wumpus-core-0.40.0: doc-src/Guide.lhs
\documentclass{article}
%include polycode.fmt
\usepackage{comment}
\usepackage{amssymb}
\usepackage{alltt}
\usepackage[dvips]{graphicx}
\newcommand{\wumpuscore}{\texttt{wumpus-core} }
\begin{document}
\title{\wumpuscore Guide}
\author{Stephen Tetley}
\maketitle
%-----------------------------------------------------------------
%-----------------------------------------------------------------
\section{About \wumpuscore}
%-----------------------------------------------------------------
This guide was last updated for \wumpuscore version 0.40.0.
\wumpuscore is a Haskell library for generating 2D vector
pictures. It was written with portability as a priority, so it has
no dependencies on foreign C libraries. Output to PostScript and
SVG (Scalable Vector Graphics) is supported.
\wumpuscore is rather primitive, the basic drawing objects are
paths and text labels. A second library \texttt{wumpus-basic}
contains code for higher level drawing but it experimental and the
APIs are a long way from stable (it should probably be considered
a \emph{technology preview}).
Although \wumpuscore is heavily inspired by PostScript it avoids
PostScript's notion of an (implicit) current point and the
movements \texttt{lineto}, \texttt{moveto} etc., instead
\wumpuscore aims for a more \emph{coordinate free} style.
%-----------------------------------------------------------------
\section{Exposed modules}
%-----------------------------------------------------------------
\wumpuscore exports the following modules:
\begin{description}
\item[\texttt{Wumpus.Core.}]
Top-level \emph{shim} module to import all the exposed modules.
Some internal data types are also exported as opaque - the
implementation is hidden, but the type name is exposed so it can
be used in the type signatures of \emph{userland} functions.
Typically, where these data types need to be \emph{instantiated}
smart constructors are provided.
\item[\texttt{Wumpus.Core.AffineTrans.}]
The standard affine transformations (scaling, rotation,
translation) implemented as type classes, with a of derived
operations - reflections about the X or Y axes, rotations through
common angles.
\item[\texttt{Wumpus.Core.BoundingBox.}]
Data type representing bounding boxes and operations on them.
Bounding boxes are important for Pictures as they support the
definition of \emph{picture composition} operators.
\item[\texttt{Wumpus.Core.Colour.}]
A single colour type \texttt{RGBi} is supported. This type defines
colour as a triple of integers (Word8) - black is (0, 0, 0); white
is (255, 255, 255). Some named colours are defined, although they
are hidden by the top level shim module to avoid name clashes with
libraries providing more extensive lists of colours.
\texttt{Wumpus.Core.Colour} can be imported directly if the named
colours are required.
\item[\texttt{Wumpus.Core.FontSize.}]
Various calculations for font size metrics. \wumpuscore has
limited handling of font / character size as it cannot interpret
the metrics within font files (doing so would be a huge task).
Instead this module provides some metrics based on the Courier
mono-spaced font that can be used for rudimentary size
calculations on text labels.
\item[\texttt{Wumpus.Core.Geometry.}]
The usual types an operations from affine geometry - points,
vectors and 3x3 matrices, also the \texttt{DUnit} type family.
Essentially this type family is a trick used heavily within
\wumpuscore to avoid annotating class declarations with
constraints on the unit - class constraints like
\texttt{Fractional u} can then be shifted to the instance
declaration rather than the class declaration.
\item[\texttt{Wumpus.Core.GraphicsState.}]
Data types modelling the attributes of PostScript's graphics
state (stroke style, dash pattern, etc.). Note that
\wumpuscore annotates all primitives - paths, text labels - with
their rendering style, the \texttt{GraphicsState} here is an
internal detail used to generate more efficient PostScript and
SVG. The \emph{smaller} types in this module such as
\texttt{StrokeAttr} are the only ones relevant for the public
API.
\item[\texttt{Wumpus.Core.OutputPostScript.}]
Functions to write PostScript or encapsulated PostScript files.
\item[\texttt{Wumpus.Core.OutputSVG.}]
Functions to write SVG files.
\item[\texttt{Wumpus.Core.Picture.}]
Operations to build \emph{pictures} - paths and labels within
an affine frame. Generally the functions here are convenience
constructors for types from the hidden module
\texttt{Wumpus.Core.PictureInternal}. The types from
\texttt{PictureInternal} are exported as opaque signatures by
\texttt{Wumpus.Core.WumpusTypes}.
\item[\texttt{Wumpus.Core.PtSize.}]
Text size calculations in \texttt{Core.FontSize} use points
(i.e. 1/72 of an inch). The \texttt{PtSize} module is a numeric
type to represent them.
\item[\texttt{Wumpus.Core.Text.Base.}]
Types for handling escaped \emph{special} charcters within input
text. Wumpus mostly follows SVG conventions for escaping strings,
although glyph names should \emph{always} correspond to PostScript
names and never XML / SVG ones, e.g. for \texttt{\&} use
\texttt{\#ampersand;} not \texttt{\#amp;}.
Also note, unless you are generating only SVG output, glyph
names should be used rather than char codes. For PostScript the
resolution of char codes is dependent on the encoding of the font
used to render it. As core fonts do not use the common Latin1
encoding, using using numeric char codes in the input text may
produce unexpected results.
Unfortunately fonts are often missing characters you might want,
and a PostScript renderer cannot do anything about it (SVG appears
to support glyph subsitution from other fonts). \wumpuscore is
oblivious to the contents of fonts so it cannot issue a warning
if a glyph is not present when it generates a document.
\item[\texttt{Wumpus.Core.Text.GlyphIndices.}]
An map of PostScript glyph names to Unicode code points.
\item[\texttt{Wumpus.Core.Text.GlyphNames.}]
An map of Unicode code points to PostScript glyph names.
Unfortunately this table is \emph{lossy} - some code points have
more than one name, and as this file is auto-generated the
resolution of which glyph name matches a code point is arbtirary.
\wumpuscore uses this table only as a fallback if PostScript glyph
name resolution cannot be solved through an encoding vector.
\item[\texttt{Wumpus.Core.Text.Latin1Encoding.}]
An encoding vector for the Latin 1 character set.
\item[\texttt{Wumpus.Core.Text.StandardEncoding.}]
An encoding vector for the PostScript StandardEncoding set. This
encoder is associated with the core text fonts - Helvetica,
Courier and Times-Roman. Typically core fonts will include further
glyphs not indexed by the Standard Encoding, for PostScript these
glyphs are addressable only by name and not by index.
\item[\texttt{Wumpus.Core.Text.Symbol.}]
An encoding vector for the Symbol font which uses distinct glyph
names. Unfortunately whilst the Symbol font is useful for
PostScript, its use in SVG is actively discouraged by the W3C and
some browsers.
\item[\texttt{Wumpus.Core.VersionNumber.}]
Current version number of \wumpuscore.
\item[\texttt{Wumpus.Core.WumpusTypes.}]
This module collects internal types for Pictures, Paths etc. and
presents them as opaque types - i.e. their constructors are
hidden.
\end{description}
%-----------------------------------------------------------------
\section{Drawing model}
%-----------------------------------------------------------------
\wumpuscore has two main drawable primitives \emph{paths}
and text \emph{labels}, ellipses are also a primitive although
this is a concession to efficiency when drawing dots (which would
otherwise require 4 to 8 Bezier arcs to describe). Paths are made
from straight sections or Bezier curves, they can be open and
\emph{stroked} to produce a line; or closed and \emph{stroked},
\emph{filled} or \emph{clipped}. Labels represent a single
horizontal line of text - multiple lines must be composed from
multiple labels.
Primitives are attributed with drawing styles - font name and
size for labels; line width, colour, etc. for paths. Primitives
can be grouped to support support hyperlinks in SVG output (so
Primitives are not strictly \emph{primitive}). The function
\texttt{frame} assembles a list of primitives into a
\texttt{Picture} with the standard affine frame where the origin
is at (0,0) and the X and Y axes have the unit bases (i.e. they
have a \emph{scaling} value of 1).
\begin{figure}
\centering
\includegraphics{WorldFrame.eps}
\caption{The world frame, with origin at the bottom left.}
\end{figure}
\wumpuscore uses the same picture frame as PostScript where
the origin at the bottom left, see Figure 1. This contrasts to SVG
where the origin at the top-left. When \wumpuscore generates SVG,
the whole picture is generated within a matrix transformation
[ 1.0, 0.0, 0.0, -1.0, 0.0, 0.0 ] that changes the picture to use
PostScript coordinates. This has the side-effect that text is
otherwise drawn upside down, so \wumpuscore adds a rectifying
transform to each text element.
Once labels and paths are assembled as a \emph{Picture} they are
transformable with the usual affine transformations (scaling,
rotation, translation).
Graphics properties (e.g colour) are opaque once primitives are
assembled into pictures - it is not possible to write a
transformation function that turns elements in a picture blue.
In some ways this is a limitation - for instance, the
\texttt{Diagrams} library appears to support some notion of
attribute overriding; however avoiding mutable attributes does
keep this part of \wumpuscore conceptually simple. To make
a blue or red arrow with \wumpuscore, one would make drawing
colour a parameter of the arrow constructor function.
%-----------------------------------------------------------------
\section{Affine transformations}
%-----------------------------------------------------------------
For affine transformations Wumpus uses the \texttt{Matrix3'3} data
type to represent 3x3 matrices in row-major form. The constructor
\texttt{(M3'3 a b c d e f g h i)} builds this matrix:
\begin{displaymath}
\begin{array}{ccc}
a & b & c\\
d & e & f\\
g & h & i
\end{array}
\end{displaymath}
Note, in practice the elements \emph{g} and \emph{h} are
superflous. They are included in the data type to make it match
the typical representation from geometry texts. Also, typically
matrices will implicitly created with functions from the
\texttt{Core.Geometry} and \texttt{Core.AffineTrans} modules.
