Cabal revisions of Allure-0.8.0.0
Hackage metadata revisions edit the .cabal file after upload; each diff below is one revision.
revision 1
-name: Allure--- The package version. See the Haskell package versioning policy (PVP)--- for standards guiding when and how versions should be incremented.--- http://www.haskell.org/haskellwiki/Package_versioning_policy--- PVP summary:+-+------- breaking API changes--- | | +----- minor or non-breaking API additions--- | | | +--- code changes with no API change-version: 0.8.0.0-synopsis: Near-future Sci-Fi roguelike and tactical squad game-description: Allure of the Stars is a near-future Sci-Fi roguelike- and tactical squad game. Binaries and the game manual- are available at the homepage, where you can also- try the game out in the browser:- <http://allureofthestars.com/play>- (It runs fastest on Chrome. Keyboard commands and savefiles- are supported only on recent enough versions of browsers.- Mouse should work everywhere.)- .- Not a single picture in this game. You have to imagine everything- yourself, like with a book (a grown-up book, without pictures).- Once you learn to imagine things, though, you can keep exploring- and mastering the world and making up stories for a long time.- .- The game is written in Haskell using the LambdaHack roguelike- game engine <http://hackage.haskell.org/package/LambdaHack>.- Please see the changelog file for recent improvements- and the issue tracker for short-term plans. Long term goals- are high replayability and auto-balancing through procedural- content generation and persistent content modification- based on player behaviour. Contributions are welcome.-homepage: http://allureofthestars.com-bug-reports: http://github.com/AllureOfTheStars/Allure/issues-license: AGPL-3-license-file: LICENSE-tested-with: GHC==8.0.2, GHC==8.2.2, GHC==8.4.2-data-files: GameDefinition/config.ui.default,- GameDefinition/fonts/16x16x.fon,- GameDefinition/fonts/8x8xb.fon,- GameDefinition/fonts/8x8x.fon,- GameDefinition/fonts/LICENSE.16x16x,- GameDefinition/fonts/Fix15Mono-Bold.woff,- GameDefinition/fonts/LICENSE.Fix15Mono-Bold,- GameDefinition/InGameHelp.txt,- README.md,- CHANGELOG.md,- LICENSE,- CREDITS-extra-source-files: GameDefinition/MainMenu.ascii,- GameDefinition/PLAYING.md,- Makefile-author: Andres Loeh, Mikolaj Konarski and others-maintainer: Mikolaj Konarski <mikolaj.konarski@funktory.com>-category: Game-build-type: Simple-cabal-version: >= 1.10--source-repository head- type: git- location: git://github.com/AllureOfTheStars/Allure.git--executable Allure- hs-source-dirs: GameDefinition- main-is: Main.hs- other-modules: Client.UI.Content.KeyKind,- Content.CaveKind,- Content.ItemKind,- Content.ItemKindEmbed,- Content.ItemKindActor,- Content.ItemKindOrgan,- Content.ItemKindBlast,- Content.ItemKindTemporary,- Content.ModeKind,- Content.ModeKindPlayer,- Content.PlaceKind,- Content.RuleKind,- Content.TileKind,- TieKnot,- Paths_Allure- build-depends: LambdaHack >= 0.8.0.0 && < 0.8.1.0,- template-haskell >= 2.6,-- async >= 2,- base >= 4.9 && < 99,- containers >= 0.5.3.0,- enummapset >= 0.5.2.2,- filepath >= 1.2.0.1,- optparse-applicative >= 0.13,- random >= 1.1,- text >= 0.11.2.3-- default-language: Haskell2010- default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings- BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf,- LambdaCase, StrictData, CPP- other-extensions: TemplateHaskell- ghc-options: -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints- ghc-options: -Wall-missed-specialisations- ghc-options: -fno-ignore-asserts -fexpose-all-unfoldings -fspecialise-aggressively- ghc-options: -threaded -rtsopts--- Minimize median lag at the cost of occasional bigger GC lag,--- which fortunately sometimes fits into idle time between turns):- ghc-options: -with-rtsopts=-A99m-- if impl(ghcjs) {--- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames--- on my machine with default --maxFps.