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HGamer3D-Ogre-Binding 0.3.0 → 0.3.1

raw patch · 2 files changed

+7/−3 lines, 2 files

Files

HGamer3D-Ogre-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-Ogre-Binding
-Version:             0.3.0
+Version:             0.3.1
 Synopsis:            Ogre Binding for HGamer3D
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming @@ -33,6 +33,6 @@   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3dogre030
+     extra-libraries:   hg3dogre031
   else
-     extra-libraries:   hg3dogre030,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
+     extra-libraries:   hg3dogre031,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
HGamer3D/Bindings/Ogre/ClassHG3DUtilities.chs view
@@ -54,3 +54,7 @@ {#fun ogre_hg3dutl_checkQuitReceived as checkQuitReceived  { alloca- `Int' peekIntConv*} -> `()'  #} +{- function buildTangentVectors -}+{#fun ogre_hg3dutl_buildTangentVectors as buildTangentVectors +{ withHG3DClass* `HG3DClass' } -> `()'  #}+