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HGamer3D-Enet-Binding 0.3.2 → 0.4.0

raw patch · 3 files changed

+16/−12 lines, 3 filesdep ~HGamer3D-Data

Dependency ranges changed: HGamer3D-Data

Files

HGamer3D-Enet-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-Enet-Binding
-Version:             0.3.2
+Version:             0.4.0
 Synopsis:            Enet Binding for HGamer3D
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming @@ -19,12 +19,12 @@ Cabal-Version:       >=1.4
 Homepage:            http://www.hgamer3d.org
 Category:            Game Engine, Network
-Extra-source-files:  Setup.hs, include/ClassEnetPacket.h, include/StructHG3DClass.h, include/ClassEnetClient.h, include/hg3denet.hpp, include/ClassEnetServer.h, include/ClassEnet.h, include/EnetDllDefines.h, include/ClassPtr.h
+Extra-source-files:  Setup.hs, include/ClassEnetClient.h, include/StructHG3DClass.h, include/hg3dstruct.h, include/EnetDllDefines.h, include/ClassPtr.h, include/ClassEnetServer.h, include/ClassEnet.h, include/ClassEnetPacket.h, include/hg3denet.hpp
 
 Library
-  Build-Depends:     base >= 3 && < 5, HGamer3D-Data >= 0.3.0
+  Build-Depends:     base >= 3 && < 5, HGamer3D-Data >= 0.4.0
 
-  Exposed-modules:   HGamer3D.Bindings.Enet.Utils, HGamer3D.Bindings.Enet.StructHG3DClass, HGamer3D.Bindings.Enet.ClassPtr, HGamer3D.Bindings.Enet.ClassEnetServer, HGamer3D.Bindings.Enet.ClassEnetClient, HGamer3D.Bindings.Enet.ClassEnetPacket, HGamer3D.Bindings.Enet.ClassEnet
+  Exposed-modules:   HGamer3D.Bindings.Enet.Utils, HGamer3D.Bindings.Enet.StructHG3DClass, HGamer3D.Bindings.Enet.ClassPtr, HGamer3D.Bindings.Enet.ClassEnetServer, HGamer3D.Bindings.Enet.ClassEnet, HGamer3D.Bindings.Enet.ClassEnetPacket, HGamer3D.Bindings.Enet.ClassEnetClient
   Other-modules:     
 
   ghc-options:       
@@ -34,6 +34,6 @@   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3denet032
+     extra-libraries:   hg3denet040
   else
-     extra-libraries:   hg3denet032,enet
+     extra-libraries:   hg3denet040,enet
include/EnetDllDefines.h view
@@ -16,10 +16,10 @@ 
 // EnetDllDefines.h
 
-#ifndef _HGamer3DEnet032_DLLDEFINES_H_
-#define _HGamer3DEnet032_DLLDEFINES_H_
+#ifndef _HGamer3DEnet040_DLLDEFINES_H_
+#define _HGamer3DEnet040_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DEnet032_EXPORTS on Windows when it
+/* Cmake will define HGamer3DEnet040_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DEnet032_EXPORTS)
+  #if defined(HGamer3DEnet040_EXPORTS)
     #define  Enet_LIB_EXPORT __declspec(dllexport)
   #else
     #define  Enet_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DEnet032_EXPORTS */
+  #endif /* HGamer3DEnet040_EXPORTS */
 #else /* defined (_WIN32) */
  #define Enet_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DEnet032_DLLDEFINES_H_ */
+#endif /* _HGamer3DEnet040_DLLDEFINES_H_ */
+ include/hg3dstruct.h view
@@ -0,0 +1,4 @@+typedef struct hg3dclass_struct {+	void *ptr;+	void *fptr;+} hg3dclass_struct;