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Cabal revisions of OpenGL-2.11.0.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name: OpenGL-version: 2.11.0.0-synopsis: A binding for the OpenGL graphics system-description:-  A Haskell binding for the OpenGL graphics system (GL, version 4.5) and its-  accompanying utility library (GLU, version 1.3).-  .-  OpenGL is the industry's most widely used and supported 2D and 3D graphics-  application programming interface (API), incorporating a broad set of-  rendering, texture mapping, special effects, and other powerful visualization-  functions. For more information about OpenGL and its various extensions,-  please see <http://www.opengl.org/>-  and <http://www.opengl.org/registry/>.-homepage: http://www.haskell.org/haskellwiki/Opengl-bug-reports: https://github.com/haskell-opengl/OpenGL/issues-license: BSD3-license-file: LICENSE-author: Sven Panne-maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>-category: Graphics-build-type: Simple-cabal-version: >= 1.10-extra-source-files:-   README.md--library-  exposed-modules:-    Graphics.Rendering.OpenGL-    Graphics.Rendering.OpenGL.GL-    Graphics.Rendering.OpenGL.GL.Antialiasing-    Graphics.Rendering.OpenGL.GL.BeginEnd-    Graphics.Rendering.OpenGL.GL.Bitmaps-    Graphics.Rendering.OpenGL.GL.BufferObjects-    Graphics.Rendering.OpenGL.GL.Clipping-    Graphics.Rendering.OpenGL.GL.ColorSum-    Graphics.Rendering.OpenGL.GL.Colors-    Graphics.Rendering.OpenGL.GL.ConditionalRendering-    Graphics.Rendering.OpenGL.GL.CoordTrans-    Graphics.Rendering.OpenGL.GL.DisplayLists-    Graphics.Rendering.OpenGL.GL.Evaluators-    Graphics.Rendering.OpenGL.GL.Feedback-    Graphics.Rendering.OpenGL.GL.FlushFinish-    Graphics.Rendering.OpenGL.GL.Fog-    Graphics.Rendering.OpenGL.GL.Framebuffer-    Graphics.Rendering.OpenGL.GL.FramebufferObjects-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects-    Graphics.Rendering.OpenGL.GL.Hints-    Graphics.Rendering.OpenGL.GL.LineSegments-    Graphics.Rendering.OpenGL.GL.ObjectName-    Graphics.Rendering.OpenGL.GL.PerFragment-    Graphics.Rendering.OpenGL.GL.PixelRectangles-    Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage-    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization-    Graphics.Rendering.OpenGL.GL.PixellikeObject-    Graphics.Rendering.OpenGL.GL.Points-    Graphics.Rendering.OpenGL.GL.Polygons-    Graphics.Rendering.OpenGL.GL.PrimitiveMode-    Graphics.Rendering.OpenGL.GL.QueryObjects-    Graphics.Rendering.OpenGL.GL.RasterPos-    Graphics.Rendering.OpenGL.GL.ReadCopyPixels-    Graphics.Rendering.OpenGL.GL.Rectangles-    Graphics.Rendering.OpenGL.GL.SavingState-    Graphics.Rendering.OpenGL.GL.Selection-    Graphics.Rendering.OpenGL.GL.Shaders-    Graphics.Rendering.OpenGL.GL.Shaders.Attribs-    Graphics.Rendering.OpenGL.GL.Shaders.Limits-    Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries-    Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects-    Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries-    Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects-    Graphics.Rendering.OpenGL.GL.Shaders.Uniform-    Graphics.Rendering.OpenGL.GL.StateVar-    Graphics.Rendering.OpenGL.GL.StringQueries-    Graphics.Rendering.OpenGL.GL.SyncObjects-    Graphics.Rendering.OpenGL.GL.Tensor-    Graphics.Rendering.OpenGL.GL.Texturing-    Graphics.Rendering.OpenGL.GL.Texturing.Application-    Graphics.Rendering.OpenGL.GL.Texturing.Environments-    Graphics.Rendering.OpenGL.GL.Texturing.Objects-    Graphics.Rendering.OpenGL.GL.Texturing.Parameters-    