packages feed

Cabal revisions of Allure-0.9.3.0

Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.

revision 1
-cabal-version: 2.2-name:           Allure--- The package version. See the Haskell package versioning policy (PVP)--- for standards guiding when and how versions should be incremented.--- http://www.haskell.org/haskellwiki/Package_versioning_policy--- PVP summary:+-+------- breaking API changes---             | | +----- minor or non-breaking API additions---             | | | +--- code changes with no API change-version:       0.9.3.0-synopsis:      Near-future Sci-Fi roguelike and tactical squad combat game-description:   Allure of the Stars is a near-future Sci-Fi roguelike-               and tactical squad combat game. Binaries and the game manual-               are available at the homepage, where you can also-               try the game out in the browser:-               <http://allureofthestars.com/play>.-               (It runs fastest on Chrome. Keyboard commands and savefiles-               are supported only on recent enough versions of browsers.-               Mouse should work everywhere.)-               .-               Not a single picture in this game. You have to imagine everything-               yourself, like with a book (a grown-up book, without pictures).-               Once you learn to imagine things, though, you can keep exploring-               and mastering the world and making up stories for a long time.-               .-               The game is written in Haskell using the LambdaHack roguelike-               game engine <http://hackage.haskell.org/package/LambdaHack>.-               Please see the changelog file for recent improvements-               and the issue tracker for short-term plans. Long term goals-               are high replayability and auto-balancing through procedural-               content generation and persistent content modification-               based on player behaviour. Contributions are welcome.-homepage:      http://allureofthestars.com-bug-reports:   http://github.com/AllureOfTheStars/Allure/issues-license:       AGPL-3.0-or-later-license-file:  COPYLEFT-tested-with:   GHC==8.2.2, GHC==8.4.4, GHC==8.6.4-data-files:    GameDefinition/config.ui.default,-               GameDefinition/fonts/16x16xw.woff,-               GameDefinition/fonts/16x16xw.bdf,-               GameDefinition/fonts/16x16x.fnt,-               GameDefinition/fonts/8x8xb.fnt,-               GameDefinition/fonts/8x8x.fnt,-               GameDefinition/fonts/LICENSE.16x16x,-               GameDefinition/fonts/Fix15Mono-Bold.woff,-               GameDefinition/fonts/LICENSE.Fix15Mono-Bold,-               GameDefinition/InGameHelp.txt,-               README.md,-               CHANGELOG.md,-               LICENSE,-               COPYLEFT,-               CREDITS-extra-source-files: GameDefinition/MainMenu.ascii,-                    GameDefinition/MoveKeys.txt,-                    GameDefinition/PLAYING.md,-                    Makefile-author:        Andres Loeh, Mikolaj Konarski and others-maintainer:    Mikolaj Konarski <mikolaj.konarski@funktory.com>-category:      Game-build-type:    Simple--source-repository head-  type:               git-  location:           git://github.com/AllureOfTheStars/Allure.git--common options-  default-language:   Haskell2010-  default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings-                      BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf,-                      LambdaCase, DefaultSignatures, InstanceSigs,-                      MonadFailDesugaring, StrictData, CPP-  other-extensions:   TemplateHaskell, MultiParamTypeClasses, RankNTypes,-                      TypeFamilies, FlexibleContexts, FlexibleInstances,-                      DeriveFunctor, FunctionalDependencies,-                      GeneralizedNewtypeDeriving, TupleSections,-                      DeriveFoldable, DeriveTraversable,-                      ExistentialQuantification, GADTs, StandaloneDeriving,-                      DataKinds, KindSignatures, DeriveGeneric-  ghc-options:        -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints -Wmissing-export-lists -Wpartial-fields-  ghc-options:        -Wall-missed-specialisations-  ghc-options:        -fno-ignore-asserts -fexpose-all-unfoldings -fspecialise-aggressively -fsimpl-tick-factor=200--  cpp-options:        -DEXPOSE_INTERNAL--  ghcjs-options:      -DUSE_JSFILE--common exe-options-  ghc-options:        -threaded -rtsopts--- (Ignored by GHCJS) Minimize median lag at the cost of occasional bigger--- GC lag, which fortunately sometimes fits into idle time between turns):--- (Ignored by GHCJS) Avoid frequent GCs. Only idle-GC during a break in--- gameplay (5s), not between slow keystrokes.