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Cabal revisions of OpenGL-2.5.0.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name: OpenGL-version: 2.5.0.0-license: BSD3-license-file: LICENSE-maintainer: Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>-bug-reports: https://github.com/haskell-opengl/OpenGL/issues-homepage: http://www.haskell.org/haskellwiki/Opengl-category: Graphics-synopsis: A binding for the OpenGL graphics system-description:-   A Haskell binding for the OpenGL graphics system (GL, version 3.2) and its-   accompanying utility library (GLU, version 1.3).-   .-   OpenGL is the industry's most widely used and supported 2D and 3D graphics-   application programming interface (API), incorporating a broad set of-   rendering, texture mapping, special effects, and other powerful visualization-   functions. For more information about OpenGL and its various extensions,-   please see <http://www.opengl.org/>-   and <http://www.opengl.org/registry/>.-build-type: Simple-cabal-version: >= 1.6-library-  exposed-modules:-   Graphics.Rendering.OpenGL.GL.Antialiasing,-   Graphics.Rendering.OpenGL.GL.BeginEnd,-   Graphics.Rendering.OpenGL.GL.Bitmaps,-   Graphics.Rendering.OpenGL.GL.BufferObjects,-   Graphics.Rendering.OpenGL.GL.Clipping,-   Graphics.Rendering.OpenGL.GL.Colors,-   Graphics.Rendering.OpenGL.GL.ColorSum,-   Graphics.Rendering.OpenGL.GL.CoordTrans,-   Graphics.Rendering.OpenGL.GL.DisplayLists,-   Graphics.Rendering.OpenGL.GL.Evaluators,-   Graphics.Rendering.OpenGL.GL.Feedback,-   Graphics.Rendering.OpenGL.GL.FlushFinish,-   Graphics.Rendering.OpenGL.GL.Fog,-   Graphics.Rendering.OpenGL.GL.Framebuffer,-   Graphics.Rendering.OpenGL.GL.Hints,-   Graphics.Rendering.OpenGL.GL,-   Graphics.Rendering.OpenGL.GL.LineSegments,-   Graphics.Rendering.OpenGL.GL.PerFragment,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,-   Graphics.Rendering.OpenGL.GL.PixelRectangles,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization,-   Graphics.Rendering.OpenGL.GL.Points,-   Graphics.Rendering.OpenGL.GL.Polygons,-   Graphics.Rendering.OpenGL.GL.RasterPos,-   Graphics.Rendering.OpenGL.GL.ReadCopyPixels,-   Graphics.Rendering.OpenGL.GL.Rectangles,-   Graphics.Rendering.OpenGL.GL.SavingState,-   Graphics.Rendering.OpenGL.GL.Selection,-   Graphics.Rendering.OpenGL.GL.Shaders,-   Graphics.Rendering.OpenGL.GL.StringQueries,-   Graphics.Rendering.OpenGL.GL.Texturing.Application,-   Graphics.Rendering.OpenGL.GL.Texturing.Environments,-   Graphics.Rendering.OpenGL.GL.Texturing,-   Graphics.Rendering.OpenGL.GL.Texturing.Objects,-   Graphics.Rendering.OpenGL.GL.Texturing.Parameters,-   Graphics.Rendering.OpenGL.GL.Texturing.Queries,-   Graphics.Rendering.OpenGL.GL.Texturing.Specification,-   Graphics.Rendering.OpenGL.GLU.Errors,-   Graphics.Rendering.OpenGL.GLU,-   Graphics.Rendering.OpenGL.GLU.Initialization,-   Graphics.Rendering.OpenGL.GLU.Matrix,-   Graphics.Rendering.OpenGL.GLU.Mipmapping,-   Graphics.Rendering.OpenGL.GLU.NURBS,-   Graphics.Rendering.OpenGL.GLU.Quadrics,-   Graphics.Rendering.OpenGL.GLU.Tessellation,-   Graphics.Rendering.OpenGL.GL.VertexArrays,-   Graphics.Rendering.OpenGL.GL.VertexSpec,-   Graphics.Rendering.OpenGL-  other-modules:-   Graphics.Rendering.OpenGL.GL.BlendingFactor,-   Graphics.Rendering.OpenGL.GL.BufferMode,-   Graphics.Rendering.OpenGL.GL.Capability,-   