Graphics.Rendering.OpenGL.GL.Texturing.Queries-    Graphics.Rendering.OpenGL.GL.Texturing.Specification-    Graphics.Rendering.OpenGL.GL.TransformFeedback-    Graphics.Rendering.OpenGL.GL.VertexArrayObjects-    Graphics.Rendering.OpenGL.GL.VertexArrays-    Graphics.Rendering.OpenGL.GL.VertexSpec-    Graphics.Rendering.OpenGL.GLU-    Graphics.Rendering.OpenGL.GLU.Errors-    Graphics.Rendering.OpenGL.GLU.Initialization-    Graphics.Rendering.OpenGL.GLU.Matrix-    Graphics.Rendering.OpenGL.GLU.Mipmapping-    Graphics.Rendering.OpenGL.GLU.NURBS-    Graphics.Rendering.OpenGL.GLU.Quadrics-    Graphics.Rendering.OpenGL.GLU.Tessellation-  other-modules:-    Graphics.Rendering.OpenGL.GL.BlendingFactor-    Graphics.Rendering.OpenGL.GL.BufferMode-    Graphics.Rendering.OpenGL.GL.ByteString-    Graphics.Rendering.OpenGL.GL.Capability-    Graphics.Rendering.OpenGL.GL.ComparisonFunction-    Graphics.Rendering.OpenGL.GL.ControlPoint-    Graphics.Rendering.OpenGL.GL.DataType-    Graphics.Rendering.OpenGL.GL.Domain-    Graphics.Rendering.OpenGL.GL.EdgeFlag-    Graphics.Rendering.OpenGL.GL.Exception-    Graphics.Rendering.OpenGL.GL.Face-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject-    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget-    Graphics.Rendering.OpenGL.GL.GLboolean-    Graphics.Rendering.OpenGL.GL.IOState-    Graphics.Rendering.OpenGL.GL.PeekPoke-    Graphics.Rendering.OpenGL.GL.PixelData-    Graphics.Rendering.OpenGL.GL.PixelFormat-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset-    Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink-    Graphics.Rendering.OpenGL.GL.PointParameter-    Graphics.Rendering.OpenGL.GL.PolygonMode-    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal-    Graphics.Rendering.OpenGL.GL.QueryObject-    Graphics.Rendering.OpenGL.GL.QueryUtils-    Graphics.Rendering.OpenGL.GL.QueryUtils.PName-    Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib-    Graphics.Rendering.OpenGL.GL.RenderMode-    Graphics.Rendering.OpenGL.GL.Shaders.Program-    Graphics.Rendering.OpenGL.GL.Shaders.Shader-    Graphics.Rendering.OpenGL.GL.Shaders.Variables-    Graphics.Rendering.OpenGL.GL.Texturing.Filter-    Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat-    Graphics.Rendering.OpenGL.GL.Texturing.TexParameter-    Graphics.Rendering.OpenGL.GL.Texturing.TextureObject-    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget-    Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit-    Graphics.Rendering.OpenGL.GL.VertexAttributes-    Graphics.Rendering.OpenGL.GLU.ErrorsInternal-  hs-source-dirs: src-  ghc-options: -Wall-  build-depends:-    base >= 3 && < 5, bytestring, text, OpenGLRaw >= 2.1, GLURaw >= 1.3.0.0-  default-language: Haskell2010-  other-extensions:-    CPP-    DeriveDataTypeable-    KindSignatures-    TypeSynonymInstances--source-repository head-  type: git-  location: https://github.com/haskell-opengl/OpenGL.git+name: OpenGL
+version: 2.11.0.0
+x-revision: 1
+synopsis: A binding for the OpenGL graphics system
+description:
+  A Haskell binding for the OpenGL graphics system (GL, version 4.5) and its
+  accompanying utility library (GLU, version 1.3).
+  .
+  OpenGL is the industry's most widely used and supported 2D and 3D graphics
+  application programming interface (API), incorporating a broad set of
+  rendering, texture mapping, special effects, and other powerful visualization
+  functions. For more information about OpenGL and its various extensions,
+  please see <http://www.opengl.org/>
+  and <http://www.opengl.org/registry/>.
