Cabal revisions of OpenGL-3.0.3.0
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: OpenGL-version: 3.0.3.0-synopsis: A binding for the OpenGL graphics system-description:- A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its- accompanying utility library (GLU, version 1.3).- .- OpenGL is the industry's most widely used and supported 2D and 3D graphics- application programming interface (API), incorporating a broad set of- rendering, texture mapping, special effects, and other powerful visualization- functions. For more information about OpenGL and its various extensions,- please see <http://www.opengl.org/>- and <http://www.opengl.org/registry/>.-homepage: https://wiki.haskell.org/OpenGL-bug-reports: https://github.com/haskell-opengl/OpenGL/issues-copyright: Copyright (C) 2002-2019 Sven Panne-license: BSD3-license-file: LICENSE-author: Sven Panne-maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>-category: Graphics-build-type: Simple-tested-with:- GHC == 7.8.4- GHC == 7.10.3- GHC == 8.0.2- GHC == 8.2.2- GHC == 8.4.3- GHC == 8.6.5- GHC == 8.8.1-cabal-version: >= 1.10-extra-source-files:- CHANGELOG.md- README.md--library- exposed-modules:- Graphics.Rendering.OpenGL- Graphics.Rendering.OpenGL.GL- Graphics.Rendering.OpenGL.GL.Antialiasing- Graphics.Rendering.OpenGL.GL.BeginEnd- Graphics.Rendering.OpenGL.GL.Bitmaps- Graphics.Rendering.OpenGL.GL.BufferObjects- Graphics.Rendering.OpenGL.GL.Clipping- Graphics.Rendering.OpenGL.GL.ColorSum- Graphics.Rendering.OpenGL.GL.Colors- Graphics.Rendering.OpenGL.GL.ConditionalRendering- Graphics.Rendering.OpenGL.GL.CoordTrans- Graphics.Rendering.OpenGL.GL.DebugOutput- Graphics.Rendering.OpenGL.GL.DisplayLists- Graphics.Rendering.OpenGL.GL.Evaluators- Graphics.Rendering.OpenGL.GL.Feedback- Graphics.Rendering.OpenGL.GL.FlushFinish- Graphics.Rendering.OpenGL.GL.Fog- Graphics.Rendering.OpenGL.GL.Framebuffer- Graphics.Rendering.OpenGL.GL.FramebufferObjects- Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects- Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries- Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects- Graphics.Rendering.OpenGL.GL.Hints- Graphics.Rendering.OpenGL.GL.LineSegments- Graphics.Rendering.OpenGL.GL.PerFragment- Graphics.Rendering.OpenGL.GL.PixelRectangles- Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable- Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution- Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram- Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer- Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization- Graphics.Rendering.OpenGL.GL.PixellikeObject- Graphics.Rendering.OpenGL.GL.Points- Graphics.Rendering.OpenGL.GL.Polygons- Graphics.Rendering.OpenGL.GL.PrimitiveMode- Graphics.Rendering.OpenGL.GL.QueryObjects- Graphics.Rendering.OpenGL.GL.RasterPos- Graphics.Rendering.OpenGL.GL.ReadCopyPixels- Graphics.Rendering.OpenGL.GL.Rectangles- Graphics.Rendering.OpenGL.GL.SavingState- Graphics.Rendering.OpenGL.GL.Selection- Graphics.Rendering.OpenGL.GL.Shaders- Graphics.Rendering.OpenGL.GL.Shaders.Attribs- Graphics.Rendering.OpenGL.GL.Shaders.Limits- Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries- Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects- Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries- Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects- Graphics.Rendering.OpenGL.GL.Shaders.Uniform- Graphics.Rendering.OpenGL.GL.StringQueries- Graphics.Rendering.OpenGL.GL.SyncObjects- Graphics.Rendering.OpenGL.GL.Tensor- Graphics.Rendering.OpenGL.GL.Texturing- Graphics.Rendering.OpenGL.GL.Texturing.Application- Graphics.Rendering