werewolf-0.4.2.1: test/app/Main.hs
{-|
Module : Main
Copyright : (c) Henry J. Wylde, 2015
License : BSD3
Maintainer : public@hjwylde.com
-}
{-# OPTIONS_HADDOCK hide, prune #-}
module Main (
main
) where
import Game.Werewolf.Test.Arbitrary ()
import Game.Werewolf.Test.Command
import Game.Werewolf.Test.Engine
import Game.Werewolf.Test.Game
import Game.Werewolf.Test.Player
import Test.Tasty
import Test.Tasty.QuickCheck
main :: IO ()
main = defaultMain =<< tests
tests :: IO TestTree
tests = return $ testGroup "Tests" (concat [allCommandTests, allEngineTests, allGameTests, allPlayerTests])
allCommandTests :: [TestTree]
allCommandTests = [
testProperty "devour vote command errors when game is over" prop_devourVoteCommandErrorsWhenGameIsOver,
testProperty "devour vote command errors when caller does not exist" prop_devourVoteCommandErrorsWhenCallerDoesNotExist,
testProperty "devour vote command errors when target does not exist" prop_devourVoteCommandErrorsWhenTargetDoesNotExist,
testProperty "devour vote command errors when caller is dead" prop_devourVoteCommandErrorsWhenCallerIsDead,
testProperty "devour vote command errors when target is dead" prop_devourVoteCommandErrorsWhenTargetIsDead,
testProperty "devour vote command errors when not werewolves turn" prop_devourVoteCommandErrorsWhenNotWerewolvesTurn,
testProperty "devour vote command errors when caller not werewolf" prop_devourVoteCommandErrorsWhenCallerNotWerewolf,
testProperty "devour vote command errors when caller has voted" prop_devourVoteCommandErrorsWhenCallerHasVoted,
testProperty "devour vote command errors when target werewolf" prop_devourVoteCommandErrorsWhenTargetWerewolf,
testProperty "devour vote command updates votes" prop_devourVoteCommandUpdatesVotes,
testProperty "heal command errors when game is over" prop_healCommandErrorsWhenGameIsOver,
testProperty "heal command errors when caller does not exist" prop_healCommandErrorsWhenCallerDoesNotExist,
testProperty "heal command errors when caller is dead" prop_healCommandErrorsWhenCallerIsDead,
testProperty "heal command errors when no target is devoured" prop_healCommandErrorsWhenNoTargetIsDevoured,
testProperty "heal command errors when not witch's turn" prop_healCommandErrorsWhenNotWitchsTurn,
testProperty "heal command errors when caller has healed" prop_healCommandErrorsWhenCallerHasHealed,
testProperty "heal command errors when caller not witch" prop_healCommandErrorsWhenCallerNotWitch,
testProperty "heal command sets heal" prop_healCommandSetsHeal,
testProperty "heal command sets heal used" prop_healCommandSetsHealUsed,
testProperty "lynch vote command errors when game is over" prop_lynchVoteCommandErrorsWhenGameIsOver,
testProperty "lynch vote command errors when caller does not exist" prop_lynchVoteCommandErrorsWhenCallerDoesNotExist,
testProperty "lynch vote command errors when target does not exist" prop_lynchVoteCommandErrorsWhenTargetDoesNotExist,
testProperty "lynch vote command errors when caller is dead" prop_lynchVoteCommandErrorsWhenCallerIsDead,
testProperty "lynch vote command errors when target is dead" prop_lynchVoteCommandErrorsWhenTargetIsDead,
testProperty "lynch vote command errors when not villages turn" prop_lynchVoteCommandErrorsWhenNotVillagesTurn,
testProperty "lynch vote command errors when caller has voted" prop_lynchVoteCommandErrorsWhenCallerHasVoted,
testProperty "lynch vote command updates votes" prop_lynchVoteCommandUpdatesVotes,
testProperty "pass command errors when game is over" prop_passCommandErrorsWhenGameIsOver,
testProperty "pass command errors when caller does not exist" prop_passCommandErrorsWhenCallerDoesNotExist,
testProperty "pass command errors when caller is dead" prop_passCommandErrorsWhenCallerIsDead,
testProperty "pass command errors when not witch's turn" prop_passCommandErrorsWhenNotWitchsTurn,
testProperty "pass command updates passes" prop_passCommandUpdatesPasses,
testProperty "poison command errors when game is over" prop_poisonCommandErrorsWhenGameIsOver,
