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Cabal revisions of OpenGL-3.0.3.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name: OpenGL-version: 3.0.3.0-synopsis: A binding for the OpenGL graphics system-description:-  A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its-  accompanying utility library (GLU, version 1.3).-  .-  OpenGL is the industry's most widely used and supported 2D and 3D graphics-  application programming interface (API), incorporating a broad set of-  rendering, texture mapping, special effects, and other powerful visualization-  functions. For more information about OpenGL and its various extensions,-  please see <http://www.opengl.org/>-  and <http://www.opengl.org/registry/>.-homepage: https://wiki.haskell.org/OpenGL-bug-reports: https://github.com/haskell-opengl/OpenGL/issues-copyright: Copyright (C) 2002-2019 Sven Panne-license: BSD3-license-file: LICENSE-author: Sven Panne-maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>-category: Graphics-build-type: Simple-tested-with:-  GHC == 7.8.4-  GHC == 7.10.3-  GHC == 8.0.2-  GHC == 8.2.2-  GHC == 8.4.3-  GHC == 8.6.5-  GHC == 8.8.1-cabal-version: >= 1.10-extra-source-files:-   CHANGELOG.md-   README.md--library-  exposed-modules:-    Graphics.Rendering.OpenGL-    Graphics.Rendering.OpenGL.GL-    Graphics.Rendering.OpenGL.GL.Antialiasing-    Graphics.Rendering.OpenGL.GL.BeginEnd-    Graphics.Rendering.OpenGL.GL.Bitmaps-    Graphics.Rendering.OpenGL.GL.BufferObjects-    Graphics.Rendering.OpenGL.GL.Clipping-    Graphics.Rendering.OpenGL.GL.ColorSum-    Graphics.Rendering.OpenGL.GL.Colors-    Graphics.Rendering.OpenGL.GL.ConditionalRendering-    Graphics.Rendering.OpenGL.GL.CoordTrans-    Graphics.Rendering.OpenGL.GL.DebugOutput-    Graphics.Rendering.OpenGL.GL.DisplayLists-    Graphics.Rendering.OpenGL.GL.Evaluators-    Graphics.Rendering.OpenGL.GL.Feedback-    Graphics.Rendering.OpenGL.GL.FlushFinish-    Graphics.Rendering.OpenGL.GL.Fog-    Graphics.Rendering.OpenGL.GL.Framebuffer-    Graphics.Rendering.OpenGL.GL.FramebufferObjects-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects-    Graphics.Rendering.OpenGL.GL.Hints-    Graphics.Rendering.OpenGL.GL.LineSegments-    Graphics.Rendering.OpenGL.GL.PerFragment-    Graphics.Rendering.OpenGL.GL.PixelRectangles-    Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization-    Graphics.Rendering.OpenGL.GL.PixellikeObject-    Graphics.Rendering.OpenGL.GL.Points-    Graphics.Rendering.OpenGL.GL.Polygons-    Graphics.Rendering.OpenGL.GL.PrimitiveMode-    Graphics.Rendering.OpenGL.GL.QueryObjects-    Graphics.Rendering.OpenGL.GL.RasterPos-    Graphics.Rendering.OpenGL.GL.ReadCopyPixels-    Graphics.Rendering.OpenGL.GL.Rectangles-    Graphics.Rendering.OpenGL.GL.SavingState-    Graphics.Rendering.OpenGL.GL.Selection-    Graphics.Rendering.OpenGL.GL.Shaders-    Graphics.Rendering.OpenGL.GL.Shaders.Attribs-    Graphics.Rendering.OpenGL.GL.Shaders.Limits-    Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries-    Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects-    Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries-    Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects-    Graphics.Rendering.OpenGL.GL.Shaders.Uniform-    Graphics.Rendering.OpenGL.GL.StringQueries-    Graphics.Rendering.OpenGL.GL.SyncObjects-    Graphics.Rendering.OpenGL.GL.Tensor-    Graphics.Rendering.OpenGL.GL.Texturing-    Graphics.Rendering.OpenGL.GL.Texturing.Application-    Graphics.Rendering.OpenGL.GL.Texturing.Environments-    Graphics.Rendering.OpenGL.GL.Texturing.Objects-    Graphics.Rendering.OpenGL.GL.Texturing.Parameters-    Graphics.Rendering.OpenGL.GL.Texturing.Queries-    Graphics.Rendering.OpenGL.GL.Texturing.Specification-    Graphics.Rendering.OpenGL.GL.TransformFeedback-    