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Cabal revisions of ombra-0.1.0.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name:                ombra-version:             0.1.0.0-synopsis:            Render engine.-description:         Ombra is a render engine written in Haskell. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with Ombra, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). Ombra supports both OpenGL and WebGL.-homepage:            https://github.com/ziocroc/Ombra-bug-reports:         https://github.com/ziocroc/Ombra/issues-license:             BSD3-license-file:        LICENSE-author:              Luca "ziocroc" Prezzavento-maintainer:          ziocroc@gmail.com-copyright:           Copyright © 2014-2016 Luca Prezzavento-category:            Graphics-build-type:          Simple-extra-source-files:  README.md-cabal-version:       >=1.10--source-repository head-  type:      git-  location:  https://github.com/ziocroc/Ombra-        -flag opengl-  description: Enable the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.OpenGL--flag webgl-  description: Enable the GHCJS/WebGL backend, if compiled with GHCJS. Main module: Graphics.Rendering.Ombra.Backend.WebGL--library-  exposed-modules:     Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D3, Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Shapes, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader.GLSL, Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader.Program, Graphics.Rendering.Ombra.Shader.CPU, Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader.Language.Functions-  other-modules:       Graphics.Rendering.Ombra.Internal.STVectorLen, Graphics.Rendering.Ombra.Internal.Resource, Graphics.Rendering.Ombra.Internal.TList--  if flag(webgl) && impl(ghcjs)-    exposed-modules:   Graphics.Rendering.Ombra.Backend.WebGL-    other-modules:     Graphics.Rendering.Ombra.Backend.WebGL.Raw, Graphics.Rendering.Ombra.Backend.WebGL.Types, Graphics.Rendering.Ombra.Backend.WebGL.Const--  if flag(opengl) && !impl(ghcjs)-    exposed-modules:   Graphics.Rendering.Ombra.Backend.OpenGL--  other-extensions:    TypeOperators, DataKinds, ConstraintKinds, MultiParamTypeClasses, TypeFamilies, FlexibleContexts, FlexibleInstances, RankNTypes, GADTs, TypeSynonymInstances, KindSignatures, UndecidableInstances, ExistentialQuantification, GeneralizedNewtypeDeriving, NullaryTypeClasses, PolyKinds, ScopedTypeVariables, FunctionalDependencies, DeriveDataTypeable, ImpredicativeTypes, RebindableSyntax--  build-depends:       base <5.0, vect <0.5, hashable <1.3, unordered-containers <0.3, vector <0.12, transformers <0.6, hashtables <1.4--  if flag(opengl) && !impl(ghcjs)-    build-depends:     gl <0.8--  if flag(webgl) && impl(ghcjs)-    build-depends:     ghcjs-base--  default-language:    Haskell2010+name:                ombra
+version:             0.1.0.0
+x-revision: 1
+synopsis:            Render engine.
+description:         Ombra is a render engine written in Haskell. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with Ombra, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). Ombra supports both OpenGL and WebGL.
+                     .
+                     .
+                     The modules you generally need to use are:
+                     .
+                     "Graphics.Rendering.Ombra.D3": 3D graphics
+                     .
+                     "Graphics.Rendering.Ombra.D2": 2D graphics
+                     .
+                     "Graphics.Rendering.Ombra.Generic": although both D3 and D2 export it, you may want to read the documentation
+                     .
+                     "Graphics.Rendering.Ombra.Shader": for creating shaders
+                     .
+                     "Graphics.Rendering.Ombra.Draw": this lets you render the pure objects you create with D2/D3/Generic
+                     .
+                     "Graphics.Rendering.Ombra.Texture": for creating textures                     
+homepage:            https://github.com/ziocroc/Ombra
+bug-reports:         https://github.com/ziocroc/Ombra/issues
+license:             BSD3
+license-file:        LICENSE
+author:              Luca "ziocroc" Prezzavento
+maintainer:          ziocroc@gmail.com
+copyright:           Copyright © 2014-2016 Luca Prezzavento
+category:            Graphics
+build-type:          Simple
+extra-source-files:  README.md
+cabal-version:       >=1.10
+
+source-repository head
+  type:      git
+  location:  https://github.com/ziocroc/Ombra
+        
+flag opengl
+  description: Enable the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.OpenGL
+
+flag webgl
+  description: Enable the GHCJS/WebGL backend, if compiled with GHCJS. Main module: Graphics.Rendering.Ombra.Backend.WebGL
+
+library
+  exposed-modules:     Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D3, Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Shapes, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader.GLSL, Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader.Program, Graphics.Rendering.Ombra.Shader.CPU, Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader.Language.Functions
+  other-modules:       Graphics.Rendering.Ombra.Internal.STVectorLen, Graphics.Rendering.Ombra.Internal.Resource, Graphics.Rendering.Ombra.Internal.TList
+
+  if flag(webgl) && impl(ghcjs)
+    exposed-modules:   Graphics.Rendering.Ombra.Backend.WebGL
+    other-modules:     Graphics.Rendering.Ombra.Backend.WebGL.Raw, Graphics.Rendering.Ombra.Backend.WebGL.Types, Graphics.Rendering.Ombra.Backend.WebGL.Const
+
+  if flag(opengl) && !impl(ghcjs)
+    exposed-modules:   Graphics.Rendering.Ombra.Backend.OpenGL
+
+  other-extensions:    TypeOperators, DataKinds, ConstraintKinds, MultiParamTypeClasses, TypeFamilies, FlexibleContexts, FlexibleInstances, RankNTypes, GADTs, TypeSynonymInstances, KindSignatures, UndecidableInstances, ExistentialQuantification, GeneralizedNewtypeDeriving, NullaryTypeClasses, PolyKinds, ScopedTypeVariables, FunctionalDependencies, DeriveDataTypeable, ImpredicativeTypes, RebindableSyntax
+
+  build-depends:       base <5.0, vect <0.5, hashable <1.3, unordered-containers <0.3, vector <0.12, transformers <0.6, hashtables <1.4
+
+  if flag(opengl) && !impl(ghcjs)
+    build-depends:     gl <0.8
+
+  if flag(webgl) && impl(ghcjs)
+    build-depends:     ghcjs-base
+
+  default-language:    Haskell2010