diff --git a/HGamer3D-Ogre-Binding.cabal b/HGamer3D-Ogre-Binding.cabal
--- a/HGamer3D-Ogre-Binding.cabal
+++ b/HGamer3D-Ogre-Binding.cabal
@@ -1,5 +1,5 @@
 Name:                HGamer3D-Ogre-Binding
-Version:             0.3.0
+Version:             0.3.1
 Synopsis:            Ogre Binding for HGamer3D
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming 
@@ -33,6 +33,6 @@
   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3dogre030
+     extra-libraries:   hg3dogre031
   else
-     extra-libraries:   hg3dogre030,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
+     extra-libraries:   hg3dogre031,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
diff --git a/HGamer3D/Bindings/Ogre/ClassHG3DUtilities.chs b/HGamer3D/Bindings/Ogre/ClassHG3DUtilities.chs
--- a/HGamer3D/Bindings/Ogre/ClassHG3DUtilities.chs
+++ b/HGamer3D/Bindings/Ogre/ClassHG3DUtilities.chs
@@ -54,3 +54,7 @@
 {#fun ogre_hg3dutl_checkQuitReceived as checkQuitReceived 
 { alloca- `Int' peekIntConv*} -> `()'  #}
 
+{- function buildTangentVectors -}
+{#fun ogre_hg3dutl_buildTangentVectors as buildTangentVectors 
+{ withHG3DClass* `HG3DClass' } -> `()'  #}
+