Graphics.Rendering.OpenGL.GL.VertexArrayObjects-    Graphics.Rendering.OpenGL.GL.VertexArrays-    Graphics.Rendering.OpenGL.GL.VertexSpec-    Graphics.Rendering.OpenGL.GLU-    Graphics.Rendering.OpenGL.GLU.Errors-    Graphics.Rendering.OpenGL.GLU.Initialization-    Graphics.Rendering.OpenGL.GLU.Matrix-    Graphics.Rendering.OpenGL.GLU.Mipmapping-    Graphics.Rendering.OpenGL.GLU.NURBS-    Graphics.Rendering.OpenGL.GLU.Quadrics-    Graphics.Rendering.OpenGL.GLU.Tessellation-  other-modules:-    Graphics.Rendering.OpenGL.GL.BlendingFactor-    Graphics.Rendering.OpenGL.GL.BufferMode-    Graphics.Rendering.OpenGL.GL.ByteString-    Graphics.Rendering.OpenGL.GL.Capability-    Graphics.Rendering.OpenGL.GL.ComparisonFunction-    Graphics.Rendering.OpenGL.GL.ControlPoint-    Graphics.Rendering.OpenGL.GL.DataType-    Graphics.Rendering.OpenGL.GL.Domain-    Graphics.Rendering.OpenGL.GL.EdgeFlag-    Graphics.Rendering.OpenGL.GL.Exception-    Graphics.Rendering.OpenGL.GL.Face-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget-    Graphics.Rendering.OpenGL.GL.GLboolean-    Graphics.Rendering.OpenGL.GL.IOState-    Graphics.Rendering.OpenGL.GL.MatrixComponent-    Graphics.Rendering.OpenGL.GL.PeekPoke-    Graphics.Rendering.OpenGL.GL.PixelData-    Graphics.Rendering.OpenGL.GL.PixelFormat-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink-    Graphics.Rendering.OpenGL.GL.PointParameter-    Graphics.Rendering.OpenGL.GL.PolygonMode-    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal-    Graphics.Rendering.OpenGL.GL.QueryObject-    Graphics.Rendering.OpenGL.GL.QueryUtils-    Graphics.Rendering.OpenGL.GL.QueryUtils.PName-    Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib-    Graphics.Rendering.OpenGL.GL.RenderMode-    Graphics.Rendering.OpenGL.GL.Shaders.Program-    Graphics.Rendering.OpenGL.GL.Shaders.Shader-    Graphics.Rendering.OpenGL.GL.Shaders.Variables-    Graphics.Rendering.OpenGL.GL.Texturing.Filter-    Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-    Graphics.Rendering.OpenGL.GL.Texturing.TexParameter-    Graphics.Rendering.OpenGL.GL.Texturing.TextureObject-    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget-    Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit-    Graphics.Rendering.OpenGL.GL.VertexAttributes-    Graphics.Rendering.OpenGL.GLU.ErrorsInternal-  hs-source-dirs: src-  ghc-options: -Wall-  if impl(ghc > 8)-    ghc-options: -Wcompat-  build-depends:-    base         >= 3   && < 5,-    bytestring   >= 0.9 && < 0.11,-    containers   >= 0.3 && < 0.7,-    text         >= 0.1 && < 1.3,-    transformers >= 0.2 && < 0.6,-    ObjectName   >= 1.1 && < 1.2,-    StateVar     >= 1.1 && < 1.2,-    OpenGLRaw    >= 3.0 && < 3.4,-    GLURaw       >= 2.0 && < 2.1-  default-language: Haskell2010-  other-extensions:-    CPP-    DeriveDataTypeable-    KindSignatures-    TypeSynonymInstances-  if os(windows)-    if arch(i386)-      cpp-options: "-DCALLCONV=stdcall"-    else-      cpp-options: "-DCALLCONV=ccall"-  else-    cpp-options: "-DCALLCONV=ccall"--source-repository head-  type: git-  location: https://github.com/haskell-opengl/OpenGL.git+name: OpenGL
+version: 3.0.3.0
+x-revision: 1
+synopsis: A binding for the OpenGL graphics system
+description:
+  A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its
+  accompanying utility library (GLU, version 1.3).
+  .
+  OpenGL is the industry's most widely used and supported 2D and 3D graphics
+  application programming interface (API), incorporating a broad set of
+  rendering, texture mapping, special effects, and other powerful visualization
+  functions. For more information about OpenGL and its various extensions,
+  please see <http://www.opengl.org/>
+  and <http://www.opengl.org/registry/>.
