packages feed

HGamer3D-CEGUI-Binding 0.3.1 → 0.4.0

raw patch · 33 files changed

+662/−14 lines, 33 filesdep ~HGamer3D-Data

Dependency ranges changed: HGamer3D-Data

Files

HGamer3D-CEGUI-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-CEGUI-Binding
-Version:             0.3.1
+Version:             0.4.0
 Synopsis:            A Game Engine for the Haskell Programmer - CEGUI  Bindings
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming @@ -16,12 +16,12 @@ Cabal-Version:       >=1.4
 Homepage:            http://www.hgamer3d.org
 Category:            Game Engine, GUI
-Extra-source-files:  Setup.hs, include/EnumMouseButton.h, include/EnumSystemKey.h, include/ClassListboxTextItem.h, include/ClassSlider.h, include/ClassMultiColumnList.h, include/HG3DEventStaticFunctions.h, include/StructHG3DClass.h, include/ClassImageset.h, include/ClassTabButton.h, include/ClassListHeaderSegment.h, include/ClassMenuBase.h, include/EnumTipState.h, include/EnumVerticalAlignment.h, include/ClassHG3DEventStaticFunctions.h, include/ClassHG3DEventController.h, include/ClassComboDropList.h, include/HG3DListboxStaticFunctions.h, include/ClassWindowManager.h, include/ClassFrameWindow.h, include/ClassHG3DListboxStaticFunctions.h, include/ClassXMLParser.h, include/ClassThumb.h, include/ClassSpinner.h, include/CEGUIDllDefines.h, include/HG3DEventController.h, include/ClassSystemHG3D.h, include/ClassSchemeManager.h, include/ClassScrolledItemListBase.h, include/ClassDefaultLogger.h, include/ClassWindowManagerHG3D.h, include/ClassScrollbar.h, include/ClassDefaultResourceProvider.h, include/ClassRadioButton.h, include/ClassListbox.h, include/ClassListHeader.h, include/ClassWindow.h, include/ClassEditbox.h, include/EnumTextInputMode.h, include/ClassItemEntry.h, include/EnumWindowUpdateMode.h, include/EnumQuadSplitMode.h, include/ClassItemListbox.h, include/ClassFont.h, include/ClassImageCodec.h, include/ClassOgreRenderer.h, include/ClassEventSet.h, include/EnumSortDirection.h, include/EnumTabPanePosition.h, include/ClassHG3DWindowStaticFunctions.h, include/ClassScrollablePane.h, include/EnumLoggingLevel.h, include/HG3DCommandHandler.h, include/ClassTooltip.h, include/ClassCombobox.h, include/ClassScheme.h, include/ClassTree.h, include/ClassScriptFunctor.h, include/HG3DEventModule.h, include/ClassDragContainer.h, include/ClassMultiLineEditbox.h, include/ClassFontManager.h, include/EnumBlendMode.h, include/EnumFWSizingLocation.h, include/ClassResourceProvider.h, include/ClassScriptModule.h, include/ClassLogger.h, include/ClassScrolledContainer.h, include/ClassMenuItem.h, include/ClassPushButton.h, include/ClassProgressBar.h, include/ClassPtr.h, include/HG3DWindowStaticFunctions.h, include/ClassListboxItem.h, include/ClassSystem.h, include/EnumHorizontalAlignment.h, include/ClassPropertySet.h, include/ClassEventArgs.h, include/EnumKeyScan.h, include/ClassRenderer.h, include/EnumSelectionMode.h, include/ClassOgreResourceProvider.h, include/ClassCheckbox.h, include/ClassWidgetLookManager.h
+Extra-source-files:  Setup.hs, include/colorvalue_struct.h, include/StructHG3DClass.h, include/ClassThumb.h, include/EnumTabPanePosition.h, include/ClassUDim.h, include/hg3dstruct.h, include/vector4_struct.h, include/HG3DCommandHandler.h, include/ClassListboxItem.h, include/ClassEditbox.h, include/ClassSchemeManager.h, include/ClassSpinner.h, include/ClassItemListbox.h, include/EnumQuadSplitMode.h, include/ClassMultiLineEditbox.h, include/ClassMenuItem.h, include/radian_struct.h, include/ClassListHeaderSegment.h, include/ClassTree.h, include/ClassHG3DEventController.h, include/CEGUIDllDefines.h, include/ClassSlider.h, include/ClassListbox.h, include/SystemHG3D.h, include/ClassMultiColumnList.h, include/HG3DEventStaticFunctions.h, include/HG3DListboxStaticFunctions.h, include/ClassScrollablePane.h, include/ClassUVector2.h, include/vector2_struct.h, include/EnumTipState.h, include/ClassFont.h, include/ClassWindowManagerHG3D.h, include/ClassScheme.h, include/EnumSelectionMode.h, include/ClassFrameWindow.h, include/ClassWindowManager.h, include/ClassHG3DListboxStaticFunctions.h, include/sharedptr_struct.h, include/ClassHG3DEventStaticFunctions.h, include/HG3DEventController.h, include/ClassTabButton.h, include/ClassPushButton.h, include/ClassFontManager.h, include/EnumMouseButton.h, include/EnumWindowUpdateMode.h, include/ClassScrollbar.h, include/EnumFWSizingLocation.h, include/ClassDefaultResourceProvider.h, include/ClassItemEntry.h, include/EnumBlendMode.h, include/ClassPtr.h, include/ClassScrolledContainer.h, include/ClassDragContainer.h, include/ClassListboxTextItem.h, include/EnumSystemKey.h, include/ClassRadioButton.h, include/ClassXMLParser.h, include/ClassComboDropList.h, include/quaternion_struct.h, include/ClassScriptModule.h, include/ClassWindow.h, include/EnumHorizontalAlignment.h, include/EnumLoggingLevel.h, include/ClassEventSet.h, include/ClassRenderer.h, include/ClassOgreResourceProvider.h, include/ClassLogger.h, include/ClassResourceProvider.h, include/ClassImageCodec.h, include/vector3_struct.h, include/ClassScrolledItemListBase.h, include/ClassEventArgs.h, include/ClassPropertySet.h, include/EnumSortDirection.h, include/EnumKeyScan.h, include/EnumVerticalAlignment.h, include/ClassImageset.h, include/ClassProgressBar.h, include/ClassSystem.h, include/ClassDefaultLogger.h, include/ClassSystemHG3D.h, include/WindowManagerHG3D.h, include/HG3DEventModule.h, include/ClassMenuBase.h, include/ClassCheckbox.h, include/ClassCombobox.h, include/degree_struct.h, include/ClassWidgetLookManager.h, include/ClassListHeader.h, include/ClassTooltip.h, include/ClassOgreRenderer.h, include/EnumTextInputMode.h, include/ClassScriptFunctor.h, include/ClassHG3DWindowStaticFunctions.h, include/HG3DWindowStaticFunctions.h
 
