diff --git a/HGamer3D-Wire.cabal b/HGamer3D-Wire.cabal
--- a/HGamer3D-Wire.cabal
+++ b/HGamer3D-Wire.cabal
@@ -1,5 +1,5 @@
 Name:                HGamer3D-Wire
-Version:             0.3.2
+Version:             0.3.3
 Synopsis:            Wire Functionality for HGamer3D
 Description:         
 	HGamer3D is a game engine for developing 3D games in the programming 
diff --git a/HGamer3D/Wire/EntityComponentSystem.hs b/HGamer3D/Wire/EntityComponentSystem.hs
--- a/HGamer3D/Wire/EntityComponentSystem.hs
+++ b/HGamer3D/Wire/EntityComponentSystem.hs
@@ -73,8 +73,8 @@
   writeIORef ref val
   return $ Just ()
 
-modifyIORef' :: IORef a -> (a -> a) -> MaybeT IO ()
-modifyIORef' ref f = MaybeT $ do
+modifyIORef'' :: IORef a -> (a -> a) -> MaybeT IO ()
+modifyIORef'' ref f = MaybeT $ do
     x <- readIORef ref
     let x' =  (f x)
     x' `seq` writeIORef ref x'
@@ -102,7 +102,7 @@
 setLocation :: Entity -> (Vec3 -> Vec3) -> MaybeT IO ()
 setLocation e f = do
   LocationC l <- getC' e
-  modifyIORef' l f
+  modifyIORef'' l f
   return ()
   
 locationSystem :: SystemData (M.Map ObId (IORef Vec3, Object3D))
@@ -130,7 +130,7 @@
 setOrientation :: Entity -> (U -> U) -> MaybeT IO ()
 setOrientation e f = do
     OrientationC o <- getC' e     
-    modifyIORef' o f
+    modifyIORef'' o f
     return ()
   
 orientationSystem :: SystemData (M.Map ObId (IORef UnitQuaternion, Object3D))
@@ -158,7 +158,7 @@
 setVelocity :: Entity -> (Vec3 -> Vec3) -> MaybeT IO ()
 setVelocity e f = do
     VelocityC v <- getC' e     
-    modifyIORef' v f
+    modifyIORef'' v f
     return ()
   
 velocitySystem :: SystemData (M.Map ObId (IORef Vec3, IORef Vec3))
@@ -172,7 +172,7 @@
     mapM (\(rV, rP) -> do
              vel <- readIORef rV
              let t = realToFrac $ dtime s :: Float
-             runMaybeT (modifyIORef' rP (\pos -> pos &+ (vel &* t))) ) (map snd (M.toList mapIn)) 
+             runMaybeT (modifyIORef'' rP (\pos -> pos &+ (vel &* t))) ) (map snd (M.toList mapIn)) 
     return ()
   in (SystemData fInit fAdd fRem runAction)
 
