HGamer3D-Ogre-Binding 0.3.0 → 0.3.1
raw patch · 2 files changed
+7/−3 lines, 2 files
Files
HGamer3D-Ogre-Binding.cabal view
@@ -1,5 +1,5 @@ Name: HGamer3D-Ogre-Binding -Version: 0.3.0 +Version: 0.3.1 Synopsis: Ogre Binding for HGamer3D Description: HGamer3D is a game engine for developing 3D games in the programming @@ -33,6 +33,6 @@ Build-tools: build-depends: if os(windows) - extra-libraries: hg3dogre030 + extra-libraries: hg3dogre031 else - extra-libraries: hg3dogre030,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain + extra-libraries: hg3dogre031,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
HGamer3D/Bindings/Ogre/ClassHG3DUtilities.chs view
@@ -54,3 +54,7 @@ {#fun ogre_hg3dutl_checkQuitReceived as checkQuitReceived { alloca- `Int' peekIntConv*} -> `()' #} +{- function buildTangentVectors -}+{#fun ogre_hg3dutl_buildTangentVectors as buildTangentVectors +{ withHG3DClass* `HG3DClass' } -> `()' #}+