 Library
-  Build-Depends:     base >= 3 && < 5,  HGamer3D-Data >= 0.3.0 && < 0.4.0
+  Build-Depends:     base >= 3 && < 5,  HGamer3D-Data >= 0.4.0 && < 0.5.0
 
-  Exposed-modules:   HGamer3D.Bindings.CEGUI.Utils, HGamer3D.Bindings.CEGUI.StructHG3DClass, HGamer3D.Bindings.CEGUI.ClassPtr, HGamer3D.Bindings.CEGUI.EnumBlendMode, HGamer3D.Bindings.CEGUI.EnumTipState, HGamer3D.Bindings.CEGUI.EnumLoggingLevel, HGamer3D.Bindings.CEGUI.EnumVerticalAlignment, HGamer3D.Bindings.CEGUI.EnumKeyScan, HGamer3D.Bindings.CEGUI.EnumTextInputMode, HGamer3D.Bindings.CEGUI.EnumSortDirection, HGamer3D.Bindings.CEGUI.EnumHorizontalAlignment, HGamer3D.Bindings.CEGUI.EnumQuadSplitMode, HGamer3D.Bindings.CEGUI.EnumWindowUpdateMode, HGamer3D.Bindings.CEGUI.EnumFWSizingLocation, HGamer3D.Bindings.CEGUI.EnumTabPanePosition, HGamer3D.Bindings.CEGUI.EnumSystemKey, HGamer3D.Bindings.CEGUI.EnumMouseButton, HGamer3D.Bindings.CEGUI.EnumSelectionMode, HGamer3D.Bindings.CEGUI.ClassTooltip, HGamer3D.Bindings.CEGUI.ClassListboxItem, HGamer3D.Bindings.CEGUI.ClassScrolledItemListBase, HGamer3D.Bindings.CEGUI.ClassFontManager, HGamer3D.Bindings.CEGUI.ClassOgreResourceProvider, HGamer3D.Bindings.CEGUI.ClassMenuBase, HGamer3D.Bindings.CEGUI.ClassEventArgs, HGamer3D.Bindings.CEGUI.ClassScheme, HGamer3D.Bindings.CEGUI.ClassWindowManager, HGamer3D.Bindings.CEGUI.ClassListboxTextItem, HGamer3D.Bindings.CEGUI.ClassListbox, HGamer3D.Bindings.CEGUI.ClassDragContainer, HGamer3D.Bindings.CEGUI.ClassPropertySet, HGamer3D.Bindings.CEGUI.ClassDefaultLogger, HGamer3D.Bindings.CEGUI.ClassEventSet, HGamer3D.Bindings.CEGUI.ClassImageCodec, HGamer3D.Bindings.CEGUI.ClassResourceProvider, HGamer3D.Bindings.CEGUI.ClassListHeader, HGamer3D.Bindings.CEGUI.ClassHG3DWindowStaticFunctions, HGamer3D.Bindings.CEGUI.ClassWindow, HGamer3D.Bindings.CEGUI.ClassSpinner, HGamer3D.Bindings.CEGUI.ClassSchemeManager, HGamer3D.Bindings.CEGUI.ClassComboDropList, HGamer3D.Bindings.CEGUI.ClassScrollbar, HGamer3D.Bindings.CEGUI.ClassHG3DListboxStaticFunctions, HGamer3D.Bindings.CEGUI.ClassScriptModule, HGamer3D.Bindings.CEGUI.ClassHG3DEventController, HGamer3D.Bindings.CEGUI.ClassMultiColumnList, HGamer3D.Bindings.CEGUI.ClassWidgetLookManager, HGamer3D.Bindings.CEGUI.ClassScriptFunctor, HGamer3D.Bindings.CEGUI.ClassTree, HGamer3D.Bindings.CEGUI.ClassFrameWindow, HGamer3D.Bindings.CEGUI.ClassThumb, HGamer3D.Bindings.CEGUI.ClassFont, HGamer3D.Bindings.CEGUI.ClassDefaultResourceProvider, HGamer3D.Bindings.CEGUI.ClassItemListbox, HGamer3D.Bindings.CEGUI.ClassScrollablePane, HGamer3D.Bindings.CEGUI.ClassLogger, HGamer3D.Bindings.CEGUI.ClassHG3DEventStaticFunctions, HGamer3D.Bindings.CEGUI.ClassRenderer, HGamer3D.Bindings.CEGUI.ClassMenuItem, HGamer3D.Bindings.CEGUI.ClassListHeaderSegment, HGamer3D.Bindings.CEGUI.ClassProgressBar, HGamer3D.Bindings.CEGUI.ClassSystem, HGamer3D.Bindings.CEGUI.ClassTabButton, HGamer3D.Bindings.CEGUI.ClassSlider, HGamer3D.Bindings.CEGUI.ClassImageset, HGamer3D.Bindings.CEGUI.ClassMultiLineEditbox, HGamer3D.Bindings.CEGUI.ClassPushButton, HGamer3D.Bindings.CEGUI.ClassOgreRenderer, HGamer3D.Bindings.CEGUI.ClassWindowManagerHG3D, HGamer3D.Bindings.CEGUI.ClassScrolledContainer, HGamer3D.Bindings.CEGUI.ClassItemEntry, HGamer3D.Bindings.CEGUI.ClassCheckbox, HGamer3D.Bindings.CEGUI.ClassEditbox, HGamer3D.Bindings.CEGUI.ClassCombobox, HGamer3D.Bindings.CEGUI.ClassRadioButton, HGamer3D.Bindings.CEGUI.ClassSystemHG3D, HGamer3D.Bindings.CEGUI.ClassXMLParser
