werewolf-0.5.2.0: app/Werewolf/Command/Choose.hs
{-|
Module : Werewolf.Command.Choose
Description : Options and handler for the choose subcommand.
Copyright : (c) Henry J. Wylde, 2016
License : BSD3
Maintainer : public@hjwylde.com
Options and handler for the choose subcommand.
-}
{-# LANGUAGE OverloadedStrings #-}
module Werewolf.Command.Choose (
-- * Options
Options(..),
-- * Handle
handle,
) where
import Control.Lens
import Control.Monad.Except
import Control.Monad.Extra
import Control.Monad.State
import Control.Monad.Writer
import Data.Text (Text)
import Game.Werewolf
import Game.Werewolf.Command.Hunter as Hunter
import Game.Werewolf.Command.Orphan as Orphan
import Game.Werewolf.Command.Scapegoat as Scapegoat
import Game.Werewolf.Command.WolfHound as WolfHound
import Werewolf.Game
import Werewolf.Messages
data Options = Options
{ args :: [Text]
} deriving (Eq, Show)
handle :: MonadIO m => Text -> Text -> Options -> m ()
handle callerName tag (Options args) = do
unlessM (doesGameExist tag) $ exitWith failure
{ messages = [noGameRunningMessage callerName]
}
game <- readGame tag
command <- case game ^. stage of
HuntersTurn1 -> return $ Hunter.chooseCommand callerName (head args)
HuntersTurn2 -> return $ Hunter.chooseCommand callerName (head args)
OrphansTurn -> return $ Orphan.chooseCommand callerName (head args)
ScapegoatsTurn -> return $ Scapegoat.chooseCommand callerName args
WolfHoundsTurn -> return $ WolfHound.chooseCommand callerName (head args)
_ -> exitWith failure
{ messages = [playerCannotDoThatRightNowMessage callerName]
}
case runExcept (runWriterT $ execStateT (apply command >> checkStage >> checkGameOver) game) of
Left errorMessages -> exitWith failure { messages = errorMessages }
Right (game, messages) -> writeOrDeleteGame tag game >> exitWith success { messages = messages }