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Cabal revisions of gloss-1.13.2.2

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
 Name:                gloss Version:             1.13.2.2+x-revision: 1 License:             MIT License-file:        LICENSE Author:              Ben Lippmeier   type:         git   location:     https://github.com/benl23x5/gloss -source-repository this-  type:         git-  tag:          v1.13.0.0-  location:     https://github.com/benl23x5/gloss- Flag GLUT   Description:  Enable the GLUT backend   Default:      True           base                          >= 4.8 && < 5         , ghc-prim         , bmp                           == 1.2.*-        , bytestring                    == 0.11.*+        , bytestring                    >= 0.11 && < 0.13         , containers                    >= 0.5 && < 0.7         , gloss-rendering               == 1.13.*         , GLUT                          == 2.7.*
revision 2
-Name:                gloss-Version:             1.13.2.2-x-revision: 1-License:             MIT-License-file:        LICENSE-Author:              Ben Lippmeier-Maintainer:          benl@ouroborus.net-Build-Type:          Simple-Cabal-Version:       >=1.10-Stability:           stable-Category:            Graphics-Homepage:            http://gloss.ouroborus.net-Bug-reports:         gloss@ouroborus.net-Description:-        Gloss hides the pain of drawing simple vector graphics behind a nice data type and-        a few display functions. Gloss uses OpenGL under the hood, but you won't need to-        worry about any of that. Get something cool on the screen in under 10 minutes.--Synopsis:-        Painless 2D vector graphics, animations and simulations.--source-repository head-  type:         git-  location:     https://github.com/benl23x5/gloss--Flag GLUT-  Description:  Enable the GLUT backend-  Default:      True--Flag GLFW-  Description:  Enable the GLFW backend-  Default:      False--Library-  Build-Depends:-          base                          >= 4.8 && < 5-        , ghc-prim-        , bmp                           == 1.2.*-        , bytestring                    >= 0.11 && < 0.13-        , containers                    >= 0.5 && < 0.7-        , gloss-rendering               == 1.13.*-        , GLUT                          == 2.7.*-        , OpenGL                        >= 2.12 && < 3.1--  ghc-options:-        -O2-        -Wall--  Default-Language:-        Haskell2010--  Exposed-modules:-        Graphics.Gloss-        Graphics.Gloss.Data.Bitmap-        Graphics.Gloss.Data.Color-        Graphics.Gloss.Data.Controller-        Graphics.Gloss.Data.Display-        Graphics.Gloss.Data.Picture-        Graphics.Gloss.Data.Point-        Graphics.Gloss.Data.Point.Arithmetic-        Graphics.Gloss.Data.Vector-        Graphics.Gloss.Data.ViewPort-        Graphics.Gloss.Data.ViewState-        Graphics.Gloss.Geometry.Angle-        Graphics.Gloss.Geometry.Line-        Graphics.Gloss.Interface.Pure.Display-        Graphics.Gloss.Interface.Pure.Animate-        Graphics.Gloss.Interface.Pure.Simulate-        Graphics.Gloss.Interface.Pure.Game-        Graphics.Gloss.Interface.IO.Animate-        Graphics.Gloss.Interface.IO.Display-        Graphics.Gloss.Interface.IO.Interact-        Graphics.Gloss.Interface.IO.Simulate-        Graphics.Gloss.Interface.IO.Game-        Graphics.Gloss.Interface.Environment--  Other-modules:-        Graphics.Gloss.Internals.Color-        Graphics.Gloss.Internals.Interface.Animate.State-        Graphics.Gloss.Internals.Interface.Animate.Timing-        Graphics.Gloss.Internals.Interface.Backend.Types-        Graphics.Gloss.Internals.Interface.Callback-        Graphics.Gloss.Internals.Interface.Common.Exit-        Graphics.Gloss.Internals.Interface.Debug-        Graphics.Gloss.Internals.Interface.Event-        Graphics.Gloss.Internals.Interface.Simulate.Idle-        Graphics.Gloss.Internals.Interface.Simulate.State-        Graphics.Gloss.Internals.Interface.ViewState.KeyMouse-        Graphics.Gloss.Internals.Interface.ViewState.Motion-        Graphics.Gloss.Internals.Interface.ViewState.Reshape-        Graphics.Gloss.Internals.Interface.Window-        Graphics.Gloss.Internals.Interface.Display-        Graphics.Gloss.Internals.Interface.Animate-        Graphics.Gloss.Internals.Interface.Interact-        Graphics.Gloss.Internals.Interface.Simulate-        Graphics.Gloss.Internals.Interface.Game-        Graphics.Gloss.Internals.Interface.Backend--  If flag(GLUT)-    CPP-Options: -DWITHGLUT-    Other-modules:-      Graphics.Gloss.Internals.Interface.Backend.GLUT--  -- NOTE: GLUT is still required for text rendering, and must be initialized-  --       on Linux platforms. Thus, the GLFW backend still requires GLUT.-  If flag(GLFW)-    Build-Depends:-      GLFW-b >= 1.4.1.0 && < 2-    CPP-Options: -DWITHGLFW-    Other-modules:-        Graphics.Gloss.Internals.Interface.Backend.GLFW---- vim: nospell+Name:                gloss
+Version:             1.13.2.2
+x-revision:          2
+License:             MIT
+License-file:        LICENSE
+Author:              Ben Lippmeier
+Maintainer:          benl@ouroborus.net
+Build-Type:          Simple
+Cabal-Version:       >=1.10
+Stability:           stable
+Category:            Graphics
+Homepage:            http://gloss.ouroborus.net
+Bug-reports:         gloss@ouroborus.net
+Description:
+        Gloss hides the pain of drawing simple vector graphics behind a nice data type and
+        a few display functions. Gloss uses OpenGL under the hood, but you won't need to
+        worry about any of that. Get something cool on the screen in under 10 minutes.
