: GLuint }+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++instance ObjectName BufferObject where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsBuffer . bufferID++ deleteObjectNames bufferObjects =+ liftIO . withArrayLen (map bufferID bufferObjects) $+ glDeleteBuffers . fromIntegral++instance GeneratableObjectName BufferObject where+ genObjectNames n =+ liftIO . allocaArray n $ \buf -> do+ glGenBuffers (fromIntegral n) buf+ fmap (map BufferObject) $ peekArray n buf++instance CanBeLabeled BufferObject where+ objectLabel = objectNameLabel GL_BUFFER . bufferID++--------------------------------------------------------------------------------++data BufferTarget =+ ArrayBuffer+ | AtomicCounterBuffer+ | CopyReadBuffer+ | CopyWriteBuffer+ | DispatchIndirectBuffer+ | DrawIndirectBuffer+ | ElementArrayBuffer+ | PixelPackBuffer+ | PixelUnpackBuffer+ | QueryBuffer+ | ShaderStorageBuffer+ | TextureBuffer+ | TransformFeedbackBuffer+ | UniformBuffer+ deriving ( Eq, Ord, Show )++marshalBufferTarget :: BufferTarget -> GLenum+marshalBufferTarget x = case x of+ ArrayBuffer -> GL_ARRAY_BUFFER+ AtomicCounterBuffer -> GL_ATOMIC_COUNTER_BUFFER+ CopyReadBuffer -> GL_COPY_READ_BUFFER+ CopyWriteBuffer -> GL_COPY_WRITE_BUFFER+ DispatchIndirectBuffer -> GL_DISPATCH_INDIRECT_BUFFER+ DrawIndirectBuffer -> GL_DRAW_INDIRECT_BUFFER+ ElementArrayBuffer -> GL_ELEMENT_ARRAY_BUFFER+ PixelPackBuffer -> GL_PIXEL_PACK_BUFFER+ PixelUnpackBuffer -> GL_PIXEL_UNPACK_BUFFER+ QueryBuffer -> GL_QUERY_BUFFER+ ShaderStorageBuffer -> GL_SHADER_STORAGE_BUFFER+ TextureBuffer -> GL_TEXTURE_BUFFER+ TransformFeedbackBuffer -> GL_TRANSFORM_FEEDBACK_BUFFER+ UniformBuffer -> GL_UNIFORM_BUFFER++bufferTargetToGetPName :: BufferTarget -> PName1I+bufferTargetToGetPName x = case x of+ ArrayBuffer -> GetArrayBufferBinding+ AtomicCounterBuffer -> GetAtomicCounterBufferBinding+ CopyReadBuffer -> GetCopyReadBufferBinding+ CopyWriteBuffer -> GetCopyWriteBufferBinding+ DispatchIndirectBuffer -> GetDispatchIndirectBufferBinding+ DrawIndirectBuffer -> GetDrawIndirectBufferBinding+ ElementArrayBuffer -> GetElementArrayBufferBinding+ PixelPackBuffer -> GetPixelPackBufferBinding+ PixelUnpackBuffer -> GetPixelUnpackBufferBinding+ QueryBuffer -> GetQueryBufferBinding+ ShaderStorageBuffer -> GetShaderStorageBufferBinding+ TextureBuffer -> GetTextureBindingBuffer+ TransformFeedbackBuffer -> GetTransformFeedbackBufferBinding+ UniformBuffer -> GetUniformBufferBinding++--------------------------------------------------------------------------------++data BufferUsage =+ StreamDraw+ | StreamRead+ | StreamCopy+ | StaticDraw+ | StaticRead+ | StaticCopy+ | DynamicDraw+ | DynamicRead+ | DynamicCopy+ deriving ( Eq, Ord, Show )++marshalBufferUsage :: BufferUsage -> GLenum+marshalBufferUsage x = case x of+ StreamDraw -> GL_STREAM_DRAW+ StreamRead -> GL_STREAM_READ+ StreamCopy -> GL_STREAM_COPY+ StaticDraw -> GL_STATIC_DRAW+ StaticRead -> GL_STATIC_READ+ StaticCopy -> GL_STATIC_COPY+ DynamicDraw -> GL_DYNAMIC_DRAW+ DynamicRead -> GL_DYNAMIC_READ+ DynamicCopy -> GL_DYNAMIC_COPY++unmarshalBufferUsage :: GLenum -> BufferUsage+unmarshalBufferUsage x+ | x == GL_STREAM_DRAW = StreamDraw+ | x == GL_STREAM_READ = StreamRead+ | x == GL_STREAM_COPY = StreamCopy+ | x == GL_STATIC_DRAW = StaticDraw+ | x == GL_STATIC_READ = StaticRead+ | x == GL_STATIC_COPY = StaticCopy+ | x == GL_DYNAMIC_DRAW = DynamicDraw+ | x == GL_DYNAMIC_READ = DynamicRead+ | x == GL_DYNAMIC_COPY = DynamicCopy+ | otherwise = error ("unmarshalBufferUsage: illegal value " ++ show x)++--------------------------------------------------------------------------------++data BufferAccess =+ ReadOnly+ | WriteOnly+ | ReadWrite+ deriving ( Eq, Ord, Show )++marshalBufferAccess :: BufferAccess -> GLenum+marshalBufferAccess x = case x of+ ReadOnly -> GL_READ_ONLY+ WriteOnly -> GL_WRITE_ONLY+ ReadWrite -> GL_READ_WRITE++unmarshalBufferAccess :: GLenum -> BufferAccess+unmarshalBufferAccess x+ | x == GL_READ_ONLY = ReadOnly+ | x == GL_WRITE_ONLY = WriteOnly+ | x == GL_READ_WRITE = ReadWrite+ | otherwise = error ("unmarshalBufferAccess: illegal value " ++ show x)++--------------------------------------------------------------------------------++bindBuffer :: BufferTarget -> StateVar (Maybe BufferObject)+bindBuffer t = makeStateVar (getBindBuffer t) (setBindBuffer t)++getBindBuffer :: BufferTarget -> IO (Maybe BufferObject)+getBindBuffer = bufferQuery bufferTargetToGetPName++bufferQuery :: (a -> PName1I) -> a -> IO (Maybe BufferObject)+bufferQuery func t = do+ buf <- getInteger1 (BufferObject . fromIntegral) (func t)+ return $ if buf == noBufferObject then Nothing else Just buf++noBufferObject :: BufferObject+noBufferObject = BufferObject 0++setBindBuffer :: BufferTarget -> Maybe BufferObject -> IO ()+setBindBuffer t =+ glBindBuffer (marshalBufferTarget t) . bufferID . fromMaybe noBufferObject++clientArrayTypeToGetPName :: ClientArrayType -> PName1I+clientArrayTypeToGetPName x = case x of+ VertexArray -> GetVertexArrayBufferBinding+ NormalArray -> GetNormalArrayBufferBinding+ ColorArray -> GetColorArrayBufferBinding+ IndexArray -> GetIndexArrayBufferBinding+ TextureCoordArray -> GetTextureCoordArrayBufferBinding+ EdgeFlagArray -> GetEdgeFlagArrayBufferBinding+ FogCoordArray -> GetFogCoordArrayBufferBinding+ SecondaryColorArray -> GetSecondaryColorArrayBufferBinding+ MatrixIndexArray -> error "clientArrayTypeToGetPName: impossible"++arrayBufferBinding :: ClientArrayType -> GettableStateVar (Maybe BufferObject)+arrayBufferBinding t =+ makeGettableStateVar $ case t of+ MatrixIndexArray -> do recordInvalidEnum ; return Nothing+ _ -> bufferQuery clientArrayTypeToGetPName t+++vertexAttribArrayBufferBinding :: AttribLocation -> GettableStateVar (Maybe BufferObject)+vertexAttribArrayBufferBinding location =+ makeGettableStateVar $ do+ buf <- getVertexAttribInteger1 (BufferObject . fromIntegral) location GetVertexAttribArrayBufferBinding+ return $ if buf == noBufferObject then Nothing else Just buf++--------------------------------------------------------------------------------++bufferData :: BufferTarget -> StateVar (GLsizeiptr, Ptr a, BufferUsage)+bufferData t = makeStateVar (getBufferData t) (setBufferData t)++getBufferData :: BufferTarget -> IO (GLsizeiptr, Ptr a, BufferUsage)+getBufferData t = do+ s <- getBufferParameter t fromIntegral GetBufferSize+ p <- getBufferPointer t+ u <- getBufferParameter t unmarshalBufferUsage GetBufferUsage+ return (s, p, u)++setBufferData :: BufferTarget -> (GLsizeiptr, Ptr a, BufferUsage) -> IO ()+setBufferData t (s, p, u) =+ glBufferData (marshalBufferTarget t) s p (marshalBufferUsage u)++--------------------------------------------------------------------------------++data TransferDirection =+ ReadFromBuffer+ | WriteToBuffer+ deriving ( Eq, Ord, Show )++bufferSubData ::+ BufferTarget -> TransferDirection -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()+bufferSubData t WriteToBuffer = glBufferSubData (marshalBufferTarget t)+bufferSubData t ReadFromBuffer = glGetBufferSubData (marshalBufferTarget t)++--------------------------------------------------------------------------------++data GetBufferPName =+ GetBufferSize+ | GetBufferUsage+ | GetBufferAccess+ | GetBufferMapped++marshalGetBufferPName :: GetBufferPName -> GLenum+marshalGetBufferPName x = case x of+ GetBufferSize -> GL_BUFFER_SIZE+ GetBufferUsage -> GL_BUFFER_USAGE+ GetBufferAccess -> GL_BUFFER_ACCESS+ GetBufferMapped -> GL_BUFFER_MAPPED++getBufferParameter :: BufferTarget -> (GLenum -> a) -> GetBufferPName -> IO a+getBufferParameter t f p = with 0 $ \buf -> do+ glGetBufferParameteriv (marshalBufferTarget t)+ (marshalGetBufferPName p) buf+ peek1 (f . fromIntegral) buf++--------------------------------------------------------------------------------++getBufferPointer :: BufferTarget -> IO (Ptr a)+getBufferPointer t = with nullPtr $ \buf -> do+ glGetBufferPointerv (marshalBufferTarget t) GL_BUFFER_MAP_POINTER buf+ peek1 id buf++--------------------------------------------------------------------------------++data MappingFailure =+ MappingFailed+ | UnmappingFailed+ deriving ( Eq, Ord, Show )++-- | Convenience function for an exception-safe combination of 'mapBuffer' and+-- 'unmapBuffer'.+withMappedBuffer :: BufferTarget -> BufferAccess -> (Ptr a -> IO b) -> (MappingFailure -> IO b) -> IO b+withMappedBuffer t a action err = do+ maybeBuf <- mapBuffer t a+ case maybeBuf of+ Nothing -> err MappingFailed+ Just buf -> do (ret, ok) <- action buf `finallyRet` unmapBuffer t+ if ok+ then return ret+ else err UnmappingFailed++mapBuffer :: BufferTarget -> BufferAccess -> IO (Maybe (Ptr a))+mapBuffer t = fmap (maybeNullPtr Nothing Just) . mapBuffer_ t++mapBuffer_ :: BufferTarget -> BufferAccess -> IO (Ptr a)+mapBuffer_ t = glMapBuffer (marshalBufferTarget t) . marshalBufferAccess++unmapBuffer :: BufferTarget -> IO Bool+unmapBuffer = fmap unmarshalGLboolean . glUnmapBuffer . marshalBufferTarget++bufferAccess :: BufferTarget -> GettableStateVar BufferAccess+bufferAccess t = makeGettableStateVar $+ getBufferParameter t unmarshalBufferAccess GetBufferAccess++bufferMapped :: BufferTarget -> GettableStateVar Bool+bufferMapped t = makeGettableStateVar $+ getBufferParameter t unmarshalGLboolean GetBufferMapped++--------------------------------------------------------------------------------++data MapBufferUsage =+ Read+ | Write+ | InvalidateRange+ | InvalidateBuffer+ | FlushExplicit+ | Unsychronized+ deriving ( Eq, Ord, Show )++type Offset = GLintptr+type Length = GLsizeiptr++marshalMapBufferUsage :: MapBufferUsage -> GLbitfield+marshalMapBufferUsage x = case x of+ Read -> GL_MAP_READ_BIT+ Write -> GL_MAP_WRITE_BIT+ InvalidateRange -> GL_MAP_INVALIDATE_RANGE_BIT+ InvalidateBuffer -> GL_MAP_INVALIDATE_BUFFER_BIT+ FlushExplicit -> GL_MAP_FLUSH_EXPLICIT_BIT+ Unsychronized -> GL_MAP_FLUSH_EXPLICIT_BIT++--------------------------------------------------------------------------------++mapBufferRange_ ::+ BufferTarget -> Offset -> Length -> [MapBufferUsage] -> IO (Ptr a)+mapBufferRange_ t o l b = glMapBufferRange (marshalBufferTarget t) o l+ (sum (map marshalMapBufferUsage b))++mapBufferRange ::+ BufferTarget -> Offset -> Length -> [MapBufferUsage] -> IO (Maybe (Ptr a))+mapBufferRange t o l b =+ fmap (maybeNullPtr Nothing Just) $ mapBufferRange_ t o l b++flushMappedBufferRange :: BufferTarget -> Offset -> Length -> IO ()+flushMappedBufferRange t = glFlushMappedBufferRange (marshalBufferTarget t)++--------------------------------------------------------------------------------++type BufferIndex = GLuint++type RangeStartIndex = GLintptr+type RangeSize = GLsizeiptr+type BufferRange = (BufferObject, RangeStartIndex, RangeSize)++data IndexedBufferTarget =+ IndexedAtomicCounterBuffer+ | IndexedShaderStorageBuffer+ | IndexedTransformFeedbackBuffer+ | IndexedUniformBuffer+ deriving ( Eq, Ord, Show )++marshalIndexedBufferTarget :: IndexedBufferTarget -> IPName1I+marshalIndexedBufferTarget x = case x of+ IndexedAtomicCounterBuffer -> GetAtomicCounterBuffer+ IndexedShaderStorageBuffer -> GetShaderStorageBuffer+ IndexedTransformFeedbackBuffer -> GetTransformFeedbackBuffer+ IndexedUniformBuffer -> GetUniformBuffer++bindBufferBase :: IndexedBufferTarget -> BufferIndex -> StateVar (Maybe BufferObject)+bindBufferBase t i = makeStateVar (getIndexedBufferBinding t i) (setIndexedBufferBase t i)++getIndexedBufferBinding :: IndexedBufferTarget -> BufferIndex -> IO (Maybe BufferObject)+getIndexedBufferBinding t i = do+ buf <- getInteger1i (BufferObject . fromIntegral) (marshalIndexedBufferTarget t) i+ return $ if buf == noBufferObject then Nothing else Just buf++setIndexedBufferBase :: IndexedBufferTarget -> BufferIndex -> Maybe BufferObject -> IO ()+setIndexedBufferBase t i buf =+ case marshalGetPName . marshalIndexedBufferTarget $ t of+ Nothing -> recordInvalidEnum+ Just t' -> glBindBufferBase t' i . bufferID . fromMaybe noBufferObject $ buf++bindBufferRange :: IndexedBufferTarget -> BufferIndex -> StateVar (Maybe BufferRange)+bindBufferRange t i = makeStateVar (getIndexedBufferRange t i) (setIndexedBufferRange t i)++getIndexedBufferRange :: IndexedBufferTarget -> BufferIndex -> IO (Maybe BufferRange)+getIndexedBufferRange t i = do+ buf <- getInteger1i (BufferObject . fromIntegral) (marshalIndexedBufferTarget t) i+ if buf == noBufferObject+ then return Nothing+ else do start <- get $ indexedBufferStart t i+ size <- get $ indexedBufferSize t i+ return $ Just (buf, start, size)++setIndexedBufferRange :: IndexedBufferTarget -> BufferIndex -> Maybe BufferRange -> IO ()+setIndexedBufferRange t i br =+ case marshalGetPName . marshalIndexedBufferTarget $ t of+ Nothing -> recordInvalidEnum+ Just t' -> glBindBufferRange t' i (bufferID buf) start range+ where (buf, start, range) = fromMaybe (noBufferObject, 0, 0) br++getIndexed :: Num a => IPName1I -> BufferIndex -> GettableStateVar a+getIndexed e i = makeGettableStateVar $ getInteger641i fromIntegral e i++marshalIndexedBufferStart :: IndexedBufferTarget -> IPName1I+marshalIndexedBufferStart x = case x of+ IndexedAtomicCounterBuffer -> GetAtomicCounterBufferStart+ IndexedShaderStorageBuffer -> GetShaderStorageBufferStart+ IndexedTransformFeedbackBuffer -> GetTransformFeedbackBufferStart+ IndexedUniformBuffer -> GetUniformBufferStart++indexedBufferStart :: IndexedBufferTarget -> BufferIndex -> GettableStateVar RangeStartIndex+indexedBufferStart = getIndexed . marshalIndexedBufferStart++marshalIndexedBufferSize :: IndexedBufferTarget -> IPName1I+marshalIndexedBufferSize x = case x of+ IndexedAtomicCounterBuffer -> GetAtomicCounterBufferSize+ IndexedShaderStorageBuffer -> GetShaderStorageBufferSize+ IndexedTransformFeedbackBuffer -> GetTransformFeedbackBufferSize+ IndexedUniformBuffer -> GetUniformBufferSize++indexedBufferSize :: IndexedBufferTarget -> BufferIndex -> GettableStateVar RangeSize+indexedBufferSize = getIndexed . marshalIndexedBufferSize
+ src/Graphics/Rendering/OpenGL/GL/ByteString.hs view
@@ -0,0 +1,70 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.ByteString+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for interfacing with ByteStrings.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.ByteString (+ B.ByteString, stringQuery, createAndTrimByteString,+ withByteString, withGLstring,+ packUtf8, unpackUtf8,+ getStringWith+) where++import Data.StateVar+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL+import qualified Data.ByteString as B+import qualified Data.ByteString.Internal as BI+import qualified Data.ByteString.Unsafe as BU+import qualified Data.Text as T+import qualified Data.Text.Encoding as TE++--------------------------------------------------------------------------------++stringQuery :: (a -> GettableStateVar GLsizei)+ -> (a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ -> a+ -> IO B.ByteString+stringQuery lengthVar getStr obj = do+ len <- get (lengthVar obj)+ createByteString len $+ getStr obj len nullPtr++createByteString :: Integral a => a -> (Ptr GLchar -> IO ()) -> IO B.ByteString+createByteString size act = BI.create (fromIntegral size) (act . castPtr)++createAndTrimByteString ::+ (Integral a, Integral b) => a -> (Ptr GLchar -> IO b) -> IO B.ByteString+createAndTrimByteString maxLen act =+ BI.createAndTrim (fromIntegral maxLen) (fmap fromIntegral . act . castPtr)++withByteString :: B.ByteString -> (Ptr GLchar -> GLsizei -> IO b) -> IO b+withByteString bs act =+ BU.unsafeUseAsCStringLen bs $ \(ptr, size) ->+ act (castPtr ptr) (fromIntegral size)++withGLstring :: String -> (Ptr GLchar -> IO a) -> IO a+withGLstring s act = withByteString (packUtf8 (s ++ "\0")) (const . act)++packUtf8 :: String -> B.ByteString+packUtf8 = TE.encodeUtf8 . T.pack++unpackUtf8 :: B.ByteString -> String+unpackUtf8 = T.unpack . TE.decodeUtf8++getStringWith :: IO (Ptr GLubyte) -> IO String+getStringWith getStr = getStr >>= maybeNullPtr (return "") peekGLstring++peekGLstring :: Ptr GLubyte -> IO String+peekGLstring p = fmap unpackUtf8 $ BU.unsafePackCString (castPtr p)
+ src/Graphics/Rendering/OpenGL/GL/Capability.hs view
@@ -0,0 +1,310 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Capability+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling OpenGL capabilities, i.e.+-- boolean state variables.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Capability (+ Capability(..), marshalCapability, unmarshalCapability,+ EnableCap(..), makeCapability, makeStateVarMaybe,++ IndexedEnableCap(..), makeIndexedCapability,+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++data Capability =+ Disabled+ | Enabled+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++marshalCapability :: Capability -> GLboolean+marshalCapability = marshalGLboolean . (Enabled ==)++unmarshalCapability :: GLboolean -> Capability+unmarshalCapability x = if unmarshalGLboolean x then Enabled else Disabled++--------------------------------------------------------------------------------++data EnableCap =+ CapFog+ | CapLighting+ | CapTexture1D+ | CapTexture2D+ | CapTexture2DMultisample+ | CapTexture1DArray+ | CapTextureRectangle+ | CapTextureCubeMap+ | CapTexture3D+ | CapTexture2DArray+ | CapTexture2DMultisampleArray+ | CapTextureCubeMapArray+ | CapLineStipple+ | CapPolygonStipple+ | CapCullFace+ | CapAlphaTest+ | CapBlend+ | CapIndexLogicOp+ | CapColorLogicOp+ | CapDither+ | CapStencilTest+ | CapDepthTest+ | CapClipPlane GLsizei+ | CapLight GLsizei+ | CapTextureGenS+ | CapTextureGenT+ | CapTextureGenR+ | CapTextureGenQ+ | CapMap1Vertex3+ | CapMap1Vertex4+ | CapMap1Color4+ | CapMap1Index+ | CapMap1Normal+ | CapMap1TextureCoord1+ | CapMap1TextureCoord2+ | CapMap1TextureCoord3+ | CapMap1TextureCoord4+ | CapMap2Vertex3+ | CapMap2Vertex4+ | CapMap2Color4+ | CapMap2Index+ | CapMap2Normal+ | CapMap2TextureCoord1+ | CapMap2TextureCoord2+ | CapMap2TextureCoord3+ | CapMap2TextureCoord4+ | CapPointSmooth+ | CapLineSmooth+ | CapPolygonSmooth+ | CapScissorTest+ | CapColorMaterial+ | CapNormalize+ | CapAutoNormal+ | CapPolygonOffsetPoint+ | CapPolygonOffsetLine+ | CapPolygonOffsetFill+ | CapVertexArray+ | CapNormalArray+ | CapColorArray+ | CapIndexArray+ | CapTextureCoordArray+ | CapEdgeFlagArray+ | CapFogCoordArray+ | CapSecondaryColorArray+ | CapMatrixIndexArray+ | CapConvolution1D+ | CapConvolution2D+ | CapSeparable2D+ | CapHistogram+ | CapMinmax+ | CapRescaleNormal+ | CapSharedTexturePalette+ | CapMultisample+ | CapSampleAlphaToCoverage+ | CapSampleAlphaToOne+ | CapSampleCoverage+ | CapColorTable+ | CapPostConvolutionColorTable+ | CapPostColorMatrixColorTable+ | CapColorSum+ | CapWeightSumUnity+ | CapVertexBlend+ | CapWeightArray+ | CapMatrixPalette+ | CapDepthClamp+ | CapDepthBoundsTest+ | CapPrimitiveRestart+ | CapPointSprite+ | CapStencilTestTwoSide+ | CapRasterPositionUnclipped+ | CapRasterizerDiscard+ | CapTextureColorTable+ | CapVertexProgramPointSize+ | CapVertexProgramTwoSide+ | CapDebugOutput+ | CapDebugOutputSynchronous++marshalEnableCap :: EnableCap -> Maybe GLenum+marshalEnableCap x = case x of+ CapFog -> Just GL_FOG+ CapLighting -> Just GL_LIGHTING+ CapTexture1D -> Just GL_TEXTURE_1D+ CapTexture2D -> Just GL_TEXTURE_2D+ CapTexture2DMultisample -> Just GL_TEXTURE_2D_MULTISAMPLE+ CapTexture1DArray -> Just GL_TEXTURE_1D_ARRAY+ CapTextureRectangle -> Just GL_TEXTURE_RECTANGLE+ CapTextureCubeMap -> Just GL_TEXTURE_CUBE_MAP+ CapTexture3D -> Just GL_TEXTURE_3D+ CapTexture2DArray -> Just GL_TEXTURE_2D_ARRAY+ CapTexture2DMultisampleArray -> Just GL_TEXTURE_2D_MULTISAMPLE_ARRAY+ CapTextureCubeMapArray -> Just GL_TEXTURE_CUBE_MAP_ARRAY+ CapLineStipple -> Just GL_LINE_STIPPLE+ CapPolygonStipple -> Just GL_POLYGON_STIPPLE+ CapCullFace -> Just GL_CULL_FACE+ CapAlphaTest -> Just GL_ALPHA_TEST+ CapBlend -> Just GL_BLEND+ CapIndexLogicOp -> Just GL_INDEX_LOGIC_OP+ CapColorLogicOp -> Just GL_COLOR_LOGIC_OP+ CapDither -> Just GL_DITHER+ CapStencilTest -> Just GL_STENCIL_TEST+ CapDepthTest -> Just GL_DEPTH_TEST+ CapClipPlane i -> clipPlaneIndexToEnum i+ CapLight i -> lightIndexToEnum i+ CapTextureGenS -> Just GL_TEXTURE_GEN_S+ CapTextureGenT -> Just GL_TEXTURE_GEN_T+ CapTextureGenR -> Just GL_TEXTURE_GEN_R+ CapTextureGenQ -> Just GL_TEXTURE_GEN_Q+ CapMap1Vertex3 -> Just GL_MAP1_VERTEX_3+ CapMap1Vertex4 -> Just GL_MAP1_VERTEX_4+ CapMap1Color4 -> Just GL_MAP1_COLOR_4+ CapMap1Index -> Just GL_MAP1_INDEX+ CapMap1Normal -> Just GL_MAP1_NORMAL+ CapMap1TextureCoord1 -> Just GL_MAP1_TEXTURE_COORD_1+ CapMap1TextureCoord2 -> Just GL_MAP1_TEXTURE_COORD_2+ CapMap1TextureCoord3 -> Just GL_MAP1_TEXTURE_COORD_3+ CapMap1TextureCoord4 -> Just GL_MAP1_TEXTURE_COORD_4+ CapMap2Vertex3 -> Just GL_MAP2_VERTEX_3+ CapMap2Vertex4 -> Just GL_MAP2_VERTEX_4+ CapMap2Color4 -> Just GL_MAP2_COLOR_4+ CapMap2Index -> Just GL_MAP2_INDEX+ CapMap2Normal -> Just GL_MAP2_NORMAL+ CapMap2TextureCoord1 -> Just GL_MAP2_TEXTURE_COORD_1+ CapMap2TextureCoord2 -> Just GL_MAP2_TEXTURE_COORD_2+ CapMap2TextureCoord3 -> Just GL_MAP2_TEXTURE_COORD_3+ CapMap2TextureCoord4 -> Just GL_MAP2_TEXTURE_COORD_4+ CapPointSmooth -> Just GL_POINT_SMOOTH+ CapLineSmooth -> Just GL_LINE_SMOOTH+ CapPolygonSmooth -> Just GL_POLYGON_SMOOTH+ CapScissorTest -> Just GL_SCISSOR_TEST+ CapColorMaterial -> Just GL_COLOR_MATERIAL+ CapNormalize -> Just GL_NORMALIZE+ CapAutoNormal -> Just GL_AUTO_NORMAL+ CapPolygonOffsetPoint -> Just GL_POLYGON_OFFSET_POINT+ CapPolygonOffsetLine -> Just GL_POLYGON_OFFSET_LINE+ CapPolygonOffsetFill -> Just GL_POLYGON_OFFSET_FILL+ CapVertexArray -> Just GL_VERTEX_ARRAY+ CapNormalArray -> Just GL_NORMAL_ARRAY+ CapColorArray -> Just GL_COLOR_ARRAY+ CapIndexArray -> Just GL_INDEX_ARRAY+ CapTextureCoordArray -> Just GL_TEXTURE_COORD_ARRAY+ CapEdgeFlagArray -> Just GL_EDGE_FLAG_ARRAY+ CapFogCoordArray -> Just GL_FOG_COORD_ARRAY+ CapSecondaryColorArray -> Just GL_SECONDARY_COLOR_ARRAY+ CapMatrixIndexArray -> Just GL_MATRIX_INDEX_ARRAY_ARB+ CapConvolution1D -> Just GL_CONVOLUTION_1D+ CapConvolution2D -> Just GL_CONVOLUTION_2D+ CapSeparable2D -> Just GL_SEPARABLE_2D+ CapHistogram -> Just GL_HISTOGRAM+ CapMinmax -> Just GL_MINMAX+ CapRescaleNormal -> Just GL_RESCALE_NORMAL+ CapSharedTexturePalette -> Just GL_SHARED_TEXTURE_PALETTE_EXT+ CapMultisample -> Just GL_MULTISAMPLE+ CapSampleAlphaToCoverage -> Just GL_SAMPLE_ALPHA_TO_COVERAGE+ CapSampleAlphaToOne -> Just GL_SAMPLE_ALPHA_TO_ONE+ CapSampleCoverage -> Just GL_SAMPLE_COVERAGE+ CapColorTable -> Just GL_COLOR_TABLE+ CapPostConvolutionColorTable -> Just GL_POST_CONVOLUTION_COLOR_TABLE+ CapPostColorMatrixColorTable -> Just GL_POST_COLOR_MATRIX_COLOR_TABLE+ CapColorSum -> Just GL_COLOR_SUM+ CapWeightSumUnity -> Just GL_WEIGHT_SUM_UNITY_ARB+ CapVertexBlend -> Just GL_VERTEX_BLEND_ARB+ CapWeightArray -> Just GL_WEIGHT_ARRAY_ARB+ CapMatrixPalette -> Just GL_MATRIX_PALETTE_ARB+ CapDepthClamp -> Just GL_DEPTH_CLAMP+ CapDepthBoundsTest -> Just GL_DEPTH_BOUNDS_TEST_EXT+ CapPrimitiveRestart -> Just GL_PRIMITIVE_RESTART+ CapPointSprite -> Just GL_POINT_SPRITE+ CapStencilTestTwoSide -> Just GL_STENCIL_TEST_TWO_SIDE_EXT+ CapRasterPositionUnclipped -> Just GL_RASTER_POSITION_UNCLIPPED_IBM+ CapRasterizerDiscard -> Just GL_RASTERIZER_DISCARD+ CapTextureColorTable -> Just GL_TEXTURE_COLOR_TABLE_SGI+ CapVertexProgramPointSize -> Just GL_VERTEX_PROGRAM_POINT_SIZE+ CapVertexProgramTwoSide -> Just GL_VERTEX_PROGRAM_TWO_SIDE+ CapDebugOutput -> Just GL_DEBUG_OUTPUT+ CapDebugOutputSynchronous -> Just GL_DEBUG_OUTPUT_SYNCHRONOUS++--------------------------------------------------------------------------------++makeCapability :: EnableCap -> StateVar Capability+makeCapability cap = makeStateVar (isEnabled cap) (enable cap)++--------------------------------------------------------------------------------++isEnabled :: EnableCap -> IO Capability+isEnabled =+ maybe (do recordInvalidEnum; return Disabled)+ (fmap unmarshalCapability . glIsEnabled) .+ marshalEnableCap++--------------------------------------------------------------------------------++enable :: EnableCap -> Capability -> IO ()+enable cap state = maybe recordInvalidEnum (f state) (marshalEnableCap cap)+ where f Disabled = glDisable+ f Enabled = glEnable++--------------------------------------------------------------------------------++makeStateVarMaybe :: IO EnableCap -> IO a -> (a -> IO ()) -> StateVar (Maybe a)+makeStateVarMaybe getCap getAct setAct =+ makeStateVar+ (getStateVarMaybe getCap getAct)+ (setStateVarMaybe getCap setAct)++getStateVarMaybe :: IO EnableCap -> IO a -> IO (Maybe a)+getStateVarMaybe getCap act = do+ capability <- fmap makeCapability getCap+ state <- get capability+ if state == Enabled+ then fmap Just act+ else return Nothing++setStateVarMaybe :: IO EnableCap -> (a -> IO ()) -> Maybe a -> IO ()+setStateVarMaybe getCap act val = do+ capability <- fmap makeCapability getCap+ maybe (capability $= Disabled) (\x -> act x >> capability $= Enabled) val++--------------------------------------------------------------------------------++data IndexedEnableCap =+ BlendI++marshalIndexedEnableCap :: IndexedEnableCap -> Maybe GLenum+marshalIndexedEnableCap x = case x of+ BlendI -> Just GL_BLEND++makeIndexedCapability ::(a -> GLuint) -> IndexedEnableCap -> a+ -> StateVar Capability+makeIndexedCapability f cap val = makeStateVar+ (isIndexedEnabled (f val) cap)+ (\state -> enableIndexed (f val) cap state)++isIndexedEnabled :: GLuint -> IndexedEnableCap -> IO Capability+isIndexedEnabled i =+ maybe (do recordInvalidEnum; return Disabled)+ (\cap -> fmap unmarshalCapability $ glIsEnabledi cap i) .+ marshalIndexedEnableCap++enableIndexed :: GLuint -> IndexedEnableCap -> Capability -> IO ()+enableIndexed i cap state =+ maybe recordInvalidEnum (f state) (marshalIndexedEnableCap cap)+ where f Enabled = \c -> glEnablei c i+ f Disabled = \c -> glDisablei c i
+ src/Graphics/Rendering/OpenGL/GL/Clipping.hs view
@@ -0,0 +1,57 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Clipping+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 13.5 (Primitive Clipping) of the OpenGL+-- 4.4 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Clipping (+ ClipPlaneName(..), clipPlane, maxClipPlanes+) where++import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++newtype ClipPlaneName = ClipPlaneName GLsizei+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++clipPlane :: ClipPlaneName -> StateVar (Maybe (Plane GLdouble))+clipPlane name =+ makeStateVarMaybe+ (return $ nameToCap name)+ (alloca $ \buf -> do+ clipPlaneAction name $ flip glGetClipPlane $ castPtr buf+ peek buf)+ (\plane -> with plane $ clipPlaneAction name . flip glClipPlane . castPtr)++nameToCap :: ClipPlaneName -> EnableCap+nameToCap (ClipPlaneName i) = CapClipPlane i++clipPlaneAction :: ClipPlaneName -> (GLenum -> IO ()) -> IO ()+clipPlaneAction (ClipPlaneName i) act =+ maybe recordInvalidEnum act (clipPlaneIndexToEnum i)++--------------------------------------------------------------------------------++maxClipPlanes :: GettableStateVar GLsizei+maxClipPlanes = makeGettableStateVar (getSizei1 id GetMaxClipPlanes)
+ src/Graphics/Rendering/OpenGL/GL/ColorSum.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.ColorSum+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.9 (Color Sum) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.ColorSum (+ colorSum+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability++--------------------------------------------------------------------------------++colorSum :: StateVar Capability+colorSum = makeCapability CapColorSum
+ src/Graphics/Rendering/OpenGL/GL/Colors.hs view
@@ -0,0 +1,510 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Colors+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.14 (Colors and Coloring) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Colors (+ -- * Lighting+ lighting, Light(..), light, maxLights,+ FrontFaceDirection(..), frontFace,++ -- * Lighting Parameter Specification+ Face(..),+ materialAmbient, materialDiffuse, materialAmbientAndDiffuse,+ materialSpecular, materialEmission, materialShininess, maxShininess,+ materialColorIndexes,++ ambient, diffuse, specular,+ position, spotDirection, spotExponent, maxSpotExponent, spotCutoff,+ attenuation,++ lightModelAmbient, lightModelLocalViewer, lightModelTwoSide,+ vertexProgramTwoSide,+ LightModelColorControl(..), lightModelColorControl,++ -- * ColorMaterial+ ColorMaterialParameter(..), colorMaterial,++ -- * Flatshading+ ShadingModel(..), shadeModel,++ -- * Color clamping+ ClampTarget(..), ClampMode(..),+ clampColor,+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++lighting :: StateVar Capability+lighting = makeCapability CapLighting++--------------------------------------------------------------------------------++newtype Light = Light GLsizei+ deriving ( Eq, Ord, Show )++marshalLight :: Light -> Maybe GLenum+marshalLight (Light l) = lightIndexToEnum l++--------------------------------------------------------------------------------++light :: Light -> StateVar Capability+light (Light l) = makeCapability (CapLight l)++maxLights :: GettableStateVar GLsizei+maxLights = makeGettableStateVar (getSizei1 id GetMaxLights)++--------------------------------------------------------------------------------++data FrontFaceDirection =+ CW+ | CCW+ deriving ( Eq, Ord, Show )++marshalFrontFaceDirection :: FrontFaceDirection -> GLenum+marshalFrontFaceDirection x = case x of+ CW -> GL_CW+ CCW -> GL_CCW++unmarshalFrontFaceDirection :: GLenum -> FrontFaceDirection+unmarshalFrontFaceDirection x+ | x == GL_CW = CW+ | x == GL_CCW = CCW+ | otherwise = error ("unmarshalFrontFaceDirection: illegal value " ++ show x)++--------------------------------------------------------------------------------++frontFace :: StateVar FrontFaceDirection+frontFace =+ makeStateVar+ (getEnum1 unmarshalFrontFaceDirection GetFrontFace)+ (glFrontFace . marshalFrontFaceDirection)++--------------------------------------------------------------------------------++data MaterialParameter =+ MaterialEmission+ | MaterialShininess+ | MaterialAmbientAndDiffuse+ | MaterialColorIndexes+ | MaterialAmbient+ | MaterialDiffuse+ | MaterialSpecular++marshalMaterialParameter :: MaterialParameter -> GLenum+marshalMaterialParameter x = case x of+ MaterialEmission -> GL_EMISSION+ MaterialShininess -> GL_SHININESS+ MaterialAmbientAndDiffuse -> GL_AMBIENT_AND_DIFFUSE+ MaterialColorIndexes -> GL_COLOR_INDEXES+ MaterialAmbient -> GL_AMBIENT+ MaterialDiffuse -> GL_DIFFUSE+ MaterialSpecular -> GL_SPECULAR++--------------------------------------------------------------------------------++materialAmbient :: Face -> StateVar (Color4 GLfloat)+materialAmbient =+ makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialAmbient++materialDiffuse :: Face -> StateVar (Color4 GLfloat)+materialDiffuse =+ makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialDiffuse++materialAmbientAndDiffuse :: Face -> StateVar (Color4 GLfloat)+materialAmbientAndDiffuse =+ makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialAmbientAndDiffuse++materialSpecular :: Face -> StateVar (Color4 GLfloat)+materialSpecular =+ makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialSpecular++materialEmission :: Face -> StateVar (Color4 GLfloat)+materialEmission =+ makeMaterialVar glGetMaterialfvc glMaterialfvc MaterialEmission++makeMaterialVar :: Storable a+ => (GLenum -> GLenum -> Ptr a -> IO ())+ -> (GLenum -> GLenum -> Ptr a -> IO ())+ -> MaterialParameter -> Face -> StateVar a+makeMaterialVar getter setter materialParameter face =+ makeStateVar (alloca $ \buf -> do getter f mp buf ; peek buf)+ (\val -> with val $ setter f mp)+ where mp = marshalMaterialParameter materialParameter+ f = marshalFace face++glGetMaterialfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetMaterialfvc face pname ptr = glGetMaterialfv face pname (castPtr ptr)++glMaterialfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glMaterialfvc face pname ptr = glMaterialfv face pname (castPtr ptr)++--------------------------------------------------------------------------------++materialShininess :: Face -> StateVar GLfloat+materialShininess =+ makeMaterialVar glGetMaterialfvf glMaterialff MaterialShininess++glGetMaterialfvf :: GLenum -> GLenum -> Ptr GLfloat -> IO ()+glGetMaterialfvf face pname ptr = glGetMaterialfv face pname (castPtr ptr)++glMaterialff :: GLenum -> GLenum -> Ptr GLfloat -> IO ()+glMaterialff face pname ptr = glMaterialfv face pname (castPtr ptr)++maxShininess :: GettableStateVar GLfloat+maxShininess = makeGettableStateVar $ getFloat1 id GetMaxShininess++--------------------------------------------------------------------------------++-- Alas, (Index1 GLint, Index1 GLint, Index1 GLint) is not an instance of+-- Storable...++materialColorIndexes ::+ Face -> StateVar (Index1 GLint, Index1 GLint, Index1 GLint)+materialColorIndexes face =+ makeStateVar (getMaterialColorIndexes face) (setMaterialColorIndexes face)++getMaterialColorIndexes :: Face -> IO (Index1 GLint, Index1 GLint, Index1 GLint)+getMaterialColorIndexes face =+ allocaArray 3 $ \buf -> do+ glGetMaterialiv (marshalFace face)+ (marshalMaterialParameter MaterialColorIndexes)+ buf+ peek3 (\a d s -> (Index1 a, Index1 d, Index1 s)) buf++setMaterialColorIndexes ::+ Face -> (Index1 GLint, Index1 GLint, Index1 GLint) -> IO ()+setMaterialColorIndexes face (Index1 a, Index1 d, Index1 s) =+ withArray [a, d, s] $+ glMaterialiv (marshalFace face)+ (marshalMaterialParameter MaterialColorIndexes)++--------------------------------------------------------------------------------++data LightParameter =+ Ambient'+ | Diffuse'+ | Specular'+ | Position+ | SpotDirection+ | SpotExponent+ | SpotCutoff+ | ConstantAttenuation+ | LinearAttenuation+ | QuadraticAttenuation++marshalLightParameter :: LightParameter -> GLenum+marshalLightParameter x = case x of+ Ambient' -> GL_AMBIENT+ Diffuse' -> GL_DIFFUSE+ Specular' -> GL_SPECULAR+ Position -> GL_POSITION+ SpotDirection -> GL_SPOT_DIRECTION+ SpotExponent -> GL_SPOT_EXPONENT+ SpotCutoff -> GL_SPOT_CUTOFF+ ConstantAttenuation -> GL_CONSTANT_ATTENUATION+ LinearAttenuation -> GL_LINEAR_ATTENUATION+ QuadraticAttenuation -> GL_QUADRATIC_ATTENUATION++--------------------------------------------------------------------------------++ambient :: Light -> StateVar (Color4 GLfloat)+ambient = makeLightVar glGetLightfvc glLightfvc Ambient' black++black :: Color4 GLfloat+black = Color4 0 0 0 0++diffuse :: Light -> StateVar (Color4 GLfloat)+diffuse = makeLightVar glGetLightfvc glLightfvc Diffuse' black++specular :: Light -> StateVar (Color4 GLfloat)+specular = makeLightVar glGetLightfvc glLightfvc Specular' black++makeLightVar :: Storable a+ => (GLenum -> GLenum -> Ptr a -> IO ())+ -> (GLenum -> GLenum -> Ptr a -> IO ())+ -> LightParameter -> a -> Light -> StateVar a+makeLightVar getter setter lightParameter defaultValue theLight =+ makeStateVar (maybe (return defaultValue) getLightVar ml)+ (\val -> maybe recordInvalidEnum (setLightVar val) ml)+ where lp = marshalLightParameter lightParameter+ ml = marshalLight theLight+ getLightVar = \l -> alloca $ \buf -> do getter l lp buf ; peek buf+ setLightVar = \val l -> with val $ setter l lp++glGetLightfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetLightfvc l pname ptr = glGetLightfv l pname (castPtr ptr)++glLightfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glLightfvc l pname ptr = glLightfv l pname (castPtr ptr)++--------------------------------------------------------------------------------++position :: Light -> StateVar (Vertex4 GLfloat)+position = makeLightVar glGetLightfvv glLightfvv Position (Vertex4 0 0 0 0)++glLightfvv :: GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()+glLightfvv l pname ptr = glLightfv l pname (castPtr ptr)++glGetLightfvv :: GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()+glGetLightfvv l pname ptr = glGetLightfv l pname (castPtr ptr)++--------------------------------------------------------------------------------++spotDirection :: Light -> StateVar (Normal3 GLfloat)+spotDirection =+ makeLightVar glGetLightfvn glLightfvn SpotDirection (Normal3 0 0 0)++glLightfvn :: GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()+glLightfvn l pname ptr = glLightfv l pname (castPtr ptr)++glGetLightfvn :: GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()+glGetLightfvn l pname ptr = glGetLightfv l pname (castPtr ptr)++--------------------------------------------------------------------------------++spotExponent :: Light -> StateVar GLfloat+spotExponent = makeLightVar glGetLightfv glLightfv SpotExponent 0++maxSpotExponent :: GettableStateVar GLfloat+maxSpotExponent = makeGettableStateVar $ getFloat1 id GetMaxSpotExponent++--------------------------------------------------------------------------------++spotCutoff :: Light -> StateVar GLfloat+spotCutoff = makeLightVar glGetLightfv glLightfv SpotCutoff 0++--------------------------------------------------------------------------------++attenuation :: Light -> StateVar (GLfloat, GLfloat, GLfloat)+attenuation theLight =+ makeStateVar+ (liftM3 (,,) (get (constantAttenuation theLight))+ (get (linearAttenuation theLight))+ (get (quadraticAttenuation theLight)))+ (\(constant, linear, quadratic) -> do+ constantAttenuation theLight $= constant+ linearAttenuation theLight $= linear+ quadraticAttenuation theLight $= quadratic)++constantAttenuation :: Light -> StateVar GLfloat+constantAttenuation = makeLightVar glGetLightfv glLightfv ConstantAttenuation 0++linearAttenuation :: Light -> StateVar GLfloat+linearAttenuation = makeLightVar glGetLightfv glLightfv LinearAttenuation 0++quadraticAttenuation :: Light -> StateVar GLfloat+quadraticAttenuation =+ makeLightVar glGetLightfv glLightfv QuadraticAttenuation 0++--------------------------------------------------------------------------------++data LightModelParameter =+ LightModelAmbient+ | LightModelLocalViewer+ | LightModelTwoSide+ | LightModelColorControl++marshalLightModelParameter :: LightModelParameter -> GLenum+marshalLightModelParameter x = case x of+ LightModelAmbient -> GL_LIGHT_MODEL_AMBIENT+ LightModelLocalViewer -> GL_LIGHT_MODEL_LOCAL_VIEWER+ LightModelTwoSide -> GL_LIGHT_MODEL_TWO_SIDE+ LightModelColorControl -> GL_LIGHT_MODEL_COLOR_CONTROL++--------------------------------------------------------------------------------++lightModelAmbient :: StateVar (Color4 GLfloat)+lightModelAmbient =+ makeStateVar+ (getFloat4 Color4 GetLightModelAmbient)+ (\c -> with c $+ glLightModelfv (marshalLightModelParameter LightModelAmbient) . castPtr)++--------------------------------------------------------------------------------++lightModelLocalViewer :: StateVar Capability+lightModelLocalViewer =+ makeLightModelCapVar GetLightModelLocalViewer LightModelLocalViewer++makeLightModelCapVar :: PName1I -> LightModelParameter -> StateVar Capability+makeLightModelCapVar pname lightModelParameter =+ makeStateVar+ (getBoolean1 unmarshalCapability pname)+ (glLightModeli (marshalLightModelParameter lightModelParameter) .+ fromIntegral . marshalCapability)++--------------------------------------------------------------------------------++lightModelTwoSide :: StateVar Capability+lightModelTwoSide = makeLightModelCapVar GetLightModelTwoSide LightModelTwoSide++vertexProgramTwoSide :: StateVar Capability+vertexProgramTwoSide = makeCapability CapVertexProgramTwoSide++--------------------------------------------------------------------------------++data LightModelColorControl =+ SingleColor+ | SeparateSpecularColor+ deriving ( Eq, Ord, Show )++marshalLightModelColorControl :: LightModelColorControl -> GLenum+marshalLightModelColorControl x = case x of+ SingleColor -> GL_SINGLE_COLOR+ SeparateSpecularColor -> GL_SEPARATE_SPECULAR_COLOR++unmarshalLightModelColorControl :: GLenum -> LightModelColorControl+unmarshalLightModelColorControl x+ | x == GL_SINGLE_COLOR = SingleColor+ | x == GL_SEPARATE_SPECULAR_COLOR = SeparateSpecularColor+ | otherwise = error ("unmarshalLightModelColorControl: illegal value " ++ show x)++--------------------------------------------------------------------------------++lightModelColorControl :: StateVar LightModelColorControl+lightModelColorControl =+ makeStateVar+ (getEnum1 unmarshalLightModelColorControl GetLightModelColorControl)+ (glLightModeli (marshalLightModelParameter LightModelColorControl) .+ fromIntegral . marshalLightModelColorControl)++--------------------------------------------------------------------------------++data ColorMaterialParameter =+ Ambient+ | Diffuse+ | Specular+ | Emission+ | AmbientAndDiffuse+ deriving ( Eq, Ord, Show )++marshalColorMaterialParameter :: ColorMaterialParameter -> GLenum+marshalColorMaterialParameter x = case x of+ Ambient -> GL_AMBIENT+ Diffuse -> GL_DIFFUSE+ Specular -> GL_SPECULAR+ Emission -> GL_EMISSION+ AmbientAndDiffuse -> GL_AMBIENT_AND_DIFFUSE++unmarshalColorMaterialParameter :: GLenum -> ColorMaterialParameter+unmarshalColorMaterialParameter x+ | x == GL_AMBIENT = Ambient+ | x == GL_DIFFUSE = Diffuse+ | x == GL_SPECULAR = Specular+ | x == GL_EMISSION = Emission+ | x == GL_AMBIENT_AND_DIFFUSE = AmbientAndDiffuse+ | otherwise = error ("unmarshalColorMaterialParameter: illegal value " ++ show x)++--------------------------------------------------------------------------------++colorMaterial :: StateVar (Maybe (Face, ColorMaterialParameter))+colorMaterial =+ makeStateVarMaybe+ (return CapColorMaterial)+ (liftM2+ (,)+ (getEnum1 unmarshalFace GetColorMaterialFace)+ (getEnum1 unmarshalColorMaterialParameter GetColorMaterialParameter))+ (\(face, param) -> glColorMaterial (marshalFace face)+ (marshalColorMaterialParameter param))++--------------------------------------------------------------------------------++data ShadingModel =+ Flat+ | Smooth+ deriving ( Eq, Ord, Show )++marshalShadingModel :: ShadingModel -> GLenum+marshalShadingModel x = case x of+ Flat -> GL_FLAT+ Smooth -> GL_SMOOTH++unmarshalShadingModel :: GLenum -> ShadingModel+unmarshalShadingModel x+ | x == GL_FLAT = Flat+ | x == GL_SMOOTH = Smooth+ | otherwise = error ("unmarshalShadingModel: illegal value " ++ show x)++--------------------------------------------------------------------------------++shadeModel :: StateVar ShadingModel+shadeModel =+ makeStateVar+ (getEnum1 unmarshalShadingModel GetShadeModel)+ (glShadeModel . marshalShadingModel)++--------------------------------------------------------------------------------++data ClampTarget =+ ClampVertexColor+ | ClampFragmentColor+ | ClampReadColor+ deriving ( Eq, Ord, Show )++marshalClampTarget :: ClampTarget -> GLenum+marshalClampTarget x = case x of+ ClampVertexColor -> GL_CLAMP_VERTEX_COLOR+ ClampFragmentColor -> GL_CLAMP_FRAGMENT_COLOR+ ClampReadColor -> GL_CLAMP_READ_COLOR++marshalClampTargetToPName :: ClampTarget -> PName1I+marshalClampTargetToPName x = case x of+ ClampFragmentColor -> GetFragmentColorClamp+ ClampVertexColor -> GetVertexColorClamp+ ClampReadColor -> GetReadColorClamp++--------------------------------------------------------------------------------++data ClampMode =+ ClampOn+ | FixedOnly+ | ClampOff+ deriving ( Eq, Ord, Show )++marshalClampMode :: ClampMode -> GLenum+marshalClampMode x = case x of+ ClampOn -> fromIntegral GL_TRUE+ FixedOnly -> GL_FIXED_ONLY+ ClampOff -> fromIntegral GL_FALSE++unmarshalClampMode :: GLenum -> ClampMode+unmarshalClampMode x+ | x == fromIntegral GL_TRUE = ClampOn+ | x == GL_FIXED_ONLY = FixedOnly+ | x == fromIntegral GL_FALSE = ClampOff+ | otherwise = error $ "unmarshalClampMode: unknown enum value " ++ show x++--------------------------------------------------------------------------------++clampColor :: ClampTarget -> StateVar ClampMode+clampColor ct = makeStateVar (getClampColor ct) (setClampColor ct)+ where getClampColor = getEnum1 unmarshalClampMode . marshalClampTargetToPName+ setClampColor t = glClampColor (marshalClampTarget t) . marshalClampMode
+ src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs view
@@ -0,0 +1,57 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.ComparisonFunction+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling ComparisonFunction.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.ComparisonFunction (+ ComparisonFunction(..), marshalComparisonFunction,+ unmarshalComparisonFunction+) where++import Graphics.GL++--------------------------------------------------------------------------------++data ComparisonFunction =+ Never+ | Less+ | Equal+ | Lequal+ | Greater+ | Notequal+ | Gequal+ | Always+ deriving ( Eq, Ord, Show )++marshalComparisonFunction :: ComparisonFunction -> GLenum+marshalComparisonFunction x = case x of+ Never -> GL_NEVER+ Less -> GL_LESS+ Equal -> GL_EQUAL+ Lequal -> GL_LEQUAL+ Greater -> GL_GREATER+ Notequal -> GL_NOTEQUAL+ Gequal -> GL_GEQUAL+ Always -> GL_ALWAYS++unmarshalComparisonFunction :: GLenum -> ComparisonFunction+unmarshalComparisonFunction x+ | x == GL_NEVER = Never+ | x == GL_LESS = Less+ | x == GL_EQUAL = Equal+ | x == GL_LEQUAL = Lequal+ | x == GL_GREATER = Greater+ | x == GL_NOTEQUAL = Notequal+ | x == GL_GEQUAL = Gequal+ | x == GL_ALWAYS = Always+ | otherwise = error ("unmarshalComparisonFunction: illegal value " ++ show x)
+ src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs view
@@ -0,0 +1,52 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.ConditionalRendering+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 10.10 (Conditional Rendering) of the+-- OpenGL 4.4 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.ConditionalRendering (+ ConditionalRenderMode(..),+ beginConditionalRender, endConditionalRender, withConditionalRender+) where++import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.QueryObject+import Graphics.GL++--------------------------------------------------------------------------------++data ConditionalRenderMode =+ QueryWait+ | QueryNoWait+ | QueryByRegionWait+ | QueryByRegionNoWait+ deriving ( Eq, Ord, Show )++marshalConditionalRenderMode :: ConditionalRenderMode -> GLenum+marshalConditionalRenderMode x = case x of+ QueryWait -> GL_QUERY_WAIT+ QueryNoWait -> GL_QUERY_NO_WAIT+ QueryByRegionWait -> GL_QUERY_BY_REGION_WAIT+ QueryByRegionNoWait -> GL_QUERY_BY_REGION_NO_WAIT++--------------------------------------------------------------------------------++beginConditionalRender :: QueryObject -> ConditionalRenderMode -> IO ()+beginConditionalRender q =+ glBeginConditionalRender (queryID q) . marshalConditionalRenderMode++endConditionalRender :: IO ()+endConditionalRender = glEndConditionalRender++withConditionalRender :: QueryObject -> ConditionalRenderMode -> IO a -> IO a+withConditionalRender q m =+ bracket_ (beginConditionalRender q m) endConditionalRender
+ src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs view
@@ -0,0 +1,162 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.ControlPoint+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling control points.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.ControlPoint (+ ControlPoint(..)+) where++import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Domain+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++class ControlPoint c where+ map1Target :: Domain d => c d -> GLenum+ map2Target :: Domain d => c d -> GLenum+ enableCap1 :: Domain d => c d -> EnableCap+ enableCap2 :: Domain d => c d -> EnableCap+ numComponents :: Domain d => c d -> Stride+ peekControlPoint :: Domain d => Ptr (c d) -> IO (c d)+ pokeControlPoint :: Domain d => Ptr (c d) -> (c d) -> IO ()++instance ControlPoint Vertex3 where+ map1Target = marshalMapTarget . const Map1Vertex3+ map2Target = marshalMapTarget . const Map2Vertex3+ enableCap1 = const CapMap1Vertex3+ enableCap2 = const CapMap2Vertex3+ numComponents = const 3+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint Vertex4 where+ map1Target = marshalMapTarget . const Map1Vertex4+ map2Target = marshalMapTarget . const Map2Vertex4+ enableCap1 = const CapMap1Vertex4+ enableCap2 = const CapMap2Vertex4+ numComponents = const 4+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint Index1 where+ map1Target = marshalMapTarget . const Map1Index+ map2Target = marshalMapTarget . const Map2Index+ enableCap1 = const CapMap1Index+ enableCap2 = const CapMap2Index+ numComponents = const 1+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint Color4 where+ map1Target = marshalMapTarget . const Map1Color4+ map2Target = marshalMapTarget . const Map2Color4+ enableCap1 = const CapMap1Color4+ enableCap2 = const CapMap2Color4+ numComponents = const 4+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint Normal3 where+ map1Target = marshalMapTarget . const Map1Normal+ map2Target = marshalMapTarget . const Map2Normal+ enableCap1 = const CapMap1Normal+ enableCap2 = const CapMap2Normal+ numComponents = const 3+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint TexCoord1 where+ map1Target = marshalMapTarget . const Map1TextureCoord1+ map2Target = marshalMapTarget . const Map2TextureCoord1+ enableCap1 = const CapMap1TextureCoord1+ enableCap2 = const CapMap2TextureCoord1+ numComponents = const 1+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint TexCoord2 where+ map1Target = marshalMapTarget . const Map1TextureCoord2+ map2Target = marshalMapTarget . const Map2TextureCoord2+ enableCap1 = const CapMap1TextureCoord2+ enableCap2 = const CapMap2TextureCoord2+ numComponents = const 2+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint TexCoord3 where+ map1Target = marshalMapTarget . const Map1TextureCoord3+ map2Target = marshalMapTarget . const Map2TextureCoord3+ enableCap1 = const CapMap1TextureCoord3+ enableCap2 = const CapMap2TextureCoord3+ numComponents = const 3+ peekControlPoint = peek+ pokeControlPoint = poke++instance ControlPoint TexCoord4 where+ map1Target = marshalMapTarget . const Map1TextureCoord4+ map2Target = marshalMapTarget . const Map2TextureCoord4+ enableCap1 = const CapMap1TextureCoord4+ enableCap2 = const CapMap2TextureCoord4+ numComponents = const 4+ peekControlPoint = peek+ pokeControlPoint = poke++--------------------------------------------------------------------------------++data MapTarget =+ Map1Color4+ | Map1Index+ | Map1Normal+ | Map1TextureCoord1+ | Map1TextureCoord2+ | Map1TextureCoord3+ | Map1TextureCoord4+ | Map1Vertex3+ | Map1Vertex4+ | Map2Color4+ | Map2Index+ | Map2Normal+ | Map2TextureCoord1+ | Map2TextureCoord2+ | Map2TextureCoord3+ | Map2TextureCoord4+ | Map2Vertex3+ | Map2Vertex4++marshalMapTarget :: MapTarget -> GLenum+marshalMapTarget x = case x of+ Map1Color4 -> GL_MAP1_COLOR_4+ Map1Index -> GL_MAP1_INDEX+ Map1Normal -> GL_MAP1_NORMAL+ Map1TextureCoord1 -> GL_MAP1_TEXTURE_COORD_1+ Map1TextureCoord2 -> GL_MAP1_TEXTURE_COORD_2+ Map1TextureCoord3 -> GL_MAP1_TEXTURE_COORD_3+ Map1TextureCoord4 -> GL_MAP1_TEXTURE_COORD_4+ Map1Vertex3 -> GL_MAP1_VERTEX_3+ Map1Vertex4 -> GL_MAP1_VERTEX_4+ Map2Color4 -> GL_MAP2_COLOR_4+ Map2Index -> GL_MAP2_INDEX+ Map2Normal -> GL_MAP2_NORMAL+ Map2TextureCoord1 -> GL_MAP2_TEXTURE_COORD_1+ Map2TextureCoord2 -> GL_MAP2_TEXTURE_COORD_2+ Map2TextureCoord3 -> GL_MAP2_TEXTURE_COORD_3+ Map2TextureCoord4 -> GL_MAP2_TEXTURE_COORD_4+ Map2Vertex3 -> GL_MAP2_VERTEX_3+ Map2Vertex4 -> GL_MAP2_VERTEX_4
+ src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs view
@@ -0,0 +1,484 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.CoordTrans+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.11 (Coordinate Transformations) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.CoordTrans (+ -- * Controlling the Viewport+ depthRange,+ Position(..), Size(..), viewport, maxViewportDims,++ -- * Matrices+ MatrixMode(..), matrixMode,+ MatrixOrder(..), MatrixComponent(rotate,translate,scale), Matrix(..),+ matrix, multMatrix, GLmatrix, loadIdentity,+ ortho, frustum, depthClamp,+ activeTexture,+ preservingMatrix, unsafePreservingMatrix,+ stackDepth, maxStackDepth,++ -- * Normal Transformation+ rescaleNormal, normalize,++ -- * Generating Texture Coordinates+ Plane(..), TextureCoordName(..), TextureGenMode(..), textureGenMode+) where++import Data.StateVar+import Foreign.ForeignPtr+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.MatrixComponent+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++-- | After clipping and division by /w/, depth coordinates range from -1 to 1,+-- corresponding to the near and far clipping planes. 'depthRange' specifies a+-- linear mapping of the normalized depth coordinates in this range to window+-- depth coordinates. Regardless of the actual depth buffer implementation,+-- window coordinate depth values are treated as though they range from 0+-- through 1 (like color components). Thus, the values accepted by 'depthRange'+-- are both clamped to this range before they are accepted.+--+-- The initial setting of (0, 1) maps the near plane to 0 and the far plane to+-- 1. With this mapping, the depth buffer range is fully utilized.+--+-- It is not necessary that the near value be less than the far value. Reverse+-- mappings such as (1, 0) are acceptable.++depthRange :: StateVar (GLclampd, GLclampd)+depthRange = makeStateVar (getClampd2 (,) GetDepthRange) (uncurry glDepthRange)++--------------------------------------------------------------------------------++-- | A 2-dimensional position, measured in pixels.+data Position = Position !GLint !GLint+ deriving ( Eq, Ord, Show )++-- | A 2-dimensional size, measured in pixels.+data Size = Size !GLsizei !GLsizei+ deriving ( Eq, Ord, Show )++-- | Controls the affine transformation from normalized device coordinates to+-- window coordinates. The viewport state variable consists of the coordinates+-- (/x/, /y/) of the lower left corner of the viewport rectangle, (in pixels,+-- initial value (0,0)), and the size (/width/, /height/) of the viewport. When+-- a GL context is first attached to a window, /width/ and /height/ are set to+-- the dimensions of that window.+--+-- Let (/xnd/, /ynd/) be normalized device coordinates. Then the window+-- coordinates (/xw/, /yw/) are computed as follows:+--+-- /xw/ = (/xnd/ + 1) (/width/ \/ 2) + /x/+--+-- /yw/ = (/ynd/ + 1) (/heigth/ \/ 2) + /y/+--+-- Viewport width and height are silently clamped to a range that depends on the+-- implementation, see 'maxViewportDims'.++viewport :: StateVar (Position, Size)+viewport = makeStateVar (getInteger4 makeVp GetViewport)+ (\(Position x y, Size w h) -> glViewport x y w h)+ where makeVp x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))++-- | The implementation-dependent maximum viewport width and height.++maxViewportDims :: GettableStateVar Size+maxViewportDims = makeGettableStateVar (getSizei2 Size GetMaxViewportDims)++--------------------------------------------------------------------------------++-- | A matrix stack.++data MatrixMode =+ Modelview GLsizei -- ^ The modelview matrix stack of the specified vertex unit.+ | Projection -- ^ The projection matrix stack.+ | Texture -- ^ The texture matrix stack.+ | Color -- ^ The color matrix stack.+ | MatrixPalette -- ^ The matrix palette stack.+ deriving ( Eq, Ord, Show )++marshalMatrixMode :: MatrixMode -> Maybe GLenum+marshalMatrixMode x = case x of+ Modelview i -> modelviewIndexToEnum i+ Projection -> Just GL_PROJECTION+ Texture -> Just GL_TEXTURE+ Color -> Just GL_COLOR+ MatrixPalette -> Just GL_MATRIX_PALETTE_ARB++unmarshalMatrixMode :: GLenum -> MatrixMode+unmarshalMatrixMode x+ | x == GL_PROJECTION = Projection+ | x == GL_TEXTURE = Texture+ | x == GL_COLOR = Color+ | x == GL_MATRIX_PALETTE_ARB = MatrixPalette+ | otherwise =+ case modelviewEnumToIndex x of+ Just i -> Modelview i+ Nothing -> error ("unmarshalMatrixMode: illegal value " ++ show x)++matrixModeToGetMatrix :: MatrixMode -> PNameMatrix+matrixModeToGetMatrix x = case x of+ Modelview _ -> GetModelviewMatrix -- ???+ Projection -> GetProjectionMatrix+ Texture -> GetTextureMatrix+ Color -> GetColorMatrix+ MatrixPalette -> GetMatrixPalette++matrixModeToGetStackDepth :: MatrixMode -> PName1I+matrixModeToGetStackDepth x = case x of+ Modelview _ -> GetModelviewStackDepth+ Projection -> GetProjectionStackDepth+ Texture -> GetTextureStackDepth+ Color -> GetColorMatrixStackDepth+ MatrixPalette -> error "matrixModeToGetStackDepth: impossible"++matrixModeToGetMaxStackDepth :: MatrixMode -> PName1I+matrixModeToGetMaxStackDepth x = case x of+ Modelview _ -> GetMaxModelviewStackDepth+ Projection -> GetMaxProjectionStackDepth+ Texture -> GetMaxTextureStackDepth+ Color -> GetMaxColorMatrixStackDepth+ MatrixPalette -> GetMaxMatrixPaletteStackDepth++--------------------------------------------------------------------------------++-- | Controls which matrix stack is the target for subsequent matrix operations.+-- The initial value is ('Modelview' 0).++matrixMode :: StateVar MatrixMode+matrixMode =+ makeStateVar (getEnum1 unmarshalMatrixMode GetMatrixMode)+ (maybe recordInvalidValue glMatrixMode . marshalMatrixMode)++--------------------------------------------------------------------------------++data MatrixOrder = ColumnMajor | RowMajor+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++class Matrix m where+ -- | Create a new matrix of the given order (containing undefined elements)+ -- and call the action to fill it with 4x4 elements.+ withNewMatrix ::+ MatrixComponent c => MatrixOrder -> (Ptr c -> IO ()) -> IO (m c)++ -- | Call the action with the given matrix. /Note:/ The action is /not/+ -- allowed to modify the matrix elements!+ withMatrix ::+ MatrixComponent c => m c -> (MatrixOrder -> Ptr c -> IO a) -> IO a++ newMatrix :: MatrixComponent c => MatrixOrder -> [c] -> IO (m c)+ getMatrixComponents :: MatrixComponent c => MatrixOrder -> m c -> IO [c]++ withNewMatrix order act =+ allocaArray 16 $ \p -> do+ act p+ components <- peekArray 16 p+ newMatrix order components++ withMatrix mat act = do+ components <- getMatrixComponents ColumnMajor mat+ withArray components $ act ColumnMajor++ newMatrix order components =+ withNewMatrix order $ flip pokeArray (take 16 components)++ getMatrixComponents desiredOrder mat =+ withMatrix mat $ \order p ->+ if desiredOrder == order+ then peekArray 16 p+ else mapM (peekElemOff p) [ 0, 4, 8, 12,+ 1, 5, 9, 13,+ 2, 6, 10, 14,+ 3, 7, 11, 15 ]++--------------------------------------------------------------------------------++matrix :: (Matrix m, MatrixComponent c) => Maybe MatrixMode -> StateVar (m c)+matrix maybeMode =+ makeStateVar+ (maybe (get matrixMode) return maybeMode >>= (getMatrix' . matrixModeToGetMatrix))+ (maybe id withMatrixMode maybeMode . setMatrix)++withMatrixMode :: MatrixMode -> IO a -> IO a+withMatrixMode mode act =+ preservingMatrixMode $ do+ matrixMode $= mode+ act++getMatrix' :: (Matrix m, MatrixComponent c) => PNameMatrix -> IO (m c)+getMatrix' = withNewMatrix ColumnMajor . getMatrix++setMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()+setMatrix mat =+ withMatrix mat $ \order ->+ case order of+ ColumnMajor -> loadMatrix+ RowMajor -> loadTransposeMatrix++multMatrix :: (Matrix m, MatrixComponent c) => m c -> IO ()+multMatrix mat =+ withMatrix mat $ \order ->+ case order of+ ColumnMajor -> multMatrix_+ RowMajor -> multTransposeMatrix++--------------------------------------------------------------------------------++data GLmatrix a = GLmatrix MatrixOrder (ForeignPtr a)+ deriving ( Eq, Ord, Show )++instance Matrix GLmatrix where+ withNewMatrix order f = do+ fp <- mallocForeignPtrArray 16+ withForeignPtr fp f+ return $ GLmatrix order fp++ withMatrix (GLmatrix order fp) f = withForeignPtr fp (f order)++--------------------------------------------------------------------------------++loadIdentity :: IO ()+loadIdentity = glLoadIdentity++--------------------------------------------------------------------------------++ortho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+ortho = glOrtho++frustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+frustum = glFrustum++--------------------------------------------------------------------------------++depthClamp :: StateVar Capability+depthClamp = makeCapability CapDepthClamp++--------------------------------------------------------------------------------++activeTexture :: StateVar TextureUnit+activeTexture = makeStateVar (getEnum1 unmarshalTextureUnit GetActiveTexture)+ (glActiveTexture . marshalTextureUnit)++--------------------------------------------------------------------------------++-- | Push the current matrix stack down by one, duplicating the current matrix,+-- excute the given action, and pop the current matrix stack, replacing the+-- current matrix with the one below it on the stack (i.e. restoring it to its+-- previous state). The returned value is that of the given action. Note that+-- a round-trip to the server is probably required. For a more efficient+-- version, see 'unsafePreservingMatrix'.++preservingMatrix :: IO a -> IO a+preservingMatrix = unsafePreservingMatrix . preservingMatrixMode++-- performance paranoia: No (un-)marshaling by avoiding matrixMode+preservingMatrixMode :: IO a -> IO a+preservingMatrixMode = bracket (getEnum1 id GetMatrixMode) glMatrixMode . const++-- | A more efficient, but potentially dangerous version of 'preservingMatrix':+-- The given action is not allowed to throw an exception or change the+-- current matrix mode permanently.++unsafePreservingMatrix :: IO a -> IO a+unsafePreservingMatrix = unsafeBracket_ glPushMatrix glPopMatrix++--------------------------------------------------------------------------------++stackDepth :: Maybe MatrixMode -> GettableStateVar GLsizei+stackDepth maybeMode =+ makeGettableStateVar $+ case maybeMode of+ Nothing -> getSizei1 id GetCurrentMatrixStackDepth -- only with ARB_fragment_program+ Just MatrixPalette -> do recordInvalidEnum ; return 0+ Just mode -> getSizei1 id (matrixModeToGetStackDepth mode)++maxStackDepth :: MatrixMode -> GettableStateVar GLsizei+maxStackDepth =+ makeGettableStateVar . getSizei1 id . matrixModeToGetMaxStackDepth++--------------------------------------------------------------------------------++-- | If 'rescaleNormal' contains 'Enabled', normal vectors specified with+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normal' are scaled by a scaling+-- factor derived from the modelview matrix. 'rescaleNormal' requires that the+-- originally specified normals were of unit length, and that the modelview+-- matrix contains only uniform scales for proper results. The initial value of+-- 'rescaleNormal' is 'Disabled'.++rescaleNormal :: StateVar Capability+rescaleNormal = makeCapability CapRescaleNormal++-- | If 'normalize' contains 'Enabled', normal vectors specified with+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.normal' are scaled to unit length+-- after transformation. The initial value of 'normalize' is 'Disabled'.++normalize :: StateVar Capability+normalize = makeCapability CapNormalize++--------------------------------------------------------------------------------++data Plane a = Plane !a !a !a !a+ deriving ( Eq, Ord, Show )++instance Storable a => Storable (Plane a) where+ sizeOf ~(Plane a _ _ _) = 4 * sizeOf a+ alignment ~(Plane a _ _ _) = alignment a+ peek = peek4 Plane . castPtr+ poke ptr (Plane a b c d) = poke4 (castPtr ptr) a b c d++--------------------------------------------------------------------------------++data TextureCoordName =+ S+ | T+ | R+ | Q+ deriving ( Eq, Ord, Show )++marshalTextureCoordName :: TextureCoordName -> GLenum+marshalTextureCoordName x = case x of+ S -> GL_S+ T -> GL_T+ R -> GL_R+ Q -> GL_Q++--------------------------------------------------------------------------------++data TextureGenParameter =+ TextureGenMode+ | ObjectPlane+ | EyePlane++marshalTextureGenParameter :: TextureGenParameter -> GLenum+marshalTextureGenParameter x = case x of+ TextureGenMode -> GL_TEXTURE_GEN_MODE+ ObjectPlane -> GL_OBJECT_PLANE+ EyePlane -> GL_EYE_PLANE++--------------------------------------------------------------------------------++data TextureGenMode' =+ EyeLinear'+ | ObjectLinear'+ | SphereMap'+ | NormalMap'+ | ReflectionMap'++marshalTextureGenMode' :: TextureGenMode' -> GLint+marshalTextureGenMode' x = fromIntegral $ case x of+ EyeLinear' -> GL_EYE_LINEAR+ ObjectLinear' -> GL_OBJECT_LINEAR+ SphereMap' -> GL_SPHERE_MAP+ NormalMap' -> GL_NORMAL_MAP+ ReflectionMap' -> GL_REFLECTION_MAP++unmarshalTextureGenMode' :: GLint -> TextureGenMode'+unmarshalTextureGenMode' x+ | y == GL_EYE_LINEAR = EyeLinear'+ | y == GL_OBJECT_LINEAR = ObjectLinear'+ | y == GL_SPHERE_MAP = SphereMap'+ | y == GL_NORMAL_MAP = NormalMap'+ | y == GL_REFLECTION_MAP = ReflectionMap'+ | otherwise = error ("unmarshalTextureGenMode': illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++data TextureGenMode =+ EyeLinear (Plane GLdouble)+ | ObjectLinear (Plane GLdouble)+ | SphereMap+ | NormalMap+ | ReflectionMap+ deriving ( Eq, Ord, Show )++marshalTextureGenMode :: TextureGenMode -> GLint+marshalTextureGenMode = marshalTextureGenMode' . convertMode+ where convertMode (EyeLinear _) = EyeLinear'+ convertMode (ObjectLinear _) = ObjectLinear'+ convertMode SphereMap = SphereMap'+ convertMode NormalMap = NormalMap'+ convertMode ReflectionMap = ReflectionMap'++--------------------------------------------------------------------------------++textureGenMode :: TextureCoordName -> StateVar (Maybe TextureGenMode)+textureGenMode coord =+ makeStateVarMaybe+ (return $ textureCoordNameToEnableCap coord)+ (do mode <- getMode coord+ case mode of+ EyeLinear' -> fmap EyeLinear $ getPlane coord EyePlane+ ObjectLinear' -> fmap ObjectLinear $ getPlane coord ObjectPlane+ SphereMap' -> return SphereMap+ NormalMap' -> return NormalMap+ ReflectionMap' -> return ReflectionMap)+ (\mode -> do+ setMode coord mode+ case mode of+ EyeLinear plane -> setPlane coord EyePlane plane+ ObjectLinear plane -> setPlane coord ObjectPlane plane+ _ -> return ())++--------------------------------------------------------------------------------++textureCoordNameToEnableCap :: TextureCoordName -> EnableCap+textureCoordNameToEnableCap coord = case coord of+ S -> CapTextureGenS+ T -> CapTextureGenT+ R -> CapTextureGenR+ Q -> CapTextureGenQ++--------------------------------------------------------------------------------++getMode :: TextureCoordName -> IO TextureGenMode'+getMode coord = alloca $ \buf -> do+ glGetTexGeniv (marshalTextureCoordName coord)+ (marshalTextureGenParameter TextureGenMode)+ buf+ peek1 unmarshalTextureGenMode' buf++setMode :: TextureCoordName -> TextureGenMode -> IO ()+setMode coord mode =+ glTexGeni (marshalTextureCoordName coord)+ (marshalTextureGenParameter TextureGenMode)+ (marshalTextureGenMode mode)++--------------------------------------------------------------------------------++getPlane :: TextureCoordName -> TextureGenParameter -> IO (Plane GLdouble)+getPlane coord param = alloca $ \planeBuffer -> do+ glGetTexGendv (marshalTextureCoordName coord)+ (marshalTextureGenParameter param)+ (castPtr planeBuffer)+ peek planeBuffer++setPlane :: TextureCoordName -> TextureGenParameter -> Plane GLdouble -> IO ()+setPlane coord param plane =+ with plane $ \planeBuffer ->+ glTexGendv (marshalTextureCoordName coord)+ (marshalTextureGenParameter param)+ (castPtr planeBuffer)
+ src/Graphics/Rendering/OpenGL/GL/DataType.hs view
@@ -0,0 +1,145 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.DataType+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling DataType.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.DataType (+ DataType(..), marshalDataType, unmarshalDataType,+ DataRepresentation(..), unmarshalDataRepresentation+) where++import Graphics.GL++--------------------------------------------------------------------------------++-- basically table 8.7 (pixel data type parameter) plus a few additions+data DataType =+ UnsignedByte+ | Byte+ | UnsignedShort+ | Short+ | UnsignedInt+ | Int+ | HalfFloat+ | Float+ | UnsignedByte332+ | UnsignedByte233Rev+ | UnsignedShort565+ | UnsignedShort565Rev+ | UnsignedShort4444+ | UnsignedShort4444Rev+ | UnsignedShort5551+ | UnsignedShort1555Rev+ | UnsignedInt8888+ | UnsignedInt8888Rev+ | UnsignedInt1010102+ | UnsignedInt2101010Rev+ | UnsignedInt248+ | UnsignedInt10f11f11fRev+ | UnsignedInt5999Rev+ | Float32UnsignedInt248Rev+ | Bitmap -- pixel data, deprecated in 3.1+ | UnsignedShort88 -- MESA_ycbcr_texture/APPLE_ycbcr_422+ | UnsignedShort88Rev -- MESA_ycbcr_texture/APPLE_ycbcr_422+ | Double -- vertex arrays (EXT_vertex_array, now core)+ | TwoBytes -- CallLists+ | ThreeBytes -- CallLists+ | FourBytes -- CallLists+ deriving ( Eq, Ord, Show )++marshalDataType :: DataType -> GLenum+marshalDataType x = case x of+ UnsignedByte -> GL_UNSIGNED_BYTE+ Byte -> GL_BYTE+ UnsignedShort -> GL_UNSIGNED_SHORT+ Short -> GL_SHORT+ UnsignedInt -> GL_UNSIGNED_INT+ Int -> GL_INT+ HalfFloat -> GL_HALF_FLOAT+ Float -> GL_FLOAT+ UnsignedByte332 -> GL_UNSIGNED_BYTE_3_3_2+ UnsignedByte233Rev -> GL_UNSIGNED_BYTE_2_3_3_REV+ UnsignedShort565 -> GL_UNSIGNED_SHORT_5_6_5+ UnsignedShort565Rev -> GL_UNSIGNED_SHORT_5_6_5_REV+ UnsignedShort4444 -> GL_UNSIGNED_SHORT_4_4_4_4+ UnsignedShort4444Rev -> GL_UNSIGNED_SHORT_4_4_4_4_REV+ UnsignedShort5551 -> GL_UNSIGNED_SHORT_5_5_5_1+ UnsignedShort1555Rev -> GL_UNSIGNED_SHORT_1_5_5_5_REV+ UnsignedInt8888 -> GL_UNSIGNED_INT_8_8_8_8+ UnsignedInt8888Rev -> GL_UNSIGNED_INT_8_8_8_8_REV+ UnsignedInt1010102 -> GL_UNSIGNED_INT_10_10_10_2+ UnsignedInt2101010Rev -> GL_UNSIGNED_INT_2_10_10_10_REV+ UnsignedInt248 -> GL_UNSIGNED_INT_24_8+ UnsignedInt10f11f11fRev -> GL_UNSIGNED_INT_10F_11F_11F_REV+ UnsignedInt5999Rev -> GL_UNSIGNED_INT_5_9_9_9_REV+ Float32UnsignedInt248Rev -> GL_FLOAT_32_UNSIGNED_INT_24_8_REV+ Bitmap -> GL_BITMAP+ UnsignedShort88 -> GL_UNSIGNED_SHORT_8_8_APPLE+ UnsignedShort88Rev -> GL_UNSIGNED_SHORT_8_8_REV_APPLE+ Double -> GL_DOUBLE+ TwoBytes -> GL_2_BYTES+ ThreeBytes -> GL_3_BYTES+ FourBytes -> GL_4_BYTES++unmarshalDataType :: GLenum -> DataType+unmarshalDataType x+ | x == GL_UNSIGNED_BYTE = UnsignedByte+ | x == GL_BYTE = Byte+ | x == GL_UNSIGNED_SHORT = UnsignedShort+ | x == GL_SHORT = Short+ | x == GL_UNSIGNED_INT = UnsignedInt+ | x == GL_INT = Int+ | x == GL_HALF_FLOAT = HalfFloat+ | x == GL_FLOAT = Float+ | x == GL_UNSIGNED_BYTE_3_3_2 = UnsignedByte332+ | x == GL_UNSIGNED_BYTE_2_3_3_REV = UnsignedByte233Rev+ | x == GL_UNSIGNED_SHORT_5_6_5 = UnsignedShort565+ | x == GL_UNSIGNED_SHORT_5_6_5_REV = UnsignedShort565Rev+ | x == GL_UNSIGNED_SHORT_4_4_4_4 = UnsignedShort4444+ | x == GL_UNSIGNED_SHORT_4_4_4_4_REV = UnsignedShort4444Rev+ | x == GL_UNSIGNED_SHORT_5_5_5_1 = UnsignedShort5551+ | x == GL_UNSIGNED_SHORT_1_5_5_5_REV = UnsignedShort1555Rev+ | x == GL_UNSIGNED_INT_8_8_8_8 = UnsignedInt8888+ | x == GL_UNSIGNED_INT_8_8_8_8_REV = UnsignedInt8888Rev+ | x == GL_UNSIGNED_INT_10_10_10_2 = UnsignedInt1010102+ | x == GL_UNSIGNED_INT_2_10_10_10_REV = UnsignedInt2101010Rev+ | x == GL_UNSIGNED_INT_24_8 = UnsignedInt248+ | x == GL_UNSIGNED_INT_10F_11F_11F_REV = UnsignedInt10f11f11fRev+ | x == GL_UNSIGNED_INT_5_9_9_9_REV = UnsignedInt5999Rev+ | x == GL_FLOAT_32_UNSIGNED_INT_24_8_REV = Float32UnsignedInt248Rev+ | x == GL_BITMAP = Bitmap+ | x == GL_UNSIGNED_SHORT_8_8_APPLE = UnsignedShort88+ | x == GL_UNSIGNED_SHORT_8_8_REV_APPLE = UnsignedShort88Rev+ | x == GL_DOUBLE = Double+ | x == GL_2_BYTES = TwoBytes+ | x == GL_3_BYTES = ThreeBytes+ | x == GL_4_BYTES = FourBytes+ | otherwise = error ("unmarshalDataType: illegal value " ++ show x)++data DataRepresentation+ = SignedNormalizedRepresentation+ | UnsignedNormalizedRepresentation+ | FloatRepresentation+ | IntRepresentation+ | UnsignedIntRepresentation+ deriving ( Eq, Ord, Show )++unmarshalDataRepresentation :: GLenum -> Maybe DataRepresentation+unmarshalDataRepresentation x+ | x == GL_SIGNED_NORMALIZED = Just SignedNormalizedRepresentation+ | x == GL_UNSIGNED_NORMALIZED = Just UnsignedNormalizedRepresentation+ | x == GL_FLOAT = Just FloatRepresentation+ | x == GL_INT = Just IntRepresentation+ | x == GL_UNSIGNED_INT = Just UnsignedIntRepresentation+ | x == GL_NONE = Nothing+ | otherwise = error $ "unmarshalDataRepresentation: illegal value " ++ show x
+ src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs view
