Cabal revisions of FunGEn-1.0
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
name: FunGEn version: 1.0 +x-revision: 1 copyright: (C) 2002 Andre Furtado <awbf@cin.ufpe.br> license: BSD3 license-file: LICENSE game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development. - - The FunGEn library provides: - - * Initialization, updating, removing, rendering and grouping - routines for game objects - - * Definition of a game background (or map), including texture-based - maps and tile maps - - * Reading and intepretation of the player's keyboard and mouse input - - * Collision detection - - * Time-based functions and pre-defined game actions - - * Loading and displaying of 24-bit bitmap files - - * Some debugging and game performance evaluation facilities - - This package receives only basic maintenance (see home page). stability: beta cabal-version: >= 1.8
revision 2
name: FunGEn version: 1.0 -x-revision: 1 +x-revision: 2 copyright: (C) 2002 Andre Furtado <awbf@cin.ufpe.br> license: BSD3 license-file: LICENSE synopsis: A lightweight, cross-platform, OpenGL/GLUT-based game engine. description: FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, - OpenGL/GLUT-based, non-FRP game engine/framework written in + OpenGL\/GLUT-based, non-FRP game engine/framework written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game
revision 3
name: FunGEn version: 1.0 -x-revision: 2 +x-revision: 3 copyright: (C) 2002 Andre Furtado <awbf@cin.ufpe.br> license: BSD3 license-file: LICENSE synopsis: A lightweight, cross-platform, OpenGL/GLUT-based game engine. description: FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, - OpenGL\/GLUT-based, non-FRP game engine/framework written in + OpenGL & GLUT-based, non-FRP game engine written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game
revision 4
name: FunGEn version: 1.0 -x-revision: 3 +x-revision: 4 copyright: (C) 2002 Andre Furtado <awbf@cin.ufpe.br> license: BSD3 license-file: LICENSE ghc-options: -W hs-source-dirs: examples main-is: pong/pong.hs - build-depends: FunGEn == 0.4.* + build-depends: FunGEn == 1.0.* ,base ,OpenGL ,GLUT ghc-options: -W hs-source-dirs: examples main-is: worms/worms.hs - build-depends: FunGEn == 0.4.* + build-depends: FunGEn == 1.0.* ,base ,OpenGL ,GLUT
revision 5
name: FunGEn version: 1.0 -x-revision: 4 +x-revision: 5 copyright: (C) 2002 Andre Furtado <awbf@cin.ufpe.br> license: BSD3 license-file: LICENSE Graphics.UI.GLUT.Input build-depends: - base == 4.* + base >=4 && <4.12 ,base-compat ,OpenGL <= 2.14 ,GLUT <= 2.8