-  ghc-options:        "-with-rtsopts=-A99m -I5"---- Haskell GC in GHCJS every 10s.-  ghcjs-options:      -DGHCJS_GC_INTERVAL=10000--- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames--- on my machine with default --maxFps.-  ghcjs-options:      -DGHCJS_BUSY_YIELD=50-  ghcjs-options:      -dedupe--library this-game-content-  import: options-  hs-source-dirs:     GameDefinition-  exposed-modules:    Content.CaveKind-                      Content.ItemKind-                      Content.ItemKindEmbed-                      Content.ItemKindActor-                      Content.ItemKindOrgan-                      Content.ItemKindBlast-                      Content.ItemKindTemporary-                      Content.ModeKind-                      Content.ModeKindPlayer-                      Content.PlaceKind-                      Content.RuleKind-                      Content.TileKind-  other-modules:      Paths_Allure-  autogen-modules:    Paths_Allure-  build-depends:      ,LambdaHack--- TODO: instead:     ,definition-                      ,base       >= 4.10 && < 99-                      ,filepath-                      ,template-haskell >= 2.6-                      ,text--library this-game-src-  import: options-  hs-source-dirs:     GameDefinition/game-src-  exposed-modules:    TieKnot-  other-modules:      Client.UI.Content.Input-                      Client.UI.Content.Screen-                      Implementation.MonadClientImplementation-                      Implementation.MonadServerImplementation-  build-depends:      ,LambdaHack >= 0.9.3.0 && < 0.9.4.0-                      ,this-game-content-                      ,async-                      ,base-                      ,enummapset-                      ,filepath-                      ,ghc-compact-                      ,optparse-applicative-                      ,primitive-                      ,random-                      ,template-haskell >= 2.6-                      ,text-                      ,transformers--executable Allure-  import: options, exe-options-  main-is:            GameDefinition/Main.hs-  build-depends:      ,LambdaHack-                      ,this-game-src-                      ,async-                      ,base-                      ,filepath-                      ,optparse-applicative--test-suite test-  import: options, exe-options-  type:               exitcode-stdio-1.0-  main-is:            test/test.hs-  build-depends:      ,LambdaHack-                      ,this-game-src-                      ,async-                      ,base-                      ,filepath-                      ,optparse-applicative+cabal-version: 2.2
+name:           Allure
+-- The package version. See the Haskell package versioning policy (PVP)
+-- for standards guiding when and how versions should be incremented.
+-- http://www.haskell.org/haskellwiki/Package_versioning_policy
+-- PVP summary:+-+------- breaking API changes
+--             | | +----- minor or non-breaking API additions
+--             | | | +--- code changes with no API change
+version:       0.9.3.0
+x-revision: 1
+synopsis:      Near-future Sci-Fi roguelike and tactical squad combat game
+description:   Allure of the Stars is a near-future Sci-Fi roguelike
+               and tactical squad combat game. Binaries and the game manual
+               are available at the homepage, where you can also
+               try the game out in the browser:
+               <http://allureofthestars.com/play>.
+               (It runs fastest on Chrome. Keyboard commands and savefiles
+               are supported only on recent enough versions of browsers.
+               Mouse should work everywhere.)
+               .
+               Not a single picture in this game. You have to imagine everything
+               yourself, like with a book (a grown-up book, without pictures).
+               Once you learn to imagine things, though, you can keep exploring
+               and mastering the world and making up stories for a long time.
+               .
+               The game is written in Haskell using the LambdaHack roguelike
+               game engine <http://hackage.haskell.org/package/LambdaHack>.
+               Please see the changelog file for recent improvements
+               and the issue tracker for short-term plans. Long term goals
+               are high replayability and auto-balancing through procedural
+               content generation and persistent content modification
+               based on player behaviour. Contributions are welcome.