.OpenGL.GL.Texturing.Environments- Graphics.Rendering.OpenGL.GL.Texturing.Objects- Graphics.Rendering.OpenGL.GL.Texturing.Parameters- Graphics.Rendering.OpenGL.GL.Texturing.Queries- Graphics.Rendering.OpenGL.GL.Texturing.Specification- Graphics.Rendering.OpenGL.GL.TransformFeedback- Graphics.Rendering.OpenGL.GL.VertexArrayObjects- Graphics.Rendering.OpenGL.GL.VertexArrays- Graphics.Rendering.OpenGL.GL.VertexSpec- Graphics.Rendering.OpenGL.GLU- Graphics.Rendering.OpenGL.GLU.Errors- Graphics.Rendering.OpenGL.GLU.Initialization- Graphics.Rendering.OpenGL.GLU.Matrix- Graphics.Rendering.OpenGL.GLU.Mipmapping- Graphics.Rendering.OpenGL.GLU.NURBS- Graphics.Rendering.OpenGL.GLU.Quadrics- Graphics.Rendering.OpenGL.GLU.Tessellation- other-modules:- Graphics.Rendering.OpenGL.GL.BlendingFactor- Graphics.Rendering.OpenGL.GL.BufferMode- Graphics.Rendering.OpenGL.GL.ByteString- Graphics.Rendering.OpenGL.GL.Capability- Graphics.Rendering.OpenGL.GL.ComparisonFunction- Graphics.Rendering.OpenGL.GL.ControlPoint- Graphics.Rendering.OpenGL.GL.DataType- Graphics.Rendering.OpenGL.GL.Domain- Graphics.Rendering.OpenGL.GL.EdgeFlag- Graphics.Rendering.OpenGL.GL.Exception- Graphics.Rendering.OpenGL.GL.Face- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget- Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject- Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget- Graphics.Rendering.OpenGL.GL.GLboolean- Graphics.Rendering.OpenGL.GL.IOState- Graphics.Rendering.OpenGL.GL.MatrixComponent- Graphics.Rendering.OpenGL.GL.PeekPoke- Graphics.Rendering.OpenGL.GL.PixelData- Graphics.Rendering.OpenGL.GL.PixelFormat- Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset- Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink- Graphics.Rendering.OpenGL.GL.PointParameter- Graphics.Rendering.OpenGL.GL.PolygonMode- Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal- Graphics.Rendering.OpenGL.GL.QueryObject- Graphics.Rendering.OpenGL.GL.QueryUtils- Graphics.Rendering.OpenGL.GL.QueryUtils.PName- Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib- Graphics.Rendering.OpenGL.GL.RenderMode- Graphics.Rendering.OpenGL.GL.Shaders.Program- Graphics.Rendering.OpenGL.GL.Shaders.Shader- Graphics.Rendering.OpenGL.GL.Shaders.Variables- Graphics.Rendering.OpenGL.GL.Texturing.Filter- Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat- Graphics.Rendering.OpenGL.GL.Texturing.TexParameter- Graphics.Rendering.OpenGL.GL.Texturing.TextureObject- Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget- Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit- Graphics.Rendering.OpenGL.GL.VertexAttributes- Graphics.Rendering.OpenGL.GLU.ErrorsInternal- hs-source-dirs: src- ghc-options: -Wall- if impl(ghc > 8)- ghc-options: -Wcompat- build-depends:- base >= 3 && < 5,- bytestring >= 0.9 && < 0.11,- containers >= 0.3 && < 0.7,- text >= 0.1 && < 1.3,- transformers >= 0.2 && < 0.6,- ObjectName >= 1.1 && < 1.2,- StateVar >= 1.1 && < 1.2,- OpenGLRaw >= 3.0 && < 3.4,- GLURaw >= 2.0 && < 2.1- default-language: Haskell2010- other-extensions:- CPP- DeriveDataTypeable- KindSignatures- TypeSynonymInstances- if os(windows)- if arch(i386)- cpp-options: "-DCALLCONV=stdcall"- else- cpp-options: "-DCALLCONV=ccall"- else- cpp-options: "-DCALLCONV=ccall"--source-repository head- type: git- location: https://github.com/haskell-opengl/OpenGL.git+name: OpenGL +version: 3.0.3.0 +x-revision: 1 +synopsis: A binding for the OpenGL graphics system +description: + A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its + accompanying utility library (GLU, version 1.3). + . + OpenGL is the industry's most widely used and