@@ -0,0 +1,327 @@+{-# LANGUAGE CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.DebugOutput+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 20 (Debug Output) of the OpenGL 4.5+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.DebugOutput (+ -- * Debug Messages+ debugOutput, DebugMessage(..), DebugSource(..), DebugType(..),+ DebugMessageID(DebugMessageID), DebugSeverity(..), maxDebugMessageLength,++ -- * Debug Message Callback+ debugMessageCallback,++ -- * Debug Message Log+ maxDebugLoggedMessages, debugLoggedMessages,++ -- * Controlling Debug Messages+ MessageGroup(..), debugMessageControl,++ -- * Externally Generated Messages+ debugMessageInsert,++ -- * Debug Groups+ DebugGroup(..), pushDebugGroup, popDebugGroup, withDebugGroup,+ maxDebugGroupStackDepth,++ -- * Debug Labels+ CanBeLabeled(..), maxLabelLength,++ -- * Asynchronous and Synchronous Debug Output+ debugOutputSynchronous+) where++import Control.Monad ( unless, replicateM )+import Data.StateVar+import Foreign.C.String ( peekCStringLen, withCStringLen )+import Foreign.Marshal.Alloc ( alloca )+import Foreign.Marshal.Array ( allocaArray, withArrayLen )+import Foreign.Ptr (+ nullPtr, castPtrToFunPtr, FunPtr, nullFunPtr, freeHaskellFunPtr )+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++debugOutput :: StateVar Capability+debugOutput = makeCapability CapDebugOutput++--------------------------------------------------------------------------------++data DebugMessage =+ DebugMessage DebugSource DebugType DebugMessageID DebugSeverity String+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++data DebugSource =+ DebugSourceAPI+ | DebugSourceShaderCompiler+ | DebugSourceWindowSystem+ | DebugSourceThirdParty+ | DebugSourceApplication+ | DebugSourceOther+ deriving ( Eq, Ord, Show )++marshalDebugSource :: DebugSource -> GLenum+marshalDebugSource x = case x of+ DebugSourceAPI -> GL_DEBUG_SOURCE_API+ DebugSourceShaderCompiler -> GL_DEBUG_SOURCE_SHADER_COMPILER+ DebugSourceWindowSystem -> GL_DEBUG_SOURCE_WINDOW_SYSTEM+ DebugSourceThirdParty -> GL_DEBUG_SOURCE_THIRD_PARTY+ DebugSourceApplication -> GL_DEBUG_SOURCE_APPLICATION+ DebugSourceOther -> GL_DEBUG_SOURCE_OTHER++unmarshalDebugSource :: GLenum -> DebugSource+unmarshalDebugSource x+ | x == GL_DEBUG_SOURCE_API = DebugSourceAPI+ | x == GL_DEBUG_SOURCE_SHADER_COMPILER = DebugSourceShaderCompiler+ | x == GL_DEBUG_SOURCE_WINDOW_SYSTEM = DebugSourceWindowSystem+ | x == GL_DEBUG_SOURCE_THIRD_PARTY = DebugSourceThirdParty+ | x == GL_DEBUG_SOURCE_APPLICATION = DebugSourceApplication+ | x == GL_DEBUG_SOURCE_OTHER = DebugSourceOther+ | otherwise = error ("unmarshalDebugSource: illegal value " ++ show x)++--------------------------------------------------------------------------------++data DebugType =+ DebugTypeError+ | DebugTypeDeprecatedBehavior+ | DebugTypeUndefinedBehavior+ | DebugTypePerformance+ | DebugTypePortability+ | DebugTypeMarker+ | DebugTypePushGroup+ | DebugTypePopGroup+ | DebugTypeOther+ deriving ( Eq, Ord, Show )++marshalDebugType :: DebugType -> GLenum+marshalDebugType x = case x of+ DebugTypeError -> GL_DEBUG_TYPE_ERROR+ DebugTypeDeprecatedBehavior -> GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR+ DebugTypeUndefinedBehavior -> GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR+ DebugTypePerformance -> GL_DEBUG_TYPE_PERFORMANCE+ DebugTypePortability -> GL_DEBUG_TYPE_PORTABILITY+ DebugTypeMarker -> GL_DEBUG_TYPE_MARKER+ DebugTypePushGroup -> GL_DEBUG_TYPE_PUSH_GROUP+ DebugTypePopGroup -> GL_DEBUG_TYPE_POP_GROUP+ DebugTypeOther -> GL_DEBUG_TYPE_OTHER++unmarshalDebugType :: GLenum -> DebugType+unmarshalDebugType x+ | x == GL_DEBUG_TYPE_ERROR = DebugTypeError+ | x == GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = DebugTypeDeprecatedBehavior+ | x == GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = DebugTypeUndefinedBehavior+ | x == GL_DEBUG_TYPE_PERFORMANCE = DebugTypePerformance+ | x == GL_DEBUG_TYPE_PORTABILITY = DebugTypePortability+ | x == GL_DEBUG_TYPE_MARKER = DebugTypeMarker+ | x == GL_DEBUG_TYPE_PUSH_GROUP = DebugTypePushGroup+ | x == GL_DEBUG_TYPE_POP_GROUP = DebugTypePopGroup+ | x == GL_DEBUG_TYPE_OTHER = DebugTypeOther+ | otherwise = error ("unmarshalDebugType: illegal value " ++ show x)++--------------------------------------------------------------------------------++newtype DebugMessageID = DebugMessageID { debugMessageID :: GLuint }+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++data DebugSeverity =+ DebugSeverityHigh+ | DebugSeverityMedium+ | DebugSeverityLow+ | DebugSeverityNotification+ deriving ( Eq, Ord, Show )++marshalDebugSeverity :: DebugSeverity -> GLenum+marshalDebugSeverity x = case x of+ DebugSeverityHigh -> GL_DEBUG_SEVERITY_HIGH+ DebugSeverityMedium -> GL_DEBUG_SEVERITY_MEDIUM+ DebugSeverityLow -> GL_DEBUG_SEVERITY_LOW+ DebugSeverityNotification -> GL_DEBUG_SEVERITY_NOTIFICATION++unmarshalDebugSeverity :: GLenum -> DebugSeverity+unmarshalDebugSeverity x+ | x == GL_DEBUG_SEVERITY_HIGH = DebugSeverityHigh+ | x == GL_DEBUG_SEVERITY_MEDIUM = DebugSeverityMedium+ | x == GL_DEBUG_SEVERITY_LOW = DebugSeverityLow+ | x == GL_DEBUG_SEVERITY_NOTIFICATION = DebugSeverityNotification+ | otherwise = error ("unmarshalDebugSeverity: illegal value " ++ show x)++--------------------------------------------------------------------------------++maxDebugMessageLength :: GettableStateVar GLsizei+maxDebugMessageLength =+ makeGettableStateVar (getSizei1 id GetMaxDebugMessageLength)++--------------------------------------------------------------------------------++debugMessageCallback :: StateVar (Maybe (DebugMessage -> IO ()))+debugMessageCallback =+ makeStateVar getDebugMessageCallback setDebugMessageCallback++getDebugMessageCallback :: IO (Maybe (DebugMessage -> IO ()))+getDebugMessageCallback = do+ cb <- getDebugCallbackFunction+ return $ if (cb == nullFunPtr)+ then Nothing+ else Just . toDebugProc . dyn_debugProc $ cb++foreign import CALLCONV "dynamic" dyn_debugProc+ :: FunPtr GLDEBUGPROCFunc -> GLDEBUGPROCFunc++toDebugProc:: GLDEBUGPROCFunc -> DebugMessage -> IO ()+toDebugProc debugFunc (DebugMessage source typ msgID severity message) =+ withCStringLen message $ \(msg, len) -> do+ debugFunc (marshalDebugSource source)+ (marshalDebugType typ)+ (marshalDebugSeverity severity)+ (debugMessageID msgID)+ (fromIntegral len)+ msg+ nullPtr++setDebugMessageCallback :: Maybe (DebugMessage -> IO ()) -> IO ()+setDebugMessageCallback maybeDebugProc = do+ oldCB <- getDebugCallbackFunction+ unless (oldCB == nullFunPtr) $+ freeHaskellFunPtr oldCB+ newCB <-+ maybe (return nullFunPtr) (makeGLDEBUGPROC . fromDebugProc) maybeDebugProc+ glDebugMessageCallbackARB newCB nullPtr++fromDebugProc:: (DebugMessage -> IO ()) -> GLDEBUGPROCFunc+fromDebugProc debugProc source typ msgID severity len message _userParam = do+ msg <- peekCStringLen (message, fromIntegral len)+ debugProc (DebugMessage (unmarshalDebugSource source)+ (unmarshalDebugType typ)+ (DebugMessageID msgID)+ (unmarshalDebugSeverity severity)+ msg)++getDebugCallbackFunction :: IO (FunPtr GLDEBUGPROCFunc)+getDebugCallbackFunction =+ castPtrToFunPtr `fmap` getPointer DebugCallbackFunction++--------------------------------------------------------------------------------++maxDebugLoggedMessages :: GettableStateVar GLsizei+maxDebugLoggedMessages =+ makeGettableStateVar (getSizei1 id GetMaxDebugLoggedMessages)++debugLoggedMessages :: IO [DebugMessage]+debugLoggedMessages = do+ count <- getSizei1 fromIntegral GetDebugLoggedMessages+ replicateM count debugNextLoggedMessage++debugNextLoggedMessage :: IO DebugMessage+debugNextLoggedMessage = do+ len <- getSizei1 id GetDebugNextLoggedMessageLength+ alloca $ \sourceBuf ->+ alloca $ \typeBuf ->+ alloca $ \idBuf ->+ alloca $ \severityBuf ->+ allocaArray (fromIntegral len) $ \messageBuf -> do+ _ <- glGetDebugMessageLog 1 len sourceBuf typeBuf idBuf+ severityBuf nullPtr messageBuf+ source <- peek1 unmarshalDebugSource sourceBuf+ typ <- peek1 unmarshalDebugType typeBuf+ msgID <- peek1 DebugMessageID idBuf+ severity <- peek1 unmarshalDebugSeverity severityBuf+ message <- peekCStringLen (messageBuf, fromIntegral len)+ return $ DebugMessage source typ msgID severity message++--------------------------------------------------------------------------------++data MessageGroup =+ MessageGroup (Maybe DebugSource) (Maybe DebugType) (Maybe DebugSeverity)+ | MessageGroupWithIDs DebugSource DebugType [DebugMessageID]+ deriving ( Eq, Ord, Show )++debugMessageControl :: MessageGroup -> SettableStateVar Capability+debugMessageControl x = case x of+ MessageGroup maybeSource maybeType maybeSeverity ->+ doDebugMessageControl maybeSource maybeType maybeSeverity []+ MessageGroupWithIDs source typ messageIDs ->+ doDebugMessageControl (Just source) (Just typ) Nothing messageIDs++doDebugMessageControl :: Maybe DebugSource+ -> Maybe DebugType+ -> Maybe DebugSeverity+ -> [DebugMessageID]+ -> SettableStateVar Capability+doDebugMessageControl maybeSource maybeType maybeSeverity messageIDs =+ makeSettableStateVar $ \cap ->+ withArrayLen (map debugMessageID messageIDs) $ \len idsBuf ->+ glDebugMessageControl (maybe GL_DONT_CARE marshalDebugSource maybeSource)+ (maybe GL_DONT_CARE marshalDebugType maybeType)+ (maybe GL_DONT_CARE marshalDebugSeverity maybeSeverity)+ (fromIntegral len)+ idsBuf+ (marshalCapability cap)++--------------------------------------------------------------------------------++debugMessageInsert :: DebugMessage -> IO ()+debugMessageInsert (DebugMessage source typ msgID severity message) =+ withCStringLen message $ \(msg, len) ->+ glDebugMessageInsert (marshalDebugSource source)+ (marshalDebugType typ)+ (debugMessageID msgID)+ (marshalDebugSeverity severity)+ (fromIntegral len)+ msg++--------------------------------------------------------------------------------++data DebugGroup = DebugGroup DebugSource DebugMessageID String++pushDebugGroup :: DebugSource -> DebugMessageID -> String -> IO ()+pushDebugGroup source msgID message =+ withCStringLen message $ \(msg, len) ->+ glPushDebugGroup (marshalDebugSource source)+ (debugMessageID msgID)+ (fromIntegral len)+ msg++popDebugGroup :: IO ()+popDebugGroup = glPopDebugGroup++withDebugGroup :: DebugSource -> DebugMessageID -> String -> IO a -> IO a+withDebugGroup source msgID message =+ bracket_ (pushDebugGroup source msgID message) popDebugGroup++maxDebugGroupStackDepth :: GettableStateVar GLsizei+maxDebugGroupStackDepth =+ makeGettableStateVar (getSizei1 id GetMaxDebugGroupStackDepth)++--------------------------------------------------------------------------------++-- TODO: Make instances for the following features when we have them:+-- * PROGRAM_PIPELINE / glGenProgramPipelines+-- * SAMPLER / glGenSamplers+-- * TRANSFORM_FEEDBACK / glGenTransformFeedbacks++class CanBeLabeled a where+ objectLabel :: a -> StateVar (Maybe String)++--------------------------------------------------------------------------------++debugOutputSynchronous :: StateVar Capability+debugOutputSynchronous = makeCapability CapDebugOutputSynchronous
+ src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs view
@@ -0,0 +1,131 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.DisplayLists+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 5.4 (Display Lists) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.DisplayLists (+ -- * Defining Display Lists+ DisplayList(DisplayList), ListMode(..), defineList, defineNewList, listIndex,+ listMode, maxListNesting,++ -- * Calling Display Lists+ callList, callLists, listBase+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Data.StateVar+import Foreign.Ptr ( Ptr )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++newtype DisplayList = DisplayList { displayListID :: GLuint }+ deriving ( Eq, Ord, Show )++instance ObjectName DisplayList where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsList . displayListID+ deleteObjectNames =+ liftIO . mapM_ (uncurry glDeleteLists) . combineConsecutive++instance CanBeLabeled DisplayList where+ objectLabel = objectNameLabel GL_DISPLAY_LIST . displayListID++combineConsecutive :: [DisplayList] -> [(GLuint, GLsizei)]+combineConsecutive [] = []+combineConsecutive (z:zs) = (displayListID z, len) : combineConsecutive rest+ where (len, rest) = run (0 :: GLsizei) z zs+ run n x xs = case n + 1 of+ m -> case xs of+ [] -> (m, [])+ (y:ys) | x `isFollowedBy` y -> run m y ys+ | otherwise -> (m, xs)+ DisplayList x `isFollowedBy` DisplayList y = x + 1 == y++instance GeneratableObjectName DisplayList where+ genObjectNames n = liftIO $ do+ first <- glGenLists (fromIntegral n)+ if DisplayList first == noDisplayList+ then do recordOutOfMemory+ return []+ else return [ DisplayList l+ | l <- [ first .. first + fromIntegral n - 1 ] ]++--------------------------------------------------------------------------------++data ListMode =+ Compile+ | CompileAndExecute+ deriving ( Eq, Ord, Show )++marshalListMode :: ListMode -> GLenum+marshalListMode x = case x of+ Compile -> GL_COMPILE+ CompileAndExecute -> GL_COMPILE_AND_EXECUTE++unmarshalListMode :: GLenum -> ListMode+unmarshalListMode x+ | x == GL_COMPILE = Compile+ | x == GL_COMPILE_AND_EXECUTE = CompileAndExecute+ | otherwise = error ("unmarshalListMode: illegal value " ++ show x)++--------------------------------------------------------------------------------++defineList :: DisplayList -> ListMode -> IO a -> IO a+defineList dl mode =+ bracket_ (glNewList (displayListID dl) (marshalListMode mode)) glEndList++defineNewList :: ListMode -> IO a -> IO DisplayList+defineNewList mode action = do+ lst <- genObjectName+ _ <- defineList lst mode action+ return lst++--------------------------------------------------------------------------------++listIndex :: GettableStateVar (Maybe DisplayList)+listIndex =+ makeGettableStateVar+ (do l <- getEnum1 (DisplayList . fromIntegral) GetListIndex+ return $ if l == noDisplayList then Nothing else Just l)++noDisplayList :: DisplayList+noDisplayList = DisplayList 0++listMode :: GettableStateVar ListMode+listMode = makeGettableStateVar (getEnum1 unmarshalListMode GetListMode)++maxListNesting :: GettableStateVar GLsizei+maxListNesting = makeGettableStateVar (getSizei1 id GetMaxListNesting)++--------------------------------------------------------------------------------++callList :: DisplayList -> IO ()+callList = glCallList . displayListID++callLists :: GLsizei -> DataType -> Ptr a -> IO ()+callLists n = glCallLists n . marshalDataType++--------------------------------------------------------------------------------++listBase :: StateVar DisplayList+listBase =+ makeStateVar+ (getEnum1 (DisplayList . fromIntegral) GetListBase)+ (glListBase . displayListID)
+ src/Graphics/Rendering/OpenGL/GL/Domain.hs view
@@ -0,0 +1,68 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Domain+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling evaluator domains.+--+--------------------------------------------------------------------------------++{-# LANGUAGE TypeSynonymInstances #-}++module Graphics.Rendering.OpenGL.GL.Domain (+ Domain(..)+) where++import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++class Storable d => Domain d where+ glMap1 :: GLenum -> d -> d -> GLint -> GLint -> Ptr d -> IO ()+ glMap2 :: GLenum -> d -> d -> GLint -> GLint -> d -> d -> GLint -> GLint -> Ptr d -> IO ()+ glGetMapv :: GLenum -> GLenum -> Ptr d -> IO ()+ evalCoord1 :: d -> IO ()+ evalCoord1v :: Ptr d -> IO ()+ evalCoord2 :: (d, d) -> IO ()+ evalCoord2v :: Ptr d -> IO ()+ glMapGrid1 :: GLint -> d -> d -> IO ()+ glMapGrid2 :: GLint -> d -> d -> GLint -> d -> d -> IO ()+ get2 :: GetPName2F p => (d -> d -> a) -> p -> IO a+ get4 :: GetPName4F p => (d -> d -> d -> d -> a) -> p -> IO a++--------------------------------------------------------------------------------++instance Domain GLfloat where+ glMap1 = glMap1f+ glMap2 = glMap2f+ glGetMapv = glGetMapfv+ evalCoord1 = glEvalCoord1f+ evalCoord1v = glEvalCoord1fv+ evalCoord2 = uncurry glEvalCoord2f+ evalCoord2v = glEvalCoord2fv+ glMapGrid1 = glMapGrid1f+ glMapGrid2 = glMapGrid2f+ get2 = getFloat2+ get4 = getFloat4++instance Domain GLdouble where+ glMap1 = glMap1d+ glMap2 = glMap2d+ glGetMapv = glGetMapdv+ evalCoord1 = glEvalCoord1d+ evalCoord1v = glEvalCoord1dv+ evalCoord2 = uncurry glEvalCoord2d+ evalCoord2v = glEvalCoord2dv+ glMapGrid1 = glMapGrid1d+ glMapGrid2 = glMapGrid2d+ get2 = getDouble2+ get4 = getDouble4
+ src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs view
@@ -0,0 +1,36 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.EdgeFlag+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling EdgeFlag.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.EdgeFlag (+ EdgeFlag(..), marshalEdgeFlag, unmarshalEdgeFlag+) where++import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.GL++--------------------------------------------------------------------------------++-- | A vertex can begin an edge which lies in the interior of its polygon or on+-- the polygon\'s boundary.++data EdgeFlag = BeginsInteriorEdge | BeginsBoundaryEdge+ deriving ( Eq, Ord, Show )++marshalEdgeFlag :: EdgeFlag -> GLboolean+marshalEdgeFlag = marshalGLboolean . (BeginsBoundaryEdge ==)++unmarshalEdgeFlag :: GLboolean -> EdgeFlag+unmarshalEdgeFlag f =+ if unmarshalGLboolean f then BeginsBoundaryEdge else BeginsInteriorEdge
+ src/Graphics/Rendering/OpenGL/GL/Evaluators.hs view
@@ -0,0 +1,367 @@+{-# LANGUAGE KindSignatures #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Evaluators+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 5.1 (Evaluators) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Evaluators (+ -- * Evaluator-related Types+ Order, maxOrder, Domain, MapDescriptor(..), ControlPoint,++ -- * Defining Evaluator Maps+ -- ** One-dimensional Evaluator Maps+ Map1(..), GLmap1, map1,++ -- ** Two-dimensional Evaluator Maps+ Map2(..), GLmap2, map2,++ -- * Using Evaluator Maps++ -- ** Evaluating an Arbitrary Coordinate Value+ evalCoord1, evalCoord1v, evalCoord2, evalCoord2v,++ -- ** Using Evenly Spaced Coordinate Values++ -- *** Defining a Grid+ mapGrid1, mapGrid2,++ -- *** Evaluating a Whole Mesh+ evalMesh1, evalMesh2,++ -- *** Evaluating a Single Point on a Mesh+ evalPoint1, evalPoint2,++ -- * Normal Generation+ autoNormal+) where++import Control.Monad+import Data.List+import Data.StateVar+import Foreign.ForeignPtr+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.ControlPoint+import Graphics.Rendering.OpenGL.GL.Domain+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PolygonMode+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.GL++--------------------------------------------------------------------------------++type Order = GLint++maxOrder :: GettableStateVar Order+maxOrder = makeGettableStateVar (getInteger1 id GetMaxEvalOrder)++--------------------------------------------------------------------------------++data MapDescriptor d =+ MapDescriptor (d, d) Stride Order NumComponents+ deriving ( Eq, Ord, Show )++totalComponents1 :: MapDescriptor d -> Int+totalComponents1 (MapDescriptor _ stride order numComp) =+ fromIntegral stride * (fromIntegral order - 1) + fromIntegral numComp++totalComponents2 :: MapDescriptor d -> MapDescriptor d -> Int+totalComponents2 uDescriptor vDescriptor@(MapDescriptor _ _ _ numComp) =+ totalComponents1 uDescriptor + totalComponents1 vDescriptor - fromIntegral numComp++--------------------------------------------------------------------------------++peekControlPoints1 ::+ (ControlPoint c, Domain d) => MapDescriptor d -> Ptr d -> IO [c d]+peekControlPoints1 descriptor ptr =+ mapM peekControlPoint (controlPointPtrs1 descriptor ptr)++peekControlPoints2 ::+ (ControlPoint c, Domain d)+ => MapDescriptor d -> MapDescriptor d -> Ptr d -> IO [[c d]]+peekControlPoints2 uDescriptor vDescriptor ptr =+ mapM (mapM peekControlPoint) (controlPointPtrs2 uDescriptor vDescriptor ptr)++pokeControlPoints1 ::+ (ControlPoint c, Domain d) => MapDescriptor d -> Ptr d -> [c d] -> IO ()+pokeControlPoints1 descriptor ptr =+ zipWithM_ pokeControlPoint (controlPointPtrs1 descriptor ptr)++pokeControlPoints2 ::+ (ControlPoint c, Domain d)+ => MapDescriptor d -> MapDescriptor d -> Ptr d -> [[c d]] -> IO ()+pokeControlPoints2 uDescriptor vDescriptor ptr =+ zipWithM_ (zipWithM_ pokeControlPoint)+ (controlPointPtrs2 uDescriptor vDescriptor ptr)++controlPointPtrs1 :: Domain d => MapDescriptor d -> Ptr d -> [Ptr a]+controlPointPtrs1 (MapDescriptor _ stride order _) ptr =+ [ ptr `plusPtr` (o * s) | o <- [ 0 .. fromIntegral order - 1 ] ]+ where s = sizeOfPtr ptr * fromIntegral stride++controlPointPtrs2 ::+ Domain d => MapDescriptor d -> MapDescriptor d -> Ptr d -> [[Ptr a]]+controlPointPtrs2 uDescriptor vDescriptor ptr =+ [ controlPointPtrs1 vDescriptor p | p <- controlPointPtrs1 uDescriptor ptr ]++sizeOfPtr :: Storable a => Ptr a -> Int+sizeOfPtr = sizeOf . (const undefined :: Ptr a -> a)++--------------------------------------------------------------------------------++class Map1 m where+ withNewMap1 :: (ControlPoint c, Domain d)+ => MapDescriptor d -> (Ptr d -> IO ()) -> IO (m c d)++ withMap1 :: (ControlPoint c, Domain d)+ => m c d -> (MapDescriptor d -> Ptr d -> IO a) -> IO a++ newMap1 :: (ControlPoint c, Domain d)+ => (d, d) -> [c d] -> IO (m c d)++ getMap1Components :: (ControlPoint c, Domain d)+ => m c d -> IO ((d, d), [c d])++ withNewMap1 descriptor@(MapDescriptor domain _ _ _) act = do+ allocaArray (totalComponents1 descriptor) $ \ptr -> do+ act ptr+ controlPoints <- peekControlPoints1 descriptor ptr+ newMap1 domain controlPoints++ withMap1 m act = do+ (domain, controlPoints) <- getMap1Components m+ let stride = numComponents (head controlPoints)+ order = genericLength controlPoints+ descriptor = MapDescriptor domain stride order (fromIntegral stride)+ allocaArray (totalComponents1 descriptor) $ \ptr -> do+ pokeControlPoints1 descriptor ptr controlPoints+ act descriptor ptr++ newMap1 domain controlPoints = do+ let stride = numComponents (head controlPoints)+ order = genericLength controlPoints+ descriptor = MapDescriptor domain stride order (fromIntegral stride)+ withNewMap1 descriptor $ \ptr ->+ pokeControlPoints1 descriptor ptr controlPoints++ getMap1Components m =+ withMap1 m $ \descriptor@(MapDescriptor domain _ _ _) ptr -> do+ controlPoints <- peekControlPoints1 descriptor ptr+ return (domain, controlPoints)++--------------------------------------------------------------------------------++data GLmap1 (c :: * -> *) d =+ GLmap1 (MapDescriptor d) (ForeignPtr d)+ deriving ( Eq, Ord, Show )++instance Map1 GLmap1 where+ withNewMap1 descriptor act = do+ fp <- mallocForeignPtrArray (totalComponents1 descriptor)+ withForeignPtr fp act+ return $ GLmap1 descriptor fp++ withMap1 (GLmap1 descriptor fp) act =+ withForeignPtr fp $ act descriptor++--------------------------------------------------------------------------------++map1 :: (Map1 m, ControlPoint c, Domain d) => StateVar (Maybe (m c d))+map1 = makeMap1StateVar enableCap1 getMap1 setMap1++makeMap1StateVar ::+ (c d -> EnableCap) -> (c d -> IO (m c d)) -> (c d -> m c d -> IO ())+ -> StateVar (Maybe (m c d))+makeMap1StateVar getCap getAct setAct =+ makeStateVarMaybe+ (return (getCap undefined))+ (getAct undefined)+ (setAct undefined)++getMap1 :: (Map1 m, ControlPoint c, Domain d) => c d -> IO (m c d)+getMap1 dummyControlPoint = do+ let target = map1Target dummyControlPoint+ numComp = fromIntegral (numComponents dummyControlPoint)+ domain <- allocaArray 2 $ \ptr -> do+ glGetMapv target (marshalGetMapQuery Domain) ptr+ peek2 (,) ptr+ order <- with 0 $ \ptr -> do+ glGetMapiv target (marshalGetMapQuery Order) ptr+ fmap fromIntegral $ peek ptr+ withNewMap1 (MapDescriptor domain (numComponents dummyControlPoint) order numComp) $+ glGetMapv target (marshalGetMapQuery Coeff)++setMap1 :: (Map1 m, ControlPoint c, Domain d) => c d -> m c d -> IO ()+setMap1 dummyControlPoint m =+ withMap1 m $ \(MapDescriptor (u1, u2) stride order _) ->+ glMap1 (map1Target dummyControlPoint) u1 u2+ (fromIntegral stride) (fromIntegral order)++--------------------------------------------------------------------------------++class Map2 m where+ withNewMap2 :: (ControlPoint c, Domain d)+ => MapDescriptor d -> MapDescriptor d -> (Ptr d -> IO ()) -> IO (m c d)++ withMap2 :: (ControlPoint c, Domain d)+ => m c d -> (MapDescriptor d -> MapDescriptor d -> Ptr d -> IO a) -> IO a++ newMap2 :: (ControlPoint c, Domain d)+ => (d, d) -> (d, d) -> [[c d]] -> IO (m c d)++ getMap2Components :: (ControlPoint c, Domain d)+ => m c d -> IO ((d, d), (d, d), [[c d]])++ withNewMap2 uDescriptor@(MapDescriptor uDomain _ _ _)+ vDescriptor@(MapDescriptor vDomain _ _ _) act =+ allocaArray (totalComponents2 uDescriptor vDescriptor) $ \ptr -> do+ act ptr+ controlPoints <- peekControlPoints2 uDescriptor vDescriptor ptr+ newMap2 uDomain vDomain controlPoints++ withMap2 m act = do+ (uDomain, vDomain, controlPoints) <- getMap2Components m+ let vStride = numComponents (head (head controlPoints))+ vOrder = genericLength (head controlPoints)+ uStride = vStride * fromIntegral vOrder+ uOrder = genericLength controlPoints+ numComp = fromIntegral vStride+ uDescriptor = MapDescriptor uDomain uStride uOrder numComp+ vDescriptor = MapDescriptor vDomain vStride vOrder numComp+ allocaArray (totalComponents2 uDescriptor vDescriptor) $ \ptr -> do+ pokeControlPoints2 uDescriptor vDescriptor ptr controlPoints+ act uDescriptor vDescriptor ptr++ newMap2 uDomain vDomain controlPoints = do+ let vStride = numComponents (head (head controlPoints))+ vOrder = genericLength (head controlPoints)+ uStride = vStride * fromIntegral vOrder+ uOrder = genericLength controlPoints+ numComp = fromIntegral vStride+ uDescriptor = MapDescriptor uDomain uStride uOrder numComp+ vDescriptor = MapDescriptor vDomain vStride vOrder numComp+ withNewMap2 uDescriptor vDescriptor $ \ptr ->+ pokeControlPoints2 uDescriptor vDescriptor ptr controlPoints++ getMap2Components m =+ withMap2 m $ \uDescriptor@(MapDescriptor uDomain _ _ _)+ vDescriptor@(MapDescriptor vDomain _ _ _) ptr -> do+ controlPoints <- peekControlPoints2 uDescriptor vDescriptor ptr+ return (uDomain, vDomain, controlPoints)++--------------------------------------------------------------------------------++data GLmap2 (c :: * -> *) d =+ GLmap2 (MapDescriptor d) (MapDescriptor d) (ForeignPtr d)+ deriving ( Eq, Ord, Show )++instance Map2 GLmap2 where+ withNewMap2 uDescriptor vDescriptor act = do+ fp <- mallocForeignPtrArray (totalComponents2 uDescriptor vDescriptor)+ withForeignPtr fp act+ return $ GLmap2 uDescriptor vDescriptor fp++ withMap2 (GLmap2 uDescriptor vDescriptor fp) act =+ withForeignPtr fp $ act uDescriptor vDescriptor++--------------------------------------------------------------------------------++map2 :: (Map2 m, ControlPoint c, Domain d) => StateVar (Maybe (m c d))+map2 = makeMap2StateVar enableCap2 getMap2 setMap2++makeMap2StateVar ::+ (c d -> EnableCap) -> (c d -> IO (m c d)) -> (c d -> m c d -> IO ())+ -> StateVar (Maybe (m c d))+makeMap2StateVar getCap getAct setAct =+ makeStateVarMaybe+ (return (getCap undefined))+ (getAct undefined)+ (setAct undefined)++getMap2 :: (Map2 m, ControlPoint c, Domain d) => c d -> IO (m c d)+getMap2 dummyControlPoint = do+ let target = map2Target dummyControlPoint+ (uDomain, vDomain) <- allocaArray 4 $ \ptr -> do+ glGetMapv target (marshalGetMapQuery Domain) ptr+ peek4 (\u1 u2 v1 v2 -> ((u1, u2), (v1, v2))) ptr+ (uOrder, vOrder) <- withArray [0,0] $ \ptr -> do+ glGetMapiv target (marshalGetMapQuery Order) ptr+ peek2 (,) ptr+ let vStride = numComponents dummyControlPoint+ uStride = vStride * fromIntegral vOrder+ withNewMap2 (MapDescriptor uDomain uStride uOrder (fromIntegral vStride))+ (MapDescriptor vDomain vStride vOrder (fromIntegral vStride)) $+ glGetMapv target (marshalGetMapQuery Coeff)++setMap2 :: (Map2 m, ControlPoint c, Domain d) => c d -> m c d -> IO ()+setMap2 dummyControlPoint m =+ withMap2 m $ \(MapDescriptor (u1, u2) uStride uOrder _)+ (MapDescriptor (v1, v2) vStride vOrder _) ->+ glMap2 (map2Target dummyControlPoint)+ u1 u2 (fromIntegral uStride) (fromIntegral uOrder)+ v1 v2 (fromIntegral vStride) (fromIntegral vOrder)++--------------------------------------------------------------------------------++data GetMapQuery =+ Coeff+ | Order+ | Domain++marshalGetMapQuery :: GetMapQuery -> GLenum+marshalGetMapQuery x = case x of+ Coeff -> GL_COEFF+ Order -> GL_ORDER+ Domain -> GL_DOMAIN++--------------------------------------------------------------------------------++mapGrid1 :: Domain d => StateVar (GLint, (d, d))+mapGrid1 =+ makeStateVar+ (do n <- getInteger1 id GetMap1GridSegments+ domain <- get2 (,) GetMap1GridDomain+ return (n, domain))+ (\(n, (u1, u2)) -> glMapGrid1 n u1 u2)++mapGrid2 :: Domain d => StateVar ((GLint, (d, d)), (GLint, (d, d)))+mapGrid2 =+ makeStateVar+ (do (un, vn) <- getInteger2 (,) GetMap2GridSegments+ (u1, u2, v1, v2) <- get4 (,,,) GetMap2GridDomain+ return ((un, (u1, u2)), (vn, (v1, v2))))+ (\((un, (u1, u2)), (vn, (v1, v2))) -> glMapGrid2 un u1 u2 vn v1 v2)++--------------------------------------------------------------------------------++evalMesh1 :: PolygonMode -> (GLint, GLint) -> IO ()+evalMesh1 m (p1, p2) = glEvalMesh1 (marshalPolygonMode m) p1 p2++evalMesh2 :: PolygonMode -> (GLint, GLint) -> (GLint, GLint) -> IO ()+evalMesh2 m (p1, p2) (q1, q2) = glEvalMesh2 (marshalPolygonMode m) p1 p2 q1 q2++--------------------------------------------------------------------------------++evalPoint1 :: GLint -> IO ()+evalPoint1 = glEvalPoint1++evalPoint2 :: (GLint, GLint) -> IO ()+evalPoint2 = uncurry glEvalPoint2++--------------------------------------------------------------------------------++autoNormal :: StateVar Capability+autoNormal = makeCapability CapAutoNormal
+ src/Graphics/Rendering/OpenGL/GL/Exception.hs view
@@ -0,0 +1,55 @@+{-# LANGUAGE CPP #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Exception+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module to compensate for differences between+-- Haskell implementations.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Exception (+ bracket, bracket_, unsafeBracket_, finallyRet+) where++import Data.IORef ( newIORef, readIORef, writeIORef )++#ifdef __NHC__+import qualified IO ( bracket, bracket_ )++{-# INLINE bracket #-}+bracket :: IO a -> (a -> IO b) -> (a -> IO c) -> IO c+bracket = IO.bracket++{-# INLINE bracket_ #-}+bracket_ :: IO a -> IO b -> IO c -> IO c+bracket_ before = IO.bracket_ before . const++finally :: IO a -> IO b -> IO a+finally = flip . bracket_ . return $ undefined+#else+import Control.Exception ( bracket, bracket_, finally )+#endif++{-# INLINE unsafeBracket_ #-}+unsafeBracket_ :: IO a -> IO b -> IO c -> IO c+unsafeBracket_ before after thing = do+ _ <- before+ r <- thing+ _ <- after+ return r++{-# INLINE finallyRet #-}+finallyRet :: IO a -> IO b -> IO (a, b)+a `finallyRet` sequel = do+ r2Ref <- newIORef undefined+ r1 <- a `finally` (sequel >>= writeIORef r2Ref)+ r2 <- readIORef r2Ref+ return (r1, r2)
+ src/Graphics/Rendering/OpenGL/GL/Face.hs view
@@ -0,0 +1,41 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Face+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling Face.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Face (+ Face(..), marshalFace, unmarshalFace+) where++import Graphics.GL++--------------------------------------------------------------------------------++data Face =+ Front+ | Back+ | FrontAndBack+ deriving ( Eq, Ord, Show )++marshalFace :: Face -> GLenum+marshalFace x = case x of+ Front -> GL_FRONT+ Back -> GL_BACK+ FrontAndBack -> GL_FRONT_AND_BACK++unmarshalFace :: GLenum -> Face+unmarshalFace x+ | x == GL_FRONT = Front+ | x == GL_BACK = Back+ | x == GL_FRONT_AND_BACK = FrontAndBack+ | otherwise = error ("unmarshalFace: illegal value " ++ show x)
+ src/Graphics/Rendering/OpenGL/GL/Feedback.hs view
@@ -0,0 +1,196 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Feedback+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 5.3 (Feedback) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Feedback (+ FeedbackToken(..), VertexInfo(..), ColorInfo, FeedbackType(..),+ getFeedbackTokens, PassThroughValue(..), passThrough+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.IOState+import Graphics.Rendering.OpenGL.GL.RenderMode+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data FeedbackToken =+ PointToken VertexInfo+ | LineToken VertexInfo VertexInfo+ | LineResetToken VertexInfo VertexInfo+ | PolygonToken [VertexInfo]+ | BitmapToken VertexInfo+ | DrawPixelToken VertexInfo+ | CopyPixelToken VertexInfo+ | PassThroughToken PassThroughValue+ deriving ( Eq, Ord, Show )++data VertexInfo =+ Vertex2D (Vertex2 GLfloat)+ | Vertex3D (Vertex3 GLfloat)+ | Vertex3DColor (Vertex3 GLfloat) ColorInfo+ | Vertex3DColorTexture (Vertex3 GLfloat) ColorInfo (TexCoord4 GLfloat)+ | Vertex4DColorTexture (Vertex4 GLfloat) ColorInfo (TexCoord4 GLfloat)+ deriving ( Eq, Ord, Show )++type ColorInfo = Either (Index1 GLint) (Color4 GLfloat)++--------------------------------------------------------------------------------++data FeedbackTag =+ PointTag+ | LineTag+ | LineResetTag+ | PolygonTag+ | BitmapTag+ | DrawPixelTag+ | CopyPixelTag+ | PassThroughTag++unmarshalFeedbackTag :: GLenum -> FeedbackTag+unmarshalFeedbackTag x+ | x == GL_POINT_TOKEN = PointTag+ | x == GL_LINE_TOKEN = LineTag+ | x == GL_LINE_RESET_TOKEN = LineResetTag+ | x == GL_POLYGON_TOKEN = PolygonTag+ | x == GL_BITMAP_TOKEN = BitmapTag+ | x == GL_DRAW_PIXEL_TOKEN = DrawPixelTag+ | x == GL_COPY_PIXEL_TOKEN = CopyPixelTag+ | x == GL_PASS_THROUGH_TOKEN = PassThroughTag+ | otherwise = error ("unmarshalFeedbackTag: illegal value " ++ show x)++--------------------------------------------------------------------------------++data FeedbackType =+ TwoD+ | ThreeD+ | ThreeDColor+ | ThreeDColorTexture+ | FourDColorTexture+ deriving ( Eq, Ord, Show )++marshalFeedbackType :: FeedbackType -> GLenum+marshalFeedbackType x = case x of+ TwoD -> GL_2D+ ThreeD -> GL_3D+ ThreeDColor -> GL_3D_COLOR+ ThreeDColorTexture -> GL_3D_COLOR_TEXTURE+ FourDColorTexture -> GL_4D_COLOR_TEXTURE++--------------------------------------------------------------------------------++getFeedbackTokens ::+ GLsizei -> FeedbackType -> IO a -> IO (a, Maybe [FeedbackToken])+getFeedbackTokens bufSize feedbackType action =+ allocaArray (fromIntegral bufSize) $ \buf -> do+ glFeedbackBuffer bufSize (marshalFeedbackType feedbackType) buf+ (value, numValues) <- withRenderMode Feedback action+ tokens <- parseFeedbackBuffer numValues buf feedbackType+ return (value, tokens)++--------------------------------------------------------------------------------++parseFeedbackBuffer ::+ GLint -> Ptr GLfloat -> FeedbackType -> IO (Maybe [FeedbackToken])+parseFeedbackBuffer numValues buf feedbackType+ | numValues < 0 = return Nothing+ | otherwise = do+ rgba <- get rgbaMode+ let end = buf `plusPtr`+ (sizeOf (undefined :: GLfloat) * fromIntegral numValues)+ infoParser = calcInfoParser feedbackType (calcColorParser rgba)+ loop tokens = do+ ptr <- getIOState+ if ptr == end+ then return (reverse tokens)+ else do token <- tokenParser infoParser+ loop (token : tokens)+ fmap Just $ evalIOState (loop []) buf++type Parser a = IOState GLfloat a++tokenParser :: Parser VertexInfo -> Parser FeedbackToken+tokenParser infoParser = do+ tag <- parseGLenum+ case unmarshalFeedbackTag tag of+ PointTag -> fmap PointToken infoParser+ LineTag -> liftM2 LineToken infoParser infoParser+ LineResetTag -> liftM2 LineResetToken infoParser infoParser+ PolygonTag -> do n <- parseGLint; fmap PolygonToken (nTimes n infoParser)+ BitmapTag -> fmap BitmapToken infoParser+ DrawPixelTag -> fmap DrawPixelToken infoParser+ CopyPixelTag -> fmap CopyPixelToken infoParser+ PassThroughTag -> fmap PassThroughToken parsePassThroughValue++calcInfoParser :: FeedbackType -> Parser ColorInfo -> Parser VertexInfo+calcInfoParser feedbackType colorParser = case feedbackType of+ TwoD ->+ fmap Vertex2D parseVertex2+ ThreeD ->+ fmap Vertex3D parseVertex3+ ThreeDColor ->+ liftM2 Vertex3DColor parseVertex3 colorParser+ ThreeDColorTexture ->+ liftM3 Vertex3DColorTexture parseVertex3 colorParser parseTexCoord4+ FourDColorTexture ->+ liftM3 Vertex4DColorTexture parseVertex4 colorParser parseTexCoord4++parseVertex2 :: Parser (Vertex2 GLfloat)+parseVertex2 = liftM2 Vertex2 parseGLfloat parseGLfloat++parseVertex3 :: Parser (Vertex3 GLfloat)+parseVertex3 = liftM3 Vertex3 parseGLfloat parseGLfloat parseGLfloat++parseVertex4 :: Parser (Vertex4 GLfloat)+parseVertex4 =+ liftM4 Vertex4 parseGLfloat parseGLfloat parseGLfloat parseGLfloat++calcColorParser :: Bool -> Parser ColorInfo+calcColorParser False = fmap Left parseIndex1+calcColorParser True = fmap Right parseColor4++parseIndex1 :: Parser (Index1 GLint)+parseIndex1 = fmap Index1 parseGLint++parseColor4 :: Parser (Color4 GLfloat)+parseColor4 = liftM4 Color4 parseGLfloat parseGLfloat parseGLfloat parseGLfloat++parseTexCoord4 :: Parser (TexCoord4 GLfloat)+parseTexCoord4 =+ liftM4 TexCoord4 parseGLfloat parseGLfloat parseGLfloat parseGLfloat++parsePassThroughValue :: Parser PassThroughValue+parsePassThroughValue = fmap PassThroughValue parseGLfloat++parseGLenum :: Parser GLenum+parseGLenum = fmap round parseGLfloat++parseGLint :: Parser GLint+parseGLint = fmap round parseGLfloat++parseGLfloat :: Parser GLfloat+parseGLfloat = peekIOState++--------------------------------------------------------------------------------++newtype PassThroughValue = PassThroughValue GLfloat+ deriving ( Eq, Ord, Show )++passThrough :: PassThroughValue -> IO ()+passThrough (PassThroughValue ptv) = glPassThrough ptv
+ src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs view
@@ -0,0 +1,50 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FlushFinish+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.3.2 (Flush and Finish) of the OpenGL 4.4+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FlushFinish (+ flush, finish +) where++import Graphics.GL++--------------------------------------------------------------------------------++-- | Different GL implementations buffer commands in several different+-- locations, including network buffers and the graphics accelerator itself.+-- 'flush' empties all of these buffers, causing all issued commands to be+-- executed as quickly as they are accepted by the actual rendering engine.+-- Though this execution may not be completed in any particular time period, it+-- does complete in finite time.+-- +-- Because any GL program might be executed over a network, or on an accelerator+-- that buffers commands, all programs should call 'flush' whenever they count+-- on having all of their previously issued commands completed. For example,+-- call 'flush' before waiting for user input that depends on the generated+-- image.+-- +-- Note that 'flush' can return at any time. It does not wait until the+-- execution of all previously issued GL commands is complete.++flush :: IO ()+flush = glFlush++-- | 'finish' does not return until the effects of all previously called GL+-- commands are complete. Such effects include all changes to GL state, all+-- changes to connection state, and all changes to the frame buffer contents.+-- +-- Note that 'finish' requires a round trip to the server.++finish :: IO ()+finish = glFinish
+ src/Graphics/Rendering/OpenGL/GL/Fog.hs view
@@ -0,0 +1,198 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Fog+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.10 (Fog) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Fog (+ fog,+ FogMode(..), fogMode,+ fogColor, fogIndex,+ FogCoordSrc(..), fogCoordSrc,+ FogDistanceMode(..), fogDistanceMode+) where++import Data.StateVar+import Foreign.Marshal.Utils+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++fog :: StateVar Capability+fog = makeCapability CapFog++--------------------------------------------------------------------------------++data FogParameter =+ FogIndex+ | FogDensity+ | FogStart+ | FogEnd+ | FogMode+ | FogColor+ | FogCoordSrc+ | FogDistanceMode++marshalFogParameter :: FogParameter -> GLenum+marshalFogParameter x = case x of+ FogIndex -> GL_FOG_INDEX+ FogDensity -> GL_FOG_DENSITY+ FogStart -> GL_FOG_START+ FogEnd -> GL_FOG_END+ FogMode -> GL_FOG_MODE+ FogColor -> GL_FOG_COLOR+ FogCoordSrc -> GL_FOG_COORD_SRC+ FogDistanceMode -> GL_FOG_DISTANCE_MODE_NV++--------------------------------------------------------------------------------++data FogMode' =+ Linear'+ | Exp'+ | Exp2'++marshalFogMode' :: FogMode' -> GLint+marshalFogMode' x = fromIntegral $ case x of+ Linear' -> GL_LINEAR+ Exp' -> GL_EXP+ Exp2' -> GL_EXP2++unmarshalFogMode' :: GLint -> FogMode'+unmarshalFogMode' x+ | y == GL_LINEAR = Linear'+ | y == GL_EXP = Exp'+ | y == GL_EXP2 = Exp2'+ | otherwise = error ("unmarshalFogMode': illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++data FogMode =+ Linear GLfloat GLfloat+ | Exp GLfloat+ | Exp2 GLfloat+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++fogMode :: StateVar FogMode+fogMode = makeStateVar getFogMode setFogMode++getFogMode :: IO FogMode+getFogMode = do+ mode <- getInteger1 unmarshalFogMode' GetFogMode+ case mode of+ Linear' -> do+ start <- getFloat1 id GetFogStart+ end <- getFloat1 id GetFogEnd+ return $ Linear start end+ Exp' -> getFloat1 Exp GetFogDensity+ Exp2' -> getFloat1 Exp2 GetFogDensity++setFogMode :: FogMode -> IO ()+setFogMode (Linear start end) = do+ fogi FogMode (marshalFogMode' Linear')+ fogf FogStart start+ fogf FogEnd end+setFogMode (Exp density) = do+ fogi FogMode (marshalFogMode' Exp')+ fogf FogDensity density+setFogMode (Exp2 density) = do+ fogi FogMode (marshalFogMode' Exp2')+ fogf FogDensity density++--------------------------------------------------------------------------------++fogi :: FogParameter -> GLint -> IO ()+fogi = glFogi . marshalFogParameter++fogf :: FogParameter -> GLfloat -> IO ()+fogf = glFogf . marshalFogParameter++fogfv :: FogParameter -> Ptr (Color4 GLfloat) -> IO ()+fogfv param ptr = glFogfv (marshalFogParameter param) (castPtr ptr)++--------------------------------------------------------------------------------++fogColor :: StateVar (Color4 GLclampf)+fogColor =+ makeStateVar+ (getClampf4 Color4 GetFogColor)+ (\c -> with c $ (fogfv FogColor . castPtr))++--------------------------------------------------------------------------------++fogIndex :: StateVar (Index1 GLint)+fogIndex =+ makeStateVar+ (getInteger1 Index1 GetFogIndex)+ (\(Index1 i) -> fogi FogIndex i)++--------------------------------------------------------------------------------++data FogCoordSrc =+ FogCoord+ | FragmentDepth+ deriving ( Eq, Ord, Show )++marshalFogCoordSrc :: FogCoordSrc -> GLint+marshalFogCoordSrc x = fromIntegral $ case x of+ FogCoord -> GL_FOG_COORD+ FragmentDepth -> GL_FRAGMENT_DEPTH++unmarshalFogCoordSrc :: GLint -> FogCoordSrc+unmarshalFogCoordSrc x+ | y == GL_FOG_COORD = FogCoord+ | y == GL_FRAGMENT_DEPTH = FragmentDepth+ | otherwise = error ("unmarshalFogCoordSrc: illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++fogCoordSrc :: StateVar FogCoordSrc+fogCoordSrc =+ makeStateVar+ (getInteger1 unmarshalFogCoordSrc GetFogCoordSrc)+ (fogi FogCoordSrc . marshalFogCoordSrc)++--------------------------------------------------------------------------------++data FogDistanceMode =+ EyeRadial+ | EyePlaneSigned+ | EyePlaneAbsolute+ deriving ( Eq, Ord, Show )++marshalFogDistanceMode :: FogDistanceMode -> GLint+marshalFogDistanceMode x = fromIntegral $ case x of+ EyeRadial -> GL_EYE_RADIAL_NV+ EyePlaneSigned -> GL_EYE_PLANE+ EyePlaneAbsolute -> GL_EYE_PLANE_ABSOLUTE_NV++unmarshalFogDistanceMode :: GLint -> FogDistanceMode+unmarshalFogDistanceMode x+ | y == GL_EYE_RADIAL_NV = EyeRadial+ | y == GL_EYE_PLANE = EyePlaneSigned+ | y == GL_EYE_PLANE_ABSOLUTE_NV = EyePlaneAbsolute+ | otherwise = error ("unmarshalFogDistanceMode: illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++fogDistanceMode :: StateVar FogDistanceMode+fogDistanceMode =+ makeStateVar+ (getInteger1 unmarshalFogDistanceMode GetFogDistanceMode)+ (fogi FogDistanceMode . marshalFogDistanceMode)
+ src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs view
@@ -0,0 +1,557 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Framebuffer+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 17.4 (Whole Framebuffer Operations) of the+-- OpenGL 4.5 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Framebuffer (+ -- * Selecting a Buffer for Writing+ BufferMode(..),+ drawBuffer, namedFramebufferDrawBuffer,+ drawBuffers, namedFramebufferDrawBuffers,+ DrawBufferIndex, drawBufferi,+ maxDrawBuffers,++ -- * Fine Control of Buffer Updates+ indexMask, colorMask, colorMaski, depthMask,+ stencilMask, stencilMaskSeparate,++ -- * Clearing the Buffers+ ClearBuffer(..), clear,+ clearColor, clearIndex, clearDepth, clearDepthf, clearStencil, clearAccum,++ ClearBufferCommand(..), clearBuffer, clearNamedFramebuffer,++ -- * Invalidating Framebuffer Contents+ invalidateSubFramebuffer, invalidateNamedFramebufferSubData,+ invalidateFramebuffer, invalidateNamedFramebufferData,++ -- * The Accumulation Buffer+ AccumOp(..), accum,++ -- * Querying the Buffer Configuration+ auxBuffers, doubleBuffer, stereoBuffer,+ rgbaBits, stencilBits, depthBits, accumBits, rgbaSignedComponents,+) where++import Control.Monad+import Data.Maybe+import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.BufferMode+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++-- | When colors are written to the framebuffer, they are written into the color+-- buffers specified by 'drawBuffer'.+--+-- If more than one color buffer is selected for drawing, then blending or+-- logical operations are computed and applied independently for each color+-- buffer and can produce different results in each buffer.+--+-- Monoscopic contexts include only left buffers, and stereoscopic contexts+-- include both left and right buffers. Likewise, single-buffered contexts+-- include only front buffers, and double-buffered contexts include both front+-- and back buffers. The context is selected at GL initialization.+--+-- The initial value is 'FrontBuffers' for single-buffered contexts, and+-- 'BackBuffers' for double-buffered contexts.++drawBuffer :: StateVar BufferMode+drawBuffer = makeStateVar getDrawBuffer setDrawBuffer++getDrawBuffer :: IO BufferMode+getDrawBuffer = getDrawBufferi 0++setDrawBuffer :: BufferMode -> IO ()+setDrawBuffer mode =+ withBufferModes [mode] $ \[m] ->+ glDrawBuffer m++-- | The direct-state-access version of 'drawBuffer'.++namedFramebufferDrawBuffer :: FramebufferObject -> SettableStateVar BufferMode+namedFramebufferDrawBuffer fbo =+ makeSettableStateVar $ \mode ->+ withBufferModes [mode] $ \[m] ->+ glNamedFramebufferDrawBuffer (framebufferID fbo) m++-- | 'drawBuffers' defines the draw buffers to which all fragment colors are+-- written. The draw buffers being defined correspond in order to the respective+-- fragment colors. The draw buffer for fragment colors beyond those specified+-- is set to 'NoBuffers'.+--+-- Except for 'NoBuffers', a buffer may not appear more then once in the given+-- list. Specifying a buffer more then once will result in an+-- 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation'.+--+-- If fixed-function fragment shading is being performed, 'drawBuffers'+-- specifies a set of draw buffers into which the fragment color is written.+--+-- If a fragment shader writes to @gl_FragColor@, 'drawBuffers' specifies a set+-- of draw buffers into which the single fragment color defined by+-- @gl_FragColor@ is written. If a fragment shader writes to @gl_FragData@,+-- 'drawBuffers' specifies a set of draw buffers into which each of the multiple+-- fragment colors defined by @gl_FragData@ are separately written. If a+-- fragment shader writes to neither @gl_FragColor@ nor @gl_FragData@, the+-- values of the fragment colors following shader execution are undefined, and+-- may differ for each fragment color.++drawBuffers :: StateVar [BufferMode]+drawBuffers = makeStateVar getDrawBuffers setDrawBuffers++getDrawBuffers :: IO [BufferMode]+getDrawBuffers = do+ n <- get maxDrawBuffers+ mapM getDrawBufferi [ 0 .. n-1 ]++setDrawBuffers :: [BufferMode] -> IO ()+setDrawBuffers modes =+ withBufferModes modes $ \ms ->+ withArrayLen ms $ \len ->+ glDrawBuffers (fromIntegral len)++-- | The direct-state-access version of 'drawBuffers'.++namedFramebufferDrawBuffers :: FramebufferObject -> SettableStateVar [BufferMode]+namedFramebufferDrawBuffers fbo =+ makeSettableStateVar $ \modes ->+ withBufferModes modes $ \ms ->+ withArrayLen ms $ \len ->+ glNamedFramebufferDrawBuffers (framebufferID fbo) (fromIntegral len)++withBufferModes :: [BufferMode] -> ([GLenum] -> IO ()) -> IO ()+withBufferModes modes success+ | all isJust ms = success (catMaybes ms)+ | otherwise = recordInvalidValue+ where ms = map marshalBufferMode modes++-- | The index of the draw buffer.++type DrawBufferIndex = GLuint++-- | 'drawBufferi' is a fast query function. For indices in the range+-- 0..'maxDrawBuffers'-1 its results is the same as selecting the corresponding+-- element from the list returned by 'drawBuffers', but this function uses only+-- one GL function call instead of 'maxDrawBuffers' ones.++drawBufferi :: DrawBufferIndex -> GettableStateVar BufferMode+drawBufferi = makeGettableStateVar . getDrawBufferi . fromIntegral++getDrawBufferi :: GLsizei -> IO BufferMode+getDrawBufferi = getEnum1 unmarshalBufferMode . GetDrawBufferN++-- | Contains the maximum number of buffers that can activated via 'drawBuffers'+-- or which can be simultaneously written into from within a fragment shader+-- using the special output variable array @gl_FragData@. This constant+-- effectively defines the size of the @gl_FragData@ array. The minimum legal+-- value is 1.++maxDrawBuffers :: GettableStateVar GLsizei+maxDrawBuffers = makeGettableStateVar $ getSizei1 id GetMaxDrawBuffers++--------------------------------------------------------------------------------++-- | Controls the writing of individual bits in the color index buffers. The+-- least significant /n/ bits of its value, where /n/ is the number of bits in a+-- color index buffer, specify a mask. Where a 1 appears in the mask, it is+-- possible to write to the corresponding bit in the color index buffer (or+-- buffers). Where a 0 appears, the corresponding bit is write-protected.+--+-- This mask is used only in color index mode, and it affects only the buffers+-- currently selected for writing (see 'drawBuffer'). Initially, all bits are+-- enabled for writing.++indexMask :: StateVar GLuint+indexMask =+ makeStateVar (getInteger1 fromIntegral GetIndexWritemask) glIndexMask++-- | Controls whether the individual color components in the framebuffer can or+-- cannot be written. If the red flag is 'Disabled', for example, no change is+-- made to the red component of any pixel in any of the color buffers,+-- regardless of the drawing operation attempted. Initially, all color+-- components can be written.+--+-- Changes to individual bits of components cannot be controlled. Rather,+-- changes are either enabled or disabled for entire color components.+-- Furthermore, this mask is used only in RGBA mode.++colorMask :: StateVar (Color4 Capability)+colorMask =+ makeStateVar+ (getBoolean4 (\r g b a -> Color4 (unmarshalCapability r)+ (unmarshalCapability g)+ (unmarshalCapability b)+ (unmarshalCapability a))+ GetColorWritemask)+ (\(Color4 r g b a) -> glColorMask (marshalCapability r)+ (marshalCapability g)+ (marshalCapability b)+ (marshalCapability a))++-- | 'colorMaski' is a version of 'colorMask' that only applies to the specified+-- draw buffer.++colorMaski :: DrawBufferIndex -> StateVar (Color4 Capability)+colorMaski idx =+ makeStateVar+ (getBoolean4i (\r g b a -> Color4 (unmarshalCapability r)+ (unmarshalCapability g)+ (unmarshalCapability b)+ (unmarshalCapability a))+ GetColorWritemask idx)+ (\(Color4 r g b a) -> glColorMaski idx+ (marshalCapability r)+ (marshalCapability g)+ (marshalCapability b)+ (marshalCapability a))++-- | Controls whether the depth buffer is enabled for writing. The initial state+-- is 'Enabled'.++depthMask :: StateVar Capability+depthMask = makeStateVar (getBoolean1 unmarshalCapability GetDepthWritemask)+ (glDepthMask . marshalCapability)++-- | Controls the writing of individual bits in the stencil planes. The least+-- significant /n/ bits of its value, where /n/ is the number of bits in the+-- stencil buffer, specify a mask. Where a 1 appears in the mask, it is possible+-- to write to the corresponding bit in the stencil buffer. Where a 0 appears,+-- the corresponding bit is write-protected. Initially, all bits are enabled for+-- writing.++stencilMask :: StateVar GLuint+stencilMask =+ makeStateVar (get (stencilMaskSeparate Front)) glStencilMask++-- | A per-face version of 'stencilMask'.++stencilMaskSeparate :: Face -> StateVar GLuint+stencilMaskSeparate face =+ makeStateVar+ (case face of+ Front -> getInteger1 fromIntegral GetStencilWritemask+ Back -> getInteger1 fromIntegral GetStencilBackWritemask+ FrontAndBack -> do recordInvalidEnum; return 0)+ (glStencilMaskSeparate (marshalFace face))++--------------------------------------------------------------------------------++-- | The buffers which can be cleared with 'clear'.++data ClearBuffer =+ ColorBuffer -- ^ The buffers currently enabled for color writing.+ | AccumBuffer -- ^ The accumulation buffer.+ | StencilBuffer -- ^ The stencil buffer.+ | DepthBuffer -- ^ The depth buffer.+ deriving ( Eq, Ord, Show )++marshalClearBuffer :: ClearBuffer -> GLbitfield+marshalClearBuffer x = case x of+ ColorBuffer -> GL_COLOR_BUFFER_BIT+ AccumBuffer -> GL_ACCUM_BUFFER_BIT+ StencilBuffer -> GL_STENCIL_BUFFER_BIT+ DepthBuffer -> GL_DEPTH_BUFFER_BIT++-- | Set the bitplane area of the window to values previously selected by+-- 'clearColor', 'clearIndex', 'clearDepth', 'clearStencil', and 'clearAccum'.+-- Multiple color buffers can be cleared simultaneously by selecting more than+-- one buffer at a time using 'drawBuffer'.+--+-- The pixel ownership test, the scissor test, dithering, and the buffer+-- writemasks affect the operation of 'clear'. The scissor box bounds the+-- cleared region. Alpha function, blend function, logical operation,+-- stenciling, texure mapping, and depth-buffering are ignored by 'clear'.+--+-- 'clear' takes a list of buffers, indicating which buffers are to be cleared.+-- If a buffer is not present, then a 'clear' directed at that buffer has no+-- effect.+--+-- The value to which each buffer is cleared depends on the setting of the clear+-- value for that buffer.++clear :: [ClearBuffer] -> IO ()+clear = glClear . sum . map marshalClearBuffer++-- | Controls the red, green, blue, and alpha values used by 'clear' to clear+-- the color buffers. Initially, all values are 0.++clearColor :: StateVar (Color4 GLfloat)+clearColor = makeStateVar (getFloat4 Color4 GetColorClearValue)+ (\(Color4 r g b a) -> glClearColor r g b a)++-- | Controls the index /c/ used by 'clear' to clear the color index buffers.+-- /c/ is not clamped. Rather, /c/ is converted to a fixed-point value with+-- unspecified precision to the right of the binary point. The integer part of+-- this value is then masked with 2^/m/-1, where /m/ is the number of bits in a+-- color index stored in the framebuffer. Initially, the value is 0.++clearIndex :: StateVar (Index1 GLfloat)+clearIndex = makeStateVar (getFloat1 Index1 GetIndexClearValue)+ (\(Index1 i) -> glClearIndex i)++-- | Controls the depth value used by 'clear' to clear the depth buffer. The+-- initial value is 1.++clearDepth :: StateVar GLdouble+clearDepth = makeStateVar (getDouble1 id GetDepthClearValue) glClearDepth++-- | A variant of 'clearDepth' with a 'GLfloat' argument.++clearDepthf :: StateVar GLfloat+clearDepthf = makeStateVar (getFloat1 id GetDepthClearValue) glClearDepthf++-- | Controls the value /s/ used by 'clear' to clear the stencil buffer. /s/ is+-- masked with 2^/m/-1, where /m/ is the number of bits in the stencil buffer.+-- Initially, the value is 0.++clearStencil :: StateVar GLint+clearStencil = makeStateVar (getInteger1 id GetStencilClearValue) glClearStencil++-- | Controls the red, green, blue, and alpha values used by 'clear' to clear+-- the accumulation buffer. Values written into 'clearAccum' are clamped to the+-- range [-1, 1]. The initial values are all 0.++clearAccum :: StateVar (Color4 GLfloat)+clearAccum =+ makeStateVar (getFloat4 Color4 GetAccumClearValue)+ (\(Color4 r g b a) -> glClearAccum r g b a)++-- | Describes which buffer(s) to clear and the value to use.++data ClearBufferCommand+ = ClearColorBufferInt DrawBufferIndex (Color4 GLint)+ -- ^ Clear the signed integer color buffer(s) at the given index.+ | ClearColorBufferFloat DrawBufferIndex (Color4 GLfloat)+ -- ^ Clear the fixed- or floating-point color buffer(s) at the given index.+ | ClearColorBufferUint DrawBufferIndex (Color4 GLuint)+ -- ^ Clear the unsigned color buffer(s) at the given index.+ | ClearDepthBuffer GLfloat+ -- ^ Clear the depth buffer.+ | ClearStencilBuffer GLint+ -- ^ Clear the stencil buffer.+ | ClearDepthAndStencilBuffers GLfloat GLint+ -- ^ Clear the depth buffer and the stencil buffer.+ deriving ( Eq, Ord, Show )++-- | Clear the given buffer(s).++clearBuffer :: ClearBufferCommand -> IO ()+clearBuffer cmd = case cmd of+ ClearColorBufferInt i c ->+ with c $ glClearBufferiv GL_COLOR (fromIntegral i) . castPtr+ ClearColorBufferFloat i c ->+ with c $ glClearBufferfv GL_COLOR (fromIntegral i) . castPtr+ ClearColorBufferUint i c ->+ with c $ glClearBufferuiv GL_COLOR (fromIntegral i) . castPtr+ ClearDepthBuffer d ->+ with d $ glClearBufferfv GL_DEPTH 0+ ClearStencilBuffer s ->+ with s $ glClearBufferiv GL_STENCIL 0+ ClearDepthAndStencilBuffers d s ->+ glClearBufferfi GL_DEPTH_STENCIL 0 d s++-- | The direct-state-access version of 'clearBuffer'.++clearNamedFramebuffer :: FramebufferObject -> ClearBufferCommand -> IO ()+clearNamedFramebuffer fbo cmd = case cmd of+ ClearColorBufferInt i c ->+ with c $ glClearNamedFramebufferiv f GL_COLOR (fromIntegral i) . castPtr+ ClearColorBufferFloat i c ->+ with c $ glClearNamedFramebufferfv f GL_COLOR (fromIntegral i) . castPtr+ ClearColorBufferUint i c ->+ with c $ glClearNamedFramebufferuiv f GL_COLOR (fromIntegral i) . castPtr+ ClearDepthBuffer d ->+ with d $ glClearNamedFramebufferfv f GL_DEPTH 0+ ClearStencilBuffer s ->+ with s $ glClearNamedFramebufferiv f GL_STENCIL 0+ ClearDepthAndStencilBuffers d s ->+ glClearNamedFramebufferfi f GL_DEPTH_STENCIL 0 d s+ where f = framebufferID fbo++--------------------------------------------------------------------------------++-- | Invalidate a region of the attachments bound to the given target.++invalidateSubFramebuffer :: FramebufferTarget -> [FramebufferObjectAttachment] -> (Position, Size) -> IO ()+invalidateSubFramebuffer target attachments (Position x y, Size w h) =+ withAttachments attachments $ \numAttachments atts ->+ glInvalidateSubFramebuffer (marshalFramebufferTarget target) numAttachments atts x y w h++-- | The direct-state-access version of 'invalidateSubFramebuffer'.++invalidateNamedFramebufferSubData :: FramebufferObject -> [FramebufferObjectAttachment] -> (Position, Size) -> IO ()+invalidateNamedFramebufferSubData fbo attachments (Position x y, Size w h) =+ withAttachments attachments $ \numAttachments atts ->+ glInvalidateNamedFramebufferSubData (framebufferID fbo) numAttachments atts x y w h++-- | A version of 'invalidateSubFramebuffer' affecting the whole viewport.++invalidateFramebuffer :: FramebufferTarget -> [FramebufferObjectAttachment] -> IO ()+invalidateFramebuffer target attachments =+ withAttachments attachments $+ glInvalidateFramebuffer (marshalFramebufferTarget target)++-- | The direct-state-access version of 'invalidateFramebuffer'.++invalidateNamedFramebufferData :: FramebufferObject -> [FramebufferObjectAttachment] -> IO ()+invalidateNamedFramebufferData fbo attachments =+ withAttachments attachments $+ glInvalidateNamedFramebufferData (framebufferID fbo)++withAttachments :: [FramebufferObjectAttachment] -> (GLsizei -> Ptr GLenum -> IO ()) -> IO ()+withAttachments attachments success+ | all isJust atts = withArrayLen (catMaybes atts) $ \len buf ->+ success (fromIntegral len) buf+ | otherwise = recordInvalidEnum+ where atts = map marshalFramebufferObjectAttachment attachments++--------------------------------------------------------------------------------++-- | The implementation and context dependent number of auxiliary buffers.++auxBuffers :: GettableStateVar GLsizei+auxBuffers = makeGettableStateVar $ getSizei1 id GetAuxBuffers++-- | 'True' if front and back buffers exist.++doubleBuffer :: GettableStateVar Bool+doubleBuffer =+ makeGettableStateVar $ getBoolean1 unmarshalGLboolean GetDoublebuffer++-- | 'True' if left and right buffers exist.++stereoBuffer :: GettableStateVar Bool+stereoBuffer =+ makeGettableStateVar $ getBoolean1 unmarshalGLboolean GetStereo++rgbaBits :: GettableStateVar (Color4 GLsizei)+rgbaBits =+ makeGettableStateVar $+ liftM4 Color4 (getSizei1 id GetRedBits)+ (getSizei1 id GetGreenBits)+ (getSizei1 id GetBlueBits)+ (getSizei1 id GetAlphaBits)++stencilBits :: GettableStateVar GLsizei+stencilBits = makeGettableStateVar $ getSizei1 id GetStencilBits++depthBits :: GettableStateVar GLsizei+depthBits = makeGettableStateVar $ getSizei1 id GetDepthBits++accumBits :: GettableStateVar (Color4 GLsizei)+accumBits =+ makeGettableStateVar $+ liftM4 Color4 (getSizei1 id GetAccumRedBits)+ (getSizei1 id GetAccumGreenBits)+ (getSizei1 id GetAccumBlueBits)+ (getSizei1 id GetAccumAlphaBits)++rgbaSignedComponents :: GettableStateVar (Color4 Bool)+rgbaSignedComponents =+ makeGettableStateVar $+ getInteger4 (\r g b a -> Color4 (unmarshalGLboolean r)+ (unmarshalGLboolean g)+ (unmarshalGLboolean b)+ (unmarshalGLboolean a))+ GetRGBASignedComponents++--------------------------------------------------------------------------------++-- | An operation on the accumulation buffer.++data AccumOp =+ Accum+ -- ^ Obtains /R/, /G/, /B/, and /A/ values from the buffer currently+ -- selected for reading (see+ -- 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels.readBuffer'). Each+ -- component value is divided by 2^/n/-1, where /n/ is the number of bits+ -- allocated to each color component in the currently selected buffer. The+ -- result is a floating-point value in the range [0, 1], which is+ -- multiplied by the value given to 'accum' and added to the corresponding+ -- pixel component in the accumulation buffer, thereby updating the+ -- accumulation buffer.+ | Load+ -- ^ Similar to 'Accum', except that the current value in the accumulation+ -- buffer is not used in the calculation of the new value. That is, the+ -- /R/, /G/, /B/, and /A/ values from the currently selected buffer are+ -- divided by 2^/n/-1, multiplied by the value given to 'accum', and then+ -- stored in the corresponding accumulation buffer cell, overwriting the+ -- current value.+ | Return+ -- ^ Transfers accumulation buffer values to the color buffer or buffers+ -- currently selected for writing. Each /R/, /G/, /B/, and /A/ component+ -- is multiplied by the value given to 'accum', then multiplied by 2^/n/-1,+ -- clamped to the range [0, 2^/n/-1], and stored in the corresponding+ -- display buffer cell. The only fragment operations that are applied to+ -- this transfer are pixel ownership, scissor, dithering, and color+ -- writemasks.+ | Mult+ -- ^ Multiplies each /R/, /G/, /B/, and /A/ in the accumulation buffer by+ -- the value given to 'accum' and returns the scaled component to its+ -- corresponding accumulation buffer location.+ | Add+ -- ^ Adds the value given to 'accum' to each /R/, /G/, /B/, and /A/ in the+ -- accumulation buffer.+ deriving ( Eq, Ord, Show )++marshalAccumOp :: AccumOp -> GLenum+marshalAccumOp x = case x of+ Accum -> GL_ACCUM+ Load -> GL_LOAD+ Return -> GL_RETURN+ Mult -> GL_MULT+ Add -> GL_ADD++--------------------------------------------------------------------------------++-- | The accumulation buffer is an extended-range color buffer. Images are not+-- rendered into it. Rather, images rendered into one of the color buffers are+-- added to the contents of the accumulation buffer after rendering. Effects+-- such as antialiasing (of points, lines, and polygons), motion blur, and+-- depth of field can be created by accumulating images generated with different+-- transformation matrices.+--+-- Each pixel in the accumulation buffer consists of red, green, blue, and alpha+-- values. The number of bits per component in the accumulation buffer depends+-- on the implementation (see 'accumBits'). Regardless of the number of bits per+-- component, the range of values stored by each component is [-1, 1]. The+-- accumulation buffer pixels are mapped one-to-one with frame buffer pixels.+--+-- 'accum' operates on the accumulation buffer. The first argument selects an+-- accumulation buffer operation. The second argument, is a floating-point value+-- to be used in that operation, see 'AccumOp'.+--+-- All accumulation buffer operations are limited to the area of the current+-- scissor box and applied identically to the red, green, blue, and alpha+-- components of each pixel. If an 'accum' operation results in a value outside+-- the range [-1, 1], the contents of an accumulation buffer pixel component+-- are undefined.+--+-- To clear the accumulation buffer, use 'clearAccum' to specify the clear+-- value, then call 'clear' with the accumulation buffer enabled.++accum :: AccumOp -> GLfloat -> IO ()+accum = glAccum . marshalAccumOp
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs view
@@ -0,0 +1,25 @@+-----------------------------------------------------------------------------+-- |+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- Framebuffer objects.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects (+ module Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments,+ module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects,+ module Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries,+ module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects+) where+++import Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs view
@@ -0,0 +1,67 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments (+ FramebufferObjectAttachment(..),++ fboaToBufferMode, fboaFromBufferMode,++ FramebufferAttachment(..),++ framebufferRenderbuffer, framebufferTexture1D, framebufferTexture2D,+ framebufferTexture3D, framebufferTextureLayer+) where++import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++-----------------------------------------------------------------------------++framebufferRenderbuffer :: FramebufferTarget -> FramebufferObjectAttachment+ -> RenderbufferTarget -> RenderbufferObject -> IO ()+framebufferRenderbuffer fbt fba rbt (RenderbufferObject rboi) =+ maybe recordInvalidValue (\mfba -> glFramebufferRenderbuffer (marshalFramebufferTarget fbt)+ mfba (marshalRenderbufferTarget rbt) rboi) $ marshalFramebufferObjectAttachment fba++framebufferTexture1D :: FramebufferTarget -> FramebufferObjectAttachment+ -> TextureTarget1D -> TextureObject -> Level -> IO ()+framebufferTexture1D fbt fba tt (TextureObject t) l = maybe recordInvalidValue+ (\mfba -> glFramebufferTexture1D (marshalFramebufferTarget fbt) mfba+ (marshalQueryableTextureTarget tt) t l) $ marshalFramebufferObjectAttachment fba++-- Note: Typing is too permissive, no TEXTURE_1D_ARRAY allowed per 4.4. spec.+framebufferTexture2D :: FramebufferTarget -> FramebufferObjectAttachment+ -> TextureTarget2D -> TextureObject -> Level -> IO ()+framebufferTexture2D fbt fba tt (TextureObject t) l = maybe recordInvalidValue+ (\mfba -> glFramebufferTexture2D (marshalFramebufferTarget fbt) mfba+ (marshalQueryableTextureTarget tt) t l)+ $ marshalFramebufferObjectAttachment fba++-- Note: Typing is too permissive, no TEXTURE_2D_ARRAY or TEXTURE_2D_MULTISAMPLE_ARRAY allowed per 4.4. spec.+framebufferTexture3D :: FramebufferTarget -> FramebufferObjectAttachment+ -> TextureTarget3D -> TextureObject -> Level -> GLint -> IO ()+framebufferTexture3D fbt fba tt (TextureObject t) le la = maybe recordInvalidValue+ (\mfba -> glFramebufferTexture3D (marshalFramebufferTarget fbt) mfba+ (marshalQueryableTextureTarget tt) t le la) $ marshalFramebufferObjectAttachment fba++framebufferTextureLayer :: FramebufferTarget -> FramebufferObjectAttachment+ -> TextureObject -> Level -> GLint -> IO()+framebufferTextureLayer fbt fba (TextureObject t) le la = maybe recordInvalidValue+ (\mfba -> glFramebufferTextureLayer (marshalFramebufferTarget fbt)+ mfba t le la) $ marshalFramebufferObjectAttachment fba
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs view
@@ -0,0 +1,48 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject+-- Copyright : (c) Sven Panne 2013-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling FramebufferObjects.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject (+ FramebufferObject(..)+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL+ +--------------------------------------------------------------------------------++newtype FramebufferObject = FramebufferObject { framebufferID :: GLuint }+ deriving ( Eq, Ord, Show )++instance ObjectName FramebufferObject where+ isObjectName =+ liftIO . fmap unmarshalGLboolean . glIsFramebuffer . framebufferID++ deleteObjectNames objs =+ liftIO . withArrayLen (map framebufferID objs) $+ glDeleteFramebuffers . fromIntegral++instance GeneratableObjectName FramebufferObject where+ genObjectNames n =+ liftIO . allocaArray n $ \buf -> do+ glGenFramebuffers (fromIntegral n) buf+ fmap (map FramebufferObject) $ peekArray n buf++instance CanBeLabeled FramebufferObject where+ objectLabel = objectNameLabel GL_FRAMEBUFFER . framebufferID
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs view
@@ -0,0 +1,105 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+-- Copyright : (c) Sven Panne 2013-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for marshaling FramebufferObjectAttachments.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment (+ FramebufferObjectAttachment(..),+ marshalFramebufferObjectAttachment,+ unmarshalFramebufferObjectAttachment,+ unmarshalFramebufferObjectAttachmentSafe,+ fboaToBufferMode, fboaFromBufferMode,++ FramebufferAttachment(..), getFBAParameteriv+) where++import Data.Maybe+import Foreign.Marshal+import Graphics.Rendering.OpenGL.GL.BufferMode+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.GL++--------------------------------------------------------------------------------++data FramebufferObjectAttachment =+ ColorAttachment !GLuint+ | DepthAttachment+ | StencilAttachment+ | DepthStencilAttachment+ deriving ( Eq, Ord, Show )++marshalFramebufferObjectAttachment :: FramebufferObjectAttachment -> Maybe GLenum+marshalFramebufferObjectAttachment x = case x of+ ColorAttachment c -> let ec = fromIntegral c in if ec >= maxColorAttachments+ then Nothing+ else Just $ GL_COLOR_ATTACHMENT0 + ec+ DepthAttachment -> Just GL_DEPTH_ATTACHMENT+ StencilAttachment -> Just GL_STENCIL_ATTACHMENT+ DepthStencilAttachment -> Just GL_DEPTH_STENCIL_ATTACHMENT++unmarshalFramebufferObjectAttachment :: GLenum -> FramebufferObjectAttachment+unmarshalFramebufferObjectAttachment x = maybe+ (error $ "unmarshalFramebufferObjectAttachment: unknown enum value " ++ show x) id $+ unmarshalFramebufferObjectAttachmentSafe x+--unmarshalFramebufferObjectAttachment x+-- | x == GL_DEPTH_ATTACHMENT = DepthAttachment+-- | x == GL_STENCIL_ATTACHMENT = StencilAttachment+-- | x == GL_DEPTH_STENCIL_ATTACHMENT = DepthStencilAttachment+-- | x >= gl_COLOR_ATTACHMENT0 && x <= gl_COLOR_ATTACHMENT15+-- = ColorAttachment . fromIntegral $ x - gl_COLOR_ATTACHMENT0+-- | otherwise = error $ "unmarshalFramebufferObjectAttachment: unknown enum value " ++ show x++unmarshalFramebufferObjectAttachmentSafe :: GLenum -> Maybe FramebufferObjectAttachment+unmarshalFramebufferObjectAttachmentSafe x+ | x == GL_DEPTH_ATTACHMENT = Just DepthAttachment+ | x == GL_STENCIL_ATTACHMENT = Just StencilAttachment+ | x == GL_DEPTH_STENCIL_ATTACHMENT = Just DepthStencilAttachment+ | x >= GL_COLOR_ATTACHMENT0 && x <= GL_COLOR_ATTACHMENT0 + maxColorAttachments+ = Just . ColorAttachment . fromIntegral $ x - GL_COLOR_ATTACHMENT0+ | otherwise = Nothing++fboaToBufferMode :: FramebufferObjectAttachment -> Maybe BufferMode+fboaToBufferMode (ColorAttachment i) = Just . FBOColorAttachment $ fromIntegral i+fboaToBufferMode _ = Nothing++fboaFromBufferMode :: BufferMode -> Maybe FramebufferObjectAttachment+fboaFromBufferMode (FBOColorAttachment i) = Just . ColorAttachment $ fromIntegral i+fboaFromBufferMode _ = Nothing++-----------------------------------------------------------------------------++class Show a => FramebufferAttachment a where+ marshalAttachment :: a -> Maybe GLenum+ unmarshalAttachment :: GLenum -> a+ unmarshalAttachmentSafe :: GLenum -> Maybe a++instance FramebufferAttachment FramebufferObjectAttachment where+ marshalAttachment = marshalFramebufferObjectAttachment+ unmarshalAttachment = unmarshalFramebufferObjectAttachment+ unmarshalAttachmentSafe = unmarshalFramebufferObjectAttachmentSafe++instance FramebufferAttachment BufferMode where+ marshalAttachment = marshalBufferMode+ unmarshalAttachment = unmarshalBufferMode+ unmarshalAttachmentSafe = unmarshalBufferModeSafe++-----------------------------------------------------------------------------++getFBAParameteriv :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> (GLint -> a) -> GLenum -> IO a+getFBAParameteriv fbt fba f p = with 0 $ \buf -> do+ glGetFramebufferAttachmentParameteriv (marshalFramebufferTarget fbt)+ mfba p buf+ peek1 f buf+ where mfba = fromMaybe (error $ "invalid value" ++ show fba) (marshalAttachment fba)
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs view
@@ -0,0 +1,81 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects (+ FramebufferObject, defaultFramebufferObject,+ FramebufferTarget(..), bindFramebuffer,+ FramebufferStatus(..), framebufferStatus,+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++-----------------------------------------------------------------------------++defaultFramebufferObject :: FramebufferObject+defaultFramebufferObject = FramebufferObject 0++-----------------------------------------------------------------------------++bindFramebuffer :: FramebufferTarget -> StateVar FramebufferObject+bindFramebuffer fbt =+ makeStateVar (getBoundFramebuffer fbt) (setFramebuffer fbt)++marshalFramebufferTargetBinding :: FramebufferTarget -> PName1I+marshalFramebufferTargetBinding x = case x of+ DrawFramebuffer -> GetDrawFramebufferBinding+ ReadFramebuffer -> GetReadFramebufferBinding+ Framebuffer -> GetFramebufferBinding++getBoundFramebuffer :: FramebufferTarget -> IO FramebufferObject+getBoundFramebuffer =+ getInteger1 (FramebufferObject . fromIntegral) . marshalFramebufferTargetBinding++setFramebuffer :: FramebufferTarget -> FramebufferObject -> IO ()+setFramebuffer fbt =+ glBindFramebuffer (marshalFramebufferTarget fbt) . framebufferID++-----------------------------------------------------------------------------++data FramebufferStatus =+ Complete+ | Undefined+ | IncompleteMissingAttachment+ | IncompleteDrawBuffer+ | IncompleteReadBuffer+ | IncompleteMultiSample+ | Unsupported+ deriving ( Eq, Ord, Show )++unmarshalFramebufferStatus :: GLenum -> FramebufferStatus+unmarshalFramebufferStatus x+ | x == GL_FRAMEBUFFER_COMPLETE = Complete+ | x == GL_FRAMEBUFFER_UNDEFINED = Undefined+ | x == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT+ = IncompleteMissingAttachment+ | x == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = IncompleteDrawBuffer+ | x == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = IncompleteReadBuffer+ | x == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = IncompleteMultiSample+ | x == GL_FRAMEBUFFER_UNSUPPORTED = Unsupported+ | otherwise = error $ "unmarshalFramebufferStatus: unknown value: "+ ++ show x++-----------------------------------------------------------------------------++framebufferStatus :: FramebufferTarget -> GettableStateVar FramebufferStatus+framebufferStatus t = makeGettableStateVar $ fmap unmarshalFramebufferStatus+ . glCheckFramebufferStatus . marshalFramebufferTarget $ t++-----------------------------------------------------------------------------