+homepage: https://wiki.haskell.org/OpenGL
+bug-reports: https://github.com/haskell-opengl/OpenGL/issues
+copyright: Copyright (C) 2002-2019 Sven Panne
+license: BSD3
+license-file: LICENSE
+author: Sven Panne
+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>
+category: Graphics
+build-type: Simple
+tested-with:
+  GHC == 7.8.4
+  GHC == 7.10.3
+  GHC == 8.0.2
+  GHC == 8.2.2
+  GHC == 8.4.3
+  GHC == 8.6.5
+  GHC == 8.8.1
+cabal-version: >= 1.10
+extra-source-files:
+   CHANGELOG.md
+   README.md
+
+library
+  exposed-modules:
+    Graphics.Rendering.OpenGL
+    Graphics.Rendering.OpenGL.GL
+    Graphics.Rendering.OpenGL.GL.Antialiasing
+    Graphics.Rendering.OpenGL.GL.BeginEnd
+    Graphics.Rendering.OpenGL.GL.Bitmaps
+    Graphics.Rendering.OpenGL.GL.BufferObjects
+    Graphics.Rendering.OpenGL.GL.Clipping
+    Graphics.Rendering.OpenGL.GL.ColorSum
+    Graphics.Rendering.OpenGL.GL.Colors
+    Graphics.Rendering.OpenGL.GL.ConditionalRendering
+    Graphics.Rendering.OpenGL.GL.CoordTrans
+    Graphics.Rendering.OpenGL.GL.DebugOutput
+    Graphics.Rendering.OpenGL.GL.DisplayLists
+    Graphics.Rendering.OpenGL.GL.Evaluators
+    Graphics.Rendering.OpenGL.GL.Feedback
+    Graphics.Rendering.OpenGL.GL.FlushFinish
+    Graphics.Rendering.OpenGL.GL.Fog
+    Graphics.Rendering.OpenGL.GL.Framebuffer
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects
+    Graphics.Rendering.OpenGL.GL.Hints
+    Graphics.Rendering.OpenGL.GL.LineSegments
+    Graphics.Rendering.OpenGL.GL.PerFragment
+    Graphics.Rendering.OpenGL.GL.PixelRectangles
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization
+    Graphics.Rendering.OpenGL.GL.PixellikeObject
+    Graphics.Rendering.OpenGL.GL.Points
+    Graphics.Rendering.OpenGL.GL.Polygons
+    Graphics.Rendering.OpenGL.GL.PrimitiveMode
+    Graphics.Rendering.OpenGL.GL.QueryObjects
+    Graphics.Rendering.OpenGL.GL.RasterPos
+    Graphics.Rendering.OpenGL.GL.ReadCopyPixels
+    Graphics.Rendering.OpenGL.GL.Rectangles
+    Graphics.Rendering.OpenGL.GL.SavingState
+    Graphics.Rendering.OpenGL.GL.Selection
+    Graphics.Rendering.OpenGL.GL.Shaders
+    Graphics.Rendering.OpenGL.GL.Shaders.Attribs
+    Graphics.Rendering.OpenGL.GL.Shaders.Limits
+    Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries
+    Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects
+    Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries
+    Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects
+    Graphics.Rendering.OpenGL.GL.Shaders.Uniform
+    Graphics.Rendering.OpenGL.GL.StringQueries
+    Graphics.Rendering.OpenGL.GL.SyncObjects
+    Graphics.Rendering.OpenGL.GL.Tensor
+    Graphics.Rendering.OpenGL.GL.Texturing
+    Graphics.Rendering.OpenGL.GL.Texturing.Application
+    Graphics.Rendering.OpenGL.GL.Texturing.Environments
+    Graphics.Rendering.OpenGL.GL.Texturing.Objects
+    Graphics.Rendering.OpenGL.GL.Texturing.Parameters
+    Graphics.Rendering.OpenGL.GL.Texturing.Queries
+    Graphics.Rendering.OpenGL.GL.Texturing.Specification
+    Graphics.Rendering.OpenGL.GL.TransformFeedback
+    Graphics.Rendering.OpenGL.GL.VertexArrayObjects
+    Graphics.Rendering.OpenGL.GL.VertexArrays
+    Graphics.Rendering.OpenGL.GL.VertexSpec
+    Graphics.Rendering.OpenGL.GLU
+    Graphics.Rendering.OpenGL.GLU.Errors
+    Graphics.Rendering.OpenGL.GLU.Initialization
+    Graphics.Rendering.OpenGL.GLU.Matrix
+    Graphics.Rendering.OpenGL.GLU.Mipmapping
+    Graphics.Rendering.OpenGL.GLU.NURBS
+    Graphics.Rendering.OpenGL.GLU.Quadrics
+    Graphics.Rendering.OpenGL.GLU.Tessellation
+  other-modules:
+    Graphics.Rendering.OpenGL.GL.BlendingFactor
+    Graphics.Rendering.OpenGL.GL.BufferMode
+    Graphics.Rendering.OpenGL.GL.ByteString
+    Graphics.Rendering.OpenGL.GL.Capability
+    Graphics.Rendering.OpenGL.GL.ComparisonFunction
+    Graphics.Rendering.OpenGL.GL.ControlPoint
+    Graphics.Rendering.OpenGL.GL.DataType
+    Graphics.Rendering.OpenGL.GL.Domain
+    Graphics.Rendering.OpenGL.GL.EdgeFlag
