// This source file is part of HGamer3D, a project to enable 3D game development
// in Haskell. For the latest info, see http://www.hgamer3d.org .
//
// (c) 2011-2014 Peter Althainz
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// EnumSDLLogCategory.h
//
#include "wchar.h"
#ifndef _DEFINED_HG3D_EnumSDLLogCategory
#define _DEFINED_HG3D_EnumSDLLogCategory
enum EnumSDLLogCategory
{
SDL_LOG_CATEGORY_APPLICATION, //
SDL_LOG_CATEGORY_ERROR, //
SDL_LOG_CATEGORY_ASSERT, //
SDL_LOG_CATEGORY_SYSTEM, //
SDL_LOG_CATEGORY_AUDIO, //
SDL_LOG_CATEGORY_VIDEO, //
SDL_LOG_CATEGORY_RENDER, //
SDL_LOG_CATEGORY_INPUT, //
SDL_LOG_CATEGORY_TEST, //
SDL_LOG_CATEGORY_RESERVED1, //
SDL_LOG_CATEGORY_RESERVED2, //
SDL_LOG_CATEGORY_RESERVED3, //
SDL_LOG_CATEGORY_RESERVED4, //
SDL_LOG_CATEGORY_RESERVED5, //
SDL_LOG_CATEGORY_RESERVED6, //
SDL_LOG_CATEGORY_RESERVED7, //
SDL_LOG_CATEGORY_RESERVED8, //
SDL_LOG_CATEGORY_RESERVED9, //
SDL_LOG_CATEGORY_RESERVED10, //
SDL_LOG_CATEGORY_CUSTOM //
};
#endif