wumpus-basic-0.5.0: src/Wumpus/Basic/Graphic.hs
{-# OPTIONS -Wall #-}
--------------------------------------------------------------------------------
-- |
-- Module : Wumpus.Basic.Graphic
-- Copyright : (c) Stephen Tetley 2010
-- License : BSD3
--
-- Maintainer : stephen.tetley@gmail.com
-- Stability : highly unstable
-- Portability : GHC
--
-- Graphic type and opertations
--
-- \*\* WARNING \*\* - this module is highly experimental, and
-- may change significantly or even be dropped from future
-- revisions.
--
--
--------------------------------------------------------------------------------
module Wumpus.Basic.Graphic
(
-- * Type aliases
Graphic
, DGraphic
, GraphicF
, DGraphicF
-- * General combinators
, cc
, supply
-- * Operations
, drawGraphic
, drawGraphicU
, wrapG
, emptyG
-- * Graphic primitives
, textline
, straightLine
, strokedRectangle
, filledRectangle
, rectanglePath
, strokedCircle
, filledCircle
, disk
-- * Displacement
, Point2T
, DPoint2T
, positionWith
, disp
, vdisp
, hdisp
-- * Grid
, Rectangle(..)
, DRectangle
, grid
, border
, RectangleLoc
, DRectangleLoc
, withinRectangleLoc
) where
import Wumpus.Basic.Graphic.PointSupply
import Wumpus.Basic.Utils.HList
import Wumpus.Core -- package: wumpus-core
import Data.AffineSpace -- package: vector-space
import Data.Maybe
-- | Note - this representation allows for zero, one or more
-- Primitives to be collected together.
--
type Graphic u = H (Primitive u)
type DGraphic = Graphic Double
type GraphicF u = Point2 u -> Graphic u
type DGraphicF = GraphicF Double
--------------------------------------------------------------------------------
-- Combinators...
infixr 9 `cc`
-- | Composition operator...
--
-- > cc f g = \x y -> f x (g x y)
--
cc :: (r1 -> a -> ans) -> (r1 -> r2 -> a) -> r1 -> r2 -> ans
cc f g = \x y -> f x (g x y)
-- | Reverse application.
--
supply :: u -> (u -> a) -> a
supply u f = f u
--------------------------------------------------------------------------------
-- | Note - a Picture cannot be empty whereas a Graphic can.
-- Hence this function returns via Maybe.
--
drawGraphic :: (Real u, Floating u, FromPtSize u)
=> Graphic u -> Maybe (Picture u)
drawGraphic f = post $ f []
where
post [] = Nothing
post xs = Just $ frame xs
-- | /Unsafe/ version of 'drawGraphic' - this function throws
-- an error when the graphic is empty.
--
drawGraphicU :: (Real u, Floating u, FromPtSize u) => Graphic u -> Picture u
drawGraphicU = fromMaybe errK . drawGraphic
where
errK = error "drawGraphic - empty Graphic."
-- | Lift a Primitive to a Graphic
--
wrapG :: Primitive u -> Graphic u
wrapG = wrapH
-- | The empty graphic.
--
emptyG :: Graphic u
emptyG = emptyH
--------------------------------------------------------------------------------
-- | Text should not contain newlines.
--
-- Note the supplied point is the \'left-baseline\'.
--
textline :: (TextLabel t, Num u) => t -> String -> GraphicF u
textline t ss = wrapG . textlabel t ss
-- | Vector is applied to the point.
--
straightLine :: (Stroke t, Fractional u) => t -> Vec2 u -> GraphicF u
straightLine t v = \pt -> wrapG $ ostroke t $ path pt [lineTo $ pt .+^ v]
-- | Supplied point is center.
--
strokedRectangle :: (Stroke t, Fractional u) => t -> u -> u -> GraphicF u
strokedRectangle t w h = wrapG . cstroke t . rectangle w h
-- | Supplied point is center.
--
filledRectangle :: (Fill t, Fractional u) => t -> u -> u -> GraphicF u
filledRectangle t w h = wrapG . fill t . rectangle w h
rectangle :: Fractional u => u -> u -> Point2 u -> PrimPath u
rectangle w h ctr = rectanglePath w h (ctr .-^ vec (0.5*w) (0.5*h))
-- | Supplied point is /bottom-left/.