+    Graphics.Rendering.OpenGL.GL.Exception
+    Graphics.Rendering.OpenGL.GL.Face
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget
+    Graphics.Rendering.OpenGL.GL.GLboolean
+    Graphics.Rendering.OpenGL.GL.IOState
+    Graphics.Rendering.OpenGL.GL.MatrixComponent
+    Graphics.Rendering.OpenGL.GL.PeekPoke
+    Graphics.Rendering.OpenGL.GL.PixelData
+    Graphics.Rendering.OpenGL.GL.PixelFormat
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink
+    Graphics.Rendering.OpenGL.GL.PointParameter
+    Graphics.Rendering.OpenGL.GL.PolygonMode
+    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal
+    Graphics.Rendering.OpenGL.GL.QueryObject
+    Graphics.Rendering.OpenGL.GL.QueryUtils
+    Graphics.Rendering.OpenGL.GL.QueryUtils.PName
+    Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib
+    Graphics.Rendering.OpenGL.GL.RenderMode
+    Graphics.Rendering.OpenGL.GL.Shaders.Program
+    Graphics.Rendering.OpenGL.GL.Shaders.Shader
+    Graphics.Rendering.OpenGL.GL.Shaders.Variables
+    Graphics.Rendering.OpenGL.GL.Texturing.Filter
+    Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat
+    Graphics.Rendering.OpenGL.GL.Texturing.TexParameter
+    Graphics.Rendering.OpenGL.GL.Texturing.TextureObject
+    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget
+    Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit
+    Graphics.Rendering.OpenGL.GL.VertexAttributes
+    Graphics.Rendering.OpenGL.GLU.ErrorsInternal
+  hs-source-dirs: src
+  ghc-options: -Wall
+  if impl(ghc > 8)
+    ghc-options: -Wcompat
+  build-depends:
+    base         >= 3   && < 5,
+    bytestring   >= 0.9 && < 0.11,
+    containers   >= 0.3 && < 0.7,
+    text         >= 0.1 && < 1.3,
+    transformers >= 0.2 && < 0.6,
+    ObjectName   >= 1.1 && < 1.2,
+    StateVar     >= 1.1 && < 1.3,
+    OpenGLRaw    >= 3.0 && < 3.4,
+    GLURaw       >= 2.0 && < 2.1
+  default-language: Haskell2010
+  other-extensions:
+    CPP
+    DeriveDataTypeable
+    KindSignatures
+    TypeSynonymInstances
+  if os(windows)
+    if arch(i386)
+      cpp-options: "-DCALLCONV=stdcall"
+    else
+      cpp-options: "-DCALLCONV=ccall"
+  else
+    cpp-options: "-DCALLCONV=ccall"
+
+source-repository head
+  type: git
+  location: https://github.com/haskell-opengl/OpenGL.git
revision 2
 name: OpenGL
 version: 3.0.3.0
-x-revision: 1
+x-revision: 2
 synopsis: A binding for the OpenGL graphics system
 description:
   A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its
   GHC == 7.10.3
   GHC == 8.0.2
   GHC == 8.2.2
-  GHC == 8.4.3
+  GHC == 8.4.4
   GHC == 8.6.5
-  GHC == 8.8.1
+  GHC == 8.8.4
+  GHC == 8.10.7
+  GHC == 9.0.2
+  GHC == 9.2.3
+  GHC == 9.4.1
+
 cabal-version: >= 1.10
 extra-source-files:
    CHANGELOG.md
   if impl(ghc > 8)
     ghc-options: -Wcompat
   build-depends:
-    base         >= 3   && < 5,
-    bytestring   >= 0.9 && < 0.11,
+    base         >= 4   && < 5,
+    bytestring   >= 0.9 && < 0.12,
     containers   >= 0.3 && < 0.7,
-    text         >= 0.1 && < 1.3,
-    transformers >= 0.2 && < 0.6,
+    text         >= 0.1 && < 2.1,
+    transformers >= 0.2 && < 0.7,
     ObjectName   >= 1.1 && < 1.2,
     StateVar     >= 1.1 && < 1.3,
     OpenGLRaw    >= 3.0 && < 3.4,
revision 3
 name: OpenGL
 version: 3.0.3.0
-x-revision: 2
+x-revision: 3
 synopsis: A binding for the OpenGL graphics system
 description:
   A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its
     ghc-options: -Wcompat
   build-depends:
     base         >= 4   && < 5,
-    bytestring   >= 0.9 && < 0.12,
+    bytestring   >= 0.9 && < 0.13,
     containers   >= 0.3 && < 0.7,
-    text         >= 0.1 && < 2.1,
+    text         >= 0.1 && < 2.2,
     transformers >= 0.2 && < 0.7,
     ObjectName   >= 1.1 && < 1.2,
     StateVar     >= 1.1 && < 1.3,
revision 4
-name: OpenGL
-version: 3.0.3.0
-x-revision: 3
-synopsis: A binding for the OpenGL graphics system
-description:
-  A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its
-  accompanying utility library (GLU, version 1.3).
