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HGamer3D-Wire 0.3.2 → 0.3.3

raw patch · 2 files changed

+7/−7 lines, 2 files

Files

HGamer3D-Wire.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-Wire-Version:             0.3.2+Version:             0.3.3 Synopsis:            Wire Functionality for HGamer3D Description:          	HGamer3D is a game engine for developing 3D games in the programming 
HGamer3D/Wire/EntityComponentSystem.hs view
@@ -73,8 +73,8 @@   writeIORef ref val   return $ Just () -modifyIORef' :: IORef a -> (a -> a) -> MaybeT IO ()-modifyIORef' ref f = MaybeT $ do+modifyIORef'' :: IORef a -> (a -> a) -> MaybeT IO ()+modifyIORef'' ref f = MaybeT $ do     x <- readIORef ref     let x' =  (f x)     x' `seq` writeIORef ref x'@@ -102,7 +102,7 @@ setLocation :: Entity -> (Vec3 -> Vec3) -> MaybeT IO () setLocation e f = do   LocationC l <- getC' e-  modifyIORef' l f+  modifyIORef'' l f   return ()    locationSystem :: SystemData (M.Map ObId (IORef Vec3, Object3D))@@ -130,7 +130,7 @@ setOrientation :: Entity -> (U -> U) -> MaybeT IO () setOrientation e f = do     OrientationC o <- getC' e     -    modifyIORef' o f+    modifyIORef'' o f     return ()    orientationSystem :: SystemData (M.Map ObId (IORef UnitQuaternion, Object3D))@@ -158,7 +158,7 @@ setVelocity :: Entity -> (Vec3 -> Vec3) -> MaybeT IO () setVelocity e f = do     VelocityC v <- getC' e     -    modifyIORef' v f+    modifyIORef'' v f     return ()    velocitySystem :: SystemData (M.Map ObId (IORef Vec3, IORef Vec3))@@ -172,7 +172,7 @@     mapM (\(rV, rP) -> do              vel <- readIORef rV              let t = realToFrac $ dtime s :: Float-             runMaybeT (modifyIORef' rP (\pos -> pos &+ (vel &* t))) ) (map snd (M.toList mapIn)) +             runMaybeT (modifyIORef'' rP (\pos -> pos &+ (vel &* t))) ) (map snd (M.toList mapIn))      return ()   in (SystemData fInit fAdd fRem runAction)