supported 2D and 3D graphics + application programming interface (API), incorporating a broad set of + rendering, texture mapping, special effects, and other powerful visualization + functions. For more information about OpenGL and its various extensions, + please see <http://www.opengl.org/> + and <http://www.opengl.org/registry/>. +homepage: https://wiki.haskell.org/OpenGL +bug-reports: https://github.com/haskell-opengl/OpenGL/issues +copyright: Copyright (C) 2002-2019 Sven Panne +license: BSD3 +license-file: LICENSE +author: Sven Panne +maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> +category: Graphics +build-type: Simple +tested-with: + GHC == 7.8.4 + GHC == 7.10.3 + GHC == 8.0.2 + GHC == 8.2.2 + GHC == 8.4.3 + GHC == 8.6.5 + GHC == 8.8.1 +cabal-version: >= 1.10 +extra-source-files: + CHANGELOG.md + README.md + +library + exposed-modules: + Graphics.Rendering.OpenGL + Graphics.Rendering.OpenGL.GL + Graphics.Rendering.OpenGL.GL.Antialiasing + Graphics.Rendering.OpenGL.GL.BeginEnd + Graphics.Rendering.OpenGL.GL.Bitmaps + Graphics.Rendering.OpenGL.GL.BufferObjects + Graphics.Rendering.OpenGL.GL.Clipping + Graphics.Rendering.OpenGL.GL.ColorSum + Graphics.Rendering.OpenGL.GL.Colors + Graphics.Rendering.OpenGL.GL.ConditionalRendering + Graphics.Rendering.OpenGL.GL.CoordTrans + Graphics.Rendering.OpenGL.GL.DebugOutput + Graphics.Rendering.OpenGL.GL.DisplayLists + Graphics.Rendering.OpenGL.GL.Evaluators + Graphics.Rendering.OpenGL.GL.Feedback + Graphics.Rendering.OpenGL.GL.FlushFinish + Graphics.Rendering.OpenGL.GL.Fog + Graphics.Rendering.OpenGL.GL.Framebuffer + Graphics.Rendering.OpenGL.GL.FramebufferObjects + Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects + Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects + Graphics.Rendering.OpenGL.GL.Hints + Graphics.Rendering.OpenGL.GL.LineSegments + Graphics.Rendering.OpenGL.GL.PerFragment + Graphics.Rendering.OpenGL.GL.PixelRectangles + Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable + Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution + Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram + Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer + Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization + Graphics.Rendering.OpenGL.GL.PixellikeObject + Graphics.Rendering.OpenGL.GL.Points + Graphics.Rendering.OpenGL.GL.Polygons + Graphics.Rendering.OpenGL.GL.PrimitiveMode + Graphics.Rendering.OpenGL.GL.QueryObjects + Graphics.Rendering.OpenGL.GL.RasterPos + Graphics.Rendering.OpenGL.GL.ReadCopyPixels + Graphics.Rendering.OpenGL.GL.Rectangles + Graphics.Rendering.OpenGL.GL.SavingState + Graphics.Rendering.OpenGL.GL.Selection + Graphics.Rendering.OpenGL.GL.Shaders + Graphics.Rendering.OpenGL.GL.Shaders.Attribs + Graphics.Rendering.OpenGL.GL.Shaders.Limits + Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries + Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects + Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries + Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects + Graphics.Rendering.OpenGL.GL.Shaders.Uniform + Graphics.Rendering.OpenGL.GL.StringQueries + Graphics.Rendering.OpenGL.GL.SyncObjects + Graphics.Rendering.OpenGL.GL.Tensor + Graphics.Rendering.OpenGL.GL.Texturing + Graphics.Rendering.OpenGL.GL.Texturing.Application + Graphics.Rendering.OpenGL.GL.Texturing.Environments + Graphics.Rendering.OpenGL.GL.Texturing.Objects + Graphics.Rendering.OpenGL.GL.Texturing.Parameters + Graphics.Rendering.OpenGL.GL.Texturing.Queries + Graphics.Rendering.OpenGL.GL.Texturing.Specification + Graphics.Rendering.OpenGL.GL.TransformFeedback + Graphics.Rendering.OpenGL.GL.VertexArrayObjects + Graphics.Rendering.OpenGL.GL.VertexArrays + Graphics.Rendering.OpenGL.GL.VertexSpec + Graphics.Rendering.OpenGL.GLU + Graphics.Rendering.OpenGL.GLU.Errors + Graphics.Rendering.OpenGL.GLU.Initialization + Graphics.Rendering.OpenGL.GLU.Matrix + Graphics.Rendering.OpenGL.GLU.Mipmapping + Graphics.Rendering.OpenGL.GLU.NURBS + Graphics.Rendering.OpenGL.GLU.Quadrics + Graphics.Rendering.OpenGL.GLU.Tessellation + other-modules: + Graphics.Rendering.OpenGL.GL.BlendingFactor + Graphics.Rendering.OpenGL.GL.BufferMode + Graphics.Rendering.OpenGL.GL.ByteString + Graphics.Rendering.OpenGL.GL.Capability + Graphics.Rendering.OpenGL.GL.ComparisonFunction + Graphics.Rendering.OpenGL.GL.ControlPoint + Graphics.Rendering.OpenGL.GL.DataType + Graphics.Rendering.OpenGL.GL.Domain + Graphics.Rendering.OpenGL.GL.EdgeFlag + Graphics.Rendering.OpenGL.GL.Exception + Graphics.Rendering.OpenGL.GL.Face + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget + Graphics.Rendering.OpenGL.GL.GLboolean + Graphics.Rendering.OpenGL.GL.IOState + Graphics.Rendering.OpenGL.GL.MatrixComponent + Graphics.Rendering.OpenGL.GL.PeekPoke + Graphics.Rendering.OpenGL.GL.PixelData + Graphics.Rendering.OpenGL.GL.PixelFormat + Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset + Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink + Graphics.Rendering.OpenGL.GL.PointParameter + Graphics.Rendering.OpenGL.GL.PolygonMode + Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal + Graphics.Rendering.OpenGL.GL.QueryObject + Graphics.Rendering.OpenGL.GL.QueryUtils + Graphics.Rendering.OpenGL.GL.QueryUtils.PName + Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib + Graphics.Rendering.OpenGL.GL.RenderMode + Graphics.Rendering.OpenGL.GL.Shaders.Program + Graphics.Rendering.OpenGL.GL.Shaders.Shader + Graphics.Rendering.OpenGL.GL.Shaders.Variables + Graphics.Rendering.OpenGL.GL.Texturing.Filter + Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat + Graphics.Rendering.OpenGL.GL.Texturing.TexParameter + Graphics.Rendering.OpenGL.GL.Texturing.TextureObject + Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget + Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit + Graphics.Rendering.OpenGL.GL.VertexAttributes + Graphics.Rendering.OpenGL.GLU.ErrorsInternal + hs-source-dirs: src + ghc-options: -Wall + if impl(ghc > 8) + ghc-options: -Wcompat + build-depends: + base >= 3 && < 5, + bytestring >= 0.9 && < 0.11, + containers >= 0.3 && < 0.7, + text >= 0.1 && < 1.3, + transformers >= 0.2 && < 0.6, + ObjectName >= 1.1 && < 1.2, + StateVar >= 1.1 && < 1.3, + OpenGLRaw >= 3.0 && < 3.4, + GLURaw >= 2.0 && < 2.1 + default-language: Haskell2010 + other-extensions: + CPP + DeriveDataTypeable + KindSignatures + TypeSynonymInstances + if os(windows) + if arch(i386) + cpp-options: "-DCALLCONV=stdcall" + else + cpp-options: "-DCALLCONV=ccall" + else + cpp-options: "-DCALLCONV=ccall" + +source-repository head + type: git + location: https://github.com/haskell-opengl/OpenGL.git
revision 2
name: OpenGL version: 3.0.3.0 -x-revision: 1 +x-revision: 2 synopsis: A binding for the OpenGL graphics system description: A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its GHC == 7.10.3 GHC == 8.0.2 GHC == 8.2.2 - GHC == 8.4.3 + GHC == 8.4.4 GHC == 8.6.5 - GHC == 8.8.1 + GHC == 8.8.4 + GHC == 8.10.7 + GHC == 9.0.2 + GHC == 9.2.3 + GHC == 9.4.1 + cabal-version: >= 1.10 extra-source-files: CHANGELOG.md if impl(ghc > 8) ghc-options: -Wcompat build-depends: - base >= 3 && < 5, - bytestring >= 0.9 && < 0.11, + base >= 4 && < 5, + bytestring >= 0.9 && < 0.12, containers >= 0.3 && < 0.7, - text >= 0.1 && < 1.3, - transformers >= 0.2 && < 0.6, + text >= 0.1 && < 2.1, + transformers >= 0.2 && < 0.7, ObjectName >= 1.1 && < 1.2, StateVar >= 1.1 && < 1.3, OpenGLRaw >= 3.0 && < 3.4,
