HGamer3D-Ogre-Binding 0.1.3 → 0.1.4
raw patch · 162 files changed
+3045/−3421 lines, 162 filesdep ~HGamer3D-Data
Dependency ranges changed: HGamer3D-Data
Files
- HGamer3D-Ogre-Binding.cabal +5/−5
- HGamer3D/Bindings/Ogre/ClassAnimation.hs +41/−43
- HGamer3D/Bindings/Ogre/ClassAnimationState.hs +21/−23
- HGamer3D/Bindings/Ogre/ClassAnimationTrack.hs +13/−15
- HGamer3D/Bindings/Ogre/ClassArchive.hs +19/−21
- HGamer3D/Bindings/Ogre/ClassArchiveManager.hs +7/−9
- HGamer3D/Bindings/Ogre/ClassBillboard.hs +35/−37
- HGamer3D/Bindings/Ogre/ClassBillboardChain.hs +25/−27
- HGamer3D/Bindings/Ogre/ClassBillboardChainFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassBillboardSet.hs +71/−73
- HGamer3D/Bindings/Ogre/ClassBillboardSetFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassBone.hs +15/−17
- HGamer3D/Bindings/Ogre/ClassCamera.hs +81/−83
- HGamer3D/Bindings/Ogre/ClassCmdManualNamedConstsFile.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassCmdPose.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassCompositionPass.hs +59/−61
- HGamer3D/Bindings/Ogre/ClassCompositionTargetPass.hs +26/−28
- HGamer3D/Bindings/Ogre/ClassCompositionTechnique.hs +19/−21
- HGamer3D/Bindings/Ogre/ClassCompositor.hs +15/−17
- HGamer3D/Bindings/Ogre/ClassCompositorChain.hs +19/−21
- HGamer3D/Bindings/Ogre/ClassCompositorInstance.hs +20/−22
- HGamer3D/Bindings/Ogre/ClassCompositorManager.hs +17/−19
- HGamer3D/Bindings/Ogre/ClassConfigFile.hs +11/−13
- HGamer3D/Bindings/Ogre/ClassControllerManager.hs +14/−16
- HGamer3D/Bindings/Ogre/ClassDataStream.hs +18/−20
- HGamer3D/Bindings/Ogre/ClassDefaultAxisAlignedBoxSceneQuery.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassDefaultPlaneBoundedVolumeListSceneQuery.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassDefaultRaySceneQuery.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassDefaultSceneManager.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassDefaultSceneManagerFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassDefaultShadowCameraSetup.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassDefaultSphereSceneQuery.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassElement.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassEntity.hs +54/−56
- HGamer3D/Bindings/Ogre/ClassEntityFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassException.hs +11/−13
- HGamer3D/Bindings/Ogre/ClassFileHandleDataStream.hs +9/−11
- HGamer3D/Bindings/Ogre/ClassFileNotFoundException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassFileStreamDataStream.hs +10/−12
- HGamer3D/Bindings/Ogre/ClassFrustum.hs +55/−57
- HGamer3D/Bindings/Ogre/ClassGeometryBucket.hs +7/−9
- HGamer3D/Bindings/Ogre/ClassGpuProgram.hs +33/−35
- HGamer3D/Bindings/Ogre/ClassGpuProgramManager.hs +12/−14
- HGamer3D/Bindings/Ogre/ClassHardwareBufferLicensee.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassHardwareBufferManager.hs +7/−9
- HGamer3D/Bindings/Ogre/ClassHardwareBufferManagerBase.hs +7/−9
- HGamer3D/Bindings/Ogre/ClassHardwareIndexBuffer.hs +9/−11
- HGamer3D/Bindings/Ogre/ClassHardwareOcclusionQuery.hs +9/−11
- HGamer3D/Bindings/Ogre/ClassHardwarePixelBuffer.hs +12/−14
- HGamer3D/Bindings/Ogre/ClassHighLevelGpuProgram.hs +5/−7
- HGamer3D/Bindings/Ogre/ClassHighLevelGpuProgramFactory.hs +5/−7
- HGamer3D/Bindings/Ogre/ClassIOException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassInternalErrorException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassInvalidParametersException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassInvalidStateException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassItemIdentityException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassKeyFrame.hs +5/−7
- HGamer3D/Bindings/Ogre/ClassLODBucket.hs +6/−8
- HGamer3D/Bindings/Ogre/ClassLiSPSMShadowCameraSetup.hs +16/−18
- HGamer3D/Bindings/Ogre/ClassLight.hs +84/−86
- HGamer3D/Bindings/Ogre/ClassLightFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassLogManager.hs +10/−12
- HGamer3D/Bindings/Ogre/ClassManualObject.hs +53/−55
- HGamer3D/Bindings/Ogre/ClassManualObjectFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassManualObjectSection.hs +11/−13
- HGamer3D/Bindings/Ogre/ClassManualObjectSectionShadowRenderable.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassMaterial.hs +72/−74
- HGamer3D/Bindings/Ogre/ClassMaterialBucket.hs +9/−11
- HGamer3D/Bindings/Ogre/ClassMaterialManager.hs +22/−24
- HGamer3D/Bindings/Ogre/ClassMaterialSerializer.hs +11/−13
- HGamer3D/Bindings/Ogre/ClassMemoryDataStream.hs +12/−14
- HGamer3D/Bindings/Ogre/ClassMesh.hs +56/−58
- HGamer3D/Bindings/Ogre/ClassMeshSerializer.hs +6/−8
- HGamer3D/Bindings/Ogre/ClassMovableObject.hs +42/−44
- HGamer3D/Bindings/Ogre/ClassMovableObjectFactory.hs +8/−10
- HGamer3D/Bindings/Ogre/ClassMultiRenderTarget.hs +8/−10
- HGamer3D/Bindings/Ogre/ClassNode.hs +73/−75
- HGamer3D/Bindings/Ogre/ClassNodeAnimationTrack.hs +13/−15
- HGamer3D/Bindings/Ogre/ClassNumericAnimationTrack.hs +6/−8
- HGamer3D/Bindings/Ogre/ClassNumericKeyFrame.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassOverlay.hs +35/−37
- HGamer3D/Bindings/Ogre/ClassOverlayContainer.hs +11/−13
- HGamer3D/Bindings/Ogre/ClassOverlayManager.hs +20/−22
- HGamer3D/Bindings/Ogre/ClassPSSMShadowCameraSetup.hs +10/−12
- HGamer3D/Bindings/Ogre/ClassParticleAffector.hs +5/−7
- HGamer3D/Bindings/Ogre/ClassParticleEmitter.hs +87/−89
- HGamer3D/Bindings/Ogre/ClassParticleSystemFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassPass.hs +195/−197
- HGamer3D/Bindings/Ogre/ClassPatchMesh.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassPatchSurface.hs +12/−14
- HGamer3D/Bindings/Ogre/ClassPlaneOptimalShadowCameraSetup.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassRegion.hs +10/−12
- HGamer3D/Bindings/Ogre/ClassRenderObjectListener.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassRenderQueueInvocation.hs +9/−11
- HGamer3D/Bindings/Ogre/ClassRenderQueueInvocationSequence.hs +10/−12
- HGamer3D/Bindings/Ogre/ClassRenderSystemOperation.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassRenderTarget.hs +38/−40
- HGamer3D/Bindings/Ogre/ClassRenderTexture.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassRenderWindow.hs +18/−20
- HGamer3D/Bindings/Ogre/ClassRenderingAPIException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassResourceGroupListener.hs +20/−22
- HGamer3D/Bindings/Ogre/ClassResourceGroupManager.hs +51/−53
- HGamer3D/Bindings/Ogre/ClassResourceManager.hs +25/−27
- HGamer3D/Bindings/Ogre/ClassRibbonTrail.hs +34/−36
- HGamer3D/Bindings/Ogre/ClassRibbonTrailFactory.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassRoot.hs +65/−67
- HGamer3D/Bindings/Ogre/ClassRuntimeAssertionException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassSceneManager.hs +226/−228
- HGamer3D/Bindings/Ogre/ClassSceneManagerEnumerator.hs +12/−14
- HGamer3D/Bindings/Ogre/ClassSceneManagerFactory.hs +6/−8
- HGamer3D/Bindings/Ogre/ClassSceneMgrQueuedRenderableVisitor.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassSceneNode.hs +46/−48
- HGamer3D/Bindings/Ogre/ClassShadowCameraSetup.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassSimpleRenderable.hs +5/−7
- HGamer3D/Bindings/Ogre/ClassSkeleton.hs +31/−33
- HGamer3D/Bindings/Ogre/ClassSkeletonInstance.hs +11/−13
- HGamer3D/Bindings/Ogre/ClassSkeletonSerializer.hs +6/−8
- HGamer3D/Bindings/Ogre/ClassStaticGeometry.hs +25/−27
- HGamer3D/Bindings/Ogre/ClassStringConverter.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassStringUtil.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassSubEntity.hs +22/−24
- HGamer3D/Bindings/Ogre/ClassSubMesh.hs +17/−19
- HGamer3D/Bindings/Ogre/ClassTechnique.hs +86/−88
- HGamer3D/Bindings/Ogre/ClassTempBlendedBufferInfo.hs +6/−8
- HGamer3D/Bindings/Ogre/ClassTextureManager.hs +16/−18
- HGamer3D/Bindings/Ogre/ClassTextureUnitState.hs +120/−122
- HGamer3D/Bindings/Ogre/ClassTimeIndex.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassTransformKeyFrame.hs +12/−14
- HGamer3D/Bindings/Ogre/ClassUnimplementedException.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassVertexAnimationTrack.hs +15/−17
- HGamer3D/Bindings/Ogre/ClassVertexMorphKeyFrame.hs +4/−6
- HGamer3D/Bindings/Ogre/ClassVertexPoseKeyFrame.hs +5/−7
- HGamer3D/Bindings/Ogre/ClassViewport.hs +55/−57
- HGamer3D/Bindings/Ogre/ClassWindowEventListener.hs +9/−11
- HGamer3D/Bindings/Ogre/ClassWindowEventUtilities.hs +4/−6
- HGamer3D/Bindings/Ogre/TypeAngle.hs +0/−69
- HGamer3D/Bindings/Ogre/TypeColour.hs +75/−0
- HGamer3D/Bindings/Ogre/TypeColourValue.hs +0/−75
- HGamer3D/Bindings/Ogre/TypeDegree.hs +7/−7
- HGamer3D/Bindings/Ogre/TypeQuaternion.hs +9/−8
- HGamer3D/Bindings/Ogre/TypeRadian.hs +7/−7
- HGamer3D/Bindings/Ogre/TypeVector2.hs +4/−4
- HGamer3D/Bindings/Ogre/TypeVector3.hs +5/−5
- HGamer3D/Bindings/Ogre/TypeVector4.hs +6/−6
- include/ClassBillboard.h +1/−1
- include/ClassBillboardSet.h +1/−1
- include/ClassCompositionPass.h +1/−1
- include/ClassLight.h +1/−1
- include/ClassManualObject.h +1/−1
- include/ClassMaterial.h +1/−1
- include/ClassParticleEmitter.h +1/−1
- include/ClassPass.h +1/−1
- include/ClassRibbonTrail.h +1/−1
- include/ClassRoot.h +1/−1
- include/ClassSceneManager.h +1/−1
- include/ClassTechnique.h +1/−1
- include/ClassTextureUnitState.h +1/−1
- include/ClassViewport.h +1/−1
- include/OgreDllDefines.h +6/−6
- include/TypeAngle.h +0/−40
- include/TypeColour.h +43/−0
- include/TypeColourValue.h +0/−43
HGamer3D-Ogre-Binding.cabal view
@@ -1,5 +1,5 @@ Name: HGamer3D-Ogre-Binding -Version: 0.1.3 +Version: 0.1.4 Synopsis: Library to enable 3D game development for Haskell - Ogre Bindings Description: Library, to enable 3D game development for Haskell, @@ -18,12 +18,12 @@ Cabal-Version: >=1.2 Homepage: http://www.althainz.de/HGamer3D.html Category: Game -Extra-source-files: Setup.hs include/EnumMaterialScriptSection.h,include/EnumIncludeOrExclude.h,include/EnumGuiHorizontalAlignment.h,include/EnumSharedPtrFreeMethod.h,include/EnumFaceGroupType.h,include/EnumCapabilityKeywordType.h,include/EnumDisplayMode.h,include/EnumTextureCubeFace.h,include/EnumConcreteNodeType.h,include/EnumIlluminationPassesState.h,include/EnumMeshBuildType.h,include/EnumBuiltinHashFunction.h,include/EnumSkeletonChunkID.h,include/EnumSceneBlendOperation.h,include/EnumParticleType.h,include/EnumTextureFilterOptions.h,include/EnumLayerBlendOperationEx.h,include/EnumLayerBlendType.h,include/EnumGuiMetricsMode.h,include/EnumLayerBlendOperation.h,include/EnumVertexDataBindChoice.h,include/EnumProfileGroupMask.h,include/EnumMemoryCategory.h,include/EnumValueType.h,include/EnumTextureAddressingMode.h,include/EnumFrameBufferType.h,include/EnumTrackVertexColourEnum.h,include/EnumFontType.h,include/EnumCpuFeatures.h,include/EnumVertexReductionQuota.h,include/EnumLogMessageLevel.h,include/EnumPixelFormat.h,include/EnumSceneType.h,include/EnumBufferType.h,include/EnumOrganisationMode.h,include/EnumLoadingState.h,include/EnumEnvMapType.h,include/EnumTextureType.h,include/EnumPassType.h,include/EnumPrefabType.h,include/EnumClipResult.h,include/EnumAutoConstantType.h,include/EnumFrameBuffer.h,include/EnumUsage.h,include/EnumFrameEventTimeType.h,include/EnumShadowTechnique.h,include/EnumIlluminationRenderStage.h,include/EnumExceptionCodes.h,include/EnumVertexElementSemantic.h,include/EnumTextureMipmap.h,include/EnumBillboardOrigin.h,include/EnumSerializeEvent.h,include/EnumBillboardType.h,include/EnumManualCullingMode.h,include/EnumBorderCellIndex.h,include/EnumOrientationMode.h,include/EnumTexCoordCalcMethod.h,include/EnumShadeOptions.h,include/EnumLockOptions.h,include/EnumGPUVendor.h,include/EnumeTexturePlayMode.h,include/EnumTransformSpace.h,include/EnumFilterOptions.h,include/EnumSceneBlendFactor.h,include/EnumParseAction.h,include/EnumStatFlags.h,include/EnumResourceType.h,include/EnumStencilOperation.h,include/EnumAbstractNodeType.h,include/EnumImageFlags.h,include/EnumAlignment.h,include/EnumExtent.h,include/EnumSkeletonAnimationBlendMode.h,include/EnumGpuParamVariability.h,include/EnumTextureScope.h,include/EnumSide.h,include/EnumIlluminationStage.h,include/EnumShadowRenderableFlags.h,include/EnumBufferLicenseType.h,include/EnumLayerBlendSource.h,include/EnumBoxPlane.h,include/EnumFogMode.h,include/EnumRequestType.h,include/EnumACDataType.h,include/EnumVertexAnimationType.h,include/EnumPolygonMode.h,include/EnumTextureEffectType.h,include/EnumCullingMode.h,include/EnumSortMode.h,include/EnumGuiVerticalAlignment.h,include/EnumBindingType.h,include/EnumEndian.h,include/EnumVertexElementType.h,include/EnumTargetMode.h,include/EnumSpecialCaseRenderQueueMode.h,include/EnumFilterType.h,include/EnumGpuConstantType.h,include/EnumLoggingLevel.h,include/EnumProjectionType.h,include/EnumWorldFragmentType.h,include/EnumAngleUnit.h,include/EnumPixelFormatFlags.h,include/EnumFilter.h,include/EnumContentType.h,include/EnumBillboardRotationType.h,include/EnumRenderQueueGroupID.h,include/EnumGpuProgramType.h,include/EnumParameterType.h,include/EnumOperationType.h,include/EnumIndexType.h,include/EnumTexCoordDirection.h,include/EnumElementType.h,include/EnumPatchSurfaceType.h,include/EnumPixelComponentType.h,include/EnumSceneBlendType.h,include/EnumCapabilitiesCategory.h,include/EnumLightTypes.h,include/EnumStatus.h,include/EnumRealStorageFormat.h,include/EnumCompareFunction.h,include/EnumRotationInterpolationMode.h,include/EnumInterpolationMode.h,include/EnumCacheType.h,include/EnumTextureTransformType.h,include/EnumVisibleSide.h,include/EnumAccessMode.h,include/EnumPrograms.h,include/EnumWaveformType.h,include/EnumInputMode.h,include/EnumFrustumPlane.h,include/TypeAngle.h,include/TypeVector4.h,include/TypeVector2.h,include/TypeVector3.h,include/TypeQuaternion.h,include/TypeHG3DClass.h,include/TypeRadian.h,include/TypeSharedPtr.h,include/TypeColourValue.h,include/TypeDegree.h,include/ClassPtr.h,include/Utils.h,include/OgreDllDefines.h,include/ClassItemIdentityException.h,include/ClassResourceGroupManager.h,include/ClassMultiRenderTarget.h,include/ClassTempBlendedBufferInfo.h,include/ClassCompositor.h,include/ClassTransformKeyFrame.h,include/ClassSceneManager.h,include/ClassRenderTarget.h,include/ClassInvalidStateException.h,include/ClassBillboardSet.h,include/ClassSimpleRenderable.h,include/ClassMovableObjectFactory.h,include/ClassParticleSystemFactory.h,include/ClassHardwareBufferLicensee.h,include/ClassPlaneOptimalShadowCameraSetup.h,include/ClassFileStreamDataStream.h,include/ClassPatchMesh.h,include/ClassRenderQueueInvocation.h,include/ClassDefaultRaySceneQuery.h,include/ClassTextureManager.h,include/ClassHardwareBufferManagerBase.h,include/ClassSubMesh.h,include/ClassBillboardChain.h,include/ClassParticleAffector.h,include/ClassMesh.h,include/ClassHighLevelGpuProgramFactory.h,include/ClassMaterialBucket.h,include/ClassElement.h,include/ClassCompositorInstance.h,include/ClassInvalidParametersException.h,include/ClassParticleEmitter.h,include/ClassDefaultSphereSceneQuery.h,include/ClassException.h,include/ClassHardwareBufferManager.h,include/ClassKeyFrame.h,include/ClassOverlayManager.h,include/ClassDefaultSceneManagerFactory.h,include/ClassLogManager.h,include/ClassCompositionTechnique.h,include/ClassFrustum.h,include/ClassMaterial.h,include/ClassFileHandleDataStream.h,include/ClassDefaultSceneManager.h,include/ClassGpuProgram.h,include/ClassCompositorChain.h,include/ClassBillboardSetFactory.h,include/ClassMovableObject.h,include/ClassIOException.h,include/ClassLODBucket.h,include/ClassBone.h,include/ClassFileNotFoundException.h,include/ClassArchive.h,include/ClassBillboardChainFactory.h,include/ClassInternalErrorException.h,include/ClassStringConverter.h,include/ClassVertexPoseKeyFrame.h,include/ClassBillboard.h,include/ClassStringUtil.h,include/ClassResourceGroupListener.h,include/ClassAnimation.h,include/ClassSceneNode.h,include/ClassTimeIndex.h,include/ClassAnimationTrack.h,include/ClassRegion.h,include/ClassHighLevelGpuProgram.h,include/ClassLightFactory.h,include/ClassLiSPSMShadowCameraSetup.h,include/ClassPass.h,include/ClassTextureUnitState.h,include/ClassNumericAnimationTrack.h,include/ClassCmdManualNamedConstsFile.h,include/ClassSkeletonInstance.h,include/ClassMeshSerializer.h,include/ClassAnimationState.h,include/ClassSceneManagerEnumerator.h,include/ClassRenderingAPIException.h,include/ClassCmdPose.h,include/ClassTechnique.h,include/ClassManualObjectSectionShadowRenderable.h,include/ClassEntity.h,include/ClassSceneManagerFactory.h,include/ClassRenderWindow.h,include/ClassShadowCameraSetup.h,include/ClassRuntimeAssertionException.h,include/ClassRibbonTrailFactory.h,include/ClassSubEntity.h,include/ClassManualObject.h,include/ClassWindowEventListener.h,include/ClassHardwareIndexBuffer.h,include/ClassGpuProgramManager.h,include/ClassOverlay.h,include/ClassStaticGeometry.h,include/ClassRibbonTrail.h,include/ClassManualObjectSection.h,include/ClassVertexAnimationTrack.h,include/ClassArchiveManager.h,include/ClassSkeleton.h,include/ClassSkeletonSerializer.h,include/ClassConfigFile.h,include/ClassRoot.h,include/ClassHardwarePixelBuffer.h,include/ClassResourceManager.h,include/ClassOverlayContainer.h,include/ClassWindowEventUtilities.h,include/ClassControllerManager.h,include/ClassMaterialSerializer.h,include/ClassNodeAnimationTrack.h,include/ClassLight.h,include/ClassDefaultShadowCameraSetup.h,include/ClassCompositionTargetPass.h,include/ClassRenderTexture.h,include/ClassCompositorManager.h,include/ClassEntityFactory.h,include/ClassMemoryDataStream.h,include/ClassHardwareOcclusionQuery.h,include/ClassPSSMShadowCameraSetup.h,include/ClassVertexMorphKeyFrame.h,include/ClassNode.h,include/ClassPatchSurface.h,include/ClassManualObjectFactory.h,include/ClassNumericKeyFrame.h,include/ClassDataStream.h,include/ClassRenderObjectListener.h,include/ClassGeometryBucket.h,include/ClassViewport.h,include/ClassDefaultPlaneBoundedVolumeListSceneQuery.h,include/ClassCompositionPass.h,include/ClassSceneMgrQueuedRenderableVisitor.h,include/ClassRenderSystemOperation.h,include/ClassUnimplementedException.h,include/ClassRenderQueueInvocationSequence.h,include/ClassDefaultAxisAlignedBoxSceneQuery.h,include/ClassMaterialManager.h,include/ClassCamera.h +Extra-source-files: Setup.hs include/EnumMaterialScriptSection.h,include/EnumIncludeOrExclude.h,include/EnumGuiHorizontalAlignment.h,include/EnumSharedPtrFreeMethod.h,include/EnumFaceGroupType.h,include/EnumCapabilityKeywordType.h,include/EnumDisplayMode.h,include/EnumTextureCubeFace.h,include/EnumConcreteNodeType.h,include/EnumIlluminationPassesState.h,include/EnumMeshBuildType.h,include/EnumBuiltinHashFunction.h,include/EnumSkeletonChunkID.h,include/EnumSceneBlendOperation.h,include/EnumParticleType.h,include/EnumTextureFilterOptions.h,include/EnumLayerBlendOperationEx.h,include/EnumLayerBlendType.h,include/EnumGuiMetricsMode.h,include/EnumLayerBlendOperation.h,include/EnumVertexDataBindChoice.h,include/EnumProfileGroupMask.h,include/EnumMemoryCategory.h,include/EnumValueType.h,include/EnumTextureAddressingMode.h,include/EnumFrameBufferType.h,include/EnumTrackVertexColourEnum.h,include/EnumFontType.h,include/EnumCpuFeatures.h,include/EnumVertexReductionQuota.h,include/EnumLogMessageLevel.h,include/EnumPixelFormat.h,include/EnumSceneType.h,include/EnumBufferType.h,include/EnumOrganisationMode.h,include/EnumLoadingState.h,include/EnumEnvMapType.h,include/EnumTextureType.h,include/EnumPassType.h,include/EnumPrefabType.h,include/EnumClipResult.h,include/EnumAutoConstantType.h,include/EnumFrameBuffer.h,include/EnumUsage.h,include/EnumFrameEventTimeType.h,include/EnumShadowTechnique.h,include/EnumIlluminationRenderStage.h,include/EnumExceptionCodes.h,include/EnumVertexElementSemantic.h,include/EnumTextureMipmap.h,include/EnumBillboardOrigin.h,include/EnumSerializeEvent.h,include/EnumBillboardType.h,include/EnumManualCullingMode.h,include/EnumBorderCellIndex.h,include/EnumOrientationMode.h,include/EnumTexCoordCalcMethod.h,include/EnumShadeOptions.h,include/EnumLockOptions.h,include/EnumGPUVendor.h,include/EnumeTexturePlayMode.h,include/EnumTransformSpace.h,include/EnumFilterOptions.h,include/EnumSceneBlendFactor.h,include/EnumParseAction.h,include/EnumStatFlags.h,include/EnumResourceType.h,include/EnumStencilOperation.h,include/EnumAbstractNodeType.h,include/EnumImageFlags.h,include/EnumAlignment.h,include/EnumExtent.h,include/EnumSkeletonAnimationBlendMode.h,include/EnumGpuParamVariability.h,include/EnumTextureScope.h,include/EnumSide.h,include/EnumIlluminationStage.h,include/EnumShadowRenderableFlags.h,include/EnumBufferLicenseType.h,include/EnumLayerBlendSource.h,include/EnumBoxPlane.h,include/EnumFogMode.h,include/EnumRequestType.h,include/EnumACDataType.h,include/EnumVertexAnimationType.h,include/EnumPolygonMode.h,include/EnumTextureEffectType.h,include/EnumCullingMode.h,include/EnumSortMode.h,include/EnumGuiVerticalAlignment.h,include/EnumBindingType.h,include/EnumEndian.h,include/EnumVertexElementType.h,include/EnumTargetMode.h,include/EnumSpecialCaseRenderQueueMode.h,include/EnumFilterType.h,include/EnumGpuConstantType.h,include/EnumLoggingLevel.h,include/EnumProjectionType.h,include/EnumWorldFragmentType.h,include/EnumAngleUnit.h,include/EnumPixelFormatFlags.h,include/EnumFilter.h,include/EnumContentType.h,include/EnumBillboardRotationType.h,include/EnumRenderQueueGroupID.h,include/EnumGpuProgramType.h,include/EnumParameterType.h,include/EnumOperationType.h,include/EnumIndexType.h,include/EnumTexCoordDirection.h,include/EnumElementType.h,include/EnumPatchSurfaceType.h,include/EnumPixelComponentType.h,include/EnumSceneBlendType.h,include/EnumCapabilitiesCategory.h,include/EnumLightTypes.h,include/EnumStatus.h,include/EnumRealStorageFormat.h,include/EnumCompareFunction.h,include/EnumRotationInterpolationMode.h,include/EnumInterpolationMode.h,include/EnumCacheType.h,include/EnumTextureTransformType.h,include/EnumVisibleSide.h,include/EnumAccessMode.h,include/EnumPrograms.h,include/EnumWaveformType.h,include/EnumInputMode.h,include/EnumFrustumPlane.h,include/TypeVector4.h,include/TypeVector2.h,include/TypeVector3.h,include/TypeQuaternion.h,include/TypeHG3DClass.h,include/TypeRadian.h,include/TypeColour.h,include/TypeSharedPtr.h,include/TypeDegree.h,include/ClassPtr.h,include/Utils.h,include/OgreDllDefines.h,include/ClassItemIdentityException.h,include/ClassResourceGroupManager.h,include/ClassMultiRenderTarget.h,include/ClassTempBlendedBufferInfo.h,include/ClassCompositor.h,include/ClassTransformKeyFrame.h,include/ClassSceneManager.h,include/ClassRenderTarget.h,include/ClassInvalidStateException.h,include/ClassBillboardSet.h,include/ClassSimpleRenderable.h,include/ClassMovableObjectFactory.h,include/ClassParticleSystemFactory.h,include/ClassHardwareBufferLicensee.h,include/ClassPlaneOptimalShadowCameraSetup.h,include/ClassFileStreamDataStream.h,include/ClassPatchMesh.h,include/ClassRenderQueueInvocation.h,include/ClassDefaultRaySceneQuery.h,include/ClassTextureManager.h,include/ClassHardwareBufferManagerBase.h,include/ClassSubMesh.h,include/ClassBillboardChain.h,include/ClassParticleAffector.h,include/ClassMesh.h,include/ClassHighLevelGpuProgramFactory.h,include/ClassMaterialBucket.h,include/ClassElement.h,include/ClassCompositorInstance.h,include/ClassInvalidParametersException.h,include/ClassParticleEmitter.h,include/ClassDefaultSphereSceneQuery.h,include/ClassException.h,include/ClassHardwareBufferManager.h,include/ClassKeyFrame.h,include/ClassOverlayManager.h,include/ClassDefaultSceneManagerFactory.h,include/ClassLogManager.h,include/ClassCompositionTechnique.h,include/ClassFrustum.h,include/ClassMaterial.h,include/ClassFileHandleDataStream.h,include/ClassDefaultSceneManager.h,include/ClassGpuProgram.h,include/ClassCompositorChain.h,include/ClassBillboardSetFactory.h,include/ClassMovableObject.h,include/ClassIOException.h,include/ClassLODBucket.h,include/ClassBone.h,include/ClassFileNotFoundException.h,include/ClassArchive.h,include/ClassBillboardChainFactory.h,include/ClassInternalErrorException.h,include/ClassStringConverter.h,include/ClassVertexPoseKeyFrame.h,include/ClassBillboard.h,include/ClassStringUtil.h,include/ClassResourceGroupListener.h,include/ClassAnimation.h,include/ClassSceneNode.h,include/ClassTimeIndex.h,include/ClassAnimationTrack.h,include/ClassRegion.h,include/ClassHighLevelGpuProgram.h,include/ClassLightFactory.h,include/ClassLiSPSMShadowCameraSetup.h,include/ClassPass.h,include/ClassTextureUnitState.h,include/ClassNumericAnimationTrack.h,include/ClassCmdManualNamedConstsFile.h,include/ClassSkeletonInstance.h,include/ClassMeshSerializer.h,include/ClassAnimationState.h,include/ClassSceneManagerEnumerator.h,include/ClassRenderingAPIException.h,include/ClassCmdPose.h,include/ClassTechnique.h,include/ClassManualObjectSectionShadowRenderable.h,include/ClassEntity.h,include/ClassSceneManagerFactory.h,include/ClassRenderWindow.h,include/ClassShadowCameraSetup.h,include/ClassRuntimeAssertionException.h,include/ClassRibbonTrailFactory.h,include/ClassSubEntity.h,include/ClassManualObject.h,include/ClassWindowEventListener.h,include/ClassHardwareIndexBuffer.h,include/ClassGpuProgramManager.h,include/ClassOverlay.h,include/ClassStaticGeometry.h,include/ClassRibbonTrail.h,include/ClassManualObjectSection.h,include/ClassVertexAnimationTrack.h,include/ClassArchiveManager.h,include/ClassSkeleton.h,include/ClassSkeletonSerializer.h,include/ClassConfigFile.h,include/ClassRoot.h,include/ClassHardwarePixelBuffer.h,include/ClassResourceManager.h,include/ClassOverlayContainer.h,include/ClassWindowEventUtilities.h,include/ClassControllerManager.h,include/ClassMaterialSerializer.h,include/ClassNodeAnimationTrack.h,include/ClassLight.h,include/ClassDefaultShadowCameraSetup.h,include/ClassCompositionTargetPass.h,include/ClassRenderTexture.h,include/ClassCompositorManager.h,include/ClassEntityFactory.h,include/ClassMemoryDataStream.h,include/ClassHardwareOcclusionQuery.h,include/ClassPSSMShadowCameraSetup.h,include/ClassVertexMorphKeyFrame.h,include/ClassNode.h,include/ClassPatchSurface.h,include/ClassManualObjectFactory.h,include/ClassNumericKeyFrame.h,include/ClassDataStream.h,include/ClassRenderObjectListener.h,include/ClassGeometryBucket.h,include/ClassViewport.h,include/ClassDefaultPlaneBoundedVolumeListSceneQuery.h,include/ClassCompositionPass.h,include/ClassSceneMgrQueuedRenderableVisitor.h,include/ClassRenderSystemOperation.h,include/ClassUnimplementedException.h,include/ClassRenderQueueInvocationSequence.h,include/ClassDefaultAxisAlignedBoxSceneQuery.h,include/ClassMaterialManager.h,include/ClassCamera.h Library - Build-Depends: base >= 3 && < 5, HGamer3D-Data == 0.1.3 + Build-Depends: base >= 3 && < 5, HGamer3D-Data == 0.1.4 - Exposed-modules: HGamer3D.Bindings.Ogre.EnumMaterialScriptSection,HGamer3D.Bindings.Ogre.EnumIncludeOrExclude,HGamer3D.Bindings.Ogre.EnumGuiHorizontalAlignment,HGamer3D.Bindings.Ogre.EnumSharedPtrFreeMethod,HGamer3D.Bindings.Ogre.EnumFaceGroupType,HGamer3D.Bindings.Ogre.EnumCapabilityKeywordType,HGamer3D.Bindings.Ogre.EnumDisplayMode,HGamer3D.Bindings.Ogre.EnumTextureCubeFace,HGamer3D.Bindings.Ogre.EnumConcreteNodeType,HGamer3D.Bindings.Ogre.EnumIlluminationPassesState,HGamer3D.Bindings.Ogre.EnumMeshBuildType,HGamer3D.Bindings.Ogre.EnumBuiltinHashFunction,HGamer3D.Bindings.Ogre.EnumSkeletonChunkID,HGamer3D.Bindings.Ogre.EnumSceneBlendOperation,HGamer3D.Bindings.Ogre.EnumParticleType,HGamer3D.Bindings.Ogre.EnumTextureFilterOptions,HGamer3D.Bindings.Ogre.EnumLayerBlendOperationEx,HGamer3D.Bindings.Ogre.EnumLayerBlendType,HGamer3D.Bindings.Ogre.EnumGuiMetricsMode,HGamer3D.Bindings.Ogre.EnumLayerBlendOperation,HGamer3D.Bindings.Ogre.EnumVertexDataBindChoice,HGamer3D.Bindings.Ogre.EnumProfileGroupMask,HGamer3D.Bindings.Ogre.EnumMemoryCategory,HGamer3D.Bindings.Ogre.EnumValueType,HGamer3D.Bindings.Ogre.EnumTextureAddressingMode,HGamer3D.Bindings.Ogre.EnumFrameBufferType,HGamer3D.Bindings.Ogre.EnumTrackVertexColourEnum,HGamer3D.Bindings.Ogre.EnumFontType,HGamer3D.Bindings.Ogre.EnumCpuFeatures,HGamer3D.Bindings.Ogre.EnumVertexReductionQuota,HGamer3D.Bindings.Ogre.EnumLogMessageLevel,HGamer3D.Bindings.Ogre.EnumPixelFormat,HGamer3D.Bindings.Ogre.EnumSceneType,HGamer3D.Bindings.Ogre.EnumBufferType,HGamer3D.Bindings.Ogre.EnumOrganisationMode,HGamer3D.Bindings.Ogre.EnumLoadingState,HGamer3D.Bindings.Ogre.EnumEnvMapType,HGamer3D.Bindings.Ogre.EnumTextureType,HGamer3D.Bindings.Ogre.EnumPassType,HGamer3D.Bindings.Ogre.EnumPrefabType,HGamer3D.Bindings.Ogre.EnumClipResult,HGamer3D.Bindings.Ogre.EnumAutoConstantType,HGamer3D.Bindings.Ogre.EnumFrameBuffer,HGamer3D.Bindings.Ogre.EnumUsage,HGamer3D.Bindings.Ogre.EnumFrameEventTimeType,HGamer3D.Bindings.Ogre.EnumShadowTechnique,HGamer3D.Bindings.Ogre.EnumIlluminationRenderStage,HGamer3D.Bindings.Ogre.EnumExceptionCodes,HGamer3D.Bindings.Ogre.EnumVertexElementSemantic,HGamer3D.Bindings.Ogre.EnumTextureMipmap,HGamer3D.Bindings.Ogre.EnumBillboardOrigin,HGamer3D.Bindings.Ogre.EnumSerializeEvent,HGamer3D.Bindings.Ogre.EnumBillboardType,HGamer3D.Bindings.Ogre.EnumManualCullingMode,HGamer3D.Bindings.Ogre.EnumBorderCellIndex,HGamer3D.Bindings.Ogre.EnumOrientationMode,HGamer3D.Bindings.Ogre.EnumTexCoordCalcMethod,HGamer3D.Bindings.Ogre.EnumShadeOptions,HGamer3D.Bindings.Ogre.EnumLockOptions,HGamer3D.Bindings.Ogre.EnumGPUVendor,HGamer3D.Bindings.Ogre.EnumeTexturePlayMode,HGamer3D.Bindings.Ogre.EnumTransformSpace,HGamer3D.Bindings.Ogre.EnumFilterOptions,HGamer3D.Bindings.Ogre.EnumSceneBlendFactor,HGamer3D.Bindings.Ogre.EnumParseAction,HGamer3D.Bindings.Ogre.EnumStatFlags,HGamer3D.Bindings.Ogre.EnumResourceType,HGamer3D.Bindings.Ogre.EnumStencilOperation,HGamer3D.Bindings.Ogre.EnumAbstractNodeType,HGamer3D.Bindings.Ogre.EnumImageFlags,HGamer3D.Bindings.Ogre.EnumAlignment,HGamer3D.Bindings.Ogre.EnumExtent,HGamer3D.Bindings.Ogre.EnumSkeletonAnimationBlendMode,HGamer3D.Bindings.Ogre.EnumGpuParamVariability,HGamer3D.Bindings.Ogre.EnumTextureScope,HGamer3D.Bindings.Ogre.EnumSide,HGamer3D.Bindings.Ogre.EnumIlluminationStage,HGamer3D.Bindings.Ogre.EnumShadowRenderableFlags,HGamer3D.Bindings.Ogre.EnumBufferLicenseType,HGamer3D.Bindings.Ogre.EnumLayerBlendSource,HGamer3D.Bindings.Ogre.EnumBoxPlane,HGamer3D.Bindings.Ogre.EnumFogMode,HGamer3D.Bindings.Ogre.EnumRequestType,HGamer3D.Bindings.Ogre.EnumACDataType,HGamer3D.Bindings.Ogre.EnumVertexAnimationType,HGamer3D.Bindings.Ogre.EnumPolygonMode,HGamer3D.Bindings.Ogre.EnumTextureEffectType,HGamer3D.Bindings.Ogre.EnumCullingMode,HGamer3D.Bindings.Ogre.EnumSortMode,HGamer3D.Bindings.Ogre.EnumGuiVerticalAlignment,HGamer3D.Bindings.Ogre.EnumBindingType,HGamer3D.Bindings.Ogre.EnumEndian,HGamer3D.Bindings.Ogre.EnumVertexElementType,HGamer3D.Bindings.Ogre.EnumTargetMode,HGamer3D.Bindings.Ogre.EnumSpecialCaseRenderQueueMode,HGamer3D.Bindings.Ogre.EnumFilterType,HGamer3D.Bindings.Ogre.EnumGpuConstantType,HGamer3D.Bindings.Ogre.EnumLoggingLevel,HGamer3D.Bindings.Ogre.EnumProjectionType,HGamer3D.Bindings.Ogre.EnumWorldFragmentType,HGamer3D.Bindings.Ogre.EnumAngleUnit,HGamer3D.Bindings.Ogre.EnumPixelFormatFlags,HGamer3D.Bindings.Ogre.EnumFilter,HGamer3D.Bindings.Ogre.EnumContentType,HGamer3D.Bindings.Ogre.EnumBillboardRotationType,HGamer3D.Bindings.Ogre.EnumRenderQueueGroupID,HGamer3D.Bindings.Ogre.EnumGpuProgramType,HGamer3D.Bindings.Ogre.EnumParameterType,HGamer3D.Bindings.Ogre.EnumOperationType,HGamer3D.Bindings.Ogre.EnumIndexType,HGamer3D.Bindings.Ogre.EnumTexCoordDirection,HGamer3D.Bindings.Ogre.EnumElementType,HGamer3D.Bindings.Ogre.EnumPatchSurfaceType,HGamer3D.Bindings.Ogre.EnumPixelComponentType,HGamer3D.Bindings.Ogre.EnumSceneBlendType,HGamer3D.Bindings.Ogre.EnumCapabilitiesCategory,HGamer3D.Bindings.Ogre.EnumLightTypes,HGamer3D.Bindings.Ogre.EnumStatus,HGamer3D.Bindings.Ogre.EnumRealStorageFormat,HGamer3D.Bindings.Ogre.EnumCompareFunction,HGamer3D.Bindings.Ogre.EnumRotationInterpolationMode,HGamer3D.Bindings.Ogre.EnumInterpolationMode,HGamer3D.Bindings.Ogre.EnumCacheType,HGamer3D.Bindings.Ogre.EnumTextureTransformType,HGamer3D.Bindings.Ogre.EnumVisibleSide,HGamer3D.Bindings.Ogre.EnumAccessMode,HGamer3D.Bindings.Ogre.EnumPrograms,HGamer3D.Bindings.Ogre.EnumWaveformType,HGamer3D.Bindings.Ogre.EnumInputMode,HGamer3D.Bindings.Ogre.EnumFrustumPlane,HGamer3D.Bindings.Ogre.TypeAngle,HGamer3D.Bindings.Ogre.TypeVector4,HGamer3D.Bindings.Ogre.TypeVector2,HGamer3D.Bindings.Ogre.TypeVector3,HGamer3D.Bindings.Ogre.TypeQuaternion,HGamer3D.Bindings.Ogre.TypeHG3DClass,HGamer3D.Bindings.Ogre.TypeRadian,HGamer3D.Bindings.Ogre.TypeSharedPtr,HGamer3D.Bindings.Ogre.TypeColourValue,HGamer3D.Bindings.Ogre.TypeDegree,HGamer3D.Bindings.Ogre.ClassPtr,HGamer3D.Bindings.Ogre.Utils,HGamer3D.Bindings.Ogre.ClassItemIdentityException,HGamer3D.Bindings.Ogre.ClassResourceGroupManager,HGamer3D.Bindings.Ogre.ClassMultiRenderTarget,HGamer3D.Bindings.Ogre.ClassTempBlendedBufferInfo,HGamer3D.Bindings.Ogre.ClassCompositor,HGamer3D.Bindings.Ogre.ClassTransformKeyFrame,HGamer3D.Bindings.Ogre.ClassSceneManager,HGamer3D.Bindings.Ogre.ClassRenderTarget,HGamer3D.Bindings.Ogre.ClassInvalidStateException,HGamer3D.Bindings.Ogre.ClassBillboardSet,HGamer3D.Bindings.Ogre.ClassSimpleRenderable,HGamer3D.Bindings.Ogre.ClassMovableObjectFactory,HGamer3D.Bindings.Ogre.ClassParticleSystemFactory,HGamer3D.Bindings.Ogre.ClassHardwareBufferLicensee,HGamer3D.Bindings.Ogre.ClassPlaneOptimalShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassFileStreamDataStream,HGamer3D.Bindings.Ogre.ClassPatchMesh,HGamer3D.Bindings.Ogre.ClassRenderQueueInvocation,HGamer3D.Bindings.Ogre.ClassDefaultRaySceneQuery,HGamer3D.Bindings.Ogre.ClassTextureManager,HGamer3D.Bindings.Ogre.ClassHardwareBufferManagerBase,HGamer3D.Bindings.Ogre.ClassSubMesh,HGamer3D.Bindings.Ogre.ClassBillboardChain,HGamer3D.Bindings.Ogre.ClassParticleAffector,HGamer3D.Bindings.Ogre.ClassMesh,HGamer3D.Bindings.Ogre.ClassHighLevelGpuProgramFactory,HGamer3D.Bindings.Ogre.ClassMaterialBucket,HGamer3D.Bindings.Ogre.ClassElement,HGamer3D.Bindings.Ogre.ClassCompositorInstance,HGamer3D.Bindings.Ogre.ClassInvalidParametersException,HGamer3D.Bindings.Ogre.ClassParticleEmitter,HGamer3D.Bindings.Ogre.ClassDefaultSphereSceneQuery,HGamer3D.Bindings.Ogre.ClassException,HGamer3D.Bindings.Ogre.ClassHardwareBufferManager,HGamer3D.Bindings.Ogre.ClassKeyFrame,HGamer3D.Bindings.Ogre.ClassOverlayManager,HGamer3D.Bindings.Ogre.ClassDefaultSceneManagerFactory,HGamer3D.Bindings.Ogre.ClassLogManager,HGamer3D.Bindings.Ogre.ClassCompositionTechnique,HGamer3D.Bindings.Ogre.ClassFrustum,HGamer3D.Bindings.Ogre.ClassMaterial,HGamer3D.Bindings.Ogre.ClassFileHandleDataStream,HGamer3D.Bindings.Ogre.ClassDefaultSceneManager,HGamer3D.Bindings.Ogre.ClassGpuProgram,HGamer3D.Bindings.Ogre.ClassCompositorChain,HGamer3D.Bindings.Ogre.ClassBillboardSetFactory,HGamer3D.Bindings.Ogre.ClassMovableObject,HGamer3D.Bindings.Ogre.ClassIOException,HGamer3D.Bindings.Ogre.ClassLODBucket,HGamer3D.Bindings.Ogre.ClassBone,HGamer3D.Bindings.Ogre.ClassFileNotFoundException,HGamer3D.Bindings.Ogre.ClassArchive,HGamer3D.Bindings.Ogre.ClassBillboardChainFactory,HGamer3D.Bindings.Ogre.ClassInternalErrorException,HGamer3D.Bindings.Ogre.ClassStringConverter,HGamer3D.Bindings.Ogre.ClassVertexPoseKeyFrame,HGamer3D.Bindings.Ogre.ClassBillboard,HGamer3D.Bindings.Ogre.ClassStringUtil,HGamer3D.Bindings.Ogre.ClassResourceGroupListener,HGamer3D.Bindings.Ogre.ClassAnimation,HGamer3D.Bindings.Ogre.ClassSceneNode,HGamer3D.Bindings.Ogre.ClassTimeIndex,HGamer3D.Bindings.Ogre.ClassAnimationTrack,HGamer3D.Bindings.Ogre.ClassRegion,HGamer3D.Bindings.Ogre.ClassHighLevelGpuProgram,HGamer3D.Bindings.Ogre.ClassLightFactory,HGamer3D.Bindings.Ogre.ClassLiSPSMShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassPass,HGamer3D.Bindings.Ogre.ClassTextureUnitState,HGamer3D.Bindings.Ogre.ClassNumericAnimationTrack,HGamer3D.Bindings.Ogre.ClassCmdManualNamedConstsFile,HGamer3D.Bindings.Ogre.ClassSkeletonInstance,HGamer3D.Bindings.Ogre.ClassMeshSerializer,HGamer3D.Bindings.Ogre.ClassAnimationState,HGamer3D.Bindings.Ogre.ClassSceneManagerEnumerator,HGamer3D.Bindings.Ogre.ClassRenderingAPIException,HGamer3D.Bindings.Ogre.ClassCmdPose,HGamer3D.Bindings.Ogre.ClassTechnique,HGamer3D.Bindings.Ogre.ClassManualObjectSectionShadowRenderable,HGamer3D.Bindings.Ogre.ClassEntity,HGamer3D.Bindings.Ogre.ClassSceneManagerFactory,HGamer3D.Bindings.Ogre.ClassRenderWindow,HGamer3D.Bindings.Ogre.ClassShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassRuntimeAssertionException,HGamer3D.Bindings.Ogre.ClassRibbonTrailFactory,HGamer3D.Bindings.Ogre.ClassSubEntity,HGamer3D.Bindings.Ogre.ClassManualObject,HGamer3D.Bindings.Ogre.ClassWindowEventListener,HGamer3D.Bindings.Ogre.ClassHardwareIndexBuffer,HGamer3D.Bindings.Ogre.ClassGpuProgramManager,HGamer3D.Bindings.Ogre.ClassOverlay,HGamer3D.Bindings.Ogre.ClassStaticGeometry,HGamer3D.Bindings.Ogre.ClassRibbonTrail,HGamer3D.Bindings.Ogre.ClassManualObjectSection,HGamer3D.Bindings.Ogre.ClassVertexAnimationTrack,HGamer3D.Bindings.Ogre.ClassArchiveManager,HGamer3D.Bindings.Ogre.ClassSkeleton,HGamer3D.Bindings.Ogre.ClassSkeletonSerializer,HGamer3D.Bindings.Ogre.ClassConfigFile,HGamer3D.Bindings.Ogre.ClassRoot,HGamer3D.Bindings.Ogre.ClassHardwarePixelBuffer,HGamer3D.Bindings.Ogre.ClassResourceManager,HGamer3D.Bindings.Ogre.ClassOverlayContainer,HGamer3D.Bindings.Ogre.ClassWindowEventUtilities,HGamer3D.Bindings.Ogre.ClassControllerManager,HGamer3D.Bindings.Ogre.ClassMaterialSerializer,HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack,HGamer3D.Bindings.Ogre.ClassLight,HGamer3D.Bindings.Ogre.ClassDefaultShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassCompositionTargetPass,HGamer3D.Bindings.Ogre.ClassRenderTexture,HGamer3D.Bindings.Ogre.ClassCompositorManager,HGamer3D.Bindings.Ogre.ClassEntityFactory,HGamer3D.Bindings.Ogre.ClassMemoryDataStream,HGamer3D.Bindings.Ogre.ClassHardwareOcclusionQuery,HGamer3D.Bindings.Ogre.ClassPSSMShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassVertexMorphKeyFrame,HGamer3D.Bindings.Ogre.ClassNode,HGamer3D.Bindings.Ogre.ClassPatchSurface,HGamer3D.Bindings.Ogre.ClassManualObjectFactory,HGamer3D.Bindings.Ogre.ClassNumericKeyFrame,HGamer3D.Bindings.Ogre.ClassDataStream,HGamer3D.Bindings.Ogre.ClassRenderObjectListener,HGamer3D.Bindings.Ogre.ClassGeometryBucket,HGamer3D.Bindings.Ogre.ClassViewport,HGamer3D.Bindings.Ogre.ClassDefaultPlaneBoundedVolumeListSceneQuery,HGamer3D.Bindings.Ogre.ClassCompositionPass,HGamer3D.Bindings.Ogre.ClassSceneMgrQueuedRenderableVisitor,HGamer3D.Bindings.Ogre.ClassRenderSystemOperation,HGamer3D.Bindings.Ogre.ClassUnimplementedException,HGamer3D.Bindings.Ogre.ClassRenderQueueInvocationSequence,HGamer3D.Bindings.Ogre.ClassDefaultAxisAlignedBoxSceneQuery,HGamer3D.Bindings.Ogre.ClassMaterialManager,HGamer3D.Bindings.Ogre.ClassCamera + Exposed-modules: HGamer3D.Bindings.Ogre.EnumMaterialScriptSection,HGamer3D.Bindings.Ogre.EnumIncludeOrExclude,HGamer3D.Bindings.Ogre.EnumGuiHorizontalAlignment,HGamer3D.Bindings.Ogre.EnumSharedPtrFreeMethod,HGamer3D.Bindings.Ogre.EnumFaceGroupType,HGamer3D.Bindings.Ogre.EnumCapabilityKeywordType,HGamer3D.Bindings.Ogre.EnumDisplayMode,HGamer3D.Bindings.Ogre.EnumTextureCubeFace,HGamer3D.Bindings.Ogre.EnumConcreteNodeType,HGamer3D.Bindings.Ogre.EnumIlluminationPassesState,HGamer3D.Bindings.Ogre.EnumMeshBuildType,HGamer3D.Bindings.Ogre.EnumBuiltinHashFunction,HGamer3D.Bindings.Ogre.EnumSkeletonChunkID,HGamer3D.Bindings.Ogre.EnumSceneBlendOperation,HGamer3D.Bindings.Ogre.EnumParticleType,HGamer3D.Bindings.Ogre.EnumTextureFilterOptions,HGamer3D.Bindings.Ogre.EnumLayerBlendOperationEx,HGamer3D.Bindings.Ogre.EnumLayerBlendType,HGamer3D.Bindings.Ogre.EnumGuiMetricsMode,HGamer3D.Bindings.Ogre.EnumLayerBlendOperation,HGamer3D.Bindings.Ogre.EnumVertexDataBindChoice,HGamer3D.Bindings.Ogre.EnumProfileGroupMask,HGamer3D.Bindings.Ogre.EnumMemoryCategory,HGamer3D.Bindings.Ogre.EnumValueType,HGamer3D.Bindings.Ogre.EnumTextureAddressingMode,HGamer3D.Bindings.Ogre.EnumFrameBufferType,HGamer3D.Bindings.Ogre.EnumTrackVertexColourEnum,HGamer3D.Bindings.Ogre.EnumFontType,HGamer3D.Bindings.Ogre.EnumCpuFeatures,HGamer3D.Bindings.Ogre.EnumVertexReductionQuota,HGamer3D.Bindings.Ogre.EnumLogMessageLevel,HGamer3D.Bindings.Ogre.EnumPixelFormat,HGamer3D.Bindings.Ogre.EnumSceneType,HGamer3D.Bindings.Ogre.EnumBufferType,HGamer3D.Bindings.Ogre.EnumOrganisationMode,HGamer3D.Bindings.Ogre.EnumLoadingState,HGamer3D.Bindings.Ogre.EnumEnvMapType,HGamer3D.Bindings.Ogre.EnumTextureType,HGamer3D.Bindings.Ogre.EnumPassType,HGamer3D.Bindings.Ogre.EnumPrefabType,HGamer3D.Bindings.Ogre.EnumClipResult,HGamer3D.Bindings.Ogre.EnumAutoConstantType,HGamer3D.Bindings.Ogre.EnumFrameBuffer,HGamer3D.Bindings.Ogre.EnumUsage,HGamer3D.Bindings.Ogre.EnumFrameEventTimeType,HGamer3D.Bindings.Ogre.EnumShadowTechnique,HGamer3D.Bindings.Ogre.EnumIlluminationRenderStage,HGamer3D.Bindings.Ogre.EnumExceptionCodes,HGamer3D.Bindings.Ogre.EnumVertexElementSemantic,HGamer3D.Bindings.Ogre.EnumTextureMipmap,HGamer3D.Bindings.Ogre.EnumBillboardOrigin,HGamer3D.Bindings.Ogre.EnumSerializeEvent,HGamer3D.Bindings.Ogre.EnumBillboardType,HGamer3D.Bindings.Ogre.EnumManualCullingMode,HGamer3D.Bindings.Ogre.EnumBorderCellIndex,HGamer3D.Bindings.Ogre.EnumOrientationMode,HGamer3D.Bindings.Ogre.EnumTexCoordCalcMethod,HGamer3D.Bindings.Ogre.EnumShadeOptions,HGamer3D.Bindings.Ogre.EnumLockOptions,HGamer3D.Bindings.Ogre.EnumGPUVendor,HGamer3D.Bindings.Ogre.EnumeTexturePlayMode,HGamer3D.Bindings.Ogre.EnumTransformSpace,HGamer3D.Bindings.Ogre.EnumFilterOptions,HGamer3D.Bindings.Ogre.EnumSceneBlendFactor,HGamer3D.Bindings.Ogre.EnumParseAction,HGamer3D.Bindings.Ogre.EnumStatFlags,HGamer3D.Bindings.Ogre.EnumResourceType,HGamer3D.Bindings.Ogre.EnumStencilOperation,HGamer3D.Bindings.Ogre.EnumAbstractNodeType,HGamer3D.Bindings.Ogre.EnumImageFlags,HGamer3D.Bindings.Ogre.EnumAlignment,HGamer3D.Bindings.Ogre.EnumExtent,HGamer3D.Bindings.Ogre.EnumSkeletonAnimationBlendMode,HGamer3D.Bindings.Ogre.EnumGpuParamVariability,HGamer3D.Bindings.Ogre.EnumTextureScope,HGamer3D.Bindings.Ogre.EnumSide,HGamer3D.Bindings.Ogre.EnumIlluminationStage,HGamer3D.Bindings.Ogre.EnumShadowRenderableFlags,HGamer3D.Bindings.Ogre.EnumBufferLicenseType,HGamer3D.Bindings.Ogre.EnumLayerBlendSource,HGamer3D.Bindings.Ogre.EnumBoxPlane,HGamer3D.Bindings.Ogre.EnumFogMode,HGamer3D.Bindings.Ogre.EnumRequestType,HGamer3D.Bindings.Ogre.EnumACDataType,HGamer3D.Bindings.Ogre.EnumVertexAnimationType,HGamer3D.Bindings.Ogre.EnumPolygonMode,HGamer3D.Bindings.Ogre.EnumTextureEffectType,HGamer3D.Bindings.Ogre.EnumCullingMode,HGamer3D.Bindings.Ogre.EnumSortMode,HGamer3D.Bindings.Ogre.EnumGuiVerticalAlignment,HGamer3D.Bindings.Ogre.EnumBindingType,HGamer3D.Bindings.Ogre.EnumEndian,HGamer3D.Bindings.Ogre.EnumVertexElementType,HGamer3D.Bindings.Ogre.EnumTargetMode,HGamer3D.Bindings.Ogre.EnumSpecialCaseRenderQueueMode,HGamer3D.Bindings.Ogre.EnumFilterType,HGamer3D.Bindings.Ogre.EnumGpuConstantType,HGamer3D.Bindings.Ogre.EnumLoggingLevel,HGamer3D.Bindings.Ogre.EnumProjectionType,HGamer3D.Bindings.Ogre.EnumWorldFragmentType,HGamer3D.Bindings.Ogre.EnumAngleUnit,HGamer3D.Bindings.Ogre.EnumPixelFormatFlags,HGamer3D.Bindings.Ogre.EnumFilter,HGamer3D.Bindings.Ogre.EnumContentType,HGamer3D.Bindings.Ogre.EnumBillboardRotationType,HGamer3D.Bindings.Ogre.EnumRenderQueueGroupID,HGamer3D.Bindings.Ogre.EnumGpuProgramType,HGamer3D.Bindings.Ogre.EnumParameterType,HGamer3D.Bindings.Ogre.EnumOperationType,HGamer3D.Bindings.Ogre.EnumIndexType,HGamer3D.Bindings.Ogre.EnumTexCoordDirection,HGamer3D.Bindings.Ogre.EnumElementType,HGamer3D.Bindings.Ogre.EnumPatchSurfaceType,HGamer3D.Bindings.Ogre.EnumPixelComponentType,HGamer3D.Bindings.Ogre.EnumSceneBlendType,HGamer3D.Bindings.Ogre.EnumCapabilitiesCategory,HGamer3D.Bindings.Ogre.EnumLightTypes,HGamer3D.Bindings.Ogre.EnumStatus,HGamer3D.Bindings.Ogre.EnumRealStorageFormat,HGamer3D.Bindings.Ogre.EnumCompareFunction,HGamer3D.Bindings.Ogre.EnumRotationInterpolationMode,HGamer3D.Bindings.Ogre.EnumInterpolationMode,HGamer3D.Bindings.Ogre.EnumCacheType,HGamer3D.Bindings.Ogre.EnumTextureTransformType,HGamer3D.Bindings.Ogre.EnumVisibleSide,HGamer3D.Bindings.Ogre.EnumAccessMode,HGamer3D.Bindings.Ogre.EnumPrograms,HGamer3D.Bindings.Ogre.EnumWaveformType,HGamer3D.Bindings.Ogre.EnumInputMode,HGamer3D.Bindings.Ogre.EnumFrustumPlane,HGamer3D.Bindings.Ogre.TypeVector4,HGamer3D.Bindings.Ogre.TypeVector2,HGamer3D.Bindings.Ogre.TypeVector3,HGamer3D.Bindings.Ogre.TypeQuaternion,HGamer3D.Bindings.Ogre.TypeHG3DClass,HGamer3D.Bindings.Ogre.TypeRadian,HGamer3D.Bindings.Ogre.TypeColour,HGamer3D.Bindings.Ogre.TypeSharedPtr,HGamer3D.Bindings.Ogre.TypeDegree,HGamer3D.Bindings.Ogre.ClassPtr,HGamer3D.Bindings.Ogre.Utils,HGamer3D.Bindings.Ogre.ClassItemIdentityException,HGamer3D.Bindings.Ogre.ClassResourceGroupManager,HGamer3D.Bindings.Ogre.ClassMultiRenderTarget,HGamer3D.Bindings.Ogre.ClassTempBlendedBufferInfo,HGamer3D.Bindings.Ogre.ClassCompositor,HGamer3D.Bindings.Ogre.ClassTransformKeyFrame,HGamer3D.Bindings.Ogre.ClassSceneManager,HGamer3D.Bindings.Ogre.ClassRenderTarget,HGamer3D.Bindings.Ogre.ClassInvalidStateException,HGamer3D.Bindings.Ogre.ClassBillboardSet,HGamer3D.Bindings.Ogre.ClassSimpleRenderable,HGamer3D.Bindings.Ogre.ClassMovableObjectFactory,HGamer3D.Bindings.Ogre.ClassParticleSystemFactory,HGamer3D.Bindings.Ogre.ClassHardwareBufferLicensee,HGamer3D.Bindings.Ogre.ClassPlaneOptimalShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassFileStreamDataStream,HGamer3D.Bindings.Ogre.ClassPatchMesh,HGamer3D.Bindings.Ogre.ClassRenderQueueInvocation,HGamer3D.Bindings.Ogre.ClassDefaultRaySceneQuery,HGamer3D.Bindings.Ogre.ClassTextureManager,HGamer3D.Bindings.Ogre.ClassHardwareBufferManagerBase,HGamer3D.Bindings.Ogre.ClassSubMesh,HGamer3D.Bindings.Ogre.ClassBillboardChain,HGamer3D.Bindings.Ogre.ClassParticleAffector,HGamer3D.Bindings.Ogre.ClassMesh,HGamer3D.Bindings.Ogre.ClassHighLevelGpuProgramFactory,HGamer3D.Bindings.Ogre.ClassMaterialBucket,HGamer3D.Bindings.Ogre.ClassElement,HGamer3D.Bindings.Ogre.ClassCompositorInstance,HGamer3D.Bindings.Ogre.ClassInvalidParametersException,HGamer3D.Bindings.Ogre.ClassParticleEmitter,HGamer3D.Bindings.Ogre.ClassDefaultSphereSceneQuery,HGamer3D.Bindings.Ogre.ClassException,HGamer3D.Bindings.Ogre.ClassHardwareBufferManager,HGamer3D.Bindings.Ogre.ClassKeyFrame,HGamer3D.Bindings.Ogre.ClassOverlayManager,HGamer3D.Bindings.Ogre.ClassDefaultSceneManagerFactory,HGamer3D.Bindings.Ogre.ClassLogManager,HGamer3D.Bindings.Ogre.ClassCompositionTechnique,HGamer3D.Bindings.Ogre.ClassFrustum,HGamer3D.Bindings.Ogre.ClassMaterial,HGamer3D.Bindings.Ogre.ClassFileHandleDataStream,HGamer3D.Bindings.Ogre.ClassDefaultSceneManager,HGamer3D.Bindings.Ogre.ClassGpuProgram,HGamer3D.Bindings.Ogre.ClassCompositorChain,HGamer3D.Bindings.Ogre.ClassBillboardSetFactory,HGamer3D.Bindings.Ogre.ClassMovableObject,HGamer3D.Bindings.Ogre.ClassIOException,HGamer3D.Bindings.Ogre.ClassLODBucket,HGamer3D.Bindings.Ogre.ClassBone,HGamer3D.Bindings.Ogre.ClassFileNotFoundException,HGamer3D.Bindings.Ogre.ClassArchive,HGamer3D.Bindings.Ogre.ClassBillboardChainFactory,HGamer3D.Bindings.Ogre.ClassInternalErrorException,HGamer3D.Bindings.Ogre.ClassStringConverter,HGamer3D.Bindings.Ogre.ClassVertexPoseKeyFrame,HGamer3D.Bindings.Ogre.ClassBillboard,HGamer3D.Bindings.Ogre.ClassStringUtil,HGamer3D.Bindings.Ogre.ClassResourceGroupListener,HGamer3D.Bindings.Ogre.ClassAnimation,HGamer3D.Bindings.Ogre.ClassSceneNode,HGamer3D.Bindings.Ogre.ClassTimeIndex,HGamer3D.Bindings.Ogre.ClassAnimationTrack,HGamer3D.Bindings.Ogre.ClassRegion,HGamer3D.Bindings.Ogre.ClassHighLevelGpuProgram,HGamer3D.Bindings.Ogre.ClassLightFactory,HGamer3D.Bindings.Ogre.ClassLiSPSMShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassPass,HGamer3D.Bindings.Ogre.ClassTextureUnitState,HGamer3D.Bindings.Ogre.ClassNumericAnimationTrack,HGamer3D.Bindings.Ogre.ClassCmdManualNamedConstsFile,HGamer3D.Bindings.Ogre.ClassSkeletonInstance,HGamer3D.Bindings.Ogre.ClassMeshSerializer,HGamer3D.Bindings.Ogre.ClassAnimationState,HGamer3D.Bindings.Ogre.ClassSceneManagerEnumerator,HGamer3D.Bindings.Ogre.ClassRenderingAPIException,HGamer3D.Bindings.Ogre.ClassCmdPose,HGamer3D.Bindings.Ogre.ClassTechnique,HGamer3D.Bindings.Ogre.ClassManualObjectSectionShadowRenderable,HGamer3D.Bindings.Ogre.ClassEntity,HGamer3D.Bindings.Ogre.ClassSceneManagerFactory,HGamer3D.Bindings.Ogre.ClassRenderWindow,HGamer3D.Bindings.Ogre.ClassShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassRuntimeAssertionException,HGamer3D.Bindings.Ogre.ClassRibbonTrailFactory,HGamer3D.Bindings.Ogre.ClassSubEntity,HGamer3D.Bindings.Ogre.ClassManualObject,HGamer3D.Bindings.Ogre.ClassWindowEventListener,HGamer3D.Bindings.Ogre.ClassHardwareIndexBuffer,HGamer3D.Bindings.Ogre.ClassGpuProgramManager,HGamer3D.Bindings.Ogre.ClassOverlay,HGamer3D.Bindings.Ogre.ClassStaticGeometry,HGamer3D.Bindings.Ogre.ClassRibbonTrail,HGamer3D.Bindings.Ogre.ClassManualObjectSection,HGamer3D.Bindings.Ogre.ClassVertexAnimationTrack,HGamer3D.Bindings.Ogre.ClassArchiveManager,HGamer3D.Bindings.Ogre.ClassSkeleton,HGamer3D.Bindings.Ogre.ClassSkeletonSerializer,HGamer3D.Bindings.Ogre.ClassConfigFile,HGamer3D.Bindings.Ogre.ClassRoot,HGamer3D.Bindings.Ogre.ClassHardwarePixelBuffer,HGamer3D.Bindings.Ogre.ClassResourceManager,HGamer3D.Bindings.Ogre.ClassOverlayContainer,HGamer3D.Bindings.Ogre.ClassWindowEventUtilities,HGamer3D.Bindings.Ogre.ClassControllerManager,HGamer3D.Bindings.Ogre.ClassMaterialSerializer,HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack,HGamer3D.Bindings.Ogre.ClassLight,HGamer3D.Bindings.Ogre.ClassDefaultShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassCompositionTargetPass,HGamer3D.Bindings.Ogre.ClassRenderTexture,HGamer3D.Bindings.Ogre.ClassCompositorManager,HGamer3D.Bindings.Ogre.ClassEntityFactory,HGamer3D.Bindings.Ogre.ClassMemoryDataStream,HGamer3D.Bindings.Ogre.ClassHardwareOcclusionQuery,HGamer3D.Bindings.Ogre.ClassPSSMShadowCameraSetup,HGamer3D.Bindings.Ogre.ClassVertexMorphKeyFrame,HGamer3D.Bindings.Ogre.ClassNode,HGamer3D.Bindings.Ogre.ClassPatchSurface,HGamer3D.Bindings.Ogre.ClassManualObjectFactory,HGamer3D.Bindings.Ogre.ClassNumericKeyFrame,HGamer3D.Bindings.Ogre.ClassDataStream,HGamer3D.Bindings.Ogre.ClassRenderObjectListener,HGamer3D.Bindings.Ogre.ClassGeometryBucket,HGamer3D.Bindings.Ogre.ClassViewport,HGamer3D.Bindings.Ogre.ClassDefaultPlaneBoundedVolumeListSceneQuery,HGamer3D.Bindings.Ogre.ClassCompositionPass,HGamer3D.Bindings.Ogre.ClassSceneMgrQueuedRenderableVisitor,HGamer3D.Bindings.Ogre.ClassRenderSystemOperation,HGamer3D.Bindings.Ogre.ClassUnimplementedException,HGamer3D.Bindings.Ogre.ClassRenderQueueInvocationSequence,HGamer3D.Bindings.Ogre.ClassDefaultAxisAlignedBoxSceneQuery,HGamer3D.Bindings.Ogre.ClassMaterialManager,HGamer3D.Bindings.Ogre.ClassCamera Other-modules: C2HS ghc-options: @@ -32,4 +32,4 @@ Include-dirs: include Build-tools: build-depends: haskell98 - extra-libraries: stdc++.dll HGamer3DOgre013 + extra-libraries: stdc++.dll HGamer3DOgre014
HGamer3D/Bindings/Ogre/ClassAnimation.hs view
@@ -51,22 +51,20 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumInterpolationMode -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} import HGamer3D.Bindings.Ogre.EnumRotationInterpolationMode -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} cAnGetName :: HG3DClass -> IO (String) @@ -76,7 +74,7 @@ cAnGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetLength :: HG3DClass -> IO (Float) cAnGetLength a1 = @@ -85,7 +83,7 @@ cAnGetLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetLength :: HG3DClass -> Float -> IO () cAnSetLength a1 a2 = @@ -93,7 +91,7 @@ let {a2' = realToFrac a2} in cAnSetLength'_ a1' a2' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNodeTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnCreateNodeTrack a1 a2 = @@ -103,7 +101,7 @@ cAnCreateNodeTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNumericTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnCreateNumericTrack a1 a2 = @@ -113,7 +111,7 @@ cAnCreateNumericTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateVertexTrack :: HG3DClass -> Int -> EnumVertexAnimationType -> IO (HG3DClass) cAnCreateVertexTrack a1 a2 a3 = @@ -124,7 +122,7 @@ cAnCreateVertexTrack'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnCreateNodeTrack2 :: HG3DClass -> Int -> HG3DClass -> IO (HG3DClass) cAnCreateNodeTrack2 a1 a2 a3 = @@ -135,7 +133,7 @@ cAnCreateNodeTrack2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumNodeTracks :: HG3DClass -> IO (Int) cAnGetNumNodeTracks a1 = @@ -144,7 +142,7 @@ cAnGetNumNodeTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNodeTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetNodeTrack a1 a2 = @@ -154,7 +152,7 @@ cAnGetNodeTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasNodeTrack :: HG3DClass -> Int -> IO (Bool) cAnHasNodeTrack a1 a2 = @@ -164,7 +162,7 @@ cAnHasNodeTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumNumericTracks :: HG3DClass -> IO (Int) cAnGetNumNumericTracks a1 = @@ -173,7 +171,7 @@ cAnGetNumNumericTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumericTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetNumericTrack a1 a2 = @@ -183,7 +181,7 @@ cAnGetNumericTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasNumericTrack :: HG3DClass -> Int -> IO (Bool) cAnHasNumericTrack a1 a2 = @@ -193,7 +191,7 @@ cAnHasNumericTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetNumVertexTracks :: HG3DClass -> IO (Int) cAnGetNumVertexTracks a1 = @@ -202,7 +200,7 @@ cAnGetNumVertexTracks'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetVertexTrack :: HG3DClass -> Int -> IO (HG3DClass) cAnGetVertexTrack a1 a2 = @@ -212,7 +210,7 @@ cAnGetVertexTrack'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnHasVertexTrack :: HG3DClass -> Int -> IO (Bool) cAnHasVertexTrack a1 a2 = @@ -222,7 +220,7 @@ cAnHasVertexTrack'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyNodeTrack :: HG3DClass -> Int -> IO () cAnDestroyNodeTrack a1 a2 = @@ -230,7 +228,7 @@ let {a2' = fromIntegral a2} in cAnDestroyNodeTrack'_ a1' a2' >>= \res -> return () -{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyNumericTrack :: HG3DClass -> Int -> IO () cAnDestroyNumericTrack a1 a2 = @@ -238,7 +236,7 @@ let {a2' = fromIntegral a2} in cAnDestroyNumericTrack'_ a1' a2' >>= \res -> return () -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyVertexTrack :: HG3DClass -> Int -> IO () cAnDestroyVertexTrack a1 a2 = @@ -246,35 +244,35 @@ let {a2' = fromIntegral a2} in cAnDestroyVertexTrack'_ a1' a2' >>= \res -> return () -{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllTracks :: HG3DClass -> IO () cAnDestroyAllTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllTracks'_ a1' >>= \res -> return () -{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllNodeTracks :: HG3DClass -> IO () cAnDestroyAllNodeTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllNodeTracks'_ a1' >>= \res -> return () -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllNumericTracks :: HG3DClass -> IO () cAnDestroyAllNumericTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllNumericTracks'_ a1' >>= \res -> return () -{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnDestroyAllVertexTracks :: HG3DClass -> IO () cAnDestroyAllVertexTracks a1 = withHG3DClass a1 $ \a1' -> cAnDestroyAllVertexTracks'_ a1' >>= \res -> return () -{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply :: HG3DClass -> Float -> Float -> Float -> IO () cAnApply a1 a2 a3 a4 = @@ -284,7 +282,7 @@ let {a4' = realToFrac a4} in cAnApply'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApplyToNode :: HG3DClass -> HG3DClass -> Float -> Float -> Float -> IO () cAnApplyToNode a1 a2 a3 a4 a5 = @@ -295,7 +293,7 @@ let {a5' = realToFrac a5} in cAnApplyToNode'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply2 :: HG3DClass -> HG3DClass -> Float -> Float -> Float -> IO () cAnApply2 a1 a2 a3 a4 a5 = @@ -306,7 +304,7 @@ let {a5' = realToFrac a5} in cAnApply2'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnApply4 :: HG3DClass -> HG3DClass -> Float -> Float -> Bool -> Bool -> IO () cAnApply4 a1 a2 a3 a4 a5 a6 = @@ -318,7 +316,7 @@ let {a6' = fromBool a6} in cAnApply4'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetInterpolationMode :: HG3DClass -> EnumInterpolationMode -> IO () cAnSetInterpolationMode a1 a2 = @@ -326,7 +324,7 @@ let {a2' = cIntFromEnum a2} in cAnSetInterpolationMode'_ a1' a2' >>= \res -> return () -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetInterpolationMode :: HG3DClass -> IO (EnumInterpolationMode) cAnGetInterpolationMode a1 = @@ -335,7 +333,7 @@ cAnGetInterpolationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnSetRotationInterpolationMode :: HG3DClass -> EnumRotationInterpolationMode -> IO () cAnSetRotationInterpolationMode a1 a2 = @@ -343,7 +341,7 @@ let {a2' = cIntFromEnum a2} in cAnSetRotationInterpolationMode'_ a1' a2' >>= \res -> return () -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnGetRotationInterpolationMode :: HG3DClass -> IO (EnumRotationInterpolationMode) cAnGetRotationInterpolationMode a1 = @@ -352,7 +350,7 @@ cAnGetRotationInterpolationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnOptimise :: HG3DClass -> Bool -> IO () cAnOptimise a1 a2 = @@ -360,7 +358,7 @@ let {a2' = fromBool a2} in cAnOptimise'_ a1' a2' >>= \res -> return () -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnClone :: HG3DClass -> String -> IO (HG3DClass) cAnClone a1 a2 = @@ -370,14 +368,14 @@ cAnClone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; cAnKeyFrameListChanged :: HG3DClass -> IO () cAnKeyFrameListChanged a1 = withHG3DClass a1 $ \a1' -> cAnKeyFrameListChanged'_ a1' >>= \res -> return () -{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} +{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimation.chs.h cAn_getName_c"
HGamer3D/Bindings/Ogre/ClassAnimationState.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} cAnsGetAnimationName :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cAnsGetAnimationName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetTimePosition :: HG3DClass -> IO (Float) cAnsGetTimePosition a1 = @@ -79,7 +77,7 @@ cAnsGetTimePosition'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetTimePosition :: HG3DClass -> Float -> IO () cAnsSetTimePosition a1 a2 = @@ -87,7 +85,7 @@ let {a2' = realToFrac a2} in cAnsSetTimePosition'_ a1' a2' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetLength :: HG3DClass -> IO (Float) cAnsGetLength a1 = @@ -96,7 +94,7 @@ cAnsGetLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetLength :: HG3DClass -> Float -> IO () cAnsSetLength a1 a2 = @@ -104,7 +102,7 @@ let {a2' = realToFrac a2} in cAnsSetLength'_ a1' a2' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetWeight :: HG3DClass -> IO (Float) cAnsGetWeight a1 = @@ -113,7 +111,7 @@ cAnsGetWeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetWeight :: HG3DClass -> Float -> IO () cAnsSetWeight a1 a2 = @@ -121,7 +119,7 @@ let {a2' = realToFrac a2} in cAnsSetWeight'_ a1' a2' >>= \res -> return () -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsAddTime :: HG3DClass -> Float -> IO () cAnsAddTime a1 a2 = @@ -129,7 +127,7 @@ let {a2' = realToFrac a2} in cAnsAddTime'_ a1' a2' >>= \res -> return () -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsHasEnded :: HG3DClass -> IO (Bool) cAnsHasEnded a1 = @@ -138,7 +136,7 @@ cAnsHasEnded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetEnabled :: HG3DClass -> IO (Bool) cAnsGetEnabled a1 = @@ -147,7 +145,7 @@ cAnsGetEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetEnabled :: HG3DClass -> Bool -> IO () cAnsSetEnabled a1 a2 = @@ -155,7 +153,7 @@ let {a2' = fromBool a2} in cAnsSetEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetLoop :: HG3DClass -> Bool -> IO () cAnsSetLoop a1 a2 = @@ -163,7 +161,7 @@ let {a2' = fromBool a2} in cAnsSetLoop'_ a1' a2' >>= \res -> return () -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsGetLoop :: HG3DClass -> IO (Bool) cAnsGetLoop a1 = @@ -172,7 +170,7 @@ cAnsGetLoop'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsCreateBlendMask :: HG3DClass -> Int -> Float -> IO () cAnsCreateBlendMask a1 a2 a3 = @@ -181,14 +179,14 @@ let {a3' = realToFrac a3} in cAnsCreateBlendMask'_ a1' a2' a3' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsDestroyBlendMask :: HG3DClass -> IO () cAnsDestroyBlendMask a1 = withHG3DClass a1 $ \a1' -> cAnsDestroyBlendMask'_ a1' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsHasBlendMask :: HG3DClass -> IO (Bool) cAnsHasBlendMask a1 = @@ -197,7 +195,7 @@ cAnsHasBlendMask'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; cAnsSetBlendMaskEntry :: HG3DClass -> Int -> Float -> IO () cAnsSetBlendMaskEntry a1 a2 a3 = @@ -206,7 +204,7 @@ let {a3' = realToFrac a3} in cAnsSetBlendMaskEntry'_ a1' a2' a3' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h cAns_getAnimationName_c"
HGamer3D/Bindings/Ogre/ClassAnimationTrack.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} cAntGetHandle :: HG3DClass -> IO (Int) @@ -70,7 +68,7 @@ cAntGetHandle'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntGetNumKeyFrames :: HG3DClass -> IO (Int) cAntGetNumKeyFrames a1 = @@ -79,7 +77,7 @@ cAntGetNumKeyFrames'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntGetKeyFrame :: HG3DClass -> Int -> IO (HG3DClass) cAntGetKeyFrame a1 a2 = @@ -89,7 +87,7 @@ cAntGetKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntCreateKeyFrame :: HG3DClass -> Float -> IO (HG3DClass) cAntCreateKeyFrame a1 a2 = @@ -99,7 +97,7 @@ cAntCreateKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntRemoveKeyFrame :: HG3DClass -> Int -> IO () cAntRemoveKeyFrame a1 a2 = @@ -107,21 +105,21 @@ let {a2' = fromIntegral a2} in cAntRemoveKeyFrame'_ a1' a2' >>= \res -> return () -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntRemoveAllKeyFrames :: HG3DClass -> IO () cAntRemoveAllKeyFrames a1 = withHG3DClass a1 $ \a1' -> cAntRemoveAllKeyFrames'_ a1' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntKeyFrameDataChanged :: HG3DClass -> IO () cAntKeyFrameDataChanged a1 = withHG3DClass a1 $ \a1' -> cAntKeyFrameDataChanged'_ a1' >>= \res -> return () -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntHasNonZeroKeyFrames :: HG3DClass -> IO (Bool) cAntHasNonZeroKeyFrames a1 = @@ -130,14 +128,14 @@ cAntHasNonZeroKeyFrames'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; cAntOptimise :: HG3DClass -> IO () cAntOptimise a1 = withHG3DClass a1 $ \a1' -> cAntOptimise'_ a1' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h cAnt_getHandle_c"
HGamer3D/Bindings/Ogre/ClassArchive.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} cArGetName :: HG3DClass -> IO (String) @@ -72,7 +70,7 @@ cArGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArIsCaseSensitive :: HG3DClass -> IO (Bool) cArIsCaseSensitive a1 = @@ -81,21 +79,21 @@ cArIsCaseSensitive'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArLoad :: HG3DClass -> IO () cArLoad a1 = withHG3DClass a1 $ \a1' -> cArLoad'_ a1' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArUnload :: HG3DClass -> IO () cArUnload a1 = withHG3DClass a1 $ \a1' -> cArUnload'_ a1' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArIsReadOnly :: HG3DClass -> IO (Bool) cArIsReadOnly a1 = @@ -104,7 +102,7 @@ cArIsReadOnly'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArOpen :: HG3DClass -> String -> Bool -> IO (SharedPtr) cArOpen a1 a2 a3 = @@ -115,7 +113,7 @@ cArOpen'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArCreate :: HG3DClass -> String -> IO (SharedPtr) cArCreate a1 a2 = @@ -125,7 +123,7 @@ cArCreate'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArRemove :: HG3DClass -> String -> IO () cArRemove a1 a2 = @@ -133,7 +131,7 @@ withCString a2 $ \a2' -> cArRemove'_ a1' a2' >>= \res -> return () -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArList :: HG3DClass -> Bool -> Bool -> IO (SharedPtr) cArList a1 a2 a3 = @@ -144,7 +142,7 @@ cArList'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArListFileInfo :: HG3DClass -> Bool -> Bool -> IO (SharedPtr) cArListFileInfo a1 a2 a3 = @@ -155,7 +153,7 @@ cArListFileInfo'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArFind :: HG3DClass -> String -> Bool -> Bool -> IO (SharedPtr) cArFind a1 a2 a3 a4 = @@ -167,7 +165,7 @@ cArFind'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArExists :: HG3DClass -> String -> IO (Bool) cArExists a1 a2 = @@ -177,7 +175,7 @@ cArExists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArFindFileInfo :: HG3DClass -> String -> Bool -> Bool -> IO (SharedPtr) cArFindFileInfo a1 a2 a3 a4 = @@ -189,7 +187,7 @@ cArFindFileInfo'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; cArGetType :: HG3DClass -> IO (String) cArGetType a1 = @@ -198,7 +196,7 @@ cArGetType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h cAr_getName_c"
HGamer3D/Bindings/Ogre/ClassArchiveManager.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} cArmLoad :: HG3DClass -> String -> String -> IO (HG3DClass) @@ -72,7 +70,7 @@ cArmLoad'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} ; cArmUnload :: HG3DClass -> HG3DClass -> IO () cArmUnload a1 a2 = @@ -80,7 +78,7 @@ withHG3DClass a2 $ \a2' -> cArmUnload'_ a1' a2' >>= \res -> return () -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} ; cArmUnload2 :: HG3DClass -> String -> IO () cArmUnload2 a1 a2 = @@ -88,7 +86,7 @@ withCString a2 $ \a2' -> cArmUnload2'_ a1' a2' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h cArm_load_c"
HGamer3D/Bindings/Ogre/ClassBillboard.hs view