+  Exposed-modules:   HGamer3D.Bindings.CEGUI.Utils, HGamer3D.Bindings.CEGUI.StructHG3DClass, HGamer3D.Bindings.CEGUI.ClassPtr, HGamer3D.Bindings.CEGUI.EnumTextInputMode, HGamer3D.Bindings.CEGUI.EnumLoggingLevel, HGamer3D.Bindings.CEGUI.EnumWindowUpdateMode, HGamer3D.Bindings.CEGUI.EnumMouseButton, HGamer3D.Bindings.CEGUI.EnumTipState, HGamer3D.Bindings.CEGUI.EnumQuadSplitMode, HGamer3D.Bindings.CEGUI.EnumHorizontalAlignment, HGamer3D.Bindings.CEGUI.EnumKeyScan, HGamer3D.Bindings.CEGUI.EnumSelectionMode, HGamer3D.Bindings.CEGUI.EnumVerticalAlignment, HGamer3D.Bindings.CEGUI.EnumSortDirection, HGamer3D.Bindings.CEGUI.EnumTabPanePosition, HGamer3D.Bindings.CEGUI.EnumBlendMode, HGamer3D.Bindings.CEGUI.EnumFWSizingLocation, HGamer3D.Bindings.CEGUI.EnumSystemKey, HGamer3D.Bindings.CEGUI.ClassScrolledContainer, HGamer3D.Bindings.CEGUI.ClassSystem, HGamer3D.Bindings.CEGUI.ClassPushButton, HGamer3D.Bindings.CEGUI.ClassScheme, HGamer3D.Bindings.CEGUI.ClassWindowManager, HGamer3D.Bindings.CEGUI.ClassRadioButton, HGamer3D.Bindings.CEGUI.ClassMenuBase, HGamer3D.Bindings.CEGUI.ClassCombobox, HGamer3D.Bindings.CEGUI.ClassThumb, HGamer3D.Bindings.CEGUI.ClassSchemeManager, HGamer3D.Bindings.CEGUI.ClassEventArgs, HGamer3D.Bindings.CEGUI.ClassComboDropList, HGamer3D.Bindings.CEGUI.ClassImageset, HGamer3D.Bindings.CEGUI.ClassScriptFunctor, HGamer3D.Bindings.CEGUI.ClassWindowManagerHG3D, HGamer3D.Bindings.CEGUI.ClassScrollbar, HGamer3D.Bindings.CEGUI.ClassTree, HGamer3D.Bindings.CEGUI.ClassUDim, HGamer3D.Bindings.CEGUI.ClassHG3DEventStaticFunctions, HGamer3D.Bindings.CEGUI.ClassListHeaderSegment, HGamer3D.Bindings.CEGUI.ClassUVector2, HGamer3D.Bindings.CEGUI.ClassItemListbox, HGamer3D.Bindings.CEGUI.ClassCheckbox, HGamer3D.Bindings.CEGUI.ClassOgreResourceProvider, HGamer3D.Bindings.CEGUI.ClassHG3DEventController, HGamer3D.Bindings.CEGUI.ClassScrollablePane, HGamer3D.Bindings.CEGUI.ClassTooltip, HGamer3D.Bindings.CEGUI.ClassResourceProvider, HGamer3D.Bindings.CEGUI.ClassLogger, HGamer3D.Bindings.CEGUI.ClassListHeader, HGamer3D.Bindings.CEGUI.ClassPropertySet, HGamer3D.Bindings.CEGUI.ClassEventSet, HGamer3D.Bindings.CEGUI.ClassMultiColumnList, HGamer3D.Bindings.CEGUI.ClassFrameWindow, HGamer3D.Bindings.CEGUI.ClassOgreRenderer, HGamer3D.Bindings.CEGUI.ClassFont, HGamer3D.Bindings.CEGUI.ClassFontManager, HGamer3D.Bindings.CEGUI.ClassImageCodec, HGamer3D.Bindings.CEGUI.ClassDefaultResourceProvider, HGamer3D.Bindings.CEGUI.ClassWidgetLookManager, HGamer3D.Bindings.CEGUI.ClassScriptModule, HGamer3D.Bindings.CEGUI.ClassItemEntry, HGamer3D.Bindings.CEGUI.ClassRenderer, HGamer3D.Bindings.CEGUI.ClassTabButton, HGamer3D.Bindings.CEGUI.ClassMenuItem, HGamer3D.Bindings.CEGUI.ClassScrolledItemListBase, HGamer3D.Bindings.CEGUI.ClassDefaultLogger, HGamer3D.Bindings.CEGUI.ClassEditbox, HGamer3D.Bindings.CEGUI.ClassProgressBar, HGamer3D.Bindings.CEGUI.ClassMultiLineEditbox, HGamer3D.Bindings.CEGUI.ClassHG3DWindowStaticFunctions, HGamer3D.Bindings.CEGUI.ClassListboxTextItem, HGamer3D.Bindings.CEGUI.ClassSystemHG3D, HGamer3D.Bindings.CEGUI.ClassSlider, HGamer3D.Bindings.CEGUI.ClassDragContainer, HGamer3D.Bindings.CEGUI.ClassListboxItem, HGamer3D.Bindings.CEGUI.ClassXMLParser, HGamer3D.Bindings.CEGUI.ClassSpinner, HGamer3D.Bindings.CEGUI.ClassHG3DListboxStaticFunctions, HGamer3D.Bindings.CEGUI.ClassWindow, HGamer3D.Bindings.CEGUI.ClassListbox
   Other-modules:     
 
