Cabal revisions of OpenGL-2.9.1.0
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: OpenGL-version: 2.9.1.0-license: BSD3-license-file: LICENSE-maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>-bug-reports: https://github.com/haskell-opengl/OpenGL/issues-homepage: http://www.haskell.org/haskellwiki/Opengl-category: Graphics-synopsis: A binding for the OpenGL graphics system-description:- A Haskell binding for the OpenGL graphics system (GL, version 4.4) and its- accompanying utility library (GLU, version 1.3).- .- OpenGL is the industry's most widely used and supported 2D and 3D graphics- application programming interface (API), incorporating a broad set of- rendering, texture mapping, special effects, and other powerful visualization- functions. For more information about OpenGL and its various extensions,- please see <http://www.opengl.org/>- and <http://www.opengl.org/registry/>.-build-type: Simple-cabal-version: >= 1.6-extra-source-files:- README.md-library- exposed-modules:- Graphics.Rendering.OpenGL,- Graphics.Rendering.OpenGL.GL,- Graphics.Rendering.OpenGL.GL.Antialiasing,- Graphics.Rendering.OpenGL.GL.BeginEnd,- Graphics.Rendering.OpenGL.GL.Bitmaps,- Graphics.Rendering.OpenGL.GL.BufferObjects,- Graphics.Rendering.OpenGL.GL.ByteString,- Graphics.Rendering.OpenGL.GL.Clipping,- Graphics.Rendering.OpenGL.GL.ColorSum,- Graphics.Rendering.OpenGL.GL.Colors,- Graphics.Rendering.OpenGL.GL.ConditionalRendering,- Graphics.Rendering.OpenGL.GL.CoordTrans,- Graphics.Rendering.OpenGL.GL.DisplayLists,- Graphics.Rendering.OpenGL.GL.Evaluators,- Graphics.Rendering.OpenGL.GL.Feedback,- Graphics.Rendering.OpenGL.GL.FlushFinish,- Graphics.Rendering.OpenGL.GL.Fog,- Graphics.Rendering.OpenGL.GL.Framebuffer,- Graphics.Rendering.OpenGL.GL.FramebufferObjects,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects,- Graphics.Rendering.OpenGL.GL.Hints,- Graphics.Rendering.OpenGL.GL.LineSegments,- Graphics.Rendering.OpenGL.GL.ObjectName,- Graphics.Rendering.OpenGL.GL.PerFragment,- Graphics.Rendering.OpenGL.GL.PixelRectangles,- Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization,- Graphics.Rendering.OpenGL.GL.PixellikeObject,- Graphics.Rendering.OpenGL.GL.Points,- Graphics.Rendering.OpenGL.GL.Polygons,- Graphics.Rendering.OpenGL.GL.QueryObjects,- Graphics.Rendering.OpenGL.GL.RasterPos,- Graphics.Rendering.OpenGL.GL.ReadCopyPixels,- Graphics.Rendering.OpenGL.GL.Rectangles,- Graphics.Rendering.OpenGL.GL.SavingState,- Graphics.Rendering.OpenGL.GL.Selection,- Graphics.Rendering.OpenGL.GL.Shaders,- Graphics.Rendering.OpenGL.GL.Shaders.Attribs,- Graphics.Rendering.OpenGL.GL.Shaders.Limits,- Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries,- Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects,- Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries,- Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects,- Graphics.Rendering.OpenGL.GL.Shaders.Uniform,- Graphics.Rendering.OpenGL.GL.StateVar,- Graphics.Rendering.OpenGL.GL.StringQueries,- Graphics.Rendering.OpenGL.GL.SyncObjects,- Graphics.Rendering.OpenGL.GL.Tensor,- Graphics.Rendering.OpenGL.GL.Texturing,- Graphics.Rendering.OpenGL.GL.Texturing.Application,- Graphics.Rendering.OpenGL.GL.Texturing.Environments,- Graphics.Rendering.OpenGL.GL.Texturing.Objects,- Graphics.Rendering.OpenGL.GL.Texturing.Parameters,- Graphics.Rendering.OpenGL.GL.Texturing.Queries,- Graphics.Rendering.OpenGL.GL.Texturing.Specification,- Graphics.Rendering.OpenGL.GL.TransformFeedback,- Graphics.Rendering.OpenGL.GL.VertexArrayObjects,- Graphics.Rendering.OpenGL.GL.VertexArrays,- Graphics.Rendering.OpenGL.GL.VertexSpec,- Graphics.Rendering.OpenGL.GLU,- Graphics.Rendering.OpenGL.GLU.Errors,- Graphics.Rendering.OpenGL.GLU.Initialization,- Graphics.Rendering.OpenGL.GLU.Matrix,- Graphics.Rendering.OpenGL.GLU.Mipmapping,- Graphics.Rendering.OpenGL.GLU.NURBS,- Graphics.Rendering.OpenGL.GLU.Quadrics,- Graphics.Rendering.OpenGL.GLU.Tessellation- other-modules:- Graphics.Rendering.OpenGL.GL.BlendingFactor,- Graphics.Rendering.OpenGL.GL.BufferMode,- Graphics.Rendering.OpenGL.GL.Capability,- Graphics.Rendering.OpenGL.GL.ComparisonFunction,- Graphics.Rendering.OpenGL.GL.ControlPoint,- Graphics.Rendering.OpenGL.GL.DataType,- Graphics.Rendering.OpenGL.GL.Domain,- Graphics.Rendering.OpenGL.GL.EdgeFlag,- Graphics.Rendering.OpenGL.GL.Exception,- Graphics.Rendering.OpenGL.GL.Face,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject,- Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget,- Graphics.Rendering.OpenGL.GL.GLboolean,- Graphics.Rendering.OpenGL.GL.IOState,- Graphics.Rendering.OpenGL.GL.PeekPoke,- Graphics.Rendering.OpenGL.GL.PixelData,- Graphics.Rendering.OpenGL.GL.PixelFormat,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset,- Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,- Graphics.Rendering.OpenGL.GL.PointParameter,- Graphics.Rendering.OpenGL.GL.PolygonMode,- Graphics.Rendering.OpenGL.GL.PrimitiveMode,- Graphics.Rendering.OpenGL.GL.QueryObject,- Graphics.Rendering.OpenGL.GL.QueryUtils,- Graphics.Rendering.OpenGL.GL.QueryUtils.PName,- Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib,- Graphics.Rendering.OpenGL.GL.RenderMode,- Graphics.Rendering.OpenGL.GL.Shaders.Program,- Graphics.Rendering.OpenGL.GL.Shaders.Shader,- Graphics.Rendering.OpenGL.GL.Shaders.Variables,- Graphics.Rendering.OpenGL.GL.Texturing.Filter,- Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat,- Graphics.Rendering.OpenGL.GL.Texturing.TexParameter,- Graphics.Rendering.OpenGL.GL.Texturing.TextureObject,- Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,- Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit,- Graphics.Rendering.OpenGL.GL.VertexAttributes,- Graphics.Rendering.OpenGL.GLU.ErrorsInternal- ghc-options: -Wall -O2- build-depends:- base >= 3 && < 5, bytestring, text, OpenGLRaw >= 1.4.0.0, GLURaw >= 1.3.0.0--source-repository head- type: git- location: https://github.com/haskell-opengl/OpenGL+name: OpenGL +version: 2.9.1.0 +x-revision: 1 +license: BSD3 +license-file: LICENSE +maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> +bug-reports: https://github.com/haskell-opengl/OpenGL/issues +homepage: http://www.haskell.org/haskellwiki/Opengl +category: Graphics +synopsis: A binding for the OpenGL graphics system +description: + A Haskell binding for the OpenGL graphics system (GL, version 4.4) and its + accompanying utility library (GLU, version 1.3). + . + OpenGL is the industry's most widely used and supported 2D and 3D graphics + application programming interface (API), incorporating a broad set of + rendering, texture mapping, special effects, and other powerful visualization + functions. For more information about OpenGL and its various extensions, + please see <http://www.opengl.org/> + and <http://www.opengl.org/registry/>. +build-type: Simple +cabal-version: >= 1.6 +extra-source-files: + README.md +library + exposed-modules: + Graphics.Rendering.OpenGL, + Graphics.Rendering.OpenGL.GL, + Graphics.Rendering.OpenGL.GL.Antialiasing, + Graphics.Rendering.OpenGL.GL.BeginEnd, + Graphics.Rendering.OpenGL.GL.Bitmaps, + Graphics.Rendering.OpenGL.GL.BufferObjects, + Graphics.Rendering.OpenGL.GL.ByteString, + Graphics.Rendering.OpenGL.GL.Clipping, + Graphics.Rendering.OpenGL.GL.ColorSum, + Graphics.Rendering.OpenGL.GL.Colors, + Graphics.Rendering.OpenGL.GL.ConditionalRendering, + Graphics.Rendering.OpenGL.GL.CoordTrans, + Graphics.Rendering.OpenGL.GL.DisplayLists, + Graphics.Rendering.OpenGL.GL.Evaluators, + Graphics.Rendering.OpenGL.GL.Feedback, + Graphics.Rendering.OpenGL.GL.FlushFinish, + Graphics.Rendering.OpenGL.GL.Fog, + Graphics.Rendering.OpenGL.GL.Framebuffer, + Graphics.Rendering.OpenGL.GL.FramebufferObjects, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects, + Graphics.Rendering.OpenGL.GL.Hints, + Graphics.Rendering.OpenGL.GL.LineSegments, + Graphics.Rendering.OpenGL.GL.ObjectName, + Graphics.Rendering.OpenGL.GL.PerFragment, + Graphics.Rendering.OpenGL.GL.PixelRectangles, + Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable, + Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution, + Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram, + Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax, + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap, + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage, + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer, + Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization, + Graphics.Rendering.OpenGL.GL.PixellikeObject, + Graphics.Rendering.OpenGL.GL.Points, + Graphics