-  .
-  OpenGL is the industry's most widely used and supported 2D and 3D graphics
-  application programming interface (API), incorporating a broad set of
-  rendering, texture mapping, special effects, and other powerful visualization
-  functions. For more information about OpenGL and its various extensions,
-  please see <http://www.opengl.org/>
-  and <http://www.opengl.org/registry/>.
-homepage: https://wiki.haskell.org/OpenGL
-bug-reports: https://github.com/haskell-opengl/OpenGL/issues
-copyright: Copyright (C) 2002-2019 Sven Panne
-license: BSD3
-license-file: LICENSE
-author: Sven Panne
-maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>
-category: Graphics
-build-type: Simple
-tested-with:
-  GHC == 7.8.4
-  GHC == 7.10.3
-  GHC == 8.0.2
-  GHC == 8.2.2
-  GHC == 8.4.4
-  GHC == 8.6.5
-  GHC == 8.8.4
-  GHC == 8.10.7
-  GHC == 9.0.2
-  GHC == 9.2.3
-  GHC == 9.4.1
-
-cabal-version: >= 1.10
-extra-source-files:
-   CHANGELOG.md
-   README.md
-
-library
-  exposed-modules:
-    Graphics.Rendering.OpenGL
-    Graphics.Rendering.OpenGL.GL
-    Graphics.Rendering.OpenGL.GL.Antialiasing
-    Graphics.Rendering.OpenGL.GL.BeginEnd
-    Graphics.Rendering.OpenGL.GL.Bitmaps
-    Graphics.Rendering.OpenGL.GL.BufferObjects
-    Graphics.Rendering.OpenGL.GL.Clipping
-    Graphics.Rendering.OpenGL.GL.ColorSum
-    Graphics.Rendering.OpenGL.GL.Colors
-    Graphics.Rendering.OpenGL.GL.ConditionalRendering
-    Graphics.Rendering.OpenGL.GL.CoordTrans
-    Graphics.Rendering.OpenGL.GL.DebugOutput
-    Graphics.Rendering.OpenGL.GL.DisplayLists
-    Graphics.Rendering.OpenGL.GL.Evaluators
-    Graphics.Rendering.OpenGL.GL.Feedback
-    Graphics.Rendering.OpenGL.GL.FlushFinish
-    Graphics.Rendering.OpenGL.GL.Fog
-    Graphics.Rendering.OpenGL.GL.Framebuffer
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects
-    Graphics.Rendering.OpenGL.GL.Hints
-    Graphics.Rendering.OpenGL.GL.LineSegments
-    Graphics.Rendering.OpenGL.GL.PerFragment
-    Graphics.Rendering.OpenGL.GL.PixelRectangles
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization
-    Graphics.Rendering.OpenGL.GL.PixellikeObject
-    Graphics.Rendering.OpenGL.GL.Points
-    Graphics.Rendering.OpenGL.GL.Polygons
-    Graphics.Rendering.OpenGL.GL.PrimitiveMode
-    Graphics.Rendering.OpenGL.GL.QueryObjects
-    Graphics.Rendering.OpenGL.GL.RasterPos
-    Graphics.Rendering.OpenGL.GL.ReadCopyPixels
-    Graphics.Rendering.OpenGL.GL.Rectangles
-    Graphics.Rendering.OpenGL.GL.SavingState
-    Graphics.Rendering.OpenGL.GL.Selection
-    Graphics.Rendering.OpenGL.GL.Shaders
-    Graphics.Rendering.OpenGL.GL.Shaders.Attribs
-    Graphics.Rendering.OpenGL.GL.Shaders.Limits
-    Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries
-    Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects
-    Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries
-    Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects
-    Graphics.Rendering.OpenGL.GL.Shaders.Uniform
-    Graphics.Rendering.OpenGL.GL.StringQueries
-    Graphics.Rendering.OpenGL.GL.SyncObjects
-    Graphics.Rendering.OpenGL.GL.Tensor
-    Graphics.Rendering.OpenGL.GL.Texturing
-    Graphics.Rendering.OpenGL.GL.Texturing.Application
-    Graphics.Rendering.OpenGL.GL.Texturing.Environments
-    Graphics.Rendering.OpenGL.GL.Texturing.Objects
-    Graphics.Rendering.OpenGL.GL.Texturing.Parameters
-    Graphics.Rendering.OpenGL.GL.Texturing.Queries
