Cabal revisions of OpenAL-1.5.0.0
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: OpenAL-version: 1.5.0.0-license: BSD3-license-file: LICENSE-maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal.stephen@blacksapphire.com>-bug-reports: https://github.com/haskell-openal/ALUT/issues-homepage: https://github.com/haskell-openal/ALUT-category: Sound-synopsis: A binding to the OpenAL cross-platform 3D audio API-description:- A Haskell binding for the OpenAL cross-platform 3D audio API,- appropriate for use with gaming applications and many other- types of audio applications.- .- On Windows, this package works well with the \"OpenAL Soft\" binary- distribution from <http://kcat.strangesoft.net/openal.html>. - Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the- directory where libOpenAL32.dll.a is located (must be an absolute path).- Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in- the PATH. I found that c:\\Windows\\ worked.- .- This package has also been tested on GNU/Linux and iOS.-build-type: Simple-cabal-version: >= 1.6-extra-source-files:- README.md- examples/test/TestDevice.hs--flag UseNativeWindowsLibraries- description:- When compiling under Windows, use the native libraries instead of e.g. the- ones coming with Cygwin.--library- exposed-modules:- Sound.OpenAL,- Sound.OpenAL.AL,- Sound.OpenAL.AL.ALboolean,- Sound.OpenAL.AL.Attenuation,- Sound.OpenAL.AL.BasicTypes,- Sound.OpenAL.AL.Buffer,- Sound.OpenAL.AL.BufferInternal,- Sound.OpenAL.AL.Doppler,- Sound.OpenAL.AL.Errors,- Sound.OpenAL.AL.Extensions,- Sound.OpenAL.AL.Format,- Sound.OpenAL.AL.Listener,- Sound.OpenAL.AL.Source,- Sound.OpenAL.AL.StringQueries,- Sound.OpenAL.ALC,- Sound.OpenAL.ALC.BasicTypes,- Sound.OpenAL.ALC.Capture,- Sound.OpenAL.ALC.Context,- Sound.OpenAL.ALC.Device,- Sound.OpenAL.ALC.Errors,- Sound.OpenAL.ALC.Extensions- other-modules:- Sound.OpenAL.AL.PeekPoke,- Sound.OpenAL.AL.QueryUtils,- Sound.OpenAL.AL.SourceState,- Sound.OpenAL.AL.String,- Sound.OpenAL.ALC.ALCboolean,- Sound.OpenAL.ALC.QueryUtils,- Sound.OpenAL.ALC.String,- Sound.OpenAL.Config,- Sound.OpenAL.Constants- build-depends: base >= 3 && < 5, OpenGL >= 2.9.0.0- ghc-options: -Wall -O2- if os(windows) && flag(UseNativeWindowsLibraries)- extra-libraries: OpenAL32- else- if os(darwin) || os(ios)- frameworks: OpenAL- else- extra-libraries: openal--source-repository head- type: git- location: https://github.com/haskell-openal/OpenAL+name: OpenAL +version: 1.5.0.0 +x-revision: 1 +license: BSD3 +license-file: LICENSE +maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal.stephen@blacksapphire.com> +bug-reports: https://github.com/haskell-openal/ALUT/issues +homepage: https://github.com/haskell-openal/ALUT +category: Sound +synopsis: A binding to the OpenAL cross-platform 3D audio API +description: + A Haskell binding for the OpenAL cross-platform 3D audio API, + appropriate for use with gaming applications and many other + types of audio applications. + . + On Windows, this package works well with the \"OpenAL Soft\" binary + distribution from <http://kcat.strangesoft.net/openal.html>. + Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the + directory where libOpenAL32.dll.a is located (must be an absolute path). + Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in + the PATH. I found that c:\\Windows\\ worked. + . + This package has also been tested on GNU/Linux and iOS. +build-type: Simple +cabal-version: >= 1.6 +extra-source-files: + README.md + examples/test/TestDevice.hs + +flag UseNativeWindowsLibraries + description: + When compiling under Windows, use the native libraries instead of e.g. the + ones coming with Cygwin. + +library + exposed-modules: + Sound.OpenAL, + Sound.OpenAL.AL, + Sound.OpenAL.AL.ALboolean, + Sound.OpenAL.AL.Attenuation, + Sound.OpenAL.AL.BasicTypes, + Sound.OpenAL.AL.Buffer, + Sound.OpenAL.AL.BufferInternal, + Sound.OpenAL.AL.Doppler, + Sound.OpenAL.AL.Errors, + Sound.OpenAL.AL.Extensions, + Sound.OpenAL.AL.Format, + Sound.OpenAL.AL.Listener, + Sound.OpenAL.AL.Source, + Sound.OpenAL.AL.StringQueries, + Sound.OpenAL.ALC, + Sound.OpenAL.ALC.BasicTypes, + Sound.OpenAL.ALC.Capture, + Sound.OpenAL.ALC.Context, + Sound.OpenAL.ALC.Device, + Sound.OpenAL.ALC.Errors, + Sound.OpenAL.ALC.Extensions + other-modules: + Sound.OpenAL.AL.PeekPoke, + Sound.OpenAL.AL.QueryUtils, + Sound.OpenAL.AL.SourceState, + Sound.OpenAL.AL.String, + Sound.OpenAL.ALC.ALCboolean, + Sound.OpenAL.ALC.QueryUtils, + Sound.OpenAL.ALC.String, + Sound.OpenAL.Config, + Sound.OpenAL.Constants + build-depends: base >= 3 && < 5, OpenGL >= 2.9 && < 2.12 + ghc-options: -Wall -O2 + if os(windows) && flag(UseNativeWindowsLibraries) + extra-libraries: OpenAL32 + else + if os(darwin) || os(ios) + frameworks: OpenAL + else + extra-libraries: openal + +source-repository head + type: git + location: https://github.com/haskell-openal/OpenAL