+homepage: http://www.haskell.org/haskellwiki/Opengl
+bug-reports: https://github.com/haskell-opengl/OpenGL/issues
+license: BSD3
+license-file: LICENSE
+author: Sven Panne
+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com>
+category: Graphics
+build-type: Simple
+cabal-version: >= 1.10
+extra-source-files:
+   README.md
+
+library
+  exposed-modules:
+    Graphics.Rendering.OpenGL
+    Graphics.Rendering.OpenGL.GL
+    Graphics.Rendering.OpenGL.GL.Antialiasing
+    Graphics.Rendering.OpenGL.GL.BeginEnd
+    Graphics.Rendering.OpenGL.GL.Bitmaps
+    Graphics.Rendering.OpenGL.GL.BufferObjects
+    Graphics.Rendering.OpenGL.GL.Clipping
+    Graphics.Rendering.OpenGL.GL.ColorSum
+    Graphics.Rendering.OpenGL.GL.Colors
+    Graphics.Rendering.OpenGL.GL.ConditionalRendering
+    Graphics.Rendering.OpenGL.GL.CoordTrans
+    Graphics.Rendering.OpenGL.GL.DisplayLists
+    Graphics.Rendering.OpenGL.GL.Evaluators
+    Graphics.Rendering.OpenGL.GL.Feedback
+    Graphics.Rendering.OpenGL.GL.FlushFinish
+    Graphics.Rendering.OpenGL.GL.Fog
+    Graphics.Rendering.OpenGL.GL.Framebuffer
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects
+    Graphics.Rendering.OpenGL.GL.Hints
+    Graphics.Rendering.OpenGL.GL.LineSegments
+    Graphics.Rendering.OpenGL.GL.ObjectName
+    Graphics.Rendering.OpenGL.GL.PerFragment
+    Graphics.Rendering.OpenGL.GL.PixelRectangles
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization
+    Graphics.Rendering.OpenGL.GL.PixellikeObject
+    Graphics.Rendering.OpenGL.GL.Points
+    Graphics.Rendering.OpenGL.GL.Polygons
+    Graphics.Rendering.OpenGL.GL.PrimitiveMode
+    Graphics.Rendering.OpenGL.GL.QueryObjects
+    Graphics.Rendering.OpenGL.GL.RasterPos
+    Graphics.Rendering.OpenGL.GL.ReadCopyPixels
+    Graphics.Rendering.OpenGL.GL.Rectangles
+    Graphics.Rendering.OpenGL.GL.SavingState
+    Graphics.Rendering.OpenGL.GL.Selection
+    Graphics.Rendering.OpenGL.GL.Shaders
+    Graphics.Rendering.OpenGL.GL.Shaders.Attribs
+    Graphics.Rendering.OpenGL.GL.Shaders.Limits
+    Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries
+    Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects
+    Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries
+    Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects
+    Graphics.Rendering.OpenGL.GL.Shaders.Uniform
+    Graphics.Rendering.OpenGL.GL.StateVar
+    Graphics.Rendering.OpenGL.GL.StringQueries
+    Graphics.Rendering.OpenGL.GL.SyncObjects
+    Graphics.Rendering.OpenGL.GL.Tensor
+    Graphics.Rendering.OpenGL.GL.Texturing
+    Graphics.Rendering.OpenGL.GL.Texturing.Application
+    Graphics.Rendering.OpenGL.GL.Texturing.Environments
+    Graphics.Rendering.OpenGL.GL.Texturing.Objects
+    Graphics.Rendering.OpenGL.GL.Texturing.Parameters
+    Graphics.Rendering.OpenGL.GL.Texturing.Queries
+    Graphics.Rendering.OpenGL.GL.Texturing.Specification
+    Graphics.Rendering.OpenGL.GL.TransformFeedback
+    Graphics.Rendering.OpenGL.GL.VertexArrayObjects
+    Graphics.Rendering.OpenGL.GL.VertexArrays
+    Graphics.Rendering.OpenGL.GL.VertexSpec
+    Graphics.Rendering.OpenGL.GLU
+    Graphics.Rendering.OpenGL.GLU.Errors