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs view
@@ -0,0 +1,34 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+-- Copyright : (c) Sven Panne 2013-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for marshaling FramebufferTargets.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget (+ FramebufferTarget(..), marshalFramebufferTarget+) where++import Graphics.GL++--------------------------------------------------------------------------------++data FramebufferTarget =+ DrawFramebuffer+ | ReadFramebuffer+ | Framebuffer+ deriving ( Eq, Ord, Show )++marshalFramebufferTarget :: FramebufferTarget -> GLenum+marshalFramebufferTarget xs = case xs of+ DrawFramebuffer -> GL_DRAW_FRAMEBUFFER+ ReadFramebuffer -> GL_READ_FRAMEBUFFER+ Framebuffer -> GL_FRAMEBUFFER
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs view
@@ -0,0 +1,232 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries (+ AttachmentObjectType(..), attachmentObjectType, attachmentObject,+ attachmentTextureLayer, attachmentTextureLevel,+ attachmentTextureTextureTargetCubeMapFace,++ attachmentRedSize, attachmentBlueSize, attachmentGreenSize,+ attachmentAlphaSize, attachmentDepthSize, attachmentStencilSize,++ renderbufferWidth, renderbufferHeight,+ renderbufferInternalFormat, renderbufferSamples,++ renderbufferRedSize, renderbufferBlueSize, renderbufferGreenSize,+ renderbufferAlphaSize, renderbufferDepthSize, renderbufferStencilSize,+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.Specification(Level)+import Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.GL++-----------------------------------------------------------------------------++data GetFramebufferAttachmentPName =+ AttachmentObjectType+ | AttachmentObjectName+ | AttachmentTextureLevel+ | AttachmentTextureCubeMapFace+ | AttachmentTextureLayer+ | AttachmentComponentType+ | AttachmentColorEncoding+ | AttachmentRedSize+ | AttachmentBlueSize+ | AttachmentGreenSize+ | AttachmentAlphaSize+ | AttachmentDepthSize+ | AttachmentStencilSize++marshalGetFBAPName :: GetFramebufferAttachmentPName -> GLenum+marshalGetFBAPName x = case x of+ AttachmentObjectType -> GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE+ AttachmentObjectName -> GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME+ AttachmentTextureLevel -> GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL+ AttachmentTextureCubeMapFace -> GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE+ AttachmentTextureLayer -> GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER+ AttachmentComponentType -> GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE -- TODO impement usefull function+ AttachmentColorEncoding -> GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING -- TODO impement usefull function+ AttachmentRedSize -> GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE+ AttachmentBlueSize -> GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE+ AttachmentGreenSize -> GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE+ AttachmentAlphaSize -> GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE+ AttachmentDepthSize -> GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE+ AttachmentStencilSize -> GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE++getFBAPName :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> (GLint -> a) -> GetFramebufferAttachmentPName -> IO a+getFBAPName fbt fba f p = getFBAParameteriv fbt fba f (marshalGetFBAPName p)++-----------------------------------------------------------------------------++data AttachmentObjectType =+ DefaultFramebufferAttachment+ | TextureAttachment+ | RenderbufferAttachment+ deriving ( Eq, Ord, Show )++unmarshalAttachmentObjectType :: GLenum -> Maybe AttachmentObjectType+unmarshalAttachmentObjectType x+ | x == GL_FRAMEBUFFER_DEFAULT = Just DefaultFramebufferAttachment+ | x == GL_TEXTURE = Just TextureAttachment+ | x == GL_RENDERBUFFER = Just RenderbufferAttachment+ | x == GL_NONE = Nothing+ | otherwise = error $ "unmarshalAttachmentObject: unknown value " ++ show x++attachmentObjectType :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar (Maybe AttachmentObjectType)+attachmentObjectType fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ (unmarshalAttachmentObjectType . fromIntegral) AttachmentObjectType++-- | tries to retrieve the object that is bound to the attachment point of the+-- given framebuffertarget. If the object type of it is None or the default, then+-- `Nothing` is returned, otherwise the bound `RenderbufferObject` or `TextureObject`+attachmentObject :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar (Maybe (Either RenderbufferObject TextureObject))+attachmentObject fbt fba = makeGettableStateVar getter+ where getter = do+ objT <- get $ attachmentObjectType fbt fba+ case objT of+ Nothing -> return $ Nothing+ (Just DefaultFramebufferAttachment) -> return $ Nothing+ (Just TextureAttachment) -> getObjectName (Right . TextureObject)+ (Just RenderbufferAttachment) -> getObjectName (Left . RenderbufferObject)+ getObjectName :: Num n => (n -> Either RenderbufferObject TextureObject) -> IO (Maybe (Either RenderbufferObject TextureObject))+ getObjectName con = getFBAPName fbt fba (Just . con . fromIntegral) AttachmentObjectName++attachmentTextureLayer :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentTextureLayer fbt fba = makeGettableStateVar $+ getFBAPName fbt fba id AttachmentTextureLayer++attachmentTextureLevel :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar Level+attachmentTextureLevel fbt fba = makeGettableStateVar $+ getFBAPName fbt fba id AttachmentTextureLevel++attachmentTextureTextureTargetCubeMapFace :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar TextureTargetCubeMapFace+attachmentTextureTextureTargetCubeMapFace fbt fba = makeGettableStateVar $+ getFBAPName fbt fba (unmarshalTextureTargetCubeMapFace . fromIntegral) AttachmentTextureLevel++-----------------------------------------------------------------------------++attachmentRedSize :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentRedSize fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ id AttachmentRedSize++attachmentGreenSize :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentGreenSize fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ id AttachmentGreenSize++attachmentBlueSize :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentBlueSize fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ id AttachmentBlueSize++attachmentAlphaSize :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentAlphaSize fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ id AttachmentAlphaSize++attachmentDepthSize :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentDepthSize fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ id AttachmentDepthSize++attachmentStencilSize :: FramebufferAttachment fba => FramebufferTarget -> fba+ -> GettableStateVar GLint+attachmentStencilSize fbt fba = makeGettableStateVar $ getFBAPName fbt fba+ id AttachmentStencilSize++-----------------------------------------------------------------------------++data GetRenderbufferPName =+ RenderbufferWidth+ | RenderbufferHeight+ | RenderbufferInternalFormat+ | RenderbufferSamples+ | RenderbufferRedSize+ | RenderbufferBlueSize+ | RenderbufferGreenSize+ | RenderbufferAlphaSize+ | RenderbufferDepthSize+ | RenderbufferStencilSize++marshalGetRBPname :: GetRenderbufferPName -> GLenum+marshalGetRBPname x = case x of+ RenderbufferWidth -> GL_RENDERBUFFER_WIDTH+ RenderbufferHeight -> GL_RENDERBUFFER_HEIGHT+ RenderbufferInternalFormat -> GL_RENDERBUFFER_INTERNAL_FORMAT+ RenderbufferSamples -> GL_RENDERBUFFER_SAMPLES+ RenderbufferRedSize -> GL_RENDERBUFFER_RED_SIZE+ RenderbufferBlueSize -> GL_RENDERBUFFER_BLUE_SIZE+ RenderbufferGreenSize -> GL_RENDERBUFFER_GREEN_SIZE+ RenderbufferAlphaSize -> GL_RENDERBUFFER_ALPHA_SIZE+ RenderbufferDepthSize -> GL_RENDERBUFFER_DEPTH_SIZE+ RenderbufferStencilSize -> GL_RENDERBUFFER_STENCIL_SIZE++getRBPName :: RenderbufferTarget -> (GLint -> a) ->+ GetRenderbufferPName -> IO a+getRBPName rbt f = getRBParameteriv rbt f . marshalGetRBPname++-----------------------------------------------------------------------------++renderbufferWidth :: RenderbufferTarget -> GettableStateVar GLsizei+renderbufferWidth rbt = makeGettableStateVar $+ getRBPName rbt fromIntegral RenderbufferWidth++renderbufferHeight :: RenderbufferTarget -> GettableStateVar GLsizei+renderbufferHeight rbt = makeGettableStateVar $+ getRBPName rbt fromIntegral RenderbufferHeight++renderbufferInternalFormat :: RenderbufferTarget+ -> GettableStateVar PixelInternalFormat+renderbufferInternalFormat rbt = makeGettableStateVar $+ getRBPName rbt unmarshalPixelInternalFormat RenderbufferInternalFormat++renderbufferSamples :: RenderbufferTarget -> GettableStateVar Samples+renderbufferSamples rbt = makeGettableStateVar $+ getRBPName rbt (Samples . fromIntegral) RenderbufferSamples++renderbufferRedSize :: RenderbufferTarget -> GettableStateVar GLint+renderbufferRedSize rbt = makeGettableStateVar $+ getRBPName rbt id RenderbufferRedSize++renderbufferGreenSize :: RenderbufferTarget -> GettableStateVar GLint+renderbufferGreenSize rbt = makeGettableStateVar $+ getRBPName rbt id RenderbufferGreenSize++renderbufferBlueSize :: RenderbufferTarget -> GettableStateVar GLint+renderbufferBlueSize rbt = makeGettableStateVar $+ getRBPName rbt id RenderbufferBlueSize++renderbufferAlphaSize :: RenderbufferTarget -> GettableStateVar GLint+renderbufferAlphaSize rbt = makeGettableStateVar $+ getRBPName rbt id RenderbufferAlphaSize++renderbufferDepthSize :: RenderbufferTarget -> GettableStateVar GLint+renderbufferDepthSize rbt = makeGettableStateVar $+ getRBPName rbt id RenderbufferDepthSize++renderbufferStencilSize :: RenderbufferTarget -> GettableStateVar GLint+renderbufferStencilSize rbt = makeGettableStateVar $+ getRBPName rbt id RenderbufferStencilSize
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs view
@@ -0,0 +1,49 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling RenderBufferObjects.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject (+ RenderbufferObject(..)+) where+++import Control.Monad.IO.Class+import Data.ObjectName+import Foreign.Marshal ( allocaArray, peekArray, withArrayLen )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL+ +--------------------------------------------------------------------------------++newtype RenderbufferObject = RenderbufferObject { renderbufferID :: GLuint}+ deriving ( Eq, Ord, Show )++instance ObjectName RenderbufferObject where+ isObjectName =+ liftIO . fmap unmarshalGLboolean . glIsRenderbuffer . renderbufferID++ deleteObjectNames objs =+ liftIO . withArrayLen (map renderbufferID objs) $+ glDeleteRenderbuffers . fromIntegral++instance GeneratableObjectName RenderbufferObject where+ genObjectNames n =+ liftIO . allocaArray n $ \buf -> do+ glGenRenderbuffers (fromIntegral n) buf+ fmap (map RenderbufferObject) $ peekArray n buf++instance CanBeLabeled RenderbufferObject where+ objectLabel = objectNameLabel GL_RENDERBUFFER . renderbufferID
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs view
@@ -0,0 +1,72 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects (+ RenderbufferObject,+ noRenderbufferObject,+ RenderbufferTarget(..),+ RenderbufferSize(..), Samples(..),++ bindRenderbuffer,++ renderbufferStorage, renderbufferStorageMultiSample,+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.GL++-----------------------------------------------------------------------------++noRenderbufferObject :: RenderbufferObject+noRenderbufferObject = RenderbufferObject 0++-----------------------------------------------------------------------------++data RenderbufferSize = RenderbufferSize !GLsizei !GLsizei+ deriving ( Eq, Ord, Show )++-----------------------------------------------------------------------------++bindRenderbuffer :: RenderbufferTarget -> StateVar RenderbufferObject+bindRenderbuffer rbt =+ makeStateVar (getBoundRenderbuffer rbt) (setRenderbuffer rbt)++marshalRenderbufferTargetBinding :: RenderbufferTarget -> PName1I+marshalRenderbufferTargetBinding x = case x of+ Renderbuffer -> GetRenderbufferBinding++getBoundRenderbuffer :: RenderbufferTarget -> IO RenderbufferObject+getBoundRenderbuffer =+ getInteger1 (RenderbufferObject . fromIntegral) . marshalRenderbufferTargetBinding++setRenderbuffer :: RenderbufferTarget -> RenderbufferObject -> IO ()+setRenderbuffer rbt = glBindRenderbuffer (marshalRenderbufferTarget rbt)+ . renderbufferID++-----------------------------------------------------------------------------++renderbufferStorageMultiSample :: RenderbufferTarget -> Samples+ -> PixelInternalFormat -> RenderbufferSize -> IO ()+renderbufferStorageMultiSample rbt (Samples s) pif (RenderbufferSize w h) =+ glRenderbufferStorageMultisample (marshalRenderbufferTarget rbt) s+ (marshalPixelInternalFormat' pif) w h+++renderbufferStorage :: RenderbufferTarget -> PixelInternalFormat+ -> RenderbufferSize -> IO ()+renderbufferStorage rbt pif (RenderbufferSize w h) =+ glRenderbufferStorage (marshalRenderbufferTarget rbt)+ (marshalPixelInternalFormat' pif) w h
+ src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs view
@@ -0,0 +1,43 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling RenderbufferTargets.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget (+ RenderbufferTarget(..), marshalRenderbufferTarget, getRBParameteriv,+ Samples(..)+) where++import Foreign.Marshal+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.GL++--------------------------------------------------------------------------------++data RenderbufferTarget = Renderbuffer+ deriving ( Eq, Ord, Show )++marshalRenderbufferTarget :: RenderbufferTarget -> GLenum+marshalRenderbufferTarget x = case x of+ Renderbuffer -> GL_RENDERBUFFER++-----------------------------------------------------------------------------++getRBParameteriv :: RenderbufferTarget -> (GLint -> a) -> GLenum -> IO a+getRBParameteriv rbt f p =+ with 0 $ \buf -> do+ glGetRenderbufferParameteriv (marshalRenderbufferTarget rbt) p buf+ peek1 f buf+-----------------------------------------------------------------------------++newtype Samples = Samples GLsizei+ deriving ( Eq, Ord, Show )
+ src/Graphics/Rendering/OpenGL/GL/GLboolean.hs view
@@ -0,0 +1,30 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.GLboolean+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling GLboolean.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.GLboolean (+ marshalGLboolean, unmarshalGLboolean+) where++import Graphics.GL++--------------------------------------------------------------------------------++marshalGLboolean :: Num a => Bool -> a+marshalGLboolean x = fromIntegral $ case x of+ False -> GL_FALSE+ True -> GL_TRUE++unmarshalGLboolean :: (Eq a, Num a) => a -> Bool+unmarshalGLboolean = (/= fromIntegral GL_FALSE)
+ src/Graphics/Rendering/OpenGL/GL/Hints.hs view
@@ -0,0 +1,88 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Hints+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 5.6 (Hints) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Hints (+ HintTarget(..), HintMode(..), hint+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++data HintTarget =+ PerspectiveCorrection+ | PointSmooth+ | LineSmooth+ | PolygonSmooth+ | Fog+ | GenerateMipmap+ | TextureCompression+ | PackCMYK+ | UnpackCMYK+ deriving ( Eq, Ord, Show )++marshalHintTarget :: HintTarget -> GLenum+marshalHintTarget x = case x of+ PerspectiveCorrection -> GL_PERSPECTIVE_CORRECTION_HINT+ PointSmooth -> GL_POINT_SMOOTH_HINT+ LineSmooth -> GL_LINE_SMOOTH_HINT+ PolygonSmooth -> GL_POLYGON_SMOOTH_HINT+ Fog -> GL_FOG_HINT+ GenerateMipmap -> GL_GENERATE_MIPMAP_HINT+ TextureCompression -> GL_TEXTURE_COMPRESSION_HINT+ PackCMYK -> GL_PACK_CMYK_HINT_EXT+ UnpackCMYK -> GL_UNPACK_CMYK_HINT_EXT++hintTargetToGetPName :: HintTarget -> PName1I+hintTargetToGetPName x = case x of+ PerspectiveCorrection -> GetPerspectiveCorrectionHint+ PointSmooth -> GetPointSmoothHint+ LineSmooth -> GetLineSmoothHint+ PolygonSmooth -> GetPolygonSmoothHint+ Fog -> GetFogHint+ GenerateMipmap -> GetGenerateMipmapHint+ TextureCompression -> GetTextureCompressionHint+ PackCMYK -> GetPackCMYKHint+ UnpackCMYK -> GetUnpackCMYKHint++--------------------------------------------------------------------------------++data HintMode =+ DontCare+ | Fastest+ | Nicest+ deriving ( Eq, Ord, Show )++marshalHintMode :: HintMode -> GLenum+marshalHintMode x = case x of+ DontCare -> GL_DONT_CARE+ Fastest -> GL_FASTEST+ Nicest -> GL_NICEST++unmarshalHintMode :: GLenum -> HintMode+unmarshalHintMode x+ | x == GL_DONT_CARE = DontCare+ | x == GL_FASTEST = Fastest+ | x == GL_NICEST = Nicest+ | otherwise = error ("unmarshalHintMode: illegal value " ++ show x)++--------------------------------------------------------------------------------++hint :: HintTarget -> StateVar HintMode+hint t =+ makeStateVar+ (getEnum1 unmarshalHintMode (hintTargetToGetPName t))+ (glHint (marshalHintTarget t) . marshalHintMode)
+ src/Graphics/Rendering/OpenGL/GL/IOState.hs view
@@ -0,0 +1,68 @@+{-# LANGUAGE CPP #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.IOState+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for an IO monad with a pointer as an+-- additional state, basically a /StateT (Ptr s) IO a/.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.IOState (+ IOState(..), getIOState, peekIOState, evalIOState, nTimes+) where++#if !MIN_VERSION_base(4,8,0)+import Control.Applicative ( Applicative(..) )+#endif+import Control.Monad ( ap, liftM, replicateM )+import Foreign.Ptr ( Ptr, plusPtr )+import Foreign.Storable ( Storable(sizeOf,peek) )++--------------------------------------------------------------------------------++newtype IOState s a = IOState { runIOState :: Ptr s -> IO (a, Ptr s) }++instance Applicative (IOState s) where+ pure = return+ (<*>) = ap++instance Functor (IOState s) where+ fmap = liftM++instance Monad (IOState s) where+ return a = IOState $ \s -> return (a, s)+ m >>= k = IOState $ \s -> do (a, s') <- runIOState m s ; runIOState (k a) s'+#if MIN_VERSION_base(4,13,0)+instance MonadFail (IOState s) where+#endif+ fail str = IOState $ \_ -> fail str++getIOState :: IOState s (Ptr s)+getIOState = IOState $ \s -> return (s, s)++putIOState :: Ptr s -> IOState s ()+putIOState s = IOState $ \_ -> return ((), s)++peekIOState :: Storable a => IOState a a+peekIOState = do+ ptr <- getIOState+ x <- liftIOState $ peek ptr+ putIOState (ptr `plusPtr` sizeOf x)+ return x++liftIOState :: IO a -> IOState s a+liftIOState m = IOState $ \s -> do a <- m ; return (a, s)++evalIOState :: IOState s a -> Ptr s -> IO a+evalIOState m s = do (a, _) <- runIOState m s ; return a++nTimes :: Integral a => a -> IOState b c -> IOState b [c]+nTimes n = replicateM (fromIntegral n)
+ src/Graphics/Rendering/OpenGL/GL/LineSegments.hs view
@@ -0,0 +1,150 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.LineSegments+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.4 (Line Segments) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.LineSegments (+ -- * Line Rasterization+ lineWidth,++ -- * Line Stipple+ lineStipple,++ -- * Line Antialiasing+ lineSmooth,++ -- * Implementation-Dependent Limits+ aliasedLineWidthRange, smoothLineWidthRange, smoothLineWidthGranularity+) where++import Control.Monad+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++-- | 'lineWidth' contains the rasterized width of both aliased and antialiased+-- lines. The initial value is 1. Using a line width other than 1 has different+-- effects, depending on whether line antialiasing is enabled (see+-- 'lineSmooth'). Line antialiasing is initially disabled.+--+-- If line antialiasing is disabled, the actual width is determined by rounding+-- the supplied width to the nearest integer. (If the rounding results in the+-- value 0, it is as if the line width were 1.) If /delta x/ >= /delta y/, /i/+-- pixels are filled in each column that is rasterized, where /i/ is the+-- rounded value of 'lineWidth'. Otherwise, /i/ pixels are filled in each row+-- that is rasterized.+--+-- If antialiasing is enabled, line rasterization produces a fragment for each+-- pixel square that intersects the region lying within the rectangle having+-- width equal to the current line width, length equal to the actual length of+-- the line, and centered on the mathematical line segment. The coverage value+-- for each fragment is the window coordinate area of the intersection of the+-- rectangular region with the corresponding pixel square. This value is saved+-- and used in the final rasterization step.+--+-- Not all widths can be supported when line antialiasing is enabled. If an+-- unsupported width is requested, the nearest supported width is used. Only+-- width 1 is guaranteed to be supported; others depend on the implementation.+-- Likewise, there is a range for aliased line widths as well. To query the+-- range of supported widths of antialiased lines and the size difference+-- between supported widths within the range, query 'smoothLineWidthRange' and+-- 'smoothLineWidthGranularity', respectively. For aliased lines, query the+-- supported range with 'aliasedLineWidthRange'.+--+-- The line width specified when 'lineWidth' is set is always returned when it+-- is queried. Clamping and rounding for aliased and antialiased lines have no+-- effect on the specified value.+--+-- A non-antialiased line width may be clamped to an implementation-dependent+-- maximum. Query 'aliasedLineWidthRange' to determine the maximum width.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if+-- 'lineWidth' is set to a value less than or equal to zero.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation' is generated if+-- 'lineWidth' is set during+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive'.++lineWidth :: StateVar GLfloat+lineWidth = makeStateVar (getFloat1 id GetLineWidth) glLineWidth++--------------------------------------------------------------------------------++-- | Line stippling masks out certain fragments produced by rasterization; those+-- fragments will not be drawn. The masking is achieved by using three+-- parameters: the repeat count (1st element of the 'lineStipple' pair, clamped+-- to the range [ 1 .. 256 ]), the 16-bit line stipple pattern (2nd element),+-- and an integer stipple counter /s/.+--+-- The counter /s/ is reset to 0 at before the first action during+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' is called and before+-- each line segment during+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' is generated. It is+-- incremented after each fragment of a unit width aliased line segment is+-- generated or after each /i/ fragments of an /i/ width line segment are+-- generated. The /i/ fragments associated with count /s/ are masked out if+-- @'Data.Bits.testBit' /pattern/ (( /s/ \/ /factor/ ) /mod/ 16)@ is 'False',+-- otherwise these fragments are sent to the frame buffer. Bit zero of the+-- pattern is the least significant bit, i.e. it is used first.+--+-- Antialiased lines are treated as a sequence of rectangles of height 1 for+-- purposes of stippling. Whether rectangle /s/ is rasterized or not depends on+-- the fragment rule described for aliased lines, counting rectangles rather+-- than groups of fragments.+--+-- The initial value of 'lineStipple' is 'Nothing', i.e. line stippling is+-- disabled.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation' is generated if+-- 'lineStipple' is set during+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive'.++lineStipple :: StateVar (Maybe (GLint, GLushort))+lineStipple =+ makeStateVarMaybe+ (return CapLineStipple)+ (liftM2 (,) (getInteger1 id GetLineStippleRepeat)+ (getInteger1 fromIntegral GetLineStipplePattern))+ (uncurry glLineStipple)++--------------------------------------------------------------------------------++-- | Controls whether line antialiasing is enabled. The initial state is+-- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'.++lineSmooth :: StateVar Capability+lineSmooth = makeCapability CapLineSmooth++--------------------------------------------------------------------------------++-- | The smallest and largest supported width of aliased lines.++aliasedLineWidthRange :: GettableStateVar (GLfloat, GLfloat)+aliasedLineWidthRange =+ makeGettableStateVar $ getFloat2 (,) GetAliasedLineWidthRange++-- | The smallest and largest supported width of antialiased lines.++smoothLineWidthRange :: GettableStateVar (GLfloat, GLfloat)+smoothLineWidthRange =+ makeGettableStateVar $ getFloat2 (,) GetSmoothLineWidthRange++-- | The antialiased line width granularity, i.e. the size difference between+-- supported widths.++smoothLineWidthGranularity :: GettableStateVar GLfloat+smoothLineWidthGranularity =+ makeGettableStateVar $ getFloat1 id GetSmoothLineWidthGranularity
+ src/Graphics/Rendering/OpenGL/GL/MatrixComponent.hs view
@@ -0,0 +1,61 @@+{-# LANGUAGE TypeSynonymInstances #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.CoordTrans+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling matrix components.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.MatrixComponent where++import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.GL++--------------------------------------------------------------------------------++class Storable c => MatrixComponent c where+ getMatrix :: GetPNameMatrix p => p -> Ptr c -> IO ()+ loadMatrix :: Ptr c -> IO ()+ loadTransposeMatrix :: Ptr c -> IO ()+ multMatrix_ :: Ptr c -> IO ()+ multTransposeMatrix :: Ptr c -> IO ()+ getUniformv :: GLuint -> GLint -> Ptr c -> IO ()+ uniformMatrix4v :: GLint -> GLsizei -> GLboolean -> Ptr c -> IO ()+ rotate :: c -> Vector3 c -> IO ()+ translate :: Vector3 c -> IO ()+ scale :: c -> c -> c -> IO ()++instance MatrixComponent GLfloat where+ getMatrix = getMatrixf+ loadMatrix = glLoadMatrixf+ loadTransposeMatrix = glLoadTransposeMatrixf+ multMatrix_ = glMultMatrixf+ multTransposeMatrix = glMultTransposeMatrixf+ getUniformv = glGetUniformfv+ uniformMatrix4v = glUniformMatrix4fv+ rotate a (Vector3 x y z) = glRotatef a x y z+ translate (Vector3 x y z) = glTranslatef x y z+ scale = glScalef++instance MatrixComponent GLdouble where+ getMatrix = getMatrixd+ loadMatrix = glLoadMatrixd+ loadTransposeMatrix = glLoadTransposeMatrixd+ multMatrix_ = glMultMatrixd+ multTransposeMatrix = glMultTransposeMatrixd+ getUniformv = glGetUniformdv+ uniformMatrix4v = glUniformMatrix4dv+ rotate a (Vector3 x y z) = glRotated a x y z+ translate (Vector3 x y z) = glTranslated x y z+ scale = glScaled
+ src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs view
@@ -0,0 +1,107 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PeekPoke+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module with peek- and poke-related utilities.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PeekPoke (+ poke1, poke2, poke3, poke4,+ peek1, peek2, peek3, peek4,+ peek1M, peek2M, peek3M, peek4M+) where++import Foreign.Ptr+import Foreign.Storable++--------------------------------------------------------------------------------+-- The implementation is little bit verbose/redundant, but seems to generate+-- better code than mapM/zipWithM_.++--------------------------------------------------------------------------------++{-# INLINE poke1 #-}+poke1 :: Storable a => Ptr a -> a -> IO ()+poke1 ptr x =+ pokeElemOff ptr 0 x++{-# INLINE poke2 #-}+poke2 :: Storable a => Ptr a -> a -> a -> IO ()+poke2 ptr x y = do+ pokeElemOff ptr 0 x+ pokeElemOff ptr 1 y++{-# INLINE poke3 #-}+poke3 :: Storable a => Ptr a -> a -> a -> a -> IO ()+poke3 ptr x y z = do+ pokeElemOff ptr 0 x+ pokeElemOff ptr 1 y+ pokeElemOff ptr 2 z++{-# INLINE poke4 #-}+poke4 :: Storable a => Ptr a -> a -> a -> a -> a -> IO ()+poke4 ptr x y z w = do+ pokeElemOff ptr 0 x+ pokeElemOff ptr 1 y+ pokeElemOff ptr 2 z+ pokeElemOff ptr 3 w++--------------------------------------------------------------------------------++{-# INLINE peek1 #-}+peek1 :: Storable a => (a -> b) -> Ptr a -> IO b+peek1 f ptr = do+ x <- peekElemOff ptr 0+ return $ f x++{-# INLINE peek2 #-}+peek2 :: Storable a => (a -> a -> b) -> Ptr a -> IO b+peek2 f = peek2M $ \x y -> return (f x y)++{-# INLINE peek3 #-}+peek3 :: Storable a => (a -> a -> a -> b) -> Ptr a -> IO b+peek3 f = peek3M $ \x y z -> return (f x y z)++{-# INLINE peek4 #-}+peek4 :: Storable a => (a -> a -> a -> a -> b) -> Ptr a -> IO b+peek4 f = peek4M $ \x y z w -> return (f x y z w)++--------------------------------------------------------------------------------++{-# INLINE peek1M #-}+peek1M :: Storable a => (a -> IO b) -> Ptr a -> IO b+peek1M f ptr = do+ x <- peekElemOff ptr 0+ f x++{-# INLINE peek2M #-}+peek2M :: Storable a => (a -> a -> IO b) -> Ptr a -> IO b+peek2M f ptr = do+ x <- peekElemOff ptr 0+ y <- peekElemOff ptr 1+ f x y++{-# INLINE peek3M #-}+peek3M :: Storable a => (a -> a -> a -> IO b) -> Ptr a -> IO b+peek3M f ptr = do+ x <- peekElemOff ptr 0+ y <- peekElemOff ptr 1+ z <- peekElemOff ptr 2+ f x y z++{-# INLINE peek4M #-}+peek4M :: Storable a => (a -> a -> a -> a -> IO b) -> Ptr a -> IO b+peek4M f ptr = do+ x <- peekElemOff ptr 0+ y <- peekElemOff ptr 1+ z <- peekElemOff ptr 2+ w <- peekElemOff ptr 3+ f x y z w
+ src/Graphics/Rendering/OpenGL/GL/PerFragment.hs view
@@ -0,0 +1,400 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PerFragment+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 4.1 (Per-Fragment Operations) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PerFragment (+ -- * Discarding Primitives Before Rasterization+ rasterizerDiscard, discardingRasterizer,++ -- * Scissor Test+ scissor,++ -- * Multisample Fragment Operations+ sampleAlphaToCoverage, sampleAlphaToOne, sampleCoverage,++ -- * Depth Bounds Test+ depthBounds,++ -- * Alpha Test+ ComparisonFunction(..), alphaFunc,++ -- * Stencil Test+ stencilTest, stencilFunc, stencilFuncSeparate, StencilOp(..), stencilOp,+ stencilOpSeparate, activeStencilFace,++ -- * Depth Buffer Test+ depthFunc,++ -- * Blending+ blend, blendBuffer, BlendEquation(..), blendEquation, blendEquationSeparate,+ BlendingFactor(..), blendFuncSeparate, blendFunc, blendColor,++ -- * Dithering+ dither,++ -- * Logical Operation+ LogicOp(..), logicOp+) where++import Control.Monad+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.BlendingFactor+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.ComparisonFunction+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.Framebuffer+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++rasterizerDiscard :: StateVar Capability+rasterizerDiscard = makeCapability CapRasterizerDiscard++discardingRasterizer :: IO a -> IO a+discardingRasterizer act = do+ r <- get rasterizerDiscard+ bracket_ (rasterizerDiscard $= Enabled) (rasterizerDiscard $= r) act++--------------------------------------------------------------------------------++scissor :: StateVar (Maybe (Position, Size))+scissor =+ makeStateVarMaybe+ (return CapScissorTest)+ (getInteger4 makeSB GetScissorBox)+ (\(Position x y, Size w h) -> glScissor x y w h)+ where makeSB x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))++--------------------------------------------------------------------------------++sampleAlphaToCoverage :: StateVar Capability+sampleAlphaToCoverage = makeCapability CapSampleAlphaToCoverage++sampleAlphaToOne :: StateVar Capability+sampleAlphaToOne = makeCapability CapSampleAlphaToOne++sampleCoverage :: StateVar (Maybe (GLclampf, Bool))+sampleCoverage =+ makeStateVarMaybe+ (return CapSampleCoverage)+ (liftM2 (,) (getClampf1 id GetSampleCoverageValue)+ (getBoolean1 unmarshalGLboolean GetSampleCoverageInvert))+ (\(value, invert) -> glSampleCoverage value (marshalGLboolean invert))++--------------------------------------------------------------------------------++depthBounds :: StateVar (Maybe (GLclampd, GLclampd))+depthBounds =+ makeStateVarMaybe+ (return CapDepthBoundsTest)+ (getClampd2 (,) GetDepthBounds)+ (uncurry glDepthBoundsEXT)++--------------------------------------------------------------------------------++alphaFunc :: StateVar (Maybe (ComparisonFunction, GLclampf))+alphaFunc =+ makeStateVarMaybe+ (return CapAlphaTest)+ (liftM2 (,) (getEnum1 unmarshalComparisonFunction GetAlphaTestFunc)+ (getClampf1 id GetAlphaTestRef))+ (uncurry (glAlphaFunc . marshalComparisonFunction))++--------------------------------------------------------------------------------++stencilTest :: StateVar Capability+stencilTest = makeCapability CapStencilTest++--------------------------------------------------------------------------------++stencilFunc :: StateVar (ComparisonFunction, GLint, GLuint)+stencilFunc =+ makeStateVar+ (get (stencilFuncSeparate Front))+ (\(func, ref, mask) ->+ glStencilFunc (marshalComparisonFunction func) ref mask)++stencilFuncSeparate :: Face -> StateVar (ComparisonFunction, GLint, GLuint)+stencilFuncSeparate face =+ makeStateVar+ (case face of+ Front -> getStencilFunc GetStencilFunc+ GetStencilRef+ GetStencilValueMask+ Back -> getStencilFunc GetStencilBackFunc+ GetStencilBackRef+ GetStencilBackValueMask+ FrontAndBack -> do recordInvalidEnum; return (Never, 0, 0))+ (\(func, ref, mask) ->+ glStencilFuncSeparate (marshalFace face)+ (marshalComparisonFunction func) ref mask)+ where getStencilFunc func ref mask =+ liftM3 (,,) (getEnum1 unmarshalComparisonFunction func)+ (getInteger1 id ref)+ (getInteger1 fromIntegral mask)++--------------------------------------------------------------------------------++data StencilOp =+ OpZero+ | OpKeep+ | OpReplace+ | OpIncr+ | OpIncrWrap+ | OpDecr+ | OpDecrWrap+ | OpInvert+ deriving ( Eq, Ord, Show )++marshalStencilOp :: StencilOp -> GLenum+marshalStencilOp x = case x of+ OpZero -> GL_ZERO+ OpKeep -> GL_KEEP+ OpReplace -> GL_REPLACE+ OpIncr -> GL_INCR+ OpIncrWrap -> GL_INCR_WRAP+ OpDecr -> GL_DECR+ OpDecrWrap -> GL_DECR_WRAP+ OpInvert -> GL_INVERT++unmarshalStencilOp :: GLenum -> StencilOp+unmarshalStencilOp x+ | x == GL_ZERO = OpZero+ | x == GL_KEEP = OpKeep+ | x == GL_REPLACE = OpReplace+ | x == GL_INCR = OpIncr+ | x == GL_INCR_WRAP = OpIncrWrap+ | x == GL_DECR = OpDecr+ | x == GL_DECR_WRAP = OpDecrWrap+ | x == GL_INVERT = OpInvert+ | otherwise = error ("unmarshalStencilOp: illegal value " ++ show x)++--------------------------------------------------------------------------------++stencilOp :: StateVar (StencilOp, StencilOp, StencilOp)+stencilOp =+ makeStateVar+ (get (stencilOpSeparate Front))+ (\(sf, spdf, spdp) -> glStencilOp (marshalStencilOp sf)+ (marshalStencilOp spdf)+ (marshalStencilOp spdp))++stencilOpSeparate :: Face -> StateVar (StencilOp, StencilOp, StencilOp)+stencilOpSeparate face =+ makeStateVar+ (case face of+ Front -> getStencilOp GetStencilFail+ GetStencilPassDepthFail+ GetStencilPassDepthPass+ Back -> getStencilOp GetStencilBackFail+ GetStencilBackPassDepthFail+ GetStencilBackPassDepthPass+ FrontAndBack -> do recordInvalidEnum+ return (OpZero, OpZero, OpZero))+ (\(sf, spdf, spdp) -> glStencilOpSeparate (marshalFace face)+ (marshalStencilOp sf)+ (marshalStencilOp spdf)+ (marshalStencilOp spdp))+ where getStencilOp sf spdf spdp =+ (liftM3 (,,) (getEnum1 unmarshalStencilOp sf)+ (getEnum1 unmarshalStencilOp spdf)+ (getEnum1 unmarshalStencilOp spdp))+++--------------------------------------------------------------------------------++activeStencilFace :: StateVar (Maybe Face)+activeStencilFace =+ makeStateVarMaybe+ (return CapStencilTestTwoSide)+ (getEnum1 unmarshalFace GetActiveStencilFace)+ (glActiveStencilFaceEXT . marshalFace)++--------------------------------------------------------------------------------++depthFunc :: StateVar (Maybe ComparisonFunction)+depthFunc =+ makeStateVarMaybe+ (return CapDepthTest)+ (getEnum1 unmarshalComparisonFunction GetDepthFunc)+ (glDepthFunc . marshalComparisonFunction)++--------------------------------------------------------------------------------++blend :: StateVar Capability+blend = makeCapability CapBlend++-- | enable or disable blending based on the buffer bound to the /i/'th drawBuffer+-- that is the buffer fmap (!! i) (get drawBuffers)+blendBuffer :: DrawBufferIndex -> StateVar Capability+blendBuffer = makeIndexedCapability ((fromIntegral GL_DRAW_BUFFER0) +) BlendI++--------------------------------------------------------------------------------++data BlendEquation =+ FuncAdd+ | FuncSubtract+ | FuncReverseSubtract+ | Min+ | Max+ | LogicOp+ deriving ( Eq, Ord, Show )++marshalBlendEquation :: BlendEquation -> GLenum+marshalBlendEquation x = case x of+ FuncAdd -> GL_FUNC_ADD+ FuncSubtract -> GL_FUNC_SUBTRACT+ FuncReverseSubtract -> GL_FUNC_REVERSE_SUBTRACT+ Min -> GL_MIN+ Max -> GL_MAX+ LogicOp -> GL_INDEX_LOGIC_OP++unmarshalBlendEquation :: GLenum -> BlendEquation+unmarshalBlendEquation x+ | x == GL_FUNC_ADD = FuncAdd+ | x == GL_FUNC_SUBTRACT = FuncSubtract+ | x == GL_FUNC_REVERSE_SUBTRACT = FuncReverseSubtract+ | x == GL_MIN = Min+ | x == GL_MAX = Max+ | x == GL_INDEX_LOGIC_OP = LogicOp+ | otherwise = error ("unmarshalBlendEquation: illegal value " ++ show x)++--------------------------------------------------------------------------------++blendEquation :: StateVar BlendEquation+blendEquation =+ makeStateVar+ (getEnum1 unmarshalBlendEquation GetBlendEquation)+ (glBlendEquation . marshalBlendEquation)++blendEquationSeparate :: StateVar (BlendEquation,BlendEquation)+blendEquationSeparate =+ makeStateVar+ (liftM2 (,) (getEnum1 unmarshalBlendEquation GetBlendEquation)+ (getEnum1 unmarshalBlendEquation GetBlendEquationAlpha))+ (\(funcRGB, funcAlpha) ->+ glBlendEquationSeparate (marshalBlendEquation funcRGB)+ (marshalBlendEquation funcAlpha))++--------------------------------------------------------------------------------++blendFuncSeparate ::+ StateVar ((BlendingFactor, BlendingFactor), (BlendingFactor, BlendingFactor))+blendFuncSeparate =+ makeStateVar+ (do srcRGB <- getEnum1 unmarshalBlendingFactor GetBlendSrcRGB+ srcAlpha <- getEnum1 unmarshalBlendingFactor GetBlendSrcAlpha+ dstRGB <- getEnum1 unmarshalBlendingFactor GetBlendDstRGB+ dstAlpha <- getEnum1 unmarshalBlendingFactor GetBlendDstAlpha+ return ((srcRGB, srcAlpha), (dstRGB, dstAlpha)))+ (\((srcRGB, srcAlpha), (dstRGB, dstAlpha)) ->+ glBlendFuncSeparate (marshalBlendingFactor srcRGB)+ (marshalBlendingFactor srcAlpha)+ (marshalBlendingFactor dstRGB)+ (marshalBlendingFactor dstAlpha))++blendFunc :: StateVar (BlendingFactor, BlendingFactor)+blendFunc =+ makeStateVar+ (liftM2 (,) (getEnum1 unmarshalBlendingFactor GetBlendSrc)+ (getEnum1 unmarshalBlendingFactor GetBlendDst))+ (\(s, d) ->+ glBlendFunc (marshalBlendingFactor s) (marshalBlendingFactor d))++blendColor :: StateVar (Color4 GLclampf)+blendColor =+ makeStateVar+ (getClampf4 Color4 GetBlendColor)+ (\(Color4 r g b a) -> glBlendColor r g b a)++--------------------------------------------------------------------------------++dither :: StateVar Capability+dither = makeCapability CapDither++--------------------------------------------------------------------------------++data LogicOp =+ Clear+ | And+ | AndReverse+ | Copy+ | AndInverted+ | Noop+ | Xor+ | Or+ | Nor+ | Equiv+ | Invert+ | OrReverse+ | CopyInverted+ | OrInverted+ | Nand+ | Set+ deriving ( Eq, Ord, Show )++marshalLogicOp :: LogicOp -> GLenum+marshalLogicOp x = case x of+ Clear -> GL_CLEAR+ And -> GL_AND+ AndReverse -> GL_AND_REVERSE+ Copy -> GL_COPY+ AndInverted -> GL_AND_INVERTED+ Noop -> GL_NOOP+ Xor -> GL_XOR+ Or -> GL_OR+ Nor -> GL_NOR+ Equiv -> GL_EQUIV+ Invert -> GL_INVERT+ OrReverse -> GL_OR_REVERSE+ CopyInverted -> GL_COPY_INVERTED+ OrInverted -> GL_OR_INVERTED+ Nand -> GL_NAND+ Set -> GL_SET++unmarshalLogicOp :: GLenum -> LogicOp+unmarshalLogicOp x+ | x == GL_CLEAR = Clear+ | x == GL_AND = And+ | x == GL_AND_REVERSE = AndReverse+ | x == GL_COPY = Copy+ | x == GL_AND_INVERTED = AndInverted+ | x == GL_NOOP = Noop+ | x == GL_XOR = Xor+ | x == GL_OR = Or+ | x == GL_NOR = Nor+ | x == GL_EQUIV = Equiv+ | x == GL_INVERT = Invert+ | x == GL_OR_REVERSE = OrReverse+ | x == GL_COPY_INVERTED = CopyInverted+ | x == GL_OR_INVERTED = OrInverted+ | x == GL_NAND = Nand+ | x == GL_SET = Set+ | otherwise = error ("unmarshalLogicOp: illegal value " ++ show x)++--------------------------------------------------------------------------------++logicOp :: StateVar (Maybe LogicOp)+logicOp =+ makeStateVarMaybe+ (do rgba <- get rgbaMode+ return $ if rgba then CapColorLogicOp else CapIndexLogicOp)+ (getEnum1 unmarshalLogicOp GetLogicOpMode)+ (glLogicOp . marshalLogicOp)
+ src/Graphics/Rendering/OpenGL/GL/PixelData.hs view
@@ -0,0 +1,32 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelData+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal helper module.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelData (+ PixelData(..), withPixelData+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.PixelFormat+import Graphics.GL++--------------------------------------------------------------------------------++data PixelData a = PixelData PixelFormat DataType (Ptr a)+ deriving ( Eq, Ord, Show )++withPixelData :: PixelData a -> (GLenum -> GLenum -> Ptr a -> b) -> b+withPixelData (PixelData pixelFormat dataType ptr) f =+ f (marshalPixelFormat pixelFormat) (marshalDataType dataType) ptr
+ src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs view
@@ -0,0 +1,128 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelFormat+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling PixelFormat.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelFormat (+ PixelFormat(..), marshalPixelFormat, unmarshalPixelFormat+) where++import Graphics.GL++--------------------------------------------------------------------------------++data PixelFormat =+ ColorIndex+ | StencilIndex+ | DepthComponent+ | DepthStencil+ | Red+ | Green+ | Blue+ | Alpha+ | RG+ | RGB+ | RGBA+ | Luminance+ | LuminanceAlpha+ | RedInteger+ | GreenInteger+ | BlueInteger+ | AlphaInteger+ | RGInteger+ | RGBInteger+ | RGBAInteger+ | BGRInteger+ | BGRAInteger+ | ABGR+ | BGR+ | BGRA+ | CMYK+ | CMYKA+ | FourTwoTwo+ | FourTwoTwoRev+ | FourTwoTwoAverage+ | FourTwoTwoRevAverage+ | YCBCR422+ deriving ( Eq, Ord, Show )++marshalPixelFormat :: PixelFormat -> GLenum+marshalPixelFormat x = case x of+ ColorIndex -> GL_COLOR_INDEX+ StencilIndex -> GL_STENCIL_INDEX+ DepthComponent -> GL_DEPTH_COMPONENT+ Red -> GL_RED+ Green -> GL_GREEN+ Blue -> GL_BLUE+ Alpha -> GL_ALPHA+ RG -> GL_RG+ RGB -> GL_RGB+ RGBA -> GL_RGBA+ Luminance -> GL_LUMINANCE+ LuminanceAlpha -> GL_LUMINANCE_ALPHA+ RedInteger -> GL_RED_INTEGER+ GreenInteger -> GL_GREEN_INTEGER+ BlueInteger -> GL_BLUE_INTEGER+ AlphaInteger -> GL_ALPHA_INTEGER+ RGInteger -> GL_RG_INTEGER+ RGBInteger -> GL_RGB_INTEGER+ RGBAInteger -> GL_RGBA_INTEGER+ BGRInteger -> GL_BGR_INTEGER+ BGRAInteger -> GL_BGRA_INTEGER+ ABGR -> GL_ABGR_EXT+ BGR -> GL_BGR+ BGRA -> GL_BGRA+ CMYK -> GL_CMYK_EXT+ CMYKA -> GL_CMYKA_EXT+ FourTwoTwo -> GL_422_EXT+ FourTwoTwoRev -> GL_422_REV_EXT+ FourTwoTwoAverage -> GL_422_AVERAGE_EXT+ FourTwoTwoRevAverage -> GL_422_REV_AVERAGE_EXT+ YCBCR422 -> GL_YCBCR_422_APPLE+ DepthStencil -> GL_DEPTH_STENCIL++unmarshalPixelFormat :: GLenum -> PixelFormat+unmarshalPixelFormat x+ | x == GL_COLOR_INDEX = ColorIndex+ | x == GL_STENCIL_INDEX = StencilIndex+ | x == GL_DEPTH_COMPONENT = DepthComponent+ | x == GL_RED = Red+ | x == GL_GREEN = Green+ | x == GL_BLUE = Blue+ | x == GL_ALPHA = Alpha+ | x == GL_RG = RG+ | x == GL_RGB = RGB+ | x == GL_RGBA = RGBA+ | x == GL_LUMINANCE = Luminance+ | x == GL_LUMINANCE_ALPHA = LuminanceAlpha+ | x == GL_RED_INTEGER = RedInteger+ | x == GL_GREEN_INTEGER = GreenInteger+ | x == GL_BLUE_INTEGER = BlueInteger+ | x == GL_ALPHA_INTEGER = AlphaInteger+ | x == GL_RG_INTEGER = RGInteger+ | x == GL_RGB_INTEGER = RGBInteger+ | x == GL_RGBA_INTEGER = RGBAInteger+ | x == GL_BGR_INTEGER = BGRInteger+ | x == GL_BGRA_INTEGER = BGRAInteger+ | x == GL_ABGR_EXT = ABGR+ | x == GL_BGR = BGR+ | x == GL_BGRA = BGRA+ | x == GL_CMYK_EXT = CMYK+ | x == GL_CMYKA_EXT = CMYKA+ | x == GL_422_EXT = FourTwoTwo+ | x == GL_422_REV_EXT = FourTwoTwoRev+ | x == GL_422_AVERAGE_EXT = FourTwoTwoAverage+ | x == GL_422_REV_AVERAGE_EXT = FourTwoTwoRevAverage+ | x == GL_YCBCR_422_APPLE = YCBCR422+ | x == GL_DEPTH_STENCIL = DepthStencil+ | otherwise = error ("unmarshalPixelFormat: illegal value " ++ show x)
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs view
@@ -0,0 +1,34 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.6 (Pixel Rectangles) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles (+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,+ module Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+) where++import Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage+import Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer+import Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap+import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs view
@@ -0,0 +1,247 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of+-- the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable (+ ColorTableStage(..), colorTableStage,+ Proxy(..), ColorTable(..), PixelInternalFormat(..),+ colorTable, getColorTable, copyColorTable, colorSubTable, copyColorSubTable,+ colorTableScale, colorTableBias, colorTableFormat, colorTableWidth,+ colorTableRGBASizes, colorTableLuminanceSize, colorTableIntesitySize,+) where++import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++data ColorTableStage =+ ColorTableStage+ | PostConvolutionColorTableStage+ | PostColorMatrixColorTableStage+ | TextureColorTableStage+ deriving ( Eq, Ord, Show )++colorTableStageToColorTable :: ColorTableStage -> ColorTable+colorTableStageToColorTable x = case x of+ ColorTableStage -> ColorTable+ PostConvolutionColorTableStage -> PostConvolutionColorTable+ PostColorMatrixColorTableStage -> PostColorMatrixColorTable+ TextureColorTableStage -> TextureColorTable++colorTableStageToEnableCap :: ColorTableStage -> EnableCap+colorTableStageToEnableCap x = case x of+ ColorTableStage -> CapColorTable+ PostConvolutionColorTableStage -> CapPostConvolutionColorTable+ PostColorMatrixColorTableStage -> CapPostColorMatrixColorTable+ TextureColorTableStage -> CapTextureColorTable++--------------------------------------------------------------------------------++colorTableStage :: ColorTableStage -> StateVar Capability+colorTableStage = makeCapability . colorTableStageToEnableCap++--------------------------------------------------------------------------------++data ColorTable =+ ColorTable+ | PostConvolutionColorTable+ | PostColorMatrixColorTable+ | Texture1DColorTable+ | Texture2DColorTable+ | Texture3DColorTable+ | TextureCubeMapColorTable+ | TextureColorTable+ | SharedTexturePalette+ deriving ( Eq, Ord, Show )++marshalColorTable :: ColorTable -> GLenum+marshalColorTable x = case x of+ ColorTable -> GL_COLOR_TABLE+ PostConvolutionColorTable -> GL_POST_CONVOLUTION_COLOR_TABLE+ PostColorMatrixColorTable -> GL_POST_COLOR_MATRIX_COLOR_TABLE+ Texture1DColorTable -> GL_TEXTURE_1D+ Texture2DColorTable -> GL_TEXTURE_2D+ Texture3DColorTable -> GL_TEXTURE_3D+ TextureCubeMapColorTable -> GL_TEXTURE_CUBE_MAP+ TextureColorTable -> GL_TEXTURE_COLOR_TABLE_SGI+ SharedTexturePalette -> GL_SHARED_TEXTURE_PALETTE_EXT++--------------------------------------------------------------------------------++data Proxy =+ NoProxy+ | Proxy+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++marshalProxyColorTable :: Proxy -> ColorTable -> Maybe GLenum+marshalProxyColorTable NoProxy x = Just (marshalColorTable x)+marshalProxyColorTable Proxy x = case x of+ ColorTable -> Just GL_PROXY_COLOR_TABLE+ PostConvolutionColorTable -> Just GL_PROXY_POST_CONVOLUTION_COLOR_TABLE+ PostColorMatrixColorTable -> Just GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE+ Texture1DColorTable -> Just GL_PROXY_TEXTURE_1D+ Texture2DColorTable -> Just GL_PROXY_TEXTURE_2D+ Texture3DColorTable -> Just GL_PROXY_TEXTURE_3D+ TextureCubeMapColorTable -> Just GL_PROXY_TEXTURE_CUBE_MAP+ TextureColorTable -> Just GL_TEXTURE_COLOR_TABLE_SGI+ SharedTexturePalette -> Nothing++--------------------------------------------------------------------------------++colorTable ::+ Proxy -> ColorTable -> PixelInternalFormat -> GLsizei -> PixelData a -> IO ()+colorTable proxy ct int w pd =+ maybe recordInvalidEnum+ (\target -> withPixelData pd $+ glColorTable target (marshalPixelInternalFormat' int) w)+ (marshalProxyColorTable proxy ct)++--------------------------------------------------------------------------------++getColorTable :: ColorTable -> PixelData a -> IO ()+getColorTable ct pd =+ withPixelData pd $ glGetColorTable (marshalColorTable ct)++--------------------------------------------------------------------------------++copyColorTable :: ColorTable -> PixelInternalFormat -> Position -> GLsizei -> IO ()+copyColorTable ct int (Position x y) =+ glCopyColorTable (marshalColorTable ct) (marshalPixelInternalFormat' int) x y++--------------------------------------------------------------------------------++colorSubTable :: ColorTable -> GLsizei -> GLsizei -> PixelData a -> IO ()+colorSubTable ct start count pd =+ withPixelData pd $ glColorSubTable (marshalColorTable ct) start count++--------------------------------------------------------------------------------++copyColorSubTable :: ColorTable -> GLsizei -> Position -> GLsizei -> IO ()+copyColorSubTable ct start (Position x y) =+ glCopyColorSubTable (marshalColorTable ct) start x y++--------------------------------------------------------------------------------++data ColorTablePName =+ ColorTableScale+ | ColorTableBias+ | ColorTableFormat+ | ColorTableWidth+ | ColorTableRedSize+ | ColorTableGreenSize+ | ColorTableBlueSize+ | ColorTableAlphaSize+ | ColorTableLuminanceSize+ | ColorTableIntensitySize++marshalColorTablePName :: ColorTablePName -> GLenum+marshalColorTablePName x = case x of+ ColorTableScale -> GL_COLOR_TABLE_SCALE+ ColorTableBias -> GL_COLOR_TABLE_BIAS+ ColorTableFormat -> GL_COLOR_TABLE_FORMAT+ ColorTableWidth -> GL_COLOR_TABLE_WIDTH+ ColorTableRedSize -> GL_COLOR_TABLE_RED_SIZE+ ColorTableGreenSize -> GL_COLOR_TABLE_GREEN_SIZE+ ColorTableBlueSize -> GL_COLOR_TABLE_BLUE_SIZE+ ColorTableAlphaSize -> GL_COLOR_TABLE_ALPHA_SIZE+ ColorTableLuminanceSize -> GL_COLOR_TABLE_LUMINANCE_SIZE+ ColorTableIntensitySize -> GL_COLOR_TABLE_INTENSITY_SIZE++--------------------------------------------------------------------------------++colorTableScale :: ColorTableStage -> StateVar (Color4 GLfloat)+colorTableScale = colorTableScaleBias ColorTableScale++colorTableBias :: ColorTableStage -> StateVar (Color4 GLfloat)+colorTableBias = colorTableScaleBias ColorTableBias++colorTableScaleBias ::+ ColorTablePName -> ColorTableStage -> StateVar (Color4 GLfloat)+colorTableScaleBias p s =+ makeStateVar (getColorTableParameterC4f ct p) (colorTableParameterC4f ct p)+ where ct = colorTableStageToColorTable s++getColorTableParameterC4f ::+ ColorTable -> ColorTablePName -> IO (Color4 GLfloat)+getColorTableParameterC4f ct p =+ alloca $ \buf -> do+ glGetColorTableParameterfv+ (marshalColorTable ct)+ (marshalColorTablePName p)+ (castPtr buf)+ peek buf++colorTableParameterC4f ::+ ColorTable -> ColorTablePName -> Color4 GLfloat -> IO ()+colorTableParameterC4f ct p c =+ with c $ \ptr ->+ glColorTableParameterfv (marshalColorTable ct) (marshalColorTablePName p) (castPtr ptr)++--------------------------------------------------------------------------------++colorTableFormat :: ColorTable -> GettableStateVar PixelInternalFormat+colorTableFormat ct =+ makeGettableStateVar $+ getColorTableParameteri unmarshalPixelInternalFormat ct ColorTableFormat++getColorTableParameteri :: (GLint -> a) -> ColorTable -> ColorTablePName -> IO a+getColorTableParameteri f ct p =+ with 0 $ \buf -> do+ glGetColorTableParameteriv+ (marshalColorTable ct)+ (marshalColorTablePName p)+ buf+ peek1 f buf++--------------------------------------------------------------------------------++colorTableWidth :: ColorTable -> GettableStateVar GLsizei+colorTableWidth ct =+ makeGettableStateVar $+ getColorTableParameteri fromIntegral ct ColorTableWidth++--------------------------------------------------------------------------------++colorTableRGBASizes :: ColorTable -> GettableStateVar (Color4 GLsizei)+colorTableRGBASizes ct =+ makeGettableStateVar $ do+ r <- getColorTableParameteri fromIntegral ct ColorTableRedSize+ g <- getColorTableParameteri fromIntegral ct ColorTableGreenSize+ b <- getColorTableParameteri fromIntegral ct ColorTableBlueSize+ a <- getColorTableParameteri fromIntegral ct ColorTableAlphaSize+ return $ Color4 r g b a++colorTableLuminanceSize :: ColorTable -> GettableStateVar GLsizei+colorTableLuminanceSize ct =+ makeGettableStateVar $+ getColorTableParameteri fromIntegral ct ColorTableLuminanceSize++colorTableIntesitySize :: ColorTable -> GettableStateVar GLsizei+colorTableIntesitySize ct =+ makeGettableStateVar $+ getColorTableParameteri fromIntegral ct ColorTableIntensitySize
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs view
@@ -0,0 +1,281 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of+-- the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution (+ ConvolutionTarget(..), convolution,+ convolutionFilter1D, getConvolutionFilter1D,+ convolutionFilter2D, getConvolutionFilter2D,+ separableFilter2D, getSeparableFilter2D,+ copyConvolutionFilter1D, copyConvolutionFilter2D,+ convolutionWidth, convolutionHeight,+ maxConvolutionWidth, maxConvolutionHeight,+ ConvolutionBorderMode(..), convolutionBorderMode,+ convolutionFilterScale, convolutionFilterBias,+) where++import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++data ConvolutionTarget =+ Convolution1D+ | Convolution2D+ | Separable2D+ deriving ( Eq, Ord, Show )++marshalConvolutionTarget :: ConvolutionTarget -> GLenum+marshalConvolutionTarget x = case x of+ Convolution1D -> GL_CONVOLUTION_1D+ Convolution2D -> GL_CONVOLUTION_2D+ Separable2D -> GL_SEPARABLE_2D++convolutionTargetToEnableCap :: ConvolutionTarget -> EnableCap+convolutionTargetToEnableCap x = case x of+ Convolution1D -> CapConvolution1D+ Convolution2D -> CapConvolution2D+ Separable2D -> CapSeparable2D++--------------------------------------------------------------------------------++convolution :: ConvolutionTarget -> StateVar Capability+convolution = makeCapability . convolutionTargetToEnableCap++--------------------------------------------------------------------------------++convolutionFilter1D :: PixelInternalFormat -> GLsizei -> PixelData a -> IO ()+convolutionFilter1D int w pd =+ withPixelData pd $+ glConvolutionFilter1D+ (marshalConvolutionTarget Convolution1D)+ (marshalPixelInternalFormat' int) w++--------------------------------------------------------------------------------++getConvolutionFilter1D :: PixelData a -> IO ()+getConvolutionFilter1D = getConvolutionFilter Convolution1D++getConvolutionFilter :: ConvolutionTarget -> PixelData a -> IO ()+getConvolutionFilter t pd =+ withPixelData pd $ glGetConvolutionFilter (marshalConvolutionTarget t)++--------------------------------------------------------------------------------++convolutionFilter2D :: PixelInternalFormat -> Size -> PixelData a -> IO ()+convolutionFilter2D int (Size w h) pd =+ withPixelData pd $+ glConvolutionFilter2D+ (marshalConvolutionTarget Convolution2D)+ (marshalPixelInternalFormat' int) w h++--------------------------------------------------------------------------------++getConvolutionFilter2D :: PixelData a -> IO ()+getConvolutionFilter2D = getConvolutionFilter Convolution2D++--------------------------------------------------------------------------------++separableFilter2D ::+ PixelInternalFormat -> Size -> PixelData a -> PixelData a -> IO ()+separableFilter2D int (Size w h) pdRow pdCol =+ withPixelData pdRow $ \f1 d1 p1 ->+ withPixelData pdCol $ \f2 d2 p2 ->+ if f1 == f2 && d1 == d2+ then glSeparableFilter2D+ (marshalConvolutionTarget Separable2D)+ (marshalPixelInternalFormat' int) w h f1 d1 p1 p2+ else recordInvalidValue++--------------------------------------------------------------------------------++getSeparableFilter2D :: PixelData a -> PixelData a -> IO ()+getSeparableFilter2D pdRow pdCol =+ withPixelData pdRow $ \f1 d1 p1 ->+ withPixelData pdCol $ \f2 d2 p2 ->+ if f1 == f2 && d1 == d2+ then glGetSeparableFilter+ (marshalConvolutionTarget Separable2D) f1 d1 p1 p2 nullPtr+ else recordInvalidValue++--------------------------------------------------------------------------------++copyConvolutionFilter1D :: PixelInternalFormat -> Position -> GLsizei -> IO ()+copyConvolutionFilter1D int (Position x y) =+ glCopyConvolutionFilter1D+ (marshalConvolutionTarget Convolution1D) (marshalPixelInternalFormat' int)+ x y++--------------------------------------------------------------------------------++copyConvolutionFilter2D :: PixelInternalFormat -> Position -> Size -> IO ()+copyConvolutionFilter2D int (Position x y) (Size w h) =+ glCopyConvolutionFilter2D+ (marshalConvolutionTarget Convolution2D) (marshalPixelInternalFormat' int)+ x y w h++--------------------------------------------------------------------------------++data ConvolutionParameter =+ ConvolutionBorderColor+ | ConvolutionBorderMode+ | ConvolutionFilterScale+ | ConvolutionFilterBias+ | ConvolutionFormat+ | ConvolutionWidth+ | ConvolutionHeight+ | MaxConvolutionWidth+ | MaxConvolutionHeight+ deriving ( Eq, Ord, Show )++marshalConvolutionParameter :: ConvolutionParameter -> GLenum+marshalConvolutionParameter x = case x of+ ConvolutionBorderColor -> GL_CONVOLUTION_BORDER_COLOR+ ConvolutionBorderMode -> GL_CONVOLUTION_BORDER_MODE+ ConvolutionFilterScale -> GL_CONVOLUTION_FILTER_SCALE+ ConvolutionFilterBias -> GL_CONVOLUTION_FILTER_BIAS+ ConvolutionFormat -> GL_CONVOLUTION_FORMAT+ ConvolutionWidth -> GL_CONVOLUTION_WIDTH+ ConvolutionHeight -> GL_CONVOLUTION_HEIGHT+ MaxConvolutionWidth -> GL_MAX_CONVOLUTION_WIDTH+ MaxConvolutionHeight -> GL_MAX_CONVOLUTION_HEIGHT++--------------------------------------------------------------------------------++convolutionWidth :: ConvolutionTarget -> GettableStateVar GLsizei+convolutionWidth t = convolutionParameteri t ConvolutionWidth++convolutionHeight :: ConvolutionTarget -> GettableStateVar GLsizei+convolutionHeight t = convolutionParameteri t ConvolutionHeight++maxConvolutionWidth :: ConvolutionTarget -> GettableStateVar GLsizei+maxConvolutionWidth t = convolutionParameteri t MaxConvolutionWidth++maxConvolutionHeight :: ConvolutionTarget -> GettableStateVar GLsizei+maxConvolutionHeight t = convolutionParameteri t MaxConvolutionHeight++convolutionParameteri ::+ ConvolutionTarget -> ConvolutionParameter -> GettableStateVar GLsizei+convolutionParameteri t p =+ makeGettableStateVar (getConvolutionParameteri fromIntegral t p)++getConvolutionParameteri ::+ (GLint -> a) -> ConvolutionTarget -> ConvolutionParameter -> IO a+getConvolutionParameteri f t p =+ with 0 $ \buf -> do+ glGetConvolutionParameteriv+ (marshalConvolutionTarget t) (marshalConvolutionParameter p) buf+ peek1 f buf++--------------------------------------------------------------------------------++data ConvolutionBorderMode' =+ Reduce'+ | ConstantBorder'+ | ReplicateBorder'++marshalConvolutionBorderMode' :: ConvolutionBorderMode' -> GLint+marshalConvolutionBorderMode' x = fromIntegral $ case x of+ Reduce' -> GL_REDUCE+ ConstantBorder' -> GL_CONSTANT_BORDER+ ReplicateBorder' -> GL_REPLICATE_BORDER++unmarshalConvolutionBorderMode' :: GLint -> ConvolutionBorderMode'+unmarshalConvolutionBorderMode' x+ | y == GL_REDUCE = Reduce'+ | y == GL_CONSTANT_BORDER = ConstantBorder'+ | y == GL_REPLICATE_BORDER = ReplicateBorder'+ | otherwise = error ("unmarshalConvolutionBorderMode': illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++data ConvolutionBorderMode =+ Reduce+ | ConstantBorder (Color4 GLfloat)+ | ReplicateBorder+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++convolutionBorderMode :: ConvolutionTarget -> StateVar ConvolutionBorderMode+convolutionBorderMode t =+ makeStateVar (getConvolutionBorderMode t) (setConvolutionBorderMode t)++getConvolutionBorderMode :: ConvolutionTarget -> IO ConvolutionBorderMode+getConvolutionBorderMode t = do+ mode <- getConvolutionParameteri+ unmarshalConvolutionBorderMode' t ConvolutionBorderMode+ case mode of+ Reduce' -> return Reduce+ ConstantBorder' -> do+ c <- getConvolutionParameterC4f t ConvolutionBorderColor+ return $ ConstantBorder c+ ReplicateBorder' -> return ReplicateBorder++setConvolutionBorderMode :: ConvolutionTarget -> ConvolutionBorderMode -> IO ()+setConvolutionBorderMode t mode = do+ let setBM = setConvolutionParameteri+ marshalConvolutionBorderMode' t ConvolutionBorderMode+ case mode of+ Reduce -> setBM Reduce'+ ConstantBorder c -> do+ setBM ConstantBorder'+ convolutionParameterC4f t ConvolutionBorderColor c+ ReplicateBorder -> setBM ReplicateBorder'++setConvolutionParameteri ::+ (a -> GLint) -> ConvolutionTarget -> ConvolutionParameter -> a -> IO ()+setConvolutionParameteri f t p x =+ glConvolutionParameteri+ (marshalConvolutionTarget t) (marshalConvolutionParameter p) (f x)++--------------------------------------------------------------------------------++convolutionFilterScale :: ConvolutionTarget -> StateVar (Color4 GLfloat)+convolutionFilterScale = convolutionC4f ConvolutionFilterScale++convolutionFilterBias :: ConvolutionTarget -> StateVar (Color4 GLfloat)+convolutionFilterBias = convolutionC4f ConvolutionFilterBias++convolutionC4f ::+ ConvolutionParameter -> ConvolutionTarget -> StateVar (Color4 GLfloat)+convolutionC4f p t =+ makeStateVar (getConvolutionParameterC4f t p) (convolutionParameterC4f t p)++getConvolutionParameterC4f ::+ ConvolutionTarget -> ConvolutionParameter -> IO (Color4 GLfloat)+getConvolutionParameterC4f t p =+ alloca $ \buf -> do+ glGetConvolutionParameterfv+ (marshalConvolutionTarget t) (marshalConvolutionParameter p) (castPtr buf)+ peek buf++convolutionParameterC4f ::+ ConvolutionTarget -> ConvolutionParameter -> Color4 GLfloat -> IO ()+convolutionParameterC4f t p c =+ with c $ \ptr ->+ glConvolutionParameterfv+ (marshalConvolutionTarget t) (marshalConvolutionParameter p) (castPtr ptr)
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs view
@@ -0,0 +1,132 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of+-- the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram (+ Sink(..), histogram, Reset(..), getHistogram, resetHistogram,+ histogramRGBASizes, histogramLuminanceSize+) where++import Data.StateVar+import Foreign.Marshal.Utils+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data HistogramTarget =+ Histogram+ | ProxyHistogram++marshalHistogramTarget :: HistogramTarget -> GLenum+marshalHistogramTarget x = case x of+ Histogram -> GL_HISTOGRAM+ ProxyHistogram -> GL_PROXY_HISTOGRAM++proxyToHistogramTarget :: Proxy -> HistogramTarget+proxyToHistogramTarget x = case x of+ NoProxy -> Histogram+ Proxy -> ProxyHistogram++--------------------------------------------------------------------------------++histogram :: Proxy -> StateVar (Maybe (GLsizei, PixelInternalFormat, Sink))+histogram proxy =+ makeStateVarMaybe+ (return CapHistogram) (getHistogram' proxy) (setHistogram proxy)++getHistogram' :: Proxy -> IO (GLsizei, PixelInternalFormat, Sink)+getHistogram' proxy = do+ w <- getHistogramParameteri fromIntegral proxy HistogramWidth+ f <- getHistogramParameteri unmarshalPixelInternalFormat proxy HistogramFormat+ s <- getHistogramParameteri unmarshalSink proxy HistogramSink+ return (w, f, s)++getHistogramParameteri ::+ (GLint -> a) -> Proxy -> GetHistogramParameterPName -> IO a+getHistogramParameteri f proxy p =+ with 0 $ \buf -> do+ glGetHistogramParameteriv+ (marshalHistogramTarget (proxyToHistogramTarget proxy))+ (marshalGetHistogramParameterPName p)+ buf+ peek1 f buf++setHistogram :: Proxy -> (GLsizei, PixelInternalFormat, Sink) -> IO ()+setHistogram proxy (w, int, sink) =+ glHistogram+ (marshalHistogramTarget (proxyToHistogramTarget proxy))+ w+ (marshalPixelInternalFormat' int)+ (marshalSink sink)++--------------------------------------------------------------------------------++getHistogram :: Reset -> PixelData a -> IO ()+getHistogram reset pd =+ withPixelData pd $+ glGetHistogram+ (marshalHistogramTarget Histogram)+ (marshalReset reset)++--------------------------------------------------------------------------------++resetHistogram :: IO ()+resetHistogram = glResetHistogram (marshalHistogramTarget Histogram)++--------------------------------------------------------------------------------++data GetHistogramParameterPName =+ HistogramWidth+ | HistogramFormat+ | HistogramRedSize+ | HistogramGreenSize+ | HistogramBlueSize+ | HistogramAlphaSize+ | HistogramLuminanceSize+ | HistogramSink++marshalGetHistogramParameterPName :: GetHistogramParameterPName -> GLenum+marshalGetHistogramParameterPName x = case x of+ HistogramWidth -> GL_HISTOGRAM_WIDTH+ HistogramFormat -> GL_HISTOGRAM_FORMAT+ HistogramRedSize -> GL_HISTOGRAM_RED_SIZE+ HistogramGreenSize -> GL_HISTOGRAM_GREEN_SIZE+ HistogramBlueSize -> GL_HISTOGRAM_BLUE_SIZE+ HistogramAlphaSize -> GL_HISTOGRAM_ALPHA_SIZE+ HistogramLuminanceSize -> GL_HISTOGRAM_LUMINANCE_SIZE+ HistogramSink -> GL_HISTOGRAM_SINK++--------------------------------------------------------------------------------++histogramRGBASizes :: Proxy -> GettableStateVar (Color4 GLsizei)+histogramRGBASizes proxy =+ makeGettableStateVar $ do+ r <- getHistogramParameteri fromIntegral proxy HistogramRedSize+ g <- getHistogramParameteri fromIntegral proxy HistogramGreenSize+ b <- getHistogramParameteri fromIntegral proxy HistogramBlueSize+ a <- getHistogramParameteri fromIntegral proxy HistogramAlphaSize+ return $ Color4 r g b a++histogramLuminanceSize :: Proxy -> GettableStateVar GLsizei+histogramLuminanceSize proxy =+ makeGettableStateVar $+ getHistogramParameteri fromIntegral proxy HistogramLuminanceSize
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs view
@@ -0,0 +1,89 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of+-- the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax (+ minmax, getMinmax, resetMinmax+) where++import Data.StateVar+import Foreign.Marshal.Utils+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.GL++--------------------------------------------------------------------------------++data MinmaxTarget =+ Minmax++marshalMinmaxTarget :: MinmaxTarget -> GLenum+marshalMinmaxTarget x = case x of+ Minmax -> GL_MINMAX++--------------------------------------------------------------------------------++minmax :: StateVar (Maybe (PixelInternalFormat, Sink))+minmax = makeStateVarMaybe (return CapMinmax) getMinmax' setMinmax++getMinmax' :: IO (PixelInternalFormat, Sink)+getMinmax' = do+ f <- getMinmaxParameteri unmarshalPixelInternalFormat MinmaxFormat+ s <- getMinmaxParameteri unmarshalSink MinmaxSink+ return (f, s)++setMinmax :: (PixelInternalFormat, Sink) -> IO ()+setMinmax (int, sink) =+ glMinmax+ (marshalMinmaxTarget Minmax)+ (marshalPixelInternalFormat' int)+ (marshalSink sink)++--------------------------------------------------------------------------------++getMinmax :: Reset -> PixelData a -> IO ()+getMinmax reset pd =+ withPixelData pd $+ glGetMinmax (marshalMinmaxTarget Minmax) (marshalReset reset)++--------------------------------------------------------------------------------++resetMinmax :: IO ()+resetMinmax = glResetMinmax (marshalMinmaxTarget Minmax)++--------------------------------------------------------------------------------++data GetMinmaxParameterPName =+ MinmaxFormat+ | MinmaxSink++marshalGetMinmaxParameterPName :: GetMinmaxParameterPName -> GLenum+marshalGetMinmaxParameterPName x = case x of+ MinmaxFormat -> GL_MINMAX_FORMAT+ MinmaxSink -> GL_MINMAX_SINK++--------------------------------------------------------------------------------++getMinmaxParameteri :: (GLint -> a) -> GetMinmaxParameterPName -> IO a+getMinmaxParameteri f p =+ with 0 $ \buf -> do+ glGetMinmaxParameteriv+ (marshalMinmaxTarget Minmax)+ (marshalGetMinmaxParameterPName p)+ buf+ peek1 f buf
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs view
@@ -0,0 +1,209 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of+-- the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++{-# LANGUAGE TypeSynonymInstances #-}++module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap (+ PixelMapTarget(..), PixelMapComponent, PixelMap(..), GLpixelmap,+ maxPixelMapTable, pixelMap, pixelMapIToRGBA, pixelMapRGBAToRGBA,+) where++import Data.List+import Data.StateVar+import Foreign.ForeignPtr+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data PixelMapTarget =+ IToI+ | SToS+ | IToR+ | IToG+ | IToB+ | IToA+ | RToR+ | GToG+ | BToB+ | AToA+ deriving ( Eq, Ord, Show )++marshalPixelMapTarget :: PixelMapTarget -> GLenum+marshalPixelMapTarget x = case x of+ IToI -> GL_PIXEL_MAP_I_TO_I+ SToS -> GL_PIXEL_MAP_S_TO_S+ IToR -> GL_PIXEL_MAP_I_TO_R+ IToG -> GL_PIXEL_MAP_I_TO_G+ IToB -> GL_PIXEL_MAP_I_TO_B+ IToA -> GL_PIXEL_MAP_I_TO_A+ RToR -> GL_PIXEL_MAP_R_TO_R+ GToG -> GL_PIXEL_MAP_G_TO_G+ BToB -> GL_PIXEL_MAP_B_TO_B+ AToA -> GL_PIXEL_MAP_A_TO_A++pixelMapTargetToGetPName :: PixelMapTarget -> PName1I+pixelMapTargetToGetPName x = case x of+ IToI -> GetPixelMapIToISize+ SToS -> GetPixelMapSToSSize+ IToR -> GetPixelMapIToRSize+ IToG -> GetPixelMapIToGSize+ IToB -> GetPixelMapIToBSize+ IToA -> GetPixelMapIToASize+ RToR -> GetPixelMapRToRSize+ GToG -> GetPixelMapGToGSize+ BToB -> GetPixelMapBToBSize+ AToA -> GetPixelMapAToASize++--------------------------------------------------------------------------------++maxPixelMapTable :: GettableStateVar GLsizei+maxPixelMapTable = makeGettableStateVar $ getSizei1 id GetMaxPixelMapTable++--------------------------------------------------------------------------------++class Storable c => PixelMapComponent c where+ getPixelMapv :: GLenum -> Ptr c -> IO ()+ pixelMapv :: GLenum -> GLsizei -> Ptr c -> IO ()++instance PixelMapComponent GLushort where+ getPixelMapv = glGetPixelMapusv+ pixelMapv = glPixelMapusv++instance PixelMapComponent GLuint where+ getPixelMapv = glGetPixelMapuiv+ pixelMapv = glPixelMapuiv++instance PixelMapComponent GLfloat where+ getPixelMapv = glGetPixelMapfv+ pixelMapv = glPixelMapfv++--------------------------------------------------------------------------------++class PixelMap m where+ withNewPixelMap ::+ PixelMapComponent c => Int -> (Ptr c -> IO ()) -> IO (m c)+ withPixelMap ::+ PixelMapComponent c => m c -> (Int -> Ptr c -> IO a) -> IO a+ newPixelMap :: PixelMapComponent c => [c] -> IO (m c)+ getPixelMapComponents :: PixelMapComponent c => m c -> IO [c]++ withNewPixelMap size act =+ allocaArray size $ \p -> do+ act p+ components <- peekArray size p+ newPixelMap components++ withPixelMap m act = do+ components <- getPixelMapComponents m+ withArrayLen components act++ newPixelMap elements =+ withNewPixelMap (length elements) $ flip pokeArray elements++ getPixelMapComponents m =+ withPixelMap m peekArray++--------------------------------------------------------------------------------++data GLpixelmap a = GLpixelmap Int (ForeignPtr a)+ deriving ( Eq, Ord, Show )++instance PixelMap GLpixelmap where+ withNewPixelMap size f = do+ fp <- mallocForeignPtrArray size+ withForeignPtr fp f+ return $ GLpixelmap size fp++ withPixelMap (GLpixelmap size fp) f = withForeignPtr fp (f size)++--------------------------------------------------------------------------------++pixelMap :: (PixelMap m, PixelMapComponent c) => PixelMapTarget -> StateVar (m c)+pixelMap pm =+ makeStateVar+ (do size <- pixelMapSize pm+ withNewPixelMap size $ getPixelMapv (marshalPixelMapTarget pm))+ (\theMap -> withPixelMap theMap $ pixelMapv (marshalPixelMapTarget pm) . fromIntegral)++pixelMapSize :: PixelMapTarget -> IO Int+pixelMapSize = getInteger1 fromIntegral . pixelMapTargetToGetPName++--------------------------------------------------------------------------------++-- | Convenience state variable++pixelMapIToRGBA :: PixelMapComponent c => StateVar [Color4 c]+pixelMapIToRGBA = pixelMapXToY (IToR, IToG, IToB, IToA)++-- | Convenience state variable++pixelMapRGBAToRGBA :: PixelMapComponent c => StateVar [Color4 c]+pixelMapRGBAToRGBA = pixelMapXToY (RToR, GToG, BToB, AToA)++pixelMapXToY :: PixelMapComponent c =>+ (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)+ -> StateVar [Color4 c]+pixelMapXToY targets =+ makeStateVar (getPixelMapXToY targets) (setPixelMapXToY targets)++getPixelMapXToY :: PixelMapComponent c+ => (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)+ -> IO [Color4 c]+getPixelMapXToY (toR, toG, toB, toA) = do+ withPixelMapFor toR $ \sizeR bufR ->+ withPixelMapFor toG $ \sizeG bufG ->+ withPixelMapFor toB $ \sizeB bufB ->+ withPixelMapFor toA $ \sizeA bufA -> do+ let maxSize = sizeR `max` sizeG `max` sizeB `max` sizeA+ r <- sample sizeR bufR maxSize+ g <- sample sizeR bufG maxSize+ b <- sample sizeR bufB maxSize+ a <- sample sizeR bufA maxSize+ return $ zipWith4 Color4 r g b a++withPixelMapFor ::+ PixelMapComponent c => PixelMapTarget -> (Int -> Ptr c -> IO a) -> IO a+withPixelMapFor target f = do+ theMap <- get (pixelMap target)+ withGLpixelmap theMap f++withGLpixelmap :: PixelMapComponent c+ => GLpixelmap c -> (Int -> Ptr c -> IO a) -> IO a+withGLpixelmap = withPixelMap++sample :: Storable a => Int -> Ptr a -> Int -> IO [a]+sample len ptr newLen = f (fromIntegral (newLen - 1)) []+ where scale :: Float+ scale = fromIntegral len / fromIntegral newLen+ f l acc | l < 0 = return acc+ | otherwise = do e <- peekElemOff ptr (truncate (l * scale))+ f (l - 1) (e : acc)++setPixelMapXToY :: PixelMapComponent c+ => (PixelMapTarget, PixelMapTarget, PixelMapTarget, PixelMapTarget)+ -> [Color4 c] -> IO ()+setPixelMapXToY (toR, toG, toB, toA) colors = do+ (pixelMap toR $=) =<< newGLpixelmap [ r | Color4 r _ _ _ <- colors ]+ (pixelMap toG $=) =<< newGLpixelmap [ g | Color4 _ g _ _ <- colors ]+ (pixelMap toB $=) =<< newGLpixelmap [ b | Color4 _ _ b _ <- colors ]+ (pixelMap toA $=) =<< newGLpixelmap [ a | Color4 _ _ _ a <- colors ]++newGLpixelmap :: PixelMapComponent c => [c] -> IO (GLpixelmap c)+newGLpixelmap = newPixelMap
