werewolf-0.4.9.0: app/Werewolf/Command/Choose.hs
{-|
Module : Werewolf.Command.Choose
Description : Options and handler for the choose subcommand.
Copyright : (c) Henry J. Wylde, 2016
License : BSD3
Maintainer : public@hjwylde.com
Options and handler for the choose subcommand.
-}
{-# LANGUAGE OverloadedStrings #-}
module Werewolf.Command.Choose (
-- * Options
Options(..),
-- * Handle
handle,
) where
import Control.Lens
import Control.Monad.Except
import Control.Monad.Extra
import Control.Monad.State
import Control.Monad.Writer
import Data.Text (Text)
import Game.Werewolf
import Werewolf.Game
import Werewolf.Messages
data Options = Options
{ args :: [Text]
} deriving (Eq, Show)
handle :: MonadIO m => Text -> Options -> m ()
handle callerName (Options args) = do
unlessM doesGameExist $ exitWith failure
{ messages = [noGameRunningMessage callerName]
}
game <- readGame
let command = case game ^. stage of
ScapegoatsTurn -> choosePlayersCommand callerName args
WildChildsTurn -> choosePlayerCommand callerName (head args)
WolfHoundsTurn -> chooseAllegianceCommand callerName (head args)
-- TODO (hjw): throw an error
_ -> undefined
case runExcept (runWriterT $ execStateT (apply command >> checkStage >> checkGameOver) game) of
Left errorMessages -> exitWith failure { messages = errorMessages }
Right (game, messages) -> writeGame game >> exitWith success { messages = messages }