+
+Synopsis:
+        Painless 2D vector graphics, animations and simulations.
+
+source-repository head
+  type:         git
+  location:     https://github.com/benl23x5/gloss
+
+Flag GLUT
+  Description:  Enable the GLUT backend
+  Default:      True
+
+Flag GLFW
+  Description:  Enable the GLFW backend
+  Default:      False
+
+Library
+  Build-Depends:
+          base                          >= 4.8 && < 5
+        , ghc-prim
+        , bmp                           == 1.2.*
+        , bytestring                    >= 0.11 && < 0.13
+        , containers                    >= 0.5 && < 0.8
+        , gloss-rendering               == 1.13.*
+        , GLUT                          == 2.7.*
+        , OpenGL                        >= 2.12 && < 3.1
+
+  ghc-options:
+        -O2
+        -Wall
+
+  Default-Language:
+        Haskell2010
+
+  Exposed-modules:
+        Graphics.Gloss
+        Graphics.Gloss.Data.Bitmap
+        Graphics.Gloss.Data.Color
+        Graphics.Gloss.Data.Controller
+        Graphics.Gloss.Data.Display
+        Graphics.Gloss.Data.Picture
+        Graphics.Gloss.Data.Point
+        Graphics.Gloss.Data.Point.Arithmetic
+        Graphics.Gloss.Data.Vector
+        Graphics.Gloss.Data.ViewPort
+        Graphics.Gloss.Data.ViewState
+        Graphics.Gloss.Geometry.Angle
+        Graphics.Gloss.Geometry.Line
+        Graphics.Gloss.Interface.Pure.Display
+        Graphics.Gloss.Interface.Pure.Animate
+        Graphics.Gloss.Interface.Pure.Simulate
+        Graphics.Gloss.Interface.Pure.Game
+        Graphics.Gloss.Interface.IO.Animate
+        Graphics.Gloss.Interface.IO.Display
+        Graphics.Gloss.Interface.IO.Interact
+        Graphics.Gloss.Interface.IO.Simulate
+        Graphics.Gloss.Interface.IO.Game
+        Graphics.Gloss.Interface.Environment
+
+  Other-modules:
+        Graphics.Gloss.Internals.Color
+        Graphics.Gloss.Internals.Interface.Animate.State
+        Graphics.Gloss.Internals.Interface.Animate.Timing
+        Graphics.Gloss.Internals.Interface.Backend.Types
+        Graphics.Gloss.Internals.Interface.Callback
+        Graphics.Gloss.Internals.Interface.Common.Exit
+        Graphics.Gloss.Internals.Interface.Debug
+        Graphics.Gloss.Internals.Interface.Event
+        Graphics.Gloss.Internals.Interface.Simulate.Idle
+        Graphics.Gloss.Internals.Interface.Simulate.State
+        Graphics.Gloss.Internals.Interface.ViewState.KeyMouse
+        Graphics.Gloss.Internals.Interface.ViewState.Motion
+        Graphics.Gloss.Internals.Interface.ViewState.Reshape
+        Graphics.Gloss.Internals.Interface.Window
+        Graphics.Gloss.Internals.Interface.Display
+        Graphics.Gloss.Internals.Interface.Animate
+        Graphics.Gloss.Internals.Interface.Interact
+        Graphics.Gloss.Internals.Interface.Simulate
+        Graphics.Gloss.Internals.Interface.Game
+        Graphics.Gloss.Internals.Interface.Backend
+
+  If flag(GLUT)
+    CPP-Options: -DWITHGLUT
+    Other-modules:
+      Graphics.Gloss.Internals.Interface.Backend.GLUT
+
+  -- NOTE: GLUT is still required for text rendering, and must be initialized
+  --       on Linux platforms. Thus, the GLFW backend still requires GLUT.
+  If flag(GLFW)
+    Build-Depends:
+      GLFW-b >= 1.4.1.0 && < 2
+    CPP-Options: -DWITHGLFW
+    Other-modules:
+        Graphics.Gloss.Internals.Interface.Backend.GLFW
+
+-- vim: nospell