testProperty "poison command errors when caller does not exist" prop_poisonCommandErrorsWhenCallerDoesNotExist,
testProperty "poison command errors when target does not exist" prop_poisonCommandErrorsWhenTargetDoesNotExist,
testProperty "poison command errors when caller is dead" prop_poisonCommandErrorsWhenCallerIsDead,
testProperty "poison command errors when target is dead" prop_poisonCommandErrorsWhenTargetIsDead,
testProperty "poison command errors when target is devoured" prop_poisonCommandErrorsWhenTargetIsDevoured,
testProperty "poison command errors when not witch's turn" prop_poisonCommandErrorsWhenNotWitchsTurn,
testProperty "poison command errors when caller has poisoned" prop_poisonCommandErrorsWhenCallerHasPoisoned,
testProperty "poison command errors when caller not witch" prop_poisonCommandErrorsWhenCallerNotWitch,
testProperty "poison command sets poison" prop_poisonCommandSetsPoison,
testProperty "poison command sets poison used" prop_poisonCommandSetsPoisonUsed,
testProperty "quit command errors when game is over" prop_quitCommandErrorsWhenGameIsOver,
testProperty "quit command errors when caller does not exist" prop_quitCommandErrorsWhenCallerDoesNotExist,
testProperty "quit command errors when caller is dead" prop_quitCommandErrorsWhenCallerIsDead,
testProperty "quit command kills player" prop_quitCommandKillsPlayer,
testProperty "quit command clears heal when caller is witch" prop_quitCommandClearsHealWhenCallerIsWitch,
testProperty "quit command clears heal used when caller is witch" prop_quitCommandClearsHealUsedWhenCallerIsWitch,
testProperty "quit command clears poison when caller is witch" prop_quitCommandClearsPoisonWhenCallerIsWitch,
testProperty "quit command clears poison when caller is witch" prop_quitCommandClearsPoisonUsedWhenCallerIsWitch,
testProperty "quit command clears player's devour vote" prop_quitCommandClearsPlayersDevourVote,
testProperty "quit command clears player's lynch vote" prop_quitCommandClearsPlayersLynchVote,
testProperty "see command errors when game is over" prop_seeCommandErrorsWhenGameIsOver,
testProperty "see command errors when caller does not exist" prop_seeCommandErrorsWhenCallerDoesNotExist,
testProperty "see command errors when target does not exist" prop_seeCommandErrorsWhenTargetDoesNotExist,
testProperty "see command errors when caller is dead" prop_seeCommandErrorsWhenCallerIsDead,
testProperty "see command errors when target is dead" prop_seeCommandErrorsWhenTargetIsDead,
testProperty "see command errors when not seer's turn" prop_seeCommandErrorsWhenNotSeersTurn,
testProperty "see command errors when caller not seer" prop_seeCommandErrorsWhenCallerNotSeer,
testProperty "see command sets see" prop_seeCommandSetsSee
]
allEngineTests :: [TestTree]
allEngineTests = [
testProperty "check stage skips seer's turn when no seer" prop_checkStageSkipsSeersTurnWhenNoSeer,
testProperty "check stage skips witch's turn when no witch" prop_checkStageSkipsWitchsTurnWhenNoWitch,
testProperty "check stage does nothing when game over" prop_checkStageDoesNothingWhenGameOver,
testProperty "check seer's turn advances to werewolves' turn" prop_checkSeersTurnAdvancesToWerewolvesTurn,
testProperty "check seer's turn resets sees" prop_checkSeersTurnResetsSee,
testProperty "check seer's turn does nothing unless seen" prop_checkSeersTurnDoesNothingUnlessSeen,
testProperty "check villages' turn advances to seer's turn" prop_checkVillagesTurnAdvancesToSeersTurn,
testProperty "check villages' turn lynches one player when consensus" prop_checkVillagesTurnLynchesOnePlayerWhenConsensus,
testProperty "check villages' turn lynches no one when conflicted and no scapegoats" prop_checkVillagesTurnLynchesNoOneWhenConflictedAndNoScapegoats,
testProperty "check villages' turn lynches scapegoat when conflicted" prop_checkVillagesTurnLynchesScapegoatWhenConflicted,
testProperty "check villages' turn resets votes" prop_checkVillagesTurnResetsVotes,
testProperty "check villages' turn does nothing unless all voted" prop_checkVillagesTurnDoesNothingUnlessAllVoted,