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs view
@@ -0,0 +1,118 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.6.1 (Pixel Storage Modes) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage (+ PixelStoreDirection(..), swapBytes, lsbFirst, rowLength, skipRows,+ skipPixels, rowAlignment, imageHeight, skipImages+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++data PixelStoreDirection =+ Pack+ | Unpack+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++data PixelStore =+ UnpackSwapBytes+ | UnpackLSBFirst+ | UnpackRowLength+ | UnpackSkipRows+ | UnpackSkipPixels+ | UnpackAlignment+ | PackSwapBytes+ | PackLSBFirst+ | PackRowLength+ | PackSkipRows+ | PackSkipPixels+ | PackAlignment+ | PackSkipImages+ | PackImageHeight+ | UnpackSkipImages+ | UnpackImageHeight++marshalPixelStore :: PixelStore -> GLenum+marshalPixelStore x = case x of+ UnpackSwapBytes -> GL_UNPACK_SWAP_BYTES+ UnpackLSBFirst -> GL_UNPACK_LSB_FIRST+ UnpackRowLength -> GL_UNPACK_ROW_LENGTH+ UnpackSkipRows -> GL_UNPACK_SKIP_ROWS+ UnpackSkipPixels -> GL_UNPACK_SKIP_PIXELS+ UnpackAlignment -> GL_UNPACK_ALIGNMENT+ PackSwapBytes -> GL_PACK_SWAP_BYTES+ PackLSBFirst -> GL_PACK_LSB_FIRST+ PackRowLength -> GL_PACK_ROW_LENGTH+ PackSkipRows -> GL_PACK_SKIP_ROWS+ PackSkipPixels -> GL_PACK_SKIP_PIXELS+ PackAlignment -> GL_PACK_ALIGNMENT+ PackSkipImages -> GL_PACK_SKIP_IMAGES+ PackImageHeight -> GL_PACK_IMAGE_HEIGHT+ UnpackSkipImages -> GL_UNPACK_SKIP_IMAGES+ UnpackImageHeight -> GL_UNPACK_IMAGE_HEIGHT++--------------------------------------------------------------------------------++swapBytes :: PixelStoreDirection -> StateVar Bool+swapBytes Pack = pixelStoreb GetPackSwapBytes PackSwapBytes+swapBytes Unpack = pixelStoreb GetUnpackSwapBytes UnpackSwapBytes++lsbFirst :: PixelStoreDirection -> StateVar Bool+lsbFirst Pack = pixelStoreb GetPackLSBFirst PackLSBFirst+lsbFirst Unpack = pixelStoreb GetUnpackLSBFirst UnpackLSBFirst++rowLength :: PixelStoreDirection -> StateVar GLint+rowLength Pack = pixelStorei GetPackRowLength PackRowLength+rowLength Unpack = pixelStorei GetUnpackRowLength UnpackRowLength++skipRows :: PixelStoreDirection -> StateVar GLint+skipRows Pack = pixelStorei GetPackSkipRows PackSkipRows+skipRows Unpack = pixelStorei GetUnpackSkipRows UnpackSkipRows++skipPixels :: PixelStoreDirection -> StateVar GLint+skipPixels Pack = pixelStorei GetPackSkipPixels PackSkipPixels+skipPixels Unpack = pixelStorei GetUnpackSkipPixels UnpackSkipPixels++rowAlignment :: PixelStoreDirection -> StateVar GLint+rowAlignment Pack = pixelStorei GetPackAlignment PackAlignment+rowAlignment Unpack = pixelStorei GetUnpackAlignment UnpackAlignment++imageHeight :: PixelStoreDirection -> StateVar GLint+imageHeight Pack = pixelStorei GetPackImageHeight PackImageHeight+imageHeight Unpack = pixelStorei GetUnpackImageHeight UnpackImageHeight++skipImages :: PixelStoreDirection -> StateVar GLint+skipImages Pack = pixelStorei GetPackSkipImages PackSkipImages+skipImages Unpack = pixelStorei GetUnpackSkipImages UnpackSkipImages++--------------------------------------------------------------------------------++pixelStoreb :: PName1I -> PixelStore -> StateVar Bool+pixelStoreb pn ps =+ makeStateVar+ (getBoolean1 unmarshalGLboolean pn)+ (glPixelStorei (marshalPixelStore ps) . marshalGLboolean)++pixelStorei :: PName1I -> PixelStore -> StateVar GLint+pixelStorei pn ps =+ makeStateVar+ (getInteger1 id pn)+ (glPixelStorei (marshalPixelStore ps))
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs view
@@ -0,0 +1,233 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.1 (Pixel Storage Modes) of+-- the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer (+ PixelTransferStage(..),+ mapColor, mapStencil, indexShift, indexOffset, depthScale, depthBias,+ rgbaScale, rgbaBias+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data PixelTransfer =+ MapColor+ | MapStencil+ | IndexShift+ | IndexOffset+ | RedScale+ | RedBias+ | GreenScale+ | GreenBias+ | BlueScale+ | BlueBias+ | AlphaScale+ | AlphaBias+ | DepthScale+ | DepthBias+ | PostConvolutionRedScale+ | PostConvolutionGreenScale+ | PostConvolutionBlueScale+ | PostConvolutionAlphaScale+ | PostConvolutionRedBias+ | PostConvolutionGreenBias+ | PostConvolutionBlueBias+ | PostConvolutionAlphaBias+ | PostColorMatrixRedScale+ | PostColorMatrixGreenScale+ | PostColorMatrixBlueScale+ | PostColorMatrixAlphaScale+ | PostColorMatrixRedBias+ | PostColorMatrixGreenBias+ | PostColorMatrixBlueBias+ | PostColorMatrixAlphaBias++marshalPixelTransfer :: PixelTransfer -> GLenum+marshalPixelTransfer x = case x of+ MapColor -> GL_MAP_COLOR+ MapStencil -> GL_MAP_STENCIL+ IndexShift -> GL_INDEX_SHIFT+ IndexOffset -> GL_INDEX_OFFSET+ RedScale -> GL_RED_SCALE+ RedBias -> GL_RED_BIAS+ GreenScale -> GL_GREEN_SCALE+ GreenBias -> GL_GREEN_BIAS+ BlueScale -> GL_BLUE_SCALE+ BlueBias -> GL_BLUE_BIAS+ AlphaScale -> GL_ALPHA_SCALE+ AlphaBias -> GL_ALPHA_BIAS+ DepthScale -> GL_DEPTH_SCALE+ DepthBias -> GL_DEPTH_BIAS+ PostConvolutionRedScale -> GL_POST_CONVOLUTION_RED_SCALE+ PostConvolutionGreenScale -> GL_POST_CONVOLUTION_GREEN_SCALE+ PostConvolutionBlueScale -> GL_POST_CONVOLUTION_BLUE_SCALE+ PostConvolutionAlphaScale -> GL_POST_CONVOLUTION_ALPHA_SCALE+ PostConvolutionRedBias -> GL_POST_CONVOLUTION_RED_BIAS+ PostConvolutionGreenBias -> GL_POST_CONVOLUTION_GREEN_BIAS+ PostConvolutionBlueBias -> GL_POST_CONVOLUTION_BLUE_BIAS+ PostConvolutionAlphaBias -> GL_POST_CONVOLUTION_ALPHA_BIAS+ PostColorMatrixRedScale -> GL_POST_COLOR_MATRIX_RED_SCALE+ PostColorMatrixGreenScale -> GL_POST_COLOR_MATRIX_GREEN_SCALE+ PostColorMatrixBlueScale -> GL_POST_COLOR_MATRIX_BLUE_SCALE+ PostColorMatrixAlphaScale -> GL_POST_COLOR_MATRIX_ALPHA_SCALE+ PostColorMatrixRedBias -> GL_POST_COLOR_MATRIX_RED_BIAS+ PostColorMatrixGreenBias -> GL_POST_COLOR_MATRIX_GREEN_BIAS+ PostColorMatrixBlueBias -> GL_POST_COLOR_MATRIX_BLUE_BIAS+ PostColorMatrixAlphaBias -> GL_POST_COLOR_MATRIX_ALPHA_BIAS++--------------------------------------------------------------------------------++data PixelTransferStage =+ PreConvolution+ | PostConvolution+ | PostColorMatrix+ deriving ( Eq, Ord, Show )++stageToGetScales ::+ PixelTransferStage+ -> (PName1F, PName1F, PName1F, PName1F)+stageToGetScales s = case s of+ PreConvolution -> (GetRedScale,+ GetGreenScale,+ GetBlueScale,+ GetAlphaScale)+ PostConvolution -> (GetPostConvolutionRedScale,+ GetPostConvolutionGreenScale,+ GetPostConvolutionBlueScale,+ GetPostConvolutionAlphaScale)+ PostColorMatrix -> (GetPostColorMatrixRedScale,+ GetPostColorMatrixGreenScale,+ GetPostColorMatrixBlueScale,+ GetPostColorMatrixAlphaScale)++stageToSetScales ::+ PixelTransferStage+ -> (PixelTransfer, PixelTransfer, PixelTransfer, PixelTransfer)+stageToSetScales s = case s of+ PreConvolution -> (RedScale,+ GreenScale,+ BlueScale,+ AlphaScale)+ PostConvolution -> (PostConvolutionRedScale,+ PostConvolutionGreenScale,+ PostConvolutionBlueScale,+ PostConvolutionAlphaScale)+ PostColorMatrix -> (PostColorMatrixRedScale,+ PostColorMatrixGreenScale,+ PostColorMatrixBlueScale,+ PostColorMatrixAlphaScale)++stageToGetBiases ::+ PixelTransferStage+ -> (PName1F, PName1F, PName1F, PName1F)+stageToGetBiases s = case s of+ PreConvolution -> (GetRedBias,+ GetGreenBias,+ GetBlueBias,+ GetAlphaBias)+ PostConvolution -> (GetPostConvolutionRedBias,+ GetPostConvolutionGreenBias,+ GetPostConvolutionBlueBias,+ GetPostConvolutionAlphaBias)+ PostColorMatrix -> (GetPostColorMatrixRedBias,+ GetPostColorMatrixGreenBias,+ GetPostColorMatrixBlueBias,+ GetPostColorMatrixAlphaBias)++stageToSetBiases ::+ PixelTransferStage+ -> (PixelTransfer, PixelTransfer, PixelTransfer, PixelTransfer)+stageToSetBiases s = case s of+ PreConvolution -> (RedBias,+ GreenBias,+ BlueBias,+ AlphaBias)+ PostConvolution -> (PostConvolutionRedBias,+ PostConvolutionGreenBias,+ PostConvolutionBlueBias,+ PostConvolutionAlphaBias)+ PostColorMatrix -> (PostColorMatrixRedBias,+ PostColorMatrixGreenBias,+ PostColorMatrixBlueBias,+ PostColorMatrixAlphaBias)++--------------------------------------------------------------------------------++mapColor :: StateVar Capability+mapColor = pixelTransferb GetMapColor MapColor++mapStencil :: StateVar Capability+mapStencil = pixelTransferb GetMapStencil MapStencil++indexShift :: StateVar GLint+indexShift = pixelTransferi GetIndexShift IndexShift++indexOffset :: StateVar GLint+indexOffset = pixelTransferi GetIndexOffset IndexOffset++depthScale :: StateVar GLfloat+depthScale = pixelTransferf GetDepthScale DepthScale++depthBias :: StateVar GLfloat+depthBias = pixelTransferf GetDepthBias DepthBias++rgbaScale :: PixelTransferStage -> StateVar (Color4 GLfloat)+rgbaScale s = pixelTransfer4f (stageToGetScales s) (stageToSetScales s)++rgbaBias :: PixelTransferStage -> StateVar (Color4 GLfloat)+rgbaBias s = pixelTransfer4f (stageToGetBiases s) (stageToSetBiases s)++--------------------------------------------------------------------------------++pixelTransferb :: GetPName1I p => p -> PixelTransfer -> StateVar Capability+pixelTransferb pn pt =+ makeStateVar+ (getBoolean1 unmarshalCapability pn)+ (glPixelTransferi (marshalPixelTransfer pt) .+ fromIntegral . marshalCapability)++pixelTransferi :: GetPName1I p => p -> PixelTransfer -> StateVar GLint+pixelTransferi pn pt =+ makeStateVar+ (getInteger1 id pn)+ (glPixelTransferi (marshalPixelTransfer pt))++pixelTransferf :: GetPName1F p => p -> PixelTransfer -> StateVar GLfloat+pixelTransferf pn pt =+ makeStateVar+ (getFloat1 id pn)+ (glPixelTransferf (marshalPixelTransfer pt))++pixelTransfer4f :: GetPName1F p =>+ (p, p, p, p)+ -> (PixelTransfer, PixelTransfer, PixelTransfer, PixelTransfer)+ -> StateVar (Color4 GLfloat)+pixelTransfer4f (pr, pg, pb, pa) (tr, tg, tb, ta) = makeStateVar get4f set4f+ where get4f = do+ r <- getFloat1 id pr+ g <- getFloat1 id pg+ b <- getFloat1 id pb+ a <- getFloat1 id pa+ return $ Color4 r g b a+ set4f (Color4 r g b a) = do+ glPixelTransferf (marshalPixelTransfer tr) r+ glPixelTransferf (marshalPixelTransfer tg) g+ glPixelTransferf (marshalPixelTransfer tb) b+ glPixelTransferf (marshalPixelTransfer ta) a
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs view
@@ -0,0 +1,39 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to a part of section 3.6.4 (Rasterization of Pixel+-- Rectangles) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization (+ PixelData(..), PixelFormat(..), drawPixels, pixelZoom+) where++import Control.Monad+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelFormat+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++drawPixels :: Size -> PixelData a -> IO ()+drawPixels (Size w h) pd = withPixelData pd $ glDrawPixels w h++--------------------------------------------------------------------------------++pixelZoom :: StateVar (GLfloat, GLfloat)+pixelZoom =+ makeStateVar+ (liftM2 (,) (getFloat1 id GetZoomX) (getFloat1 id GetZoomY))+ (uncurry glPixelZoom)
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs view
@@ -0,0 +1,31 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling Reset.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset (+ Reset(..), marshalReset+) where++import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.GL++--------------------------------------------------------------------------------++data Reset =+ NoReset+ | Reset+ deriving ( Eq, Ord, Show )++marshalReset :: Reset -> GLboolean+marshalReset x = marshalGLboolean (x == Reset)
+ src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs view
@@ -0,0 +1,34 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling Sink.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink (+ Sink(..), marshalSink, unmarshalSink+) where++import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.GL++--------------------------------------------------------------------------------++data Sink =+ PassThrough+ | Sink+ deriving ( Eq, Ord, Show )++marshalSink :: Sink -> GLboolean+marshalSink x = marshalGLboolean (x == Sink)++unmarshalSink :: GLint -> Sink+unmarshalSink s = if unmarshalGLboolean s then Sink else PassThrough
+ src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs view
@@ -0,0 +1,82 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PixellikeObject+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PixellikeObject (+ PixellikeObjectGetPName(..),+ PixellikeObjectTarget(pixellikeObjTarParam),+) where++import Data.StateVar+import Foreign.Marshal.Utils+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.GL++-----------------------------------------------------------------------------++data PixellikeObjectGetPName =+ RedSize+ | BlueSize+ | GreenSize+ | AlphaSize+ | DepthSize+ | StencilSize++class PixellikeObjectTarget t where+ --dummy t to include it in the type class+ marshalPixellikeOT :: t -> PixellikeObjectGetPName -> GLenum+ pixObjTarQueryFunc :: t -> GLenum -> IO GLint+ pixellikeObjTarParam :: t -> PixellikeObjectGetPName -> GettableStateVar GLint+ pixellikeObjTarParam t p = makeGettableStateVar (pixObjTarQueryFunc t $ marshalPixellikeOT t p)++instance PixellikeObjectTarget RenderbufferTarget where+ marshalPixellikeOT _ x = case x of+ RedSize -> GL_RENDERBUFFER_RED_SIZE+ BlueSize -> GL_RENDERBUFFER_BLUE_SIZE+ GreenSize -> GL_RENDERBUFFER_GREEN_SIZE+ AlphaSize -> GL_RENDERBUFFER_ALPHA_SIZE+ DepthSize -> GL_RENDERBUFFER_DEPTH_SIZE+ StencilSize -> GL_RENDERBUFFER_STENCIL_SIZE+ pixObjTarQueryFunc t = getRBParameteriv t id++data FramebufferTargetAttachment =+ FramebufferTargetAttachment FramebufferTarget FramebufferObjectAttachment++instance PixellikeObjectTarget FramebufferTargetAttachment where+ marshalPixellikeOT _ x = case x of+ RedSize -> GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE+ BlueSize -> GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE+ GreenSize -> GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE+ AlphaSize -> GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE+ DepthSize -> GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE+ StencilSize -> GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE+ pixObjTarQueryFunc (FramebufferTargetAttachment fbt fba) =+ getFBAParameteriv fbt fba id++data TextureTargetFull t = TextureTargetFull t Level++instance QueryableTextureTarget t => PixellikeObjectTarget (TextureTargetFull t) where+ marshalPixellikeOT _ x = case x of+ RedSize -> GL_TEXTURE_RED_SIZE+ BlueSize -> GL_TEXTURE_BLUE_SIZE+ GreenSize -> GL_TEXTURE_GREEN_SIZE+ AlphaSize -> GL_TEXTURE_ALPHA_SIZE+ DepthSize -> GL_TEXTURE_DEPTH_SIZE+ StencilSize -> GL_TEXTURE_STENCIL_SIZE+ pixObjTarQueryFunc (TextureTargetFull t level) p =+ with 0 $ \buf -> do+ glGetTexLevelParameteriv (marshalQueryableTextureTarget t) level p buf+ peek1 id buf
+ src/Graphics/Rendering/OpenGL/GL/PointParameter.hs view
@@ -0,0 +1,44 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PointParameter+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for setting point parameters.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PointParameter (+ PointParameter(..), pointParameterf, pointParameterfv+) where++import Foreign.Ptr+import Graphics.GL++--------------------------------------------------------------------------------++data PointParameter =+ PointSizeMin+ | PointSizeMax+ | PointFadeThresholdSize+ | PointDistanceAttenuation++marshalPointParameter :: PointParameter -> GLenum+marshalPointParameter x = case x of+ PointSizeMin -> GL_POINT_SIZE_MIN+ PointSizeMax -> GL_POINT_SIZE_MAX+ PointFadeThresholdSize -> GL_POINT_FADE_THRESHOLD_SIZE+ PointDistanceAttenuation -> GL_POINT_DISTANCE_ATTENUATION++--------------------------------------------------------------------------------++pointParameterf :: PointParameter -> GLfloat -> IO ()+pointParameterf = glPointParameterf . marshalPointParameter++pointParameterfv :: PointParameter -> Ptr GLfloat -> IO ()+pointParameterfv = glPointParameterfv . marshalPointParameter
+ src/Graphics/Rendering/OpenGL/GL/Points.hs view
@@ -0,0 +1,217 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Points+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.3 (Points) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Points (+ -- * Point Rasterization+ pointSize, vertexProgramPointSize,++ -- * Controlling the Derived Size+ pointSizeRange, pointDistanceAttenuation,++ -- * Fading Points+ pointFadeThresholdSize,++ -- * Point Antialiasing+ pointSmooth,++ -- * Point Sprites+ pointSprite,++ -- * Implementation-Dependent Limits+ aliasedPointSizeRange, smoothPointSizeRange, smoothPointSizeGranularity+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PointParameter+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++-- | 'pointSize' contains the rasterized diameter of both aliased and+-- antialiased points. The initial value is 1. Using a point size other than 1+-- has different effects, depending on whether point antialiasing is enabled+-- (see 'pointSmooth') or point sprites are enabled (see 'pointSprite'). Both+-- are initially disabled.+--+-- The specified point size is multiplied with a distance attenuation factor+-- and clamped to the specified 'pointSizeRange', and further clamped to the+-- implementation-dependent point size range to produce the derived point size+-- using+--+-- @ /derivedSize/ = /clamp/ (/size/ * /sqrt/ (1 \/ (/a/ + /b/ * /d/ + /c/ * /d/^2)))@+--+-- where /d/ is the eye-coordinate distance from the eye to the vertex, and /a/,+-- /b/, and /c/ are the distance attenuation coefficients (see+-- 'pointDistanceAttenuation').+--+-- If multisampling is disabled, the computed point size is used as the point\'s+-- width.+--+-- If multisampling is enabled, the point may be faded by modifying the point+-- alpha value (see 'Graphics.Rendering.OpenGL.GL.PerFragment.sampleCoverage')+-- instead of allowing the point width to go below a given+-- 'pointFadeThresholdSize'. In this case, the width is further modified in+-- the following manner:+--+-- @ /width/ = if /derivedSize/ >= /threshold/ then /derivedSize/ else /threshold/@+--+-- The point alpha value is modified by computing:+--+-- @ /alpha/ = if /derivedSize/ >= /threshold/ then 1 else (/derivedSize/ \/ /threshold/)^2@+--+-- If point antialiasing is disabled, the actual size is determined by rounding+-- the supplied size to the nearest integer. (If the rounding results in the+-- value 0, it is as if the point size were 1.) If the rounded size is odd,+-- then the center point (/x/, /y/) of the pixel fragment that represents+-- the point is computed as+--+-- @ (/x/, /y/) = (/floor/ /xw/ + 0.5, /floor/ /yw/ + 0.5)@+--+-- where /xw/ and /yw/ indicate window coordinates. All pixels that lie within+-- the square grid of the rounded size centered at (/x/, /y/) make up the+-- fragment. If the size is even, the center point is+--+-- @ (/x/, /y/) = (/floor/ (/xw/ + 0.5), /floor/ (/yw/ + 0.5))@+--+-- and the rasterized fragment\'s centers are the half-integer window+-- coordinates within the square of the rounded size centered at (/x/, /y/). All+-- pixel fragments produced in rasterizing a nonantialiased point are assigned+-- the same associated data, that of the vertex corresponding to the point.+--+-- If antialiasing is enabled, then point rasterization produces a fragment for+-- each pixel square that intersects the region lying within the circle having+-- diameter equal to the current point size and centered at the point\'s+-- (/xw/, /yw/). The coverage value for each fragment is the window coordinate+-- area of the intersection of the circular region with the corresponding pixel+-- square. This value is saved and used in the final rasterization step. The+-- data associated with each fragment is the data associated with the point+-- being rasterized.+--+-- Not all sizes are supported when point antialiasing is enabled. If an+-- unsupported size is requested, the nearest supported size is used. Only size+-- 1 is guaranteed to be supported; others depend on the implementation. To+-- query the range of supported sizes for antialiased points and the size+-- difference between supported sizes within the range, query+-- 'smoothPointSizeRange' and 'smoothPointSizeGranularity', respectively. For+-- aliased points, query the supported range with 'aliasedPointSizeRange'.+--+-- The point size specified when 'pointSize' is set is always returned when it+-- is queried. Clamping and rounding for aliased and antialiased points have no+-- effect on the specified value.+--+-- A non-antialiased point size may be clamped to an implementation-dependent+-- maximum. Although this maximum cannot be queried, it must be no less than the+-- maximum value for antialiased points, rounded to the nearest integer value.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if+-- 'pointSize' is set to a value less than or equal to zero.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidOperation' is generated if+-- 'pointSize' is set during+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive'.++pointSize :: StateVar GLfloat+pointSize = makeStateVar (getFloat1 id GetPointSize) glPointSize++--------------------------------------------------------------------------------++vertexProgramPointSize :: StateVar Capability+vertexProgramPointSize = makeCapability CapVertexProgramPointSize++--------------------------------------------------------------------------------++-- | The range to which the derived point size is clamped, see 'pointSize'. Note+-- that the size is further clamped to the implementation-dependent limits, see+-- 'aliasedPointSizeRange' and 'smoothPointSizeRange'. The initial range is+-- (0, 1).+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if the+-- lower or upper bound of the range is set to a value less than zero. If the+-- lower bound is greater than the upper bound, the point size after clamping is+-- undefined, but no error is generated.++pointSizeRange :: StateVar (GLfloat, GLfloat)+pointSizeRange =+ makeStateVar+ (liftM2 (,) (getFloat1 id GetPointSizeMin) (getFloat1 id GetPointSizeMax))+ (\(sizeMin, sizeMax) -> do pointParameterf PointSizeMin sizeMin+ pointParameterf PointSizeMax sizeMax)++--------------------------------------------------------------------------------++-- | The constant, linear, and quadratic distance attenuation coefficients, see+-- 'pointSize'. The initial coefficients are (1, 0, 0).++pointDistanceAttenuation :: StateVar (GLfloat, GLfloat, GLfloat)+pointDistanceAttenuation =+ makeStateVar+ (getFloat3 (,,) GetPointDistanceAttenuation)+ (\(a, b, c) -> withArray [a, b, c] $+ pointParameterfv PointDistanceAttenuation)++--------------------------------------------------------------------------------++-- | The threshold for alpha attenuation of points when multisampling is used,+-- see 'pointSize'. The initial threshold is 1.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if the+-- threshold is set to a value less than zero.++pointFadeThresholdSize :: StateVar GLfloat+pointFadeThresholdSize =+ makeStateVar+ (getFloat1 id GetPointFadeThresholdSize)+ (pointParameterf PointFadeThresholdSize)++--------------------------------------------------------------------------------++-- | Controls whether point antialiasing is enabled. The initial state is+-- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'.++pointSmooth :: StateVar Capability+pointSmooth = makeCapability CapPointSmooth++--------------------------------------------------------------------------------++-- | Controls whether point sprites are enabled. The initial state is+-- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'. When point sprites are+-- enabled, the state of point antialiasing (i.e. 'pointSmooth') is ignored.++pointSprite :: StateVar Capability+pointSprite = makeCapability CapPointSprite++--------------------------------------------------------------------------------++-- | The smallest and largest supported size of aliased points.++aliasedPointSizeRange :: GettableStateVar (GLfloat, GLfloat)+aliasedPointSizeRange =+ makeGettableStateVar $ getFloat2 (,) GetAliasedPointSizeRange++-- | The smallest and largest supported size of antialiased points.++smoothPointSizeRange :: GettableStateVar (GLfloat, GLfloat)+smoothPointSizeRange =+ makeGettableStateVar $ getFloat2 (,) GetSmoothPointSizeRange++-- | The antialiased point size granularity, i.e. the size difference between+-- supported sizes.++smoothPointSizeGranularity :: GettableStateVar GLfloat+smoothPointSizeGranularity =+ makeGettableStateVar $ getFloat1 id GetSmoothPointSizeGranularity
+ src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs view
@@ -0,0 +1,41 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PolygonMode+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling PolygonMode.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PolygonMode (+ PolygonMode(..), marshalPolygonMode, unmarshalPolygonMode+) where++import Graphics.GL++--------------------------------------------------------------------------------++data PolygonMode =+ Point+ | Line+ | Fill+ deriving ( Eq, Ord, Show )++marshalPolygonMode :: PolygonMode -> GLenum+marshalPolygonMode x = case x of+ Point -> GL_POINT+ Line -> GL_LINE+ Fill -> GL_FILL++unmarshalPolygonMode :: GLenum -> PolygonMode+unmarshalPolygonMode x+ | x == GL_POINT = Point+ | x == GL_LINE = Line+ | x == GL_FILL = Fill+ | otherwise = error ("unmarshalPolygonMode: illegal value " ++ show x)
+ src/Graphics/Rendering/OpenGL/GL/Polygons.hs view
@@ -0,0 +1,139 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Polygons+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.5 (Polygons) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Polygons (+ polygonSmooth, cullFace,+ PolygonStipple(..), GLpolygonstipple, polygonStipple,+ PolygonMode(..), polygonMode, polygonOffset,+ polygonOffsetPoint, polygonOffsetLine, polygonOffsetFill+) where++import Control.Monad+import Data.StateVar+import Foreign.ForeignPtr+import Foreign.Marshal.Array+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.PolygonMode+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.SavingState+import Graphics.GL++--------------------------------------------------------------------------------++polygonSmooth :: StateVar Capability+polygonSmooth = makeCapability CapPolygonSmooth++--------------------------------------------------------------------------------++cullFace :: StateVar (Maybe Face)+cullFace = makeStateVarMaybe (return CapCullFace)+ (getEnum1 unmarshalFace GetCullFaceMode)+ (glCullFace . marshalFace)++--------------------------------------------------------------------------------++numPolygonStippleBytes :: Int+numPolygonStippleBytes = 128 -- 32x32 bits divided into GLubytes++class PolygonStipple s where+ withNewPolygonStipple :: (Ptr GLubyte -> IO ()) -> IO s+ withPolygonStipple :: s -> (Ptr GLubyte -> IO a) -> IO a+ newPolygonStipple :: [GLubyte] -> IO s+ getPolygonStippleComponents :: s -> IO [GLubyte]++ withNewPolygonStipple act =+ allocaArray numPolygonStippleBytes $ \p -> do+ act p+ components <- peekArray numPolygonStippleBytes p+ newPolygonStipple components++ withPolygonStipple s act = do+ components <- getPolygonStippleComponents s+ withArray components act++ newPolygonStipple components =+ withNewPolygonStipple $+ flip pokeArray (take numPolygonStippleBytes components)++ getPolygonStippleComponents s =+ withPolygonStipple s $ peekArray numPolygonStippleBytes++--------------------------------------------------------------------------------++data GLpolygonstipple = GLpolygonstipple (ForeignPtr GLubyte)+ deriving ( Eq, Ord, Show )++instance PolygonStipple GLpolygonstipple where+ withNewPolygonStipple f = do+ fp <- mallocForeignPtrArray numPolygonStippleBytes+ withForeignPtr fp f+ return $ GLpolygonstipple fp++ withPolygonStipple (GLpolygonstipple fp) = withForeignPtr fp++--------------------------------------------------------------------------------++polygonStipple :: PolygonStipple s => StateVar (Maybe s)+polygonStipple =+ makeStateVarMaybe (return CapPolygonStipple)+ (withoutGaps Pack $ withNewPolygonStipple glGetPolygonStipple)+ (\s -> withoutGaps Unpack $ withPolygonStipple s glPolygonStipple)++-- Note: No need to set rowAlignment, our memory allocator always returns a+-- region which is at least 8-byte aligned (the maximum)+withoutGaps :: PixelStoreDirection -> IO a -> IO a+withoutGaps direction action =+ preservingClientAttrib [ PixelStoreAttributes ] $ do+ rowLength direction $= 0+ skipRows direction $= 0+ skipPixels direction $= 0+ action++--------------------------------------------------------------------------------++polygonMode :: StateVar (PolygonMode, PolygonMode)+polygonMode = makeStateVar getPolygonMode setPolygonMode++getPolygonMode :: IO (PolygonMode, PolygonMode)+getPolygonMode = getInteger2 (\front back -> (un front, un back)) GetPolygonMode+ where un = unmarshalPolygonMode . fromIntegral++setPolygonMode :: (PolygonMode, PolygonMode) -> IO ()+setPolygonMode (front, back)+ -- OpenGL 3 deprecated separate polygon draw modes, so try to avoid them.+ | front == back = setPM FrontAndBack front+ | otherwise = do setPM Front front; setPM Back back+ where setPM f m = glPolygonMode (marshalFace f) (marshalPolygonMode m)++--------------------------------------------------------------------------------++polygonOffset :: StateVar (GLfloat, GLfloat)+polygonOffset =+ makeStateVar (liftM2 (,) (getFloat1 id GetPolygonOffsetFactor)+ (getFloat1 id GetPolygonOffsetUnits))+ (uncurry glPolygonOffset)++--------------------------------------------------------------------------------++polygonOffsetPoint :: StateVar Capability+polygonOffsetPoint = makeCapability CapPolygonOffsetPoint++polygonOffsetLine :: StateVar Capability+polygonOffsetLine = makeCapability CapPolygonOffsetLine++polygonOffsetFill :: StateVar Capability+polygonOffsetFill = makeCapability CapPolygonOffsetFill
+ src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs view
@@ -0,0 +1,123 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PrimitiveMode+-- Copyright : (c) Sven Panne 2002-2019, Tobias Markus 2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 10.1 (Primitive Types) of the OpenGL 4.4+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PrimitiveMode (+ -- * Primitive Modes+ PrimitiveMode(..),+ -- * Patches (Tessellation)+ patchVertices, maxPatchVertices,+ patchDefaultOuterLevel, patchDefaultInnerLevel, maxTessGenLevel+) where++import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils.PName+import Graphics.GL++--------------------------------------------------------------------------------++-- | Specification of the way the vertices given during 'renderPrimitive' are+-- interpreted. In the description of the constructors, /n/ is an integer count+-- starting at one, and /N/ is the total number of vertices specified.++data PrimitiveMode =+ Points+ -- ^ Treats each vertex as a single point. Vertex /n/ defines point /n/.+ -- /N/ points are drawn.+ | Lines+ -- ^ Treats each pair of vertices as an independent line segment. Vertices+ -- 2/n/-1 and 2/n/ define line /n/. /N/\/2 lines are drawn.+ | LineLoop+ -- ^ Draws a connected group of line segments from the first vertex to the+ -- last, then back to the first. Vertices /n/ and /n/+1 define line /n/.+ -- The last line, however, is defined by vertices /N/ and 1. /N/ lines+ -- are drawn.+ | LineStrip+ -- ^ Draws a connected group of line segments from the first vertex to the+ -- last. Vertices /n/ and /n/+1 define line /n/. /N/-1 lines are drawn.+ | Triangles+ -- ^ Treats each triplet of vertices as an independent triangle. Vertices+ -- /3n-2/, /3n-1/, and /3n/ define triangle /n/. /N\/3/ triangles are drawn.+ | TriangleStrip+ -- ^ Draws a connected group of triangles. One triangle is defined for each+ -- vertex presented after the first two vertices. For odd /n/, vertices+ -- /n/, /n/+1, and /n/+2 define triangle /n/. For even /n/, vertices /n/+1,+ -- /n/, and /n/+2 define triangle /n/. /N/-2 triangles are drawn.+ | TriangleFan+ -- ^ Draws a connected group of triangles. One triangle is defined for each+ -- vertex presented after the first two vertices. Vertices 1, /n/+1, and+ -- /n/+2 define triangle /n/. /N/-2 triangles are drawn.+ | Quads+ -- ^ Treats each group of four vertices as an independent quadrilateral.+ -- Vertices 4/n/-3, 4/n/-2, 4/n/-1, and 4/n/ define quadrilateral /n/.+ -- /N/\/4 quadrilaterals are drawn.+ | QuadStrip+ -- ^ Draws a connected group of quadrilaterals. One quadrilateral is+ --defined for each pair of vertices presented after the first pair.+ -- Vertices 2/n/-1, 2/n/, 2/n/+2, and 2/n/+1 define quadrilateral /n/.+ -- /N/\/2-1 quadrilaterals are drawn. Note that the order in which vertices+ -- are used to construct a quadrilateral from strip data is different from+ -- that used with independent data.+ | Polygon+ -- ^ Draws a single, convex polygon. Vertices 1 through /N/ define this+ -- polygon.+ | Patches+ -- ^ Only used in conjunction with tessellation. The number of vertices per+ -- patch can be set with 'patchVertices'.+ deriving ( Eq, Ord, Show )++-- | 'patchVertices' is the number of vertices per patch primitive.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if+-- 'patchVertices' is set to a value less than or equal to zero or greater+-- than the implementation-dependent maximum value 'maxPatchVertices'.++patchVertices :: StateVar GLsizei+patchVertices =+ makeStateVar (getSizei1 id GetPatchVertices)+ (glPatchParameteri GL_PATCH_VERTICES . fromIntegral)++-- | Contains the maximumum number of vertices in a single patch.++maxPatchVertices :: GettableStateVar GLsizei+maxPatchVertices = makeGettableStateVar $ getSizei1 id GetMaxPatchVertices++-- | Contains the four default outer tessellation levels to be used when no+-- tessellation control shader is present.++patchDefaultOuterLevel :: StateVar (GLfloat, GLfloat, GLfloat, GLfloat)+patchDefaultOuterLevel =+ makeStateVar+ (getFloat4 (,,,) GetPatchDefaultOuterLevel)+ (\(l0, l1, l2, l3) -> allocaArray 4 $ \ptr -> do+ poke4 ptr l0 l1 l2 l3+ glPatchParameterfv GL_PATCH_DEFAULT_OUTER_LEVEL ptr)++-- | Contains the two default inner tessellation levels to be used when no+-- tessellation control shader is present.++patchDefaultInnerLevel :: StateVar (GLfloat, GLfloat)+patchDefaultInnerLevel =+ makeStateVar+ (getFloat2 (,) GetPatchDefaultInnerLevel)+ (\(l0, l1) -> allocaArray 2 $ \ptr -> do+ poke2 ptr l0 l1+ glPatchParameterfv GL_PATCH_DEFAULT_INNER_LEVEL ptr)++-- | Contains the maximum allowed tessellation level.++maxTessGenLevel :: GettableStateVar GLsizei+maxTessGenLevel = makeGettableStateVar $ getSizei1 id GetMaxTessGenLevel
+ src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs view
@@ -0,0 +1,52 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling PrimitiveMode.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal (+ marshalPrimitiveMode, unmarshalPrimitiveMode+) where++import Graphics.GL+import Graphics.Rendering.OpenGL.GL.PrimitiveMode++--------------------------------------------------------------------------------++marshalPrimitiveMode :: PrimitiveMode -> GLenum+marshalPrimitiveMode x = case x of+ Points -> GL_POINTS+ Lines -> GL_LINES+ LineLoop -> GL_LINE_LOOP+ LineStrip -> GL_LINE_STRIP+ Triangles -> GL_TRIANGLES+ TriangleStrip -> GL_TRIANGLE_STRIP+ TriangleFan -> GL_TRIANGLE_FAN+ Quads -> GL_QUADS+ QuadStrip -> GL_QUAD_STRIP+ Polygon -> GL_POLYGON+ Patches -> GL_PATCHES++unmarshalPrimitiveMode :: GLenum -> PrimitiveMode+unmarshalPrimitiveMode x+ | x == GL_POINTS = Points+ | x == GL_LINES = Lines+ | x == GL_LINE_LOOP = LineLoop+ | x == GL_LINE_STRIP = LineStrip+ | x == GL_TRIANGLES = Triangles+ | x == GL_TRIANGLE_STRIP = TriangleStrip+ | x == GL_TRIANGLE_FAN = TriangleFan+ | x == GL_QUADS = Quads+ | x == GL_QUAD_STRIP = QuadStrip+ | x == GL_POLYGON = Polygon+ | x == GL_PATCHES = Patches+ | otherwise = error ("unmarshalPrimitiveMode: illegal value " ++ show x)
+ src/Graphics/Rendering/OpenGL/GL/QueryObject.hs view
@@ -0,0 +1,52 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.QueryObject+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling QueryObjects.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.QueryObject (+ QueryObject(..), noQueryObject+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++newtype QueryObject = QueryObject { queryID :: GLuint }+ deriving ( Eq, Ord, Show )++noQueryObject :: QueryObject+noQueryObject = QueryObject 0++--------------------------------------------------------------------------------++instance ObjectName QueryObject where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsQuery . queryID++ deleteObjectNames queryObjects =+ liftIO . withArrayLen (map queryID queryObjects) $+ glDeleteQueries . fromIntegral++instance GeneratableObjectName QueryObject where+ genObjectNames n =+ liftIO . allocaArray n $ \buf -> do+ glGenQueries (fromIntegral n) buf+ fmap (map QueryObject) $ peekArray n buf++instance CanBeLabeled QueryObject where+ objectLabel = objectNameLabel GL_QUERY . queryID
+ src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs view
@@ -0,0 +1,175 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.QueryObjects+-- Copyright : (c) Sven Panne 2004-2019, Lars Corbijn 2004-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 4.2 (Query Objects and Asynchronous+-- Queries) of the OpenGL 4.4 specs.+--+-----------------------------------------------------------------------------++{-# LANGUAGE TypeSynonymInstances #-}++module Graphics.Rendering.OpenGL.GL.QueryObjects (+ -- * Creating and Delimiting Queries+ QueryObject, QueryIndex, maxVertexStreams, QueryTarget(..),+ beginQuery, endQuery, withQuery,++ -- * Query Target Queries+ currentQuery, queryCounterBits,++ -- * Query Object Queries+ queryResultAvailable, QueryResult, queryResult,++ -- * Time Queries+ timestampQuery, timestamp+) where++import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryObject+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++type QueryIndex = GLuint++maxVertexStreams :: GettableStateVar QueryIndex+maxVertexStreams =+ makeGettableStateVar (getInteger1 fromIntegral GetMaxVertexStreams)++--------------------------------------------------------------------------------++data QueryTarget =+ SamplesPassed+ | AnySamplesPassed+ | AnySamplesPassedConservative+ | TimeElapsed+ | PrimitivesGenerated QueryIndex+ | TransformFeedbackPrimitivesWritten QueryIndex+ deriving ( Eq, Ord, Show )++marshalQueryTarget :: QueryTarget -> (GLenum, QueryIndex)+marshalQueryTarget x = case x of+ SamplesPassed -> (GL_SAMPLES_PASSED, 0)+ AnySamplesPassed -> (GL_ANY_SAMPLES_PASSED, 0)+ AnySamplesPassedConservative -> (GL_ANY_SAMPLES_PASSED_CONSERVATIVE, 0)+ TimeElapsed -> (GL_TIME_ELAPSED, 0)+ PrimitivesGenerated n -> (GL_PRIMITIVES_GENERATED, n)+ TransformFeedbackPrimitivesWritten n ->+ (GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, n)++--------------------------------------------------------------------------------++beginQuery :: QueryTarget -> QueryObject -> IO ()+beginQuery target = case marshalQueryTarget target of+ (t, 0) -> glBeginQuery t . queryID+ (t, n) -> glBeginQueryIndexed t n . queryID++endQuery :: QueryTarget -> IO ()+endQuery target = case marshalQueryTarget target of+ (t, 0) -> glEndQuery t+ (t, n) -> glEndQueryIndexed t n++-- | Convenience function for an exception-safe combination of 'beginQuery' and+-- 'endQuery'.+withQuery :: QueryTarget -> QueryObject -> IO a -> IO a+withQuery t q = bracket_ (beginQuery t q) (endQuery t)++--------------------------------------------------------------------------------++data GetQueryPName =+ QueryCounterBits+ | CurrentQuery++marshalGetQueryPName :: GetQueryPName -> GLenum+marshalGetQueryPName x = case x of+ QueryCounterBits -> GL_QUERY_COUNTER_BITS+ CurrentQuery -> GL_CURRENT_QUERY++--------------------------------------------------------------------------------++currentQuery :: QueryTarget -> GettableStateVar (Maybe QueryObject)+currentQuery = getQueryi (toMaybeQueryObject . toQueryObject) CurrentQuery+ where toQueryObject = QueryObject . fromIntegral+ toMaybeQueryObject q = if q == noQueryObject then Nothing else Just q++queryCounterBits :: QueryTarget -> GettableStateVar GLsizei+queryCounterBits = getQueryi fromIntegral QueryCounterBits++getQueryi :: (GLint -> a) -> GetQueryPName -> QueryTarget -> GettableStateVar a+getQueryi f p t =+ makeGettableStateVar $+ with 0 $ \buf -> do+ getQueryiv' t p buf+ peek1 f buf++getQueryiv' :: QueryTarget -> GetQueryPName -> Ptr GLint -> IO ()+getQueryiv' target = case marshalQueryTarget target of+ (t, 0) -> glGetQueryiv t . marshalGetQueryPName+ (t, n) -> glGetQueryIndexediv t n . marshalGetQueryPName++--------------------------------------------------------------------------------++data GetQueryObjectPName =+ QueryResultAvailable+ | QueryResult++marshalGetQueryObjectPName :: GetQueryObjectPName -> GLenum+marshalGetQueryObjectPName x = case x of+ QueryResultAvailable -> GL_QUERY_RESULT_AVAILABLE+ QueryResult -> GL_QUERY_RESULT++--------------------------------------------------------------------------------++queryResultAvailable :: QueryObject -> GettableStateVar Bool+queryResultAvailable =+ getQueryObject (unmarshalGLboolean :: GLuint -> Bool) QueryResultAvailable++queryResult :: QueryResult a => QueryObject -> GettableStateVar a+queryResult = getQueryObject id QueryResult++class Storable a => QueryResult a where+ getQueryObjectv :: GLuint -> GLenum -> Ptr a -> IO ()++instance QueryResult GLint where getQueryObjectv = glGetQueryObjectiv+instance QueryResult GLuint where getQueryObjectv = glGetQueryObjectuiv+instance QueryResult GLint64 where getQueryObjectv = glGetQueryObjecti64v+instance QueryResult GLuint64 where getQueryObjectv = glGetQueryObjectui64v++getQueryObject :: (QueryResult a)+ => (a -> b)+ -> GetQueryObjectPName+ -> QueryObject+ -> GettableStateVar b+getQueryObject f p q =+ makeGettableStateVar $+ alloca $ \buf -> do+ getQueryObjectv (queryID q) (marshalGetQueryObjectPName p) buf+ peek1 f buf++--------------------------------------------------------------------------------++-- | Record the time after all previous commands on the GL client and server+-- state and the framebuffer have been fully realized++timestampQuery :: QueryObject -> IO ()+timestampQuery q = glQueryCounter (queryID q) GL_TIMESTAMP++-- | Contains the GL time after all previous commands have reached the GL server+-- but have not yet necessarily executed.++timestamp :: GettableStateVar GLuint64+timestamp = makeGettableStateVar (getInteger64 fromIntegral GetTimestamp)
+ src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs view
@@ -0,0 +1,106 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.QueryUtils+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module with utilities to query OpenGL state.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.QueryUtils (+ module Graphics.Rendering.OpenGL.GL.QueryUtils.PName,+ module Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib,++ lightIndexToEnum,+ modelviewIndexToEnum, modelviewEnumToIndex,++ maybeNullPtr,++ objectNameLabel, objectPtrLabel, maxLabelLength+) where++import Data.StateVar+import Foreign.C.String ( peekCStringLen, withCStringLen )+import Foreign.Ptr ( Ptr, nullPtr )+import Foreign.Marshal.Alloc ( alloca )+import Foreign.Marshal.Array ( allocaArray )+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils.PName+import Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib+import Graphics.GL++--------------------------------------------------------------------------------++-- 0x4000 through 0x4FFF are reserved for light numbers++lightIndexToEnum :: GLsizei -> Maybe GLenum+lightIndexToEnum i+ | 0 <= i && i <= maxLightIndex = Just (GL_LIGHT0 + fromIntegral i)+ | otherwise = Nothing++maxLightIndex :: GLsizei+maxLightIndex = 0xFFF++--------------------------------------------------------------------------------++-- 0x1700, 0x850a, and 0x8722 through 0x873f are reserved for modelview matrices++modelviewIndexToEnum :: GLsizei -> Maybe GLenum+modelviewIndexToEnum 0 = Just GL_MODELVIEW+modelviewIndexToEnum 1 = Just GL_MODELVIEW1_ARB+modelviewIndexToEnum i+ | 2 <= i && i <= 31 = Just (GL_MODELVIEW2_ARB - 2 + fromIntegral i)+ | otherwise = Nothing++modelviewEnumToIndex :: GLenum -> Maybe GLsizei+modelviewEnumToIndex x+ | x == GL_MODELVIEW = Just 0+ | x == GL_MODELVIEW1_ARB = Just 1+ | GL_MODELVIEW2_ARB <= x && x <= GL_MODELVIEW31_ARB = Just (fromIntegral (x - (GL_MODELVIEW2_ARB - 2)))+ | otherwise = Nothing++--------------------------------------------------------------------------------++maybeNullPtr :: b -> (Ptr a -> b) -> Ptr a -> b+maybeNullPtr n f ptr | ptr == nullPtr = n+ | otherwise = f ptr++--------------------------------------------------------------------------------++objectNameLabel :: GLuint -> GLenum -> StateVar (Maybe String)+objectNameLabel name ident =+ makeStateVar+ (getObjectLabelWith (glGetObjectLabel ident name))+ (setObjectLabelWith (glObjectLabel ident name))++objectPtrLabel :: Ptr () -> StateVar (Maybe String)+objectPtrLabel ptr =+ makeStateVar+ (getObjectLabelWith (glGetObjectPtrLabel ptr))+ (setObjectLabelWith (glObjectPtrLabel ptr))++getObjectLabelWith :: (GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ -> IO (Maybe String)+getObjectLabelWith getLabel = do+ maxLen <- get maxLabelLength+ alloca $ \lenBuf ->+ allocaArray (fromIntegral maxLen) $ \labelBuf -> do+ getLabel maxLen lenBuf labelBuf+ actualLen <- peek1 fromIntegral lenBuf+ label <- peekCStringLen (labelBuf, actualLen)+ return $ if label == "" then Nothing else Just label++setObjectLabelWith :: (GLsizei -> Ptr GLchar -> IO ()) -> Maybe String -> IO ()+setObjectLabelWith setLabel =+ maybe (set (nullPtr, (0 :: Int))) (flip withCStringLen set)+ where set (labelBuf, len) = setLabel (fromIntegral len) labelBuf++maxLabelLength :: GettableStateVar GLsizei+maxLabelLength =+ makeGettableStateVar (getSizei1 id GetMaxLabelLength)
+ src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs view
@@ -0,0 +1,1278 @@+{-# OPTIONS_HADDOCK hide #-}+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.QueryUtils.PName+-- Copyright : (c) Sven Panne 2002-2019, Lars Corbijn 2013+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.QueryUtils.PName (+ GetPName(..),+ GetPName1I(..), GetPName1F(..), GetIPName1I(..),+ GetPName2I(..), GetPName2F(..),+ GetPName3I(..), GetPName3F(..),+ GetPName4I(..), GetPName4F(..), GetIPName4I(..),+ GetPNameNI(..),++ PName1I(..), PName1F(..), IPName1I(..),+ PName2I(..), PName2F(..),+ PName3F(..),+ PName4I(..), PName4F(..), PName4ISemiIndexed(..),+ PNameNI(..),++ GetPNameMatrix(..),+ PNameMatrix(..),++ clipPlaneIndexToEnum,++ GetPointervPName(..), getPointer+) where++import Foreign.Marshal.Alloc ( alloca )+import Foreign.Marshal.Array ( allocaArray, peekArray )+import Foreign.Marshal.Utils ( with )+import Foreign.Ptr ( Ptr, nullPtr, castPtr )+import Foreign.Storable ( Storable(peek) )+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++-----------------------------------------------------------------------------++class GetPName p where+ marshalGetPName :: p -> Maybe GLenum++-----------------------------------------------------------------------------++getBooleanv :: GetPName p => p-> Ptr GLboolean -> IO ()+getBooleanv = makeGetter glGetBooleanv++getIntegerv :: GetPName p => p -> Ptr GLint -> IO ()+getIntegerv = makeGetter glGetIntegerv++getInteger64v :: GetPName p => p -> Ptr GLint64 -> IO ()+getInteger64v = makeGetter glGetInteger64v++getFloatv :: GetPName p => p -> Ptr GLfloat -> IO ()+getFloatv = makeGetter glGetFloatv++getDoublev :: GetPName p => p -> Ptr GLdouble -> IO ()+getDoublev = makeGetter glGetDoublev++-----------------------------------------------------------------------------++getBooleaniv :: GetPName p => p -> GLuint -> Ptr GLboolean -> IO ()+getBooleaniv p i = makeGetter (\e -> glGetBooleani_v e i) p++getIntegeriv :: GetPName p => p -> GLuint -> Ptr GLint -> IO ()+getIntegeriv p i = makeGetter (\e -> glGetIntegeri_v e i) p++getInteger64iv :: GetPName p => p -> GLuint -> Ptr GLint64 -> IO ()+getInteger64iv p i = makeGetter (\e -> glGetInteger64i_v e i) p++-----------------------------------------------------------------------------++{-# INLINE makeGetter #-}+makeGetter :: GetPName p => (GLenum -> Ptr a -> IO ()) -> p -> Ptr a -> IO ()+makeGetter f = maybe (const recordInvalidEnum) f . marshalGetPName++-----------------------------------------------------------------------------++class GetPName p => GetPName1I p where+ getBoolean1 :: (GLboolean -> a) -> p -> IO a+ getBoolean1 = get1 getBooleanv++ getInteger1 :: (GLint -> a) -> p -> IO a+ getInteger1 = get1 getIntegerv++ getEnum1 :: (GLenum -> a) -> p -> IO a+ getEnum1 = get1 getIntegerv++ getSizei1 :: (GLsizei -> a) -> p -> IO a+ getSizei1 = get1 getIntegerv++ getInteger64 :: (GLint64 -> a) -> p -> IO a+ getInteger64 = get1 getInteger64v++class GetPName p => GetPName1F p where+ getFloat1 :: (GLfloat -> a) -> p -> IO a+ getFloat1 = get1 getFloatv++ getClampf1 :: (GLclampf -> a) -> p -> IO a+ getClampf1 = get1 getFloatv++ getDouble1 :: (GLdouble -> a) -> p -> IO a+ getDouble1 = get1 getDoublev++ getClampd1 :: (GLclampd -> a) -> p -> IO a+ getClampd1 = get1 getDoublev++-- | Helper function for the get*1 functions.+get1 :: (Storable b, Storable c)+ => (p -> Ptr c -> IO ())+ -> (b -> a) -- ^ Conversion from the casted value to the return value+ -> p -> IO a+get1 g f n = alloca $ \buf -> do+ g n buf+ peek1 f (castPtr buf)++class GetPName p => GetIPName1I p where+ getBoolean1i :: (GLboolean -> a) -> p -> GLuint -> IO a+ getBoolean1i = get1i getBooleaniv++ getInteger1i :: (GLint -> a) -> p -> GLuint -> IO a+ getInteger1i = get1i getIntegeriv++ getEnum1i :: (GLenum -> a) -> p -> GLuint -> IO a+ getEnum1i = get1i getIntegeriv++ getSizei1i :: (GLsizei -> a) -> p -> GLuint -> IO a+ getSizei1i = get1i getIntegeriv++ getInteger641i :: (GLint64 -> a) -> p -> GLuint -> IO a+ getInteger641i = get1i getInteger64iv++-- Indexed helper+get1i :: (Storable b, Storable c)+ => (p -> GLuint -> Ptr c -> IO ())+ -> (b -> a) -- ^ Conversion from the casted value to the return value+ -> p -> GLuint -> IO a+get1i g f n i = alloca $ \buf -> do+ g n i buf+ peek1 f (castPtr buf)++-----------------------------------------------------------------------------++class GetPName p => GetPName2I p where+ getBoolean2 :: (GLboolean -> GLboolean -> a) -> p -> IO a+ getBoolean2 = get2 getBooleanv++ getInteger2 :: (GLint -> GLint -> a) -> p -> IO a+ getInteger2 = get2 getIntegerv++ getEnum2 :: (GLenum -> GLenum -> a) -> p -> IO a+ getEnum2 = get2 getIntegerv++ getSizei2 :: (GLsizei -> GLsizei -> a) -> p -> IO a+ getSizei2 = get2 getIntegerv++class GetPName p => GetPName2F p where+ getFloat2 :: (GLfloat -> GLfloat -> a) -> p -> IO a+ getFloat2 = get2 getFloatv++ getClampf2 :: (GLclampf -> GLclampf -> a) -> p -> IO a+ getClampf2 = get2 getFloatv++ getDouble2 :: (GLdouble -> GLdouble -> a) -> p -> IO a+ getDouble2 = get2 getDoublev++ getClampd2 :: (GLclampd -> GLclampd -> a) -> p -> IO a+ getClampd2 = get2 getDoublev++-- | Helper function for the get*2 functions.+get2 :: (Storable b, Storable c)+ => (p -> Ptr c -> IO ())+ -> (b -> b -> a) -- ^ Conversion from the casted value to the return value+ -> p -> IO a+get2 g f n = allocaArray 2 $ \buf -> do+ g n buf+ peek2 f (castPtr buf)++-----------------------------------------------------------------------------++class GetPName p => GetPName3I p where+ getBoolean3 :: (GLboolean -> GLboolean -> GLboolean -> a) -> p -> IO a+ getBoolean3 = get3 getBooleanv++ getInteger3 :: (GLint -> GLint -> GLint -> a) -> p -> IO a+ getInteger3 = get3 getIntegerv++ getEnum3 :: (GLenum -> GLenum -> GLenum -> a) -> p -> IO a+ getEnum3 = get3 getIntegerv++ getSizei3 :: (GLsizei -> GLsizei -> GLsizei -> a) -> p -> IO a+ getSizei3 = get3 getIntegerv++class GetPName p => GetPName3F p where+ getFloat3 :: (GLfloat -> GLfloat -> GLfloat -> a) -> p -> IO a+ getFloat3 = get3 getFloatv++ getClampf3 :: (GLclampf -> GLclampf -> GLclampf -> a) -> p -> IO a+ getClampf3 = get3 getFloatv++ getDouble3 :: (GLdouble -> GLdouble -> GLdouble -> a) -> p -> IO a+ getDouble3 = get3 getDoublev++ getClampd3 :: (GLclampd -> GLclampd -> GLclampd -> a) -> p -> IO a+ getClampd3 = get3 getDoublev++-- | Helper function for the get*3 functions.+get3 :: (Storable b, Storable c)+ => (p -> Ptr c -> IO ())+ -> (b -> b -> b -> a) -- ^ Conversion from the casted value to the return value+ -> p -> IO a+get3 g f n = allocaArray 3 $ \buf -> do+ g n buf+ peek3 f (castPtr buf)++-----------------------------------------------------------------------------++class GetPName p => GetPName4I p where+ getBoolean4 :: (GLboolean -> GLboolean -> GLboolean -> GLboolean -> a) -> p -> IO a+ getBoolean4 = get4 getBooleanv++ getInteger4 :: (GLint -> GLint -> GLint -> GLint -> a) -> p -> IO a+ getInteger4 = get4 getIntegerv++ getEnum4 :: (GLenum -> GLenum -> GLenum -> GLenum -> a) -> p -> IO a+ getEnum4 = get4 getIntegerv++ getSizei4 :: (GLsizei -> GLsizei -> GLsizei -> GLsizei -> a) -> p -> IO a+ getSizei4 = get4 getIntegerv++class GetPName p => GetPName4F p where+ getFloat4 :: (GLfloat -> GLfloat -> GLfloat -> GLfloat -> a) -> p -> IO a+ getFloat4 = get4 getFloatv++ getClampf4 :: (GLclampf -> GLclampf -> GLclampf -> GLclampf -> a) -> p -> IO a+ getClampf4 = get4 getFloatv++ getDouble4 :: (GLdouble -> GLdouble -> GLdouble -> GLdouble -> a) -> p -> IO a+ getDouble4 = get4 getDoublev++ getClampd4 :: (GLclampd -> GLclampd -> GLclampd -> GLclampd -> a) -> p -> IO a+ getClampd4 = get4 getDoublev++-- | Helper function for the get*4 functions.+get4 :: (Storable b, Storable c)+ => (p -> Ptr c -> IO ())+ -> (b -> b -> b -> b -> a) -- ^ Conversion from the casted value to the return value+ -> p -> IO a+get4 g f n = allocaArray 4 $ \buf -> do+ g n buf+ peek4 f (castPtr buf)++class GetPName p => GetIPName4I p where+ getBoolean4i :: (GLboolean -> GLboolean -> GLboolean -> GLboolean -> a) -> p -> GLuint -> IO a+ getBoolean4i = get4i getBooleaniv++ getInteger4i :: (GLint -> GLint -> GLint -> GLint -> a) -> p -> GLuint -> IO a+ getInteger4i = get4i getIntegeriv++ getEnum4i :: (GLenum -> GLenum -> GLenum -> GLenum -> a) -> p -> GLuint -> IO a+ getEnum4i = get4i getIntegeriv++ getSizei4i :: (GLsizei -> GLsizei -> GLsizei -> GLsizei -> a) -> p -> GLuint -> IO a+ getSizei4i = get4i getIntegeriv++-- | Helper function for the get*4 functions.+get4i :: (Storable b, Storable c)+ => (p -> GLuint -> Ptr c -> IO ())+ -> (b -> b -> b -> b -> a) -- ^ Conversion from the casted value to the return value+ -> p -> GLuint -> IO a+get4i g f n i = allocaArray 4 $ \buf -> do+ g n i buf+ peek4 f (castPtr buf)++class GetPName p => GetPNameNI p where+ getEnumN :: (GLenum -> a) -> p -> Int -> IO [a]+ getEnumN f p n =+ allocaArray n $ \buf -> do+ getIntegerv p buf+ (map (f . fromIntegral)) `fmap` peekArray n buf++-----------------------------------------------------------------------------++class GetPName p => GetPNameMatrix p where+ getMatrixf :: p -> Ptr GLfloat -> IO ()+ getMatrixf = getFloatv+ getMatrixd :: p -> Ptr GLdouble -> IO ()+ getMatrixd = getDoublev++-----------------------------------------------------------------------------++data PName1I+ = GetEdgeFlag -- ^ bool+ | GetRGBAMode -- ^ enum+ | GetCurrentIndex -- ^ int+ | GetMaxTextureUnits -- ^ enum+ -- displaylist+ | GetListIndex -- ^ enum+ | GetListMode -- ^ enum+ | GetMaxListNesting -- ^ sizei+ | GetListBase -- ^ enum+ -- rendermode+ | GetRenderMode -- ^ enum+ -- framebufferbinding+ | GetDrawFramebufferBinding -- ^ int+ | GetReadFramebufferBinding -- ^ int+ | GetFramebufferBinding -- ^ int+ -- renderbufferbinding+ | GetRenderbufferBinding -- ^ int+ -- hint+ | GetPerspectiveCorrectionHint -- ^ enum+ | GetPointSmoothHint -- ^ enum+ | GetLineSmoothHint -- ^ enum+ | GetPolygonSmoothHint -- ^ enum+ | GetFogHint -- ^ enum+ | GetGenerateMipmapHint -- ^ enum+ | GetTextureCompressionHint -- ^ enum+ | GetPackCMYKHint -- ^ enum+ | GetUnpackCMYKHint -- ^ enum+ -- vertexarray+ | GetVertexArrayBinding -- ^ int+ -- Selction?+ | GetMaxNameStackDepth -- ^ int+ | GetNameStackDepth -- ^ int+ -- ContextProfile+ | GetContextProfileMask -- ^ enum+ -- pixelStorage+ | GetPackSwapBytes -- ^ bool+ | GetUnpackSwapBytes -- ^ bool+ | GetPackLSBFirst -- ^ bool+ | GetUnpackLSBFirst -- ^ bool+ | GetPackRowLength -- ^ int+ | GetUnpackRowLength -- ^ int+ | GetPackSkipRows -- ^ int+ | GetUnpackSkipRows -- ^ int+ | GetPackSkipPixels -- ^ int+ | GetUnpackSkipPixels -- ^ int+ | GetPackAlignment -- ^ int+ | GetUnpackAlignment -- ^ int+ | GetPackImageHeight -- ^ int+ | GetUnpackImageHeight -- ^ int+ | GetPackSkipImages -- ^ int+ | GetUnpackSkipImages -- ^ int+ -- pixel map+ | GetPixelMapIToISize -- ^ int+ | GetPixelMapSToSSize -- ^ int+ | GetPixelMapIToRSize -- ^ int+ | GetPixelMapIToGSize -- ^ int+ | GetPixelMapIToBSize -- ^ int+ | GetPixelMapIToASize -- ^ int+ | GetPixelMapRToRSize -- ^ int+ | GetPixelMapGToGSize -- ^ int+ | GetPixelMapBToBSize -- ^ int+ | GetPixelMapAToASize -- ^ int+ | GetMaxPixelMapTable -- ^ sizei+ -- shader limits+ | GetMaxVertexTextureImageUnits -- ^ sizei+ | GetMaxTextureImageUnits -- ^ sizei+ | GetMaxCombinedTextureImageUnits -- ^ sizei+ | GetMaxTextureCoords -- ^ sizei+ | GetMaxVertexUniformComponents -- ^ sizei+ | GetMaxFragmentUniformComponents -- ^ sizei+ | GetMaxVertexAttribs -- ^ sizei+ | GetMaxVaryingFloats -- ^ sizei+ -- tessellation+ | GetPatchVertices -- ^ sizei+ | GetMaxPatchVertices -- ^ sizei+ | GetMaxTessGenLevel -- ^ sizei+ -- coordtrans+ | GetMatrixMode -- ^ enum+ | GetModelviewStackDepth -- ^ sizei+ | GetProjectionStackDepth -- ^ sizei+ | GetTextureStackDepth -- ^ sizei+ | GetColorMatrixStackDepth -- ^ sizei+ | GetMaxModelviewStackDepth -- ^ sizei+ | GetMaxProjectionStackDepth -- ^ sizei+ | GetMaxTextureStackDepth -- ^ sizei+ | GetMaxColorMatrixStackDepth -- ^ sizei+ | GetMaxMatrixPaletteStackDepth -- ^ sizei+ | GetCurrentMatrixStackDepth -- ^ sizei+ | GetActiveTexture -- ^ enum+ -- VertexArrays+ | GetVertexArraySize -- ^ int+ | GetVertexArrayType -- ^ enum+ | GetVertexArrayStride -- ^ int+ | GetNormalArrayType -- ^ enum+ | GetNormalArrayStride -- ^ int+ | GetColorArraySize -- ^ int+ | GetColorArrayType -- ^ enum+ | GetColorArrayStride -- ^ int+ | GetIndexArrayType -- ^ enum+ | GetIndexArrayStride -- ^ int+ | GetTextureCoordArraySize -- ^ int+ | GetTextureCoordArrayType -- ^ enum+ | GetTextureCoordArrayStride -- ^ int+ | GetEdgeFlagArrayStride -- ^ int+ | GetFogCoordArrayType -- ^ enum+ | GetFogCoordArrayStride -- ^ int+ | GetSecondaryColorArraySize -- ^ int+ | GetSecondaryColorArrayType -- ^ enum+ | GetSecondaryColorArrayStride -- ^ int+ | GetArrayElementLockCount -- ^ int+ | GetArrayElementLockFirst -- ^ int+ | GetClientActiveTexture -- ^ enum+ | GetMaxElementsVertices -- ^ sizei+ | GetMaxElementsIndices -- ^ sizei+ | GetPrimitiveRestartIndex -- ^ int+ | GetPrimitiveRestartNV -- ^ bool+ | GetPrimitiveRestartIndexNV -- ^ int+ -- bufferObjects+ | GetArrayBufferBinding -- ^ int+ | GetAtomicCounterBufferBinding -- ^ int+ | GetCopyReadBufferBinding -- ^ int+ | GetCopyWriteBufferBinding -- ^ int+ | GetDispatchIndirectBufferBinding -- ^ int+ | GetDrawIndirectBufferBinding -- ^ int+ | GetElementArrayBufferBinding -- ^ int+ | GetPixelPackBufferBinding -- ^ int+ | GetPixelUnpackBufferBinding -- ^ int+ | GetQueryBufferBinding -- ^ int+ | GetShaderStorageBufferBinding -- ^ int+ | GetTransformFeedbackBufferBinding -- ^ int+ | GetUniformBufferBinding -- ^ int++ | GetVertexArrayBufferBinding -- ^ int+ | GetNormalArrayBufferBinding -- ^ int+ | GetColorArrayBufferBinding -- ^ int+ | GetIndexArrayBufferBinding -- ^ int+ | GetTextureCoordArrayBufferBinding -- ^ int+ | GetEdgeFlagArrayBufferBinding -- ^ int+ | GetSecondaryColorArrayBufferBinding -- ^ int+ | GetFogCoordArrayBufferBinding -- ^ int+ -- clipping+ | GetMaxClipPlanes -- ^ sizei+ -- Colors+ | GetMaxLights -- ^ sizei+ | GetFrontFace -- ^ enum+ | GetLightModelLocalViewer -- ^ bool+ | GetLightModelTwoSide -- ^ bool+ | GetLightModelColorControl -- ^ enum+ | GetColorMaterialFace -- ^ enum+ | GetColorMaterialParameter -- ^ enum+ | GetShadeModel -- ^ enum+ | GetFragmentColorClamp -- ^ enum+ | GetVertexColorClamp -- ^ enum+ | GetReadColorClamp -- ^ enum+ -- Evaluators+ | GetMaxEvalOrder -- ^ int+ | GetMap1GridSegments -- ^ int+ -- Fog+ | GetFogMode -- ^ int => enum+ | GetFogIndex -- ^ int+ | GetFogCoordSrc -- ^ int+ | GetFogDistanceMode -- ^ int => enum+ -- Framebuffer+ | GetAuxBuffers -- ^ sizei+ | GetDoublebuffer -- ^ bool+ | GetStereo -- ^ bool+ | GetRedBits -- ^ sizei+ | GetGreenBits -- ^ sizei+ | GetBlueBits -- ^ sizei+ | GetAlphaBits -- ^ sizei+ | GetStencilBits -- ^ sizei+ | GetDepthBits -- ^ sizei+ | GetAccumRedBits -- ^ sizei+ | GetAccumGreenBits -- ^ sizei+ | GetAccumBlueBits -- ^ sizei+ | GetAccumAlphaBits -- ^ sizei+ | GetDrawBuffer -- ^ enum+ | GetDrawBufferN GLsizei -- enum+ | GetMaxDrawBuffers -- ^ sizei+ | GetIndexWritemask -- ^ int+ | GetDepthWritemask -- ^ bool+ | GetStencilWritemask -- ^ bool+ | GetStencilBackWritemask -- ^ bool+ | GetStencilClearValue -- ^ int+ -- Program+ | GetCurrentProgram -- ^ int+ -- Transformfeedback+ | GetMaxTransformFeedbackSeparateAttribs -- ^ int+ | GetMaxTransformFeedbackInterleavedComponents -- ^ int+ | GetMaxTransformFeedbackSeparateComponents -- ^ int+ | GetCurrentRasterIndex -- ^ int+ | GetCurrentRasterPositionValid -- ^ bool+ -- LineSegment+ | GetLineStippleRepeat -- ^ int+ | GetLineStipplePattern -- ^ int+ -- PerFragment+ | GetSampleCoverageInvert -- ^ bool+ | GetAlphaTestFunc -- ^ enum+ | GetStencilFunc -- ^ enum+ | GetStencilBackFunc -- ^ enum+ | GetStencilValueMask -- ^ int+ | GetStencilBackValueMask -- ^ int+ | GetStencilRef -- ^ int+ | GetStencilBackRef -- ^ int+ | GetStencilFail -- ^ enum+ | GetStencilBackFail -- ^ enum+ | GetStencilPassDepthFail -- ^ enum+ | GetStencilBackPassDepthFail -- ^ enum+ | GetStencilPassDepthPass -- ^ enum+ | GetStencilBackPassDepthPass -- ^ enum+ | GetActiveStencilFace -- ^ enum+ | GetLogicOpMode -- ^ enum+ | GetBlendDst -- ^ enum+ | GetBlendSrc -- ^ enum+ | GetBlendSrcRGB -- ^ enum+ | GetBlendSrcAlpha -- ^ enum+ | GetBlendDstRGB -- ^ enum+ | GetBlendDstAlpha -- ^ enum+ | GetBlendEquation -- ^ enum+ | GetBlendEquationAlpha -- ^ enum+ | GetDepthFunc -- ^ enum+ | GetMapColor -- ^ bool+ | GetMapStencil -- ^ bool+ | GetIndexShift -- ^ int+ | GetIndexOffset -- ^ int+ -- Polygons -- ^ enum+ | GetCullFaceMode+ -- TextureSpecification+ | GetNumCompressedTextureFormats -- ^ int+ | GetMaxTextureSize -- ^ int+ | GetMax3DTextureSize -- ^ int+ | GetMaxCubeMapTextureSize -- ^ int+ | GetMaxRectangleTextureSize -- ^ int+ | GetMaxArrayTextureLayers -- ^ int+ | GetMaxSampleMaskWords -- ^ int+ | GetMaxColorTextureSamples -- ^ int+ | GetMaxDepthTextureSamples -- ^ int+ | GetMaxIntegerSamples -- ^ int+ -- ReadCopyPixels+ | GetReadBuffer -- ^ enum+ -- Texture Objects+ | GetTextureBinding1D -- ^ int\/enum+ | GetTextureBinding2D -- ^ int\/enum+ | GetTextureBinding3D -- ^ int\/enum+ | GetTextureBinding1DArray -- ^ int\/enum+ | GetTextureBinding2DArray -- ^ int\/enum+ | GetTextureBindingCubeMapArray -- ^ int\/enum+ | GetTextureBindingRectangle -- ^ int\/enum+ | GetTextureBindingBuffer -- ^ int\/enum+ | GetTextureBindingCubeMap -- ^ int\/enum+ | GetTextureBinding2DMultisample -- ^ int\/enum+ | GetTextureBinding2DMultisampleArray -- ^ int\/enum+ -- Antialiasing+ | GetSubpixelBits -- ^ sizei+ | GetSamples -- ^ sizei+ | GetSampleBuffers -- ^ sizei+ -- Sync Objects+ | GetMaxServerWaitTimeout -- ^ int+ -- Query Objects+ | GetMaxVertexStreams -- ^ int+ -- GL Time+ | GetTimestamp -- ^ int+ -- Shader+ | GetShaderCompiler -- ^ bool+ | GetNumShaderBinaryFormats -- ^ int+ | GetNumProgramBinaryFormats -- ^ int+ -- Debug Output+ | GetMaxDebugMessageLength -- ^ int+ | GetMaxDebugLoggedMessages -- ^ int+ | GetDebugLoggedMessages -- ^ int+ | GetDebugNextLoggedMessageLength -- ^ int+ | GetMaxDebugGroupStackDepth -- ^ int+ | GetMaxLabelLength -- ^ int+ -- Extensions+ | GetNumExtensions -- ^ uint++instance GetPName1I PName1I where++instance GetPName PName1I where+ marshalGetPName pn = case pn of+ GetEdgeFlag -> Just GL_EDGE_FLAG+ GetRGBAMode -> Just GL_RGBA_MODE+ GetCurrentIndex -> Just GL_CURRENT_INDEX+ GetMaxTextureUnits -> Just GL_MAX_TEXTURE_UNITS+ -- displaylist+ GetListIndex -> Just GL_LIST_INDEX+ GetListMode -> Just GL_LIST_MODE+ GetMaxListNesting -> Just GL_MAX_LIST_NESTING+ GetListBase -> Just GL_LIST_BASE+ -- rendermode+ GetRenderMode -> Just GL_RENDER_MODE+ -- framebufferbinding+ GetDrawFramebufferBinding -> Just GL_DRAW_FRAMEBUFFER_BINDING+ GetReadFramebufferBinding -> Just GL_READ_FRAMEBUFFER_BINDING+ GetFramebufferBinding -> Just GL_FRAMEBUFFER_BINDING+ -- renderbufferbinding+ GetRenderbufferBinding -> Just GL_RENDERBUFFER_BINDING+ -- hint+ GetPerspectiveCorrectionHint -> Just GL_PERSPECTIVE_CORRECTION_HINT+ GetPointSmoothHint -> Just GL_POINT_SMOOTH_HINT+ GetLineSmoothHint -> Just GL_LINE_SMOOTH_HINT+ GetPolygonSmoothHint -> Just GL_POLYGON_SMOOTH_HINT+ GetFogHint -> Just GL_FOG_HINT+ GetGenerateMipmapHint -> Just GL_GENERATE_MIPMAP_HINT+ GetTextureCompressionHint -> Just GL_TEXTURE_COMPRESSION_HINT+ GetPackCMYKHint -> Just GL_PACK_CMYK_HINT_EXT+ GetUnpackCMYKHint -> Just GL_UNPACK_CMYK_HINT_EXT+ GetVertexArrayBinding -> Just GL_VERTEX_ARRAY_BINDING+ -- Selection ?