-    Graphics.Rendering.OpenGL.GL.Texturing.Specification
-    Graphics.Rendering.OpenGL.GL.TransformFeedback
-    Graphics.Rendering.OpenGL.GL.VertexArrayObjects
-    Graphics.Rendering.OpenGL.GL.VertexArrays
-    Graphics.Rendering.OpenGL.GL.VertexSpec
-    Graphics.Rendering.OpenGL.GLU
-    Graphics.Rendering.OpenGL.GLU.Errors
-    Graphics.Rendering.OpenGL.GLU.Initialization
-    Graphics.Rendering.OpenGL.GLU.Matrix
-    Graphics.Rendering.OpenGL.GLU.Mipmapping
-    Graphics.Rendering.OpenGL.GLU.NURBS
-    Graphics.Rendering.OpenGL.GLU.Quadrics
-    Graphics.Rendering.OpenGL.GLU.Tessellation
-  other-modules:
-    Graphics.Rendering.OpenGL.GL.BlendingFactor
-    Graphics.Rendering.OpenGL.GL.BufferMode
-    Graphics.Rendering.OpenGL.GL.ByteString
-    Graphics.Rendering.OpenGL.GL.Capability
-    Graphics.Rendering.OpenGL.GL.ComparisonFunction
-    Graphics.Rendering.OpenGL.GL.ControlPoint
-    Graphics.Rendering.OpenGL.GL.DataType
-    Graphics.Rendering.OpenGL.GL.Domain
-    Graphics.Rendering.OpenGL.GL.EdgeFlag
-    Graphics.Rendering.OpenGL.GL.Exception
-    Graphics.Rendering.OpenGL.GL.Face
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject
-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget
-    Graphics.Rendering.OpenGL.GL.GLboolean
-    Graphics.Rendering.OpenGL.GL.IOState
-    Graphics.Rendering.OpenGL.GL.MatrixComponent
-    Graphics.Rendering.OpenGL.GL.PeekPoke
-    Graphics.Rendering.OpenGL.GL.PixelData
-    Graphics.Rendering.OpenGL.GL.PixelFormat
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset
-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink
-    Graphics.Rendering.OpenGL.GL.PointParameter
-    Graphics.Rendering.OpenGL.GL.PolygonMode
-    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal
-    Graphics.Rendering.OpenGL.GL.QueryObject
-    Graphics.Rendering.OpenGL.GL.QueryUtils
-    Graphics.Rendering.OpenGL.GL.QueryUtils.PName
-    Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib
-    Graphics.Rendering.OpenGL.GL.RenderMode
-    Graphics.Rendering.OpenGL.GL.Shaders.Program
-    Graphics.Rendering.OpenGL.GL.Shaders.Shader
-    Graphics.Rendering.OpenGL.GL.Shaders.Variables
-    Graphics.Rendering.OpenGL.GL.Texturing.Filter
-    Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat
-    Graphics.Rendering.OpenGL.GL.Texturing.TexParameter
-    Graphics.Rendering.OpenGL.GL.Texturing.TextureObject
-    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget
-    Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit
-    Graphics.Rendering.OpenGL.GL.VertexAttributes
-    Graphics.Rendering.OpenGL.GLU.ErrorsInternal
-  hs-source-dirs: src
-  ghc-options: -Wall
-  if impl(ghc > 8)
-    ghc-options: -Wcompat
-  build-depends:
-    base         >= 4   && < 5,
-    bytestring   >= 0.9 && < 0.13,
-    containers   >= 0.3 && < 0.7,
-    text         >= 0.1 && < 2.2,
-    transformers >= 0.2 && < 0.7,
-    ObjectName   >= 1.1 && < 1.2,
-    StateVar     >= 1.1 && < 1.3,
-    OpenGLRaw    >= 3.0 && < 3.4,
-    GLURaw       >= 2.0 && < 2.1
-  default-language: Haskell2010
-  other-extensions:
-    CPP
-    DeriveDataTypeable
-    KindSignatures
-    TypeSynonymInstances
-  if os(windows)
-    if arch(i386)
-      cpp-options: "-DCALLCONV=stdcall"
-    else
-      cpp-options: "-DCALLCONV=ccall"
-  else
-    cpp-options: "-DCALLCONV=ccall"
-
-source-repository head
-  type: git
-  location: https://github.com/haskell-opengl/OpenGL.git
+cabal-version: >= 1.10+name: OpenGL+version: 3.0.3.0+x-revision: 4+synopsis: A binding for the OpenGL graphics system+description:+  A Haskell binding for the OpenGL graphics system (GL, version 4.6) and its+  accompanying utility library (GLU, version 1.3).+  .+  OpenGL is the industry's most widely used and supported 2D and 3D graphics+  application programming interface (API), incorporating a broad set of+  rendering, texture mapping, special effects, and other powerful visualization+  functions. For more information about OpenGL and its various extensions,+  please see <http://www.opengl.org/>+  and <http://www.opengl.org/registry/>.+homepage: https://wiki.haskell.org/OpenGL+bug-reports: https://github.com/haskell-opengl/OpenGL/issues+copyright: Copyright (C) 2002-2019 Sven Panne+license: BSD3+license-file: LICENSE+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>+category: Graphics+build-type: Simple++tested-with:+  GHC == 9.10.1+  GHC == 9.8.2+  GHC == 9.6.6+  GHC == 9.4.8+  GHC == 9.2.8+  GHC == 9.0.2+  GHC == 8.10.7+  GHC == 8.8.4+  GHC == 8.6.5+  GHC == 8.4.4+  GHC == 8.2.2+  GHC == 8.0.2++extra-source-files:+   CHANGELOG.md+   README.md++library+  exposed-modules:+    Graphics.Rendering.OpenGL+    Graphics.Rendering.OpenGL.GL+    Graphics.Rendering.OpenGL.GL.Antialiasing+    Graphics.Rendering.OpenGL.GL.BeginEnd+    Graphics.Rendering.OpenGL.GL.Bitmaps+    Graphics.Rendering.OpenGL.GL.BufferObjects+    Graphics.Rendering.OpenGL.GL.Clipping+    Graphics.Rendering.OpenGL.GL.ColorSum+    Graphics.Rendering.OpenGL.GL.Colors+    Graphics.Rendering.OpenGL.GL.ConditionalRendering+    Graphics.Rendering.OpenGL.GL.CoordTrans+    Graphics.Rendering.OpenGL.GL.DebugOutput+    Graphics.Rendering.OpenGL.GL.DisplayLists+    Graphics.Rendering.OpenGL.GL.Evaluators+    Graphics.Rendering.OpenGL.GL.Feedback+    Graphics.Rendering.OpenGL.GL.FlushFinish+    Graphics.Rendering.OpenGL.GL.Fog+    Graphics.Rendering.OpenGL.GL.Framebuffer+    Graphics.Rendering.OpenGL.GL.FramebufferObjects+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects+    Graphics.Rendering.OpenGL.GL.Hints+    Graphics.Rendering.OpenGL.GL.LineSegments+    Graphics.Rendering.OpenGL.GL.PerFragment+    Graphics.Rendering.OpenGL.GL.PixelRectangles+    Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+    Graphics.Rendering.OpenGL.GL.PixellikeObject+    Graphics.Rendering.OpenGL.GL.Points+    Graphics.Rendering.OpenGL.GL.Polygons+    Graphics.Rendering.OpenGL.GL.PrimitiveMode+    Graphics.Rendering.OpenGL.GL.QueryObjects+    Graphics.Rendering.OpenGL.GL.RasterPos+    Graphics.Rendering.OpenGL.GL.ReadCopyPixels+    Graphics.Rendering.OpenGL.GL.Rectangles+    Graphics.Rendering.OpenGL.GL.SavingState+    Graphics.Rendering.OpenGL.GL.Selection+    Graphics.Rendering.OpenGL.GL.Shaders+    Graphics.Rendering.OpenGL.GL.Shaders.Attribs+    Graphics.Rendering.OpenGL.GL.Shaders.Limits+    Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries+    Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects+    Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries+    Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects+    Graphics.Rendering.OpenGL.GL.Shaders.Uniform+    Graphics.Rendering.OpenGL.GL.StringQueries+    Graphics.Rendering.OpenGL.GL.SyncObjects+    Graphics.Rendering.OpenGL.GL.Tensor+    Graphics.Rendering.OpenGL.GL.Texturing+    Graphics.Rendering.OpenGL.GL.Texturing.Application+    