Cabal revisions of gloss-1.13.2.2
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
Name: gloss Version: 1.13.2.2+x-revision: 1 License: MIT License-file: LICENSE Author: Ben Lippmeier type: git location: https://github.com/benl23x5/gloss -source-repository this- type: git- tag: v1.13.0.0- location: https://github.com/benl23x5/gloss- Flag GLUT Description: Enable the GLUT backend Default: True base >= 4.8 && < 5 , ghc-prim , bmp == 1.2.*- , bytestring == 0.11.*+ , bytestring >= 0.11 && < 0.13 , containers >= 0.5 && < 0.7 , gloss-rendering == 1.13.* , GLUT == 2.7.*
revision 2
-Name: gloss-Version: 1.13.2.2-x-revision: 1-License: MIT-License-file: LICENSE-Author: Ben Lippmeier-Maintainer: benl@ouroborus.net-Build-Type: Simple-Cabal-Version: >=1.10-Stability: stable-Category: Graphics-Homepage: http://gloss.ouroborus.net-Bug-reports: gloss@ouroborus.net-Description:- Gloss hides the pain of drawing simple vector graphics behind a nice data type and- a few display functions. Gloss uses OpenGL under the hood, but you won't need to- worry about any of that. Get something cool on the screen in under 10 minutes.--Synopsis:- Painless 2D vector graphics, animations and simulations.--source-repository head- type: git- location: https://github.com/benl23x5/gloss--Flag GLUT- Description: Enable the GLUT backend- Default: True--Flag GLFW- Description: Enable the GLFW backend- Default: False--Library- Build-Depends:- base >= 4.8 && < 5- , ghc-prim- , bmp == 1.2.*- , bytestring >= 0.11 && < 0.13- , containers >= 0.5 && < 0.7- , gloss-rendering == 1.13.*- , GLUT == 2.7.*- , OpenGL >= 2.12 && < 3.1-- ghc-options:- -O2- -Wall-- Default-Language:- Haskell2010-- Exposed-modules:- Graphics.Gloss- Graphics.Gloss.Data.Bitmap- Graphics.Gloss.Data.Color- Graphics.Gloss.Data.Controller- Graphics.Gloss.Data.Display- Graphics.Gloss.Data.Picture- Graphics.Gloss.Data.Point- Graphics.Gloss.Data.Point.Arithmetic- Graphics.Gloss.Data.Vector- Graphics.Gloss.Data.ViewPort- Graphics.Gloss.Data.ViewState- Graphics.Gloss.Geometry.Angle- Graphics.Gloss.Geometry.Line- Graphics.Gloss.Interface.Pure.Display- Graphics.Gloss.Interface.Pure.Animate- Graphics.Gloss.Interface.Pure.Simulate- Graphics.Gloss.Interface.Pure.Game- Graphics.Gloss.Interface.IO.Animate- Graphics.Gloss.Interface.IO.Display- Graphics.Gloss.Interface.IO.Interact- Graphics.Gloss.Interface.IO.Simulate- Graphics.Gloss.Interface.IO.Game- Graphics.Gloss.Interface.Environment-- Other-modules:- Graphics.Gloss.Internals.Color- Graphics.Gloss.Internals.Interface.Animate.State- Graphics.Gloss.Internals.Interface.Animate.Timing- Graphics.Gloss.Internals.Interface.Backend.Types- Graphics.Gloss.Internals.Interface.Callback- Graphics.Gloss.Internals.Interface.Common.Exit- Graphics.Gloss.Internals.Interface.Debug- Graphics.Gloss.Internals.Interface.Event- Graphics.Gloss.Internals.Interface.Simulate.Idle- Graphics.Gloss.Internals.Interface.Simulate.State- Graphics.Gloss.Internals.Interface.ViewState.KeyMouse- Graphics.Gloss.Internals.Interface.ViewState.Motion- Graphics.Gloss.Internals.Interface.ViewState.Reshape- Graphics.Gloss.Internals.Interface.Window- Graphics.Gloss.Internals.Interface.Display- Graphics.Gloss.Internals.Interface.Animate- Graphics.Gloss.Internals.Interface.Interact- Graphics.Gloss.Internals.Interface.Simulate- Graphics.Gloss.Internals.Interface.Game- Graphics.Gloss.Internals.Interface.Backend-- If flag(GLUT)- CPP-Options: -DWITHGLUT- Other-modules:- Graphics.Gloss.Internals.Interface.Backend.GLUT-- -- NOTE: GLUT is still required for text rendering, and must be initialized- -- on Linux platforms. Thus, the GLFW backend still requires GLUT.