werewolf-0.4.11.0: app/Werewolf/Command/Choose.hs
{-|
Module : Werewolf.Command.Choose
Description : Options and handler for the choose subcommand.
Copyright : (c) Henry J. Wylde, 2016
License : BSD3
Maintainer : public@hjwylde.com
Options and handler for the choose subcommand.
-}
{-# LANGUAGE OverloadedStrings #-}
module Werewolf.Command.Choose (
-- * Options
Options(..),
-- * Handle
handle,
) where
import Control.Lens
import Control.Monad.Except
import Control.Monad.Extra
import Control.Monad.State
import Control.Monad.Writer
import Data.Text (Text)
import Game.Werewolf
import Game.Werewolf.Command.Scapegoat as Scapegoat
import Game.Werewolf.Command.WildChild as WildChild
import Game.Werewolf.Command.WolfHound as WolfHound
import Werewolf.Game
import Werewolf.Messages
data Options = Options
{ args :: [Text]
} deriving (Eq, Show)
handle :: MonadIO m => Text -> Options -> m ()
handle callerName (Options args) = do
unlessM doesGameExist $ exitWith failure
{ messages = [noGameRunningMessage callerName]
}
game <- readGame
let command = case game ^. stage of
ScapegoatsTurn -> Scapegoat.chooseCommand callerName args
WildChildsTurn -> WildChild.chooseCommand callerName (head args)
WolfHoundsTurn -> WolfHound.chooseCommand callerName (head args)
-- TODO (hjw): throw an error
_ -> undefined
case runExcept (runWriterT $ execStateT (apply command >> checkStage >> checkGameOver) game) of
Left errorMessages -> exitWith failure { messages = errorMessages }
Right (game, messages) -> writeGame game >> exitWith success { messages = messages }