   ghc-options:       
@@ -31,6 +31,6 @@   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3dcegui031
+     extra-libraries:   hg3dcegui040
   else
-     extra-libraries:   hg3dcegui031,CEGUIBase-0.7.7,CEGUIOgreRenderer-0.7.7
+     extra-libraries:   hg3dcegui040,CEGUIBase-0.7.7,CEGUIOgreRenderer-0.7.7
HGamer3D/Bindings/CEGUI/ClassDragContainer.chs view
@@ -113,6 +113,16 @@  fromBool `Bool' ,  alloca- `Bool' peekBoolUtil*} -> `()'  #} +{- function setFixedDragOffset -}+{#fun cegui_drgcnt_setFixedDragOffset as setFixedDragOffset +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function getFixedDragOffset -}+{#fun cegui_drgcnt_getFixedDragOffset as getFixedDragOffset +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}+ {- function setUsingFixedDragOffset -} {#fun cegui_drgcnt_setUsingFixedDragOffset as setUsingFixedDragOffset  { withHG3DClass* `HG3DClass' ,
HGamer3D/Bindings/CEGUI/ClassHG3DWindowStaticFunctions.chs view
@@ -96,3 +96,49 @@ { withHG3DClass* `HG3DClass' ,  alloca- `HG3DClass' peek*} -> `()'  #} +{- function udScale -}+{#fun cegui_hg3dwsfs_udScale as udScale +{ withHG3DClass* `HG3DClass' ,+ alloca- `Float' peekFloatConv*} -> `()'  #}++{- function udOffset -}+{#fun cegui_hg3dwsfs_udOffset as udOffset +{ withHG3DClass* `HG3DClass' ,+ alloca- `Float' peekFloatConv*} -> `()'  #}++{- function v2X -}+{#fun cegui_hg3dwsfs_v2X as v2X +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function v2Y -}+{#fun cegui_hg3dwsfs_v2Y as v2Y +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function getWindowWidth -}+{#fun cegui_hg3dwsfs_getWindowWidth as getWindowWidth +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function getWindowHeight -}+{#fun cegui_hg3dwsfs_getWindowHeight as getWindowHeight +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function setNewWindowSize -}+{#fun cegui_hg3dwsfs_setNewWindowSize as setNewWindowSize +{ withHG3DClass* `HG3DClass' ,+ realToFrac `Float' ,+ realToFrac `Float' } -> `()'  #}++{- function getWindowMargin -}+{#fun cegui_hg3dwsfs_getWindowMargin as getWindowMargin +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function setWindowMargin -}+{#fun cegui_hg3dwsfs_setWindowMargin as setWindowMargin +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}+
HGamer3D/Bindings/CEGUI/ClassListHeader.chs view
@@ -164,6 +164,29 @@ { withHG3DClass* `HG3DClass' ,  fromBool `Bool' } -> `()'  #} +{- function addColumn -}+{#fun cegui_lsthdr_addColumn as addColumn +{ withHG3DClass* `HG3DClass' ,+ withCString* `String' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function insertColumn -}+{#fun cegui_lsthdr_insertColumn as insertColumn +{ withHG3DClass* `HG3DClass' ,+ withCString* `String' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' ,+ fromIntegral `Int' } -> `()'  #}++{- function insertColumn2 -}+{#fun cegui_lsthdr_insertColumn2 as insertColumn2 +{ withHG3DClass* `HG3DClass' ,+ withCString* `String' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}+ {- function removeColumn -} {#fun cegui_lsthdr_removeColumn as removeColumn  { withHG3DClass* `HG3DClass' ,@@ -202,6 +225,12 @@ {#fun cegui_lsthdr_setSegmentOffset as setSegmentOffset  { withHG3DClass* `HG3DClass' ,  realToFrac `Float' } -> `()'  #}++{- function setColumnWidth -}+{#fun cegui_lsthdr_setColumnWidth as setColumnWidth +{ withHG3DClass* `HG3DClass' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}  {- function ListHeader -} {#fun cegui_lsthdr_construct as new 
HGamer3D/Bindings/CEGUI/ClassMenuItem.chs view
@@ -76,6 +76,16 @@ { withHG3DClass* `HG3DClass' ,  realToFrac `Float' } -> `()'  #} +{- function getPopupOffset -}+{#fun cegui_mnitm_getPopupOffset as getPopupOffset +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function setPopupOffset -}+{#fun cegui_mnitm_setPopupOffset as setPopupOffset +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}+ {- function openPopupMenu -} {#fun cegui_mnitm_openPopupMenu as openPopupMenu  { withHG3DClass* `HG3DClass' ,
HGamer3D/Bindings/CEGUI/ClassMultiColumnList.chs view
@@ -255,6 +255,21 @@ {#fun cegui_mltclmlst_resetList as resetList  { withHG3DClass* `HG3DClass' } -> `()'  #} +{- function addColumn -}+{#fun cegui_mltclmlst_addColumn as addColumn +{ withHG3DClass* `HG3DClass' ,+ withCString* `String' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function insertColumn -}+{#fun cegui_mltclmlst_insertColumn as insertColumn +{ withHG3DClass* `HG3DClass' ,+ withCString* `String' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' ,+ fromIntegral `Int' } -> `()'  #}+ {- function removeColumn -} {#fun cegui_mltclmlst_removeColumn as removeColumn  { withHG3DClass* `HG3DClass' ,@@ -377,6 +392,12 @@ {- function handleUpdatedItemData -} {#fun cegui_mltclmlst_handleUpdatedItemData as handleUpdatedItemData  { withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setColumnHeaderWidth -}+{#fun cegui_mltclmlst_setColumnHeaderWidth as setColumnHeaderWidth +{ withHG3DClass* `HG3DClass' ,+ fromIntegral `Int' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}  {- function setUserSortControlEnabled -} {#fun cegui_mltclmlst_setUserSortControlEnabled as setUserSortControlEnabled 
