OpenGL-3.0.3.0: src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs
{-# OPTIONS_HADDOCK hide #-}
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-- |
-- Module : Graphics.Rendering.OpenGL.GL.Texturing.TextureObject
-- Copyright : (c) Sven Panne 2002-2019
-- License : BSD3
--
-- Maintainer : Sven Panne <svenpanne@gmail.com>
-- Stability : stable
-- Portability : portable
--
-- This is a purely internal module for handling texture objects.
--
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module Graphics.Rendering.OpenGL.GL.Texturing.TextureObject (
TextureObject(..)
) where
import Control.Monad.IO.Class
import Data.ObjectName
import Foreign.Marshal.Array ( allocaArray, peekArray, withArrayLen )
import Graphics.Rendering.OpenGL.GL.DebugOutput
import Graphics.Rendering.OpenGL.GL.GLboolean
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.GL
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newtype TextureObject = TextureObject { textureID :: GLuint }
deriving ( Eq, Ord, Show )
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instance ObjectName TextureObject where
isObjectName = liftIO . fmap unmarshalGLboolean . glIsTexture . textureID
deleteObjectNames textureObjects =
liftIO . withArrayLen (map textureID textureObjects) $
glDeleteTextures . fromIntegral
instance GeneratableObjectName TextureObject where
genObjectNames n =
liftIO . allocaArray n $ \buf -> do
glGenTextures (fromIntegral n) buf
fmap (map TextureObject) $ peekArray n buf
instance CanBeLabeled TextureObject where
objectLabel = objectNameLabel GL_TEXTURE . textureID