testProperty "check werewolves' turn advances to witch's turn" prop_checkWerewolvesTurnAdvancesToWitchsTurn,
testProperty "check werewolves' turn doesn't skip witch's turn when witch devoured" prop_checkWerewolvesTurnDoesntSkipWitchsTurnWhenWitchDevoured,
testProperty "check werewolves' turn skips witch's turn when healed and poisoned" prop_checkWerewolvesTurnSkipsWitchsTurnWhenHealedAndPoisoned,
testProperty "check werewolves' turn kills one player when consensus" prop_checkWerewolvesTurnKillsOnePlayerWhenConsensus,
testProperty "check werewolves' turn kills no one when conflicted" prop_checkWerewolvesTurnKillsNoOneWhenConflicted,
testProperty "check werewolves' turn resets votes" prop_checkWerewolvesTurnResetsVotes,
testProperty "check werewolves' turn does nothing unless all voted" prop_checkWerewolvesTurnDoesNothingUnlessAllVoted,
testProperty "check witch's turn advances to villages' turn" prop_checkWitchsTurnAdvancesToVillagesTurn,
testProperty "check witch's turn heals devouree when healed" prop_checkWitchsTurnHealsDevoureeWhenHealed,
testProperty "check witch's turn kills one player when poisoned" prop_checkWitchsTurnKillsOnePlayerWhenPoisoned,
testProperty "check witch's turn does nothing when passed" prop_checkWitchsTurnDoesNothingWhenPassed,
testProperty "check witch's turn resets heal" prop_checkWitchsTurnResetsHeal,
testProperty "check witch's turn resets poison" prop_checkWitchsTurnResetsPoison,
testProperty "check game over advances stage" prop_checkGameOverAdvancesStage,
testProperty "check game over does nothing when at least two allegiances alive" prop_checkGameOverDoesNothingWhenAtLeastTwoAllegiancesAlive,
testProperty "start game starts with sunset stage" prop_startGameStartsWithSunsetStage,
testProperty "start game uses given players" prop_startGameUsesGivenPlayers,
testProperty "start game errors unless unique player names" prop_startGameErrorsUnlessUniquePlayerNames,
testProperty "start game errors when less than 7 players" prop_startGameErrorsWhenLessThan7Players,
testProperty "start game errors when more than 24 players" prop_startGameErrorsWhenMoreThan24Players,
testProperty "start game errors when more than 1 scapegoat" prop_startGameErrorsWhenMoreThan1Scapegoat,
testProperty "start game errors when more than 1 seer" prop_startGameErrorsWhenMoreThan1Seer,
testProperty "start game errors when more than 1 villager-villager" prop_startGameErrorsWhenMoreThan1VillagerVillager,
testProperty "start game errors when more than 1 witch" prop_startGameErrorsWhenMoreThan1Witch,
testProperty "create players uses given player names" prop_createPlayersUsesGivenPlayerNames,
testProperty "create players uses given roles" prop_createPlayersUsesGivenRoles,
testProperty "create players creates alive players" prop_createPlayersCreatesAlivePlayers,
testProperty "randomise roles returns n roles" prop_randomiseRolesReturnsNRoles,
testProperty "randomise roles uses given roles" prop_randomiseRolesUsesGivenRoles,
testProperty "randomise roles proportions allegiances" prop_randomiseRolesProportionsAllegiances
]
allGameTests :: [TestTree]
allGameTests = [
testProperty "new game starts with sunset stage" prop_newGameStartsWithSunsetStage,
testProperty "new game starts with events empty" prop_newGameStartsWithEventsEmpty,
testProperty "new game starts with passes empty" prop_newGameStartsWithPassesEmpty,
testProperty "new game starts with no heal" prop_newGameStartsWithNoHeal,
testProperty "new game starts with no heal used" prop_newGameStartsWithNoHealUsed,
testProperty "new game starts with no poison" prop_newGameStartsWithNoPoison,
testProperty "new game starts with no poison used" prop_newGameStartsWithNoPoisonUsed,
testProperty "new game starts with no see" prop_newGameStartsWithNoSee,
testProperty "new game starts with votes empty" prop_newGameStartsWithVotesEmpty,
testProperty "new game uses given players" prop_newGameUsesGivenPlayers
]
allPlayerTests :: [TestTree]
allPlayerTests = [
testProperty "new player is alive" prop_newPlayerIsAlive
]