diff --git a/GLFW-task.cabal b/GLFW-task.cabal
--- a/GLFW-task.cabal
+++ b/GLFW-task.cabal
@@ -1,5 +1,5 @@
 name:          GLFW-task
-version:       0.1.0
+version:       0.1.0.1
 homepage:      http://github.com/ninegua/GLFW-task
 author:        Paul Liu 
 maintainer:    Paul Liu <paul@thev.net>
@@ -7,12 +7,13 @@
 category:      Graphics
 cabal-version: >= 1.6
 build-type:    Simple
-synopsis:      GLFW utility functions for use with monad-task.
-description:   GLFW (http://hackage.haskell.org/package/GLFW) is a Haskell 
+synopsis:      GLFW utility functions to use together with monad-task.
+description:   GLFW (<http://hackage.haskell.org/package/GLFW>) is a Haskell 
                binding to the GLFW C library for writing OpenGL programs. 
                This package provides some utility functions for writing GLFW 
                programs using the monad-task library 
-               (http://hackage.haskell.org/package/GLFW-task). 
+               (<http://hackage.haskell.org/package/GLFW-task>). An example
+               is provided in the package source to demonstrate its usage. 
 license:       BSD3
 license-file:  LICENSE
 
diff --git a/Graphics/UI/GLFW/Task.hs b/Graphics/UI/GLFW/Task.hs
--- a/Graphics/UI/GLFW/Task.hs
+++ b/Graphics/UI/GLFW/Task.hs
@@ -1,10 +1,9 @@
-{- | GLFW helper functions for use with a @`TaskT`@ monad transformer (from monad-task package).
+{- | GLFW helper functions for use with a 'Control.Monad.Task.TaskT' monad transformer (from monad-task package).
 -}
 {-# LANGUAGE FlexibleContexts, TupleSections #-}
 module Graphics.UI.GLFW.Task 
   (
     Event(..)
-  , or
   , onKey
   , onChar
   , onButton
diff --git a/README.md b/README.md
--- a/README.md
+++ b/README.md
@@ -3,6 +3,5 @@
 
 GLFW utility functions for use with monad-task.
 
-See [Invert the Inversion of Control](http://www.thev.net/PaulLiu/invert-inversion.html)
-for a tutorial on writing a GLFW/OpenGL application using task monad.
+See [Invert the Inversion of Control](http://www.thev.net/PaulLiu/invert-inversion.html) for a tutorial on writing a GLFW/OpenGL application using task monad.
 