@@ -51,40 +51,38 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} -cBbGetRotation :: HG3DClass -> IO (Radian) +cBbGetRotation :: HG3DClass -> IO (Radians) cBbGetRotation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBbGetRotation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; -cBbSetRotation :: HG3DClass -> Radian -> IO () +cBbSetRotation :: HG3DClass -> Radians -> IO () cBbSetRotation a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cBbSetRotation'_ a1' a2' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbSetPosition :: HG3DClass -> Vector3 -> IO () cBbSetPosition a1 a2 = @@ -92,7 +90,7 @@ withVector3 a2 $ \a2' -> cBbSetPosition'_ a1' a2' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbSetPosition2 :: HG3DClass -> Float -> Float -> Float -> IO () cBbSetPosition2 a1 a2 a3 a4 = @@ -102,7 +100,7 @@ let {a4' = realToFrac a4} in cBbSetPosition2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbGetPosition :: HG3DClass -> IO (Vector3) cBbGetPosition a1 = @@ -111,7 +109,7 @@ cBbGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbSetDimensions :: HG3DClass -> Float -> Float -> IO () cBbSetDimensions a1 a2 a3 = @@ -120,31 +118,31 @@ let {a3' = realToFrac a3} in cBbSetDimensions'_ a1' a2' a3' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbResetDimensions :: HG3DClass -> IO () cBbResetDimensions a1 = withHG3DClass a1 $ \a1' -> cBbResetDimensions'_ a1' >>= \res -> return () -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; -cBbSetColour :: HG3DClass -> ColourValue -> IO () +cBbSetColour :: HG3DClass -> Colour -> IO () cBbSetColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cBbSetColour'_ a1' a2' >>= \res -> return () -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; -cBbGetColour :: HG3DClass -> IO (ColourValue) +cBbGetColour :: HG3DClass -> IO (Colour) cBbGetColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cBbGetColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbHasOwnDimensions :: HG3DClass -> IO (Bool) cBbHasOwnDimensions a1 = @@ -153,7 +151,7 @@ cBbHasOwnDimensions'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbGetOwnWidth :: HG3DClass -> IO (Float) cBbGetOwnWidth a1 = @@ -162,7 +160,7 @@ cBbGetOwnWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbGetOwnHeight :: HG3DClass -> IO (Float) cBbGetOwnHeight a1 = @@ -171,7 +169,7 @@ cBbGetOwnHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbNotifyOwner :: HG3DClass -> HG3DClass -> IO () cBbNotifyOwner a1 a2 = @@ -179,7 +177,7 @@ withHG3DClass a2 $ \a2' -> cBbNotifyOwner'_ a1' a2' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbIsUseTexcoordRect :: HG3DClass -> IO (Bool) cBbIsUseTexcoordRect a1 = @@ -188,7 +186,7 @@ cBbIsUseTexcoordRect'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbSetTexcoordIndex :: HG3DClass -> Int -> IO () cBbSetTexcoordIndex a1 a2 = @@ -196,7 +194,7 @@ let {a2' = fromIntegral a2} in cBbSetTexcoordIndex'_ a1' a2' >>= \res -> return () -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbGetTexcoordIndex :: HG3DClass -> IO (Int) cBbGetTexcoordIndex a1 = @@ -205,7 +203,7 @@ cBbGetTexcoordIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; cBbSetTexcoordRect2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cBbSetTexcoordRect2 a1 a2 a3 a4 a5 = @@ -216,14 +214,14 @@ let {a5' = realToFrac a5} in cBbSetTexcoordRect2'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} +{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h cBb_getRotation_c" - cBbGetRotation'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cBbGetRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h cBb_setRotation_c" - cBbSetRotation'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cBbSetRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h cBb_setPosition_c" cBbSetPosition'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) @@ -241,10 +239,10 @@ cBbResetDimensions'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h cBb_setColour_c" - cBbSetColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cBbSetColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h cBb_getColour_c" - cBbGetColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cBbGetColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h cBb_hasOwnDimensions_c" cBbHasOwnDimensions'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassBillboardChain.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.EnumTexCoordDirection -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} cBcSetMaxChainElements :: HG3DClass -> Int -> IO () @@ -71,7 +69,7 @@ let {a2' = fromIntegral a2} in cBcSetMaxChainElements'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetMaxChainElements :: HG3DClass -> IO (Int) cBcGetMaxChainElements a1 = @@ -80,7 +78,7 @@ cBcGetMaxChainElements'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetNumberOfChains :: HG3DClass -> Int -> IO () cBcSetNumberOfChains a1 a2 = @@ -88,7 +86,7 @@ let {a2' = fromIntegral a2} in cBcSetNumberOfChains'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetNumberOfChains :: HG3DClass -> IO (Int) cBcGetNumberOfChains a1 = @@ -97,7 +95,7 @@ cBcGetNumberOfChains'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetUseTextureCoords :: HG3DClass -> Bool -> IO () cBcSetUseTextureCoords a1 a2 = @@ -105,7 +103,7 @@ let {a2' = fromBool a2} in cBcSetUseTextureCoords'_ a1' a2' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetUseTextureCoords :: HG3DClass -> IO (Bool) cBcGetUseTextureCoords a1 = @@ -114,7 +112,7 @@ cBcGetUseTextureCoords'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetTextureCoordDirection :: HG3DClass -> EnumTexCoordDirection -> IO () cBcSetTextureCoordDirection a1 a2 = @@ -122,7 +120,7 @@ let {a2' = cIntFromEnum a2} in cBcSetTextureCoordDirection'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetTextureCoordDirection :: HG3DClass -> IO (EnumTexCoordDirection) cBcGetTextureCoordDirection a1 = @@ -131,7 +129,7 @@ cBcGetTextureCoordDirection'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetOtherTextureCoordRange :: HG3DClass -> Float -> Float -> IO () cBcSetOtherTextureCoordRange a1 a2 a3 = @@ -140,7 +138,7 @@ let {a3' = realToFrac a3} in cBcSetOtherTextureCoordRange'_ a1' a2' a3' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetUseVertexColours :: HG3DClass -> Bool -> IO () cBcSetUseVertexColours a1 a2 = @@ -148,7 +146,7 @@ let {a2' = fromBool a2} in cBcSetUseVertexColours'_ a1' a2' >>= \res -> return () -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetUseVertexColours :: HG3DClass -> IO (Bool) cBcGetUseVertexColours a1 = @@ -157,7 +155,7 @@ cBcGetUseVertexColours'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetDynamic :: HG3DClass -> Bool -> IO () cBcSetDynamic a1 a2 = @@ -165,7 +163,7 @@ let {a2' = fromBool a2} in cBcSetDynamic'_ a1' a2' >>= \res -> return () -{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetDynamic :: HG3DClass -> IO (Bool) cBcGetDynamic a1 = @@ -174,7 +172,7 @@ cBcGetDynamic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcRemoveChainElement :: HG3DClass -> Int -> IO () cBcRemoveChainElement a1 a2 = @@ -182,7 +180,7 @@ let {a2' = fromIntegral a2} in cBcRemoveChainElement'_ a1' a2' >>= \res -> return () -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetNumChainElements :: HG3DClass -> Int -> IO (Int) cBcGetNumChainElements a1 a2 = @@ -192,7 +190,7 @@ cBcGetNumChainElements'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcClearChain :: HG3DClass -> Int -> IO () cBcClearChain a1 a2 = @@ -200,14 +198,14 @@ let {a2' = fromIntegral a2} in cBcClearChain'_ a1' a2' >>= \res -> return () -{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcClearAllChains :: HG3DClass -> IO () cBcClearAllChains a1 = withHG3DClass a1 $ \a1' -> cBcClearAllChains'_ a1' >>= \res -> return () -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcGetMaterialName :: HG3DClass -> IO (String) cBcGetMaterialName a1 = @@ -216,7 +214,7 @@ cBcGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcSetMaterialName :: HG3DClass -> String -> String -> IO () cBcSetMaterialName a1 a2 a3 = @@ -225,7 +223,7 @@ withCString a3 $ \a3' -> cBcSetMaterialName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; cBcNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cBcNotifyCurrentCamera a1 a2 = @@ -233,7 +231,7 @@ withHG3DClass a2 $ \a2' -> cBcNotifyCurrentCamera'_ a1' a2' >>= \res -> return () -{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} +{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h cBc_setMaxChainElements_c"
HGamer3D/Bindings/Ogre/ClassBillboardChainFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChainFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChainFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChainFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChainFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChainFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardChainFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassBillboardSet.hs view
@@ -51,55 +51,53 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardOrigin -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardRotationType -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardType -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} import HGamer3D.Bindings.Ogre.EnumSortMode -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} -cBsCreateBillboard :: HG3DClass -> Vector3 -> ColourValue -> IO (HG3DClass) +cBsCreateBillboard :: HG3DClass -> Vector3 -> Colour -> IO (HG3DClass) cBsCreateBillboard a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> - withColourValue a3 $ \a3' -> + withColour a3 $ \a3' -> alloca $ \a4' -> cBsCreateBillboard'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; -cBsCreateBillboard2 :: HG3DClass -> Float -> Float -> Float -> ColourValue -> IO (HG3DClass) +cBsCreateBillboard2 :: HG3DClass -> Float -> Float -> Float -> Colour -> IO (HG3DClass) cBsCreateBillboard2 a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in - withColourValue a5 $ \a5' -> + withColour a5 $ \a5' -> alloca $ \a6' -> cBsCreateBillboard2'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetNumBillboards :: HG3DClass -> IO (Int) cBsGetNumBillboards a1 = @@ -108,7 +106,7 @@ cBsGetNumBillboards'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetAutoextend :: HG3DClass -> Bool -> IO () cBsSetAutoextend a1 a2 = @@ -116,7 +114,7 @@ let {a2' = fromBool a2} in cBsSetAutoextend'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetAutoextend :: HG3DClass -> IO (Bool) cBsGetAutoextend a1 = @@ -125,7 +123,7 @@ cBsGetAutoextend'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetSortingEnabled :: HG3DClass -> Bool -> IO () cBsSetSortingEnabled a1 a2 = @@ -133,7 +131,7 @@ let {a2' = fromBool a2} in cBsSetSortingEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetSortingEnabled :: HG3DClass -> IO (Bool) cBsGetSortingEnabled a1 = @@ -142,7 +140,7 @@ cBsGetSortingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetPoolSize :: HG3DClass -> Int -> IO () cBsSetPoolSize a1 a2 = @@ -150,7 +148,7 @@ let {a2' = fromIntegral a2} in cBsSetPoolSize'_ a1' a2' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetPoolSize :: HG3DClass -> IO (Int) cBsGetPoolSize a1 = @@ -159,14 +157,14 @@ cBsGetPoolSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsClear :: HG3DClass -> IO () cBsClear a1 = withHG3DClass a1 $ \a1' -> cBsClear'_ a1' >>= \res -> return () -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboard :: HG3DClass -> Int -> IO (HG3DClass) cBsGetBillboard a1 a2 = @@ -176,7 +174,7 @@ cBsGetBillboard'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsRemoveBillboard :: HG3DClass -> Int -> IO () cBsRemoveBillboard a1 a2 = @@ -184,7 +182,7 @@ let {a2' = fromIntegral a2} in cBsRemoveBillboard'_ a1' a2' >>= \res -> return () -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsRemoveBillboard2 :: HG3DClass -> HG3DClass -> IO () cBsRemoveBillboard2 a1 a2 = @@ -192,7 +190,7 @@ withHG3DClass a2 $ \a2' -> cBsRemoveBillboard2'_ a1' a2' >>= \res -> return () -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardOrigin :: HG3DClass -> EnumBillboardOrigin -> IO () cBsSetBillboardOrigin a1 a2 = @@ -200,7 +198,7 @@ let {a2' = cIntFromEnum a2} in cBsSetBillboardOrigin'_ a1' a2' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboardOrigin :: HG3DClass -> IO (EnumBillboardOrigin) cBsGetBillboardOrigin a1 = @@ -209,7 +207,7 @@ cBsGetBillboardOrigin'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardRotationType :: HG3DClass -> EnumBillboardRotationType -> IO () cBsSetBillboardRotationType a1 a2 = @@ -217,7 +215,7 @@ let {a2' = cIntFromEnum a2} in cBsSetBillboardRotationType'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboardRotationType :: HG3DClass -> IO (EnumBillboardRotationType) cBsGetBillboardRotationType a1 = @@ -226,7 +224,7 @@ cBsGetBillboardRotationType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetDefaultDimensions :: HG3DClass -> Float -> Float -> IO () cBsSetDefaultDimensions a1 a2 a3 = @@ -235,7 +233,7 @@ let {a3' = realToFrac a3} in cBsSetDefaultDimensions'_ a1' a2' a3' >>= \res -> return () -{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetDefaultWidth :: HG3DClass -> Float -> IO () cBsSetDefaultWidth a1 a2 = @@ -243,7 +241,7 @@ let {a2' = realToFrac a2} in cBsSetDefaultWidth'_ a1' a2' >>= \res -> return () -{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetDefaultWidth :: HG3DClass -> IO (Float) cBsGetDefaultWidth a1 = @@ -252,7 +250,7 @@ cBsGetDefaultWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetDefaultHeight :: HG3DClass -> Float -> IO () cBsSetDefaultHeight a1 a2 = @@ -260,7 +258,7 @@ let {a2' = realToFrac a2} in cBsSetDefaultHeight'_ a1' a2' >>= \res -> return () -{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetDefaultHeight :: HG3DClass -> IO (Float) cBsGetDefaultHeight a1 = @@ -269,7 +267,7 @@ cBsGetDefaultHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetMaterialName :: HG3DClass -> String -> String -> IO () cBsSetMaterialName a1 a2 a3 = @@ -278,7 +276,7 @@ withCString a3 $ \a3' -> cBsSetMaterialName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetMaterialName :: HG3DClass -> IO (String) cBsGetMaterialName a1 = @@ -287,7 +285,7 @@ cBsGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cBsNotifyCurrentCamera a1 a2 = @@ -295,7 +293,7 @@ withHG3DClass a2 $ \a2' -> cBsNotifyCurrentCamera'_ a1' a2' >>= \res -> return () -{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsBeginBillboards :: HG3DClass -> Int -> IO () cBsBeginBillboards a1 a2 = @@ -303,14 +301,14 @@ let {a2' = fromIntegral a2} in cBsBeginBillboards'_ a1' a2' >>= \res -> return () -{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsEndBillboards :: HG3DClass -> IO () cBsEndBillboards a1 = withHG3DClass a1 $ \a1' -> cBsEndBillboards'_ a1' >>= \res -> return () -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBoundingRadius :: HG3DClass -> IO (Float) cBsGetBoundingRadius a1 = @@ -319,7 +317,7 @@ cBsGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetMaterial :: HG3DClass -> IO (SharedPtr) cBsGetMaterial a1 = @@ -328,7 +326,7 @@ cBsGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetMaterial :: HG3DClass -> SharedPtr -> IO () cBsSetMaterial a1 a2 = @@ -336,21 +334,21 @@ withSharedPtr a2 $ \a2' -> cBsSetMaterial'_ a1' a2' >>= \res -> return () -{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyBillboardResized :: HG3DClass -> IO () cBsNotifyBillboardResized a1 = withHG3DClass a1 $ \a1' -> cBsNotifyBillboardResized'_ a1' >>= \res -> return () -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyBillboardRotated :: HG3DClass -> IO () cBsNotifyBillboardRotated a1 = withHG3DClass a1 $ \a1' -> cBsNotifyBillboardRotated'_ a1' >>= \res -> return () -{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetCullIndividually :: HG3DClass -> IO (Bool) cBsGetCullIndividually a1 = @@ -359,7 +357,7 @@ cBsGetCullIndividually'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetCullIndividually :: HG3DClass -> Bool -> IO () cBsSetCullIndividually a1 a2 = @@ -367,7 +365,7 @@ let {a2' = fromBool a2} in cBsSetCullIndividually'_ a1' a2' >>= \res -> return () -{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardType :: HG3DClass -> EnumBillboardType -> IO () cBsSetBillboardType a1 a2 = @@ -375,7 +373,7 @@ let {a2' = cIntFromEnum a2} in cBsSetBillboardType'_ a1' a2' >>= \res -> return () -{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetBillboardType :: HG3DClass -> IO (EnumBillboardType) cBsGetBillboardType a1 = @@ -384,7 +382,7 @@ cBsGetBillboardType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetCommonDirection :: HG3DClass -> Vector3 -> IO () cBsSetCommonDirection a1 a2 = @@ -392,7 +390,7 @@ withVector3 a2 $ \a2' -> cBsSetCommonDirection'_ a1' a2' >>= \res -> return () -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetCommonDirection :: HG3DClass -> IO (Vector3) cBsGetCommonDirection a1 = @@ -401,7 +399,7 @@ cBsGetCommonDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetCommonUpVector :: HG3DClass -> Vector3 -> IO () cBsSetCommonUpVector a1 a2 = @@ -409,7 +407,7 @@ withVector3 a2 $ \a2' -> cBsSetCommonUpVector'_ a1' a2' >>= \res -> return () -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetCommonUpVector :: HG3DClass -> IO (Vector3) cBsGetCommonUpVector a1 = @@ -418,7 +416,7 @@ cBsGetCommonUpVector'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetUseAccurateFacing :: HG3DClass -> Bool -> IO () cBsSetUseAccurateFacing a1 a2 = @@ -426,7 +424,7 @@ let {a2' = fromBool a2} in cBsSetUseAccurateFacing'_ a1' a2' >>= \res -> return () -{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetUseAccurateFacing :: HG3DClass -> IO (Bool) cBsGetUseAccurateFacing a1 = @@ -435,7 +433,7 @@ cBsGetUseAccurateFacing'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetMovableType :: HG3DClass -> IO (String) cBsGetMovableType a1 = @@ -444,14 +442,14 @@ cBsGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsUpdateBounds :: HG3DClass -> IO () cBsUpdateBounds a1 = withHG3DClass a1 $ \a1' -> cBsUpdateBounds'_ a1' >>= \res -> return () -{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSortBillboards :: HG3DClass -> HG3DClass -> IO () cBsSortBillboards a1 a2 = @@ -459,7 +457,7 @@ withHG3DClass a2 $ \a2' -> cBsSortBillboards'_ a1' a2' >>= \res -> return () -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetSortMode :: HG3DClass -> IO (EnumSortMode) cBsGetSortMode a1 = @@ -468,7 +466,7 @@ cBsGetSortMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetBillboardsInWorldSpace :: HG3DClass -> Bool -> IO () cBsSetBillboardsInWorldSpace a1 a2 = @@ -476,7 +474,7 @@ let {a2' = fromBool a2} in cBsSetBillboardsInWorldSpace'_ a1' a2' >>= \res -> return () -{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetPointRenderingEnabled :: HG3DClass -> Bool -> IO () cBsSetPointRenderingEnabled a1 a2 = @@ -484,7 +482,7 @@ let {a2' = fromBool a2} in cBsSetPointRenderingEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsIsPointRenderingEnabled :: HG3DClass -> IO (Bool) cBsIsPointRenderingEnabled a1 = @@ -493,7 +491,7 @@ cBsIsPointRenderingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetTypeFlags :: HG3DClass -> IO (Int) cBsGetTypeFlags a1 = @@ -502,7 +500,7 @@ cBsGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsSetAutoUpdate :: HG3DClass -> Bool -> IO () cBsSetAutoUpdate a1 a2 = @@ -510,7 +508,7 @@ let {a2' = fromBool a2} in cBsSetAutoUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsGetAutoUpdate :: HG3DClass -> IO (Bool) cBsGetAutoUpdate a1 = @@ -519,21 +517,21 @@ cBsGetAutoUpdate'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; cBsNotifyBillboardDataChanged :: HG3DClass -> IO () cBsNotifyBillboardDataChanged a1 = withHG3DClass a1 $ \a1' -> cBsNotifyBillboardDataChanged'_ a1' >>= \res -> return () -{-# LINE 280 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} +{-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_createBillboard_c" - cBsCreateBillboard'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((ColourValuePtr) -> ((HG3DClassPtr) -> (IO ()))))) + cBsCreateBillboard'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((ColourPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_createBillboard2_c" - cBsCreateBillboard2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> ((ColourValuePtr) -> ((HG3DClassPtr) -> (IO ()))))))) + cBsCreateBillboard2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> ((ColourPtr) -> ((HG3DClassPtr) -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardSet.chs.h cBs_getNumBillboards_c" cBsGetNumBillboards'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassBillboardSetFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSetFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSetFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSetFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSetFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSetFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBillboardSetFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassBone.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} cBCreateChild :: HG3DClass -> Int -> Vector3 -> Quaternion -> IO (HG3DClass) @@ -77,7 +75,7 @@ cBCreateChild'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBGetHandle :: HG3DClass -> IO (Int) cBGetHandle a1 = @@ -86,21 +84,21 @@ cBGetHandle'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBSetBindingPose :: HG3DClass -> IO () cBSetBindingPose a1 = withHG3DClass a1 $ \a1' -> cBSetBindingPose'_ a1' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBReset :: HG3DClass -> IO () cBReset a1 = withHG3DClass a1 $ \a1' -> cBReset'_ a1' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBSetManuallyControlled :: HG3DClass -> Bool -> IO () cBSetManuallyControlled a1 a2 = @@ -108,7 +106,7 @@ let {a2' = fromBool a2} in cBSetManuallyControlled'_ a1' a2' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBIsManuallyControlled :: HG3DClass -> IO (Bool) cBIsManuallyControlled a1 = @@ -117,7 +115,7 @@ cBIsManuallyControlled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBGetBindingPoseInverseScale :: HG3DClass -> IO (Vector3) cBGetBindingPoseInverseScale a1 = @@ -126,7 +124,7 @@ cBGetBindingPoseInverseScale'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBGetBindingPoseInversePosition :: HG3DClass -> IO (Vector3) cBGetBindingPoseInversePosition a1 = @@ -135,7 +133,7 @@ cBGetBindingPoseInversePosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; cBGetBindingPoseInverseOrientation :: HG3DClass -> IO (Quaternion) cBGetBindingPoseInverseOrientation a1 = @@ -144,7 +142,7 @@ cBGetBindingPoseInverseOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h cB_createChild_c"
HGamer3D/Bindings/Ogre/ClassCamera.hs view
@@ -51,26 +51,24 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.EnumPolygonMode -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.EnumFrustumPlane -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} cCGetSceneManager :: HG3DClass -> IO (HG3DClass) @@ -80,7 +78,7 @@ cCGetSceneManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetPolygonMode :: HG3DClass -> EnumPolygonMode -> IO () cCSetPolygonMode a1 a2 = @@ -88,7 +86,7 @@ let {a2' = cIntFromEnum a2} in cCSetPolygonMode'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetPolygonMode :: HG3DClass -> IO (EnumPolygonMode) cCGetPolygonMode a1 = @@ -97,7 +95,7 @@ cCGetPolygonMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetPosition :: HG3DClass -> Float -> Float -> Float -> IO () cCSetPosition a1 a2 a3 a4 = @@ -107,7 +105,7 @@ let {a4' = realToFrac a4} in cCSetPosition'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetPosition2 :: HG3DClass -> Vector3 -> IO () cCSetPosition2 a1 a2 = @@ -115,7 +113,7 @@ withVector3 a2 $ \a2' -> cCSetPosition2'_ a1' a2' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetPosition :: HG3DClass -> IO (Vector3) cCGetPosition a1 = @@ -124,7 +122,7 @@ cCGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCMove :: HG3DClass -> Vector3 -> IO () cCMove a1 a2 = @@ -132,7 +130,7 @@ withVector3 a2 $ \a2' -> cCMove'_ a1' a2' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCMoveRelative :: HG3DClass -> Vector3 -> IO () cCMoveRelative a1 a2 = @@ -140,7 +138,7 @@ withVector3 a2 $ \a2' -> cCMoveRelative'_ a1' a2' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetDirection :: HG3DClass -> Float -> Float -> Float -> IO () cCSetDirection a1 a2 a3 a4 = @@ -150,7 +148,7 @@ let {a4' = realToFrac a4} in cCSetDirection'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetDirection2 :: HG3DClass -> Vector3 -> IO () cCSetDirection2 a1 a2 = @@ -158,7 +156,7 @@ withVector3 a2 $ \a2' -> cCSetDirection2'_ a1' a2' >>= \res -> return () -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetUp :: HG3DClass -> IO (Vector3) cCGetUp a1 = @@ -167,7 +165,7 @@ cCGetUp'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRight :: HG3DClass -> IO (Vector3) cCGetRight a1 = @@ -176,7 +174,7 @@ cCGetRight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCLookAt :: HG3DClass -> Vector3 -> IO () cCLookAt a1 a2 = @@ -184,7 +182,7 @@ withVector3 a2 $ \a2' -> cCLookAt'_ a1' a2' >>= \res -> return () -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCLookAt2 :: HG3DClass -> Float -> Float -> Float -> IO () cCLookAt2 a1 a2 a3 a4 = @@ -194,40 +192,40 @@ let {a4' = realToFrac a4} in cCLookAt2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; -cCRoll :: HG3DClass -> Radian -> IO () +cCRoll :: HG3DClass -> Radians -> IO () cCRoll a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cCRoll'_ a1' a2' >>= \res -> return () -{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; -cCYaw :: HG3DClass -> Radian -> IO () +cCYaw :: HG3DClass -> Radians -> IO () cCYaw a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cCYaw'_ a1' a2' >>= \res -> return () -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; -cCPitch :: HG3DClass -> Radian -> IO () +cCPitch :: HG3DClass -> Radians -> IO () cCPitch a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cCPitch'_ a1' a2' >>= \res -> return () -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; -cCRotate :: HG3DClass -> Vector3 -> Radian -> IO () +cCRotate :: HG3DClass -> Vector3 -> Radians -> IO () cCRotate a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> - withRadian a3 $ \a3' -> + withRadians a3 $ \a3' -> cCRotate'_ a1' a2' a3' >>= \res -> return () -{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCRotate2 :: HG3DClass -> Quaternion -> IO () cCRotate2 a1 a2 = @@ -235,7 +233,7 @@ withQuaternion a2 $ \a2' -> cCRotate2'_ a1' a2' >>= \res -> return () -{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetFixedYawAxis :: HG3DClass -> Bool -> Vector3 -> IO () cCSetFixedYawAxis a1 a2 a3 = @@ -244,7 +242,7 @@ withVector3 a3 $ \a3' -> cCSetFixedYawAxis'_ a1' a2' a3' >>= \res -> return () -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetOrientation :: HG3DClass -> IO (Quaternion) cCGetOrientation a1 = @@ -253,7 +251,7 @@ cCGetOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetOrientation :: HG3DClass -> Quaternion -> IO () cCSetOrientation a1 a2 = @@ -261,7 +259,7 @@ withQuaternion a2 $ \a2' -> cCSetOrientation'_ a1' a2' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCRenderScene :: HG3DClass -> HG3DClass -> Bool -> IO () cCRenderScene a1 a2 a3 = @@ -270,7 +268,7 @@ let {a3' = fromBool a3} in cCRenderScene'_ a1' a2' a3' >>= \res -> return () -{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCNotifyRenderedFaces :: HG3DClass -> Int -> IO () cCNotifyRenderedFaces a1 a2 = @@ -278,7 +276,7 @@ let {a2' = fromIntegral a2} in cCNotifyRenderedFaces'_ a1' a2' >>= \res -> return () -{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCNotifyRenderedBatches :: HG3DClass -> Int -> IO () cCNotifyRenderedBatches a1 a2 = @@ -286,7 +284,7 @@ let {a2' = fromIntegral a2} in cCNotifyRenderedBatches'_ a1' a2' >>= \res -> return () -{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetNumRenderedFaces :: HG3DClass -> IO (Int) cCGetNumRenderedFaces a1 = @@ -295,7 +293,7 @@ cCGetNumRenderedFaces'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetNumRenderedBatches :: HG3DClass -> IO (Int) cCGetNumRenderedBatches a1 = @@ -304,7 +302,7 @@ cCGetNumRenderedBatches'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedOrientation :: HG3DClass -> IO (Quaternion) cCGetDerivedOrientation a1 = @@ -313,7 +311,7 @@ cCGetDerivedOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedPosition :: HG3DClass -> IO (Vector3) cCGetDerivedPosition a1 = @@ -322,7 +320,7 @@ cCGetDerivedPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedDirection :: HG3DClass -> IO (Vector3) cCGetDerivedDirection a1 = @@ -331,7 +329,7 @@ cCGetDerivedDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedUp :: HG3DClass -> IO (Vector3) cCGetDerivedUp a1 = @@ -340,7 +338,7 @@ cCGetDerivedUp'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetDerivedRight :: HG3DClass -> IO (Vector3) cCGetDerivedRight a1 = @@ -349,7 +347,7 @@ cCGetDerivedRight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealOrientation :: HG3DClass -> IO (Quaternion) cCGetRealOrientation a1 = @@ -358,7 +356,7 @@ cCGetRealOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealPosition :: HG3DClass -> IO (Vector3) cCGetRealPosition a1 = @@ -367,7 +365,7 @@ cCGetRealPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealDirection :: HG3DClass -> IO (Vector3) cCGetRealDirection a1 = @@ -376,7 +374,7 @@ cCGetRealDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealUp :: HG3DClass -> IO (Vector3) cCGetRealUp a1 = @@ -385,7 +383,7 @@ cCGetRealUp'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetRealRight :: HG3DClass -> IO (Vector3) cCGetRealRight a1 = @@ -394,7 +392,7 @@ cCGetRealRight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetMovableType :: HG3DClass -> IO (String) cCGetMovableType a1 = @@ -403,7 +401,7 @@ cCGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetAutoTracking :: HG3DClass -> Bool -> HG3DClass -> Vector3 -> IO () cCSetAutoTracking a1 a2 a3 a4 = @@ -413,7 +411,7 @@ withVector3 a4 $ \a4' -> cCSetAutoTracking'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetLodBias :: HG3DClass -> Float -> IO () cCSetLodBias a1 a2 = @@ -421,7 +419,7 @@ let {a2' = realToFrac a2} in cCSetLodBias'_ a1' a2' >>= \res -> return () -{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetLodBias :: HG3DClass -> IO (Float) cCGetLodBias a1 = @@ -430,7 +428,7 @@ cCGetLodBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetLodBiasInverse :: HG3DClass -> IO (Float) cCGetLodBiasInverse a1 = @@ -439,14 +437,14 @@ cCGetLodBiasInverse'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCAutoTrack :: HG3DClass -> IO () cCAutoTrack a1 = withHG3DClass a1 $ \a1' -> cCAutoTrack'_ a1' >>= \res -> return () -{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCIsWindowSet :: HG3DClass -> IO (Bool) cCIsWindowSet a1 = @@ -455,7 +453,7 @@ cCIsWindowSet'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetBoundingRadius :: HG3DClass -> IO (Float) cCGetBoundingRadius a1 = @@ -464,7 +462,7 @@ cCGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetAutoTrackTarget :: HG3DClass -> IO (HG3DClass) cCGetAutoTrackTarget a1 = @@ -473,7 +471,7 @@ cCGetAutoTrackTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetAutoTrackOffset :: HG3DClass -> IO (Vector3) cCGetAutoTrackOffset a1 = @@ -482,7 +480,7 @@ cCGetAutoTrackOffset'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetViewport :: HG3DClass -> IO (HG3DClass) cCGetViewport a1 = @@ -491,7 +489,7 @@ cCGetViewport'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCNotifyViewport :: HG3DClass -> HG3DClass -> IO () cCNotifyViewport a1 a2 = @@ -499,7 +497,7 @@ withHG3DClass a2 $ \a2' -> cCNotifyViewport'_ a1' a2' >>= \res -> return () -{-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetAutoAspectRatio :: HG3DClass -> Bool -> IO () cCSetAutoAspectRatio a1 a2 = @@ -507,7 +505,7 @@ let {a2' = fromBool a2} in cCSetAutoAspectRatio'_ a1' a2' >>= \res -> return () -{-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetAutoAspectRatio :: HG3DClass -> IO (Bool) cCGetAutoAspectRatio a1 = @@ -516,7 +514,7 @@ cCGetAutoAspectRatio'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetCullingFrustum :: HG3DClass -> HG3DClass -> IO () cCSetCullingFrustum a1 a2 = @@ -524,7 +522,7 @@ withHG3DClass a2 $ \a2' -> cCSetCullingFrustum'_ a1' a2' >>= \res -> return () -{-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetCullingFrustum :: HG3DClass -> IO (HG3DClass) cCGetCullingFrustum a1 = @@ -533,7 +531,7 @@ cCGetCullingFrustum'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCIsVisible3 :: HG3DClass -> Vector3 -> IO (EnumFrustumPlane, Bool) cCIsVisible3 a1 a2 = @@ -545,7 +543,7 @@ peekEnumUtil a3'>>= \a3'' -> peekBoolUtil a4'>>= \a4'' -> return (a3'', a4'') -{-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetNearClipDistance :: HG3DClass -> IO (Float) cCGetNearClipDistance a1 = @@ -554,7 +552,7 @@ cCGetNearClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetFarClipDistance :: HG3DClass -> IO (Float) cCGetFarClipDistance a1 = @@ -563,7 +561,7 @@ cCGetFarClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCSetUseRenderingDistance :: HG3DClass -> Bool -> IO () cCSetUseRenderingDistance a1 a2 = @@ -571,7 +569,7 @@ let {a2' = fromBool a2} in cCSetUseRenderingDistance'_ a1' a2' >>= \res -> return () -{-# LINE 303 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetUseRenderingDistance :: HG3DClass -> IO (Bool) cCGetUseRenderingDistance a1 = @@ -580,7 +578,7 @@ cCGetUseRenderingDistance'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 307 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 305 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetPositionForViewUpdate :: HG3DClass -> IO (Vector3) cCGetPositionForViewUpdate a1 = @@ -589,7 +587,7 @@ cCGetPositionForViewUpdate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 309 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; cCGetOrientationForViewUpdate :: HG3DClass -> IO (Quaternion) cCGetOrientationForViewUpdate a1 = @@ -598,7 +596,7 @@ cCGetOrientationForViewUpdate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 315 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} +{-# LINE 313 "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_getSceneManager_c" @@ -644,16 +642,16 @@ cCLookAt2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_roll_c" - cCRoll'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cCRoll'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_yaw_c" - cCYaw'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cCYaw'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_pitch_c" - cCPitch'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cCPitch'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_rotate_c" - cCRotate'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((RadianPtr) -> (IO ())))) + cCRotate'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((RadiansPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h cC_rotate2_c" cCRotate2'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassCmdManualNamedConstsFile.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCmdManualNamedConstsFile.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCmdManualNamedConstsFile.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCmdManualNamedConstsFile.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCmdManualNamedConstsFile.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCmdManualNamedConstsFile.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCmdManualNamedConstsFile.chs" #-}
HGamer3D/Bindings/Ogre/ClassCmdPose.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCmdPose.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCmdPose.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCmdPose.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCmdPose.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCmdPose.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCmdPose.chs" #-}
HGamer3D/Bindings/Ogre/ClassCompositionPass.hs view
@@ -51,26 +51,24 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumPassType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumStencilOperation -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} cCopSetType :: HG3DClass -> EnumPassType -> IO () @@ -79,7 +77,7 @@ let {a2' = cIntFromEnum a2} in cCopSetType'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetType :: HG3DClass -> IO (EnumPassType) cCopGetType a1 = @@ -88,7 +86,7 @@ cCopGetType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetIdentifier :: HG3DClass -> Int -> IO () cCopSetIdentifier a1 a2 = @@ -96,7 +94,7 @@ let {a2' = fromIntegral a2} in cCopSetIdentifier'_ a1' a2' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetIdentifier :: HG3DClass -> IO (Int) cCopGetIdentifier a1 = @@ -105,7 +103,7 @@ cCopGetIdentifier'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterial :: HG3DClass -> SharedPtr -> IO () cCopSetMaterial a1 a2 = @@ -113,7 +111,7 @@ withSharedPtr a2 $ \a2' -> cCopSetMaterial'_ a1' a2' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterialName :: HG3DClass -> String -> IO () cCopSetMaterialName a1 a2 = @@ -121,7 +119,7 @@ withCString a2 $ \a2' -> cCopSetMaterialName'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetMaterial :: HG3DClass -> IO (SharedPtr) cCopGetMaterial a1 = @@ -130,7 +128,7 @@ cCopGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetMaterialScheme :: HG3DClass -> String -> IO () cCopSetMaterialScheme a1 a2 = @@ -138,7 +136,7 @@ withCString a2 $ \a2' -> cCopSetMaterialScheme'_ a1' a2' >>= \res -> return () -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetMaterialScheme :: HG3DClass -> IO (String) cCopGetMaterialScheme a1 = @@ -147,7 +145,7 @@ cCopGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearBuffers :: HG3DClass -> Int -> IO () cCopSetClearBuffers a1 a2 = @@ -155,7 +153,7 @@ let {a2' = fromIntegral a2} in cCopSetClearBuffers'_ a1' a2' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearBuffers :: HG3DClass -> IO (Int) cCopGetClearBuffers a1 = @@ -164,24 +162,24 @@ cCopGetClearBuffers'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; -cCopSetClearColour :: HG3DClass -> ColourValue -> IO () +cCopSetClearColour :: HG3DClass -> Colour -> IO () cCopSetClearColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cCopSetClearColour'_ a1' a2' >>= \res -> return () -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; -cCopGetClearColour :: HG3DClass -> IO (ColourValue) +cCopGetClearColour :: HG3DClass -> IO (Colour) cCopGetClearColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cCopGetClearColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearDepth :: HG3DClass -> Float -> IO () cCopSetClearDepth a1 a2 = @@ -189,7 +187,7 @@ let {a2' = realToFrac a2} in cCopSetClearDepth'_ a1' a2' >>= \res -> return () -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearDepth :: HG3DClass -> IO (Float) cCopGetClearDepth a1 = @@ -198,7 +196,7 @@ cCopGetClearDepth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetClearStencil :: HG3DClass -> Int -> IO () cCopSetClearStencil a1 a2 = @@ -206,7 +204,7 @@ let {a2' = fromIntegral a2} in cCopSetClearStencil'_ a1' a2' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetClearStencil :: HG3DClass -> IO (Int) cCopGetClearStencil a1 = @@ -215,7 +213,7 @@ cCopGetClearStencil'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilCheck :: HG3DClass -> Bool -> IO () cCopSetStencilCheck a1 a2 = @@ -223,7 +221,7 @@ let {a2' = fromBool a2} in cCopSetStencilCheck'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilCheck :: HG3DClass -> IO (Bool) cCopGetStencilCheck a1 = @@ -232,7 +230,7 @@ cCopGetStencilCheck'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilFunc :: HG3DClass -> EnumCompareFunction -> IO () cCopSetStencilFunc a1 a2 = @@ -240,7 +238,7 @@ let {a2' = cIntFromEnum a2} in cCopSetStencilFunc'_ a1' a2' >>= \res -> return () -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilFunc :: HG3DClass -> IO (EnumCompareFunction) cCopGetStencilFunc a1 = @@ -249,7 +247,7 @@ cCopGetStencilFunc'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilRefValue :: HG3DClass -> Int -> IO () cCopSetStencilRefValue a1 a2 = @@ -257,7 +255,7 @@ let {a2' = fromIntegral a2} in cCopSetStencilRefValue'_ a1' a2' >>= \res -> return () -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilRefValue :: HG3DClass -> IO (Int) cCopGetStencilRefValue a1 = @@ -266,7 +264,7 @@ cCopGetStencilRefValue'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilMask :: HG3DClass -> Int -> IO () cCopSetStencilMask a1 a2 = @@ -274,7 +272,7 @@ let {a2' = fromIntegral a2} in cCopSetStencilMask'_ a1' a2' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilMask :: HG3DClass -> IO (Int) cCopGetStencilMask a1 = @@ -283,7 +281,7 @@ cCopGetStencilMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilFailOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilFailOp a1 a2 = @@ -291,7 +289,7 @@ let {a2' = cIntFromEnum a2} in cCopSetStencilFailOp'_ a1' a2' >>= \res -> return () -{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilFailOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilFailOp a1 = @@ -300,7 +298,7 @@ cCopGetStencilFailOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilDepthFailOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilDepthFailOp a1 a2 = @@ -308,7 +306,7 @@ let {a2' = cIntFromEnum a2} in cCopSetStencilDepthFailOp'_ a1' a2' >>= \res -> return () -{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilDepthFailOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilDepthFailOp a1 = @@ -317,7 +315,7 @@ cCopGetStencilDepthFailOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilPassOp :: HG3DClass -> EnumStencilOperation -> IO () cCopSetStencilPassOp a1 a2 = @@ -325,7 +323,7 @@ let {a2' = cIntFromEnum a2} in cCopSetStencilPassOp'_ a1' a2' >>= \res -> return () -{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilPassOp :: HG3DClass -> IO (EnumStencilOperation) cCopGetStencilPassOp a1 = @@ -334,7 +332,7 @@ cCopGetStencilPassOp'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetStencilTwoSidedOperation :: HG3DClass -> Bool -> IO () cCopSetStencilTwoSidedOperation a1 a2 = @@ -342,7 +340,7 @@ let {a2' = fromBool a2} in cCopSetStencilTwoSidedOperation'_ a1' a2' >>= \res -> return () -{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetStencilTwoSidedOperation :: HG3DClass -> IO (Bool) cCopGetStencilTwoSidedOperation a1 = @@ -351,7 +349,7 @@ cCopGetStencilTwoSidedOperation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetInput :: HG3DClass -> Int -> String -> Int -> IO () cCopSetInput a1 a2 a3 a4 = @@ -361,7 +359,7 @@ let {a4' = fromIntegral a4} in cCopSetInput'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetNumInputs :: HG3DClass -> IO (Int) cCopGetNumInputs a1 = @@ -370,14 +368,14 @@ cCopGetNumInputs'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopClearAllInputs :: HG3DClass -> IO () cCopClearAllInputs a1 = withHG3DClass a1 $ \a1' -> cCopClearAllInputs'_ a1' >>= \res -> return () -{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetParent :: HG3DClass -> IO (HG3DClass) cCopGetParent a1 = @@ -386,7 +384,7 @@ cCopGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopIsSupported :: HG3DClass -> IO (Bool) cCopIsSupported a1 = @@ -395,7 +393,7 @@ cCopIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetQuadCorners :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cCopSetQuadCorners a1 a2 a3 a4 a5 = @@ -406,7 +404,7 @@ let {a5' = realToFrac a5} in cCopSetQuadCorners'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetQuadFarCorners :: HG3DClass -> Bool -> Bool -> IO () cCopSetQuadFarCorners a1 a2 a3 = @@ -415,7 +413,7 @@ let {a3' = fromBool a3} in cCopSetQuadFarCorners'_ a1' a2' a3' >>= \res -> return () -{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetQuadFarCorners :: HG3DClass -> IO (Bool) cCopGetQuadFarCorners a1 = @@ -424,7 +422,7 @@ cCopGetQuadFarCorners'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetQuadFarCornersViewSpace :: HG3DClass -> IO (Bool) cCopGetQuadFarCornersViewSpace a1 = @@ -433,7 +431,7 @@ cCopGetQuadFarCornersViewSpace'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopSetCustomType :: HG3DClass -> String -> IO () cCopSetCustomType a1 a2 = @@ -441,7 +439,7 @@ withCString a2 $ \a2' -> cCopSetCustomType'_ a1' a2' >>= \res -> return () -{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; cCopGetCustomType :: HG3DClass -> IO (String) cCopGetCustomType a1 = @@ -450,7 +448,7 @@ cCopGetCustomType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} +{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setType_c" @@ -487,10 +485,10 @@ cCopGetClearBuffers'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearColour_c" - cCopSetClearColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cCopSetClearColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_getClearColour_c" - cCopGetClearColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cCopGetClearColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionPass.chs.h cCop_setClearDepth_c" cCopSetClearDepth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
HGamer3D/Bindings/Ogre/ClassCompositionTargetPass.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumInputMode -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} cCotpSetInputMode :: HG3DClass -> EnumInputMode -> IO () @@ -71,7 +69,7 @@ let {a2' = cIntFromEnum a2} in cCotpSetInputMode'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetInputMode :: HG3DClass -> IO (EnumInputMode) cCotpGetInputMode a1 = @@ -80,7 +78,7 @@ cCotpGetInputMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetOutputName :: HG3DClass -> String -> IO () cCotpSetOutputName a1 a2 = @@ -88,7 +86,7 @@ withCString a2 $ \a2' -> cCotpSetOutputName'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetOutputName :: HG3DClass -> IO (String) cCotpGetOutputName a1 = @@ -97,7 +95,7 @@ cCotpGetOutputName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetOnlyInitial :: HG3DClass -> Bool -> IO () cCotpSetOnlyInitial a1 a2 = @@ -105,7 +103,7 @@ let {a2' = fromBool a2} in cCotpSetOnlyInitial'_ a1' a2' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetOnlyInitial :: HG3DClass -> IO (Bool) cCotpGetOnlyInitial a1 = @@ -114,7 +112,7 @@ cCotpGetOnlyInitial'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetVisibilityMask :: HG3DClass -> Int -> IO () cCotpSetVisibilityMask a1 a2 = @@ -122,7 +120,7 @@ let {a2' = fromIntegral a2} in cCotpSetVisibilityMask'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetVisibilityMask :: HG3DClass -> IO (Int) cCotpGetVisibilityMask a1 = @@ -131,7 +129,7 @@ cCotpGetVisibilityMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetMaterialScheme :: HG3DClass -> String -> IO () cCotpSetMaterialScheme a1 a2 = @@ -139,7 +137,7 @@ withCString a2 $ \a2' -> cCotpSetMaterialScheme'_ a1' a2' >>= \res -> return () -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetMaterialScheme :: HG3DClass -> IO (String) cCotpGetMaterialScheme a1 = @@ -148,7 +146,7 @@ cCotpGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetShadowsEnabled :: HG3DClass -> Bool -> IO () cCotpSetShadowsEnabled a1 a2 = @@ -156,7 +154,7 @@ let {a2' = fromBool a2} in cCotpSetShadowsEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetShadowsEnabled :: HG3DClass -> IO (Bool) cCotpGetShadowsEnabled a1 = @@ -165,7 +163,7 @@ cCotpGetShadowsEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpSetLodBias :: HG3DClass -> Float -> IO () cCotpSetLodBias a1 a2 = @@ -173,7 +171,7 @@ let {a2' = realToFrac a2} in cCotpSetLodBias'_ a1' a2' >>= \res -> return () -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetLodBias :: HG3DClass -> IO (Float) cCotpGetLodBias a1 = @@ -182,7 +180,7 @@ cCotpGetLodBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpCreatePass :: HG3DClass -> IO (HG3DClass) cCotpCreatePass a1 = @@ -191,7 +189,7 @@ cCotpCreatePass'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpRemovePass :: HG3DClass -> Int -> IO () cCotpRemovePass a1 a2 = @@ -199,7 +197,7 @@ let {a2' = fromIntegral a2} in cCotpRemovePass'_ a1' a2' >>= \res -> return () -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetPass :: HG3DClass -> Int -> IO (HG3DClass) cCotpGetPass a1 a2 = @@ -209,7 +207,7 @@ cCotpGetPass'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetNumPasses :: HG3DClass -> IO (Int) cCotpGetNumPasses a1 = @@ -218,14 +216,14 @@ cCotpGetNumPasses'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpRemoveAllPasses :: HG3DClass -> IO () cCotpRemoveAllPasses a1 = withHG3DClass a1 $ \a1' -> cCotpRemoveAllPasses'_ a1' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpGetParent :: HG3DClass -> IO (HG3DClass) cCotpGetParent a1 = @@ -234,7 +232,7 @@ cCotpGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; cCotpIsSupported :: HG3DClass -> IO (Bool) cCotpIsSupported a1 = @@ -243,7 +241,7 @@ cCotpIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTargetPass.chs.h cCotp_setInputMode_c"
HGamer3D/Bindings/Ogre/ClassCompositionTechnique.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} cCotRemoveTextureDefinition :: HG3DClass -> Int -> IO () @@ -69,7 +67,7 @@ let {a2' = fromIntegral a2} in cCotRemoveTextureDefinition'_ a1' a2' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetNumTextureDefinitions :: HG3DClass -> IO (Int) cCotGetNumTextureDefinitions a1 = @@ -78,14 +76,14 @@ cCotGetNumTextureDefinitions'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotRemoveAllTextureDefinitions :: HG3DClass -> IO () cCotRemoveAllTextureDefinitions a1 = withHG3DClass a1 $ \a1' -> cCotRemoveAllTextureDefinitions'_ a1' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotCreateTargetPass :: HG3DClass -> IO (HG3DClass) cCotCreateTargetPass a1 = @@ -94,7 +92,7 @@ cCotCreateTargetPass'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotRemoveTargetPass :: HG3DClass -> Int -> IO () cCotRemoveTargetPass a1 a2 = @@ -102,7 +100,7 @@ let {a2' = fromIntegral a2} in cCotRemoveTargetPass'_ a1' a2' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetTargetPass :: HG3DClass -> Int -> IO (HG3DClass) cCotGetTargetPass a1 a2 = @@ -112,7 +110,7 @@ cCotGetTargetPass'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetNumTargetPasses :: HG3DClass -> IO (Int) cCotGetNumTargetPasses a1 = @@ -121,14 +119,14 @@ cCotGetNumTargetPasses'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotRemoveAllTargetPasses :: HG3DClass -> IO () cCotRemoveAllTargetPasses a1 = withHG3DClass a1 $ \a1' -> cCotRemoveAllTargetPasses'_ a1' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetOutputTargetPass :: HG3DClass -> IO (HG3DClass) cCotGetOutputTargetPass a1 = @@ -137,7 +135,7 @@ cCotGetOutputTargetPass'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotIsSupported :: HG3DClass -> Bool -> IO (Bool) cCotIsSupported a1 a2 = @@ -147,7 +145,7 @@ cCotIsSupported'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotSetSchemeName :: HG3DClass -> String -> IO () cCotSetSchemeName a1 a2 = @@ -155,7 +153,7 @@ withCString a2 $ \a2' -> cCotSetSchemeName'_ a1' a2' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetSchemeName :: HG3DClass -> IO (String) cCotGetSchemeName a1 = @@ -164,7 +162,7 @@ cCotGetSchemeName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotSetCompositorLogicName :: HG3DClass -> String -> IO () cCotSetCompositorLogicName a1 a2 = @@ -172,7 +170,7 @@ withCString a2 $ \a2' -> cCotSetCompositorLogicName'_ a1' a2' >>= \res -> return () -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetCompositorLogicName :: HG3DClass -> IO (String) cCotGetCompositorLogicName a1 = @@ -181,7 +179,7 @@ cCotGetCompositorLogicName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; cCotGetParent :: HG3DClass -> IO (HG3DClass) cCotGetParent a1 = @@ -190,7 +188,7 @@ cCotGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositionTechnique.chs.h cCot_removeTextureDefinition_c"
HGamer3D/Bindings/Ogre/ClassCompositor.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} cCoCreateTechnique :: HG3DClass -> IO (HG3DClass) @@ -72,7 +70,7 @@ cCoCreateTechnique'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoRemoveTechnique :: HG3DClass -> Int -> IO () cCoRemoveTechnique a1 a2 = @@ -80,7 +78,7 @@ let {a2' = fromIntegral a2} in cCoRemoveTechnique'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetTechnique :: HG3DClass -> Int -> IO (HG3DClass) cCoGetTechnique a1 a2 = @@ -90,7 +88,7 @@ cCoGetTechnique'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetNumTechniques :: HG3DClass -> IO (Int) cCoGetNumTechniques a1 = @@ -99,14 +97,14 @@ cCoGetNumTechniques'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoRemoveAllTechniques :: HG3DClass -> IO () cCoRemoveAllTechniques a1 = withHG3DClass a1 $ \a1' -> cCoRemoveAllTechniques'_ a1' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetSupportedTechnique :: HG3DClass -> Int -> IO (HG3DClass) cCoGetSupportedTechnique a1 a2 = @@ -116,7 +114,7 @@ cCoGetSupportedTechnique'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetNumSupportedTechniques :: HG3DClass -> IO (Int) cCoGetNumSupportedTechniques a1 = @@ -125,7 +123,7 @@ cCoGetNumSupportedTechniques'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetSupportedTechnique2 :: HG3DClass -> String -> IO (HG3DClass) cCoGetSupportedTechnique2 a1 a2 = @@ -135,7 +133,7 @@ cCoGetSupportedTechnique2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetTextureInstanceName :: HG3DClass -> String -> Int -> IO (String) cCoGetTextureInstanceName a1 a2 a3 = @@ -146,7 +144,7 @@ cCoGetTextureInstanceName'_ a1' a2' a3' a4' >>= \res -> peekCString a4'>>= \a4'' -> return (a4'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; cCoGetTextureInstance :: HG3DClass -> String -> Int -> IO (SharedPtr) cCoGetTextureInstance a1 a2 a3 = @@ -157,7 +155,7 @@ cCoGetTextureInstance'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositor.chs.h cCo_createTechnique_c"
HGamer3D/Bindings/Ogre/ClassCompositorChain.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} cCocAddCompositor :: HG3DClass -> SharedPtr -> Int -> String -> IO (HG3DClass) @@ -75,7 +73,7 @@ cCocAddCompositor'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocRemoveCompositor :: HG3DClass -> Int -> IO () cCocRemoveCompositor a1 a2 = @@ -83,7 +81,7 @@ let {a2' = fromIntegral a2} in cCocRemoveCompositor'_ a1' a2' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocGetNumCompositors :: HG3DClass -> IO (Int) cCocGetNumCompositors a1 = @@ -92,14 +90,14 @@ cCocGetNumCompositors'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocRemoveAllCompositors :: HG3DClass -> IO () cCocRemoveAllCompositors a1 = withHG3DClass a1 $ \a1' -> cCocRemoveAllCompositors'_ a1' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocGetCompositor :: HG3DClass -> Int -> IO (HG3DClass) cCocGetCompositor a1 a2 = @@ -109,7 +107,7 @@ cCocGetCompositor'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocGetCompositor2 :: HG3DClass -> String -> IO (HG3DClass) cCocGetCompositor2 a1 a2 = @@ -119,7 +117,7 @@ cCocGetCompositor2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocGetOriginalSceneCompositor :: HG3DClass -> IO (HG3DClass) cCocGetOriginalSceneCompositor a1 = @@ -128,7 +126,7 @@ cCocGetOriginalSceneCompositor'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocSetCompositorEnabled :: HG3DClass -> Int -> Bool -> IO () cCocSetCompositorEnabled a1 a2 a3 = @@ -137,14 +135,14 @@ let {a3' = fromBool a3} in cCocSetCompositorEnabled'_ a1' a2' a3' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocMarkDirty :: HG3DClass -> IO () cCocMarkDirty a1 = withHG3DClass a1 $ \a1' -> cCocMarkDirty'_ a1' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocGetViewport :: HG3DClass -> IO (HG3DClass) cCocGetViewport a1 = @@ -153,7 +151,7 @@ cCocGetViewport'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocNotifyViewport :: HG3DClass -> HG3DClass -> IO () cCocNotifyViewport a1 a2 = @@ -161,7 +159,7 @@ withHG3DClass a2 $ \a2' -> cCocNotifyViewport'_ a1' a2' >>= \res -> return () -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocRemoveInstance :: HG3DClass -> HG3DClass -> IO () cCocRemoveInstance a1 a2 = @@ -169,14 +167,14 @@ withHG3DClass a2 $ \a2' -> cCocRemoveInstance'_ a1' a2' >>= \res -> return () -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocCompile :: HG3DClass -> IO () cCocCompile a1 = withHG3DClass a1 $ \a1' -> cCocCompile'_ a1' >>= \res -> return () -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; cCocGetPreviousInstance :: HG3DClass -> HG3DClass -> Bool -> IO (HG3DClass) cCocGetPreviousInstance a1 a2 a3 = @@ -187,7 +185,7 @@ cCocGetPreviousInstance'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositorChain.chs.h cCoc_addCompositor_c"
HGamer3D/Bindings/Ogre/ClassCompositorInstance.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} cCoiSetEnabled :: HG3DClass -> Bool -> IO () @@ -71,7 +69,7 @@ let {a2' = fromBool a2} in cCoiSetEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetEnabled :: HG3DClass -> IO (Bool) cCoiGetEnabled a1 = @@ -80,7 +78,7 @@ cCoiGetEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetTextureInstanceName :: HG3DClass -> String -> Int -> IO (String) cCoiGetTextureInstanceName a1 a2 a3 = @@ -91,7 +89,7 @@ cCoiGetTextureInstanceName'_ a1' a2' a3' a4' >>= \res -> peekCString a4'>>= \a4'' -> return (a4'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetTextureInstance :: HG3DClass -> String -> Int -> IO (SharedPtr) cCoiGetTextureInstance a1 a2 a3 = @@ -102,7 +100,7 @@ cCoiGetTextureInstance'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetRenderTarget :: HG3DClass -> String -> IO (HG3DClass) cCoiGetRenderTarget a1 a2 = @@ -112,7 +110,7 @@ cCoiGetRenderTarget'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetCompositor :: HG3DClass -> IO (HG3DClass) cCoiGetCompositor a1 = @@ -121,7 +119,7 @@ cCoiGetCompositor'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetTechnique :: HG3DClass -> IO (HG3DClass) cCoiGetTechnique a1 = @@ -130,7 +128,7 @@ cCoiGetTechnique'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiSetTechnique :: HG3DClass -> HG3DClass -> Bool -> IO () cCoiSetTechnique a1 a2 a3 = @@ -139,7 +137,7 @@ let {a3' = fromBool a3} in cCoiSetTechnique'_ a1' a2' a3' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiSetScheme :: HG3DClass -> String -> Bool -> IO () cCoiSetScheme a1 a2 a3 = @@ -148,7 +146,7 @@ let {a3' = fromBool a3} in cCoiSetScheme'_ a1' a2' a3' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetScheme :: HG3DClass -> IO (String) cCoiGetScheme a1 = @@ -157,14 +155,14 @@ cCoiGetScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiNotifyResized :: HG3DClass -> IO () cCoiNotifyResized a1 = withHG3DClass a1 $ \a1' -> cCoiNotifyResized'_ a1' >>= \res -> return () -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiGetChain :: HG3DClass -> IO (HG3DClass) cCoiGetChain a1 = @@ -173,7 +171,7 @@ cCoiGetChain'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiFireNotifyMaterialSetup :: HG3DClass -> Int -> IO (SharedPtr) cCoiFireNotifyMaterialSetup a1 a2 = @@ -183,7 +181,7 @@ cCoiFireNotifyMaterialSetup'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiFireNotifyMaterialRender :: HG3DClass -> Int -> IO (SharedPtr) cCoiFireNotifyMaterialRender a1 a2 = @@ -193,7 +191,7 @@ cCoiFireNotifyMaterialRender'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; cCoiFireNotifyResourcesCreated :: HG3DClass -> Bool -> IO () cCoiFireNotifyResourcesCreated a1 a2 = @@ -201,7 +199,7 @@ let {a2' = fromBool a2} in cCoiFireNotifyResourcesCreated'_ a1' a2' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositorInstance.chs.h cCoi_setEnabled_c"
HGamer3D/Bindings/Ogre/ClassCompositorManager.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} cComInitialise :: HG3DClass -> IO () @@ -70,7 +68,7 @@ withHG3DClass a1 $ \a1' -> cComInitialise'_ a1' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComParseScript :: HG3DClass -> String -> IO (SharedPtr) cComParseScript a1 a3 = @@ -80,7 +78,7 @@ cComParseScript'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComGetCompositorChain :: HG3DClass -> HG3DClass -> IO (HG3DClass) cComGetCompositorChain a1 a2 = @@ -90,7 +88,7 @@ cComGetCompositorChain'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComHasCompositorChain :: HG3DClass -> HG3DClass -> IO (Bool) cComHasCompositorChain a1 a2 = @@ -100,7 +98,7 @@ cComHasCompositorChain'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComRemoveCompositorChain :: HG3DClass -> HG3DClass -> IO () cComRemoveCompositorChain a1 a2 = @@ -108,7 +106,7 @@ withHG3DClass a2 $ \a2' -> cComRemoveCompositorChain'_ a1' a2' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComAddCompositor :: HG3DClass -> HG3DClass -> String -> Int -> IO (HG3DClass) cComAddCompositor a1 a2 a3 a4 = @@ -120,7 +118,7 @@ cComAddCompositor'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComRemoveCompositor :: HG3DClass -> HG3DClass -> String -> IO () cComRemoveCompositor a1 a2 a3 = @@ -129,7 +127,7 @@ withCString a3 $ \a3' -> cComRemoveCompositor'_ a1' a2' a3' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComSetCompositorEnabled :: HG3DClass -> HG3DClass -> String -> Bool -> IO () cComSetCompositorEnabled a1 a2 a3 a4 = @@ -139,21 +137,21 @@ let {a4' = fromBool a4} in cComSetCompositorEnabled'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComRemoveAll :: HG3DClass -> IO () cComRemoveAll a1 = withHG3DClass a1 $ \a1' -> cComRemoveAll'_ a1' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComReconstructAllCompositorResources :: HG3DClass -> IO () cComReconstructAllCompositorResources a1 = withHG3DClass a1 $ \a1' -> cComReconstructAllCompositorResources'_ a1' >>= \res -> return () -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComFreePooledTextures :: HG3DClass -> Bool -> IO () cComFreePooledTextures a1 a2 = @@ -161,7 +159,7 @@ let {a2' = fromBool a2} in cComFreePooledTextures'_ a1' a2' >>= \res -> return () -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; cComRelocateChain :: HG3DClass -> HG3DClass -> HG3DClass -> IO () cComRelocateChain a1 a2 a3 = @@ -170,7 +168,7 @@ withHG3DClass a3 $ \a3' -> cComRelocateChain'_ a1' a2' a3' >>= \res -> return () -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCompositorManager.chs.h cCom_initialise_c"
HGamer3D/Bindings/Ogre/ClassConfigFile.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} cCfLoad :: HG3DClass -> String -> String -> Bool -> IO () @@ -73,7 +71,7 @@ let {a4' = fromBool a4} in cCfLoad'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} ; cCfLoad2 :: HG3DClass -> String -> String -> String -> Bool -> IO () cCfLoad2 a1 a2 a3 a4 a5 = @@ -84,7 +82,7 @@ let {a5' = fromBool a5} in cCfLoad2'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} ; cCfLoad3 :: HG3DClass -> SharedPtr -> String -> Bool -> IO () cCfLoad3 a1 a2 a3 a4 = @@ -94,7 +92,7 @@ let {a4' = fromBool a4} in cCfLoad3'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} ; cCfLoadDirect :: HG3DClass -> String -> String -> Bool -> IO () cCfLoadDirect a1 a2 a3 a4 = @@ -104,7 +102,7 @@ let {a4' = fromBool a4} in cCfLoadDirect'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} ; cCfLoadFromResourceSystem :: HG3DClass -> String -> String -> String -> Bool -> IO () cCfLoadFromResourceSystem a1 a2 a3 a4 a5 = @@ -115,7 +113,7 @@ let {a5' = fromBool a5} in cCfLoadFromResourceSystem'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} ; cCfGetSetting :: HG3DClass -> String -> String -> String -> IO (String) cCfGetSetting a1 a2 a3 a4 = @@ -127,7 +125,7 @@ cCfGetSetting'_ a1' a2' a3' a4' a5' >>= \res -> peekCString a5'>>= \a5'' -> return (a5'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h cCf_load_c"
HGamer3D/Bindings/Ogre/ClassControllerManager.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} cCmClearControllers :: HG3DClass -> IO () @@ -68,14 +66,14 @@ withHG3DClass a1 $ \a1' -> cCmClearControllers'_ a1' >>= \res -> return () -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmUpdateAllControllers :: HG3DClass -> IO () cCmUpdateAllControllers a1 = withHG3DClass a1 $ \a1' -> cCmUpdateAllControllers'_ a1' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmGetTimeFactor :: HG3DClass -> IO (Float) cCmGetTimeFactor a1 = @@ -84,7 +82,7 @@ cCmGetTimeFactor'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmSetTimeFactor :: HG3DClass -> Float -> IO () cCmSetTimeFactor a1 a2 = @@ -92,7 +90,7 @@ let {a2' = realToFrac a2} in cCmSetTimeFactor'_ a1' a2' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmGetFrameDelay :: HG3DClass -> IO (Float) cCmGetFrameDelay a1 = @@ -101,7 +99,7 @@ cCmGetFrameDelay'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmSetFrameDelay :: HG3DClass -> Float -> IO () cCmSetFrameDelay a1 a2 = @@ -109,7 +107,7 @@ let {a2' = realToFrac a2} in cCmSetFrameDelay'_ a1' a2' >>= \res -> return () -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmGetElapsedTime :: HG3DClass -> IO (Float) cCmGetElapsedTime a1 = @@ -118,7 +116,7 @@ cCmGetElapsedTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; cCmSetElapsedTime :: HG3DClass -> Float -> IO () cCmSetElapsedTime a1 a2 = @@ -126,7 +124,7 @@ let {a2' = realToFrac a2} in cCmSetElapsedTime'_ a1' a2' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; -- created constructor function from default constructor cCmNew :: IO (HG3DClass) @@ -135,7 +133,7 @@ cCmNew'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; -- created constructor function from default constructor cCmGetSingletonPtr :: IO (HG3DClass) @@ -144,7 +142,7 @@ cCmGetSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h cCm_clearControllers_c"
HGamer3D/Bindings/Ogre/ClassDataStream.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} cDsGetName :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cDsGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsGetAccessMode :: HG3DClass -> IO (Int) cDsGetAccessMode a1 = @@ -79,7 +77,7 @@ cDsGetAccessMode'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsIsReadable :: HG3DClass -> IO (Bool) cDsIsReadable a1 = @@ -88,7 +86,7 @@ cDsIsReadable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsIsWriteable :: HG3DClass -> IO (Bool) cDsIsWriteable a1 = @@ -97,7 +95,7 @@ cDsIsWriteable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsReadLine :: HG3DClass -> String -> Int -> String -> IO (Int) cDsReadLine a1 a2 a3 a4 = @@ -109,7 +107,7 @@ cDsReadLine'_ a1' a2' a3' a4' a5' >>= \res -> peekIntConv a5'>>= \a5'' -> return (a5'') -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsGetLine :: HG3DClass -> Bool -> IO (String) cDsGetLine a1 a2 = @@ -119,7 +117,7 @@ cDsGetLine'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsGetAsString :: HG3DClass -> IO (String) cDsGetAsString a1 = @@ -128,7 +126,7 @@ cDsGetAsString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsSkipLine :: HG3DClass -> String -> IO (Int) cDsSkipLine a1 a2 = @@ -138,7 +136,7 @@ cDsSkipLine'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsSkip :: HG3DClass -> Int -> IO () cDsSkip a1 a2 = @@ -146,7 +144,7 @@ let {a2' = fromIntegral a2} in cDsSkip'_ a1' a2' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsSeek :: HG3DClass -> Int -> IO () cDsSeek a1 a2 = @@ -154,7 +152,7 @@ let {a2' = fromIntegral a2} in cDsSeek'_ a1' a2' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsTell :: HG3DClass -> IO (Int) cDsTell a1 = @@ -163,7 +161,7 @@ cDsTell'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsEof :: HG3DClass -> IO (Bool) cDsEof a1 = @@ -172,7 +170,7 @@ cDsEof'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsSize :: HG3DClass -> IO (Int) cDsSize a1 = @@ -181,14 +179,14 @@ cDsSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; cDsClose :: HG3DClass -> IO () cDsClose a1 = withHG3DClass a1 $ \a1' -> cDsClose'_ a1' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassDataStream.chs.h cDs_getName_c"
HGamer3D/Bindings/Ogre/ClassDefaultAxisAlignedBoxSceneQuery.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultAxisAlignedBoxSceneQuery.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultAxisAlignedBoxSceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultAxisAlignedBoxSceneQuery.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultAxisAlignedBoxSceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultAxisAlignedBoxSceneQuery.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultAxisAlignedBoxSceneQuery.chs" #-}
HGamer3D/Bindings/Ogre/ClassDefaultPlaneBoundedVolumeListSceneQuery.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultPlaneBoundedVolumeListSceneQuery.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultPlaneBoundedVolumeListSceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultPlaneBoundedVolumeListSceneQuery.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultPlaneBoundedVolumeListSceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultPlaneBoundedVolumeListSceneQuery.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultPlaneBoundedVolumeListSceneQuery.chs" #-}
HGamer3D/Bindings/Ogre/ClassDefaultRaySceneQuery.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultRaySceneQuery.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultRaySceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultRaySceneQuery.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultRaySceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultRaySceneQuery.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultRaySceneQuery.chs" #-}
HGamer3D/Bindings/Ogre/ClassDefaultSceneManager.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManager.chs" #-}
HGamer3D/Bindings/Ogre/ClassDefaultSceneManagerFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManagerFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManagerFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManagerFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManagerFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManagerFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSceneManagerFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassDefaultShadowCameraSetup.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultShadowCameraSetup.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultShadowCameraSetup.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultShadowCameraSetup.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultShadowCameraSetup.chs" #-}
HGamer3D/Bindings/Ogre/ClassDefaultSphereSceneQuery.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSphereSceneQuery.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSphereSceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSphereSceneQuery.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSphereSceneQuery.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSphereSceneQuery.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassDefaultSphereSceneQuery.chs" #-}
HGamer3D/Bindings/Ogre/ClassElement.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassElement.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassElement.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassElement.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassElement.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassElement.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassElement.chs" #-}
