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Cabal revisions of utf8-string-1.0.1

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-Name:               utf8-string-Version:            1.0.1-Author:             Eric Mertens-Maintainer:         emertens@galois.com-License:            BSD3-License-file:       LICENSE-Homepage:           http://github.com/glguy/utf8-string/-Synopsis:           Support for reading and writing UTF8 Strings-Description:        A UTF8 layer for Strings. The utf8-string-                    package provides operations for encoding UTF8-                    strings to Word8 lists and back, and for reading and-                    writing UTF8 without truncation.-Category:           Codec-Build-type:         Simple-cabal-version:      >= 1.2-Extra-Source-Files: CHANGELOG.markdown--library-  Ghc-options:        -W -O2--  build-depends: base >= 4.3 && < 4.9, bytestring >= 0.9--  Extensions:         CPP-  Exposed-modules:    Codec.Binary.UTF8.String-                      Codec.Binary.UTF8.Generic-                      Data.String.UTF8-                      Data.ByteString.UTF8-                      Data.ByteString.Lazy.UTF8+Name:               utf8-string
+Version:            1.0.1
+x-revision: 1
+Author:             Eric Mertens
+Maintainer:         emertens@galois.com
+License:            BSD3
+License-file:       LICENSE
+Homepage:           http://github.com/glguy/utf8-string/
+Synopsis:           Support for reading and writing UTF8 Strings
+Description:        A UTF8 layer for Strings. The utf8-string
+                    package provides operations for encoding UTF8
+                    strings to Word8 lists and back, and for reading and
+                    writing UTF8 without truncation.
+Category:           Codec
+Build-type:         Simple
+cabal-version:      >= 1.2
+Extra-Source-Files: CHANGELOG.markdown
+
+library
+  Ghc-options:        -W -O2
+
+  build-depends: base >= 4.4 && < 4.9, bytestring >= 0.9
+
+  Extensions:         CPP
+  Exposed-modules:    Codec.Binary.UTF8.String
+                      Codec.Binary.UTF8.Generic
+                      Data.String.UTF8
+                      Data.ByteString.UTF8
+                      Data.ByteString.Lazy.UTF8