HGamer3D/Bindings/CEGUI/ClassPtr.chs view
@@ -138,6 +138,10 @@ {#pointer *ClassTooltip as ClassTooltip#} {- class ClassTree -} {#pointer *ClassTree as ClassTree#}+{- class ClassUDim -}+{#pointer *ClassUDim as ClassUDim#}+{- class ClassUVector2 -}+{#pointer *ClassUVector2 as ClassUVector2#} {- class ClassWidgetLookManager -} {#pointer *ClassWidgetLookManager as ClassWidgetLookManager#} {- class ClassWindow -}
+ HGamer3D/Bindings/CEGUI/ClassUDim.chs view
@@ -0,0 +1,65 @@+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+
+-- This source file is part of HGamer3D, a project to enable 3D game development 
+-- in Haskell. For the latest info, see http://www.hgamer3d.org .
+-- +
+-- (c) 2011-2014 Peter Althainz
+-- 
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+-- 
+--     http://www.apache.org/licenses/LICENSE-2.0
+-- 
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+-- +
+
+-- ClassUDim.chs
+
+-- +
+module HGamer3D.Bindings.CEGUI.ClassUDim where
+
+import Foreign
+import Foreign.Ptr
+import Foreign.C
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+import HGamer3D.Data.Colour
+import HGamer3D.Data.Angle
+
+{# import HGamer3D.Bindings.CEGUI.Utils #}+{# import HGamer3D.Bindings.CEGUI.ClassPtr #}+{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}+
+#include "ClassUDim.h"
+{- function UDim2 -}+{#fun cegui_udim_construct as new +{ realToFrac `Float' ,+ realToFrac `Float' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function ~UDim -}+{#fun cegui_udim_destruct as delete +{ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function asAbsolute -}+{#fun cegui_udim_asAbsolute as asAbsolute +{ withHG3DClass* `HG3DClass' ,+ realToFrac `Float' ,+ alloca- `Float' peekFloatConv*} -> `()'  #}++{- function asRelative -}+{#fun cegui_udim_asRelative as asRelative +{ withHG3DClass* `HG3DClass' ,+ realToFrac `Float' ,+ alloca- `Float' peekFloatConv*} -> `()'  #}+
+ HGamer3D/Bindings/CEGUI/ClassUVector2.chs view
@@ -0,0 +1,53 @@+{-# LANGUAGE ForeignFunctionInterface #-}
+{-# LANGUAGE TypeSynonymInstances #-}
+
+-- This source file is part of HGamer3D, a project to enable 3D game development 
+-- in Haskell. For the latest info, see http://www.hgamer3d.org .
+-- +
+-- (c) 2011-2014 Peter Althainz
+-- 
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+-- 
+--     http://www.apache.org/licenses/LICENSE-2.0
+-- 
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+-- +
+
+-- ClassUVector2.chs
+
+-- +
+module HGamer3D.Bindings.CEGUI.ClassUVector2 where
+
+import Foreign
+import Foreign.Ptr
+import Foreign.C
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+import HGamer3D.Data.Colour
+import HGamer3D.Data.Angle
+
+{# import HGamer3D.Bindings.CEGUI.Utils #}+{# import HGamer3D.Bindings.CEGUI.ClassPtr #}+{# import HGamer3D.Bindings.CEGUI.StructHG3DClass #}+
+#include "ClassUVector2.h"
+{- function UVector22 -}+{#fun cegui_uv2_construct as new +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function ~UVector2 -}+{#fun cegui_uv2_destruct as delete +{ withHG3DClass* `HG3DClass' } -> `()'  #}+
HGamer3D/Bindings/CEGUI/ClassWindow.chs view
@@ -656,6 +656,85 @@  withCString* `String' ,  withCString* `String' } -> `()'  #} +{- function setArea -}+{#fun cegui_wnd_setArea as setArea +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setArea2 -}+{#fun cegui_wnd_setArea2 as setArea2 +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setPosition -}+{#fun cegui_wnd_setPosition as setPosition +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setXPosition -}+{#fun cegui_wnd_setXPosition as setXPosition +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setYPosition -}+{#fun cegui_wnd_setYPosition as setYPosition +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setSize -}+{#fun cegui_wnd_setSize as setSize +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setWidth -}+{#fun cegui_wnd_setWidth as setWidth +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setHeight -}+{#fun cegui_wnd_setHeight as setHeight +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setMaxSize -}+{#fun cegui_wnd_setMaxSize as setMaxSize +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function setMinSize -}+{#fun cegui_wnd_setMinSize as setMinSize +{ withHG3DClass* `HG3DClass' ,+ withHG3DClass* `HG3DClass' } -> `()'  #}++{- function getPosition -}+{#fun cegui_wnd_getPosition as getPosition +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function getXPosition -}+{#fun cegui_wnd_getXPosition as getXPosition +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function getYPosition -}+{#fun cegui_wnd_getYPosition as getYPosition +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function getMaxSize -}+{#fun cegui_wnd_getMaxSize as getMaxSize +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}++{- function getMinSize -}+{#fun cegui_wnd_getMinSize as getMinSize +{ withHG3DClass* `HG3DClass' ,+ alloca- `HG3DClass' peek*} -> `()'  #}+ {- function render -} {#fun cegui_wnd_render as render  { withHG3DClass* `HG3DClass' } -> `()'  #}
include/CEGUIDllDefines.h view
@@ -16,10 +16,10 @@ 
 // CEGUIDllDefines.h
 