Graphics.Rendering.OpenGL.GL.ComparisonFunction,-   Graphics.Rendering.OpenGL.GL.ControlPoint,-   Graphics.Rendering.OpenGL.GL.DataType,-   Graphics.Rendering.OpenGL.GL.Domain,-   Graphics.Rendering.OpenGL.GL.EdgeFlag,-   Graphics.Rendering.OpenGL.GL.Exception,-   Graphics.Rendering.OpenGL.GL.Face,-   Graphics.Rendering.OpenGL.GL.GLboolean,-   Graphics.Rendering.OpenGL.GL.IOState,-   Graphics.Rendering.OpenGL.GL.PeekPoke,-   Graphics.Rendering.OpenGL.GL.PixelData,-   Graphics.Rendering.OpenGL.GL.PixelFormat,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset,-   Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,-   Graphics.Rendering.OpenGL.GL.PointParameter,-   Graphics.Rendering.OpenGL.GL.PolygonMode,-   Graphics.Rendering.OpenGL.GL.PrimitiveMode,-   Graphics.Rendering.OpenGL.GL.QueryUtils,-   Graphics.Rendering.OpenGL.GL.RenderMode,-   Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat,-   Graphics.Rendering.OpenGL.GL.Texturing.TexParameter,-   Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,-   Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit,-   Graphics.Rendering.OpenGL.GL.VertexAttributes,-   Graphics.Rendering.OpenGL.GLU.ErrorsInternal-  ghc-options: -Wall-  build-depends:-   base >= 3 && < 5, OpenGLRaw >= 1.1.0.0, GLURaw >= 1.1.0.0, StateVar == 1.0.*, ObjectName == 1.0.*, Tensor == 1.0.*--source-repository head-  type:     git-  location: https://github.com/haskell-opengl/OpenGL+name: OpenGL
+version: 2.5.0.0
+x-revision: 1
+license: BSD3
+license-file: LICENSE
+maintainer: Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>
+bug-reports: https://github.com/haskell-opengl/OpenGL/issues
+homepage: http://www.haskell.org/haskellwiki/Opengl
+category: Graphics
+synopsis: A binding for the OpenGL graphics system
+description:
+   A Haskell binding for the OpenGL graphics system (GL, version 3.2) and its
+   accompanying utility library (GLU, version 1.3).
+   .
+   OpenGL is the industry's most widely used and supported 2D and 3D graphics
+   application programming interface (API), incorporating a broad set of
+   rendering, texture mapping, special effects, and other powerful visualization
+   functions. For more information about OpenGL and its various extensions,
+   please see <http://www.opengl.org/>
+   and <http://www.opengl.org/registry/>.
+build-type: Simple
+cabal-version: >= 1.6
+library
+  exposed-modules:
+   Graphics.Rendering.OpenGL.GL.Antialiasing,
+   Graphics.Rendering.OpenGL.GL.BeginEnd,
+   Graphics.Rendering.OpenGL.GL.Bitmaps,
+   Graphics.Rendering.OpenGL.GL.BufferObjects,
+   Graphics.Rendering.OpenGL.GL.Clipping,
+   Graphics.Rendering.OpenGL.GL.Colors,
+   Graphics.Rendering.OpenGL.GL.ColorSum,
+   Graphics.Rendering.OpenGL.GL.CoordTrans,
+   Graphics.Rendering.OpenGL.GL.DisplayLists,
+   Graphics.Rendering.OpenGL.GL.Evaluators,
+   Graphics.Rendering.OpenGL.GL.Feedback,
+   Graphics.Rendering.OpenGL.GL.FlushFinish,
+   Graphics.Rendering.OpenGL.GL.Fog,
+   Graphics.Rendering.OpenGL.GL.Framebuffer,
+   Graphics.Rendering.OpenGL.GL.Hints,
+   Graphics.Rendering.OpenGL.GL,
+   Graphics.Rendering.OpenGL.GL.LineSegments,
+   Graphics.Rendering.OpenGL.GL.PerFragment,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization,
+   Graphics.Rendering.OpenGL.GL.Points,
+   Graphics.Rendering.OpenGL.GL.Polygons,
