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Cabal revisions of reflex-dom-fragment-shader-canvas-0.1

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name:                reflex-dom-fragment-shader-canvas-version:             0.1-synopsis:            A reflex-dom widget to draw on a canvas with a fragment shader program-description:-  This simple reflex-dom widget takes a `Dynamic t Text` value representing-  the source code of a WebGL fragment shader, and renders it to-  a HTML canvas element.-  .-  It also provides possible compiler errors in another `Dynamic t Text`.-homepage:            https://github.com/nomeata/reflex-dom-fragment-shader-canvas-license:             MIT-license-file:        LICENSE-author:              Joachim Breitner-maintainer:          mail@joachim-breitner.de-copyright:           2018 Joachim Breitner-category:            Web-build-type:          Simple-extra-source-files:  ChangeLog.md-cabal-version:       >=1.10-tested-with:         GHC ==8.2--source-repository head-    type: git-    location: https://github.com/nomeata/reflex-dom-fragment-shader-canvas--library-  exposed-modules: Reflex.Dom.FragmentShaderCanvas-  build-depends: base >=4.2 && <5-  build-depends: jsaddle >=0.9.5.0 && <0.10-  build-depends: reflex-dom >= 0.4-  build-depends: lens >=4.0.7 && <5.0-  build-depends: ghcjs-dom-  build-depends: transformers-  build-depends: containers-  build-depends: text-  default-language:    Haskell2010--executable demo-  main-is:             Main.hs-  build-depends: base >=4.2 && <5-  build-depends: text-  build-depends: reflex-dom >= 0.4-  build-depends: reflex-dom-fragment-shader-canvas-  hs-source-dirs: demo-  default-language:    Haskell2010-  ghc-options: -threaded -rtsopts-+name:                reflex-dom-fragment-shader-canvas
+version:             0.1
+x-revision: 1
+synopsis:            A reflex-dom widget to draw on a canvas with a fragment shader program
+description:
+  This simple reflex-dom widget takes a `Dynamic t Text` value representing
+  the source code of a WebGL fragment shader, and renders it to
+  a HTML canvas element.
+  .
+  It also provides possible compiler errors in another `Dynamic t Text`.
+homepage:            https://github.com/nomeata/reflex-dom-fragment-shader-canvas
+license:             MIT
+license-file:        LICENSE
+author:              Joachim Breitner
+maintainer:          mail@joachim-breitner.de
+copyright:           2018 Joachim Breitner
+category:            Web
+build-type:          Simple
+extra-source-files:  ChangeLog.md
+cabal-version:       >=1.10
+tested-with:         GHC ==8.2
+
+source-repository head
+    type: git
+    location: https://github.com/nomeata/reflex-dom-fragment-shader-canvas
+
+library
+  exposed-modules: Reflex.Dom.FragmentShaderCanvas
+  build-depends: base >=4.2 && <5
+  build-depends: jsaddle >=0.9.4.0 && <0.10
+  build-depends: reflex-dom >= 0.4
+  build-depends: lens >=4.0.7 && <5.0
+  build-depends: ghcjs-dom
+  build-depends: transformers
+  build-depends: containers
+  build-depends: text
+  default-language:    Haskell2010
+
+executable demo
+  main-is:             Main.hs
+  build-depends: base >=4.2 && <5
+  build-depends: text
+  build-depends: reflex-dom >= 0.4
+  build-depends: reflex-dom-fragment-shader-canvas
+  hs-source-dirs: demo
+  default-language:    Haskell2010
+  ghc-options: -threaded -rtsopts
+
revision 2
 name:                reflex-dom-fragment-shader-canvas
 version:             0.1
-x-revision: 1
+x-revision: 2
 synopsis:            A reflex-dom widget to draw on a canvas with a fragment shader program
 description:
   This simple reflex-dom widget takes a `Dynamic t Text` value representing
   the source code of a WebGL fragment shader, and renders it to
   a HTML canvas element.
+  .
+  A live demo can be found at <https://nomeata.github.io/reflex-dom-fragment-shader-canvas/>.
   .
   It also provides possible compiler errors in another `Dynamic t Text`.
 homepage:            https://github.com/nomeata/reflex-dom-fragment-shader-canvas