Cabal revisions of apecs-0.7.2
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: apecs-version: 0.7.2-homepage: https://github.com/jonascarpay/apecs#readme-license: BSD3-license-file: LICENSE-author: Jonas Carpay-maintainer: jonascarpay@gmail.com-category: Game, Control, Data-build-type: Simple-cabal-version: >=1.10-synopsis: Fast Entity-Component-System library for game programming-description:- The Entity-Component-System architecture provides an imperative game programming paradigm that tackles many of the shortcomings of more OO-oriented approaches.- apecs is a type-driven ECS library, that leverages strong typing for an expressive DSL that compiles into fast game code.--extra-source-files:- README.md,- CHANGELOG.md--source-repository head- type: git- location: git://github.com/jonascarpay/apecs.git--library- hs-source-dirs:- src- exposed-modules:- Apecs,- Apecs.Core,- Apecs.Components,- Apecs.Stores,- Apecs.Stores.Extra,- Apecs.Reactive,- Apecs.System,- Apecs.TH,- Apecs.Util- other-modules:- Apecs.THTuples- default-language:- Haskell2010- build-depends:- base >= 4.9 && < 5,- containers >= 0.5 && < 0.8,- mtl >= 2.2 && < 2.3,- template-haskell >= 2.12 && < 3,- vector >= 0.11 && < 0.13- ghc-options:- -Wall--test-suite apecs-test- type:- exitcode-stdio-1.0- main-is:- Main.hs- hs-source-dirs:- test- build-depends:- apecs,- base >= 4.9 && < 5,- containers >= 0.5 && < 0.8,- linear >= 1.20 && < 2,- vector >= 0.10 && < 0.13,- QuickCheck >= 2.10 && < 3- default-language:- Haskell2010- ghc-options: -Wall--benchmark apecs-bench- type:- exitcode-stdio-1.0- hs-source-dirs:- bench- main-is:- Main.hs- build-depends:- apecs,- base >= 4.9 && < 5,- criterion >= 1.3 && < 2,- linear >= 1.20 && < 2- default-language:- Haskell2010- ghc-options:- -Wall- -O2- -optlo-O3- -- -fllvm- -threaded- -funfolding-use-threshold1000- -funfolding-keeness-factor1000+name: apecs +version: 0.7.2 +x-revision: 1 +homepage: https://github.com/jonascarpay/apecs#readme +license: BSD3 +license-file: LICENSE +author: Jonas Carpay +maintainer: jonascarpay@gmail.com +category: Game, Control, Data +build-type: Simple +cabal-version: >=1.10 +synopsis: Fast Entity-Component-System library for game programming +description: + The Entity-Component-System architecture provides an imperative game programming paradigm that tackles many of the shortcomings of more OO-oriented approaches. + apecs is a type-driven ECS library, that leverages strong typing for an expressive DSL that compiles into fast game code. + +extra-source-files: + README.md, + CHANGELOG.md + +source-repository head + type: git + location: git://github.com/jonascarpay/apecs.git + +library + hs-source-dirs: + src + exposed-modules: + Apecs, + Apecs.Core, + Apecs.Components, + Apecs.Stores, + Apecs.Stores.Extra, + Apecs.Reactive, + Apecs.System, + Apecs.TH, + Apecs.Util + other-modules: + Apecs.THTuples + default-language: + Haskell2010 + build-depends: + base >= 4.11 && < 5, + containers >= 0.5 && < 0.8, + mtl >= 2.2 && < 2.3, + template-haskell >= 2.12 && < 3, + vector >= 0.11 && < 0.13 + ghc-options: + -Wall + +test-suite apecs-test + type: + exitcode-stdio-1.0 + main-is: + Main.hs + hs-source-dirs: + test + build-depends: + apecs, + base >= 4.9 && < 5, + containers >= 0.5 && < 0.8, + linear >= 1.20 && < 2, + vector >= 0.10 && < 0.13, + QuickCheck >= 2.10 && < 3 + default-language: + Haskell2010 + ghc-options: -Wall + +benchmark apecs-bench + type: + exitcode-stdio-1.0 + hs-source-dirs: + bench + main-is: + Main.hs + build-depends: + apecs, + base >= 4.9 && < 5, + criterion >= 1.3 && < 2, + linear >= 1.20 && < 2 + default-language: + Haskell2010 + ghc-options: + -Wall + -O2 + -optlo-O3 + -- -fllvm + -threaded + -funfolding-use-threshold1000 + -funfolding-keeness-factor1000
revision 2
name: apecs version: 0.7.2 -x-revision: 1 +x-revision: 2 homepage: https://github.com/jonascarpay/apecs#readme license: BSD3 license-file: LICENSE location: git://github.com/jonascarpay/apecs.git library + build-depends: template-haskell <2.15+ hs-source-dirs: src exposed-modules: