wumpus-core-0.15.0: src/Wumpus/Core/GraphicsState.hs
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE FlexibleInstances #-}
{-# OPTIONS -Wall #-}
--------------------------------------------------------------------------------
-- |
-- Module : Wumpus.Core.GraphicsState
-- Copyright : (c) Stephen Tetley 2009-2010
-- License : BSD3
--
-- Maintainer : stephen.tetley@gmail.com
-- Stability : unstable
-- Portability : GHC with TypeFamilies and more
--
--
-- Data types for stroke and label attributes and type classes
-- for conversion to PostScript\'s colour and matrix
-- representations.
--
-- Wumpus represents pictures as trees - a leaf represents a
-- path or text label. All attributes of a path or text label
-- (colour, stroke width, font, ...) are stored in the leaf. So
-- a picture is a leaf labelled tree.
--
-- By contrast, PostScript maintains a /graphics state/. A
-- PostScript program is free to modify the graphics state
-- anywhere in the program. Stroke width is a general property
-- shared by all elements (initially it has the default value 1).
-- Only stroked paths actually regard stroke width, fonts and
-- filled and clipping paths ignore it. PostScript allows more
-- control over the graphics state by allowing the current state
-- to be saved and restored with the @gsave@ and @grestore@.
-- This is useful for modularity but is a comparatively expensive
-- procedure.
--
-- When Wumpus renders Pictures as PostScript it maintains a
-- limited graphics state with just current colour and current
-- font. This is so Wumpus can avoid repeating @setrgbcolor@ and
-- @findfont@ operations in the generated PostScript if
-- subsequent elements share the same values.
--
--
--
--------------------------------------------------------------------------------
module Wumpus.Core.GraphicsState
(
-- * Data types
-- ** Stroke attributes
StrokeAttr(..)
, LineCap(..)
, LineJoin(..)
, DashPattern(..)
-- ** Font
, FontAttr(..)
, SVGFontStyle(..)
-- ** Colour
, PSRgb
-- ** Current Translation Matrix
, CTM(..)
-- * Convert to CTM
, ToCTM(..)
-- * Convert to PSColour
, PSColour(..)
) where
import Wumpus.Core.Colour
import Wumpus.Core.Geometry
import Wumpus.Core.Utils
-- Graphics state datatypes
-- | Stroke attributes are an algebriac type rather than a
-- record type. This is for convenience when attributing paths -
-- paths can be attibuted with just the differences from the
-- default settings, rather than all the settings whether or not
-- they are important.
--
data StrokeAttr = LineWidth Double
| MiterLimit Double
| LineCap LineCap
| LineJoin LineJoin
| DashPattern DashPattern
deriving (Eq,Show)
-- | Line cap - default in output is butt.
data LineCap = CapButt | CapRound | CapSquare
deriving (Enum,Eq,Show)
-- | Line join - default in output is miter.
data LineJoin = JoinMiter | JoinRound | JoinBevel
deriving (Enum,Eq,Show)
-- | Dash pattern - either a solid line or a list of on-off pairs
-- together with an /offset/ into the dashes.
data DashPattern = Solid | Dash Int [(Int,Int)]
deriving (Eq,Show)
-- | Font name and size. Equivalent fonts have different names
-- in PostScript and SVG. A PostScript font name includes the
-- font style (e.g. @Times-BoldItalic@) whereas an SVG font has
-- a name (the @font-family@ attribute) and a style.
--
-- For PostScript, the following fonts are expected to exist on
-- most platforms:
--
-- > Times-Roman Times-Italic Times-Bold Times-BoldOtalic
-- > Helvetica Helvetica-Oblique Helvetica-Bold Helvetica-Bold-Oblique
-- > Courier Courier-Oblique Courier-Bold Courier-Bold-Oblique
-- > Symbol
--
-- See the PostScript Language Reference Manual.
--
data FontAttr = FontAttr {
font_name :: String, -- for PostScript
svg_font_family :: String, -- for SVG
svg_font_style :: SVGFontStyle,
font_size :: Int
}
deriving (Eq,Show)
-- | SVG font styles - potentially a style may generate both
-- @font-weight@ and @font-style@ attributes in the SVG output.
data SVGFontStyle = SVG_REGULAR | SVG_BOLD | SVG_ITALIC | SVG_BOLD_ITALIC
| SVG_OBLIQUE | SVG_BOLD_OBLIQUE
deriving (Eq,Show)
type PSRgb = RGB3 Double
-- | PostScript's current transformation matrix.
--
-- PostScript and its documentation considers the matrix to be
-- in this form:
--
-- > | a b 0 |
-- > | c d 0 |
-- > | tx ty 1 |
--
-- i.e it considers the homogeneous coordinates of an affine
-- frame as /rows/ rather than /columns/ (Wumpus uses rows, as
-- they were the usual representation in the geometry
-- presentations that inspired it).
--
-- Using the component names that we have used in the
-- description of 'Frame2', the CTM is:
--
-- > | e0x e0y 0 |
-- > | e1x e1y 0 |
-- > | ox oy 1 |
--
-- The CTM is represented in PostScript as an array, using our
-- names its layout is
--
-- > [ e0x e0y e1x e1y ox oy ]
--
-- Some examples, the scaling matrix:
--
-- > | sx 0 0 |
-- > | 0 sy 0 | = [ sx 0 0 sy 0 0 ]
-- > | 0 0 1 |
--
-- Translation (displacement) :
--
-- > | 1 0 0 |
-- > | 0 1 0 | = [ 1 0 0 1 tx ty ]
-- > | tx ty 1 |
--
-- Rotation:
--
-- > | cos(a) sin(a) 0 |
-- > | -sin(a) cos(a) 0 | = [ cos(a) sin(a) -sin(a) cos(a) 0 0 ]
-- > | 0 0 1 |
data CTM u = CTM !u !u !u !u !u !u
deriving (Eq,Show)
type instance DUnit (CTM u) = u
--------------------------------------------------------------------------------
-- Conversion to CTM
-- | Convert to the CTM. Wumpus offshores affine transformations
-- to PostScript as @concat@ commands. So frames and matrices
-- must support being represented as the CTM.
--
class ToCTM a where
toCTM :: u ~ DUnit a => a -> CTM u
instance ToCTM (Frame2 a) where
toCTM (Frame2 (V2 e0x e0y) (V2 e1x e1y) (P2 ox oy))
= CTM e0x e0y e1x e1y ox oy
instance ToCTM (Matrix3'3 a) where
toCTM (M3'3 e0x e1x ox
e0y e1y oy
_ _ _ )
= CTM e0x e0y e1x e1y ox oy
--------------------------------------------------------------------------------
-- Conversion to PSColour
-- | Convert to RGB [0,1] for PostScript rendering.
class PSColour a where psColour :: a -> RGB3 Double
instance PSColour (RGB3 Double) where
psColour (RGB3 r g b) = RGB3 (ramp r) (ramp g) (ramp b)
instance PSColour (HSB3 Double) where
psColour = psColour . hsb2rgb
instance PSColour (Gray Double) where
psColour = psColour . gray2rgb