yampa-sdl2-0.0.3.0: test/Main.hs
{-# Language Arrows #-}
import FRP.Yampa
import YampaSDL2
import Debug.Trace
import Data.Maybe
main :: IO ()
main = do
backend <- sdlBackend defaultBackendConfiguration
mainLoop backend sf
sf :: SF AppInput AppOutput
sf = proc input -> do
anyKeyE <- anyKeyActive -< input
point <- accumHoldBy
(\p int -> p + direction int)
(V2 0 0) -< anyKeyE
shouldQuit <- quit -< input
objAnimated <- animate animation -< ()
returnA -< AppOutput
{ graphics = Graphics
{ camera = camera
, objects = [background] ++ container (V2 100 100) [obj1 point, fromMaybe obj5
objAnimated]
}
, sound = []
, shouldExit = isEvent shouldQuit
}
where camera = Camera (V2 0 0) (V2 800 600)
shape1 colour = Triangle (V2 0 50) (V2 50 (-50)) (V2 (-50) (-50)) (Filled colour)
shape2 = Rectangle (V2 50 50) (Filled blue)
obj1 point = RS point shape2 2
obj2 = RS (V2 0 0) (shape1 orange) 1
obj3 = RS (V2 0 0) (shape1 white) 1
obj4 = RS (V2 0 0) (shape1 green) 1
obj5 = RS (V2 0 0) (shape1 yellow) 1
animation = newAnimation [(0.5,obj2), (0.5,obj3), (0.5,obj4), (0.5, obj5)] Endless
direction ScancodeRight = V2 2 0
direction ScancodeLeft = V2 (-2) 0
direction ScancodeDown = V2 0 (-2)
direction ScancodeUp = V2 0 2
direction _ = V2 0 0
background = RS (V2 0 0) (Image (V2 800 600) Nothing "./test/MARBLES.BMP") 0