websockets-0.9.8.0: src/Network/WebSockets/Connection.hs
--------------------------------------------------------------------------------
-- | This module exposes connection internals and should only be used if you
-- really know what you are doing.
{-# LANGUAGE OverloadedStrings #-}
module Network.WebSockets.Connection
( PendingConnection (..)
, AcceptRequest(..)
, acceptRequest
, acceptRequestWith
, rejectRequest
, Connection (..)
, ConnectionOptions (..)
, defaultConnectionOptions
, receive
, receiveDataMessage
, receiveData
, send
, sendDataMessage
, sendDataMessages
, sendTextData
, sendTextDatas
, sendBinaryData
, sendBinaryDatas
, sendClose
, sendCloseCode
, sendPing
, forkPingThread
) where
--------------------------------------------------------------------------------
import qualified Blaze.ByteString.Builder as Builder
import Control.Concurrent (forkIO, threadDelay)
import Control.Exception (AsyncException, fromException,
handle, throwIO)
import Control.Monad (unless, when)
import qualified Data.ByteString as B
import Data.IORef (IORef, newIORef, readIORef,
writeIORef)
import Data.List (find)
import qualified Data.Text as T
import Data.Word (Word16)
--------------------------------------------------------------------------------
import Network.WebSockets.Http
import Network.WebSockets.Protocol
import Network.WebSockets.Stream (Stream)
import qualified Network.WebSockets.Stream as Stream
import Network.WebSockets.Types
--------------------------------------------------------------------------------
-- | A new client connected to the server. We haven't accepted the connection
-- yet, though.
data PendingConnection = PendingConnection
{ pendingOptions :: !ConnectionOptions
-- ^ Options, passed as-is to the 'Connection'
, pendingRequest :: !RequestHead
-- ^ Useful for e.g. inspecting the request path.
, pendingOnAccept :: !(Connection -> IO ())
-- ^ One-shot callback fired when a connection is accepted, i.e., *after*
-- the accepting response is sent to the client.
, pendingStream :: !Stream
-- ^ Input/output stream
}
--------------------------------------------------------------------------------
data AcceptRequest = AcceptRequest
{ acceptSubprotocol :: !(Maybe B.ByteString)
-- ^ The subprotocol to speak with the client. If 'pendingSubprotcols' is
-- non-empty, 'acceptSubprotocol' must be one of the subprotocols from the
-- list.
, acceptHeaders :: !Headers
-- ^ Extra headers to send with the response.
}
--------------------------------------------------------------------------------
-- | Utility
sendResponse :: PendingConnection -> Response -> IO ()
sendResponse pc rsp = Stream.write (pendingStream pc)
(Builder.toLazyByteString (encodeResponse rsp))
--------------------------------------------------------------------------------
acceptRequest :: PendingConnection -> IO Connection
acceptRequest pc = acceptRequestWith pc $ AcceptRequest Nothing []
--------------------------------------------------------------------------------
acceptRequestWith :: PendingConnection -> AcceptRequest -> IO Connection
acceptRequestWith pc ar = case find (flip compatible request) protocols of
Nothing -> do
sendResponse pc $ response400 versionHeader ""
throwIO NotSupported
Just protocol -> do
let subproto = maybe [] (\p -> [("Sec-WebSocket-Protocol", p)]) $ acceptSubprotocol ar
headers = subproto ++ acceptHeaders ar
response = finishRequest protocol request headers
sendResponse pc response
parse <- decodeMessages protocol (pendingStream pc)
write <- encodeMessages protocol ServerConnection (pendingStream pc)
sentRef <- newIORef False
let connection = Connection
{ connectionOptions = pendingOptions pc
, connectionType = ServerConnection
, connectionProtocol = protocol
, connectionParse = parse
, connectionWrite = write
, connectionSentClose = sentRef
}
pendingOnAccept pc connection
return connection
where
request = pendingRequest pc
versionHeader = [("Sec-WebSocket-Version",
B.intercalate ", " $ concatMap headerVersions protocols)]
--------------------------------------------------------------------------------
rejectRequest :: PendingConnection -> B.ByteString -> IO ()
rejectRequest pc message = sendResponse pc $ response400 [] message
--------------------------------------------------------------------------------
data Connection = Connection
{ connectionOptions :: !ConnectionOptions
, connectionType :: !ConnectionType
, connectionProtocol :: !Protocol
, connectionParse :: !(IO (Maybe Message))
, connectionWrite :: !([Message] -> IO ())
, connectionSentClose :: !(IORef Bool)
-- ^ According to the RFC, both the client and the server MUST send
-- a close control message to each other. Either party can initiate
-- the first close message but then the other party must respond. Finally,
-- the server is in charge of closing the TCP connection. This IORef tracks
-- if we have sent a close message and are waiting for the peer to respond.
}
--------------------------------------------------------------------------------
-- | Set options for a 'Connection'.
data ConnectionOptions = ConnectionOptions
{ connectionOnPong :: !(IO ())
-- ^ Whenever a 'pong' is received, this IO action is executed. It can be
-- used to tickle connections or fire missiles.
