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HGamer3D-SDL2-Binding-0.4.0: include/EnumSDLLogCategory.h

// This source file is part of HGamer3D, a project to enable 3D game development 
// in Haskell. For the latest info, see http://www.hgamer3d.org .
// 
// (c) 2011-2014 Peter Althainz
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// 
//     http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// 

// EnumSDLLogCategory.h

// 

#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLLogCategory
#define _DEFINED_HG3D_EnumSDLLogCategory


enum EnumSDLLogCategory
{
  SDL_LOG_CATEGORY_APPLICATION, // 
  SDL_LOG_CATEGORY_ERROR, // 
  SDL_LOG_CATEGORY_ASSERT, // 
  SDL_LOG_CATEGORY_SYSTEM, // 
  SDL_LOG_CATEGORY_AUDIO, // 
  SDL_LOG_CATEGORY_VIDEO, // 
  SDL_LOG_CATEGORY_RENDER, // 
  SDL_LOG_CATEGORY_INPUT, // 
  SDL_LOG_CATEGORY_TEST, // 
  SDL_LOG_CATEGORY_RESERVED1, // 
  SDL_LOG_CATEGORY_RESERVED2, // 
  SDL_LOG_CATEGORY_RESERVED3, // 
  SDL_LOG_CATEGORY_RESERVED4, // 
  SDL_LOG_CATEGORY_RESERVED5, // 
  SDL_LOG_CATEGORY_RESERVED6, // 
  SDL_LOG_CATEGORY_RESERVED7, // 
  SDL_LOG_CATEGORY_RESERVED8, // 
  SDL_LOG_CATEGORY_RESERVED9, // 
  SDL_LOG_CATEGORY_RESERVED10, // 
  SDL_LOG_CATEGORY_CUSTOM // 
};
#endif