packages feed

HGamer3D-SDL2-Binding 0.3.3 → 0.4.0

raw patch · 9 files changed

+275/−22 lines, 9 filesdep ~HGamer3D-Data

Dependency ranges changed: HGamer3D-Data

Files

HGamer3D-SDL2-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-SDL2-Binding
-Version:             0.3.3
+Version:             0.4.0
 Synopsis:            SDL2 Binding for HGamer3D
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming @@ -18,12 +18,12 @@ Cabal-Version:       >=1.4
 Homepage:            http://www.hgamer3d.org
 Category:            Game Engine
-Extra-source-files:  Setup.hs, include/HeaderSDLEvents.h, include/EnumSDLRendererFlags.h, include/StructHG3DClass.h, include/EnumSDLLogPriority.h, include/EnumSDLWindowShapeMode.h, include/HG3DUtilities.h, include/StructSDLEvent.h, include/HeaderSDL.h, include/EnumSDLMessageBoxColorType.h, include/EnumSDLThreadPriority.h, include/sdlevent_struct.h, include/HeaderSDLVideo.h, include/EnumSDLBlendMode.h, include/EnumSDLEventType.h, include/EnumSDLKeycode.h, include/EnumSDLHintPriority.h, include/EnumSDLGLAttr.h, include/EnumSDLWindowEventID.h, include/EnumSDLTextureAccess.h, include/EnumSDLRendererFlip.h, include/EnumSDLMessageBoxFlags.h, include/SDL2DllDefines.h, include/EnumSDLPowerState.h, include/EnumSDLSystemCursor.h, include/EnumSDLGameControllerButton.h, include/EnumSDLTextureModulate.h, include/HeaderSDLKeyboard.h, include/EnumSDLKeymod.h, include/EnumSDLGameControllerAxis.h, include/EnumSDLScancode.h, include/EnumSDLGLProfile.h, include/EnumSDLWindowFlags.h, include/EnumSDLGlContextFlag.h, include/EnumSDLSysWMType.h, include/ClassPtr.h, include/ClassHG3DUtilities.h, include/hg3dstruct.h, include/EnumSDLMessageBoxButtonFlags.h, include/EnumSDLGameControllerBindType.h, include/HeaderSDLMouse.h
+Extra-source-files:  Setup.hs, include/StructHG3DClass.h, include/HeaderSDL.h, include/EnumSDLSystemCursor.h, include/hg3dstruct.h, include/EnumSDLMessageBoxFlags.h, include/HeaderSDLMouse.h, include/EnumSDLWindowShapeMode.h, include/EnumSDLWindowFlags.h, include/EnumSDLScancode.h, include/EnumSDLGLAttr.h, include/EnumSDLGameControllerAxis.h, include/EnumSDLBlendMode.h, include/EnumSDLMessageBoxColorType.h, include/EnumSDLLogPriority.h, include/EnumSDLGlContextFlag.h, include/EnumSDLPixelFormat.h, include/EnumSDLGLProfile.h, include/EnumSDLTextureAccess.h, include/EnumSDLTextureModulate.h, include/HeaderSDLEvents.h, include/EnumSDLRendererFlags.h, include/ClassHG3DUtilities.h, include/EnumSDLPowerState.h, include/EnumSDLWindowEventID.h, include/EnumSDLKeymod.h, include/ClassPtr.h, include/EnumSDLLogCategory.h, include/EnumSDLRendererFlip.h, include/SDL2DllDefines.h, include/EnumSDLThreadPriority.h, include/EnumSDLPacketLayout.h, include/EnumSDLMessageBoxButtonFlags.h, include/EnumSDLGameControllerButton.h, include/HeaderSDLKeyboard.h, include/HeaderSDLVideo.h, include/sdlevent_struct.h, include/EnumSDLEventType.h, include/EnumSDLGameControllerBindType.h, include/EnumSDLHintPriority.h, include/EnumSDLKeycode.h, include/EnumSDLSysWMType.h, include/StructSDLEvent.h, include/HG3DUtilities.h
 
 Library
-  Build-Depends:     base >= 3 && < 5, utf8-string, bytestring, HGamer3D-Data >= 0.3.0
+  Build-Depends:     base >= 3 && < 5, utf8-string, bytestring, HGamer3D-Data >= 0.4.0
 