HGamer3D/Bindings/Ogre/ClassEntity.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexDataBindChoice -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} cEGetMesh :: HG3DClass -> IO (SharedPtr) @@ -74,7 +72,7 @@ cEGetMesh'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSubEntity :: HG3DClass -> Int -> IO (HG3DClass) cEGetSubEntity a1 a2 = @@ -84,7 +82,7 @@ cEGetSubEntity'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSubEntity2 :: HG3DClass -> String -> IO (HG3DClass) cEGetSubEntity2 a1 a2 = @@ -94,7 +92,7 @@ cEGetSubEntity2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumSubEntities :: HG3DClass -> IO (Int) cEGetNumSubEntities a1 = @@ -103,7 +101,7 @@ cEGetNumSubEntities'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEClone :: HG3DClass -> String -> IO (HG3DClass) cEClone a1 a2 = @@ -113,7 +111,7 @@ cEClone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetMaterialName :: HG3DClass -> String -> String -> IO () cESetMaterialName a1 a2 a3 = @@ -122,7 +120,7 @@ withCString a3 $ \a3' -> cESetMaterialName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetMaterial :: HG3DClass -> SharedPtr -> IO () cESetMaterial a1 a2 = @@ -130,7 +128,7 @@ withSharedPtr a2 $ \a2' -> cESetMaterial'_ a1' a2' >>= \res -> return () -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cENotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cENotifyCurrentCamera a1 a2 = @@ -138,7 +136,7 @@ withHG3DClass a2 $ \a2' -> cENotifyCurrentCamera'_ a1' a2' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetMovableType :: HG3DClass -> IO (String) cEGetMovableType a1 = @@ -147,7 +145,7 @@ cEGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetAnimationState :: HG3DClass -> String -> IO (HG3DClass) cEGetAnimationState a1 a2 = @@ -157,7 +155,7 @@ cEGetAnimationState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetDisplaySkeleton :: HG3DClass -> Bool -> IO () cESetDisplaySkeleton a1 a2 = @@ -165,7 +163,7 @@ let {a2' = fromBool a2} in cESetDisplaySkeleton'_ a1' a2' >>= \res -> return () -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetDisplaySkeleton :: HG3DClass -> IO (Bool) cEGetDisplaySkeleton a1 = @@ -174,7 +172,7 @@ cEGetDisplaySkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetManualLodLevel :: HG3DClass -> Int -> IO (HG3DClass) cEGetManualLodLevel a1 a2 = @@ -184,7 +182,7 @@ cEGetManualLodLevel'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumManualLodLevels :: HG3DClass -> IO (Int) cEGetNumManualLodLevels a1 = @@ -193,7 +191,7 @@ cEGetNumManualLodLevels'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetPolygonModeOverrideable :: HG3DClass -> Bool -> IO () cESetPolygonModeOverrideable a1 a2 = @@ -201,7 +199,7 @@ let {a2' = fromBool a2} in cESetPolygonModeOverrideable'_ a1' a2' >>= \res -> return () -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachObjectFromBone :: HG3DClass -> String -> IO (HG3DClass) cEDetachObjectFromBone a1 a2 = @@ -211,7 +209,7 @@ cEDetachObjectFromBone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachObjectFromBone2 :: HG3DClass -> HG3DClass -> IO () cEDetachObjectFromBone2 a1 a2 = @@ -219,14 +217,14 @@ withHG3DClass a2 $ \a2' -> cEDetachObjectFromBone2'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDetachAllObjectsFromBone :: HG3DClass -> IO () cEDetachAllObjectsFromBone a1 = withHG3DClass a1 $ \a1' -> cEDetachAllObjectsFromBone'_ a1' >>= \res -> return () -{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetBoundingRadius :: HG3DClass -> IO (Float) cEGetBoundingRadius a1 = @@ -235,7 +233,7 @@ cEGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasEdgeList :: HG3DClass -> IO (Bool) cEHasEdgeList a1 = @@ -244,7 +242,7 @@ cEHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetNumBoneMatrices :: HG3DClass -> IO (Int) cEGetNumBoneMatrices a1 = @@ -253,7 +251,7 @@ cEGetNumBoneMatrices'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasSkeleton :: HG3DClass -> IO (Bool) cEHasSkeleton a1 = @@ -262,7 +260,7 @@ cEHasSkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkeleton :: HG3DClass -> IO (HG3DClass) cEGetSkeleton a1 = @@ -271,7 +269,7 @@ cEGetSkeleton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsHardwareAnimationEnabled :: HG3DClass -> IO (Bool) cEIsHardwareAnimationEnabled a1 = @@ -280,7 +278,7 @@ cEIsHardwareAnimationEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cENotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cENotifyAttached a1 a2 a3 = @@ -289,7 +287,7 @@ let {a3' = fromBool a3} in cENotifyAttached'_ a1' a2' a3' >>= \res -> return () -{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSoftwareAnimationRequests :: HG3DClass -> IO (Int) cEGetSoftwareAnimationRequests a1 = @@ -298,7 +296,7 @@ cEGetSoftwareAnimationRequests'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSoftwareAnimationNormalsRequests :: HG3DClass -> IO (Int) cEGetSoftwareAnimationNormalsRequests a1 = @@ -307,7 +305,7 @@ cEGetSoftwareAnimationNormalsRequests'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEAddSoftwareAnimationRequest :: HG3DClass -> Bool -> IO () cEAddSoftwareAnimationRequest a1 a2 = @@ -315,7 +313,7 @@ let {a2' = fromBool a2} in cEAddSoftwareAnimationRequest'_ a1' a2' >>= \res -> return () -{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cERemoveSoftwareAnimationRequest :: HG3DClass -> Bool -> IO () cERemoveSoftwareAnimationRequest a1 a2 = @@ -323,7 +321,7 @@ let {a2' = fromBool a2} in cERemoveSoftwareAnimationRequest'_ a1' a2' >>= \res -> return () -{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEShareSkeletonInstanceWith :: HG3DClass -> HG3DClass -> IO () cEShareSkeletonInstanceWith a1 a2 = @@ -331,7 +329,7 @@ withHG3DClass a2 $ \a2' -> cEShareSkeletonInstanceWith'_ a1' a2' >>= \res -> return () -{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEHasVertexAnimation :: HG3DClass -> IO (Bool) cEHasVertexAnimation a1 = @@ -340,28 +338,28 @@ cEHasVertexAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEStopSharingSkeletonInstance :: HG3DClass -> IO () cEStopSharingSkeletonInstance a1 = withHG3DClass a1 $ \a1' -> cEStopSharingSkeletonInstance'_ a1' >>= \res -> return () -{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cERefreshAvailableAnimationState :: HG3DClass -> IO () cERefreshAvailableAnimationState a1 = withHG3DClass a1 $ \a1' -> cERefreshAvailableAnimationState'_ a1' >>= \res -> return () -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEUpdateAnimation :: HG3DClass -> IO () cEUpdateAnimation a1 = withHG3DClass a1 $ \a1' -> cEUpdateAnimation'_ a1' >>= \res -> return () -{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsAnimated :: HG3DClass -> IO (Bool) cEIsAnimated a1 = @@ -370,7 +368,7 @@ cEIsAnimated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsSkeletonAnimated :: HG3DClass -> IO (Bool) cEIsSkeletonAnimated a1 = @@ -379,7 +377,7 @@ cEIsSkeletonAnimated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkelAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cEGetSkelAnimTempBufferInfo a1 = @@ -388,7 +386,7 @@ cEGetSkelAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetVertexAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cEGetVertexAnimTempBufferInfo a1 = @@ -397,7 +395,7 @@ cEGetVertexAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetTypeFlags :: HG3DClass -> IO (Int) cEGetTypeFlags a1 = @@ -406,7 +404,7 @@ cEGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEChooseVertexDataForBinding :: HG3DClass -> Bool -> IO (EnumVertexDataBindChoice) cEChooseVertexDataForBinding a1 a2 = @@ -416,7 +414,7 @@ cEChooseVertexDataForBinding'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetBuffersMarkedForAnimation :: HG3DClass -> IO (Bool) cEGetBuffersMarkedForAnimation a1 = @@ -425,14 +423,14 @@ cEGetBuffersMarkedForAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEMarkBuffersUsedForAnimation :: HG3DClass -> IO () cEMarkBuffersUsedForAnimation a1 = withHG3DClass a1 $ \a1' -> cEMarkBuffersUsedForAnimation'_ a1' >>= \res -> return () -{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEIsInitialised :: HG3DClass -> IO (Bool) cEIsInitialised a1 = @@ -441,7 +439,7 @@ cEIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEInitialise :: HG3DClass -> Bool -> IO () cEInitialise a1 a2 = @@ -449,14 +447,14 @@ let {a2' = fromBool a2} in cEInitialise'_ a1' a2' >>= \res -> return () -{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEDeinitialise :: HG3DClass -> IO () cEDeinitialise a1 = withHG3DClass a1 $ \a1' -> cEDeinitialise'_ a1' >>= \res -> return () -{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetMeshLodFactorTransformed :: HG3DClass -> IO (Float) cEGetMeshLodFactorTransformed a1 = @@ -465,7 +463,7 @@ cEGetMeshLodFactorTransformed'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cESetSkipAnimationStateUpdate :: HG3DClass -> Bool -> IO () cESetSkipAnimationStateUpdate a1 a2 = @@ -473,7 +471,7 @@ let {a2' = fromBool a2} in cESetSkipAnimationStateUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; cEGetSkipAnimationStateUpdate :: HG3DClass -> IO (Bool) cEGetSkipAnimationStateUpdate a1 = @@ -482,7 +480,7 @@ cEGetSkipAnimationStateUpdate'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} +{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassEntity.chs.h cE_getMesh_c"
HGamer3D/Bindings/Ogre/ClassEntityFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntityFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassEntityFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassEntityFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassEntityFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassEntityFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassEntityFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassException.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} cExGetFullDescription :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cExGetFullDescription'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; cExGetNumber :: HG3DClass -> IO (Int) cExGetNumber a1 = @@ -79,7 +77,7 @@ cExGetNumber'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; cExGetSource :: HG3DClass -> IO (String) cExGetSource a1 = @@ -88,7 +86,7 @@ cExGetSource'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; cExGetFile :: HG3DClass -> IO (String) cExGetFile a1 = @@ -97,7 +95,7 @@ cExGetFile'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; cExGetLine :: HG3DClass -> IO (Int) cExGetLine a1 = @@ -106,7 +104,7 @@ cExGetLine'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; cExGetDescription :: HG3DClass -> IO (String) cExGetDescription a1 = @@ -115,7 +113,7 @@ cExGetDescription'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; cExWhat :: HG3DClass -> IO (String) cExWhat a1 = @@ -124,7 +122,7 @@ cExWhat'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassException.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassException.chs.h cEx_getFullDescription_c"
HGamer3D/Bindings/Ogre/ClassFileHandleDataStream.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} cFhdsSkip :: HG3DClass -> Int -> IO () @@ -69,7 +67,7 @@ let {a2' = fromIntegral a2} in cFhdsSkip'_ a1' a2' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} ; cFhdsSeek :: HG3DClass -> Int -> IO () cFhdsSeek a1 a2 = @@ -77,7 +75,7 @@ let {a2' = fromIntegral a2} in cFhdsSeek'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} ; cFhdsTell :: HG3DClass -> IO (Int) cFhdsTell a1 = @@ -86,7 +84,7 @@ cFhdsTell'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} ; cFhdsEof :: HG3DClass -> IO (Bool) cFhdsEof a1 = @@ -95,14 +93,14 @@ cFhdsEof'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} ; cFhdsClose :: HG3DClass -> IO () cFhdsClose a1 = withHG3DClass a1 $ \a1' -> cFhdsClose'_ a1' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFileHandleDataStream.chs.h cFhds_skip_c"
HGamer3D/Bindings/Ogre/ClassFileNotFoundException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFileNotFoundException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassFileNotFoundException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassFileNotFoundException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassFileNotFoundException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassFileNotFoundException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFileNotFoundException.chs" #-}
HGamer3D/Bindings/Ogre/ClassFileStreamDataStream.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} cFsdsReadLine :: HG3DClass -> String -> Int -> String -> IO (Int) @@ -73,7 +71,7 @@ cFsdsReadLine'_ a1' a2' a3' a4' a5' >>= \res -> peekIntConv a5'>>= \a5'' -> return (a5'') -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} ; cFsdsSkip :: HG3DClass -> Int -> IO () cFsdsSkip a1 a2 = @@ -81,7 +79,7 @@ let {a2' = fromIntegral a2} in cFsdsSkip'_ a1' a2' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} ; cFsdsSeek :: HG3DClass -> Int -> IO () cFsdsSeek a1 a2 = @@ -89,7 +87,7 @@ let {a2' = fromIntegral a2} in cFsdsSeek'_ a1' a2' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} ; cFsdsTell :: HG3DClass -> IO (Int) cFsdsTell a1 = @@ -98,7 +96,7 @@ cFsdsTell'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} ; cFsdsEof :: HG3DClass -> IO (Bool) cFsdsEof a1 = @@ -107,14 +105,14 @@ cFsdsEof'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} ; cFsdsClose :: HG3DClass -> IO () cFsdsClose a1 = withHG3DClass a1 $ \a1' -> cFsdsClose'_ a1' >>= \res -> return () -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFileStreamDataStream.chs.h cFsds_readLine_c"
HGamer3D/Bindings/Ogre/ClassFrustum.hs view
@@ -51,50 +51,48 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector2 -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.EnumFrustumPlane -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.EnumProjectionType -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.EnumOrientationMode -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} -cFSetFOVy :: HG3DClass -> Radian -> IO () +cFSetFOVy :: HG3DClass -> Radians -> IO () cFSetFOVy a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cFSetFOVy'_ a1' a2' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; -cFGetFOVy :: HG3DClass -> IO (Radian) +cFGetFOVy :: HG3DClass -> IO (Radians) cFGetFOVy a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cFGetFOVy'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetNearClipDistance :: HG3DClass -> Float -> IO () cFSetNearClipDistance a1 a2 = @@ -102,7 +100,7 @@ let {a2' = realToFrac a2} in cFSetNearClipDistance'_ a1' a2' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetNearClipDistance :: HG3DClass -> IO (Float) cFGetNearClipDistance a1 = @@ -111,7 +109,7 @@ cFGetNearClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetFarClipDistance :: HG3DClass -> Float -> IO () cFSetFarClipDistance a1 a2 = @@ -119,7 +117,7 @@ let {a2' = realToFrac a2} in cFSetFarClipDistance'_ a1' a2' >>= \res -> return () -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetFarClipDistance :: HG3DClass -> IO (Float) cFGetFarClipDistance a1 = @@ -128,7 +126,7 @@ cFGetFarClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetAspectRatio :: HG3DClass -> Float -> IO () cFSetAspectRatio a1 a2 = @@ -136,7 +134,7 @@ let {a2' = realToFrac a2} in cFSetAspectRatio'_ a1' a2' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetAspectRatio :: HG3DClass -> IO (Float) cFGetAspectRatio a1 = @@ -145,7 +143,7 @@ cFGetAspectRatio'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetFrustumOffset :: HG3DClass -> Vector2 -> IO () cFSetFrustumOffset a1 a2 = @@ -153,7 +151,7 @@ withVector2 a2 $ \a2' -> cFSetFrustumOffset'_ a1' a2' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetFrustumOffset2 :: HG3DClass -> Float -> Float -> IO () cFSetFrustumOffset2 a1 a2 a3 = @@ -162,7 +160,7 @@ let {a3' = realToFrac a3} in cFSetFrustumOffset2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetFrustumOffset :: HG3DClass -> IO (Vector2) cFGetFrustumOffset a1 = @@ -171,7 +169,7 @@ cFGetFrustumOffset'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetFocalLength :: HG3DClass -> Float -> IO () cFSetFocalLength a1 a2 = @@ -179,7 +177,7 @@ let {a2' = realToFrac a2} in cFSetFocalLength'_ a1' a2' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetFocalLength :: HG3DClass -> IO (Float) cFGetFocalLength a1 = @@ -188,7 +186,7 @@ cFGetFocalLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetFrustumExtents :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cFSetFrustumExtents a1 a2 a3 a4 a5 = @@ -199,14 +197,14 @@ let {a5' = realToFrac a5} in cFSetFrustumExtents'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFResetFrustumExtents :: HG3DClass -> IO () cFResetFrustumExtents a1 = withHG3DClass a1 $ \a1' -> cFResetFrustumExtents'_ a1' >>= \res -> return () -{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFIsCustomViewMatrixEnabled :: HG3DClass -> IO (Bool) cFIsCustomViewMatrixEnabled a1 = @@ -215,7 +213,7 @@ cFIsCustomViewMatrixEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFIsCustomProjectionMatrixEnabled :: HG3DClass -> IO (Bool) cFIsCustomProjectionMatrixEnabled a1 = @@ -224,7 +222,7 @@ cFIsCustomProjectionMatrixEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFIsVisible3 :: HG3DClass -> Vector3 -> IO (EnumFrustumPlane, Bool) cFIsVisible3 a1 a2 = @@ -236,7 +234,7 @@ peekEnumUtil a3'>>= \a3'' -> peekBoolUtil a4'>>= \a4'' -> return (a3'', a4'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetTypeFlags :: HG3DClass -> IO (Int) cFGetTypeFlags a1 = @@ -245,7 +243,7 @@ cFGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetBoundingRadius :: HG3DClass -> IO (Float) cFGetBoundingRadius a1 = @@ -254,7 +252,7 @@ cFGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetMovableType :: HG3DClass -> IO (String) cFGetMovableType a1 = @@ -263,7 +261,7 @@ cFGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cFNotifyCurrentCamera a1 a2 = @@ -271,7 +269,7 @@ withHG3DClass a2 $ \a2' -> cFNotifyCurrentCamera'_ a1' a2' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetMaterial :: HG3DClass -> IO (SharedPtr) cFGetMaterial a1 = @@ -280,7 +278,7 @@ cFGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetProjectionType :: HG3DClass -> EnumProjectionType -> IO () cFSetProjectionType a1 a2 = @@ -288,7 +286,7 @@ let {a2' = cIntFromEnum a2} in cFSetProjectionType'_ a1' a2' >>= \res -> return () -{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetProjectionType :: HG3DClass -> IO (EnumProjectionType) cFGetProjectionType a1 = @@ -297,7 +295,7 @@ cFGetProjectionType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetOrthoWindow :: HG3DClass -> Float -> Float -> IO () cFSetOrthoWindow a1 a2 a3 = @@ -306,7 +304,7 @@ let {a3' = realToFrac a3} in cFSetOrthoWindow'_ a1' a2' a3' >>= \res -> return () -{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetOrthoWindowHeight :: HG3DClass -> Float -> IO () cFSetOrthoWindowHeight a1 a2 = @@ -314,7 +312,7 @@ let {a2' = realToFrac a2} in cFSetOrthoWindowHeight'_ a1' a2' >>= \res -> return () -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetOrthoWindowWidth :: HG3DClass -> Float -> IO () cFSetOrthoWindowWidth a1 a2 = @@ -322,7 +320,7 @@ let {a2' = realToFrac a2} in cFSetOrthoWindowWidth'_ a1' a2' >>= \res -> return () -{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetOrthoWindowHeight :: HG3DClass -> IO (Float) cFGetOrthoWindowHeight a1 = @@ -331,7 +329,7 @@ cFGetOrthoWindowHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetOrthoWindowWidth :: HG3DClass -> IO (Float) cFGetOrthoWindowWidth a1 = @@ -340,14 +338,14 @@ cFGetOrthoWindowWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFDisableReflection :: HG3DClass -> IO () cFDisableReflection a1 = withHG3DClass a1 $ \a1' -> cFDisableReflection'_ a1' >>= \res -> return () -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFIsReflected :: HG3DClass -> IO (Bool) cFIsReflected a1 = @@ -356,14 +354,14 @@ cFIsReflected'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFDisableCustomNearClipPlane :: HG3DClass -> IO () cFDisableCustomNearClipPlane a1 = withHG3DClass a1 $ \a1' -> cFDisableCustomNearClipPlane'_ a1' >>= \res -> return () -{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFIsCustomNearClipPlaneEnabled :: HG3DClass -> IO (Bool) cFIsCustomNearClipPlaneEnabled a1 = @@ -372,7 +370,7 @@ cFIsCustomNearClipPlaneEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetPositionForViewUpdate :: HG3DClass -> IO (Vector3) cFGetPositionForViewUpdate a1 = @@ -381,7 +379,7 @@ cFGetPositionForViewUpdate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetOrientationForViewUpdate :: HG3DClass -> IO (Quaternion) cFGetOrientationForViewUpdate a1 = @@ -390,7 +388,7 @@ cFGetOrientationForViewUpdate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFSetOrientationMode :: HG3DClass -> EnumOrientationMode -> IO () cFSetOrientationMode a1 a2 = @@ -398,7 +396,7 @@ let {a2' = cIntFromEnum a2} in cFSetOrientationMode'_ a1' a2' >>= \res -> return () -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; cFGetOrientationMode :: HG3DClass -> IO (EnumOrientationMode) cFGetOrientationMode a1 = @@ -407,14 +405,14 @@ cFGetOrientationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h cF_setFOVy_c" - cFSetFOVy'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cFSetFOVy'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h cF_getFOVy_c" - cFGetFOVy'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cFGetFOVy'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h cF_setNearClipDistance_c" cFSetNearClipDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
HGamer3D/Bindings/Ogre/ClassGeometryBucket.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} cGbGetMaterial :: HG3DClass -> IO (SharedPtr) @@ -72,7 +70,7 @@ cGbGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} ; cGbBuild :: HG3DClass -> Bool -> IO () cGbBuild a1 a2 = @@ -80,7 +78,7 @@ let {a2' = fromBool a2} in cGbBuild'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassGeometryBucket.chs.h cGb_getMaterial_c"
HGamer3D/Bindings/Ogre/ClassGpuProgram.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} import HGamer3D.Bindings.Ogre.EnumGpuProgramType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} cGpSetSourceFile :: HG3DClass -> String -> IO () @@ -71,7 +69,7 @@ withCString a2 $ \a2' -> cGpSetSourceFile'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetSource :: HG3DClass -> String -> IO () cGpSetSource a1 a2 = @@ -79,7 +77,7 @@ withCString a2 $ \a2' -> cGpSetSource'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetSyntaxCode :: HG3DClass -> IO (String) cGpGetSyntaxCode a1 = @@ -88,7 +86,7 @@ cGpGetSyntaxCode'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetSyntaxCode :: HG3DClass -> String -> IO () cGpSetSyntaxCode a1 a2 = @@ -96,7 +94,7 @@ withCString a2 $ \a2' -> cGpSetSyntaxCode'_ a1' a2' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetSourceFile :: HG3DClass -> IO (String) cGpGetSourceFile a1 = @@ -105,7 +103,7 @@ cGpGetSourceFile'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetSource :: HG3DClass -> IO (String) cGpGetSource a1 = @@ -114,7 +112,7 @@ cGpGetSource'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetType :: HG3DClass -> EnumGpuProgramType -> IO () cGpSetType a1 a2 = @@ -122,7 +120,7 @@ let {a2' = cIntFromEnum a2} in cGpSetType'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetType :: HG3DClass -> IO (EnumGpuProgramType) cGpGetType a1 = @@ -131,7 +129,7 @@ cGpGetType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetBindingDelegate :: HG3DClass -> IO (HG3DClass) cGpGetBindingDelegate a1 = @@ -140,7 +138,7 @@ cGpGetBindingDelegate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpIsSupported :: HG3DClass -> IO (Bool) cGpIsSupported a1 = @@ -149,7 +147,7 @@ cGpIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetSkeletalAnimationIncluded :: HG3DClass -> Bool -> IO () cGpSetSkeletalAnimationIncluded a1 a2 = @@ -157,7 +155,7 @@ let {a2' = fromBool a2} in cGpSetSkeletalAnimationIncluded'_ a1' a2' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpIsSkeletalAnimationIncluded :: HG3DClass -> IO (Bool) cGpIsSkeletalAnimationIncluded a1 = @@ -166,7 +164,7 @@ cGpIsSkeletalAnimationIncluded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetMorphAnimationIncluded :: HG3DClass -> Bool -> IO () cGpSetMorphAnimationIncluded a1 a2 = @@ -174,7 +172,7 @@ let {a2' = fromBool a2} in cGpSetMorphAnimationIncluded'_ a1' a2' >>= \res -> return () -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpIsMorphAnimationIncluded :: HG3DClass -> IO (Bool) cGpIsMorphAnimationIncluded a1 = @@ -183,7 +181,7 @@ cGpIsMorphAnimationIncluded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpIsPoseAnimationIncluded :: HG3DClass -> IO (Bool) cGpIsPoseAnimationIncluded a1 = @@ -192,7 +190,7 @@ cGpIsPoseAnimationIncluded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetVertexTextureFetchRequired :: HG3DClass -> Bool -> IO () cGpSetVertexTextureFetchRequired a1 a2 = @@ -200,7 +198,7 @@ let {a2' = fromBool a2} in cGpSetVertexTextureFetchRequired'_ a1' a2' >>= \res -> return () -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpIsVertexTextureFetchRequired :: HG3DClass -> IO (Bool) cGpIsVertexTextureFetchRequired a1 = @@ -209,7 +207,7 @@ cGpIsVertexTextureFetchRequired'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetAdjacencyInfoRequired :: HG3DClass -> Bool -> IO () cGpSetAdjacencyInfoRequired a1 a2 = @@ -217,7 +215,7 @@ let {a2' = fromBool a2} in cGpSetAdjacencyInfoRequired'_ a1' a2' >>= \res -> return () -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpIsAdjacencyInfoRequired :: HG3DClass -> IO (Bool) cGpIsAdjacencyInfoRequired a1 = @@ -226,7 +224,7 @@ cGpIsAdjacencyInfoRequired'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpHasDefaultParameters :: HG3DClass -> IO (Bool) cGpHasDefaultParameters a1 = @@ -235,7 +233,7 @@ cGpHasDefaultParameters'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetPassSurfaceAndLightStates :: HG3DClass -> IO (Bool) cGpGetPassSurfaceAndLightStates a1 = @@ -244,7 +242,7 @@ cGpGetPassSurfaceAndLightStates'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetPassFogStates :: HG3DClass -> IO (Bool) cGpGetPassFogStates a1 = @@ -253,7 +251,7 @@ cGpGetPassFogStates'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetPassTransformStates :: HG3DClass -> IO (Bool) cGpGetPassTransformStates a1 = @@ -262,7 +260,7 @@ cGpGetPassTransformStates'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetLanguage :: HG3DClass -> IO (String) cGpGetLanguage a1 = @@ -271,7 +269,7 @@ cGpGetLanguage'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpHasCompileError :: HG3DClass -> IO (Bool) cGpHasCompileError a1 = @@ -280,14 +278,14 @@ cGpHasCompileError'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpResetCompileError :: HG3DClass -> IO () cGpResetCompileError a1 = withHG3DClass a1 $ \a1' -> cGpResetCompileError'_ a1' >>= \res -> return () -{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpSetManualNamedConstantsFile :: HG3DClass -> String -> IO () cGpSetManualNamedConstantsFile a1 a2 = @@ -295,7 +293,7 @@ withCString a2 $ \a2' -> cGpSetManualNamedConstantsFile'_ a1' a2' >>= \res -> return () -{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; cGpGetManualNamedConstantsFile :: HG3DClass -> IO (String) cGpGetManualNamedConstantsFile a1 = @@ -304,7 +302,7 @@ cGpGetManualNamedConstantsFile'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassGpuProgram.chs.h cGp_setSourceFile_c"
HGamer3D/Bindings/Ogre/ClassGpuProgramManager.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumGpuProgramType -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} cGpmLoad :: HG3DClass -> String -> String -> String -> EnumGpuProgramType -> String -> IO (SharedPtr) @@ -79,7 +77,7 @@ cGpmLoad'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} ; cGpmLoadFromString :: HG3DClass -> String -> String -> String -> EnumGpuProgramType -> String -> IO (SharedPtr) cGpmLoadFromString a1 a2 a3 a4 a5 a6 = @@ -93,7 +91,7 @@ cGpmLoadFromString'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} ; cGpmIsSyntaxSupported :: HG3DClass -> String -> IO (Bool) cGpmIsSyntaxSupported a1 a2 = @@ -103,7 +101,7 @@ cGpmIsSyntaxSupported'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} ; cGpmCreateProgram :: HG3DClass -> String -> String -> String -> EnumGpuProgramType -> String -> IO (SharedPtr) cGpmCreateProgram a1 a2 a3 a4 a5 a6 = @@ -117,7 +115,7 @@ cGpmCreateProgram'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} ; cGpmCreateProgramFromString :: HG3DClass -> String -> String -> String -> EnumGpuProgramType -> String -> IO (SharedPtr) cGpmCreateProgramFromString a1 a2 a3 a4 a5 a6 = @@ -131,7 +129,7 @@ cGpmCreateProgramFromString'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} ; cGpmGetByName :: HG3DClass -> String -> Bool -> IO (SharedPtr) cGpmGetByName a1 a2 a3 = @@ -142,7 +140,7 @@ cGpmGetByName'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassGpuProgramManager.chs.h cGpm_load_c"
HGamer3D/Bindings/Ogre/ClassHardwareBufferLicensee.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferLicensee.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferLicensee.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferLicensee.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferLicensee.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferLicensee.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferLicensee.chs" #-}
HGamer3D/Bindings/Ogre/ClassHardwareBufferManager.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} cHbmFreeUnusedBufferCopies :: HG3DClass -> IO () @@ -68,7 +66,7 @@ withHG3DClass a1 $ \a1' -> cHbmFreeUnusedBufferCopies'_ a1' >>= \res -> return () -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} ; cHbmReleaseBufferCopies :: HG3DClass -> Bool -> IO () cHbmReleaseBufferCopies a1 a2 = @@ -76,7 +74,7 @@ let {a2' = fromBool a2} in cHbmReleaseBufferCopies'_ a1' a2' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} ; cHbmNotifyIndexBufferDestroyed :: HG3DClass -> HG3DClass -> IO () cHbmNotifyIndexBufferDestroyed a1 a2 = @@ -84,7 +82,7 @@ withHG3DClass a2 $ \a2' -> cHbmNotifyIndexBufferDestroyed'_ a1' a2' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManager.chs.h cHbm__freeUnusedBufferCopies_c"
HGamer3D/Bindings/Ogre/ClassHardwareBufferManagerBase.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} cHbmbFreeUnusedBufferCopies :: HG3DClass -> IO () @@ -68,7 +66,7 @@ withHG3DClass a1 $ \a1' -> cHbmbFreeUnusedBufferCopies'_ a1' >>= \res -> return () -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} ; cHbmbReleaseBufferCopies :: HG3DClass -> Bool -> IO () cHbmbReleaseBufferCopies a1 a2 = @@ -76,7 +74,7 @@ let {a2' = fromBool a2} in cHbmbReleaseBufferCopies'_ a1' a2' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} ; cHbmbNotifyIndexBufferDestroyed :: HG3DClass -> HG3DClass -> IO () cHbmbNotifyIndexBufferDestroyed a1 a2 = @@ -84,7 +82,7 @@ withHG3DClass a2 $ \a2' -> cHbmbNotifyIndexBufferDestroyed'_ a1' a2' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs.h cHbmb__freeUnusedBufferCopies_c"
HGamer3D/Bindings/Ogre/ClassHardwareIndexBuffer.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} import HGamer3D.Bindings.Ogre.EnumIndexType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} cHibGetManager :: HG3DClass -> IO (HG3DClass) @@ -72,7 +70,7 @@ cHibGetManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} ; cHibGetType :: HG3DClass -> IO (EnumIndexType) cHibGetType a1 = @@ -81,7 +79,7 @@ cHibGetType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} ; cHibGetNumIndexes :: HG3DClass -> IO (Int) cHibGetNumIndexes a1 = @@ -90,7 +88,7 @@ cHibGetNumIndexes'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} ; cHibGetIndexSize :: HG3DClass -> IO (Int) cHibGetIndexSize a1 = @@ -99,7 +97,7 @@ cHibGetIndexSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareIndexBuffer.chs.h cHib_getManager_c"
HGamer3D/Bindings/Ogre/ClassHardwareOcclusionQuery.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} cHoqBeginOcclusionQuery :: HG3DClass -> IO () @@ -68,14 +66,14 @@ withHG3DClass a1 $ \a1' -> cHoqBeginOcclusionQuery'_ a1' >>= \res -> return () -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} ; cHoqEndOcclusionQuery :: HG3DClass -> IO () cHoqEndOcclusionQuery a1 = withHG3DClass a1 $ \a1' -> cHoqEndOcclusionQuery'_ a1' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} ; cHoqPullOcclusionQuery :: HG3DClass -> IO (Int, Bool) cHoqPullOcclusionQuery a1 = @@ -86,7 +84,7 @@ peekIntConv a2'>>= \a2'' -> peekBoolUtil a3'>>= \a3'' -> return (a2'', a3'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} ; cHoqGetLastQuerysPixelcount :: HG3DClass -> IO (Int) cHoqGetLastQuerysPixelcount a1 = @@ -95,7 +93,7 @@ cHoqGetLastQuerysPixelcount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} ; cHoqIsStillOutstanding :: HG3DClass -> IO (Bool) cHoqIsStillOutstanding a1 = @@ -104,7 +102,7 @@ cHoqIsStillOutstanding'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareOcclusionQuery.chs.h cHoq_beginOcclusionQuery_c"
HGamer3D/Bindings/Ogre/ClassHardwarePixelBuffer.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} cHpbBlit2 :: HG3DClass -> SharedPtr -> IO () @@ -73,7 +71,7 @@ withSharedPtr a2 $ \a2' -> cHpbBlit2'_ a1' a2' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} ; cHpbGetRenderTarget :: HG3DClass -> Int -> IO (HG3DClass) cHpbGetRenderTarget a1 a2 = @@ -83,7 +81,7 @@ cHpbGetRenderTarget'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} ; cHpbGetWidth :: HG3DClass -> IO (Int) cHpbGetWidth a1 = @@ -92,7 +90,7 @@ cHpbGetWidth'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} ; cHpbGetHeight :: HG3DClass -> IO (Int) cHpbGetHeight a1 = @@ -101,7 +99,7 @@ cHpbGetHeight'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} ; cHpbGetDepth :: HG3DClass -> IO (Int) cHpbGetDepth a1 = @@ -110,7 +108,7 @@ cHpbGetDepth'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} ; cHpbGetFormat :: HG3DClass -> IO (EnumPixelFormat) cHpbGetFormat a1 = @@ -119,7 +117,7 @@ cHpbGetFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwarePixelBuffer.chs.h cHpb_blit2_c"
HGamer3D/Bindings/Ogre/ClassHighLevelGpuProgram.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} cHlgpGetBindingDelegate :: HG3DClass -> IO (HG3DClass) @@ -70,7 +68,7 @@ cHlgpGetBindingDelegate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgram.chs.h cHlgp__getBindingDelegate_c"
HGamer3D/Bindings/Ogre/ClassHighLevelGpuProgramFactory.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} cHlgpfGetLanguage :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cHlgpfGetLanguage'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHighLevelGpuProgramFactory.chs.h cHlgpf_getLanguage_c"
HGamer3D/Bindings/Ogre/ClassIOException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassIOException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassIOException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassIOException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassIOException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassIOException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassIOException.chs" #-}
HGamer3D/Bindings/Ogre/ClassInternalErrorException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassInternalErrorException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassInternalErrorException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassInternalErrorException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassInternalErrorException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassInternalErrorException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassInternalErrorException.chs" #-}
HGamer3D/Bindings/Ogre/ClassInvalidParametersException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassInvalidParametersException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassInvalidParametersException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassInvalidParametersException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassInvalidParametersException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassInvalidParametersException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassInvalidParametersException.chs" #-}
HGamer3D/Bindings/Ogre/ClassInvalidStateException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassInvalidStateException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassInvalidStateException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassInvalidStateException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassInvalidStateException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassInvalidStateException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassInvalidStateException.chs" #-}
HGamer3D/Bindings/Ogre/ClassItemIdentityException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassItemIdentityException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassItemIdentityException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassItemIdentityException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassItemIdentityException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassItemIdentityException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassItemIdentityException.chs" #-}
HGamer3D/Bindings/Ogre/ClassKeyFrame.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} cKfGetTime :: HG3DClass -> IO (Float) @@ -70,7 +68,7 @@ cKfGetTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassKeyFrame.chs.h cKf_getTime_c"
HGamer3D/Bindings/Ogre/ClassLODBucket.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} cLodbGetLodValue :: HG3DClass -> IO (Float) @@ -70,7 +68,7 @@ cLodbGetLodValue'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} ; cLodbBuild :: HG3DClass -> Bool -> IO () cLodbBuild a1 a2 = @@ -78,7 +76,7 @@ let {a2' = fromBool a2} in cLodbBuild'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLODBucket.chs.h cLodb_getLodValue_c"
HGamer3D/Bindings/Ogre/ClassLiSPSMShadowCameraSetup.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.TypeDegree -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} cLspsmscsSetOptimalAdjustFactor :: HG3DClass -> Float -> IO () @@ -71,7 +69,7 @@ let {a2' = realToFrac a2} in cLspsmscsSetOptimalAdjustFactor'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsGetOptimalAdjustFactor :: HG3DClass -> IO (Float) cLspsmscsGetOptimalAdjustFactor a1 = @@ -80,7 +78,7 @@ cLspsmscsGetOptimalAdjustFactor'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsSetUseSimpleOptimalAdjust :: HG3DClass -> Bool -> IO () cLspsmscsSetUseSimpleOptimalAdjust a1 a2 = @@ -88,7 +86,7 @@ let {a2' = fromBool a2} in cLspsmscsSetUseSimpleOptimalAdjust'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; cLspsmscsGetUseSimpleOptimalAdjust :: HG3DClass -> IO (Bool) cLspsmscsGetUseSimpleOptimalAdjust a1 = @@ -97,24 +95,24 @@ cLspsmscsGetUseSimpleOptimalAdjust'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; -cLspsmscsSetCameraLightDirectionThreshold :: HG3DClass -> Degree -> IO () +cLspsmscsSetCameraLightDirectionThreshold :: HG3DClass -> Degrees -> IO () cLspsmscsSetCameraLightDirectionThreshold a1 a2 = withHG3DClass a1 $ \a1' -> - withDegree a2 $ \a2' -> + withDegrees a2 $ \a2' -> cLspsmscsSetCameraLightDirectionThreshold'_ a1' a2' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; -cLspsmscsGetCameraLightDirectionThreshold :: HG3DClass -> IO (Degree) +cLspsmscsGetCameraLightDirectionThreshold :: HG3DClass -> IO (Degrees) cLspsmscsGetCameraLightDirectionThreshold a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLspsmscsGetCameraLightDirectionThreshold'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setOptimalAdjustFactor_c" @@ -130,7 +128,7 @@ cLspsmscsGetUseSimpleOptimalAdjust'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_setCameraLightDirectionThreshold_c" - cLspsmscsSetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreePtr) -> (IO ()))) + cLspsmscsSetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreesPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLiSPSMShadowCameraSetup.chs.h cLspsmscs_getCameraLightDirectionThreshold_c" - cLspsmscsGetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreePtr) -> (IO ()))) + cLspsmscsGetCameraLightDirectionThreshold'_ :: ((HG3DClassPtr) -> ((DegreesPtr) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassLight.hs view
@@ -51,26 +51,24 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} import HGamer3D.Bindings.Ogre.EnumLightTypes -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector4 -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} cLCalcTempSquareDist :: HG3DClass -> Vector3 -> IO () @@ -79,7 +77,7 @@ withVector3 a2 $ \a2' -> cLCalcTempSquareDist'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetType :: HG3DClass -> EnumLightTypes -> IO () cLSetType a1 a2 = @@ -87,7 +85,7 @@ let {a2' = cIntFromEnum a2} in cLSetType'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetType :: HG3DClass -> IO (EnumLightTypes) cLGetType a1 = @@ -96,7 +94,7 @@ cLGetType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetDiffuseColour :: HG3DClass -> Float -> Float -> Float -> IO () cLSetDiffuseColour a1 a2 a3 a4 = @@ -106,24 +104,24 @@ let {a4' = realToFrac a4} in cLSetDiffuseColour'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLSetDiffuseColour2 :: HG3DClass -> ColourValue -> IO () +cLSetDiffuseColour2 :: HG3DClass -> Colour -> IO () cLSetDiffuseColour2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cLSetDiffuseColour2'_ a1' a2' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLGetDiffuseColour :: HG3DClass -> IO (ColourValue) +cLGetDiffuseColour :: HG3DClass -> IO (Colour) cLGetDiffuseColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLGetDiffuseColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetSpecularColour :: HG3DClass -> Float -> Float -> Float -> IO () cLSetSpecularColour a1 a2 a3 a4 = @@ -133,24 +131,24 @@ let {a4' = realToFrac a4} in cLSetSpecularColour'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLSetSpecularColour2 :: HG3DClass -> ColourValue -> IO () +cLSetSpecularColour2 :: HG3DClass -> Colour -> IO () cLSetSpecularColour2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cLSetSpecularColour2'_ a1' a2' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLGetSpecularColour :: HG3DClass -> IO (ColourValue) +cLGetSpecularColour :: HG3DClass -> IO (Colour) cLGetSpecularColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLGetSpecularColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetAttenuation :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cLSetAttenuation a1 a2 a3 a4 a5 = @@ -161,7 +159,7 @@ let {a5' = realToFrac a5} in cLSetAttenuation'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetAttenuationRange :: HG3DClass -> IO (Float) cLGetAttenuationRange a1 = @@ -170,7 +168,7 @@ cLGetAttenuationRange'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetAttenuationConstant :: HG3DClass -> IO (Float) cLGetAttenuationConstant a1 = @@ -179,7 +177,7 @@ cLGetAttenuationConstant'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetAttenuationLinear :: HG3DClass -> IO (Float) cLGetAttenuationLinear a1 = @@ -188,7 +186,7 @@ cLGetAttenuationLinear'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetAttenuationQuadric :: HG3DClass -> IO (Float) cLGetAttenuationQuadric a1 = @@ -197,7 +195,7 @@ cLGetAttenuationQuadric'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetPosition :: HG3DClass -> Float -> Float -> Float -> IO () cLSetPosition a1 a2 a3 a4 = @@ -207,7 +205,7 @@ let {a4' = realToFrac a4} in cLSetPosition'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetPosition2 :: HG3DClass -> Vector3 -> IO () cLSetPosition2 a1 a2 = @@ -215,7 +213,7 @@ withVector3 a2 $ \a2' -> cLSetPosition2'_ a1' a2' >>= \res -> return () -{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetPosition :: HG3DClass -> IO (Vector3) cLGetPosition a1 = @@ -224,7 +222,7 @@ cLGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetDirection :: HG3DClass -> Float -> Float -> Float -> IO () cLSetDirection a1 a2 a3 a4 = @@ -234,7 +232,7 @@ let {a4' = realToFrac a4} in cLSetDirection'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetDirection2 :: HG3DClass -> Vector3 -> IO () cLSetDirection2 a1 a2 = @@ -242,7 +240,7 @@ withVector3 a2 $ \a2' -> cLSetDirection2'_ a1' a2' >>= \res -> return () -{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetDirection :: HG3DClass -> IO (Vector3) cLGetDirection a1 = @@ -251,35 +249,35 @@ cLGetDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLSetSpotlightRange :: HG3DClass -> Radian -> Radian -> Float -> IO () +cLSetSpotlightRange :: HG3DClass -> Radians -> Radians -> Float -> IO () cLSetSpotlightRange a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> - withRadian a3 $ \a3' -> + withRadians a2 $ \a2' -> + withRadians a3 $ \a3' -> let {a4' = realToFrac a4} in cLSetSpotlightRange'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLGetSpotlightInnerAngle :: HG3DClass -> IO (Radian) +cLGetSpotlightInnerAngle :: HG3DClass -> IO (Radians) cLGetSpotlightInnerAngle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLGetSpotlightInnerAngle'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLGetSpotlightOuterAngle :: HG3DClass -> IO (Radian) +cLGetSpotlightOuterAngle :: HG3DClass -> IO (Radians) cLGetSpotlightOuterAngle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cLGetSpotlightOuterAngle'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetSpotlightFalloff :: HG3DClass -> IO (Float) cLGetSpotlightFalloff a1 = @@ -288,23 +286,23 @@ cLGetSpotlightFalloff'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLSetSpotlightInnerAngle :: HG3DClass -> Radian -> IO () +cLSetSpotlightInnerAngle :: HG3DClass -> Radians -> IO () cLSetSpotlightInnerAngle a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cLSetSpotlightInnerAngle'_ a1' a2' >>= \res -> return () -{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; -cLSetSpotlightOuterAngle :: HG3DClass -> Radian -> IO () +cLSetSpotlightOuterAngle :: HG3DClass -> Radians -> IO () cLSetSpotlightOuterAngle a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cLSetSpotlightOuterAngle'_ a1' a2' >>= \res -> return () -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetSpotlightFalloff :: HG3DClass -> Float -> IO () cLSetSpotlightFalloff a1 a2 = @@ -312,7 +310,7 @@ let {a2' = realToFrac a2} in cLSetSpotlightFalloff'_ a1' a2' >>= \res -> return () -{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetPowerScale :: HG3DClass -> Float -> IO () cLSetPowerScale a1 a2 = @@ -320,7 +318,7 @@ let {a2' = realToFrac a2} in cLSetPowerScale'_ a1' a2' >>= \res -> return () -{-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetPowerScale :: HG3DClass -> IO (Float) cLGetPowerScale a1 = @@ -329,7 +327,7 @@ cLGetPowerScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLNotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cLNotifyAttached a1 a2 a3 = @@ -338,14 +336,14 @@ let {a3' = fromBool a3} in cLNotifyAttached'_ a1' a2' a3' >>= \res -> return () -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLNotifyMoved :: HG3DClass -> IO () cLNotifyMoved a1 = withHG3DClass a1 $ \a1' -> cLNotifyMoved'_ a1' >>= \res -> return () -{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetMovableType :: HG3DClass -> IO (String) cLGetMovableType a1 = @@ -354,7 +352,7 @@ cLGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetDerivedPosition :: HG3DClass -> Bool -> IO (Vector3) cLGetDerivedPosition a1 a2 = @@ -364,7 +362,7 @@ cLGetDerivedPosition'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetDerivedDirection :: HG3DClass -> IO (Vector3) cLGetDerivedDirection a1 = @@ -373,7 +371,7 @@ cLGetDerivedDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetVisible :: HG3DClass -> Bool -> IO () cLSetVisible a1 a2 = @@ -381,7 +379,7 @@ let {a2' = fromBool a2} in cLSetVisible'_ a1' a2' >>= \res -> return () -{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetBoundingRadius :: HG3DClass -> IO (Float) cLGetBoundingRadius a1 = @@ -390,7 +388,7 @@ cLGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetAs4DVector :: HG3DClass -> Bool -> IO (Vector4) cLGetAs4DVector a1 a2 = @@ -400,7 +398,7 @@ cLGetAs4DVector'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetTypeFlags :: HG3DClass -> IO (Int) cLGetTypeFlags a1 = @@ -409,14 +407,14 @@ cLGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLResetCustomShadowCameraSetup :: HG3DClass -> IO () cLResetCustomShadowCameraSetup a1 = withHG3DClass a1 $ \a1' -> cLResetCustomShadowCameraSetup'_ a1' >>= \res -> return () -{-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetIndexInFrame :: HG3DClass -> IO (Int) cLGetIndexInFrame a1 = @@ -425,7 +423,7 @@ cLGetIndexInFrame'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetShadowFarDistance :: HG3DClass -> Float -> IO () cLSetShadowFarDistance a1 a2 = @@ -433,14 +431,14 @@ let {a2' = realToFrac a2} in cLSetShadowFarDistance'_ a1' a2' >>= \res -> return () -{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLResetShadowFarDistance :: HG3DClass -> IO () cLResetShadowFarDistance a1 = withHG3DClass a1 $ \a1' -> cLResetShadowFarDistance'_ a1' >>= \res -> return () -{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetShadowFarDistance :: HG3DClass -> IO (Float) cLGetShadowFarDistance a1 = @@ -449,7 +447,7 @@ cLGetShadowFarDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 248 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 246 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetShadowNearClipDistance :: HG3DClass -> Float -> IO () cLSetShadowNearClipDistance a1 a2 = @@ -457,7 +455,7 @@ let {a2' = realToFrac a2} in cLSetShadowNearClipDistance'_ a1' a2' >>= \res -> return () -{-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 250 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetShadowNearClipDistance :: HG3DClass -> IO (Float) cLGetShadowNearClipDistance a1 = @@ -466,7 +464,7 @@ cLGetShadowNearClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetShadowFarClipDistance :: HG3DClass -> Float -> IO () cLSetShadowFarClipDistance a1 a2 = @@ -474,7 +472,7 @@ let {a2' = realToFrac a2} in cLSetShadowFarClipDistance'_ a1' a2' >>= \res -> return () -{-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetShadowFarClipDistance :: HG3DClass -> IO (Float) cLGetShadowFarClipDistance a1 = @@ -483,7 +481,7 @@ cLGetShadowFarClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetCameraRelative :: HG3DClass -> HG3DClass -> IO () cLSetCameraRelative a1 a2 = @@ -491,7 +489,7 @@ withHG3DClass a2 $ \a2' -> cLSetCameraRelative'_ a1' a2' >>= \res -> return () -{-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLSetCustomParameter :: HG3DClass -> Int -> Vector4 -> IO () cLSetCustomParameter a1 a2 a3 = @@ -500,7 +498,7 @@ withVector4 a3 $ \a3' -> cLSetCustomParameter'_ a1' a2' a3' >>= \res -> return () -{-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; cLGetCustomParameter :: HG3DClass -> Int -> IO (Vector4) cLGetCustomParameter a1 a2 = @@ -510,7 +508,7 @@ cLGetCustomParameter'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} +{-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassLight.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL__calcTempSquareDist_c" @@ -526,19 +524,19 @@ cLSetDiffuseColour'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setDiffuseColour2_c" - cLSetDiffuseColour2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cLSetDiffuseColour2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_getDiffuseColour_c" - cLGetDiffuseColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cLGetDiffuseColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setSpecularColour_c" cLSetSpecularColour'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setSpecularColour2_c" - cLSetSpecularColour2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cLSetSpecularColour2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_getSpecularColour_c" - cLGetSpecularColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cLGetSpecularColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setAttenuation_c" cLSetAttenuation'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) @@ -574,22 +572,22 @@ cLGetDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setSpotlightRange_c" - cLSetSpotlightRange'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> ((RadianPtr) -> (CFloat -> (IO ()))))) + cLSetSpotlightRange'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> ((RadiansPtr) -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_getSpotlightInnerAngle_c" - cLGetSpotlightInnerAngle'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cLGetSpotlightInnerAngle'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_getSpotlightOuterAngle_c" - cLGetSpotlightOuterAngle'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cLGetSpotlightOuterAngle'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_getSpotlightFalloff_c" cLGetSpotlightFalloff'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setSpotlightInnerAngle_c" - cLSetSpotlightInnerAngle'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cLSetSpotlightInnerAngle'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setSpotlightOuterAngle_c" - cLSetSpotlightOuterAngle'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cLSetSpotlightOuterAngle'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLight.chs.h cL_setSpotlightFalloff_c" cLSetSpotlightFalloff'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
HGamer3D/Bindings/Ogre/ClassLightFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLightFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLightFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLightFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLightFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLightFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLightFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassLogManager.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumLogMessageLevel -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumLoggingLevel -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} cLmDestroyLog :: HG3DClass -> String -> IO () @@ -73,7 +71,7 @@ withCString a2 $ \a2' -> cLmDestroyLog'_ a1' a2' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} ; cLmLogMessage :: HG3DClass -> String -> EnumLogMessageLevel -> Bool -> IO () cLmLogMessage a1 a2 a3 a4 = @@ -83,7 +81,7 @@ let {a4' = fromBool a4} in cLmLogMessage'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} ; cLmLogMessage2 :: HG3DClass -> EnumLogMessageLevel -> String -> Bool -> IO () cLmLogMessage2 a1 a2 a3 a4 = @@ -93,7 +91,7 @@ let {a4' = fromBool a4} in cLmLogMessage2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} ; cLmSetLogDetail :: HG3DClass -> EnumLoggingLevel -> IO () cLmSetLogDetail a1 a2 = @@ -101,7 +99,7 @@ let {a2' = cIntFromEnum a2} in cLmSetLogDetail'_ a1' a2' >>= \res -> return () -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassLogManager.chs.h cLm_destroyLog_c"
HGamer3D/Bindings/Ogre/ClassManualObject.hs view
@@ -51,28 +51,26 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.EnumOperationType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector2 -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector4 -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} cMnoClear :: HG3DClass -> IO () @@ -80,7 +78,7 @@ withHG3DClass a1 $ \a1' -> cMnoClear'_ a1' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEstimateVertexCount :: HG3DClass -> Int -> IO () cMnoEstimateVertexCount a1 a2 = @@ -88,7 +86,7 @@ let {a2' = fromIntegral a2} in cMnoEstimateVertexCount'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEstimateIndexCount :: HG3DClass -> Int -> IO () cMnoEstimateIndexCount a1 a2 = @@ -96,7 +94,7 @@ let {a2' = fromIntegral a2} in cMnoEstimateIndexCount'_ a1' a2' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoBegin :: HG3DClass -> String -> EnumOperationType -> String -> IO () cMnoBegin a1 a2 a3 a4 = @@ -106,7 +104,7 @@ withCString a4 $ \a4' -> cMnoBegin'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetDynamic :: HG3DClass -> Bool -> IO () cMnoSetDynamic a1 a2 = @@ -114,7 +112,7 @@ let {a2' = fromBool a2} in cMnoSetDynamic'_ a1' a2' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetDynamic :: HG3DClass -> IO (Bool) cMnoGetDynamic a1 = @@ -123,7 +121,7 @@ cMnoGetDynamic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoBeginUpdate :: HG3DClass -> Int -> IO () cMnoBeginUpdate a1 a2 = @@ -131,7 +129,7 @@ let {a2' = fromIntegral a2} in cMnoBeginUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoPosition :: HG3DClass -> Vector3 -> IO () cMnoPosition a1 a2 = @@ -139,7 +137,7 @@ withVector3 a2 $ \a2' -> cMnoPosition'_ a1' a2' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoPosition2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoPosition2 a1 a2 a3 a4 = @@ -149,7 +147,7 @@ let {a4' = realToFrac a4} in cMnoPosition2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoNormal :: HG3DClass -> Vector3 -> IO () cMnoNormal a1 a2 = @@ -157,7 +155,7 @@ withVector3 a2 $ \a2' -> cMnoNormal'_ a1' a2' >>= \res -> return () -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoNormal2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoNormal2 a1 a2 a3 a4 = @@ -167,7 +165,7 @@ let {a4' = realToFrac a4} in cMnoNormal2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTangent :: HG3DClass -> Vector3 -> IO () cMnoTangent a1 a2 = @@ -175,7 +173,7 @@ withVector3 a2 $ \a2' -> cMnoTangent'_ a1' a2' >>= \res -> return () -{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTangent2 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoTangent2 a1 a2 a3 a4 = @@ -185,7 +183,7 @@ let {a4' = realToFrac a4} in cMnoTangent2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord :: HG3DClass -> Float -> IO () cMnoTextureCoord a1 a2 = @@ -193,7 +191,7 @@ let {a2' = realToFrac a2} in cMnoTextureCoord'_ a1' a2' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord2 :: HG3DClass -> Float -> Float -> IO () cMnoTextureCoord2 a1 a2 a3 = @@ -202,7 +200,7 @@ let {a3' = realToFrac a3} in cMnoTextureCoord2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord3 :: HG3DClass -> Float -> Float -> Float -> IO () cMnoTextureCoord3 a1 a2 a3 a4 = @@ -212,7 +210,7 @@ let {a4' = realToFrac a4} in cMnoTextureCoord3'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord4 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMnoTextureCoord4 a1 a2 a3 a4 a5 = @@ -223,7 +221,7 @@ let {a5' = realToFrac a5} in cMnoTextureCoord4'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord5 :: HG3DClass -> Vector2 -> IO () cMnoTextureCoord5 a1 a2 = @@ -231,7 +229,7 @@ withVector2 a2 $ \a2' -> cMnoTextureCoord5'_ a1' a2' >>= \res -> return () -{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord6 :: HG3DClass -> Vector3 -> IO () cMnoTextureCoord6 a1 a2 = @@ -239,7 +237,7 @@ withVector3 a2 $ \a2' -> cMnoTextureCoord6'_ a1' a2' >>= \res -> return () -{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTextureCoord7 :: HG3DClass -> Vector4 -> IO () cMnoTextureCoord7 a1 a2 = @@ -247,15 +245,15 @@ withVector4 a2 $ \a2' -> cMnoTextureCoord7'_ a1' a2' >>= \res -> return () -{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; -cMnoColour :: HG3DClass -> ColourValue -> IO () +cMnoColour :: HG3DClass -> Colour -> IO () cMnoColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cMnoColour'_ a1' a2' >>= \res -> return () -{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoColour2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMnoColour2 a1 a2 a3 a4 a5 = @@ -266,7 +264,7 @@ let {a5' = realToFrac a5} in cMnoColour2'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoIndex :: HG3DClass -> Int -> IO () cMnoIndex a1 a2 = @@ -274,7 +272,7 @@ let {a2' = fromIntegral a2} in cMnoIndex'_ a1' a2' >>= \res -> return () -{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoTriangle :: HG3DClass -> Int -> Int -> Int -> IO () cMnoTriangle a1 a2 a3 a4 = @@ -284,7 +282,7 @@ let {a4' = fromIntegral a4} in cMnoTriangle'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoQuad :: HG3DClass -> Int -> Int -> Int -> Int -> IO () cMnoQuad a1 a2 a3 a4 a5 = @@ -295,7 +293,7 @@ let {a5' = fromIntegral a5} in cMnoQuad'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoEnd :: HG3DClass -> IO (HG3DClass) cMnoEnd a1 = @@ -304,7 +302,7 @@ cMnoEnd'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetMaterialName :: HG3DClass -> Int -> String -> String -> IO () cMnoSetMaterialName a1 a2 a3 a4 = @@ -314,7 +312,7 @@ withCString a4 $ \a4' -> cMnoSetMaterialName'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoConvertToMesh :: HG3DClass -> String -> String -> IO (SharedPtr) cMnoConvertToMesh a1 a2 a3 = @@ -325,7 +323,7 @@ cMnoConvertToMesh'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetUseIdentityProjection :: HG3DClass -> Bool -> IO () cMnoSetUseIdentityProjection a1 a2 = @@ -333,7 +331,7 @@ let {a2' = fromBool a2} in cMnoSetUseIdentityProjection'_ a1' a2' >>= \res -> return () -{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetUseIdentityProjection :: HG3DClass -> IO (Bool) cMnoGetUseIdentityProjection a1 = @@ -342,7 +340,7 @@ cMnoGetUseIdentityProjection'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetUseIdentityView :: HG3DClass -> Bool -> IO () cMnoSetUseIdentityView a1 a2 = @@ -350,7 +348,7 @@ let {a2' = fromBool a2} in cMnoSetUseIdentityView'_ a1' a2' >>= \res -> return () -{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetUseIdentityView :: HG3DClass -> IO (Bool) cMnoGetUseIdentityView a1 = @@ -359,7 +357,7 @@ cMnoGetUseIdentityView'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetSection :: HG3DClass -> Int -> IO (HG3DClass) cMnoGetSection a1 a2 = @@ -369,7 +367,7 @@ cMnoGetSection'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetNumSections :: HG3DClass -> IO (Int) cMnoGetNumSections a1 = @@ -378,7 +376,7 @@ cMnoGetNumSections'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoSetKeepDeclarationOrder :: HG3DClass -> Bool -> IO () cMnoSetKeepDeclarationOrder a1 a2 = @@ -386,7 +384,7 @@ let {a2' = fromBool a2} in cMnoSetKeepDeclarationOrder'_ a1' a2' >>= \res -> return () -{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetKeepDeclarationOrder :: HG3DClass -> IO (Bool) cMnoGetKeepDeclarationOrder a1 = @@ -395,7 +393,7 @@ cMnoGetKeepDeclarationOrder'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetMovableType :: HG3DClass -> IO (String) cMnoGetMovableType a1 = @@ -404,7 +402,7 @@ cMnoGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoGetBoundingRadius :: HG3DClass -> IO (Float) cMnoGetBoundingRadius a1 = @@ -413,7 +411,7 @@ cMnoGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; cMnoHasEdgeList :: HG3DClass -> IO (Bool) cMnoHasEdgeList a1 = @@ -422,7 +420,7 @@ cMnoHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 246 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} +{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_clear_c" @@ -486,7 +484,7 @@ cMnoTextureCoord7'_ :: ((HG3DClassPtr) -> ((Vector4Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour_c" - cMnoColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cMnoColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h cMno_colour2_c" cMnoColour2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
HGamer3D/Bindings/Ogre/ClassManualObjectFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassManualObjectSection.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} cMosGetMaterialName :: HG3DClass -> IO (String) @@ -72,7 +70,7 @@ cMosGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} ; cMosGetMaterialGroup :: HG3DClass -> IO (String) cMosGetMaterialGroup a1 = @@ -81,7 +79,7 @@ cMosGetMaterialGroup'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} ; cMosSetMaterialName :: HG3DClass -> String -> String -> IO () cMosSetMaterialName a1 a2 a3 = @@ -90,7 +88,7 @@ withCString a3 $ \a3' -> cMosSetMaterialName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} ; cMosSet32BitIndices :: HG3DClass -> Bool -> IO () cMosSet32BitIndices a1 a2 = @@ -98,7 +96,7 @@ let {a2' = fromBool a2} in cMosSet32BitIndices'_ a1' a2' >>= \res -> return () -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} ; cMosGet32BitIndices :: HG3DClass -> IO (Bool) cMosGet32BitIndices a1 = @@ -107,7 +105,7 @@ cMosGet32BitIndices'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} ; cMosGetMaterial :: HG3DClass -> IO (SharedPtr) cMosGetMaterial a1 = @@ -116,7 +114,7 @@ cMosGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h cMos_getMaterialName_c"
HGamer3D/Bindings/Ogre/ClassManualObjectSectionShadowRenderable.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSectionShadowRenderable.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSectionShadowRenderable.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSectionShadowRenderable.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSectionShadowRenderable.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSectionShadowRenderable.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSectionShadowRenderable.chs" #-}
HGamer3D/Bindings/Ogre/ClassMaterial.hs view