revision 3
name: OpenGL version: 3.0.3.0 -x-revision: 2 +x-revision: 3 synopsis: A binding for the OpenGL graphics system description: A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its ghc-options: -Wcompat build-depends: base >= 4 && < 5, - bytestring >= 0.9 && < 0.12, + bytestring >= 0.9 && < 0.13, containers >= 0.3 && < 0.7, - text >= 0.1 && < 2.1, + text >= 0.1 && < 2.2, transformers >= 0.2 && < 0.7, ObjectName >= 1.1 && < 1.2, StateVar >= 1.1 && < 1.3,
revision 4
-name: OpenGL -version: 3.0.3.0 -x-revision: 3 -synopsis: A binding for the OpenGL graphics system -description: - A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its - accompanying utility library (GLU, version 1.3). - . - OpenGL is the industry's most widely used and supported 2D and 3D graphics - application programming interface (API), incorporating a broad set of - rendering, texture mapping, special effects, and other powerful visualization - functions. For more information about OpenGL and its various extensions, - please see <http://www.opengl.org/> - and <http://www.opengl.org/registry/>. -homepage: https://wiki.haskell.org/OpenGL -bug-reports: https://github.com/haskell-opengl/OpenGL/issues -copyright: Copyright (C) 2002-2019 Sven Panne -license: BSD3 -license-file: LICENSE -author: Sven Panne -maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> -category: Graphics -build-type: Simple -tested-with: - GHC == 7.8.4 - GHC == 7.10.3 - GHC == 8.0.2 - GHC == 8.2.2 - GHC == 8.4.4 - GHC == 8.6.5 - GHC == 8.8.4 - GHC == 8.10.7 - GHC == 9.0.2 - GHC == 9.2.3 - GHC == 9.4.1 - -cabal-version: >= 1.10 -extra-source-files: - CHANGELOG.md - README.md - -library - exposed-modules: - Graphics.Rendering.OpenGL - Graphics.Rendering.OpenGL.GL - Graphics.Rendering.OpenGL.GL.Antialiasing - Graphics.Rendering.OpenGL.GL.BeginEnd - Graphics.Rendering.OpenGL.GL.Bitmaps - Graphics.Rendering.OpenGL.GL.BufferObjects - Graphics.Rendering.OpenGL.GL.Clipping - Graphics.Rendering.OpenGL.GL.ColorSum - Graphics.Rendering.OpenGL.GL.Colors - Graphics.Rendering.OpenGL.GL.ConditionalRendering - Graphics.Rendering.OpenGL.GL.CoordTrans - Graphics.Rendering.OpenGL.GL.DebugOutput - Graphics.Rendering.OpenGL.GL.DisplayLists - Graphics.Rendering.OpenGL.GL.Evaluators - Graphics.Rendering.OpenGL.GL.Feedback - Graphics.Rendering.OpenGL.GL.FlushFinish - Graphics.Rendering.OpenGL.GL.Fog - Graphics.Rendering.OpenGL.GL.Framebuffer - Graphics.Rendering.OpenGL.GL.FramebufferObjects - Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects - Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries - Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects - Graphics.Rendering.OpenGL.GL.Hints - Graphics.Rendering.OpenGL.GL.LineSegments - Graphics.Rendering.OpenGL.GL.PerFragment - Graphics.Rendering.OpenGL.GL.PixelRectangles - Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable - Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution - Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram - Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax - Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap - Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage - Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer - Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization - Graphics.Rendering.OpenGL.GL.PixellikeObject - Graphics.Rendering.OpenGL.GL.Points - Graphics.Rendering.OpenGL.GL.Polygons - Graphics.Rendering.OpenGL.GL.PrimitiveMode - Graphics.Rendering.OpenGL.GL.QueryObjects - Graphics.Rendering.OpenGL.GL.RasterPos - Graphics.Rendering.OpenGL.GL.ReadCopyPixels - Graphics.Rendering.OpenGL.GL.Rectangles - Graphics.Rendering.OpenGL.GL.SavingState - Graphics.Rendering.OpenGL.GL.Selection - Graphics.Rendering.OpenGL.GL.Shaders - Graphics.Rendering.OpenGL.GL.Shaders.Attribs - Graphics.Rendering.OpenGL.GL.Shaders.Limits - Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries - Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects - Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries - Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects - Graphics.Rendering.OpenGL.GL.Shaders.Uniform - Graphics.Rendering.OpenGL.GL.StringQueries - Graphics.Rendering.OpenGL.GL.SyncObjects - Graphics.Rendering.OpenGL.GL.Tensor - Graphics.Rendering.OpenGL.GL.Texturing - Graphics.Rendering.OpenGL.GL.Texturing.Application - Graphics.Rendering.OpenGL.GL.Texturing.Environments - Graphics.Rendering.OpenGL.GL.Texturing.Objects - Graphics.Rendering.OpenGL.GL.Texturing.Parameters - Graphics.Rendering.OpenGL.GL.Texturing.Queries - Graphics.Rendering.OpenGL.GL.Texturing.Specification - Graphics.Rendering.OpenGL.GL.TransformFeedback - Graphics.Rendering.OpenGL.GL.VertexArrayObjects - Graphics.Rendering.OpenGL.GL.VertexArrays - Graphics.Rendering.OpenGL.GL.VertexSpec - Graphics.Rendering.OpenGL.GLU - Graphics.Rendering.OpenGL.GLU.Errors - Graphics.Rendering.OpenGL.GLU.Initialization - Graphics.Rendering.OpenGL.GLU.Matrix - Graphics.Rendering.OpenGL.GLU.Mipmapping - Graphics.Rendering.OpenGL.GLU.NURBS - Graphics.Rendering.OpenGL.GLU.Quadrics - Graphics.Rendering.OpenGL.GLU.Tessellation - other-modules: - Graphics.Rendering.OpenGL.GL.BlendingFactor - Graphics.Rendering.OpenGL.GL.BufferMode - Graphics.Rendering.OpenGL.GL.ByteString - Graphics.Rendering.OpenGL.GL.Capability - Graphics.Rendering.OpenGL.GL.ComparisonFunction - Graphics.Rendering.OpenGL.GL.ControlPoint - Graphics.Rendering.OpenGL.GL.DataType - Graphics.Rendering.OpenGL.GL.Domain - Graphics.Rendering.OpenGL.GL.EdgeFlag - Graphics.Rendering.OpenGL.GL.Exception - Graphics.Rendering.OpenGL.GL.Face - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget - Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject - Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget - Graphics.Rendering.OpenGL.GL.GLboolean - Graphics.Rendering.OpenGL.GL.IOState - Graphics.Rendering.OpenGL.GL.MatrixComponent - Graphics.Rendering.OpenGL.GL.PeekPoke - Graphics.Rendering.OpenGL.GL.PixelData - Graphics.Rendering.OpenGL.GL.PixelFormat - Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset - Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink - Graphics.Rendering.OpenGL.GL.PointParameter - Graphics.Rendering.OpenGL.GL.PolygonMode - Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal - Graphics.Rendering.OpenGL.GL.QueryObject - Graphics.Rendering.OpenGL.GL.QueryUtils - Graphics.Rendering.OpenGL.GL.QueryUtils.PName - Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib - Graphics.Rendering.OpenGL.GL.RenderMode - Graphics.Rendering.OpenGL.GL.Shaders.Program - Graphics.Rendering.OpenGL.GL.Shaders.Shader - Graphics.Rendering.OpenGL.GL.Shaders.Variables - Graphics.Rendering.OpenGL.GL.Texturing.Filter - Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat - Graphics.Rendering.OpenGL.GL.Texturing.TexParameter - Graphics.Rendering.OpenGL.GL.Texturing.TextureObject - Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget - Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit - Graphics.Rendering.OpenGL.GL.VertexAttributes - Graphics.Rendering.OpenGL.GLU.ErrorsInternal - hs-source-dirs: src - ghc-options: -Wall - if impl(ghc > 8) - ghc-options: -Wcompat - build-depends: - base >= 4 && < 5, - bytestring >= 0.9 && < 0.13, - containers >= 0.3 && < 0.7, - text >= 0.1 && < 2.2, - transformers >= 0.2 && < 0.7, - ObjectName >= 1.1 && < 1.2, - StateVar >= 1.1 && < 1.3, - OpenGLRaw >= 3.0 && < 3.4, - GLURaw >= 2.0 && < 2.1 - default-language: Haskell2010 - other-extensions: - CPP - DeriveDataTypeable - KindSignatures - TypeSynonymInstances - if os(windows) - if arch(i386) - cpp-options: "-DCALLCONV=stdcall" - else - cpp-options: "-DCALLCONV=ccall" - else - cpp-options: "-DCALLCONV=ccall" - -source-repository head - type: git - location: https://github.com/haskell-opengl/OpenGL.git +cabal-version: >= 1.10+name: OpenGL+version: 3.0.3.0+x-revision: 4+synopsis: A binding for the OpenGL graphics system+description:+ A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its+ accompanying utility library (GLU, version 1.3).+ .+ OpenGL is the industry's most widely used and supported 2D and 3D graphics+ application programming interface (API), incorporating a broad set of+ rendering, texture mapping, special effects, and other powerful visualization+ functions. For more information about OpenGL and its various extensions,+ please see <http://www.opengl.org/>+ and <http://www.opengl.org/registry/>.+homepage: https://wiki.haskell.org/OpenGL+bug-reports: https://github.com/haskell-opengl/OpenGL/issues+copyright: Copyright (C) 2002-2019 Sven Panne+license: BSD3+license-file: LICENSE+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>+category: Graphics+build-type: Simple++tested-with:+ GHC == 9.10.1+ GHC == 9.8.2+ GHC == 9.6.6+ GHC == 9.4.8+ GHC == 9.2.8+ GHC == 9.0.2+ GHC == 8.10.7+ GHC == 8.8.4+ GHC == 8.6.5+ GHC == 8.4.4+ GHC == 8.2.2+ GHC == 8.0.2++extra-source-files:+ CHANGELOG.md+ README.md++library+ exposed-modules:+ Graphics.Rendering.OpenGL+ Graphics.Rendering.OpenGL.GL+ Graphics.Rendering.OpenGL.GL.Antialiasing+ Graphics.Rendering.OpenGL.GL.BeginEnd+ Graphics.Rendering.OpenGL.GL.Bitmaps+ Graphics.Rendering.OpenGL.GL.BufferObjects+ Graphics.Rendering.OpenGL.GL.Clipping+ Graphics.Rendering.OpenGL.GL.ColorSum+ Graphics.Rendering.OpenGL.GL.Colors+ Graphics.Rendering.OpenGL.GL.ConditionalRendering+ Graphics.Rendering.OpenGL.GL.CoordTrans+ Graphics.Rendering.OpenGL.GL.DebugOutput+ Graphics.Rendering.OpenGL.GL.DisplayLists+ Graphics.Rendering.OpenGL.GL.Evaluators+ Graphics.Rendering.OpenGL.GL.Feedback+ Graphics.Rendering.OpenGL.GL.FlushFinish+ Graphics.Rendering.OpenGL.GL.Fog+ Graphics.Rendering.OpenGL.GL.Framebuffer+ Graphics.Rendering.OpenGL.GL.FramebufferObjects+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects+ Graphics.Rendering.OpenGL.GL.Hints+ Graphics.Rendering.OpenGL.GL.LineSegments+ Graphics.Rendering.OpenGL.GL.PerFragment+ Graphics.Rendering.OpenGL.GL.PixelRectangles+ Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+ Graphics.Rendering.OpenGL.GL.PixellikeObject+ Graphics.Rendering.OpenGL.GL.Points+ Graphics.Rendering.OpenGL.GL.Polygons+ Graphics.Rendering.OpenGL.GL.PrimitiveMode+ Graphics.Rendering.OpenGL.GL.QueryObjects+ Graphics.Rendering.OpenGL.GL.RasterPos+ Graphics.Rendering.OpenGL.GL.ReadCopyPixels+ Graphics.Rendering.OpenGL.GL.Rectangles+ Graphics.Rendering.OpenGL.GL.SavingState+ Graphics.Rendering.OpenGL.GL.Selection+ Graphics.Rendering.OpenGL.GL.Shaders+ Graphics.Rendering.OpenGL.GL.Shaders.Attribs+ Graphics.Rendering.OpenGL.GL.Shaders.Limits+ Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries+ Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects+ Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries+ Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects+ Graphics.Rendering.OpenGL.GL.Shaders.Uniform+ Graphics.Rendering.OpenGL.GL.StringQueries+ Graphics.Rendering.OpenGL.GL.SyncObjects+ Graphics.Rendering.OpenGL.GL.Tensor+ Graphics.Rendering.OpenGL.GL.Texturing+ Graphics.Rendering.OpenGL.GL.Texturing.Application+ Graphics.Rendering.OpenGL.GL.Texturing.Environments+ Graphics.Rendering.OpenGL.GL.Texturing.Objects+ Graphics.Rendering.OpenGL.GL.Texturing.Parameters+ Graphics.Rendering.OpenGL.GL.Texturing.Queries+ Graphics.Rendering.OpenGL.GL.Texturing.Specification+ Graphics.Rendering.OpenGL.GL.TransformFeedback+ Graphics.Rendering.OpenGL.GL.VertexArrayObjects+ Graphics.Rendering.OpenGL.GL.VertexArrays+ Graphics.Rendering.OpenGL.GL.VertexSpec+ Graphics.Rendering.OpenGL.GLU+ Graphics.Rendering.OpenGL.GLU.Errors+ Graphics.Rendering.OpenGL.GLU.Initialization+ Graphics.Rendering.OpenGL.GLU.Matrix+ Graphics.Rendering.OpenGL.GLU.Mipmapping+ Graphics.Rendering.OpenGL.GLU.NURBS+ Graphics.Rendering.OpenGL.GLU.Quadrics+ Graphics.Rendering.OpenGL.GLU.Tessellation+ other-modules:+ Graphics.Rendering.OpenGL.GL.BlendingFactor+ Graphics.Rendering.OpenGL.GL.BufferMode+ Graphics.Rendering.OpenGL.GL.ByteString+ Graphics.Rendering.OpenGL.GL.Capability+ Graphics.Rendering.OpenGL.GL.ComparisonFunction+ Graphics.Rendering.OpenGL.GL.ControlPoint+ Graphics.Rendering.OpenGL.GL.DataType+ Graphics.Rendering.OpenGL.GL.Domain+ Graphics.Rendering.OpenGL.GL.EdgeFlag+ Graphics.Rendering.OpenGL.GL.Exception+ Graphics.Rendering.OpenGL.GL.Face+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+ Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+ Graphics.Rendering.OpenGL.GL.GLboolean+ Graphics.Rendering.OpenGL.GL.IOState+ Graphics.Rendering.OpenGL.GL.MatrixComponent+ Graphics.Rendering.OpenGL.GL.PeekPoke+ Graphics.Rendering.OpenGL.GL.PixelData+ Graphics.Rendering.OpenGL.GL.PixelFormat+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+ Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+ Graphics.Rendering.OpenGL.GL.PointParameter+ Graphics.Rendering.OpenGL.GL.PolygonMode+ Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+ Graphics.Rendering.OpenGL.GL.QueryObject+ Graphics.Rendering.OpenGL.GL.QueryUtils+ Graphics.Rendering.OpenGL.GL.QueryUtils.PName+ Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib+ Graphics.Rendering.OpenGL.GL.RenderMode+ Graphics.Rendering.OpenGL.GL.Shaders.Program+ Graphics.Rendering.OpenGL.GL.Shaders.Shader+ Graphics.Rendering.OpenGL.GL.Shaders.Variables+ Graphics.Rendering.OpenGL.GL.Texturing.Filter+ Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+ Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+ Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+ Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+ Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+ Graphics.Rendering.OpenGL.GL.VertexAttributes+ Graphics.Rendering.OpenGL.GLU.ErrorsInternal+ hs-source-dirs: src+ ghc-options: -Wall+ if impl(ghc > 8)+ ghc-options: -Wcompat+ build-depends:+ base >= 4 && < 5,+ bytestring >= 0.9 && < 0.13,+ containers >= 0.3 && < 0.8,+ text >= 0.1 && < 2.2,+ transformers >= 0.2 && < 0.7,+ ObjectName >= 1.1 && < 1.2,+ StateVar >= 1.1 && < 1.3,+ OpenGLRaw >= 3.0 && < 3.4,+ GLURaw >= 2.0 && < 2.1+ default-language: Haskell2010+ other-extensions:+ CPP+ DeriveDataTypeable+ KindSignatures+ TypeSynonymInstances+ if os(windows)+ if arch(i386)+ cpp-options: "-DCALLCONV=stdcall"+ else+ cpp-options: "-DCALLCONV=ccall"+ else+ cpp-options: "-DCALLCONV=ccall"++source-repository head+ type: git+ location: https://github.com/haskell-opengl/OpenGL.git