+ GetMaxNameStackDepth -> Just GL_MAX_NAME_STACK_DEPTH+ GetNameStackDepth -> Just GL_NAME_STACK_DEPTH+ -- ContextProfile+ GetContextProfileMask -> Just GL_CONTEXT_PROFILE_MASK+ --pixel storage+ GetPackSwapBytes -> Just GL_PACK_SWAP_BYTES+ GetUnpackSwapBytes -> Just GL_UNPACK_SWAP_BYTES+ GetPackLSBFirst -> Just GL_PACK_LSB_FIRST+ GetUnpackLSBFirst -> Just GL_UNPACK_LSB_FIRST+ GetPackRowLength -> Just GL_PACK_ROW_LENGTH+ GetUnpackRowLength -> Just GL_UNPACK_ROW_LENGTH+ GetPackSkipRows -> Just GL_PACK_SKIP_ROWS+ GetUnpackSkipRows -> Just GL_UNPACK_SKIP_ROWS+ GetPackSkipPixels -> Just GL_PACK_SKIP_PIXELS+ GetUnpackSkipPixels -> Just GL_UNPACK_SKIP_PIXELS+ GetPackAlignment -> Just GL_PACK_ALIGNMENT+ GetUnpackAlignment -> Just GL_UNPACK_ALIGNMENT+ GetPackSkipImages -> Just GL_PACK_SKIP_IMAGES+ GetUnpackSkipImages -> Just GL_UNPACK_SKIP_IMAGES+ GetPackImageHeight -> Just GL_PACK_IMAGE_HEIGHT+ GetUnpackImageHeight -> Just GL_UNPACK_IMAGE_HEIGHT+ -- pixelmap+ GetPixelMapIToISize -> Just GL_PIXEL_MAP_I_TO_I_SIZE+ GetPixelMapSToSSize -> Just GL_PIXEL_MAP_S_TO_S_SIZE+ GetPixelMapIToRSize -> Just GL_PIXEL_MAP_I_TO_R_SIZE+ GetPixelMapIToGSize -> Just GL_PIXEL_MAP_I_TO_G_SIZE+ GetPixelMapIToBSize -> Just GL_PIXEL_MAP_I_TO_B_SIZE+ GetPixelMapIToASize -> Just GL_PIXEL_MAP_I_TO_A_SIZE+ GetPixelMapRToRSize -> Just GL_PIXEL_MAP_R_TO_R_SIZE+ GetPixelMapGToGSize -> Just GL_PIXEL_MAP_G_TO_G_SIZE+ GetPixelMapBToBSize -> Just GL_PIXEL_MAP_B_TO_B_SIZE+ GetPixelMapAToASize -> Just GL_PIXEL_MAP_A_TO_A_SIZE+ GetMaxPixelMapTable -> Just GL_MAX_PIXEL_MAP_TABLE+ -- shader limits+ GetMaxVertexTextureImageUnits -> Just GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS+ GetMaxTextureImageUnits -> Just GL_MAX_TEXTURE_IMAGE_UNITS+ GetMaxCombinedTextureImageUnits -> Just GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS+ GetMaxTextureCoords -> Just GL_MAX_TEXTURE_COORDS+ GetMaxVertexUniformComponents -> Just GL_MAX_VERTEX_UNIFORM_COMPONENTS+ GetMaxFragmentUniformComponents -> Just GL_MAX_FRAGMENT_UNIFORM_COMPONENTS+ GetMaxVaryingFloats -> Just GL_MAX_VARYING_COMPONENTS+ GetMaxVertexAttribs -> Just GL_MAX_VERTEX_ATTRIBS+ -- tessellation+ GetPatchVertices -> Just GL_PATCH_VERTICES+ GetMaxPatchVertices -> Just GL_MAX_PATCH_VERTICES+ GetMaxTessGenLevel -> Just GL_MAX_TESS_GEN_LEVEL+ -- coordtrans+ GetMatrixMode -> Just GL_MATRIX_MODE+ GetModelviewStackDepth -> Just GL_MODELVIEW_STACK_DEPTH+ GetProjectionStackDepth -> Just GL_PROJECTION_STACK_DEPTH+ GetTextureStackDepth -> Just GL_TEXTURE_STACK_DEPTH+ GetColorMatrixStackDepth -> Just GL_COLOR_MATRIX_STACK_DEPTH+ GetMaxModelviewStackDepth -> Just GL_MAX_MODELVIEW_STACK_DEPTH+ GetMaxProjectionStackDepth -> Just GL_MAX_PROJECTION_STACK_DEPTH+ GetMaxTextureStackDepth -> Just GL_MAX_TEXTURE_STACK_DEPTH+ GetMaxColorMatrixStackDepth -> Just GL_MAX_COLOR_MATRIX_STACK_DEPTH+ GetMaxMatrixPaletteStackDepth -> Just GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB+ GetCurrentMatrixStackDepth -> Just GL_CURRENT_MATRIX_STACK_DEPTH_ARB+ GetActiveTexture -> Just GL_ACTIVE_TEXTURE+ -- vertexarrays+ GetVertexArraySize -> Just GL_VERTEX_ARRAY_SIZE+ GetVertexArrayType -> Just GL_VERTEX_ARRAY_TYPE+ GetVertexArrayStride -> Just GL_VERTEX_ARRAY_STRIDE+ GetNormalArrayType -> Just GL_NORMAL_ARRAY_TYPE+ GetNormalArrayStride -> Just GL_NORMAL_ARRAY_STRIDE+ GetColorArraySize -> Just GL_COLOR_ARRAY_SIZE+ GetColorArrayType -> Just GL_COLOR_ARRAY_TYPE+ GetColorArrayStride -> Just GL_COLOR_ARRAY_STRIDE+ GetIndexArrayType -> Just GL_INDEX_ARRAY_TYPE+ GetIndexArrayStride -> Just GL_INDEX_ARRAY_STRIDE+ GetTextureCoordArraySize -> Just GL_TEXTURE_COORD_ARRAY_SIZE+ GetTextureCoordArrayType -> Just GL_TEXTURE_COORD_ARRAY_TYPE+ GetTextureCoordArrayStride -> Just GL_TEXTURE_COORD_ARRAY_STRIDE+ GetEdgeFlagArrayStride -> Just GL_EDGE_FLAG_ARRAY_STRIDE+ GetFogCoordArrayType -> Just GL_FOG_COORD_ARRAY_TYPE+ GetFogCoordArrayStride -> Just GL_FOG_COORD_ARRAY_STRIDE+ GetSecondaryColorArraySize -> Just GL_SECONDARY_COLOR_ARRAY_SIZE+ GetSecondaryColorArrayType -> Just GL_SECONDARY_COLOR_ARRAY_TYPE+ GetSecondaryColorArrayStride -> Just GL_SECONDARY_COLOR_ARRAY_STRIDE+ GetArrayElementLockCount -> Just GL_ARRAY_ELEMENT_LOCK_COUNT_EXT+ GetArrayElementLockFirst -> Just GL_ARRAY_ELEMENT_LOCK_FIRST_EXT+ GetClientActiveTexture -> Just GL_CLIENT_ACTIVE_TEXTURE+ GetMaxElementsVertices -> Just GL_MAX_ELEMENTS_VERTICES+ GetMaxElementsIndices -> Just GL_MAX_ELEMENTS_INDICES+ GetPrimitiveRestartIndex -> Just GL_PRIMITIVE_RESTART_INDEX+ GetPrimitiveRestartNV -> Just GL_PRIMITIVE_RESTART_NV+ GetPrimitiveRestartIndexNV -> Just GL_PRIMITIVE_RESTART_INDEX_NV+ -- bufferobjects+ GetArrayBufferBinding -> Just GL_ARRAY_BUFFER_BINDING+ GetAtomicCounterBufferBinding -> Just GL_ATOMIC_COUNTER_BUFFER_BINDING+ GetCopyReadBufferBinding -> Just GL_COPY_READ_BUFFER_BINDING+ GetCopyWriteBufferBinding -> Just GL_COPY_WRITE_BUFFER_BINDING+ GetDispatchIndirectBufferBinding -> Just GL_DISPATCH_INDIRECT_BUFFER_BINDING+ GetDrawIndirectBufferBinding -> Just GL_DRAW_INDIRECT_BUFFER_BINDING+ GetElementArrayBufferBinding -> Just GL_ELEMENT_ARRAY_BUFFER_BINDING+ GetPixelPackBufferBinding -> Just GL_PIXEL_PACK_BUFFER_BINDING+ GetPixelUnpackBufferBinding -> Just GL_PIXEL_UNPACK_BUFFER_BINDING+ GetQueryBufferBinding -> Just GL_QUERY_BUFFER_BINDING+ GetShaderStorageBufferBinding -> Just GL_SHADER_STORAGE_BUFFER_BINDING+ GetTransformFeedbackBufferBinding -> Just GL_TRANSFORM_FEEDBACK_BUFFER_BINDING+ GetUniformBufferBinding -> Just GL_UNIFORM_BUFFER_BINDING++ GetVertexArrayBufferBinding -> Just GL_VERTEX_ARRAY_BUFFER_BINDING+ GetNormalArrayBufferBinding -> Just GL_NORMAL_ARRAY_BUFFER_BINDING+ GetColorArrayBufferBinding -> Just GL_COLOR_ARRAY_BUFFER_BINDING+ GetIndexArrayBufferBinding -> Just GL_INDEX_ARRAY_BUFFER_BINDING+ GetTextureCoordArrayBufferBinding -> Just GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING+ GetEdgeFlagArrayBufferBinding -> Just GL_EDGE_FLAG_ARRAY_BUFFER_BINDING+ GetSecondaryColorArrayBufferBinding -> Just GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING+ GetFogCoordArrayBufferBinding -> Just GL_FOG_COORD_ARRAY_BUFFER_BINDING+ -- clipping+ GetMaxClipPlanes -> Just GL_MAX_CLIP_DISTANCES+ -- Colors+ GetMaxLights -> Just GL_MAX_LIGHTS+ GetFrontFace -> Just GL_FRONT_FACE+ GetLightModelLocalViewer -> Just GL_LIGHT_MODEL_LOCAL_VIEWER+ GetLightModelTwoSide -> Just GL_LIGHT_MODEL_TWO_SIDE+ GetLightModelColorControl -> Just GL_LIGHT_MODEL_COLOR_CONTROL+ GetColorMaterialFace -> Just GL_COLOR_MATERIAL_FACE+ GetColorMaterialParameter -> Just GL_COLOR_MATERIAL_PARAMETER+ GetShadeModel -> Just GL_SHADE_MODEL+ GetVertexColorClamp -> Just GL_CLAMP_VERTEX_COLOR+ GetFragmentColorClamp -> Just GL_CLAMP_FRAGMENT_COLOR+ GetReadColorClamp -> Just GL_CLAMP_READ_COLOR+ -- Evaluators+ GetMaxEvalOrder -> Just GL_MAX_EVAL_ORDER+ GetMap1GridSegments -> Just GL_MAP1_GRID_SEGMENTS+ -- Fog+ GetFogMode -> Just GL_FOG_MODE+ GetFogIndex -> Just GL_FOG_INDEX+ GetFogCoordSrc -> Just GL_FOG_COORD_SRC+ GetFogDistanceMode -> Just GL_FOG_DISTANCE_MODE_NV+ -- Framebuffer+ GetAuxBuffers -> Just GL_AUX_BUFFERS+ GetDoublebuffer -> Just GL_DOUBLEBUFFER+ GetStereo -> Just GL_STEREO+ GetRedBits -> Just GL_RED_BITS+ GetGreenBits -> Just GL_GREEN_BITS+ GetBlueBits -> Just GL_BLUE_BITS+ GetAlphaBits -> Just GL_ALPHA_BITS+ GetDepthBits -> Just GL_DEPTH_BITS+ GetStencilBits -> Just GL_STENCIL_BITS+ GetAccumRedBits -> Just GL_ACCUM_RED_BITS+ GetAccumGreenBits -> Just GL_ACCUM_GREEN_BITS+ GetAccumBlueBits -> Just GL_ACCUM_BLUE_BITS+ GetAccumAlphaBits -> Just GL_ACCUM_ALPHA_BITS+ GetDrawBuffer -> Just GL_DRAW_BUFFER+ GetDrawBufferN i -> drawBufferIndexToEnum i+ GetMaxDrawBuffers -> Just GL_MAX_DRAW_BUFFERS+ GetIndexWritemask -> Just GL_INDEX_WRITEMASK+ GetDepthWritemask -> Just GL_DEPTH_WRITEMASK+ GetStencilWritemask -> Just GL_STENCIL_WRITEMASK+ GetStencilBackWritemask -> Just GL_STENCIL_BACK_WRITEMASK+ GetStencilClearValue -> Just GL_STENCIL_CLEAR_VALUE+ -- Program+ GetCurrentProgram -> Just GL_CURRENT_PROGRAM+ -- Transformfeedback+ GetMaxTransformFeedbackSeparateAttribs -> Just GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS+ GetMaxTransformFeedbackSeparateComponents -> Just GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS+ GetMaxTransformFeedbackInterleavedComponents -> Just GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS+ -- RasterPos+ GetCurrentRasterIndex -> Just GL_CURRENT_RASTER_INDEX+ GetCurrentRasterPositionValid -> Just GL_CURRENT_RASTER_POSITION_VALID+ -- LineSegment+ GetLineStipplePattern -> Just GL_LINE_STIPPLE_PATTERN+ GetLineStippleRepeat -> Just GL_LINE_STIPPLE_REPEAT+ -- PerFragment+ GetSampleCoverageInvert -> Just GL_SAMPLE_COVERAGE_INVERT+ GetAlphaTestFunc -> Just GL_ALPHA_TEST_FUNC+ GetStencilFunc -> Just GL_STENCIL_FUNC+ GetStencilBackFunc -> Just GL_STENCIL_BACK_FUNC+ GetStencilValueMask -> Just GL_STENCIL_VALUE_MASK+ GetStencilBackValueMask -> Just GL_STENCIL_BACK_VALUE_MASK+ GetStencilRef -> Just GL_STENCIL_REF+ GetStencilBackRef -> Just GL_STENCIL_BACK_REF+ GetStencilFail -> Just GL_STENCIL_FAIL+ GetStencilBackFail -> Just GL_STENCIL_BACK_FAIL+ GetStencilPassDepthFail -> Just GL_STENCIL_PASS_DEPTH_FAIL+ GetStencilBackPassDepthFail -> Just GL_STENCIL_BACK_PASS_DEPTH_FAIL+ GetStencilPassDepthPass -> Just GL_STENCIL_PASS_DEPTH_PASS+ GetStencilBackPassDepthPass -> Just GL_STENCIL_BACK_PASS_DEPTH_PASS+ GetActiveStencilFace -> Just GL_ACTIVE_STENCIL_FACE_EXT+ GetLogicOpMode -> Just GL_LOGIC_OP_MODE+ GetBlendDst -> Just GL_BLEND_DST+ GetBlendSrc -> Just GL_BLEND_SRC+ GetBlendDstRGB -> Just GL_BLEND_DST_RGB+ GetBlendSrcRGB -> Just GL_BLEND_SRC_RGB+ GetBlendDstAlpha -> Just GL_BLEND_DST_ALPHA+ GetBlendSrcAlpha -> Just GL_BLEND_SRC_ALPHA+ GetBlendEquation -> Just GL_BLEND_EQUATION_RGB+ GetBlendEquationAlpha -> Just GL_BLEND_EQUATION_ALPHA+ GetDepthFunc -> Just GL_DEPTH_FUNC+ GetMapColor -> Just GL_MAP_COLOR+ GetMapStencil -> Just GL_MAP_STENCIL+ GetIndexShift -> Just GL_INDEX_SHIFT+ GetIndexOffset -> Just GL_INDEX_OFFSET+ -- Polygons+ GetCullFaceMode -> Just GL_CULL_FACE_MODE+ -- Texture specification+ GetNumCompressedTextureFormats -> Just GL_NUM_COMPRESSED_TEXTURE_FORMATS+ GetMaxTextureSize -> Just GL_MAX_TEXTURE_SIZE+ GetMax3DTextureSize -> Just GL_MAX_3D_TEXTURE_SIZE+ GetMaxCubeMapTextureSize -> Just GL_MAX_CUBE_MAP_TEXTURE_SIZE+ GetMaxRectangleTextureSize -> Just GL_MAX_RECTANGLE_TEXTURE_SIZE+ GetMaxArrayTextureLayers -> Just GL_MAX_ARRAY_TEXTURE_LAYERS+ GetMaxSampleMaskWords -> Just GL_MAX_SAMPLE_MASK_WORDS+ GetMaxColorTextureSamples -> Just GL_MAX_COLOR_TEXTURE_SAMPLES+ GetMaxDepthTextureSamples -> Just GL_MAX_DEPTH_TEXTURE_SAMPLES+ GetMaxIntegerSamples -> Just GL_MAX_INTEGER_SAMPLES+ -- ReadCopyPixels+ GetReadBuffer -> Just GL_READ_BUFFER+ -- Texture Objects+ GetTextureBinding1D -> Just GL_TEXTURE_BINDING_1D+ GetTextureBinding2D -> Just GL_TEXTURE_BINDING_2D+ GetTextureBinding3D -> Just GL_TEXTURE_BINDING_3D+ GetTextureBinding1DArray -> Just GL_TEXTURE_BINDING_1D_ARRAY+ GetTextureBinding2DArray -> Just GL_TEXTURE_BINDING_2D_ARRAY+ GetTextureBindingCubeMapArray -> Just GL_TEXTURE_BINDING_CUBE_MAP_ARRAY+ GetTextureBindingRectangle -> Just GL_TEXTURE_BINDING_RECTANGLE+ GetTextureBindingBuffer -> Just GL_TEXTURE_BINDING_BUFFER+ GetTextureBindingCubeMap -> Just GL_TEXTURE_BINDING_CUBE_MAP+ GetTextureBinding2DMultisample -> Just GL_TEXTURE_BINDING_2D_MULTISAMPLE+ GetTextureBinding2DMultisampleArray -> Just GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY+ -- Antialiasing+ GetSubpixelBits -> Just GL_SUBPIXEL_BITS+ GetSampleBuffers -> Just GL_SAMPLE_BUFFERS+ GetSamples -> Just GL_SAMPLES+ -- Sync Objects+ GetMaxServerWaitTimeout -> Just GL_MAX_SERVER_WAIT_TIMEOUT+ -- Query Objects+ GetMaxVertexStreams -> Just GL_MAX_VERTEX_STREAMS+ -- GL Time+ GetTimestamp -> Just GL_TIMESTAMP+ -- Shader+ GetShaderCompiler -> Just GL_SHADER_COMPILER+ GetNumShaderBinaryFormats -> Just GL_NUM_SHADER_BINARY_FORMATS+ GetNumProgramBinaryFormats -> Just GL_NUM_PROGRAM_BINARY_FORMATS+ -- Debug Output+ GetMaxDebugMessageLength -> Just GL_MAX_DEBUG_MESSAGE_LENGTH+ GetMaxDebugLoggedMessages -> Just GL_MAX_DEBUG_LOGGED_MESSAGES+ GetDebugLoggedMessages -> Just GL_DEBUG_LOGGED_MESSAGES+ GetDebugNextLoggedMessageLength -> Just GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH+ GetMaxDebugGroupStackDepth -> Just GL_MAX_DEBUG_GROUP_STACK_DEPTH+ GetMaxLabelLength -> Just GL_MAX_LABEL_LENGTH+ GetNumExtensions -> Just GL_NUM_EXTENSIONS++-- 0x8825 through 0x8834 are reserved for draw buffers++drawBufferIndexToEnum :: GLsizei -> Maybe GLenum+drawBufferIndexToEnum i+ | 0 <= i && i <= maxDrawBufferIndex = Just (GL_DRAW_BUFFER0 + fromIntegral i)+ | otherwise = Nothing++maxDrawBufferIndex :: GLsizei+maxDrawBufferIndex = fromIntegral (GL_DRAW_BUFFER15 - GL_DRAW_BUFFER0)+++-----------------------------------------------------------------------------++data PName1F+ = GetCurrentFogCoord -- ^ Float1+ -- Rasterization+ | GetZoomX -- ^ Float+ | GetZoomY -- ^ Float+ -- Colors+ | GetMaxShininess -- ^ Float+ | GetMaxSpotExponent -- ^ Float+ -- Fog+ | GetFogStart -- ^ float+ | GetFogEnd -- ^ float+ | GetFogDensity -- ^ float+ -- Framebuffer+ | GetDepthClearValue -- ^ clampf+ | GetIndexClearValue -- ^ float+ -- RasterPos+ | GetCurrentRasterDistance -- ^ float+ -- Point+ | GetPointSizeMin -- ^ float+ | GetPointSizeMax -- ^ float+ | GetPointFadeThresholdSize -- ^ float+ | GetSmoothPointSizeGranularity -- ^ float+ | GetPointSize -- ^ float+ -- LineSegment+ | GetLineWidth -- ^ float+ | GetSmoothLineWidthGranularity -- ^ float+ -- PerFragment+ | GetSampleCoverageValue -- ^ clampf+ | GetAlphaTestRef -- ^ clampf+ -- PixelTransfer+ | GetRedScale -- ^ float+ | GetGreenScale -- ^ float+ | GetBlueScale -- ^ float+ | GetAlphaScale -- ^ float+ | GetPostConvolutionRedScale -- ^ float+ | GetPostConvolutionGreenScale -- ^ float+ | GetPostConvolutionBlueScale -- ^ float+ | GetPostConvolutionAlphaScale -- ^ float+ | GetPostColorMatrixRedScale -- ^ float+ | GetPostColorMatrixGreenScale -- ^ float+ | GetPostColorMatrixBlueScale -- ^ float+ | GetPostColorMatrixAlphaScale -- ^ float+ | GetRedBias -- ^ float+ | GetGreenBias -- ^ float+ | GetBlueBias -- ^ float+ | GetAlphaBias -- ^ float+ | GetPostConvolutionRedBias -- ^ float+ | GetPostConvolutionGreenBias -- ^ float+ | GetPostConvolutionBlueBias -- ^ float+ | GetPostConvolutionAlphaBias -- ^ float+ | GetPostColorMatrixRedBias -- ^ float+ | GetPostColorMatrixGreenBias -- ^ float+ | GetPostColorMatrixBlueBias -- ^ float+ | GetPostColorMatrixAlphaBias -- ^ float+ | GetDepthScale -- ^ float+ | GetDepthBias -- ^ float+ -- Polygons+ | GetPolygonOffsetFactor -- ^ float+ | GetPolygonOffsetUnits -- ^ float+ -- Texture parameters+ | GetMaxTextureMaxAnisotropy -- ^ float+ | GetMaxTextureLODBias -- ^ float++instance GetPName1F PName1F where++instance GetPName PName1F where+ marshalGetPName pn = case pn of+ GetCurrentFogCoord -> Just GL_CURRENT_FOG_COORD+ -- Rasterization+ GetZoomX -> Just GL_ZOOM_X+ GetZoomY -> Just GL_ZOOM_Y+ -- Colors+ GetMaxShininess -> Just GL_MAX_SHININESS_NV+ GetMaxSpotExponent -> Just GL_MAX_SPOT_EXPONENT_NV+ -- Fog+ GetFogStart -> Just GL_FOG_START+ GetFogEnd -> Just GL_FOG_END+ GetFogDensity -> Just GL_FOG_DENSITY+ -- Framebuffer+ GetDepthClearValue -> Just GL_DEPTH_CLEAR_VALUE+ GetIndexClearValue -> Just GL_INDEX_CLEAR_VALUE+ -- RasterPos+ GetCurrentRasterDistance -> Just GL_CURRENT_RASTER_DISTANCE+ -- Point+ GetPointSizeMin -> Just GL_POINT_SIZE_MIN+ GetPointSizeMax -> Just GL_POINT_SIZE_MAX+ GetPointFadeThresholdSize -> Just GL_POINT_FADE_THRESHOLD_SIZE+ GetSmoothPointSizeGranularity -> Just GL_POINT_SIZE_GRANULARITY+ GetPointSize -> Just GL_POINT_SIZE+ -- LineSegment+ GetSmoothLineWidthGranularity -> Just GL_SMOOTH_LINE_WIDTH_GRANULARITY+ GetLineWidth -> Just GL_LINE_WIDTH+ -- PerFragment+ GetSampleCoverageValue -> Just GL_SAMPLE_COVERAGE_VALUE+ GetAlphaTestRef -> Just GL_ALPHA_TEST_REF+ -- PixelTransfer+ GetRedScale -> Just GL_RED_SCALE+ GetRedBias -> Just GL_RED_BIAS+ GetGreenScale -> Just GL_GREEN_SCALE+ GetGreenBias -> Just GL_GREEN_BIAS+ GetBlueScale -> Just GL_BLUE_SCALE+ GetBlueBias -> Just GL_BLUE_BIAS+ GetAlphaScale -> Just GL_ALPHA_SCALE+ GetAlphaBias -> Just GL_ALPHA_BIAS+ GetPostConvolutionRedScale -> Just GL_POST_CONVOLUTION_RED_SCALE+ GetPostConvolutionGreenScale -> Just GL_POST_CONVOLUTION_GREEN_SCALE+ GetPostConvolutionBlueScale -> Just GL_POST_CONVOLUTION_BLUE_SCALE+ GetPostConvolutionAlphaScale -> Just GL_POST_CONVOLUTION_ALPHA_SCALE+ GetPostConvolutionRedBias -> Just GL_POST_CONVOLUTION_RED_BIAS+ GetPostConvolutionGreenBias -> Just GL_POST_CONVOLUTION_GREEN_BIAS+ GetPostConvolutionBlueBias -> Just GL_POST_CONVOLUTION_BLUE_BIAS+ GetPostConvolutionAlphaBias -> Just GL_POST_CONVOLUTION_ALPHA_BIAS+ GetPostColorMatrixRedScale -> Just GL_POST_COLOR_MATRIX_RED_SCALE+ GetPostColorMatrixGreenScale -> Just GL_POST_COLOR_MATRIX_GREEN_SCALE+ GetPostColorMatrixBlueScale -> Just GL_POST_COLOR_MATRIX_BLUE_SCALE+ GetPostColorMatrixAlphaScale -> Just GL_POST_COLOR_MATRIX_ALPHA_SCALE+ GetPostColorMatrixRedBias -> Just GL_POST_COLOR_MATRIX_RED_BIAS+ GetPostColorMatrixGreenBias -> Just GL_POST_COLOR_MATRIX_GREEN_BIAS+ GetPostColorMatrixBlueBias -> Just GL_POST_COLOR_MATRIX_BLUE_BIAS+ GetPostColorMatrixAlphaBias -> Just GL_POST_COLOR_MATRIX_ALPHA_BIAS+ GetDepthScale -> Just GL_DEPTH_SCALE+ GetDepthBias -> Just GL_DEPTH_BIAS+ -- Polygons+ GetPolygonOffsetFactor -> Just GL_POLYGON_OFFSET_FACTOR+ GetPolygonOffsetUnits -> Just GL_POLYGON_OFFSET_UNITS+ -- Texture parameters+ GetMaxTextureMaxAnisotropy -> Just GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT+ GetMaxTextureLODBias -> Just GL_MAX_TEXTURE_LOD_BIAS++-----------------------------------------------------------------------------++data IPName1I =+ GetAtomicCounterBuffer+ | GetAtomicCounterBufferStart+ | GetAtomicCounterBufferSize+ | GetShaderStorageBuffer+ | GetShaderStorageBufferStart+ | GetShaderStorageBufferSize+ | GetTransformFeedbackBuffer+ | GetTransformFeedbackBufferStart+ | GetTransformFeedbackBufferSize+ | GetUniformBuffer+ | GetUniformBufferStart+ | GetUniformBufferSize++instance GetIPName1I IPName1I where++instance GetPName IPName1I where+ marshalGetPName pn = case pn of+ GetAtomicCounterBuffer -> Just GL_ATOMIC_COUNTER_BUFFER+ GetAtomicCounterBufferStart -> Just GL_ATOMIC_COUNTER_BUFFER_START+ GetAtomicCounterBufferSize -> Just GL_ATOMIC_COUNTER_BUFFER_SIZE+ GetShaderStorageBuffer -> Just GL_SHADER_STORAGE_BUFFER+ GetShaderStorageBufferStart -> Just GL_SHADER_STORAGE_BUFFER_START+ GetShaderStorageBufferSize -> Just GL_SHADER_STORAGE_BUFFER_SIZE+ GetTransformFeedbackBuffer -> Just GL_TRANSFORM_FEEDBACK_BUFFER+ GetTransformFeedbackBufferStart -> Just GL_TRANSFORM_FEEDBACK_BUFFER_START+ GetTransformFeedbackBufferSize -> Just GL_TRANSFORM_FEEDBACK_BUFFER_SIZE+ GetUniformBuffer -> Just GL_UNIFORM_BUFFER+ GetUniformBufferStart -> Just GL_UNIFORM_BUFFER_START+ GetUniformBufferSize -> Just GL_UNIFORM_BUFFER_SIZE++-----------------------------------------------------------------------------++data PName2I+ -- coordtrans+ = GetMaxViewportDims -- ^ sizei+ -- Evaluators+ | GetMap2GridSegments+ -- Polygons+ | GetPolygonMode++instance GetPName2I PName2I where++instance GetPName PName2I where+ marshalGetPName pn = case pn of+ -- coordtrans+ GetMaxViewportDims -> Just GL_MAX_VIEWPORT_DIMS+ -- Evaluators+ GetMap2GridSegments -> Just GL_MAP2_GRID_SEGMENTS+ -- Polygons+ GetPolygonMode -> Just GL_POLYGON_MODE++-----------------------------------------------------------------------------++data PName2F+ -- coordtrans+ = GetDepthRange -- ^ clamp+ -- Evaluators+ | GetMap1GridDomain -- ^ float2?+ -- Point+ | GetAliasedPointSizeRange -- ^ float+ | GetSmoothPointSizeRange -- ^ float+ -- LineSegments+ | GetAliasedLineWidthRange -- ^ float+ | GetSmoothLineWidthRange -- ^ float+ -- PerFragment+ | GetDepthBounds -- ^ clampd+ -- Tessellation+ | GetPatchDefaultInnerLevel -- ^ float++instance GetPName2F PName2F where++instance GetPName PName2F where+ marshalGetPName pn = case pn of+ -- coord trans+ GetDepthRange -> Just GL_DEPTH_RANGE+ -- Evaluators+ GetMap1GridDomain -> Just GL_MAP1_GRID_DOMAIN+ -- Point+ GetAliasedPointSizeRange -> Just GL_ALIASED_POINT_SIZE_RANGE+ GetSmoothPointSizeRange -> Just GL_POINT_SIZE_RANGE+ -- LineSegments+ GetAliasedLineWidthRange -> Just GL_ALIASED_LINE_WIDTH_RANGE+ GetSmoothLineWidthRange -> Just GL_SMOOTH_LINE_WIDTH_RANGE+ -- PerFragment+ GetDepthBounds -> Just GL_DEPTH_BOUNDS_EXT+ -- Tessellation+ GetPatchDefaultInnerLevel -> Just GL_PATCH_DEFAULT_INNER_LEVEL++-----------------------------------------------------------------------------++data PName3F+ = GetCurrentNormal -- ^ Float3+ -- Point+ | GetPointDistanceAttenuation -- ^ float++instance GetPName3F PName3F where++instance GetPName PName3F where+ marshalGetPName pn = case pn of+ GetCurrentNormal -> Just GL_CURRENT_NORMAL+ -- Point+ GetPointDistanceAttenuation -> Just GL_POINT_DISTANCE_ATTENUATION++-----------------------------------------------------------------------------++data PName4I+ -- coordtrans+ = GetViewport -- ^ int+ -- Framebuffer+ | GetRGBASignedComponents -- ^ int+ -- PerFragment+ | GetScissorBox -- ^ int+++instance GetPName4I PName4I where++instance GetPName PName4I where+ marshalGetPName pn = case pn of+ -- coordtrans+ GetViewport -> Just GL_VIEWPORT+ -- Framebuffer+ GetRGBASignedComponents -> Just GL_RGBA_SIGNED_COMPONENTS_EXT+ -- PerFragement+ GetScissorBox -> Just GL_SCISSOR_BOX+++-- | Both indexed and unindexed+data PName4ISemiIndexed+ = GetColorWritemask -- ^ bool++instance GetPName4I PName4ISemiIndexed where++instance GetIPName4I PName4ISemiIndexed where++instance GetPName PName4ISemiIndexed where+ marshalGetPName pn = case pn of+ GetColorWritemask -> Just GL_COLOR_WRITEMASK++-----------------------------------------------------------------------------++data PName4F+ = GetCurrentColor -- ^ ?+ | GetCurrentTextureCoords -- ^ Float+ | GetCurrentSecondaryColor -- ^ Float+ -- Colors+ | GetLightModelAmbient -- ^ float+ -- Evaluators+ | GetMap2GridDomain -- ^ float?+ -- Fog+ | GetFogColor -- ^ clampf+ -- Framebuffer+ | GetColorClearValue -- ^ clampf+ | GetAccumClearValue -- ^ float+ -- RasterPos+ | GetCurrentRasterColor -- ^ float+ | GetCurrentRasterSecondaryColor -- ^ float+ | GetCurrentRasterTextureCoords -- ^ float+ | GetCurrentRasterPosition -- ^ float+ -- PerFragment+ | GetBlendColor -- ^ clampf+ -- Tessellation+ | GetPatchDefaultOuterLevel -- ^ float++instance GetPName4F PName4F where++instance GetPName PName4F where+ marshalGetPName pn = case pn of+ GetCurrentColor -> Just GL_CURRENT_COLOR+ GetCurrentTextureCoords -> Just GL_CURRENT_TEXTURE_COORDS+ GetCurrentSecondaryColor -> Just GL_CURRENT_SECONDARY_COLOR+ -- Colors+ GetLightModelAmbient -> Just GL_LIGHT_MODEL_AMBIENT+ -- Evaluators+ GetMap2GridDomain -> Just GL_MAP2_GRID_DOMAIN+ -- Fog+ GetFogColor -> Just GL_FOG_COLOR+ -- Framebuffer+ GetColorClearValue -> Just GL_COLOR_CLEAR_VALUE+ GetAccumClearValue -> Just GL_ACCUM_CLEAR_VALUE+ -- RasterPos+ GetCurrentRasterColor -> Just GL_CURRENT_RASTER_COLOR+ GetCurrentRasterSecondaryColor -> Just GL_CURRENT_RASTER_SECONDARY_COLOR+ GetCurrentRasterTextureCoords -> Just GL_CURRENT_RASTER_TEXTURE_COORDS+ GetCurrentRasterPosition -> Just GL_CURRENT_RASTER_POSITION+ -- PerFragment+ GetBlendColor -> Just GL_BLEND_COLOR+ -- Tessellation+ GetPatchDefaultOuterLevel -> Just GL_PATCH_DEFAULT_OUTER_LEVEL++-- 0x3000 through 0x3FFF are reserved for clip planes+clipPlaneIndexToEnum :: GLsizei -> Maybe GLenum+clipPlaneIndexToEnum i+ | 0 <= i && i <= maxClipPlaneIndex = Just (GL_CLIP_DISTANCE0 + fromIntegral i)+ | otherwise = Nothing++maxClipPlaneIndex :: GLsizei+maxClipPlaneIndex = 0xFFF++-----------------------------------------------------------------------------++data PNameNI+ = GetCompressedTextureFormats+ | GetShaderBinaryFormats+ | GetProgramBinaryFormats++instance GetPNameNI PNameNI where++instance GetPName PNameNI where+ marshalGetPName pn = case pn of+ GetCompressedTextureFormats -> Just GL_COMPRESSED_TEXTURE_FORMATS+ GetShaderBinaryFormats -> Just GL_SHADER_BINARY_FORMATS+ GetProgramBinaryFormats -> Just GL_PROGRAM_BINARY_FORMATS++-----------------------------------------------------------------------------++data PNameMatrix+ -- coordtrans+ = GetModelviewMatrix+ | GetProjectionMatrix+ | GetTextureMatrix+ | GetColorMatrix+ | GetMatrixPalette++instance GetPNameMatrix PNameMatrix where++instance GetPName PNameMatrix where+ marshalGetPName pn = case pn of+ -- coordtrans+ GetModelviewMatrix -> Just GL_MODELVIEW_MATRIX+ GetProjectionMatrix -> Just GL_PROJECTION_MATRIX+ GetTextureMatrix -> Just GL_TEXTURE_MATRIX+ GetColorMatrix -> Just GL_COLOR_MATRIX+ GetMatrixPalette -> Just GL_MATRIX_PALETTE_ARB++--------------------------------------------------------------------------------++data GetPointervPName =+ -- core profile+ DebugCallbackFunction+ | DebugCallbackUserParam+ -- compatibility profile+ | SelectionBufferPointer+ | FeedbackBufferPointer+ | VertexArrayPointer+ | NormalArrayPointer+ | ColorArrayPointer+ | SecondaryColorArrayPointer+ | IndexArrayPointer+ | TextureCoordArrayPointer+ | FogCoordArrayPointer+ | EdgeFlagArrayPointer+ -- GL_ARB_vertex_blend+ | WeightArrayPointer+ -- GL_ARB_matrix_palette+ | MatrixIndexArrayPointer++marshalGetPointervPName :: GetPointervPName -> GLenum+marshalGetPointervPName x = case x of+ DebugCallbackFunction -> GL_DEBUG_CALLBACK_FUNCTION+ DebugCallbackUserParam -> GL_DEBUG_CALLBACK_USER_PARAM+ SelectionBufferPointer -> GL_SELECTION_BUFFER_POINTER+ FeedbackBufferPointer -> GL_FEEDBACK_BUFFER_POINTER+ VertexArrayPointer -> GL_VERTEX_ARRAY_POINTER+ NormalArrayPointer -> GL_NORMAL_ARRAY_POINTER+ ColorArrayPointer -> GL_COLOR_ARRAY_POINTER+ SecondaryColorArrayPointer -> GL_SECONDARY_COLOR_ARRAY_POINTER+ IndexArrayPointer -> GL_INDEX_ARRAY_POINTER+ TextureCoordArrayPointer -> GL_TEXTURE_COORD_ARRAY_POINTER+ FogCoordArrayPointer -> GL_FOG_COORD_ARRAY_POINTER+ EdgeFlagArrayPointer -> GL_EDGE_FLAG_ARRAY_POINTER+ WeightArrayPointer -> GL_WEIGHT_ARRAY_POINTER_ARB+ MatrixIndexArrayPointer -> GL_MATRIX_INDEX_ARRAY_POINTER_ARB++--------------------------------------------------------------------------------++getPointer :: GetPointervPName -> IO (Ptr a)+getPointer n = with nullPtr $ \buf -> do+ glGetPointerv (marshalGetPointervPName n) buf+ peek buf
+ src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs view
@@ -0,0 +1,98 @@+{-# OPTIONS_HADDOCK hide #-}+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib+-- Copyright : (c) Sven Panne 2009-2019, Lars Corbijn 2009-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib (+ AttribLocation(..), GetVertexAttribPName(..),+ getVertexAttribInteger1, getVertexAttribEnum1, getVertexAttribBoolean1,+ getVertexAttribFloat4, getVertexAttribIInteger4, getVertexAttribIuInteger4,+ GetVertexAttribPointerPName(..), getVertexAttribPointer+) where++import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.GL++--------------------------------------------------------------------------------++newtype AttribLocation = AttribLocation GLuint+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++data GetVertexAttribPName =+ GetVertexAttribArrayEnabled+ | GetVertexAttribArraySize+ | GetVertexAttribArrayStride+ | GetVertexAttribArrayType+ | GetVertexAttribArrayNormalized+ | GetCurrentVertexAttrib+ | GetVertexAttribArrayBufferBinding+ | GetVertexAttribArrayInteger++marshalGetVertexAttribPName :: GetVertexAttribPName -> GLenum+marshalGetVertexAttribPName x = case x of+ GetVertexAttribArrayEnabled -> GL_VERTEX_ATTRIB_ARRAY_ENABLED+ GetVertexAttribArraySize -> GL_VERTEX_ATTRIB_ARRAY_SIZE+ GetVertexAttribArrayStride -> GL_VERTEX_ATTRIB_ARRAY_STRIDE+ GetVertexAttribArrayType -> GL_VERTEX_ATTRIB_ARRAY_TYPE+ GetVertexAttribArrayNormalized -> GL_VERTEX_ATTRIB_ARRAY_NORMALIZED+ GetCurrentVertexAttrib -> GL_CURRENT_VERTEX_ATTRIB+ GetVertexAttribArrayBufferBinding -> GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING+ GetVertexAttribArrayInteger -> GL_VERTEX_ATTRIB_ARRAY_INTEGER++--------------------------------------------------------------------------------++getVertexAttribInteger1 :: (GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b+getVertexAttribInteger1 f (AttribLocation location) n = with 0 $ \buf -> do+ glGetVertexAttribiv location (marshalGetVertexAttribPName n) buf+ peek1 f buf++getVertexAttribEnum1 :: (GLenum -> b) -> AttribLocation -> GetVertexAttribPName -> IO b+getVertexAttribEnum1 f = getVertexAttribInteger1 (f . fromIntegral)++getVertexAttribBoolean1 :: (GLboolean -> b) -> AttribLocation -> GetVertexAttribPName -> IO b+getVertexAttribBoolean1 f = getVertexAttribInteger1 (f . fromIntegral)++getVertexAttribFloat4 :: (GLfloat -> GLfloat -> GLfloat -> GLfloat -> b) -> AttribLocation -> GetVertexAttribPName -> IO b+getVertexAttribFloat4 f (AttribLocation location) n = alloca $ \buf -> do+ glGetVertexAttribfv location (marshalGetVertexAttribPName n) buf+ peek4 f buf++getVertexAttribIInteger4 :: (GLint -> GLint -> GLint -> GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b+getVertexAttribIInteger4 f (AttribLocation location) n = alloca $ \buf -> do+ glGetVertexAttribIiv location (marshalGetVertexAttribPName n) buf+ peek4 f buf++getVertexAttribIuInteger4 :: (GLuint -> GLuint -> GLuint -> GLuint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b+getVertexAttribIuInteger4 f (AttribLocation location) n = alloca $ \buf -> do+ glGetVertexAttribIuiv location (marshalGetVertexAttribPName n) buf+ peek4 f buf++--------------------------------------------------------------------------------++data GetVertexAttribPointerPName =+ VertexAttribArrayPointer++marshalGetVertexAttribPointerPName :: GetVertexAttribPointerPName -> GLenum+marshalGetVertexAttribPointerPName x = case x of+ VertexAttribArrayPointer -> GL_VERTEX_ATTRIB_ARRAY_POINTER++--------------------------------------------------------------------------------++getVertexAttribPointer :: AttribLocation -> GetVertexAttribPointerPName -> IO (Ptr a)+getVertexAttribPointer (AttribLocation location) n = with nullPtr $ \buf -> do+ glGetVertexAttribPointerv location (marshalGetVertexAttribPointerPName n) buf+ peek buf
+ src/Graphics/Rendering/OpenGL/GL/RasterPos.hs view
@@ -0,0 +1,187 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.RasterPos+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.13 (Current Raster Position) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++{-# LANGUAGE TypeSynonymInstances #-}++module Graphics.Rendering.OpenGL.GL.RasterPos (+ currentRasterPosition, RasterPosComponent, RasterPos(..),+ WindowPosComponent, WindowPos(..),+ currentRasterDistance, currentRasterColor, currentRasterSecondaryColor,+ currentRasterIndex, currentRasterTexCoords, currentRasterPositionValid,+ rasterPositionUnclipped+) where++import Data.StateVar+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++currentRasterPosition :: StateVar (Vertex4 GLfloat)+currentRasterPosition =+ makeStateVar (getFloat4 Vertex4 GetCurrentRasterPosition) rasterPos++--------------------------------------------------------------------------------++class RasterPosComponent a where+ rasterPos2 :: a -> a -> IO ()+ rasterPos3 :: a -> a -> a -> IO ()+ rasterPos4 :: a -> a -> a -> a -> IO ()++ rasterPos2v :: Ptr a -> IO ()+ rasterPos3v :: Ptr a -> IO ()+ rasterPos4v :: Ptr a -> IO ()++instance RasterPosComponent GLshort where+ rasterPos2 = glRasterPos2s+ rasterPos3 = glRasterPos3s+ rasterPos4 = glRasterPos4s++ rasterPos2v = glRasterPos2sv+ rasterPos3v = glRasterPos3sv+ rasterPos4v = glRasterPos4sv++instance RasterPosComponent GLint where+ rasterPos2 = glRasterPos2i+ rasterPos3 = glRasterPos3i+ rasterPos4 = glRasterPos4i++ rasterPos2v = glRasterPos2iv+ rasterPos3v = glRasterPos3iv+ rasterPos4v = glRasterPos4iv++instance RasterPosComponent GLfloat where+ rasterPos2 = glRasterPos2f+ rasterPos3 = glRasterPos3f+ rasterPos4 = glRasterPos4f++ rasterPos2v = glRasterPos2fv+ rasterPos3v = glRasterPos3fv+ rasterPos4v = glRasterPos4fv++instance RasterPosComponent GLdouble where+ rasterPos2 = glRasterPos2d+ rasterPos3 = glRasterPos3d+ rasterPos4 = glRasterPos4d++ rasterPos2v = glRasterPos2dv+ rasterPos3v = glRasterPos3dv+ rasterPos4v = glRasterPos4dv++--------------------------------------------------------------------------------++class RasterPos a where+ rasterPos :: a -> IO ()+ rasterPosv :: Ptr a -> IO ()++instance RasterPosComponent a => RasterPos (Vertex2 a) where+ rasterPos (Vertex2 x y) = rasterPos2 x y+ rasterPosv = rasterPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)++instance RasterPosComponent a => RasterPos (Vertex3 a) where+ rasterPos (Vertex3 x y z) = rasterPos3 x y z+ rasterPosv = rasterPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)++instance RasterPosComponent a => RasterPos (Vertex4 a) where+ rasterPos (Vertex4 x y z w) = rasterPos4 x y z w+ rasterPosv = rasterPos4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)++--------------------------------------------------------------------------------++class WindowPosComponent a where+ windowPos2 :: a -> a -> IO ()+ windowPos3 :: a -> a -> a -> IO ()++ windowPos2v :: Ptr a -> IO ()+ windowPos3v :: Ptr a -> IO ()++instance WindowPosComponent GLshort where+ windowPos2 = glWindowPos2s+ windowPos3 = glWindowPos3s++ windowPos2v = glWindowPos2sv+ windowPos3v = glWindowPos3sv++instance WindowPosComponent GLint where+ windowPos2 = glWindowPos2i+ windowPos3 = glWindowPos3i++ windowPos2v = glWindowPos2iv+ windowPos3v = glWindowPos3iv++instance WindowPosComponent GLfloat where+ windowPos2 = glWindowPos2f+ windowPos3 = glWindowPos3f++ windowPos2v = glWindowPos2fv+ windowPos3v = glWindowPos3fv++instance WindowPosComponent GLdouble where+ windowPos2 = glWindowPos2d+ windowPos3 = glWindowPos3d++ windowPos2v = glWindowPos2dv+ windowPos3v = glWindowPos3dv++--------------------------------------------------------------------------------++class WindowPos a where+ windowPos :: a -> IO ()+ windowPosv :: Ptr a -> IO ()++instance WindowPosComponent a => WindowPos (Vertex2 a) where+ windowPos (Vertex2 x y) = windowPos2 x y+ windowPosv = windowPos2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)++instance WindowPosComponent a => WindowPos (Vertex3 a) where+ windowPos (Vertex3 x y z) = windowPos3 x y z+ windowPosv = windowPos3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)++--------------------------------------------------------------------------------++currentRasterDistance :: GettableStateVar GLfloat+currentRasterDistance =+ makeGettableStateVar (getFloat1 id GetCurrentRasterDistance)++currentRasterColor :: GettableStateVar (Color4 GLfloat)+currentRasterColor =+ makeGettableStateVar (getFloat4 Color4 GetCurrentRasterColor)++currentRasterSecondaryColor :: GettableStateVar (Color4 GLfloat)+currentRasterSecondaryColor =+ makeGettableStateVar (getFloat4 Color4 GetCurrentRasterSecondaryColor)++currentRasterIndex :: GettableStateVar (Index1 GLint)+currentRasterIndex =+ makeGettableStateVar (getInteger1 Index1 GetCurrentRasterIndex)++currentRasterTexCoords :: GettableStateVar (TexCoord4 GLfloat)+currentRasterTexCoords =+ makeGettableStateVar (getFloat4 TexCoord4 GetCurrentRasterTextureCoords)++currentRasterPositionValid :: GettableStateVar Bool+currentRasterPositionValid =+ makeGettableStateVar+ (getBoolean1 unmarshalGLboolean GetCurrentRasterPositionValid)++--------------------------------------------------------------------------------++rasterPositionUnclipped :: StateVar Capability+rasterPositionUnclipped = makeCapability CapRasterPositionUnclipped
+ src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs view
@@ -0,0 +1,103 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.ReadCopyPixels+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 4.3 (Drawing, Reading, and Copying Pixels)+-- of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.ReadCopyPixels (+ -- * Reading Pixels+ readPixels, readBuffer,++ -- * Copying Pixels+ PixelCopyType(..), copyPixels,++ -- * Copying Pixels for framebuffers+ BlitBuffer(..), blitFramebuffer+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.BufferMode+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.Filter+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++readPixels :: Position -> Size -> PixelData a -> IO ()+readPixels (Position x y) (Size w h) pd =+ withPixelData pd $ glReadPixels x y w h++--------------------------------------------------------------------------------++readBuffer :: StateVar BufferMode+readBuffer =+ makeStateVar+ (getEnum1 unmarshalBufferMode GetReadBuffer)+ (maybe recordInvalidValue glReadBuffer . marshalBufferMode)++--------------------------------------------------------------------------------++data PixelCopyType =+ CopyColor+ | CopyDepth+ | CopyStencil+ deriving ( Eq, Ord, Show )++marshalPixelCopyType :: PixelCopyType -> GLenum+marshalPixelCopyType x = case x of+ CopyColor -> GL_COLOR+ CopyDepth -> GL_DEPTH+ CopyStencil -> GL_STENCIL++--------------------------------------------------------------------------------++copyPixels :: Position -> Size -> PixelCopyType -> IO ()+copyPixels (Position x y) (Size w h) t =+ glCopyPixels x y w h (marshalPixelCopyType t)++--------------------------------------------------------------------------------++-- | The buffers which can be copied with 'blitFramebuffer'.++data BlitBuffer =+ ColorBuffer'+ | StencilBuffer'+ | DepthBuffer'+ deriving ( Eq, Ord, Show )++marshalBlitBuffer :: BlitBuffer -> GLbitfield+marshalBlitBuffer x = case x of+ ColorBuffer' -> GL_COLOR_BUFFER_BIT+ StencilBuffer' -> GL_STENCIL_BUFFER_BIT+ DepthBuffer' -> GL_DEPTH_BUFFER_BIT++--------------------------------------------------------------------------------++blitFramebuffer :: Position+ -> Position+ -> Position+ -> Position+ -> [BlitBuffer]+ -> TextureFilter+ -> IO ()+blitFramebuffer (Position sx0 sy0)+ (Position sx1 sy1)+ (Position dx0 dy0)+ (Position dx1 dy1)+ buffers+ filt =+ glBlitFramebuffer sx0 sy0 sx1 sy1 dx0 dy0 dx1 dy1+ (sum (map marshalBlitBuffer buffers))+ (fromIntegral (marshalMagnificationFilter filt))
+ src/Graphics/Rendering/OpenGL/GL/Rectangles.hs view
@@ -0,0 +1,65 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Rectangles+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 10.9 (Rectangles) of the OpenGL 4.4 specs.+--+--------------------------------------------------------------------------------++{-# LANGUAGE TypeSynonymInstances #-}++module Graphics.Rendering.OpenGL.GL.Rectangles (+ Rect(..)+) where++import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.GL++--------------------------------------------------------------------------------++-- | 'rect' and 'rectv' support efficient specification of rectangles as two+-- corner points. Each rectangle command takes four arguments, organized either+-- as two consecutive pairs of (/x/, /y/) coordinates, or as two pointers to+-- arrays, each containing an (/x/, /y/) pair. The resulting rectangle is+-- defined in the /z/ = 0 plane.+--+-- @'rect' ('Vertex2' x1 y1) ('Vertex2' x2, y2)@ is exactly equivalent to the+-- following sequence:+--+-- @+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive' 'Graphics.Rendering.OpenGL.GL.BeginEnd.Polygon' $ do+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x1 y1)+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x2 y1)+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x2 y2)+-- 'Graphics.Rendering.OpenGL.GL.VertexSpec.vertex' ('Vertex2' x1 y2)+-- @+--+-- Note that if the second vertex is above and to the right of the first vertex,+-- the rectangle is constructed with a counterclockwise winding.++class Rect a where+ rect :: Vertex2 a -> Vertex2 a -> IO ()+ rectv :: Ptr a -> Ptr a -> IO ()++instance Rect GLshort where+ rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRects x1 y1 x2 y2+ rectv ptr1 ptr2 = glRectsv ptr1 ptr2++instance Rect GLint where+ rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRecti x1 y1 x2 y2+ rectv ptr1 ptr2 = glRectiv ptr1 ptr2++instance Rect GLfloat where+ rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectf x1 y1 x2 y2+ rectv ptr1 ptr2 = glRectfv ptr1 ptr2++instance Rect GLdouble where+ rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectd x1 y1 x2 y2+ rectv ptr1 ptr2 = glRectdv ptr1 ptr2
+ src/Graphics/Rendering/OpenGL/GL/RenderMode.hs view
@@ -0,0 +1,60 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.RenderMode+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module related to the current render mode.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.RenderMode (+ RenderMode(..), withRenderMode, renderMode+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++data RenderMode =+ Render+ | Feedback+ | Select+ deriving ( Eq, Ord, Show )++marshalRenderMode :: RenderMode -> GLenum+marshalRenderMode x = case x of+ Render -> GL_RENDER+ Feedback -> GL_FEEDBACK+ Select -> GL_SELECT++unmarshalRenderMode :: GLenum -> RenderMode+unmarshalRenderMode x+ | x == GL_RENDER = Render+ | x == GL_FEEDBACK = Feedback+ | x == GL_SELECT = Select+ | otherwise = error ("unmarshalRenderMode: illegal value " ++ show x)++--------------------------------------------------------------------------------++withRenderMode :: RenderMode -> IO a -> IO (a, GLint)+withRenderMode newMode action = do+ oldMode <- get renderMode+ _ <- setRenderMode newMode+ action `finallyRet` setRenderMode oldMode++setRenderMode :: RenderMode -> IO GLint+setRenderMode = glRenderMode . marshalRenderMode++--------------------------------------------------------------------------------++renderMode :: GettableStateVar RenderMode+renderMode = makeGettableStateVar $ getEnum1 unmarshalRenderMode GetRenderMode
+ src/Graphics/Rendering/OpenGL/GL/SavingState.hs view
@@ -0,0 +1,105 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.SavingState+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 6.1.14 (Saving and Restoring State) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.SavingState (+ ServerAttributeGroup(..), preservingAttrib,+ ClientAttributeGroup(..), preservingClientAttrib+) where++import Graphics.Rendering.OpenGL.GL.Exception ( bracket_ )+import Graphics.GL++--------------------------------------------------------------------------------++data ServerAttributeGroup =+ CurrentAttributes+ | PointAttributes+ | LineAttributes+ | PolygonAttributes+ | PolygonStippleAttributes+ | PixelModeAttributes+ | LightingAttributes+ | FogAttributes+ | DepthBufferAttributes+ | AccumBufferAttributes+ | StencilBufferAttributes+ | ViewportAttributes+ | TransformAttributes+ | EnableAttributes+ | ColorBufferAttributes+ | HintAttributes+ | EvalAttributes+ | ListAttributes+ | TextureAttributes+ | ScissorAttributes+ | MultisampleAttributes+ | AllServerAttributes+ deriving ( Eq, Ord, Show )++marshalServerAttributeGroup :: ServerAttributeGroup -> GLbitfield+marshalServerAttributeGroup x = case x of+ CurrentAttributes -> GL_CURRENT_BIT+ PointAttributes -> GL_POINT_BIT+ LineAttributes -> GL_LINE_BIT+ PolygonAttributes -> GL_POLYGON_BIT+ PolygonStippleAttributes -> GL_POLYGON_STIPPLE_BIT+ PixelModeAttributes -> GL_PIXEL_MODE_BIT+ LightingAttributes -> GL_LIGHTING_BIT+ FogAttributes -> GL_FOG_BIT+ DepthBufferAttributes -> GL_DEPTH_BUFFER_BIT+ AccumBufferAttributes -> GL_ACCUM_BUFFER_BIT+ StencilBufferAttributes -> GL_STENCIL_BUFFER_BIT+ ViewportAttributes -> GL_VIEWPORT_BIT+ TransformAttributes -> GL_TRANSFORM_BIT+ EnableAttributes -> GL_ENABLE_BIT+ ColorBufferAttributes -> GL_COLOR_BUFFER_BIT+ HintAttributes -> GL_HINT_BIT+ EvalAttributes -> GL_EVAL_BIT+ ListAttributes -> GL_LIST_BIT+ TextureAttributes -> GL_TEXTURE_BIT+ ScissorAttributes -> GL_SCISSOR_BIT+ MultisampleAttributes -> GL_MULTISAMPLE_BIT+ AllServerAttributes -> GL_ALL_ATTRIB_BITS++--------------------------------------------------------------------------------++preservingAttrib :: [ServerAttributeGroup] -> IO a -> IO a+preservingAttrib groups = bracket_ (pushAttrib groups) glPopAttrib++pushAttrib :: [ServerAttributeGroup] -> IO ()+pushAttrib = glPushAttrib . sum . map marshalServerAttributeGroup++--------------------------------------------------------------------------------++data ClientAttributeGroup =+ PixelStoreAttributes+ | VertexArrayAttributes+ | AllClientAttributes+ deriving ( Eq, Ord, Show )++marshalClientAttributeGroup :: ClientAttributeGroup -> GLbitfield+marshalClientAttributeGroup x = case x of+ PixelStoreAttributes -> GL_CLIENT_PIXEL_STORE_BIT+ VertexArrayAttributes -> GL_CLIENT_VERTEX_ARRAY_BIT+ AllClientAttributes -> GL_CLIENT_ALL_ATTRIB_BITS++--------------------------------------------------------------------------------++preservingClientAttrib :: [ClientAttributeGroup] -> IO a -> IO a+preservingClientAttrib groups =+ bracket_ (pushClientAttrib groups) glPopClientAttrib++pushClientAttrib :: [ClientAttributeGroup] -> IO ()+pushClientAttrib = glPushClientAttrib . sum . map marshalClientAttributeGroup
+ src/Graphics/Rendering/OpenGL/GL/Selection.hs view
@@ -0,0 +1,88 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Selection+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 5.2 (Selection) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Selection (+ HitRecord(..), getHitRecords,+ Name(..), withName, loadName, maxNameStackDepth, nameStackDepth,+ RenderMode(..), renderMode+) where++import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.IOState+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.RenderMode+import Graphics.GL++--------------------------------------------------------------------------------++data HitRecord = HitRecord GLfloat GLfloat [Name]+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++getHitRecords :: GLsizei -> IO a -> IO (a, Maybe [HitRecord])+getHitRecords bufSize action =+ allocaArray (fromIntegral bufSize) $ \buf -> do+ glSelectBuffer bufSize buf+ (value, numHits) <- withRenderMode Select $ do+ glInitNames+ action+ hits <- parseSelectionBuffer numHits buf+ return (value, hits)++--------------------------------------------------------------------------------++parseSelectionBuffer :: GLint -> Ptr GLuint -> IO (Maybe [HitRecord])+parseSelectionBuffer numHits buf+ | numHits < 0 = return Nothing+ | otherwise = fmap Just $ evalIOState (nTimes numHits parseSelectionHit) buf++type Parser a = IOState GLuint a++parseSelectionHit :: Parser HitRecord+parseSelectionHit = do+ numNames <- parseGLuint+ minZ <- parseGLfloat+ maxZ <- parseGLfloat+ nameStack <- nTimes numNames parseName+ return $ HitRecord minZ maxZ nameStack++parseGLuint :: Parser GLuint+parseGLuint = peekIOState++parseGLfloat :: Parser GLfloat+parseGLfloat = fmap (\x -> fromIntegral x / 0xffffffff) parseGLuint++parseName :: Parser Name+parseName = fmap Name parseGLuint++--------------------------------------------------------------------------------++newtype Name = Name GLuint+ deriving ( Eq, Ord, Show )++withName :: Name -> IO a -> IO a+withName (Name name) = bracket_ (glPushName name) glPopName++loadName :: Name -> IO ()+loadName (Name n) = glLoadName n++maxNameStackDepth :: GettableStateVar GLsizei+maxNameStackDepth = makeGettableStateVar (getSizei1 id GetMaxNameStackDepth)++nameStackDepth :: GettableStateVar GLsizei+nameStackDepth = makeGettableStateVar (getSizei1 id GetNameStackDepth)
+ src/Graphics/Rendering/OpenGL/GL/Shaders.hs view
@@ -0,0 +1,32 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 7 (Programs and Shaders) of the OpenGL 4.4+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders (+ module Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects,+ module Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries,+ module Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects,+ module Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries,+ module Graphics.Rendering.OpenGL.GL.Shaders.Attribs,+ module Graphics.Rendering.OpenGL.GL.Shaders.Uniform,+ module Graphics.Rendering.OpenGL.GL.Shaders.Limits+) where++import Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects+import Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries+import Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects+import Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries+import Graphics.Rendering.OpenGL.GL.Shaders.Attribs+import Graphics.Rendering.OpenGL.GL.Shaders.Uniform+import Graphics.Rendering.OpenGL.GL.Shaders.Limits
+ src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs view
@@ -0,0 +1,61 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Attribs+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module contains functions related to shader attributes, corresponding+-- to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.Attribs (+ attribLocation, VariableType(..), activeAttribs,+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Shaders.Program+import Graphics.Rendering.OpenGL.GL.Shaders.Variables+import Graphics.GL++--------------------------------------------------------------------------------++activeAttributes :: Program -> GettableStateVar GLuint+activeAttributes = programVar1 fromIntegral ActiveAttributes++activeAttributeMaxLength :: Program -> GettableStateVar GLsizei+activeAttributeMaxLength = programVar1 fromIntegral ActiveAttributeMaxLength++--------------------------------------------------------------------------------++attribLocation :: Program -> String -> StateVar AttribLocation+attribLocation program name =+ makeStateVar (getAttribLocation program name)+ (\location -> bindAttribLocation program location name)++getAttribLocation :: Program -> String -> IO AttribLocation+getAttribLocation (Program program) name =+ fmap (AttribLocation . fromIntegral) $+ withGLstring name $+ glGetAttribLocation program++bindAttribLocation :: Program -> AttribLocation -> String -> IO ()+bindAttribLocation (Program program) (AttribLocation location) name =+ withGLstring name $+ glBindAttribLocation program location++--------------------------------------------------------------------------------++activeAttribs :: Program -> GettableStateVar [(GLint,VariableType,String)]+activeAttribs =+ activeVars+ activeAttributes+ activeAttributeMaxLength+ glGetActiveAttrib+ unmarshalVariableType
+ src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs view
@@ -0,0 +1,80 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Limits+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module contains functions related to shader limits.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.Limits (+ maxVertexTextureImageUnits, maxTextureImageUnits,+ maxCombinedTextureImageUnits, maxTextureCoords, maxVertexUniformComponents,+ maxFragmentUniformComponents, maxVertexAttribs, maxVaryingFloats+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++-----------------------------------------------------------------------------++-- | Contains the number of hardware units that can be used to access texture+-- maps from the vertex processor. The minimum legal value is 0.++maxVertexTextureImageUnits :: GettableStateVar GLsizei+maxVertexTextureImageUnits = getLimit GetMaxVertexTextureImageUnits++-- | Contains the total number of hardware units that can be used to access+-- texture maps from the fragment processor. The minimum legal value is 2.++maxTextureImageUnits :: GettableStateVar GLsizei+maxTextureImageUnits = getLimit GetMaxTextureImageUnits++-- | Contains the total number of hardware units that can be used to access+-- texture maps from the vertex processor and the fragment processor combined.+-- Note: If the vertex shader and the fragment processing stage access the same+-- texture image unit, then that counts as using two texture image units. The+-- minimum legal value is 2.++maxCombinedTextureImageUnits :: GettableStateVar GLsizei+maxCombinedTextureImageUnits = getLimit GetMaxCombinedTextureImageUnits++-- | Contains the number of texture coordinate sets that are available. The+-- minimum legal value is 2.++maxTextureCoords :: GettableStateVar GLsizei+maxTextureCoords = getLimit GetMaxTextureCoords++-- | Contains the number of individual components (i.e., floating-point, integer+-- or boolean values) that are available for vertex shader uniform variables.+-- The minimum legal value is 512.+maxVertexUniformComponents :: GettableStateVar GLsizei+maxVertexUniformComponents = getLimit GetMaxVertexUniformComponents++-- | Contains the number of individual components (i.e., floating-point, integer+-- or boolean values) that are available for fragment shader uniform variables.+-- The minimum legal value is 64.++maxFragmentUniformComponents :: GettableStateVar GLsizei+maxFragmentUniformComponents = getLimit GetMaxFragmentUniformComponents++-- | Contains the number of active vertex attributes that are available. The+-- minimum legal value is 16.++maxVertexAttribs :: GettableStateVar GLsizei+maxVertexAttribs = getLimit GetMaxVertexAttribs++-- | Contains the number of individual floating-point values available for+-- varying variables. The minimum legal value is 32.++maxVaryingFloats :: GettableStateVar GLsizei+maxVaryingFloats = getLimit GetMaxVaryingFloats++getLimit :: PName1I -> GettableStateVar GLsizei+getLimit = makeGettableStateVar . getSizei1 id
+ src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs view
@@ -0,0 +1,120 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Program+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling program objects and related+-- queries.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.Program (+ Program(..),+ GetProgramPName(..), marshalGetProgramPName,+ programVar1, programVar3+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Utils ( with )+import Foreign.Ptr ( Ptr )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++newtype Program = Program { programID :: GLuint }+ deriving ( Eq, Ord, Show )++instance ObjectName Program where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsProgram . programID+ deleteObjectName = liftIO . glDeleteProgram . programID++instance CanBeLabeled Program where+ objectLabel = objectNameLabel GL_PROGRAM . programID++--------------------------------------------------------------------------------++data GetProgramPName =+ ProgramDeleteStatus+ | LinkStatus+ | ValidateStatus+ | ProgramInfoLogLength+ | AttachedShaders+ | ActiveAttributes+ | ActiveAttributeMaxLength+ | ActiveUniforms+ | ActiveUniformMaxLength+ | TransformFeedbackBufferMode+ | TransformFeedbackVaryings+ | TransformFeedbackVaryingMaxLength+ | ActiveUniformBlocks+ | ActiveUniformBlockMaxNameLength+ | GeometryVerticesOut+ | GeometryInputType+ | GeometryOutputType+ | GeometryShaderInvocations+ | TessControlOutputVertices+ | TessGenMode+ | TessGenSpacing+ | TessGenVertexOrder+ | TessGenPointMode+ | ComputeWorkGroupSize -- 3 integers!+ | ProgramSeparable+ | ProgramBinaryRetrievableHint+ | ActiveAtomicCounterBuffers+ | ProgramBinaryLength++marshalGetProgramPName :: GetProgramPName -> GLenum+marshalGetProgramPName x = case x of+ ProgramDeleteStatus -> GL_DELETE_STATUS+ LinkStatus -> GL_LINK_STATUS+ ValidateStatus -> GL_VALIDATE_STATUS+ ProgramInfoLogLength -> GL_INFO_LOG_LENGTH+ AttachedShaders -> GL_ATTACHED_SHADERS+ ActiveAttributes -> GL_ACTIVE_ATTRIBUTES+ ActiveAttributeMaxLength -> GL_ACTIVE_ATTRIBUTE_MAX_LENGTH+ ActiveUniforms -> GL_ACTIVE_UNIFORMS+ ActiveUniformMaxLength -> GL_ACTIVE_UNIFORM_MAX_LENGTH+ TransformFeedbackBufferMode -> GL_TRANSFORM_FEEDBACK_BUFFER_MODE+ TransformFeedbackVaryings -> GL_TRANSFORM_FEEDBACK_VARYINGS+ TransformFeedbackVaryingMaxLength -> GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH+ ActiveUniformBlocks -> GL_ACTIVE_UNIFORM_BLOCKS+ ActiveUniformBlockMaxNameLength -> GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH+ GeometryVerticesOut -> GL_GEOMETRY_VERTICES_OUT+ GeometryInputType -> GL_GEOMETRY_INPUT_TYPE+ GeometryOutputType -> GL_GEOMETRY_OUTPUT_TYPE+ GeometryShaderInvocations -> GL_GEOMETRY_SHADER_INVOCATIONS+ TessControlOutputVertices -> GL_TESS_CONTROL_OUTPUT_VERTICES+ TessGenMode -> GL_TESS_GEN_MODE+ TessGenSpacing -> GL_TESS_GEN_SPACING+ TessGenVertexOrder -> GL_TESS_GEN_VERTEX_ORDER+ TessGenPointMode -> GL_TESS_GEN_POINT_MODE+ ComputeWorkGroupSize -> GL_COMPUTE_WORK_GROUP_SIZE+ ProgramSeparable -> GL_PROGRAM_SEPARABLE+ ProgramBinaryRetrievableHint -> GL_PROGRAM_BINARY_RETRIEVABLE_HINT+ ActiveAtomicCounterBuffers -> GL_ACTIVE_ATOMIC_COUNTER_BUFFERS+ ProgramBinaryLength -> GL_PROGRAM_BINARY_LENGTH++programVar1 :: (GLint -> a) -> GetProgramPName -> Program -> GettableStateVar a+programVar1 = programVarN . peek1++programVar3 :: (GLint -> GLint -> GLint -> a) -> GetProgramPName -> Program -> GettableStateVar a+programVar3 = programVarN . peek3++programVarN :: (Ptr GLint -> IO a) -> GetProgramPName -> Program -> GettableStateVar a+programVarN f p program =+ makeGettableStateVar $+ with 0 $ \buf -> do+ glGetProgramiv (programID program) (marshalGetProgramPName p) buf+ f buf
+ src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs view
@@ -0,0 +1,63 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 7.5 (Program Binaries) of the OpenGL 4.4+-- spec.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries (+ ProgramBinaryFormat(..), programBinaryFormats,+ ProgramBinary(..), programBinary+) where++import Data.StateVar+import Foreign.Marshal.Alloc+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Shaders.Program+import Graphics.GL++--------------------------------------------------------------------------------++newtype ProgramBinaryFormat = ProgramBinaryFormat GLenum+ deriving ( Eq, Ord, Show )++programBinaryFormats :: GettableStateVar [ProgramBinaryFormat]+programBinaryFormats =+ makeGettableStateVar $ do+ n <- getInteger1 fromIntegral GetNumProgramBinaryFormats+ getEnumN ProgramBinaryFormat GetProgramBinaryFormats n++data ProgramBinary = ProgramBinary ProgramBinaryFormat ByteString+ deriving ( Eq, Ord, Show )++programBinary :: Program -> StateVar ProgramBinary+programBinary program =+ makeStateVar (getProgramBinary program) (setProgramBinary program)++getProgramBinary :: Program -> IO ProgramBinary+getProgramBinary program =+ alloca $ \formatBuf -> do+ let getBin = bind4th formatBuf (glGetProgramBinary . programID)+ bs <- stringQuery programBinaryLength getBin program+ format <- peek1 ProgramBinaryFormat formatBuf+ return $ ProgramBinary format bs++bind4th :: d -> (a -> b -> c -> d -> e) -> (a -> b -> c -> e)+bind4th x = ((.) . (.) . (.)) ($ x)++setProgramBinary :: Program -> ProgramBinary -> IO ()+setProgramBinary program (ProgramBinary (ProgramBinaryFormat format) bs) = do+ withByteString bs $ glProgramBinary (programID program) format++programBinaryLength :: Program -> GettableStateVar GLsizei+programBinaryLength = programVar1 fromIntegral ProgramBinaryLength
+ src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs view
@@ -0,0 +1,163 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 7.3 (Program Objects) of the OpenGL 4.4+-- spec.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects (+ -- * Program Objects+ Program, createProgram, programDeleteStatus,+ attachShader, detachShader, attachedShaders,+ linkProgram, linkStatus,+ validateProgram, validateStatus,+ programInfoLog,+ currentProgram,+ programSeparable, programBinaryRetrievableHint,++ -- TODOs:+ -- glCreateShaderProgramv+ -- ProgramInterface type (from 7.3.1)+ -- glGetProgramInterfaceiv+ -- glGetProgramResourceIndex+ -- glGetProgramResourceName+ -- glGetProgramResourceiv+ -- glGetProgramResourceLocation+ -- glGetProgramResourceLocationIndex++ -- * Fragment Data+ bindFragDataLocation, getFragDataLocation+) where++import Data.List+import Data.Maybe+import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.Framebuffer+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Shaders.Program+import Graphics.Rendering.OpenGL.GL.Shaders.Shader+import Graphics.GL++--------------------------------------------------------------------------------++createProgram :: IO Program+createProgram = fmap Program glCreateProgram++--------------------------------------------------------------------------------++attachShader :: Program -> Shader -> IO ()+attachShader p s = glAttachShader (programID p) (shaderID s)++detachShader :: Program -> Shader -> IO ()+detachShader p s = glDetachShader (programID p) (shaderID s)++attachedShaders :: Program -> StateVar [Shader]+attachedShaders program =+ makeStateVar (getAttachedShaders program) (setAttachedShaders program)++getAttachedShaders :: Program -> IO [Shader]+getAttachedShaders program = do+ numShaders <- get (numAttachedShaders program)+ ids <- allocaArray (fromIntegral numShaders) $ \buf -> do+ glGetAttachedShaders (programID program) numShaders nullPtr buf+ peekArray (fromIntegral numShaders) buf+ return $ map Shader ids++setAttachedShaders :: Program -> [Shader] -> IO ()+setAttachedShaders program newShaders = do+ currentShaders <- getAttachedShaders program+ mapM_ (attachShader program) (newShaders \\ currentShaders)+ mapM_ (detachShader program) (currentShaders \\ newShaders)++--------------------------------------------------------------------------------++linkProgram :: Program -> IO ()+linkProgram = glLinkProgram . programID++currentProgram :: StateVar (Maybe Program)+currentProgram =+ makeStateVar+ (do p <- fmap Program $ getInteger1 fromIntegral GetCurrentProgram+ return $ if p == noProgram then Nothing else Just p)+ (glUseProgram . programID . fromMaybe noProgram)++noProgram :: Program+noProgram = Program 0++validateProgram :: Program -> IO ()+validateProgram = glValidateProgram . programID++programInfoLog :: Program -> GettableStateVar String+programInfoLog =+ makeGettableStateVar .+ fmap unpackUtf8 .+ stringQuery programInfoLogLength (glGetProgramInfoLog . programID)++--------------------------------------------------------------------------------++programSeparable :: Program -> StateVar Bool+programSeparable = programStateVarBool ProgramSeparable++programBinaryRetrievableHint :: Program -> StateVar Bool+programBinaryRetrievableHint = programStateVarBool ProgramBinaryRetrievableHint++programStateVarBool :: GetProgramPName -> Program -> StateVar Bool+programStateVarBool pname program =+ makeStateVar+ (get (programVar1 unmarshalGLboolean pname program))+ (glProgramParameteri (programID program)+ (marshalGetProgramPName pname) . marshalGLboolean)++--------------------------------------------------------------------------------++programDeleteStatus :: Program -> GettableStateVar Bool+programDeleteStatus = programVar1 unmarshalGLboolean ProgramDeleteStatus++linkStatus :: Program -> GettableStateVar Bool+linkStatus = programVar1 unmarshalGLboolean LinkStatus++validateStatus :: Program -> GettableStateVar Bool+validateStatus = programVar1 unmarshalGLboolean ValidateStatus++programInfoLogLength :: Program -> GettableStateVar GLsizei+programInfoLogLength = programVar1 fromIntegral ProgramInfoLogLength++numAttachedShaders :: Program -> GettableStateVar GLsizei+numAttachedShaders = programVar1 fromIntegral AttachedShaders++--------------------------------------------------------------------------------++-- | 'bindFragDataLocation' binds a varying variable, specified by program and name, to a+-- drawbuffer. The effects only take place after succesfull linking of the program.+-- invalid arguments and conditions are+-- - an index larger than maxDrawBufferIndex+-- - names starting with 'gl_'+-- linking failure will ocure when+-- - one of the arguments was invalid+-- - more than one varying varuable name is bound to the same index+-- It's not an error to specify unused variables, those will be ingored.+bindFragDataLocation :: Program -> String -> SettableStateVar DrawBufferIndex+bindFragDataLocation (Program program) varName = makeSettableStateVar $ \ind ->+ withGLstring varName $ glBindFragDataLocation program ind++-- | query the binding of a given variable, specified by program and name. The program has to be+-- linked. The result is Nothing if an error occures or the name is not a name of a varying+-- variable. If the program hasn't been linked an 'InvalidOperation' error is generated.+getFragDataLocation :: Program -> String -> IO (Maybe DrawBufferIndex)+getFragDataLocation (Program program) varName = do+ r <- withGLstring varName $ glGetFragDataLocation program+ if r < 0+ then return Nothing+ else return . Just $ fromIntegral r
+ src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs view
@@ -0,0 +1,37 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Shader+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling shader objects.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.Shader (+ Shader(..)+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++newtype Shader = Shader { shaderID :: GLuint }+ deriving ( Eq, Ord, Show )++instance ObjectName Shader where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsShader . shaderID+ deleteObjectName = liftIO . glDeleteShader . shaderID++instance CanBeLabeled Shader where+ objectLabel = objectNameLabel GL_SHADER . shaderID
+ src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs view
@@ -0,0 +1,47 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 7.2 (Shader Binaries) of the OpenGL 4.4+-- spec.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries (+ ShaderBinaryFormat(..), shaderBinaryFormats,+ ShaderBinary(..), shaderBinary,+) where++import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Shaders.Shader+import Graphics.GL++--------------------------------------------------------------------------------++newtype ShaderBinaryFormat = ShaderBinaryFormat GLenum+ deriving ( Eq, Ord, Show )++shaderBinaryFormats :: GettableStateVar [ShaderBinaryFormat]+shaderBinaryFormats =+ makeGettableStateVar $ do+ n <- getInteger1 fromIntegral GetNumShaderBinaryFormats+ getEnumN ShaderBinaryFormat GetShaderBinaryFormats n++data ShaderBinary = ShaderBinary ShaderBinaryFormat ByteString+ deriving ( Eq, Ord, Show )++shaderBinary :: [Shader] -> SettableStateVar ShaderBinary+shaderBinary shaders =+ makeSettableStateVar $ \(ShaderBinary (ShaderBinaryFormat format) bs) ->+ withArrayLen (map shaderID shaders) $ \numShaders shadersBuf ->+ withByteString bs $+ glShaderBinary (fromIntegral numShaders) shadersBuf format
+ src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs view
@@ -0,0 +1,196 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 7.1 (Shader Objects) and 7.13 (Shader,+-- Program, and Program Pipeline Queries) of the OpenGL 4.4 spec.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects (+ -- * Shader Objects+ shaderCompiler,+ ShaderType(..), Shader, createShader,+ shaderSourceBS, shaderSource, compileShader, releaseShaderCompiler,++ -- * Shader Queries+ shaderType, shaderDeleteStatus, compileStatus, shaderInfoLog,+ PrecisionType, shaderPrecisionFormat,++ -- * Bytestring utilities+ packUtf8, unpackUtf8+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Shaders.Shader+import Graphics.GL++--------------------------------------------------------------------------------++shaderCompiler :: GettableStateVar Bool+shaderCompiler =+ makeGettableStateVar (getBoolean1 unmarshalGLboolean GetShaderCompiler)++--------------------------------------------------------------------------------++data ShaderType =+ VertexShader+ | TessControlShader+ | TessEvaluationShader+ | GeometryShader+ | FragmentShader+ | ComputeShader+ deriving ( Eq, Ord, Show )++marshalShaderType :: ShaderType -> GLenum+marshalShaderType x = case x of+ VertexShader -> GL_VERTEX_SHADER+ TessControlShader -> GL_TESS_CONTROL_SHADER+ TessEvaluationShader -> GL_TESS_EVALUATION_SHADER+ GeometryShader -> GL_GEOMETRY_SHADER+ FragmentShader -> GL_FRAGMENT_SHADER+ ComputeShader -> GL_COMPUTE_SHADER++unmarshalShaderType :: GLenum -> ShaderType+unmarshalShaderType x+ | x == GL_VERTEX_SHADER = VertexShader+ | x == GL_TESS_CONTROL_SHADER = TessControlShader+ | x == GL_TESS_EVALUATION_SHADER = TessEvaluationShader+ | x == GL_GEOMETRY_SHADER = GeometryShader+ | x == GL_FRAGMENT_SHADER = FragmentShader+ | x == GL_COMPUTE_SHADER = ComputeShader+ | otherwise = error ("unmarshalShaderType: illegal value " ++ show x)++--------------------------------------------------------------------------------++createShader :: ShaderType -> IO Shader+createShader = fmap Shader . glCreateShader . marshalShaderType++--------------------------------------------------------------------------------++-- | UTF8 encoded.+shaderSourceBS :: Shader -> StateVar ByteString+shaderSourceBS shader =+ makeStateVar (getShaderSource shader) (setShaderSource shader)++getShaderSource :: Shader -> IO ByteString+getShaderSource = stringQuery shaderSourceLength (glGetShaderSource . shaderID)++shaderSourceLength :: Shader -> GettableStateVar GLsizei+shaderSourceLength = shaderVar fromIntegral ShaderSourceLength++setShaderSource :: Shader -> ByteString -> IO ()+setShaderSource shader src =+ withByteString src $ \srcPtr srcLength ->+ with srcPtr $ \srcPtrBuf ->+ with srcLength $ \srcLengthBuf ->+ glShaderSource (shaderID shader) 1 srcPtrBuf srcLengthBuf++{-# DEPRECATED shaderSource "Use a combination of 'shaderSourceBS' and 'packUtf8' or 'unpackUtf8' instead." #-}+shaderSource :: Shader -> StateVar [String]+shaderSource shader =+ makeStateVar+ (fmap ((:[]) . unpackUtf8) $ get (shaderSourceBS shader))+ ((shaderSourceBS shader $=) . packUtf8 . concat)++--------------------------------------------------------------------------------++compileShader :: Shader -> IO ()+compileShader = glCompileShader . shaderID++releaseShaderCompiler :: IO ()+releaseShaderCompiler = glReleaseShaderCompiler++--------------------------------------------------------------------------------++shaderType :: Shader -> GettableStateVar ShaderType+shaderType = shaderVar (unmarshalShaderType . fromIntegral) ShaderType++shaderDeleteStatus :: Shader -> GettableStateVar Bool+shaderDeleteStatus = shaderVar unmarshalGLboolean ShaderDeleteStatus++compileStatus :: Shader -> GettableStateVar Bool+compileStatus = shaderVar unmarshalGLboolean CompileStatus++shaderInfoLog :: Shader -> GettableStateVar String+shaderInfoLog =+ makeGettableStateVar .+ fmap unpackUtf8 .+ stringQuery shaderInfoLogLength (glGetShaderInfoLog . shaderID)++shaderInfoLogLength :: Shader -> GettableStateVar GLsizei+shaderInfoLogLength = shaderVar fromIntegral ShaderInfoLogLength++--------------------------------------------------------------------------------++data GetShaderPName =+ ShaderDeleteStatus+ | CompileStatus+ | ShaderInfoLogLength+ | ShaderSourceLength+ | ShaderType++marshalGetShaderPName :: GetShaderPName -> GLenum+marshalGetShaderPName x = case x of+ ShaderDeleteStatus -> GL_DELETE_STATUS+ CompileStatus -> GL_COMPILE_STATUS+ ShaderInfoLogLength -> GL_INFO_LOG_LENGTH+ ShaderSourceLength -> GL_SHADER_SOURCE_LENGTH+ ShaderType -> GL_SHADER_TYPE++shaderVar :: (GLint -> a) -> GetShaderPName -> Shader -> GettableStateVar a+shaderVar f p shader =+ makeGettableStateVar $+ with 0 $ \buf -> do+ glGetShaderiv (shaderID shader) (marshalGetShaderPName p) buf+ peek1 f buf++--------------------------------------------------------------------------------++data PrecisionType =+ LowFloat+ | MediumFloat+ | HighFloat+ | LowInt+ | MediumInt+ | HighInt+ deriving ( Eq, Ord, Show )++marshalPrecisionType :: PrecisionType -> GLenum+marshalPrecisionType x = case x of+ LowFloat -> GL_LOW_FLOAT+ MediumFloat -> GL_MEDIUM_FLOAT+ HighFloat -> GL_HIGH_FLOAT+ LowInt -> GL_LOW_INT+ MediumInt -> GL_MEDIUM_INT+ HighInt -> GL_HIGH_INT++--------------------------------------------------------------------------------++shaderPrecisionFormat :: ShaderType+ -> PrecisionType+ -> GettableStateVar ((GLint,GLint),GLint)+shaderPrecisionFormat st pt =+ makeGettableStateVar $+ allocaArray 2 $ \rangeBuf ->+ alloca $ \precisionBuf -> do+ glGetShaderPrecisionFormat (marshalShaderType st)+ (marshalPrecisionType pt)+ rangeBuf+ precisionBuf+ liftM2 (,) (peek2 (,) rangeBuf) (peek precisionBuf)
+ src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs view
@@ -0,0 +1,278 @@+{-# LANGUAGE TypeSynonymInstances #-}+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Uniform+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module contains functions related to shader uniforms, this corresponds+-- to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.Uniform (+ -- * Uniform variables+ UniformLocation(..), uniformLocation, activeUniforms, Uniform(..),+ UniformComponent,++ -- TODO: glGetUniformSubroutineuiv+) where++import Data.Maybe+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.MatrixComponent+import Graphics.Rendering.OpenGL.GL.Shaders.Program+import Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects+import Graphics.Rendering.OpenGL.GL.Shaders.Variables+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++numActiveUniforms :: Program -> GettableStateVar GLuint+numActiveUniforms = programVar1 fromIntegral ActiveUniforms++activeUniformMaxLength :: Program -> GettableStateVar GLsizei+activeUniformMaxLength = programVar1 fromIntegral ActiveUniformMaxLength++--------------------------------------------------------------------------------++newtype UniformLocation = UniformLocation GLint+ deriving ( Eq, Ord, Show )++uniformLocation :: Program -> String -> GettableStateVar UniformLocation+uniformLocation (Program program) name =+ makeGettableStateVar $+ fmap UniformLocation $+ withGLstring name $+ glGetUniformLocation program++--------------------------------------------------------------------------------++activeUniforms :: Program -> GettableStateVar [(GLint,VariableType,String)]+activeUniforms =+ activeVars+ numActiveUniforms+ activeUniformMaxLength+ glGetActiveUniform+ unmarshalVariableType++--------------------------------------------------------------------------------++class Storable a => UniformComponent a where+ uniform1 :: UniformLocation -> a -> IO ()+ uniform2 :: UniformLocation -> a -> a -> IO ()+ uniform3 :: UniformLocation -> a -> a -> a -> IO ()+ uniform4 :: UniformLocation -> a -> a -> a -> a -> IO ()++ getUniform :: Storable (b a) => GLuint -> GLint -> Ptr (b a) -> IO ()++ uniform1v :: UniformLocation -> GLsizei -> Ptr a -> IO ()+ uniform2v :: UniformLocation -> GLsizei -> Ptr a -> IO ()+ uniform3v :: UniformLocation -> GLsizei -> Ptr a -> IO ()+ uniform4v :: UniformLocation -> GLsizei -> Ptr a -> IO ()++instance UniformComponent GLint where+ uniform1 (UniformLocation ul) = glUniform1i ul+ uniform2 (UniformLocation ul) = glUniform2i ul+ uniform3 (UniformLocation ul) = glUniform3i ul+ uniform4 (UniformLocation ul) = glUniform4i ul++ getUniform p ul = glGetUniformiv p ul . castPtr++ uniform1v (UniformLocation ul) = glUniform1iv ul+ uniform2v (UniformLocation ul) = glUniform2iv ul+ uniform3v (UniformLocation ul) = glUniform3iv ul+ uniform4v (UniformLocation ul) = glUniform4iv ul++instance UniformComponent GLuint where+ uniform1 (UniformLocation ul) = glUniform1ui ul+ uniform2 (UniformLocation ul) = glUniform2ui ul+ uniform3 (UniformLocation ul) = glUniform3ui ul+ uniform4 (UniformLocation ul) = glUniform4ui ul++ getUniform p ul = glGetUniformuiv p ul . castPtr++ uniform1v (UniformLocation ul) = glUniform1uiv ul+ uniform2v (UniformLocation ul) = glUniform2uiv ul+ uniform3v (UniformLocation ul) = glUniform3uiv ul+ uniform4v (UniformLocation ul) = glUniform4uiv ul++instance UniformComponent GLfloat where+ uniform1 (UniformLocation ul) = glUniform1f ul+ uniform2 (UniformLocation ul) = glUniform2f ul+ uniform3 (UniformLocation ul) = glUniform3f ul+ uniform4 (UniformLocation ul) = glUniform4f ul++ getUniform p ul = glGetUniformfv p ul . castPtr++ uniform1v (UniformLocation ul) = glUniform1fv ul+ uniform2v (UniformLocation ul) = glUniform2fv ul+ uniform3v (UniformLocation ul) = glUniform3fv ul+ uniform4v (UniformLocation ul) = glUniform4fv ul++instance UniformComponent GLdouble where+ uniform1 (UniformLocation ul) = glUniform1d ul+ uniform2 (UniformLocation ul) = glUniform2d ul+ uniform3 (UniformLocation ul) = glUniform3d ul+ uniform4 (UniformLocation ul) = glUniform4d ul++ getUniform p ul = glGetUniformdv p ul . castPtr++ uniform1v (UniformLocation ul) = glUniform1dv ul+ uniform2v (UniformLocation ul) = glUniform2dv ul+ uniform3v (UniformLocation ul) = glUniform3dv ul+ uniform4v (UniformLocation ul) = glUniform4dv ul++--------------------------------------------------------------------------------++class Uniform a where+ uniform :: UniformLocation -> StateVar a+ uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO ()++maxComponentSize :: Int+maxComponentSize = sizeOf (undefined :: GLint) `max` sizeOf (undefined :: GLfloat)++maxNumComponents :: Int+maxNumComponents = 16++maxUniformBufferSize :: Int+maxUniformBufferSize = maxComponentSize * maxNumComponents++makeUniformVar :: (UniformComponent a, Storable (b a))+ => (UniformLocation -> b a -> IO ())+ -> UniformLocation -> StateVar (b a)+makeUniformVar setter location = makeStateVar getter (setter location)+ where getter = allocaBytes maxUniformBufferSize $ \buf -> do+ getUniformWith getUniform location buf+ peek buf++single :: (UniformLocation -> StateVar (Vertex1 a))+ -> (UniformLocation -> StateVar a)+single var location = makeStateVar (do Vertex1 x <- get (var location); return x)+ (\x -> var location $= Vertex1 x)++instance Uniform GLfloat where+ uniform = single uniform+ uniformv = uniform1v++instance Uniform GLint where+ uniform = single uniform+ uniformv = uniform1v++instance Uniform GLuint where+ uniform = single uniform+ uniformv = uniform1v++instance Uniform GLdouble where+ uniform = single uniform+ uniformv = uniform1v++instance UniformComponent a => Uniform (Vertex1 a) where+ uniform = makeUniformVar $ \location (Vertex1 x) -> uniform1 location x+ uniformv location count = uniform1v location count . (castPtr :: Ptr (Vertex1 b) -> Ptr b)++instance UniformComponent a => Uniform (Vertex2 a) where+ uniform = makeUniformVar $ \location (Vertex2 x y) -> uniform2 location x y+ uniformv location count = uniform2v location count . (castPtr :: Ptr (Vertex2 b) -> Ptr b)++instance UniformComponent a => Uniform (Vertex3 a) where+ uniform = makeUniformVar $ \location (Vertex3 x y z) -> uniform3 location x y z+ uniformv location count = uniform3v location count . (castPtr :: Ptr (Vertex3 b) -> Ptr b)++instance UniformComponent a => Uniform (Vertex4 a) where+ uniform = makeUniformVar $ \location (Vertex4 x y z w) -> uniform4 location x y z w+ uniformv location count = uniform4v location count . (castPtr :: Ptr (Vertex4 b) -> Ptr b)++instance UniformComponent a => Uniform (Vector1 a) where+ uniform = makeUniformVar $ \location (Vector1 x) -> uniform1 location x+ uniformv location count = uniform1v location count . (castPtr :: Ptr (Vector1 b) -> Ptr b)++instance UniformComponent a => Uniform (Vector2 a) where+ uniform = makeUniformVar $ \location (Vector2 x y) -> uniform2 location x y+ uniformv location count = uniform2v location count . (castPtr :: Ptr (Vector2 b) -> Ptr b)++instance UniformComponent a => Uniform (Vector3 a) where+ uniform = makeUniformVar $ \location (Vector3 x y z) -> uniform3 location x y z+ uniformv location count = uniform3v location count . (castPtr :: Ptr (Vector3 b) -> Ptr b)++instance UniformComponent a => Uniform (Vector4 a) where+ uniform = makeUniformVar $ \location (Vector4 x y z w) -> uniform4 location x y z w+ uniformv location count = uniform4v location count . (castPtr :: Ptr (Vector4 b) -> Ptr b)++instance UniformComponent a => Uniform (TexCoord1 a) where+ uniform = makeUniformVar $ \location (TexCoord1 s) -> uniform1 location s+ uniformv location count = uniform1v location count . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)++instance UniformComponent a => Uniform (TexCoord2 a) where+ uniform = makeUniformVar $ \location (TexCoord2 s t) -> uniform2 location s t+ uniformv location count = uniform2v location count . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)++instance UniformComponent a => Uniform (TexCoord3 a) where+ uniform = makeUniformVar $ \location (TexCoord3 s t r) -> uniform3 location s t r+ uniformv location count = uniform3v location count . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)++instance UniformComponent a => Uniform (TexCoord4 a) where+ uniform = makeUniformVar $ \location (TexCoord4 s t r q) -> uniform4 location s t r q+ uniformv location count = uniform4v location count . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)++instance UniformComponent a => Uniform (Normal3 a) where+ uniform = makeUniformVar $ \location (Normal3 x y z) -> uniform3 location x y z+ uniformv location count = uniform3v location count . (castPtr :: Ptr (Normal3 b) -> Ptr b)++instance UniformComponent a => Uniform (FogCoord1 a) where+ uniform = makeUniformVar $ \location (FogCoord1 c) -> uniform1 location c+ uniformv location count = uniform1v location count . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)++instance UniformComponent a => Uniform (Color3 a) where+ uniform = makeUniformVar $ \location (Color3 r g b) -> uniform3 location r g b+ uniformv location count = uniform3v location count . (castPtr :: Ptr (Color3 b) -> Ptr b)++instance UniformComponent a => Uniform (Color4 a) where+ uniform = makeUniformVar $ \location (Color4 r g b a) -> uniform4 location r g b a+ uniformv location count = uniform4v location count . (castPtr :: Ptr (Color4 b) -> Ptr b)++instance UniformComponent a => Uniform (Index1 a) where+ uniform = makeUniformVar $ \location (Index1 i) -> uniform1 location i+ uniformv location count = uniform1v location count . (castPtr :: Ptr (Index1 b) -> Ptr b)++-- Nasty instance declaration as TextureUnit is not of the form Storable (b a) as required for+-- getUniform. Even worse is that it requires the `GLint` uniforms while it is an enum or+-- uint.+instance Uniform TextureUnit where+ uniform loc = makeStateVar getter setter+ where getter = allocaBytes (sizeOf (undefined :: GLint)) $ \buf -> do+ getUniformWith glGetUniformiv loc buf+ fmap (TextureUnit . fromIntegral) $ peek buf+ setter (TextureUnit tu) = uniform1 loc (fromIntegral tu :: GLint)+ uniformv location count = uniform1v location count . (castPtr :: Ptr TextureUnit -> Ptr GLint)++-- | Note: 'uniformv' expects all matrices to be in 'ColumnMajor' form.+instance MatrixComponent a => Uniform (GLmatrix a) where+ uniform loc@(UniformLocation ul) = makeStateVar getter setter+ where getter = withNewMatrix ColumnMajor $ getUniformWith getUniformv loc+ setter m = withMatrix m $ uniformMatrix4v ul 1 . isRowMajor+ uniformv (UniformLocation ul) count buf =+ uniformMatrix4v ul count (marshalGLboolean False) (castPtr buf `asTypeOf` elemType buf)+ where elemType = undefined :: MatrixComponent c => Ptr (GLmatrix c) -> Ptr c++isRowMajor :: MatrixOrder -> GLboolean+isRowMajor = marshalGLboolean . (RowMajor ==)++getUniformWith :: (GLuint -> GLint -> Ptr a -> IO ()) -> UniformLocation -> Ptr a -> IO ()+getUniformWith getter (UniformLocation ul) buf = do+ program <- fmap (programID . fromJust) $ get currentProgram+ getter program ul buf++--------------------------------------------------------------------------------
