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Cabal revisions of OpenAL-1.5.0.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name: OpenAL-version: 1.5.0.0-license: BSD3-license-file: LICENSE-maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal.stephen@blacksapphire.com>-bug-reports: https://github.com/haskell-openal/ALUT/issues-homepage: https://github.com/haskell-openal/ALUT-category: Sound-synopsis: A binding to the OpenAL cross-platform 3D audio API-description:-        A Haskell binding for the OpenAL cross-platform 3D audio API,-        appropriate for use with gaming applications and many other-        types of audio applications.-        .-        On Windows, this package works well with the \"OpenAL Soft\" binary-        distribution from <http://kcat.strangesoft.net/openal.html>. -        Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the-        directory where libOpenAL32.dll.a is located (must be an absolute path).-        Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in-        the PATH. I found that c:\\Windows\\ worked.-        .-        This package has also been tested on GNU/Linux and iOS.-build-type: Simple-cabal-version:  >= 1.6-extra-source-files:-        README.md-        examples/test/TestDevice.hs--flag UseNativeWindowsLibraries-   description:-      When compiling under Windows, use the native libraries instead of e.g. the-      ones coming with Cygwin.--library-    exposed-modules:-            Sound.OpenAL,-            Sound.OpenAL.AL,-            Sound.OpenAL.AL.ALboolean,-            Sound.OpenAL.AL.Attenuation,-            Sound.OpenAL.AL.BasicTypes,-            Sound.OpenAL.AL.Buffer,-            Sound.OpenAL.AL.BufferInternal,-            Sound.OpenAL.AL.Doppler,-            Sound.OpenAL.AL.Errors,-            Sound.OpenAL.AL.Extensions,-            Sound.OpenAL.AL.Format,-            Sound.OpenAL.AL.Listener,-            Sound.OpenAL.AL.Source,-            Sound.OpenAL.AL.StringQueries,-            Sound.OpenAL.ALC,-            Sound.OpenAL.ALC.BasicTypes,-            Sound.OpenAL.ALC.Capture,-            Sound.OpenAL.ALC.Context,-            Sound.OpenAL.ALC.Device,-            Sound.OpenAL.ALC.Errors,-            Sound.OpenAL.ALC.Extensions-    other-modules:-            Sound.OpenAL.AL.PeekPoke,-            Sound.OpenAL.AL.QueryUtils,-            Sound.OpenAL.AL.SourceState,-            Sound.OpenAL.AL.String,-            Sound.OpenAL.ALC.ALCboolean,-            Sound.OpenAL.ALC.QueryUtils,-            Sound.OpenAL.ALC.String,-            Sound.OpenAL.Config,-            Sound.OpenAL.Constants-    build-depends: base >= 3 && < 5, OpenGL >= 2.9.0.0-    ghc-options: -Wall -O2-    if os(windows) && flag(UseNativeWindowsLibraries)-      extra-libraries: OpenAL32-    else-      if os(darwin) || os(ios)-        frameworks: OpenAL-      else-        extra-libraries: openal--source-repository head-  type: git-  location: https://github.com/haskell-openal/OpenAL+name: OpenAL
+version: 1.5.0.0
+x-revision: 1
+license: BSD3
+license-file: LICENSE
+maintainer: Sven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal.stephen@blacksapphire.com>
+bug-reports: https://github.com/haskell-openal/ALUT/issues
+homepage: https://github.com/haskell-openal/ALUT
+category: Sound
+synopsis: A binding to the OpenAL cross-platform 3D audio API
+description:
+        A Haskell binding for the OpenAL cross-platform 3D audio API,
+        appropriate for use with gaming applications and many other
+        types of audio applications.
+        .
+        On Windows, this package works well with the \"OpenAL Soft\" binary
+        distribution from <http://kcat.strangesoft.net/openal.html>. 
+        Type \'cabal install --extra-lib-dirs=\<DIR\>\' where \<DIR\> is the
+        directory where libOpenAL32.dll.a is located (must be an absolute path).
+        Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in
+        the PATH. I found that c:\\Windows\\ worked.
+        .
+        This package has also been tested on GNU/Linux and iOS.
+build-type: Simple
+cabal-version:  >= 1.6
+extra-source-files:
+        README.md
+        examples/test/TestDevice.hs
+
+flag UseNativeWindowsLibraries
+   description:
+      When compiling under Windows, use the native libraries instead of e.g. the
+      ones coming with Cygwin.
+
+library
+    exposed-modules:
+            Sound.OpenAL,
+            Sound.OpenAL.AL,
+            Sound.OpenAL.AL.ALboolean,
+            Sound.OpenAL.AL.Attenuation,
+            Sound.OpenAL.AL.BasicTypes,
+            Sound.OpenAL.AL.Buffer,
+            Sound.OpenAL.AL.BufferInternal,
+            Sound.OpenAL.AL.Doppler,
+            Sound.OpenAL.AL.Errors,
+            Sound.OpenAL.AL.Extensions,
+            Sound.OpenAL.AL.Format,
+            Sound.OpenAL.AL.Listener,
+            Sound.OpenAL.AL.Source,
+            Sound.OpenAL.AL.StringQueries,
+            Sound.OpenAL.ALC,
+            Sound.OpenAL.ALC.BasicTypes,
+            Sound.OpenAL.ALC.Capture,
+            Sound.OpenAL.ALC.Context,
+            Sound.OpenAL.ALC.Device,
+            Sound.OpenAL.ALC.Errors,
+            Sound.OpenAL.ALC.Extensions
+    other-modules:
+            Sound.OpenAL.AL.PeekPoke,
+            Sound.OpenAL.AL.QueryUtils,
+            Sound.OpenAL.AL.SourceState,
+            Sound.OpenAL.AL.String,
+            Sound.OpenAL.ALC.ALCboolean,
+            Sound.OpenAL.ALC.QueryUtils,
+            Sound.OpenAL.ALC.String,
+            Sound.OpenAL.Config,
+            Sound.OpenAL.Constants
+    build-depends: base >= 3 && < 5, OpenGL >= 2.9 && < 2.12
+    ghc-options: -Wall -O2
+    if os(windows) && flag(UseNativeWindowsLibraries)
+      extra-libraries: OpenAL32
+    else
+      if os(darwin) || os(ios)
+        frameworks: OpenAL
+      else
+        extra-libraries: openal
+
+source-repository head
+  type: git
+  location: https://github.com/haskell-openal/OpenAL