-#ifndef _HGamer3DCEGUI031_DLLDEFINES_H_
-#define _HGamer3DCEGUI031_DLLDEFINES_H_
+#ifndef _HGamer3DCEGUI040_DLLDEFINES_H_
+#define _HGamer3DCEGUI040_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DCEGUI031_EXPORTS on Windows when it
+/* Cmake will define HGamer3DCEGUI040_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DCEGUI031_EXPORTS)
+  #if defined(HGamer3DCEGUI040_EXPORTS)
     #define  CEGUI_LIB_EXPORT __declspec(dllexport)
   #else
     #define  CEGUI_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DCEGUI031_EXPORTS */
+  #endif /* HGamer3DCEGUI040_EXPORTS */
 #else /* defined (_WIN32) */
  #define CEGUI_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DCEGUI031_DLLDEFINES_H_ */
+#endif /* _HGamer3DCEGUI040_DLLDEFINES_H_ */
include/ClassDragContainer.h view
@@ -26,6 +26,7 @@  #include "ClassPtr.h" #include "ClassWindow.h"+#include "ClassUVector2.h" 
 
 // Constructor for DragContainer@@ -69,6 +70,12 @@  // Immediately pick up the DragContainer void cegui_drgcnt_pickUp(struct hg3dclass_struct * thisclass_c, const int force_sticky_c, int * result_c);++// Set the fixed mouse cursor dragging offset to be used for this DragContainer+void cegui_drgcnt_setFixedDragOffset(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * offset_c);++// Return the fixed mouse cursor dragging offset to be used for this DragContainer+void cegui_drgcnt_getFixedDragOffset(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);  // Set whether the fixed dragging offset - as set with the setFixedDragOffset - function will be used, or whether the built-in positioning will be used.  void cegui_drgcnt_setUsingFixedDragOffset(struct hg3dclass_struct * thisclass_c, const int enable_c);
include/ClassHG3DWindowStaticFunctions.h view
@@ -37,6 +37,9 @@ #include "ClassSlider.h" #include "ClassSpinner.h" #include "ClassMultiColumnList.h"+#include "ClassUDim.h"+#include "ClassUVector2.h"+#include "ClassSystem.h" 
 
 // @@ -71,5 +74,32 @@  //  void cegui_hg3dwsfs_castWindowToMultiColumnList(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);++// +void cegui_hg3dwsfs_udScale(struct hg3dclass_struct * ud_c, float * result_c);++// +void cegui_hg3dwsfs_udOffset(struct hg3dclass_struct * ud_c, float * result_c);++// +void cegui_hg3dwsfs_v2X(struct hg3dclass_struct * uv2_c, struct hg3dclass_struct * result_c);++// +void cegui_hg3dwsfs_v2Y(struct hg3dclass_struct * uv2_c, struct hg3dclass_struct * result_c);++// +void cegui_hg3dwsfs_getWindowWidth(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);++// +void cegui_hg3dwsfs_getWindowHeight(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);++// +void cegui_hg3dwsfs_setNewWindowSize(struct hg3dclass_struct * system_c, float width_c, float height_c);++// +void cegui_hg3dwsfs_getWindowMargin(struct hg3dclass_struct * window_c, struct hg3dclass_struct * result_c);++// +void cegui_hg3dwsfs_setWindowMargin(struct hg3dclass_struct * window_c, struct hg3dclass_struct * margin_c);  #endif 
include/ClassListHeader.h view
@@ -27,6 +27,7 @@ #include "ClassPtr.h" #include "ClassListHeaderSegment.h" #include "EnumSortDirection.h"+#include "ClassUDim.h" 
 
 // Return the number of columns or segments attached to the header. @@ -98,6 +99,15 @@ // Set whether columns may be reordered by the user via drag and drop.  void cegui_lsthdr_setColumnDraggingEnabled(struct hg3dclass_struct * thisclass_c, int setting_c); +// Add a new column segment to the end of the header. +void cegui_lsthdr_addColumn(struct hg3dclass_struct * thisclass_c, char * text_c, unsigned int id_c, struct hg3dclass_struct * width_c);++// Insert a new column segment at the specified position. +void cegui_lsthdr_insertColumn(struct hg3dclass_struct * thisclass_c, char * text_c, unsigned int id_c, struct hg3dclass_struct * width_c, unsigned int position_c);++// Insert a new column segment at the specified position. +void cegui_lsthdr_insertColumn2(struct hg3dclass_struct * thisclass_c, char * text_c, unsigned int id_c, struct hg3dclass_struct * width_c, struct hg3dclass_struct * position_c);+ // Removes a column segment from the ListHeader void cegui_lsthdr_removeColumn(struct hg3dclass_struct * thisclass_c, unsigned int column_c); @@ -118,6 +128,9 @@  // Set the current base segment offset. (This implements scrolling of the header segments within the header area).  void cegui_lsthdr_setSegmentOffset(struct hg3dclass_struct * thisclass_c, float offset_c);++// Set the width of the specified column. +void cegui_lsthdr_setColumnWidth(struct hg3dclass_struct * thisclass_c, unsigned int column_c, struct hg3dclass_struct * width_c);  // Constructor for the list header base class.  void cegui_lsthdr_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c);
include/ClassListbox.h view
@@ -80,8 +80,7 @@ // Add the given ListboxItem void cegui_lstbx_addItem(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * item_c); -//     Insert an item into the list box before a specified item already in the-+// Insert an item into the list box before a specified item already in the list.  void cegui_lstbx_insertItem(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * item_c, struct hg3dclass_struct * position_c);  // Removes the given item from the list box. If the item is has the auto delete state set, the item will be deleted. 
include/ClassMenuItem.h view
@@ -25,6 +25,7 @@ #define _DEFINED_HG3D_ClassMenuItem  #include "ClassPtr.h"+#include "ClassUVector2.h" 
 
