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Cabal revisions of gloss-1.11.1.1

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-Name:                gloss-Version:             1.11.1.1-License:             MIT-License-file:        LICENSE-Author:              Ben Lippmeier-Maintainer:          benl@ouroborus.net-Build-Type:          Simple-Cabal-Version:       >=1.6-Stability:           stable-Category:            Graphics-Homepage:            http://gloss.ouroborus.net-Bug-reports:         gloss@ouroborus.net-Description:-	Gloss hides the pain of drawing simple vector graphics behind a nice data type and-	a few display functions. Gloss uses OpenGL under the hood, but you won't need to-	worry about any of that. Get something cool on the screen in under 10 minutes.--Synopsis:-        Painless 2D vector graphics, animations and simulations.--source-repository head-        type:           git-        location:       https://github.com/benl23x5/gloss--Flag GLUT-  Description: Enable the GLUT backend-  Default:     True--Flag GLFW-  Description: Enable the GLFW backend-  Default:     False--Flag ExplicitBackend-  Description: Expose versions of 'display' and friends that allow-               you to choose what window manager backend to use.-  Default:     False--Library-  Build-Depends: -        base       >= 4.8 && < 4.10,-        ghc-prim   >= 0.4 && < 0.6,-        containers == 0.5.*,-        bytestring == 0.10.*,-        OpenGL     >= 2.12 && < 3.1,-        GLUT       == 2.7.*,-        bmp        == 1.2.*,-        gloss-rendering == 1.11.*--  ghc-options:-        -O2 -Wall--  Exposed-modules:-        Graphics.Gloss-        Graphics.Gloss.Data.Bitmap-        Graphics.Gloss.Data.Color-        Graphics.Gloss.Data.Controller-        Graphics.Gloss.Data.Display-        Graphics.Gloss.Data.Picture-        Graphics.Gloss.Data.Point-        Graphics.Gloss.Data.Vector-        Graphics.Gloss.Data.ViewPort-        Graphics.Gloss.Data.ViewState-        Graphics.Gloss.Geometry.Angle-        Graphics.Gloss.Geometry.Line-        Graphics.Gloss.Interface.Pure.Display-        Graphics.Gloss.Interface.Pure.Animate-        Graphics.Gloss.Interface.Pure.Simulate-        Graphics.Gloss.Interface.Pure.Game-        Graphics.Gloss.Interface.IO.Animate-        Graphics.Gloss.Interface.IO.Display-        Graphics.Gloss.Interface.IO.Simulate-        Graphics.Gloss.Interface.IO.Game-        Graphics.Gloss.Interface.Environment-        -  Other-modules:-        Graphics.Gloss.Internals.Color-        Graphics.Gloss.Internals.Interface.Animate.State-        Graphics.Gloss.Internals.Interface.Animate.Timing-        Graphics.Gloss.Internals.Interface.Backend.Types-        Graphics.Gloss.Internals.Interface.Callback-        Graphics.Gloss.Internals.Interface.Common.Exit-        Graphics.Gloss.Internals.Interface.Debug-        Graphics.Gloss.Internals.Interface.Event-        Graphics.Gloss.Internals.Interface.Simulate.Idle-        Graphics.Gloss.Internals.Interface.Simulate.State-        Graphics.Gloss.Internals.Interface.ViewState.KeyMouse-        Graphics.Gloss.Internals.Interface.ViewState.Motion-        Graphics.Gloss.Internals.Interface.ViewState.Reshape-        Graphics.Gloss.Internals.Interface.Window-        Graphics.Gloss.Internals.Interface.Display-        Graphics.Gloss.Internals.Interface.Animate-        Graphics.Gloss.Internals.Interface.Simulate-        Graphics.Gloss.Internals.Interface.Game-        Graphics.Gloss.Internals.Interface.Backend--  Extensions:-        DeriveDataTypeable-        PatternGuards--  If flag(GLUT)-    CPP-Options: -DWITHGLUT-    Other-modules:-        Graphics.Gloss.Internals.Interface.Backend.GLUT--  If flag(GLFW)-    Build-Depends:-        GLFW-b >= 1.4.1.0 && < 2-    CPP-Options: -DWITHGLFW-    Other-modules:-        Graphics.Gloss.Internals.Interface.Backend.GLFW-+Name:                gloss
+Version:             1.11.1.1
+x-revision: 1
+License:             MIT
+License-file:        LICENSE
+Author:              Ben Lippmeier
+Maintainer:          benl@ouroborus.net
+Build-Type:          Simple
+Cabal-Version:       >=1.6
+Stability:           stable
+Category:            Graphics
+Homepage:            http://gloss.ouroborus.net
+Bug-reports:         gloss@ouroborus.net
+Description:
+	Gloss hides the pain of drawing simple vector graphics behind a nice data type and
+	a few display functions. Gloss uses OpenGL under the hood, but you won't need to
+	worry about any of that. Get something cool on the screen in under 10 minutes.