+ src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs view
@@ -0,0 +1,163 @@+{-# OPTIONS_HADDOCK hide #-}+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Shaders.Variables+-- Copyright : (c) Sven Panne 2006-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This internal module contains the functions and data types used by the+-- Uniform and Attribs modules.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Shaders.Variables (+ VariableType(..), unmarshalVariableType, activeVars+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.Shaders.Program+import Graphics.GL++--------------------------------------------------------------------------------++-- Table 2.9 of the OpenGL 3.1 spec: OpenGL Shading Language type tokens+data VariableType =+ Float'+ | FloatVec2+ | FloatVec3+ | FloatVec4+ | Int'+ | IntVec2+ | IntVec3+ | IntVec4+ | UnsignedInt'+ | UnsignedIntVec2+ | UnsignedIntVec3+ | UnsignedIntVec4+ | Bool+ | BoolVec2+ | BoolVec3+ | BoolVec4+ | FloatMat2+ | FloatMat3+ | FloatMat4+ | FloatMat2x3+ | FloatMat2x4+ | FloatMat3x2+ | FloatMat3x4+ | FloatMat4x2+ | FloatMat4x3+ | Sampler1D+ | Sampler2D+ | Sampler3D+ | SamplerCube+ | Sampler1DShadow+ | Sampler2DShadow+ | Sampler1DArray+ | Sampler2DArray+ | Sampler1DArrayShadow+ | Sampler2DArrayShadow+ | SamplerCubeShadow+ | Sampler2DRect+ | Sampler2DRectShadow+ | IntSampler1D+ | IntSampler2D+ | IntSampler3D+ | IntSamplerCube+ | IntSampler1DArray+ | IntSampler2DArray+ | UnsignedIntSampler1D+ | UnsignedIntSampler2D+ | UnsignedIntSampler3D+ | UnsignedIntSamplerCube+ | UnsignedIntSampler1DArray+ | UnsignedIntSampler2DArray+ deriving ( Eq, Ord, Show )++unmarshalVariableType :: GLenum -> VariableType+unmarshalVariableType x+ | x == GL_FLOAT = Float'+ | x == GL_FLOAT_VEC2 = FloatVec2+ | x == GL_FLOAT_VEC3 = FloatVec3+ | x == GL_FLOAT_VEC4 = FloatVec4+ | x == GL_INT = Int'+ | x == GL_INT_VEC2 = IntVec2+ | x == GL_INT_VEC3 = IntVec3+ | x == GL_INT_VEC4 = IntVec4+ | x == GL_UNSIGNED_INT = UnsignedInt'+ | x == GL_UNSIGNED_INT_VEC2 = UnsignedIntVec2+ | x == GL_UNSIGNED_INT_VEC3 = UnsignedIntVec3+ | x == GL_UNSIGNED_INT_VEC4 = UnsignedIntVec4+ | x == GL_BOOL = Bool+ | x == GL_BOOL_VEC2 = BoolVec2+ | x == GL_BOOL_VEC3 = BoolVec3+ | x == GL_BOOL_VEC4 = BoolVec4+ | x == GL_FLOAT_MAT2 = FloatMat2+ | x == GL_FLOAT_MAT3 = FloatMat3+ | x == GL_FLOAT_MAT4 = FloatMat4+ | x == GL_FLOAT_MAT2x3 = FloatMat2x3+ | x == GL_FLOAT_MAT2x4 = FloatMat2x4+ | x == GL_FLOAT_MAT3x2 = FloatMat3x2+ | x == GL_FLOAT_MAT3x4 = FloatMat3x4+ | x == GL_FLOAT_MAT4x2 = FloatMat4x2+ | x == GL_FLOAT_MAT4x3 = FloatMat4x3+ | x == GL_SAMPLER_1D = Sampler1D+ | x == GL_SAMPLER_2D = Sampler2D+ | x == GL_SAMPLER_3D = Sampler3D+ | x == GL_SAMPLER_CUBE = SamplerCube+ | x == GL_SAMPLER_1D_SHADOW = Sampler1DShadow+ | x == GL_SAMPLER_2D_SHADOW = Sampler2DShadow+ | x == GL_SAMPLER_1D_ARRAY = Sampler1DArray+ | x == GL_SAMPLER_2D_ARRAY = Sampler2DArray+ | x == GL_SAMPLER_1D_ARRAY_SHADOW = Sampler1DArrayShadow+ | x == GL_SAMPLER_2D_ARRAY_SHADOW = Sampler2DArrayShadow+ | x == GL_SAMPLER_CUBE_SHADOW = SamplerCubeShadow+ | x == GL_SAMPLER_2D_RECT = Sampler2DRect+ | x == GL_SAMPLER_2D_RECT_SHADOW = Sampler2DRectShadow+ | x == GL_INT_SAMPLER_1D = IntSampler1D+ | x == GL_INT_SAMPLER_2D = IntSampler2D+ | x == GL_INT_SAMPLER_3D = IntSampler3D+ | x == GL_INT_SAMPLER_CUBE = IntSamplerCube+ | x == GL_INT_SAMPLER_1D_ARRAY = IntSampler1DArray+ | x == GL_INT_SAMPLER_2D_ARRAY = IntSampler2DArray+ | x == GL_UNSIGNED_INT_SAMPLER_1D = UnsignedIntSampler1D+ | x == GL_UNSIGNED_INT_SAMPLER_2D = UnsignedIntSampler2D+ | x == GL_UNSIGNED_INT_SAMPLER_3D = UnsignedIntSampler3D+ | x == GL_UNSIGNED_INT_SAMPLER_CUBE = UnsignedIntSamplerCube+ | x == GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = UnsignedIntSampler1DArray+ | x == GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = UnsignedIntSampler2DArray+ | otherwise = error ("unmarshalVariableType: illegal value " ++ show x)++--------------------------------------------------------------------------------++activeVars :: (Program -> GettableStateVar GLuint)+ -> (Program -> GettableStateVar GLsizei)+ -> (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+ -> (GLenum -> a)+ -> Program+ -> GettableStateVar [(GLint,a,String)]+activeVars numVars maxLength getter unmarshalType p@(Program program) =+ makeGettableStateVar $ do+ numActiveVars <- get (numVars p)+ maxLen <- get (maxLength p)+ with 0 $ \nameLengthBuf ->+ with 0 $ \sizeBuf ->+ with 0 $ \typeBuf ->+ let ixs = if numActiveVars > 0 then [0 .. numActiveVars-1] else []+ in forM ixs $ \i -> do+ n <- createAndTrimByteString maxLen $ \nameBuf -> do+ getter program i maxLen nameLengthBuf sizeBuf typeBuf nameBuf+ peek nameLengthBuf+ s <- peek1 fromIntegral sizeBuf+ t <- peek1 unmarshalType typeBuf+ return (s, t, unpackUtf8 n)
+ src/Graphics/Rendering/OpenGL/GL/StringQueries.hs view
@@ -0,0 +1,115 @@+{-# LANGUAGE CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.StringQueries+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to parts of section 6.1.5 (String Queries) of the+-- OpenGL 3.2 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.StringQueries (+ vendor, renderer, glVersion, glExtensions, extensionSupported,+ shadingLanguageVersion, majorMinor, ContextProfile'(..), contextProfile+) where++import Data.Bits+import Data.Char+#if !MIN_VERSION_base(4,8,0)+import Data.Functor( (<$>), (<$) )+#endif+import Data.Set ( member, toList )+import Data.StateVar as S+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL+import Text.ParserCombinators.ReadP as R++--------------------------------------------------------------------------------++vendor :: GettableStateVar String+vendor = makeStringVar GL_VENDOR++renderer :: GettableStateVar String+renderer = makeStringVar GL_RENDERER++glVersion :: GettableStateVar String+glVersion = makeStringVar GL_VERSION++glExtensions :: GettableStateVar [String]+glExtensions = makeGettableStateVar (toList <$> getExtensions)++extensionSupported :: String -> GettableStateVar Bool+extensionSupported ext =+ makeGettableStateVar (getExtensions >>= (return . member ext))++shadingLanguageVersion :: GettableStateVar String+shadingLanguageVersion = makeStringVar GL_SHADING_LANGUAGE_VERSION++--------------------------------------------------------------------------------++data ContextProfile'+ = CoreProfile'+ | CompatibilityProfile'+ deriving ( Eq, Ord, Show )++marshalContextProfile' :: ContextProfile' -> GLbitfield+marshalContextProfile' x = case x of+ CoreProfile' -> GL_CONTEXT_CORE_PROFILE_BIT+ CompatibilityProfile' -> GL_CONTEXT_COMPATIBILITY_PROFILE_BIT++contextProfile :: GettableStateVar [ContextProfile']+contextProfile = makeGettableStateVar (getInteger1 i2cps GetContextProfileMask)++i2cps :: GLint -> [ContextProfile']+i2cps bitfield =+ [ c | c <- [ CoreProfile', CompatibilityProfile' ]+ , (fromIntegral bitfield .&. marshalContextProfile' c) /= 0 ]++--------------------------------------------------------------------------------++makeStringVar :: GLenum -> GettableStateVar String+makeStringVar = makeGettableStateVar . getStringWith . glGetString++--------------------------------------------------------------------------------++-- | A utility function to be used with e.g. 'glVersion' or+-- 'shadingLanguageVersion', transforming a variable containing a string of the+-- form /major.minor[optional rest]/ into a variable containing a numeric+-- major\/minor version. If the string is malformed, which should never happen+-- with a sane OpenGL implementation, it is transformed to @(-1,-1)@.++majorMinor :: GettableStateVar String -> GettableStateVar (Int, Int)+majorMinor =+ makeGettableStateVar . (runParser parseVersion (-1, -1) <$>) . S.get++--------------------------------------------------------------------------------+-- Copy from Graphics.Rendering.OpenGL.Raw.GetProcAddress... :-/++runParser :: ReadP a -> a -> String -> a+runParser parser failed str =+ case readP_to_S parser str of+ [(v, "")] -> v+ _ -> failed++-- This does quite a bit more than we need for "normal" OpenGL, but at least it+-- documents the convoluted format of the version string in detail.+parseVersion :: ReadP (Int, Int)+parseVersion = do+ _prefix <-+ -- Too lazy to define a type for the API...+ ("CL" <$ string "OpenGL ES-CL ") <++ -- OpenGL ES 1.x Common-Lite+ ("CM" <$ string "OpenGL ES-CM ") <++ -- OpenGL ES 1.x Common+ ("ES" <$ string "OpenGL ES " ) <++ -- OpenGL ES 2.x or 3.x+ ("GL" <$ string "" ) -- OpenGL+ major <- read <$> munch1 isDigit+ minor <- char '.' >> read <$> munch1 isDigit+ _release <- (char '.' >> munch1 (/= ' ')) <++ return ""+ _vendorStuff <- (char ' ' >> R.get `manyTill` eof) <++ ("" <$ eof)+ return (major, minor)
+ src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs view
@@ -0,0 +1,118 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.SyncObjects+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 4.1 (Sync Objects and Fences) of the+-- OpenGL 4.4 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.SyncObjects (+ -- * Sync Objects and Fences+ SyncObject, syncGpuCommandsComplete,++ -- * Waiting for Sync Objects+ WaitTimeout, WaitFlag(..), WaitResult(..), clientWaitSync,+ waitSync, maxServerWaitTimeout,++ -- * Sync Object Queries+ SyncStatus(..), syncStatus+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Utils ( with )+import Foreign.Ptr ( nullPtr )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++newtype SyncObject = SyncObject { syncID :: GLsync }+ deriving ( Eq, Ord, Show )++instance ObjectName SyncObject where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsSync . syncID+ deleteObjectName = liftIO . glDeleteSync . syncID++instance CanBeLabeled SyncObject where+ objectLabel = objectPtrLabel . syncID++syncGpuCommandsComplete :: IO SyncObject+syncGpuCommandsComplete =+ fmap SyncObject $ glFenceSync GL_SYNC_GPU_COMMANDS_COMPLETE 0++--------------------------------------------------------------------------------++type WaitTimeout = GLuint64++--------------------------------------------------------------------------------++data WaitFlag = SyncFlushCommands+ deriving ( Eq, Ord, Show )++marshalWaitFlag :: WaitFlag -> GLbitfield+marshalWaitFlag x = case x of+ SyncFlushCommands -> GL_SYNC_FLUSH_COMMANDS_BIT++--------------------------------------------------------------------------------++data WaitResult =+ AlreadySignaled+ | TimeoutExpired+ | ConditionSatisfied+ | WaitFailed+ deriving ( Eq, Ord, Show )++unmarshalWaitResult :: GLenum -> WaitResult+unmarshalWaitResult x+ | x == GL_ALREADY_SIGNALED = AlreadySignaled+ | x == GL_TIMEOUT_EXPIRED = TimeoutExpired+ | x == GL_CONDITION_SATISFIED = ConditionSatisfied+ | x == GL_WAIT_FAILED = WaitFailed+ | otherwise = error ("unmarshalWaitResult: illegal value " ++ show x)++--------------------------------------------------------------------------------++clientWaitSync :: SyncObject -> [WaitFlag] -> WaitTimeout -> IO WaitResult+clientWaitSync syncObject flags =+ fmap unmarshalWaitResult .+ glClientWaitSync (syncID syncObject) (sum (map marshalWaitFlag flags))++waitSync :: SyncObject -> IO ()+waitSync syncObject =+ glWaitSync (syncID syncObject) 0 (fromIntegral GL_TIMEOUT_IGNORED)++maxServerWaitTimeout :: GettableStateVar WaitTimeout+maxServerWaitTimeout =+ makeGettableStateVar (getInteger64 fromIntegral GetMaxServerWaitTimeout)++--------------------------------------------------------------------------------++data SyncStatus =+ Unsignaled+ | Signaled+ deriving ( Eq, Ord, Show )++unmarshalSyncStatus :: GLenum -> SyncStatus+unmarshalSyncStatus x+ | x == GL_UNSIGNALED = Unsignaled+ | x == GL_SIGNALED = Signaled+ | otherwise = error ("unmarshalSyncStatus: illegal value " ++ show x)++syncStatus :: SyncObject -> GettableStateVar SyncStatus+syncStatus syncObject =+ makeGettableStateVar $+ with 0 $ \buf -> do+ glGetSynciv (syncID syncObject) GL_SYNC_STATUS 1 nullPtr buf+ peek1 (unmarshalSyncStatus . fromIntegral) buf
+ src/Graphics/Rendering/OpenGL/GL/Tensor.hs view
@@ -0,0 +1,302 @@+{-# LANGUAGE DeriveDataTypeable, CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Tensor+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This package contains tensor data types and their instances for some basic+-- type classes.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Tensor (+ Vertex1(..), Vertex2(..), Vertex3(..), Vertex4(..),+ Vector1(..), Vector2(..), Vector3(..), Vector4(..)+) where++#if !MIN_VERSION_base(4,8,0)+import Control.Applicative ( Applicative(..) )+import Data.Foldable ( Foldable(..) )+#endif+import Control.Monad ( ap )+import Data.Foldable ( foldlM )+import Data.Ix ( Ix )+import Data.Traversable ( Traversable(..), mapAccumL )+import Data.Typeable ( Typeable )+import Foreign.Marshal.Array ( advancePtr )+import Foreign.Ptr ( Ptr, plusPtr, castPtr )+import Foreign.Storable ( Storable(..) )++--------------------------------------------------------------------------------++-- | A vertex with /y/=0, /z/=0 and /w/=1.+newtype Vertex1 a = Vertex1 a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vertex1 where+ fmap f (Vertex1 x) = Vertex1 (f x)++instance Applicative Vertex1 where+ pure a = Vertex1 a+ Vertex1 f <*> Vertex1 x = Vertex1 (f x)++instance Foldable Vertex1 where+ foldr f a (Vertex1 x) = x `f ` a+ foldl f a (Vertex1 x) = a `f` x+ foldr1 _ (Vertex1 x) = x+ foldl1 _ (Vertex1 x) = x++instance Traversable Vertex1 where+ traverse f (Vertex1 x) = pure Vertex1 <*> f x+ sequenceA (Vertex1 x) = pure Vertex1 <*> x+ mapM f (Vertex1 x) = return Vertex1 `ap` f x+ sequence (Vertex1 x) = return Vertex1 `ap` x++instance Storable a => Storable (Vertex1 a) where+ sizeOf ~(Vertex1 s) = sizeOf s+ alignment ~(Vertex1 s) = alignment s+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A vertex with /z/=0 and /w/=1.+data Vertex2 a = Vertex2 !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vertex2 where+ fmap f (Vertex2 x y) = Vertex2 (f x) (f y)++instance Applicative Vertex2 where+ pure a = Vertex2 a a+ Vertex2 f g <*> Vertex2 x y = Vertex2 (f x) (g y)++instance Foldable Vertex2 where+ foldr f a (Vertex2 x y) = x `f ` (y `f` a)+ foldl f a (Vertex2 x y) = (a `f` x) `f` y+ foldr1 f (Vertex2 x y) = x `f` y+ foldl1 f (Vertex2 x y) = x `f` y++instance Traversable Vertex2 where+ traverse f (Vertex2 x y) = pure Vertex2 <*> f x <*> f y+ sequenceA (Vertex2 x y) = pure Vertex2 <*> x <*> y+ mapM f (Vertex2 x y) = return Vertex2 `ap` f x `ap` f y+ sequence (Vertex2 x y) = return Vertex2 `ap` x `ap` y++instance Storable a => Storable (Vertex2 a) where+ sizeOf ~(Vertex2 x _) = 2 * sizeOf x+ alignment ~(Vertex2 x _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A vertex with /w/=1.+data Vertex3 a = Vertex3 !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vertex3 where+ fmap f (Vertex3 x y z) = Vertex3 (f x) (f y) (f z)++instance Applicative Vertex3 where+ pure a = Vertex3 a a a+ Vertex3 f g h <*> Vertex3 x y z = Vertex3 (f x) (g y) (h z)++instance Foldable Vertex3 where+ foldr f a (Vertex3 x y z) = x `f ` (y `f` (z `f` a))+ foldl f a (Vertex3 x y z) = ((a `f` x) `f` y) `f` z+ foldr1 f (Vertex3 x y z) = x `f` (y `f` z)+ foldl1 f (Vertex3 x y z) = (x `f` y) `f` z++instance Traversable Vertex3 where+ traverse f (Vertex3 x y z) = pure Vertex3 <*> f x <*> f y <*> f z+ sequenceA (Vertex3 x y z) = pure Vertex3 <*> x <*> y <*> z+ mapM f (Vertex3 x y z) = return Vertex3 `ap` f x `ap` f y `ap` f z+ sequence (Vertex3 x y z) = return Vertex3 `ap` x `ap` y `ap` z++instance Storable a => Storable (Vertex3 a) where+ sizeOf ~(Vertex3 x _ _) = 3 * sizeOf x+ alignment ~(Vertex3 x _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A fully-fledged four-dimensional vertex.+data Vertex4 a = Vertex4 !a !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vertex4 where+ fmap f (Vertex4 x y z w) = Vertex4 (f x) (f y) (f z) (f w)++instance Applicative Vertex4 where+ pure a = Vertex4 a a a a+ Vertex4 f g h i <*> Vertex4 x y z w = Vertex4 (f x) (g y) (h z) (i w)++instance Foldable Vertex4 where+ foldr f a (Vertex4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))+ foldl f a (Vertex4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w+ foldr1 f (Vertex4 x y z w) = x `f` (y `f` (z `f` w))+ foldl1 f (Vertex4 x y z w) = ((x `f` y) `f` z) `f` w++instance Traversable Vertex4 where+ traverse f (Vertex4 x y z w) = pure Vertex4 <*> f x <*> f y <*> f z <*> f w+ sequenceA (Vertex4 x y z w) = pure Vertex4 <*> x <*> y <*> z <*> w+ mapM f (Vertex4 x y z w) = return Vertex4 `ap` f x `ap` f y `ap` f z `ap` f w+ sequence (Vertex4 x y z w) = return Vertex4 `ap` x `ap` y `ap` z `ap` w++instance Storable a => Storable (Vertex4 a) where+ sizeOf ~(Vertex4 x _ _ _) = 4 * sizeOf x+ alignment ~(Vertex4 x _ _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A one-dimensional vector.+newtype Vector1 a = Vector1 a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vector1 where+ fmap f (Vector1 x) = Vector1 (f x)++instance Applicative Vector1 where+ pure a = Vector1 a+ Vector1 f <*> Vector1 x = Vector1 (f x)++instance Foldable Vector1 where+ foldr f a (Vector1 x) = x `f ` a+ foldl f a (Vector1 x) = a `f` x+ foldr1 _ (Vector1 x) = x+ foldl1 _ (Vector1 x) = x++instance Traversable Vector1 where+ traverse f (Vector1 x) = pure Vector1 <*> f x+ sequenceA (Vector1 x) = pure Vector1 <*> x+ mapM f (Vector1 x) = return Vector1 `ap` f x+ sequence (Vector1 x) = return Vector1 `ap` x++instance Storable a => Storable (Vector1 a) where+ sizeOf ~(Vector1 s) = sizeOf s+ alignment ~(Vector1 s) = alignment s+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A two-dimensional vector.+data Vector2 a = Vector2 !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vector2 where+ fmap f (Vector2 x y) = Vector2 (f x) (f y)++instance Applicative Vector2 where+ pure a = Vector2 a a+ Vector2 f g <*> Vector2 x y = Vector2 (f x) (g y)++instance Foldable Vector2 where+ foldr f a (Vector2 x y) = x `f ` (y `f` a)+ foldl f a (Vector2 x y) = (a `f` x) `f` y+ foldr1 f (Vector2 x y) = x `f` y+ foldl1 f (Vector2 x y) = x `f` y++instance Traversable Vector2 where+ traverse f (Vector2 x y) = pure Vector2 <*> f x <*> f y+ sequenceA (Vector2 x y) = pure Vector2 <*> x <*> y+ mapM f (Vector2 x y) = return Vector2 `ap` f x `ap` f y+ sequence (Vector2 x y) = return Vector2 `ap` x `ap` y++instance Storable a => Storable (Vector2 a) where+ sizeOf ~(Vector2 x _) = 2 * sizeOf x+ alignment ~(Vector2 x _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A three-dimensional vector.+data Vector3 a = Vector3 !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vector3 where+ fmap f (Vector3 x y z) = Vector3 (f x) (f y) (f z)++instance Applicative Vector3 where+ pure a = Vector3 a a a+ Vector3 f g h <*> Vector3 x y z = Vector3 (f x) (g y) (h z)++instance Foldable Vector3 where+ foldr f a (Vector3 x y z) = x `f ` (y `f` (z `f` a))+ foldl f a (Vector3 x y z) = ((a `f` x) `f` y) `f` z+ foldr1 f (Vector3 x y z) = x `f` (y `f` z)+ foldl1 f (Vector3 x y z) = (x `f` y) `f` z++instance Traversable Vector3 where+ traverse f (Vector3 x y z) = pure Vector3 <*> f x <*> f y <*> f z+ sequenceA (Vector3 x y z) = pure Vector3 <*> x <*> y <*> z+ mapM f (Vector3 x y z) = return Vector3 `ap` f x `ap` f y `ap` f z+ sequence (Vector3 x y z) = return Vector3 `ap` x `ap` y `ap` z++instance Storable a => Storable (Vector3 a) where+ sizeOf ~(Vector3 x _ _) = 3 * sizeOf x+ alignment ~(Vector3 x _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A four-dimensional vector.+data Vector4 a = Vector4 !a !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Vector4 where+ fmap f (Vector4 x y z w) = Vector4 (f x) (f y) (f z) (f w)++instance Applicative Vector4 where+ pure a = Vector4 a a a a+ Vector4 f g h i <*> Vector4 x y z w = Vector4 (f x) (g y) (h z) (i w)++instance Foldable Vector4 where+ foldr f a (Vector4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))+ foldl f a (Vector4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w+ foldr1 f (Vector4 x y z w) = x `f` (y `f` (z `f` w))+ foldl1 f (Vector4 x y z w) = ((x `f` y) `f` z) `f` w++instance Traversable Vector4 where+ traverse f (Vector4 x y z w) = pure Vector4 <*> f x <*> f y <*> f z <*> f w+ sequenceA (Vector4 x y z w) = pure Vector4 <*> x <*> y <*> z <*> w+ mapM f (Vector4 x y z w) = return Vector4 `ap` f x `ap` f y `ap` f z `ap` f w+ sequence (Vector4 x y z w) = return Vector4 `ap` x `ap` y `ap` z `ap` w++instance Storable a => Storable (Vector4 a) where+ sizeOf ~(Vector4 x _ _ _) = 4 * sizeOf x+ alignment ~(Vector4 x _ _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++peekApplicativeTraversable :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> IO (t a)+peekApplicativeTraversable = Data.Traversable.mapM peek . addresses++addresses :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> t (Ptr a)+addresses = snd . mapAccumL nextPtr 0 . pure . castPtr++nextPtr :: Storable a => Int -> Ptr a -> (Int, Ptr a)+nextPtr offset ptr = (offset + 1, advancePtr ptr offset)++--------------------------------------------------------------------------------++pokeFoldable :: (Foldable t, Storable a) => Ptr (t a) -> t a -> IO ()+pokeFoldable ptr xs = foldlM pokeAndAdvance (castPtr ptr) xs >> return ()++pokeAndAdvance :: Storable a => Ptr a -> a -> IO (Ptr a)+pokeAndAdvance ptr value = do+ poke ptr value+ return $ ptr `plusPtr` sizeOf value
+ src/Graphics/Rendering/OpenGL/GL/Texturing.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.8 (Texturing) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing (+ module Graphics.Rendering.OpenGL.GL.Texturing.Specification,+ module Graphics.Rendering.OpenGL.GL.Texturing.Parameters,+ module Graphics.Rendering.OpenGL.GL.Texturing.Objects,+ module Graphics.Rendering.OpenGL.GL.Texturing.Environments,+ module Graphics.Rendering.OpenGL.GL.Texturing.Application,+ module Graphics.Rendering.OpenGL.GL.Texturing.Queries+) where++import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.Parameters+import Graphics.Rendering.OpenGL.GL.Texturing.Objects+import Graphics.Rendering.OpenGL.GL.Texturing.Environments+import Graphics.Rendering.OpenGL.GL.Texturing.Application+import Graphics.Rendering.OpenGL.GL.Texturing.Queries
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Application+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.8.15 (Texture Application) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Application (+ texture+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget++--------------------------------------------------------------------------------++texture :: ParameterizedTextureTarget t => t -> StateVar Capability+texture = makeCapability . marshalParameterizedTextureTargetEnableCap
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs view
@@ -0,0 +1,354 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Environments+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.8.13 (Texture Environments and Texture+-- Functions) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Environments (+ TextureFunction(..), textureFunction,+ TextureCombineFunction(..), combineRGB, combineAlpha,+ ArgNum(..), Arg(..), Src(..), argRGB, argAlpha,+ rgbScale, alphaScale,+ constantColor, textureUnitLODBias+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.BlendingFactor+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.Texturing.Parameters+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data TextureEnvTarget =+ TextureEnv+ | TextureFilterControl -- GL_TEXTURE_LOD_BIAS_EXT+ | PointSprite -- GL_COORD_REPLACE_NV++marshalTextureEnvTarget :: TextureEnvTarget -> GLenum+marshalTextureEnvTarget x = case x of+ TextureEnv -> GL_TEXTURE_ENV+ TextureFilterControl -> GL_TEXTURE_FILTER_CONTROL+ PointSprite -> GL_POINT_SPRITE++--------------------------------------------------------------------------------++data TextureEnvParameter =+ TexEnvParamTextureEnvMode+ | TexEnvParamTextureEnvColor+ | TexEnvParamCombineRGB+ | TexEnvParamCombineAlpha+ | TexEnvParamSrc0RGB+ | TexEnvParamSrc1RGB+ | TexEnvParamSrc2RGB+ | TexEnvParamSrc3RGB+ | TexEnvParamSrc0Alpha+ | TexEnvParamSrc1Alpha+ | TexEnvParamSrc2Alpha+ | TexEnvParamSrc3Alpha+ | TexEnvParamOperand0RGB+ | TexEnvParamOperand1RGB+ | TexEnvParamOperand2RGB+ | TexEnvParamOperand3RGB+ | TexEnvParamOperand0Alpha+ | TexEnvParamOperand1Alpha+ | TexEnvParamOperand2Alpha+ | TexEnvParamOperand3Alpha+ | TexEnvParamRGBScale+ | TexEnvParamAlphaScale+ | TexEnvParamLODBias++marshalTextureEnvParameter :: TextureEnvParameter -> GLenum+marshalTextureEnvParameter x = case x of+ TexEnvParamTextureEnvMode -> GL_TEXTURE_ENV_MODE+ TexEnvParamTextureEnvColor -> GL_TEXTURE_ENV_COLOR+ TexEnvParamCombineRGB -> GL_COMBINE_RGB+ TexEnvParamCombineAlpha -> GL_COMBINE_ALPHA+ TexEnvParamSrc0RGB -> GL_SRC0_RGB+ TexEnvParamSrc1RGB -> GL_SRC1_RGB+ TexEnvParamSrc2RGB -> GL_SRC2_RGB+ TexEnvParamSrc3RGB -> GL_SOURCE3_RGB_NV+ TexEnvParamSrc0Alpha -> GL_SRC0_ALPHA+ TexEnvParamSrc1Alpha -> GL_SRC1_ALPHA+ TexEnvParamSrc2Alpha -> GL_SRC2_ALPHA+ TexEnvParamSrc3Alpha -> GL_SOURCE3_ALPHA_NV+ TexEnvParamOperand0RGB -> GL_OPERAND0_RGB+ TexEnvParamOperand1RGB -> GL_OPERAND1_RGB+ TexEnvParamOperand2RGB -> GL_OPERAND2_RGB+ TexEnvParamOperand3RGB -> GL_OPERAND3_RGB_NV+ TexEnvParamOperand0Alpha -> GL_OPERAND0_ALPHA+ TexEnvParamOperand1Alpha -> GL_OPERAND1_ALPHA+ TexEnvParamOperand2Alpha -> GL_OPERAND2_ALPHA+ TexEnvParamOperand3Alpha -> GL_OPERAND3_ALPHA_NV+ TexEnvParamRGBScale -> GL_RGB_SCALE+ TexEnvParamAlphaScale -> GL_ALPHA_SCALE+ TexEnvParamLODBias -> GL_TEXTURE_LOD_BIAS++--------------------------------------------------------------------------------++texEnv :: (GLenum -> GLenum -> b -> IO ())+ -> (a -> (b -> IO ()) -> IO ())+ -> TextureEnvTarget -> TextureEnvParameter -> a -> IO ()+texEnv glTexEnv marshalAct t p x =+ marshalAct x $+ glTexEnv (marshalTextureEnvTarget t) (marshalTextureEnvParameter p)++glTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glTexEnvC4f t p ptr = glTexEnvfv t p (castPtr ptr)+++--------------------------------------------------------------------------------++getTexEnv :: Storable b+ => (GLenum -> GLenum -> Ptr b -> IO ())+ -> (b -> a)+ -> TextureEnvTarget -> TextureEnvParameter -> IO a+getTexEnv glGetTexEnv unmarshal t p =+ alloca $ \buf -> do+ glGetTexEnv (marshalTextureEnvTarget t) (marshalTextureEnvParameter p) buf+ peek1 unmarshal buf++glGetTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetTexEnvC4f t p ptr = glGetTexEnvfv t p (castPtr ptr)++--------------------------------------------------------------------------------++m2a :: (a -> b) -> a -> (b -> IO ()) -> IO ()+m2a marshal x act = act (marshal x)++texEnvi ::+ (GLint -> a) -> (a -> GLint) -> TextureEnvTarget -> TextureEnvParameter -> StateVar a+texEnvi unmarshal marshal t p =+ makeStateVar+ (getTexEnv glGetTexEnviv unmarshal t p)+ (texEnv glTexEnvi (m2a marshal) t p)++texEnvf ::+ (GLfloat -> a) -> (a -> GLfloat) -> TextureEnvTarget -> TextureEnvParameter -> StateVar a+texEnvf unmarshal marshal t p =+ makeStateVar+ (getTexEnv glGetTexEnvfv unmarshal t p)+ (texEnv glTexEnvf (m2a marshal) t p)++texEnvC4f :: TextureEnvTarget -> TextureEnvParameter -> StateVar (Color4 GLfloat)+texEnvC4f t p =+ makeStateVar+ (getTexEnv glGetTexEnvC4f id t p)+ (texEnv glTexEnvC4f with t p)++--------------------------------------------------------------------------------++data TextureFunction =+ Modulate+ | Decal+ | Blend+ | Replace+ | AddUnsigned+ | Combine+ | Combine4+ deriving ( Eq, Ord, Show )++marshalTextureFunction :: TextureFunction -> GLint+marshalTextureFunction x = fromIntegral $ case x of+ Modulate -> GL_MODULATE+ Decal -> GL_DECAL+ Blend -> GL_BLEND+ Replace -> GL_REPLACE+ AddUnsigned -> GL_ADD+ Combine -> GL_COMBINE+ Combine4 -> GL_COMBINE4_NV++unmarshalTextureFunction :: GLint -> TextureFunction+unmarshalTextureFunction x+ | y == GL_MODULATE = Modulate+ | y == GL_DECAL = Decal+ | y == GL_BLEND = Blend+ | y == GL_REPLACE = Replace+ | y == GL_ADD = AddUnsigned+ | y == GL_COMBINE = Combine+ | y == GL_COMBINE4_NV = Combine4+ | otherwise = error ("unmarshalTextureFunction: illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++textureFunction :: StateVar TextureFunction+textureFunction =+ texEnvi unmarshalTextureFunction marshalTextureFunction TextureEnv TexEnvParamTextureEnvMode++--------------------------------------------------------------------------------++data TextureCombineFunction =+ Replace'+ | Modulate'+ | AddUnsigned'+ | AddSigned+ | Interpolate+ | Subtract+ | Dot3RGB+ | Dot3RGBA+ deriving ( Eq, Ord, Show )++marshalTextureCombineFunction :: TextureCombineFunction -> GLint+marshalTextureCombineFunction x = fromIntegral $ case x of+ Replace' -> GL_REPLACE+ Modulate' -> GL_MODULATE+ AddUnsigned' -> GL_ADD+ AddSigned -> GL_ADD_SIGNED+ Interpolate -> GL_INTERPOLATE+ Subtract -> GL_SUBTRACT+ Dot3RGB -> GL_DOT3_RGB+ Dot3RGBA -> GL_DOT3_RGBA++unmarshalTextureCombineFunction :: GLint -> TextureCombineFunction+unmarshalTextureCombineFunction x+ | y == GL_REPLACE = Replace'+ | y == GL_MODULATE = Modulate'+ | y == GL_ADD = AddUnsigned'+ | y == GL_ADD_SIGNED = AddSigned+ | y == GL_INTERPOLATE = Interpolate+ | y == GL_SUBTRACT = Subtract+ | y == GL_DOT3_RGB = Dot3RGB+ | y == GL_DOT3_RGBA = Dot3RGBA+ | otherwise = error ("unmarshalTextureCombineFunction: illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++combineRGB :: StateVar TextureCombineFunction+combineRGB = combine TexEnvParamCombineRGB++combineAlpha :: StateVar TextureCombineFunction+combineAlpha = combine TexEnvParamCombineAlpha++combine :: TextureEnvParameter -> StateVar TextureCombineFunction+combine =+ texEnvi unmarshalTextureCombineFunction marshalTextureCombineFunction TextureEnv++--------------------------------------------------------------------------------++data ArgNum =+ Arg0+ | Arg1+ | Arg2+ | Arg3+ deriving ( Eq, Ord, Show )++argNumToOperandRGB :: ArgNum -> TextureEnvParameter+argNumToOperandRGB x = case x of+ Arg0 -> TexEnvParamOperand0RGB+ Arg1 -> TexEnvParamOperand1RGB+ Arg2 -> TexEnvParamOperand2RGB+ Arg3 -> TexEnvParamOperand3RGB++argNumToOperandAlpha :: ArgNum -> TextureEnvParameter+argNumToOperandAlpha x = case x of+ Arg0 -> TexEnvParamOperand0Alpha+ Arg1 -> TexEnvParamOperand1Alpha+ Arg2 -> TexEnvParamOperand2Alpha+ Arg3 -> TexEnvParamOperand3Alpha++argNumToSrcRGB :: ArgNum -> TextureEnvParameter+argNumToSrcRGB x = case x of+ Arg0 -> TexEnvParamSrc0RGB+ Arg1 -> TexEnvParamSrc1RGB+ Arg2 -> TexEnvParamSrc2RGB+ Arg3 -> TexEnvParamSrc3RGB++argNumToSrcAlpha :: ArgNum -> TextureEnvParameter+argNumToSrcAlpha x = case x of+ Arg0 -> TexEnvParamSrc0Alpha+ Arg1 -> TexEnvParamSrc1Alpha+ Arg2 -> TexEnvParamSrc2Alpha+ Arg3 -> TexEnvParamSrc3Alpha++--------------------------------------------------------------------------------++data Arg = Arg BlendingFactor Src+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++data Src =+ CurrentUnit+ | Previous+ | Crossbar TextureUnit+ | Constant+ | PrimaryColor+ deriving ( Eq, Ord, Show )++marshalSrc :: Src -> GLint+marshalSrc x = fromIntegral $ case x of+ CurrentUnit -> GL_TEXTURE+ Previous -> GL_PREVIOUS+ Crossbar u -> fromIntegral (marshalTextureUnit u)+ Constant -> GL_CONSTANT+ PrimaryColor -> GL_PRIMARY_COLOR++unmarshalSrc :: GLint -> Src+unmarshalSrc x+ | y == GL_TEXTURE = CurrentUnit+ | y == GL_PREVIOUS = Previous+ | y == GL_CONSTANT = Constant+ | y == GL_PRIMARY_COLOR = PrimaryColor+ | otherwise = Crossbar (unmarshalTextureUnit (fromIntegral x))+ where y = fromIntegral x++--------------------------------------------------------------------------------++argRGB :: ArgNum -> StateVar Arg+argRGB n = arg (argNumToOperandRGB n) (argNumToSrcRGB n)++argAlpha :: ArgNum -> StateVar Arg+argAlpha n = arg (argNumToOperandAlpha n) (argNumToSrcAlpha n)++arg :: TextureEnvParameter -> TextureEnvParameter -> StateVar Arg+arg op src = combineArg (textureEnvOperand op) (textureEnvSrc src)+ where combineArg :: StateVar BlendingFactor -> StateVar Src -> StateVar Arg+ combineArg v w = makeStateVar+ (liftM2 Arg (get v) (get w))+ (\(Arg x y) -> do v $= x; w $= y)++textureEnvOperand :: TextureEnvParameter -> StateVar BlendingFactor+textureEnvOperand =+ texEnvi (unmarshalBlendingFactor . fromIntegral) (fromIntegral . marshalBlendingFactor) TextureEnv++textureEnvSrc :: TextureEnvParameter -> StateVar Src+textureEnvSrc = texEnvi unmarshalSrc marshalSrc TextureEnv++--------------------------------------------------------------------------------++rgbScale :: StateVar GLfloat+rgbScale = scale TexEnvParamRGBScale++alphaScale :: StateVar GLfloat+alphaScale = scale TexEnvParamAlphaScale++scale :: TextureEnvParameter -> StateVar GLfloat+scale = texEnvf id id TextureEnv++--------------------------------------------------------------------------------++constantColor :: StateVar (Color4 GLfloat)+constantColor = texEnvC4f TextureEnv TexEnvParamTextureEnvColor++--------------------------------------------------------------------------------++textureUnitLODBias :: StateVar LOD+textureUnitLODBias = texEnvf id id TextureFilterControl TexEnvParamLODBias
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs view
@@ -0,0 +1,67 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Filter+-- Copyright : (c) Sven Panne 2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling texture filtering modes.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Filter (+ TextureFilter(..),+ MinificationFilter, marshalMinificationFilter, unmarshalMinificationFilter,+ MagnificationFilter, marshalMagnificationFilter, unmarshalMagnificationFilter+) where++import Graphics.GL++--------------------------------------------------------------------------------++data TextureFilter =+ Nearest+ | Linear'+ deriving ( Eq, Ord, Show )++type MinificationFilter = (TextureFilter, Maybe TextureFilter)++type MagnificationFilter = TextureFilter++-- We treat MagnificationFilter as a degenerated case of MinificationFilter+magToMin :: MagnificationFilter -> MinificationFilter+magToMin magFilter = (magFilter, Nothing)++minToMag :: MinificationFilter -> MagnificationFilter+minToMag (magFilter, Nothing) = magFilter+minToMag minFilter = error ("minToMag: illegal value " ++ show minFilter)++marshalMinificationFilter :: MinificationFilter -> GLint+marshalMinificationFilter x = fromIntegral $ case x of+ (Nearest, Nothing ) -> GL_NEAREST+ (Linear', Nothing ) -> GL_LINEAR+ (Nearest, Just Nearest) -> GL_NEAREST_MIPMAP_NEAREST+ (Linear', Just Nearest) -> GL_LINEAR_MIPMAP_NEAREST+ (Nearest, Just Linear') -> GL_NEAREST_MIPMAP_LINEAR+ (Linear', Just Linear') -> GL_LINEAR_MIPMAP_LINEAR++marshalMagnificationFilter :: MagnificationFilter -> GLint+marshalMagnificationFilter = marshalMinificationFilter . magToMin++unmarshalMinificationFilter :: GLint -> MinificationFilter+unmarshalMinificationFilter x+ | y == GL_NEAREST = (Nearest, Nothing)+ | y == GL_LINEAR = (Linear', Nothing)+ | y == GL_NEAREST_MIPMAP_NEAREST = (Nearest, Just Nearest)+ | y == GL_LINEAR_MIPMAP_NEAREST = (Linear', Just Nearest)+ | y == GL_NEAREST_MIPMAP_LINEAR = (Nearest, Just Linear')+ | y == GL_LINEAR_MIPMAP_LINEAR = (Linear', Just Linear')+ | otherwise = error ("unmarshalMinificationFilter: illegal value " ++ show x)+ where y = fromIntegral x++unmarshalMagnificationFilter :: GLint -> MagnificationFilter+unmarshalMagnificationFilter = minToMag . unmarshalMinificationFilter
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs view
@@ -0,0 +1,86 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Objects+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.8.12 (Texture Objects) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Objects (+ TextureObject(TextureObject), textureBinding,+ textureResident, areTexturesResident,+ TexturePriority, texturePriority, prioritizeTextures,+ generateMipmap'+) where++import Data.List+import Data.Maybe (fromMaybe)+import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+import Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.GL++--------------------------------------------------------------------------------++textureBinding :: BindableTextureTarget t => t -> StateVar (Maybe TextureObject)+textureBinding t =+ makeStateVar+ (do o <- getEnum1 (TextureObject . fromIntegral) (marshalBindableTextureTargetPName1I t)+ return $ if o == defaultTextureObject then Nothing else Just o)+ (glBindTexture (marshalBindableTextureTarget t) . textureID . (fromMaybe defaultTextureObject))++defaultTextureObject :: TextureObject+defaultTextureObject = TextureObject 0++--------------------------------------------------------------------------------++textureResident :: ParameterizedTextureTarget t => t -> GettableStateVar Bool+textureResident t =+ makeGettableStateVar $+ getTexParameteri unmarshalGLboolean t TextureResident++areTexturesResident :: [TextureObject] -> IO ([TextureObject],[TextureObject])+areTexturesResident texObjs = do+ withArrayLen (map textureID texObjs) $ \len texObjsBuf ->+ allocaArray len $ \residentBuf -> do+ allResident <-+ glAreTexturesResident (fromIntegral len) texObjsBuf residentBuf+ if unmarshalGLboolean allResident+ then return (texObjs, [])+ else do+ tr <- fmap (zip texObjs) $ peekArray len residentBuf+ let (resident, nonResident) = partition (unmarshalGLboolean . snd) tr+ return (map fst resident, map fst nonResident)++--------------------------------------------------------------------------------++type TexturePriority = GLclampf++texturePriority :: ParameterizedTextureTarget t => t -> StateVar TexturePriority+texturePriority = texParamf realToFrac realToFrac TexturePriority++prioritizeTextures :: [(TextureObject,TexturePriority)] -> IO ()+prioritizeTextures tps =+ withArrayLen (map (textureID . fst) tps) $ \len texObjsBuf ->+ withArray (map snd tps) $+ glPrioritizeTextures (fromIntegral len) texObjsBuf++--------------------------------------------------------------------------------++-- | Generate mipmaps for the specified texture target. Note that from OpenGL+-- 3.1 onwards you should use this function instead of the texture parameter+-- 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters.generateMipmap'.++generateMipmap' :: ParameterizedTextureTarget t => t -> IO ()+generateMipmap' = glGenerateMipmap . marshalParameterizedTextureTarget
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs view
@@ -0,0 +1,234 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Parameters+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.8.4 (Texture Parameters), section 3.8.7+-- (Texture Wrap Mode), section 3.8.8 (Texture Minification), and section 3.8.9+-- (Texture Magnification) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Parameters (+ TextureFilter(..), MinificationFilter, MagnificationFilter, textureFilter,+ Repetition(..), Clamping(..), textureWrapMode,+ textureBorderColor, LOD, textureObjectLODBias, maxTextureLODBias,+ textureLODRange, textureMaxAnisotropy, maxTextureMaxAnisotropy,+ textureLevelRange, generateMipmap, depthTextureMode, textureCompareMode,+ textureCompareFailValue, TextureCompareOperator(..), textureCompareOperator+) where++import Control.Monad+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.ComparisonFunction+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.Filter+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++textureFilter :: ParameterizedTextureTarget t => t -> StateVar (MinificationFilter, MagnificationFilter)+textureFilter =+ combineTexParams+ (texParami unmarshalMinificationFilter marshalMinificationFilter TextureMinFilter)+ (texParami unmarshalMagnificationFilter marshalMagnificationFilter TextureMagFilter)++--------------------------------------------------------------------------------++data Repetition =+ Repeated+ | Mirrored+ deriving ( Eq, Ord, Show )++data Clamping =+ Clamp+ | Repeat+ | ClampToEdge+ | ClampToBorder+ deriving ( Eq, Ord, Show )++marshalTextureWrapMode :: (Repetition, Clamping) -> GLint+marshalTextureWrapMode x = fromIntegral $ case x of+ (Repeated, Clamp) -> GL_CLAMP+ (Repeated, Repeat) -> GL_REPEAT+ (Repeated, ClampToEdge) -> GL_CLAMP_TO_EDGE+ (Repeated, ClampToBorder) -> GL_CLAMP_TO_BORDER+ (Mirrored, Clamp) -> GL_MIRROR_CLAMP_EXT+ (Mirrored, Repeat) -> GL_MIRRORED_REPEAT+ (Mirrored, ClampToEdge) -> GL_MIRROR_CLAMP_TO_EDGE+ (Mirrored, ClampToBorder) -> GL_MIRROR_CLAMP_TO_BORDER_EXT++unmarshalTextureWrapMode :: GLint -> (Repetition, Clamping)+unmarshalTextureWrapMode x+ | y == GL_CLAMP = (Repeated, Clamp)+ | y == GL_REPEAT = (Repeated, Repeat)+ | y == GL_CLAMP_TO_EDGE = (Repeated, ClampToEdge)+ | y == GL_CLAMP_TO_BORDER = (Repeated, ClampToBorder)+ | y == GL_MIRROR_CLAMP_EXT = (Mirrored, Clamp)+ | y == GL_MIRRORED_REPEAT = (Mirrored, Repeat)+ | y == GL_MIRROR_CLAMP_TO_EDGE = (Mirrored, ClampToEdge)+ | y == GL_MIRROR_CLAMP_TO_BORDER_EXT = (Mirrored, ClampToBorder)+ | otherwise = error ("unmarshalTextureWrapMode: illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++textureWrapMode :: ParameterizedTextureTarget t => t -> TextureCoordName -> StateVar (Repetition,Clamping)+textureWrapMode t coord = case coord of+ S -> wrap TextureWrapS+ T -> wrap TextureWrapT+ R -> wrap TextureWrapR+ Q -> invalidTextureCoord+ where wrap c = texParami unmarshalTextureWrapMode marshalTextureWrapMode c t++invalidTextureCoord :: StateVar (Repetition,Clamping)+invalidTextureCoord =+ makeStateVar+ (do recordInvalidEnum; return (Repeated, Repeat))+ (const recordInvalidEnum)++--------------------------------------------------------------------------------++textureBorderColor :: ParameterizedTextureTarget t => t -> StateVar (Color4 GLfloat)+textureBorderColor = texParamC4f TextureBorderColor++--------------------------------------------------------------------------------++type LOD = GLfloat++textureObjectLODBias :: ParameterizedTextureTarget t => t -> StateVar LOD+textureObjectLODBias = texParamf id id TextureLODBias++maxTextureLODBias :: GettableStateVar LOD+maxTextureLODBias =+ makeGettableStateVar (getFloat1 id GetMaxTextureLODBias)++textureLODRange :: ParameterizedTextureTarget t => t -> StateVar (LOD,LOD)+textureLODRange =+ combineTexParams+ (texParamf id id TextureMinLOD)+ (texParamf id id TextureMaxLOD)++--------------------------------------------------------------------------------++textureMaxAnisotropy :: ParameterizedTextureTarget t => t -> StateVar GLfloat+textureMaxAnisotropy = texParamf id id TextureMaxAnisotropy++maxTextureMaxAnisotropy :: GettableStateVar GLfloat+maxTextureMaxAnisotropy =+ makeGettableStateVar (getFloat1 id GetMaxTextureMaxAnisotropy)++--------------------------------------------------------------------------------++textureLevelRange :: ParameterizedTextureTarget t => t -> StateVar (Level,Level)+textureLevelRange =+ combineTexParams+ (texParami id id TextureBaseLevel)+ (texParami id id TextureMaxLevel)++--------------------------------------------------------------------------------++-- | Note: OpenGL 3.1 deprecated this texture parameter, use+-- 'Graphics.Rendering.OpenGL.GL.Texturing.Objects.generateMipmap'' instead.++generateMipmap :: ParameterizedTextureTarget t => t -> StateVar Capability+generateMipmap = texParami unmarshal marshal GenerateMipmap+ where unmarshal = unmarshalCapability . fromIntegral+ marshal = fromIntegral . marshalCapability++--------------------------------------------------------------------------------++-- Only Luminance', Intensity, and Alpha' allowed+depthTextureMode :: ParameterizedTextureTarget t => t -> StateVar PixelInternalFormat+depthTextureMode =+ texParami unmarshalPixelInternalFormat marshalPixelInternalFormat DepthTextureMode++--------------------------------------------------------------------------------++marshalTextureCompareMode :: Capability -> GLint+marshalTextureCompareMode x = fromIntegral $ case x of+ Disabled -> GL_NONE+ Enabled -> GL_COMPARE_REF_TO_TEXTURE++unmarshalTextureCompareMode :: GLint -> Capability+unmarshalTextureCompareMode x+ | y == GL_NONE = Disabled+ | y == GL_COMPARE_REF_TO_TEXTURE = Enabled+ | otherwise = error ("unmarshalTextureCompareMode: illegal value " ++ show x)+ where y = fromIntegral x++--------------------------------------------------------------------------------++textureCompareMode :: ParameterizedTextureTarget t => t -> StateVar (Maybe ComparisonFunction)+textureCompareMode =+ combineTexParamsMaybe+ (texParami unmarshalTextureCompareMode marshalTextureCompareMode TextureCompareMode)+ (texParami unmarshal marshal TextureCompareFunc)+ where unmarshal = unmarshalComparisonFunction . fromIntegral+ marshal = fromIntegral . marshalComparisonFunction++--------------------------------------------------------------------------------++textureCompareFailValue :: ParameterizedTextureTarget t => t -> StateVar GLclampf+textureCompareFailValue = texParamf realToFrac realToFrac TextureCompareFailValue++--------------------------------------------------------------------------------++data TextureCompareOperator =+ LequalR+ | GequalR+ deriving ( Eq, Ord, Show )++marshalTextureCompareOperator :: TextureCompareOperator -> GLenum+marshalTextureCompareOperator x = case x of+ LequalR -> GL_TEXTURE_LEQUAL_R_SGIX+ GequalR -> GL_TEXTURE_GEQUAL_R_SGIX++unmarshalTextureCompareOperator :: GLenum -> TextureCompareOperator+unmarshalTextureCompareOperator x+ | x == GL_TEXTURE_LEQUAL_R_SGIX = LequalR+ | x == GL_TEXTURE_GEQUAL_R_SGIX = GequalR+ | otherwise = error ("unmarshalTextureCompareOperator: illegal value " ++ show x)++--------------------------------------------------------------------------------++textureCompareOperator :: ParameterizedTextureTarget t => t -> StateVar (Maybe TextureCompareOperator)+textureCompareOperator =+ combineTexParamsMaybe+ (texParami (unmarshalCapability . fromIntegral) (fromIntegral. marshalCapability) TextureCompare)+ (texParami (unmarshalTextureCompareOperator . fromIntegral) (fromIntegral . marshalTextureCompareOperator) TextureCompareOperator)++--------------------------------------------------------------------------------++combineTexParams :: (t -> StateVar a)+ -> (t -> StateVar b)+ -> (t -> StateVar (a,b))+combineTexParams v w t =+ makeStateVar+ (liftM2 (,) (get (v t)) (get (w t)))+ (\(x,y) -> do v t $= x; w t $= y)++combineTexParamsMaybe :: (t -> StateVar Capability)+ -> (t -> StateVar a)+ -> (t -> StateVar (Maybe a))+combineTexParamsMaybe enab val t =+ makeStateVar+ (do tcm <- get (enab t)+ case tcm of+ Disabled -> return Nothing+ Enabled -> fmap Just $ get (val t))+ (maybe (enab t $= Disabled)+ (\tcf -> do val t $= tcf+ enab t $= Enabled))
+ src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs view
@@ -0,0 +1,437 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling PixelInternalFormat.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (+ PixelInternalFormat(..), marshalPixelInternalFormat,+ marshalPixelInternalFormat', unmarshalPixelInternalFormat,+) where++import Graphics.GL++--------------------------------------------------------------------------------++data PixelInternalFormat =+ Alpha'+ | DepthComponent'+ | Luminance'+ | LuminanceAlpha'+ | Intensity+ | R8+ | R16+ | RG8+ | RG16+ | RGB'+ | RGBA'+ | SRGB+ | SRGBAlpha+ | SLuminance+ | SLuminanceAlpha+ | Alpha4+ | Alpha8+ | Alpha12+ | Alpha16+ | DepthComponent16+ | DepthComponent24+ | DepthComponent32+ | Luminance4+ | Luminance8+ | Luminance12+ | Luminance16+ | Luminance4Alpha4+ | Luminance6Alpha2+ | Luminance8Alpha8+ | Luminance12Alpha4+ | Luminance12Alpha12+ | Luminance16Alpha16+ | Intensity4+ | Intensity8+ | Intensity12+ | Intensity16+ | R3G3B2+ | RGB4+ | RGB5+ | RGB8+ | RGB10+ | RGB12+ | RGB16+ | RGBA2+ | RGBA4+ | RGB5A1+ | RGBA8+ | RGB10A2+ | RGBA12+ | RGBA16+ | SRGB8+ | SRGB8Alpha8+ | R16F+ | RG16F+ | RGB16F+ | RGBA16F+ | R32F+ | RG32F+ | RGB32F+ | RGBA32F+ | R8I+ | R8UI+ | R16I+ | R16UI+ | R32I+ | R32UI+ | RG8I+ | RG8UI+ | RG16I+ | RG16UI+ | RG32I+ | RG32UI+ | RGB8I+ | RGB8UI+ | RGB16I+ | RGB16UI+ | RGB32I+ | RGB32UI+ | RGBA8I+ | RGBA8UI+ | RGBA16I+ | RGBA16UI+ | RGBA32I+ | RGBA32UI+ | SLuminance8+ | SLuminance8Alpha8+ | CompressedAlpha+ | CompressedLuminance+ | CompressedLuminanceAlpha+ | CompressedIntensity+ | CompressedRed+ | CompressedRG+ | CompressedRGB+ | CompressedRGBA+ | CompressedSRGB+ | CompressedSRGBAlpha+ | CompressedSLuminance+ | CompressedSLuminanceAlpha+ | CompressedRedRGTC1+ | CompressedSignedRedRGTC1+ | CompressedRG_RGTC2+ | CompressedSignedRG_RGTC2+ | DepthComponent32f+ | Depth32fStencil8+ | RGB9E5+ | R11fG11fB10f+ | StencilIndex1+ | StencilIndex4+ | StencilIndex8+ | StencilIndex16+ | RGBS3TC+ | RGB4S3TC+ | RGBAS3TC+ | RGBA4S3TC+ | RGBADXT5S3TC+ | RGBA4DXT5S3TC+ | CompressedRGBAS3TCDXT1+ | CompressedRGBAS3TCDXT3+ | CompressedRGBAS3TCDXT5+ | CompressedRGBS3TCDXT1+ | Alpha32F+ | Intensity32F+ | Luminance32F+ | LuminanceAlpha32F+ | Alpha16F+ | Intensity16F+ | Luminance16F+ | LuminanceAlpha16F+ | Depth24Stencil8+ deriving ( Eq, Ord, Show )++marshalPixelInternalFormat :: PixelInternalFormat -> GLint+marshalPixelInternalFormat x = fromIntegral $ case x of+ Alpha' -> GL_ALPHA+ DepthComponent' -> GL_DEPTH_COMPONENT+ Luminance' -> GL_LUMINANCE+ LuminanceAlpha' -> GL_LUMINANCE_ALPHA+ R8 -> GL_R8+ R16 -> GL_R16+ RG8 -> GL_RG8+ RG16 -> GL_RG16+ RGB' -> GL_RGB+ RGBA' -> GL_RGBA+ SRGB -> GL_SRGB+ SRGBAlpha -> GL_SRGB_ALPHA+ SLuminance -> GL_SLUMINANCE+ SLuminanceAlpha -> GL_SLUMINANCE_ALPHA+ Alpha4 -> GL_ALPHA4+ Alpha8 -> GL_ALPHA8+ Alpha12 -> GL_ALPHA12+ Alpha16 -> GL_ALPHA16+ DepthComponent16 -> GL_DEPTH_COMPONENT16+ DepthComponent24 -> GL_DEPTH_COMPONENT24+ DepthComponent32 -> GL_DEPTH_COMPONENT32+ Luminance4 -> GL_LUMINANCE4+ Luminance8 -> GL_LUMINANCE8+ Luminance12 -> GL_LUMINANCE12+ Luminance16 -> GL_LUMINANCE16+ Luminance4Alpha4 -> GL_LUMINANCE4_ALPHA4+ Luminance6Alpha2 -> GL_LUMINANCE6_ALPHA2+ Luminance8Alpha8 -> GL_LUMINANCE8_ALPHA8+ Luminance12Alpha4 -> GL_LUMINANCE12_ALPHA4+ Luminance12Alpha12 -> GL_LUMINANCE12_ALPHA12+ Luminance16Alpha16 -> GL_LUMINANCE16_ALPHA16+ Intensity -> GL_INTENSITY+ Intensity4 -> GL_INTENSITY4+ Intensity8 -> GL_INTENSITY8+ Intensity12 -> GL_INTENSITY12+ Intensity16 -> GL_INTENSITY16+ R3G3B2 -> GL_R3_G3_B2+ RGB4 -> GL_RGB4+ RGB5 -> GL_RGB5+ RGB8 -> GL_RGB8+ RGB10 -> GL_RGB10+ RGB12 -> GL_RGB12+ RGB16 -> GL_RGB16+ RGBA2 -> GL_RGBA2+ RGBA4 -> GL_RGBA4+ RGB5A1 -> GL_RGB5_A1+ RGBA8 -> GL_RGBA8+ RGB10A2 -> GL_RGB10_A2+ RGBA12 -> GL_RGBA12+ RGBA16 -> GL_RGBA16+ SRGB8 -> GL_SRGB8+ SRGB8Alpha8 -> GL_SRGB8_ALPHA8+ R16F -> GL_R16F+ RG16F -> GL_RG16F+ RGB16F -> GL_RGB16F+ RGBA16F -> GL_RGBA16F+ R32F -> GL_R32F+ RG32F -> GL_RG32F+ RGB32F -> GL_RGB32F+ RGBA32F -> GL_RGBA32F+ R8I -> GL_R8I+ R8UI -> GL_R8UI+ R16I -> GL_R16I+ R16UI -> GL_R16UI+ R32I -> GL_R32I+ R32UI -> GL_R32UI+ RG8I -> GL_RG8I+ RG8UI -> GL_RG8UI+ RG16I -> GL_RG16I+ RG16UI -> GL_RG16UI+ RG32I -> GL_R32I+ RG32UI -> GL_R32UI+ RGB8I -> GL_RGB8I+ RGB8UI -> GL_RGB8UI+ RGB16I -> GL_RGB16I+ RGB16UI -> GL_RGB16UI+ RGB32I -> GL_RGB32I+ RGB32UI -> GL_RGB32UI+ RGBA8I -> GL_RGBA8I+ RGBA8UI -> GL_RGBA8UI+ RGBA16I -> GL_RGBA16I+ RGBA16UI -> GL_RGBA16UI+ RGBA32I -> GL_RGBA32I+ RGBA32UI -> GL_RGBA32UI+ SLuminance8 -> GL_SLUMINANCE8+ SLuminance8Alpha8 -> GL_SLUMINANCE8_ALPHA8+ CompressedAlpha -> GL_COMPRESSED_ALPHA+ CompressedLuminance -> GL_COMPRESSED_LUMINANCE+ CompressedLuminanceAlpha -> GL_COMPRESSED_LUMINANCE_ALPHA+ CompressedIntensity -> GL_COMPRESSED_INTENSITY+ CompressedRed -> GL_COMPRESSED_RED+ CompressedRG -> GL_COMPRESSED_RG+ CompressedRGB -> GL_COMPRESSED_RGB+ CompressedRGBA -> GL_COMPRESSED_RGBA+ CompressedSRGB -> GL_COMPRESSED_SRGB+ CompressedSRGBAlpha -> GL_COMPRESSED_SRGB_ALPHA+ CompressedSLuminance -> GL_COMPRESSED_SLUMINANCE+ CompressedSLuminanceAlpha -> GL_COMPRESSED_SLUMINANCE_ALPHA+ CompressedRedRGTC1 -> GL_COMPRESSED_RED_RGTC1+ CompressedSignedRedRGTC1 -> GL_COMPRESSED_SIGNED_RED_RGTC1+ CompressedRG_RGTC2 -> GL_COMPRESSED_RG_RGTC2+ CompressedSignedRG_RGTC2 -> GL_COMPRESSED_SIGNED_RG_RGTC2+ DepthComponent32f -> GL_DEPTH_COMPONENT32F+ Depth32fStencil8 -> GL_DEPTH32F_STENCIL8+ RGB9E5 -> GL_RGB9_E5+ R11fG11fB10f -> GL_R11F_G11F_B10F+ StencilIndex1 -> GL_STENCIL_INDEX1+ StencilIndex4 -> GL_STENCIL_INDEX4+ StencilIndex8 -> GL_STENCIL_INDEX8+ StencilIndex16 -> GL_STENCIL_INDEX16+ RGBS3TC -> GL_RGB_S3TC+ RGB4S3TC -> GL_RGB4_S3TC+ RGBAS3TC -> GL_RGBA_S3TC+ RGBA4S3TC -> GL_RGBA4_S3TC+ RGBADXT5S3TC -> GL_RGBA_DXT5_S3TC+ RGBA4DXT5S3TC -> GL_RGBA4_DXT5_S3TC+ CompressedRGBAS3TCDXT1 -> GL_COMPRESSED_RGBA_S3TC_DXT1_EXT+ CompressedRGBAS3TCDXT3 -> GL_COMPRESSED_RGBA_S3TC_DXT3_EXT+ CompressedRGBAS3TCDXT5 -> GL_COMPRESSED_RGBA_S3TC_DXT5_EXT+ CompressedRGBS3TCDXT1 -> GL_COMPRESSED_RGB_S3TC_DXT1_EXT+ Alpha32F -> GL_ALPHA32F_ARB+ Intensity32F -> GL_INTENSITY32F_ARB+ Luminance32F -> GL_LUMINANCE32F_ARB+ LuminanceAlpha32F -> GL_LUMINANCE_ALPHA32F_ARB+ Alpha16F -> GL_ALPHA16F_ARB+ Intensity16F -> GL_INTENSITY16F_ARB+ Luminance16F -> GL_LUMINANCE16F_ARB+ LuminanceAlpha16F -> GL_LUMINANCE_ALPHA16F_ARB+ Depth24Stencil8 -> GL_DEPTH24_STENCIL8_EXT++-- *sigh* The OpenGL API is sometimes a bit creative in its usage of types...+marshalPixelInternalFormat' :: PixelInternalFormat -> GLenum+marshalPixelInternalFormat' = fromIntegral . marshalPixelInternalFormat++unmarshalPixelInternalFormat :: GLint -> PixelInternalFormat+unmarshalPixelInternalFormat x+ | y == GL_ALPHA = Alpha'+ | y == GL_DEPTH_COMPONENT = DepthComponent'+ | y == GL_LUMINANCE = Luminance'+ | y == GL_LUMINANCE_ALPHA = LuminanceAlpha'+ | y == GL_RGB = RGB'+ | y == GL_RGBA = RGBA'+ | y == GL_SRGB = SRGB+ | y == GL_SRGB_ALPHA = SRGBAlpha+ | y == GL_SLUMINANCE = SLuminance+ | y == GL_SLUMINANCE_ALPHA = SLuminanceAlpha+ | y == GL_ALPHA4 = Alpha4+ | y == GL_ALPHA8 = Alpha8+ | y == GL_ALPHA12 = Alpha12+ | y == GL_ALPHA16 = Alpha16+ | y == GL_DEPTH_COMPONENT16 = DepthComponent16+ | y == GL_DEPTH_COMPONENT24 = DepthComponent24+ | y == GL_DEPTH_COMPONENT32 = DepthComponent32+ | y == GL_LUMINANCE4 = Luminance4+ | y == GL_LUMINANCE8 = Luminance8+ | y == GL_LUMINANCE12 = Luminance12+ | y == GL_LUMINANCE16 = Luminance16+ | y == GL_LUMINANCE4_ALPHA4 = Luminance4Alpha4+ | y == GL_LUMINANCE6_ALPHA2 = Luminance6Alpha2+ | y == GL_LUMINANCE8_ALPHA8 = Luminance8Alpha8+ | y == GL_LUMINANCE12_ALPHA4 = Luminance12Alpha4+ | y == GL_LUMINANCE12_ALPHA12 = Luminance12Alpha12+ | y == GL_LUMINANCE16_ALPHA16 = Luminance16Alpha16+ | y == GL_INTENSITY = Intensity+ | y == GL_INTENSITY4 = Intensity4+ | y == GL_INTENSITY8 = Intensity8+ | y == GL_INTENSITY12 = Intensity12+ | y == GL_INTENSITY16 = Intensity16+ | y == GL_R3_G3_B2 = R3G3B2+ | y == GL_RGB4 = RGB4+ | y == GL_RGB5 = RGB5+ | y == GL_RGB8 = RGB8+ | y == GL_RGB10 = RGB10+ | y == GL_RGB12 = RGB12+ | y == GL_RGB16 = RGB16+ | y == GL_RGBA2 = RGBA2+ | y == GL_RGBA4 = RGBA4+ | y == GL_RGB5_A1 = RGB5A1+ | y == GL_RGBA8 = RGBA8+ | y == GL_RGB10_A2 = RGB10A2+ | y == GL_RGBA12 = RGBA12+ | y == GL_RGBA16 = RGBA16+ | y == GL_SRGB8 = SRGB8+ | y == GL_SRGB8_ALPHA8 = SRGB8Alpha8+ | y == GL_R16F = R16F+ | y == GL_RG16F = RG16F+ | y == GL_RGB16F = RGB16F+ | y == GL_RGBA16F = RGBA16F+ | y == GL_R32F = R32F+ | y == GL_RG32F = RG32F+ | y == GL_RGB32F = RGB32F+ | y == GL_RGBA32F = RGBA32F+ | y == GL_R8I = R8I+ | y == GL_R8UI = R8UI+ | y == GL_R16I = R16I+ | y == GL_R16UI = R16UI+ | y == GL_R32I = R32I+ | y == GL_R32UI = R32UI+ | y == GL_RG8I = RG8I+ | y == GL_RG8UI = RG8UI+ | y == GL_RG16I = RG16I+ | y == GL_RG16UI = RG16UI+ | y == GL_R32I = RG32I+ | y == GL_R32UI = RG32UI+ | y == GL_RGB8I = RGB8I+ | y == GL_RGB8UI = RGB8UI+ | y == GL_RGB16I = RGB16I+ | y == GL_RGB16UI = RGB16UI+ | y == GL_RGB32I = RGB32I+ | y == GL_RGB32UI = RGB32UI+ | y == GL_RGBA8I = RGBA8I+ | y == GL_RGBA8UI = RGBA8UI+ | y == GL_RGBA16I = RGBA16I+ | y == GL_RGBA16UI = RGBA16UI+ | y == GL_RGBA32I = RGBA32I+ | y == GL_RGBA32UI = RGBA32UI+ | y == GL_SLUMINANCE8 = SLuminance8+ | y == GL_SLUMINANCE8_ALPHA8 = SLuminance8Alpha8+ | y == GL_COMPRESSED_ALPHA = CompressedAlpha+ | y == GL_COMPRESSED_LUMINANCE = CompressedLuminance+ | y == GL_COMPRESSED_LUMINANCE_ALPHA = CompressedLuminanceAlpha+ | y == GL_COMPRESSED_INTENSITY = CompressedIntensity+ | y == GL_COMPRESSED_RED = CompressedRed+ | y == GL_COMPRESSED_RG = CompressedRG+ | y == GL_COMPRESSED_RGB = CompressedRGB+ | y == GL_COMPRESSED_RGBA = CompressedRGBA+ | y == GL_COMPRESSED_SRGB = CompressedSRGB+ | y == GL_COMPRESSED_SRGB_ALPHA = CompressedSRGBAlpha+ | y == GL_COMPRESSED_SLUMINANCE = CompressedSLuminance+ | y == GL_COMPRESSED_SLUMINANCE_ALPHA = CompressedSLuminanceAlpha+ | y == GL_COMPRESSED_RED_RGTC1 = CompressedRedRGTC1+ | y == GL_COMPRESSED_SIGNED_RED_RGTC1 = CompressedSignedRedRGTC1+ | y == GL_COMPRESSED_RG_RGTC2 = CompressedRG_RGTC2+ | y == GL_COMPRESSED_SIGNED_RG_RGTC2 = CompressedSignedRG_RGTC2+ | y == GL_DEPTH_COMPONENT32F = DepthComponent32f+ | y == GL_DEPTH32F_STENCIL8 = Depth32fStencil8+ | y == GL_RGB9_E5 = RGB9E5+ | y == GL_STENCIL_INDEX1 = StencilIndex1+ | y == GL_STENCIL_INDEX4 = StencilIndex4+ | y == GL_STENCIL_INDEX8 = StencilIndex8+ | y == GL_STENCIL_INDEX16 = StencilIndex16+ | y == GL_RGB_S3TC = RGBS3TC+ | y == GL_RGB4_S3TC = RGB4S3TC+ | y == GL_RGBA_S3TC = RGBAS3TC+ | y == GL_RGBA4_S3TC = RGBA4S3TC+ | y == GL_RGBA_DXT5_S3TC = RGBADXT5S3TC+ | y == GL_RGBA4_DXT5_S3TC = RGBA4DXT5S3TC+ | y == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = CompressedRGBAS3TCDXT1+ | y == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = CompressedRGBAS3TCDXT3+ | y == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = CompressedRGBAS3TCDXT5+ | y == GL_COMPRESSED_RGB_S3TC_DXT1_EXT = CompressedRGBS3TCDXT1+ | y == GL_ALPHA32F_ARB = Alpha32F+ | y == GL_INTENSITY32F_ARB = Intensity32F+ | y == GL_LUMINANCE32F_ARB = Luminance32F+ | y == GL_LUMINANCE_ALPHA32F_ARB = LuminanceAlpha32F+ | y == GL_ALPHA16F_ARB = Alpha16F+ | y == GL_INTENSITY16F_ARB = Intensity16F+ | y == GL_LUMINANCE16F_ARB = Luminance16F+ | y == GL_LUMINANCE_ALPHA16F_ARB = LuminanceAlpha16F+ | y == GL_DEPTH24_STENCIL8_EXT = Depth24Stencil8+ -- legacy values+ | y == 1 = Luminance'+ | y == 2 = LuminanceAlpha'+ | y == 3 = RGB'+ | y == 4 = RGBA'+ | otherwise = error ("unmarshalPixelInternalFormat: illegal value " ++ show x)+ where y = fromIntegral x++-- Note: The following formats are still missing, it's a bit unclear how to+-- handle these nicely. From the EXT_texture_sRGB spec:+--+-- Accepted by the <internalformat> parameter of TexImage2D, CopyTexImage2D,+-- and CompressedTexImage2DARB and the <format> parameter of+-- CompressedTexSubImage2DARB:+--+-- COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C+-- COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D+-- COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E+-- COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs view
@@ -0,0 +1,200 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Queries+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module offers various texture queries.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Queries (+ TextureQuery, textureInternalFormat, textureSize1D, textureSize2D,+ textureSize3D, textureBorder, textureRGBASizes, textureSharedSize,+ textureIntensitySize, textureLuminanceSize, textureIndexSize,+ textureDepthBits, textureCompressedImageSize, textureProxyOK,+ DataRepresentation(..), textureRGBATypes, textureIntensityType,+ textureLuminanceType, textureDepthType+) where++import Control.Monad+import Data.StateVar+import Foreign.Marshal.Utils+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data TexLevelParameter =+ TextureInternalFormat+ | TextureWidth+ | TextureHeight+ | TextureDepth+ | TextureBorder+ | TextureRedSize+ | TextureGreenSize+ | TextureBlueSize+ | TextureAlphaSize+ | TextureIntensitySize+ | TextureLuminanceSize+ | TextureIndexSize+ | DepthBits+ | TextureCompressedImageSize+ | TextureCompressed+ | TextureSharedSize+ | TextureRedType+ | TextureGreenType+ | TextureBlueType+ | TextureAlphaType+ | TextureLuminanceType+ | TextureIntensityType+ | TextureDepthType++marshalTexLevelParameter :: TexLevelParameter -> GLenum+marshalTexLevelParameter x = case x of+ TextureInternalFormat -> GL_TEXTURE_INTERNAL_FORMAT+ TextureWidth -> GL_TEXTURE_WIDTH+ TextureHeight -> GL_TEXTURE_HEIGHT+ TextureDepth -> GL_TEXTURE_DEPTH+ TextureBorder -> GL_TEXTURE_BORDER+ TextureRedSize -> GL_TEXTURE_RED_SIZE+ TextureGreenSize -> GL_TEXTURE_GREEN_SIZE+ TextureBlueSize -> GL_TEXTURE_BLUE_SIZE+ TextureAlphaSize -> GL_TEXTURE_ALPHA_SIZE+ TextureIntensitySize -> GL_TEXTURE_INTENSITY_SIZE+ TextureLuminanceSize -> GL_TEXTURE_LUMINANCE_SIZE+ TextureIndexSize -> GL_TEXTURE_INDEX_SIZE_EXT+ DepthBits -> GL_DEPTH_BITS+ TextureCompressedImageSize -> GL_TEXTURE_COMPRESSED_IMAGE_SIZE+ TextureCompressed -> GL_TEXTURE_COMPRESSED+ TextureSharedSize -> GL_TEXTURE_SHARED_SIZE+ TextureRedType -> GL_TEXTURE_RED_TYPE_ARB+ TextureGreenType -> GL_TEXTURE_GREEN_TYPE_ARB+ TextureBlueType -> GL_TEXTURE_BLUE_TYPE_ARB+ TextureAlphaType -> GL_TEXTURE_ALPHA_TYPE_ARB+ TextureLuminanceType -> GL_TEXTURE_LUMINANCE_TYPE_ARB+ TextureIntensityType -> GL_TEXTURE_INTENSITY_TYPE_ARB+ TextureDepthType -> GL_TEXTURE_DEPTH_TYPE_ARB++--------------------------------------------------------------------------------++type TextureQuery t a = t -> Level -> GettableStateVar a++textureInternalFormat :: QueryableTextureTarget t => TextureQuery t PixelInternalFormat+textureInternalFormat t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy unmarshalPixelInternalFormat t level TextureInternalFormat++textureSize1D :: TextureQuery TextureTarget1D TextureSize1D+textureSize1D t level =+ makeGettableStateVar $+ liftM TextureSize1D+ (getTexLevelParameteriNoProxy fromIntegral t level TextureWidth)++textureSize2D :: TextureQuery TextureTarget2D TextureSize2D+textureSize2D t level =+ makeGettableStateVar $+ liftM2 TextureSize2D+ (getTexLevelParameteriNoProxy fromIntegral t level TextureWidth )+ (getTexLevelParameteriNoProxy fromIntegral t level TextureHeight)++textureSize3D :: TextureQuery TextureTarget3D TextureSize3D+textureSize3D t level =+ makeGettableStateVar $+ liftM3 TextureSize3D+ (getTexLevelParameteriNoProxy fromIntegral t level TextureWidth )+ (getTexLevelParameteriNoProxy fromIntegral t level TextureHeight)+ (getTexLevelParameteriNoProxy fromIntegral t level TextureDepth )++textureBorder :: QueryableTextureTarget t => TextureQuery t Border+textureBorder t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy fromIntegral t level TextureBorder++textureRGBASizes :: QueryableTextureTarget t => TextureQuery t (Color4 GLsizei)+textureRGBASizes t level =+ makeGettableStateVar $+ liftM4 Color4+ (getTexLevelParameteriNoProxy fromIntegral t level TextureRedSize )+ (getTexLevelParameteriNoProxy fromIntegral t level TextureGreenSize)+ (getTexLevelParameteriNoProxy fromIntegral t level TextureBlueSize )+ (getTexLevelParameteriNoProxy fromIntegral t level TextureAlphaSize)++textureSharedSize :: QueryableTextureTarget t => TextureQuery t GLsizei+textureSharedSize t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy fromIntegral t level TextureSharedSize++textureIntensitySize :: QueryableTextureTarget t => TextureQuery t GLsizei+textureIntensitySize t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy fromIntegral t level TextureIntensitySize++textureLuminanceSize :: QueryableTextureTarget t => TextureQuery t GLsizei+textureLuminanceSize t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy fromIntegral t level TextureLuminanceSize++textureIndexSize :: QueryableTextureTarget t => TextureQuery t GLsizei+textureIndexSize t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy fromIntegral t level TextureIndexSize++textureDepthBits :: QueryableTextureTarget t => TextureQuery t GLsizei+textureDepthBits t level =+ makeGettableStateVar $+ getTexLevelParameteriNoProxy fromIntegral t level DepthBits++textureCompressedImageSize :: QueryableTextureTarget t => TextureQuery t (Maybe GLsizei)+textureCompressedImageSize t level =+ makeGettableStateVar $ do+ isCompressed <- getTexLevelParameteriNoProxy unmarshalGLboolean t level TextureCompressed+ if isCompressed+ then getTexLevelParameteriNoProxy (Just . fromIntegral) t level TextureCompressedImageSize+ else return Nothing++textureProxyOK :: ParameterizedTextureTarget t => TextureQuery t Bool+textureProxyOK t level =+ makeGettableStateVar $+ getTexLevelParameteri unmarshalGLboolean (marshalParameterizedTextureTargetProxy t) level TextureWidth++textureRGBATypes :: QueryableTextureTarget t => TextureQuery t (Color4 (Maybe DataRepresentation))+textureRGBATypes t level =+ makeGettableStateVar $+ liftM4 Color4+ (getDataRepr t level TextureRedType )+ (getDataRepr t level TextureGreenType)+ (getDataRepr t level TextureBlueType )+ (getDataRepr t level TextureAlphaType)++getDataRepr :: QueryableTextureTarget t => t -> Level -> TexLevelParameter -> IO (Maybe DataRepresentation)+getDataRepr = getTexLevelParameteriNoProxy (unmarshalDataRepresentation . fromIntegral)++textureIntensityType :: QueryableTextureTarget t => TextureQuery t (Maybe DataRepresentation)+textureIntensityType t level = makeGettableStateVar $ getDataRepr t level TextureIntensityType++textureLuminanceType :: QueryableTextureTarget t => TextureQuery t (Maybe DataRepresentation)+textureLuminanceType t level = makeGettableStateVar $ getDataRepr t level TextureLuminanceType++textureDepthType :: QueryableTextureTarget t => TextureQuery t (Maybe DataRepresentation)+textureDepthType t level = makeGettableStateVar $ getDataRepr t level TextureDepthType++getTexLevelParameteriNoProxy :: QueryableTextureTarget t => (GLint -> a) -> t -> Level -> TexLevelParameter -> IO a+getTexLevelParameteriNoProxy f = getTexLevelParameteri f . marshalQueryableTextureTarget++getTexLevelParameteri :: (GLint -> a) -> GLenum -> Level -> TexLevelParameter -> IO a+getTexLevelParameteri f t level p =+ with 0 $ \buf -> do+ glGetTexLevelParameteriv t level (marshalTexLevelParameter p) buf+ peek1 f buf
+ src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs view