-  Exposed-modules:   HGamer3D.Bindings.SDL2.Utils, HGamer3D.Bindings.SDL2.StructHG3DClass, HGamer3D.Bindings.SDL2.ClassPtr, HGamer3D.Bindings.SDL2.EnumSDLSysWMType, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxFlags, HGamer3D.Bindings.SDL2.EnumSDLWindowFlags, HGamer3D.Bindings.SDL2.EnumSDLTextureModulate, HGamer3D.Bindings.SDL2.EnumSDLGLProfile, HGamer3D.Bindings.SDL2.EnumSDLLogPriority, HGamer3D.Bindings.SDL2.EnumSDLPowerState, HGamer3D.Bindings.SDL2.EnumSDLGlContextFlag, HGamer3D.Bindings.SDL2.EnumSDLGameControllerButton, HGamer3D.Bindings.SDL2.EnumSDLScancode, HGamer3D.Bindings.SDL2.EnumSDLBlendMode, HGamer3D.Bindings.SDL2.EnumSDLKeymod, HGamer3D.Bindings.SDL2.EnumSDLWindowEventID, HGamer3D.Bindings.SDL2.EnumSDLGLAttr, HGamer3D.Bindings.SDL2.EnumSDLWindowShapeMode, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxColorType, HGamer3D.Bindings.SDL2.EnumSDLHintPriority, HGamer3D.Bindings.SDL2.EnumSDLRendererFlags, HGamer3D.Bindings.SDL2.EnumSDLSystemCursor, HGamer3D.Bindings.SDL2.EnumSDLEventType, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxButtonFlags, HGamer3D.Bindings.SDL2.EnumSDLGameControllerAxis, HGamer3D.Bindings.SDL2.EnumSDLThreadPriority, HGamer3D.Bindings.SDL2.EnumSDLGameControllerBindType, HGamer3D.Bindings.SDL2.EnumSDLTextureAccess, HGamer3D.Bindings.SDL2.EnumSDLRendererFlip, HGamer3D.Bindings.SDL2.StructSDLEvent, HGamer3D.Bindings.SDL2.HeaderSDLEvents, HGamer3D.Bindings.SDL2.HeaderSDL, HGamer3D.Bindings.SDL2.HeaderSDLVideo, HGamer3D.Bindings.SDL2.HeaderSDLKeyboard, HGamer3D.Bindings.SDL2.HeaderSDLMouse, HGamer3D.Bindings.SDL2.ClassHG3DUtilities
+  Exposed-modules:   HGamer3D.Bindings.SDL2.Utils, HGamer3D.Bindings.SDL2.StructHG3DClass, HGamer3D.Bindings.SDL2.ClassPtr, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxButtonFlags, HGamer3D.Bindings.SDL2.EnumSDLGLProfile, HGamer3D.Bindings.SDL2.EnumSDLRendererFlags, HGamer3D.Bindings.SDL2.EnumSDLScancode, HGamer3D.Bindings.SDL2.EnumSDLWindowEventID, HGamer3D.Bindings.SDL2.EnumSDLThreadPriority, HGamer3D.Bindings.SDL2.EnumSDLSystemCursor, HGamer3D.Bindings.SDL2.EnumSDLGameControllerAxis, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxFlags, HGamer3D.Bindings.SDL2.EnumSDLWindowFlags, HGamer3D.Bindings.SDL2.EnumSDLGameControllerButton, HGamer3D.Bindings.SDL2.EnumSDLKeymod, HGamer3D.Bindings.SDL2.EnumSDLHintPriority, HGamer3D.Bindings.SDL2.EnumSDLLogCategory, HGamer3D.Bindings.SDL2.EnumSDLRendererFlip, HGamer3D.Bindings.SDL2.EnumSDLTextureModulate, HGamer3D.Bindings.SDL2.EnumSDLPacketLayout, HGamer3D.Bindings.SDL2.EnumSDLEventType, HGamer3D.Bindings.SDL2.EnumSDLTextureAccess, HGamer3D.Bindings.SDL2.EnumSDLLogPriority, HGamer3D.Bindings.SDL2.EnumSDLGameControllerBindType, HGamer3D.Bindings.SDL2.EnumSDLWindowShapeMode, HGamer3D.Bindings.SDL2.EnumSDLBlendMode, HGamer3D.Bindings.SDL2.EnumSDLPixelFormat, HGamer3D.Bindings.SDL2.EnumSDLGLAttr, HGamer3D.Bindings.SDL2.EnumSDLSysWMType, HGamer3D.Bindings.SDL2.EnumSDLGlContextFlag, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxColorType, HGamer3D.Bindings.SDL2.EnumSDLPowerState, HGamer3D.Bindings.SDL2.StructSDLEvent, HGamer3D.Bindings.SDL2.ClassHG3DUtilities, HGamer3D.Bindings.SDL2.HeaderSDLMouse, HGamer3D.Bindings.SDL2.HeaderSDLEvents, HGamer3D.Bindings.SDL2.HeaderSDLVideo, HGamer3D.Bindings.SDL2.HeaderSDL, HGamer3D.Bindings.SDL2.HeaderSDLKeyboard
   Other-modules:     
 