For example a translation matrix moving 10 units in the X-axis and
20 in the Y-axis will be encoded as
\texttt{(M3'3 1.0 0.0 10.0 0.0 1.0 20.0 0.0 0.0 1.0)}
\begin{displaymath}
\begin{array}{ccc}
1.0 & 0.0 & 10.0\\
0.0 & 1.0 & 20.0\\
0.0 & 0.0 & 1.0
\end{array}
\end{displaymath}
Affine transformations on Pictures are communicated to PostScript
as \texttt{concat} commands. For Pictures, \wumpuscore performs no
transformations itself, delegating all the work to PostScript or
SVG. Internally \wumpuscore transforms the bounding boxes of
Pictures - it needs to do this to maintain their size metrics
allowing transformed pictures to be composed with picture
composition operators like the \texttt{picBeside} combinator.
PostScript uses column-major form and uses a six element matrix
rather than a nine element one. The translation matrix above
would produce this concat command:
\begin{verbatim}
[1.0 0.0 0.0 1.0 10.0 20.0] concat
\end{verbatim}
Similarly, it would be communicated to SVG via a
\texttt{group} element:
\begin{verbatim}
<g transform="matrix(1.0, 0.0, 0.0, 1.0, 10.0, 20.0)"> ... </g>
\end{verbatim}
\wumpuscore also supports the regular affine transformations
on Primitives (the arbitrary matrix transformation
\texttt{transform} is not supported). Transformations are
implicitly interpreted in the standard affine frame - origin at
(0,0) and unit scaling vectors for the bases.
For paths, all the transformations are precomputed on the control
points before the output is generated. For labels and ellipses the
\emph{start point} of the primitive (baseline-left for label,
center for ellipse) is transformed by \wumpuscore and matrix
operations are transmitted to PostScript and SVG to transform the
actual drawing (\wumpuscore has no access to the paths that
describe character glyphs so it cannot precompute transformations
on them).
One consequence of transformations operating on the control points
of primitives is that scalings do not scale the tip of the
\emph{drawing pen}. If a path is stroked, lifted to a Picture and
then scaled the whole graphics state is effectively scaled
including the pen tip so the path is drawn with a thicker outline.
However, if a path is stoked and then scaled as a Primitive, the
drawing pen is not scaled so the path will be drawn with the
regular line width.
%-----------------------------------------------------------------
\section{Font handling}
%-----------------------------------------------------------------
Font handling is quite primitive in \wumpuscore. The bounding box
of text label is only estimated - based on the length of the
label's string rather than the metrics of the individual letters
encoded in the font. Accessing the glyph metrics in a font
requires a font loader - work has been done on this for
\texttt{wumpus-basic} but this is considered a special requirement
and adds a lot of code. As \wumpuscore is considered to be a
fairly minimal system for generating pictures it can live without
font metrics.
In PostScript, mis-named fonts can cause somewhat inscrutable
printing anomalies depending on the implementation. At worst,
GhostScript may do no subsequent drawing after a failing to load a
font. SVG renderers fallback to some common font if a font cannot
be found.
A PostScript interpreter should have built-in support for the
\emph{Core 14} fonts. For the \emph{writing} fonts, SVG renderers
appear to support literal analogues quite well rather than needing
general descriptors (e.g. \texttt{sans-serif} or
\texttt{monospace}). The symbolic fonts Symbol and ZapfDingbats
should be avoided for SVG - the W3C does not condone their use in
SVG or HTML. Likewise, certain browsers reject them out of course.
The following table lists the Core 14 PostScript fonts and their
SVG analogues, \texttt{wumpus-basic} includes a module
\texttt{Wumpus.Basic.SafeFonts} encoding the fonts in this list
and matching them to their appropriate encoding vectors.
\begin{tabular}{ l l }
PostScript name & SVG name \\
\hline
Times-Roman & Times New Roman \\
Times-Italic & Times New Roman - style="italic" \\
Times-Bold & Times New Roman - font-weight="bold" \\
Times-BoldItalic & Times New Roman - style="italic", font-weight="bold" \\
Helvetica & Helvetica \\
Helvetica-Oblique & Helvetica - style="italic" \\
Helvetica-Bold & Helvetica - font-weight="bold" \\
Helvetica-Bold-Oblique & Helvetica - style="italic", font-weight="bold" \\
Courier & Courier New \\
Courier-Oblique & Courier New - style="italic" \\
Courier-Bold & Courier New - font-weight="bold" \\
Courier-Bold-Oblique & Courier New - style="italic", font-weight="bold" \\
Symbol & (see text) \\
ZapfDingbats & (see text) \\
\hline
\end{tabular}
%-----------------------------------------------------------------
\section{Acknowledgments}
%-----------------------------------------------------------------
PostScript is a registered trademark of Adobe Systems Inc.
\end{document}