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Cabal revisions of FunGEn-1.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
 name:               FunGEn
 version:            1.0
+x-revision: 1
 copyright:          (C) 2002 Andre Furtado <awbf@cin.ufpe.br>
 license:            BSD3
 license-file:       LICENSE
     game engine, and with very few dependencies and two example games,
     it's one of the easiest ways to get started with Haskell game
     development.
-
-    The FunGEn library provides:
-
-    * Initialization, updating, removing, rendering and grouping
-      routines for game objects
-
-    * Definition of a game background (or map), including texture-based
-      maps and tile maps
-
-    * Reading and intepretation of the player's keyboard and mouse input
-
-    * Collision detection
-
-    * Time-based functions and pre-defined game actions
-
-    * Loading and displaying of 24-bit bitmap files
-
-    * Some debugging and game performance evaluation facilities
-
-    This package receives only basic maintenance (see home page).
 
 stability:          beta
 cabal-version:      >= 1.8
revision 2
 name:               FunGEn
 version:            1.0
-x-revision: 1
+x-revision: 2
 copyright:          (C) 2002 Andre Furtado <awbf@cin.ufpe.br>
 license:            BSD3
 license-file:       LICENSE
 synopsis:           A lightweight, cross-platform, OpenGL/GLUT-based game engine.
 description:
     FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
-    OpenGL/GLUT-based, non-FRP game engine/framework written in
+    OpenGL\/GLUT-based, non-FRP game engine/framework written in
     Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
     game engine, and with very few dependencies and two example games,
     it's one of the easiest ways to get started with Haskell game
revision 3
 name:               FunGEn
 version:            1.0
-x-revision: 2
+x-revision: 3
 copyright:          (C) 2002 Andre Furtado <awbf@cin.ufpe.br>
 license:            BSD3
 license-file:       LICENSE
 synopsis:           A lightweight, cross-platform, OpenGL/GLUT-based game engine.
 description:
     FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform,
-    OpenGL\/GLUT-based, non-FRP game engine/framework written in
+    OpenGL & GLUT-based, non-FRP game engine written in
     Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell
     game engine, and with very few dependencies and two example games,
     it's one of the easiest ways to get started with Haskell game
revision 4
 name:               FunGEn
 version:            1.0
-x-revision: 3
+x-revision: 4
 copyright:          (C) 2002 Andre Furtado <awbf@cin.ufpe.br>
 license:            BSD3
 license-file:       LICENSE
   ghc-options: -W
   hs-source-dirs: examples
   main-is:          pong/pong.hs
-  build-depends:    FunGEn == 0.4.*
+  build-depends:    FunGEn == 1.0.*
                    ,base
                    ,OpenGL
                    ,GLUT
   ghc-options: -W
   hs-source-dirs: examples
   main-is:          worms/worms.hs
-  build-depends:    FunGEn == 0.4.*
+  build-depends:    FunGEn == 1.0.*
                    ,base
                    ,OpenGL
                    ,GLUT
revision 5
 name:               FunGEn
 version:            1.0
-x-revision: 4
+x-revision: 5
 copyright:          (C) 2002 Andre Furtado <awbf@cin.ufpe.br>
 license:            BSD3
 license-file:       LICENSE
                     Graphics.UI.GLUT.Input
 
   build-depends:
-                    base == 4.*
+                    base >=4 && <4.12
                    ,base-compat
                    ,OpenGL <= 2.14
                    ,GLUT <= 2.8