 // return true if user is hovering over this widget (or it's pushed and user is not over it for highlight) @@ -47,6 +48,12 @@  // Sets the time, which has to elapse before the popup window is opened/closed if the hovering state changes.  void cegui_mnitm_setAutoPopupTimeout(struct hg3dclass_struct * thisclass_c, float time_c);++// Returns the current offset for popup placement. +void cegui_mnitm_getPopupOffset(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);++// sets the current offset for popup placement. +void cegui_mnitm_setPopupOffset(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * popupOffset_c);  // Opens the PopupMenu.  void cegui_mnitm_openPopupMenu(struct hg3dclass_struct * thisclass_c, int notify_c);
include/ClassMultiColumnList.h view
@@ -31,6 +31,7 @@ #include "EnumSelectionMode.h" #include "ClassScrollbar.h" #include "ClassListHeader.h"+#include "ClassUDim.h" 
 
 // Return whether user manipulation of the sort column and direction are enabled. @@ -147,6 +148,12 @@ // Remove all items from the list.  void cegui_mltclmlst_resetList(struct hg3dclass_struct * thisclass_c); +// Add a column to the list box. +void cegui_mltclmlst_addColumn(struct hg3dclass_struct * thisclass_c, char * text_c, unsigned int col_id_c, struct hg3dclass_struct * width_c);++// Insert a new column in the list. +void cegui_mltclmlst_insertColumn(struct hg3dclass_struct * thisclass_c, char * text_c, unsigned int col_id_c, struct hg3dclass_struct * width_c, unsigned int position_c);+ // Removes a column from the list box. This will cause any ListboxItem void cegui_mltclmlst_removeColumn(struct hg3dclass_struct * thisclass_c, unsigned int col_idx_c); @@ -212,6 +219,9 @@  // Inform the list box that one or more attached ListboxItems have been externally modified, and the list should re-sync its internal state and refresh the display as needed.  void cegui_mltclmlst_handleUpdatedItemData(struct hg3dclass_struct * thisclass_c);++// Set the width of the specified column header (and therefore the column itself). +void cegui_mltclmlst_setColumnHeaderWidth(struct hg3dclass_struct * thisclass_c, unsigned int col_idx_c, struct hg3dclass_struct * width_c);  // Set whether user manipulation of the sort column and direction are enabled.  void cegui_mltclmlst_setUserSortControlEnabled(struct hg3dclass_struct * thisclass_c, int setting_c);
include/ClassPtr.h view
@@ -182,6 +182,12 @@ typedef void ClassTree;  hg3dclass_struct getHG3DClass_Tree(void *ptrIn); +typedef void ClassUDim; +hg3dclass_struct getHG3DClass_UDim(void *ptrIn);++typedef void ClassUVector2; +hg3dclass_struct getHG3DClass_UVector2(void *ptrIn);+ typedef void ClassWidgetLookManager;  hg3dclass_struct getHG3DClass_WidgetLookManager(void *ptrIn); 
+ include/ClassUDim.h view
@@ -0,0 +1,42 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// ClassUDim.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_ClassUDim+#define _DEFINED_HG3D_ClassUDim++#include "ClassPtr.h"+
+
+// +void cegui_udim_construct(float scale_c, float offset_c, struct hg3dclass_struct * result_c);++// +void cegui_udim_destruct(struct hg3dclass_struct * thisclass_c);++// +void cegui_udim_asAbsolute(struct hg3dclass_struct * thisclass_c, float base_c, float * result_c);++// +void cegui_udim_asRelative(struct hg3dclass_struct * thisclass_c, float base_c, float * result_c);++#endif 
+ include/ClassUVector2.h view
@@ -0,0 +1,37 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// ClassUVector2.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_ClassUVector2+#define _DEFINED_HG3D_ClassUVector2++#include "ClassPtr.h"+#include "ClassUDim.h"+
+
+// +void cegui_uv2_construct(struct hg3dclass_struct * x_c, struct hg3dclass_struct * y_c, struct hg3dclass_struct * result_c);++// +void cegui_uv2_destruct(struct hg3dclass_struct * thisclass_c);++#endif 
include/ClassWindow.h view
@@ -30,6 +30,8 @@ #include "EnumVerticalAlignment.h" #include "EnumHorizontalAlignment.h" #include "ClassDragContainer.h"+#include "ClassUDim.h"+#include "ClassUVector2.h" #include "EnumWindowUpdateMode.h" 
 
