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Cabal revisions of Gamgine-0.5.3

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-name: Gamgine-version: 0.5.3-cabal-version: >=1.6-build-type: Simple-license: BSD3-license-file: LICENSE-maintainer: daniel.trstenjak@gmail.com-synopsis: Some kind of game library or set of utilities.-description:-    Some kind of game library or set of utilities, which are mostly/certainly only usable for my own toy projects.-category: Library-author: Daniel Trstenjak-data-files:-    Ressources/Fonts/*.glf-extra-source-files:-    c_libraries/glf/glf.h-    c_libraries/glf/glf.c-    Gamgine/Utils.cpp--source-repository head-    type: git-    location: https://github.com/dan-t/Gamgine--library-    exposed-modules:-        Gamgine.Coroutine-        Gamgine.Bool-        Gamgine.Math.Matrix-        Gamgine.Math.Utils-        Gamgine.Math.BoxTree-        Gamgine.Math.Vect-        Gamgine.Math.Box-        Gamgine.State.RenderState-        Gamgine.State.StateTreeZipper-        Gamgine.State.MouseInfo-        Gamgine.State.KeyInfo-        Gamgine.State.State-        Gamgine.State.StateTree-        Gamgine.State.InputInfo-        Gamgine.Font.GLF-        Gamgine.Control-        Gamgine.Utils-        Gamgine.Gfx-        Gamgine.Engine-        Gamgine.Image.PNG.Internal.Filters-        Gamgine.Image.PNG.Internal.Parser-        Gamgine.Image.PNG.Internal.LBS-        Gamgine.Image.PNG.Internal.CRC-        Gamgine.Image.PNG-        Gamgine.System-        Gamgine.Zipper-        Gamgine.Lens.IORef-        Gamgine.Lens.State-    build-depends:-        base >3 && <5,-        GLFW-b >=1.0 && <3.3,-        OpenGLRaw >=3.0.0.0 && <3.4,-        mtl >=2.1.3.1 && <2.3,-        time >=1.4.0.1 && <1.9,-        Vec >=1.0.1 && <1.1,-        utility-ht >=0.0.10 && <0.1,-        directory >=1.2.0.1 && <1.4,-        StateVar >=1.0.0.0 && <1.2,-        array >=0.4.0.1 && <0.6,-        bytestring >=0.10.0.2 && <0.11,-        unordered-containers >=0.2.4.0 && <0.3,-        data-lens >=2.10.4 && <2.12,-        pretty-show >=1.6.7 && <1.8,-        cpphs >=1.18.4 && <1.21,-        filepath >=1.3.0.1 && <1.5,-        parsec >=3.1.5 && <3.2,-        zlib >=0.5.4.1 && <0.7,-        ListZipper >=1.2.0.2 && <1.3,-        composition >=1.0.1.0 && <1.1-    cpp-options: -DCABAL-    cc-options: -Wno-unused-result-    c-sources:-        c_libraries/glf/glf.c-    extensions: CPP-    includes:-        glf.h-    include-dirs: . Gamgine c_libraries/glf-    ghc-options: -pgmPcpphs -optP--cpp-+name: Gamgine
+version: 0.5.3
+x-revision: 1
+cabal-version: >=1.6
+build-type: Simple
+license: BSD3
+license-file: LICENSE
+maintainer: daniel.trstenjak@gmail.com
+synopsis: Some kind of game library or set of utilities.
+description:
+    Some kind of game library or set of utilities, which are mostly/certainly only usable for my own toy projects.
+category: Library
+author: Daniel Trstenjak
+data-files:
+    Ressources/Fonts/*.glf
+extra-source-files:
+    c_libraries/glf/glf.h
+    c_libraries/glf/glf.c
+    Gamgine/Utils.cpp
+
+source-repository head
+    type: git
+    location: https://github.com/dan-t/Gamgine
+
+library
+    exposed-modules:
+        Gamgine.Coroutine
+        Gamgine.Bool
+        Gamgine.Math.Matrix
+        Gamgine.Math.Utils
+        Gamgine.Math.BoxTree
+        Gamgine.Math.Vect
+        Gamgine.Math.Box
+        Gamgine.State.RenderState
+        Gamgine.State.StateTreeZipper
+        Gamgine.State.MouseInfo
+        Gamgine.State.KeyInfo
+        Gamgine.State.State
+        Gamgine.State.StateTree
+        Gamgine.State.InputInfo
+        Gamgine.Font.GLF
+        Gamgine.Control
+        Gamgine.Utils
+        Gamgine.Gfx
+        Gamgine.Engine
+        Gamgine.Image.PNG.Internal.Filters
+        Gamgine.Image.PNG.Internal.Parser
+        Gamgine.Image.PNG.Internal.LBS
+        Gamgine.Image.PNG.Internal.CRC
+        Gamgine.Image.PNG
+        Gamgine.System
+        Gamgine.Zipper
+        Gamgine.Lens.IORef
+        Gamgine.Lens.State
+    build-depends:
+        base >3 && <5,
+        GLFW-b >=1.0 && <3.3,
+        OpenGLRaw >=3.0.0.0 && <3.4,
+        mtl >=2.1.3.1 && <2.3,
+        time >=1.4.0.1 && <1.9,
+        Vec >=1.0.1 && <1.1,
+        utility-ht >=0.0.10 && <0.1,
+        directory >=1.2.0.1 && <1.4,
+        StateVar >=1.0.0.0 && <1.2,
+        array >=0.4.0.1 && <0.6,
+        bytestring >=0.10.0.2 && <0.11,
+        unordered-containers >=0.2.4.0 && <0.3,
+        data-lens >=2.10.4 && <2.12,
+        pretty-show >=1.6.7 && <1.8,
+        cpphs >=1.18.4 && <1.21,
+        filepath >=1.3.0.1 && <1.5,
+        parsec >=3.1.5 && <3.2,
+        zlib >=0.5.4.1 && <0.7,
+        ListZipper >=1.2.0.2 && <1.3,
+        composition >=1.0.1.0 && <1.1
+    build-tools: cpphs >=1.18.4 && <1.21
+    cpp-options: -DCABAL
+    cc-options: -Wno-unused-result
+    c-sources:
+        c_libraries/glf/glf.c
+    extensions: CPP
+    includes:
+        glf.h
+    include-dirs: . Gamgine c_libraries/glf
+    ghc-options: -pgmPcpphs -optP--cpp
+