@@ -0,0 +1,352 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.Specification+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 3.8.1 (Texture Image Specification),+-- section 3.8.2 (Alternate Texture Image Specification Commands), and section+-- 3.8.3 (Compressed Texture Images) of the OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.Specification (+ -- * Texture Targets++ -- ** One-Dimensional Texture Targets+ TextureTarget1D(..),++ -- ** Two-Dimensional Texture Targets+ TextureTarget2D(..),+ TextureTarget2DMultisample(..),+ TextureTargetCubeMap(..),+ TextureTargetCubeMapFace(..),++ -- ** Three-Dimensional Texture Targets+ TextureTarget3D(..),+ TextureTarget2DMultisampleArray(..),++ -- ** Texture Buffer Target+ TextureTargetBuffer(..),++ -- ** Texture Target Classification+ BindableTextureTarget,+ ParameterizedTextureTarget,+ OneDimensionalTextureTarget,+ TwoDimensionalTextureTarget,+ ThreeDimensionalTextureTarget,+ QueryableTextureTarget,+ GettableTextureTarget,++ -- * Texture-related Data Types+ Level, Border,+ TexturePosition1D(..), TexturePosition2D(..), TexturePosition3D(..),+ TextureSize1D(..), TextureSize2D(..), TextureSize3D(..),++ -- * Texture Image Specification+ texImage1D, texImage2D, texImage3D,+ copyTexImage1D, copyTexImage2D,+ texSubImage1D, texSubImage2D, texSubImage3D,+ getTexImage,++ -- * Alternate Texture Image Specification Commands+ copyTexSubImage1D, copyTexSubImage2D, copyTexSubImage3D,++ -- * Compressed Texture Images+ CompressedTextureFormat(..), compressedTextureFormats,+ CompressedPixelData(..),+ compressedTexImage1D, compressedTexImage2D, compressedTexImage3D,+ compressedTexSubImage1D, compressedTexSubImage2D, compressedTexSubImage3D,+ getCompressedTexImage,++ -- * Multisample Texture Images+ SampleLocations(..), texImage2DMultisample, texImage3DMultisample,++ -- * Implementation-Dependent Limits+ maxTextureSize, maxCubeMapTextureSize, maxRectangleTextureSize,+ max3DTextureSize, maxArrayTextureLayers, maxSampleMaskWords,+ maxColorTextureSamples, maxDepthTextureSamples, maxIntegerSamples+) where++import Foreign.Ptr+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.GL++--------------------------------------------------------------------------------++type Level = GLint++type Border = GLint++newtype TexturePosition1D = TexturePosition1D GLint+ deriving ( Eq, Ord, Show )++data TexturePosition2D = TexturePosition2D !GLint !GLint+ deriving ( Eq, Ord, Show )++data TexturePosition3D = TexturePosition3D !GLint !GLint !GLint+ deriving ( Eq, Ord, Show )++newtype TextureSize1D = TextureSize1D GLsizei+ deriving ( Eq, Ord, Show )++data TextureSize2D = TextureSize2D !GLsizei !GLsizei+ deriving ( Eq, Ord, Show )++data TextureSize3D = TextureSize3D !GLsizei !GLsizei !GLsizei+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++texImage1D :: OneDimensionalTextureTarget t => t -> Proxy -> Level -> PixelInternalFormat -> TextureSize1D -> Border -> PixelData a -> IO ()+texImage1D target proxy level int (TextureSize1D w) border pd =+ withPixelData pd $+ glTexImage1D+ (marshalOneDimensionalTextureTarget proxy target)+ level (marshalPixelInternalFormat int) w border++--------------------------------------------------------------------------------++texImage2D :: TwoDimensionalTextureTarget t => t -> Proxy -> Level -> PixelInternalFormat -> TextureSize2D -> Border -> PixelData a -> IO ()+texImage2D target proxy level int (TextureSize2D w h) border pd =+ withPixelData pd $+ glTexImage2D (marshalTwoDimensionalTextureTarget proxy target) level (marshalPixelInternalFormat int) w h border++--------------------------------------------------------------------------------++texImage3D :: ThreeDimensionalTextureTarget t => t -> Proxy -> Level -> PixelInternalFormat -> TextureSize3D -> Border -> PixelData a -> IO ()+texImage3D target proxy level int (TextureSize3D w h d) border pd =+ withPixelData pd $+ glTexImage3D+ (marshalThreeDimensionalTextureTarget proxy target)+ level (marshalPixelInternalFormat int) w h d border++--------------------------------------------------------------------------------++getTexImage :: GettableTextureTarget t => t -> Level -> PixelData a -> IO ()+getTexImage target level pd =+ withPixelData pd $+ glGetTexImage (marshalGettableTextureTarget target) level++--------------------------------------------------------------------------------++copyTexImage1D :: OneDimensionalTextureTarget t => t -> Level -> PixelInternalFormat -> Position -> TextureSize1D -> Border -> IO ()+copyTexImage1D target level int (Position x y) (TextureSize1D w) border =+ glCopyTexImage1D+ (marshalOneDimensionalTextureTarget NoProxy target) level+ (marshalPixelInternalFormat' int) x y w border++--------------------------------------------------------------------------------++copyTexImage2D :: TwoDimensionalTextureTarget t => t -> Level -> PixelInternalFormat -> Position -> TextureSize2D -> Border -> IO ()+copyTexImage2D target level int (Position x y) (TextureSize2D w h) border =+ glCopyTexImage2D+ (marshalTwoDimensionalTextureTarget NoProxy target) level+ (marshalPixelInternalFormat' int) x y w h border++--------------------------------------------------------------------------------++texSubImage1D :: OneDimensionalTextureTarget t => t -> Level -> TexturePosition1D -> TextureSize1D -> PixelData a -> IO ()+texSubImage1D target level (TexturePosition1D xOff) (TextureSize1D w) pd =+ withPixelData pd $+ glTexSubImage1D (marshalOneDimensionalTextureTarget NoProxy target) level xOff w++--------------------------------------------------------------------------------++texSubImage2D :: TwoDimensionalTextureTarget t => t -> Level -> TexturePosition2D -> TextureSize2D -> PixelData a -> IO ()+texSubImage2D target level (TexturePosition2D xOff yOff) (TextureSize2D w h) pd =+ withPixelData pd $+ glTexSubImage2D (marshalTwoDimensionalTextureTarget NoProxy target) level xOff yOff w h++--------------------------------------------------------------------------------++texSubImage3D :: ThreeDimensionalTextureTarget t => t -> Level -> TexturePosition3D -> TextureSize3D -> PixelData a -> IO ()+texSubImage3D target level (TexturePosition3D xOff yOff zOff) (TextureSize3D w h d) pd =+ withPixelData pd $+ glTexSubImage3D (marshalThreeDimensionalTextureTarget NoProxy target) level xOff yOff zOff w h d++--------------------------------------------------------------------------------++copyTexSubImage1D :: OneDimensionalTextureTarget t => t -> Level -> TexturePosition1D -> Position -> TextureSize1D -> IO ()+copyTexSubImage1D target level (TexturePosition1D xOff) (Position x y) (TextureSize1D w) =+ glCopyTexSubImage1D (marshalOneDimensionalTextureTarget NoProxy target) level xOff x y w++--------------------------------------------------------------------------------++copyTexSubImage2D :: TwoDimensionalTextureTarget t => t -> Level -> TexturePosition2D -> Position -> TextureSize2D -> IO ()+copyTexSubImage2D target level (TexturePosition2D xOff yOff) (Position x y) (TextureSize2D w h) =+ glCopyTexSubImage2D (marshalTwoDimensionalTextureTarget NoProxy target) level xOff yOff x y w h++--------------------------------------------------------------------------------++copyTexSubImage3D :: ThreeDimensionalTextureTarget t => t -> Level -> TexturePosition3D -> Position -> TextureSize2D -> IO ()+copyTexSubImage3D target level (TexturePosition3D xOff yOff zOff) (Position x y) (TextureSize2D w h) =+ glCopyTexSubImage3D (marshalThreeDimensionalTextureTarget NoProxy target) level xOff yOff zOff x y w h++--------------------------------------------------------------------------------++newtype CompressedTextureFormat = CompressedTextureFormat GLenum+ deriving ( Eq, Ord, Show )++compressedTextureFormats :: GettableStateVar [CompressedTextureFormat]+compressedTextureFormats =+ makeGettableStateVar $ do+ n <- getInteger1 fromIntegral GetNumCompressedTextureFormats+ getEnumN CompressedTextureFormat GetCompressedTextureFormats n++--------------------------------------------------------------------------------++data CompressedPixelData a =+ CompressedPixelData !CompressedTextureFormat GLsizei (Ptr a)+ deriving ( Eq, Ord, Show )++withCompressedPixelData ::+ CompressedPixelData a -> (GLenum -> GLsizei -> Ptr a -> b) -> b+withCompressedPixelData+ (CompressedPixelData (CompressedTextureFormat fmt) size ptr) f =+ f fmt size ptr++--------------------------------------------------------------------------------++compressedTexImage1D :: OneDimensionalTextureTarget t => t -> Proxy -> Level -> TextureSize1D -> Border -> CompressedPixelData a -> IO ()+compressedTexImage1D target proxy level (TextureSize1D w) border cpd =+ withCompressedPixelData cpd $ \fmt ->+ glCompressedTexImage1D+ (marshalOneDimensionalTextureTarget proxy target) level fmt w border++--------------------------------------------------------------------------------++-- Note that the spec currently disallows TextureRectangle, but then again the+-- extension specification explicitly allows a relaxation in the future.+compressedTexImage2D :: TwoDimensionalTextureTarget t => t -> Proxy -> Level -> TextureSize2D -> Border -> CompressedPixelData a -> IO ()+compressedTexImage2D target proxy level (TextureSize2D w h) border cpd =+ withCompressedPixelData cpd $ \fmt ->+ glCompressedTexImage2D (marshalTwoDimensionalTextureTarget proxy target) level fmt w h border++--------------------------------------------------------------------------------++compressedTexImage3D :: ThreeDimensionalTextureTarget t => t -> Proxy -> Level -> TextureSize3D -> Border -> CompressedPixelData a -> IO ()+compressedTexImage3D target proxy level (TextureSize3D w h d) border cpd =+ withCompressedPixelData cpd $ \fmt ->+ glCompressedTexImage3D+ (marshalThreeDimensionalTextureTarget proxy target) level fmt w h d border++--------------------------------------------------------------------------------++getCompressedTexImage :: GettableTextureTarget t => t -> Level -> Ptr a -> IO ()+getCompressedTexImage = glGetCompressedTexImage . marshalGettableTextureTarget++--------------------------------------------------------------------------------++compressedTexSubImage1D :: OneDimensionalTextureTarget t => t -> Level -> TexturePosition1D -> TextureSize1D -> CompressedPixelData a -> IO ()+compressedTexSubImage1D target level (TexturePosition1D xOff) (TextureSize1D w) cpd =+ withCompressedPixelData cpd $+ glCompressedTexSubImage1D (marshalOneDimensionalTextureTarget NoProxy target) level xOff w++--------------------------------------------------------------------------------++compressedTexSubImage2D :: TwoDimensionalTextureTarget t => t -> Level -> TexturePosition2D -> TextureSize2D -> CompressedPixelData a -> IO ()+compressedTexSubImage2D target level (TexturePosition2D xOff yOff) (TextureSize2D w h) cpd =+ withCompressedPixelData cpd $+ glCompressedTexSubImage2D (marshalTwoDimensionalTextureTarget NoProxy target) level xOff yOff w h++--------------------------------------------------------------------------------++-- see texImage3D, but no proxies+compressedTexSubImage3D :: ThreeDimensionalTextureTarget t => t -> Level -> TexturePosition3D -> TextureSize3D -> CompressedPixelData a -> IO ()+compressedTexSubImage3D target level (TexturePosition3D xOff yOff zOff) (TextureSize3D w h d) cpd =+ withCompressedPixelData cpd $+ glCompressedTexSubImage3D (marshalThreeDimensionalTextureTarget NoProxy target) level xOff yOff zOff w h d++--------------------------------------------------------------------------------++data SampleLocations =+ FlexibleSampleLocations+ | FixedSampleLocations+ deriving ( Eq, Ord, Show )++marshalSampleLocations :: SampleLocations -> GLboolean+marshalSampleLocations = marshalGLboolean . (FixedSampleLocations ==)++{-+unmarshalSampleLocations :: GLboolean -> SampleLocations+unmarshalSampleLocations x =+ if unmarshalGLboolean x+ then FixedSampleLocations+ else FlexibleSampleLocations+-}++--------------------------------------------------------------------------------++texImage2DMultisample :: TextureTarget2DMultisample+ -> Proxy+ -> Samples+ -> PixelInternalFormat+ -> TextureSize2D+ -> SampleLocations+ -> IO ()+texImage2DMultisample target proxy (Samples s) int (TextureSize2D w h) loc =+ glTexImage2DMultisample+ (marshalMultisample proxy target) s (fromIntegral (marshalPixelInternalFormat int))+ w h (marshalSampleLocations loc)++marshalMultisample :: ParameterizedTextureTarget t => Proxy -> t -> GLenum+marshalMultisample proxy = case proxy of+ NoProxy -> marshalParameterizedTextureTarget+ Proxy -> marshalParameterizedTextureTargetProxy++texImage3DMultisample :: TextureTarget2DMultisampleArray+ -> Proxy+ -> Samples+ -> PixelInternalFormat+ -> TextureSize3D+ -> SampleLocations+ -> IO ()+texImage3DMultisample target proxy (Samples s) int (TextureSize3D w h d) loc =+ glTexImage3DMultisample+ (marshalMultisample proxy target) s (fromIntegral (marshalPixelInternalFormat int))+ w h d (marshalSampleLocations loc)++--------------------------------------------------------------------------------++maxTextureSize :: GettableStateVar GLsizei+maxTextureSize = maxTextureSizeWith GetMaxTextureSize++maxCubeMapTextureSize :: GettableStateVar GLsizei+maxCubeMapTextureSize = maxTextureSizeWith GetMaxCubeMapTextureSize++maxRectangleTextureSize :: GettableStateVar GLsizei+maxRectangleTextureSize = maxTextureSizeWith GetMaxRectangleTextureSize++max3DTextureSize :: GettableStateVar GLsizei+max3DTextureSize = maxTextureSizeWith GetMax3DTextureSize++maxArrayTextureLayers :: GettableStateVar GLsizei+maxArrayTextureLayers = maxTextureSizeWith GetMaxArrayTextureLayers++maxSampleMaskWords :: GettableStateVar GLsizei+maxSampleMaskWords = maxTextureSizeWith GetMaxSampleMaskWords++maxColorTextureSamples :: GettableStateVar GLsizei+maxColorTextureSamples = maxTextureSizeWith GetMaxColorTextureSamples++maxDepthTextureSamples :: GettableStateVar GLsizei+maxDepthTextureSamples = maxTextureSizeWith GetMaxDepthTextureSamples++maxIntegerSamples :: GettableStateVar GLsizei+maxIntegerSamples = maxTextureSizeWith GetMaxIntegerSamples++maxTextureSizeWith :: PName1I -> GettableStateVar GLsizei+maxTextureSizeWith = makeGettableStateVar . getInteger1 fromIntegral
+ src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs view
@@ -0,0 +1,132 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for getting\/setting texture parameters.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.TexParameter (+ TexParameter(..), texParami, texParamf, texParamC4f, getTexParameteri+) where++import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.GL++--------------------------------------------------------------------------------++data TexParameter =+ TextureMinFilter+ | TextureMagFilter+ | TextureWrapS+ | TextureWrapT+ | TextureWrapR+ | TextureBorderColor+ | TextureMinLOD+ | TextureMaxLOD+ | TextureBaseLevel+ | TextureMaxLevel+ | TexturePriority+ | TextureMaxAnisotropy+ | TextureCompare+ | TextureCompareOperator+ | TextureCompareFailValue+ | GenerateMipmap+ | TextureCompareMode+ | TextureCompareFunc+ | DepthTextureMode+ | TextureLODBias+ | TextureResident++marshalTexParameter :: TexParameter -> GLenum+marshalTexParameter x = case x of+ TextureMinFilter -> GL_TEXTURE_MIN_FILTER+ TextureMagFilter -> GL_TEXTURE_MAG_FILTER+ TextureWrapS -> GL_TEXTURE_WRAP_S+ TextureWrapT -> GL_TEXTURE_WRAP_T+ TextureWrapR -> GL_TEXTURE_WRAP_R+ TextureBorderColor -> GL_TEXTURE_BORDER_COLOR+ TextureMinLOD -> GL_TEXTURE_MIN_LOD+ TextureMaxLOD -> GL_TEXTURE_MAX_LOD+ TextureBaseLevel -> GL_TEXTURE_BASE_LEVEL+ TextureMaxLevel -> GL_TEXTURE_MAX_LEVEL+ TexturePriority -> GL_TEXTURE_PRIORITY+ TextureMaxAnisotropy -> GL_TEXTURE_MAX_ANISOTROPY_EXT+ TextureCompare -> GL_TEXTURE_COMPARE_SGIX+ TextureCompareOperator -> GL_TEXTURE_COMPARE_OPERATOR_SGIX+ TextureCompareFailValue -> GL_TEXTURE_COMPARE_FAIL_VALUE_ARB+ GenerateMipmap -> GL_GENERATE_MIPMAP+ TextureCompareMode -> GL_TEXTURE_COMPARE_MODE+ TextureCompareFunc -> GL_TEXTURE_COMPARE_FUNC+ DepthTextureMode -> GL_DEPTH_TEXTURE_MODE+ TextureLODBias -> GL_TEXTURE_LOD_BIAS+ TextureResident -> GL_TEXTURE_RESIDENT++--------------------------------------------------------------------------------++texParameter :: ParameterizedTextureTarget t+ => (GLenum -> GLenum -> b -> IO ())+ -> (a -> (b -> IO ()) -> IO ())+ -> t -> TexParameter -> a -> IO ()+texParameter glTexParameter marshalAct t p x =+ marshalAct x $+ glTexParameter (marshalParameterizedTextureTarget t) (marshalTexParameter p)++--------------------------------------------------------------------------------++getTexParameter :: (Storable b, ParameterizedTextureTarget t)+ => (GLenum -> GLenum -> Ptr b -> IO ())+ -> (b -> a)+ -> t -> TexParameter -> IO a+getTexParameter glGetTexParameter unmarshal t p =+ alloca $ \buf -> do+ glGetTexParameter (marshalParameterizedTextureTarget t) (marshalTexParameter p) buf+ peek1 unmarshal buf++--------------------------------------------------------------------------------++m2a :: (a -> b) -> a -> (b -> IO ()) -> IO ()+m2a marshal x act = act (marshal x)++texParami :: ParameterizedTextureTarget t =>+ (GLint -> a) -> (a -> GLint) -> TexParameter -> t -> StateVar a+texParami unmarshal marshal p t =+ makeStateVar+ (getTexParameter glGetTexParameteriv unmarshal t p)+ (texParameter glTexParameteri (m2a marshal) t p)++texParamf :: ParameterizedTextureTarget t =>+ (GLfloat -> a) -> (a -> GLfloat) -> TexParameter -> t -> StateVar a+texParamf unmarshal marshal p t =+ makeStateVar+ (getTexParameter glGetTexParameterfv unmarshal t p)+ (texParameter glTexParameterf (m2a marshal) t p)++texParamC4f :: ParameterizedTextureTarget t => TexParameter -> t -> StateVar (Color4 GLfloat)+texParamC4f p t =+ makeStateVar+ (getTexParameter glGetTexParameterC4f id t p)+ (texParameter glTexParameterC4f with t p)++glTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glTexParameterC4f target pname ptr = glTexParameterfv target pname (castPtr ptr)++glGetTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetTexParameterC4f target pname ptr = glGetTexParameterfv target pname (castPtr ptr)++getTexParameteri :: ParameterizedTextureTarget t => (GLint -> a) -> t -> TexParameter -> IO a+getTexParameteri = getTexParameter glGetTexParameteriv
+ src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs view
@@ -0,0 +1,49 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for handling texture objects.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.TextureObject (+ TextureObject(..)+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++--------------------------------------------------------------------------------++newtype TextureObject = TextureObject { textureID :: GLuint }+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++instance ObjectName TextureObject where+ isObjectName = liftIO . fmap unmarshalGLboolean . glIsTexture . textureID++ deleteObjectNames textureObjects =+ liftIO . withArrayLen (map textureID textureObjects) $+ glDeleteTextures . fromIntegral++instance GeneratableObjectName TextureObject where+ genObjectNames n =+ liftIO . allocaArray n $ \buf -> do+ glGenTextures (fromIntegral n) buf+ fmap (map TextureObject) $ peekArray n buf++instance CanBeLabeled TextureObject where+ objectLabel = objectNameLabel GL_TEXTURE . textureID
+ src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs view
@@ -0,0 +1,297 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for marshaling texture targets.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (+ -- * Texture Target Classification+ BindableTextureTarget(..),+ ParameterizedTextureTarget(..),+ OneDimensionalTextureTarget(..),+ TwoDimensionalTextureTarget(..),+ ThreeDimensionalTextureTarget(..),+ QueryableTextureTarget(..),+ GettableTextureTarget(..),++ -- * One-Dimensional Texture Targets+ TextureTarget1D(..),++ -- * Two-Dimensional Texture Targets+ TextureTarget2D(..),+ TextureTarget2DMultisample(..),+ TextureTargetCubeMap(..),+ TextureTargetCubeMapFace(..),+ unmarshalTextureTargetCubeMapFace,++ -- * Three-Dimensional Texture Targets+ TextureTarget3D(..),+ TextureTarget2DMultisampleArray(..),++ -- * Texture Buffer Target+ TextureTargetBuffer(..)+) where++import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+import Graphics.Rendering.OpenGL.GL.QueryUtils.PName+import Graphics.GL++--------------------------------------------------------------------------------++class BindableTextureTarget t where+ marshalBindableTextureTarget :: t -> GLenum+ marshalBindableTextureTargetPName1I :: t -> PName1I++class ParameterizedTextureTarget t where+ marshalParameterizedTextureTarget :: t -> GLenum+ marshalParameterizedTextureTargetProxy :: t -> GLenum+ marshalParameterizedTextureTargetEnableCap :: t -> EnableCap++class OneDimensionalTextureTarget t where+ marshalOneDimensionalTextureTarget :: Proxy -> t -> GLenum++class TwoDimensionalTextureTarget t where+ marshalTwoDimensionalTextureTarget :: Proxy -> t -> GLenum++class ThreeDimensionalTextureTarget t where+ marshalThreeDimensionalTextureTarget :: Proxy -> t -> GLenum++class QueryableTextureTarget t where+ marshalQueryableTextureTarget :: t -> GLenum++class GettableTextureTarget t where+ marshalGettableTextureTarget :: t -> GLenum++--------------------------------------------------------------------------------++data TextureTarget1D = Texture1D+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTarget1D where+ marshalBindableTextureTarget = marshalParameterizedTextureTarget+ marshalBindableTextureTargetPName1I t = case t of+ Texture1D -> GetTextureBinding1D++instance ParameterizedTextureTarget TextureTarget1D where+ marshalParameterizedTextureTarget t = case t of+ Texture1D -> GL_TEXTURE_1D+ marshalParameterizedTextureTargetProxy t = case t of+ Texture1D -> GL_PROXY_TEXTURE_1D+ marshalParameterizedTextureTargetEnableCap t = case t of+ Texture1D -> CapTexture1D++instance OneDimensionalTextureTarget TextureTarget1D where+ marshalOneDimensionalTextureTarget p = case p of+ NoProxy -> marshalParameterizedTextureTarget+ Proxy -> marshalParameterizedTextureTargetProxy++instance QueryableTextureTarget TextureTarget1D where+ marshalQueryableTextureTarget = marshalParameterizedTextureTarget++instance GettableTextureTarget TextureTarget1D where+ marshalGettableTextureTarget = marshalParameterizedTextureTarget++--------------------------------------------------------------------------------++data TextureTarget2D =+ Texture2D+ | Texture1DArray+ | TextureRectangle+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTarget2D where+ marshalBindableTextureTarget = marshalParameterizedTextureTarget+ marshalBindableTextureTargetPName1I t = case t of+ Texture2D -> GetTextureBinding2D+ Texture1DArray -> GetTextureBinding1DArray+ TextureRectangle -> GetTextureBindingRectangle++instance ParameterizedTextureTarget TextureTarget2D where+ marshalParameterizedTextureTarget t = case t of+ Texture2D -> GL_TEXTURE_2D+ Texture1DArray -> GL_TEXTURE_1D_ARRAY+ TextureRectangle -> GL_TEXTURE_RECTANGLE+ marshalParameterizedTextureTargetProxy t = case t of+ Texture2D -> GL_PROXY_TEXTURE_2D+ Texture1DArray -> GL_PROXY_TEXTURE_1D_ARRAY+ TextureRectangle -> GL_PROXY_TEXTURE_RECTANGLE+ marshalParameterizedTextureTargetEnableCap t = case t of+ Texture2D -> CapTexture2D+ Texture1DArray -> CapTexture1DArray+ TextureRectangle -> CapTextureRectangle++instance TwoDimensionalTextureTarget TextureTarget2D where+ marshalTwoDimensionalTextureTarget p = case p of+ NoProxy -> marshalParameterizedTextureTarget+ Proxy -> marshalParameterizedTextureTargetProxy++instance QueryableTextureTarget TextureTarget2D where+ marshalQueryableTextureTarget = marshalParameterizedTextureTarget++instance GettableTextureTarget TextureTarget2D where+ marshalGettableTextureTarget = marshalParameterizedTextureTarget++--------------------------------------------------------------------------------++data TextureTarget2DMultisample = Texture2DMultisample+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTarget2DMultisample where+ marshalBindableTextureTarget = marshalParameterizedTextureTarget+ marshalBindableTextureTargetPName1I t = case t of+ Texture2DMultisample -> GetTextureBinding2DMultisample++instance ParameterizedTextureTarget TextureTarget2DMultisample where+ marshalParameterizedTextureTarget t = case t of+ Texture2DMultisample -> GL_TEXTURE_2D_MULTISAMPLE+ marshalParameterizedTextureTargetProxy t = case t of+ Texture2DMultisample -> GL_PROXY_TEXTURE_2D_MULTISAMPLE+ marshalParameterizedTextureTargetEnableCap t = case t of+ Texture2DMultisample -> CapTexture2DMultisample++instance QueryableTextureTarget TextureTarget2DMultisample where+ marshalQueryableTextureTarget = marshalParameterizedTextureTarget++--------------------------------------------------------------------------------++data TextureTargetCubeMap = TextureCubeMap+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTargetCubeMap where+ marshalBindableTextureTarget = marshalParameterizedTextureTarget+ marshalBindableTextureTargetPName1I t = case t of+ TextureCubeMap -> GetTextureBindingCubeMap++instance ParameterizedTextureTarget TextureTargetCubeMap where+ marshalParameterizedTextureTarget t = case t of+ TextureCubeMap -> GL_TEXTURE_CUBE_MAP+ marshalParameterizedTextureTargetProxy t = case t of+ TextureCubeMap -> GL_PROXY_TEXTURE_CUBE_MAP+ marshalParameterizedTextureTargetEnableCap t = case t of+ TextureCubeMap -> CapTextureCubeMap++instance TwoDimensionalTextureTarget TextureTargetCubeMap where+ marshalTwoDimensionalTextureTarget p = case p of+ NoProxy -> \t -> error ("No non-proxy target for " ++ show t)+ Proxy -> marshalParameterizedTextureTargetProxy++--------------------------------------------------------------------------------++data TextureTargetCubeMapFace =+ TextureCubeMapPositiveX+ | TextureCubeMapNegativeX+ | TextureCubeMapPositiveY+ | TextureCubeMapNegativeY+ | TextureCubeMapPositiveZ+ | TextureCubeMapNegativeZ+ deriving ( Eq, Ord, Show )++instance TwoDimensionalTextureTarget TextureTargetCubeMapFace where+ marshalTwoDimensionalTextureTarget p = case p of+ NoProxy -> marshalQueryableTextureTarget+ -- We could silently map this to TextureCubeMap if we wanted.+ Proxy -> \t -> error ("No proxy target for " ++ show t)++instance QueryableTextureTarget TextureTargetCubeMapFace where+ marshalQueryableTextureTarget t = case t of+ TextureCubeMapPositiveX -> GL_TEXTURE_CUBE_MAP_POSITIVE_X+ TextureCubeMapNegativeX -> GL_TEXTURE_CUBE_MAP_NEGATIVE_X+ TextureCubeMapPositiveY -> GL_TEXTURE_CUBE_MAP_POSITIVE_Y+ TextureCubeMapNegativeY -> GL_TEXTURE_CUBE_MAP_NEGATIVE_Y+ TextureCubeMapPositiveZ -> GL_TEXTURE_CUBE_MAP_POSITIVE_Z+ TextureCubeMapNegativeZ -> GL_TEXTURE_CUBE_MAP_NEGATIVE_Z++instance GettableTextureTarget TextureTargetCubeMapFace where+ marshalGettableTextureTarget = marshalQueryableTextureTarget++unmarshalTextureTargetCubeMapFace :: GLenum -> TextureTargetCubeMapFace+unmarshalTextureTargetCubeMapFace x+ | x == GL_TEXTURE_CUBE_MAP_POSITIVE_X = TextureCubeMapPositiveX+ | x == GL_TEXTURE_CUBE_MAP_NEGATIVE_X = TextureCubeMapNegativeX+ | x == GL_TEXTURE_CUBE_MAP_POSITIVE_Y = TextureCubeMapPositiveY+ | x == GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = TextureCubeMapNegativeY+ | x == GL_TEXTURE_CUBE_MAP_POSITIVE_Z = TextureCubeMapPositiveZ+ | x == GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = TextureCubeMapNegativeZ+ | otherwise = error $ "unmarshalTextureTargetCubeMapFace: unknown enum " ++ show x++--------------------------------------------------------------------------------++data TextureTarget3D =+ Texture3D+ | Texture2DArray+ | TextureCubeMapArray+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTarget3D where+ marshalBindableTextureTarget = marshalParameterizedTextureTarget+ marshalBindableTextureTargetPName1I t = case t of+ Texture3D -> GetTextureBinding3D+ Texture2DArray -> GetTextureBinding2DArray+ TextureCubeMapArray -> GetTextureBindingCubeMapArray++instance ParameterizedTextureTarget TextureTarget3D where+ marshalParameterizedTextureTarget t = case t of+ Texture3D -> GL_TEXTURE_3D+ Texture2DArray -> GL_TEXTURE_2D_ARRAY+ TextureCubeMapArray -> GL_TEXTURE_CUBE_MAP_ARRAY+ marshalParameterizedTextureTargetProxy t = case t of+ Texture3D -> GL_PROXY_TEXTURE_3D+ Texture2DArray -> GL_PROXY_TEXTURE_2D_ARRAY+ TextureCubeMapArray -> GL_PROXY_TEXTURE_CUBE_MAP_ARRAY+ marshalParameterizedTextureTargetEnableCap t = case t of+ Texture3D -> CapTexture3D+ Texture2DArray -> CapTexture2DArray+ TextureCubeMapArray -> CapTextureCubeMapArray++instance ThreeDimensionalTextureTarget TextureTarget3D where+ marshalThreeDimensionalTextureTarget p = case p of+ NoProxy -> marshalParameterizedTextureTarget+ Proxy -> marshalParameterizedTextureTargetProxy++instance QueryableTextureTarget TextureTarget3D where+ marshalQueryableTextureTarget = marshalParameterizedTextureTarget++instance GettableTextureTarget TextureTarget3D where+ marshalGettableTextureTarget = marshalParameterizedTextureTarget++--------------------------------------------------------------------------------++data TextureTarget2DMultisampleArray = Texture2DMultisampleArray+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTarget2DMultisampleArray where+ marshalBindableTextureTarget = marshalParameterizedTextureTarget+ marshalBindableTextureTargetPName1I t = case t of+ Texture2DMultisampleArray -> GetTextureBinding2DMultisampleArray++instance ParameterizedTextureTarget TextureTarget2DMultisampleArray where+ marshalParameterizedTextureTarget t = case t of+ Texture2DMultisampleArray -> GL_TEXTURE_2D_MULTISAMPLE_ARRAY+ marshalParameterizedTextureTargetProxy t = case t of+ Texture2DMultisampleArray -> GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY+ marshalParameterizedTextureTargetEnableCap t = case t of+ Texture2DMultisampleArray -> CapTexture2DMultisampleArray++instance QueryableTextureTarget TextureTarget2DMultisampleArray where+ marshalQueryableTextureTarget = marshalParameterizedTextureTarget++--------------------------------------------------------------------------------++data TextureTargetBuffer = TextureBuffer'+ deriving ( Eq, Ord, Show )++instance BindableTextureTarget TextureTargetBuffer where+ marshalBindableTextureTarget t = case t of+ TextureBuffer' -> GL_TEXTURE_BUFFER+ marshalBindableTextureTargetPName1I t = case t of+ TextureBuffer' -> GetTextureBindingBuffer
+ src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs view
@@ -0,0 +1,50 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for (un-)marshaling TextureUnit.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (+ TextureUnit(..), marshalTextureUnit, unmarshalTextureUnit+) where++import Foreign.Ptr+import Foreign.Storable+import Graphics.GL++--------------------------------------------------------------------------------++-- | Identifies a texture unit via its number, which must be in the range of+-- (0 .. 'maxTextureUnit').++newtype TextureUnit = TextureUnit GLuint+ deriving ( Eq, Ord, Show )++-- Internal note, when setting a sampler (TextureUnit) uniform the GLint+-- functions should be used.++instance Storable TextureUnit where+ sizeOf _ = sizeOf (undefined :: GLuint)+ alignment _ = alignment (undefined :: GLuint)+ peek pt = peek (castPtr pt) >>= return . TextureUnit+ poke pt (TextureUnit tu) = poke (castPtr pt) tu+ peekByteOff pt off = peekByteOff pt off >>= return . TextureUnit+ pokeByteOff pt off (TextureUnit tu)+ = pokeByteOff pt off tu++++marshalTextureUnit :: TextureUnit -> GLenum+marshalTextureUnit (TextureUnit x) = GL_TEXTURE0 + fromIntegral x++unmarshalTextureUnit :: GLenum -> TextureUnit+unmarshalTextureUnit x = TextureUnit (fromIntegral (x - GL_TEXTURE0))
+ src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs view
@@ -0,0 +1,128 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.TransformFeedback+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.TransformFeedback (+ -- * starting and ending+ beginTransformFeedback, endTransformFeedback,++ -- * TransformFeedbackBufferMode+ TransformFeedbackBufferMode(..), marshalTransformFeedbackBufferMode,+ unmarshalTransformFeedbackBufferMode,++ -- * Shader related+ transformFeedbackBufferMode,+ transformFeedbackVaryings,+ setTransformFeedbackVaryings,++ -- * limits+ maxTransformFeedbackSeparateAttribs,+ maxTransformFeedbackInterleavedComponents,+ maxTransformFeedbackSeparateComponents+) where++import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Shaders.Program+import Graphics.Rendering.OpenGL.GL.Shaders.Variables+import Graphics.GL++--------------------------------------------------------------------------------++beginTransformFeedback :: PrimitiveMode -> IO ()+beginTransformFeedback = glBeginTransformFeedback . marshalPrimitiveMode++endTransformFeedback :: IO ()+endTransformFeedback = glEndTransformFeedback++--------------------------------------------------------------------------------++data TransformFeedbackBufferMode =+ InterleavedAttribs+ | SeparateAttribs+ | SeperateAttribs+ deriving ( Eq, Ord, Show )+{-# DEPRECATED SeperateAttribs "Use 'SeparateAttribs' instead." #-}++marshalTransformFeedbackBufferMode :: TransformFeedbackBufferMode -> GLenum+marshalTransformFeedbackBufferMode x = case x of+ InterleavedAttribs -> GL_INTERLEAVED_ATTRIBS+ SeparateAttribs -> GL_SEPARATE_ATTRIBS+ SeperateAttribs -> GL_SEPARATE_ATTRIBS++unmarshalTransformFeedbackBufferMode :: GLenum -> TransformFeedbackBufferMode+unmarshalTransformFeedbackBufferMode x+ | x == GL_INTERLEAVED_ATTRIBS = InterleavedAttribs+ | x == GL_SEPARATE_ATTRIBS = SeparateAttribs+ | otherwise = error $ "unmarshalTransformFeedbackBufferMode: illegal value " ++ show x++-- limits+-- | Max number of seprate atributes or varyings than can be captured+-- in transformfeedback, initial value 4+maxTransformFeedbackSeparateAttribs :: GettableStateVar GLint+maxTransformFeedbackSeparateAttribs = makeGettableStateVar $+ getInteger1 fromIntegral GetMaxTransformFeedbackSeparateAttribs++-- | Max number of components to write to a single buffer in+-- interleaved mod, initial value 64+maxTransformFeedbackInterleavedComponents :: GettableStateVar GLint+maxTransformFeedbackInterleavedComponents = makeGettableStateVar $+ getInteger1 fromIntegral GetMaxTransformFeedbackInterleavedComponents++-- | Max number of components per attribute or varying in seperate mode+-- initial value 4+maxTransformFeedbackSeparateComponents :: GettableStateVar GLint+maxTransformFeedbackSeparateComponents = makeGettableStateVar $+ getInteger1 fromIntegral GetMaxTransformFeedbackSeparateComponents++--------------------------------------------------------------------------------++-- | Set all the transform feedbacks varyings for this program+-- it overwrites any previous call to this function+setTransformFeedbackVaryings :: Program -> [String]+ -> TransformFeedbackBufferMode -> IO ()+setTransformFeedbackVaryings (Program program) sts tfbm = do+ ptSts <- mapM (\x -> withGLstring x return) sts+ stsPtrs <- newArray ptSts+ glTransformFeedbackVaryings program (fromIntegral . length $ sts) stsPtrs+ (marshalTransformFeedbackBufferMode tfbm)++-- | Get the currently used transformFeedbackBufferMode+transformFeedbackBufferMode+ :: Program -> GettableStateVar TransformFeedbackBufferMode+transformFeedbackBufferMode = programVar1+ (unmarshalTransformFeedbackBufferMode . fromIntegral)+ TransformFeedbackBufferMode++-- | The number of varyings that are currently recorded when in+-- transform feedback mode+numTransformFeedbackVaryings :: Program -> GettableStateVar GLuint+numTransformFeedbackVaryings =+ programVar1 fromIntegral TransformFeedbackVaryings++-- | The maximum length of a varying's name for transform feedback mode+transformFeedbackVaryingMaxLength :: Program -> GettableStateVar GLsizei+transformFeedbackVaryingMaxLength+ = programVar1 fromIntegral TransformFeedbackVaryingMaxLength++-- | The name, datatype and size of the transform feedback varyings.+transformFeedbackVaryings :: Program -> GettableStateVar [(GLint, DataType, String)]+transformFeedbackVaryings =+ activeVars+ numTransformFeedbackVaryings+ transformFeedbackVaryingMaxLength+ glGetTransformFeedbackVarying+ unmarshalDataType
+ src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs view
@@ -0,0 +1,60 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.VertexArrayObjects+-- Copyright : (c) Sven Panne 2011-2019, Lars Corbijn 2011-2016+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.VertexArrayObjects (+ VertexArrayObject,+ bindVertexArrayObject+) where++import Control.Monad.IO.Class+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )+import Graphics.Rendering.OpenGL.GL.DebugOutput+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.GL++-----------------------------------------------------------------------------++newtype VertexArrayObject = VertexArrayObject { vertexArrayID :: GLuint }+ deriving( Eq, Ord, Show )++instance ObjectName VertexArrayObject where+ isObjectName =+ liftIO . fmap unmarshalGLboolean . glIsVertexArray . vertexArrayID++ deleteObjectNames bufferObjects =+ liftIO . withArrayLen (map vertexArrayID bufferObjects) $+ glDeleteVertexArrays . fromIntegral++instance GeneratableObjectName VertexArrayObject where+ genObjectNames n = liftIO . allocaArray n $ \buf -> do+ glGenVertexArrays (fromIntegral n) buf+ fmap (map VertexArrayObject) $ peekArray n buf++instance CanBeLabeled VertexArrayObject where+ objectLabel = objectNameLabel GL_VERTEX_ARRAY . vertexArrayID++bindVertexArrayObject :: StateVar (Maybe VertexArrayObject)+bindVertexArrayObject = makeStateVar getVAO bindVAO++getVAO :: IO (Maybe VertexArrayObject)+getVAO = do+ vao <- getInteger1 (VertexArrayObject . fromIntegral) GetVertexArrayBinding+ return $ if vao == noVAO then Nothing else Just vao++bindVAO :: Maybe VertexArrayObject -> IO ()+bindVAO = glBindVertexArray . vertexArrayID . maybe noVAO id++noVAO :: VertexArrayObject+noVAO = VertexArrayObject 0
+ src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs view
@@ -0,0 +1,484 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.VertexArrays+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.8 (Vertex Arrays) of the OpenGL 2.1+-- specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.VertexArrays (+ -- * Describing Data for the Arrays+ NumComponents, DataType(..), Stride, VertexArrayDescriptor(..),++ -- * Specifying Data for the Arrays+ Capability(..),+ ClientArrayType(..), arrayPointer,+ InterleavedArrays(..), interleavedArrays,++ -- * Enabling Arrays+ clientState, clientActiveTexture,++ -- * Dereferencing and Rendering+ ArrayIndex, NumArrayIndices, NumIndexBlocks, NumInstances,+ BaseInstance, BaseVertex,+ arrayElement,++ drawArrays, drawArraysInstancedBaseInstance, drawArraysInstanced,+ multiDrawArrays,++ drawElements, drawElementsInstancedBaseInstance, drawElementsInstanced,+ multiDrawElements, drawRangeElements,++ drawElementsBaseVertex, drawRangeElementsBaseVertex,+ drawElementsInstancedBaseVertex, drawElementsInstancedBaseVertexBaseInstance,+ multiDrawElementsBaseVertex,++ maxElementsVertices, maxElementsIndices, lockArrays,+ primitiveRestartIndex, primitiveRestartIndexNV,++ -- * Generic Vertex Attribute Arrays+ vertexAttribPointer, vertexAttribArray,+) where++import Data.StateVar+import Foreign.Ptr ( Ptr, nullPtr )+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++type NumComponents = GLint++type Stride = GLsizei++data VertexArrayDescriptor a =+ VertexArrayDescriptor !NumComponents !DataType !Stride !(Ptr a)+ deriving ( Eq, Ord, Show )++noVertexArrayDescriptor :: VertexArrayDescriptor a+noVertexArrayDescriptor = VertexArrayDescriptor 0 Byte 0 nullPtr++--------------------------------------------------------------------------------++data ClientArrayType =+ VertexArray+ | NormalArray+ | ColorArray+ | IndexArray+ | TextureCoordArray+ | EdgeFlagArray+ | FogCoordArray+ | SecondaryColorArray+ | MatrixIndexArray+ deriving ( Eq, Ord, Show )++marshalClientArrayType :: ClientArrayType -> GLenum+marshalClientArrayType x = case x of+ VertexArray -> GL_VERTEX_ARRAY+ NormalArray -> GL_NORMAL_ARRAY+ ColorArray -> GL_COLOR_ARRAY+ IndexArray -> GL_INDEX_ARRAY+ TextureCoordArray -> GL_TEXTURE_COORD_ARRAY+ EdgeFlagArray -> GL_EDGE_FLAG_ARRAY+ FogCoordArray -> GL_FOG_COORD_ARRAY+ SecondaryColorArray -> GL_SECONDARY_COLOR_ARRAY+ MatrixIndexArray -> GL_MATRIX_INDEX_ARRAY_ARB++-- Hmmm...+clientArrayTypeToEnableCap :: ClientArrayType -> EnableCap+clientArrayTypeToEnableCap x = case x of+ VertexArray -> CapVertexArray+ NormalArray -> CapNormalArray+ ColorArray -> CapColorArray+ IndexArray -> CapIndexArray+ TextureCoordArray -> CapTextureCoordArray+ EdgeFlagArray -> CapEdgeFlagArray+ FogCoordArray -> CapFogCoordArray+ SecondaryColorArray -> CapSecondaryColorArray+ MatrixIndexArray -> CapMatrixIndexArray++--------------------------------------------------------------------------------++arrayPointer :: ClientArrayType -> StateVar (VertexArrayDescriptor a)+arrayPointer t = case t of+ VertexArray -> vertexPointer+ NormalArray -> normalPointer+ ColorArray -> colorPointer+ IndexArray -> indexPointer+ TextureCoordArray -> texCoordPointer+ EdgeFlagArray -> edgeFlagPointer+ FogCoordArray -> fogCoordPointer+ SecondaryColorArray -> secondaryColorPointer+ MatrixIndexArray ->+ makeStateVar+ (do recordInvalidEnum ; return noVertexArrayDescriptor)+ (const recordInvalidEnum)++check :: Bool -> IO () -> IO ()+check flag val = if flag then val else recordInvalidValue++--------------------------------------------------------------------------------++vertexPointer :: StateVar (VertexArrayDescriptor a)+vertexPointer = makeStateVar getVertexPointer setVertexPointer++getVertexPointer :: IO (VertexArrayDescriptor a)+getVertexPointer = do+ n <- getInteger1 id GetVertexArraySize+ d <- getEnum1 unmarshalDataType GetVertexArrayType+ s <- getInteger1 fromIntegral GetVertexArrayStride+ p <- getPointer VertexArrayPointer+ return $ VertexArrayDescriptor n d s p++setVertexPointer :: VertexArrayDescriptor a -> IO ()+setVertexPointer (VertexArrayDescriptor n d s p) =+ glVertexPointer n (marshalDataType d) s p++--------------------------------------------------------------------------------++normalPointer :: StateVar (VertexArrayDescriptor a)+normalPointer = makeStateVar getNormalPointer setNormalPointer++getNormalPointer :: IO (VertexArrayDescriptor a)+getNormalPointer = do+ d <- getEnum1 unmarshalDataType GetNormalArrayType+ s <- getInteger1 fromIntegral GetNormalArrayStride+ p <- getPointer NormalArrayPointer+ return $ VertexArrayDescriptor 3 d s p++setNormalPointer :: VertexArrayDescriptor a -> IO ()+setNormalPointer (VertexArrayDescriptor n d s p) =+ check (n == 3) $ glNormalPointer (marshalDataType d) s p++--------------------------------------------------------------------------------++colorPointer :: StateVar (VertexArrayDescriptor a)+colorPointer = makeStateVar getColorPointer setColorPointer++getColorPointer :: IO (VertexArrayDescriptor a)+getColorPointer = do+ n <- getInteger1 id GetColorArraySize+ d <- getEnum1 unmarshalDataType GetColorArrayType+ s <- getInteger1 fromIntegral GetColorArrayStride+ p <- getPointer ColorArrayPointer+ return $ VertexArrayDescriptor n d s p++setColorPointer :: VertexArrayDescriptor a -> IO ()+setColorPointer (VertexArrayDescriptor n d s p) =+ check (n == 3 || n == 4) $ glColorPointer n (marshalDataType d) s p++--------------------------------------------------------------------------------++indexPointer :: StateVar (VertexArrayDescriptor a)+indexPointer = makeStateVar getIndexPointer setIndexPointer++getIndexPointer :: IO (VertexArrayDescriptor a)+getIndexPointer = do+ d <- getEnum1 unmarshalDataType GetIndexArrayType+ s <- getInteger1 fromIntegral GetIndexArrayStride+ p <- getPointer IndexArrayPointer+ return $ VertexArrayDescriptor 1 d s p++setIndexPointer :: VertexArrayDescriptor a -> IO ()+setIndexPointer (VertexArrayDescriptor n d s p) =+ check (n == 1) $ glIndexPointer (marshalDataType d) s p++--------------------------------------------------------------------------------++texCoordPointer :: StateVar (VertexArrayDescriptor a)+texCoordPointer = makeStateVar getTexCoordPointer setTexCoordPointer++getTexCoordPointer :: IO (VertexArrayDescriptor a)+getTexCoordPointer = do+ n <- getInteger1 id GetTextureCoordArraySize+ d <- getEnum1 unmarshalDataType GetTextureCoordArrayType+ s <- getInteger1 fromIntegral GetTextureCoordArrayStride+ p <- getPointer TextureCoordArrayPointer+ return $ VertexArrayDescriptor n d s p++setTexCoordPointer :: VertexArrayDescriptor a -> IO ()+setTexCoordPointer (VertexArrayDescriptor n d s p) =+ glTexCoordPointer n (marshalDataType d) s p++--------------------------------------------------------------------------------++edgeFlagPointer :: StateVar (VertexArrayDescriptor a)+edgeFlagPointer = makeStateVar getEdgeFlagPointer setEdgeFlagPointer++getEdgeFlagPointer :: IO (VertexArrayDescriptor a)+getEdgeFlagPointer = do+ s <- getInteger1 fromIntegral GetEdgeFlagArrayStride+ p <- getPointer EdgeFlagArrayPointer+ return $ VertexArrayDescriptor 1 UnsignedByte s p++setEdgeFlagPointer :: VertexArrayDescriptor a -> IO ()+setEdgeFlagPointer (VertexArrayDescriptor n d s p) =+ check (n == 1 && d == UnsignedByte) $ glEdgeFlagPointer s p++--------------------------------------------------------------------------------++fogCoordPointer :: StateVar (VertexArrayDescriptor a)+fogCoordPointer = makeStateVar getFogCoordPointer setFogCoordPointer++getFogCoordPointer :: IO (VertexArrayDescriptor a)+getFogCoordPointer = do+ d <- getEnum1 unmarshalDataType GetFogCoordArrayType+ s <- getInteger1 fromIntegral GetFogCoordArrayStride+ p <- getPointer FogCoordArrayPointer+ return $ VertexArrayDescriptor 1 d s p++setFogCoordPointer :: VertexArrayDescriptor a -> IO ()+setFogCoordPointer (VertexArrayDescriptor n d s p) =+ check (n == 1) $ glFogCoordPointer (marshalDataType d) s p++--------------------------------------------------------------------------------++secondaryColorPointer :: StateVar (VertexArrayDescriptor a)+secondaryColorPointer =+ makeStateVar getSecondaryColorPointer setSecondaryColorPointer++getSecondaryColorPointer :: IO (VertexArrayDescriptor a)+getSecondaryColorPointer = do+ n <- getInteger1 id GetSecondaryColorArraySize+ d <- getEnum1 unmarshalDataType GetSecondaryColorArrayType+ s <- getInteger1 fromIntegral GetSecondaryColorArrayStride+ p <- getPointer SecondaryColorArrayPointer+ return $ VertexArrayDescriptor n d s p++setSecondaryColorPointer :: (VertexArrayDescriptor a) -> IO ()+setSecondaryColorPointer (VertexArrayDescriptor n d s p) =+ glSecondaryColorPointer n (marshalDataType d) s p++--------------------------------------------------------------------------------++data InterleavedArrays =+ V2f+ | V3f+ | C4ubV2f+ | C4ubV3f+ | C3fV3f+ | N3fV3f+ | C4fN3fV3f+ | T2fV3f+ | T4fV4f+ | T2fC4ubV3f+ | T2fC3fV3f+ | T2fN3fV3f+ | T2fC4fN3fV3f+ | T4fC4fN3fV4f+ deriving ( Eq, Ord, Show )++marshalInterleavedArrays :: InterleavedArrays -> GLenum+marshalInterleavedArrays x = case x of+ V2f -> GL_V2F+ V3f -> GL_V3F+ C4ubV2f -> GL_C4UB_V2F+ C4ubV3f -> GL_C4UB_V3F+ C3fV3f -> GL_C3F_V3F+ N3fV3f -> GL_N3F_V3F+ C4fN3fV3f -> GL_C4F_N3F_V3F+ T2fV3f -> GL_T2F_V3F+ T4fV4f -> GL_T4F_V4F+ T2fC4ubV3f -> GL_T2F_C4UB_V3F+ T2fC3fV3f -> GL_T2F_C3F_V3F+ T2fN3fV3f -> GL_T2F_N3F_V3F+ T2fC4fN3fV3f -> GL_T2F_C4F_N3F_V3F+ T4fC4fN3fV4f -> GL_T4F_C4F_N3F_V4F++--------------------------------------------------------------------------------++interleavedArrays :: InterleavedArrays -> Stride -> Ptr a -> IO ()+interleavedArrays = glInterleavedArrays . marshalInterleavedArrays++--------------------------------------------------------------------------------++clientState :: ClientArrayType -> StateVar Capability+clientState arrayType =+ makeStateVar (getClientState arrayType) (setClientState arrayType)++getClientState :: ClientArrayType -> IO Capability+getClientState arrayType = get . makeCapability . clientArrayTypeToEnableCap $ arrayType++setClientState :: ClientArrayType -> Capability -> IO ()+setClientState arrayType val =+ (if val == Enabled then glEnableClientState else glDisableClientState)+ (marshalClientArrayType arrayType)++--------------------------------------------------------------------------------++clientActiveTexture :: StateVar TextureUnit+clientActiveTexture =+ makeStateVar (getEnum1 unmarshalTextureUnit GetClientActiveTexture)+ (glClientActiveTexture . marshalTextureUnit)++--------------------------------------------------------------------------------++type ArrayIndex = GLint++type NumArrayIndices = GLsizei++type NumIndexBlocks = GLsizei++type NumInstances = GLsizei++type BaseInstance = GLuint++type BaseVertex = GLint++-- TODO: The ranges (ArrayIndex, ArrayIndex) below should actually use GLuint:+-- type RangeStart = GLuint+-- type RangeEnd = GLuint++--------------------------------------------------------------------------------++arrayElement :: ArrayIndex -> IO ()+arrayElement = glArrayElement++drawArrays :: PrimitiveMode -> ArrayIndex -> NumArrayIndices -> IO ()+drawArrays = glDrawArrays . marshalPrimitiveMode++drawArraysInstancedBaseInstance :: PrimitiveMode -> ArrayIndex -> NumArrayIndices -> NumInstances -> BaseInstance -> IO ()+drawArraysInstancedBaseInstance = glDrawArraysInstancedBaseInstance . marshalPrimitiveMode++drawArraysInstanced :: PrimitiveMode -> ArrayIndex -> NumArrayIndices -> NumInstances -> IO ()+drawArraysInstanced = glDrawArraysInstanced . marshalPrimitiveMode++multiDrawArrays :: PrimitiveMode -> Ptr ArrayIndex -> Ptr NumArrayIndices -> NumIndexBlocks -> IO ()+multiDrawArrays = glMultiDrawArrays . marshalPrimitiveMode++drawElements :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> IO ()+drawElements m c = glDrawElements (marshalPrimitiveMode m) c . marshalDataType++drawElementsInstancedBaseInstance :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> NumInstances -> BaseInstance -> IO ()+drawElementsInstancedBaseInstance m c = glDrawElementsInstancedBaseInstance (marshalPrimitiveMode m) c . marshalDataType++drawElementsInstanced :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> NumInstances -> IO ()+drawElementsInstanced m c = glDrawElementsInstanced (marshalPrimitiveMode m) c . marshalDataType++multiDrawElements :: PrimitiveMode -> Ptr NumArrayIndices -> DataType -> Ptr (Ptr a) -> NumIndexBlocks -> IO ()+multiDrawElements m c = glMultiDrawElements (marshalPrimitiveMode m) c . marshalDataType++drawRangeElements :: PrimitiveMode -> (ArrayIndex, ArrayIndex) -> NumArrayIndices -> DataType -> Ptr a -> IO ()+drawRangeElements m (s, e) c = glDrawRangeElements (marshalPrimitiveMode m) (fromIntegral s) (fromIntegral e) c . marshalDataType++drawElementsBaseVertex :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> BaseVertex -> IO ()+drawElementsBaseVertex m c = glDrawElementsBaseVertex (marshalPrimitiveMode m) c . marshalDataType++drawRangeElementsBaseVertex :: PrimitiveMode -> (ArrayIndex, ArrayIndex) -> NumArrayIndices -> DataType -> Ptr a -> BaseVertex -> IO ()+drawRangeElementsBaseVertex m (s, e) c = glDrawRangeElementsBaseVertex (marshalPrimitiveMode m) (fromIntegral s) (fromIntegral e) c . marshalDataType++drawElementsInstancedBaseVertex :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> NumInstances -> BaseVertex -> IO ()+drawElementsInstancedBaseVertex m c = glDrawElementsInstancedBaseVertex (marshalPrimitiveMode m) c . marshalDataType++drawElementsInstancedBaseVertexBaseInstance :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> NumInstances -> BaseVertex -> BaseInstance -> IO ()+drawElementsInstancedBaseVertexBaseInstance m c = glDrawElementsInstancedBaseVertexBaseInstance (marshalPrimitiveMode m) c . marshalDataType++multiDrawElementsBaseVertex :: PrimitiveMode -> Ptr NumArrayIndices -> DataType -> Ptr (Ptr a) -> NumIndexBlocks -> Ptr BaseVertex -> IO ()+multiDrawElementsBaseVertex m c = glMultiDrawElementsBaseVertex (marshalPrimitiveMode m) c . marshalDataType++maxElementsVertices :: GettableStateVar NumArrayIndices+maxElementsVertices = makeGettableStateVar (getSizei1 id GetMaxElementsVertices)++maxElementsIndices :: GettableStateVar NumArrayIndices+maxElementsIndices = makeGettableStateVar (getSizei1 id GetMaxElementsIndices)++--------------------------------------------------------------------------------++lockArrays :: StateVar (Maybe (ArrayIndex, NumArrayIndices))+lockArrays = makeStateVar getLockArrays setLockArrays++getLockArrays :: IO (Maybe (ArrayIndex, NumArrayIndices))+getLockArrays = do+ count <- getInteger1 fromIntegral GetArrayElementLockCount+ if count > 0+ then do first <- getInteger1 id GetArrayElementLockFirst+ return $ Just (first, count)+ else return Nothing++setLockArrays :: Maybe (ArrayIndex, NumArrayIndices) -> IO ()+setLockArrays = maybe glUnlockArraysEXT (uncurry glLockArraysEXT)++--------------------------------------------------------------------------------++primitiveRestartIndex :: StateVar (Maybe ArrayIndex)+primitiveRestartIndex =+ makeStateVarMaybe+ (return CapPrimitiveRestart)+ (getInteger1 id GetPrimitiveRestartIndex)+ (glPrimitiveRestartIndex . fromIntegral)++--------------------------------------------------------------------------------++-- We almost could use makeStateVarMaybe below, but, alas, this is client state.++primitiveRestartIndexNV :: StateVar (Maybe ArrayIndex)+primitiveRestartIndexNV =+ makeStateVar getPrimitiveRestartIndexNV setPrimitiveRestartIndexNV++getPrimitiveRestartIndexNV :: IO (Maybe ArrayIndex)+getPrimitiveRestartIndexNV = do+ on <- getBoolean1 unmarshalGLboolean GetPrimitiveRestartNV+ if on+ then fmap Just $ getInteger1 fromIntegral GetPrimitiveRestartIndexNV+ else return Nothing++setPrimitiveRestartIndexNV :: Maybe ArrayIndex -> IO ()+setPrimitiveRestartIndexNV maybeIdx = case maybeIdx of+ Nothing -> glDisableClientState GL_PRIMITIVE_RESTART_NV+ Just idx -> do glEnableClientState GL_PRIMITIVE_RESTART_NV+ glPrimitiveRestartIndexNV (fromIntegral idx)++--------------------------------------------------------------------------------++vertexAttribPointer :: AttribLocation -> StateVar (IntegerHandling, VertexArrayDescriptor a)+vertexAttribPointer location =+ makeStateVar (getVertexAttribPointer_ location) (setVertexAttribPointer location)++getVertexAttribPointer_ :: AttribLocation -> IO (IntegerHandling, VertexArrayDescriptor a)+getVertexAttribPointer_ location = do+ i <- getVertexAttribBoolean1 unmarshalGLboolean location GetVertexAttribArrayInteger+ h <- if i+ then return KeepIntegral+ else do f <- getVertexAttribBoolean1 unmarshalGLboolean location GetVertexAttribArrayNormalized+ return $ if f then ToNormalizedFloat else ToFloat+ n <- getVertexAttribInteger1 id location GetVertexAttribArraySize+ d <- getVertexAttribEnum1 unmarshalDataType location GetVertexAttribArrayType+ s <- getVertexAttribInteger1 fromIntegral location GetVertexAttribArrayStride+ p <- getVertexAttribPointer location VertexAttribArrayPointer+ return (h, VertexArrayDescriptor n d s p)++setVertexAttribPointer :: AttribLocation -> (IntegerHandling, VertexArrayDescriptor a) -> IO ()+setVertexAttribPointer (AttribLocation location) (h, VertexArrayDescriptor n d s p) = case h of+ ToFloat -> glVertexAttribPointer location n md (marshalGLboolean False) s p+ ToNormalizedFloat -> glVertexAttribPointer location n md (marshalGLboolean True) s p+ KeepIntegral -> glVertexAttribIPointer location n md s p+ where md = marshalDataType d++--------------------------------------------------------------------------------++vertexAttribArray :: AttribLocation -> StateVar Capability+vertexAttribArray location =+ makeStateVar (getVertexAttribArray location) (flip setVertexAttribArray location)++getVertexAttribArray :: AttribLocation -> IO Capability+getVertexAttribArray location =+ getVertexAttribBoolean1 unmarshalCapability location GetVertexAttribArrayEnabled++setVertexAttribArray :: Capability -> AttribLocation -> IO ()+setVertexAttribArray Disabled (AttribLocation location) = glDisableVertexAttribArray location+setVertexAttribArray Enabled (AttribLocation location) = glEnableVertexAttribArray location
+ src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs view
@@ -0,0 +1,334 @@+{-# LANGUAGE DeriveDataTypeable, CPP #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.VertexAttributes+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module for auxiliary vertex attributes.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.VertexAttributes (+ TexCoord1(..), TexCoord2(..), TexCoord3(..), TexCoord4(..),+ Normal3(..),+ FogCoord1(..),+ Color3(..), Color4(..),+ Index1(..)+) where++#if !MIN_VERSION_base(4,8,0)+import Control.Applicative ( Applicative(..) )+#endif+import Control.Monad+import Data.Foldable+import Data.Ix+import Data.Traversable+import Data.Typeable+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable++--------------------------------------------------------------------------------++-- | Texture coordinates with /t/=0, /r/=0, and /q/=1.+newtype TexCoord1 a = TexCoord1 a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor TexCoord1 where+ fmap f (TexCoord1 x) = TexCoord1 (f x)++instance Applicative TexCoord1 where+ pure a = TexCoord1 a+ TexCoord1 f <*> TexCoord1 x = TexCoord1 (f x)++instance Foldable TexCoord1 where+ foldr f a (TexCoord1 x) = x `f ` a+ foldl f a (TexCoord1 x) = a `f` x+ foldr1 _ (TexCoord1 x) = x+ foldl1 _ (TexCoord1 x) = x++instance Traversable TexCoord1 where+ traverse f (TexCoord1 x) = pure TexCoord1 <*> f x+ sequenceA (TexCoord1 x) = pure TexCoord1 <*> x+ mapM f (TexCoord1 x) = return TexCoord1 `ap` f x+ sequence (TexCoord1 x) = return TexCoord1 `ap` x++instance Storable a => Storable (TexCoord1 a) where+ sizeOf ~(TexCoord1 s) = sizeOf s+ alignment ~(TexCoord1 s) = alignment s+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | Texture coordinates with /r/=0 and /q/=1.+data TexCoord2 a = TexCoord2 !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor TexCoord2 where+ fmap f (TexCoord2 x y) = TexCoord2 (f x) (f y)++instance Applicative TexCoord2 where+ pure a = TexCoord2 a a+ TexCoord2 f g <*> TexCoord2 x y = TexCoord2 (f x) (g y)++instance Foldable TexCoord2 where+ foldr f a (TexCoord2 x y) = x `f ` (y `f` a)+ foldl f a (TexCoord2 x y) = (a `f` x) `f` y+ foldr1 f (TexCoord2 x y) = x `f` y+ foldl1 f (TexCoord2 x y) = x `f` y++instance Traversable TexCoord2 where+ traverse f (TexCoord2 x y) = pure TexCoord2 <*> f x <*> f y+ sequenceA (TexCoord2 x y) = pure TexCoord2 <*> x <*> y+ mapM f (TexCoord2 x y) = return TexCoord2 `ap` f x `ap` f y+ sequence (TexCoord2 x y) = return TexCoord2 `ap` x `ap` y++instance Storable a => Storable (TexCoord2 a) where+ sizeOf ~(TexCoord2 x _) = 2 * sizeOf x+ alignment ~(TexCoord2 x _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | Texture coordinates with /q/=1.+data TexCoord3 a = TexCoord3 !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor TexCoord3 where+ fmap f (TexCoord3 x y z) = TexCoord3 (f x) (f y) (f z)++instance Applicative TexCoord3 where+ pure a = TexCoord3 a a a+ TexCoord3 f g h <*> TexCoord3 x y z = TexCoord3 (f x) (g y) (h z)++instance Foldable TexCoord3 where+ foldr f a (TexCoord3 x y z) = x `f ` (y `f` (z `f` a))+ foldl f a (TexCoord3 x y z) = ((a `f` x) `f` y) `f` z+ foldr1 f (TexCoord3 x y z) = x `f` (y `f` z)+ foldl1 f (TexCoord3 x y z) = (x `f` y) `f` z++instance Traversable TexCoord3 where+ traverse f (TexCoord3 x y z) = pure TexCoord3 <*> f x <*> f y <*> f z+ sequenceA (TexCoord3 x y z) = pure TexCoord3 <*> x <*> y <*> z+ mapM f (TexCoord3 x y z) = return TexCoord3 `ap` f x `ap` f y `ap` f z+ sequence (TexCoord3 x y z) = return TexCoord3 `ap` x `ap` y `ap` z++instance Storable a => Storable (TexCoord3 a) where+ sizeOf ~(TexCoord3 x _ _) = 3 * sizeOf x+ alignment ~(TexCoord3 x _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | Fully-fledged four-dimensional texture coordinates.+data TexCoord4 a = TexCoord4 !a !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor TexCoord4 where+ fmap f (TexCoord4 x y z w) = TexCoord4 (f x) (f y) (f z) (f w)++instance Applicative TexCoord4 where+ pure a = TexCoord4 a a a a+ TexCoord4 f g h i <*> TexCoord4 x y z w = TexCoord4 (f x) (g y) (h z) (i w)++instance Foldable TexCoord4 where+ foldr f a (TexCoord4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))+ foldl f a (TexCoord4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w+ foldr1 f (TexCoord4 x y z w) = x `f` (y `f` (z `f` w))+ foldl1 f (TexCoord4 x y z w) = ((x `f` y) `f` z) `f` w++instance Traversable TexCoord4 where+ traverse f (TexCoord4 x y z w) = pure TexCoord4 <*> f x <*> f y <*> f z <*> f w+ sequenceA (TexCoord4 x y z w) = pure TexCoord4 <*> x <*> y <*> z <*> w+ mapM f (TexCoord4 x y z w) = return TexCoord4 `ap` f x `ap` f y `ap` f z `ap` f w+ sequence (TexCoord4 x y z w) = return TexCoord4 `ap` x `ap` y `ap` z `ap` w++instance Storable a => Storable (TexCoord4 a) where+ sizeOf ~(TexCoord4 x _ _ _) = 4 * sizeOf x+ alignment ~(TexCoord4 x _ _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- A three-dimensional normal.+data Normal3 a = Normal3 !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable) +instance Functor Normal3 where+ fmap f (Normal3 x y z) = Normal3 (f x) (f y) (f z)++instance Applicative Normal3 where+ pure a = Normal3 a a a+ Normal3 f g h <*> Normal3 x y z = Normal3 (f x) (g y) (h z)++instance Foldable Normal3 where+ foldr f a (Normal3 x y z) = x `f ` (y `f` (z `f` a))+ foldl f a (Normal3 x y z) = ((a `f` x) `f` y) `f` z+ foldr1 f (Normal3 x y z) = x `f` (y `f` z)+ foldl1 f (Normal3 x y z) = (x `f` y) `f` z++instance Traversable Normal3 where+ traverse f (Normal3 x y z) = pure Normal3 <*> f x <*> f y <*> f z+ sequenceA (Normal3 x y z) = pure Normal3 <*> x <*> y <*> z+ mapM f (Normal3 x y z) = return Normal3 `ap` f x `ap` f y `ap` f z+ sequence (Normal3 x y z) = return Normal3 `ap` x `ap` y `ap` z++instance Storable a => Storable (Normal3 a) where+ sizeOf ~(Normal3 x _ _) = 3 * sizeOf x+ alignment ~(Normal3 x _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A fog coordinate.+newtype FogCoord1 a = FogCoord1 a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor FogCoord1 where+ fmap f (FogCoord1 x) = FogCoord1 (f x)++instance Applicative FogCoord1 where+ pure a = FogCoord1 a+ FogCoord1 f <*> FogCoord1 x = FogCoord1 (f x)++instance Foldable FogCoord1 where+ foldr f a (FogCoord1 x) = x `f ` a+ foldl f a (FogCoord1 x) = a `f` x+ foldr1 _ (FogCoord1 x) = x+ foldl1 _ (FogCoord1 x) = x++instance Traversable FogCoord1 where+ traverse f (FogCoord1 x) = pure FogCoord1 <*> f x+ sequenceA (FogCoord1 x) = pure FogCoord1 <*> x+ mapM f (FogCoord1 x) = return FogCoord1 `ap` f x+ sequence (FogCoord1 x) = return FogCoord1 `ap` x++instance Storable a => Storable (FogCoord1 a) where+ sizeOf ~(FogCoord1 s) = sizeOf s+ alignment ~(FogCoord1 s) = alignment s+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- An RGBA color with /A/=1.+data Color3 a = Color3 !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Color3 where+ fmap f (Color3 x y z) = Color3 (f x) (f y) (f z)++instance Applicative Color3 where+ pure a = Color3 a a a+ Color3 f g h <*> Color3 x y z = Color3 (f x) (g y) (h z)++instance Foldable Color3 where+ foldr f a (Color3 x y z) = x `f ` (y `f` (z `f` a))+ foldl f a (Color3 x y z) = ((a `f` x) `f` y) `f` z+ foldr1 f (Color3 x y z) = x `f` (y `f` z)+ foldl1 f (Color3 x y z) = (x `f` y) `f` z++instance Traversable Color3 where+ traverse f (Color3 x y z) = pure Color3 <*> f x <*> f y <*> f z+ sequenceA (Color3 x y z) = pure Color3 <*> x <*> y <*> z+ mapM f (Color3 x y z) = return Color3 `ap` f x `ap` f y `ap` f z+ sequence (Color3 x y z) = return Color3 `ap` x `ap` y `ap` z++instance Storable a => Storable (Color3 a) where+ sizeOf ~(Color3 x _ _) = 3 * sizeOf x+ alignment ~(Color3 x _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A fully-fledged RGBA color.+data Color4 a = Color4 !a !a !a !a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Color4 where+ fmap f (Color4 x y z w) = Color4 (f x) (f y) (f z) (f w)++instance Applicative Color4 where+ pure a = Color4 a a a a+ Color4 f g h i <*> Color4 x y z w = Color4 (f x) (g y) (h z) (i w)++instance Foldable Color4 where+ foldr f a (Color4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))+ foldl f a (Color4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w+ foldr1 f (Color4 x y z w) = x `f` (y `f` (z `f` w))+ foldl1 f (Color4 x y z w) = ((x `f` y) `f` z) `f` w++instance Traversable Color4 where+ traverse f (Color4 x y z w) = pure Color4 <*> f x <*> f y <*> f z <*> f w+ sequenceA (Color4 x y z w) = pure Color4 <*> x <*> y <*> z <*> w+ mapM f (Color4 x y z w) = return Color4 `ap` f x `ap` f y `ap` f z `ap` f w+ sequence (Color4 x y z w) = return Color4 `ap` x `ap` y `ap` z `ap` w++instance Storable a => Storable (Color4 a) where+ sizeOf ~(Color4 x _ _ _) = 4 * sizeOf x+ alignment ~(Color4 x _ _ _) = alignment x+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++-- | A color index.+newtype Index1 a = Index1 a+ deriving (Eq, Ord, Ix, Bounded, Show, Read, Typeable)++instance Functor Index1 where+ fmap f (Index1 x) = Index1 (f x)++instance Applicative Index1 where+ pure a = Index1 a+ Index1 f <*> Index1 x = Index1 (f x)++instance Foldable Index1 where+ foldr f a (Index1 x) = x `f ` a+ foldl f a (Index1 x) = a `f` x+ foldr1 _ (Index1 x) = x+ foldl1 _ (Index1 x) = x++instance Traversable Index1 where+ traverse f (Index1 x) = pure Index1 <*> f x+ sequenceA (Index1 x) = pure Index1 <*> x+ mapM f (Index1 x) = return Index1 `ap` f x+ sequence (Index1 x) = return Index1 `ap` x++instance Storable a => Storable (Index1 a) where+ sizeOf ~(Index1 s) = sizeOf s+ alignment ~(Index1 s) = alignment s+ peek = peekApplicativeTraversable+ poke = pokeFoldable++--------------------------------------------------------------------------------++peekApplicativeTraversable :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> IO (t a)+peekApplicativeTraversable = Data.Traversable.mapM peek . addresses++addresses :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> t (Ptr a)+addresses = snd . mapAccumL nextPtr 0 . pure . castPtr++nextPtr :: Storable a => Int -> Ptr a -> (Int, Ptr a)+nextPtr offset ptr = (offset + 1, advancePtr ptr offset)++--------------------------------------------------------------------------------++pokeFoldable :: (Foldable t, Storable a) => Ptr (t a) -> t a -> IO ()+pokeFoldable ptr xs = foldlM pokeAndAdvance (castPtr ptr) xs >> return ()++pokeAndAdvance :: Storable a => Ptr a -> a -> IO (Ptr a)+pokeAndAdvance ptr value = do+ poke ptr value+ return $ ptr `plusPtr` sizeOf value
+ src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs view
@@ -0,0 +1,992 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GL.VertexSpec+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.7 (Vertex Specification) of the+-- OpenGL 2.1 specs.+--+--------------------------------------------------------------------------------++{-# LANGUAGE TypeSynonymInstances #-}++module Graphics.Rendering.OpenGL.GL.VertexSpec (+ -- * Vertex Coordinates+ Vertex(..),+ VertexComponent,++ -- * Auxiliary Vertex Attributes+ -- $AuxiliaryVertexAttributes++ -- ** Texture Coordinates+ currentTextureCoords, TexCoord(..),+ TexCoordComponent,+ TexCoord1(..), TexCoord2(..), TexCoord3(..), TexCoord4(..),++ -- ** Normal+ currentNormal, Normal(..),+ NormalComponent,+ Normal3(..),++ -- ** Fog Coordinate+ currentFogCoord, FogCoord(..),+ FogCoordComponent,+ FogCoord1(..),++ -- ** Color and Secondary Color+ rgbaMode,+ currentColor, Color(..),+ currentSecondaryColor, SecondaryColor(..),+ ColorComponent,+ Color3(..), Color4(..),++ currentIndex, Index(..),+ IndexComponent,+ Index1(..),++ -- * Generic Vertex Attributes+ IntegerHandling(..), AttribLocation(..),+ currentVertexAttrib, currentVertexAttribI, currentVertexAttribIu,+ VertexAttrib(..), VertexAttribComponent(..),++ -- * Texture Units+ TextureUnit(..), maxTextureUnit+) where++import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexAttributes+import Graphics.GL++--------------------------------------------------------------------------------++-- | The class of all types which can be used as a vertex coordinate.++class VertexComponent a where+ vertex2 :: a -> a -> IO ()+ vertex3 :: a -> a -> a -> IO ()+ vertex4 :: a -> a -> a -> a -> IO ()++ vertex2v :: Ptr a -> IO ()+ vertex3v :: Ptr a -> IO ()+ vertex4v :: Ptr a -> IO ()++instance VertexComponent GLshort where+ vertex2 = glVertex2s+ vertex3 = glVertex3s+ vertex4 = glVertex4s++ vertex2v = glVertex2sv+ vertex3v = glVertex3sv+ vertex4v = glVertex4sv++instance VertexComponent GLint where+ vertex2 = glVertex2i+ vertex3 = glVertex3i+ vertex4 = glVertex4i++ vertex2v = glVertex2iv+ vertex3v = glVertex3iv+ vertex4v = glVertex4iv++instance VertexComponent GLfloat where+ vertex2 = glVertex2f+ vertex3 = glVertex3f+ vertex4 = glVertex4f++ vertex2v = glVertex2fv+ vertex3v = glVertex3fv+ vertex4v = glVertex4fv++instance VertexComponent GLdouble where+ vertex2 = glVertex2d+ vertex3 = glVertex3d+ vertex4 = glVertex4d++ vertex2v = glVertex2dv+ vertex3v = glVertex3dv+ vertex4v = glVertex4dv++--------------------------------------------------------------------------------++-- | Specify the (/x/, /y/, /z/, /w/) coordinates of a four-dimensional vertex.+-- This must only be done during+-- 'Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive', otherwise the+-- behaviour is unspecified. The current values of the auxiliary vertex+-- attributes are associated with the vertex.+-- +-- Note that there is no such thing as a \"current vertex\" which could be+-- retrieved.++class Vertex a where+ vertex :: a -> IO ()+ vertexv :: Ptr a -> IO ()++instance VertexComponent a => Vertex (Vertex2 a) where+ vertex (Vertex2 x y) = vertex2 x y+ vertexv = vertex2v . (castPtr :: Ptr (Vertex2 b) -> Ptr b)++instance VertexComponent a => Vertex (Vertex3 a) where+ vertex (Vertex3 x y z) = vertex3 x y z+ vertexv = vertex3v . (castPtr :: Ptr (Vertex3 b) -> Ptr b)++instance VertexComponent a => Vertex (Vertex4 a) where+ vertex (Vertex4 x y z w) = vertex4 x y z w+ vertexv = vertex4v . (castPtr :: Ptr (Vertex4 b) -> Ptr b)++--------------------------------------------------------------------------------+-- $AuxiliaryVertexAttributes+-- Apart from its coordinates in four-dimensional space, every vertex has+-- associated /auxiliary attributes/: Its texture coordinates, a normal, a+-- fog coordinate, and a color plus a secondary color. For every attribute, the+-- OpenGL state contains its current value, which can be changed at any time.+--+-- Every attribute has a \"natural\" format via which it can be manipulated+-- directly as part of the OpenGL state, e.g. the current texture coordinates+-- are internally handled as @'TexCoord4' 'GLfloat'@. Different formats are+-- converted to this format, e.g. the /s/, /r/, and /t/ coordinates of a+-- @'TexCoord3' 'GLint'@ are converted to floating point values and a /q/+-- coordinate of 1.0 is implicitly assumed.+--+-- Consequently, the vast majority of classes, functions, and data types in this+-- module are for convenience only and offer no additional functionality.++--------------------------------------------------------------------------------++-- | The current texture coordinates (/s/, /t/, /r/, /q/) for the current+-- texture unit (see 'Graphics.Rendering.OpenGL.GL.CoordTrans.activeTexture').+-- The initial value is (0,0,0,1) for all texture units.++currentTextureCoords :: StateVar (TexCoord4 GLfloat)+currentTextureCoords =+ makeStateVar (getFloat4 TexCoord4 GetCurrentTextureCoords) texCoord++--------------------------------------------------------------------------------++-- | The class of all types which can be used as a texture coordinate.++class TexCoordComponent a where+ texCoord1 :: a -> IO ()+ texCoord2 :: a -> a -> IO ()+ texCoord3 :: a -> a -> a -> IO ()+ texCoord4 :: a -> a -> a -> a -> IO ()++ texCoord1v :: Ptr a -> IO ()+ texCoord2v :: Ptr a -> IO ()+ texCoord3v :: Ptr a -> IO ()+ texCoord4v :: Ptr a -> IO ()++ multiTexCoord1 :: GLenum -> a -> IO ()+ multiTexCoord2 :: GLenum -> a -> a -> IO ()+ multiTexCoord3 :: GLenum -> a -> a -> a -> IO ()+ multiTexCoord4 :: GLenum -> a -> a -> a -> a -> IO ()++ multiTexCoord1v :: GLenum -> Ptr a -> IO ()+ multiTexCoord2v :: GLenum -> Ptr a -> IO ()+ multiTexCoord3v :: GLenum -> Ptr a -> IO ()+ multiTexCoord4v :: GLenum -> Ptr a -> IO ()++instance TexCoordComponent GLshort where+ texCoord1 = glTexCoord1s+ texCoord2 = glTexCoord2s+ texCoord3 = glTexCoord3s+ texCoord4 = glTexCoord4s++ texCoord1v = glTexCoord1sv+ texCoord2v = glTexCoord2sv+ texCoord3v = glTexCoord3sv+ texCoord4v = glTexCoord4sv++ multiTexCoord1 = glMultiTexCoord1s+ multiTexCoord2 = glMultiTexCoord2s+ multiTexCoord3 = glMultiTexCoord3s+ multiTexCoord4 = glMultiTexCoord4s++ multiTexCoord1v = glMultiTexCoord1sv+ multiTexCoord2v = glMultiTexCoord2sv+ multiTexCoord3v = glMultiTexCoord3sv+ multiTexCoord4v = glMultiTexCoord4sv++instance TexCoordComponent GLint where+ texCoord1 = glTexCoord1i+ texCoord2 = glTexCoord2i+ texCoord3 = glTexCoord3i+ texCoord4 = glTexCoord4i++ texCoord1v = glTexCoord1iv+ texCoord2v = glTexCoord2iv+ texCoord3v = glTexCoord3iv+ texCoord4v = glTexCoord4iv++ multiTexCoord1 = glMultiTexCoord1i+ multiTexCoord2 = glMultiTexCoord2i+ multiTexCoord3 = glMultiTexCoord3i+ multiTexCoord4 = glMultiTexCoord4i++ multiTexCoord1v = glMultiTexCoord1iv+ multiTexCoord2v = glMultiTexCoord2iv+ multiTexCoord3v = glMultiTexCoord3iv+ multiTexCoord4v = glMultiTexCoord4iv++instance TexCoordComponent GLfloat where+ texCoord1 = glTexCoord1f+ texCoord2 = glTexCoord2f+ texCoord3 = glTexCoord3f+ texCoord4 = glTexCoord4f++ texCoord1v = glTexCoord1fv+ texCoord2v = glTexCoord2fv+ texCoord3v = glTexCoord3fv+ texCoord4v = glTexCoord4fv++ multiTexCoord1 = glMultiTexCoord1f+ multiTexCoord2 = glMultiTexCoord2f+ multiTexCoord3 = glMultiTexCoord3f+ multiTexCoord4 = glMultiTexCoord4f++ multiTexCoord1v = glMultiTexCoord1fv+ multiTexCoord2v = glMultiTexCoord2fv+ multiTexCoord3v = glMultiTexCoord3fv+ multiTexCoord4v = glMultiTexCoord4fv++instance TexCoordComponent GLdouble where+ texCoord1 = glTexCoord1d+ texCoord2 = glTexCoord2d+ texCoord3 = glTexCoord3d+ texCoord4 = glTexCoord4d++ texCoord1v = glTexCoord1dv+ texCoord2v = glTexCoord2dv+ texCoord3v = glTexCoord3dv+ texCoord4v = glTexCoord4dv++ multiTexCoord1 = glMultiTexCoord1d+ multiTexCoord2 = glMultiTexCoord2d+ multiTexCoord3 = glMultiTexCoord3d+ multiTexCoord4 = glMultiTexCoord4d++ multiTexCoord1v = glMultiTexCoord1dv+ multiTexCoord2v = glMultiTexCoord2dv+ multiTexCoord3v = glMultiTexCoord3dv+ multiTexCoord4v = glMultiTexCoord4dv++--------------------------------------------------------------------------------++-- | Change the current texture coordinates of the current or given texture+-- unit.++class TexCoord a where+ texCoord :: a -> IO ()+ texCoordv :: Ptr a -> IO ()+ multiTexCoord :: TextureUnit -> a -> IO ()+ multiTexCoordv :: TextureUnit -> Ptr a -> IO ()++instance TexCoordComponent a => TexCoord (TexCoord1 a) where+ texCoord (TexCoord1 s) = texCoord1 s+ texCoordv = texCoord1v . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)+ multiTexCoord u (TexCoord1 s) =+ multiTexCoord1 (marshalTextureUnit u) s+ multiTexCoordv u =+ multiTexCoord1v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)++instance TexCoordComponent a => TexCoord (TexCoord2 a) where+ texCoord (TexCoord2 s t) = texCoord2 s t+ texCoordv = texCoord2v . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)+ multiTexCoord u (TexCoord2 s t) =+ multiTexCoord2 (marshalTextureUnit u) s t+ multiTexCoordv u =+ multiTexCoord2v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)++instance TexCoordComponent a => TexCoord (TexCoord3 a) where+ texCoord (TexCoord3 s t r) = texCoord3 s t r+ texCoordv = texCoord3v . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)+ multiTexCoord u (TexCoord3 s t r) =+ multiTexCoord3 (marshalTextureUnit u) s t r+ multiTexCoordv u =+ multiTexCoord3v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)++instance TexCoordComponent a => TexCoord (TexCoord4 a) where+ texCoord (TexCoord4 s t r q) = texCoord4 s t r q+ texCoordv = texCoord4v . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)+ multiTexCoord u (TexCoord4 s t r q) =+ multiTexCoord4 (marshalTextureUnit u) s t r q+ multiTexCoordv u =+ multiTexCoord4v (marshalTextureUnit u) . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)++--------------------------------------------------------------------------------++-- | The current normal (/x/, /y/, /z/). The initial value is the unit vector+-- (0, 0, 1).++currentNormal :: StateVar (Normal3 GLfloat)+currentNormal = makeStateVar (getFloat3 Normal3 GetCurrentNormal) normal++--------------------------------------------------------------------------------++-- | The class of all types which can be used as a component of a normal.++class NormalComponent a where+ normal3 :: a -> a -> a -> IO ()+ normal3v :: Ptr a -> IO ()++instance NormalComponent GLbyte where+ normal3 = glNormal3b+ normal3v = glNormal3bv++instance NormalComponent GLshort where+ normal3 = glNormal3s+ normal3v = glNormal3sv++instance NormalComponent GLint where+ normal3 = glNormal3i+ normal3v = glNormal3iv++instance NormalComponent GLfloat where+ normal3 = glNormal3f+ normal3v = glNormal3fv++instance NormalComponent GLdouble where+ normal3 = glNormal3d+ normal3v = glNormal3dv++--------------------------------------------------------------------------------++-- | Change the current normal. Integral arguments are converted to+-- floating-point with a linear mapping that maps the most positive+-- representable integer value to 1.0, and the most negative representable+-- integer value to -1.0.+--+-- Normals specified with 'normal' or 'normalv' need not have unit length.+-- If 'Graphics.Rendering.OpenGL.GL.CoordTrans.normalize' is enabled, then+-- normals of any length specified with 'normal' or 'normalv' are normalized+-- after transformation. If+-- 'Graphics.Rendering.OpenGL.GL.CoordTrans.rescaleNormal' is enabled, normals+-- are scaled by a scaling factor derived from the modelview matrix.+-- 'Graphics.Rendering.OpenGL.GL.CoordTrans.rescaleNormal' requires that the+-- originally specified normals were of unit length, and that the modelview+-- matrix contains only uniform scales for proper results. Normalization is +-- initially disabled.++class Normal a where+ normal :: a -> IO ()+ normalv :: Ptr a -> IO ()++instance NormalComponent a => Normal (Normal3 a) where+ normal (Normal3 x y z) = normal3 x y z+ normalv = normal3v . (castPtr :: Ptr (Normal3 b) -> Ptr b)++--------------------------------------------------------------------------------++-- | The current fog coordinate. The initial value is 0.++currentFogCoord :: StateVar (FogCoord1 GLfloat)+currentFogCoord =+ makeStateVar (getFloat1 FogCoord1 GetCurrentFogCoord) fogCoord++--------------------------------------------------------------------------------++-- | The class of all types which can be used as the fog coordinate.