+    Graphics.Rendering.OpenGL.GLU.Initialization
+    Graphics.Rendering.OpenGL.GLU.Matrix
+    Graphics.Rendering.OpenGL.GLU.Mipmapping
+    Graphics.Rendering.OpenGL.GLU.NURBS
+    Graphics.Rendering.OpenGL.GLU.Quadrics
+    Graphics.Rendering.OpenGL.GLU.Tessellation
+  other-modules:
+    Graphics.Rendering.OpenGL.GL.BlendingFactor
+    Graphics.Rendering.OpenGL.GL.BufferMode
+    Graphics.Rendering.OpenGL.GL.ByteString
+    Graphics.Rendering.OpenGL.GL.Capability
+    Graphics.Rendering.OpenGL.GL.ComparisonFunction
+    Graphics.Rendering.OpenGL.GL.ControlPoint
+    Graphics.Rendering.OpenGL.GL.DataType
+    Graphics.Rendering.OpenGL.GL.Domain
+    Graphics.Rendering.OpenGL.GL.EdgeFlag
+    Graphics.Rendering.OpenGL.GL.Exception
+    Graphics.Rendering.OpenGL.GL.Face
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject
+    Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget
+    Graphics.Rendering.OpenGL.GL.GLboolean
+    Graphics.Rendering.OpenGL.GL.IOState
+    Graphics.Rendering.OpenGL.GL.PeekPoke
+    Graphics.Rendering.OpenGL.GL.PixelData
+    Graphics.Rendering.OpenGL.GL.PixelFormat
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset
+    Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink
+    Graphics.Rendering.OpenGL.GL.PointParameter
+    Graphics.Rendering.OpenGL.GL.PolygonMode
+    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal
+    Graphics.Rendering.OpenGL.GL.QueryObject
+    Graphics.Rendering.OpenGL.GL.QueryUtils
+    Graphics.Rendering.OpenGL.GL.QueryUtils.PName
+    Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib
+    Graphics.Rendering.OpenGL.GL.RenderMode
+    Graphics.Rendering.OpenGL.GL.Shaders.Program
+    Graphics.Rendering.OpenGL.GL.Shaders.Shader
+    Graphics.Rendering.OpenGL.GL.Shaders.Variables
+    Graphics.Rendering.OpenGL.GL.Texturing.Filter
+    Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat
+    Graphics.Rendering.OpenGL.GL.Texturing.TexParameter
+    Graphics.Rendering.OpenGL.GL.Texturing.TextureObject
+    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget
+    Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit
+    Graphics.Rendering.OpenGL.GL.VertexAttributes
+    Graphics.Rendering.OpenGL.GLU.ErrorsInternal
+  hs-source-dirs: src
+  ghc-options: -Wall
+  build-depends:
+    base >= 3 && < 5, bytestring, text, OpenGLRaw >= 2.1 && < 2.7, GLURaw >= 1.3.0.0
+  default-language: Haskell2010
+  other-extensions:
+    CPP
+    DeriveDataTypeable
+    KindSignatures
+    TypeSynonymInstances
+
+source-repository head
+  type: git
+  location: https://github.com/haskell-opengl/OpenGL.git
revision 2
 name: OpenGL
 version: 2.11.0.0
-x-revision: 1
+x-revision: 2
 synopsis: A binding for the OpenGL graphics system
 description:
   A Haskell binding for the OpenGL graphics system (GL, version 4.5) and its
   hs-source-dirs: src
   ghc-options: -Wall
   build-depends:
-    base >= 3 && < 5, bytestring, text, OpenGLRaw >= 2.1 && < 2.7, GLURaw >= 1.3.0.0
+    base >= 3 && < 4.13, bytestring, text, OpenGLRaw >= 2.1 && < 2.7, GLURaw >= 1.3.0.0
   default-language: Haskell2010
   other-extensions:
     CPP