- cpp-options: -DGHCJS_BUSY_YIELD=50- cpp-options: -DUSE_JSFILE- } else {- build-depends: zlib >= 0.5.3.1- }--test-suite test- type: exitcode-stdio-1.0- hs-source-dirs: GameDefinition, test- main-is: test.hs- other-modules: Client.UI.Content.KeyKind,- Content.CaveKind,- Content.ItemKind,- Content.ItemKindEmbed,- Content.ItemKindActor,- Content.ItemKindOrgan,- Content.ItemKindBlast,- Content.ItemKindTemporary,- Content.ModeKind,- Content.ModeKindPlayer,- Content.PlaceKind,- Content.RuleKind,- Content.TileKind,- TieKnot,- Paths_Allure- build-depends: LambdaHack,- template-haskell >= 2.6,-- base >= 4.9 && < 99,- containers >= 0.5.3.0,- enummapset >= 0.5.2.2,- filepath >= 1.2.0.1,- optparse-applicative >= 0.13,- random >= 1.1,- text >= 0.11.2.3-- default-language: Haskell2010- default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings- BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf,- LambdaCase, StrictData- other-extensions: TemplateHaskell- ghc-options: -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints- ghc-options: -fno-ignore-asserts -fexpose-all-unfoldings -fspecialise-aggressively- ghc-options: -threaded -rtsopts--- Minimize median lag at the cost of occasional bigger GC lag,--- which fortunately sometimes fits into idle time between turns):- ghc-options: -with-rtsopts=-A99m-- if impl(ghcjs) {--- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames--- on my machine with default --maxFps.- cpp-options: -DGHCJS_BUSY_YIELD=50- } else {- build-depends: zlib >= 0.5.3.1- }+name: Allure +-- The package version. See the Haskell package versioning policy (PVP) +-- for standards guiding when and how versions should be incremented. +-- http://www.haskell.org/haskellwiki/Package_versioning_policy +-- PVP summary:+-+------- breaking API changes +-- | | +----- minor or non-breaking API additions +-- | | | +--- code changes with no API change +version: 0.8.0.0 +x-revision: 1 +synopsis: Near-future Sci-Fi roguelike and tactical squad game +description: Allure of the Stars is a near-future Sci-Fi roguelike + and tactical squad game. Binaries and the game manual + are available at the homepage, where you can also + try the game out in the browser: + <http://allureofthestars.com/play> + (It runs fastest on Chrome. Keyboard commands and savefiles + are supported only on recent enough versions of browsers. + Mouse should work everywhere.) + . + Not a single picture in this game. You have to imagine everything + yourself, like with a book (a grown-up book, without pictures). + Once you learn to imagine things, though, you can keep exploring + and mastering the world and making up stories for a long time. + . + The game is written in Haskell using the LambdaHack roguelike + game engine <http://hackage.haskell.org/package/LambdaHack>. + Please see the changelog file for recent improvements + and the issue tracker for short-term plans. Long term goals + are high replayability and auto-balancing through procedural + content generation and persistent content modification + based on player behaviour. Contributions are welcome. +homepage: http://allureofthestars.com +bug-reports: http://github.com/AllureOfTheStars/Allure/issues +license: AGPL-3 +license-file: LICENSE +tested-with: GHC==8.0.2, GHC==8.2.2, GHC==8.4.2 +data-files: GameDefinition/config.ui.default, + GameDefinition/fonts/16x16x.fon, + GameDefinition/fonts/8x8xb.fon, + GameDefinition/fonts/8x8x.fon, + GameDefinition/fonts/LICENSE.16x16x, + GameDefinition/fonts/Fix15Mono-Bold.woff, + GameDefinition/fonts/LICENSE.Fix15Mono-Bold, + GameDefinition/InGameHelp.txt, + README.md, + CHANGELOG.md, + LICENSE, + CREDITS +extra-source-files: GameDefinition/MainMenu.ascii, + GameDefinition/PLAYING.md, + Makefile +author: Andres Loeh, Mikolaj Konarski and others +maintainer: Mikolaj Konarski <mikolaj.konarski@funktory.com> +category: Game +build-type: Simple +cabal-version: >= 1.10 + +source-repository head + type: git + location: git://github.com/AllureOfTheStars/Allure.git + +executable Allure + hs-source-dirs: GameDefinition + main-is: Main.hs + other-modules: Client.UI.Content.KeyKind, + Content.CaveKind, + Content.ItemKind, + Content.ItemKindEmbed, + Content.ItemKindActor, + Content.ItemKindOrgan, + Content.ItemKindBlast, + Content.ItemKindTemporary, + Content.ModeKind, + Content.ModeKindPlayer, + Content.PlaceKind, + Content.RuleKind, + Content.TileKind, + TieKnot, + Paths_Allure + build-depends: LambdaHack >= 0.8.0.0 && < 0.8.1.0, + template-haskell >= 2.6, + + async >= 2.2.1, + base >= 4.9 && < 99, + containers >= 0.5.3.0, + enummapset >= 0.5.2.2, + filepath >= 1.2.0.1, + optparse-applicative >= 0.13, + random >= 1.1, + text >= 0.11.2.3 + + default-language: Haskell2010 + default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings + BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf, + LambdaCase, StrictData, CPP + other-extensions: TemplateHaskell + ghc-options: -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints + ghc-options: -Wall-missed-specialisations + ghc-options: -fno-ignore-asserts -fexpose-all-unfoldings -fspecialise-aggressively + ghc-options: -threaded -rtsopts +-- Minimize median lag at the cost of occasional bigger GC lag, +-- which fortunately sometimes fits into idle time between turns): + ghc-options: -with-rtsopts=-A99m + + if impl(ghcjs) { +-- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames +-- on my machine with default --maxFps. + cpp-options: -DGHCJS_BUSY_YIELD=50 + cpp-options: -DUSE_JSFILE + } else { + build-depends: zlib >= 0.5.3.1 + } + +test-suite test + type: exitcode-stdio-1.0 + hs-source-dirs: GameDefinition, test + main-is: test.hs + other-modules: Client.UI.Content.KeyKind, + Content.CaveKind, + Content.ItemKind, + Content.ItemKindEmbed, + Content.ItemKindActor, + Content.ItemKindOrgan, + Content.ItemKindBlast, + Content.ItemKindTemporary, + Content.ModeKind, + Content.ModeKindPlayer, + Content.PlaceKind, + Content.RuleKind, + Content.TileKind, + TieKnot, + Paths_Allure + build-depends: LambdaHack, + template-haskell >= 2.6, + + base >= 4.9 && < 99, + containers >= 0.5.3.0, + enummapset >= 0.5.2.2, + filepath >= 1.2.0.1, + optparse-applicative >= 0.13, + random >= 1.1, + text >= 0.11.2.3 + + default-language: Haskell2010 + default-extensions: MonoLocalBinds, ScopedTypeVariables, OverloadedStrings + BangPatterns, RecordWildCards, NamedFieldPuns, MultiWayIf, + LambdaCase, StrictData + other-extensions: TemplateHaskell + ghc-options: -Wall -Wcompat -Worphans -Wincomplete-uni-patterns -Wincomplete-record-updates -Wimplicit-prelude -Wmissing-home-modules -Widentities -Wredundant-constraints + ghc-options: -fno-ignore-asserts -fexpose-all-unfoldings -fspecialise-aggressively + ghc-options: -threaded -rtsopts +-- Minimize median lag at the cost of occasional bigger GC lag, +-- which fortunately sometimes fits into idle time between turns): + ghc-options: -with-rtsopts=-A99m + + if impl(ghcjs) { +-- This is the largest GHCJS_BUSY_YIELD value that does not cause dropped frames +-- on my machine with default --maxFps. + cpp-options: -DGHCJS_BUSY_YIELD=50 + } else { + build-depends: zlib >= 0.5.3.1 + }