@@ -51,32 +51,30 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.EnumCullingMode -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.EnumManualCullingMode -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.EnumShadeOptions -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.EnumFogMode -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} cMtIsTransparent :: HG3DClass -> IO (Bool) @@ -86,7 +84,7 @@ cMtIsTransparent'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetReceiveShadows :: HG3DClass -> Bool -> IO () cMtSetReceiveShadows a1 a2 = @@ -94,7 +92,7 @@ let {a2' = fromBool a2} in cMtSetReceiveShadows'_ a1' a2' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetReceiveShadows :: HG3DClass -> IO (Bool) cMtGetReceiveShadows a1 = @@ -103,7 +101,7 @@ cMtGetReceiveShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetTransparencyCastsShadows :: HG3DClass -> Bool -> IO () cMtSetTransparencyCastsShadows a1 a2 = @@ -111,7 +109,7 @@ let {a2' = fromBool a2} in cMtSetTransparencyCastsShadows'_ a1' a2' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetTransparencyCastsShadows :: HG3DClass -> IO (Bool) cMtGetTransparencyCastsShadows a1 = @@ -120,7 +118,7 @@ cMtGetTransparencyCastsShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtCreateTechnique :: HG3DClass -> IO (HG3DClass) cMtCreateTechnique a1 = @@ -129,7 +127,7 @@ cMtCreateTechnique'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetTechnique :: HG3DClass -> Int -> IO (HG3DClass) cMtGetTechnique a1 a2 = @@ -139,7 +137,7 @@ cMtGetTechnique'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetTechnique2 :: HG3DClass -> String -> IO (HG3DClass) cMtGetTechnique2 a1 a2 = @@ -149,7 +147,7 @@ cMtGetTechnique2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetNumTechniques :: HG3DClass -> IO (Int) cMtGetNumTechniques a1 = @@ -158,7 +156,7 @@ cMtGetNumTechniques'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtRemoveTechnique :: HG3DClass -> Int -> IO () cMtRemoveTechnique a1 a2 = @@ -166,14 +164,14 @@ let {a2' = fromIntegral a2} in cMtRemoveTechnique'_ a1' a2' >>= \res -> return () -{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtRemoveAllTechniques :: HG3DClass -> IO () cMtRemoveAllTechniques a1 = withHG3DClass a1 $ \a1' -> cMtRemoveAllTechniques'_ a1' >>= \res -> return () -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetSupportedTechnique :: HG3DClass -> Int -> IO (HG3DClass) cMtGetSupportedTechnique a1 a2 = @@ -183,7 +181,7 @@ cMtGetSupportedTechnique'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetNumSupportedTechniques :: HG3DClass -> IO (Int) cMtGetNumSupportedTechniques a1 = @@ -192,7 +190,7 @@ cMtGetNumSupportedTechniques'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetUnsupportedTechniquesExplanation :: HG3DClass -> IO (String) cMtGetUnsupportedTechniquesExplanation a1 = @@ -201,7 +199,7 @@ cMtGetUnsupportedTechniquesExplanation'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetNumLodLevels :: HG3DClass -> Int -> IO (Int) cMtGetNumLodLevels a1 a2 = @@ -211,7 +209,7 @@ cMtGetNumLodLevels'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetNumLodLevels2 :: HG3DClass -> String -> IO (Int) cMtGetNumLodLevels2 a1 a2 = @@ -221,7 +219,7 @@ cMtGetNumLodLevels2'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtClone :: HG3DClass -> String -> Bool -> String -> IO (SharedPtr) cMtClone a1 a2 a3 a4 = @@ -233,7 +231,7 @@ cMtClone'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtCopyDetailsTo :: HG3DClass -> IO (SharedPtr) cMtCopyDetailsTo a1 = @@ -242,7 +240,7 @@ cMtCopyDetailsTo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtCompile :: HG3DClass -> Bool -> IO () cMtCompile a1 a2 = @@ -250,7 +248,7 @@ let {a2' = fromBool a2} in cMtCompile'_ a1' a2' >>= \res -> return () -{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetPointSize :: HG3DClass -> Float -> IO () cMtSetPointSize a1 a2 = @@ -258,7 +256,7 @@ let {a2' = realToFrac a2} in cMtSetPointSize'_ a1' a2' >>= \res -> return () -{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetAmbient :: HG3DClass -> Float -> Float -> Float -> IO () cMtSetAmbient a1 a2 a3 a4 = @@ -268,15 +266,15 @@ let {a4' = realToFrac a4} in cMtSetAmbient'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; -cMtSetAmbient2 :: HG3DClass -> ColourValue -> IO () +cMtSetAmbient2 :: HG3DClass -> Colour -> IO () cMtSetAmbient2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cMtSetAmbient2'_ a1' a2' >>= \res -> return () -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMtSetDiffuse a1 a2 a3 a4 a5 = @@ -287,15 +285,15 @@ let {a5' = realToFrac a5} in cMtSetDiffuse'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; -cMtSetDiffuse2 :: HG3DClass -> ColourValue -> IO () +cMtSetDiffuse2 :: HG3DClass -> Colour -> IO () cMtSetDiffuse2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cMtSetDiffuse2'_ a1' a2' >>= \res -> return () -{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cMtSetSpecular a1 a2 a3 a4 a5 = @@ -306,15 +304,15 @@ let {a5' = realToFrac a5} in cMtSetSpecular'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; -cMtSetSpecular2 :: HG3DClass -> ColourValue -> IO () +cMtSetSpecular2 :: HG3DClass -> Colour -> IO () cMtSetSpecular2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cMtSetSpecular2'_ a1' a2' >>= \res -> return () -{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetShininess :: HG3DClass -> Float -> IO () cMtSetShininess a1 a2 = @@ -322,7 +320,7 @@ let {a2' = realToFrac a2} in cMtSetShininess'_ a1' a2' >>= \res -> return () -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO () cMtSetSelfIllumination a1 a2 a3 a4 = @@ -332,15 +330,15 @@ let {a4' = realToFrac a4} in cMtSetSelfIllumination'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; -cMtSetSelfIllumination2 :: HG3DClass -> ColourValue -> IO () +cMtSetSelfIllumination2 :: HG3DClass -> Colour -> IO () cMtSetSelfIllumination2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cMtSetSelfIllumination2'_ a1' a2' >>= \res -> return () -{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetDepthCheckEnabled :: HG3DClass -> Bool -> IO () cMtSetDepthCheckEnabled a1 a2 = @@ -348,7 +346,7 @@ let {a2' = fromBool a2} in cMtSetDepthCheckEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetDepthWriteEnabled :: HG3DClass -> Bool -> IO () cMtSetDepthWriteEnabled a1 a2 = @@ -356,7 +354,7 @@ let {a2' = fromBool a2} in cMtSetDepthWriteEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetDepthFunction :: HG3DClass -> EnumCompareFunction -> IO () cMtSetDepthFunction a1 a2 = @@ -364,7 +362,7 @@ let {a2' = cIntFromEnum a2} in cMtSetDepthFunction'_ a1' a2' >>= \res -> return () -{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetColourWriteEnabled :: HG3DClass -> Bool -> IO () cMtSetColourWriteEnabled a1 a2 = @@ -372,7 +370,7 @@ let {a2' = fromBool a2} in cMtSetColourWriteEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetCullingMode :: HG3DClass -> EnumCullingMode -> IO () cMtSetCullingMode a1 a2 = @@ -380,7 +378,7 @@ let {a2' = cIntFromEnum a2} in cMtSetCullingMode'_ a1' a2' >>= \res -> return () -{-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetManualCullingMode :: HG3DClass -> EnumManualCullingMode -> IO () cMtSetManualCullingMode a1 a2 = @@ -388,7 +386,7 @@ let {a2' = cIntFromEnum a2} in cMtSetManualCullingMode'_ a1' a2' >>= \res -> return () -{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetLightingEnabled :: HG3DClass -> Bool -> IO () cMtSetLightingEnabled a1 a2 = @@ -396,7 +394,7 @@ let {a2' = fromBool a2} in cMtSetLightingEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetShadingMode :: HG3DClass -> EnumShadeOptions -> IO () cMtSetShadingMode a1 a2 = @@ -404,20 +402,20 @@ let {a2' = cIntFromEnum a2} in cMtSetShadingMode'_ a1' a2' >>= \res -> return () -{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; -cMtSetFog :: HG3DClass -> Bool -> EnumFogMode -> ColourValue -> Float -> Float -> Float -> IO () +cMtSetFog :: HG3DClass -> Bool -> EnumFogMode -> Colour -> Float -> Float -> Float -> IO () cMtSetFog a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = cIntFromEnum a3} in - withColourValue a4 $ \a4' -> + withColour a4 $ \a4' -> let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in let {a7' = realToFrac a7} in cMtSetFog'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetDepthBias :: HG3DClass -> Float -> Float -> IO () cMtSetDepthBias a1 a2 a3 = @@ -426,7 +424,7 @@ let {a3' = realToFrac a3} in cMtSetDepthBias'_ a1' a2' a3' >>= \res -> return () -{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cMtSetTextureFiltering a1 a2 = @@ -434,7 +432,7 @@ let {a2' = cIntFromEnum a2} in cMtSetTextureFiltering'_ a1' a2' >>= \res -> return () -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtSetTextureAnisotropy :: HG3DClass -> Int -> IO () cMtSetTextureAnisotropy a1 a2 = @@ -442,21 +440,21 @@ let {a2' = fromIntegral a2} in cMtSetTextureAnisotropy'_ a1' a2' >>= \res -> return () -{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtNotifyNeedsRecompile :: HG3DClass -> IO () cMtNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cMtNotifyNeedsRecompile'_ a1' >>= \res -> return () -{-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtTouch :: HG3DClass -> IO () cMtTouch a1 = withHG3DClass a1 $ \a1' -> cMtTouch'_ a1' >>= \res -> return () -{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; cMtGetCompilationRequired :: HG3DClass -> IO (Bool) cMtGetCompilationRequired a1 = @@ -465,7 +463,7 @@ cMtGetCompilationRequired'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} +{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_isTransparent_c" @@ -532,19 +530,19 @@ cMtSetAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setAmbient2_c" - cMtSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cMtSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDiffuse_c" cMtSetDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDiffuse2_c" - cMtSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cMtSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSpecular_c" cMtSetSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSpecular2_c" - cMtSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cMtSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setShininess_c" cMtSetShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) @@ -553,7 +551,7 @@ cMtSetSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setSelfIllumination2_c" - cMtSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cMtSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDepthCheckEnabled_c" cMtSetDepthCheckEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) @@ -580,7 +578,7 @@ cMtSetShadingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setFog_c" - cMtSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourValuePtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) + cMtSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h cMt_setDepthBias_c" cMtSetDepthBias'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
HGamer3D/Bindings/Ogre/ClassMaterialBucket.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} cMbGetMaterialName :: HG3DClass -> IO (String) @@ -72,7 +70,7 @@ cMbGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} ; cMbBuild :: HG3DClass -> Bool -> IO () cMbBuild a1 a2 = @@ -80,7 +78,7 @@ let {a2' = fromBool a2} in cMbBuild'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} ; cMbGetMaterial :: HG3DClass -> IO (SharedPtr) cMbGetMaterial a1 = @@ -89,7 +87,7 @@ cMbGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} ; cMbGetCurrentTechnique :: HG3DClass -> IO (HG3DClass) cMbGetCurrentTechnique a1 = @@ -98,7 +96,7 @@ cMbGetCurrentTechnique'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialBucket.chs.h cMb_getMaterialName_c"
HGamer3D/Bindings/Ogre/ClassMaterialManager.hs view
@@ -51,24 +51,22 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterType -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterOptions -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} cMtmInitialise :: HG3DClass -> IO () @@ -76,7 +74,7 @@ withHG3DClass a1 $ \a1' -> cMtmInitialise'_ a1' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmParseScript :: HG3DClass -> String -> IO (SharedPtr) cMtmParseScript a1 a3 = @@ -86,7 +84,7 @@ cMtmParseScript'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmSetDefaultTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cMtmSetDefaultTextureFiltering a1 a2 = @@ -94,7 +92,7 @@ let {a2' = cIntFromEnum a2} in cMtmSetDefaultTextureFiltering'_ a1' a2' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmSetDefaultTextureFiltering2 :: HG3DClass -> EnumFilterType -> EnumFilterOptions -> IO () cMtmSetDefaultTextureFiltering2 a1 a2 a3 = @@ -103,7 +101,7 @@ let {a3' = cIntFromEnum a3} in cMtmSetDefaultTextureFiltering2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmSetDefaultTextureFiltering3 :: HG3DClass -> EnumFilterOptions -> EnumFilterOptions -> EnumFilterOptions -> IO () cMtmSetDefaultTextureFiltering3 a1 a2 a3 a4 = @@ -113,7 +111,7 @@ let {a4' = cIntFromEnum a4} in cMtmSetDefaultTextureFiltering3'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetDefaultTextureFiltering :: HG3DClass -> EnumFilterType -> IO (EnumFilterOptions) cMtmGetDefaultTextureFiltering a1 a2 = @@ -123,7 +121,7 @@ cMtmGetDefaultTextureFiltering'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmSetDefaultAnisotropy :: HG3DClass -> Int -> IO () cMtmSetDefaultAnisotropy a1 a2 = @@ -131,7 +129,7 @@ let {a2' = fromIntegral a2} in cMtmSetDefaultAnisotropy'_ a1' a2' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetDefaultAnisotropy :: HG3DClass -> IO (Int) cMtmGetDefaultAnisotropy a1 = @@ -140,7 +138,7 @@ cMtmGetDefaultAnisotropy'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetDefaultSettings :: HG3DClass -> IO (SharedPtr) cMtmGetDefaultSettings a1 = @@ -149,7 +147,7 @@ cMtmGetDefaultSettings'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetSchemeIndex :: HG3DClass -> String -> IO (Int) cMtmGetSchemeIndex a1 a2 = @@ -159,7 +157,7 @@ cMtmGetSchemeIndex'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetSchemeName :: HG3DClass -> Int -> IO (String) cMtmGetSchemeName a1 a2 = @@ -169,7 +167,7 @@ cMtmGetSchemeName'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetActiveSchemeIndex :: HG3DClass -> IO (Int) cMtmGetActiveSchemeIndex a1 = @@ -178,7 +176,7 @@ cMtmGetActiveSchemeIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmGetActiveScheme :: HG3DClass -> IO (String) cMtmGetActiveScheme a1 = @@ -187,7 +185,7 @@ cMtmGetActiveScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; cMtmSetActiveScheme :: HG3DClass -> String -> IO () cMtmSetActiveScheme a1 a2 = @@ -195,7 +193,7 @@ withCString a2 $ \a2' -> cMtmSetActiveScheme'_ a1' a2' >>= \res -> return () -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h cMtm_initialise_c"
HGamer3D/Bindings/Ogre/ClassMaterialSerializer.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} cMtsQueueForExport :: HG3DClass -> SharedPtr -> Bool -> Bool -> String -> IO () @@ -74,7 +72,7 @@ withCString a5 $ \a5' -> cMtsQueueForExport'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} ; cMtsExportQueued :: HG3DClass -> String -> Bool -> String -> IO () cMtsExportQueued a1 a2 a3 a4 = @@ -84,7 +82,7 @@ withCString a4 $ \a4' -> cMtsExportQueued'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} ; cMtsExportMaterial :: HG3DClass -> SharedPtr -> String -> Bool -> Bool -> String -> String -> IO () cMtsExportMaterial a1 a2 a3 a4 a5 a6 a7 = @@ -97,7 +95,7 @@ withCString a7 $ \a7' -> cMtsExportMaterial'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} ; cMtsGetQueuedAsString :: HG3DClass -> IO (String) cMtsGetQueuedAsString a1 = @@ -106,14 +104,14 @@ cMtsGetQueuedAsString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} ; cMtsClearQueue :: HG3DClass -> IO () cMtsClearQueue a1 = withHG3DClass a1 $ \a1' -> cMtsClearQueue'_ a1' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} ; cMtsParseScript :: HG3DClass -> String -> IO (SharedPtr) cMtsParseScript a1 a3 = @@ -123,7 +121,7 @@ cMtsParseScript'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialSerializer.chs.h cMts_queueForExport_c"
HGamer3D/Bindings/Ogre/ClassMemoryDataStream.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} cMdsReadLine :: HG3DClass -> String -> Int -> String -> IO (Int) @@ -73,7 +71,7 @@ cMdsReadLine'_ a1' a2' a3' a4' a5' >>= \res -> peekIntConv a5'>>= \a5'' -> return (a5'') -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsSkipLine :: HG3DClass -> String -> IO (Int) cMdsSkipLine a1 a2 = @@ -83,7 +81,7 @@ cMdsSkipLine'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsSkip :: HG3DClass -> Int -> IO () cMdsSkip a1 a2 = @@ -91,7 +89,7 @@ let {a2' = fromIntegral a2} in cMdsSkip'_ a1' a2' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsSeek :: HG3DClass -> Int -> IO () cMdsSeek a1 a2 = @@ -99,7 +97,7 @@ let {a2' = fromIntegral a2} in cMdsSeek'_ a1' a2' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsTell :: HG3DClass -> IO (Int) cMdsTell a1 = @@ -108,7 +106,7 @@ cMdsTell'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsEof :: HG3DClass -> IO (Bool) cMdsEof a1 = @@ -117,14 +115,14 @@ cMdsEof'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsClose :: HG3DClass -> IO () cMdsClose a1 = withHG3DClass a1 $ \a1' -> cMdsClose'_ a1' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; cMdsSetFreeOnClose :: HG3DClass -> Bool -> IO () cMdsSetFreeOnClose a1 a2 = @@ -132,7 +130,7 @@ let {a2' = fromBool a2} in cMdsSetFreeOnClose'_ a1' a2' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMemoryDataStream.chs.h cMds_readLine_c"
HGamer3D/Bindings/Ogre/ClassMesh.hs view
@@ -51,22 +51,20 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexElementSemantic -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} cMCreateSubMesh :: HG3DClass -> IO (HG3DClass) @@ -76,7 +74,7 @@ cMCreateSubMesh'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMCreateSubMesh2 :: HG3DClass -> String -> IO (HG3DClass) cMCreateSubMesh2 a1 a2 = @@ -86,7 +84,7 @@ cMCreateSubMesh2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMUnnameSubMesh :: HG3DClass -> String -> IO () cMUnnameSubMesh a1 a2 = @@ -94,7 +92,7 @@ withCString a2 $ \a2' -> cMUnnameSubMesh'_ a1' a2' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetNumSubMeshes :: HG3DClass -> IO (Int) cMGetNumSubMeshes a1 = @@ -103,7 +101,7 @@ cMGetNumSubMeshes'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetSubMesh :: HG3DClass -> Int -> IO (HG3DClass) cMGetSubMesh a1 a2 = @@ -113,7 +111,7 @@ cMGetSubMesh'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetSubMesh2 :: HG3DClass -> String -> IO (HG3DClass) cMGetSubMesh2 a1 a2 = @@ -123,7 +121,7 @@ cMGetSubMesh2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMDestroySubMesh :: HG3DClass -> Int -> IO () cMDestroySubMesh a1 a2 = @@ -131,7 +129,7 @@ let {a2' = fromIntegral a2} in cMDestroySubMesh'_ a1' a2' >>= \res -> return () -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMDestroySubMesh2 :: HG3DClass -> String -> IO () cMDestroySubMesh2 a1 a2 = @@ -139,7 +137,7 @@ withCString a2 $ \a2' -> cMDestroySubMesh2'_ a1' a2' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMClone :: HG3DClass -> String -> String -> IO (SharedPtr) cMClone a1 a2 a3 = @@ -150,7 +148,7 @@ cMClone'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetBoundingSphereRadius :: HG3DClass -> IO (Float) cMGetBoundingSphereRadius a1 = @@ -159,7 +157,7 @@ cMGetBoundingSphereRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMSetBoundingSphereRadius :: HG3DClass -> Float -> IO () cMSetBoundingSphereRadius a1 a2 = @@ -167,7 +165,7 @@ let {a2' = realToFrac a2} in cMSetBoundingSphereRadius'_ a1' a2' >>= \res -> return () -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMSetSkeletonName :: HG3DClass -> String -> IO () cMSetSkeletonName a1 a2 = @@ -175,7 +173,7 @@ withCString a2 $ \a2' -> cMSetSkeletonName'_ a1' a2' >>= \res -> return () -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMHasSkeleton :: HG3DClass -> IO (Bool) cMHasSkeleton a1 = @@ -184,7 +182,7 @@ cMHasSkeleton'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMHasVertexAnimation :: HG3DClass -> IO (Bool) cMHasVertexAnimation a1 = @@ -193,7 +191,7 @@ cMHasVertexAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetSkeleton :: HG3DClass -> IO (SharedPtr) cMGetSkeleton a1 = @@ -202,7 +200,7 @@ cMGetSkeleton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetSkeletonName :: HG3DClass -> IO (String) cMGetSkeletonName a1 = @@ -211,14 +209,14 @@ cMGetSkeletonName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMClearBoneAssignments :: HG3DClass -> IO () cMClearBoneAssignments a1 = withHG3DClass a1 $ \a1' -> cMClearBoneAssignments'_ a1' >>= \res -> return () -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMNotifySkeleton :: HG3DClass -> IO (SharedPtr) cMNotifySkeleton a1 = @@ -227,7 +225,7 @@ cMNotifySkeleton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMCreateManualLodLevel :: HG3DClass -> Float -> String -> String -> IO () cMCreateManualLodLevel a1 a2 a3 a4 = @@ -237,7 +235,7 @@ withCString a4 $ \a4' -> cMCreateManualLodLevel'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMIsLodManual :: HG3DClass -> IO (Bool) cMIsLodManual a1 = @@ -246,7 +244,7 @@ cMIsLodManual'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMSetLodInfo :: HG3DClass -> Int -> Bool -> IO () cMSetLodInfo a1 a2 a3 = @@ -255,14 +253,14 @@ let {a3' = fromBool a3} in cMSetLodInfo'_ a1' a2' a3' >>= \res -> return () -{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMRemoveLodLevels :: HG3DClass -> IO () cMRemoveLodLevels a1 = withHG3DClass a1 $ \a1' -> cMRemoveLodLevels'_ a1' >>= \res -> return () -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMIsVertexBufferShadowed :: HG3DClass -> IO (Bool) cMIsVertexBufferShadowed a1 = @@ -271,7 +269,7 @@ cMIsVertexBufferShadowed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMIsIndexBufferShadowed :: HG3DClass -> IO (Bool) cMIsIndexBufferShadowed a1 = @@ -280,21 +278,21 @@ cMIsIndexBufferShadowed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMCompileBoneAssignments :: HG3DClass -> IO () cMCompileBoneAssignments a1 = withHG3DClass a1 $ \a1' -> cMCompileBoneAssignments'_ a1' >>= \res -> return () -{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMUpdateCompiledBoneAssignments :: HG3DClass -> IO () cMUpdateCompiledBoneAssignments a1 = withHG3DClass a1 $ \a1' -> cMUpdateCompiledBoneAssignments'_ a1' >>= \res -> return () -{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMBuildTangentVectors :: HG3DClass -> EnumVertexElementSemantic -> Int -> Int -> Bool -> Bool -> Bool -> IO () cMBuildTangentVectors a1 a2 a3 a4 a5 a6 a7 = @@ -307,28 +305,28 @@ let {a7' = fromBool a7} in cMBuildTangentVectors'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMBuildEdgeList :: HG3DClass -> IO () cMBuildEdgeList a1 = withHG3DClass a1 $ \a1' -> cMBuildEdgeList'_ a1' >>= \res -> return () -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMFreeEdgeList :: HG3DClass -> IO () cMFreeEdgeList a1 = withHG3DClass a1 $ \a1' -> cMFreeEdgeList'_ a1' >>= \res -> return () -{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMPrepareForShadowVolume :: HG3DClass -> IO () cMPrepareForShadowVolume a1 = withHG3DClass a1 $ \a1' -> cMPrepareForShadowVolume'_ a1' >>= \res -> return () -{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMIsPreparedForShadowVolumes :: HG3DClass -> IO (Bool) cMIsPreparedForShadowVolumes a1 = @@ -337,7 +335,7 @@ cMIsPreparedForShadowVolumes'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMIsEdgeListBuilt :: HG3DClass -> IO (Bool) cMIsEdgeListBuilt a1 = @@ -346,7 +344,7 @@ cMIsEdgeListBuilt'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMSetAutoBuildEdgeLists :: HG3DClass -> Bool -> IO () cMSetAutoBuildEdgeLists a1 a2 = @@ -354,7 +352,7 @@ let {a2' = fromBool a2} in cMSetAutoBuildEdgeLists'_ a1' a2' >>= \res -> return () -{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetAutoBuildEdgeLists :: HG3DClass -> IO (Bool) cMGetAutoBuildEdgeLists a1 = @@ -363,7 +361,7 @@ cMGetAutoBuildEdgeLists'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetSharedVertexDataAnimationType :: HG3DClass -> IO (EnumVertexAnimationType) cMGetSharedVertexDataAnimationType a1 = @@ -372,7 +370,7 @@ cMGetSharedVertexDataAnimationType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMCreateAnimation :: HG3DClass -> String -> Float -> IO (HG3DClass) cMCreateAnimation a1 a2 a3 = @@ -383,7 +381,7 @@ cMCreateAnimation'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetAnimation :: HG3DClass -> String -> IO (HG3DClass) cMGetAnimation a1 a2 = @@ -393,7 +391,7 @@ cMGetAnimation'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetAnimationImpl :: HG3DClass -> String -> IO (HG3DClass) cMGetAnimationImpl a1 a2 = @@ -403,7 +401,7 @@ cMGetAnimationImpl'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMHasAnimation :: HG3DClass -> String -> IO (Bool) cMHasAnimation a1 a2 = @@ -413,7 +411,7 @@ cMHasAnimation'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMRemoveAnimation :: HG3DClass -> String -> IO () cMRemoveAnimation a1 a2 = @@ -421,7 +419,7 @@ withCString a2 $ \a2' -> cMRemoveAnimation'_ a1' a2' >>= \res -> return () -{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetNumAnimations :: HG3DClass -> IO (Int) cMGetNumAnimations a1 = @@ -430,7 +428,7 @@ cMGetNumAnimations'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetAnimation2 :: HG3DClass -> Int -> IO (HG3DClass) cMGetAnimation2 a1 a2 = @@ -440,28 +438,28 @@ cMGetAnimation2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMRemoveAllAnimations :: HG3DClass -> IO () cMRemoveAllAnimations a1 = withHG3DClass a1 $ \a1' -> cMRemoveAllAnimations'_ a1' >>= \res -> return () -{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMUpdateMaterialForAllSubMeshes :: HG3DClass -> IO () cMUpdateMaterialForAllSubMeshes a1 = withHG3DClass a1 $ \a1' -> cMUpdateMaterialForAllSubMeshes'_ a1' >>= \res -> return () -{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMDetermineAnimationTypes :: HG3DClass -> IO () cMDetermineAnimationTypes a1 = withHG3DClass a1 $ \a1' -> cMDetermineAnimationTypes'_ a1' >>= \res -> return () -{-# LINE 250 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 248 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetAnimationTypesDirty :: HG3DClass -> IO (Bool) cMGetAnimationTypesDirty a1 = @@ -470,7 +468,7 @@ cMGetAnimationTypesDirty'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMGetPoseCount :: HG3DClass -> IO (Int) cMGetPoseCount a1 = @@ -479,7 +477,7 @@ cMGetPoseCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMRemovePose2 :: HG3DClass -> String -> IO () cMRemovePose2 a1 a2 = @@ -487,14 +485,14 @@ withCString a2 $ \a2' -> cMRemovePose2'_ a1' a2' >>= \res -> return () -{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; cMRemoveAllPoses :: HG3DClass -> IO () cMRemoveAllPoses a1 = withHG3DClass a1 $ \a1' -> cMRemoveAllPoses'_ a1' >>= \res -> return () -{-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} +{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMesh.chs.h cM_createSubMesh_c"
HGamer3D/Bindings/Ogre/ClassMeshSerializer.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} cMsImportMesh :: HG3DClass -> HG3DClass -> IO (SharedPtr) @@ -73,7 +71,7 @@ cMsImportMesh'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshSerializer.chs.h cMs_importMesh_c"
HGamer3D/Bindings/Ogre/ClassMovableObject.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} cMoNotifyCreator :: HG3DClass -> HG3DClass -> IO () @@ -69,7 +67,7 @@ withHG3DClass a2 $ \a2' -> cMoNotifyCreator'_ a1' a2' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetCreator :: HG3DClass -> IO (HG3DClass) cMoGetCreator a1 = @@ -78,7 +76,7 @@ cMoGetCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyManager :: HG3DClass -> HG3DClass -> IO () cMoNotifyManager a1 a2 = @@ -86,7 +84,7 @@ withHG3DClass a2 $ \a2' -> cMoNotifyManager'_ a1' a2' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetManager :: HG3DClass -> IO (HG3DClass) cMoGetManager a1 = @@ -95,7 +93,7 @@ cMoGetManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetName :: HG3DClass -> IO (String) cMoGetName a1 = @@ -104,7 +102,7 @@ cMoGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetMovableType :: HG3DClass -> IO (String) cMoGetMovableType a1 = @@ -113,7 +111,7 @@ cMoGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetParentNode :: HG3DClass -> IO (HG3DClass) cMoGetParentNode a1 = @@ -122,7 +120,7 @@ cMoGetParentNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetParentSceneNode :: HG3DClass -> IO (HG3DClass) cMoGetParentSceneNode a1 = @@ -131,7 +129,7 @@ cMoGetParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsParentTagPoint :: HG3DClass -> IO (Bool) cMoIsParentTagPoint a1 = @@ -140,7 +138,7 @@ cMoIsParentTagPoint'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyAttached :: HG3DClass -> HG3DClass -> Bool -> IO () cMoNotifyAttached a1 a2 a3 = @@ -149,7 +147,7 @@ let {a3' = fromBool a3} in cMoNotifyAttached'_ a1' a2' a3' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsAttached :: HG3DClass -> IO (Bool) cMoIsAttached a1 = @@ -158,14 +156,14 @@ cMoIsAttached'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoDetachFromParent :: HG3DClass -> IO () cMoDetachFromParent a1 = withHG3DClass a1 $ \a1' -> cMoDetachFromParent'_ a1' >>= \res -> return () -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsInScene :: HG3DClass -> IO (Bool) cMoIsInScene a1 = @@ -174,14 +172,14 @@ cMoIsInScene'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyMoved :: HG3DClass -> IO () cMoNotifyMoved a1 = withHG3DClass a1 $ \a1' -> cMoNotifyMoved'_ a1' >>= \res -> return () -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoNotifyCurrentCamera :: HG3DClass -> HG3DClass -> IO () cMoNotifyCurrentCamera a1 a2 = @@ -189,7 +187,7 @@ withHG3DClass a2 $ \a2' -> cMoNotifyCurrentCamera'_ a1' a2' >>= \res -> return () -{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetBoundingRadius :: HG3DClass -> IO (Float) cMoGetBoundingRadius a1 = @@ -198,7 +196,7 @@ cMoGetBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetVisible :: HG3DClass -> Bool -> IO () cMoSetVisible a1 a2 = @@ -206,7 +204,7 @@ let {a2' = fromBool a2} in cMoSetVisible'_ a1' a2' >>= \res -> return () -{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetVisible :: HG3DClass -> IO (Bool) cMoGetVisible a1 = @@ -215,7 +213,7 @@ cMoGetVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsVisible :: HG3DClass -> IO (Bool) cMoIsVisible a1 = @@ -224,7 +222,7 @@ cMoIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetRenderingDistance :: HG3DClass -> Float -> IO () cMoSetRenderingDistance a1 a2 = @@ -232,7 +230,7 @@ let {a2' = realToFrac a2} in cMoSetRenderingDistance'_ a1' a2' >>= \res -> return () -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetRenderingDistance :: HG3DClass -> IO (Float) cMoGetRenderingDistance a1 = @@ -241,7 +239,7 @@ cMoGetRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetQueryFlags :: HG3DClass -> Int -> IO () cMoSetQueryFlags a1 a2 = @@ -249,7 +247,7 @@ let {a2' = fromIntegral a2} in cMoSetQueryFlags'_ a1' a2' >>= \res -> return () -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoAddQueryFlags :: HG3DClass -> Int -> IO () cMoAddQueryFlags a1 a2 = @@ -257,7 +255,7 @@ let {a2' = fromIntegral a2} in cMoAddQueryFlags'_ a1' a2' >>= \res -> return () -{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoRemoveQueryFlags :: HG3DClass -> Int -> IO () cMoRemoveQueryFlags a1 a2 = @@ -265,7 +263,7 @@ let {a2' = fromIntegral a2} in cMoRemoveQueryFlags'_ a1' a2' >>= \res -> return () -{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetQueryFlags :: HG3DClass -> IO (Int) cMoGetQueryFlags a1 = @@ -274,7 +272,7 @@ cMoGetQueryFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetVisibilityFlags :: HG3DClass -> Int -> IO () cMoSetVisibilityFlags a1 a2 = @@ -282,7 +280,7 @@ let {a2' = fromIntegral a2} in cMoSetVisibilityFlags'_ a1' a2' >>= \res -> return () -{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoAddVisibilityFlags :: HG3DClass -> Int -> IO () cMoAddVisibilityFlags a1 a2 = @@ -290,7 +288,7 @@ let {a2' = fromIntegral a2} in cMoAddVisibilityFlags'_ a1' a2' >>= \res -> return () -{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoRemoveVisibilityFlags :: HG3DClass -> Int -> IO () cMoRemoveVisibilityFlags a1 a2 = @@ -298,7 +296,7 @@ let {a2' = fromIntegral a2} in cMoRemoveVisibilityFlags'_ a1' a2' >>= \res -> return () -{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetVisibilityFlags :: HG3DClass -> IO (Int) cMoGetVisibilityFlags a1 = @@ -307,7 +305,7 @@ cMoGetVisibilityFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetLightMask :: HG3DClass -> IO (Int) cMoGetLightMask a1 = @@ -316,7 +314,7 @@ cMoGetLightMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetLightMask :: HG3DClass -> Int -> IO () cMoSetLightMask a1 a2 = @@ -324,7 +322,7 @@ let {a2' = fromIntegral a2} in cMoSetLightMask'_ a1' a2' >>= \res -> return () -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoHasEdgeList :: HG3DClass -> IO (Bool) cMoHasEdgeList a1 = @@ -333,7 +331,7 @@ cMoHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetCastShadows :: HG3DClass -> Bool -> IO () cMoSetCastShadows a1 a2 = @@ -341,7 +339,7 @@ let {a2' = fromBool a2} in cMoSetCastShadows'_ a1' a2' >>= \res -> return () -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetCastShadows :: HG3DClass -> IO (Bool) cMoGetCastShadows a1 = @@ -350,7 +348,7 @@ cMoGetCastShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetReceivesShadows :: HG3DClass -> IO (Bool) cMoGetReceivesShadows a1 = @@ -359,7 +357,7 @@ cMoGetReceivesShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoGetTypeFlags :: HG3DClass -> IO (Int) cMoGetTypeFlags a1 = @@ -368,7 +366,7 @@ cMoGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoSetDebugDisplayEnabled :: HG3DClass -> Bool -> IO () cMoSetDebugDisplayEnabled a1 a2 = @@ -376,7 +374,7 @@ let {a2' = fromBool a2} in cMoSetDebugDisplayEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; cMoIsDebugDisplayEnabled :: HG3DClass -> IO (Bool) cMoIsDebugDisplayEnabled a1 = @@ -385,7 +383,7 @@ cMoIsDebugDisplayEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h cMo__notifyCreator_c"
HGamer3D/Bindings/Ogre/ClassMovableObjectFactory.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} cMofGetType :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cMofGetType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} ; cMofDestroyInstance :: HG3DClass -> HG3DClass -> IO () cMofDestroyInstance a1 a2 = @@ -78,7 +76,7 @@ withHG3DClass a2 $ \a2' -> cMofDestroyInstance'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} ; cMofRequestTypeFlags :: HG3DClass -> IO (Bool) cMofRequestTypeFlags a1 = @@ -87,7 +85,7 @@ cMofRequestTypeFlags'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} ; cMofGetTypeFlags :: HG3DClass -> IO (Int) cMofGetTypeFlags a1 = @@ -96,7 +94,7 @@ cMofGetTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h cMof_getType_c"
HGamer3D/Bindings/Ogre/ClassMultiRenderTarget.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} cMrtBindSurface :: HG3DClass -> Int -> HG3DClass -> IO () @@ -72,7 +70,7 @@ withHG3DClass a3 $ \a3' -> cMrtBindSurface'_ a1' a2' a3' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} ; cMrtUnbindSurface :: HG3DClass -> Int -> IO () cMrtUnbindSurface a1 a2 = @@ -80,7 +78,7 @@ let {a2' = fromIntegral a2} in cMrtUnbindSurface'_ a1' a2' >>= \res -> return () -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} ; cMrtSuggestPixelFormat :: HG3DClass -> IO (EnumPixelFormat) cMrtSuggestPixelFormat a1 = @@ -89,7 +87,7 @@ cMrtSuggestPixelFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMultiRenderTarget.chs.h cMrt_bindSurface_c"
HGamer3D/Bindings/Ogre/ClassNode.hs view
@@ -51,24 +51,22 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} import HGamer3D.Bindings.Ogre.EnumTransformSpace -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} cNGetName :: HG3DClass -> IO (String) @@ -78,7 +76,7 @@ cNGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetParent :: HG3DClass -> IO (HG3DClass) cNGetParent a1 = @@ -87,7 +85,7 @@ cNGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetOrientation :: HG3DClass -> IO (Quaternion) cNGetOrientation a1 = @@ -96,7 +94,7 @@ cNGetOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetOrientation :: HG3DClass -> Quaternion -> IO () cNSetOrientation a1 a2 = @@ -104,7 +102,7 @@ withQuaternion a2 $ \a2' -> cNSetOrientation'_ a1' a2' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetOrientation2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cNSetOrientation2 a1 a2 a3 a4 a5 = @@ -115,14 +113,14 @@ let {a5' = realToFrac a5} in cNSetOrientation2'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNResetOrientation :: HG3DClass -> IO () cNResetOrientation a1 = withHG3DClass a1 $ \a1' -> cNResetOrientation'_ a1' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetPosition :: HG3DClass -> Vector3 -> IO () cNSetPosition a1 a2 = @@ -130,7 +128,7 @@ withVector3 a2 $ \a2' -> cNSetPosition'_ a1' a2' >>= \res -> return () -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetPosition2 :: HG3DClass -> Float -> Float -> Float -> IO () cNSetPosition2 a1 a2 a3 a4 = @@ -140,7 +138,7 @@ let {a4' = realToFrac a4} in cNSetPosition2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetPosition :: HG3DClass -> IO (Vector3) cNGetPosition a1 = @@ -149,7 +147,7 @@ cNGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetScale :: HG3DClass -> Vector3 -> IO () cNSetScale a1 a2 = @@ -157,7 +155,7 @@ withVector3 a2 $ \a2' -> cNSetScale'_ a1' a2' >>= \res -> return () -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetScale2 :: HG3DClass -> Float -> Float -> Float -> IO () cNSetScale2 a1 a2 a3 a4 = @@ -167,7 +165,7 @@ let {a4' = realToFrac a4} in cNSetScale2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetScale :: HG3DClass -> IO (Vector3) cNGetScale a1 = @@ -176,7 +174,7 @@ cNGetScale'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetInheritOrientation :: HG3DClass -> Bool -> IO () cNSetInheritOrientation a1 a2 = @@ -184,7 +182,7 @@ let {a2' = fromBool a2} in cNSetInheritOrientation'_ a1' a2' >>= \res -> return () -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetInheritOrientation :: HG3DClass -> IO (Bool) cNGetInheritOrientation a1 = @@ -193,7 +191,7 @@ cNGetInheritOrientation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetInheritScale :: HG3DClass -> Bool -> IO () cNSetInheritScale a1 a2 = @@ -201,7 +199,7 @@ let {a2' = fromBool a2} in cNSetInheritScale'_ a1' a2' >>= \res -> return () -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetInheritScale :: HG3DClass -> IO (Bool) cNGetInheritScale a1 = @@ -210,7 +208,7 @@ cNGetInheritScale'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNScale :: HG3DClass -> Vector3 -> IO () cNScale a1 a2 = @@ -218,7 +216,7 @@ withVector3 a2 $ \a2' -> cNScale'_ a1' a2' >>= \res -> return () -{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNScale2 :: HG3DClass -> Float -> Float -> Float -> IO () cNScale2 a1 a2 a3 a4 = @@ -228,7 +226,7 @@ let {a4' = realToFrac a4} in cNScale2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNTranslate :: HG3DClass -> Vector3 -> EnumTransformSpace -> IO () cNTranslate a1 a2 a3 = @@ -237,7 +235,7 @@ let {a3' = cIntFromEnum a3} in cNTranslate'_ a1' a2' a3' >>= \res -> return () -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNTranslate2 :: HG3DClass -> Float -> Float -> Float -> EnumTransformSpace -> IO () cNTranslate2 a1 a2 a3 a4 a5 = @@ -248,44 +246,44 @@ let {a5' = cIntFromEnum a5} in cNTranslate2'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; -cNRoll :: HG3DClass -> Radian -> EnumTransformSpace -> IO () +cNRoll :: HG3DClass -> Radians -> EnumTransformSpace -> IO () cNRoll a1 a2 a3 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cNRoll'_ a1' a2' a3' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; -cNPitch :: HG3DClass -> Radian -> EnumTransformSpace -> IO () +cNPitch :: HG3DClass -> Radians -> EnumTransformSpace -> IO () cNPitch a1 a2 a3 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cNPitch'_ a1' a2' a3' >>= \res -> return () -{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; -cNYaw :: HG3DClass -> Radian -> EnumTransformSpace -> IO () +cNYaw :: HG3DClass -> Radians -> EnumTransformSpace -> IO () cNYaw a1 a2 a3 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cNYaw'_ a1' a2' a3' >>= \res -> return () -{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; -cNRotate :: HG3DClass -> Vector3 -> Radian -> EnumTransformSpace -> IO () +cNRotate :: HG3DClass -> Vector3 -> Radians -> EnumTransformSpace -> IO () cNRotate a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withVector3 a2 $ \a2' -> - withRadian a3 $ \a3' -> + withRadians a3 $ \a3' -> let {a4' = cIntFromEnum a4} in cNRotate'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNRotate2 :: HG3DClass -> Quaternion -> EnumTransformSpace -> IO () cNRotate2 a1 a2 a3 = @@ -294,7 +292,7 @@ let {a3' = cIntFromEnum a3} in cNRotate2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNCreateChild :: HG3DClass -> Vector3 -> Quaternion -> IO (HG3DClass) cNCreateChild a1 a2 a3 = @@ -305,7 +303,7 @@ cNCreateChild'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNCreateChild2 :: HG3DClass -> String -> Vector3 -> Quaternion -> IO (HG3DClass) cNCreateChild2 a1 a2 a3 a4 = @@ -317,7 +315,7 @@ cNCreateChild2'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNAddChild :: HG3DClass -> HG3DClass -> IO () cNAddChild a1 a2 = @@ -325,7 +323,7 @@ withHG3DClass a2 $ \a2' -> cNAddChild'_ a1' a2' >>= \res -> return () -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNNumChildren :: HG3DClass -> IO (Int) cNNumChildren a1 = @@ -334,7 +332,7 @@ cNNumChildren'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetChild :: HG3DClass -> Int -> IO (HG3DClass) cNGetChild a1 a2 = @@ -344,7 +342,7 @@ cNGetChild'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetChild2 :: HG3DClass -> String -> IO (HG3DClass) cNGetChild2 a1 a2 = @@ -354,7 +352,7 @@ cNGetChild2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNRemoveChild :: HG3DClass -> Int -> IO (HG3DClass) cNRemoveChild a1 a2 = @@ -364,7 +362,7 @@ cNRemoveChild'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNRemoveChild2 :: HG3DClass -> HG3DClass -> IO (HG3DClass) cNRemoveChild2 a1 a2 = @@ -374,7 +372,7 @@ cNRemoveChild2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNRemoveChild3 :: HG3DClass -> String -> IO (HG3DClass) cNRemoveChild3 a1 a2 = @@ -384,14 +382,14 @@ cNRemoveChild3'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNRemoveAllChildren :: HG3DClass -> IO () cNRemoveAllChildren a1 = withHG3DClass a1 $ \a1' -> cNRemoveAllChildren'_ a1' >>= \res -> return () -{-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetDerivedPosition :: HG3DClass -> Vector3 -> IO () cNSetDerivedPosition a1 a2 = @@ -399,7 +397,7 @@ withVector3 a2 $ \a2' -> cNSetDerivedPosition'_ a1' a2' >>= \res -> return () -{-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetDerivedOrientation :: HG3DClass -> Quaternion -> IO () cNSetDerivedOrientation a1 a2 = @@ -407,7 +405,7 @@ withQuaternion a2 $ \a2' -> cNSetDerivedOrientation'_ a1' a2' >>= \res -> return () -{-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetDerivedOrientation :: HG3DClass -> IO (Quaternion) cNGetDerivedOrientation a1 = @@ -416,7 +414,7 @@ cNGetDerivedOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetDerivedPosition :: HG3DClass -> IO (Vector3) cNGetDerivedPosition a1 = @@ -425,7 +423,7 @@ cNGetDerivedPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetDerivedScale :: HG3DClass -> IO (Vector3) cNGetDerivedScale a1 = @@ -434,7 +432,7 @@ cNGetDerivedScale'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNUpdate :: HG3DClass -> Bool -> Bool -> IO () cNUpdate a1 a2 a3 = @@ -443,21 +441,21 @@ let {a3' = fromBool a3} in cNUpdate'_ a1' a2' a3' >>= \res -> return () -{-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNSetInitialState :: HG3DClass -> IO () cNSetInitialState a1 = withHG3DClass a1 $ \a1' -> cNSetInitialState'_ a1' >>= \res -> return () -{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNResetToInitialState :: HG3DClass -> IO () cNResetToInitialState a1 = withHG3DClass a1 $ \a1' -> cNResetToInitialState'_ a1' >>= \res -> return () -{-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetInitialPosition :: HG3DClass -> IO (Vector3) cNGetInitialPosition a1 = @@ -466,7 +464,7 @@ cNGetInitialPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNConvertWorldToLocalPosition :: HG3DClass -> Vector3 -> IO (Vector3) cNConvertWorldToLocalPosition a1 a2 = @@ -476,7 +474,7 @@ cNConvertWorldToLocalPosition'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNConvertLocalToWorldPosition :: HG3DClass -> Vector3 -> IO (Vector3) cNConvertLocalToWorldPosition a1 a2 = @@ -486,7 +484,7 @@ cNConvertLocalToWorldPosition'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNConvertWorldToLocalOrientation :: HG3DClass -> Quaternion -> IO (Quaternion) cNConvertWorldToLocalOrientation a1 a2 = @@ -496,7 +494,7 @@ cNConvertWorldToLocalOrientation'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNConvertLocalToWorldOrientation :: HG3DClass -> Quaternion -> IO (Quaternion) cNConvertLocalToWorldOrientation a1 a2 = @@ -506,7 +504,7 @@ cNConvertLocalToWorldOrientation'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 284 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 282 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetInitialOrientation :: HG3DClass -> IO (Quaternion) cNGetInitialOrientation a1 = @@ -515,7 +513,7 @@ cNGetInitialOrientation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 288 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 286 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNGetInitialScale :: HG3DClass -> IO (Vector3) cNGetInitialScale a1 = @@ -524,7 +522,7 @@ cNGetInitialScale'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 292 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 290 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNNeedUpdate :: HG3DClass -> Bool -> IO () cNNeedUpdate a1 a2 = @@ -532,7 +530,7 @@ let {a2' = fromBool a2} in cNNeedUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 296 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 294 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNRequestUpdate :: HG3DClass -> HG3DClass -> Bool -> IO () cNRequestUpdate a1 a2 a3 = @@ -541,7 +539,7 @@ let {a3' = fromBool a3} in cNRequestUpdate'_ a1' a2' a3' >>= \res -> return () -{-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; cNCancelUpdate :: HG3DClass -> HG3DClass -> IO () cNCancelUpdate a1 a2 = @@ -549,7 +547,7 @@ withHG3DClass a2 $ \a2' -> cNCancelUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 305 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} +{-# LINE 303 "HGamer3D\\Bindings\\Ogre\\ClassNode.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNode.chs.h cN_getName_c" @@ -613,16 +611,16 @@ cNTranslate2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNode.chs.h cN_roll_c" - cNRoll'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (CInt -> (IO ())))) + cNRoll'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNode.chs.h cN_pitch_c" - cNPitch'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (CInt -> (IO ())))) + cNPitch'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNode.chs.h cN_yaw_c" - cNYaw'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (CInt -> (IO ())))) + cNYaw'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNode.chs.h cN_rotate_c" - cNRotate'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((RadianPtr) -> (CInt -> (IO ()))))) + cNRotate'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> ((RadiansPtr) -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNode.chs.h cN_rotate2_c" cNRotate2'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (CInt -> (IO ()))))
HGamer3D/Bindings/Ogre/ClassNodeAnimationTrack.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} cNoantCreateNodeKeyFrame :: HG3DClass -> Float -> IO (HG3DClass) @@ -71,7 +69,7 @@ cNoantCreateNodeKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantGetAssociatedNode :: HG3DClass -> IO (HG3DClass) cNoantGetAssociatedNode a1 = @@ -80,7 +78,7 @@ cNoantGetAssociatedNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantSetAssociatedNode :: HG3DClass -> HG3DClass -> IO () cNoantSetAssociatedNode a1 a2 = @@ -88,7 +86,7 @@ withHG3DClass a2 $ \a2' -> cNoantSetAssociatedNode'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantSetUseShortestRotationPath :: HG3DClass -> Bool -> IO () cNoantSetUseShortestRotationPath a1 a2 = @@ -96,7 +94,7 @@ let {a2' = fromBool a2} in cNoantSetUseShortestRotationPath'_ a1' a2' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantGetUseShortestRotationPath :: HG3DClass -> IO (Bool) cNoantGetUseShortestRotationPath a1 = @@ -105,14 +103,14 @@ cNoantGetUseShortestRotationPath'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantKeyFrameDataChanged :: HG3DClass -> IO () cNoantKeyFrameDataChanged a1 = withHG3DClass a1 $ \a1' -> cNoantKeyFrameDataChanged'_ a1' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantGetNodeKeyFrame :: HG3DClass -> Int -> IO (HG3DClass) cNoantGetNodeKeyFrame a1 a2 = @@ -122,7 +120,7 @@ cNoantGetNodeKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantHasNonZeroKeyFrames :: HG3DClass -> IO (Bool) cNoantHasNonZeroKeyFrames a1 = @@ -131,14 +129,14 @@ cNoantHasNonZeroKeyFrames'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; cNoantOptimise :: HG3DClass -> IO () cNoantOptimise a1 = withHG3DClass a1 $ \a1' -> cNoantOptimise'_ a1' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h cNoant_createNodeKeyFrame_c"
HGamer3D/Bindings/Ogre/ClassNumericAnimationTrack.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} cNuantCreateNumericKeyFrame :: HG3DClass -> Float -> IO (HG3DClass) @@ -71,7 +69,7 @@ cNuantCreateNumericKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} ; cNuantGetNumericKeyFrame :: HG3DClass -> Int -> IO (HG3DClass) cNuantGetNumericKeyFrame a1 a2 = @@ -81,7 +79,7 @@ cNuantGetNumericKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNumericAnimationTrack.chs.h cNuant_createNumericKeyFrame_c"
HGamer3D/Bindings/Ogre/ClassNumericKeyFrame.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNumericKeyFrame.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassNumericKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassNumericKeyFrame.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassNumericKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassNumericKeyFrame.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassNumericKeyFrame.chs" #-}
HGamer3D/Bindings/Ogre/ClassOverlay.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} cOGetName :: HG3DClass -> IO (String) @@ -72,7 +70,7 @@ cOGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOIsVisible :: HG3DClass -> IO (Bool) cOIsVisible a1 = @@ -81,7 +79,7 @@ cOIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOIsInitialised :: HG3DClass -> IO (Bool) cOIsInitialised a1 = @@ -90,21 +88,21 @@ cOIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOShow :: HG3DClass -> IO () cOShow a1 = withHG3DClass a1 $ \a1' -> cOShow'_ a1' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOHide :: HG3DClass -> IO () cOHide a1 = withHG3DClass a1 $ \a1' -> cOHide'_ a1' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOAdd2D :: HG3DClass -> HG3DClass -> IO () cOAdd2D a1 a2 = @@ -112,7 +110,7 @@ withHG3DClass a2 $ \a2' -> cOAdd2D'_ a1' a2' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORemove2D :: HG3DClass -> HG3DClass -> IO () cORemove2D a1 a2 = @@ -120,7 +118,7 @@ withHG3DClass a2 $ \a2' -> cORemove2D'_ a1' a2' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOAdd3D :: HG3DClass -> HG3DClass -> IO () cOAdd3D a1 a2 = @@ -128,7 +126,7 @@ withHG3DClass a2 $ \a2' -> cOAdd3D'_ a1' a2' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cORemove3D :: HG3DClass -> HG3DClass -> IO () cORemove3D a1 a2 = @@ -136,14 +134,14 @@ withHG3DClass a2 $ \a2' -> cORemove3D'_ a1' a2' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOClear :: HG3DClass -> IO () cOClear a1 = withHG3DClass a1 $ \a1' -> cOClear'_ a1' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetScroll :: HG3DClass -> Float -> Float -> IO () cOSetScroll a1 a2 a3 = @@ -152,7 +150,7 @@ let {a3' = realToFrac a3} in cOSetScroll'_ a1' a2' a3' >>= \res -> return () -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScrollX :: HG3DClass -> IO (Float) cOGetScrollX a1 = @@ -161,7 +159,7 @@ cOGetScrollX'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScrollY :: HG3DClass -> IO (Float) cOGetScrollY a1 = @@ -170,7 +168,7 @@ cOGetScrollY'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOScroll :: HG3DClass -> Float -> Float -> IO () cOScroll a1 a2 a3 = @@ -179,32 +177,32 @@ let {a3' = realToFrac a3} in cOScroll'_ a1' a2' a3' >>= \res -> return () -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; -cOSetRotate :: HG3DClass -> Radian -> IO () +cOSetRotate :: HG3DClass -> Radians -> IO () cOSetRotate a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cOSetRotate'_ a1' a2' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; -cOGetRotate :: HG3DClass -> IO (Radian) +cOGetRotate :: HG3DClass -> IO (Radians) cOGetRotate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cOGetRotate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; -cORotate :: HG3DClass -> Radian -> IO () +cORotate :: HG3DClass -> Radians -> IO () cORotate a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cORotate'_ a1' a2' >>= \res -> return () -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOSetScale :: HG3DClass -> Float -> Float -> IO () cOSetScale a1 a2 a3 = @@ -213,7 +211,7 @@ let {a3' = realToFrac a3} in cOSetScale'_ a1' a2' a3' >>= \res -> return () -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScaleX :: HG3DClass -> IO (Float) cOGetScaleX a1 = @@ -222,7 +220,7 @@ cOGetScaleX'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetScaleY :: HG3DClass -> IO (Float) cOGetScaleY a1 = @@ -231,7 +229,7 @@ cOGetScaleY'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cOGetOrigin :: HG3DClass -> IO (String) cOGetOrigin a1 = @@ -240,7 +238,7 @@ cOGetOrigin'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; cONotifyOrigin :: HG3DClass -> String -> IO () cONotifyOrigin a1 a2 = @@ -248,7 +246,7 @@ withCString a2 $ \a2' -> cONotifyOrigin'_ a1' a2' >>= \res -> return () -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getName_c" @@ -294,13 +292,13 @@ cOScroll'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setRotate_c" - cOSetRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cOSetRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_getRotate_c" - cOGetRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cOGetRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_rotate_c" - cORotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cORotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlay.chs.h cO_setScale_c" cOSetScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
HGamer3D/Bindings/Ogre/ClassOverlayContainer.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} cOcAddChildImpl2 :: HG3DClass -> HG3DClass -> IO () @@ -69,7 +67,7 @@ withHG3DClass a2 $ \a2' -> cOcAddChildImpl2'_ a1' a2' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; cOcRemoveChild :: HG3DClass -> String -> IO () cOcRemoveChild a1 a2 = @@ -77,35 +75,35 @@ withCString a2 $ \a2' -> cOcRemoveChild'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; cOcInitialise :: HG3DClass -> IO () cOcInitialise a1 = withHG3DClass a1 $ \a1' -> cOcInitialise'_ a1' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; cOcPositionsOutOfDate :: HG3DClass -> IO () cOcPositionsOutOfDate a1 = withHG3DClass a1 $ \a1' -> cOcPositionsOutOfDate'_ a1' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; cOcUpdate :: HG3DClass -> IO () cOcUpdate a1 = withHG3DClass a1 $ \a1' -> cOcUpdate'_ a1' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; cOcNotifyViewport :: HG3DClass -> IO () cOcNotifyViewport a1 = withHG3DClass a1 $ \a1' -> cOcNotifyViewport'_ a1' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; cOcNotifyParent :: HG3DClass -> HG3DClass -> HG3DClass -> IO () cOcNotifyParent a1 a2 a3 = @@ -114,7 +112,7 @@ withHG3DClass a3 $ \a3' -> cOcNotifyParent'_ a1' a2' a3' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlayContainer.chs.h cOc_addChildImpl2_c"
HGamer3D/Bindings/Ogre/ClassOverlayManager.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumOrientationMode -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} cOmParseScript :: HG3DClass -> String -> IO (SharedPtr) @@ -75,7 +73,7 @@ cOmParseScript'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmGetLoadingOrder :: HG3DClass -> IO (Float) cOmGetLoadingOrder a1 = @@ -84,7 +82,7 @@ cOmGetLoadingOrder'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmCreate :: HG3DClass -> String -> IO (HG3DClass) cOmCreate a1 a2 = @@ -94,7 +92,7 @@ cOmCreate'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmGetByName :: HG3DClass -> String -> IO (HG3DClass) cOmGetByName a1 a2 = @@ -104,7 +102,7 @@ cOmGetByName'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmDestroy :: HG3DClass -> String -> IO () cOmDestroy a1 a2 = @@ -112,7 +110,7 @@ withCString a2 $ \a2' -> cOmDestroy'_ a1' a2' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmDestroy2 :: HG3DClass -> HG3DClass -> IO () cOmDestroy2 a1 a2 = @@ -120,14 +118,14 @@ withHG3DClass a2 $ \a2' -> cOmDestroy2'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmDestroyAll :: HG3DClass -> IO () cOmDestroyAll a1 = withHG3DClass a1 $ \a1' -> cOmDestroyAll'_ a1' >>= \res -> return () -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmHasViewportChanged :: HG3DClass -> IO (Bool) cOmHasViewportChanged a1 = @@ -136,7 +134,7 @@ cOmHasViewportChanged'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmGetViewportHeight :: HG3DClass -> IO (Int) cOmGetViewportHeight a1 = @@ -145,7 +143,7 @@ cOmGetViewportHeight'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmGetViewportWidth :: HG3DClass -> IO (Int) cOmGetViewportWidth a1 = @@ -154,7 +152,7 @@ cOmGetViewportWidth'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmGetViewportOrientationMode :: HG3DClass -> IO (EnumOrientationMode) cOmGetViewportOrientationMode a1 = @@ -163,7 +161,7 @@ cOmGetViewportOrientationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmHasOverlayElement :: HG3DClass -> String -> Bool -> IO (Bool) cOmHasOverlayElement a1 a2 a3 = @@ -174,7 +172,7 @@ cOmHasOverlayElement'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmDestroyOverlayElement :: HG3DClass -> String -> Bool -> IO () cOmDestroyOverlayElement a1 a2 a3 = @@ -183,7 +181,7 @@ let {a3' = fromBool a3} in cOmDestroyOverlayElement'_ a1' a2' a3' >>= \res -> return () -{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; cOmDestroyAllOverlayElements :: HG3DClass -> Bool -> IO () cOmDestroyAllOverlayElements a1 a2 = @@ -191,7 +189,7 @@ let {a2' = fromBool a2} in cOmDestroyAllOverlayElements'_ a1' a2' >>= \res -> return () -{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} +{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassOverlayManager.chs.h cOm_parseScript_c"
HGamer3D/Bindings/Ogre/ClassPSSMShadowCameraSetup.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} cPssmscsCalculateSplitPoints :: HG3DClass -> Int -> Float -> Float -> Float -> IO () @@ -72,7 +70,7 @@ let {a5' = realToFrac a5} in cPssmscsCalculateSplitPoints'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} ; cPssmscsSetOptimalAdjustFactor :: HG3DClass -> Int -> Float -> IO () cPssmscsSetOptimalAdjustFactor a1 a2 a3 = @@ -81,7 +79,7 @@ let {a3' = realToFrac a3} in cPssmscsSetOptimalAdjustFactor'_ a1' a2' a3' >>= \res -> return () -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} ; cPssmscsSetSplitPadding :: HG3DClass -> Float -> IO () cPssmscsSetSplitPadding a1 a2 = @@ -89,7 +87,7 @@ let {a2' = realToFrac a2} in cPssmscsSetSplitPadding'_ a1' a2' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} ; cPssmscsGetSplitPadding :: HG3DClass -> IO (Float) cPssmscsGetSplitPadding a1 = @@ -98,7 +96,7 @@ cPssmscsGetSplitPadding'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} ; cPssmscsGetSplitCount :: HG3DClass -> IO (Int) cPssmscsGetSplitCount a1 = @@ -107,7 +105,7 @@ cPssmscsGetSplitCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} ; cPssmscsGetOptimalAdjustFactor2 :: HG3DClass -> IO (Float) cPssmscsGetOptimalAdjustFactor2 a1 = @@ -116,7 +114,7 @@ cPssmscsGetOptimalAdjustFactor2'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPSSMShadowCameraSetup.chs.h cPssmscs_calculateSplitPoints_c"
HGamer3D/Bindings/Ogre/ClassParticleAffector.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} cPaGetType :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cPaGetType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleAffector.chs.h cPa_getType_c"
HGamer3D/Bindings/Ogre/ClassParticleEmitter.hs view
@@ -51,22 +51,20 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} cPeSetPosition :: HG3DClass -> Vector3 -> IO () @@ -75,7 +73,7 @@ withVector3 a2 $ \a2' -> cPeSetPosition'_ a1' a2' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetPosition :: HG3DClass -> IO (Vector3) cPeGetPosition a1 = @@ -84,7 +82,7 @@ cPeGetPosition'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetDirection :: HG3DClass -> Vector3 -> IO () cPeSetDirection a1 a2 = @@ -92,7 +90,7 @@ withVector3 a2 $ \a2' -> cPeSetDirection'_ a1' a2' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetDirection :: HG3DClass -> IO (Vector3) cPeGetDirection a1 = @@ -101,24 +99,24 @@ cPeGetDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeSetAngle :: HG3DClass -> Radian -> IO () +cPeSetAngle :: HG3DClass -> Radians -> IO () cPeSetAngle a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cPeSetAngle'_ a1' a2' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeGetAngle :: HG3DClass -> IO (Radian) +cPeGetAngle :: HG3DClass -> IO (Radians) cPeGetAngle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPeGetAngle'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetParticleVelocity :: HG3DClass -> Float -> IO () cPeSetParticleVelocity a1 a2 = @@ -126,7 +124,7 @@ let {a2' = realToFrac a2} in cPeSetParticleVelocity'_ a1' a2' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetParticleVelocity2 :: HG3DClass -> Float -> Float -> IO () cPeSetParticleVelocity2 a1 a2 a3 = @@ -135,7 +133,7 @@ let {a3' = realToFrac a3} in cPeSetParticleVelocity2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMinParticleVelocity :: HG3DClass -> Float -> IO () cPeSetMinParticleVelocity a1 a2 = @@ -143,7 +141,7 @@ let {a2' = realToFrac a2} in cPeSetMinParticleVelocity'_ a1' a2' >>= \res -> return () -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMaxParticleVelocity :: HG3DClass -> Float -> IO () cPeSetMaxParticleVelocity a1 a2 = @@ -151,7 +149,7 @@ let {a2' = realToFrac a2} in cPeSetMaxParticleVelocity'_ a1' a2' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetParticleVelocity :: HG3DClass -> IO (Float) cPeGetParticleVelocity a1 = @@ -160,7 +158,7 @@ cPeGetParticleVelocity'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMinParticleVelocity :: HG3DClass -> IO (Float) cPeGetMinParticleVelocity a1 = @@ -169,7 +167,7 @@ cPeGetMinParticleVelocity'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMaxParticleVelocity :: HG3DClass -> IO (Float) cPeGetMaxParticleVelocity a1 = @@ -178,7 +176,7 @@ cPeGetMaxParticleVelocity'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetEmissionRate :: HG3DClass -> Float -> IO () cPeSetEmissionRate a1 a2 = @@ -186,7 +184,7 @@ let {a2' = realToFrac a2} in cPeSetEmissionRate'_ a1' a2' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetEmissionRate :: HG3DClass -> IO (Float) cPeGetEmissionRate a1 = @@ -195,7 +193,7 @@ cPeGetEmissionRate'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetTimeToLive :: HG3DClass -> Float -> IO () cPeSetTimeToLive a1 a2 = @@ -203,7 +201,7 @@ let {a2' = realToFrac a2} in cPeSetTimeToLive'_ a1' a2' >>= \res -> return () -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetTimeToLive2 :: HG3DClass -> Float -> Float -> IO () cPeSetTimeToLive2 a1 a2 a3 = @@ -212,7 +210,7 @@ let {a3' = realToFrac a3} in cPeSetTimeToLive2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMinTimeToLive :: HG3DClass -> Float -> IO () cPeSetMinTimeToLive a1 a2 = @@ -220,7 +218,7 @@ let {a2' = realToFrac a2} in cPeSetMinTimeToLive'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMaxTimeToLive :: HG3DClass -> Float -> IO () cPeSetMaxTimeToLive a1 a2 = @@ -228,7 +226,7 @@ let {a2' = realToFrac a2} in cPeSetMaxTimeToLive'_ a1' a2' >>= \res -> return () -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetTimeToLive :: HG3DClass -> IO (Float) cPeGetTimeToLive a1 = @@ -237,7 +235,7 @@ cPeGetTimeToLive'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMinTimeToLive :: HG3DClass -> IO (Float) cPeGetMinTimeToLive a1 = @@ -246,7 +244,7 @@ cPeGetMinTimeToLive'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMaxTimeToLive :: HG3DClass -> IO (Float) cPeGetMaxTimeToLive a1 = @@ -255,67 +253,67 @@ cPeGetMaxTimeToLive'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeSetColour :: HG3DClass -> ColourValue -> IO () +cPeSetColour :: HG3DClass -> Colour -> IO () cPeSetColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPeSetColour'_ a1' a2' >>= \res -> return () -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeSetColour2 :: HG3DClass -> ColourValue -> ColourValue -> IO () +cPeSetColour2 :: HG3DClass -> Colour -> Colour -> IO () cPeSetColour2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> - withColourValue a3 $ \a3' -> + withColour a2 $ \a2' -> + withColour a3 $ \a3' -> cPeSetColour2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeSetColourRangeStart :: HG3DClass -> ColourValue -> IO () +cPeSetColourRangeStart :: HG3DClass -> Colour -> IO () cPeSetColourRangeStart a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPeSetColourRangeStart'_ a1' a2' >>= \res -> return () -{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeSetColourRangeEnd :: HG3DClass -> ColourValue -> IO () +cPeSetColourRangeEnd :: HG3DClass -> Colour -> IO () cPeSetColourRangeEnd a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPeSetColourRangeEnd'_ a1' a2' >>= \res -> return () -{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeGetColour :: HG3DClass -> IO (ColourValue) +cPeGetColour :: HG3DClass -> IO (Colour) cPeGetColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPeGetColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeGetColourRangeStart :: HG3DClass -> IO (ColourValue) +cPeGetColourRangeStart :: HG3DClass -> IO (Colour) cPeGetColourRangeStart a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPeGetColourRangeStart'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; -cPeGetColourRangeEnd :: HG3DClass -> IO (ColourValue) +cPeGetColourRangeEnd :: HG3DClass -> IO (Colour) cPeGetColourRangeEnd a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPeGetColourRangeEnd'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetEmissionCount :: HG3DClass -> Float -> IO (Int) cPeGetEmissionCount a1 a2 = @@ -325,7 +323,7 @@ cPeGetEmissionCount'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetType :: HG3DClass -> IO (String) cPeGetType a1 = @@ -334,7 +332,7 @@ cPeGetType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetEnabled :: HG3DClass -> Bool -> IO () cPeSetEnabled a1 a2 = @@ -342,7 +340,7 @@ let {a2' = fromBool a2} in cPeSetEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetEnabled :: HG3DClass -> IO (Bool) cPeGetEnabled a1 = @@ -351,7 +349,7 @@ cPeGetEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetStartTime :: HG3DClass -> Float -> IO () cPeSetStartTime a1 a2 = @@ -359,7 +357,7 @@ let {a2' = realToFrac a2} in cPeSetStartTime'_ a1' a2' >>= \res -> return () -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetStartTime :: HG3DClass -> IO (Float) cPeGetStartTime a1 = @@ -368,7 +366,7 @@ cPeGetStartTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetDuration :: HG3DClass -> Float -> IO () cPeSetDuration a1 a2 = @@ -376,7 +374,7 @@ let {a2' = realToFrac a2} in cPeSetDuration'_ a1' a2' >>= \res -> return () -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetDuration :: HG3DClass -> IO (Float) cPeGetDuration a1 = @@ -385,7 +383,7 @@ cPeGetDuration'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetDuration2 :: HG3DClass -> Float -> Float -> IO () cPeSetDuration2 a1 a2 a3 = @@ -394,7 +392,7 @@ let {a3' = realToFrac a3} in cPeSetDuration2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMinDuration :: HG3DClass -> Float -> IO () cPeSetMinDuration a1 a2 = @@ -402,7 +400,7 @@ let {a2' = realToFrac a2} in cPeSetMinDuration'_ a1' a2' >>= \res -> return () -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMaxDuration :: HG3DClass -> Float -> IO () cPeSetMaxDuration a1 a2 = @@ -410,7 +408,7 @@ let {a2' = realToFrac a2} in cPeSetMaxDuration'_ a1' a2' >>= \res -> return () -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMinDuration :: HG3DClass -> IO (Float) cPeGetMinDuration a1 = @@ -419,7 +417,7 @@ cPeGetMinDuration'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMaxDuration :: HG3DClass -> IO (Float) cPeGetMaxDuration a1 = @@ -428,7 +426,7 @@ cPeGetMaxDuration'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetRepeatDelay :: HG3DClass -> Float -> IO () cPeSetRepeatDelay a1 a2 = @@ -436,7 +434,7 @@ let {a2' = realToFrac a2} in cPeSetRepeatDelay'_ a1' a2' >>= \res -> return () -{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetRepeatDelay :: HG3DClass -> IO (Float) cPeGetRepeatDelay a1 = @@ -445,7 +443,7 @@ cPeGetRepeatDelay'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetRepeatDelay2 :: HG3DClass -> Float -> Float -> IO () cPeSetRepeatDelay2 a1 a2 a3 = @@ -454,7 +452,7 @@ let {a3' = realToFrac a3} in cPeSetRepeatDelay2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMinRepeatDelay :: HG3DClass -> Float -> IO () cPeSetMinRepeatDelay a1 a2 = @@ -462,7 +460,7 @@ let {a2' = realToFrac a2} in cPeSetMinRepeatDelay'_ a1' a2' >>= \res -> return () -{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetMaxRepeatDelay :: HG3DClass -> Float -> IO () cPeSetMaxRepeatDelay a1 a2 = @@ -470,7 +468,7 @@ let {a2' = realToFrac a2} in cPeSetMaxRepeatDelay'_ a1' a2' >>= \res -> return () -{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMinRepeatDelay :: HG3DClass -> IO (Float) cPeGetMinRepeatDelay a1 = @@ -479,7 +477,7 @@ cPeGetMinRepeatDelay'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetMaxRepeatDelay :: HG3DClass -> IO (Float) cPeGetMaxRepeatDelay a1 = @@ -488,7 +486,7 @@ cPeGetMaxRepeatDelay'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetName :: HG3DClass -> IO (String) cPeGetName a1 = @@ -497,7 +495,7 @@ cPeGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetName :: HG3DClass -> String -> IO () cPeSetName a1 a2 = @@ -505,7 +503,7 @@ withCString a2 $ \a2' -> cPeSetName'_ a1' a2' >>= \res -> return () -{-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeGetEmittedEmitter :: HG3DClass -> IO (String) cPeGetEmittedEmitter a1 = @@ -514,7 +512,7 @@ cPeGetEmittedEmitter'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetEmittedEmitter :: HG3DClass -> String -> IO () cPeSetEmittedEmitter a1 a2 = @@ -522,7 +520,7 @@ withCString a2 $ \a2' -> cPeSetEmittedEmitter'_ a1' a2' >>= \res -> return () -{-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeIsEmitted :: HG3DClass -> IO (Bool) cPeIsEmitted a1 = @@ -531,7 +529,7 @@ cPeIsEmitted'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; cPeSetEmitted :: HG3DClass -> Bool -> IO () cPeSetEmitted a1 a2 = @@ -539,7 +537,7 @@ let {a2' = fromBool a2} in cPeSetEmitted'_ a1' a2' >>= \res -> return () -{-# LINE 287 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} +{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setPosition_c" @@ -555,10 +553,10 @@ cPeGetDirection'_ :: ((HG3DClassPtr) -> ((Vector3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setAngle_c" - cPeSetAngle'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cPeSetAngle'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_getAngle_c" - cPeGetAngle'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cPeGetAngle'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setParticleVelocity_c" cPeSetParticleVelocity'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) @@ -609,25 +607,25 @@ cPeGetMaxTimeToLive'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setColour_c" - cPeSetColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPeSetColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setColour2_c" - cPeSetColour2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> ((ColourValuePtr) -> (IO ())))) + cPeSetColour2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> ((ColourPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setColourRangeStart_c" - cPeSetColourRangeStart'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPeSetColourRangeStart'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_setColourRangeEnd_c" - cPeSetColourRangeEnd'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPeSetColourRangeEnd'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_getColour_c" - cPeGetColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPeGetColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_getColourRangeStart_c" - cPeGetColourRangeStart'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPeGetColourRangeStart'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe_getColourRangeEnd_c" - cPeGetColourRangeEnd'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPeGetColourRangeEnd'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassParticleEmitter.chs.h cPe__getEmissionCount_c" cPeGetEmissionCount'_ :: ((HG3DClassPtr) -> (CFloat -> ((Ptr CUShort) -> (IO ()))))
