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Cabal revisions of OpenAL-1.6.0.1

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name: OpenAL-version: 1.6.0.1-synopsis: A binding to the OpenAL cross-platform 3D audio API-description:-  A Haskell binding for the OpenAL cross-platform 3D audio API,-  appropriate for use with gaming applications and many other-  types of audio applications.-  .-  On Windows, this package works well with the \"OpenAL Soft\" binary-  distribution from <http://kcat.strangesoft.net/openal.html>.-  Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the-  directory where libOpenAL32.dll.a is located (must be an absolute path).-  Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in-  the PATH. I found that c:\\Windows\\ worked.-  .-  This package has also been tested on GNU/Linux and iOS.-homepage: https://github.com/haskell-openal/ALUT-bug-reports: https://github.com/haskell-openal/ALUT/issues-license: BSD3-license-file: LICENSE-author: Sven Panne-maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal2.stephen@blacksapphire.com>-category: Sound-build-type: Simple-cabal-version:  >= 1.10-extra-source-files:-  README.md-  examples/test/TestDevice.hs--flag UseNativeWindowsLibraries-  description:-    When compiling under Windows, use the native libraries instead of e.g. the-    ones coming with Cygwin.--library-  exposed-modules:-    Sound.OpenAL-    Sound.OpenAL.AL-    Sound.OpenAL.AL.Attenuation-    Sound.OpenAL.AL.BasicTypes-    Sound.OpenAL.AL.Buffer-    Sound.OpenAL.AL.Doppler-    Sound.OpenAL.AL.Errors-    Sound.OpenAL.AL.Extensions-    Sound.OpenAL.AL.Listener-    Sound.OpenAL.AL.Source-    Sound.OpenAL.AL.StringQueries-    Sound.OpenAL.ALC-    Sound.OpenAL.ALC.BasicTypes-    Sound.OpenAL.ALC.Capture-    Sound.OpenAL.ALC.Context-    Sound.OpenAL.ALC.Device-    Sound.OpenAL.ALC.Errors-    Sound.OpenAL.ALC.Extensions-  other-modules:-    Sound.OpenAL.AL.ALboolean-    Sound.OpenAL.AL.BufferInternal-    Sound.OpenAL.AL.Format-    Sound.OpenAL.AL.PeekPoke-    Sound.OpenAL.AL.QueryUtils-    Sound.OpenAL.AL.SourceState-    Sound.OpenAL.AL.String-    Sound.OpenAL.ALC.ALCboolean-    Sound.OpenAL.ALC.QueryUtils-    Sound.OpenAL.ALC.String-    Sound.OpenAL.Config-    Sound.OpenAL.Constants-  hs-source-dirs: src-  build-depends: base >= 3 && < 5, OpenGL >= 2.9.0.0-  default-language: Haskell2010-  ghc-options: -Wall -O2-  if os(windows) && flag(UseNativeWindowsLibraries)-    extra-libraries: OpenAL32-  else-    if os(darwin) || os(ios)-      frameworks: OpenAL-    else-      extra-libraries: openal--source-repository head-  type: git-  location: https://github.com/haskell-openal/OpenAL.git+name: OpenAL
+version: 1.6.0.1
+x-revision: 1
+synopsis: A binding to the OpenAL cross-platform 3D audio API
+description:
+  A Haskell binding for the OpenAL cross-platform 3D audio API,
+  appropriate for use with gaming applications and many other
+  types of audio applications.
+  .
+  On Windows, this package works well with the \"OpenAL Soft\" binary
+  distribution from <http://kcat.strangesoft.net/openal.html>.
+  Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the
+  directory where libOpenAL32.dll.a is located (must be an absolute path).
+  Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in
+  the PATH. I found that c:\\Windows\\ worked.
+  .
+  This package has also been tested on GNU/Linux and iOS.
+homepage: https://github.com/haskell-openal/ALUT
+bug-reports: https://github.com/haskell-openal/ALUT/issues
+license: BSD3
+license-file: LICENSE
+author: Sven Panne
+maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal2.stephen@blacksapphire.com>
+category: Sound
+build-type: Simple
+cabal-version:  >= 1.10
+extra-source-files:
+  README.md
+  examples/test/TestDevice.hs
+
+flag UseNativeWindowsLibraries
+  description:
+    When compiling under Windows, use the native libraries instead of e.g. the
+    ones coming with Cygwin.
+
+library
+  exposed-modules:
+    Sound.OpenAL
+    Sound.OpenAL.AL
+    Sound.OpenAL.AL.Attenuation
+    Sound.OpenAL.AL.BasicTypes
+    Sound.OpenAL.AL.Buffer
+    Sound.OpenAL.AL.Doppler
+    Sound.OpenAL.AL.Errors
+    Sound.OpenAL.AL.Extensions
+    Sound.OpenAL.AL.Listener
+    Sound.OpenAL.AL.Source
+    Sound.OpenAL.AL.StringQueries
+    Sound.OpenAL.ALC
+    Sound.OpenAL.ALC.BasicTypes
+    Sound.OpenAL.ALC.Capture
+    Sound.OpenAL.ALC.Context
+    Sound.OpenAL.ALC.Device
+    Sound.OpenAL.ALC.Errors
+    Sound.OpenAL.ALC.Extensions
+  other-modules:
+    Sound.OpenAL.AL.ALboolean
+    Sound.OpenAL.AL.BufferInternal
+    Sound.OpenAL.AL.Format
+    Sound.OpenAL.AL.PeekPoke
+    Sound.OpenAL.AL.QueryUtils
+    Sound.OpenAL.AL.SourceState
+    Sound.OpenAL.AL.String
+    Sound.OpenAL.ALC.ALCboolean
+    Sound.OpenAL.ALC.QueryUtils
+    Sound.OpenAL.ALC.String
+    Sound.OpenAL.Config
+    Sound.OpenAL.Constants
+  hs-source-dirs: src
+  build-depends: base >= 3 && < 5, OpenGL >= 2.9 && < 2.12
+  default-language: Haskell2010
+  ghc-options: -Wall -O2
+  if os(windows) && flag(UseNativeWindowsLibraries)
+    extra-libraries: OpenAL32
+  else
+    if os(darwin) || os(ios)
+      frameworks: OpenAL
+    else
+      extra-libraries: openal
+
+source-repository head
+  type: git
+  location: https://github.com/haskell-openal/OpenAL.git