++class FogCoordComponent a where+ fogCoord1 :: a -> IO ()+ fogCoord1v :: Ptr a -> IO ()++instance FogCoordComponent GLfloat where+ fogCoord1 = glFogCoordf+ fogCoord1v = glFogCoordfv++instance FogCoordComponent GLdouble where+ fogCoord1 = glFogCoordd+ fogCoord1v = glFogCoorddv++--------------------------------------------------------------------------------++-- | Change the current fog coordinate.++class FogCoord a where+ fogCoord :: a -> IO ()+ fogCoordv :: Ptr a -> IO ()++instance FogCoordComponent a => FogCoord (FogCoord1 a) where+ fogCoord (FogCoord1 c) = fogCoord1 c+ fogCoordv = fogCoord1v . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)++--------------------------------------------------------------------------------++-- | If 'rgbaMode' contains 'True', the color buffers store RGBA value. If+-- color indexes are stored, it contains 'False'.++rgbaMode :: GettableStateVar Bool+rgbaMode = makeGettableStateVar (getBoolean1 unmarshalGLboolean GetRGBAMode)++--------------------------------------------------------------------------------++-- The current color (/R/, /G/, /B/, /A/). The initial value is (1, 1, 1, 1).+-- Note that this state variable is significant only when the GL is in RGBA+-- mode.++currentColor :: StateVar (Color4 GLfloat)+currentColor =+ makeStateVar (getFloat4 Color4 GetCurrentColor) color++-- The current secondary color (/R/, /G/, /B/). The initial value is (0, 0, 0).+-- Note that this state variable is significant only when the GL is in RGBA+-- mode.++currentSecondaryColor :: StateVar (Color3 GLfloat)+currentSecondaryColor =+ makeStateVar+ (do Color4 r g b _ <- getFloat4 Color4 GetCurrentSecondaryColor+ return $ Color3 r g b)+ secondaryColor++--------------------------------------------------------------------------------++-- | The class of all types which can be used as a color component.++class ColorComponent a where+ color3 :: a -> a -> a -> IO ()+ color4 :: a -> a -> a -> a -> IO ()++ color3v :: Ptr a -> IO ()+ color4v :: Ptr a -> IO ()++ secondaryColor3 :: a -> a -> a -> IO ()+ secondaryColor3v :: Ptr a -> IO ()++instance ColorComponent GLbyte where+ color3 = glColor3b+ color4 = glColor4b++ color3v = glColor3bv+ color4v = glColor4bv++ secondaryColor3 = glSecondaryColor3b+ secondaryColor3v = glSecondaryColor3bv++instance ColorComponent GLshort where+ color3 = glColor3s+ color4 = glColor4s++ color3v = glColor3sv+ color4v = glColor4sv++ secondaryColor3 = glSecondaryColor3s+ secondaryColor3v = glSecondaryColor3sv++instance ColorComponent GLint where+ color3 = glColor3i+ color4 = glColor4i++ color3v = glColor3iv+ color4v = glColor4iv++ secondaryColor3 = glSecondaryColor3i+ secondaryColor3v = glSecondaryColor3iv++instance ColorComponent GLfloat where+ color3 = glColor3f+ color4 = glColor4f++ color3v = glColor3fv+ color4v = glColor4fv++ secondaryColor3 = glSecondaryColor3f+ secondaryColor3v = glSecondaryColor3fv++instance ColorComponent GLdouble where+ color3 = glColor3d+ color4 = glColor4d++ color3v = glColor3dv+ color4v = glColor4dv++ secondaryColor3 = glSecondaryColor3d+ secondaryColor3v = glSecondaryColor3dv++instance ColorComponent GLubyte where+ color3 = glColor3ub+ color4 = glColor4ub++ color3v = glColor3ubv+ color4v = glColor4ubv++ secondaryColor3 = glSecondaryColor3ub+ secondaryColor3v = glSecondaryColor3ubv++instance ColorComponent GLushort where+ color3 = glColor3us+ color4 = glColor4us++ color3v = glColor3usv+ color4v = glColor4usv++ secondaryColor3 = glSecondaryColor3us+ secondaryColor3v = glSecondaryColor3usv++instance ColorComponent GLuint where+ color3 = glColor3ui+ color4 = glColor4ui++ color3v = glColor3uiv+ color4v = glColor4uiv++ secondaryColor3 = glSecondaryColor3ui+ secondaryColor3v = glSecondaryColor3uiv++--------------------------------------------------------------------------------++-- | Change the current color.++class Color a where+ color :: a -> IO ()+ colorv :: Ptr a -> IO ()++instance ColorComponent a => Color (Color3 a) where+ color (Color3 r g b) = color3 r g b+ colorv = color3v . (castPtr :: Ptr (Color3 b) -> Ptr b)++instance ColorComponent a => Color (Color4 a) where+ color (Color4 r g b a) = color4 r g b a+ colorv = color4v . (castPtr :: Ptr (Color4 b) -> Ptr b)++--------------------------------------------------------------------------------++-- | Change the current secondary color.++class SecondaryColor a where+ secondaryColor :: a -> IO ()+ secondaryColorv :: Ptr a -> IO ()++instance ColorComponent a => SecondaryColor (Color3 a) where+ secondaryColor (Color3 r g b) = secondaryColor3 r g b+ secondaryColorv = secondaryColor3v . (castPtr :: Ptr (Color3 b) -> Ptr b)++--------------------------------------------------------------------------------++-- The current color index. The initial value is 1. Note that this state+-- variable is significant only when the GL is in color index mode.++currentIndex :: StateVar (Index1 GLint)+currentIndex = makeStateVar (getInteger1 Index1 GetCurrentIndex) index++--------------------------------------------------------------------------------++-- | The class of all types which can be used as a color index.++class IndexComponent a where+ index1 :: a -> IO ()+ index1v :: Ptr a -> IO ()++instance IndexComponent GLshort where+ index1 = glIndexs+ index1v = glIndexsv++instance IndexComponent GLint where+ index1 = glIndexi+ index1v = glIndexiv++instance IndexComponent GLfloat where+ index1 = glIndexf+ index1v = glIndexfv++instance IndexComponent GLdouble where+ index1 = glIndexd+ index1v = glIndexdv++instance IndexComponent GLubyte where+ index1 = glIndexub+ index1v = glIndexubv++--------------------------------------------------------------------------------++-- | Change the current color index.++class Index a where+ index :: a -> IO () -- Collision with Prelude.index+ indexv :: Ptr a -> IO ()++instance IndexComponent a => Index (Index1 a) where+ index (Index1 i) = index1 i+ indexv = index1v . (castPtr :: Ptr (Index1 b) -> Ptr b)++--------------------------------------------------------------------------------++data IntegerHandling =+ ToFloat+ | ToNormalizedFloat+ | KeepIntegral+ deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------++currentVertexAttrib :: AttribLocation -> StateVar (Vertex4 GLfloat)+currentVertexAttrib location =+ makeStateVar+ (getVertexAttribFloat4 Vertex4 location GetCurrentVertexAttrib)+ (vertexAttrib ToFloat location)++currentVertexAttribI :: AttribLocation -> StateVar (Vertex4 GLint)+currentVertexAttribI location =+ makeStateVar+ (getVertexAttribIInteger4 Vertex4 location GetCurrentVertexAttrib)+ (vertexAttrib ToNormalizedFloat location)++currentVertexAttribIu :: AttribLocation -> StateVar (Vertex4 GLuint)+currentVertexAttribIu location =+ makeStateVar+ (getVertexAttribIuInteger4 Vertex4 location GetCurrentVertexAttrib)+ (vertexAttrib KeepIntegral location)++--------------------------------------------------------------------------------+-- The generic vertex attribute API is not as orthogonal as we would like.+-- Minimal methods: vertexAttrib4v and vertexAttrib4Nv and vertexAttrib4Iv++-- | The class of all types which can be used as a generic vertex attribute.+-- NOTE: Do not use the methods of this class directly, they were only exported+-- by accident and will be hidden in future versions of this package.++class (Storable a, Num a) => VertexAttribComponent a where+ vertexAttrib1 :: AttribLocation -> a -> IO ()+ vertexAttrib2 :: AttribLocation -> a -> a -> IO ()+ vertexAttrib3 :: AttribLocation -> a -> a -> a -> IO ()+ vertexAttrib4 :: AttribLocation -> a -> a -> a -> a -> IO ()++ vertexAttrib1N :: AttribLocation -> a -> IO ()+ vertexAttrib2N :: AttribLocation -> a -> a -> IO ()+ vertexAttrib3N :: AttribLocation -> a -> a -> a -> IO ()+ vertexAttrib4N :: AttribLocation -> a -> a -> a -> a -> IO ()++ vertexAttrib1I :: AttribLocation -> a -> IO ()+ vertexAttrib2I :: AttribLocation -> a -> a -> IO ()+ vertexAttrib3I :: AttribLocation -> a -> a -> a -> IO ()+ vertexAttrib4I :: AttribLocation -> a -> a -> a -> a -> IO ()++ vertexAttrib1v :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib2v :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib3v :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib4v :: AttribLocation -> Ptr a -> IO ()++ vertexAttrib1Nv :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib2Nv :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib3Nv :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib4Nv :: AttribLocation -> Ptr a -> IO ()++ vertexAttrib1Iv :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib2Iv :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib3Iv :: AttribLocation -> Ptr a -> IO ()+ vertexAttrib4Iv :: AttribLocation -> Ptr a -> IO ()++ vertexAttrib1 location x = vertexAttrib4 location x 0 0 1+ vertexAttrib2 location x y = vertexAttrib4 location x y 0 1+ vertexAttrib3 location x y z = vertexAttrib4 location x y z 1+ vertexAttrib4 location x y z w = allocaArray 4 $ \buf -> do+ poke4 buf x y z w+ vertexAttrib4v location buf++ vertexAttrib1N location x = vertexAttrib4N location x 0 0 1+ vertexAttrib2N location x y = vertexAttrib4N location x y 0 1+ vertexAttrib3N location x y z = vertexAttrib4N location x y z 1+ vertexAttrib4N location x y z w = allocaArray 4 $ \buf -> do+ poke4 buf x y z w+ vertexAttrib4Nv location buf++ vertexAttrib1I location x = vertexAttrib4I location x 0 0 1+ vertexAttrib2I location x y = vertexAttrib4I location x y 0 1+ vertexAttrib3I location x y z = vertexAttrib4I location x y z 1+ vertexAttrib4I location x y z w = allocaArray 4 $ \buf -> do+ poke4 buf x y z w+ vertexAttrib4Iv location buf++ vertexAttrib1v location = peek1M $ vertexAttrib1 location+ vertexAttrib2v location = peek2M $ vertexAttrib2 location+ vertexAttrib3v location = peek3M $ vertexAttrib3 location++ vertexAttrib1Nv location = peek1M $ vertexAttrib1N location+ vertexAttrib2Nv location = peek2M $ vertexAttrib2N location+ vertexAttrib3Nv location = peek3M $ vertexAttrib3N location++ vertexAttrib1Iv location = peek1M $ vertexAttrib1I location+ vertexAttrib2Iv location = peek2M $ vertexAttrib2I location+ vertexAttrib3Iv location = peek3M $ vertexAttrib3I location++instance VertexAttribComponent GLbyte where+ vertexAttrib4v (AttribLocation al) = glVertexAttrib4bv al+ vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nbv al+ vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4bv al++instance VertexAttribComponent GLubyte where+ vertexAttrib4N (AttribLocation al) = glVertexAttrib4Nub al+ vertexAttrib4v (AttribLocation al) = glVertexAttrib4ubv al+ vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nubv al+ vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4ubv al++instance VertexAttribComponent GLshort where+ vertexAttrib1 (AttribLocation al) = glVertexAttrib1s al+ vertexAttrib2 (AttribLocation al) = glVertexAttrib2s al+ vertexAttrib3 (AttribLocation al) = glVertexAttrib3s al+ vertexAttrib4 (AttribLocation al) = glVertexAttrib4s al++ vertexAttrib1v (AttribLocation al) = glVertexAttrib1sv al+ vertexAttrib2v (AttribLocation al) = glVertexAttrib2sv al+ vertexAttrib3v (AttribLocation al) = glVertexAttrib3sv al+ vertexAttrib4v (AttribLocation al) = glVertexAttrib4sv al++ vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nsv al++ vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4sv al++instance VertexAttribComponent GLushort where+ vertexAttrib4v (AttribLocation al) = glVertexAttrib4usv al+ vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nusv al+ vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4usv al++instance VertexAttribComponent GLint where+ vertexAttrib1I (AttribLocation al) = glVertexAttribI1i al+ vertexAttrib2I (AttribLocation al) = glVertexAttribI2i al+ vertexAttrib3I (AttribLocation al) = glVertexAttribI3i al+ vertexAttrib4I (AttribLocation al) = glVertexAttribI4i al++ vertexAttrib4v (AttribLocation al) = glVertexAttrib4iv al++ vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Niv al++ vertexAttrib1Iv (AttribLocation al) = glVertexAttribI1iv al+ vertexAttrib2Iv (AttribLocation al) = glVertexAttribI2iv al+ vertexAttrib3Iv (AttribLocation al) = glVertexAttribI3iv al+ vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4iv al++instance VertexAttribComponent GLuint where+ vertexAttrib1I (AttribLocation al) = glVertexAttribI1ui al+ vertexAttrib2I (AttribLocation al) = glVertexAttribI2ui al+ vertexAttrib3I (AttribLocation al) = glVertexAttribI3ui al+ vertexAttrib4I (AttribLocation al) = glVertexAttribI4ui al++ vertexAttrib4v (AttribLocation al) = glVertexAttrib4uiv al++ vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nuiv al++ vertexAttrib1Iv (AttribLocation al) = glVertexAttribI1uiv al+ vertexAttrib2Iv (AttribLocation al) = glVertexAttribI2uiv al+ vertexAttrib3Iv (AttribLocation al) = glVertexAttribI3uiv al+ vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4uiv al++instance VertexAttribComponent GLfloat where+ vertexAttrib1 (AttribLocation al) = glVertexAttrib1f al+ vertexAttrib2 (AttribLocation al) = glVertexAttrib2f al+ vertexAttrib3 (AttribLocation al) = glVertexAttrib3f al+ vertexAttrib4 (AttribLocation al) = glVertexAttrib4f al++ vertexAttrib1v (AttribLocation al) = glVertexAttrib1fv al+ vertexAttrib2v (AttribLocation al) = glVertexAttrib2fv al+ vertexAttrib3v (AttribLocation al) = glVertexAttrib3fv al+ vertexAttrib4v (AttribLocation al) = glVertexAttrib4fv al++ vertexAttrib4Nv = vertexAttrib4v++ vertexAttrib4Iv = vertexAttrib4IvRealFrac++vertexAttrib4IvRealFrac :: (Storable a, RealFrac a) => AttribLocation -> Ptr a -> IO ()+vertexAttrib4IvRealFrac location = peek4M $ \x y z w ->+ vertexAttrib4I location (toGLint x) (toGLint y) (toGLint z) (toGLint w)++-- formula 2.6 from the OpenGL 3.1 spec+toGLint :: RealFrac a => a -> GLint+toGLint = truncate . (fromIntegral (maxBound :: GLint) *). clamp+ where clamp = max (-1.0) . min 1.0++instance VertexAttribComponent GLdouble where+ vertexAttrib1 (AttribLocation al) = glVertexAttrib1d al+ vertexAttrib2 (AttribLocation al) = glVertexAttrib2d al+ vertexAttrib3 (AttribLocation al) = glVertexAttrib3d al+ vertexAttrib4 (AttribLocation al) = glVertexAttrib4d al++ vertexAttrib1v (AttribLocation al) = glVertexAttrib1dv al+ vertexAttrib2v (AttribLocation al) = glVertexAttrib2dv al+ vertexAttrib3v (AttribLocation al) = glVertexAttrib3dv al+ vertexAttrib4v (AttribLocation al) = glVertexAttrib4dv al++ vertexAttrib4Nv = vertexAttrib4v++ vertexAttrib4Iv = vertexAttrib4IvRealFrac++--------------------------------------------------------------------------------++class VertexAttrib a where+ vertexAttrib :: IntegerHandling -> AttribLocation -> a -> IO ()+ vertexAttribv :: IntegerHandling -> AttribLocation -> Ptr a -> IO ()++instance VertexAttribComponent a => VertexAttrib (Vertex1 a) where+ vertexAttrib ToFloat location (Vertex1 i) = vertexAttrib1 location i+ vertexAttrib ToNormalizedFloat location (Vertex1 i) = vertexAttrib1N location i+ vertexAttrib KeepIntegral location (Vertex1 i) = vertexAttrib1I location i++ vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (Vertex1 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (Vertex1 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (Vertex1 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vertex2 a) where+ vertexAttrib ToFloat location (Vertex2 x y) = vertexAttrib2 location x y+ vertexAttrib ToNormalizedFloat location (Vertex2 x y) = vertexAttrib2N location x y+ vertexAttrib KeepIntegral location (Vertex2 x y) = vertexAttrib2I location x y++ vertexAttribv ToFloat location = vertexAttrib2v location . (castPtr :: Ptr (Vertex2 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib2Nv location . (castPtr :: Ptr (Vertex2 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib2Iv location . (castPtr :: Ptr (Vertex2 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vertex3 a) where+ vertexAttrib ToFloat location (Vertex3 x y z) = vertexAttrib3 location x y z+ vertexAttrib ToNormalizedFloat location (Vertex3 x y z) = vertexAttrib3N location x y z+ vertexAttrib KeepIntegral location (Vertex3 x y z) = vertexAttrib3I location x y z++ vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Vertex3 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Vertex3 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Vertex3 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vertex4 a) where+ vertexAttrib ToFloat location (Vertex4 x y z w) = vertexAttrib4 location x y z w+ vertexAttrib ToNormalizedFloat location (Vertex4 x y z w) = vertexAttrib4N location x y z w+ vertexAttrib KeepIntegral location (Vertex4 x y z w) = vertexAttrib4I location x y z w++ vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (Vertex4 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (Vertex4 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (Vertex4 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vector1 a) where+ vertexAttrib ToFloat location (Vector1 i) = vertexAttrib1 location i+ vertexAttrib ToNormalizedFloat location (Vector1 i) = vertexAttrib1N location i+ vertexAttrib KeepIntegral location (Vector1 i) = vertexAttrib1I location i++ vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (Vector1 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (Vector1 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (Vector1 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vector2 a) where+ vertexAttrib ToFloat location (Vector2 x y) = vertexAttrib2 location x y+ vertexAttrib ToNormalizedFloat location (Vector2 x y) = vertexAttrib2N location x y+ vertexAttrib KeepIntegral location (Vector2 x y) = vertexAttrib2I location x y++ vertexAttribv ToFloat location = vertexAttrib2v location . (castPtr :: Ptr (Vector2 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib2Nv location . (castPtr :: Ptr (Vector2 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib2Iv location . (castPtr :: Ptr (Vector2 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vector3 a) where+ vertexAttrib ToFloat location (Vector3 x y z) = vertexAttrib3 location x y z+ vertexAttrib ToNormalizedFloat location (Vector3 x y z) = vertexAttrib3N location x y z+ vertexAttrib KeepIntegral location (Vector3 x y z) = vertexAttrib3I location x y z++ vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Vector3 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Vector3 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Vector3 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Vector4 a) where+ vertexAttrib ToFloat location (Vector4 x y z w) = vertexAttrib4 location x y z w+ vertexAttrib ToNormalizedFloat location (Vector4 x y z w) = vertexAttrib4N location x y z w+ vertexAttrib KeepIntegral location (Vector4 x y z w) = vertexAttrib4I location x y z w++ vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (Vector4 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (Vector4 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (Vector4 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (TexCoord1 a) where+ vertexAttrib ToFloat location (TexCoord1 s) = vertexAttrib1 location s+ vertexAttrib ToNormalizedFloat location (TexCoord1 s) = vertexAttrib1N location s+ vertexAttrib KeepIntegral location (TexCoord1 s) = vertexAttrib1I location s++ vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (TexCoord1 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (TexCoord2 a) where+ vertexAttrib ToFloat location (TexCoord2 s t) = vertexAttrib2 location s t+ vertexAttrib ToNormalizedFloat location (TexCoord2 s t) = vertexAttrib2N location s t+ vertexAttrib KeepIntegral location (TexCoord2 s t) = vertexAttrib2I location s t++ vertexAttribv ToFloat location = vertexAttrib2v location . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib2Nv location . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib2Iv location . (castPtr :: Ptr (TexCoord2 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (TexCoord3 a) where+ vertexAttrib ToFloat location (TexCoord3 s t u) = vertexAttrib3 location s t u+ vertexAttrib ToNormalizedFloat location (TexCoord3 s t u) = vertexAttrib3N location s t u+ vertexAttrib KeepIntegral location (TexCoord3 s t u) = vertexAttrib3I location s t u++ vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (TexCoord3 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (TexCoord4 a) where+ vertexAttrib ToFloat location (TexCoord4 s t u v) = vertexAttrib4 location s t u v+ vertexAttrib ToNormalizedFloat location (TexCoord4 s t u v) = vertexAttrib4N location s t u v+ vertexAttrib KeepIntegral location (TexCoord4 s t u v) = vertexAttrib4I location s t u v++ vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (TexCoord4 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Normal3 a) where+ vertexAttrib ToFloat location (Normal3 x y z) = vertexAttrib3 location x y z+ vertexAttrib ToNormalizedFloat location (Normal3 x y z) = vertexAttrib3N location x y z+ vertexAttrib KeepIntegral location (Normal3 x y z) = vertexAttrib3I location x y z++ vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Normal3 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Normal3 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Normal3 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (FogCoord1 a) where+ vertexAttrib ToFloat location (FogCoord1 c) = vertexAttrib1 location c+ vertexAttrib ToNormalizedFloat location (FogCoord1 c) = vertexAttrib1N location c+ vertexAttrib KeepIntegral location (FogCoord1 c) = vertexAttrib1I location c++ vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (FogCoord1 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Color3 a) where+ vertexAttrib ToFloat location (Color3 r g b) = vertexAttrib3 location r g b+ vertexAttrib ToNormalizedFloat location (Color3 r g b) = vertexAttrib3N location r g b+ vertexAttrib KeepIntegral location (Color3 r g b) = vertexAttrib3I location r g b++ vertexAttribv ToFloat location = vertexAttrib3v location . (castPtr :: Ptr (Color3 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib3Nv location . (castPtr :: Ptr (Color3 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib3Iv location . (castPtr :: Ptr (Color3 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Color4 a) where+ vertexAttrib ToFloat location (Color4 r g b a) = vertexAttrib4 location r g b a+ vertexAttrib ToNormalizedFloat location (Color4 r g b a) = vertexAttrib4N location r g b a+ vertexAttrib KeepIntegral location (Color4 r g b a) = vertexAttrib4I location r g b a++ vertexAttribv ToFloat location = vertexAttrib4v location . (castPtr :: Ptr (Color4 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib4Nv location . (castPtr :: Ptr (Color4 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib4Iv location . (castPtr :: Ptr (Color4 b) -> Ptr b)++instance VertexAttribComponent a => VertexAttrib (Index1 a) where+ vertexAttrib ToFloat location (Index1 i) = vertexAttrib1 location i+ vertexAttrib ToNormalizedFloat location (Index1 i) = vertexAttrib1N location i+ vertexAttrib KeepIntegral location (Index1 i) = vertexAttrib1I location i++ vertexAttribv ToFloat location = vertexAttrib1v location . (castPtr :: Ptr (Index1 b) -> Ptr b)+ vertexAttribv ToNormalizedFloat location = vertexAttrib1Nv location . (castPtr :: Ptr (Index1 b) -> Ptr b)+ vertexAttribv KeepIntegral location = vertexAttrib1Iv location . (castPtr :: Ptr (Index1 b) -> Ptr b)++--------------------------------------------------------------------------------++-- | An implementation must support at least 2 texture units, but it may+-- support up to 32 ones. This state variable can be used to query the actual+-- implementation limit.++maxTextureUnit :: GettableStateVar TextureUnit+maxTextureUnit =+ makeGettableStateVar (getEnum1 (TextureUnit . fromIntegral) GetMaxTextureUnits)
+ src/Graphics/Rendering/OpenGL/GLU.hs view
@@ -0,0 +1,31 @@+-----------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- A Haskell binding for GLU, OpenGL\'s accompanying utility library.+--+-----------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU (+ module Graphics.Rendering.OpenGL.GLU.Initialization,+ module Graphics.Rendering.OpenGL.GLU.Mipmapping,+ module Graphics.Rendering.OpenGL.GLU.Matrix,+ module Graphics.Rendering.OpenGL.GLU.Tessellation,+ module Graphics.Rendering.OpenGL.GLU.Quadrics,+ module Graphics.Rendering.OpenGL.GLU.NURBS,+ module Graphics.Rendering.OpenGL.GLU.Errors+) where++import Graphics.Rendering.OpenGL.GLU.Initialization+import Graphics.Rendering.OpenGL.GLU.Mipmapping+import Graphics.Rendering.OpenGL.GLU.Matrix+import Graphics.Rendering.OpenGL.GLU.Tessellation+import Graphics.Rendering.OpenGL.GLU.Quadrics+import Graphics.Rendering.OpenGL.GLU.NURBS+import Graphics.Rendering.OpenGL.GLU.Errors
+ src/Graphics/Rendering/OpenGL/GLU/Errors.hs view
@@ -0,0 +1,34 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.Errors+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to section 2.5 (GL Errors) of the OpenGL 2.1 specs+-- and chapter 8 (Errors) of the GLU specs, offering a generalized view of+-- errors in GL and GLU.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.Errors (+ Error(..), ErrorCategory(..), errors+) where++import Data.StateVar+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal++--------------------------------------------------------------------------------++-- | When an error occurs, it is recorded in this state variable and no further+-- errors are recorded. Reading 'errors' returns the currently recorded errors+-- (there may be more than one due to a possibly distributed implementation) and+-- resets the state variable to @[]@, re-enabling the recording of future+-- errors. The value @[]@ means that there has been no detectable error since+-- the last time 'errors' was read, or since the GL was initialized.++errors :: GettableStateVar [Error]+errors = makeGettableStateVar getErrors
+ src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs view
@@ -0,0 +1,234 @@+{-# LANGUAGE CPP #-}+{-# OPTIONS_GHC -fno-cse #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.ErrorsInternal+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This is a purely internal module corresponding to some parts of section 2.5+-- (GL Errors) of the OpenGL 2.1 specs and chapter 8 (Errors) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.ErrorsInternal (+ Error(..), ErrorCategory(..), getErrors,+ recordErrorCode, recordInvalidEnum, recordInvalidValue, recordOutOfMemory+) where++import Data.IORef ( IORef, newIORef, readIORef, writeIORef )+import Graphics.GLU+import Graphics.GL+import System.IO.Unsafe ( unsafePerformIO )++--------------------------------------------------------------------------------++-- | GL\/GLU errors consist of a general error category and a description of+-- what went wrong.++data Error = Error ErrorCategory String+ deriving ( Eq, Ord, Show )++-- | General GL\/GLU error categories++data ErrorCategory+ = ContextLost+ | InvalidEnum+ | InvalidValue+ | InvalidOperation+ | InvalidFramebufferOperation+ | OutOfMemory+ | StackOverflow+ | StackUnderflow+ | TableTooLarge+ | TesselatorError+ | NURBSError+ deriving ( Eq, Ord, Show )++makeError :: GLenum -> Error+makeError c+ -- GL errors+ | c == GL_CONTEXT_LOST =+ Error ContextLost "context lost"+ | c == GL_INVALID_ENUM =+ Error InvalidEnum "invalid enumerant"+ | c == GL_INVALID_VALUE =+ Error InvalidValue "invalid value"+ | c == GL_INVALID_OPERATION =+ Error InvalidOperation "invalid operation"+ | c == GL_INVALID_FRAMEBUFFER_OPERATION =+ Error InvalidFramebufferOperation "invalid framebuffer operation"+ | c == GL_OUT_OF_MEMORY+ = Error OutOfMemory "out of memory"+ | c == GL_STACK_OVERFLOW =+ Error StackOverflow "stack overflow"+ | c == GL_STACK_UNDERFLOW =+ Error StackUnderflow "stack underflow"+ | c == GL_TABLE_TOO_LARGE =+ Error TableTooLarge "table too large"+ -- GLU errors+ | c == GLU_INVALID_ENUM =+ Error InvalidEnum "invalid enumerant"+ | c == GLU_INVALID_VALUE =+ Error InvalidValue "invalid value"+ | c == GLU_INVALID_OPERATION =+ Error InvalidOperation "invalid operation"+ | c == GLU_OUT_OF_MEMORY+ = Error OutOfMemory "out of memory"+ -- GLU tesselator error+ | c == GLU_TESS_ERROR1 =+ Error TesselatorError "gluTessBeginPolygon() must precede a gluTessEndPolygon()"+ | c == GLU_TESS_ERROR2 =+ Error TesselatorError "gluTessBeginContour() must precede a gluTessEndContour()"+ | c == GLU_TESS_ERROR3 =+ Error TesselatorError "gluTessEndPolygon() must follow a gluTessBeginPolygon()"+ | c == GLU_TESS_ERROR4 =+ Error TesselatorError "gluTessEndContour() must follow a gluTessBeginContour()"+ | c == GLU_TESS_ERROR5 =+ Error TesselatorError "a coordinate is too large"+ | c == GLU_TESS_ERROR6 =+ Error TesselatorError "need combine callback"+ | c == GLU_TESS_ERROR7 =+ Error TesselatorError "tesselation error 7"+ | c == GLU_TESS_ERROR8 =+ Error TesselatorError "tesselation error 8"+ -- GLU NUBRS errors+ | c == GLU_NURBS_ERROR1 =+ Error NURBSError "spline order un-supported"+ | c == GLU_NURBS_ERROR2 =+ Error NURBSError "too few knots"+ | c == GLU_NURBS_ERROR3 =+ Error NURBSError "valid knot range is empty"+ | c == GLU_NURBS_ERROR4 =+ Error NURBSError "decreasing knot sequence knot"+ | c == GLU_NURBS_ERROR5 =+ Error NURBSError "knot multiplicity greater than order of spline"+ | c == GLU_NURBS_ERROR6 =+ Error NURBSError "gluEndCurve() must follow gluBeginCurve()"+ | c == GLU_NURBS_ERROR7 =+ Error NURBSError "gluBeginCurve() must precede gluEndCurve()"+ | c == GLU_NURBS_ERROR8 =+ Error NURBSError "missing or extra geometric data"+ | c == GLU_NURBS_ERROR9 =+ Error NURBSError "can't draw piecewise linear trimming curves"+ | c == GLU_NURBS_ERROR10 =+ Error NURBSError "missing or extra domain data"+ | c == GLU_NURBS_ERROR11 =+ Error NURBSError "missing or extra domain data"+ | c == GLU_NURBS_ERROR12 =+ Error NURBSError "gluEndTrim() must precede gluEndSurface()"+ | c == GLU_NURBS_ERROR13 =+ Error NURBSError "gluBeginSurface() must precede gluEndSurface()"+ | c == GLU_NURBS_ERROR14 =+ Error NURBSError "curve of improper type passed as trim curve"+ | c == GLU_NURBS_ERROR15 =+ Error NURBSError "gluBeginSurface() must precede gluBeginTrim()"+ | c == GLU_NURBS_ERROR16 =+ Error NURBSError "gluEndTrim() must follow gluBeginTrim()"+ | c == GLU_NURBS_ERROR17 =+ Error NURBSError "gluBeginTrim() must precede gluEndTrim()"+ | c == GLU_NURBS_ERROR18 =+ Error NURBSError "invalid or missing trim curve"+ | c == GLU_NURBS_ERROR19 =+ Error NURBSError "gluBeginTrim() must precede gluPwlCurve()"+ | c == GLU_NURBS_ERROR20 =+ Error NURBSError "piecewise linear trimming curve referenced twice"+ | c == GLU_NURBS_ERROR21 =+ Error NURBSError "piecewise linear trimming curve and nurbs curve mixed"+ | c == GLU_NURBS_ERROR22 =+ Error NURBSError "improper usage of trim data type"+ | c == GLU_NURBS_ERROR23 =+ Error NURBSError "nurbs curve referenced twice"+ | c == GLU_NURBS_ERROR24 =+ Error NURBSError "nurbs curve and piecewise linear trimming curve mixed"+ | c == GLU_NURBS_ERROR25 =+ Error NURBSError "nurbs surface referenced twice"+ | c == GLU_NURBS_ERROR26 =+ Error NURBSError "invalid property"+ | c == GLU_NURBS_ERROR27 =+ Error NURBSError "gluEndSurface() must follow gluBeginSurface()"+ | c == GLU_NURBS_ERROR28 =+ Error NURBSError "intersecting or misoriented trim curves"+ | c == GLU_NURBS_ERROR29 =+ Error NURBSError "intersecting trim curves"+ | c == GLU_NURBS_ERROR30 =+ Error NURBSError "UNUSED"+ | c == GLU_NURBS_ERROR31 =+ Error NURBSError "unconnected trim curves"+ | c == GLU_NURBS_ERROR32 =+ Error NURBSError "unknown knot error"+ | c == GLU_NURBS_ERROR33 =+ Error NURBSError "negative vertex count encountered"+ | c == GLU_NURBS_ERROR34 =+ Error NURBSError "negative byte-stride encounteed"+ | c == GLU_NURBS_ERROR35 =+ Error NURBSError "unknown type descriptor"+ | c == GLU_NURBS_ERROR36 =+ Error NURBSError "null control point reference"+ | c == GLU_NURBS_ERROR37 =+ Error NURBSError "duplicate point on piecewise linear trimming curve"+ -- Something went terribly wrong...+ | otherwise = error "makeError"++--------------------------------------------------------------------------------++-- This seems to be a common Haskell hack nowadays: A plain old global variable+-- with an associated getter and mutator. Perhaps some language/library support+-- is needed?++{-# NOINLINE theRecordedErrors #-}+theRecordedErrors :: IORef ([GLenum],Bool)+theRecordedErrors = unsafePerformIO (newIORef ([], True))++getRecordedErrors :: IO ([GLenum],Bool)+getRecordedErrors = readIORef theRecordedErrors++setRecordedErrors :: ([GLenum],Bool) -> IO ()+setRecordedErrors = writeIORef theRecordedErrors++--------------------------------------------------------------------------------++getGLErrors :: IO [GLenum]+getGLErrors = getGLErrorsAux []+ where getGLErrorsAux acc = do+ errorCode <- glGetError+ if isError errorCode+ then getGLErrorsAux (errorCode : acc)+ else return $ reverse acc++isError :: GLenum -> Bool+isError = (/= GL_NO_ERROR)++--------------------------------------------------------------------------------++getErrors :: IO [Error]+getErrors = map makeError `fmap` getErrorCodesAux (const ([], True))++recordErrorCode :: GLenum -> IO ()+recordErrorCode e = do+ -- We don't need the return value because this calls setRecordedErrors+ _ <- getErrorCodesAux (\es -> (if null es then [e] else [], False))+ return ()++recordInvalidEnum :: IO ()+recordInvalidEnum = recordErrorCode GL_INVALID_ENUM++recordInvalidValue :: IO ()+recordInvalidValue = recordErrorCode GL_INVALID_VALUE++recordOutOfMemory :: IO ()+recordOutOfMemory = recordErrorCode GL_OUT_OF_MEMORY++-- ToDo: Make this thread-safe+getErrorCodesAux :: ([GLenum] -> ([GLenum],Bool)) -> IO [GLenum]+getErrorCodesAux f = do+ (recordedErrors, useGLErrors) <- getRecordedErrors+ glErrors <- getGLErrors+ let es = if useGLErrors then recordedErrors ++ glErrors else recordedErrors+ setRecordedErrors (f es)+ return es
+ src/Graphics/Rendering/OpenGL/GLU/Initialization.hs view
@@ -0,0 +1,33 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.Initialization+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to chapter 2 (Initialization) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.Initialization (+ gluVersion, gluExtensions+) where++import Data.StateVar+import Graphics.GLU+import Graphics.Rendering.OpenGL.GL.ByteString+import Graphics.GL++--------------------------------------------------------------------------------++gluVersion :: GettableStateVar String+gluVersion = makeGettableStateVar (getString GLU_VERSION)++gluExtensions :: GettableStateVar [String]+gluExtensions = makeGettableStateVar (fmap words $ getString GLU_EXTENSIONS)++getString :: GLenum -> IO String+getString = getStringWith . gluGetString
+ src/Graphics/Rendering/OpenGL/GLU/Matrix.hs view
@@ -0,0 +1,135 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.Matrix+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to chapter 4 (Matrix Manipulation) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.Matrix (+ ortho2D, perspective, lookAt, pickMatrix,+ project, unProject, unProject4+) where++import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.GLU+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------+-- matrix setup++ortho2D :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+ortho2D = gluOrtho2D+++perspective :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+perspective = gluPerspective++lookAt :: Vertex3 GLdouble -> Vertex3 GLdouble -> Vector3 GLdouble -> IO ()+lookAt (Vertex3 eyeX eyeY eyeZ)+ (Vertex3 centerX centerY centerZ)+ (Vector3 upX upY upZ) =+ gluLookAt eyeX eyeY eyeZ centerX centerY centerZ upX upY upZ++pickMatrix ::+ (GLdouble, GLdouble) -> (GLdouble, GLdouble) -> (Position, Size) -> IO ()+pickMatrix (x, y) (w, h) viewPort =+ withViewport viewPort $ gluPickMatrix x y w h++--------------------------------------------------------------------------------+-- coordinate projection++project ::+ Matrix m+ => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)+ -> IO (Vertex3 GLdouble)+project (Vertex3 objX objY objZ) model proj viewPort =+ withColumnMajor model $ \modelBuf ->+ withColumnMajor proj $ \projBuf ->+ withViewport viewPort $ \viewBuf ->+ getVertex3 $ gluProject objX objY objZ modelBuf projBuf viewBuf++unProject ::+ Matrix m+ => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)+ -> IO (Vertex3 GLdouble)+unProject (Vertex3 objX objY objZ) model proj viewPort =+ withColumnMajor model $ \modelBuf ->+ withColumnMajor proj $ \projBuf ->+ withViewport viewPort $ \viewBuf ->+ getVertex3 $ gluUnProject objX objY objZ modelBuf projBuf viewBuf++unProject4 ::+ Matrix m+ => Vertex4 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)+ -> GLclampd -> GLclampd+ -> IO (Vertex4 GLdouble)+unProject4 (Vertex4 objX objY objZ clipW) model proj viewPort near far =+ withColumnMajor model $ \modelBuf ->+ withColumnMajor proj $ \projBuf ->+ withViewport viewPort $ \viewBuf ->+ getVertex4 $+ gluUnProject4 objX objY objZ clipW modelBuf projBuf viewBuf near far++--------------------------------------------------------------------------------++withViewport :: (Position, Size) -> (Ptr GLint -> IO a ) -> IO a+withViewport (Position x y, Size w h) =+ withArray [ x, y, fromIntegral w, fromIntegral h ]++withColumnMajor :: (Matrix m, MatrixComponent c) => m c -> (Ptr c -> IO b) -> IO b+withColumnMajor mat act = withMatrix mat juggle+ where juggle ColumnMajor p = act p+ juggle RowMajor p = do+ transposedElems <- mapM (peekElemOff p) [ 0, 4, 8, 12,+ 1, 5, 9, 13,+ 2, 6, 10, 14,+ 3, 7, 11, 15 ]+ withArray transposedElems act++getVertex3 ::+ (Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)+ -> IO (Vertex3 GLdouble)+getVertex3 act =+ alloca $ \xBuf ->+ alloca $ \yBuf ->+ alloca $ \zBuf -> do+ ok <- act xBuf yBuf zBuf+ if unmarshalGLboolean ok+ then do x <- peek xBuf+ y <- peek yBuf+ z <- peek zBuf+ return $ Vertex3 x y z+ else do recordInvalidValue+ return $ Vertex3 0 0 0++getVertex4 ::+ (Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)+ -> IO (Vertex4 GLdouble)+getVertex4 act =+ alloca $ \xBuf ->+ alloca $ \yBuf ->+ alloca $ \zBuf ->+ alloca $ \wBuf -> do+ ok <- act xBuf yBuf zBuf wBuf+ if unmarshalGLboolean ok+ then do x <- peek xBuf+ y <- peek yBuf+ z <- peek zBuf+ w <- peek wBuf+ return $ Vertex4 x y z w+ else do recordInvalidValue+ return $ Vertex4 0 0 0 0
+ src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs view
@@ -0,0 +1,64 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.Mipmapping+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to chapter 3 (Mipmapping) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.Mipmapping (+ scaleImage, build1DMipmaps, build2DMipmaps+) where++import Graphics.GLU+import Graphics.Rendering.OpenGL.GL.CoordTrans ( Size(..) )+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.PixelData ( PixelData, withPixelData )+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidValue )+import Graphics.GL++--------------------------------------------------------------------------------+-- Section 3.1 (Image Scaling)++scaleImage :: Size -> PixelData a -> Size -> PixelData b -> IO ()+scaleImage (Size widthIn heightIn) pdIn (Size widthOut heightOut) pdOut =+ withPixelData pdIn $ \fIn dIn pIn ->+ withPixelData pdOut $ \fOut dOut pOut ->+ if fIn == fOut+ then do _ <- gluScaleImage+ fIn widthIn heightIn dIn pIn widthOut heightOut dOut pOut+ return () -- TODO: Should we use the return value?+ else recordInvalidValue++--------------------------------------------------------------------------------+-- Section 3.2 (Automatic Mipmapping)+-- Missing for GLU 1.3: gluBuild3DMipmaps, gluBuild{1,2,3}DMipmapLevels++build1DMipmaps ::+ TextureTarget1D -> PixelInternalFormat -> GLsizei -> PixelData a -> IO ()+build1DMipmaps target internalFormat height pd = do+ _ <- withPixelData pd $+ gluBuild1DMipmaps+ (marshalGettableTextureTarget target)+ (marshalPixelInternalFormat internalFormat)+ height+ return () -- TODO: Should we use the return value?++--------------------------------------------------------------------------------++build2DMipmaps :: TextureTarget2D -> PixelInternalFormat -> GLsizei -> GLsizei+ -> PixelData a -> IO ()+build2DMipmaps target internalFormat width height pd = do+ _ <- withPixelData pd $+ gluBuild2DMipmaps+ (marshalGettableTextureTarget target)+ (marshalPixelInternalFormat internalFormat)+ width height+ return () -- TODO: Should we use the return value?
+ src/Graphics/Rendering/OpenGL/GLU/NURBS.hs view
@@ -0,0 +1,311 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.NURBS+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to chapter 7 (NURBS) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.NURBS (+ NURBSObj, withNURBSObj,+ NURBSBeginCallback, withNURBSBeginCallback,+ NURBSVertexCallback, withNURBSVertexCallback,+ NURBSNormalCallback, withNURBSNormalCallback,+ NURBSColorCallback, withNURBSColorCallback,+ NURBSEndCallback, withNURBSEndCallback,+ checkForNURBSError,+ nurbsBeginEndCurve, nurbsCurve,+ nurbsBeginEndSurface, nurbsSurface,+ TrimmingPoint, nurbsBeginEndTrim, pwlCurve, trimmingCurve,+ NURBSMode(..), setNURBSMode,+ setNURBSCulling,+ SamplingMethod(..), setSamplingMethod,+ loadSamplingMatrices,+ DisplayMode'(..), setDisplayMode'+) where++import Control.Monad+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.GLU hiding (+ NURBSBeginCallback, NURBSVertexCallback, NURBSNormalCallback,+ NURBSColorCallback, NURBSEndCallback )+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.ControlPoint+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------+-- chapter 7.1: The NURBS Object++-- an opaque pointer to a NURBS object+type NURBSObj = Ptr GLUnurbs++isNullNURBSObj :: NURBSObj -> Bool+isNullNURBSObj = (nullPtr ==)++withNURBSObj :: a -> (NURBSObj -> IO a) -> IO a+withNURBSObj failureValue action =+ bracket gluNewNurbsRenderer safeDeleteNurbsRenderer+ (\nurbsObj -> if isNullNURBSObj nurbsObj+ then do recordOutOfMemory+ return failureValue+ else action nurbsObj)++safeDeleteNurbsRenderer :: NURBSObj -> IO ()+safeDeleteNurbsRenderer nurbsObj =+ unless (isNullNURBSObj nurbsObj) $ gluDeleteNurbsRenderer nurbsObj++--------------------------------------------------------------------------------+-- chapter 7.2: Callbacks (begin)++type NURBSBeginCallback = PrimitiveMode -> IO ()++withNURBSBeginCallback :: NURBSObj -> NURBSBeginCallback -> IO a -> IO a+withNURBSBeginCallback nurbsObj beginCallback action =+ bracket (makeNURBSBeginCallback (beginCallback . unmarshalPrimitiveMode))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluNurbsCallback nurbsObj GLU_NURBS_BEGIN callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 7.2: Callbacks (vertex)++type NURBSVertexCallback = Vertex3 GLfloat -> IO ()++withNURBSVertexCallback :: NURBSObj -> NURBSVertexCallback -> IO a -> IO a+withNURBSVertexCallback nurbsObj vertexCallback action =+ bracket (makeNURBSVertexCallback (\p -> peek (castPtr p) >>= vertexCallback))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluNurbsCallback nurbsObj GLU_NURBS_VERTEX callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 7.2: Callbacks (normal)++type NURBSNormalCallback = Normal3 GLfloat -> IO ()++withNURBSNormalCallback :: NURBSObj -> NURBSNormalCallback -> IO a -> IO a+withNURBSNormalCallback nurbsObj normalCallback action =+ bracket (makeNURBSNormalCallback (\p -> peek (castPtr p) >>= normalCallback))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluNurbsCallback nurbsObj GLU_NURBS_NORMAL callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 7.2: Callbacks (color)++type NURBSColorCallback = Color4 GLfloat -> IO ()++withNURBSColorCallback :: NURBSObj -> NURBSColorCallback -> IO a -> IO a+withNURBSColorCallback nurbsObj colorCallback action =+ bracket (makeNURBSColorCallback (\p -> peek (castPtr p) >>= colorCallback))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluNurbsCallback nurbsObj GLU_NURBS_COLOR callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 7.2: Callbacks (end)++type NURBSEndCallback = IO ()++withNURBSEndCallback :: NURBSObj -> NURBSEndCallback -> IO a -> IO a+withNURBSEndCallback nurbsObj endCallback action =+ bracket (makeNURBSEndCallback endCallback)+ freeHaskellFunPtr $ \callbackPtr -> do+ gluNurbsCallback nurbsObj GLU_NURBS_END callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 7.2: Callbacks (error)++type ErrorCallback = GLenum -> IO ()++withErrorCallback :: NURBSObj -> ErrorCallback -> IO a -> IO a+withErrorCallback nurbsObj errorCallback action =+ bracket (makeNURBSErrorCallback errorCallback)+ freeHaskellFunPtr $ \callbackPtr -> do+ gluNurbsCallback nurbsObj GLU_NURBS_ERROR callbackPtr+ action++checkForNURBSError :: NURBSObj -> IO a -> IO a+checkForNURBSError nurbsObj = withErrorCallback nurbsObj recordErrorCode++--------------------------------------------------------------------------------+-- chapter 7.3: NURBS Curves++nurbsBeginEndCurve :: NURBSObj -> IO a -> IO a+nurbsBeginEndCurve nurbsObj =+ bracket_ (gluBeginCurve nurbsObj) (gluEndCurve nurbsObj)+++nurbsCurve :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()+nurbsCurve nurbsObj knotCount knots stride control order =+ gluNurbsCurve nurbsObj knotCount knots stride (castPtr control) order (map1Target (pseudoPeek control))++pseudoPeek :: Ptr (c GLfloat) -> c GLfloat+pseudoPeek _ = undefined++--------------------------------------------------------------------------------+-- chapter 7.4: NURBS Surfaces++nurbsBeginEndSurface :: NURBSObj -> IO a -> IO a+nurbsBeginEndSurface nurbsObj =+ bracket_ (gluBeginSurface nurbsObj) (gluEndSurface nurbsObj)+++nurbsSurface :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr (c GLfloat) -> GLint -> GLint -> IO ()+nurbsSurface nurbsObj sKnotCount sKnots tKnotCount tKnots sStride tStride control sOrder tOrder =+ gluNurbsSurface nurbsObj sKnotCount sKnots tKnotCount tKnots sStride tStride (castPtr control) sOrder tOrder (map2Target (pseudoPeek control))++--------------------------------------------------------------------------------+-- chapter 7.5: Trimming++class TrimmingPoint p where+ trimmingTarget :: p GLfloat -> GLenum++instance TrimmingPoint Vertex2 where+ trimmingTarget = const GLU_MAP1_TRIM_2++instance TrimmingPoint Vertex3 where+ trimmingTarget = const GLU_MAP1_TRIM_3++nurbsBeginEndTrim :: NURBSObj -> IO a -> IO a+nurbsBeginEndTrim nurbsObj =+ bracket_ (gluBeginTrim nurbsObj) (gluEndTrim nurbsObj)++pwlCurve :: TrimmingPoint p => NURBSObj -> GLint -> Ptr (p GLfloat) -> GLint -> IO ()+pwlCurve nurbsObj count points stride =+ gluPwlCurve nurbsObj count (castPtr points) stride (trimmingTarget (pseudoPeek points))++trimmingCurve :: TrimmingPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()+trimmingCurve nurbsObj knotCount knots stride control order =+ gluNurbsCurve nurbsObj knotCount knots stride (castPtr control) order (trimmingTarget (pseudoPeek control))++--------------------------------------------------------------------------------++data NURBSMode =+ NURBSTessellator+ | NURBSRenderer+ deriving ( Eq, Ord, Show )++marshalNURBSMode :: NURBSMode -> GLfloat+marshalNURBSMode x = fromIntegral $ case x of+ NURBSTessellator -> GLU_NURBS_TESSELLATOR+ NURBSRenderer -> GLU_NURBS_RENDERER++setNURBSMode :: NURBSObj -> NURBSMode -> IO ()+setNURBSMode nurbsObj = gluNurbsProperty nurbsObj GLU_NURBS_MODE . marshalNURBSMode++--------------------------------------------------------------------------------++setNURBSCulling :: NURBSObj -> Capability -> IO ()+setNURBSCulling nurbsObj = gluNurbsProperty nurbsObj GLU_CULLING . fromIntegral . marshalCapability++--------------------------------------------------------------------------------++data SamplingMethod' =+ PathLength'+ | ParametricError'+ | DomainDistance'+ | ObjectPathLength'+ | ObjectParametricError'++marshalSamplingMethod' :: SamplingMethod' -> GLfloat+marshalSamplingMethod' x = fromIntegral $ case x of+ PathLength' -> GLU_PATH_LENGTH+ ParametricError' -> GLU_PARAMETRIC_TOLERANCE+ DomainDistance' -> GLU_DOMAIN_DISTANCE+ ObjectPathLength' -> GLU_OBJECT_PATH_LENGTH+ ObjectParametricError' -> GLU_OBJECT_PARAMETRIC_ERROR++setSamplingMethod' :: NURBSObj -> SamplingMethod' -> IO ()+setSamplingMethod' nurbsObj = gluNurbsProperty nurbsObj GLU_SAMPLING_METHOD . marshalSamplingMethod'++--------------------------------------------------------------------------------++data SamplingMethod =+ PathLength GLfloat+ | ParametricError GLfloat+ | DomainDistance GLfloat GLfloat+ | ObjectPathLength GLfloat+ | ObjectParametricError GLfloat+ deriving ( Eq, Ord, Show )++setSamplingMethod :: NURBSObj -> SamplingMethod -> IO ()+setSamplingMethod nurbsObj x = case x of+ PathLength s -> do+ gluNurbsProperty nurbsObj GLU_SAMPLING_TOLERANCE s+ setSamplingMethod' nurbsObj PathLength'+ ParametricError p -> do+ gluNurbsProperty nurbsObj GLU_PARAMETRIC_TOLERANCE p+ setSamplingMethod' nurbsObj ParametricError'+ DomainDistance u v -> do+ gluNurbsProperty nurbsObj GLU_U_STEP u+ gluNurbsProperty nurbsObj GLU_V_STEP v+ setSamplingMethod' nurbsObj DomainDistance'+ ObjectPathLength s -> do+ gluNurbsProperty nurbsObj GLU_SAMPLING_TOLERANCE s+ setSamplingMethod' nurbsObj ObjectPathLength'+ ObjectParametricError p -> do+ gluNurbsProperty nurbsObj GLU_PARAMETRIC_TOLERANCE p+ setSamplingMethod' nurbsObj ObjectParametricError'++--------------------------------------------------------------------------------++setAutoLoadMatrix :: NURBSObj -> Bool -> IO ()+setAutoLoadMatrix nurbsObj = gluNurbsProperty nurbsObj GLU_AUTO_LOAD_MATRIX . marshalGLboolean++loadSamplingMatrices :: (Matrix m1, Matrix m2) => NURBSObj -> Maybe (m1 GLfloat, m2 GLfloat, (Position, Size)) -> IO ()+loadSamplingMatrices nurbsObj =+ maybe+ (setAutoLoadMatrix nurbsObj True)+ (\(mv, proj, (Position x y, Size w h)) -> do+ withMatrixColumnMajor mv $ \mvBuf ->+ withMatrixColumnMajor proj $ \projBuf ->+ withArray [x, y, fromIntegral w, fromIntegral h] $ \viewportBuf ->+ gluLoadSamplingMatrices nurbsObj mvBuf projBuf viewportBuf+ setAutoLoadMatrix nurbsObj False)++withMatrixColumnMajor :: (Matrix m, MatrixComponent c) => m c -> (Ptr c -> IO a) -> IO a+withMatrixColumnMajor mat act =+ withMatrix mat $ \order p ->+ if order == ColumnMajor+ then act p+ else do+ elems <- mapM (peekElemOff p) [ 0, 4, 8, 12,+ 1, 5, 9, 13,+ 2, 6, 10, 14,+ 3, 7, 11, 15 ]+ withArray elems act++--------------------------------------------------------------------------------++data DisplayMode' =+ Fill'+ | OutlinePolygon+ | OutlinePatch+ deriving ( Eq, Ord, Show )++marshalDisplayMode' :: DisplayMode' -> GLfloat+marshalDisplayMode' x = fromIntegral $ case x of+ Fill' -> GLU_FILL+ OutlinePolygon -> GLU_OUTLINE_POLYGON+ OutlinePatch -> GLU_OUTLINE_PATCH++setDisplayMode' :: NURBSObj -> DisplayMode' -> IO ()+setDisplayMode' nurbsObj = gluNurbsProperty nurbsObj GLU_DISPLAY_MODE . marshalDisplayMode'
+ src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs view
@@ -0,0 +1,155 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.Quadrics+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+-- +-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to chapter 6 (Quadrics) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.Quadrics (+ QuadricNormal, QuadricTexture(..), QuadricOrientation(..),+ QuadricDrawStyle(..), QuadricStyle(..),+ Radius, Height, Angle, Slices, Stacks, Loops, QuadricPrimitive(..),+ renderQuadric+) where++import Control.Monad ( unless )+import Foreign.Ptr ( Ptr, nullPtr, freeHaskellFunPtr )+import Graphics.GLU+import Graphics.Rendering.OpenGL.GL.Colors ( ShadingModel(Smooth,Flat) )+import Graphics.Rendering.OpenGL.GL.Exception ( bracket )+import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (+ recordErrorCode, recordOutOfMemory )+import Graphics.GL++--------------------------------------------------------------------------------++data QuadricDrawStyle =+ PointStyle+ | LineStyle+ | FillStyle+ | SilhouetteStyle+ deriving ( Eq, Ord, Show )++marshalQuadricDrawStyle :: QuadricDrawStyle -> GLenum+marshalQuadricDrawStyle x = case x of+ PointStyle -> GLU_POINT+ LineStyle -> GLU_LINE+ FillStyle -> GLU_FILL+ SilhouetteStyle -> GLU_SILHOUETTE++--------------------------------------------------------------------------------++type QuadricNormal = Maybe ShadingModel++marshalQuadricNormal :: QuadricNormal -> GLenum+marshalQuadricNormal (Just Smooth) = GLU_SMOOTH+marshalQuadricNormal (Just Flat ) = GLU_FLAT+marshalQuadricNormal Nothing = GLU_NONE++--------------------------------------------------------------------------------++data QuadricOrientation =+ Outside+ | Inside+ deriving ( Eq, Ord, Show )++marshalQuadricOrientation :: QuadricOrientation -> GLenum+marshalQuadricOrientation x = case x of+ Outside -> GLU_OUTSIDE+ Inside -> GLU_INSIDE++--------------------------------------------------------------------------------++data QuadricTexture+ = NoTextureCoordinates+ | GenerateTextureCoordinates+ deriving ( Eq,Ord )++marshalQuadricTexture :: QuadricTexture -> GLboolean+marshalQuadricTexture NoTextureCoordinates = marshalGLboolean False+marshalQuadricTexture GenerateTextureCoordinates = marshalGLboolean True++--------------------------------------------------------------------------------++data QuadricStyle+ = QuadricStyle QuadricNormal+ QuadricTexture+ QuadricOrientation+ QuadricDrawStyle+ deriving ( Eq,Ord )++--------------------------------------------------------------------------------++type Radius = GLdouble+type Height = GLdouble+type Angle = GLdouble+type Slices = GLint+type Stacks = GLint+type Loops = GLint++--------------------------------------------------------------------------------++data QuadricPrimitive+ = Sphere Radius Slices Stacks+ | Cylinder Radius Radius Height Slices Stacks+ | Disk Radius Radius Slices Loops+ | PartialDisk Radius Radius Slices Loops Angle Angle+ deriving ( Eq, Ord )++--------------------------------------------------------------------------------++renderQuadric :: QuadricStyle -> QuadricPrimitive -> IO ()+renderQuadric style prim = do+ withQuadricObj recordOutOfMemory $ \quadricObj ->+ withErrorCallback quadricObj recordErrorCode $ do+ setStyle quadricObj style+ renderPrimitive quadricObj prim++withQuadricObj :: IO a -> (QuadricObj -> IO a) -> IO a+withQuadricObj failure success =+ bracket gluNewQuadric safeDeleteQuadric+ (\quadricObj -> if isNullQuadricObj quadricObj+ then failure+ else success quadricObj)++safeDeleteQuadric :: QuadricObj -> IO ()+safeDeleteQuadric quadricObj =+ unless (isNullQuadricObj quadricObj) $ gluDeleteQuadric quadricObj++withErrorCallback :: QuadricObj -> QuadricCallback -> IO a -> IO a+withErrorCallback quadricObj callback action =+ bracket (makeQuadricCallback callback) freeHaskellFunPtr $ \callbackPtr -> do+ gluQuadricCallback quadricObj GLU_ERROR callbackPtr+ action++setStyle :: QuadricObj -> QuadricStyle -> IO ()+setStyle quadricObj (QuadricStyle n t o d) = do+ gluQuadricNormals quadricObj (marshalQuadricNormal n)+ gluQuadricTexture quadricObj (marshalQuadricTexture t)+ gluQuadricOrientation quadricObj (marshalQuadricOrientation o)+ gluQuadricDrawStyle quadricObj (marshalQuadricDrawStyle d)++renderPrimitive :: QuadricObj -> QuadricPrimitive -> IO ()+renderPrimitive quadricObj (Sphere r s n) =+ gluSphere quadricObj r s n+renderPrimitive quadricObj (Cylinder b t h s n) =+ gluCylinder quadricObj b t h s n+renderPrimitive quadricObj (Disk i o s l) =+ gluDisk quadricObj i o s l+renderPrimitive quadricObj (PartialDisk i o s l a w) =+ gluPartialDisk quadricObj i o s l a w++--------------------------------------------------------------------------------++type QuadricObj = Ptr GLUquadric++isNullQuadricObj :: QuadricObj -> Bool+isNullQuadricObj = (nullPtr ==)
+ src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs view
@@ -0,0 +1,521 @@+--------------------------------------------------------------------------------+-- |+-- Module : Graphics.Rendering.OpenGL.GLU.Tessellation+-- Copyright : (c) Sven Panne 2002-2019+-- License : BSD3+--+-- Maintainer : Sven Panne <svenpanne@gmail.com>+-- Stability : stable+-- Portability : portable+--+-- This module corresponds to chapter 5 (Polygon Tessellation) of the GLU specs.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GLU.Tessellation (+ -- * Polygon description+ AnnotatedVertex(..), ComplexContour(..), ComplexPolygon(..),++ -- * Combining vertices+ WeightedProperties(..), Combiner,++ -- * Tessellation parameters+ TessWinding(..), Tolerance,++ -- * Tessellator type+ Tessellator,++ -- * Contour extraction+ SimpleContour(..), PolygonContours(..), extractContours,++ -- * Triangulation+ TriangleVertex, Triangle(..), Triangulation(..), triangulate,++ -- * Tessellation into primitives+ Primitive(..), SimplePolygon(..), tessellate+) where++import Control.Monad ( foldM_, unless )+import Data.IORef ( newIORef, readIORef, writeIORef, modifyIORef )+import Data.Maybe ( fromJust, fromMaybe )+import Foreign.Marshal.Alloc ( allocaBytes )+import Foreign.Marshal.Array ( peekArray, pokeArray )+import Foreign.Marshal.Pool ( Pool, withPool, pooledNew )+import Foreign.Ptr ( Ptr, nullPtr, plusPtr, castPtr, freeHaskellFunPtr )+import Foreign.Storable ( Storable(..) )+import Graphics.GLU+import Graphics.Rendering.OpenGL.GL.Tensor+import Graphics.Rendering.OpenGL.GL.EdgeFlag ( unmarshalEdgeFlag )+import Graphics.Rendering.OpenGL.GL.Exception ( bracket )+import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )+import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( PrimitiveMode )+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( unmarshalPrimitiveMode )+import Graphics.Rendering.OpenGL.GL.BeginEnd ( EdgeFlag(BeginsInteriorEdge) )+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.GL++--------------------------------------------------------------------------------++data TessWinding =+ TessWindingOdd+ | TessWindingNonzero+ | TessWindingPositive+ | TessWindingNegative+ | TessWindingAbsGeqTwo+ deriving ( Eq, Ord, Show )++marshalTessWinding :: TessWinding -> GLenum+marshalTessWinding x = case x of+ TessWindingOdd -> GLU_TESS_WINDING_ODD+ TessWindingNonzero -> GLU_TESS_WINDING_NONZERO+ TessWindingPositive -> GLU_TESS_WINDING_POSITIVE+ TessWindingNegative -> GLU_TESS_WINDING_NEGATIVE+ TessWindingAbsGeqTwo -> GLU_TESS_WINDING_ABS_GEQ_TWO++--------------------------------------------------------------------------------++-- | The basic building block in tessellation is a 3D vertex with an associated+-- property, e.g. color, texture coordinates, etc.++data AnnotatedVertex v = AnnotatedVertex (Vertex3 GLdouble) v+ deriving ( Eq, Ord )++offsetOfProperty :: Storable v => v -> Int+offsetOfProperty v = alignOffset v (3 * sizeOf x)+ where AnnotatedVertex (Vertex3 x _ _) _ = undefined++alignOffset :: Storable a => a -> Int -> Int+alignOffset x offset = n - (n `mod` a)+ where a = alignment x+ n = a + offset - 1++instance Storable v => Storable (AnnotatedVertex v) where++ sizeOf ~(AnnotatedVertex (Vertex3 x _ _) v) =+ alignOffset x (sizeOf v + offsetOfProperty v)++ alignment ~(AnnotatedVertex (Vertex3 x _ _) _) =+ alignment x++ peek ptr = do+ x <- peekElemOff (castPtr ptr) 0+ y <- peekElemOff (castPtr ptr) 1+ z <- peekElemOff (castPtr ptr) 2+ let dummyElement :: Ptr (AnnotatedVertex v) -> v+ dummyElement = undefined+ v <- peekByteOff (castPtr ptr) (offsetOfProperty (dummyElement ptr))+ return $ AnnotatedVertex (Vertex3 x y z) v++ poke ptr (AnnotatedVertex (Vertex3 x y z) v) = do+ pokeElemOff (castPtr ptr) 0 x+ pokeElemOff (castPtr ptr) 1 y+ pokeElemOff (castPtr ptr) 2 z+ pokeByteOff (castPtr ptr) (offsetOfProperty v) v++--------------------------------------------------------------------------------++-- | A complex contour, which can be self-intersecting and\/or concave.++newtype ComplexContour v = ComplexContour [AnnotatedVertex v]+ deriving ( Eq, Ord )++sizeOfComplexContour :: Storable v => ComplexContour v -> Int+sizeOfComplexContour (ComplexContour vs) =+ length vs * sizeOf (head vs)++pokeComplexContour ::+ Storable v => Ptr (ComplexContour v) -> ComplexContour v -> IO ()+pokeComplexContour ptr (ComplexContour vs) =+ pokeArray (castPtr ptr) vs++--------------------------------------------------------------------------------++-- | A complex (possibly concave) polygon, represented by one or more complex+-- and possibly intersecting contours.++newtype ComplexPolygon v = ComplexPolygon [ComplexContour v]+ deriving ( Eq, Ord )++sizeOfComplexPolygon :: Storable v => ComplexPolygon v -> Int+sizeOfComplexPolygon (ComplexPolygon complexContours) =+ sum (map sizeOfComplexContour complexContours)++pokeComplexPolygon ::+ Storable v => Ptr (ComplexPolygon v) -> ComplexPolygon v -> IO ()+pokeComplexPolygon ptr (ComplexPolygon complexContours) =+ foldM_ pokeAndAdvance (castPtr ptr) complexContours >> return ()+ where pokeAndAdvance p complexContour = do+ pokeComplexContour p complexContour+ return $ p `plusPtr` sizeOfComplexContour complexContour++withComplexPolygon ::+ Storable v => ComplexPolygon v -> (Ptr (ComplexPolygon v) -> IO a) -> IO a+withComplexPolygon complexPolygon f =+ allocaBytes (sizeOfComplexPolygon complexPolygon) $ \ptr -> do+ pokeComplexPolygon ptr complexPolygon+ f ptr++--------------------------------------------------------------------------------++-- | Four vertex properties (cf. 'AnnotatedVertex') with associated weigths+-- summing up to 1.0.++data WeightedProperties v+ = WeightedProperties (GLfloat, v)+ (GLfloat, v)+ (GLfloat, v)+ (GLfloat, v)+ deriving ( Eq, Ord )++-- | A function combining given vertex properties into a property for a newly+-- generated vertex++type Combiner v+ = Vertex3 GLdouble+ -> WeightedProperties v+ -> v++--------------------------------------------------------------------------------++-- | The relative tolerance under which two vertices can be combined (see+-- 'Combiner'). Multiplication with the largest coordinate magnitude of all+-- polygon vertices yields the maximum distance between two mergeable vertices.+--+-- Note that merging is optional and the tolerance is only a hint.++type Tolerance = GLdouble++--------------------------------------------------------------------------------++-- | A general tessellator type.+--+-- Before tessellation of a complex polygon, all its vertices are projected into+-- a plane perpendicular to the given normal. If the given normal is+-- @Normal3 0 0 0@, a fitting plane of all vertices is used.++type Tessellator p v+ = TessWinding+ -> Tolerance+ -> Normal3 GLdouble+ -> Combiner v+ -> ComplexPolygon v+ -> IO (p v)++--------------------------------------------------------------------------------++-- | A simple, non-self-intersecting contour++newtype SimpleContour v = SimpleContour [AnnotatedVertex v]+ deriving ( Eq, Ord )++-- | The contours of a complex polygon, represented by one or more+-- non-intersecting simple contours++newtype PolygonContours v = PolygonContours [SimpleContour v]+ deriving ( Eq, Ord )++extractContours :: Storable v => Tessellator PolygonContours v+extractContours windingRule tolerance theNormal combiner complexPoly = do++ vertices <- newIORef []+ let addVertex v = modifyIORef vertices (v:)++ contours <- newIORef []+ let finishContour = do+ vs <- readIORef vertices+ writeIORef vertices []+ modifyIORef contours (SimpleContour (reverse vs) :)++ getContours = fmap (PolygonContours . reverse) (readIORef contours)++ withTessellatorObj (PolygonContours [])$ \tessObj -> do+ setTessellatorProperties tessObj windingRule tolerance theNormal True+ withVertexCallback tessObj addVertex $+ withEndCallback tessObj finishContour $+ checkForError tessObj $+ withCombineCallback tessObj combiner $ do+ defineComplexPolygon tessObj complexPoly+ getContours++--------------------------------------------------------------------------------++-- | A triangle vertex with additional information about the edge it begins++type TriangleVertex v = AnnotatedVertex (v,EdgeFlag)++-- | A triangle, represented by three triangle vertices++data Triangle v+ = Triangle (TriangleVertex v) (TriangleVertex v) (TriangleVertex v)+ deriving ( Eq, Ord )++-- | A triangulation of a complex polygon++newtype Triangulation v = Triangulation [Triangle v]+ deriving ( Eq, Ord )++triangulate :: Storable v => Tessellator Triangulation v+triangulate windingRule tolerance theNormal combiner complexPoly = do++ edgeFlagState <- newIORef BeginsInteriorEdge+ let registerEdgeFlag = writeIORef edgeFlagState++ vertices <- newIORef []+ let addVertex (AnnotatedVertex xyz v) = do+ ef <- readIORef edgeFlagState+ modifyIORef vertices (AnnotatedVertex xyz (v,ef) :)++ getTriangulation = do+ vs <- readIORef vertices+ return $ Triangulation (collectTriangles (reverse vs))++ withTessellatorObj (Triangulation []) $ \tessObj -> do+ setTessellatorProperties tessObj windingRule tolerance theNormal False+ withEdgeFlagCallback tessObj registerEdgeFlag $+ withVertexCallback tessObj addVertex $+ checkForError tessObj $+ withCombineCallback tessObj combiner $ do+ defineComplexPolygon tessObj complexPoly+ getTriangulation++collectTriangles :: [TriangleVertex v] -> [Triangle v]+collectTriangles [] = []+collectTriangles (a:b:c:rest) = Triangle a b c : collectTriangles rest+collectTriangles _ = error "triangles left"++--------------------------------------------------------------------------------++data Primitive v = Primitive PrimitiveMode [AnnotatedVertex v]+ deriving ( Eq, Ord )++newtype SimplePolygon v = SimplePolygon [Primitive v]+ deriving ( Eq, Ord )++tessellate :: Storable v => Tessellator SimplePolygon v+tessellate windingRule tolerance theNormal combiner complexPoly = do++ beginModeState <- newIORef undefined+ let setPrimitiveMode = writeIORef beginModeState++ vertices <- newIORef []+ let addVertex v = modifyIORef vertices (v:)++ primitives <- newIORef []+ let finishPrimitive = do+ beginMode <- readIORef beginModeState+ vs <- readIORef vertices+ writeIORef vertices []+ modifyIORef primitives (Primitive beginMode (reverse vs) :)++ getSimplePolygon = fmap (SimplePolygon . reverse) (readIORef primitives)++ withTessellatorObj (SimplePolygon []) $ \tessObj -> do+ setTessellatorProperties tessObj windingRule tolerance theNormal False+ withBeginCallback tessObj setPrimitiveMode $+ withVertexCallback tessObj addVertex $+ withEndCallback tessObj finishPrimitive $+ checkForError tessObj $+ withCombineCallback tessObj combiner $ do+ defineComplexPolygon tessObj complexPoly+ getSimplePolygon++--------------------------------------------------------------------------------+-- chapter 5.1: The Tessellation Object++-- an opaque pointer to a tessellator object+type TessellatorObj = Ptr GLUtesselator++isNullTesselatorObj :: TessellatorObj -> Bool+isNullTesselatorObj = (nullPtr ==)++withTessellatorObj :: a -> (TessellatorObj -> IO a) -> IO a+withTessellatorObj failureValue action =+ bracket gluNewTess safeDeleteTess+ (\tessObj -> if isNullTesselatorObj tessObj+ then do recordOutOfMemory+ return failureValue+ else action tessObj)++safeDeleteTess :: TessellatorObj -> IO ()+safeDeleteTess tessObj =+ unless (isNullTesselatorObj tessObj) $ gluDeleteTess tessObj++--------------------------------------------------------------------------------+-- chapter 5.2: Polygon Definition (polygons)++defineComplexPolygon ::+ Storable v => TessellatorObj -> ComplexPolygon v -> IO ()+defineComplexPolygon tessObj cp@(ComplexPolygon complexContours) =+ withComplexPolygon cp $ \ptr ->+ tessBeginEndPolygon tessObj nullPtr $+ let loop _ [] = return ()+ loop p (c:cs) = do defineComplexContour tessObj (castPtr p) c+ loop (p `plusPtr` sizeOfComplexContour c) cs+ in loop ptr complexContours++tessBeginEndPolygon :: TessellatorObj -> Ptr p -> IO a -> IO a+tessBeginEndPolygon tessObj ptr f = do+ gluTessBeginPolygon tessObj ptr+ res <- f+ gluTessEndPolygon tessObj+ return res++--------------------------------------------------------------------------------+-- chapter 5.2: Polygon Definition (contours)++defineComplexContour ::+ Storable v =>+ TessellatorObj -> Ptr (ComplexContour v) -> ComplexContour v -> IO ()+defineComplexContour tessObj ptr (ComplexContour annotatedVertices) =+ tessBeginEndContour tessObj $+ let loop _ [] = return ()+ loop p (v:vs) = do defineVertex tessObj (castPtr p)+ loop (p `plusPtr` sizeOf v) vs+ in loop ptr annotatedVertices++tessBeginEndContour :: TessellatorObj -> IO a -> IO a+tessBeginEndContour tessObj f = do+ gluTessBeginContour tessObj+ res <- f+ gluTessEndContour tessObj+ return res++--------------------------------------------------------------------------------+-- chapter 5.2: Polygon Definition (vertices)++defineVertex :: TessellatorObj -> Ptr (AnnotatedVertex v) -> IO ()+defineVertex tessObj ptr = gluTessVertex tessObj (castPtr ptr) ptr++--------------------------------------------------------------------------------+-- chapter 5.3: Callbacks (begin)++type BeginCallback = PrimitiveMode -> IO ()++withBeginCallback :: TessellatorObj -> BeginCallback -> IO a -> IO a+withBeginCallback tessObj beginCallback action =+ bracket (makeTessBeginCallback (beginCallback . unmarshalPrimitiveMode))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluTessCallback tessObj GLU_TESS_BEGIN callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 5.3: Callbacks (edgeFlag)++type EdgeFlagCallback = EdgeFlag -> IO ()++withEdgeFlagCallback :: TessellatorObj -> EdgeFlagCallback -> IO a -> IO a+withEdgeFlagCallback tessObj edgeFlagCallback action =+ bracket (makeTessEdgeFlagCallback (edgeFlagCallback . unmarshalEdgeFlag))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluTessCallback tessObj GLU_TESS_EDGE_FLAG callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 5.3: Callbacks (vertex)++type VertexCallback v = AnnotatedVertex v -> IO ()++withVertexCallback ::+ Storable v => TessellatorObj -> VertexCallback v -> IO a -> IO a+withVertexCallback tessObj vertexCallback action =+ bracket (makeTessVertexCallback (\p -> peek p >>= vertexCallback))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluTessCallback tessObj GLU_TESS_VERTEX callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 5.3: Callbacks (end)++type EndCallback = IO ()++withEndCallback :: TessellatorObj -> EndCallback -> IO a -> IO a+withEndCallback tessObj endCallback action =+ bracket (makeTessEndCallback endCallback) freeHaskellFunPtr $ \callbackPtr -> do+ gluTessCallback tessObj GLU_TESS_END callbackPtr+ action++--------------------------------------------------------------------------------+-- chapter 5.3: Callbacks (error)++type ErrorCallback = GLenum -> IO ()++withErrorCallback :: TessellatorObj -> ErrorCallback -> IO a -> IO a+withErrorCallback tessObj errorCallback action =+ bracket (makeTessErrorCallback errorCallback)+ freeHaskellFunPtr $ \callbackPtr -> do+ gluTessCallback tessObj GLU_TESS_ERROR callbackPtr+ action++checkForError :: TessellatorObj -> IO a -> IO a+checkForError tessObj = withErrorCallback tessObj recordErrorCode++--------------------------------------------------------------------------------+-- chapter 5.3: Callbacks (combine)++type CombineCallback v =+ Ptr GLdouble+ -> Ptr (Ptr (AnnotatedVertex v))+ -> Ptr GLfloat+ -> Ptr (Ptr (AnnotatedVertex v))+ -> IO ()++withCombineCallback ::+ Storable v => TessellatorObj -> Combiner v -> IO a -> IO a+withCombineCallback tessObj combiner action =+ withPool $ \vertexPool ->+ bracket (makeTessCombineCallback (combineProperties vertexPool combiner))+ freeHaskellFunPtr $ \callbackPtr -> do+ gluTessCallback tessObj GLU_TESS_COMBINE callbackPtr+ action++-- NOTE: SGI's tesselator has a bug, sometimes passing NULL for the last two+-- vertices instead of valid vertex data, so we have to work around this. We+-- just pass the first vertex in these cases, which is OK, because the+-- corresponding weight is 0.+combineProperties :: Storable v => Pool -> Combiner v -> CombineCallback v+combineProperties pool combiner newVertexPtr propertyPtrs weights result = do+ newVertex <- peek (castPtr newVertexPtr :: Ptr (Vertex3 GLdouble))+ [v0, v1, v2, v3] <- mapM (getProperty propertyPtrs) [0..3]+ [w0, w1, w2, w3] <- peekArray 4 weights+ let defaultProperty = fromJust v0+ f = fromMaybe defaultProperty+ wp = WeightedProperties (w0, f v0) (w1, f v1) (w2, f v2) (w3, f v3)+ av = AnnotatedVertex newVertex (combiner newVertex wp)+ poke result =<< pooledNew pool av++getProperty :: Storable v => Ptr (Ptr (AnnotatedVertex v)) -> Int -> IO (Maybe v)+getProperty propertyPtrs n = peekElemOff propertyPtrs n >>=+ maybeNullPtr (return Nothing) peekProperty++peekProperty :: Storable v => Ptr (AnnotatedVertex v) -> IO (Maybe v)+peekProperty ptr = do+ AnnotatedVertex _ v <- peek ptr+ return (Just v)++--------------------------------------------------------------------------------+-- chapter 5.4: Control over Tessellation++setTessellatorProperties ::+ TessellatorObj -> TessWinding -> Tolerance -> Normal3 GLdouble -> Bool+ -> IO ()+setTessellatorProperties tessObj windingRule tolerance theNormal boundaryOnly = do+ setWindingRule tessObj windingRule+ setTolerance tessObj tolerance+ setNormal tessObj theNormal+ setBoundaryOnly tessObj boundaryOnly++setWindingRule :: TessellatorObj -> TessWinding -> IO ()+setWindingRule tessObj =+ gluTessProperty tessObj GLU_TESS_WINDING_RULE . fromIntegral . marshalTessWinding++setBoundaryOnly :: TessellatorObj -> Bool -> IO ()+setBoundaryOnly tessObj =+ gluTessProperty tessObj GLU_TESS_BOUNDARY_ONLY . marshalGLboolean++setTolerance :: TessellatorObj -> Tolerance -> IO ()+setTolerance tessObj = gluTessProperty tessObj GLU_TESS_TOLERANCE++setNormal :: TessellatorObj -> Normal3 GLdouble -> IO ()+setNormal tessObj (Normal3 x y z) = gluTessNormal tessObj x y z