@@ -395,6 +397,51 @@  // Sets the value a named user string, creating it as required.  void cegui_wnd_setUserString(struct hg3dclass_struct * thisclass_c, char * name_c, char * value_c);++// Set the window area. +void cegui_wnd_setArea(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * xpos_c, struct hg3dclass_struct * ypos_c, struct hg3dclass_struct * width_c, struct hg3dclass_struct * height_c);++// Set the window area. +void cegui_wnd_setArea2(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * pos_c, struct hg3dclass_struct * size_c);++// Set the window's position. +void cegui_wnd_setPosition(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * pos_c);++// Set the window's X position. +void cegui_wnd_setXPosition(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * x_c);++// Set the window's Y position. +void cegui_wnd_setYPosition(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * y_c);++// Set the window's size. +void cegui_wnd_setSize(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * size_c);++// Set the window's width. +void cegui_wnd_setWidth(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * width_c);++// Set the window's height. +void cegui_wnd_setHeight(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * height_c);++// Set the window's maximum size. +void cegui_wnd_setMaxSize(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * size_c);++// Set the window's minimum size. +void cegui_wnd_setMinSize(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * size_c);++// Get the window's position. +void cegui_wnd_getPosition(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);++// Get the window's X position. +void cegui_wnd_getXPosition(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);++// Get the window's Y position. +void cegui_wnd_getYPosition(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);++// Get the window's maximum size. +void cegui_wnd_getMaxSize(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);++// Get the window's minimum size. +void cegui_wnd_getMinSize(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c);  // Causes the Window void cegui_wnd_render(struct hg3dclass_struct * thisclass_c);
include/HG3DWindowStaticFunctions.h view
@@ -40,5 +40,21 @@ 	static CEGUI::Slider* castWindowToSlider(CEGUI::Window * window); 	static CEGUI::Spinner* castWindowToSpinner(CEGUI::Window * window); 	static CEGUI::MultiColumnList* castWindowToMultiColumnList(CEGUI::Window * window);++	// utility functions for UDims and UVectors+	static float udScale( const CEGUI::UDim* ud);+	static float udOffset( const CEGUI::UDim* ud);+	static CEGUI::UDim* v2X( const CEGUI::UVector2* uv2);+	static CEGUI::UDim* v2Y( const CEGUI::UVector2* uv2);++	static CEGUI::UDim* getWindowWidth(const CEGUI::Window* window);+	static CEGUI::UDim* getWindowHeight(const CEGUI::Window* window);++	// utility function to set new window positions+        static void setNewWindowSize(CEGUI::System* system, float width, float height);++	// utility functions to get and set margin (only one parameter)+        static CEGUI::UDim* getWindowMargin(const CEGUI::Window* window);+        static void setWindowMargin (CEGUI::Window* window, const CEGUI::UDim* margin); }; 
+ include/SystemHG3D.h view
@@ -0,0 +1,49 @@+// WindowManagerHG3D - special wm class to get the singleton without templates++#include <CEGUI/CEGUI.h>+++class NoLogger : public CEGUI::Logger+{+	   void logEvent (const CEGUI::String&, CEGUI::LoggingLevel)+	   {++	   }+	   void setLogFilename(const CEGUI::String&, bool)+	   {      ++	   }+};+++class SystemHG3D {+	++	public:+	+		static CEGUI::Logger* createNoLogger() {+			return new NoLogger();+		}+		+		static CEGUI::DefaultResourceProvider* getDefaultResourceProvider(CEGUI::System* system) {+			return static_cast<CEGUI::DefaultResourceProvider*> (system->getResourceProvider());+		};+		static CEGUI::SchemeManager* getSchemeManagerSingleton() {+			return static_cast<CEGUI::SchemeManager*> (CEGUI::SchemeManager::getSingletonPtr());+		};+		static void schemeManagerCreate(CEGUI::SchemeManager* smgr, const char* scheme) {+			smgr->create(scheme);+		};+		static void fontManagerCreate(CEGUI::FontManager* fmgr, const char* font) {+			fmgr->create(font);+		};+		static CEGUI::FontManager* getFontManagerSingleton() {+			return static_cast<CEGUI::FontManager*> (CEGUI::FontManager::getSingletonPtr());+		};+		static CEGUI::Logger* getLoggerSingleton() {+			return static_cast<CEGUI::Logger*> (CEGUI::Logger::getSingletonPtr());+		};+	+};++
+ include/WindowManagerHG3D.h view
@@ -0,0 +1,26 @@+// WindowManagerHG3D - special wm class to get the singleton without templates++#include <CEGUI/CEGUI.h>+++class WindowManagerHG3D {+	+	public:+		CEGUI::WindowManager* pWmgr;+		+		WindowManagerHG3D() {pWmgr = CEGUI::WindowManager::getSingletonPtr();};+		~WindowManagerHG3D() {};+		+		static CEGUI::WindowManager* getSingleton() +		{+			return CEGUI::WindowManager::getSingletonPtr();+		}+		+		CEGUI::Window* loadWindowLayoutHG3D(const CEGUI::String& filename, const CEGUI::String& name_prefix)+		{+			return pWmgr->loadWindowLayout(filename, name_prefix);+		};+	+};++
+ include/colorvalue_struct.h view
@@ -0,0 +1,6 @@+typedef struct colourvalue_struct {
+	float r;
+	float g;
+	float b;
+	float a;
+} colourvalue_struct;
+ include/degree_struct.h view
@@ -0,0 +1,3 @@+typedef struct degree_struct {
+	float d;
+} degree_struct;
+ include/hg3dstruct.h view
@@ -0,0 +1,4 @@+typedef struct hg3dclass_struct {+	void *ptr;+	void *fptr;+} hg3dclass_struct;
+ include/quaternion_struct.h view
@@ -0,0 +1,6 @@+typedef struct quaternion_struct {
+	float fw;
+	float fx;
+	float fy;
+	float fz;
+} quaternion_struct;
+ include/radian_struct.h view
@@ -0,0 +1,3 @@+typedef struct radian_struct {
+	float r;
+} radian_struct;
+ include/sharedptr_struct.h view
@@ -0,0 +1,5 @@+typedef struct sharedptr_struct {
+	void* pT;
+	void* pCount;
+	void* pFreeFunc;
+} sharedptr_struct;
+ include/vector2_struct.h view
@@ -0,0 +1,4 @@+typedef struct vector2_struct {
+	float x;
+	float y;
+} vector2_struct;
+ include/vector3_struct.h view
@@ -0,0 +1,5 @@+typedef struct vector3_struct {
+	float x;
+	float y;
+	float z;
+} vector3_struct;
+ include/vector4_struct.h view
@@ -0,0 +1,6 @@+typedef struct vector4_struct {
+	float x;
+	float y;
+	float z;
+	float w;
+} vector4_struct;