wumpus-basic-0.14.0: src/Wumpus/Basic/Kernel/Base/BaseDefs.hs
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
{-# OPTIONS -Wall #-}
--------------------------------------------------------------------------------
-- |
-- Module : Wumpus.Basic.Kernal.Base.BaseDefs
-- Copyright : (c) Stephen Tetley 2010
-- License : BSD3
--
-- Maintainer : stephen.tetley@gmail.com
-- Stability : highly unstable
-- Portability : GHC
--
-- The elementary base types and classes.
--
--
--------------------------------------------------------------------------------
module Wumpus.Basic.Kernel.Base.BaseDefs
(
-- * A semigroup class
OPlus(..)
, oconcat
-- * A bifunctor class
, Bimap(..)
, replaceL
, replaceR
-- * Alignment
, HAlign(..)
, VAlign(..)
-- * Advance vector
, AdvanceVec
, advanceH
, advanceV
-- * Moving points
, PointDisplace
, displace
, displaceVec
, displaceH
, displaceV
, ThetaPointDisplace
, displaceParallel
, displacePerpendicular
-- * Monadic drawing
, MonUnit
, PointSupplyM(..)
) where
import Wumpus.Core -- package: wumpus-core
import Data.AffineSpace -- package: vector-space
infixr 6 `oplus`
-- | A Semigroup class.
--
-- The perhaps unusual name is the TeX name for the circled plus
-- glyph. It would be nice if there was a semigroup class in the
-- Haskell Base libraries...
--
class OPlus t where
oplus :: t -> t -> t
oconcat :: OPlus t => t -> [t] -> t
oconcat t = step t
where
step ac [] = ac
step ac (x:xs) = step (ac `oplus` x) xs
instance OPlus () where
_ `oplus` _ = ()
instance OPlus (UNil u) where
_ `oplus` _ = uNil
instance Ord u => OPlus (BoundingBox u) where
oplus = boundaryUnion
instance OPlus (Primitive u) where
a `oplus` b = primGroup [a,b]
instance (OPlus a, OPlus b) => OPlus (a,b) where
(a,b) `oplus` (a',b') = (a `oplus` a', b `oplus` b')
instance OPlus a => OPlus (r -> a) where
f `oplus` g = \x -> f x `oplus` g x
-- The functional instance (r -> a) also covers (r1 -> r2 -> a),
-- (r1 -> r2 -> r3 -> a) etc.
--------------------------------------------------------------------------------
-- | A Bifunctor class.
--
-- Again, it would be nice if there was a Bifunctor class in the
-- Haskell Base libraries...
--
class Bimap f where
bimap :: (a -> p) -> (b -> q) -> f a b -> f p q
bimapL :: (a -> p) -> f a b -> f p b
bimapR :: (b -> q) -> f a b -> f a q
instance Bimap (,) where
bimap f g (a,b) = (f a, g b)
bimapL f (a,b) = (f a, b)
bimapR g (a,b) = (a, g b)
instance Bimap Either where
bimap f _ (Left a) = Left (f a)
bimap _ g (Right b) = Right (g b)
bimapL f (Left a) = Left (f a)
bimapL _ (Right b) = Right b
bimapR _ (Left a) = Left a
bimapR g (Right b) = Right (g b)
replaceL :: Bimap f => p -> f a b -> f p b
replaceL = bimapL . const
replaceR :: Bimap f => q -> f a b -> f a q
replaceR = bimapR . const
--------------------------------------------------------------------------------
-- Alignment
-- | Horizontal alignment - align to the top, center or bottom.
--
data HAlign = HTop | HCenter | HBottom
deriving (Enum,Eq,Ord,Show)
-- | Vertical alignment - align to the left, center or bottom.
--
data VAlign = VLeft | VCenter | VRight
deriving (Enum,Eq,Ord,Show)
--------------------------------------------------------------------------------
-- | Advance vectors provide an idiom for drawing consecutive
-- graphics. PostScript uses them to draw left-to-right text -
-- each character has an advance vector for the width and
-- as characters are drawn they successively displace the start
-- point for the next character with their advance vector.
--
-- Type alias for Vec2.
--
type AdvanceVec u = Vec2 u
-- | Extract the horizontal component of an advance vector.
--
-- For left-to-right latin text, the vertical component of an
-- advance vector is expected to be 0. Ingoring it seems
-- permissible when drawing text.
--
advanceH :: AdvanceVec u -> u
advanceH (V2 w _) = w
-- | Extract the verticall component of an advance vector.
--
advanceV :: AdvanceVec u -> u
advanceV (V2 _ h) = h
--------------------------------------------------------------------------------
-- Displacing points
-- | 'PointDisplace' is a type representing functions
-- @from Point to Point@.
--
-- It is especially useful for building composite graphics where
-- one part of the graphic is drawn from a different start point
-- to the other part.
--
type PointDisplace u = Point2 u -> Point2 u
-- | 'displace' : @ x -> y -> PointDisplace @
--
-- Build a combinator to move @Points@ by the supplied @x@ and
-- @y@ distances.
--
displace :: Num u => u -> u -> PointDisplace u
displace dx dy (P2 x y) = P2 (x+dx) (y+dy)
-- | 'displaceV' : @ (V2 x y) -> PointDisplace @
--
-- Version of 'displace' where the displacement is supplied as
-- a vector rather than two parameters.
--
displaceVec :: Num u => Vec2 u -> PointDisplace u
displaceVec (V2 dx dy) (P2 x y) = P2 (x+dx) (y+dy)
-- | 'displaceH' : @ x -> PointDisplace @
--
-- Build a combinator to move @Points@ by horizontally the
-- supplied @x@ distance.
--
displaceH :: Num u => u -> PointDisplace u
displaceH dx (P2 x y) = P2 (x+dx) y
-- | 'displaceV' : @ y -> PointDisplace @
--
-- Build a combinator to move @Points@ vertically by the supplied
-- @y@ distance.
--
displaceV :: Num u => u -> PointDisplace u
displaceV dy (P2 x y) = P2 x (y+dy)
-- | 'ThetaPointDisplace' is a type representing functions
-- @from Radian * Point to Point@.
--
-- It is useful for building arrowheads which are constructed
-- with an implicit angle representing the direction of the line
-- at the arrow tip.
--
type ThetaPointDisplace u = Radian -> PointDisplace u
-- | 'displaceParallel' : @ dist -> ThetaPointDisplace @
--
-- Build a combinator to move @Points@ in parallel to the
-- direction of the implicit angle by the supplied distance
-- @dist@.
--
displaceParallel :: Floating u => u -> ThetaPointDisplace u
displaceParallel d = \theta pt -> pt .+^ avec (circularModulo theta) d
-- | 'displaceParallel' : @ dist -> ThetaPointDisplace @
--
-- Build a combinator to move @Points@ perpendicular to the
-- direction of the implicit angle by the supplied distance
-- @dist@.
--
displacePerpendicular :: Floating u => u -> ThetaPointDisplace u
displacePerpendicular d =
\theta pt -> pt .+^ avec (circularModulo $ theta + (0.5*pi)) d
--------------------------------------------------------------------------------
-- Monadic drawing
-- | DUnit is always for fully saturated type constructors, so
-- (seemingly) an equivalent type family is needed for monads.
type family MonUnit m :: *
-- | A monad that supplies points, e.g. a turtle monad.
--
-- \*\* WARNING \*\* - the idea behind this class is somewhat
-- half-baked. It may be revised or even dropped in subsequent
-- versions of Wumpus-Basic.
--
class Monad m => PointSupplyM (m :: * -> *) where
position :: MonUnit m ~ u => m (Point2 u)