+   Graphics.Rendering.OpenGL.GL.RasterPos,
+   Graphics.Rendering.OpenGL.GL.ReadCopyPixels,
+   Graphics.Rendering.OpenGL.GL.Rectangles,
+   Graphics.Rendering.OpenGL.GL.SavingState,
+   Graphics.Rendering.OpenGL.GL.Selection,
+   Graphics.Rendering.OpenGL.GL.Shaders,
+   Graphics.Rendering.OpenGL.GL.StringQueries,
+   Graphics.Rendering.OpenGL.GL.Texturing.Application,
+   Graphics.Rendering.OpenGL.GL.Texturing.Environments,
+   Graphics.Rendering.OpenGL.GL.Texturing,
+   Graphics.Rendering.OpenGL.GL.Texturing.Objects,
+   Graphics.Rendering.OpenGL.GL.Texturing.Parameters,
+   Graphics.Rendering.OpenGL.GL.Texturing.Queries,
+   Graphics.Rendering.OpenGL.GL.Texturing.Specification,
+   Graphics.Rendering.OpenGL.GLU.Errors,
+   Graphics.Rendering.OpenGL.GLU,
+   Graphics.Rendering.OpenGL.GLU.Initialization,
+   Graphics.Rendering.OpenGL.GLU.Matrix,
+   Graphics.Rendering.OpenGL.GLU.Mipmapping,
+   Graphics.Rendering.OpenGL.GLU.NURBS,
+   Graphics.Rendering.OpenGL.GLU.Quadrics,
+   Graphics.Rendering.OpenGL.GLU.Tessellation,
+   Graphics.Rendering.OpenGL.GL.VertexArrays,
+   Graphics.Rendering.OpenGL.GL.VertexSpec,
+   Graphics.Rendering.OpenGL
+  other-modules:
+   Graphics.Rendering.OpenGL.GL.BlendingFactor,
+   Graphics.Rendering.OpenGL.GL.BufferMode,
+   Graphics.Rendering.OpenGL.GL.Capability,
+   Graphics.Rendering.OpenGL.GL.ComparisonFunction,
+   Graphics.Rendering.OpenGL.GL.ControlPoint,
+   Graphics.Rendering.OpenGL.GL.DataType,
+   Graphics.Rendering.OpenGL.GL.Domain,
+   Graphics.Rendering.OpenGL.GL.EdgeFlag,
+   Graphics.Rendering.OpenGL.GL.Exception,
+   Graphics.Rendering.OpenGL.GL.Face,
+   Graphics.Rendering.OpenGL.GL.GLboolean,
+   Graphics.Rendering.OpenGL.GL.IOState,
+   Graphics.Rendering.OpenGL.GL.PeekPoke,
+   Graphics.Rendering.OpenGL.GL.PixelData,
+   Graphics.Rendering.OpenGL.GL.PixelFormat,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset,
+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,
+   Graphics.Rendering.OpenGL.GL.PointParameter,
+   Graphics.Rendering.OpenGL.GL.PolygonMode,
+   Graphics.Rendering.OpenGL.GL.PrimitiveMode,
+   Graphics.Rendering.OpenGL.GL.QueryUtils,
+   Graphics.Rendering.OpenGL.GL.RenderMode,
+   Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat,
+   Graphics.Rendering.OpenGL.GL.Texturing.TexParameter,
+   Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,
+   Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit,
+   Graphics.Rendering.OpenGL.GL.VertexAttributes,
+   Graphics.Rendering.OpenGL.GLU.ErrorsInternal
+  ghc-options: -Wall
+  build-depends:
+   base >= 3 && < 5, OpenGLRaw >= 1.1.0.0 && < 1.3, GLURaw >= 1.1.0.0, StateVar == 1.0.*, ObjectName == 1.0.0.*, Tensor == 1.0.*
+
+source-repository head
+  type:     git
+  location: https://github.com/haskell-opengl/OpenGL
revision 2
 name: OpenGL
 version: 2.5.0.0
-x-revision: 1
+x-revision: 2
 license: BSD3
 license-file: LICENSE
 maintainer: Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>
    Graphics.Rendering.OpenGL.GLU.ErrorsInternal
   ghc-options: -Wall
   build-depends:
-   base >= 3 && < 5, OpenGLRaw >= 1.1.0.0 && < 1.3, GLURaw >= 1.1.0.0, StateVar == 1.0.*, ObjectName == 1.0.0.*, Tensor == 1.0.*
+   base >= 3 && < 4.13, OpenGLRaw >= 1.1.0.0 && < 1.3, GLURaw >= 1.1.0.0, StateVar == 1.0.*, ObjectName == 1.0.0.*, Tensor == 1.0.*
 
 source-repository head
   type:     git