worldturtle-0.1.0.0: Graphics/WorldTurtle/Internal/Coords.hs
{-# OPTIONS_HADDOCK hide #-}
{-# LANGUAGE BangPatterns #-}
module Graphics.WorldTurtle.Internal.Coords
( module GPoint
, module GArithmetic
, module GVector
, module GAngle
, lerp
, normalizeHeading
, normalizeDirection
) where
import Prelude hiding ((-), (+))
import qualified Prelude as P
import Graphics.Gloss.Data.Point as GPoint
import Graphics.Gloss.Data.Point.Arithmetic as GArithmetic
import Graphics.Gloss.Data.Vector as GVector
import Graphics.Gloss.Geometry.Angle as GAngle
lerp :: Float -> Point -> Point -> Point
lerp !l !a !b = ((1 P.- l) `mulSV` a) + (l `mulSV` b)
-- | Return a valid heading value between (0, 360).
normalizeHeading :: Float -> Float
normalizeHeading !f
| f < 0 = normalizeHeading (f P.+ r)
| f > r = normalizeHeading (f P.- r)
| otherwise = f
where r = 360.0
-- | Return a valid heading value between (-180, 180).
normalizeDirection :: Float -> Float
normalizeDirection !f
| f < -r = normalizeHeading (f P.+ r)
| f > r = normalizeHeading (f P.- r)
| otherwise = f
where r = 180.0