wgpu-hs-0.4.0.0: src-internal/WGPU/Internal/Queue.hs
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE ScopedTypeVariables #-}
-- |
-- Module : WGPU.Internal.Queue
-- Description : Queues
module WGPU.Internal.Queue
( -- * Types
Queue,
-- * Functions
getQueue,
queueSubmit,
queueWriteTexture,
queueWriteBuffer,
)
where
import Control.Monad.Cont (ContT (ContT))
import Control.Monad.IO.Class (MonadIO, liftIO)
import Data.Vector (Vector)
import Foreign (castPtr)
import WGPU.Internal.Buffer (Buffer, wgpuBuffer)
import WGPU.Internal.CommandBuffer (CommandBuffer)
import WGPU.Internal.Device (Device, deviceInst, wgpuDevice)
import WGPU.Internal.Instance (Instance, wgpuHsInstance)
import WGPU.Internal.Memory
( ReadableMemoryBuffer,
ToRaw,
evalContT,
raw,
rawArrayPtr,
rawPtr,
readableMemoryBufferSize,
showWithPtr,
toCSize,
withReadablePtr,
)
import WGPU.Internal.Multipurpose
( Extent3D,
ImageCopyTexture,
TextureDataLayout,
)
import qualified WGPU.Raw.Generated.Fun as RawFun
import WGPU.Raw.Types (WGPUQueue (WGPUQueue))
-------------------------------------------------------------------------------
data Queue = Queue
{ queueInst :: !Instance,
wgpuQueue :: !WGPUQueue
}
instance Show Queue where
show q =
let Queue _ (WGPUQueue ptr) = q
in showWithPtr "Queue" ptr
instance Eq Queue where
(==) q1 q2 =
let Queue _ (WGPUQueue q1_ptr) = q1
Queue _ (WGPUQueue q2_ptr) = q2
in q1_ptr == q2_ptr
instance ToRaw Queue WGPUQueue where
raw = pure . wgpuQueue
-------------------------------------------------------------------------------
-- | Get the queue for a device.
getQueue :: MonadIO m => Device -> m Queue
getQueue device = do
let queueInst = deviceInst device
wgpuQueue <-
RawFun.wgpuDeviceGetQueue (wgpuHsInstance queueInst) (wgpuDevice device)
pure Queue {..}
-- | Submit a list of command buffers to a device queue.
queueSubmit :: MonadIO m => Queue -> Vector CommandBuffer -> m ()
queueSubmit queue cbs = liftIO . evalContT $ do
let inst = queueInst queue
let commandCount = fromIntegral . length $ cbs
commandBuffer_ptr <- rawArrayPtr cbs
RawFun.wgpuQueueSubmit
(wgpuHsInstance inst)
(wgpuQueue queue)
commandCount
commandBuffer_ptr
-------------------------------------------------------------------------------
-- | Schedule a data write into a texture.
queueWriteTexture ::
forall m a.
(MonadIO m, ReadableMemoryBuffer a) =>
-- | Queue to which the texture write will be submitted.
Queue ->
-- | View of a texture which will be copied.
ImageCopyTexture ->
-- | Layout of the texture in a buffer's memory.
TextureDataLayout ->
-- | Extent of the texture operation.
Extent3D ->
-- | A 'ReadableMemoryBuffer' from which to copy. All of the buffer is copied
-- (as determined by its 'readableMemoryBufferSize').
a ->
-- | Action to copy the texture
m ()
queueWriteTexture queue imageCopyTexture textureDataLayout extent3d content =
liftIO . evalContT $ do
let inst = queueInst queue
let content_sz = readableMemoryBufferSize content
content_ptr <- ContT $ withReadablePtr content
imageCopyTexture_ptr <- rawPtr imageCopyTexture
textureDataLayout_ptr <- rawPtr textureDataLayout
extent3d_ptr <- rawPtr extent3d
RawFun.wgpuQueueWriteTexture
(wgpuHsInstance inst)
(wgpuQueue queue)
imageCopyTexture_ptr
content_ptr
(toCSize content_sz)
textureDataLayout_ptr
extent3d_ptr
-- | Schedule a data write into a buffer.
queueWriteBuffer ::
forall m a.
(MonadIO m, ReadableMemoryBuffer a) =>
-- | Queue to which the buffer write will be submitted.
Queue ->
-- | Buffer in which to write.
Buffer ->
-- | A 'ReadableMemoryBuffer' from which to copy. All of the buffer is copied
-- (as determined by its 'readableMemoryBufferSize').
a ->
-- | Action which copies the buffer data.
m ()
queueWriteBuffer queue buffer content = liftIO . evalContT $ do
let inst = queueInst queue
let content_sz = readableMemoryBufferSize content
content_ptr <- ContT $ withReadablePtr content
RawFun.wgpuQueueWriteBuffer
(wgpuHsInstance inst)
(wgpuQueue queue)
(wgpuBuffer buffer)
0
(castPtr content_ptr)
(toCSize content_sz)