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HGamer3D-Data 0.3.1 → 0.3.2

raw patch · 2 files changed

+5/−4 lines, 2 files

Files

HGamer3D-Data.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-Data
-Version:             0.3.1
+Version:             0.3.2
 Synopsis:            Game Engine for the Haskell Programmer - Data Definitions and Utilities
 Description:         
 	HGamer3D is a game engine for developing 3D games in the programming 
HGamer3D/Data/HG3DClass.hs view
@@ -29,6 +29,7 @@ import Foreign
 import Foreign.Ptr
 import Foreign.C
+import Foreign.Storable
 
 
 import Data.Bits
@@ -40,17 +41,17 @@ 
 instance Storable HG3DClass where
   alignment _ = alignment (undefined :: CDouble)
-  sizeOf _ = 8
+  sizeOf _ = 2 * (sizeOf nullPtr)
   
   peek p = do
 	ptr <- (\ptr -> do {peekByteOff ptr 0 ::IO (Ptr ())}) p
-	fptr <- (\ptr -> do {peekByteOff ptr 4 ::IO (Ptr ())}) p
+	fptr <- (\ptr -> do {peekByteOff ptr (sizeOf nullPtr) ::IO (Ptr ())}) p
 	let hc = HG3DClass (ptr) (fptr)
 	return hc
 	
   poke p (HG3DClass ptr fptr) = do
     (\ptr val -> do {pokeByteOff ptr 0 (val::(Ptr ()))}) p (ptr)
-    (\ptr val -> do {pokeByteOff ptr 4 (val::(Ptr ()))}) p (fptr)
+    (\ptr val -> do {pokeByteOff ptr (sizeOf nullPtr) (val::(Ptr ()))}) p (fptr)