HGamer3D/Bindings/Ogre/ClassParticleSystemFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassParticleSystemFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassParticleSystemFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassParticleSystemFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassParticleSystemFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassParticleSystemFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassParticleSystemFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassPass.hs view
@@ -51,44 +51,42 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumSceneBlendFactor -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumSceneBlendOperation -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumCullingMode -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumManualCullingMode -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumShadeOptions -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumPolygonMode -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumFogMode -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumLightTypes -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumContentType -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} import HGamer3D.Bindings.Ogre.EnumIlluminationStage -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} cPIsProgrammable :: HG3DClass -> IO (Bool) @@ -98,7 +96,7 @@ cPIsProgrammable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasVertexProgram :: HG3DClass -> IO (Bool) cPHasVertexProgram a1 = @@ -107,7 +105,7 @@ cPHasVertexProgram'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasFragmentProgram :: HG3DClass -> IO (Bool) cPHasFragmentProgram a1 = @@ -116,7 +114,7 @@ cPHasFragmentProgram'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasGeometryProgram :: HG3DClass -> IO (Bool) cPHasGeometryProgram a1 = @@ -125,7 +123,7 @@ cPHasGeometryProgram'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasShadowCasterVertexProgram :: HG3DClass -> IO (Bool) cPHasShadowCasterVertexProgram a1 = @@ -134,7 +132,7 @@ cPHasShadowCasterVertexProgram'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasShadowReceiverVertexProgram :: HG3DClass -> IO (Bool) cPHasShadowReceiverVertexProgram a1 = @@ -143,7 +141,7 @@ cPHasShadowReceiverVertexProgram'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasShadowReceiverFragmentProgram :: HG3DClass -> IO (Bool) cPHasShadowReceiverFragmentProgram a1 = @@ -152,7 +150,7 @@ cPHasShadowReceiverFragmentProgram'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetIndex :: HG3DClass -> IO (Int) cPGetIndex a1 = @@ -161,7 +159,7 @@ cPGetIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetName :: HG3DClass -> IO (String) cPGetName a1 = @@ -170,7 +168,7 @@ cPGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetAmbient :: HG3DClass -> Float -> Float -> Float -> IO () cPSetAmbient a1 a2 a3 a4 = @@ -180,15 +178,15 @@ let {a4' = realToFrac a4} in cPSetAmbient'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPSetAmbient2 :: HG3DClass -> ColourValue -> IO () +cPSetAmbient2 :: HG3DClass -> Colour -> IO () cPSetAmbient2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPSetAmbient2'_ a1' a2' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cPSetDiffuse a1 a2 a3 a4 a5 = @@ -199,15 +197,15 @@ let {a5' = realToFrac a5} in cPSetDiffuse'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPSetDiffuse2 :: HG3DClass -> ColourValue -> IO () +cPSetDiffuse2 :: HG3DClass -> Colour -> IO () cPSetDiffuse2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPSetDiffuse2'_ a1' a2' >>= \res -> return () -{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cPSetSpecular a1 a2 a3 a4 a5 = @@ -218,15 +216,15 @@ let {a5' = realToFrac a5} in cPSetSpecular'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPSetSpecular2 :: HG3DClass -> ColourValue -> IO () +cPSetSpecular2 :: HG3DClass -> Colour -> IO () cPSetSpecular2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPSetSpecular2'_ a1' a2' >>= \res -> return () -{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetShininess :: HG3DClass -> Float -> IO () cPSetShininess a1 a2 = @@ -234,7 +232,7 @@ let {a2' = realToFrac a2} in cPSetShininess'_ a1' a2' >>= \res -> return () -{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO () cPSetSelfIllumination a1 a2 a3 a4 = @@ -244,15 +242,15 @@ let {a4' = realToFrac a4} in cPSetSelfIllumination'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPSetSelfIllumination2 :: HG3DClass -> ColourValue -> IO () +cPSetSelfIllumination2 :: HG3DClass -> Colour -> IO () cPSetSelfIllumination2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cPSetSelfIllumination2'_ a1' a2' >>= \res -> return () -{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointSize :: HG3DClass -> IO (Float) cPGetPointSize a1 = @@ -261,7 +259,7 @@ cPGetPointSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPointSize :: HG3DClass -> Float -> IO () cPSetPointSize a1 a2 = @@ -269,7 +267,7 @@ let {a2' = realToFrac a2} in cPSetPointSize'_ a1' a2' >>= \res -> return () -{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPointSpritesEnabled :: HG3DClass -> Bool -> IO () cPSetPointSpritesEnabled a1 a2 = @@ -277,7 +275,7 @@ let {a2' = fromBool a2} in cPSetPointSpritesEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointSpritesEnabled :: HG3DClass -> IO (Bool) cPGetPointSpritesEnabled a1 = @@ -286,7 +284,7 @@ cPGetPointSpritesEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPointAttenuation :: HG3DClass -> Bool -> Float -> Float -> Float -> IO () cPSetPointAttenuation a1 a2 a3 a4 a5 = @@ -297,7 +295,7 @@ let {a5' = realToFrac a5} in cPSetPointAttenuation'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPIsPointAttenuationEnabled :: HG3DClass -> IO (Bool) cPIsPointAttenuationEnabled a1 = @@ -306,7 +304,7 @@ cPIsPointAttenuationEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointAttenuationConstant :: HG3DClass -> IO (Float) cPGetPointAttenuationConstant a1 = @@ -315,7 +313,7 @@ cPGetPointAttenuationConstant'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointAttenuationLinear :: HG3DClass -> IO (Float) cPGetPointAttenuationLinear a1 = @@ -324,7 +322,7 @@ cPGetPointAttenuationLinear'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointAttenuationQuadratic :: HG3DClass -> IO (Float) cPGetPointAttenuationQuadratic a1 = @@ -333,7 +331,7 @@ cPGetPointAttenuationQuadratic'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPointMinSize :: HG3DClass -> Float -> IO () cPSetPointMinSize a1 a2 = @@ -341,7 +339,7 @@ let {a2' = realToFrac a2} in cPSetPointMinSize'_ a1' a2' >>= \res -> return () -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointMinSize :: HG3DClass -> IO (Float) cPGetPointMinSize a1 = @@ -350,7 +348,7 @@ cPGetPointMinSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPointMaxSize :: HG3DClass -> Float -> IO () cPSetPointMaxSize a1 a2 = @@ -358,7 +356,7 @@ let {a2' = realToFrac a2} in cPSetPointMaxSize'_ a1' a2' >>= \res -> return () -{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPointMaxSize :: HG3DClass -> IO (Float) cPGetPointMaxSize a1 = @@ -367,43 +365,43 @@ cPGetPointMaxSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPGetAmbient :: HG3DClass -> IO (ColourValue) +cPGetAmbient :: HG3DClass -> IO (Colour) cPGetAmbient a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPGetAmbient'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPGetDiffuse :: HG3DClass -> IO (ColourValue) +cPGetDiffuse :: HG3DClass -> IO (Colour) cPGetDiffuse a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPGetDiffuse'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPGetSpecular :: HG3DClass -> IO (ColourValue) +cPGetSpecular :: HG3DClass -> IO (Colour) cPGetSpecular a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPGetSpecular'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPGetSelfIllumination :: HG3DClass -> IO (ColourValue) +cPGetSelfIllumination :: HG3DClass -> IO (Colour) cPGetSelfIllumination a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPGetSelfIllumination'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShininess :: HG3DClass -> IO (Float) cPGetShininess a1 = @@ -412,7 +410,7 @@ cPGetShininess'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPCreateTextureUnitState :: HG3DClass -> IO (HG3DClass) cPCreateTextureUnitState a1 = @@ -421,7 +419,7 @@ cPCreateTextureUnitState'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPCreateTextureUnitState2 :: HG3DClass -> String -> Int -> IO (HG3DClass) cPCreateTextureUnitState2 a1 a2 a3 = @@ -432,7 +430,7 @@ cPCreateTextureUnitState2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPAddTextureUnitState :: HG3DClass -> HG3DClass -> IO () cPAddTextureUnitState a1 a2 = @@ -440,7 +438,7 @@ withHG3DClass a2 $ \a2' -> cPAddTextureUnitState'_ a1' a2' >>= \res -> return () -{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetTextureUnitState :: HG3DClass -> Int -> IO (HG3DClass) cPGetTextureUnitState a1 a2 = @@ -450,7 +448,7 @@ cPGetTextureUnitState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 248 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 246 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetTextureUnitState2 :: HG3DClass -> String -> IO (HG3DClass) cPGetTextureUnitState2 a1 a2 = @@ -460,7 +458,7 @@ cPGetTextureUnitState2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPRemoveTextureUnitState :: HG3DClass -> Int -> IO () cPRemoveTextureUnitState a1 a2 = @@ -468,14 +466,14 @@ let {a2' = fromIntegral a2} in cPRemoveTextureUnitState'_ a1' a2' >>= \res -> return () -{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPRemoveAllTextureUnitStates :: HG3DClass -> IO () cPRemoveAllTextureUnitStates a1 = withHG3DClass a1 $ \a1' -> cPRemoveAllTextureUnitStates'_ a1' >>= \res -> return () -{-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetNumTextureUnitStates :: HG3DClass -> IO (Int) cPGetNumTextureUnitStates a1 = @@ -484,7 +482,7 @@ cPGetNumTextureUnitStates'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasSeparateSceneBlending :: HG3DClass -> IO (Bool) cPHasSeparateSceneBlending a1 = @@ -493,7 +491,7 @@ cPHasSeparateSceneBlending'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetSourceBlendFactor :: HG3DClass -> IO (EnumSceneBlendFactor) cPGetSourceBlendFactor a1 = @@ -502,7 +500,7 @@ cPGetSourceBlendFactor'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDestBlendFactor :: HG3DClass -> IO (EnumSceneBlendFactor) cPGetDestBlendFactor a1 = @@ -511,7 +509,7 @@ cPGetDestBlendFactor'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetSourceBlendFactorAlpha :: HG3DClass -> IO (EnumSceneBlendFactor) cPGetSourceBlendFactorAlpha a1 = @@ -520,7 +518,7 @@ cPGetSourceBlendFactorAlpha'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 280 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDestBlendFactorAlpha :: HG3DClass -> IO (EnumSceneBlendFactor) cPGetDestBlendFactorAlpha a1 = @@ -529,7 +527,7 @@ cPGetDestBlendFactorAlpha'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 284 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 282 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetSceneBlendingOperation :: HG3DClass -> EnumSceneBlendOperation -> IO () cPSetSceneBlendingOperation a1 a2 = @@ -537,7 +535,7 @@ let {a2' = cIntFromEnum a2} in cPSetSceneBlendingOperation'_ a1' a2' >>= \res -> return () -{-# LINE 288 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 286 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetSeparateSceneBlendingOperation :: HG3DClass -> EnumSceneBlendOperation -> EnumSceneBlendOperation -> IO () cPSetSeparateSceneBlendingOperation a1 a2 a3 = @@ -546,7 +544,7 @@ let {a3' = cIntFromEnum a3} in cPSetSeparateSceneBlendingOperation'_ a1' a2' a3' >>= \res -> return () -{-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPHasSeparateSceneBlendingOperations :: HG3DClass -> IO (Bool) cPHasSeparateSceneBlendingOperations a1 = @@ -555,7 +553,7 @@ cPHasSeparateSceneBlendingOperations'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetSceneBlendingOperation :: HG3DClass -> IO (EnumSceneBlendOperation) cPGetSceneBlendingOperation a1 = @@ -564,7 +562,7 @@ cPGetSceneBlendingOperation'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetSceneBlendingOperationAlpha :: HG3DClass -> IO (EnumSceneBlendOperation) cPGetSceneBlendingOperationAlpha a1 = @@ -573,7 +571,7 @@ cPGetSceneBlendingOperationAlpha'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 305 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 303 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPIsTransparent :: HG3DClass -> IO (Bool) cPIsTransparent a1 = @@ -582,7 +580,7 @@ cPIsTransparent'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 309 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 307 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetDepthCheckEnabled :: HG3DClass -> Bool -> IO () cPSetDepthCheckEnabled a1 a2 = @@ -590,7 +588,7 @@ let {a2' = fromBool a2} in cPSetDepthCheckEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 313 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDepthCheckEnabled :: HG3DClass -> IO (Bool) cPGetDepthCheckEnabled a1 = @@ -599,7 +597,7 @@ cPGetDepthCheckEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 317 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 315 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetDepthWriteEnabled :: HG3DClass -> Bool -> IO () cPSetDepthWriteEnabled a1 a2 = @@ -607,7 +605,7 @@ let {a2' = fromBool a2} in cPSetDepthWriteEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 321 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 319 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDepthWriteEnabled :: HG3DClass -> IO (Bool) cPGetDepthWriteEnabled a1 = @@ -616,7 +614,7 @@ cPGetDepthWriteEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 325 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 323 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetDepthFunction :: HG3DClass -> EnumCompareFunction -> IO () cPSetDepthFunction a1 a2 = @@ -624,7 +622,7 @@ let {a2' = cIntFromEnum a2} in cPSetDepthFunction'_ a1' a2' >>= \res -> return () -{-# LINE 329 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 327 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDepthFunction :: HG3DClass -> IO (EnumCompareFunction) cPGetDepthFunction a1 = @@ -633,7 +631,7 @@ cPGetDepthFunction'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 333 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 331 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetColourWriteEnabled :: HG3DClass -> Bool -> IO () cPSetColourWriteEnabled a1 a2 = @@ -641,7 +639,7 @@ let {a2' = fromBool a2} in cPSetColourWriteEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 337 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 335 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetColourWriteEnabled :: HG3DClass -> IO (Bool) cPGetColourWriteEnabled a1 = @@ -650,7 +648,7 @@ cPGetColourWriteEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 341 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 339 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetCullingMode :: HG3DClass -> EnumCullingMode -> IO () cPSetCullingMode a1 a2 = @@ -658,7 +656,7 @@ let {a2' = cIntFromEnum a2} in cPSetCullingMode'_ a1' a2' >>= \res -> return () -{-# LINE 345 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 343 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetCullingMode :: HG3DClass -> IO (EnumCullingMode) cPGetCullingMode a1 = @@ -667,7 +665,7 @@ cPGetCullingMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 349 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 347 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetManualCullingMode :: HG3DClass -> EnumManualCullingMode -> IO () cPSetManualCullingMode a1 a2 = @@ -675,7 +673,7 @@ let {a2' = cIntFromEnum a2} in cPSetManualCullingMode'_ a1' a2' >>= \res -> return () -{-# LINE 353 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 351 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetManualCullingMode :: HG3DClass -> IO (EnumManualCullingMode) cPGetManualCullingMode a1 = @@ -684,7 +682,7 @@ cPGetManualCullingMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 357 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 355 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetLightingEnabled :: HG3DClass -> Bool -> IO () cPSetLightingEnabled a1 a2 = @@ -692,7 +690,7 @@ let {a2' = fromBool a2} in cPSetLightingEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 361 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 359 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetLightingEnabled :: HG3DClass -> IO (Bool) cPGetLightingEnabled a1 = @@ -701,7 +699,7 @@ cPGetLightingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 365 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 363 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetMaxSimultaneousLights :: HG3DClass -> Int -> IO () cPSetMaxSimultaneousLights a1 a2 = @@ -709,7 +707,7 @@ let {a2' = fromIntegral a2} in cPSetMaxSimultaneousLights'_ a1' a2' >>= \res -> return () -{-# LINE 369 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 367 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetMaxSimultaneousLights :: HG3DClass -> IO (Int) cPGetMaxSimultaneousLights a1 = @@ -718,7 +716,7 @@ cPGetMaxSimultaneousLights'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 373 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 371 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetStartLight :: HG3DClass -> Int -> IO () cPSetStartLight a1 a2 = @@ -726,7 +724,7 @@ let {a2' = fromIntegral a2} in cPSetStartLight'_ a1' a2' >>= \res -> return () -{-# LINE 377 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 375 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetStartLight :: HG3DClass -> IO (Int) cPGetStartLight a1 = @@ -735,7 +733,7 @@ cPGetStartLight'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 381 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 379 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetShadingMode :: HG3DClass -> EnumShadeOptions -> IO () cPSetShadingMode a1 a2 = @@ -743,7 +741,7 @@ let {a2' = cIntFromEnum a2} in cPSetShadingMode'_ a1' a2' >>= \res -> return () -{-# LINE 385 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 383 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadingMode :: HG3DClass -> IO (EnumShadeOptions) cPGetShadingMode a1 = @@ -752,7 +750,7 @@ cPGetShadingMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 389 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 387 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPolygonMode :: HG3DClass -> EnumPolygonMode -> IO () cPSetPolygonMode a1 a2 = @@ -760,7 +758,7 @@ let {a2' = cIntFromEnum a2} in cPSetPolygonMode'_ a1' a2' >>= \res -> return () -{-# LINE 393 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 391 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPolygonMode :: HG3DClass -> IO (EnumPolygonMode) cPGetPolygonMode a1 = @@ -769,7 +767,7 @@ cPGetPolygonMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 397 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 395 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPolygonModeOverrideable :: HG3DClass -> Bool -> IO () cPSetPolygonModeOverrideable a1 a2 = @@ -777,7 +775,7 @@ let {a2' = fromBool a2} in cPSetPolygonModeOverrideable'_ a1' a2' >>= \res -> return () -{-# LINE 401 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 399 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPolygonModeOverrideable :: HG3DClass -> IO (Bool) cPGetPolygonModeOverrideable a1 = @@ -786,20 +784,20 @@ cPGetPolygonModeOverrideable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 405 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 403 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPSetFog :: HG3DClass -> Bool -> EnumFogMode -> ColourValue -> Float -> Float -> Float -> IO () +cPSetFog :: HG3DClass -> Bool -> EnumFogMode -> Colour -> Float -> Float -> Float -> IO () cPSetFog a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = cIntFromEnum a3} in - withColourValue a4 $ \a4' -> + withColour a4 $ \a4' -> let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in let {a7' = realToFrac a7} in cPSetFog'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 414 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 412 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFogOverride :: HG3DClass -> IO (Bool) cPGetFogOverride a1 = @@ -808,7 +806,7 @@ cPGetFogOverride'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 418 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 416 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFogMode :: HG3DClass -> IO (EnumFogMode) cPGetFogMode a1 = @@ -817,16 +815,16 @@ cPGetFogMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 422 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 420 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; -cPGetFogColour :: HG3DClass -> IO (ColourValue) +cPGetFogColour :: HG3DClass -> IO (Colour) cPGetFogColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cPGetFogColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 426 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 424 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFogStart :: HG3DClass -> IO (Float) cPGetFogStart a1 = @@ -835,7 +833,7 @@ cPGetFogStart'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 430 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 428 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFogEnd :: HG3DClass -> IO (Float) cPGetFogEnd a1 = @@ -844,7 +842,7 @@ cPGetFogEnd'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 434 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 432 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFogDensity :: HG3DClass -> IO (Float) cPGetFogDensity a1 = @@ -853,7 +851,7 @@ cPGetFogDensity'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 438 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 436 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetDepthBias :: HG3DClass -> Float -> Float -> IO () cPSetDepthBias a1 a2 a3 = @@ -862,7 +860,7 @@ let {a3' = realToFrac a3} in cPSetDepthBias'_ a1' a2' a3' >>= \res -> return () -{-# LINE 443 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 441 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDepthBiasConstant :: HG3DClass -> IO (Float) cPGetDepthBiasConstant a1 = @@ -871,7 +869,7 @@ cPGetDepthBiasConstant'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 447 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 445 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetDepthBiasSlopeScale :: HG3DClass -> IO (Float) cPGetDepthBiasSlopeScale a1 = @@ -880,7 +878,7 @@ cPGetDepthBiasSlopeScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 451 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 449 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetIterationDepthBias :: HG3DClass -> Float -> IO () cPSetIterationDepthBias a1 a2 = @@ -888,7 +886,7 @@ let {a2' = realToFrac a2} in cPSetIterationDepthBias'_ a1' a2' >>= \res -> return () -{-# LINE 455 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 453 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetIterationDepthBias :: HG3DClass -> IO (Float) cPGetIterationDepthBias a1 = @@ -897,7 +895,7 @@ cPGetIterationDepthBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 459 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 457 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetAlphaRejectFunction :: HG3DClass -> EnumCompareFunction -> IO () cPSetAlphaRejectFunction a1 a2 = @@ -905,7 +903,7 @@ let {a2' = cIntFromEnum a2} in cPSetAlphaRejectFunction'_ a1' a2' >>= \res -> return () -{-# LINE 463 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 461 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetAlphaRejectFunction :: HG3DClass -> IO (EnumCompareFunction) cPGetAlphaRejectFunction a1 = @@ -914,7 +912,7 @@ cPGetAlphaRejectFunction'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 467 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 465 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetAlphaToCoverageEnabled :: HG3DClass -> Bool -> IO () cPSetAlphaToCoverageEnabled a1 a2 = @@ -922,7 +920,7 @@ let {a2' = fromBool a2} in cPSetAlphaToCoverageEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 471 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 469 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPIsAlphaToCoverageEnabled :: HG3DClass -> IO (Bool) cPIsAlphaToCoverageEnabled a1 = @@ -931,7 +929,7 @@ cPIsAlphaToCoverageEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 475 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 473 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetTransparentSortingEnabled :: HG3DClass -> Bool -> IO () cPSetTransparentSortingEnabled a1 a2 = @@ -939,7 +937,7 @@ let {a2' = fromBool a2} in cPSetTransparentSortingEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 479 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 477 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetTransparentSortingEnabled :: HG3DClass -> IO (Bool) cPGetTransparentSortingEnabled a1 = @@ -948,7 +946,7 @@ cPGetTransparentSortingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 483 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 481 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetTransparentSortingForced :: HG3DClass -> Bool -> IO () cPSetTransparentSortingForced a1 a2 = @@ -956,7 +954,7 @@ let {a2' = fromBool a2} in cPSetTransparentSortingForced'_ a1' a2' >>= \res -> return () -{-# LINE 487 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 485 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetTransparentSortingForced :: HG3DClass -> IO (Bool) cPGetTransparentSortingForced a1 = @@ -965,7 +963,7 @@ cPGetTransparentSortingForced'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 491 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 489 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetIteratePerLight :: HG3DClass -> Bool -> Bool -> EnumLightTypes -> IO () cPSetIteratePerLight a1 a2 a3 a4 = @@ -975,7 +973,7 @@ let {a4' = cIntFromEnum a4} in cPSetIteratePerLight'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 497 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 495 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetIteratePerLight :: HG3DClass -> IO (Bool) cPGetIteratePerLight a1 = @@ -984,7 +982,7 @@ cPGetIteratePerLight'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 501 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 499 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetRunOnlyForOneLightType :: HG3DClass -> IO (Bool) cPGetRunOnlyForOneLightType a1 = @@ -993,7 +991,7 @@ cPGetRunOnlyForOneLightType'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 505 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 503 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetOnlyLightType :: HG3DClass -> IO (EnumLightTypes) cPGetOnlyLightType a1 = @@ -1002,7 +1000,7 @@ cPGetOnlyLightType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 509 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 507 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetLightCountPerIteration :: HG3DClass -> Int -> IO () cPSetLightCountPerIteration a1 a2 = @@ -1010,7 +1008,7 @@ let {a2' = fromIntegral a2} in cPSetLightCountPerIteration'_ a1' a2' >>= \res -> return () -{-# LINE 513 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 511 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetLightCountPerIteration :: HG3DClass -> IO (Int) cPGetLightCountPerIteration a1 = @@ -1019,7 +1017,7 @@ cPGetLightCountPerIteration'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 517 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 515 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetParent :: HG3DClass -> IO (HG3DClass) cPGetParent a1 = @@ -1028,7 +1026,7 @@ cPGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 521 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 519 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetResourceGroup :: HG3DClass -> IO (String) cPGetResourceGroup a1 = @@ -1037,7 +1035,7 @@ cPGetResourceGroup'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 525 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 523 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetVertexProgram :: HG3DClass -> String -> Bool -> IO () cPSetVertexProgram a1 a2 a3 = @@ -1046,7 +1044,7 @@ let {a3' = fromBool a3} in cPSetVertexProgram'_ a1' a2' a3' >>= \res -> return () -{-# LINE 530 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 528 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetVertexProgramName :: HG3DClass -> IO (String) cPGetVertexProgramName a1 = @@ -1055,7 +1053,7 @@ cPGetVertexProgramName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 534 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 532 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetVertexProgram :: HG3DClass -> IO (SharedPtr) cPGetVertexProgram a1 = @@ -1064,7 +1062,7 @@ cPGetVertexProgram'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 538 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 536 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetShadowCasterVertexProgram :: HG3DClass -> String -> IO () cPSetShadowCasterVertexProgram a1 a2 = @@ -1072,7 +1070,7 @@ withCString a2 $ \a2' -> cPSetShadowCasterVertexProgram'_ a1' a2' >>= \res -> return () -{-# LINE 542 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 540 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadowCasterVertexProgramName :: HG3DClass -> IO (String) cPGetShadowCasterVertexProgramName a1 = @@ -1081,7 +1079,7 @@ cPGetShadowCasterVertexProgramName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 546 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 544 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadowCasterVertexProgram :: HG3DClass -> IO (SharedPtr) cPGetShadowCasterVertexProgram a1 = @@ -1090,7 +1088,7 @@ cPGetShadowCasterVertexProgram'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 550 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 548 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetShadowReceiverVertexProgram :: HG3DClass -> String -> IO () cPSetShadowReceiverVertexProgram a1 a2 = @@ -1098,7 +1096,7 @@ withCString a2 $ \a2' -> cPSetShadowReceiverVertexProgram'_ a1' a2' >>= \res -> return () -{-# LINE 554 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 552 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetShadowReceiverFragmentProgram :: HG3DClass -> String -> IO () cPSetShadowReceiverFragmentProgram a1 a2 = @@ -1106,7 +1104,7 @@ withCString a2 $ \a2' -> cPSetShadowReceiverFragmentProgram'_ a1' a2' >>= \res -> return () -{-# LINE 558 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 556 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadowReceiverVertexProgramName :: HG3DClass -> IO (String) cPGetShadowReceiverVertexProgramName a1 = @@ -1115,7 +1113,7 @@ cPGetShadowReceiverVertexProgramName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 562 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 560 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadowReceiverVertexProgram :: HG3DClass -> IO (SharedPtr) cPGetShadowReceiverVertexProgram a1 = @@ -1124,7 +1122,7 @@ cPGetShadowReceiverVertexProgram'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 566 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 564 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadowReceiverFragmentProgramName :: HG3DClass -> IO (String) cPGetShadowReceiverFragmentProgramName a1 = @@ -1133,7 +1131,7 @@ cPGetShadowReceiverFragmentProgramName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 570 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 568 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetShadowReceiverFragmentProgram :: HG3DClass -> IO (SharedPtr) cPGetShadowReceiverFragmentProgram a1 = @@ -1142,7 +1140,7 @@ cPGetShadowReceiverFragmentProgram'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 574 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 572 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetFragmentProgram :: HG3DClass -> String -> Bool -> IO () cPSetFragmentProgram a1 a2 a3 = @@ -1151,7 +1149,7 @@ let {a3' = fromBool a3} in cPSetFragmentProgram'_ a1' a2' a3' >>= \res -> return () -{-# LINE 579 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 577 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFragmentProgramName :: HG3DClass -> IO (String) cPGetFragmentProgramName a1 = @@ -1160,7 +1158,7 @@ cPGetFragmentProgramName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 583 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 581 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetFragmentProgram :: HG3DClass -> IO (SharedPtr) cPGetFragmentProgram a1 = @@ -1169,7 +1167,7 @@ cPGetFragmentProgram'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 587 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 585 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetGeometryProgram :: HG3DClass -> String -> Bool -> IO () cPSetGeometryProgram a1 a2 a3 = @@ -1178,7 +1176,7 @@ let {a3' = fromBool a3} in cPSetGeometryProgram'_ a1' a2' a3' >>= \res -> return () -{-# LINE 592 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 590 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetGeometryProgramName :: HG3DClass -> IO (String) cPGetGeometryProgramName a1 = @@ -1187,7 +1185,7 @@ cPGetGeometryProgramName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 596 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 594 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetGeometryProgram :: HG3DClass -> IO (SharedPtr) cPGetGeometryProgram a1 = @@ -1196,7 +1194,7 @@ cPGetGeometryProgram'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 600 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 598 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSplit :: HG3DClass -> Int -> IO (HG3DClass) cPSplit a1 a2 = @@ -1206,7 +1204,7 @@ cPSplit'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 605 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 603 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPNotifyIndex :: HG3DClass -> Int -> IO () cPNotifyIndex a1 a2 = @@ -1214,35 +1212,35 @@ let {a2' = fromIntegral a2} in cPNotifyIndex'_ a1' a2' >>= \res -> return () -{-# LINE 609 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 607 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPPrepare :: HG3DClass -> IO () cPPrepare a1 = withHG3DClass a1 $ \a1' -> cPPrepare'_ a1' >>= \res -> return () -{-# LINE 612 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 610 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPUnprepare :: HG3DClass -> IO () cPUnprepare a1 = withHG3DClass a1 $ \a1' -> cPUnprepare'_ a1' >>= \res -> return () -{-# LINE 615 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 613 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPLoad :: HG3DClass -> IO () cPLoad a1 = withHG3DClass a1 $ \a1' -> cPLoad'_ a1' >>= \res -> return () -{-# LINE 618 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 616 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPUnload :: HG3DClass -> IO () cPUnload a1 = withHG3DClass a1 $ \a1' -> cPUnload'_ a1' >>= \res -> return () -{-# LINE 621 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 619 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPIsLoaded :: HG3DClass -> IO (Bool) cPIsLoaded a1 = @@ -1251,7 +1249,7 @@ cPIsLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 625 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 623 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetHash :: HG3DClass -> IO (Int) cPGetHash a1 = @@ -1260,28 +1258,28 @@ cPGetHash'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 629 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 627 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPDirtyHash :: HG3DClass -> IO () cPDirtyHash a1 = withHG3DClass a1 $ \a1' -> cPDirtyHash'_ a1' >>= \res -> return () -{-# LINE 632 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 630 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPRecalculateHash :: HG3DClass -> IO () cPRecalculateHash a1 = withHG3DClass a1 $ \a1' -> cPRecalculateHash'_ a1' >>= \res -> return () -{-# LINE 635 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 633 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPNotifyNeedsRecompile :: HG3DClass -> IO () cPNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cPNotifyNeedsRecompile'_ a1' >>= \res -> return () -{-# LINE 638 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 636 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetTextureUnitWithContentTypeIndex :: HG3DClass -> EnumContentType -> Int -> IO (Int) cPGetTextureUnitWithContentTypeIndex a1 a2 a3 = @@ -1292,7 +1290,7 @@ cPGetTextureUnitWithContentTypeIndex'_ a1' a2' a3' a4' >>= \res -> peekIntConv a4'>>= \a4'' -> return (a4'') -{-# LINE 644 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 642 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cPSetTextureFiltering a1 a2 = @@ -1300,7 +1298,7 @@ let {a2' = cIntFromEnum a2} in cPSetTextureFiltering'_ a1' a2' >>= \res -> return () -{-# LINE 648 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 646 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetTextureAnisotropy :: HG3DClass -> Int -> IO () cPSetTextureAnisotropy a1 a2 = @@ -1308,7 +1306,7 @@ let {a2' = fromIntegral a2} in cPSetTextureAnisotropy'_ a1' a2' >>= \res -> return () -{-# LINE 652 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 650 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetNormaliseNormals :: HG3DClass -> Bool -> IO () cPSetNormaliseNormals a1 a2 = @@ -1316,7 +1314,7 @@ let {a2' = fromBool a2} in cPSetNormaliseNormals'_ a1' a2' >>= \res -> return () -{-# LINE 656 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 654 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetNormaliseNormals :: HG3DClass -> IO (Bool) cPGetNormaliseNormals a1 = @@ -1325,14 +1323,14 @@ cPGetNormaliseNormals'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 660 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 658 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPQueueForDeletion :: HG3DClass -> IO () cPQueueForDeletion a1 = withHG3DClass a1 $ \a1' -> cPQueueForDeletion'_ a1' >>= \res -> return () -{-# LINE 663 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 661 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPIsAmbientOnly :: HG3DClass -> IO (Bool) cPIsAmbientOnly a1 = @@ -1341,7 +1339,7 @@ cPIsAmbientOnly'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 667 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 665 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetPassIterationCount :: HG3DClass -> Int -> IO () cPSetPassIterationCount a1 a2 = @@ -1349,7 +1347,7 @@ let {a2' = fromIntegral a2} in cPSetPassIterationCount'_ a1' a2' >>= \res -> return () -{-# LINE 671 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 669 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetPassIterationCount :: HG3DClass -> IO (Int) cPGetPassIterationCount a1 = @@ -1358,7 +1356,7 @@ cPGetPassIterationCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 675 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 673 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetLightScissoringEnabled :: HG3DClass -> Bool -> IO () cPSetLightScissoringEnabled a1 a2 = @@ -1366,7 +1364,7 @@ let {a2' = fromBool a2} in cPSetLightScissoringEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 679 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 677 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetLightScissoringEnabled :: HG3DClass -> IO (Bool) cPGetLightScissoringEnabled a1 = @@ -1375,7 +1373,7 @@ cPGetLightScissoringEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 683 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 681 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetLightClipPlanesEnabled :: HG3DClass -> Bool -> IO () cPSetLightClipPlanesEnabled a1 a2 = @@ -1383,7 +1381,7 @@ let {a2' = fromBool a2} in cPSetLightClipPlanesEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 687 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 685 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetLightClipPlanesEnabled :: HG3DClass -> IO (Bool) cPGetLightClipPlanesEnabled a1 = @@ -1392,7 +1390,7 @@ cPGetLightClipPlanesEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 691 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 689 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPSetIlluminationStage :: HG3DClass -> EnumIlluminationStage -> IO () cPSetIlluminationStage a1 a2 = @@ -1400,7 +1398,7 @@ let {a2' = cIntFromEnum a2} in cPSetIlluminationStage'_ a1' a2' >>= \res -> return () -{-# LINE 695 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 693 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; cPGetIlluminationStage :: HG3DClass -> IO (EnumIlluminationStage) cPGetIlluminationStage a1 = @@ -1409,7 +1407,7 @@ cPGetIlluminationStage'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 699 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} +{-# LINE 697 "HGamer3D\\Bindings\\Ogre\\ClassPass.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_isProgrammable_c" @@ -1443,19 +1441,19 @@ cPSetAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setAmbient2_c" - cPSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setDiffuse_c" cPSetDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setDiffuse2_c" - cPSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setSpecular_c" cPSetSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setSpecular2_c" - cPSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setShininess_c" cPSetShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) @@ -1464,7 +1462,7 @@ cPSetSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setSelfIllumination2_c" - cPSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getPointSize_c" cPGetPointSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) @@ -1506,16 +1504,16 @@ cPGetPointMaxSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getAmbient_c" - cPGetAmbient'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPGetAmbient'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getDiffuse_c" - cPGetDiffuse'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPGetDiffuse'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getSpecular_c" - cPGetSpecular'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPGetSpecular'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getSelfIllumination_c" - cPGetSelfIllumination'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPGetSelfIllumination'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getShininess_c" cPGetShininess'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) @@ -1650,7 +1648,7 @@ cPGetPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_setFog_c" - cPSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourValuePtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) + cPSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getFogOverride_c" cPGetFogOverride'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) @@ -1659,7 +1657,7 @@ cPGetFogMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getFogColour_c" - cPGetFogColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cPGetFogColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPass.chs.h cP_getFogStart_c" cPGetFogStart'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassPatchMesh.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPatchMesh.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassPatchMesh.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPatchMesh.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassPatchMesh.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassPatchMesh.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPatchMesh.chs" #-}
HGamer3D/Bindings/Ogre/ClassPatchSurface.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} cPsGetRequiredVertexCount :: HG3DClass -> IO (Int) @@ -70,7 +68,7 @@ cPsGetRequiredVertexCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsGetRequiredIndexCount :: HG3DClass -> IO (Int) cPsGetRequiredIndexCount a1 = @@ -79,7 +77,7 @@ cPsGetRequiredIndexCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsGetCurrentIndexCount :: HG3DClass -> IO (Int) cPsGetCurrentIndexCount a1 = @@ -88,7 +86,7 @@ cPsGetCurrentIndexCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsGetIndexOffset :: HG3DClass -> IO (Int) cPsGetIndexOffset a1 = @@ -97,7 +95,7 @@ cPsGetIndexOffset'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsGetVertexOffset :: HG3DClass -> IO (Int) cPsGetVertexOffset a1 = @@ -106,7 +104,7 @@ cPsGetVertexOffset'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsGetBoundingSphereRadius :: HG3DClass -> IO (Float) cPsGetBoundingSphereRadius a1 = @@ -115,7 +113,7 @@ cPsGetBoundingSphereRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsSetSubdivisionFactor :: HG3DClass -> Float -> IO () cPsSetSubdivisionFactor a1 a2 = @@ -123,7 +121,7 @@ let {a2' = realToFrac a2} in cPsSetSubdivisionFactor'_ a1' a2' >>= \res -> return () -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; cPsGetSubdivisionFactor :: HG3DClass -> IO (Float) cPsGetSubdivisionFactor a1 = @@ -132,7 +130,7 @@ cPsGetSubdivisionFactor'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassPatchSurface.chs.h cPs_getRequiredVertexCount_c"
HGamer3D/Bindings/Ogre/ClassPlaneOptimalShadowCameraSetup.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPlaneOptimalShadowCameraSetup.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassPlaneOptimalShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassPlaneOptimalShadowCameraSetup.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassPlaneOptimalShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassPlaneOptimalShadowCameraSetup.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassPlaneOptimalShadowCameraSetup.chs" #-}
HGamer3D/Bindings/Ogre/ClassRegion.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} cRgGetParent :: HG3DClass -> IO (HG3DClass) @@ -72,7 +70,7 @@ cRgGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} ; cRgBuild :: HG3DClass -> Bool -> IO () cRgBuild a1 a2 = @@ -80,7 +78,7 @@ let {a2' = fromBool a2} in cRgBuild'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} ; cRgGetID :: HG3DClass -> IO (Int) cRgGetID a1 = @@ -89,7 +87,7 @@ cRgGetID'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} ; cRgGetCentre :: HG3DClass -> IO (Vector3) cRgGetCentre a1 = @@ -98,7 +96,7 @@ cRgGetCentre'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} ; cRgHasEdgeList :: HG3DClass -> IO (Bool) cRgHasEdgeList a1 = @@ -107,7 +105,7 @@ cRgHasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRegion.chs.h cRg_getParent_c"
HGamer3D/Bindings/Ogre/ClassRenderObjectListener.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderObjectListener.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderObjectListener.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderObjectListener.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderObjectListener.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderObjectListener.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderObjectListener.chs" #-}
HGamer3D/Bindings/Ogre/ClassRenderQueueInvocation.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} cRqiGetInvocationName :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cRqiGetInvocationName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} ; cRqiSetSuppressShadows :: HG3DClass -> Bool -> IO () cRqiSetSuppressShadows a1 a2 = @@ -78,7 +76,7 @@ let {a2' = fromBool a2} in cRqiSetSuppressShadows'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} ; cRqiGetSuppressShadows :: HG3DClass -> IO (Bool) cRqiGetSuppressShadows a1 = @@ -87,7 +85,7 @@ cRqiGetSuppressShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} ; cRqiSetSuppressRenderStateChanges :: HG3DClass -> Bool -> IO () cRqiSetSuppressRenderStateChanges a1 a2 = @@ -95,7 +93,7 @@ let {a2' = fromBool a2} in cRqiSetSuppressRenderStateChanges'_ a1' a2' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} ; cRqiGetSuppressRenderStateChanges :: HG3DClass -> IO (Bool) cRqiGetSuppressRenderStateChanges a1 = @@ -104,7 +102,7 @@ cRqiGetSuppressRenderStateChanges'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocation.chs.h cRqi_getInvocationName_c"
HGamer3D/Bindings/Ogre/ClassRenderQueueInvocationSequence.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} cRqisGetName :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cRqisGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} ; cRqisAdd2 :: HG3DClass -> HG3DClass -> IO () cRqisAdd2 a1 a2 = @@ -78,7 +76,7 @@ withHG3DClass a2 $ \a2' -> cRqisAdd2'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} ; cRqisSize :: HG3DClass -> IO (Int) cRqisSize a1 = @@ -87,14 +85,14 @@ cRqisSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} ; cRqisClear :: HG3DClass -> IO () cRqisClear a1 = withHG3DClass a1 $ \a1' -> cRqisClear'_ a1' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} ; cRqisGet :: HG3DClass -> Int -> IO (HG3DClass) cRqisGet a1 a2 = @@ -104,7 +102,7 @@ cRqisGet'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} ; cRqisRemove :: HG3DClass -> Int -> IO () cRqisRemove a1 a2 = @@ -112,7 +110,7 @@ let {a2' = fromIntegral a2} in cRqisRemove'_ a1' a2' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderQueueInvocationSequence.chs.h cRqis_getName_c"
HGamer3D/Bindings/Ogre/ClassRenderSystemOperation.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderSystemOperation.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderSystemOperation.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderSystemOperation.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderSystemOperation.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderSystemOperation.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderSystemOperation.chs" #-}
HGamer3D/Bindings/Ogre/ClassRenderTarget.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} cRtGetName :: HG3DClass -> IO (String) @@ -72,7 +70,7 @@ cRtGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtUpdate :: HG3DClass -> Bool -> IO () cRtUpdate a1 a2 = @@ -80,7 +78,7 @@ let {a2' = fromBool a2} in cRtUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtSwapBuffers :: HG3DClass -> Bool -> IO () cRtSwapBuffers a1 a2 = @@ -88,7 +86,7 @@ let {a2' = fromBool a2} in cRtSwapBuffers'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtAddViewport :: HG3DClass -> HG3DClass -> Int -> Float -> Float -> Float -> Float -> IO (HG3DClass) cRtAddViewport a1 a2 a3 a4 a5 a6 a7 = @@ -103,7 +101,7 @@ cRtAddViewport'_ a1' a2' a3' a4' a5' a6' a7' a8' >>= \res -> peek a8'>>= \a8'' -> return (a8'') -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetNumViewports :: HG3DClass -> IO (Int) cRtGetNumViewports a1 = @@ -112,7 +110,7 @@ cRtGetNumViewports'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetViewport :: HG3DClass -> Int -> IO (HG3DClass) cRtGetViewport a1 a2 = @@ -122,7 +120,7 @@ cRtGetViewport'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtRemoveViewport :: HG3DClass -> Int -> IO () cRtRemoveViewport a1 a2 = @@ -130,14 +128,14 @@ let {a2' = fromIntegral a2} in cRtRemoveViewport'_ a1' a2' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtRemoveAllViewports :: HG3DClass -> IO () cRtRemoveAllViewports a1 = withHG3DClass a1 $ \a1' -> cRtRemoveAllViewports'_ a1' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetLastFPS :: HG3DClass -> IO (Float) cRtGetLastFPS a1 = @@ -146,7 +144,7 @@ cRtGetLastFPS'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetAverageFPS :: HG3DClass -> IO (Float) cRtGetAverageFPS a1 = @@ -155,7 +153,7 @@ cRtGetAverageFPS'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetBestFPS :: HG3DClass -> IO (Float) cRtGetBestFPS a1 = @@ -164,7 +162,7 @@ cRtGetBestFPS'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetWorstFPS :: HG3DClass -> IO (Float) cRtGetWorstFPS a1 = @@ -173,7 +171,7 @@ cRtGetWorstFPS'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetBestFrameTime :: HG3DClass -> IO (Float) cRtGetBestFrameTime a1 = @@ -182,7 +180,7 @@ cRtGetBestFrameTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetWorstFrameTime :: HG3DClass -> IO (Float) cRtGetWorstFrameTime a1 = @@ -191,21 +189,21 @@ cRtGetWorstFrameTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtResetStatistics :: HG3DClass -> IO () cRtResetStatistics a1 = withHG3DClass a1 $ \a1' -> cRtResetStatistics'_ a1' >>= \res -> return () -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtRemoveAllListeners :: HG3DClass -> IO () cRtRemoveAllListeners a1 = withHG3DClass a1 $ \a1' -> cRtRemoveAllListeners'_ a1' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtIsActive :: HG3DClass -> IO (Bool) cRtIsActive a1 = @@ -214,7 +212,7 @@ cRtIsActive'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtSetActive :: HG3DClass -> Bool -> IO () cRtSetActive a1 a2 = @@ -222,7 +220,7 @@ let {a2' = fromBool a2} in cRtSetActive'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtSetAutoUpdated :: HG3DClass -> Bool -> IO () cRtSetAutoUpdated a1 a2 = @@ -230,7 +228,7 @@ let {a2' = fromBool a2} in cRtSetAutoUpdated'_ a1' a2' >>= \res -> return () -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtIsAutoUpdated :: HG3DClass -> IO (Bool) cRtIsAutoUpdated a1 = @@ -239,7 +237,7 @@ cRtIsAutoUpdated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtSuggestPixelFormat :: HG3DClass -> IO (EnumPixelFormat) cRtSuggestPixelFormat a1 = @@ -248,7 +246,7 @@ cRtSuggestPixelFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtWriteContentsToFile :: HG3DClass -> String -> IO () cRtWriteContentsToFile a1 a2 = @@ -256,7 +254,7 @@ withCString a2 $ \a2' -> cRtWriteContentsToFile'_ a1' a2' >>= \res -> return () -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtWriteContentsToTimestampedFile :: HG3DClass -> String -> String -> IO (String) cRtWriteContentsToTimestampedFile a1 a2 a3 = @@ -267,7 +265,7 @@ cRtWriteContentsToTimestampedFile'_ a1' a2' a3' a4' >>= \res -> peekCString a4'>>= \a4'' -> return (a4'') -{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetTriangleCount :: HG3DClass -> IO (Int) cRtGetTriangleCount a1 = @@ -276,7 +274,7 @@ cRtGetTriangleCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetBatchCount :: HG3DClass -> IO (Int) cRtGetBatchCount a1 = @@ -285,7 +283,7 @@ cRtGetBatchCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtIsPrimary :: HG3DClass -> IO (Bool) cRtIsPrimary a1 = @@ -294,7 +292,7 @@ cRtIsPrimary'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtIsHardwareGammaEnabled :: HG3DClass -> IO (Bool) cRtIsHardwareGammaEnabled a1 = @@ -303,7 +301,7 @@ cRtIsHardwareGammaEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetFSAA :: HG3DClass -> IO (Int) cRtGetFSAA a1 = @@ -312,7 +310,7 @@ cRtGetFSAA'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtGetFSAAHint :: HG3DClass -> IO (String) cRtGetFSAAHint a1 = @@ -321,14 +319,14 @@ cRtGetFSAAHint'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtBeginUpdate :: HG3DClass -> IO () cRtBeginUpdate a1 = withHG3DClass a1 $ \a1' -> cRtBeginUpdate'_ a1' >>= \res -> return () -{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtUpdateViewport :: HG3DClass -> Int -> Bool -> IO () cRtUpdateViewport a1 a2 a3 = @@ -337,7 +335,7 @@ let {a3' = fromBool a3} in cRtUpdateViewport'_ a1' a2' a3' >>= \res -> return () -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtUpdateViewport2 :: HG3DClass -> HG3DClass -> Bool -> IO () cRtUpdateViewport2 a1 a2 a3 = @@ -346,7 +344,7 @@ let {a3' = fromBool a3} in cRtUpdateViewport2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; cRtUpdateAutoUpdatedViewports :: HG3DClass -> Bool -> IO () cRtUpdateAutoUpdatedViewports a1 a2 = @@ -354,7 +352,7 @@ let {a2' = fromBool a2} in cRtUpdateAutoUpdatedViewports'_ a1' a2' >>= \res -> return () -{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} +{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderTarget.chs.h cRt_getName_c"
HGamer3D/Bindings/Ogre/ClassRenderTexture.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderTexture.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderTexture.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderTexture.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderTexture.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderTexture.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderTexture.chs" #-}
HGamer3D/Bindings/Ogre/ClassRenderWindow.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} cRwSetFullscreen :: HG3DClass -> Bool -> Int -> Int -> IO () @@ -73,14 +71,14 @@ let {a4' = fromIntegral a4} in cRwSetFullscreen'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwDestroy :: HG3DClass -> IO () cRwDestroy a1 = withHG3DClass a1 $ \a1' -> cRwDestroy'_ a1' >>= \res -> return () -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwResize :: HG3DClass -> Int -> Int -> IO () cRwResize a1 a2 a3 = @@ -89,14 +87,14 @@ let {a3' = fromIntegral a3} in cRwResize'_ a1' a2' a3' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwWindowMovedOrResized :: HG3DClass -> IO () cRwWindowMovedOrResized a1 = withHG3DClass a1 $ \a1' -> cRwWindowMovedOrResized'_ a1' >>= \res -> return () -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwReposition :: HG3DClass -> Int -> Int -> IO () cRwReposition a1 a2 a3 = @@ -105,7 +103,7 @@ let {a3' = fromIntegral a3} in cRwReposition'_ a1' a2' a3' >>= \res -> return () -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwIsVisible :: HG3DClass -> IO (Bool) cRwIsVisible a1 = @@ -114,7 +112,7 @@ cRwIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwSetVisible :: HG3DClass -> Bool -> IO () cRwSetVisible a1 a2 = @@ -122,7 +120,7 @@ let {a2' = fromBool a2} in cRwSetVisible'_ a1' a2' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwIsActive :: HG3DClass -> IO (Bool) cRwIsActive a1 = @@ -131,7 +129,7 @@ cRwIsActive'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwIsClosed :: HG3DClass -> IO (Bool) cRwIsClosed a1 = @@ -140,7 +138,7 @@ cRwIsClosed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwIsPrimary :: HG3DClass -> IO (Bool) cRwIsPrimary a1 = @@ -149,7 +147,7 @@ cRwIsPrimary'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwIsFullScreen :: HG3DClass -> IO (Bool) cRwIsFullScreen a1 = @@ -158,7 +156,7 @@ cRwIsFullScreen'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwSuggestPixelFormat :: HG3DClass -> IO (EnumPixelFormat) cRwSuggestPixelFormat a1 = @@ -167,7 +165,7 @@ cRwSuggestPixelFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; cRwIsDeactivatedOnFocusChange :: HG3DClass -> IO (Bool) cRwIsDeactivatedOnFocusChange a1 = @@ -176,7 +174,7 @@ cRwIsDeactivatedOnFocusChange'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h cRw_setFullscreen_c"
HGamer3D/Bindings/Ogre/ClassRenderingAPIException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderingAPIException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRenderingAPIException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRenderingAPIException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRenderingAPIException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRenderingAPIException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRenderingAPIException.chs" #-}
HGamer3D/Bindings/Ogre/ClassResourceGroupListener.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} cRglResourceGroupScriptingStarted :: HG3DClass -> String -> Int -> IO () @@ -72,7 +70,7 @@ let {a3' = fromIntegral a3} in cRglResourceGroupScriptingStarted'_ a1' a2' a3' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglScriptParseEnded :: HG3DClass -> String -> Bool -> IO () cRglScriptParseEnded a1 a2 a3 = @@ -81,7 +79,7 @@ let {a3' = fromBool a3} in cRglScriptParseEnded'_ a1' a2' a3' >>= \res -> return () -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupScriptingEnded :: HG3DClass -> String -> IO () cRglResourceGroupScriptingEnded a1 a2 = @@ -89,7 +87,7 @@ withCString a2 $ \a2' -> cRglResourceGroupScriptingEnded'_ a1' a2' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupPrepareStarted :: HG3DClass -> String -> Int -> IO () cRglResourceGroupPrepareStarted a1 a2 a3 = @@ -98,7 +96,7 @@ let {a3' = fromIntegral a3} in cRglResourceGroupPrepareStarted'_ a1' a2' a3' >>= \res -> return () -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourcePrepareStarted :: HG3DClass -> SharedPtr -> IO () cRglResourcePrepareStarted a1 a2 = @@ -106,14 +104,14 @@ withSharedPtr a2 $ \a2' -> cRglResourcePrepareStarted'_ a1' a2' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourcePrepareEnded :: HG3DClass -> IO () cRglResourcePrepareEnded a1 = withHG3DClass a1 $ \a1' -> cRglResourcePrepareEnded'_ a1' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryPrepareStageStarted :: HG3DClass -> String -> IO () cRglWorldGeometryPrepareStageStarted a1 a2 = @@ -121,14 +119,14 @@ withCString a2 $ \a2' -> cRglWorldGeometryPrepareStageStarted'_ a1' a2' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryPrepareStageEnded :: HG3DClass -> IO () cRglWorldGeometryPrepareStageEnded a1 = withHG3DClass a1 $ \a1' -> cRglWorldGeometryPrepareStageEnded'_ a1' >>= \res -> return () -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupPrepareEnded :: HG3DClass -> String -> IO () cRglResourceGroupPrepareEnded a1 a2 = @@ -136,7 +134,7 @@ withCString a2 $ \a2' -> cRglResourceGroupPrepareEnded'_ a1' a2' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupLoadStarted :: HG3DClass -> String -> Int -> IO () cRglResourceGroupLoadStarted a1 a2 a3 = @@ -145,7 +143,7 @@ let {a3' = fromIntegral a3} in cRglResourceGroupLoadStarted'_ a1' a2' a3' >>= \res -> return () -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceLoadStarted :: HG3DClass -> SharedPtr -> IO () cRglResourceLoadStarted a1 a2 = @@ -153,14 +151,14 @@ withSharedPtr a2 $ \a2' -> cRglResourceLoadStarted'_ a1' a2' >>= \res -> return () -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceLoadEnded :: HG3DClass -> IO () cRglResourceLoadEnded a1 = withHG3DClass a1 $ \a1' -> cRglResourceLoadEnded'_ a1' >>= \res -> return () -{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryStageStarted :: HG3DClass -> String -> IO () cRglWorldGeometryStageStarted a1 a2 = @@ -168,14 +166,14 @@ withCString a2 $ \a2' -> cRglWorldGeometryStageStarted'_ a1' a2' >>= \res -> return () -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglWorldGeometryStageEnded :: HG3DClass -> IO () cRglWorldGeometryStageEnded a1 = withHG3DClass a1 $ \a1' -> cRglWorldGeometryStageEnded'_ a1' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; cRglResourceGroupLoadEnded :: HG3DClass -> String -> IO () cRglResourceGroupLoadEnded a1 a2 = @@ -183,7 +181,7 @@ withCString a2 $ \a2' -> cRglResourceGroupLoadEnded'_ a1' a2' >>= \res -> return () -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupListener.chs.h cRgl_resourceGroupScriptingStarted_c"
