Cabal revisions of OpenAL-1.6.0.1
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: OpenAL-version: 1.6.0.1-synopsis: A binding to the OpenAL cross-platform 3D audio API-description:- A Haskell binding for the OpenAL cross-platform 3D audio API,- appropriate for use with gaming applications and many other- types of audio applications.- .- On Windows, this package works well with the \"OpenAL Soft\" binary- distribution from <http://kcat.strangesoft.net/openal.html>.- Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the- directory where libOpenAL32.dll.a is located (must be an absolute path).- Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in- the PATH. I found that c:\\Windows\\ worked.- .- This package has also been tested on GNU/Linux and iOS.-homepage: https://github.com/haskell-openal/ALUT-bug-reports: https://github.com/haskell-openal/ALUT/issues-license: BSD3-license-file: LICENSE-author: Sven Panne-maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal2.stephen@blacksapphire.com>-category: Sound-build-type: Simple-cabal-version: >= 1.10-extra-source-files:- README.md- examples/test/TestDevice.hs--flag UseNativeWindowsLibraries- description:- When compiling under Windows, use the native libraries instead of e.g. the- ones coming with Cygwin.--library- exposed-modules:- Sound.OpenAL- Sound.OpenAL.AL- Sound.OpenAL.AL.Attenuation- Sound.OpenAL.AL.BasicTypes- Sound.OpenAL.AL.Buffer- Sound.OpenAL.AL.Doppler- Sound.OpenAL.AL.Errors- Sound.OpenAL.AL.Extensions- Sound.OpenAL.AL.Listener- Sound.OpenAL.AL.Source- Sound.OpenAL.AL.StringQueries- Sound.OpenAL.ALC- Sound.OpenAL.ALC.BasicTypes- Sound.OpenAL.ALC.Capture- Sound.OpenAL.ALC.Context- Sound.OpenAL.ALC.Device- Sound.OpenAL.ALC.Errors- Sound.OpenAL.ALC.Extensions- other-modules:- Sound.OpenAL.AL.ALboolean- Sound.OpenAL.AL.BufferInternal- Sound.OpenAL.AL.Format- Sound.OpenAL.AL.PeekPoke- Sound.OpenAL.AL.QueryUtils- Sound.OpenAL.AL.SourceState- Sound.OpenAL.AL.String- Sound.OpenAL.ALC.ALCboolean- Sound.OpenAL.ALC.QueryUtils- Sound.OpenAL.ALC.String- Sound.OpenAL.Config- Sound.OpenAL.Constants- hs-source-dirs: src- build-depends: base >= 3 && < 5, OpenGL >= 2.9.0.0- default-language: Haskell2010- ghc-options: -Wall -O2- if os(windows) && flag(UseNativeWindowsLibraries)- extra-libraries: OpenAL32- else- if os(darwin) || os(ios)- frameworks: OpenAL- else- extra-libraries: openal--source-repository head- type: git- location: https://github.com/haskell-openal/OpenAL.git+name: OpenAL +version: 1.6.0.1 +x-revision: 1 +synopsis: A binding to the OpenAL cross-platform 3D audio API +description: + A Haskell binding for the OpenAL cross-platform 3D audio API, + appropriate for use with gaming applications and many other + types of audio applications. + . + On Windows, this package works well with the \"OpenAL Soft\" binary + distribution from <http://kcat.strangesoft.net/openal.html>. + Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the + directory where libOpenAL32.dll.a is located (must be an absolute path). + Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in + the PATH. I found that c:\\Windows\\ worked. + . + This package has also been tested on GNU/Linux and iOS. +homepage: https://github.com/haskell-openal/ALUT +bug-reports: https://github.com/haskell-openal/ALUT/issues +license: BSD3 +license-file: LICENSE +author: Sven Panne +maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal2.stephen@blacksapphire.com> +category: Sound +build-type: Simple +cabal-version: >= 1.10 +extra-source-files: + README.md + examples/test/TestDevice.hs + +flag UseNativeWindowsLibraries + description: + When compiling under Windows, use the native libraries instead of e.g. the + ones coming with Cygwin. + +library + exposed-modules: + Sound.OpenAL + Sound.OpenAL.AL + Sound.OpenAL.AL.Attenuation + Sound.OpenAL.AL.BasicTypes + Sound.OpenAL.AL.Buffer + Sound.OpenAL.AL.Doppler + Sound.OpenAL.AL.Errors + Sound.OpenAL.AL.Extensions + Sound.OpenAL.AL.Listener + Sound.OpenAL.AL.Source + Sound.OpenAL.AL.StringQueries + Sound.OpenAL.ALC + Sound.OpenAL.ALC.BasicTypes + Sound.OpenAL.ALC.Capture + Sound.OpenAL.ALC.Context + Sound.OpenAL.ALC.Device + Sound.OpenAL.ALC.Errors + Sound.OpenAL.ALC.Extensions + other-modules: + Sound.OpenAL.AL.ALboolean + Sound.OpenAL.AL.BufferInternal + Sound.OpenAL.AL.Format + Sound.OpenAL.AL.PeekPoke + Sound.OpenAL.AL.QueryUtils + Sound.OpenAL.AL.SourceState + Sound.OpenAL.AL.String + Sound.OpenAL.ALC.ALCboolean + Sound.OpenAL.ALC.QueryUtils + Sound.OpenAL.ALC.String + Sound.OpenAL.Config + Sound.OpenAL.Constants + hs-source-dirs: src + build-depends: base >= 3 && < 5, OpenGL >= 2.9 && < 2.12 + default-language: Haskell2010 + ghc-options: -Wall -O2 + if os(windows) && flag(UseNativeWindowsLibraries) + extra-libraries: OpenAL32 + else + if os(darwin) || os(ios) + frameworks: OpenAL + else + extra-libraries: openal + +source-repository head + type: git + location: https://github.com/haskell-openal/OpenAL.git