+
+Synopsis:
+        Painless 2D vector graphics, animations and simulations.
+
+source-repository head
+        type:           git
+        location:       https://github.com/benl23x5/gloss
+
+Flag GLUT
+  Description: Enable the GLUT backend
+  Default:     True
+
+Flag GLFW
+  Description: Enable the GLFW backend
+  Default:     False
+
+Flag ExplicitBackend
+  Description: Expose versions of 'display' and friends that allow
+               you to choose what window manager backend to use.
+  Default:     False
+
+Library
+  Build-Depends: 
+        base       >= 4.8 && < 4.11,
+        ghc-prim   >= 0.4 && < 0.6,
+        containers == 0.5.*,
+        bytestring == 0.10.*,
+        OpenGL     >= 2.12 && < 3.1,
+        GLUT       == 2.7.*,
+        bmp        == 1.2.*,
+        gloss-rendering == 1.11.*
+
+  ghc-options:
+        -O2 -Wall
+
+  Exposed-modules:
+        Graphics.Gloss
+        Graphics.Gloss.Data.Bitmap
+        Graphics.Gloss.Data.Color
+        Graphics.Gloss.Data.Controller
+        Graphics.Gloss.Data.Display
+        Graphics.Gloss.Data.Picture
+        Graphics.Gloss.Data.Point
+        Graphics.Gloss.Data.Vector
+        Graphics.Gloss.Data.ViewPort
+        Graphics.Gloss.Data.ViewState
+        Graphics.Gloss.Geometry.Angle
+        Graphics.Gloss.Geometry.Line
+        Graphics.Gloss.Interface.Pure.Display
+        Graphics.Gloss.Interface.Pure.Animate
+        Graphics.Gloss.Interface.Pure.Simulate
+        Graphics.Gloss.Interface.Pure.Game
+        Graphics.Gloss.Interface.IO.Animate
+        Graphics.Gloss.Interface.IO.Display
+        Graphics.Gloss.Interface.IO.Simulate
+        Graphics.Gloss.Interface.IO.Game
+        Graphics.Gloss.Interface.Environment
+        
+  Other-modules:
+        Graphics.Gloss.Internals.Color
+        Graphics.Gloss.Internals.Interface.Animate.State
+        Graphics.Gloss.Internals.Interface.Animate.Timing
+        Graphics.Gloss.Internals.Interface.Backend.Types
+        Graphics.Gloss.Internals.Interface.Callback
+        Graphics.Gloss.Internals.Interface.Common.Exit
+        Graphics.Gloss.Internals.Interface.Debug
+        Graphics.Gloss.Internals.Interface.Event
+        Graphics.Gloss.Internals.Interface.Simulate.Idle
+        Graphics.Gloss.Internals.Interface.Simulate.State
+        Graphics.Gloss.Internals.Interface.ViewState.KeyMouse
+        Graphics.Gloss.Internals.Interface.ViewState.Motion
+        Graphics.Gloss.Internals.Interface.ViewState.Reshape
+        Graphics.Gloss.Internals.Interface.Window
+        Graphics.Gloss.Internals.Interface.Display
+        Graphics.Gloss.Internals.Interface.Animate
+        Graphics.Gloss.Internals.Interface.Simulate
+        Graphics.Gloss.Internals.Interface.Game
+        Graphics.Gloss.Internals.Interface.Backend
+
+  Extensions:
+        DeriveDataTypeable
+        PatternGuards
+
+  If flag(GLUT)
+    CPP-Options: -DWITHGLUT
+    Other-modules:
+        Graphics.Gloss.Internals.Interface.Backend.GLUT
+
+  If flag(GLFW)
+    Build-Depends:
+        GLFW-b >= 1.4.1.0 && < 2
+    CPP-Options: -DWITHGLFW
+    Other-modules:
+        Graphics.Gloss.Internals.Interface.Backend.GLFW
+