}
--------------------------------------------------------------------------------
defaultConnectionOptions :: ConnectionOptions
defaultConnectionOptions = ConnectionOptions
{ connectionOnPong = return ()
}
--------------------------------------------------------------------------------
receive :: Connection -> IO Message
receive conn = do
mbMsg <- connectionParse conn
case mbMsg of
Nothing -> throwIO ConnectionClosed
Just msg -> return msg
--------------------------------------------------------------------------------
-- | Receive an application message. Automatically respond to control messages.
--
-- When the peer sends a close control message, an exception of type 'CloseRequest'
-- is thrown. The peer can send a close control message either to initiate a
-- close or in response to a close message we have sent to the peer. In either
-- case the 'CloseRequest' exception will be thrown. The RFC specifies that
-- the server is responsible for closing the TCP connection, which should happen
-- after receiving the 'CloseRequest' exception from this function.
--
-- This will throw 'ConnectionClosed' if the TCP connection dies unexpectedly.
receiveDataMessage :: Connection -> IO DataMessage
receiveDataMessage conn = do
msg <- receive conn
case msg of
DataMessage am -> return am
ControlMessage cm -> case cm of
Close i closeMsg -> do
hasSentClose <- readIORef $ connectionSentClose conn
unless hasSentClose $ send conn msg
throwIO $ CloseRequest i closeMsg
Pong _ -> do
connectionOnPong (connectionOptions conn)
receiveDataMessage conn
Ping pl -> do
send conn (ControlMessage (Pong pl))
receiveDataMessage conn
--------------------------------------------------------------------------------
-- | Receive a message, converting it to whatever format is needed.
receiveData :: WebSocketsData a => Connection -> IO a
receiveData conn = do
dm <- receiveDataMessage conn
case dm of
Text x -> return (fromLazyByteString x)
Binary x -> return (fromLazyByteString x)
--------------------------------------------------------------------------------
send :: Connection -> Message -> IO ()
send conn = sendAll conn . return
--------------------------------------------------------------------------------
sendAll :: Connection -> [Message] -> IO ()
sendAll conn msgs = do
when (any isCloseMessage msgs) $
writeIORef (connectionSentClose conn) True
connectionWrite conn msgs
where
isCloseMessage (ControlMessage (Close _ _)) = True
isCloseMessage _ = False
--------------------------------------------------------------------------------
-- | Send a 'DataMessage'
sendDataMessage :: Connection -> DataMessage -> IO ()
sendDataMessage conn = sendDataMessages conn . return
--------------------------------------------------------------------------------
-- | Send a collection of 'DataMessage's
sendDataMessages :: Connection -> [DataMessage] -> IO ()
sendDataMessages conn = sendAll conn . map DataMessage
--------------------------------------------------------------------------------
-- | Send a message as text
sendTextData :: WebSocketsData a => Connection -> a -> IO ()
sendTextData conn = sendTextDatas conn . return
--------------------------------------------------------------------------------
-- | Send a collection of messages as text
sendTextDatas :: WebSocketsData a => Connection -> [a] -> IO ()
sendTextDatas conn = sendDataMessages conn . map (Text . toLazyByteString)
--------------------------------------------------------------------------------
-- | Send a message as binary data
sendBinaryData :: WebSocketsData a => Connection -> a -> IO ()
sendBinaryData conn = sendBinaryDatas conn . return
--------------------------------------------------------------------------------
-- | Send a collection of messages as binary data
sendBinaryDatas :: WebSocketsData a => Connection -> [a] -> IO ()
sendBinaryDatas conn = sendDataMessages conn . map (Binary . toLazyByteString)
--------------------------------------------------------------------------------
-- | Send a friendly close message. Note that after sending this message,
-- you should still continue calling 'receiveDataMessage' to process any
-- in-flight messages. The peer will eventually respond with a close control
-- message of its own which will cause 'receiveDataMessage' to throw the
-- 'CloseRequest' exception. This exception is when you can finally consider
-- the connection closed.
sendClose :: WebSocketsData a => Connection -> a -> IO ()
sendClose conn = sendCloseCode conn 1000
--------------------------------------------------------------------------------
-- | Send a friendly close message and close code. Similar to 'sendClose',
-- you should continue calling 'receiveDataMessage' until you receive a
-- 'CloseRequest' exception.
--
-- See <http://tools.ietf.org/html/rfc6455#section-7.4> for a list of close
-- codes.
sendCloseCode :: WebSocketsData a => Connection -> Word16 -> a -> IO ()
sendCloseCode conn code =
send conn . ControlMessage . Close code . toLazyByteString
--------------------------------------------------------------------------------
-- | Send a ping
sendPing :: WebSocketsData a => Connection -> a -> IO ()
sendPing conn = send conn . ControlMessage . Ping . toLazyByteString
--------------------------------------------------------------------------------
-- | Forks a ping thread, sending a ping message every @n@ seconds over the
-- connection. The thread dies silently if the connection crashes or is closed.
forkPingThread :: Connection -> Int -> IO ()
forkPingThread conn n
| n <= 0 = return ()
| otherwise = do
_ <- forkIO (ignore `handle` go 1)
return ()
where
go :: Int -> IO ()
go i = do
threadDelay (n * 1000 * 1000)
sendPing conn (T.pack $ show i)
go (i + 1)
ignore e = case fromException e of
Just async -> throwIO (async :: AsyncException)
Nothing -> return ()