--
rectanglePath :: Num u => u -> u -> Point2 u -> PrimPath u
rectanglePath w h bl = path bl [ lineTo br, lineTo tr, lineTo tl ]
where
br = bl .+^ hvec w
tr = br .+^ vvec h
tl = bl .+^ vvec h
-- | 'strokedCircle' : @ stroked_props * num_subs * radius -> GraphicF @
--
-- Draw a stroked circle made from Bezier curves. @num_subs@ is
-- the number of subdivisions per quadrant.
--
-- The result is a HOF (GraphicF :: Point -> Graphic) where the
-- point is the center.
--
strokedCircle :: (Stroke t, Floating u) => t -> Int -> u -> GraphicF u
strokedCircle t n r = wrapG . cstroke t . curvedPath . bezierCircle n r
-- | 'filledCircle' : @ fill_props * num_subs * radius -> GraphicF @
--
-- Draw a filled circle made from Bezier curves. @num_subs@ is
-- the number of subdivisions per quadrant.
--
-- The result is a HOF (GraphicF :: Point -> Graphic) where the
-- point is the center.
--
filledCircle :: (Fill t, Floating u) => t -> Int -> u -> GraphicF u
filledCircle t n r = wrapG . fill t . curvedPath . bezierCircle n r
-- | 'disk' is drawn with Wumpus-Core\'s @ellipse@ primitive.
--
-- This is a efficient representation of circles using
-- PostScript\'s @arc@ or SVG\'s @circle@ in the generated
-- output. However, stroked-circles do not draw well after
-- non-uniform scaling - the line width is scaled as well as
-- the shape.
--
-- For stroked circles that can be scaled, consider making the
-- circle from Bezier curves.
--
disk :: (Ellipse t, Fractional u) => t -> u -> GraphicF u
disk t radius = wrapG . ellipse t radius radius
--------------------------------------------------------------------------------
-- Transforming points...
type Point2T u = Point2 u -> Point2 u
type DPoint2T = Point2T Double
positionWith :: Point2T u -> (Point2 u -> a) -> (Point2 u -> a)
positionWith displacer gf = gf . displacer
disp :: Num u => u -> u -> Point2T u
disp x y = (.+^ V2 x y)
hdisp :: Num u => u -> Point2T u
hdisp x = disp x 0
vdisp :: Num u => u -> Point2T u
vdisp y = disp 0 y
--------------------------------------------------------------------------------
-- need a border / frame abstraction...
data Rectangle u = Rectangle
{ rect_width :: !u
, rect_height :: !u
}
deriving (Eq,Ord,Show)
type DRectangle = Rectangle Double
-- | 'grid' : @ stroke_props * xstep * ystep * boundary_rect -> GraphicF @
--
-- The result is a HOF (GraphicF :: Point -> Graphic) where the
-- point is bottom-left.
--
grid :: (Stroke t, RealFrac u) => t -> u -> u -> Rectangle u -> GraphicF u
grid t xstep ystep (Rectangle w h) = \pt ->
vlines pt . hlines pt
where
vlines (P2 x y) = veloH (straightLine t (vvec h)) $ hpoints y xstep (x,x+w)
hlines (P2 x y) = veloH (straightLine t (hvec w)) $ vpoints x ystep (y,y+h)
-- | 'border' : @ stroke_props * boundary_rect -> GraphicF @
--
-- The result is a HOF (GraphicF :: Point -> Graphic) where the
-- point is bottom-left.
--
border :: (Stroke t, Num u) => t -> Rectangle u -> GraphicF u
border t (Rectangle w h) = wrapG . cstroke t . rectanglePath w h
type RectangleLoc u = (Rectangle u, Point2 u)
type DRectangleLoc = RectangleLoc Double
withinRectangleLoc :: (Num u, Ord u) => Point2 u -> RectangleLoc u -> Bool
withinRectangleLoc (P2 x y) (Rectangle w h, P2 ox oy) =
ox <= x && x <= (ox+w) && oy <= y && y <= (oy+h)