- If flag(GLFW)- Build-Depends:- GLFW-b >= 1.4.1.0 && < 2- CPP-Options: -DWITHGLFW- Other-modules:- Graphics.Gloss.Internals.Interface.Backend.GLFW---- vim: nospell+Name: gloss +Version: 1.13.2.2 +x-revision: 2 +License: MIT +License-file: LICENSE +Author: Ben Lippmeier +Maintainer: benl@ouroborus.net +Build-Type: Simple +Cabal-Version: >=1.10 +Stability: stable +Category: Graphics +Homepage: http://gloss.ouroborus.net +Bug-reports: gloss@ouroborus.net +Description: + Gloss hides the pain of drawing simple vector graphics behind a nice data type and + a few display functions. Gloss uses OpenGL under the hood, but you won't need to + worry about any of that. Get something cool on the screen in under 10 minutes. + +Synopsis: + Painless 2D vector graphics, animations and simulations. + +source-repository head + type: git + location: https://github.com/benl23x5/gloss + +Flag GLUT + Description: Enable the GLUT backend + Default: True + +Flag GLFW + Description: Enable the GLFW backend + Default: False + +Library + Build-Depends: + base >= 4.8 && < 5 + , ghc-prim + , bmp == 1.2.* + , bytestring >= 0.11 && < 0.13 + , containers >= 0.5 && < 0.8 + , gloss-rendering == 1.13.* + , GLUT == 2.7.* + , OpenGL >= 2.12 && < 3.1 + + ghc-options: + -O2 + -Wall + + Default-Language: + Haskell2010 + + Exposed-modules: + Graphics.Gloss + Graphics.Gloss.Data.Bitmap + Graphics.Gloss.Data.Color + Graphics.Gloss.Data.Controller + Graphics.Gloss.Data.Display + Graphics.Gloss.Data.Picture + Graphics.Gloss.Data.Point + Graphics.Gloss.Data.Point.Arithmetic + Graphics.Gloss.Data.Vector + Graphics.Gloss.Data.ViewPort + Graphics.Gloss.Data.ViewState + Graphics.Gloss.Geometry.Angle + Graphics.Gloss.Geometry.Line + Graphics.Gloss.Interface.Pure.Display + Graphics.Gloss.Interface.Pure.Animate + Graphics.Gloss.Interface.Pure.Simulate + Graphics.Gloss.Interface.Pure.Game + Graphics.Gloss.Interface.IO.Animate + Graphics.Gloss.Interface.IO.Display + Graphics.Gloss.Interface.IO.Interact + Graphics.Gloss.Interface.IO.Simulate + Graphics.Gloss.Interface.IO.Game + Graphics.Gloss.Interface.Environment + + Other-modules: + Graphics.Gloss.Internals.Color + Graphics.Gloss.Internals.Interface.Animate.State + Graphics.Gloss.Internals.Interface.Animate.Timing + Graphics.Gloss.Internals.Interface.Backend.Types + Graphics.Gloss.Internals.Interface.Callback + Graphics.Gloss.Internals.Interface.Common.Exit + Graphics.Gloss.Internals.Interface.Debug + Graphics.Gloss.Internals.Interface.Event + Graphics.Gloss.Internals.Interface.Simulate.Idle + Graphics.Gloss.Internals.Interface.Simulate.State + Graphics.Gloss.Internals.Interface.ViewState.KeyMouse + Graphics.Gloss.Internals.Interface.ViewState.Motion + Graphics.Gloss.Internals.Interface.ViewState.Reshape + Graphics.Gloss.Internals.Interface.Window + Graphics.Gloss.Internals.Interface.Display + Graphics.Gloss.Internals.Interface.Animate + Graphics.Gloss.Internals.Interface.Interact + Graphics.Gloss.Internals.Interface.Simulate + Graphics.Gloss.Internals.Interface.Game + Graphics.Gloss.Internals.Interface.Backend + + If flag(GLUT) + CPP-Options: -DWITHGLUT + Other-modules: + Graphics.Gloss.Internals.Interface.Backend.GLUT + + -- NOTE: GLUT is still required for text rendering, and must be initialized + -- on Linux platforms. Thus, the GLFW backend still requires GLUT. + If flag(GLFW) + Build-Depends: + GLFW-b >= 1.4.1.0 && < 2 + CPP-Options: -DWITHGLFW + Other-modules: + Graphics.Gloss.Internals.Interface.Backend.GLFW + +-- vim: nospell