werewolf-0.5.4.0: app/Werewolf/Command/Vote.hs
{-|
Module : Werewolf.Command.Vote
Description : Options and handler for the vote subcommand.
Copyright : (c) Henry J. Wylde, 2016
License : BSD3
Maintainer : public@hjwylde.com
Options and handler for the vote subcommand.
-}
module Werewolf.Command.Vote (
-- * Options
Options(..),
-- * Handle
handle,
) where
import Control.Lens
import Control.Monad.Except
import Control.Monad.Extra
import Control.Monad.Random
import Control.Monad.State
import Control.Monad.Writer
import Data.Text (Text)
import Game.Werewolf
import Game.Werewolf.Command.Villager as Villager
import Game.Werewolf.Command.Werewolf as Werewolf
import Werewolf.Game
import Werewolf.Messages
data Options = Options
{ argTarget :: Text
} deriving (Eq, Show)
handle :: (MonadIO m, MonadRandom m) => Text -> Text -> Options -> m ()
handle callerName tag (Options targetName) = do
unlessM (doesGameExist tag) $ exitWith failure
{ messages = [noGameRunningMessage callerName]
}
game <- readGame tag
command <- case game ^. stage of
VillagesTurn -> return $ Villager.voteCommand callerName targetName
WerewolvesTurn -> return $ Werewolf.voteCommand callerName targetName
_ -> exitWith failure
{ messages = [playerCannotDoThatRightNowMessage callerName]
}
result <- runExceptT . runWriterT $ execStateT (apply command >> checkStage >> checkGameOver) game
case result of
Left errorMessages -> exitWith failure { messages = errorMessages }
Right (game', messages) -> writeOrDeleteGame tag game' >> exitWith success { messages = messages }