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Cabal revisions of record-gl-0.1.0.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name:                record-gl-version:             0.1.0.0-synopsis:            Utilities for working with OpenGL's GLSL shading language and Nikita Volkov's "Record"s.-description:         Using Nikita Volkov's "Record" records-                     to carry GLSL uniform parameters and vertex data enables-                     library code to reflect over the types of the data to-                     facilitate interaction between Haskell and GLSL. See the-                     @examples@ directory in the repository for more.-license:             BSD3-license-file:        LICENCE-author:              Sebastián Méndez-maintainer:          sebas.chinoir@gmail.com-copyright:           Original work copyright (C) 2013 Anthony Cowley, modifications copyright (C) 2015 Sebastián Méndez-category:            Graphics-build-type:          Simple--- extra-source-files:-cabal-version:       >=1.10-source-repository head-  type:     git-  location: http://github.com/rabipelais/record-gl--library-  exposed-modules:     Graphics.RecordGL-                     , Graphics.RecordGL.Vertex-                     , Graphics.RecordGL.Uniforms-                     , Record.Introspection---other-modules---  ghc-options:         -ddump-splices-  build-depends:       GLUtil >= 0.6.4-                     , OpenGL >= 2.8-                     , base >=4.6 && <5-                     , base-prelude-                     , containers >= 0.5-                     , linear >= 1.1.3-                     , record >= 0.3-                     , tagged >= 0.4-                     , template-haskell-                     , vector >= 0.10-  hs-source-dirs:      src-  default-language:    Haskell2010--test-suite tests-  hs-source-dirs: tests-  type: exitcode-stdio-1.0-  main-is: BasicTests.hs-  ghc-options: -Wall -O2-  default-language: Haskell2010-  build-depends: base >= 4.6 && < 5,-                 test-framework, test-framework-hunit, HUnit,-                 linear, record, record-gl, OpenGL, tagged+name:                record-gl
+version:             0.1.0.0
+x-revision: 1
+synopsis:            Utilities for working with OpenGL's GLSL shading language and Nikita Volkov's "Record"s.
+description:         Using Nikita Volkov's "Record" records
+                     to carry GLSL uniform parameters and vertex data enables
+                     library code to reflect over the types of the data to
+                     facilitate interaction between Haskell and GLSL.
+license:             BSD3
+license-file:        LICENCE
+author:              Sebastián Méndez
+maintainer:          sebas.chinoir@gmail.com
+copyright:           Original work copyright (C) 2013 Anthony Cowley, modifications copyright (C) 2015 Sebastián Méndez
+category:            Graphics
+build-type:          Simple
+-- extra-source-files:
+cabal-version:       >=1.10
+source-repository head
+  type:     git
+  location: http://github.com/rabipelais/record-gl
+
+library
+  exposed-modules:     Graphics.RecordGL
+                     , Graphics.RecordGL.Vertex
+                     , Graphics.RecordGL.Uniforms
+                     , Record.Introspection
+--other-modules
+--  ghc-options:         -ddump-splices
+  build-depends:       GLUtil >= 0.6.4
+                     , OpenGL >= 2.8
+                     , base >=4.6 && <5
+                     , base-prelude
+                     , containers >= 0.5
+                     , linear >= 1.1.3
+                     , record >= 0.3
+                     , tagged >= 0.4
+                     , template-haskell
+                     , vector >= 0.10
+  hs-source-dirs:      src
+  default-language:    Haskell2010
+
+test-suite tests
+  hs-source-dirs: tests
+  type: exitcode-stdio-1.0
+  main-is: BasicTests.hs
+  ghc-options: -Wall -O2
+  default-language: Haskell2010
+  build-depends: base >= 4.6 && < 5,
+                 test-framework, test-framework-hunit, HUnit,
+                 linear, record, record-gl, OpenGL, tagged