Cabal revisions of reflex-dom-fragment-shader-canvas-0.1
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: reflex-dom-fragment-shader-canvas-version: 0.1-synopsis: A reflex-dom widget to draw on a canvas with a fragment shader program-description:- This simple reflex-dom widget takes a `Dynamic t Text` value representing- the source code of a WebGL fragment shader, and renders it to- a HTML canvas element.- .- It also provides possible compiler errors in another `Dynamic t Text`.-homepage: https://github.com/nomeata/reflex-dom-fragment-shader-canvas-license: MIT-license-file: LICENSE-author: Joachim Breitner-maintainer: mail@joachim-breitner.de-copyright: 2018 Joachim Breitner-category: Web-build-type: Simple-extra-source-files: ChangeLog.md-cabal-version: >=1.10-tested-with: GHC ==8.2--source-repository head- type: git- location: https://github.com/nomeata/reflex-dom-fragment-shader-canvas--library- exposed-modules: Reflex.Dom.FragmentShaderCanvas- build-depends: base >=4.2 && <5- build-depends: jsaddle >=0.9.5.0 && <0.10- build-depends: reflex-dom >= 0.4- build-depends: lens >=4.0.7 && <5.0- build-depends: ghcjs-dom- build-depends: transformers- build-depends: containers- build-depends: text- default-language: Haskell2010--executable demo- main-is: Main.hs- build-depends: base >=4.2 && <5- build-depends: text- build-depends: reflex-dom >= 0.4- build-depends: reflex-dom-fragment-shader-canvas- hs-source-dirs: demo- default-language: Haskell2010- ghc-options: -threaded -rtsopts-+name: reflex-dom-fragment-shader-canvas +version: 0.1 +x-revision: 1 +synopsis: A reflex-dom widget to draw on a canvas with a fragment shader program +description: + This simple reflex-dom widget takes a `Dynamic t Text` value representing + the source code of a WebGL fragment shader, and renders it to + a HTML canvas element. + . + It also provides possible compiler errors in another `Dynamic t Text`. +homepage: https://github.com/nomeata/reflex-dom-fragment-shader-canvas +license: MIT +license-file: LICENSE +author: Joachim Breitner +maintainer: mail@joachim-breitner.de +copyright: 2018 Joachim Breitner +category: Web +build-type: Simple +extra-source-files: ChangeLog.md +cabal-version: >=1.10 +tested-with: GHC ==8.2 + +source-repository head + type: git + location: https://github.com/nomeata/reflex-dom-fragment-shader-canvas + +library + exposed-modules: Reflex.Dom.FragmentShaderCanvas + build-depends: base >=4.2 && <5 + build-depends: jsaddle >=0.9.4.0 && <0.10 + build-depends: reflex-dom >= 0.4 + build-depends: lens >=4.0.7 && <5.0 + build-depends: ghcjs-dom + build-depends: transformers + build-depends: containers + build-depends: text + default-language: Haskell2010 + +executable demo + main-is: Main.hs + build-depends: base >=4.2 && <5 + build-depends: text + build-depends: reflex-dom >= 0.4 + build-depends: reflex-dom-fragment-shader-canvas + hs-source-dirs: demo + default-language: Haskell2010 + ghc-options: -threaded -rtsopts +
revision 2
name: reflex-dom-fragment-shader-canvas version: 0.1 -x-revision: 1 +x-revision: 2 synopsis: A reflex-dom widget to draw on a canvas with a fragment shader program description: This simple reflex-dom widget takes a `Dynamic t Text` value representing the source code of a WebGL fragment shader, and renders it to a HTML canvas element. + . + A live demo can be found at <https://nomeata.github.io/reflex-dom-fragment-shader-canvas/>. . It also provides possible compiler errors in another `Dynamic t Text`. homepage: https://github.com/nomeata/reflex-dom-fragment-shader-canvas