werewolf-1.3.1.0: app/Werewolf/Command/Start.hs
{-|
Module : Werewolf.Command.Start
Description : Options and handler for the start subcommand.
Copyright : (c) Henry J. Wylde, 2016
License : BSD3
Maintainer : public@hjwylde.com
Options and handler for the start subcommand.
-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE MultiParamTypeClasses #-}
module Werewolf.Command.Start (
-- * Options
Options(..), ExtraRoles(..),
-- * Handle
handle,
) where
import Control.Lens.Extra
import Control.Monad.Except
import Control.Monad.Extra
import Control.Monad.Random
import Control.Monad.State
import Control.Monad.Writer
import Data.Text (Text)
import Game.Werewolf
import Game.Werewolf.Engine
import Game.Werewolf.Message.Error
import System.Random.Shuffle
import Werewolf.System
data Options = Options
{ optExtraRoles :: ExtraRoles
, optVariant :: Variant
, argPlayers :: [Text]
} deriving (Eq, Show)
data ExtraRoles = None | Random | Use [Text]
deriving (Eq, Show)
handle :: (MonadIO m, MonadRandom m) => Text -> Text -> Options -> m ()
handle callerName tag (Options extraRoles variant playerNames) = do
whenM (doesGameExist tag &&^ (hasn't (stage . _GameOver) <$> readGame tag)) $ exitWith failure
{ messages = [gameAlreadyRunningMessage callerName]
}
result <- runExceptT $ do
extraRoles' <- case extraRoles of
None -> return []
Random -> randomExtraRoles $ length playerNames
Use roleNames -> useExtraRoles callerName roleNames
let defaultVillagerRole = if variant == SpitefulVillagers then spitefulVillagerRole else simpleVillagerRole
let roles = padRoles extraRoles' (length playerNames + 1) defaultVillagerRole
players <- createPlayers (callerName:playerNames) <$> shuffleM roles
runWriterT $ startGame callerName variant players >>= execStateT checkStage
case result of
Left errorMessages -> exitWith failure { messages = errorMessages }
Right (game, messages) -> writeOrDeleteGame tag game >> exitWith success { messages = messages }
randomExtraRoles :: MonadRandom m => Int -> m [Role]
randomExtraRoles n = do
let minimum = n `div` 4 + 1
let maximum = n `div` 3 + 1
count <- getRandomR (minimum, maximum)
take count <$> shuffleM restrictedRoles
useExtraRoles :: MonadError [Message] m => Text -> [Text] -> m [Role]
useExtraRoles callerName roleNames = forM roleNames $ \roleName -> case findByTag roleName of
Just role -> return role
Nothing -> throwError [roleDoesNotExistMessage callerName roleName]
findByTag :: Text -> Maybe Role
findByTag tag' = restrictedRoles ^? traverse . filteredBy tag tag'
padRoles :: [Role] -> Int -> Role -> [Role]
padRoles roles n defaultVillagerRole = roles ++ villagerRoles ++ simpleWerewolfRoles
where
goal = 3
m = max (n - length roles) 0
startingBalance = sumOf (traverse . balance) roles
simpleWerewolfBalance = simpleWerewolfRole ^. balance
-- Little magic here to calculate how many Werewolves and Villagers we want.
-- This tries to ensure that the balance of the game is between -3 and 2.
simpleWerewolvesCount = (goal - m - startingBalance) `div` (simpleWerewolfBalance - 1) + 1
villagersCount = m - simpleWerewolvesCount
-- N.B., if roles is quite unbalanced then one list will be empty.
villagerRoles = replicate villagersCount defaultVillagerRole
simpleWerewolfRoles = replicate simpleWerewolvesCount simpleWerewolfRole
createPlayers :: [Text] -> [Role] -> [Player]
createPlayers = zipWith newPlayer