HGamer3D/Bindings/Ogre/ClassResourceGroupManager.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} cRgmCreateResourceGroup :: HG3DClass -> String -> Bool -> IO () @@ -72,7 +70,7 @@ let {a3' = fromBool a3} in cRgmCreateResourceGroup'_ a1' a2' a3' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmInitialiseResourceGroup :: HG3DClass -> String -> IO () cRgmInitialiseResourceGroup a1 a2 = @@ -80,14 +78,14 @@ withCString a2 $ \a2' -> cRgmInitialiseResourceGroup'_ a1' a2' >>= \res -> return () -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmInitialiseAllResourceGroups :: HG3DClass -> IO () cRgmInitialiseAllResourceGroups a1 = withHG3DClass a1 $ \a1' -> cRgmInitialiseAllResourceGroups'_ a1' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmPrepareResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO () cRgmPrepareResourceGroup a1 a2 a3 a4 = @@ -97,7 +95,7 @@ let {a4' = fromBool a4} in cRgmPrepareResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmLoadResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO () cRgmLoadResourceGroup a1 a2 a3 a4 = @@ -107,7 +105,7 @@ let {a4' = fromBool a4} in cRgmLoadResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnloadResourceGroup :: HG3DClass -> String -> Bool -> IO () cRgmUnloadResourceGroup a1 a2 a3 = @@ -116,7 +114,7 @@ let {a3' = fromBool a3} in cRgmUnloadResourceGroup'_ a1' a2' a3' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnloadUnreferencedResourcesInGroup :: HG3DClass -> String -> Bool -> IO () cRgmUnloadUnreferencedResourcesInGroup a1 a2 a3 = @@ -125,7 +123,7 @@ let {a3' = fromBool a3} in cRgmUnloadUnreferencedResourcesInGroup'_ a1' a2' a3' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmClearResourceGroup :: HG3DClass -> String -> IO () cRgmClearResourceGroup a1 a2 = @@ -133,7 +131,7 @@ withCString a2 $ \a2' -> cRgmClearResourceGroup'_ a1' a2' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDestroyResourceGroup :: HG3DClass -> String -> IO () cRgmDestroyResourceGroup a1 a2 = @@ -141,7 +139,7 @@ withCString a2 $ \a2' -> cRgmDestroyResourceGroup'_ a1' a2' >>= \res -> return () -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupInitialised :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupInitialised a1 a2 = @@ -151,7 +149,7 @@ cRgmIsResourceGroupInitialised'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupLoaded :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupLoaded a1 a2 = @@ -161,7 +159,7 @@ cRgmIsResourceGroupLoaded'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceGroupExists :: HG3DClass -> String -> IO (Bool) cRgmResourceGroupExists a1 a2 = @@ -171,7 +169,7 @@ cRgmResourceGroupExists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO () cRgmAddResourceLocation a1 a2 a3 a4 a5 = @@ -182,7 +180,7 @@ let {a5' = fromBool a5} in cRgmAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRemoveResourceLocation :: HG3DClass -> String -> String -> IO () cRgmRemoveResourceLocation a1 a2 a3 = @@ -191,7 +189,7 @@ withCString a3 $ \a3' -> cRgmRemoveResourceLocation'_ a1' a2' a3' >>= \res -> return () -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceLocationExists :: HG3DClass -> String -> String -> IO (Bool) cRgmResourceLocationExists a1 a2 a3 = @@ -202,7 +200,7 @@ cRgmResourceLocationExists'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') -{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUndeclareResource :: HG3DClass -> String -> String -> IO () cRgmUndeclareResource a1 a2 a3 = @@ -211,7 +209,7 @@ withCString a3 $ \a3' -> cRgmUndeclareResource'_ a1' a2' a3' >>= \res -> return () -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmOpenResources :: HG3DClass -> String -> String -> IO (SharedPtr) cRgmOpenResources a1 a2 a3 = @@ -222,7 +220,7 @@ cRgmOpenResources'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmListResourceNames :: HG3DClass -> String -> Bool -> IO (SharedPtr) cRgmListResourceNames a1 a2 a3 = @@ -233,7 +231,7 @@ cRgmListResourceNames'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmListResourceFileInfo :: HG3DClass -> String -> Bool -> IO (SharedPtr) cRgmListResourceFileInfo a1 a2 a3 = @@ -244,7 +242,7 @@ cRgmListResourceFileInfo'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindResourceNames :: HG3DClass -> String -> String -> Bool -> IO (SharedPtr) cRgmFindResourceNames a1 a2 a3 a4 = @@ -256,7 +254,7 @@ cRgmFindResourceNames'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceExists :: HG3DClass -> String -> String -> IO (Bool) cRgmResourceExists a1 a2 a3 = @@ -267,7 +265,7 @@ cRgmResourceExists'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmResourceExistsInAnyGroup :: HG3DClass -> String -> IO (Bool) cRgmResourceExistsInAnyGroup a1 a2 = @@ -277,7 +275,7 @@ cRgmResourceExistsInAnyGroup'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindGroupContainingResource :: HG3DClass -> String -> IO (String) cRgmFindGroupContainingResource a1 a2 = @@ -287,7 +285,7 @@ cRgmFindGroupContainingResource'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') -{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindResourceFileInfo :: HG3DClass -> String -> String -> Bool -> IO (SharedPtr) cRgmFindResourceFileInfo a1 a2 a3 a4 = @@ -299,7 +297,7 @@ cRgmFindResourceFileInfo'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmListResourceLocations :: HG3DClass -> String -> IO (SharedPtr) cRgmListResourceLocations a1 a2 = @@ -309,7 +307,7 @@ cRgmListResourceLocations'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmFindResourceLocation :: HG3DClass -> String -> String -> IO (SharedPtr) cRgmFindResourceLocation a1 a2 a3 = @@ -320,7 +318,7 @@ cRgmFindResourceLocation'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmCreateResource :: HG3DClass -> String -> String -> Bool -> String -> IO (SharedPtr) cRgmCreateResource a1 a2 a3 a4 a5 = @@ -333,7 +331,7 @@ cRgmCreateResource'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') -{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDeleteResource :: HG3DClass -> String -> String -> String -> IO () cRgmDeleteResource a1 a2 a3 a4 = @@ -343,7 +341,7 @@ withCString a4 $ \a4' -> cRgmDeleteResource'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmDeleteMatchingResources :: HG3DClass -> String -> String -> String -> IO () cRgmDeleteMatchingResources a1 a2 a3 a4 = @@ -353,7 +351,7 @@ withCString a4 $ \a4' -> cRgmDeleteMatchingResources'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmAddResourceGroupListener :: HG3DClass -> HG3DClass -> IO () cRgmAddResourceGroupListener a1 a2 = @@ -361,7 +359,7 @@ withHG3DClass a2 $ \a2' -> cRgmAddResourceGroupListener'_ a1' a2' >>= \res -> return () -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRemoveResourceGroupListener :: HG3DClass -> HG3DClass -> IO () cRgmRemoveResourceGroupListener a1 a2 = @@ -369,7 +367,7 @@ withHG3DClass a2 $ \a2' -> cRgmRemoveResourceGroupListener'_ a1' a2' >>= \res -> return () -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmSetWorldResourceGroupName :: HG3DClass -> String -> IO () cRgmSetWorldResourceGroupName a1 a2 = @@ -377,7 +375,7 @@ withCString a2 $ \a2' -> cRgmSetWorldResourceGroupName'_ a1' a2' >>= \res -> return () -{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmGetWorldResourceGroupName :: HG3DClass -> IO (String) cRgmGetWorldResourceGroupName a1 = @@ -386,7 +384,7 @@ cRgmGetWorldResourceGroupName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmLinkWorldGeometryToResourceGroup :: HG3DClass -> String -> String -> HG3DClass -> IO () cRgmLinkWorldGeometryToResourceGroup a1 a2 a3 a4 = @@ -396,7 +394,7 @@ withHG3DClass a4 $ \a4' -> cRgmLinkWorldGeometryToResourceGroup'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnlinkWorldGeometryFromResourceGroup :: HG3DClass -> String -> IO () cRgmUnlinkWorldGeometryFromResourceGroup a1 a2 = @@ -404,7 +402,7 @@ withCString a2 $ \a2' -> cRgmUnlinkWorldGeometryFromResourceGroup'_ a1' a2' >>= \res -> return () -{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmIsResourceGroupInGlobalPool :: HG3DClass -> String -> IO (Bool) cRgmIsResourceGroupInGlobalPool a1 a2 = @@ -414,14 +412,14 @@ cRgmIsResourceGroupInGlobalPool'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmShutdownAll :: HG3DClass -> IO () cRgmShutdownAll a1 = withHG3DClass a1 $ \a1' -> cRgmShutdownAll'_ a1' >>= \res -> return () -{-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 250 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmRegisterResourceManager :: HG3DClass -> String -> HG3DClass -> IO () cRgmRegisterResourceManager a1 a2 a3 = @@ -430,7 +428,7 @@ withHG3DClass a3 $ \a3' -> cRgmRegisterResourceManager'_ a1' a2' a3' >>= \res -> return () -{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmUnregisterResourceManager :: HG3DClass -> String -> IO () cRgmUnregisterResourceManager a1 a2 = @@ -438,7 +436,7 @@ withCString a2 $ \a2' -> cRgmUnregisterResourceManager'_ a1' a2' >>= \res -> return () -{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmGetResourceManager :: HG3DClass -> String -> IO (HG3DClass) cRgmGetResourceManager a1 a2 = @@ -448,7 +446,7 @@ cRgmGetResourceManager'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyResourceCreated :: HG3DClass -> IO (SharedPtr) cRgmNotifyResourceCreated a1 = @@ -457,7 +455,7 @@ cRgmNotifyResourceCreated'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyResourceRemoved :: HG3DClass -> IO (SharedPtr) cRgmNotifyResourceRemoved a1 = @@ -466,7 +464,7 @@ cRgmNotifyResourceRemoved'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyAllResourcesRemoved :: HG3DClass -> HG3DClass -> IO () cRgmNotifyAllResourcesRemoved a1 a2 = @@ -474,7 +472,7 @@ withHG3DClass a2 $ \a2' -> cRgmNotifyAllResourcesRemoved'_ a1' a2' >>= \res -> return () -{-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyWorldGeometryStageStarted :: HG3DClass -> String -> IO () cRgmNotifyWorldGeometryStageStarted a1 a2 = @@ -482,14 +480,14 @@ withCString a2 $ \a2' -> cRgmNotifyWorldGeometryStageStarted'_ a1' a2' >>= \res -> return () -{-# LINE 282 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 280 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; cRgmNotifyWorldGeometryStageEnded :: HG3DClass -> IO () cRgmNotifyWorldGeometryStageEnded a1 = withHG3DClass a1 $ \a1' -> cRgmNotifyWorldGeometryStageEnded'_ a1' >>= \res -> return () -{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; -- created constructor function from default constructor cRgmGetSingletonPtr :: IO (HG3DClass) @@ -498,7 +496,7 @@ cRgmGetSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') -{-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} +{-# LINE 287 "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h cRgm_createResourceGroup_c"
HGamer3D/Bindings/Ogre/ClassResourceManager.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} cRmSetMemoryBudget :: HG3DClass -> Int -> IO () @@ -71,7 +69,7 @@ let {a2' = fromIntegral a2} in cRmSetMemoryBudget'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmGetMemoryBudget :: HG3DClass -> IO (Int) cRmGetMemoryBudget a1 = @@ -80,7 +78,7 @@ cRmGetMemoryBudget'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmGetMemoryUsage :: HG3DClass -> IO (Int) cRmGetMemoryUsage a1 = @@ -89,7 +87,7 @@ cRmGetMemoryUsage'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmUnload :: HG3DClass -> String -> IO () cRmUnload a1 a2 = @@ -97,7 +95,7 @@ withCString a2 $ \a2' -> cRmUnload'_ a1' a2' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmUnloadAll :: HG3DClass -> Bool -> IO () cRmUnloadAll a1 a2 = @@ -105,7 +103,7 @@ let {a2' = fromBool a2} in cRmUnloadAll'_ a1' a2' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmReloadAll :: HG3DClass -> Bool -> IO () cRmReloadAll a1 a2 = @@ -113,7 +111,7 @@ let {a2' = fromBool a2} in cRmReloadAll'_ a1' a2' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmUnloadUnreferencedResources :: HG3DClass -> Bool -> IO () cRmUnloadUnreferencedResources a1 a2 = @@ -121,7 +119,7 @@ let {a2' = fromBool a2} in cRmUnloadUnreferencedResources'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmReloadUnreferencedResources :: HG3DClass -> Bool -> IO () cRmReloadUnreferencedResources a1 a2 = @@ -129,7 +127,7 @@ let {a2' = fromBool a2} in cRmReloadUnreferencedResources'_ a1' a2' >>= \res -> return () -{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmRemove :: HG3DClass -> IO (SharedPtr) cRmRemove a1 = @@ -138,7 +136,7 @@ cRmRemove'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmRemove2 :: HG3DClass -> String -> IO () cRmRemove2 a1 a2 = @@ -146,14 +144,14 @@ withCString a2 $ \a2' -> cRmRemove2'_ a1' a2' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmRemoveAll :: HG3DClass -> IO () cRmRemoveAll a1 = withHG3DClass a1 $ \a1' -> cRmRemoveAll'_ a1' >>= \res -> return () -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmRemoveUnreferencedResources :: HG3DClass -> Bool -> IO () cRmRemoveUnreferencedResources a1 a2 = @@ -161,7 +159,7 @@ let {a2' = fromBool a2} in cRmRemoveUnreferencedResources'_ a1' a2' >>= \res -> return () -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmGetByName :: HG3DClass -> String -> String -> IO (SharedPtr) cRmGetByName a1 a2 a3 = @@ -172,7 +170,7 @@ cRmGetByName'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmResourceExists :: HG3DClass -> String -> IO (Bool) cRmResourceExists a1 a2 = @@ -182,7 +180,7 @@ cRmResourceExists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmParseScript :: HG3DClass -> String -> IO (SharedPtr) cRmParseScript a1 a3 = @@ -192,7 +190,7 @@ cRmParseScript'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmGetLoadingOrder :: HG3DClass -> IO (Float) cRmGetLoadingOrder a1 = @@ -201,7 +199,7 @@ cRmGetLoadingOrder'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmGetResourceType :: HG3DClass -> IO (String) cRmGetResourceType a1 = @@ -210,7 +208,7 @@ cRmGetResourceType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmSetVerbose :: HG3DClass -> Bool -> IO () cRmSetVerbose a1 a2 = @@ -218,7 +216,7 @@ let {a2' = fromBool a2} in cRmSetVerbose'_ a1' a2' >>= \res -> return () -{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmGetVerbose :: HG3DClass -> IO (Bool) cRmGetVerbose a1 = @@ -227,7 +225,7 @@ cRmGetVerbose'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; cRmDestroyResourcePool2 :: HG3DClass -> String -> IO () cRmDestroyResourcePool2 a1 a2 = @@ -235,7 +233,7 @@ withCString a2 $ \a2' -> cRmDestroyResourcePool2'_ a1' a2' >>= \res -> return () -{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} +{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h cRm_setMemoryBudget_c"
HGamer3D/Bindings/Ogre/ClassRibbonTrail.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} cRtrAddNode :: HG3DClass -> HG3DClass -> IO () @@ -71,7 +69,7 @@ withHG3DClass a2 $ \a2' -> cRtrAddNode'_ a1' a2' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrRemoveNode :: HG3DClass -> HG3DClass -> IO () cRtrRemoveNode a1 a2 = @@ -79,7 +77,7 @@ withHG3DClass a2 $ \a2' -> cRtrRemoveNode'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetTrailLength :: HG3DClass -> Float -> IO () cRtrSetTrailLength a1 a2 = @@ -87,7 +85,7 @@ let {a2' = realToFrac a2} in cRtrSetTrailLength'_ a1' a2' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrGetTrailLength :: HG3DClass -> IO (Float) cRtrGetTrailLength a1 = @@ -96,7 +94,7 @@ cRtrGetTrailLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetMaxChainElements :: HG3DClass -> Int -> IO () cRtrSetMaxChainElements a1 a2 = @@ -104,7 +102,7 @@ let {a2' = fromIntegral a2} in cRtrSetMaxChainElements'_ a1' a2' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetNumberOfChains :: HG3DClass -> Int -> IO () cRtrSetNumberOfChains a1 a2 = @@ -112,7 +110,7 @@ let {a2' = fromIntegral a2} in cRtrSetNumberOfChains'_ a1' a2' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrClearChain :: HG3DClass -> Int -> IO () cRtrClearChain a1 a2 = @@ -120,16 +118,16 @@ let {a2' = fromIntegral a2} in cRtrClearChain'_ a1' a2' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; -cRtrSetInitialColour :: HG3DClass -> Int -> ColourValue -> IO () +cRtrSetInitialColour :: HG3DClass -> Int -> Colour -> IO () cRtrSetInitialColour a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in - withColourValue a3 $ \a3' -> + withColour a3 $ \a3' -> cRtrSetInitialColour'_ a1' a2' a3' >>= \res -> return () -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetInitialColour2 :: HG3DClass -> Int -> Float -> Float -> Float -> Float -> IO () cRtrSetInitialColour2 a1 a2 a3 a4 a5 a6 = @@ -141,9 +139,9 @@ let {a6' = realToFrac a6} in cRtrSetInitialColour2'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; -cRtrGetInitialColour :: HG3DClass -> Int -> IO (ColourValue) +cRtrGetInitialColour :: HG3DClass -> Int -> IO (Colour) cRtrGetInitialColour a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in @@ -151,16 +149,16 @@ cRtrGetInitialColour'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; -cRtrSetColourChange :: HG3DClass -> Int -> ColourValue -> IO () +cRtrSetColourChange :: HG3DClass -> Int -> Colour -> IO () cRtrSetColourChange a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in - withColourValue a3 $ \a3' -> + withColour a3 $ \a3' -> cRtrSetColourChange'_ a1' a2' a3' >>= \res -> return () -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetInitialWidth :: HG3DClass -> Int -> Float -> IO () cRtrSetInitialWidth a1 a2 a3 = @@ -169,7 +167,7 @@ let {a3' = realToFrac a3} in cRtrSetInitialWidth'_ a1' a2' a3' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrGetInitialWidth :: HG3DClass -> Int -> IO (Float) cRtrGetInitialWidth a1 a2 = @@ -179,7 +177,7 @@ cRtrGetInitialWidth'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetWidthChange :: HG3DClass -> Int -> Float -> IO () cRtrSetWidthChange a1 a2 a3 = @@ -188,7 +186,7 @@ let {a3' = realToFrac a3} in cRtrSetWidthChange'_ a1' a2' a3' >>= \res -> return () -{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrGetWidthChange :: HG3DClass -> Int -> IO (Float) cRtrGetWidthChange a1 a2 = @@ -198,7 +196,7 @@ cRtrGetWidthChange'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') -{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrSetColourChange2 :: HG3DClass -> Int -> Float -> Float -> Float -> Float -> IO () cRtrSetColourChange2 a1 a2 a3 a4 a5 a6 = @@ -210,9 +208,9 @@ let {a6' = realToFrac a6} in cRtrSetColourChange2'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () -{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; -cRtrGetColourChange :: HG3DClass -> Int -> IO (ColourValue) +cRtrGetColourChange :: HG3DClass -> Int -> IO (Colour) cRtrGetColourChange a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in @@ -220,7 +218,7 @@ cRtrGetColourChange'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; cRtrTimeUpdate :: HG3DClass -> Float -> IO () cRtrTimeUpdate a1 a2 = @@ -228,7 +226,7 @@ let {a2' = realToFrac a2} in cRtrTimeUpdate'_ a1' a2' >>= \res -> return () -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_addNode_c" @@ -253,16 +251,16 @@ cRtrClearChain'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_setInitialColour_c" - cRtrSetInitialColour'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourValuePtr) -> (IO ())))) + cRtrSetInitialColour'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_setInitialColour2_c" cRtrSetInitialColour2'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_getInitialColour_c" - cRtrGetInitialColour'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourValuePtr) -> (IO ())))) + cRtrGetInitialColour'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_setColourChange_c" - cRtrSetColourChange'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourValuePtr) -> (IO ())))) + cRtrSetColourChange'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_setInitialWidth_c" cRtrSetInitialWidth'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ())))) @@ -280,7 +278,7 @@ cRtrSetColourChange2'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr_getColourChange_c" - cRtrGetColourChange'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourValuePtr) -> (IO ())))) + cRtrGetColourChange'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrail.chs.h cRtr__timeUpdate_c" cRtrTimeUpdate'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
HGamer3D/Bindings/Ogre/ClassRibbonTrailFactory.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrailFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrailFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrailFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrailFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrailFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRibbonTrailFactory.chs" #-}
HGamer3D/Bindings/Ogre/ClassRoot.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} cRSaveConfig :: HG3DClass -> IO () @@ -72,7 +70,7 @@ withHG3DClass a1 $ \a1' -> cRSaveConfig'_ a1' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRestoreConfig :: HG3DClass -> IO (Bool) cRRestoreConfig a1 = @@ -81,7 +79,7 @@ cRRestoreConfig'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRShowConfigDialog :: HG3DClass -> IO (Bool) cRShowConfigDialog a1 = @@ -90,7 +88,7 @@ cRShowConfigDialog'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRInitialise :: HG3DClass -> Bool -> String -> String -> IO (HG3DClass) cRInitialise a1 a2 a3 a4 = @@ -102,7 +100,7 @@ cRInitialise'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRIsInitialised :: HG3DClass -> IO (Bool) cRIsInitialised a1 = @@ -111,7 +109,7 @@ cRIsInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRemoveRenderQueueStructuresOnClear :: HG3DClass -> IO (Bool) cRGetRemoveRenderQueueStructuresOnClear a1 = @@ -120,7 +118,7 @@ cRGetRemoveRenderQueueStructuresOnClear'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRSetRemoveRenderQueueStructuresOnClear :: HG3DClass -> Bool -> IO () cRSetRemoveRenderQueueStructuresOnClear a1 a2 = @@ -128,7 +126,7 @@ let {a2' = fromBool a2} in cRSetRemoveRenderQueueStructuresOnClear'_ a1' a2' >>= \res -> return () -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddSceneManagerFactory :: HG3DClass -> HG3DClass -> IO () cRAddSceneManagerFactory a1 a2 = @@ -136,7 +134,7 @@ withHG3DClass a2 $ \a2' -> cRAddSceneManagerFactory'_ a1' a2' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveSceneManagerFactory :: HG3DClass -> HG3DClass -> IO () cRRemoveSceneManagerFactory a1 a2 = @@ -144,7 +142,7 @@ withHG3DClass a2 $ \a2' -> cRRemoveSceneManagerFactory'_ a1' a2' >>= \res -> return () -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateSceneManager :: HG3DClass -> String -> String -> IO (HG3DClass) cRCreateSceneManager a1 a2 a3 = @@ -155,7 +153,7 @@ cRCreateSceneManager'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateSceneManager2 :: HG3DClass -> Int -> String -> IO (HG3DClass) cRCreateSceneManager2 a1 a2 a3 = @@ -166,7 +164,7 @@ cRCreateSceneManager2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroySceneManager :: HG3DClass -> HG3DClass -> IO () cRDestroySceneManager a1 a2 = @@ -174,7 +172,7 @@ withHG3DClass a2 $ \a2' -> cRDestroySceneManager'_ a1' a2' >>= \res -> return () -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetSceneManager :: HG3DClass -> String -> IO (HG3DClass) cRGetSceneManager a1 a2 = @@ -184,7 +182,7 @@ cRGetSceneManager'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRHasSceneManager :: HG3DClass -> String -> IO (Bool) cRHasSceneManager a1 a2 = @@ -194,7 +192,7 @@ cRHasSceneManager'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetTextureManager :: HG3DClass -> IO (HG3DClass) cRGetTextureManager a1 = @@ -203,7 +201,7 @@ cRGetTextureManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetErrorDescription :: HG3DClass -> Int -> IO (String) cRGetErrorDescription a1 a2 = @@ -213,21 +211,21 @@ cRGetErrorDescription'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRQueueEndRendering :: HG3DClass -> IO () cRQueueEndRendering a1 = withHG3DClass a1 $ \a1' -> cRQueueEndRendering'_ a1' >>= \res -> return () -{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRStartRendering :: HG3DClass -> IO () cRStartRendering a1 = withHG3DClass a1 $ \a1' -> cRStartRendering'_ a1' >>= \res -> return () -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRenderOneFrame :: HG3DClass -> IO (Bool) cRRenderOneFrame a1 = @@ -236,7 +234,7 @@ cRRenderOneFrame'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRenderOneFrame2 :: HG3DClass -> Float -> IO (Bool) cRRenderOneFrame2 a1 a2 = @@ -246,14 +244,14 @@ cRRenderOneFrame2'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRShutdown :: HG3DClass -> IO () cRShutdown a1 = withHG3DClass a1 $ \a1' -> cRShutdown'_ a1' >>= \res -> return () -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO () cRAddResourceLocation a1 a2 a3 a4 a5 = @@ -264,7 +262,7 @@ let {a5' = fromBool a5} in cRAddResourceLocation'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveResourceLocation :: HG3DClass -> String -> String -> IO () cRRemoveResourceLocation a1 a2 a3 = @@ -273,7 +271,7 @@ withCString a3 $ \a3' -> cRRemoveResourceLocation'_ a1' a2' a3' >>= \res -> return () -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateFileStream :: HG3DClass -> String -> String -> Bool -> String -> IO (SharedPtr) cRCreateFileStream a1 a2 a3 a4 a5 = @@ -286,7 +284,7 @@ cRCreateFileStream'_ a1' a2' a3' a4' a5' a6' >>= \res -> peek a6'>>= \a6'' -> return (a6'') -{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cROpenFileStream :: HG3DClass -> String -> String -> String -> IO (SharedPtr) cROpenFileStream a1 a2 a3 a4 = @@ -298,17 +296,17 @@ cROpenFileStream'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; -cRConvertColourValue :: HG3DClass -> ColourValue -> IO (Int) +cRConvertColourValue :: HG3DClass -> Colour -> IO (Int) cRConvertColourValue a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> alloca $ \a3' -> cRConvertColourValue'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetAutoCreatedWindow :: HG3DClass -> IO (HG3DClass) cRGetAutoCreatedWindow a1 = @@ -317,7 +315,7 @@ cRGetAutoCreatedWindow'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDetachRenderTarget :: HG3DClass -> HG3DClass -> IO () cRDetachRenderTarget a1 a2 = @@ -325,7 +323,7 @@ withHG3DClass a2 $ \a2' -> cRDetachRenderTarget'_ a1' a2' >>= \res -> return () -{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDetachRenderTarget2 :: HG3DClass -> String -> IO () cRDetachRenderTarget2 a1 a2 = @@ -333,7 +331,7 @@ withCString a2 $ \a2' -> cRDetachRenderTarget2'_ a1' a2' >>= \res -> return () -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderTarget :: HG3DClass -> HG3DClass -> IO () cRDestroyRenderTarget a1 a2 = @@ -341,7 +339,7 @@ withHG3DClass a2 $ \a2' -> cRDestroyRenderTarget'_ a1' a2' >>= \res -> return () -{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderTarget2 :: HG3DClass -> String -> IO () cRDestroyRenderTarget2 a1 a2 = @@ -349,7 +347,7 @@ withCString a2 $ \a2' -> cRDestroyRenderTarget2'_ a1' a2' >>= \res -> return () -{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRenderTarget :: HG3DClass -> String -> IO (HG3DClass) cRGetRenderTarget a1 a2 = @@ -359,7 +357,7 @@ cRGetRenderTarget'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRLoadPlugin :: HG3DClass -> String -> IO () cRLoadPlugin a1 a2 = @@ -367,7 +365,7 @@ withCString a2 $ \a2' -> cRLoadPlugin'_ a1' a2' >>= \res -> return () -{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRUnloadPlugin :: HG3DClass -> String -> IO () cRUnloadPlugin a1 a2 = @@ -375,7 +373,7 @@ withCString a2 $ \a2' -> cRUnloadPlugin'_ a1' a2' >>= \res -> return () -{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameStarted2 :: HG3DClass -> IO (Bool) cRFireFrameStarted2 a1 = @@ -384,7 +382,7 @@ cRFireFrameStarted2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameRenderingQueued2 :: HG3DClass -> IO (Bool) cRFireFrameRenderingQueued2 a1 = @@ -393,7 +391,7 @@ cRFireFrameRenderingQueued2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRFireFrameEnded2 :: HG3DClass -> IO (Bool) cRFireFrameEnded2 a1 = @@ -402,7 +400,7 @@ cRFireFrameEnded2'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetCurrentSceneManager :: HG3DClass -> IO (HG3DClass) cRGetCurrentSceneManager a1 = @@ -411,7 +409,7 @@ cRGetCurrentSceneManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRPushCurrentSceneManager :: HG3DClass -> HG3DClass -> IO () cRPushCurrentSceneManager a1 a2 = @@ -419,7 +417,7 @@ withHG3DClass a2 $ \a2' -> cRPushCurrentSceneManager'_ a1' a2' >>= \res -> return () -{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRPopCurrentSceneManager :: HG3DClass -> HG3DClass -> IO () cRPopCurrentSceneManager a1 a2 = @@ -427,7 +425,7 @@ withHG3DClass a2 $ \a2' -> cRPopCurrentSceneManager'_ a1' a2' >>= \res -> return () -{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRUpdateAllRenderTargets :: HG3DClass -> IO (Bool) cRUpdateAllRenderTargets a1 = @@ -436,7 +434,7 @@ cRUpdateAllRenderTargets'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRCreateRenderQueueInvocationSequence :: HG3DClass -> String -> IO (HG3DClass) cRCreateRenderQueueInvocationSequence a1 a2 = @@ -446,7 +444,7 @@ cRCreateRenderQueueInvocationSequence'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetRenderQueueInvocationSequence :: HG3DClass -> String -> IO (HG3DClass) cRGetRenderQueueInvocationSequence a1 a2 = @@ -456,7 +454,7 @@ cRGetRenderQueueInvocationSequence'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 254 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 252 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyRenderQueueInvocationSequence :: HG3DClass -> String -> IO () cRDestroyRenderQueueInvocationSequence a1 a2 = @@ -464,21 +462,21 @@ withCString a2 $ \a2' -> cRDestroyRenderQueueInvocationSequence'_ a1' a2' >>= \res -> return () -{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRDestroyAllRenderQueueInvocationSequences :: HG3DClass -> IO () cRDestroyAllRenderQueueInvocationSequences a1 = withHG3DClass a1 $ \a1' -> cRDestroyAllRenderQueueInvocationSequences'_ a1' >>= \res -> return () -{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRClearEventTimes :: HG3DClass -> IO () cRClearEventTimes a1 = withHG3DClass a1 $ \a1' -> cRClearEventTimes'_ a1' >>= \res -> return () -{-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRSetFrameSmoothingPeriod :: HG3DClass -> Float -> IO () cRSetFrameSmoothingPeriod a1 a2 = @@ -486,7 +484,7 @@ let {a2' = realToFrac a2} in cRSetFrameSmoothingPeriod'_ a1' a2' >>= \res -> return () -{-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetFrameSmoothingPeriod :: HG3DClass -> IO (Float) cRGetFrameSmoothingPeriod a1 = @@ -495,7 +493,7 @@ cRGetFrameSmoothingPeriod'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAddMovableObjectFactory :: HG3DClass -> HG3DClass -> Bool -> IO () cRAddMovableObjectFactory a1 a2 a3 = @@ -504,7 +502,7 @@ let {a3' = fromBool a3} in cRAddMovableObjectFactory'_ a1' a2' a3' >>= \res -> return () -{-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRRemoveMovableObjectFactory :: HG3DClass -> HG3DClass -> IO () cRRemoveMovableObjectFactory a1 a2 = @@ -512,7 +510,7 @@ withHG3DClass a2 $ \a2' -> cRRemoveMovableObjectFactory'_ a1' a2' >>= \res -> return () -{-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRHasMovableObjectFactory :: HG3DClass -> String -> IO (Bool) cRHasMovableObjectFactory a1 a2 = @@ -522,7 +520,7 @@ cRHasMovableObjectFactory'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 286 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 284 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetMovableObjectFactory :: HG3DClass -> String -> IO (HG3DClass) cRGetMovableObjectFactory a1 a2 = @@ -532,7 +530,7 @@ cRGetMovableObjectFactory'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRAllocateNextMovableObjectTypeFlag :: HG3DClass -> IO (Int) cRAllocateNextMovableObjectTypeFlag a1 = @@ -541,7 +539,7 @@ cRAllocateNextMovableObjectTypeFlag'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; cRGetDisplayMonitorCount :: HG3DClass -> IO (Int) cRGetDisplayMonitorCount a1 = @@ -550,7 +548,7 @@ cRGetDisplayMonitorCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; -- created constructor function from default constructor cRNew :: IO (HG3DClass) @@ -559,7 +557,7 @@ cRNew'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') -{-# LINE 303 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} +{-# LINE 301 "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_saveConfig_c" @@ -638,7 +636,7 @@ cROpenFileStream'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_convertColourValue_c" - cRConvertColourValue'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> ((Ptr CUInt) -> (IO ())))) + cRConvertColourValue'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> ((Ptr CUInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRoot.chs.h cR_getAutoCreatedWindow_c" cRGetAutoCreatedWindow'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassRuntimeAssertionException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRuntimeAssertionException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassRuntimeAssertionException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassRuntimeAssertionException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassRuntimeAssertionException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassRuntimeAssertionException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassRuntimeAssertionException.chs" #-}
HGamer3D/Bindings/Ogre/ClassSceneManager.hs view
@@ -51,34 +51,32 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumPrefabType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumFogMode -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumSpecialCaseRenderQueueMode -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumShadowTechnique -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumLightTypes -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} cSmGetName :: HG3DClass -> IO (String) @@ -88,7 +86,7 @@ cSmGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetTypeName :: HG3DClass -> IO (String) cSmGetTypeName a1 = @@ -97,7 +95,7 @@ cSmGetTypeName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateCamera :: HG3DClass -> String -> IO (HG3DClass) cSmCreateCamera a1 a2 = @@ -107,7 +105,7 @@ cSmCreateCamera'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetCamera :: HG3DClass -> String -> IO (HG3DClass) cSmGetCamera a1 a2 = @@ -117,7 +115,7 @@ cSmGetCamera'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasCamera :: HG3DClass -> String -> IO (Bool) cSmHasCamera a1 a2 = @@ -127,7 +125,7 @@ cSmHasCamera'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyCamera :: HG3DClass -> HG3DClass -> IO () cSmDestroyCamera a1 a2 = @@ -135,7 +133,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyCamera'_ a1' a2' >>= \res -> return () -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyCamera2 :: HG3DClass -> String -> IO () cSmDestroyCamera2 a1 a2 = @@ -143,14 +141,14 @@ withCString a2 $ \a2' -> cSmDestroyCamera2'_ a1' a2' >>= \res -> return () -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllCameras :: HG3DClass -> IO () cSmDestroyAllCameras a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllCameras'_ a1' >>= \res -> return () -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateLight :: HG3DClass -> String -> IO (HG3DClass) cSmCreateLight a1 a2 = @@ -160,7 +158,7 @@ cSmCreateLight'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateLight2 :: HG3DClass -> IO (HG3DClass) cSmCreateLight2 a1 = @@ -169,7 +167,7 @@ cSmCreateLight2'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetLight :: HG3DClass -> String -> IO (HG3DClass) cSmGetLight a1 a2 = @@ -179,7 +177,7 @@ cSmGetLight'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasLight :: HG3DClass -> String -> IO (Bool) cSmHasLight a1 a2 = @@ -189,7 +187,7 @@ cSmHasLight'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyLight :: HG3DClass -> String -> IO () cSmDestroyLight a1 a2 = @@ -197,7 +195,7 @@ withCString a2 $ \a2' -> cSmDestroyLight'_ a1' a2' >>= \res -> return () -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyLight2 :: HG3DClass -> HG3DClass -> IO () cSmDestroyLight2 a1 a2 = @@ -205,21 +203,21 @@ withHG3DClass a2 $ \a2' -> cSmDestroyLight2'_ a1' a2' >>= \res -> return () -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllLights :: HG3DClass -> IO () cSmDestroyAllLights a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllLights'_ a1' >>= \res -> return () -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmNotifyLightsDirty :: HG3DClass -> IO () cSmNotifyLightsDirty a1 = withHG3DClass a1 $ \a1' -> cSmNotifyLightsDirty'_ a1' >>= \res -> return () -{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateSceneNode :: HG3DClass -> IO (HG3DClass) cSmCreateSceneNode a1 = @@ -228,7 +226,7 @@ cSmCreateSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 138 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateSceneNode2 :: HG3DClass -> String -> IO (HG3DClass) cSmCreateSceneNode2 a1 a2 = @@ -238,7 +236,7 @@ cSmCreateSceneNode2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroySceneNode :: HG3DClass -> String -> IO () cSmDestroySceneNode a1 a2 = @@ -246,7 +244,7 @@ withCString a2 $ \a2' -> cSmDestroySceneNode'_ a1' a2' >>= \res -> return () -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroySceneNode2 :: HG3DClass -> HG3DClass -> IO () cSmDestroySceneNode2 a1 a2 = @@ -254,7 +252,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroySceneNode2'_ a1' a2' >>= \res -> return () -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetRootSceneNode :: HG3DClass -> IO (HG3DClass) cSmGetRootSceneNode a1 = @@ -263,7 +261,7 @@ cSmGetRootSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetSceneNode :: HG3DClass -> String -> IO (HG3DClass) cSmGetSceneNode a1 a2 = @@ -273,7 +271,7 @@ cSmGetSceneNode'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasSceneNode :: HG3DClass -> String -> IO (Bool) cSmHasSceneNode a1 a2 = @@ -283,7 +281,7 @@ cSmHasSceneNode'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateEntity :: HG3DClass -> String -> String -> String -> IO (HG3DClass) cSmCreateEntity a1 a2 a3 a4 = @@ -295,7 +293,7 @@ cSmCreateEntity'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateEntity2 :: HG3DClass -> String -> IO (HG3DClass) cSmCreateEntity2 a1 a2 = @@ -305,7 +303,7 @@ cSmCreateEntity2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateEntity3 :: HG3DClass -> String -> EnumPrefabType -> IO (HG3DClass) cSmCreateEntity3 a1 a2 a3 = @@ -316,7 +314,7 @@ cSmCreateEntity3'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateEntity4 :: HG3DClass -> EnumPrefabType -> IO (HG3DClass) cSmCreateEntity4 a1 a2 = @@ -326,7 +324,7 @@ cSmCreateEntity4'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetEntity :: HG3DClass -> String -> IO (HG3DClass) cSmGetEntity a1 a2 = @@ -336,7 +334,7 @@ cSmGetEntity'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasEntity :: HG3DClass -> String -> IO (Bool) cSmHasEntity a1 a2 = @@ -346,7 +344,7 @@ cSmHasEntity'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyEntity :: HG3DClass -> HG3DClass -> IO () cSmDestroyEntity a1 a2 = @@ -354,7 +352,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyEntity'_ a1' a2' >>= \res -> return () -{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyEntity2 :: HG3DClass -> String -> IO () cSmDestroyEntity2 a1 a2 = @@ -362,14 +360,14 @@ withCString a2 $ \a2' -> cSmDestroyEntity2'_ a1' a2' >>= \res -> return () -{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllEntities :: HG3DClass -> IO () cSmDestroyAllEntities a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllEntities'_ a1' >>= \res -> return () -{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateManualObject :: HG3DClass -> String -> IO (HG3DClass) cSmCreateManualObject a1 a2 = @@ -379,7 +377,7 @@ cSmCreateManualObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateManualObject2 :: HG3DClass -> IO (HG3DClass) cSmCreateManualObject2 a1 = @@ -388,7 +386,7 @@ cSmCreateManualObject2'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetManualObject :: HG3DClass -> String -> IO (HG3DClass) cSmGetManualObject a1 a2 = @@ -398,7 +396,7 @@ cSmGetManualObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasManualObject :: HG3DClass -> String -> IO (Bool) cSmHasManualObject a1 a2 = @@ -408,7 +406,7 @@ cSmHasManualObject'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyManualObject :: HG3DClass -> HG3DClass -> IO () cSmDestroyManualObject a1 a2 = @@ -416,7 +414,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyManualObject'_ a1' a2' >>= \res -> return () -{-# LINE 232 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 230 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyManualObject2 :: HG3DClass -> String -> IO () cSmDestroyManualObject2 a1 a2 = @@ -424,14 +422,14 @@ withCString a2 $ \a2' -> cSmDestroyManualObject2'_ a1' a2' >>= \res -> return () -{-# LINE 236 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 234 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllManualObjects :: HG3DClass -> IO () cSmDestroyAllManualObjects a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllManualObjects'_ a1' >>= \res -> return () -{-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateBillboardChain :: HG3DClass -> String -> IO (HG3DClass) cSmCreateBillboardChain a1 a2 = @@ -441,7 +439,7 @@ cSmCreateBillboardChain'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 244 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 242 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateBillboardChain2 :: HG3DClass -> IO (HG3DClass) cSmCreateBillboardChain2 a1 = @@ -450,7 +448,7 @@ cSmCreateBillboardChain2'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 248 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 246 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetBillboardChain :: HG3DClass -> String -> IO (HG3DClass) cSmGetBillboardChain a1 a2 = @@ -460,7 +458,7 @@ cSmGetBillboardChain'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasBillboardChain :: HG3DClass -> String -> IO (Bool) cSmHasBillboardChain a1 a2 = @@ -470,7 +468,7 @@ cSmHasBillboardChain'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 258 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 256 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyBillboardChain :: HG3DClass -> HG3DClass -> IO () cSmDestroyBillboardChain a1 a2 = @@ -478,7 +476,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyBillboardChain'_ a1' a2' >>= \res -> return () -{-# LINE 262 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 260 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyBillboardChain2 :: HG3DClass -> String -> IO () cSmDestroyBillboardChain2 a1 a2 = @@ -486,14 +484,14 @@ withCString a2 $ \a2' -> cSmDestroyBillboardChain2'_ a1' a2' >>= \res -> return () -{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 264 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllBillboardChains :: HG3DClass -> IO () cSmDestroyAllBillboardChains a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllBillboardChains'_ a1' >>= \res -> return () -{-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateRibbonTrail :: HG3DClass -> String -> IO (HG3DClass) cSmCreateRibbonTrail a1 a2 = @@ -503,7 +501,7 @@ cSmCreateRibbonTrail'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateRibbonTrail2 :: HG3DClass -> IO (HG3DClass) cSmCreateRibbonTrail2 a1 = @@ -512,7 +510,7 @@ cSmCreateRibbonTrail2'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 278 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetRibbonTrail :: HG3DClass -> String -> IO (HG3DClass) cSmGetRibbonTrail a1 a2 = @@ -522,7 +520,7 @@ cSmGetRibbonTrail'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasRibbonTrail :: HG3DClass -> String -> IO (Bool) cSmHasRibbonTrail a1 a2 = @@ -532,7 +530,7 @@ cSmHasRibbonTrail'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 288 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 286 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyRibbonTrail :: HG3DClass -> HG3DClass -> IO () cSmDestroyRibbonTrail a1 a2 = @@ -540,7 +538,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyRibbonTrail'_ a1' a2' >>= \res -> return () -{-# LINE 292 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 290 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyRibbonTrail2 :: HG3DClass -> String -> IO () cSmDestroyRibbonTrail2 a1 a2 = @@ -548,14 +546,14 @@ withCString a2 $ \a2' -> cSmDestroyRibbonTrail2'_ a1' a2' >>= \res -> return () -{-# LINE 296 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 294 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllRibbonTrails :: HG3DClass -> IO () cSmDestroyAllRibbonTrails a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllRibbonTrails'_ a1' >>= \res -> return () -{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasParticleSystem :: HG3DClass -> String -> IO (Bool) cSmHasParticleSystem a1 a2 = @@ -565,7 +563,7 @@ cSmHasParticleSystem'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 304 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 302 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyParticleSystem2 :: HG3DClass -> String -> IO () cSmDestroyParticleSystem2 a1 a2 = @@ -573,38 +571,38 @@ withCString a2 $ \a2' -> cSmDestroyParticleSystem2'_ a1' a2' >>= \res -> return () -{-# LINE 308 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 306 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllParticleSystems :: HG3DClass -> IO () cSmDestroyAllParticleSystems a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllParticleSystems'_ a1' >>= \res -> return () -{-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 309 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmClearScene :: HG3DClass -> IO () cSmClearScene a1 = withHG3DClass a1 $ \a1' -> cSmClearScene'_ a1' >>= \res -> return () -{-# LINE 314 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 312 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; -cSmSetAmbientLight :: HG3DClass -> ColourValue -> IO () +cSmSetAmbientLight :: HG3DClass -> Colour -> IO () cSmSetAmbientLight a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cSmSetAmbientLight'_ a1' a2' >>= \res -> return () -{-# LINE 318 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 316 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; -cSmGetAmbientLight :: HG3DClass -> IO (ColourValue) +cSmGetAmbientLight :: HG3DClass -> IO (Colour) cSmGetAmbientLight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSmGetAmbientLight'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 322 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 320 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmPrepareWorldGeometry :: HG3DClass -> String -> IO () cSmPrepareWorldGeometry a1 a2 = @@ -612,7 +610,7 @@ withCString a2 $ \a2' -> cSmPrepareWorldGeometry'_ a1' a2' >>= \res -> return () -{-# LINE 326 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 324 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmPrepareWorldGeometry2 :: HG3DClass -> String -> IO (SharedPtr) cSmPrepareWorldGeometry2 a1 a3 = @@ -622,7 +620,7 @@ cSmPrepareWorldGeometry2'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 331 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 329 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetWorldGeometry :: HG3DClass -> String -> IO () cSmSetWorldGeometry a1 a2 = @@ -630,7 +628,7 @@ withCString a2 $ \a2' -> cSmSetWorldGeometry'_ a1' a2' >>= \res -> return () -{-# LINE 335 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 333 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetWorldGeometry2 :: HG3DClass -> String -> IO (SharedPtr) cSmSetWorldGeometry2 a1 a3 = @@ -640,7 +638,7 @@ cSmSetWorldGeometry2'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 340 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 338 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmEstimateWorldGeometry :: HG3DClass -> String -> IO (Int) cSmEstimateWorldGeometry a1 a2 = @@ -650,7 +648,7 @@ cSmEstimateWorldGeometry'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 345 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 343 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmEstimateWorldGeometry2 :: HG3DClass -> String -> IO (SharedPtr, Int) cSmEstimateWorldGeometry2 a1 a3 = @@ -662,7 +660,7 @@ peek a2'>>= \a2'' -> peekIntConv a4'>>= \a4'' -> return (a2'', a4'') -{-# LINE 351 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 349 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasOption :: HG3DClass -> String -> IO (Bool) cSmHasOption a1 a2 = @@ -672,7 +670,7 @@ cSmHasOption'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 356 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 354 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmUpdateSceneGraph :: HG3DClass -> HG3DClass -> IO () cSmUpdateSceneGraph a1 a2 = @@ -680,21 +678,21 @@ withHG3DClass a2 $ \a2' -> cSmUpdateSceneGraph'_ a1' a2' >>= \res -> return () -{-# LINE 360 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 358 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmApplySceneAnimations :: HG3DClass -> IO () cSmApplySceneAnimations a1 = withHG3DClass a1 $ \a1' -> cSmApplySceneAnimations'_ a1' >>= \res -> return () -{-# LINE 363 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 361 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmRenderVisibleObjects :: HG3DClass -> IO () cSmRenderVisibleObjects a1 = withHG3DClass a1 $ \a1' -> cSmRenderVisibleObjects'_ a1' >>= \res -> return () -{-# LINE 366 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 364 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmRenderScene :: HG3DClass -> HG3DClass -> HG3DClass -> Bool -> IO () cSmRenderScene a1 a2 a3 a4 = @@ -704,7 +702,7 @@ let {a4' = fromBool a4} in cSmRenderScene'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 372 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 370 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmQueueSkiesForRendering :: HG3DClass -> HG3DClass -> IO () cSmQueueSkiesForRendering a1 a2 = @@ -712,7 +710,7 @@ withHG3DClass a2 $ \a2' -> cSmQueueSkiesForRendering'_ a1' a2' >>= \res -> return () -{-# LINE 376 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 374 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetSkyPlaneEnabled :: HG3DClass -> Bool -> IO () cSmSetSkyPlaneEnabled a1 a2 = @@ -720,7 +718,7 @@ let {a2' = fromBool a2} in cSmSetSkyPlaneEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 380 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 378 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsSkyPlaneEnabled :: HG3DClass -> IO (Bool) cSmIsSkyPlaneEnabled a1 = @@ -729,7 +727,7 @@ cSmIsSkyPlaneEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 384 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 382 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetSkyPlaneNode :: HG3DClass -> IO (HG3DClass) cSmGetSkyPlaneNode a1 = @@ -738,7 +736,7 @@ cSmGetSkyPlaneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 388 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 386 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetSkyBox :: HG3DClass -> Bool -> String -> Float -> Bool -> Quaternion -> String -> IO () cSmSetSkyBox a1 a2 a3 a4 a5 a6 a7 = @@ -751,7 +749,7 @@ withCString a7 $ \a7' -> cSmSetSkyBox'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 397 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 395 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetSkyBoxEnabled :: HG3DClass -> Bool -> IO () cSmSetSkyBoxEnabled a1 a2 = @@ -759,7 +757,7 @@ let {a2' = fromBool a2} in cSmSetSkyBoxEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 401 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 399 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsSkyBoxEnabled :: HG3DClass -> IO (Bool) cSmIsSkyBoxEnabled a1 = @@ -768,7 +766,7 @@ cSmIsSkyBoxEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 405 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 403 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetSkyBoxNode :: HG3DClass -> IO (HG3DClass) cSmGetSkyBoxNode a1 = @@ -777,7 +775,7 @@ cSmGetSkyBoxNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 409 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 407 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetSkyDome :: HG3DClass -> Bool -> String -> Float -> Float -> Float -> Bool -> Quaternion -> Int -> Int -> Int -> String -> IO () cSmSetSkyDome a1 a2 a3 a4 a5 a6 a7 a8 a9 a10 a11 a12 = @@ -795,7 +793,7 @@ withCString a12 $ \a12' -> cSmSetSkyDome'_ a1' a2' a3' a4' a5' a6' a7' a8' a9' a10' a11' a12' >>= \res -> return () -{-# LINE 423 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 421 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetSkyDomeEnabled :: HG3DClass -> Bool -> IO () cSmSetSkyDomeEnabled a1 a2 = @@ -803,7 +801,7 @@ let {a2' = fromBool a2} in cSmSetSkyDomeEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 427 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 425 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsSkyDomeEnabled :: HG3DClass -> IO (Bool) cSmIsSkyDomeEnabled a1 = @@ -812,7 +810,7 @@ cSmIsSkyDomeEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 431 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 429 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetSkyDomeNode :: HG3DClass -> IO (HG3DClass) cSmGetSkyDomeNode a1 = @@ -821,19 +819,19 @@ cSmGetSkyDomeNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 435 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 433 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; -cSmSetFog :: HG3DClass -> EnumFogMode -> ColourValue -> Float -> Float -> Float -> IO () +cSmSetFog :: HG3DClass -> EnumFogMode -> Colour -> Float -> Float -> Float -> IO () cSmSetFog a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in - withColourValue a3 $ \a3' -> + withColour a3 $ \a3' -> let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in cSmSetFog'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () -{-# LINE 443 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 441 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetFogMode :: HG3DClass -> IO (EnumFogMode) cSmGetFogMode a1 = @@ -842,16 +840,16 @@ cSmGetFogMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 447 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 445 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; -cSmGetFogColour :: HG3DClass -> IO (ColourValue) +cSmGetFogColour :: HG3DClass -> IO (Colour) cSmGetFogColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSmGetFogColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 451 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 449 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetFogStart :: HG3DClass -> IO (Float) cSmGetFogStart a1 = @@ -860,7 +858,7 @@ cSmGetFogStart'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 455 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 453 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetFogEnd :: HG3DClass -> IO (Float) cSmGetFogEnd a1 = @@ -869,7 +867,7 @@ cSmGetFogEnd'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 459 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 457 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetFogDensity :: HG3DClass -> IO (Float) cSmGetFogDensity a1 = @@ -878,7 +876,7 @@ cSmGetFogDensity'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 463 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 461 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateBillboardSet :: HG3DClass -> String -> Int -> IO (HG3DClass) cSmCreateBillboardSet a1 a2 a3 = @@ -889,7 +887,7 @@ cSmCreateBillboardSet'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 469 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 467 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateBillboardSet2 :: HG3DClass -> Int -> IO (HG3DClass) cSmCreateBillboardSet2 a1 a2 = @@ -899,7 +897,7 @@ cSmCreateBillboardSet2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 474 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 472 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetBillboardSet :: HG3DClass -> String -> IO (HG3DClass) cSmGetBillboardSet a1 a2 = @@ -909,7 +907,7 @@ cSmGetBillboardSet'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 479 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 477 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasBillboardSet :: HG3DClass -> String -> IO (Bool) cSmHasBillboardSet a1 a2 = @@ -919,7 +917,7 @@ cSmHasBillboardSet'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 484 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 482 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyBillboardSet :: HG3DClass -> HG3DClass -> IO () cSmDestroyBillboardSet a1 a2 = @@ -927,7 +925,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyBillboardSet'_ a1' a2' >>= \res -> return () -{-# LINE 488 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 486 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyBillboardSet2 :: HG3DClass -> String -> IO () cSmDestroyBillboardSet2 a1 a2 = @@ -935,14 +933,14 @@ withCString a2 $ \a2' -> cSmDestroyBillboardSet2'_ a1' a2' >>= \res -> return () -{-# LINE 492 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 490 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllBillboardSets :: HG3DClass -> IO () cSmDestroyAllBillboardSets a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllBillboardSets'_ a1' >>= \res -> return () -{-# LINE 495 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 493 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetDisplaySceneNodes :: HG3DClass -> Bool -> IO () cSmSetDisplaySceneNodes a1 a2 = @@ -950,7 +948,7 @@ let {a2' = fromBool a2} in cSmSetDisplaySceneNodes'_ a1' a2' >>= \res -> return () -{-# LINE 499 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 497 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetDisplaySceneNodes :: HG3DClass -> IO (Bool) cSmGetDisplaySceneNodes a1 = @@ -959,7 +957,7 @@ cSmGetDisplaySceneNodes'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 503 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 501 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateAnimation :: HG3DClass -> String -> Float -> IO (HG3DClass) cSmCreateAnimation a1 a2 a3 = @@ -970,7 +968,7 @@ cSmCreateAnimation'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 509 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 507 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetAnimation :: HG3DClass -> String -> IO (HG3DClass) cSmGetAnimation a1 a2 = @@ -980,7 +978,7 @@ cSmGetAnimation'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 514 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 512 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasAnimation :: HG3DClass -> String -> IO (Bool) cSmHasAnimation a1 a2 = @@ -990,7 +988,7 @@ cSmHasAnimation'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 519 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 517 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAnimation :: HG3DClass -> String -> IO () cSmDestroyAnimation a1 a2 = @@ -998,14 +996,14 @@ withCString a2 $ \a2' -> cSmDestroyAnimation'_ a1' a2' >>= \res -> return () -{-# LINE 523 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 521 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllAnimations :: HG3DClass -> IO () cSmDestroyAllAnimations a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllAnimations'_ a1' >>= \res -> return () -{-# LINE 526 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 524 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateAnimationState :: HG3DClass -> String -> IO (HG3DClass) cSmCreateAnimationState a1 a2 = @@ -1015,7 +1013,7 @@ cSmCreateAnimationState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 531 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 529 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetAnimationState :: HG3DClass -> String -> IO (HG3DClass) cSmGetAnimationState a1 a2 = @@ -1025,7 +1023,7 @@ cSmGetAnimationState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 536 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 534 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasAnimationState :: HG3DClass -> String -> IO (Bool) cSmHasAnimationState a1 a2 = @@ -1035,7 +1033,7 @@ cSmHasAnimationState'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 541 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 539 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAnimationState :: HG3DClass -> String -> IO () cSmDestroyAnimationState a1 a2 = @@ -1043,14 +1041,14 @@ withCString a2 $ \a2' -> cSmDestroyAnimationState'_ a1' a2' >>= \res -> return () -{-# LINE 545 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 543 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllAnimationStates :: HG3DClass -> IO () cSmDestroyAllAnimationStates a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllAnimationStates'_ a1' >>= \res -> return () -{-# LINE 548 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 546 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmAddRenderObjectListener :: HG3DClass -> HG3DClass -> IO () cSmAddRenderObjectListener a1 a2 = @@ -1058,7 +1056,7 @@ withHG3DClass a2 $ \a2' -> cSmAddRenderObjectListener'_ a1' a2' >>= \res -> return () -{-# LINE 552 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 550 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmRemoveRenderObjectListener :: HG3DClass -> HG3DClass -> IO () cSmRemoveRenderObjectListener a1 a2 = @@ -1066,14 +1064,14 @@ withHG3DClass a2 $ \a2' -> cSmRemoveRenderObjectListener'_ a1' a2' >>= \res -> return () -{-# LINE 556 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 554 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmClearSpecialCaseRenderQueues :: HG3DClass -> IO () cSmClearSpecialCaseRenderQueues a1 = withHG3DClass a1 $ \a1' -> cSmClearSpecialCaseRenderQueues'_ a1' >>= \res -> return () -{-# LINE 559 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 557 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetSpecialCaseRenderQueueMode :: HG3DClass -> EnumSpecialCaseRenderQueueMode -> IO () cSmSetSpecialCaseRenderQueueMode a1 a2 = @@ -1081,7 +1079,7 @@ let {a2' = cIntFromEnum a2} in cSmSetSpecialCaseRenderQueueMode'_ a1' a2' >>= \res -> return () -{-# LINE 563 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 561 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetSpecialCaseRenderQueueMode :: HG3DClass -> IO (EnumSpecialCaseRenderQueueMode) cSmGetSpecialCaseRenderQueueMode a1 = @@ -1090,7 +1088,7 @@ cSmGetSpecialCaseRenderQueueMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 567 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 565 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmShowBoundingBoxes :: HG3DClass -> Bool -> IO () cSmShowBoundingBoxes a1 a2 = @@ -1098,7 +1096,7 @@ let {a2' = fromBool a2} in cSmShowBoundingBoxes'_ a1' a2' >>= \res -> return () -{-# LINE 571 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 569 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShowBoundingBoxes :: HG3DClass -> IO (Bool) cSmGetShowBoundingBoxes a1 = @@ -1107,7 +1105,7 @@ cSmGetShowBoundingBoxes'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 575 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 573 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmNotifyAutotrackingSceneNode :: HG3DClass -> HG3DClass -> Bool -> IO () cSmNotifyAutotrackingSceneNode a1 a2 a3 = @@ -1116,7 +1114,7 @@ let {a3' = fromBool a3} in cSmNotifyAutotrackingSceneNode'_ a1' a2' a3' >>= \res -> return () -{-# LINE 580 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 578 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTechnique :: HG3DClass -> EnumShadowTechnique -> IO () cSmSetShadowTechnique a1 a2 = @@ -1124,7 +1122,7 @@ let {a2' = cIntFromEnum a2} in cSmSetShadowTechnique'_ a1' a2' >>= \res -> return () -{-# LINE 584 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 582 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowTechnique :: HG3DClass -> IO (EnumShadowTechnique) cSmGetShadowTechnique a1 = @@ -1133,7 +1131,7 @@ cSmGetShadowTechnique'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 588 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 586 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShowDebugShadows :: HG3DClass -> Bool -> IO () cSmSetShowDebugShadows a1 a2 = @@ -1141,7 +1139,7 @@ let {a2' = fromBool a2} in cSmSetShowDebugShadows'_ a1' a2' >>= \res -> return () -{-# LINE 592 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 590 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShowDebugShadows :: HG3DClass -> IO (Bool) cSmGetShowDebugShadows a1 = @@ -1150,24 +1148,24 @@ cSmGetShowDebugShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 596 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 594 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; -cSmSetShadowColour :: HG3DClass -> ColourValue -> IO () +cSmSetShadowColour :: HG3DClass -> Colour -> IO () cSmSetShadowColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cSmSetShadowColour'_ a1' a2' >>= \res -> return () -{-# LINE 600 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 598 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; -cSmGetShadowColour :: HG3DClass -> IO (ColourValue) +cSmGetShadowColour :: HG3DClass -> IO (Colour) cSmGetShadowColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cSmGetShadowColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 604 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 602 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowDirectionalLightExtrusionDistance :: HG3DClass -> Float -> IO () cSmSetShadowDirectionalLightExtrusionDistance a1 a2 = @@ -1175,7 +1173,7 @@ let {a2' = realToFrac a2} in cSmSetShadowDirectionalLightExtrusionDistance'_ a1' a2' >>= \res -> return () -{-# LINE 608 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 606 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowDirectionalLightExtrusionDistance :: HG3DClass -> IO (Float) cSmGetShadowDirectionalLightExtrusionDistance a1 = @@ -1184,7 +1182,7 @@ cSmGetShadowDirectionalLightExtrusionDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 612 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 610 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowFarDistance :: HG3DClass -> Float -> IO () cSmSetShadowFarDistance a1 a2 = @@ -1192,7 +1190,7 @@ let {a2' = realToFrac a2} in cSmSetShadowFarDistance'_ a1' a2' >>= \res -> return () -{-# LINE 616 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 614 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowFarDistance :: HG3DClass -> IO (Float) cSmGetShadowFarDistance a1 = @@ -1201,7 +1199,7 @@ cSmGetShadowFarDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 620 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 618 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowIndexBufferSize :: HG3DClass -> Int -> IO () cSmSetShadowIndexBufferSize a1 a2 = @@ -1209,7 +1207,7 @@ let {a2' = fromIntegral a2} in cSmSetShadowIndexBufferSize'_ a1' a2' >>= \res -> return () -{-# LINE 624 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 622 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowIndexBufferSize :: HG3DClass -> IO (Int) cSmGetShadowIndexBufferSize a1 = @@ -1218,7 +1216,7 @@ cSmGetShadowIndexBufferSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 628 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 626 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureSize :: HG3DClass -> Int -> IO () cSmSetShadowTextureSize a1 a2 = @@ -1226,7 +1224,7 @@ let {a2' = fromIntegral a2} in cSmSetShadowTextureSize'_ a1' a2' >>= \res -> return () -{-# LINE 632 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 630 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureConfig :: HG3DClass -> Int -> Int -> Int -> EnumPixelFormat -> IO () cSmSetShadowTextureConfig a1 a2 a3 a4 a5 = @@ -1237,7 +1235,7 @@ let {a5' = cIntFromEnum a5} in cSmSetShadowTextureConfig'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 639 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 637 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTexturePixelFormat :: HG3DClass -> EnumPixelFormat -> IO () cSmSetShadowTexturePixelFormat a1 a2 = @@ -1245,7 +1243,7 @@ let {a2' = cIntFromEnum a2} in cSmSetShadowTexturePixelFormat'_ a1' a2' >>= \res -> return () -{-# LINE 643 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 641 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureCount :: HG3DClass -> Int -> IO () cSmSetShadowTextureCount a1 a2 = @@ -1253,7 +1251,7 @@ let {a2' = fromIntegral a2} in cSmSetShadowTextureCount'_ a1' a2' >>= \res -> return () -{-# LINE 647 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 645 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowTextureCount :: HG3DClass -> IO (Int) cSmGetShadowTextureCount a1 = @@ -1262,7 +1260,7 @@ cSmGetShadowTextureCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 651 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 649 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureCountPerLightType :: HG3DClass -> EnumLightTypes -> Int -> IO () cSmSetShadowTextureCountPerLightType a1 a2 a3 = @@ -1271,7 +1269,7 @@ let {a3' = fromIntegral a3} in cSmSetShadowTextureCountPerLightType'_ a1' a2' a3' >>= \res -> return () -{-# LINE 656 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 654 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowTextureCountPerLightType :: HG3DClass -> EnumLightTypes -> IO (Int) cSmGetShadowTextureCountPerLightType a1 a2 = @@ -1281,7 +1279,7 @@ cSmGetShadowTextureCountPerLightType'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') -{-# LINE 661 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 659 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureSettings :: HG3DClass -> Int -> Int -> EnumPixelFormat -> IO () cSmSetShadowTextureSettings a1 a2 a3 a4 = @@ -1291,7 +1289,7 @@ let {a4' = cIntFromEnum a4} in cSmSetShadowTextureSettings'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 667 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 665 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowTexture :: HG3DClass -> Int -> IO (SharedPtr) cSmGetShadowTexture a1 a2 = @@ -1301,7 +1299,7 @@ cSmGetShadowTexture'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 672 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 670 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowDirLightTextureOffset :: HG3DClass -> Float -> IO () cSmSetShadowDirLightTextureOffset a1 a2 = @@ -1309,7 +1307,7 @@ let {a2' = realToFrac a2} in cSmSetShadowDirLightTextureOffset'_ a1' a2' >>= \res -> return () -{-# LINE 676 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 674 