+homepage:      http://allureofthestars.com
+bug-reports:   http://github.com/AllureOfTheStars/Allure/issues
+license:       AGPL-3.0-or-later
+license-file:  COPYLEFT
+tested-with:   GHC==8.2.2, GHC==8.4.4, GHC==8.6.4
+data-files:    GameDefinition/config.ui.default,
+               GameDefinition/fonts/16x16xw.woff,
+               GameDefinition/fonts/16x16xw.bdf,
+               GameDefinition/fonts/16x16x.fnt,
+               GameDefinition/fonts/8x8xb.fnt,
+               GameDefinition/fonts/8x8x.fnt,
+               GameDefinition/fonts/LICENSE.16x16x,
+               GameDefinition/fonts/Fix15Mono-Bold.woff,
+               GameDefinition/fonts/LICENSE.Fix15Mono-Bold,
+               GameDefinition/InGameHelp.txt,
+               README.md,
+               CHANGELOG.md,
+               LICENSE,
+               COPYLEFT,
+               CREDITS
+extra-source-files: GameDefinition/MainMenu.ascii,
+                    GameDefinition/MoveKeys.txt,
+                    GameDefinition/PLAYING.md,
+                    Makefile
+author:        Andres Loeh, Mikolaj Konarski and others
+maintainer:    Mikolaj Konarski <mikolaj.konarski@funktory.com>
+category:      Game
+build-type:    Simple
+
+source-repository head
+  type:               git
+  location:           git://github.com/AllureOfTheStars/Allure.git
+
+common options
+  default-language:   Haskell2010
+  default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings
+                      BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf,
+                      LambdaCase, DefaultSignatures, InstanceSigs,
+                      MonadFailDesugaring, StrictData, CPP
+  other-extensions:   TemplateHaskell, MultiParamTypeClasses, RankNTypes,
+                      TypeFamilies, FlexibleContexts, FlexibleInstances,
+                      DeriveFunctor, FunctionalDependencies,
+                      GeneralizedNewtypeDeriving, TupleSections,
+                      DeriveFoldable, DeriveTraversable,
+                      ExistentialQuantification, GADTs, StandaloneDeriving,
+                      DataKinds, KindSignatures, DeriveGeneric
+  ghc-options:        -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints -Wmissing-export-lists -Wpartial-fields
+  ghc-options:        -Wall-missed-specialisations
+  ghc-options:        -fno-ignore-asserts -fexpose-all-unfoldings -fspecialise-aggressively -fsimpl-tick-factor=200
+
+  cpp-options:        -DEXPOSE_INTERNAL
+
+  ghcjs-options:      -DUSE_JSFILE
+
+common exe-options
+  ghc-options:        -threaded -rtsopts
+-- (Ignored by GHCJS) Minimize median lag at the cost of occasional bigger
+-- GC lag, which fortunately sometimes fits into idle time between turns):
+-- (Ignored by GHCJS) Avoid frequent GCs. Only idle-GC during a break in
+-- gameplay (5s), not between slow keystrokes.
+  ghc-options:        "-with-rtsopts=-A99m -I5"
+
+-- Haskell GC in GHCJS every 10s.
+  ghcjs-options:      -DGHCJS_GC_INTERVAL=10000
+-- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames
+-- on my machine with default --maxFps.
+  ghcjs-options:      -DGHCJS_BUSY_YIELD=50
+  ghcjs-options:      -dedupe
+
+library this-game-content
+  import: options
+  hs-source-dirs:     GameDefinition
+  exposed-modules:    Content.CaveKind
+                      Content.ItemKind
+                      Content.ItemKindEmbed
+                      Content.ItemKindActor
+                      Content.ItemKindOrgan
+                      Content.ItemKindBlast
+                      Content.ItemKindTemporary
+                      Content.ModeKind
+                      Content.ModeKindPlayer
+                      Content.PlaceKind
+                      Content.RuleKind
+                      Content.TileKind
+  other-modules:      Paths_Allure
+  autogen-modules:    Paths_Allure
+  build-depends:      ,LambdaHack
+-- TODO: instead:     ,definition
+                      ,base       >= 4.10 && < 99
+                      ,filepath
+                      ,template-haskell >= 2.6
+                      ,text
+
+library this-game-src
+  import: options
+  hs-source-dirs:     GameDefinition/game-src
+  exposed-modules:    TieKnot
+  other-modules:      Client.UI.Content.Input
+                      Client.UI.Content.Screen
+                      Implementation.MonadClientImplementation
+                      Implementation.MonadServerImplementation
+  build-depends:      ,LambdaHack == 0.9.3.0
+                      ,this-game-content
+                      ,async
+                      ,base
+                      ,enummapset
+                      ,filepath
+                      ,ghc-compact
+                      ,optparse-applicative
+                      ,primitive
+                      ,random
+                      ,template-haskell >= 2.6
+                      ,text
+                      ,transformers
+
+executable Allure
+  import: options, exe-options
+  main-is:            GameDefinition/Main.hs
+  build-depends:      ,LambdaHack
+                      ,this-game-src
+                      ,async
+                      ,base
+                      ,filepath
+                      ,optparse-applicative
+
+test-suite test
+  import: options, exe-options
+  type:               exitcode-stdio-1.0
+  main-is:            test/test.hs
+  build-depends:      ,LambdaHack
+                      ,this-game-src
+                      ,async
+                      ,base
+                      ,filepath
+                      ,optparse-applicative