   ghc-options:       
@@ -33,6 +33,6 @@   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3dsdl2033
+     extra-libraries:   hg3dsdl2040
   else
-     extra-libraries:   hg3dsdl2033,SDL2-2.0,X11
+     extra-libraries:   hg3dsdl2040,SDL2-2.0,X11
+ HGamer3D/Bindings/SDL2/EnumSDLLogCategory.chs view
@@ -0,0 +1,41 @@+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+
+-- This source file is part of HGamer3D, a project to enable 3D game development 
+-- in Haskell. For the latest info, see http://www.hgamer3d.org .
+-- +
+-- (c) 2011-2014 Peter Althainz
+-- 
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+-- 
+--     http://www.apache.org/licenses/LICENSE-2.0
+-- 
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+-- +
+
+-- EnumSDLLogCategory.chs
+
+-- +
+module HGamer3D.Bindings.SDL2.EnumSDLLogCategory where
+
+import Foreign
+import Foreign.Ptr
+import Foreign.C
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+import HGamer3D.Data.Colour
+import HGamer3D.Data.Angle
+
+
+#include "EnumSDLLogCategory.h"
+{#enum EnumSDLLogCategory {} deriving (Eq)#}
+ HGamer3D/Bindings/SDL2/EnumSDLPacketLayout.chs view
@@ -0,0 +1,41 @@+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+
+-- This source file is part of HGamer3D, a project to enable 3D game development 
+-- in Haskell. For the latest info, see http://www.hgamer3d.org .
+-- +
+-- (c) 2011-2014 Peter Althainz
+-- 
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+-- 
+--     http://www.apache.org/licenses/LICENSE-2.0
+-- 
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+-- +
+
+-- EnumSDLPacketLayout.chs
+
+-- +
+module HGamer3D.Bindings.SDL2.EnumSDLPacketLayout where
+
+import Foreign
+import Foreign.Ptr
+import Foreign.C
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+import HGamer3D.Data.Colour
+import HGamer3D.Data.Angle
+
+
+#include "EnumSDLPacketLayout.h"
+{#enum EnumSDLPacketLayout {} deriving (Eq)#}
+ HGamer3D/Bindings/SDL2/EnumSDLPixelFormat.chs view
@@ -0,0 +1,41 @@+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+
+-- This source file is part of HGamer3D, a project to enable 3D game development 
+-- in Haskell. For the latest info, see http://www.hgamer3d.org .
+-- +
+-- (c) 2011-2014 Peter Althainz
+-- 
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+-- 
+--     http://www.apache.org/licenses/LICENSE-2.0
+-- 
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+-- +
+
+-- EnumSDLPixelFormat.chs
+
+-- +
+module HGamer3D.Bindings.SDL2.EnumSDLPixelFormat where
+
+import Foreign
+import Foreign.Ptr
+import Foreign.C
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+import HGamer3D.Data.Colour
+import HGamer3D.Data.Angle
+
+
+#include "EnumSDLPixelFormat.h"
+{#enum EnumSDLPixelFormat {} deriving (Eq)#}
HGamer3D/Bindings/SDL2/StructSDLEvent.chs view
@@ -40,6 +40,7 @@ #include "StructSDLEvent.h"
  import HGamer3D.Data+import HGamer3D.Data.Window  import HGamer3D.Bindings.SDL2.EnumSDLEventType import HGamer3D.Bindings.SDL2.EnumSDLKeymod@@ -73,15 +74,15 @@    5 -> SDLButtonX2    _ -> SDLButtonNumber ((fromIntegral . toInteger) w) -data SDLEvent = EvtKeyUp TimeMS Window EnumSDLScancode Keycode Keymod |-             EvtKeyDown TimeMS Window EnumSDLScancode Keycode Keymod |-             EvtText TimeMS Window String | -             EvtQuit TimeMS |-             EvtWindow TimeMS Window EnumSDLWindowEventID Int Int |-             EvtMouseButtonDown TimeMS Window MouseID SDLButton Int Int |-             EvtMouseButtonUp TimeMS Window MouseID SDLButton Int Int |-             EvtMouseMotion TimeMS Window MouseID Int Int Int Int | -             EvtCommon TimeMS EnumSDLEventType |+data SDLEvent = EvtKeyUp GameTime Window EnumSDLScancode Keycode Keymod |+             EvtKeyDown GameTime Window EnumSDLScancode Keycode Keymod |+             EvtText GameTime Window String | +             EvtQuit GameTime |+             EvtWindow GameTime Window EnumSDLWindowEventID Int Int |+             EvtMouseButtonDown GameTime Window MouseID SDLButton Int Int |+             EvtMouseButtonUp GameTime Window MouseID SDLButton Int Int |+             EvtMouseMotion GameTime Window MouseID Int Int Int Int | +             EvtCommon GameTime EnumSDLEventType |              EvtNotValid  instance Storable SDLEvent where@@ -93,7 +94,7 @@    time <- (peekByteOff p 4 :: IO CUInt)    Control.Exception.catch (do       let evttyp = (toEnum . fromIntegral . toInteger) typ  -- this first throws exception if enum not ok !-      let t = TimeMS ((fromIntegral . toInteger) time)+      let t = ((fromIntegral . (* 1000000) . toInteger) time) :: GameTime        case (evttyp) of          SDL_QUIT -> return $ EvtQuit t
+ include/EnumSDLLogCategory.h view
@@ -0,0 +1,51 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// EnumSDLLogCategory.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_EnumSDLLogCategory+#define _DEFINED_HG3D_EnumSDLLogCategory+
+
+enum EnumSDLLogCategory+{+  SDL_LOG_CATEGORY_APPLICATION, // +  SDL_LOG_CATEGORY_ERROR, // +  SDL_LOG_CATEGORY_ASSERT, // +  SDL_LOG_CATEGORY_SYSTEM, // +  SDL_LOG_CATEGORY_AUDIO, // +  SDL_LOG_CATEGORY_VIDEO, // +  SDL_LOG_CATEGORY_RENDER, // +  SDL_LOG_CATEGORY_INPUT, // +  SDL_LOG_CATEGORY_TEST, // +  SDL_LOG_CATEGORY_RESERVED1, // +  SDL_LOG_CATEGORY_RESERVED2, // +  SDL_LOG_CATEGORY_RESERVED3, // +  SDL_LOG_CATEGORY_RESERVED4, // +  SDL_LOG_CATEGORY_RESERVED5, // +  SDL_LOG_CATEGORY_RESERVED6, // +  SDL_LOG_CATEGORY_RESERVED7, // +  SDL_LOG_CATEGORY_RESERVED8, // +  SDL_LOG_CATEGORY_RESERVED9, // +  SDL_LOG_CATEGORY_RESERVED10, // +  SDL_LOG_CATEGORY_CUSTOM // +};+#endif 
+ include/EnumSDLPacketLayout.h view
@@ -0,0 +1,38 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// EnumSDLPacketLayout.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_EnumSDLPacketLayout+#define _DEFINED_HG3D_EnumSDLPacketLayout+
+
+enum EnumSDLPacketLayout+{+  SDL_ARRAYORDER_NONE, // +  SDL_ARRAYORDER_RGB, // +  SDL_ARRAYORDER_RGBA, // +  SDL_ARRAYORDER_ARGB, // +  SDL_ARRAYORDER_BGR, // +  SDL_ARRAYORDER_BGRA, // +  SDL_ARRAYORDER_ABGR // +};+#endif 
+ include/EnumSDLPixelFormat.h view
@@ -0,0 +1,40 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// EnumSDLPixelFormat.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_EnumSDLPixelFormat+#define _DEFINED_HG3D_EnumSDLPixelFormat+
+
+enum EnumSDLPixelFormat+{+  SDL_PACKEDLAYOUT_NONE, // +  SDL_PACKEDLAYOUT_332, // +  SDL_PACKEDLAYOUT_4444, // +  SDL_PACKEDLAYOUT_1555, // +  SDL_PACKEDLAYOUT_5551, // +  SDL_PACKEDLAYOUT_565, // +  SDL_PACKEDLAYOUT_8888, // +  SDL_PACKEDLAYOUT_2101010, // +  SDL_PACKEDLAYOUT_1010102 // +};+#endif 
include/SDL2DllDefines.h view
@@ -16,10 +16,10 @@ 
 // SDL2DllDefines.h
 
-#ifndef _HGamer3DSDL2033_DLLDEFINES_H_
-#define _HGamer3DSDL2033_DLLDEFINES_H_
+#ifndef _HGamer3DSDL2040_DLLDEFINES_H_
+#define _HGamer3DSDL2040_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DSDL2033_EXPORTS on Windows when it
+/* Cmake will define HGamer3DSDL2040_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DSDL2033_EXPORTS)
+  #if defined(HGamer3DSDL2040_EXPORTS)
     #define  SDL2_LIB_EXPORT __declspec(dllexport)
   #else
     #define  SDL2_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DSDL2033_EXPORTS */
+  #endif /* HGamer3DSDL2040_EXPORTS */
 #else /* defined (_WIN32) */
  #define SDL2_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DSDL2033_DLLDEFINES_H_ */
+#endif /* _HGamer3DSDL2040_DLLDEFINES_H_ */