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowDirLightTextureOffset :: HG3DClass -> IO (Float) cSmGetShadowDirLightTextureOffset a1 = @@ -1318,7 +1316,7 @@ cSmGetShadowDirLightTextureOffset'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 680 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 678 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureFadeStart :: HG3DClass -> Float -> IO () cSmSetShadowTextureFadeStart a1 a2 = @@ -1326,7 +1324,7 @@ let {a2' = realToFrac a2} in cSmSetShadowTextureFadeStart'_ a1' a2' >>= \res -> return () -{-# LINE 684 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 682 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureFadeEnd :: HG3DClass -> Float -> IO () cSmSetShadowTextureFadeEnd a1 a2 = @@ -1334,7 +1332,7 @@ let {a2' = realToFrac a2} in cSmSetShadowTextureFadeEnd'_ a1' a2' >>= \res -> return () -{-# LINE 688 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 686 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureSelfShadow :: HG3DClass -> Bool -> IO () cSmSetShadowTextureSelfShadow a1 a2 = @@ -1342,7 +1340,7 @@ let {a2' = fromBool a2} in cSmSetShadowTextureSelfShadow'_ a1' a2' >>= \res -> return () -{-# LINE 692 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 690 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowTextureSelfShadow :: HG3DClass -> IO (Bool) cSmGetShadowTextureSelfShadow a1 = @@ -1351,7 +1349,7 @@ cSmGetShadowTextureSelfShadow'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 696 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 694 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureCasterMaterial :: HG3DClass -> String -> IO () cSmSetShadowTextureCasterMaterial a1 a2 = @@ -1359,7 +1357,7 @@ withCString a2 $ \a2' -> cSmSetShadowTextureCasterMaterial'_ a1' a2' >>= \res -> return () -{-# LINE 700 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 698 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowTextureReceiverMaterial :: HG3DClass -> String -> IO () cSmSetShadowTextureReceiverMaterial a1 a2 = @@ -1367,7 +1365,7 @@ withCString a2 $ \a2' -> cSmSetShadowTextureReceiverMaterial'_ a1' a2' >>= \res -> return () -{-# LINE 704 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 702 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowCasterRenderBackFaces :: HG3DClass -> Bool -> IO () cSmSetShadowCasterRenderBackFaces a1 a2 = @@ -1375,7 +1373,7 @@ let {a2' = fromBool a2} in cSmSetShadowCasterRenderBackFaces'_ a1' a2' >>= \res -> return () -{-# LINE 708 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 706 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowCasterRenderBackFaces :: HG3DClass -> IO (Bool) cSmGetShadowCasterRenderBackFaces a1 = @@ -1384,7 +1382,7 @@ cSmGetShadowCasterRenderBackFaces'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 712 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 710 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowUseInfiniteFarPlane :: HG3DClass -> Bool -> IO () cSmSetShadowUseInfiniteFarPlane a1 a2 = @@ -1392,7 +1390,7 @@ let {a2' = fromBool a2} in cSmSetShadowUseInfiniteFarPlane'_ a1' a2' >>= \res -> return () -{-# LINE 716 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 714 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsShadowTechniqueStencilBased :: HG3DClass -> IO (Bool) cSmIsShadowTechniqueStencilBased a1 = @@ -1401,7 +1399,7 @@ cSmIsShadowTechniqueStencilBased'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 720 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 718 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsShadowTechniqueTextureBased :: HG3DClass -> IO (Bool) cSmIsShadowTechniqueTextureBased a1 = @@ -1410,7 +1408,7 @@ cSmIsShadowTechniqueTextureBased'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 724 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 722 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsShadowTechniqueModulative :: HG3DClass -> IO (Bool) cSmIsShadowTechniqueModulative a1 = @@ -1419,7 +1417,7 @@ cSmIsShadowTechniqueModulative'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 728 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 726 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsShadowTechniqueAdditive :: HG3DClass -> IO (Bool) cSmIsShadowTechniqueAdditive a1 = @@ -1428,7 +1426,7 @@ cSmIsShadowTechniqueAdditive'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 732 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 730 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsShadowTechniqueIntegrated :: HG3DClass -> IO (Bool) cSmIsShadowTechniqueIntegrated a1 = @@ -1437,7 +1435,7 @@ cSmIsShadowTechniqueIntegrated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 736 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 734 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsShadowTechniqueInUse :: HG3DClass -> IO (Bool) cSmIsShadowTechniqueInUse a1 = @@ -1446,7 +1444,7 @@ cSmIsShadowTechniqueInUse'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 740 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 738 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetShadowUseLightClipPlanes :: HG3DClass -> Bool -> IO () cSmSetShadowUseLightClipPlanes a1 a2 = @@ -1454,7 +1452,7 @@ let {a2' = fromBool a2} in cSmSetShadowUseLightClipPlanes'_ a1' a2' >>= \res -> return () -{-# LINE 744 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 742 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetShadowUseLightClipPlanes :: HG3DClass -> IO (Bool) cSmGetShadowUseLightClipPlanes a1 = @@ -1463,7 +1461,7 @@ cSmGetShadowUseLightClipPlanes'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 748 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 746 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetActiveCompositorChain :: HG3DClass -> HG3DClass -> IO () cSmSetActiveCompositorChain a1 a2 = @@ -1471,7 +1469,7 @@ withHG3DClass a2 $ \a2' -> cSmSetActiveCompositorChain'_ a1' a2' >>= \res -> return () -{-# LINE 752 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 750 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetLateMaterialResolving :: HG3DClass -> Bool -> IO () cSmSetLateMaterialResolving a1 a2 = @@ -1479,7 +1477,7 @@ let {a2' = fromBool a2} in cSmSetLateMaterialResolving'_ a1' a2' >>= \res -> return () -{-# LINE 756 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 754 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmIsLateMaterialResolving :: HG3DClass -> IO (Bool) cSmIsLateMaterialResolving a1 = @@ -1488,7 +1486,7 @@ cSmIsLateMaterialResolving'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 760 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 758 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetActiveCompositorChain :: HG3DClass -> IO (HG3DClass) cSmGetActiveCompositorChain a1 = @@ -1497,7 +1495,7 @@ cSmGetActiveCompositorChain'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 764 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 762 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmCreateStaticGeometry :: HG3DClass -> String -> IO (HG3DClass) cSmCreateStaticGeometry a1 a2 = @@ -1507,7 +1505,7 @@ cSmCreateStaticGeometry'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 769 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 767 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetStaticGeometry :: HG3DClass -> String -> IO (HG3DClass) cSmGetStaticGeometry a1 a2 = @@ -1517,7 +1515,7 @@ cSmGetStaticGeometry'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 774 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 772 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasStaticGeometry :: HG3DClass -> String -> IO (Bool) cSmHasStaticGeometry a1 a2 = @@ -1527,7 +1525,7 @@ cSmHasStaticGeometry'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 779 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 777 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyStaticGeometry :: HG3DClass -> HG3DClass -> IO () cSmDestroyStaticGeometry a1 a2 = @@ -1535,7 +1533,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyStaticGeometry'_ a1' a2' >>= \res -> return () -{-# LINE 783 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 781 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyStaticGeometry2 :: HG3DClass -> String -> IO () cSmDestroyStaticGeometry2 a1 a2 = @@ -1543,14 +1541,14 @@ withCString a2 $ \a2' -> cSmDestroyStaticGeometry2'_ a1' a2' >>= \res -> return () -{-# LINE 787 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 785 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllStaticGeometry :: HG3DClass -> IO () cSmDestroyAllStaticGeometry a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllStaticGeometry'_ a1' >>= \res -> return () -{-# LINE 790 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 788 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyInstancedGeometry2 :: HG3DClass -> String -> IO () cSmDestroyInstancedGeometry2 a1 a2 = @@ -1558,14 +1556,14 @@ withCString a2 $ \a2' -> cSmDestroyInstancedGeometry2'_ a1' a2' >>= \res -> return () -{-# LINE 794 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 792 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllInstancedGeometry :: HG3DClass -> IO () cSmDestroyAllInstancedGeometry a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllInstancedGeometry'_ a1' >>= \res -> return () -{-# LINE 797 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 795 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyMovableObject :: HG3DClass -> String -> String -> IO () cSmDestroyMovableObject a1 a2 a3 = @@ -1574,7 +1572,7 @@ withCString a3 $ \a3' -> cSmDestroyMovableObject'_ a1' a2' a3' >>= \res -> return () -{-# LINE 802 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 800 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyMovableObject2 :: HG3DClass -> HG3DClass -> IO () cSmDestroyMovableObject2 a1 a2 = @@ -1582,7 +1580,7 @@ withHG3DClass a2 $ \a2' -> cSmDestroyMovableObject2'_ a1' a2' >>= \res -> return () -{-# LINE 806 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 804 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllMovableObjectsByType :: HG3DClass -> String -> IO () cSmDestroyAllMovableObjectsByType a1 a2 = @@ -1590,14 +1588,14 @@ withCString a2 $ \a2' -> cSmDestroyAllMovableObjectsByType'_ a1' a2' >>= \res -> return () -{-# LINE 810 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 808 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmDestroyAllMovableObjects :: HG3DClass -> IO () cSmDestroyAllMovableObjects a1 = withHG3DClass a1 $ \a1' -> cSmDestroyAllMovableObjects'_ a1' >>= \res -> return () -{-# LINE 813 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 811 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetMovableObject :: HG3DClass -> String -> String -> IO (HG3DClass) cSmGetMovableObject a1 a2 a3 = @@ -1608,7 +1606,7 @@ cSmGetMovableObject'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 819 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 817 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHasMovableObject :: HG3DClass -> String -> String -> IO (Bool) cSmHasMovableObject a1 a2 a3 = @@ -1619,7 +1617,7 @@ cSmHasMovableObject'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') -{-# LINE 825 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 823 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmInjectMovableObject :: HG3DClass -> HG3DClass -> IO () cSmInjectMovableObject a1 a2 = @@ -1627,7 +1625,7 @@ withHG3DClass a2 $ \a2' -> cSmInjectMovableObject'_ a1' a2' >>= \res -> return () -{-# LINE 829 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 827 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmExtractMovableObject :: HG3DClass -> String -> String -> IO () cSmExtractMovableObject a1 a2 a3 = @@ -1636,7 +1634,7 @@ withCString a3 $ \a3' -> cSmExtractMovableObject'_ a1' a2' a3' >>= \res -> return () -{-# LINE 834 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 832 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmExtractMovableObject2 :: HG3DClass -> HG3DClass -> IO () cSmExtractMovableObject2 a1 a2 = @@ -1644,7 +1642,7 @@ withHG3DClass a2 $ \a2' -> cSmExtractMovableObject2'_ a1' a2' >>= \res -> return () -{-# LINE 838 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 836 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmExtractAllMovableObjectsByType :: HG3DClass -> String -> IO () cSmExtractAllMovableObjectsByType a1 a2 = @@ -1652,7 +1650,7 @@ withCString a2 $ \a2' -> cSmExtractAllMovableObjectsByType'_ a1' a2' >>= \res -> return () -{-# LINE 842 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 840 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetVisibilityMask :: HG3DClass -> Int -> IO () cSmSetVisibilityMask a1 a2 = @@ -1660,7 +1658,7 @@ let {a2' = fromIntegral a2} in cSmSetVisibilityMask'_ a1' a2' >>= \res -> return () -{-# LINE 846 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 844 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetVisibilityMask :: HG3DClass -> IO (Int) cSmGetVisibilityMask a1 = @@ -1669,7 +1667,7 @@ cSmGetVisibilityMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 850 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 848 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetCombinedVisibilityMask :: HG3DClass -> IO (Int) cSmGetCombinedVisibilityMask a1 = @@ -1678,7 +1676,7 @@ cSmGetCombinedVisibilityMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 854 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 852 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetFindVisibleObjects :: HG3DClass -> Bool -> IO () cSmSetFindVisibleObjects a1 a2 = @@ -1686,7 +1684,7 @@ let {a2' = fromBool a2} in cSmSetFindVisibleObjects'_ a1' a2' >>= \res -> return () -{-# LINE 858 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 856 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetFindVisibleObjects :: HG3DClass -> IO (Bool) cSmGetFindVisibleObjects a1 = @@ -1695,7 +1693,7 @@ cSmGetFindVisibleObjects'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 862 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 860 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetNormaliseNormalsOnScale :: HG3DClass -> Bool -> IO () cSmSetNormaliseNormalsOnScale a1 a2 = @@ -1703,7 +1701,7 @@ let {a2' = fromBool a2} in cSmSetNormaliseNormalsOnScale'_ a1' a2' >>= \res -> return () -{-# LINE 866 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 864 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetNormaliseNormalsOnScale :: HG3DClass -> IO (Bool) cSmGetNormaliseNormalsOnScale a1 = @@ -1712,7 +1710,7 @@ cSmGetNormaliseNormalsOnScale'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 870 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 868 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetFlipCullingOnNegativeScale :: HG3DClass -> Bool -> IO () cSmSetFlipCullingOnNegativeScale a1 a2 = @@ -1720,7 +1718,7 @@ let {a2' = fromBool a2} in cSmSetFlipCullingOnNegativeScale'_ a1' a2' >>= \res -> return () -{-# LINE 874 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 872 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetFlipCullingOnNegativeScale :: HG3DClass -> IO (Bool) cSmGetFlipCullingOnNegativeScale a1 = @@ -1729,7 +1727,7 @@ cSmGetFlipCullingOnNegativeScale'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 878 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 876 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSuppressRenderStateChanges :: HG3DClass -> Bool -> IO () cSmSuppressRenderStateChanges a1 a2 = @@ -1737,7 +1735,7 @@ let {a2' = fromBool a2} in cSmSuppressRenderStateChanges'_ a1' a2' >>= \res -> return () -{-# LINE 882 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 880 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmAreRenderStateChangesSuppressed :: HG3DClass -> IO (Bool) cSmAreRenderStateChangesSuppressed a1 = @@ -1746,7 +1744,7 @@ cSmAreRenderStateChangesSuppressed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 886 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 884 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmMarkGpuParamsDirty :: HG3DClass -> Int -> IO () cSmMarkGpuParamsDirty a1 a2 = @@ -1754,7 +1752,7 @@ let {a2' = fromIntegral a2} in cSmMarkGpuParamsDirty'_ a1' a2' >>= \res -> return () -{-# LINE 890 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 888 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSuppressShadows :: HG3DClass -> Bool -> IO () cSmSuppressShadows a1 a2 = @@ -1762,7 +1760,7 @@ let {a2' = fromBool a2} in cSmSuppressShadows'_ a1' a2' >>= \res -> return () -{-# LINE 894 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 892 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmAreShadowsSuppressed :: HG3DClass -> IO (Bool) cSmAreShadowsSuppressed a1 = @@ -1771,7 +1769,7 @@ cSmAreShadowsSuppressed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 898 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 896 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetQueuedRenderableVisitor :: HG3DClass -> HG3DClass -> IO () cSmSetQueuedRenderableVisitor a1 a2 = @@ -1779,7 +1777,7 @@ withHG3DClass a2 $ \a2' -> cSmSetQueuedRenderableVisitor'_ a1' a2' >>= \res -> return () -{-# LINE 902 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 900 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetQueuedRenderableVisitor :: HG3DClass -> IO (HG3DClass) cSmGetQueuedRenderableVisitor a1 = @@ -1788,7 +1786,7 @@ cSmGetQueuedRenderableVisitor'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 906 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 904 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetCurrentViewport :: HG3DClass -> IO (HG3DClass) cSmGetCurrentViewport a1 = @@ -1797,7 +1795,7 @@ cSmGetCurrentViewport'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 910 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 908 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmSetCameraRelativeRendering :: HG3DClass -> Bool -> IO () cSmSetCameraRelativeRendering a1 a2 = @@ -1805,7 +1803,7 @@ let {a2' = fromBool a2} in cSmSetCameraRelativeRendering'_ a1' a2' >>= \res -> return () -{-# LINE 914 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 912 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmGetCameraRelativeRendering :: HG3DClass -> IO (Bool) cSmGetCameraRelativeRendering a1 = @@ -1814,14 +1812,14 @@ cSmGetCameraRelativeRendering'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 918 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 916 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; cSmHandleLodEvents :: HG3DClass -> IO () cSmHandleLodEvents a1 = withHG3DClass a1 $ \a1' -> cSmHandleLodEvents'_ a1' >>= \res -> return () -{-# LINE 921 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} +{-# LINE 919 "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_getName_c" @@ -1996,10 +1994,10 @@ cSmClearScene'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_setAmbientLight_c" - cSmSetAmbientLight'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cSmSetAmbientLight'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_getAmbientLight_c" - cSmGetAmbientLight'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cSmGetAmbientLight'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_prepareWorldGeometry_c" cSmPrepareWorldGeometry'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) @@ -2071,13 +2069,13 @@ cSmGetSkyDomeNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_setFog_c" - cSmSetFog'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourValuePtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))) + cSmSetFog'_ :: ((HG3DClassPtr) -> (CInt -> ((ColourPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_getFogMode_c" cSmGetFogMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_getFogColour_c" - cSmGetFogColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cSmGetFogColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_getFogStart_c" cSmGetFogStart'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) @@ -2182,10 +2180,10 @@ cSmGetShowDebugShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_setShadowColour_c" - cSmSetShadowColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cSmSetShadowColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_getShadowColour_c" - cSmGetShadowColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cSmGetShadowColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManager.chs.h cSm_setShadowDirectionalLightExtrusionDistance_c" cSmSetShadowDirectionalLightExtrusionDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
HGamer3D/Bindings/Ogre/ClassSceneManagerEnumerator.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} cSmeAddFactory :: HG3DClass -> HG3DClass -> IO () @@ -69,7 +67,7 @@ withHG3DClass a2 $ \a2' -> cSmeAddFactory'_ a1' a2' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeRemoveFactory :: HG3DClass -> HG3DClass -> IO () cSmeRemoveFactory a1 a2 = @@ -77,7 +75,7 @@ withHG3DClass a2 $ \a2' -> cSmeRemoveFactory'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeCreateSceneManager :: HG3DClass -> String -> String -> IO (HG3DClass) cSmeCreateSceneManager a1 a2 a3 = @@ -88,7 +86,7 @@ cSmeCreateSceneManager'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeCreateSceneManager2 :: HG3DClass -> Int -> String -> IO (HG3DClass) cSmeCreateSceneManager2 a1 a2 a3 = @@ -99,7 +97,7 @@ cSmeCreateSceneManager2'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeDestroySceneManager :: HG3DClass -> HG3DClass -> IO () cSmeDestroySceneManager a1 a2 = @@ -107,7 +105,7 @@ withHG3DClass a2 $ \a2' -> cSmeDestroySceneManager'_ a1' a2' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeGetSceneManager :: HG3DClass -> String -> IO (HG3DClass) cSmeGetSceneManager a1 a2 = @@ -117,7 +115,7 @@ cSmeGetSceneManager'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeHasSceneManager :: HG3DClass -> String -> IO (Bool) cSmeHasSceneManager a1 a2 = @@ -127,14 +125,14 @@ cSmeHasSceneManager'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; cSmeShutdownAll :: HG3DClass -> IO () cSmeShutdownAll a1 = withHG3DClass a1 $ \a1' -> cSmeShutdownAll'_ a1' >>= \res -> return () -{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} +{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerEnumerator.chs.h cSme_addFactory_c"
HGamer3D/Bindings/Ogre/ClassSceneManagerFactory.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} cSmfCreateInstance :: HG3DClass -> String -> IO (HG3DClass) @@ -71,7 +69,7 @@ cSmfCreateInstance'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} ; cSmfDestroyInstance :: HG3DClass -> HG3DClass -> IO () cSmfDestroyInstance a1 a2 = @@ -79,7 +77,7 @@ withHG3DClass a2 $ \a2' -> cSmfDestroyInstance'_ a1' a2' >>= \res -> return () -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneManagerFactory.chs.h cSmf_createInstance_c"
HGamer3D/Bindings/Ogre/ClassSceneMgrQueuedRenderableVisitor.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneMgrQueuedRenderableVisitor.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSceneMgrQueuedRenderableVisitor.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneMgrQueuedRenderableVisitor.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSceneMgrQueuedRenderableVisitor.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneMgrQueuedRenderableVisitor.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneMgrQueuedRenderableVisitor.chs" #-}
HGamer3D/Bindings/Ogre/ClassSceneNode.hs view
@@ -51,24 +51,22 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} import HGamer3D.Bindings.Ogre.EnumTransformSpace -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} cSnAttachObject :: HG3DClass -> HG3DClass -> IO () @@ -77,7 +75,7 @@ withHG3DClass a2 $ \a2' -> cSnAttachObject'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnNumAttachedObjects :: HG3DClass -> IO (Int) cSnNumAttachedObjects a1 = @@ -86,7 +84,7 @@ cSnNumAttachedObjects'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAttachedObject :: HG3DClass -> Int -> IO (HG3DClass) cSnGetAttachedObject a1 a2 = @@ -96,7 +94,7 @@ cSnGetAttachedObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAttachedObject2 :: HG3DClass -> String -> IO (HG3DClass) cSnGetAttachedObject2 a1 a2 = @@ -106,7 +104,7 @@ cSnGetAttachedObject2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject :: HG3DClass -> Int -> IO (HG3DClass) cSnDetachObject a1 a2 = @@ -116,7 +114,7 @@ cSnDetachObject'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject2 :: HG3DClass -> HG3DClass -> IO () cSnDetachObject2 a1 a2 = @@ -124,7 +122,7 @@ withHG3DClass a2 $ \a2' -> cSnDetachObject2'_ a1' a2' >>= \res -> return () -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachObject3 :: HG3DClass -> String -> IO (HG3DClass) cSnDetachObject3 a1 a2 = @@ -134,14 +132,14 @@ cSnDetachObject3'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnDetachAllObjects :: HG3DClass -> IO () cSnDetachAllObjects a1 = withHG3DClass a1 $ \a1' -> cSnDetachAllObjects'_ a1' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnIsInSceneGraph :: HG3DClass -> IO (Bool) cSnIsInSceneGraph a1 = @@ -150,14 +148,14 @@ cSnIsInSceneGraph'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnNotifyRootNode :: HG3DClass -> IO () cSnNotifyRootNode a1 = withHG3DClass a1 $ \a1' -> cSnNotifyRootNode'_ a1' >>= \res -> return () -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnUpdate :: HG3DClass -> Bool -> Bool -> IO () cSnUpdate a1 a2 a3 = @@ -166,14 +164,14 @@ let {a3' = fromBool a3} in cSnUpdate'_ a1' a2' a3' >>= \res -> return () -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnUpdateBounds :: HG3DClass -> IO () cSnUpdateBounds a1 = withHG3DClass a1 $ \a1' -> cSnUpdateBounds'_ a1' >>= \res -> return () -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetCreator :: HG3DClass -> IO (HG3DClass) cSnGetCreator a1 = @@ -182,7 +180,7 @@ cSnGetCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyChild :: HG3DClass -> String -> IO () cSnRemoveAndDestroyChild a1 a2 = @@ -190,7 +188,7 @@ withCString a2 $ \a2' -> cSnRemoveAndDestroyChild'_ a1' a2' >>= \res -> return () -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyChild2 :: HG3DClass -> Int -> IO () cSnRemoveAndDestroyChild2 a1 a2 = @@ -198,14 +196,14 @@ let {a2' = fromIntegral a2} in cSnRemoveAndDestroyChild2'_ a1' a2' >>= \res -> return () -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnRemoveAndDestroyAllChildren :: HG3DClass -> IO () cSnRemoveAndDestroyAllChildren a1 = withHG3DClass a1 $ \a1' -> cSnRemoveAndDestroyAllChildren'_ a1' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnShowBoundingBox :: HG3DClass -> Bool -> IO () cSnShowBoundingBox a1 a2 = @@ -213,7 +211,7 @@ let {a2' = fromBool a2} in cSnShowBoundingBox'_ a1' a2' >>= \res -> return () -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnHideBoundingBox :: HG3DClass -> Bool -> IO () cSnHideBoundingBox a1 a2 = @@ -221,7 +219,7 @@ let {a2' = fromBool a2} in cSnHideBoundingBox'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetShowBoundingBox :: HG3DClass -> IO (Bool) cSnGetShowBoundingBox a1 = @@ -230,7 +228,7 @@ cSnGetShowBoundingBox'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnCreateChildSceneNode :: HG3DClass -> Vector3 -> Quaternion -> IO (HG3DClass) cSnCreateChildSceneNode a1 a2 a3 = @@ -241,7 +239,7 @@ cSnCreateChildSceneNode'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnCreateChildSceneNode2 :: HG3DClass -> String -> Vector3 -> Quaternion -> IO (HG3DClass) cSnCreateChildSceneNode2 a1 a2 a3 a4 = @@ -253,7 +251,7 @@ cSnCreateChildSceneNode2'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') -{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetFixedYawAxis :: HG3DClass -> Bool -> Vector3 -> IO () cSnSetFixedYawAxis a1 a2 a3 = @@ -262,16 +260,16 @@ withVector3 a3 $ \a3' -> cSnSetFixedYawAxis'_ a1' a2' a3' >>= \res -> return () -{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; -cSnYaw :: HG3DClass -> Radian -> EnumTransformSpace -> IO () +cSnYaw :: HG3DClass -> Radians -> EnumTransformSpace -> IO () cSnYaw a1 a2 a3 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> let {a3' = cIntFromEnum a3} in cSnYaw'_ a1' a2' a3' >>= \res -> return () -{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDirection :: HG3DClass -> Float -> Float -> Float -> EnumTransformSpace -> Vector3 -> IO () cSnSetDirection a1 a2 a3 a4 a5 a6 = @@ -283,7 +281,7 @@ withVector3 a6 $ \a6' -> cSnSetDirection'_ a1' a2' a3' a4' a5' a6' >>= \res -> return () -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDirection2 :: HG3DClass -> Vector3 -> EnumTransformSpace -> Vector3 -> IO () cSnSetDirection2 a1 a2 a3 a4 = @@ -293,7 +291,7 @@ withVector3 a4 $ \a4' -> cSnSetDirection2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnLookAt :: HG3DClass -> Vector3 -> EnumTransformSpace -> Vector3 -> IO () cSnLookAt a1 a2 a3 a4 = @@ -303,7 +301,7 @@ withVector3 a4 $ \a4' -> cSnLookAt'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetAutoTracking :: HG3DClass -> Bool -> HG3DClass -> Vector3 -> Vector3 -> IO () cSnSetAutoTracking a1 a2 a3 a4 a5 = @@ -314,7 +312,7 @@ withVector3 a5 $ \a5' -> cSnSetAutoTracking'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackTarget :: HG3DClass -> IO (HG3DClass) cSnGetAutoTrackTarget a1 = @@ -323,7 +321,7 @@ cSnGetAutoTrackTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackOffset :: HG3DClass -> IO (Vector3) cSnGetAutoTrackOffset a1 = @@ -332,7 +330,7 @@ cSnGetAutoTrackOffset'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetAutoTrackLocalDirection :: HG3DClass -> IO (Vector3) cSnGetAutoTrackLocalDirection a1 = @@ -341,14 +339,14 @@ cSnGetAutoTrackLocalDirection'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnAutoTrack :: HG3DClass -> IO () cSnAutoTrack a1 = withHG3DClass a1 $ \a1' -> cSnAutoTrack'_ a1' >>= \res -> return () -{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnGetParentSceneNode :: HG3DClass -> IO (HG3DClass) cSnGetParentSceneNode a1 = @@ -357,7 +355,7 @@ cSnGetParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetVisible :: HG3DClass -> Bool -> Bool -> IO () cSnSetVisible a1 a2 a3 = @@ -366,7 +364,7 @@ let {a3' = fromBool a3} in cSnSetVisible'_ a1' a2' a3' >>= \res -> return () -{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnFlipVisibility :: HG3DClass -> Bool -> IO () cSnFlipVisibility a1 a2 = @@ -374,7 +372,7 @@ let {a2' = fromBool a2} in cSnFlipVisibility'_ a1' a2' >>= \res -> return () -{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; cSnSetDebugDisplayEnabled :: HG3DClass -> Bool -> Bool -> IO () cSnSetDebugDisplayEnabled a1 a2 a3 = @@ -383,7 +381,7 @@ let {a3' = fromBool a3} in cSnSetDebugDisplayEnabled'_ a1' a2' a3' >>= \res -> return () -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_attachObject_c" @@ -453,7 +451,7 @@ cSnSetFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vector3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_yaw_c" - cSnYaw'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (CInt -> (IO ())))) + cSnYaw'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h cSn_setDirection_c" cSnSetDirection'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((Vector3Ptr) -> (IO ())))))))
HGamer3D/Bindings/Ogre/ClassShadowCameraSetup.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassShadowCameraSetup.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassShadowCameraSetup.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassShadowCameraSetup.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassShadowCameraSetup.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassShadowCameraSetup.chs" #-}
HGamer3D/Bindings/Ogre/ClassSimpleRenderable.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} cSrGetMovableType :: HG3DClass -> IO (String) @@ -70,7 +68,7 @@ cSrGetMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSimpleRenderable.chs.h cSr_getMovableType_c"
HGamer3D/Bindings/Ogre/ClassSkeleton.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} import HGamer3D.Bindings.Ogre.EnumSkeletonAnimationBlendMode -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} cSCreateBone :: HG3DClass -> IO (HG3DClass) @@ -72,7 +70,7 @@ cSCreateBone'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSCreateBone2 :: HG3DClass -> Int -> IO (HG3DClass) cSCreateBone2 a1 a2 = @@ -82,7 +80,7 @@ cSCreateBone2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSCreateBone3 :: HG3DClass -> String -> IO (HG3DClass) cSCreateBone3 a1 a2 = @@ -92,7 +90,7 @@ cSCreateBone3'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSCreateBone4 :: HG3DClass -> String -> Int -> IO (HG3DClass) cSCreateBone4 a1 a2 a3 = @@ -103,7 +101,7 @@ cSCreateBone4'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetNumBones :: HG3DClass -> IO (Int) cSGetNumBones a1 = @@ -112,7 +110,7 @@ cSGetNumBones'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetRootBone :: HG3DClass -> IO (HG3DClass) cSGetRootBone a1 = @@ -121,7 +119,7 @@ cSGetRootBone'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetBone :: HG3DClass -> Int -> IO (HG3DClass) cSGetBone a1 a2 = @@ -131,7 +129,7 @@ cSGetBone'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetBone2 :: HG3DClass -> String -> IO (HG3DClass) cSGetBone2 a1 a2 = @@ -141,7 +139,7 @@ cSGetBone2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSHasBone :: HG3DClass -> String -> IO (Bool) cSHasBone a1 a2 = @@ -151,14 +149,14 @@ cSHasBone'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSSetBindingPose :: HG3DClass -> IO () cSSetBindingPose a1 = withHG3DClass a1 $ \a1' -> cSSetBindingPose'_ a1' >>= \res -> return () -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSReset :: HG3DClass -> Bool -> IO () cSReset a1 a2 = @@ -166,7 +164,7 @@ let {a2' = fromBool a2} in cSReset'_ a1' a2' >>= \res -> return () -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSCreateAnimation :: HG3DClass -> String -> Float -> IO (HG3DClass) cSCreateAnimation a1 a2 a3 = @@ -177,7 +175,7 @@ cSCreateAnimation'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSHasAnimation :: HG3DClass -> String -> IO (Bool) cSHasAnimation a1 a2 = @@ -187,7 +185,7 @@ cSHasAnimation'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSRemoveAnimation :: HG3DClass -> String -> IO () cSRemoveAnimation a1 a2 = @@ -195,7 +193,7 @@ withCString a2 $ \a2' -> cSRemoveAnimation'_ a1' a2' >>= \res -> return () -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetNumAnimations :: HG3DClass -> IO (Int) cSGetNumAnimations a1 = @@ -204,7 +202,7 @@ cSGetNumAnimations'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetAnimation2 :: HG3DClass -> Int -> IO (HG3DClass) cSGetAnimation2 a1 a2 = @@ -214,7 +212,7 @@ cSGetAnimation2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetBlendMode :: HG3DClass -> IO (EnumSkeletonAnimationBlendMode) cSGetBlendMode a1 = @@ -223,7 +221,7 @@ cSGetBlendMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSSetBlendMode :: HG3DClass -> EnumSkeletonAnimationBlendMode -> IO () cSSetBlendMode a1 a2 = @@ -231,14 +229,14 @@ let {a2' = cIntFromEnum a2} in cSSetBlendMode'_ a1' a2' >>= \res -> return () -{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSUpdateTransforms :: HG3DClass -> IO () cSUpdateTransforms a1 = withHG3DClass a1 $ \a1' -> cSUpdateTransforms'_ a1' >>= \res -> return () -{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSOptimiseAllAnimations :: HG3DClass -> Bool -> IO () cSOptimiseAllAnimations a1 a2 = @@ -246,7 +244,7 @@ let {a2' = fromBool a2} in cSOptimiseAllAnimations'_ a1' a2' >>= \res -> return () -{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSAddLinkedSkeletonAnimationSource :: HG3DClass -> String -> Float -> IO () cSAddLinkedSkeletonAnimationSource a1 a2 a3 = @@ -255,21 +253,21 @@ let {a3' = realToFrac a3} in cSAddLinkedSkeletonAnimationSource'_ a1' a2' a3' >>= \res -> return () -{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSRemoveAllLinkedSkeletonAnimationSources :: HG3DClass -> IO () cSRemoveAllLinkedSkeletonAnimationSources a1 = withHG3DClass a1 $ \a1' -> cSRemoveAllLinkedSkeletonAnimationSources'_ a1' >>= \res -> return () -{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSNotifyManualBonesDirty :: HG3DClass -> IO () cSNotifyManualBonesDirty a1 = withHG3DClass a1 $ \a1' -> cSNotifyManualBonesDirty'_ a1' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSNotifyManualBoneStateChange :: HG3DClass -> HG3DClass -> IO () cSNotifyManualBoneStateChange a1 a2 = @@ -277,7 +275,7 @@ withHG3DClass a2 $ \a2' -> cSNotifyManualBoneStateChange'_ a1' a2' >>= \res -> return () -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSGetManualBonesDirty :: HG3DClass -> IO (Bool) cSGetManualBonesDirty a1 = @@ -286,7 +284,7 @@ cSGetManualBonesDirty'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; cSHasManualBones :: HG3DClass -> IO (Bool) cSHasManualBones a1 = @@ -295,7 +293,7 @@ cSHasManualBones'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} +{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSkeleton.chs.h cS_createBone_c"
HGamer3D/Bindings/Ogre/ClassSkeletonInstance.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} cSiGetNumAnimations :: HG3DClass -> IO (Int) @@ -70,7 +68,7 @@ cSiGetNumAnimations'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; cSiGetAnimation :: HG3DClass -> Int -> IO (HG3DClass) cSiGetAnimation a1 a2 = @@ -80,7 +78,7 @@ cSiGetAnimation'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; cSiCreateAnimation :: HG3DClass -> String -> Float -> IO (HG3DClass) cSiCreateAnimation a1 a2 a3 = @@ -91,7 +89,7 @@ cSiCreateAnimation'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; cSiRemoveAnimation :: HG3DClass -> String -> IO () cSiRemoveAnimation a1 a2 = @@ -99,7 +97,7 @@ withCString a2 $ \a2' -> cSiRemoveAnimation'_ a1' a2' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; cSiAddLinkedSkeletonAnimationSource :: HG3DClass -> String -> Float -> IO () cSiAddLinkedSkeletonAnimationSource a1 a2 a3 = @@ -108,14 +106,14 @@ let {a3' = realToFrac a3} in cSiAddLinkedSkeletonAnimationSource'_ a1' a2' a3' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; cSiRemoveAllLinkedSkeletonAnimationSources :: HG3DClass -> IO () cSiRemoveAllLinkedSkeletonAnimationSources a1 = withHG3DClass a1 $ \a1' -> cSiRemoveAllLinkedSkeletonAnimationSources'_ a1' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; cSiGetName :: HG3DClass -> IO (String) cSiGetName a1 = @@ -124,7 +122,7 @@ cSiGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSkeletonInstance.chs.h cSi_getNumAnimations_c"
HGamer3D/Bindings/Ogre/ClassSkeletonSerializer.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} cSsImportSkeleton :: HG3DClass -> HG3DClass -> IO (SharedPtr) @@ -73,7 +71,7 @@ cSsImportSkeleton'_ a1' a2' a3' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSkeletonSerializer.chs.h cSs_importSkeleton_c"
HGamer3D/Bindings/Ogre/ClassStaticGeometry.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} cSgGetName :: HG3DClass -> IO (String) @@ -74,7 +72,7 @@ cSgGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgAddEntity :: HG3DClass -> HG3DClass -> Vector3 -> Quaternion -> Vector3 -> IO () cSgAddEntity a1 a2 a3 a4 a5 = @@ -85,28 +83,28 @@ withVector3 a5 $ \a5' -> cSgAddEntity'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgBuild :: HG3DClass -> IO () cSgBuild a1 = withHG3DClass a1 $ \a1' -> cSgBuild'_ a1' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgDestroy :: HG3DClass -> IO () cSgDestroy a1 = withHG3DClass a1 $ \a1' -> cSgDestroy'_ a1' >>= \res -> return () -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgReset :: HG3DClass -> IO () cSgReset a1 = withHG3DClass a1 $ \a1' -> cSgReset'_ a1' >>= \res -> return () -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgSetRenderingDistance :: HG3DClass -> Float -> IO () cSgSetRenderingDistance a1 a2 = @@ -114,7 +112,7 @@ let {a2' = realToFrac a2} in cSgSetRenderingDistance'_ a1' a2' >>= \res -> return () -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgGetRenderingDistance :: HG3DClass -> IO (Float) cSgGetRenderingDistance a1 = @@ -123,7 +121,7 @@ cSgGetRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgGetSquaredRenderingDistance :: HG3DClass -> IO (Float) cSgGetSquaredRenderingDistance a1 = @@ -132,7 +130,7 @@ cSgGetSquaredRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgSetVisible :: HG3DClass -> Bool -> IO () cSgSetVisible a1 a2 = @@ -140,7 +138,7 @@ let {a2' = fromBool a2} in cSgSetVisible'_ a1' a2' >>= \res -> return () -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgIsVisible :: HG3DClass -> IO (Bool) cSgIsVisible a1 = @@ -149,7 +147,7 @@ cSgIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgSetCastShadows :: HG3DClass -> Bool -> IO () cSgSetCastShadows a1 a2 = @@ -157,7 +155,7 @@ let {a2' = fromBool a2} in cSgSetCastShadows'_ a1' a2' >>= \res -> return () -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgGetCastShadows :: HG3DClass -> IO (Bool) cSgGetCastShadows a1 = @@ -166,7 +164,7 @@ cSgGetCastShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgSetRegionDimensions :: HG3DClass -> Vector3 -> IO () cSgSetRegionDimensions a1 a2 = @@ -174,7 +172,7 @@ withVector3 a2 $ \a2' -> cSgSetRegionDimensions'_ a1' a2' >>= \res -> return () -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgGetRegionDimensions :: HG3DClass -> IO (Vector3) cSgGetRegionDimensions a1 = @@ -183,7 +181,7 @@ cSgGetRegionDimensions'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgSetOrigin :: HG3DClass -> Vector3 -> IO () cSgSetOrigin a1 a2 = @@ -191,7 +189,7 @@ withVector3 a2 $ \a2' -> cSgSetOrigin'_ a1' a2' >>= \res -> return () -{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgGetOrigin :: HG3DClass -> IO (Vector3) cSgGetOrigin a1 = @@ -200,7 +198,7 @@ cSgGetOrigin'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgSetVisibilityFlags :: HG3DClass -> Int -> IO () cSgSetVisibilityFlags a1 a2 = @@ -208,7 +206,7 @@ let {a2' = fromIntegral a2} in cSgSetVisibilityFlags'_ a1' a2' >>= \res -> return () -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgGetVisibilityFlags :: HG3DClass -> IO (Int) cSgGetVisibilityFlags a1 = @@ -217,7 +215,7 @@ cSgGetVisibilityFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 132 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; cSgDump :: HG3DClass -> String -> IO () cSgDump a1 a2 = @@ -225,7 +223,7 @@ withCString a2 $ \a2' -> cSgDump'_ a1' a2' >>= \res -> return () -{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} +{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassStaticGeometry.chs.h cSg_getName_c"
HGamer3D/Bindings/Ogre/ClassStringConverter.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassStringConverter.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassStringConverter.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassStringConverter.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassStringConverter.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassStringConverter.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassStringConverter.chs" #-}
HGamer3D/Bindings/Ogre/ClassStringUtil.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassStringUtil.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassStringUtil.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassStringUtil.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassStringUtil.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassStringUtil.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassStringUtil.chs" #-}
HGamer3D/Bindings/Ogre/ClassSubEntity.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} cSeGetMaterialName :: HG3DClass -> IO (String) @@ -72,7 +70,7 @@ cSeGetMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeSetMaterialName :: HG3DClass -> String -> String -> IO () cSeSetMaterialName a1 a2 a3 = @@ -81,7 +79,7 @@ withCString a3 $ \a3' -> cSeSetMaterialName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeSetMaterial :: HG3DClass -> SharedPtr -> IO () cSeSetMaterial a1 a2 = @@ -89,7 +87,7 @@ withSharedPtr a2 $ \a2' -> cSeSetMaterial'_ a1' a2' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeSetVisible :: HG3DClass -> Bool -> IO () cSeSetVisible a1 a2 = @@ -97,7 +95,7 @@ let {a2' = fromBool a2} in cSeSetVisible'_ a1' a2' >>= \res -> return () -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeIsVisible :: HG3DClass -> IO (Bool) cSeIsVisible a1 = @@ -106,7 +104,7 @@ cSeIsVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetSubMesh :: HG3DClass -> IO (HG3DClass) cSeGetSubMesh a1 = @@ -115,7 +113,7 @@ cSeGetSubMesh'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetParent :: HG3DClass -> IO (HG3DClass) cSeGetParent a1 = @@ -124,7 +122,7 @@ cSeGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetMaterial :: HG3DClass -> IO (SharedPtr) cSeGetMaterial a1 = @@ -133,7 +131,7 @@ cSeGetMaterial'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetTechnique :: HG3DClass -> IO (HG3DClass) cSeGetTechnique a1 = @@ -142,7 +140,7 @@ cSeGetTechnique'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetNumWorldTransforms :: HG3DClass -> IO (Int) cSeGetNumWorldTransforms a1 = @@ -151,7 +149,7 @@ cSeGetNumWorldTransforms'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetCastsShadows :: HG3DClass -> IO (Bool) cSeGetCastsShadows a1 = @@ -160,7 +158,7 @@ cSeGetCastsShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetSkelAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cSeGetSkelAnimTempBufferInfo a1 = @@ -169,7 +167,7 @@ cSeGetSkelAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetVertexAnimTempBufferInfo :: HG3DClass -> IO (HG3DClass) cSeGetVertexAnimTempBufferInfo a1 = @@ -178,21 +176,21 @@ cSeGetVertexAnimTempBufferInfo'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeMarkBuffersUnusedForAnimation :: HG3DClass -> IO () cSeMarkBuffersUnusedForAnimation a1 = withHG3DClass a1 $ \a1' -> cSeMarkBuffersUnusedForAnimation'_ a1' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeMarkBuffersUsedForAnimation :: HG3DClass -> IO () cSeMarkBuffersUsedForAnimation a1 = withHG3DClass a1 $ \a1' -> cSeMarkBuffersUsedForAnimation'_ a1' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeGetBuffersMarkedForAnimation :: HG3DClass -> IO (Bool) cSeGetBuffersMarkedForAnimation a1 = @@ -201,7 +199,7 @@ cSeGetBuffersMarkedForAnimation'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; cSeRestoreBuffersForUnusedAnimation :: HG3DClass -> Bool -> IO () cSeRestoreBuffersForUnusedAnimation a1 a2 = @@ -209,7 +207,7 @@ let {a2' = fromBool a2} in cSeRestoreBuffersForUnusedAnimation'_ a1' a2' >>= \res -> return () -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSubEntity.chs.h cSe_getMaterialName_c"
HGamer3D/Bindings/Ogre/ClassSubMesh.hs view
@@ -51,18 +51,16 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} cSumSetMaterialName :: HG3DClass -> String -> String -> IO () @@ -72,7 +70,7 @@ withCString a3 $ \a3' -> cSumSetMaterialName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumIsMatInitialised :: HG3DClass -> IO (Bool) cSumIsMatInitialised a1 = @@ -81,21 +79,21 @@ cSumIsMatInitialised'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumClearBoneAssignments :: HG3DClass -> IO () cSumClearBoneAssignments a1 = withHG3DClass a1 $ \a1' -> cSumClearBoneAssignments'_ a1' >>= \res -> return () -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumCompileBoneAssignments :: HG3DClass -> IO () cSumCompileBoneAssignments a1 = withHG3DClass a1 $ \a1' -> cSumCompileBoneAssignments'_ a1' >>= \res -> return () -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumAddTextureAlias :: HG3DClass -> String -> String -> IO () cSumAddTextureAlias a1 a2 a3 = @@ -104,7 +102,7 @@ withCString a3 $ \a3' -> cSumAddTextureAlias'_ a1' a2' a3' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumRemoveTextureAlias :: HG3DClass -> String -> IO () cSumRemoveTextureAlias a1 a2 = @@ -112,14 +110,14 @@ withCString a2 $ \a2' -> cSumRemoveTextureAlias'_ a1' a2' >>= \res -> return () -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumRemoveAllTextureAliases :: HG3DClass -> IO () cSumRemoveAllTextureAliases a1 = withHG3DClass a1 $ \a1' -> cSumRemoveAllTextureAliases'_ a1' >>= \res -> return () -{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumHasTextureAliases :: HG3DClass -> IO (Bool) cSumHasTextureAliases a1 = @@ -128,7 +126,7 @@ cSumHasTextureAliases'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumGetTextureAliasCount :: HG3DClass -> IO (Int) cSumGetTextureAliasCount a1 = @@ -137,7 +135,7 @@ cSumGetTextureAliasCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumUpdateMaterialUsingTextureAliases :: HG3DClass -> IO (Bool) cSumUpdateMaterialUsingTextureAliases a1 = @@ -146,7 +144,7 @@ cSumUpdateMaterialUsingTextureAliases'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 98 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumGetVertexAnimationType :: HG3DClass -> IO (EnumVertexAnimationType) cSumGetVertexAnimationType a1 = @@ -155,7 +153,7 @@ cSumGetVertexAnimationType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 100 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; cSumGenerateExtremes :: HG3DClass -> Int -> IO () cSumGenerateExtremes a1 a2 = @@ -163,7 +161,7 @@ let {a2' = fromIntegral a2} in cSumGenerateExtremes'_ a1' a2' >>= \res -> return () -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSubMesh.chs.h cSum_setMaterialName_c"
HGamer3D/Bindings/Ogre/ClassTechnique.hs view
@@ -51,34 +51,32 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumCompareFunction -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumCullingMode -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumManualCullingMode -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumShadeOptions -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumFogMode -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumGPUVendor -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} import HGamer3D.Bindings.Ogre.EnumIncludeOrExclude -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} cTIsSupported :: HG3DClass -> IO (Bool) @@ -88,7 +86,7 @@ cTIsSupported'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTCompile :: HG3DClass -> Bool -> IO (String) cTCompile a1 a2 = @@ -98,14 +96,14 @@ cTCompile'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTCompileIlluminationPasses :: HG3DClass -> IO () cTCompileIlluminationPasses a1 = withHG3DClass a1 $ \a1' -> cTCompileIlluminationPasses'_ a1' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTCreatePass :: HG3DClass -> IO (HG3DClass) cTCreatePass a1 = @@ -114,7 +112,7 @@ cTCreatePass'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetPass :: HG3DClass -> Int -> IO (HG3DClass) cTGetPass a1 a2 = @@ -124,7 +122,7 @@ cTGetPass'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetPass2 :: HG3DClass -> String -> IO (HG3DClass) cTGetPass2 a1 a2 = @@ -134,7 +132,7 @@ cTGetPass2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetNumPasses :: HG3DClass -> IO (Int) cTGetNumPasses a1 = @@ -143,7 +141,7 @@ cTGetNumPasses'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemovePass :: HG3DClass -> Int -> IO () cTRemovePass a1 a2 = @@ -151,14 +149,14 @@ let {a2' = fromIntegral a2} in cTRemovePass'_ a1' a2' >>= \res -> return () -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemoveAllPasses :: HG3DClass -> IO () cTRemoveAllPasses a1 = withHG3DClass a1 $ \a1' -> cTRemoveAllPasses'_ a1' >>= \res -> return () -{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 102 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTMovePass :: HG3DClass -> Int -> Int -> IO (Bool) cTMovePass a1 a2 a3 = @@ -169,7 +167,7 @@ cTMovePass'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') -{-# LINE 110 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 108 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetParent :: HG3DClass -> IO (HG3DClass) cTGetParent a1 = @@ -178,7 +176,7 @@ cTGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetResourceGroup :: HG3DClass -> IO (String) cTGetResourceGroup a1 = @@ -187,7 +185,7 @@ cTGetResourceGroup'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsTransparent :: HG3DClass -> IO (Bool) cTIsTransparent a1 = @@ -196,7 +194,7 @@ cTIsTransparent'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsTransparentSortingEnabled :: HG3DClass -> IO (Bool) cTIsTransparentSortingEnabled a1 = @@ -205,7 +203,7 @@ cTIsTransparentSortingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsTransparentSortingForced :: HG3DClass -> IO (Bool) cTIsTransparentSortingForced a1 = @@ -214,35 +212,35 @@ cTIsTransparentSortingForced'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 130 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTPrepare :: HG3DClass -> IO () cTPrepare a1 = withHG3DClass a1 $ \a1' -> cTPrepare'_ a1' >>= \res -> return () -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTUnprepare :: HG3DClass -> IO () cTUnprepare a1 = withHG3DClass a1 $ \a1' -> cTUnprepare'_ a1' >>= \res -> return () -{-# LINE 136 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 134 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTLoad :: HG3DClass -> IO () cTLoad a1 = withHG3DClass a1 $ \a1' -> cTLoad'_ a1' >>= \res -> return () -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTUnload :: HG3DClass -> IO () cTUnload a1 = withHG3DClass a1 $ \a1' -> cTUnload'_ a1' >>= \res -> return () -{-# LINE 142 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 140 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsLoaded :: HG3DClass -> IO (Bool) cTIsLoaded a1 = @@ -251,14 +249,14 @@ cTIsLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 146 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 144 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTNotifyNeedsRecompile :: HG3DClass -> IO () cTNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cTNotifyNeedsRecompile'_ a1' >>= \res -> return () -{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetPointSize :: HG3DClass -> Float -> IO () cTSetPointSize a1 a2 = @@ -266,7 +264,7 @@ let {a2' = realToFrac a2} in cTSetPointSize'_ a1' a2' >>= \res -> return () -{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetAmbient :: HG3DClass -> Float -> Float -> Float -> IO () cTSetAmbient a1 a2 a3 a4 = @@ -276,15 +274,15 @@ let {a4' = realToFrac a4} in cTSetAmbient'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; -cTSetAmbient2 :: HG3DClass -> ColourValue -> IO () +cTSetAmbient2 :: HG3DClass -> Colour -> IO () cTSetAmbient2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cTSetAmbient2'_ a1' a2' >>= \res -> return () -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cTSetDiffuse a1 a2 a3 a4 a5 = @@ -295,15 +293,15 @@ let {a5' = realToFrac a5} in cTSetDiffuse'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; -cTSetDiffuse2 :: HG3DClass -> ColourValue -> IO () +cTSetDiffuse2 :: HG3DClass -> Colour -> IO () cTSetDiffuse2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cTSetDiffuse2'_ a1' a2' >>= \res -> return () -{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cTSetSpecular a1 a2 a3 a4 a5 = @@ -314,15 +312,15 @@ let {a5' = realToFrac a5} in cTSetSpecular'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; -cTSetSpecular2 :: HG3DClass -> ColourValue -> IO () +cTSetSpecular2 :: HG3DClass -> Colour -> IO () cTSetSpecular2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cTSetSpecular2'_ a1' a2' >>= \res -> return () -{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetShininess :: HG3DClass -> Float -> IO () cTSetShininess a1 a2 = @@ -330,7 +328,7 @@ let {a2' = realToFrac a2} in cTSetShininess'_ a1' a2' >>= \res -> return () -{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO () cTSetSelfIllumination a1 a2 a3 a4 = @@ -340,15 +338,15 @@ let {a4' = realToFrac a4} in cTSetSelfIllumination'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 195 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 193 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; -cTSetSelfIllumination2 :: HG3DClass -> ColourValue -> IO () +cTSetSelfIllumination2 :: HG3DClass -> Colour -> IO () cTSetSelfIllumination2 a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cTSetSelfIllumination2'_ a1' a2' >>= \res -> return () -{-# LINE 199 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 197 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthCheckEnabled :: HG3DClass -> Bool -> IO () cTSetDepthCheckEnabled a1 a2 = @@ -356,7 +354,7 @@ let {a2' = fromBool a2} in cTSetDepthCheckEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 203 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 201 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthWriteEnabled :: HG3DClass -> Bool -> IO () cTSetDepthWriteEnabled a1 a2 = @@ -364,7 +362,7 @@ let {a2' = fromBool a2} in cTSetDepthWriteEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 207 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 205 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthFunction :: HG3DClass -> EnumCompareFunction -> IO () cTSetDepthFunction a1 a2 = @@ -372,7 +370,7 @@ let {a2' = cIntFromEnum a2} in cTSetDepthFunction'_ a1' a2' >>= \res -> return () -{-# LINE 211 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 209 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetColourWriteEnabled :: HG3DClass -> Bool -> IO () cTSetColourWriteEnabled a1 a2 = @@ -380,7 +378,7 @@ let {a2' = fromBool a2} in cTSetColourWriteEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 215 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 213 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetCullingMode :: HG3DClass -> EnumCullingMode -> IO () cTSetCullingMode a1 a2 = @@ -388,7 +386,7 @@ let {a2' = cIntFromEnum a2} in cTSetCullingMode'_ a1' a2' >>= \res -> return () -{-# LINE 219 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 217 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetManualCullingMode :: HG3DClass -> EnumManualCullingMode -> IO () cTSetManualCullingMode a1 a2 = @@ -396,7 +394,7 @@ let {a2' = cIntFromEnum a2} in cTSetManualCullingMode'_ a1' a2' >>= \res -> return () -{-# LINE 223 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 221 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetLightingEnabled :: HG3DClass -> Bool -> IO () cTSetLightingEnabled a1 a2 = @@ -404,7 +402,7 @@ let {a2' = fromBool a2} in cTSetLightingEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 227 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 225 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetShadingMode :: HG3DClass -> EnumShadeOptions -> IO () cTSetShadingMode a1 a2 = @@ -412,20 +410,20 @@ let {a2' = cIntFromEnum a2} in cTSetShadingMode'_ a1' a2' >>= \res -> return () -{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 229 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; -cTSetFog :: HG3DClass -> Bool -> EnumFogMode -> ColourValue -> Float -> Float -> Float -> IO () +cTSetFog :: HG3DClass -> Bool -> EnumFogMode -> Colour -> Float -> Float -> Float -> IO () cTSetFog a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in let {a3' = cIntFromEnum a3} in - withColourValue a4 $ \a4' -> + withColour a4 $ \a4' -> let {a5' = realToFrac a5} in let {a6' = realToFrac a6} in let {a7' = realToFrac a7} in cTSetFog'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 240 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 238 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetDepthBias :: HG3DClass -> Float -> Float -> IO () cTSetDepthBias a1 a2 a3 = @@ -434,7 +432,7 @@ let {a3' = realToFrac a3} in cTSetDepthBias'_ a1' a2' a3' >>= \res -> return () -{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cTSetTextureFiltering a1 a2 = @@ -442,7 +440,7 @@ let {a2' = cIntFromEnum a2} in cTSetTextureFiltering'_ a1' a2' >>= \res -> return () -{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 247 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetTextureAnisotropy :: HG3DClass -> Int -> IO () cTSetTextureAnisotropy a1 a2 = @@ -450,7 +448,7 @@ let {a2' = fromIntegral a2} in cTSetTextureAnisotropy'_ a1' a2' >>= \res -> return () -{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetLodIndex :: HG3DClass -> Int -> IO () cTSetLodIndex a1 a2 = @@ -458,7 +456,7 @@ let {a2' = fromIntegral a2} in cTSetLodIndex'_ a1' a2' >>= \res -> return () -{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetLodIndex :: HG3DClass -> IO (Int) cTGetLodIndex a1 = @@ -467,7 +465,7 @@ cTGetLodIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 261 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetSchemeName :: HG3DClass -> String -> IO () cTSetSchemeName a1 a2 = @@ -475,7 +473,7 @@ withCString a2 $ \a2' -> cTSetSchemeName'_ a1' a2' >>= \res -> return () -{-# LINE 265 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 263 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetSchemeName :: HG3DClass -> IO (String) cTGetSchemeName a1 = @@ -484,7 +482,7 @@ cTGetSchemeName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 269 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 267 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetSchemeIndex :: HG3DClass -> IO (Int) cTGetSchemeIndex a1 = @@ -493,7 +491,7 @@ cTGetSchemeIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 273 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 271 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsDepthWriteEnabled :: HG3DClass -> IO (Bool) cTIsDepthWriteEnabled a1 = @@ -502,7 +500,7 @@ cTIsDepthWriteEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 277 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 275 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTIsDepthCheckEnabled :: HG3DClass -> IO (Bool) cTIsDepthCheckEnabled a1 = @@ -511,7 +509,7 @@ cTIsDepthCheckEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 281 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 279 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTHasColourWriteDisabled :: HG3DClass -> IO (Bool) cTHasColourWriteDisabled a1 = @@ -520,7 +518,7 @@ cTHasColourWriteDisabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTSetName :: HG3DClass -> String -> IO () cTSetName a1 a2 = @@ -528,7 +526,7 @@ withCString a2 $ \a2' -> cTSetName'_ a1' a2' >>= \res -> return () -{-# LINE 289 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 287 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTGetName :: HG3DClass -> IO (String) cTGetName a1 = @@ -537,7 +535,7 @@ cTGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 291 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTAddGPUVendorRule :: HG3DClass -> EnumGPUVendor -> EnumIncludeOrExclude -> IO () cTAddGPUVendorRule a1 a2 a3 = @@ -546,7 +544,7 @@ let {a3' = cIntFromEnum a3} in cTAddGPUVendorRule'_ a1' a2' a3' >>= \res -> return () -{-# LINE 298 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 296 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemoveGPUVendorRule :: HG3DClass -> EnumGPUVendor -> IO () cTRemoveGPUVendorRule a1 a2 = @@ -554,7 +552,7 @@ let {a2' = cIntFromEnum a2} in cTRemoveGPUVendorRule'_ a1' a2' >>= \res -> return () -{-# LINE 302 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 300 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTAddGPUDeviceNameRule :: HG3DClass -> String -> EnumIncludeOrExclude -> Bool -> IO () cTAddGPUDeviceNameRule a1 a2 a3 a4 = @@ -564,7 +562,7 @@ let {a4' = fromBool a4} in cTAddGPUDeviceNameRule'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 308 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 306 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; cTRemoveGPUDeviceNameRule :: HG3DClass -> String -> IO () cTRemoveGPUDeviceNameRule a1 a2 = @@ -572,7 +570,7 @@ withCString a2 $ \a2' -> cTRemoveGPUDeviceNameRule'_ a1' a2' >>= \res -> return () -{-# LINE 312 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} +{-# LINE 310 "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_isSupported_c" @@ -645,19 +643,19 @@ cTSetAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setAmbient2_c" - cTSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cTSetAmbient2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDiffuse_c" cTSetDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDiffuse2_c" - cTSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cTSetDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSpecular_c" cTSetSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSpecular2_c" - cTSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cTSetSpecular2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setShininess_c" cTSetShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) @@ -666,7 +664,7 @@ cTSetSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setSelfIllumination2_c" - cTSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cTSetSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDepthCheckEnabled_c" cTSetDepthCheckEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) @@ -693,7 +691,7 @@ cTSetShadingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setFog_c" - cTSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourValuePtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) + cTSetFog'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> ((ColourPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTechnique.chs.h cT_setDepthBias_c" cTSetDepthBias'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
HGamer3D/Bindings/Ogre/ClassTempBlendedBufferInfo.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} cTbbiCheckoutTempCopies :: HG3DClass -> Bool -> Bool -> IO () @@ -70,7 +68,7 @@ let {a3' = fromBool a3} in cTbbiCheckoutTempCopies'_ a1' a2' a3' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} ; cTbbiBuffersCheckedOut :: HG3DClass -> Bool -> Bool -> IO (Bool) cTbbiBuffersCheckedOut a1 a2 a3 = @@ -81,7 +79,7 @@ cTbbiBuffersCheckedOut'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTempBlendedBufferInfo.chs.h cTbbi_checkoutTempCopies_c"
HGamer3D/Bindings/Ogre/ClassTextureManager.hs view
@@ -51,22 +51,20 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureType -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} cTmPrepare :: HG3DClass -> String -> String -> EnumTextureType -> Int -> Float -> Bool -> EnumPixelFormat -> Bool -> IO (SharedPtr) @@ -84,7 +82,7 @@ cTmPrepare'_ a1' a2' a3' a4' a5' a6' a7' a8' a9' a10' >>= \res -> peek a10'>>= \a10'' -> return (a10'') -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmLoad :: HG3DClass -> String -> String -> EnumTextureType -> Int -> Float -> Bool -> EnumPixelFormat -> Bool -> IO (SharedPtr) cTmLoad a1 a2 a3 a4 a5 a6 a7 a8 a9 = @@ -101,7 +99,7 @@ cTmLoad'_ a1' a2' a3' a4' a5' a6' a7' a8' a9' a10' >>= \res -> peek a10'>>= \a10'' -> return (a10'') -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmIsFormatSupported :: HG3DClass -> EnumTextureType -> EnumPixelFormat -> Int -> IO (Bool) cTmIsFormatSupported a1 a2 a3 a4 = @@ -113,7 +111,7 @@ cTmIsFormatSupported'_ a1' a2' a3' a4' a5' >>= \res -> peekBoolUtil a5'>>= \a5'' -> return (a5'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmIsEquivalentFormatSupported :: HG3DClass -> EnumTextureType -> EnumPixelFormat -> Int -> IO (Bool) cTmIsEquivalentFormatSupported a1 a2 a3 a4 = @@ -125,7 +123,7 @@ cTmIsEquivalentFormatSupported'_ a1' a2' a3' a4' a5' >>= \res -> peekBoolUtil a5'>>= \a5'' -> return (a5'') -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmGetNativeFormat :: HG3DClass -> EnumTextureType -> EnumPixelFormat -> Int -> IO (EnumPixelFormat) cTmGetNativeFormat a1 a2 a3 a4 = @@ -137,7 +135,7 @@ cTmGetNativeFormat'_ a1' a2' a3' a4' a5' >>= \res -> peekEnumUtil a5'>>= \a5'' -> return (a5'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmIsHardwareFilteringSupported :: HG3DClass -> EnumTextureType -> EnumPixelFormat -> Int -> Bool -> IO (Bool) cTmIsHardwareFilteringSupported a1 a2 a3 a4 a5 = @@ -150,7 +148,7 @@ cTmIsHardwareFilteringSupported'_ a1' a2' a3' a4' a5' a6' >>= \res -> peekBoolUtil a6'>>= \a6'' -> return (a6'') -{-# LINE 114 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 112 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmSetDefaultNumMipmaps :: HG3DClass -> Int -> IO () cTmSetDefaultNumMipmaps a1 a2 = @@ -158,7 +156,7 @@ let {a2' = fromIntegral a2} in cTmSetDefaultNumMipmaps'_ a1' a2' >>= \res -> return () -{-# LINE 118 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 116 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; cTmGetDefaultNumMipmaps :: HG3DClass -> IO (Int) cTmGetDefaultNumMipmaps a1 = @@ -167,7 +165,7 @@ cTmGetDefaultNumMipmaps'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 122 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 120 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; -- created constructor function from default constructor cTmGetSingletonPtr :: IO (HG3DClass) @@ -176,7 +174,7 @@ cTmGetSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') -{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} +{-# LINE 124 "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs.h cTm_prepare_c"
