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GLFW-task 0.1.0 → 0.1.0.1

raw patch · 3 files changed

+7/−8 lines, 3 filesPVP: major bump suggested

API removals or changes: PVP suggests a major version bump

API changes (from Hackage documentation)

- Graphics.UI.GLFW.Task: or :: [Bool] -> Bool

Files

GLFW-task.cabal view
@@ -1,5 +1,5 @@ name:          GLFW-task-version:       0.1.0+version:       0.1.0.1 homepage:      http://github.com/ninegua/GLFW-task author:        Paul Liu  maintainer:    Paul Liu <paul@thev.net>@@ -7,12 +7,13 @@ category:      Graphics cabal-version: >= 1.6 build-type:    Simple-synopsis:      GLFW utility functions for use with monad-task.-description:   GLFW (http://hackage.haskell.org/package/GLFW) is a Haskell +synopsis:      GLFW utility functions to use together with monad-task.+description:   GLFW (<http://hackage.haskell.org/package/GLFW>) is a Haskell                 binding to the GLFW C library for writing OpenGL programs.                 This package provides some utility functions for writing GLFW                 programs using the monad-task library -               (http://hackage.haskell.org/package/GLFW-task). +               (<http://hackage.haskell.org/package/GLFW-task>). An example+               is provided in the package source to demonstrate its usage.  license:       BSD3 license-file:  LICENSE 
Graphics/UI/GLFW/Task.hs view
@@ -1,10 +1,9 @@-{- | GLFW helper functions for use with a @`TaskT`@ monad transformer (from monad-task package).+{- | GLFW helper functions for use with a 'Control.Monad.Task.TaskT' monad transformer (from monad-task package). -} {-# LANGUAGE FlexibleContexts, TupleSections #-} module Graphics.UI.GLFW.Task    (     Event(..)-  , or   , onKey   , onChar   , onButton
README.md view
@@ -3,6 +3,5 @@  GLFW utility functions for use with monad-task. -See [Invert the Inversion of Control](http://www.thev.net/PaulLiu/invert-inversion.html)-for a tutorial on writing a GLFW/OpenGL application using task monad.+See [Invert the Inversion of Control](http://www.thev.net/PaulLiu/invert-inversion.html) for a tutorial on writing a GLFW/OpenGL application using task monad.