HGamer3D-Ogre-Binding-0.1.4: HGamer3D/Bindings/Ogre/ClassHardwareBufferManagerBase.hs
-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!
{-# LINE 1 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}
-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
--
-- Copyright 2011 Dr. Peter Althainz
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- ClassHardwareBufferManagerBase.chs
--
--
--
--
-- File for type, method, enum or function stubs
-- in: "..\OgreSDK_vc10_v1-7-4\include\OGRE\OgreHardwareBufferManager.h"
--
-- each stub combines the following files:
-- a C++ implementation file, transforming cpp calls into C-functions
-- a C-header file, making this C-functions available for the C2HS parser
-- a chs file, give instructions to the C2HS parser.
--
--
module HGamer3D.Bindings.Ogre.ClassHardwareBufferManagerBase where
import C2HS
import Foreign
import Foreign.Ptr
import Foreign.C
import Monad (liftM, liftM2)
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector2
import HGamer3D.Data.Vector3
import HGamer3D.Data.Vector4
import HGamer3D.Data.Quaternion
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.TypeHG3DClass
{-# LINE 52 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 53 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}
import HGamer3D.Bindings.Ogre.Utils
{-# LINE 54 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}
cHbmbFreeUnusedBufferCopies :: HG3DClass -> IO ()
cHbmbFreeUnusedBufferCopies a1 =
withHG3DClass a1 $ \a1' ->
cHbmbFreeUnusedBufferCopies'_ a1' >>= \res ->
return ()
{-# LINE 59 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}
;
cHbmbReleaseBufferCopies :: HG3DClass -> Bool -> IO ()
cHbmbReleaseBufferCopies a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
cHbmbReleaseBufferCopies'_ a1' a2' >>= \res ->
return ()
{-# LINE 63 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}
;
cHbmbNotifyIndexBufferDestroyed :: HG3DClass -> HG3DClass -> IO ()
cHbmbNotifyIndexBufferDestroyed a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
cHbmbNotifyIndexBufferDestroyed'_ a1' a2' >>= \res ->
return ()
{-# LINE 67 "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs" #-}
;
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs.h cHbmb__freeUnusedBufferCopies_c"
cHbmbFreeUnusedBufferCopies'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs.h cHbmb__releaseBufferCopies_c"
cHbmbReleaseBufferCopies'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassHardwareBufferManagerBase.chs.h cHbmb__notifyIndexBufferDestroyed_c"
cHbmbNotifyIndexBufferDestroyed'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))