HGamer3D/Bindings/Ogre/ClassTextureUnitState.hs view
@@ -51,46 +51,44 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumBindingType -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumContentType -{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumPixelFormat -{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeRadian -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureAddressingMode -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumLayerBlendOperationEx -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumLayerBlendSource -{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumSceneBlendFactor -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumEnvMapType -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 65 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumTextureFilterOptions -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterType -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.EnumFilterOptions -{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} import HGamer3D.Bindings.Ogre.TypeSharedPtr -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} cTusGetTextureName :: HG3DClass -> IO (String) @@ -100,7 +98,7 @@ cTusGetTextureName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureName :: HG3DClass -> String -> EnumTextureType -> IO () cTusSetTextureName a1 a2 a3 = @@ -109,7 +107,7 @@ let {a3' = cIntFromEnum a3} in cTusSetTextureName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCubicTextureName :: HG3DClass -> String -> Bool -> IO () cTusSetCubicTextureName a1 a2 a3 = @@ -118,7 +116,7 @@ let {a3' = fromBool a3} in cTusSetCubicTextureName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetAnimatedTextureName :: HG3DClass -> String -> Int -> Float -> IO () cTusSetAnimatedTextureName a1 a2 a3 a4 = @@ -128,7 +126,7 @@ let {a4' = realToFrac a4} in cTusSetAnimatedTextureName'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCurrentFrame :: HG3DClass -> Int -> IO () cTusSetCurrentFrame a1 a2 = @@ -136,7 +134,7 @@ let {a2' = fromIntegral a2} in cTusSetCurrentFrame'_ a1' a2' >>= \res -> return () -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetCurrentFrame :: HG3DClass -> IO (Int) cTusGetCurrentFrame a1 = @@ -145,7 +143,7 @@ cTusGetCurrentFrame'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetFrameTextureName :: HG3DClass -> Int -> IO (String) cTusGetFrameTextureName a1 a2 = @@ -155,7 +153,7 @@ cTusGetFrameTextureName'_ a1' a2' a3' >>= \res -> peekCString a3'>>= \a3'' -> return (a3'') -{-# LINE 106 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 104 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetFrameTextureName :: HG3DClass -> String -> Int -> IO () cTusSetFrameTextureName a1 a2 a3 = @@ -164,7 +162,7 @@ let {a3' = fromIntegral a3} in cTusSetFrameTextureName'_ a1' a2' a3' >>= \res -> return () -{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusAddFrameTextureName :: HG3DClass -> String -> IO () cTusAddFrameTextureName a1 a2 = @@ -172,7 +170,7 @@ withCString a2 $ \a2' -> cTusAddFrameTextureName'_ a1' a2' >>= \res -> return () -{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusDeleteFrameTextureName :: HG3DClass -> Int -> IO () cTusDeleteFrameTextureName a1 a2 = @@ -180,7 +178,7 @@ let {a2' = fromIntegral a2} in cTusDeleteFrameTextureName'_ a1' a2' >>= \res -> return () -{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetNumFrames :: HG3DClass -> IO (Int) cTusGetNumFrames a1 = @@ -189,7 +187,7 @@ cTusGetNumFrames'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 123 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetBindingType :: HG3DClass -> EnumBindingType -> IO () cTusSetBindingType a1 a2 = @@ -197,7 +195,7 @@ let {a2' = cIntFromEnum a2} in cTusSetBindingType'_ a1' a2' >>= \res -> return () -{-# LINE 127 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 125 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetBindingType :: HG3DClass -> IO (EnumBindingType) cTusGetBindingType a1 = @@ -206,7 +204,7 @@ cTusGetBindingType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 129 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetContentType :: HG3DClass -> EnumContentType -> IO () cTusSetContentType a1 a2 = @@ -214,7 +212,7 @@ let {a2' = cIntFromEnum a2} in cTusSetContentType'_ a1' a2' >>= \res -> return () -{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetContentType :: HG3DClass -> IO (EnumContentType) cTusGetContentType a1 = @@ -223,7 +221,7 @@ cTusGetContentType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsCubic :: HG3DClass -> IO (Bool) cTusIsCubic a1 = @@ -232,7 +230,7 @@ cTusIsCubic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIs3D :: HG3DClass -> IO (Bool) cTusIs3D a1 = @@ -241,7 +239,7 @@ cTusIs3D'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 147 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureType :: HG3DClass -> IO (EnumTextureType) cTusGetTextureType a1 = @@ -250,7 +248,7 @@ cTusGetTextureType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 151 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 149 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetDesiredFormat :: HG3DClass -> EnumPixelFormat -> IO () cTusSetDesiredFormat a1 a2 = @@ -258,7 +256,7 @@ let {a2' = cIntFromEnum a2} in cTusSetDesiredFormat'_ a1' a2' >>= \res -> return () -{-# LINE 155 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 153 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetDesiredFormat :: HG3DClass -> IO (EnumPixelFormat) cTusGetDesiredFormat a1 = @@ -267,7 +265,7 @@ cTusGetDesiredFormat'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 159 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 157 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetNumMipmaps :: HG3DClass -> Int -> IO () cTusSetNumMipmaps a1 a2 = @@ -275,7 +273,7 @@ let {a2' = fromIntegral a2} in cTusSetNumMipmaps'_ a1' a2' >>= \res -> return () -{-# LINE 163 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 161 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetNumMipmaps :: HG3DClass -> IO (Int) cTusGetNumMipmaps a1 = @@ -284,7 +282,7 @@ cTusGetNumMipmaps'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 167 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 165 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetIsAlpha :: HG3DClass -> Bool -> IO () cTusSetIsAlpha a1 a2 = @@ -292,7 +290,7 @@ let {a2' = fromBool a2} in cTusSetIsAlpha'_ a1' a2' >>= \res -> return () -{-# LINE 171 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 169 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetIsAlpha :: HG3DClass -> IO (Bool) cTusGetIsAlpha a1 = @@ -301,7 +299,7 @@ cTusGetIsAlpha'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 175 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 173 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetHardwareGammaEnabled :: HG3DClass -> Bool -> IO () cTusSetHardwareGammaEnabled a1 a2 = @@ -309,7 +307,7 @@ let {a2' = fromBool a2} in cTusSetHardwareGammaEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 179 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 177 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsHardwareGammaEnabled :: HG3DClass -> IO (Bool) cTusIsHardwareGammaEnabled a1 = @@ -318,7 +316,7 @@ cTusIsHardwareGammaEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 183 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 181 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureCoordSet :: HG3DClass -> IO (Int) cTusGetTextureCoordSet a1 = @@ -327,7 +325,7 @@ cTusGetTextureCoordSet'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 187 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 185 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureCoordSet :: HG3DClass -> Int -> IO () cTusSetTextureCoordSet a1 a2 = @@ -335,7 +333,7 @@ let {a2' = fromIntegral a2} in cTusSetTextureCoordSet'_ a1' a2' >>= \res -> return () -{-# LINE 191 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 189 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureScroll :: HG3DClass -> Float -> Float -> IO () cTusSetTextureScroll a1 a2 a3 = @@ -344,7 +342,7 @@ let {a3' = realToFrac a3} in cTusSetTextureScroll'_ a1' a2' a3' >>= \res -> return () -{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureUScroll :: HG3DClass -> Float -> IO () cTusSetTextureUScroll a1 a2 = @@ -352,7 +350,7 @@ let {a2' = realToFrac a2} in cTusSetTextureUScroll'_ a1' a2' >>= \res -> return () -{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureUScroll :: HG3DClass -> IO (Float) cTusGetTextureUScroll a1 = @@ -361,7 +359,7 @@ cTusGetTextureUScroll'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureVScroll :: HG3DClass -> Float -> IO () cTusSetTextureVScroll a1 a2 = @@ -369,7 +367,7 @@ let {a2' = realToFrac a2} in cTusSetTextureVScroll'_ a1' a2' >>= \res -> return () -{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureVScroll :: HG3DClass -> IO (Float) cTusGetTextureVScroll a1 = @@ -378,7 +376,7 @@ cTusGetTextureVScroll'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureUScale :: HG3DClass -> Float -> IO () cTusSetTextureUScale a1 a2 = @@ -386,7 +384,7 @@ let {a2' = realToFrac a2} in cTusSetTextureUScale'_ a1' a2' >>= \res -> return () -{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureUScale :: HG3DClass -> IO (Float) cTusGetTextureUScale a1 = @@ -395,7 +393,7 @@ cTusGetTextureUScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureVScale :: HG3DClass -> Float -> IO () cTusSetTextureVScale a1 a2 = @@ -403,7 +401,7 @@ let {a2' = realToFrac a2} in cTusSetTextureVScale'_ a1' a2' >>= \res -> return () -{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureVScale :: HG3DClass -> IO (Float) cTusGetTextureVScale a1 = @@ -412,7 +410,7 @@ cTusGetTextureVScale'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 228 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureScale :: HG3DClass -> Float -> Float -> IO () cTusSetTextureScale a1 a2 a3 = @@ -421,24 +419,24 @@ let {a3' = realToFrac a3} in cTusSetTextureScale'_ a1' a2' a3' >>= \res -> return () -{-# LINE 233 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 231 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; -cTusSetTextureRotate :: HG3DClass -> Radian -> IO () +cTusSetTextureRotate :: HG3DClass -> Radians -> IO () cTusSetTextureRotate a1 a2 = withHG3DClass a1 $ \a1' -> - withRadian a2 $ \a2' -> + withRadians a2 $ \a2' -> cTusSetTextureRotate'_ a1' a2' >>= \res -> return () -{-# LINE 237 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 235 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; -cTusGetTextureRotate :: HG3DClass -> IO (Radian) +cTusGetTextureRotate :: HG3DClass -> IO (Radians) cTusGetTextureRotate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureRotate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 241 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 239 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAddressingMode :: HG3DClass -> EnumTextureAddressingMode -> IO () cTusSetTextureAddressingMode a1 a2 = @@ -446,7 +444,7 @@ let {a2' = cIntFromEnum a2} in cTusSetTextureAddressingMode'_ a1' a2' >>= \res -> return () -{-# LINE 245 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 243 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAddressingMode2 :: HG3DClass -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> EnumTextureAddressingMode -> IO () cTusSetTextureAddressingMode2 a1 a2 a3 a4 = @@ -456,37 +454,37 @@ let {a4' = cIntFromEnum a4} in cTusSetTextureAddressingMode2'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 251 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 249 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; -cTusSetTextureBorderColour :: HG3DClass -> ColourValue -> IO () +cTusSetTextureBorderColour :: HG3DClass -> Colour -> IO () cTusSetTextureBorderColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cTusSetTextureBorderColour'_ a1' a2' >>= \res -> return () -{-# LINE 255 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 253 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; -cTusGetTextureBorderColour :: HG3DClass -> IO (ColourValue) +cTusGetTextureBorderColour :: HG3DClass -> IO (Colour) cTusGetTextureBorderColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cTusGetTextureBorderColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 259 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 257 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; -cTusSetColourOperationEx :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> ColourValue -> ColourValue -> Float -> IO () +cTusSetColourOperationEx :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> Colour -> Colour -> Float -> IO () cTusSetColourOperationEx a1 a2 a3 a4 a5 a6 a7 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = cIntFromEnum a3} in let {a4' = cIntFromEnum a4} in - withColourValue a5 $ \a5' -> - withColourValue a6 $ \a6' -> + withColour a5 $ \a5' -> + withColour a6 $ \a6' -> let {a7' = realToFrac a7} in cTusSetColourOperationEx'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 268 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 266 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetColourBlendFallbackSrc :: HG3DClass -> IO (EnumSceneBlendFactor) cTusGetColourBlendFallbackSrc a1 = @@ -495,7 +493,7 @@ cTusGetColourBlendFallbackSrc'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 272 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 270 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetColourBlendFallbackDest :: HG3DClass -> IO (EnumSceneBlendFactor) cTusGetColourBlendFallbackDest a1 = @@ -504,7 +502,7 @@ cTusGetColourBlendFallbackDest'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 276 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 274 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetAlphaOperation :: HG3DClass -> EnumLayerBlendOperationEx -> EnumLayerBlendSource -> EnumLayerBlendSource -> Float -> Float -> Float -> IO () cTusSetAlphaOperation a1 a2 a3 a4 a5 a6 a7 = @@ -517,7 +515,7 @@ let {a7' = realToFrac a7} in cTusSetAlphaOperation'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> return () -{-# LINE 285 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 283 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetEnvironmentMap :: HG3DClass -> Bool -> EnumEnvMapType -> IO () cTusSetEnvironmentMap a1 a2 a3 = @@ -526,7 +524,7 @@ let {a3' = cIntFromEnum a3} in cTusSetEnvironmentMap'_ a1' a2' a3' >>= \res -> return () -{-# LINE 290 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 288 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetScrollAnimation :: HG3DClass -> Float -> Float -> IO () cTusSetScrollAnimation a1 a2 a3 = @@ -535,7 +533,7 @@ let {a3' = realToFrac a3} in cTusSetScrollAnimation'_ a1' a2' a3' >>= \res -> return () -{-# LINE 295 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 293 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetRotateAnimation :: HG3DClass -> Float -> IO () cTusSetRotateAnimation a1 a2 = @@ -543,14 +541,14 @@ let {a2' = realToFrac a2} in cTusSetRotateAnimation'_ a1' a2' >>= \res -> return () -{-# LINE 299 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 297 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusRemoveAllEffects :: HG3DClass -> IO () cTusRemoveAllEffects a1 = withHG3DClass a1 $ \a1' -> cTusRemoveAllEffects'_ a1' >>= \res -> return () -{-# LINE 302 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 300 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsBlank :: HG3DClass -> IO (Bool) cTusIsBlank a1 = @@ -559,14 +557,14 @@ cTusIsBlank'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 306 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 304 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetBlank :: HG3DClass -> IO () cTusSetBlank a1 = withHG3DClass a1 $ \a1' -> cTusSetBlank'_ a1' >>= \res -> return () -{-# LINE 309 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 307 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsTextureLoadFailing :: HG3DClass -> IO (Bool) cTusIsTextureLoadFailing a1 = @@ -575,14 +573,14 @@ cTusIsTextureLoadFailing'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 313 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 311 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusRetryTextureLoad :: HG3DClass -> IO () cTusRetryTextureLoad a1 = withHG3DClass a1 $ \a1' -> cTusRetryTextureLoad'_ a1' >>= \res -> return () -{-# LINE 316 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 314 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetAnimationDuration :: HG3DClass -> IO (Float) cTusGetAnimationDuration a1 = @@ -591,7 +589,7 @@ cTusGetAnimationDuration'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 320 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 318 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering :: HG3DClass -> EnumTextureFilterOptions -> IO () cTusSetTextureFiltering a1 a2 = @@ -599,7 +597,7 @@ let {a2' = cIntFromEnum a2} in cTusSetTextureFiltering'_ a1' a2' >>= \res -> return () -{-# LINE 324 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 322 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering2 :: HG3DClass -> EnumFilterType -> EnumFilterOptions -> IO () cTusSetTextureFiltering2 a1 a2 a3 = @@ -608,7 +606,7 @@ let {a3' = cIntFromEnum a3} in cTusSetTextureFiltering2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 329 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 327 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureFiltering3 :: HG3DClass -> EnumFilterOptions -> EnumFilterOptions -> EnumFilterOptions -> IO () cTusSetTextureFiltering3 a1 a2 a3 a4 = @@ -618,7 +616,7 @@ let {a4' = cIntFromEnum a4} in cTusSetTextureFiltering3'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 335 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 333 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureFiltering :: HG3DClass -> EnumFilterType -> IO (EnumFilterOptions) cTusGetTextureFiltering a1 a2 = @@ -628,7 +626,7 @@ cTusGetTextureFiltering'_ a1' a2' a3' >>= \res -> peekEnumUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 340 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 338 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureAnisotropy :: HG3DClass -> Int -> IO () cTusSetTextureAnisotropy a1 a2 = @@ -636,7 +634,7 @@ let {a2' = fromIntegral a2} in cTusSetTextureAnisotropy'_ a1' a2' >>= \res -> return () -{-# LINE 344 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 342 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureAnisotropy :: HG3DClass -> IO (Int) cTusGetTextureAnisotropy a1 = @@ -645,7 +643,7 @@ cTusGetTextureAnisotropy'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 348 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 346 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureMipmapBias :: HG3DClass -> Float -> IO () cTusSetTextureMipmapBias a1 a2 = @@ -653,7 +651,7 @@ let {a2' = realToFrac a2} in cTusSetTextureMipmapBias'_ a1' a2' >>= \res -> return () -{-# LINE 352 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 350 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureMipmapBias :: HG3DClass -> IO (Float) cTusGetTextureMipmapBias a1 = @@ -662,7 +660,7 @@ cTusGetTextureMipmapBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 356 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 354 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetCompositorReference :: HG3DClass -> String -> String -> Int -> IO () cTusSetCompositorReference a1 a2 a3 a4 = @@ -672,7 +670,7 @@ let {a4' = fromIntegral a4} in cTusSetCompositorReference'_ a1' a2' a3' a4' >>= \res -> return () -{-# LINE 362 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 360 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedCompositorName :: HG3DClass -> IO (String) cTusGetReferencedCompositorName a1 = @@ -681,7 +679,7 @@ cTusGetReferencedCompositorName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 366 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 364 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedTextureName :: HG3DClass -> IO (String) cTusGetReferencedTextureName a1 = @@ -690,7 +688,7 @@ cTusGetReferencedTextureName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 370 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 368 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetReferencedMRTIndex :: HG3DClass -> IO (Int) cTusGetReferencedMRTIndex a1 = @@ -699,7 +697,7 @@ cTusGetReferencedMRTIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 374 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 372 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetParent :: HG3DClass -> IO (HG3DClass) cTusGetParent a1 = @@ -708,35 +706,35 @@ cTusGetParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 378 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 376 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusPrepare :: HG3DClass -> IO () cTusPrepare a1 = withHG3DClass a1 $ \a1' -> cTusPrepare'_ a1' >>= \res -> return () -{-# LINE 381 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 379 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusUnprepare :: HG3DClass -> IO () cTusUnprepare a1 = withHG3DClass a1 $ \a1' -> cTusUnprepare'_ a1' >>= \res -> return () -{-# LINE 384 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 382 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusLoad :: HG3DClass -> IO () cTusLoad a1 = withHG3DClass a1 $ \a1' -> cTusLoad'_ a1' >>= \res -> return () -{-# LINE 387 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 385 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusUnload :: HG3DClass -> IO () cTusUnload a1 = withHG3DClass a1 $ \a1' -> cTusUnload'_ a1' >>= \res -> return () -{-# LINE 390 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 388 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusHasViewRelativeTextureCoordinateGeneration :: HG3DClass -> IO (Bool) cTusHasViewRelativeTextureCoordinateGeneration a1 = @@ -745,7 +743,7 @@ cTusHasViewRelativeTextureCoordinateGeneration'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 394 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 392 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusIsLoaded :: HG3DClass -> IO (Bool) cTusIsLoaded a1 = @@ -754,14 +752,14 @@ cTusIsLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 398 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 396 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusNotifyNeedsRecompile :: HG3DClass -> IO () cTusNotifyNeedsRecompile a1 = withHG3DClass a1 $ \a1' -> cTusNotifyNeedsRecompile'_ a1' >>= \res -> return () -{-# LINE 401 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 399 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetName :: HG3DClass -> String -> IO () cTusSetName a1 a2 = @@ -769,7 +767,7 @@ withCString a2 $ \a2' -> cTusSetName'_ a1' a2' >>= \res -> return () -{-# LINE 405 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 403 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetName :: HG3DClass -> IO (String) cTusGetName a1 = @@ -778,7 +776,7 @@ cTusGetName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 409 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 407 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTextureNameAlias :: HG3DClass -> String -> IO () cTusSetTextureNameAlias a1 a2 = @@ -786,7 +784,7 @@ withCString a2 $ \a2' -> cTusSetTextureNameAlias'_ a1' a2' >>= \res -> return () -{-# LINE 413 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 411 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTextureNameAlias :: HG3DClass -> IO (String) cTusGetTextureNameAlias a1 = @@ -795,7 +793,7 @@ cTusGetTextureNameAlias'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 417 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 415 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusNotifyParent :: HG3DClass -> HG3DClass -> IO () cTusNotifyParent a1 a2 = @@ -803,7 +801,7 @@ withHG3DClass a2 $ \a2' -> cTusNotifyParent'_ a1' a2' >>= \res -> return () -{-# LINE 421 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 419 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTexturePtr :: HG3DClass -> IO (SharedPtr) cTusGetTexturePtr a1 = @@ -812,7 +810,7 @@ cTusGetTexturePtr'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 425 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 423 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusGetTexturePtr2 :: HG3DClass -> Int -> IO (SharedPtr) cTusGetTexturePtr2 a1 a2 = @@ -822,7 +820,7 @@ cTusGetTexturePtr2'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 430 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 428 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTexturePtr :: HG3DClass -> SharedPtr -> IO () cTusSetTexturePtr a1 a2 = @@ -830,7 +828,7 @@ withSharedPtr a2 $ \a2' -> cTusSetTexturePtr'_ a1' a2' >>= \res -> return () -{-# LINE 434 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 432 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; cTusSetTexturePtr2 :: HG3DClass -> SharedPtr -> Int -> IO () cTusSetTexturePtr2 a1 a2 a3 = @@ -839,7 +837,7 @@ let {a3' = fromIntegral a3} in cTusSetTexturePtr2'_ a1' a2' a3' >>= \res -> return () -{-# LINE 439 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} +{-# LINE 437 "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureName_c" @@ -957,10 +955,10 @@ cTusSetTextureScale'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureRotate_c" - cTusSetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cTusSetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureRotate_c" - cTusGetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadianPtr) -> (IO ()))) + cTusGetTextureRotate'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureAddressingMode_c" cTusSetTextureAddressingMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) @@ -969,13 +967,13 @@ cTusSetTextureAddressingMode2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setTextureBorderColour_c" - cTusSetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cTusSetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getTextureBorderColour_c" - cTusGetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cTusGetTextureBorderColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_setColourOperationEx_c" - cTusSetColourOperationEx'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> ((ColourValuePtr) -> ((ColourValuePtr) -> (CFloat -> (IO ())))))))) + cTusSetColourOperationEx'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (CInt -> ((ColourPtr) -> ((ColourPtr) -> (CFloat -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureUnitState.chs.h cTus_getColourBlendFallbackSrc_c" cTusGetColourBlendFallbackSrc'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
HGamer3D/Bindings/Ogre/ClassTimeIndex.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
HGamer3D/Bindings/Ogre/ClassTransformKeyFrame.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.TypeVector3 -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.TypeQuaternion -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} cTkfSetTranslate :: HG3DClass -> Vector3 -> IO () @@ -73,7 +71,7 @@ withVector3 a2 $ \a2' -> cTkfSetTranslate'_ a1' a2' >>= \res -> return () -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} ; cTkfGetTranslate :: HG3DClass -> IO (Vector3) cTkfGetTranslate a1 = @@ -82,7 +80,7 @@ cTkfGetTranslate'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} ; cTkfSetScale :: HG3DClass -> Vector3 -> IO () cTkfSetScale a1 a2 = @@ -90,7 +88,7 @@ withVector3 a2 $ \a2' -> cTkfSetScale'_ a1' a2' >>= \res -> return () -{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 70 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} ; cTkfGetScale :: HG3DClass -> IO (Vector3) cTkfGetScale a1 = @@ -99,7 +97,7 @@ cTkfGetScale'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 76 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} ; cTkfSetRotation :: HG3DClass -> Quaternion -> IO () cTkfSetRotation a1 a2 = @@ -107,7 +105,7 @@ withQuaternion a2 $ \a2' -> cTkfSetRotation'_ a1' a2' >>= \res -> return () -{-# LINE 80 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 78 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} ; cTkfGetRotation :: HG3DClass -> IO (Quaternion) cTkfGetRotation a1 = @@ -116,7 +114,7 @@ cTkfGetRotation'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTransformKeyFrame.chs.h cTkf_setTranslate_c"
HGamer3D/Bindings/Ogre/ClassUnimplementedException.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassUnimplementedException.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassUnimplementedException.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassUnimplementedException.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassUnimplementedException.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassUnimplementedException.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassUnimplementedException.chs" #-}
HGamer3D/Bindings/Ogre/ClassVertexAnimationTrack.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.EnumTargetMode -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} cVantGetAnimationType :: HG3DClass -> IO (EnumVertexAnimationType) @@ -74,7 +72,7 @@ cVantGetAnimationType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantCreateVertexMorphKeyFrame :: HG3DClass -> Float -> IO (HG3DClass) cVantCreateVertexMorphKeyFrame a1 a2 = @@ -84,7 +82,7 @@ cVantCreateVertexMorphKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantCreateVertexPoseKeyFrame :: HG3DClass -> Float -> IO (HG3DClass) cVantCreateVertexPoseKeyFrame a1 a2 = @@ -94,7 +92,7 @@ cVantCreateVertexPoseKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 74 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 72 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantGetVertexMorphKeyFrame :: HG3DClass -> Int -> IO (HG3DClass) cVantGetVertexMorphKeyFrame a1 a2 = @@ -104,7 +102,7 @@ cVantGetVertexMorphKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantGetVertexPoseKeyFrame :: HG3DClass -> Int -> IO (HG3DClass) cVantGetVertexPoseKeyFrame a1 a2 = @@ -114,7 +112,7 @@ cVantGetVertexPoseKeyFrame'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') -{-# LINE 84 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 82 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantSetTargetMode :: HG3DClass -> EnumTargetMode -> IO () cVantSetTargetMode a1 a2 = @@ -122,7 +120,7 @@ let {a2' = cIntFromEnum a2} in cVantSetTargetMode'_ a1' a2' >>= \res -> return () -{-# LINE 88 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 86 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantGetTargetMode :: HG3DClass -> IO (EnumTargetMode) cVantGetTargetMode a1 = @@ -131,7 +129,7 @@ cVantGetTargetMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 92 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 90 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantHasNonZeroKeyFrames :: HG3DClass -> IO (Bool) cVantHasNonZeroKeyFrames a1 = @@ -140,14 +138,14 @@ cVantHasNonZeroKeyFrames'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 96 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 94 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; cVantOptimise :: HG3DClass -> IO () cVantOptimise a1 = withHG3DClass a1 $ \a1' -> cVantOptimise'_ a1' >>= \res -> return () -{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} +{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h cVant_getAnimationType_c"
HGamer3D/Bindings/Ogre/ClassVertexMorphKeyFrame.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassVertexMorphKeyFrame.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassVertexMorphKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassVertexMorphKeyFrame.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassVertexMorphKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassVertexMorphKeyFrame.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassVertexMorphKeyFrame.chs" #-}
HGamer3D/Bindings/Ogre/ClassVertexPoseKeyFrame.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} cVpkfRemoveAllPoseReferences :: HG3DClass -> IO () @@ -68,7 +66,7 @@ withHG3DClass a1 $ \a1' -> cVpkfRemoveAllPoseReferences'_ a1' >>= \res -> return () -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} +{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexPoseKeyFrame.chs.h cVpkf_removeAllPoseReferences_c"
HGamer3D/Bindings/Ogre/ClassViewport.hs view
@@ -51,20 +51,18 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} -import HGamer3D.Bindings.Ogre.TypeColourValue -{-# LINE 57 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +import HGamer3D.Bindings.Ogre.TypeColour +{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} import HGamer3D.Bindings.Ogre.EnumOrientationMode -{-# LINE 58 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} cVpUpdateDimensions :: HG3DClass -> IO () @@ -72,25 +70,25 @@ withHG3DClass a1 $ \a1' -> cVpUpdateDimensions'_ a1' >>= \res -> return () -{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpUpdate :: HG3DClass -> IO () cVpUpdate a1 = withHG3DClass a1 $ \a1' -> cVpUpdate'_ a1' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; -cVpClear :: HG3DClass -> Int -> ColourValue -> Float -> Int -> IO () +cVpClear :: HG3DClass -> Int -> Colour -> Float -> Int -> IO () cVpClear a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in - withColourValue a3 $ \a3' -> + withColour a3 $ \a3' -> let {a4' = realToFrac a4} in let {a5' = fromIntegral a5} in cVpClear'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetTarget :: HG3DClass -> IO (HG3DClass) cVpGetTarget a1 = @@ -99,7 +97,7 @@ cVpGetTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetCamera :: HG3DClass -> IO (HG3DClass) cVpGetCamera a1 = @@ -108,7 +106,7 @@ cVpGetCamera'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 81 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetCamera :: HG3DClass -> HG3DClass -> IO () cVpSetCamera a1 a2 = @@ -116,7 +114,7 @@ withHG3DClass a2 $ \a2' -> cVpSetCamera'_ a1' a2' >>= \res -> return () -{-# LINE 85 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 83 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetZOrder :: HG3DClass -> IO (Int) cVpGetZOrder a1 = @@ -125,7 +123,7 @@ cVpGetZOrder'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 89 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 87 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetLeft :: HG3DClass -> IO (Float) cVpGetLeft a1 = @@ -134,7 +132,7 @@ cVpGetLeft'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 93 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 91 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetTop :: HG3DClass -> IO (Float) cVpGetTop a1 = @@ -143,7 +141,7 @@ cVpGetTop'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 97 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 95 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetWidth :: HG3DClass -> IO (Float) cVpGetWidth a1 = @@ -152,7 +150,7 @@ cVpGetWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 101 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 99 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetHeight :: HG3DClass -> IO (Float) cVpGetHeight a1 = @@ -161,7 +159,7 @@ cVpGetHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') -{-# LINE 105 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 103 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualLeft :: HG3DClass -> IO (Int) cVpGetActualLeft a1 = @@ -170,7 +168,7 @@ cVpGetActualLeft'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 109 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 107 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualTop :: HG3DClass -> IO (Int) cVpGetActualTop a1 = @@ -179,7 +177,7 @@ cVpGetActualTop'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 113 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 111 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualWidth :: HG3DClass -> IO (Int) cVpGetActualWidth a1 = @@ -188,7 +186,7 @@ cVpGetActualWidth'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 117 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 115 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetActualHeight :: HG3DClass -> IO (Int) cVpGetActualHeight a1 = @@ -197,7 +195,7 @@ cVpGetActualHeight'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 121 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 119 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetDimensions :: HG3DClass -> Float -> Float -> Float -> Float -> IO () cVpSetDimensions a1 a2 a3 a4 a5 = @@ -208,7 +206,7 @@ let {a5' = realToFrac a5} in cVpSetDimensions'_ a1' a2' a3' a4' a5' >>= \res -> return () -{-# LINE 128 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 126 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetOrientationMode :: HG3DClass -> EnumOrientationMode -> Bool -> IO () cVpSetOrientationMode a1 a2 a3 = @@ -217,7 +215,7 @@ let {a3' = fromBool a3} in cVpSetOrientationMode'_ a1' a2' a3' >>= \res -> return () -{-# LINE 133 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 131 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetOrientationMode :: HG3DClass -> IO (EnumOrientationMode) cVpGetOrientationMode a1 = @@ -226,24 +224,24 @@ cVpGetOrientationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 137 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 135 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; -cVpSetBackgroundColour :: HG3DClass -> ColourValue -> IO () +cVpSetBackgroundColour :: HG3DClass -> Colour -> IO () cVpSetBackgroundColour a1 a2 = withHG3DClass a1 $ \a1' -> - withColourValue a2 $ \a2' -> + withColour a2 $ \a2' -> cVpSetBackgroundColour'_ a1' a2' >>= \res -> return () -{-# LINE 141 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 139 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; -cVpGetBackgroundColour :: HG3DClass -> IO (ColourValue) +cVpGetBackgroundColour :: HG3DClass -> IO (Colour) cVpGetBackgroundColour a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> cVpGetBackgroundColour'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 145 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 143 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetClearEveryFrame :: HG3DClass -> Bool -> Int -> IO () cVpSetClearEveryFrame a1 a2 a3 = @@ -252,7 +250,7 @@ let {a3' = fromIntegral a3} in cVpSetClearEveryFrame'_ a1' a2' a3' >>= \res -> return () -{-# LINE 150 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 148 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetClearEveryFrame :: HG3DClass -> IO (Bool) cVpGetClearEveryFrame a1 = @@ -261,7 +259,7 @@ cVpGetClearEveryFrame'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 154 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 152 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetClearBuffers :: HG3DClass -> IO (Int) cVpGetClearBuffers a1 = @@ -270,7 +268,7 @@ cVpGetClearBuffers'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 158 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 156 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetAutoUpdated :: HG3DClass -> Bool -> IO () cVpSetAutoUpdated a1 a2 = @@ -278,7 +276,7 @@ let {a2' = fromBool a2} in cVpSetAutoUpdated'_ a1' a2' >>= \res -> return () -{-# LINE 162 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 160 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpIsAutoUpdated :: HG3DClass -> IO (Bool) cVpIsAutoUpdated a1 = @@ -287,7 +285,7 @@ cVpIsAutoUpdated'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 166 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 164 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetMaterialScheme :: HG3DClass -> String -> IO () cVpSetMaterialScheme a1 a2 = @@ -295,7 +293,7 @@ withCString a2 $ \a2' -> cVpSetMaterialScheme'_ a1' a2' >>= \res -> return () -{-# LINE 170 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 168 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetMaterialScheme :: HG3DClass -> IO (String) cVpGetMaterialScheme a1 = @@ -304,7 +302,7 @@ cVpGetMaterialScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 174 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 172 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetNumRenderedFaces :: HG3DClass -> IO (Int) cVpGetNumRenderedFaces a1 = @@ -313,7 +311,7 @@ cVpGetNumRenderedFaces'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 178 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 176 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetNumRenderedBatches :: HG3DClass -> IO (Int) cVpGetNumRenderedBatches a1 = @@ -322,7 +320,7 @@ cVpGetNumRenderedBatches'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 182 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 180 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetOverlaysEnabled :: HG3DClass -> Bool -> IO () cVpSetOverlaysEnabled a1 a2 = @@ -330,7 +328,7 @@ let {a2' = fromBool a2} in cVpSetOverlaysEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 186 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 184 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetOverlaysEnabled :: HG3DClass -> IO (Bool) cVpGetOverlaysEnabled a1 = @@ -339,7 +337,7 @@ cVpGetOverlaysEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 190 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 188 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetSkiesEnabled :: HG3DClass -> Bool -> IO () cVpSetSkiesEnabled a1 a2 = @@ -347,7 +345,7 @@ let {a2' = fromBool a2} in cVpSetSkiesEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 194 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 192 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetSkiesEnabled :: HG3DClass -> IO (Bool) cVpGetSkiesEnabled a1 = @@ -356,7 +354,7 @@ cVpGetSkiesEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 198 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 196 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetShadowsEnabled :: HG3DClass -> Bool -> IO () cVpSetShadowsEnabled a1 a2 = @@ -364,7 +362,7 @@ let {a2' = fromBool a2} in cVpSetShadowsEnabled'_ a1' a2' >>= \res -> return () -{-# LINE 202 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 200 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetShadowsEnabled :: HG3DClass -> IO (Bool) cVpGetShadowsEnabled a1 = @@ -373,7 +371,7 @@ cVpGetShadowsEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') -{-# LINE 206 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 204 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetVisibilityMask :: HG3DClass -> Int -> IO () cVpSetVisibilityMask a1 a2 = @@ -381,7 +379,7 @@ let {a2' = fromIntegral a2} in cVpSetVisibilityMask'_ a1' a2' >>= \res -> return () -{-# LINE 210 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 208 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetVisibilityMask :: HG3DClass -> IO (Int) cVpGetVisibilityMask a1 = @@ -390,7 +388,7 @@ cVpGetVisibilityMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') -{-# LINE 214 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 212 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpSetRenderQueueInvocationSequenceName :: HG3DClass -> String -> IO () cVpSetRenderQueueInvocationSequenceName a1 a2 = @@ -398,7 +396,7 @@ withCString a2 $ \a2' -> cVpSetRenderQueueInvocationSequenceName'_ a1' a2' >>= \res -> return () -{-# LINE 218 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 216 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetRenderQueueInvocationSequenceName :: HG3DClass -> IO (String) cVpGetRenderQueueInvocationSequenceName a1 = @@ -407,7 +405,7 @@ cVpGetRenderQueueInvocationSequenceName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') -{-# LINE 222 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 220 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; cVpGetRenderQueueInvocationSequence :: HG3DClass -> IO (HG3DClass) cVpGetRenderQueueInvocationSequence a1 = @@ -416,7 +414,7 @@ cVpGetRenderQueueInvocationSequence'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') -{-# LINE 226 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} +{-# LINE 224 "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp__updateDimensions_c" @@ -426,7 +424,7 @@ cVpUpdate'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_clear_c" - cVpClear'_ :: ((HG3DClassPtr) -> (CUInt -> ((ColourValuePtr) -> (CFloat -> (CUShort -> (IO ())))))) + cVpClear'_ :: ((HG3DClassPtr) -> (CUInt -> ((ColourPtr) -> (CFloat -> (CUShort -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getTarget_c" cVpGetTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) @@ -474,10 +472,10 @@ cVpGetOrientationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setBackgroundColour_c" - cVpSetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cVpSetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_getBackgroundColour_c" - cVpGetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourValuePtr) -> (IO ()))) + cVpGetBackgroundColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassViewport.chs.h cVp_setClearEveryFrame_c" cVpSetClearEveryFrame'_ :: ((HG3DClassPtr) -> (CInt -> (CUInt -> (IO ()))))
HGamer3D/Bindings/Ogre/ClassWindowEventListener.hs view
@@ -51,16 +51,14 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} cWelWindowMoved :: HG3DClass -> HG3DClass -> IO () @@ -69,7 +67,7 @@ withHG3DClass a2 $ \a2' -> cWelWindowMoved'_ a1' a2' >>= \res -> return () -{-# LINE 62 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 60 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} ; cWelWindowResized :: HG3DClass -> HG3DClass -> IO () cWelWindowResized a1 a2 = @@ -77,7 +75,7 @@ withHG3DClass a2 $ \a2' -> cWelWindowResized'_ a1' a2' >>= \res -> return () -{-# LINE 66 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 64 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} ; cWelWindowClosing :: HG3DClass -> HG3DClass -> IO (Bool) cWelWindowClosing a1 a2 = @@ -87,7 +85,7 @@ cWelWindowClosing'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') -{-# LINE 71 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 69 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} ; cWelWindowClosed :: HG3DClass -> HG3DClass -> IO () cWelWindowClosed a1 a2 = @@ -95,7 +93,7 @@ withHG3DClass a2 $ \a2' -> cWelWindowClosed'_ a1' a2' >>= \res -> return () -{-# LINE 75 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 73 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} ; cWelWindowFocusChange :: HG3DClass -> HG3DClass -> IO () cWelWindowFocusChange a1 a2 = @@ -103,7 +101,7 @@ withHG3DClass a2 $ \a2' -> cWelWindowFocusChange'_ a1' a2' >>= \res -> return () -{-# LINE 79 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} +{-# LINE 77 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs" #-} ; foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassWindowEventListener.chs.h cWel_windowMoved_c"
HGamer3D/Bindings/Ogre/ClassWindowEventUtilities.hs view
@@ -51,15 +51,13 @@ import HGamer3D.Data.Vector3 import HGamer3D.Data.Vector4 import HGamer3D.Data.Quaternion -import HGamer3D.Data.ColourValue -import HGamer3D.Data.Radian -import HGamer3D.Data.Degree +import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.TypeHG3DClass -{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventUtilities.chs" #-} +{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventUtilities.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr -{-# LINE 55 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventUtilities.chs" #-} +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventUtilities.chs" #-} import HGamer3D.Bindings.Ogre.Utils -{-# LINE 56 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventUtilities.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassWindowEventUtilities.chs" #-}
− HGamer3D/Bindings/Ogre/TypeAngle.hs
@@ -1,69 +0,0 @@--- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) --- Edit the ORIGNAL .chs file instead! - - -{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\TypeAngle.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} -{-# LANGUAGE TypeSynonymInstances #-} - --- This source file is part of HGamer3D --- (A project to enable 3D game development in Haskell) --- For the latest info, see http://www.althainz.de/HGamer3D.html --- --- Copyright 2011 Dr. Peter Althainz --- --- Licensed under the Apache License, Version 2.0 (the "License"); --- you may not use this file except in compliance with the License. --- You may obtain a copy of the License at --- --- http://www.apache.org/licenses/LICENSE-2.0 --- --- Unless required by applicable law or agreed to in writing, software --- distributed under the License is distributed on an "AS IS" BASIS, --- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. --- See the License for the specific language governing permissions and --- limitations under the License. --- --- TypeAngle.chs --- --- --- --- --- File for type, method, enum or function stubs --- in: "<parsedfile>" --- --- each stub combines the following files: --- a C++ implementation file, transforming cpp calls into C-functions --- a C-header file, making this C-functions available for the C2HS parser --- a chs file, give instructions to the C2HS parser. --- --- - -module HGamer3D.Bindings.Ogre.TypeAngle where - -import C2HS -import Foreign -import Foreign.Ptr -import Foreign.C -import Monad (liftM, liftM2) - - - -import Data.Bits -import HGamer3D.Data.Angle - -instance Storable Angle where - alignment _ = alignment (undefined :: CDouble) - sizeOf _ = 4 -{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeAngle.chs" #-} - peek p = do - a <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p - let an = Angle (realToFrac a) - return an - poke p (Angle a) = do - (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac a) - -type AnglePtr = Ptr (Angle) -{-# LINE 61 "HGamer3D\\Bindings\\Ogre\\TypeAngle.chs" #-} - -withAngle :: Angle -> (AnglePtr -> IO b) -> IO b -withAngle = with
+ HGamer3D/Bindings/Ogre/TypeColour.hs view
@@ -0,0 +1,75 @@+-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) +-- Edit the ORIGNAL .chs file instead! + + +{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\TypeColour.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} +{-# LANGUAGE TypeSynonymInstances #-} + +-- This source file is part of HGamer3D +-- (A project to enable 3D game development in Haskell) +-- For the latest info, see http://www.althainz.de/HGamer3D.html +-- +-- Copyright 2011 Dr. Peter Althainz +-- +-- Licensed under the Apache License, Version 2.0 (the "License"); +-- you may not use this file except in compliance with the License. +-- You may obtain a copy of the License at +-- +-- http://www.apache.org/licenses/LICENSE-2.0 +-- +-- Unless required by applicable law or agreed to in writing, software +-- distributed under the License is distributed on an "AS IS" BASIS, +-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +-- See the License for the specific language governing permissions and +-- limitations under the License. +-- +-- TypeColour.chs +-- +-- +-- +-- +-- File for type, method, enum or function stubs +-- in: "<parsedfile>" +-- +-- each stub combines the following files: +-- a C++ implementation file, transforming cpp calls into C-functions +-- a C-header file, making this C-functions available for the C2HS parser +-- a chs file, give instructions to the C2HS parser. +-- +-- + +module HGamer3D.Bindings.Ogre.TypeColour where + +import C2HS +import Foreign +import Foreign.Ptr +import Foreign.C +import Monad (liftM, liftM2) + + + +import Data.Bits +import HGamer3D.Data.Colour + +instance Storable Colour where + alignment _ = alignment (undefined :: CDouble) + sizeOf _ = 16 +{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeColour.chs" #-} + peek p = do + r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p + g <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p + b <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p + a <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p + let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a) + return cv + poke p (Colour r g b a) = do + (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r) + (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac g) + (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac b) + (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac a) + +type ColourPtr = Ptr (Colour) +{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\TypeColour.chs" #-} + +withColour :: Colour -> (ColourPtr -> IO b) -> IO b +withColour = with
− HGamer3D/Bindings/Ogre/TypeColourValue.hs
@@ -1,75 +0,0 @@--- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) --- Edit the ORIGNAL .chs file instead! - - -{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\TypeColourValue.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} -{-# LANGUAGE TypeSynonymInstances #-} - --- This source file is part of HGamer3D --- (A project to enable 3D game development in Haskell) --- For the latest info, see http://www.althainz.de/HGamer3D.html --- --- Copyright 2011 Dr. Peter Althainz --- --- Licensed under the Apache License, Version 2.0 (the "License"); --- you may not use this file except in compliance with the License. --- You may obtain a copy of the License at --- --- http://www.apache.org/licenses/LICENSE-2.0 --- --- Unless required by applicable law or agreed to in writing, software --- distributed under the License is distributed on an "AS IS" BASIS, --- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. --- See the License for the specific language governing permissions and --- limitations under the License. --- --- TypeColourValue.chs --- --- --- --- --- File for type, method, enum or function stubs --- in: "<parsedfile>" --- --- each stub combines the following files: --- a C++ implementation file, transforming cpp calls into C-functions --- a C-header file, making this C-functions available for the C2HS parser --- a chs file, give instructions to the C2HS parser. --- --- - -module HGamer3D.Bindings.Ogre.TypeColourValue where - -import C2HS -import Foreign -import Foreign.Ptr -import Foreign.C -import Monad (liftM, liftM2) - - - -import Data.Bits -import HGamer3D.Data.ColourValue - -instance Storable ColourValue where - alignment _ = alignment (undefined :: CDouble) - sizeOf _ = 16 -{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeColourValue.chs" #-} - peek p = do - r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p - g <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p - b <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p - a <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p - let cv = ColourValue (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a) - return cv - poke p (ColourValue r g b a) = do - (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r) - (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac g) - (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac b) - (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac a) - -type ColourValuePtr = Ptr (ColourValue) -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\TypeColourValue.chs" #-} - -withColourValue :: ColourValue -> (ColourValuePtr -> IO b) -> IO b -withColourValue = with
HGamer3D/Bindings/Ogre/TypeDegree.hs view
@@ -49,21 +49,21 @@ import Data.Bits -import HGamer3D.Data.Degree +import HGamer3D.Data.Angle -instance Storable Degree where +instance Storable Degrees where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 4 {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeDegree.chs" #-} peek p = do d <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p - let de = Degree (realToFrac d) + let de = Degrees (realToFrac d) return de - poke p (Degree d) = do + poke p (Degrees d) = do (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac d) -type DegreePtr = Ptr (Degree) +type DegreesPtr = Ptr (Degrees) {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\TypeDegree.chs" #-} -withDegree :: Degree -> (DegreePtr -> IO b) -> IO b -withDegree = with +withDegrees :: Degrees -> (DegreesPtr -> IO b) -> IO b +withDegrees = with
HGamer3D/Bindings/Ogre/TypeQuaternion.hs view
@@ -50,26 +50,27 @@ import Data.Bits import HGamer3D.Data.Quaternion +import HGamer3D.Data.Vector3 instance Storable Quaternion where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 16 -{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeQuaternion.chs" #-} +{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\TypeQuaternion.chs" #-} peek p = do fw <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p fx <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p fy <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p fz <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p - let q = Quaternion (realToFrac fw) (realToFrac fx) (realToFrac fy) (realToFrac fz) + let q = Quaternion (realToFrac fw) (vector3 (realToFrac fx) (realToFrac fy) (realToFrac fz)) return q - poke p (Quaternion fw fx fy fz) = do - (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac fw) - (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac fx) - (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac fy) - (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac fz) + poke p (Quaternion w v) = do + (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac w) + (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac (v3X v)) + (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac (v3Y v)) + (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac (v3Z v)) type QuaternionPtr = Ptr (Quaternion) -{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\TypeQuaternion.chs" #-} +{-# LINE 68 "HGamer3D\\Bindings\\Ogre\\TypeQuaternion.chs" #-} withQuaternion :: Quaternion -> (QuaternionPtr -> IO b) -> IO b withQuaternion = with
HGamer3D/Bindings/Ogre/TypeRadian.hs view
@@ -49,21 +49,21 @@ import Data.Bits -import HGamer3D.Data.Radian +import HGamer3D.Data.Angle -instance Storable Radian where +instance Storable Radians where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 4 {-# LINE 53 "HGamer3D\\Bindings\\Ogre\\TypeRadian.chs" #-} peek p = do r <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p - let ra = Radian (realToFrac r) + let ra = Radians (realToFrac r) return ra - poke p (Radian r) = do + poke p (Radians r) = do (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac r) -type RadianPtr = Ptr (Radian) +type RadiansPtr = Ptr (Radians) {-# LINE 61 "HGamer3D\\Bindings\\Ogre\\TypeRadian.chs" #-} -withRadian :: Radian -> (RadianPtr -> IO b) -> IO b -withRadian = with +withRadians :: Radians -> (RadiansPtr -> IO b) -> IO b +withRadians = with
HGamer3D/Bindings/Ogre/TypeVector2.hs view
@@ -58,11 +58,11 @@ peek p = do x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p - let v = Vector2 (realToFrac x) (realToFrac y) + let v = vector2 (realToFrac x) (realToFrac y) return v - poke p (Vector2 x y) = do - (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x) - (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y) + poke p v2 = do + (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac (v2X v2)) + (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac (v2Y v2)) type Vector2Ptr = Ptr (Vector2) {-# LINE 63 "HGamer3D\\Bindings\\Ogre\\TypeVector2.chs" #-}
HGamer3D/Bindings/Ogre/TypeVector3.hs view
@@ -59,12 +59,12 @@ x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p z <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p - let v = Vector3 (realToFrac x) (realToFrac y) (realToFrac z) + let v = vector3 (realToFrac x) (realToFrac y) (realToFrac z) return v - poke p (Vector3 x y z) = do - (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x) - (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y) - (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac z) + poke p v3 = do + (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac (v3X v3)) + (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac (v3Y v3)) + (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac (v3Z v3)) type Vector3Ptr = Ptr (Vector3) {-# LINE 65 "HGamer3D\\Bindings\\Ogre\\TypeVector3.chs" #-}
HGamer3D/Bindings/Ogre/TypeVector4.hs view
@@ -60,13 +60,13 @@ y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p z <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p w <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p - let v = Vector4 (realToFrac x) (realToFrac y) (realToFrac z) (realToFrac w) + let v = vector4 (realToFrac x) (realToFrac y) (realToFrac z) (realToFrac w) return v - poke p (Vector4 x y z w) = do - (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x) - (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y) - (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac z) - (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac w) + poke p v4 = do + (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac (v4X v4)) + (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac (v4Y v4)) + (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac (v4Z v4)) + (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac (v4W v4)) type Vector4Ptr = Ptr (Vector4) {-# LINE 67 "HGamer3D\\Bindings\\Ogre\\TypeVector4.chs" #-}
include/ClassBillboard.h view
@@ -36,7 +36,7 @@ #include "Utils.h" #include "TypeRadian.h" #include "TypeVector3.h" -#include "TypeColourValue.h" +#include "TypeColour.h" // original function: const Radian& getRotation();
include/ClassBillboardSet.h view
@@ -35,7 +35,7 @@ #include "ClassPtr.h" #include "Utils.h" #include "TypeVector3.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumBillboardOrigin.h" #include "EnumBillboardRotationType.h" #include "TypeSharedPtr.h"
include/ClassCompositionPass.h view
@@ -36,7 +36,7 @@ #include "Utils.h" #include "EnumPassType.h" #include "TypeSharedPtr.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumCompareFunction.h" #include "EnumStencilOperation.h"
include/ClassLight.h view
@@ -36,7 +36,7 @@ #include "Utils.h" #include "TypeVector3.h" #include "EnumLightTypes.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "TypeRadian.h" #include "TypeVector4.h"
include/ClassManualObject.h view
@@ -38,7 +38,7 @@ #include "TypeVector3.h" #include "TypeVector2.h" #include "TypeVector4.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "TypeSharedPtr.h"
include/ClassMaterial.h view
@@ -35,7 +35,7 @@ #include "ClassPtr.h" #include "Utils.h" #include "TypeSharedPtr.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumCompareFunction.h" #include "EnumCullingMode.h" #include "EnumManualCullingMode.h"
include/ClassParticleEmitter.h view
@@ -36,7 +36,7 @@ #include "Utils.h" #include "TypeVector3.h" #include "TypeRadian.h" -#include "TypeColourValue.h" +#include "TypeColour.h" // original function: void setPosition(const Vector3& pos);
include/ClassPass.h view
@@ -34,7 +34,7 @@ #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumSceneBlendFactor.h" #include "EnumSceneBlendOperation.h" #include "EnumCompareFunction.h"
include/ClassRibbonTrail.h view
@@ -34,7 +34,7 @@ #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" -#include "TypeColourValue.h" +#include "TypeColour.h" // original function: void addNode(Node* n);
include/ClassRoot.h view
@@ -35,7 +35,7 @@ #include "ClassPtr.h" #include "Utils.h" #include "TypeSharedPtr.h" -#include "TypeColourValue.h" +#include "TypeColour.h" // original function: void saveConfig();
include/ClassSceneManager.h view
@@ -35,7 +35,7 @@ #include "ClassPtr.h" #include "Utils.h" #include "EnumPrefabType.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "TypeSharedPtr.h" #include "TypeQuaternion.h" #include "EnumFogMode.h"
include/ClassTechnique.h view
@@ -34,7 +34,7 @@ #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumCompareFunction.h" #include "EnumCullingMode.h" #include "EnumManualCullingMode.h"
include/ClassTextureUnitState.h view
@@ -40,7 +40,7 @@ #include "EnumPixelFormat.h" #include "TypeRadian.h" #include "EnumTextureAddressingMode.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumLayerBlendOperationEx.h" #include "EnumLayerBlendSource.h" #include "EnumSceneBlendFactor.h"
include/ClassViewport.h view
@@ -34,7 +34,7 @@ #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" -#include "TypeColourValue.h" +#include "TypeColour.h" #include "EnumOrientationMode.h"
include/OgreDllDefines.h view
@@ -20,10 +20,10 @@ // OgreDllDefines.h -#ifndef _HGamer3DOgre013_DLLDEFINES_H_ -#define _HGamer3DOgre013_DLLDEFINES_H_ +#ifndef _HGamer3DOgre014_DLLDEFINES_H_ +#define _HGamer3DOgre014_DLLDEFINES_H_ -/* Cmake will define HGamer3DOgre013_EXPORTS on Windows when it +/* Cmake will define HGamer3DOgre014_EXPORTS on Windows when it configures to build a shared library. If you are going to use another build system on windows or create the visual studio projects by hand you need to define MyLibrary_EXPORTS when @@ -33,13 +33,13 @@ // We are using the Visual Studio Compiler and building Shared libraries #if (defined (_WIN32)) && !(defined (__GNUC__)) - #if defined(HGamer3DOgre013_EXPORTS) + #if defined(HGamer3DOgre014_EXPORTS) #define Ogre_LIB_EXPORT __declspec(dllexport) #else #define Ogre_LIB_EXPORT __declspec(dllimport) - #endif /* HGamer3DOgre013_EXPORTS */ + #endif /* HGamer3DOgre014_EXPORTS */ #else /* defined (_WIN32) */ #define Ogre_LIB_EXPORT #endif -#endif /* _HGamer3DOgre013_DLLDEFINES_H_ */ +#endif /* _HGamer3DOgre014_DLLDEFINES_H_ */
− include/TypeAngle.h
@@ -1,40 +0,0 @@-// This source file is part of HGamer3D -// (A project to enable 3D game development in Haskell) -// For the latest info, see http://www.althainz.de/HGamer3D.html -// -// Copyright 2011 Dr. Peter Althainz -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// TypeAngle.h -// -// -// -// -// File for type, method, enum or function stubs -// in: "<parsedfile>" -// -// each stub combines the following files: -// a C++ implementation file, transforming cpp calls into C-functions -// a C-header file, making this C-functions available for the C2HS parser -// a chs file, give instructions to the C2HS parser. -// -// - -#include "wchar.h" - - -typedef struct angle_struct { - float a; -} angle_struct; -
+ include/TypeColour.h view
@@ -0,0 +1,43 @@+// This source file is part of HGamer3D +// (A project to enable 3D game development in Haskell) +// For the latest info, see http://www.althainz.de/HGamer3D.html +// +// Copyright 2011 Dr. Peter Althainz +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +// TypeColour.h +// +// +// +// +// File for type, method, enum or function stubs +// in: "<parsedfile>" +// +// each stub combines the following files: +// a C++ implementation file, transforming cpp calls into C-functions +// a C-header file, making this C-functions available for the C2HS parser +// a chs file, give instructions to the C2HS parser. +// +// + +#include "wchar.h" + + +typedef struct colourvalue_struct { + float r; + float g; + float b; + float a; +} colourvalue_struct; +
− include/TypeColourValue.h
@@ -1,43 +0,0 @@-// This source file is part of HGamer3D -// (A project to enable 3D game development in Haskell) -// For the latest info, see http://www.althainz.de/HGamer3D.html -// -// Copyright 2011 Dr. Peter Althainz -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// -// TypeColourValue.h -// -// -// -// -// File for type, method, enum or function stubs -// in: "<parsedfile>" -// -// each stub combines the following files: -// a C++ implementation file, transforming cpp calls into C-functions -// a C-header file, making this C-functions available for the C2HS parser -// a chs file, give instructions to the C2HS parser. -// -// - -#include "wchar.h" - - -typedef struct colourvalue_struct { - float r; - float g; - float b; - float a; -} colourvalue_struct; -