.Rendering.OpenGL.GL.Polygons, + Graphics.Rendering.OpenGL.GL.QueryObjects, + Graphics.Rendering.OpenGL.GL.RasterPos, + Graphics.Rendering.OpenGL.GL.ReadCopyPixels, + Graphics.Rendering.OpenGL.GL.Rectangles, + Graphics.Rendering.OpenGL.GL.SavingState, + Graphics.Rendering.OpenGL.GL.Selection, + Graphics.Rendering.OpenGL.GL.Shaders, + Graphics.Rendering.OpenGL.GL.Shaders.Attribs, + Graphics.Rendering.OpenGL.GL.Shaders.Limits, + Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries, + Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects, + Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries, + Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects, + Graphics.Rendering.OpenGL.GL.Shaders.Uniform, + Graphics.Rendering.OpenGL.GL.StateVar, + Graphics.Rendering.OpenGL.GL.StringQueries, + Graphics.Rendering.OpenGL.GL.SyncObjects, + Graphics.Rendering.OpenGL.GL.Tensor, + Graphics.Rendering.OpenGL.GL.Texturing, + Graphics.Rendering.OpenGL.GL.Texturing.Application, + Graphics.Rendering.OpenGL.GL.Texturing.Environments, + Graphics.Rendering.OpenGL.GL.Texturing.Objects, + Graphics.Rendering.OpenGL.GL.Texturing.Parameters, + Graphics.Rendering.OpenGL.GL.Texturing.Queries, + Graphics.Rendering.OpenGL.GL.Texturing.Specification, + Graphics.Rendering.OpenGL.GL.TransformFeedback, + Graphics.Rendering.OpenGL.GL.VertexArrayObjects, + Graphics.Rendering.OpenGL.GL.VertexArrays, + Graphics.Rendering.OpenGL.GL.VertexSpec, + Graphics.Rendering.OpenGL.GLU, + Graphics.Rendering.OpenGL.GLU.Errors, + Graphics.Rendering.OpenGL.GLU.Initialization, + Graphics.Rendering.OpenGL.GLU.Matrix, + Graphics.Rendering.OpenGL.GLU.Mipmapping, + Graphics.Rendering.OpenGL.GLU.NURBS, + Graphics.Rendering.OpenGL.GLU.Quadrics, + Graphics.Rendering.OpenGL.GLU.Tessellation + other-modules: + Graphics.Rendering.OpenGL.GL.BlendingFactor, + Graphics.Rendering.OpenGL.GL.BufferMode, + Graphics.Rendering.OpenGL.GL.Capability, + Graphics.Rendering.OpenGL.GL.ComparisonFunction, + Graphics.Rendering.OpenGL.GL.ControlPoint, + Graphics.Rendering.OpenGL.GL.DataType, + Graphics.Rendering.OpenGL.GL.Domain, + Graphics.Rendering.OpenGL.GL.EdgeFlag, + Graphics.Rendering.OpenGL.GL.Exception, + Graphics.Rendering.OpenGL.GL.Face, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject, + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget, + Graphics.Rendering.OpenGL.GL.GLboolean, + Graphics.Rendering.OpenGL.GL.IOState, + Graphics.Rendering.OpenGL.GL.PeekPoke, + Graphics.Rendering.OpenGL.GL.PixelData, + Graphics.Rendering.OpenGL.GL.PixelFormat, + Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset, + Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink, + Graphics.Rendering.OpenGL.GL.PointParameter, + Graphics.Rendering.OpenGL.GL.PolygonMode, + Graphics.Rendering.OpenGL.GL.PrimitiveMode, + Graphics.Rendering.OpenGL.GL.QueryObject, + Graphics.Rendering.OpenGL.GL.QueryUtils, + Graphics.Rendering.OpenGL.GL.QueryUtils.PName, + Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, + Graphics.Rendering.OpenGL.GL.RenderMode, + Graphics.Rendering.OpenGL.GL.Shaders.Program, + Graphics.Rendering.OpenGL.GL.Shaders.Shader, + Graphics.Rendering.OpenGL.GL.Shaders.Variables, + Graphics.Rendering.OpenGL.GL.Texturing.Filter, + Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat, + Graphics.Rendering.OpenGL.GL.Texturing.TexParameter, + Graphics.Rendering.OpenGL.GL.Texturing.TextureObject, + Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget, + Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit, + Graphics.Rendering.OpenGL.GL.VertexAttributes, + Graphics.Rendering.OpenGL.GLU.ErrorsInternal + ghc-options: -Wall -O2 + build-depends: + base >= 3 && < 5, bytestring, text, OpenGLRaw >= 1.4.0.0 && < 2, GLURaw >= 1.3.0.0 + +source-repository head + type: git + location: https://github.com/haskell-opengl/OpenGL
revision 2
name: OpenGL version: 2.9.1.0 -x-revision: 1 +x-revision: 2 license: BSD3 license-file: LICENSE maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> Graphics.Rendering.OpenGL.GLU.ErrorsInternal ghc-options: -Wall -O2 build-depends: - base >= 3 && < 5, bytestring, text, OpenGLRaw >= 1.4.0.0 && < 2, GLURaw >= 1.3.0.0 + base >= 3 && < 4.8, bytestring, text, OpenGLRaw >= 1.4.0.0 && < 2, GLURaw >= 1.3.0.0 source-repository head type: git