Graphics.Rendering.OpenGL.GL.Texturing.Environments+    Graphics.Rendering.OpenGL.GL.Texturing.Objects+    Graphics.Rendering.OpenGL.GL.Texturing.Parameters+    Graphics.Rendering.OpenGL.GL.Texturing.Queries+    Graphics.Rendering.OpenGL.GL.Texturing.Specification+    Graphics.Rendering.OpenGL.GL.TransformFeedback+    Graphics.Rendering.OpenGL.GL.VertexArrayObjects+    Graphics.Rendering.OpenGL.GL.VertexArrays+    Graphics.Rendering.OpenGL.GL.VertexSpec+    Graphics.Rendering.OpenGL.GLU+    Graphics.Rendering.OpenGL.GLU.Errors+    Graphics.Rendering.OpenGL.GLU.Initialization+    Graphics.Rendering.OpenGL.GLU.Matrix+    Graphics.Rendering.OpenGL.GLU.Mipmapping+    Graphics.Rendering.OpenGL.GLU.NURBS+    Graphics.Rendering.OpenGL.GLU.Quadrics+    Graphics.Rendering.OpenGL.GLU.Tessellation+  other-modules:+    Graphics.Rendering.OpenGL.GL.BlendingFactor+    Graphics.Rendering.OpenGL.GL.BufferMode+    Graphics.Rendering.OpenGL.GL.ByteString+    Graphics.Rendering.OpenGL.GL.Capability+    Graphics.Rendering.OpenGL.GL.ComparisonFunction+    Graphics.Rendering.OpenGL.GL.ControlPoint+    Graphics.Rendering.OpenGL.GL.DataType+    Graphics.Rendering.OpenGL.GL.Domain+    Graphics.Rendering.OpenGL.GL.EdgeFlag+    Graphics.Rendering.OpenGL.GL.Exception+    Graphics.Rendering.OpenGL.GL.Face+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget+    Graphics.Rendering.OpenGL.GL.GLboolean+    Graphics.Rendering.OpenGL.GL.IOState+    Graphics.Rendering.OpenGL.GL.MatrixComponent+    Graphics.Rendering.OpenGL.GL.PeekPoke+    Graphics.Rendering.OpenGL.GL.PixelData+    Graphics.Rendering.OpenGL.GL.PixelFormat+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+    Graphics.Rendering.OpenGL.GL.PointParameter+    Graphics.Rendering.OpenGL.GL.PolygonMode+    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+    Graphics.Rendering.OpenGL.GL.QueryObject+    Graphics.Rendering.OpenGL.GL.QueryUtils+    Graphics.Rendering.OpenGL.GL.QueryUtils.PName+    Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib+    Graphics.Rendering.OpenGL.GL.RenderMode+    Graphics.Rendering.OpenGL.GL.Shaders.Program+    Graphics.Rendering.OpenGL.GL.Shaders.Shader+    Graphics.Rendering.OpenGL.GL.Shaders.Variables+    Graphics.Rendering.OpenGL.GL.Texturing.Filter+    Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+    Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+    Graphics.Rendering.OpenGL.GL.Texturing.TextureObject+    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+    Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+    Graphics.Rendering.OpenGL.GL.VertexAttributes+    Graphics.Rendering.OpenGL.GLU.ErrorsInternal+  hs-source-dirs: src+  ghc-options: -Wall+  if impl(ghc > 8)+    ghc-options: -Wcompat+  build-depends:+    base         >= 4   && < 5,+    bytestring   >= 0.9 && < 0.13,+    containers   >= 0.3 && < 0.8,+    text         >= 0.1 && < 2.2,+    transformers >= 0.2 && < 0.7,+    ObjectName   >= 1.1 && < 1.2,+    StateVar     >= 1.1 && < 1.3,+    OpenGLRaw    >= 3.0 && < 3.4,+    GLURaw       >= 2.0 && < 2.1+  default-language: Haskell2010+  other-extensions:+    CPP+    DeriveDataTypeable+    KindSignatures+    TypeSynonymInstances+  if os(windows)+    if arch(i386)+      cpp-options: "-DCALLCONV=stdcall"+    else+      cpp-options: "-DCALLCONV=ccall"+  else+    cpp-options: "-DCALLCONV=ccall"++source-repository head+  type: git+  location: https://github.com/haskell-opengl/OpenGL.git